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in: Pages with reference errors, Memory Beta articles sourced from episodes and movies, Memory Beta articles sourced from novelizations, and 13 more USS Enterprise-D personnel EDIT This article or subsection has an associated category. USS Enterprise-D personnel
The Enterprise senior staff in the late 2360s.
List of personnel assigned to serve as crewmembers aboard the USS Enterprise-D.
See also: USS Enterprise (NCC-1701-D) personnel roster for an illustrated list; and unnamed USS Enterprise-D personnel
Contents 1 Senior staff 2 Engineering personnel 3 Flight control personnel 4 Medical personnel 5 Operations personnel 6 Security personnel 7 Sciences personnel 8 Miscellaneous 9 Civilians 10 See also 11 References Tracker Honest Game Trailers | Zombies Ate My Neighbors and Ghoul Patrol Senior staff commanding officer: Captain Jean-Luc Picard (2364-2371)[1] Captain William T. Riker (2366-2367) Temporary field promotion during Borg attack.[2] Captain Edward Jellico (2369)[3] first officer: Commander William T. Riker (2364-2371)[1] Commander Kurn (2365)[4] Commander Quintin Stone (2366) Commander Elizabeth Shelby (2367)[2] Lieutenant Commander Data (2369)[3] second officer/operations manager: Lieutenant Commander Data (2364-2371)[1] Engineering personnel Chief engineer: Lieutenant Commander Sarah MacDougal (2364)[5] Lieutenant Commander Michael Argyle (2364)[1] Lieutenant Charles H. Logan (2364)[6] Lieutenant Commander Leland T. Lynch (2364)[7] Lieutenant Commander Geordi La Forge (2365â2371)[8] Assistant chief engineer: Lieutenant Junior Grade James McRobb (circa 2365)[9] Diagnostic engineers: Lieutenant Reginald Barclay (2366â2371)[10] Specialists: Lieutenant JG Nara[11] Lieutenant JG Daniel Kwan[11] Ensign Robin Lefler (circa 2368)[12] Engineers: Lieutenant Garfield Costa[13] Lieutenant Eileen Hessan[14] Lieutenant Janice Ito[15] Lieutenant Oblata[16] Lieutenant Anita Obrion[17] Lieutenant Sam Redbay[18] Lieutenant Shipley (2365â2369)[19] Lieutenant JG Kieran Duffy (2366â2370)[20] Lieutenant JG Emma Bartel (circa 2369)[21] Lieutenant JG Cliff Myers Ensign Andrews[16] Ensign Tamara Butler[22] Ensign Sonya Gomez (2365â2370)[23] Ensign Michaels[16] Ensign F. Palmer (circa 2364)[24] Ensign Skoel[25] Ensign Stone[26] Ensign Daniel Sutter[27] Ensign Taurik[28] Ensign Dorothy Taylor[25] Ensign Varley (until 2369, KIA)[29] Chao-Anh Aleakala[20] Bigay Ampalayon[20] Blake (2364)[1] Beth Bracken[20] Bruner[20] Chan[30] Esmeralda Clancy[20] Raisa Danilova[31] Alfredo Della Guardia[20] Dern[27] Dibiasi[32] Eddies[33] El'sryk[20] Farrell (2371)[34] Friedel[20] Gakor[35] Hinner[36] Bernie Kornblum[20] LaVelle [37] Lewis[30] Jenny Li[38] Makhurjee[39] Merriwether[40] Modiano[40] Martina O'Connor[29] Koji Oliver[20] Rogers[30] Marguerite Sherman[20] T'Kaal[41] T'Lota[20] Vukcevok[26] Darien Wallace[42][43] Zelenetsky[20] Transporter operators and technicians: Transporter chief: Miles O'Brien (2364â2369)[1] Anderson[18] Lieutenant Jacques Bulero[17] Lieutenant Jake Dane[17] Lieutenant Kandell[29] Lieutenant JG B.G. Robinson[44] Ensign Carpelli (2364)[45] Ensign McKenna[46] Ensign Trottier[47] Dodson[46] Mendez Flight control personnel flight controller: Lieutenant Mason (2370) Lieutenant R. Torres (2364) Lieutenant Vasquez (2364) Lieutenant Junior Grade Geordi La Forge (2364)[1] Lieutenant Junior Grade Monroe (2368) Lieutenant Junior Grade Orfil Solis (2364) Ensign Tess Allenby (2367-2371) Ensign April Anaya Ensign Bennett (2366-2370) Ensign Janet Brooks Ensign Calan Ensign Esmeralda Clancy (late 2365) Ensign Wesley Crusher (2365-2367) Ensign Curtis Ensign Dern (-2370) Ensign Hjalmar Foch (2364)[48] Ensign Gates (2366-2370) Ensign Gawelski (2364)[45] Ensign Serena Gibson (2365) Ensign Graham (2366) Ensign Haskell (2365) Ensign Jae (2371) Ensign Ro Laren (2368-2369)[49] Ensign Sam Lavelle (2370) Ensign Kenny Lin (2367) Ensign McKnight (2365-2369) Ensign Sariel Rager (2368-2370)[50] Ensign Darien Wallace (2364-2371) Halloran (2369) Karp (2370) Miles O'Brien (2364) Medical personnel Chief medical officer Commander Beverly Crusher (2364, 2366-2371) Commander Katherine Pulaski (2365) Ismail Asenzi Assistant CMO (2364) Counselor: Commander Deanna Troi (2364-2371) Doctors Lieutenant Selar (2365-2370) Doctor Baylak Doctor Chandra Doctor Emil Costa Doctor Lynn Costa Doctor Fletcher Doctor Gavar Doctor Gold Doctor Grastow Doctor Johann Grunewalt Doctor Lisa Iovino Doctor Logan Doctor Karn Milu Doctor Marino Doctor Mitchell Doctor Par'mit'kon Doctor Ramirez Doctor Saduk Nurses Lieutenant Alyssa Ogawa (2365-2371) Nurse Anders Nurse D'Airo Nurse Doswell (2364) Nurse Faraday Nurse Icolah Nurse Itoh Nurse Penelope Johnson Nurse Lewis Nurse Selinski Nurse Tathwell (2364) Medical Technicians Crewman Simon Tarses (2367-2371) Medical Technician Eisenberg Medical Technician Moodet Ensign Eta Kennedy Ensign Orne Bestin Yeoman Janet Kilsolving Akihoko Birnberg Martinez Ian McCloud Shana Russell Raymond Tam Operations personnel Primary operations manager Lieutenant Commander Data (2364-2372) Lieutenant Chang Ensign Perry Ensign Lanni Sakata Mission Specialist: Ensign Robin Lefler (2368) Security personnel Tactical officer/chief of security: Lieutenant Tasha Yar (2364) KIA Lieutenant Commander Worf (2364-2371) Lieutenant Trent (2364) Brig officer: Ensign Newman (2369) [51] Ensign Jenny de Luz (2364) Lieutenant Carl Anderson (2364) Lieutenant Brindle (2364) Badnajian (2365) Boyajian (2365) Li Fong (2365) Ensign Greenblatt (2365) Palazzo (2365) Ensign Salinger (2365) Ensign Whiff (2365) Clara Bernstein (2366) Buchanon (2366) D'Angelo (2366) Yeoman Ricardo Montez (2366) Tinker (2366) Scully (2366) Lieutenant Anderson Lieutenant Arthur Lieutenant Belix Lieutenant Dreod Lieutenant Gomez Lieutenant Rick Holzrichter Lieutenant Keenan Lieutenant Lori Kessler Lieutenant Loyosha Lieutenant Mann Lieutenant Paul Vanderbeek Ensign Nils Carlstrom Ensign Cavay Ensign Clarke Ensign De Groodt Ensign Hasset Ensign Kellog Ensign Kraner Ensign Metrina Harcourt Ensign Potter Ensign Shikibu Ensign Singh Crewman Fern Resnick Yeoman Parviz Bodonchar Burke Caledon Detaith Detek Frazer Martinez Mendez Mirish Paskall Rodriguez Brendan Ryder Schultz Starros Yuri Timoshenko Wrenn Sciences personnel Lieutenant Commander Nella Daren Lieutenant Chryso Lieutenant Harry Bernard, Sr. Lieutenant Slava Ibn Abdalla Lieutenant Iris Liang Lieutenant Mcburney Ensign Barrans Ensign Barbara Evans Ensign Rachel Lopez Ensign Puckee Ensign Mark Stewart Ensign Reggie Tanaka Chief Roberta Plummer Butterfield Veron Detwiller Duncan Gherink Leila Koryev Miscellaneous Commander Barton (2364) Commander Mark Reasons (2364) Ensign MacGregor (2368) Ensign Asadourian (2368) Ensign Marte Brengle (2368) Ensign T'Kaal (2368) Lieutenant Edward Hagler (2369) Lieutenant Berga Lieutenant T'Sala Whalen Chang Civilians Botanist: Keiko O'Brien (2364-2369) Hostess, Ten-Forward lounge: Guinan (2365-2371) Waiter, Ten-Forward lounge: Ben Jaan Devin Adam Harris (2364) Craig Harris (2364) Jeremy James Kelly Ken Kolker Gina Pace Ravitch Thala T'Jai Sarah Elizabeth Steward Penelope Winthrop See also Unnamed USS Enterprise (NCC-1701-D) personnel References TNG episode & novelization: Encounter at Farpoint TNG episode: "The Best of Both Worlds" TNG episode: "Chain of Command" TNG episode: "Sins of the Father" TNG episode: "The Naked Now" TNG episode: "The Arsenal of Freedom" TNG episode: "Skin of Evil" TNG episode: "The Child" TNG comic: "Return to Raimon" TNG episode: "Hollow Pursuits" TNG episode: "Eye of the Beholder" TNG episode: "The Game" TNG episode: "The Mind's Eye" TNG novel: Dark Mirror TNG novel: Possession TNG novel: Grounded TNG novel: A Fury Scorned TNG novel: The Soldiers of Fear TNG episode: "Unnatural Selection" SCE eBook: Many Splendors TNG episode: "Relics" TNG video game: A Final Unity TNG episode: "Q Who?" TNG novel: Ghost Ship TNG novel: Gulliver's Fugitives TNG short story: "See Spot Run" ST novel: Klingon TNG episode: "Lower Decks" TNG novel: Requiem TNG novel: The Romulan Prize SCE eBook: Fatal Error TNG novel: Reunion TNG novel: The Forgotten War TNG movie, novelization & comic adaptation: Generations TNG novel: Infiltrator TNG novel: Here There Be Dragons TNG novel: Strike Zone TNG novel: Imbalance TNG novel: Fortune's Light TNG novel: A Call to Darkness TNG short story: "Calculated Risk" TNG episode: "Datalore" TNG episode: "All Good Things..." TNG episode: "The Outrageous Okona" TNG novel: The Peacekeepers TNG novel: Dragon's Honor Cite error: Invalid <ref> tag; name "LastStand" defined multiple times with different content TNG novel: Power Hungry TNG novel: The Captains' Honor TNG episode: "Ensign Ro" TNG episode: "Galaxy's Child" TNG comic: "Light of the Day" Categories Community content is available under CC-BY-SA unless otherwise noted.
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Post by Freddie on Aug 5, 2021 8:41:52 GMT 1
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Token New Token! You got a new lucky draw token. Go to the lucky draw page to try your luck LOGOUT Stardrift Empires NovaCREDITS2STORELUCKY DRAWNews TIME07:40:31 Planet_9 Valoria â2:45:5 Planet_11 Krasnyj â2:45:6 Planet_41 Nexus â2:45:1 Planet_13 Atlas â2:45:7 Planet_1 Concordia â2:45:8 Planet_31 Andromeda â2:45:15 Planet_8 Alpha 6 â2:45:2 Planet_2 Zinij â2:45:10 Planet_21 Destiny â2:45:3 ORE839,036Trade_merchant_iconCRYSTAL787,310Trade_merchant_iconHYDRO.5,580,808 HOMEFLEETSGALAXYLEADERSTECHBADGESCREW MISSIONS BUILDINGS RESEARCH SHIPYARD DEFENSE FACTORY WORKERS ITEMS 10 MISSIONS Do missions and earn resources.0/14 fleets used.Hire an Admiral for +1 Fleets 0/14 fleets used. Hire an Admiral for +1 Fleets Hire the Operations Specialist to run premium missions and provide oracle immunity for missions!
Escort_diplomats Escort DiplomatsDAILY MISSION Buy a tactician and get 25% more from missions REQUIRED SHIPS:Icon_charon_class x1Icon_hades_class x2Icon_hercules_class x1 ORE: ~8000 CRYSTAL: ~6000 HYDROGEN: ~4000 START TIME: 04:00:00 Show_no_weakness Show No WeaknessDAILY MISSION Buy a tactician and get 25% more from missions REQUIRED SHIPS:Icon_empusa_class x3Icon_artemis_class x3Icon_apollo_class x3 ORE: ~4500 CRYSTAL: ~4000 HYDROGEN: ~3000 START TIME: 02:50:00 Stop_hades_fleet Stop Hades Fleet Buy a tactician and get 25% more from missions REQUIRED SHIPS:Icon_prometheus_class x3 ORE: ~1500 CRYSTAL: ~775 HYDROGEN: ~250 START TIME: 00:33:00 Answer_distress_call Answer Distress CallDAILY MISSION Buy a tactician and get 25% more from missions REQUIRED SHIPS:Icon_athena_class x3Icon_hercules_class x1 ORE: ~3000 CRYSTAL: ~5000 HYDROGEN: ~3750 START TIME: 03:20:00 Defend_against_enemy_invaders Defeat Invaders Buy a tactician and get 25% more from missions REQUIRED SHIPS:Icon_hades_class x3 ORE: ~1000 CRYSTAL: ~650 HYDROGEN: ~400 START TIME: 00:30:00 Sweep_for_enemy_mines Sweep For Enemy Mines Buy a tactician and get 25% more from missions REQUIRED SHIPS:Icon_pallas_class x1 ORE: ~425 CRYSTAL: ~0 HYDROGEN: ~425 START TIME: 00:15:00 Slip_through_drag_net Slip Through DragnetDAILY MISSION Buy a tactician and get 25% more from missions REQUIRED SHIPS:Icon_poseidon_class x1Icon_hercules_class x1 ORE: ~8000 CRYSTAL: ~3000 HYDROGEN: ~800 START TIME: 02:40:00 Destroy_enemy_defenses Destroy Enemy Defenses Buy a tactician and get 25% more from missions REQUIRED SHIPS:Icon_ares_class x2Icon_athena_class x2 ORE: ~700 CRYSTAL: ~400 HYDROGEN: ~330 START TIME: 00:25:00 Escort_ship Escort ShipDAILY MISSION Buy a tactician and get 25% more from missions REQUIRED SHIPS:Icon_apollo_class x1Icon_atlas_class x2 ORE: ~2500 CRYSTAL: ~2500 HYDROGEN: ~2500 START TIME: 02:30:00 Recon_territory Recon Enemy TerritoryDAILY MISSION Buy a tactician and get 25% more from missions REQUIRED SHIPS:Icon_artemis_class x2Icon_hermes_class x1Icon_atlas_class x1 ORE: ~2500 CRYSTAL: ~500 HYDROGEN: ~250 START TIME: 00:50:00 Raid_enemy_base Raid an Enemy Base Buy a tactician and get 25% more from missions REQUIRED SHIPS:Icon_athena_class x2 ORE: ~640 CRYSTAL: ~270 HYDROGEN: ~25 START TIME: 00:15:00 Guarded_mining_asteroid Raid Mining Asteroid Buy a tactician and get 25% more from missions REQUIRED SHIPS:Icon_poseidon_class x1 ORE: ~335 CRYSTAL: ~155 HYDROGEN: ~50 START TIME: 00:10:00 Haul_cargo Haul CargoDAILY MISSION Buy a tactician and get 25% more from missions REQUIRED SHIPS:Icon_atlas_class x1 ORE: ~2000 CRYSTAL: ~2000 HYDROGEN: ~600 START TIME: 01:40:00 Raid_atlas Raid a Passing Atlas Class Buy a tactician and get 25% more from missions REQUIRED SHIPS:Icon_artemis_class x1Icon_apollo_class x1Icon_atlas_class x1 ORE: ~200 CRYSTAL: ~75 HYDROGEN: ~25 START TIME: 00:06:00 Destroy_artemis Destroy Artemis Buy a tactician and get 25% more from missions REQUIRED SHIPS:Icon_artemis_class x5Icon_atlas_class x1 ORE: ~250 CRYSTAL: ~125 HYDROGEN: ~0 START TIME: 00:07:00 Harvest_debris_field Harvest Debris Field Buy a tactician and get 25% more from missions REQUIRED SHIPS:Icon_dionysus_class x1 ORE: ~650 CRYSTAL: ~800 HYDROGEN: ~0 START TIME: 00:30:00 Raid_ore_mine Raid an Ore Mine Buy a tactician and get 25% more from missions REQUIRED SHIPS:Icon_artemis_class x1Icon_atlas_class x1 ORE: ~200 CRYSTAL: ~0 HYDROGEN: ~0 START TIME: 00:03:20 Collect_nearby_debris_field Collect Nearby Debris Field Buy a tactician and get 25% more from missions REQUIRED SHIPS:Icon_zagreus_class x1 ORE: ~425 CRYSTAL: ~500 HYDROGEN: ~0 START TIME: 00:20:00 Raid_hydrogen_tank Raid Abandoned Hydro Buy a tactician and get 25% more from missions REQUIRED SHIPS:Icon_atlas_class x1 ORE: ~0 CRYSTAL: ~0 HYDROGEN: ~65 START TIME: 00:02:50 Ungaurded_ore_mine Raid Unguarded Ore Buy a tactician and get 25% more from missions REQUIRED SHIPS:Icon_atlas_class x1 ORE: ~100 CRYSTAL: ~0 HYDROGEN: ~0 START TIME: 00:02:00 Crystal_mine Raid a Crystal Mine Buy a tactician and get 25% more from missions REQUIRED SHIPS:Icon_atlas_class x1Icon_artemis_class x1 ORE: ~0 CRYSTAL: ~135 HYDROGEN: ~0 START TIME: 00:04:10 Raid_unguarded_crystal_mine Raid Unguarded Crystal Buy a tactician and get 25% more from missions REQUIRED SHIPS:Icon_atlas_class x1 ORE: ~0 CRYSTAL: ~70 HYDROGEN: ~0 START TIME: 00:02:30 To unlock the next mission you need Ares Bomber x 6. FACEBOOK | SUPPORT | RULES WIKI MESSAGE BOARD | FAQ | OPTIONS | Stardrift Empires - Nova Use of this site constitutes acceptance of our Terms of Use and Privacy Policy. ©2021 Blue Frog Gaming. All rights reserved. Syfy_logo Bfg_logo Page rendered at 07:40:27.
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Post by Freddie on Aug 5, 2021 17:57:35 GMT 1
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You are now experiencing FandomDesktop, the new look and feel for Fandom! Memory Alpha Memory Alpha EXPLORE PORTALS 22ND & 23RD CENTURY 24TH CENTURY MEMORY ALPHA FANDOM GAMES MOVIES TV VIDEO WIKIS START A WIKI
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in: Memory Alpha inaccurate articles, Starfleet English Starfleet VIEW SOURCE Multiple realities (covers information from several alternate timelines) Starfleet
Founded: c. 2130s Headquarters: Starfleet Headquarters (2140s-3089) Federation Headquarters (3089-)
Location: Milky Way Galaxy Affiliation: United Earth United Federation of Planets Founder: United Earth Members: Starfleet personnel Mission: Exploration and defense Status: Active (3189, prime reality) Active (2379, alternate reality)
For the mirror universe counterpart, please see Starfleet (mirror). "The first duty of every Starfleet officer is to the truth. Whether it's scientific truth, or historical truth, or personal truth. It is the guiding principle upon which Starfleet is based." â Captain Jean-Luc Picard, 2368 ("The First Duty") Starfleet was the deep space exploratory and defense service maintained by the United Federation of Planets. Its principal functions included the advancement of Federation knowledge about the galaxy and its inhabitants, and knowledge of wissenschaft (the systematic pursuit of all scholarly knowledge, not just science and technology). Starfleet's ancillary duties included the defense of the Federation, and the facilitation of Federation diplomacy.
As per its mandate of deep space exploration, its personnel were frequently brought into contact with cultures and sentient species whose existences were unknown to the Federation. Starfleet officers therefore acted as official representatives of the Federation in these cases. Starfleet vessels were also frequently used to ferry ambassadors on diplomatic missions. (TNG: "The Last Outpost", "Conspiracy"; VOY: "Innocence", "The Void"; TOS: "Journey to Babel"; Star Trek)
Contents 1 History of Starfleet 1.1 United Earth Starfleet 1.2 Federation Starfleet 2 Species with representatives in Starfleet 2.1 Alternate timelines and realities 3 Organization 3.1 Commander in chief 3.2 Starfleet Command 3.3 Sector commands 3.4 Starfleet Academy 3.5 Branches and agencies 4 Personnel 4.1 Officers 4.2 Enlisted personnel 4.3 Uniforms 5 Bases and installations 5.1 Starbases 5.2 Shipyards 5.3 Training facilities 6 Vessels 6.1 Starships 6.2 Other vessels 6.3 Time vessels 7 General Orders and Regulations 8 Appendices 8.1 See also 8.2 Background information 8.2.1 Military 8.2.2 Size 8.2.3 Trivia 8.3 External links Tracker Honest Game Trailers | Scarlet Nexus History of Starfleet United Earth Starfleet
United Earth Starfleet Flag (22nd century)
Prior to 2161, Starfleet was the primary space exploration organization of United Earth in the early-to-mid 22nd century. The primary authority of Starfleet was referred to as either Starfleet Command or the United Earth Space Probe Agency (UESPA), and was located at Starfleet Headquarters in the city of San Francisco, Earth. (ENT: "Broken Bow", "Terra Prime")
While UESPA already existed in the 2060s according to VOY: "Friendship One", Starfleet was presumably founded in the mid-2130s, as Jonathan Archer gave some thought to join the Earth Cargo Service a few years before Starfleet was chartered, and 2134 was his senior year in college. Starfleet must have existed in 2136, as Margaret Mullin turned down Archer's proposal of marriage, since she did not want to become a "Starfleet widow." (ENT: "Vox Sola", "Horizon", "Twilight") Furthermore, the series bible for Star Trek: Enterprise referred to the organization as having been in existence for "less than twenty years" prior to 2151. The possibility that the organization was even younger than this was entertained, though. In retrospect of having co-created the series, Brannon Braga commented about Starfleet, "It's only been around for a decade or more [as of 2151]." (Broken Bow, paperback ed., p. 250) The primary purpose of Starfleet from its infancy was to "âŠseek out new life and new civilizations," and "âŠgo boldly where no man has gone before." (This quote is attributed to Zefram Cochrane, the inventor of warp drive on Earth.) (ENT: "Broken Bow")
Some Starfleet personnel worked in conjunction with the United Earth Diplomatic Corps. (ENT: "The Forge")
For a time, beginning in 2153, some Starfleet vessels began carrying detachments of MACOs, an Earth military service. This practice was a reaction to the devastating Xindi attack on Earth, and subsequent mission into the Delphic Expanse in response. The decision to carry these units was left up to individual starship captains, and was not a formal policy of Starfleet Command at the time. In 2154, Jonathan Archer advised the captain of Columbia NX-02, Hernandez, to ask for a squad of MACOs. Enterprise NX-01 had MACO units assigned to its mission as late as 2161. (ENT: "The Expanse", "Home", "These Are the Voyages...")
One of the primary projects of Starfleet was to develop a viable and fast interstellar engine that would allow Earth ships to practically cross vast distances in reasonably short time. Despite some allegations of interference â or at least, a refusal of assistance â from the Vulcans, Earth had made notable progress in developing the warp five engine by the 2150s. (ENT: "Broken Bow")
Key officials overseeing the United Earth Starfleet included:
Admiral Maxwell Forrest Admiral Daniel Leonard Admiral Gardner Commander Williams Forrest, Leonard and Williams were named after William Shatner, Leonard Nimoy and DeForest Kelley. Article 14, Section 31, of the original United Earth Starfleet Charter made allowances for certain rules to be bent during times of extraordinary threat. This clause was the seed for the rogue organization known as Section 31. Lieutenant Malcolm Reed was recruited to Section 31 as a young ensign. (ENT: "Affliction", "Divergence"; DS9: "Inquisition")
In "Inquisition", Luther Sloan describes Section 31 as being part of the "original" Starfleet Charter, implying the existence of multiple charters â consistent with the speculative notion of the United Earth Starfleet eventually being re-chartered as the Federation Starfleet. In "Tacking Into the Wind", Julian Bashir says that Section 31 had managed to stay hidden for "over three hundred years." Therefore, the United Earth Starfleet should have been chartered before 2075. This, however, seems to be contradicted by Captain Archer stating that he considered becoming a member of the Earth Cargo Authority "before Starfleet was chartered" in "Horizon", though it is possible that a predecessor organization may have been included in the United Earth charter prior to the formation of Starfleet. The Latin phrase on the pre-Federation Starfleet seal is "Ad Astra Per Aspera" (which translates roughly as "to the stars through hardships"). It is a modified version of the NASA motto "Per Aspera Ad Astra" ("through hardships to the stars"). It is also the current-day state motto of Kansas. It may also be related to the RAF motto "'Per Ardua Ad Astra'" ("through adversity to the stars"). Federation Starfleet With the formation of the Federation in 2161, as per the Federation Charter, United Earth Starfleet, MACO and the deep space and defensive services of the other member worlds were folded into the authority of the Federation. (DS9: "Inquisition"; ENT: "Detained", "Divergence"; Star Trek Beyond)
Until as late as the 2290s, some Starfleet operations continued to fall at least partly under the jurisdiction of UESPA. By the mid-24th century, however, Starfleet operations were regulated solely by Starfleet Command, answering to the Federation President and the Federation Council. (TOS: "Charlie X", "Tomorrow is Yesterday"; Star Trek IV: The Voyage Home; et al.)
UESPA was mentioned early in Star Trek: The Original Series, before producers finally settled upon "Starfleet" and the UFP as the Enterprise crew's operating authorities. It was found in background details in Star Trek: Enterprise and on the dedication plaque of the USS Enterprise-B in Star Trek Generations. UESPA was found on the United Earth Starfleet seal seen in "Demons", implying that the United Earth Starfleet was a division of UESPA or vice versa. It was never mentioned in Star Trek: The Next Generation ⊠although it was mentioned in Star Trek: Voyager. The nature of the relationship between UESPA and the Federation Starfleet was never established. It is unclear why the fledgling Federation would utilize so many of Earth's space agencies as major contributors to its own Starfleet, especially considering both Vulcan's and Andoria's superior space operations. One theory is paranoia. By placing the fledgling Starfleet in the hands of what was arguably the lesser technologically advanced species, a balance remained amongst the remaining three powers, with none of the four having a significant advantage over the other three. Another explanation might be that, early on, planetary authorities operated inside of yet simultaneously independent of Starfleet, as is the case with the relationship between the European Space Agency and its national members. Whatever the reason, it is clear that â by the 23rd-century â Earth could be considered the home of Starfleet. Even though less technologically advanced than other members, United Earth was nonetheless a major player in the Federation (for example, acting as its capital) and no doubt had much influence, for example the construction of many Federation ships in the Sol system would have probably used UESPA and Starfleet facilities. Starfleet was infiltrated by members of a Romulan secret cabal within the Tal Shiar, known as the Zhat Vash. Under the command of Commodore Oh, the Attack on Mars took place in 2385, which led to the total ban on synths and all forms of artificial life enacted by the Federation Council. Five years later, Oh issued a black flag directive to Captain Alonzo Vandermeer of the USS ibn Majid, which led to the deaths of the Coppelius androids Beautiful Flower and Jana. (PIC: "Maps and Legends", "The End is the Beginning", "Broken Pieces")
Following The Burn, the United Federation of Planets was reduced to 38 member worlds by 3189, from a maximum of 350 member worlds, but several Starfleet vessels and facilities were still in use. One such installation was a Federation Relay Station, administered for forty years by a non commissioned Federation Liaison officer named Aditya Sahil, who eventually encountered Michael Burnham and was commissioned as acting communications chief to aide her search both for the USS Discovery and for the remnants of the Federation. (DIS: "That Hope Is You, Part 1")
Species with representatives in Starfleet
Many Starfleet members of various species
Starfleet has always been a multiracial organization, composed of species from various worlds. Even though Starfleet was an organization representing United Earth, and later, the United Federation of Planets, it was not a requirement for Starfleet personnel to be Human, or later on, from a member species of the Federation. (ENT: "Borderland"; TNG: "The Chase") Non-Federation citizens could join Starfleet, but in order to do so, a command-level officer had to submit a letter of recommendation on behalf of the individuals in question. (DS9: "Heart of Stone")
As an example, in 2369, there were seventeen representatives from non-Federation planets serving on the USS Enterprise-D. (TNG: "The Chase") At times, Starfleet even allowed members from species that were its enemies to work as crew members, including the Klingon Worf during the Federation-Klingon War of the 2370s; Simon Tarses, who was part Romulan; and Seven of Nine, a liberated Borg drone. (DS9: "The Way of the Warrior"; TNG: "The Drumhead"; VOY: "Scorpion, Part II")
The following races have had members of their species working for Starfleet:
Abdon's species (DS9: "The Assignment") The species of an alien female ensign on the USS Alhambra (LD: "Veritas") The species of an alien male ensign on the USS Alhambra (LD: "Veritas") The species of an alien security officer on the USS Cerritos (LD: "Temporal Edict") The species of an alien officer on the USS Enterprise (Star Trek III: The Search for Spock) The species of an alien officer on the USS Enterprise-D (TNG: "Data's Day") The species of another alien officer on the USS Enterprise-D (TNG: "In Theory") The species of an alien doctor on the USS Kelvin (Star Trek) The species of an alien helmsman on the USS Relativity (VOY: "Relativity") The species of an alien officer on the USS Shenzhou (DIS: "The Vulcan Hello") Alnschloss K'Bentayr's species (Star Trek) Andorians (Star Trek IV: The Voyage Home) Antarans (LD: "Envoys") Arcturians (Star Trek: The Motion Picture) Argosians (DS9: "Dax") Arkenites (Star Trek IV: The Voyage Home) Bajorans (TNG: "Ensign Ro") Barzans (DIS: "Brother") Benzites (DS9: "The Ship") Betazoids (TNG: "The First Duty") Betelgeusians (Star Trek: The Motion Picture) Bolians (TNG: "Conspiracy") Boslics (DS9: "Call to Arms") Brunali (PIC: "Stardust City Rag") Caitians (TAS: "The Survivor") Cardassians (DIS: "Scavengers") Deltans (Star Trek: The Motion Picture) Edosians (TAS: "One of Our Planets Is Missing") Efrosians (Star Trek IV: The Voyage Home) Elaysians (DS9: "Melora") Exocomps (LD: "No Small Parts") Ferengi (DS9: "Heart of Stone") Haliians (TNG: "Aquiel") Humans (TOS: "The Cage") Kaelons (LD: "Veritas") Kelpiens (DIS: "The Vulcan Hello") Klingons (TNG: "Encounter at Farpoint") K'normians (Star Trek: The Motion Picture) Megazoids (Star Trek VI: The Undiscovered Country) Migleemo's species (LD: "Crisis Point") Napeans (DS9: "Explorers")
Lieutenant junior grade Nara in 2370
Nara's species (TNG: "Eye of the Beholder") Orions (LD: "Second Contact") Osnullus (DIS: "The Butcher's Knife Cares Not for the Lamb's Cry") Pelians (TNG: "The First Duty") Phylosians (LD: "Cupid's Errant Arrow") Rhaandarites (Star Trek: The Motion Picture) Rhomsew's species (PIC: "Maps and Legends") Rigelians (LD: "Much Ado About Boimler") Romulan-Human hybrid, Simon Tarses (TNG: "The Drumhead") Rotciv (Star Trek VI: The Undiscovered Country) Saurians (Star Trek: The Motion Picture) Soong-type android, Data (TNG: "Encounter at Farpoint") Tellarites (DS9: "Apocalypse Rising") Tiburonians (DS9: "The Ship") Trill (DS9: "Emissary") Tyrellians (TNG: "Starship Mine") Vilix'pran's species (DS9: "Heart of Stone") Vulcans (TOS: "The Immunity Syndrome") Worene's species (Star Trek: The Motion Picture) Zakdorn (TNG: "Unification I") Zaldans (TNG: "Coming of Age") Zaranites (Star Trek: The Motion Picture) In addition, the Arkarians provided baryon sweeps for Starfleet starships, and Bynars provided their technical services in upgrading the computers of Starfleet ships. (TNG: "11001001", "Starship Mine") Starfleet also employed sentient artificial photonic lifeforms as holographic emergency personnel, such as the Emergency Medical Holographic programs. The El-Aurian Guinan provided her services as bartender on the Enterprise-D and the Talaxian Neelix, the Ocampa Kes, the liberated Borg Seven of Nine, and the Brunali former Borg drone Icheb worked as members of the crew of the USS Voyager during the voyage through the Delta Quadrant. (TNG: "The Child"; VOY: "Caretaker", "Scorpion, Part II", "Imperfection")
According to Ron D. Moore, the apparent predominance of Humans in Starfleet was due to budgetary reasons, and he presumed it to be far more heterogeneous than could normally be shown. (AOL chat, 1997) Alternate timelines and realities 0718's species (Star Trek Into Darkness) The species of an alien cadet (Star Trek) The species of an alien communications officer on the USS Enterprise (Star Trek) The species of an alien crewman on the Enterprise (Star Trek) The species of an alien torpedo bay cadet on the USS Enterprise (Star Trek) The species of an alien engineering officer on the USS Enterprise (Star Trek Into Darkness) The species of an alien operations crewmember on the USS Enterprise (Star Trek Beyond) The species of a bearded alien crewmember on the USS Enterprise (Star Trek Into Darkness) Bezos' species (Star Trek Beyond) Cardassians (TNG: "Parallels") Co-Co's species (Star Trek Beyond) Jae's species (Star Trek Beyond) Jeanine's species (Star Trek Beyond) Jin's species (Star Trek Beyond) Keenser's species (Star Trek) Ktarian-Human hybrid, Naomi Wildman (VOY: "Shattered") Madeline's species (Star Trek) Moto's species (Star Trek Into Darkness) Satine's species (Star Trek Beyond) Shaku's species (Star Trek Into Darkness) Shazeer's species (Star Trek Beyond) Sir Olden's species (Star Trek Beyond) Syl's species (Star Trek Beyond) Teenaxi (Star Trek Beyond) Tyvanna's species (Star Trek Beyond) Wadjet's species (Star Trek Beyond) Xindi (ENT: "Azati Prime") Organization Direct commanding authority over Starfleet was a power of the Federation President. (DS9: "Homefront", "Paradise Lost", "Extreme Measures", Star Trek VI: The Undiscovered Country) In addition, the Federation Council, the Federation's legislature, often directly influenced the service's operations and even issued orders on occasion. (TNG: "Force of Nature", "The Defector") The day-to-day operations of the service were managed by Starfleet Command, under a commander in chief. (Star Trek VI: The Undiscovered Country)
Commander in chief The commander in chief oversaw the operations of the entire service, and reported directly to the Federation president. (Star Trek VI: The Undiscovered Country) In the late 2370s, the position of commander in chief was actually held by Federation President Jaresh-Inyo. (DS9: "Paradise Lost"). By 2399, command had reverted to a commissioned officer, Admiral Kirsten Clancy (PIC: "Maps and Legends"). In 3189, the position of Starfleet Commander in Chief was held by Charles Vance.
Starfleet Command This was the service's operational authority. Senior positions included the Commander, Starfleet, the chief of staff and the chief of Starfleet Operations. (Star Trek III: The Search for Spock; Star Trek IV: The Voyage Home; Star Trek V: The Final Frontier)
It is unclear precisely what exact functions these positions involved. Nor is it known, precisely, how they related to each other in terms of command authority. Sector commands These oversaw operations of the service within sectors of Federation space. There were at least 23 sector commands. Sector commanders reported to Starfleet Command, and commanding officers of service vessels operating within these sectors reported to them. (TNG: "Power Play", "The Measure Of A Man")
Starfleet Academy
Starfleet Academy seal
Starfleet Academy was a facility maintained by the service for the training of its officers. Prospective officers received extensive training at this facility, for a period of four years. Undergraduates attending the facility were called midshipmen in the 23rd century and cadets in the 24th century. Successful graduates were commissioned as Federation Starfleet officers. (TOS: "Court Martial";TNG: "Tapestry")
Branches and agencies There were a number of branches and agencies that assisted Starfleet Command in the running of the service.
Judge Advocate General Office of the Inspector General Spaceframe Development Starfleet Administration Starfleet Advanced Technologies Starfleet Bureau of Information Starfleet Cartography Starfleet Corps of Engineers Starfleet Diplomatic Corps Exploratory Division Starfleet Intelligence Department of Internal Affairs Starfleet Materiel Supply Command Starfleet Medical Starfleet Medical Academy Division 14 Starfleet Mission Operations Starfleet Operational Support Services Starfleet Operations Administrative Operations Starfleet Orbital Operations Starfleet Research Starfleet Shipyards Operations Starfleet Science Starfleet Security Stellar Imaging Division Starfleet Tactical Personnel Starfleet personnel were organized, using a naval-derived rank structure, into a chain of command. (TNG: "A Matter Of Honor", etc.) Personnel were in either of two groups: enlisted personnel and officers. (TNG: "Family", etc) Some personnel formally committed to the service by taking the Starfleet oath.
Officers In the 22nd century, Starfleet was a civilian organization acting as a successor to various Earth based space agencies such as NASA, the International Space Agency, and others. Its primary function was scientific development and exploration of space.
Starfleet officers functioned as commanders and directors of the service's operations at all levels. The most senior officers ranks were known as flag officer ranks. Officers holding these ranks functioned at the highest levels of command in the service. Flag officer ranks, in descending order of the chain of command, were as follows:
Fleet admiral Admiral Vice admiral Rear admiral Commodore / Rear admiral, lower half Sector commanders, the superintendent of Starfleet Academy, the Commander, Starfleet, the Starfleet chief of staff and chief of Starfleet Operations, and the commander in chief, were all flag officers. (Star Trek III: The Search for Spock; Star Trek IV: The Voyage Home; Star Trek V: The Final Frontier; TNG: "MĂ©nage Ă Troi", "The First Duty")
Below flag officer ranks were other officer ranks. Officers holding these ranks usually served in field command positions, such as commanding officers and senior staff on the service's vessels. These ranks, in descending order of the chain of command, were as follows:
Captain Commander Lieutenant commander Lieutenant Lieutenant junior grade Ensign Graduates of Starfleet Academy were commissioned to the rank of ensign, the most junior officer rank, and were promoted to higher ranks over the courses of their time in the service. Physicians who graduated from Starfleet Medical Academy in the 24th century were commissioned to the rank of lieutenant junior grade. (DS9: "Emissary", etc.)
Enlisted personnel These personnel functioned under the command of the officers, usually serving aboard Starfleet vessels or other facilities. Instead of officers' training, enlisted personnel received basic training for whatever position they served in. (VOY: "Good Shepherd", et al.) The most junior enlisted rank was that of crewman. The service's enlisted rank structure, in descending order of the chain of command, was as follows:
Master chief petty officer Senior chief petty officer Chief petty officer Petty officer 1st class 2nd class 3rd class Crewman The enlisted ranks above that of crewman were not commissioned officer ranks. To distinguish them from commissioned officer ranks, the term 'non-commissioned officer' was used. All enlisted personnel were subordinate to commissioned officers in the chain of command.
Uniforms In the 22nd century, the same basic uniform was worn by all Starfleet officers, with differences in insignia and color-coded elements designed to distinguish rank and departmental function. Starfleet departments included Starfleet Operations and Starfleet Security. (ENT: "Broken Bow")
Starfleet personnel wore distinctive uniforms while on duty. These uniforms generally displayed the department color of the department/division the enlisted person or officer served in, and also the rank insignia.
Wearing a Starfleet uniform when not actually a member of Starfleet would put one at risk of being charged with impersonating a Starfleet officer. (DS9: "Chrysalis")
Bases and installations Aside from its headquarters, located on Earth, the Federation's capital world, Starfleet also maintained installations throughout Federation territory.
Starbases
Starbase 375
Starbases were facilities set aside for resupply of the service's vessels and the relaxation of vessel crews, were maintained in all sectors of Federation space. In addition, the service also maintained facilities beyond Federation territory. The most well-known of these is Deep Space 9, in the Alpha Quadrant. (Star Trek: Deep Space Nine) Shipyards
The Utopia Planitia Fleet Yards
The service also maintained a number of shipyards at which it constructed its vessels and designed and tested new vessels and vessel types. Among the most famous of these shipyards were:
The Utopia Planitia Fleet Yards, located in orbit around Mars The San Francisco Fleet Yards, located in orbit around Earth The Beta Antares Ship Yards, located in the Antares sector (TNG: "Parallels", "Eye of the Beholder", "Night Terrors", "The Wounded"; Star Trek: The Motion Picture; VOY: "Message in a Bottle")
Training facilities
Relva VII testing facility
Apart from Starfleet Academy, the service also maintained several training facilities for both officers and enlisted personnel. These included a number of Academy annexes, located in different systems. Known annexes were Starfleet Academy (Beta Aquilae II), Starfleet Academy (Beta Ursae Minor II), and Starfleet Academy (Psi Upsilon III). (TNG: "Eye of the Beholder") The service also maintained at least one testing facility to evaluate prospective Starfleet Academy undergraduates for admission into the academy. This facility was located on the planet Relva VII. (TNG: "Coming of Age")
Starfleet Academy also had a training program for enlisted personnel. (TNG: "The Drumhead"; DS9: "Trials and Tribble-ations") In addition, at least one other such facility was located on Mars, known as the Starfleet Technical Services Academy. (TNG: "Eye of the Beholder")
Vessels The single most important asset that Starfleet possessed, apart from its personnel, was its vast number of vessels.
Starships This article might be inaccurate This page has been identified as needing attention. Please visit the article's talk page to see what needs fixing and feel free to edit this page to assist with this task.
A task force of Starfleet starships prepares for battle
The backbone of Starfleet's operations were its starships. These vessels, all warp-capable, were capable of supporting and providing the ability and resources to carry out all of the service's mandates: exploration, the defense of the Federation, the transport of supplies and resources, and providing emergency medical care. A large range of starship classes existed. Some were multi-purpose and other were designed for a specific use. By the 24th century, Starfleet's mandates stated that no warships, or ships designed purely for defensive purposes, would be built, but an exception was made when the threat of the Dominion became evident.
The most famous ship of pre-Federation Starfleet was the NX-class Enterprise NX-01. That ship was the first to be equipped with the Warp 5 engine, and made first contact with over thirty species. Under the command of Captain Jonathan Archer, Enterprise established Earth as an interstellar power after negotiating treaties between the Vulcans and Andorians in 2152, saving the galaxy from the Sphere-Builders and the Xindi in 2154, uncovering the lost teachings of Surak on Vulcan and preventing a Vulcan invasion of Andoria later in 2154, helping to instigate a cultural and political coup d'Ă©tat against the dictatorial Vulcan head of state Administrator V'Las, and facilitating peace talks between the Andorians and Tellarites following a series of attacks on both races in late 2154. (ENT: "Broken Bow", "Cease Fire", "Zero Hour", "The Forge", "Awakening", "Kir'Shara", "Babel One")
The United Earth Starfleet also built the NX-class Columbia, launching that ship in late 2154, with at least two more NX-class ships on the drawing board. (ENT: "Fortunate Son", "Home", "Affliction")
The United Earth Starfleet did not have any jurisdiction over what happened aboard vessels operating in the Earth Cargo Service. That responsibility remained in the hands of the Earth Cargo Authority. (ENT: "Fortunate Son", "Horizon")
By 2257, there were seven thousand active ships in Starfleet. (DIS: "Perpetual Infinity")
Constitution-class
Constitution-class refit
The Constitution-class was historically one of the service's most important starship classes. Starships of this class were the service's front line vessels in the 23rd century, designed for long-term exploratory missions lasting five Earth years. The most storied of these vessels was the USS Enterprise under the command of Captain James Tiberius Kirk. During his historic tour of duty as captain, countless new civilizations, planets, and anomalies were studied. (Star Trek: The Original Series; Star Trek: The Motion Picture)
In the late 2260s to early 2270s, the Constitution-class starships underwent a major refit program. The actual refitting took eighteen months of work and essentially a new vessel was built onto the bones of the old, replacing virtually every major system. These upgraded refit Constitutions provided a bridge in capability until the next class of modern Starfleet cruiser could take their place at the forefront of galactic exploration, diplomacy, and conflict. Thus, the Constitution-class continued in service for a further twenty years.
Excelsior-class
The Excelsior-class was initially constructed during the early 2280s at Starfleet's San Francisco Fleet Yards orbiting Earth. (Star Trek VI: The Undiscovered Country dedication plaque) Starfleet had high hopes for the first ship of this class, the prototype USS Excelsior, which was equipped with transwarp drive, and was regarded as that century's "Great Experiment." (Star Trek III: The Search for Spock) Despite the failure of the "Great Experiment," Starfleet forged ahead with employing the Excelsior design. After remaining in Earth Spacedock until at least 2287, the prototype Excelsior was subsequently recommissioned for active service by 2290. In 2293, the Excelsior design was given greater notoriety when Starfleet passed on the name of a legacy. The launch of the USS Enterprise-B opened the door for the Excelsior class to become one of the most widely used designs in all of Starfleet, a design lasting well into the late 24th century. (Star Trek VI: The Undiscovered Country; Star Trek Generations; TNG: "Encounter at Farpoint" â VOY: "Endgame")
Galaxy-class
In the 24th century, the Excelsior design was gradually replaced as the service's front-line vessel class by the Galaxy-class. Primarily designed at the Utopia Planitia Fleet Yards, this class was the most technologically sophisticated in the history of the service. (TNG: "Lonely Among Us", "Contagion") Vessels of this class were the largest in size of any ever produced in Federation history, and became well-known, both within and outside of the Federation, for their capabilities in both scientific inquiry and exploration. (TNG: "Tin Man", "Chain of Command, Part I"; DS9: "Valiant") The most recognized vessel of this class was the USS Enterprise-D, commanded by Captain Jean-Luc Picard. (Star Trek: The Next Generation)
Sovereign-class
Due to continual advancements in design, the Galaxy-class vessels were eventually replaced by those of the Sovereign-class. This class featured innovations in weapons, warp propulsion, and computer processing power. The most noteworthy vessel in this class was the USS Enterprise-E, again commanded by Captain Jean-Luc Picard. (Star Trek: First Contact)
Intrepid-class
Another very well known class was the Intrepid-class. This class was older than the Sovereign-class, but more advanced than the Galaxy-class. The Intrepid-class proved itself many times beyond what was expected of it when a ship of this class, the USS Voyager, commanded by Captain Kathryn Janeway, was cast nearly seventy thousand light years away from Federation space, deep into the unexplored Delta Quadrant, in 2371. The ship supported Captain Janeway and her crew through dangers never before encountered by a Starfleet crew, and successfully returned to Federation space in 2378. For those seven years, the ship had no access to any kind of Starfleet supplies or maintenance whatsoever. (Star Trek: Voyager)
Prometheus-class
Other noteworthy starship classes were the Akira-class, the Nova-class, the Olympic-class, the Defiant-class, and the experimental Prometheus-class. The Defiant- and Prometheus-classes were primarily designed for tactical operations. (DS9: "The Search, Part I"; VOY: "Message in a Bottle") The Olympic-class was designed to be used as mobile emergency medical centers. (DS9: "Sacrifice of Angels", "In the Pale Moonlight", "Image in the Sand", "The Siege of AR-558", "What You Leave Behind"; TNG: "All Good Things...")
Starfleet starships had navigational lights, red on the port (left) and green on the starboard (right), fitted to the hull. These have been seen on vessels from the late 2100s through to the late 2300s. (Star Trek: Enterprise; Star Trek VI: The Undiscovered Country, Star Trek Generations, Star Trek Nemesis)
Other vessels Aside from its starships, the service also operated other vessels. Among these were several types of shuttlecraft, which were typically used to transport personnel over relatively short distances, such as from a starship orbiting a planet down to the planet's surface. (ENT: "Chosen Realm", et al.)
Starfleet shuttlecraft of the 23rd and 24th centuries also were equipped with limited warp capability, allowing transport of personnel within a range of several light years from the starship. (VOY: "Initiations", "Tsunkatse", "Good Shepherd")
Time vessels
The Wells-class
Interventions by Starfleet of the 29th century into the 24th century revealed vessels that the service used in that time. In this century, Starfleet had yet another mandate: to safeguard the timeline. Thus it operated vessels that were able to routinely traverse through time. These vessels were called timeships.
Classes of these vessels included the Wells-class and the Aeon-type.
General Orders and Regulations The service maintained a set of regulations, known as Starfleet General Orders and Regulations. These governed all aspects of service operations and covered all possible situations it was thought that personnel might encounter, from protocol to situations of first contact with unknown species.
The most important of these was termed General Order Number One, but was more commonly referred to as the Prime Directive.
Not all of the general orders and regulations were intended for general personnel knowledge. At least one, known as the Omega Directive, was a top secret of the highest order, and was known only to officers ranking captain or any flag officer rank. This was due to the extreme sensitivity and danger posed by the subject the directive dealt with. (VOY: "The Omega Directive")
Appendices See also Starfleet insignia Starfleet ranks Starfleet personnel Starfleet uniforms Starfleet captains Starfleet flag officers Starfleet yearbook Federation starships Federation starship classes Federation shuttlecraft Federation shuttlecraft classes Federation Naval Patrol Merchant Marines Starfleet Mission Control NX test program Background information The first episode whose production incorporated the terms "Starfleet" and "Starfleet Command" was TOS: "Court Martial". However, the final draft and a revised final draft of that episode's script (dated 26 and 29 September 1966 respectively) used the term "Galactic Command" instead of "Starfleet Command". By comparison, the term "Starfleet" was extensively used in the final draft script of "The Menagerie" (issued in October 1966). In terms of air date too, that name as well as "Starfleet Command" debuted in "The Menagerie, Part I" (which aired 17 November 1966), though the term "Star Service" and "Spacefleet Command" were later used in "The Conscience of the King" (broadcast on 29 September 1966) and "The Squire of Gothos" (aired 12 January 1967) respectively, prior to the initial airing of "Court Martial" (on 2 February 1967). Another early variant of the organization's name was "Space Central" in "Miri", which preceded all those episodes in both airing and production order (broadcast on 27 October 1966).
Additional early nomenclature used to describe Starfleet included: Space Command in TOS: "The Man Trap" and "Court Martial", and Space Service in TOS: "Balance of Terror".
Military The extent to which Starfleet may be considered a military organization is somewhat questionable. Nicholas Meyer remarked of Starfleet's militarism, "It existed to some extent in the [original] television series but Gene Roddenberry was very adamant that the Starfleet was not a military or a militaristic operation [....] I thought it was at least as militaristic as, say, the Coast Guard." (audio commentary, Star Trek VI: The Undiscovered Country (Special Edition) DVD) Meyer also wrote about these ideological differences in his autobiographical book The View from the Bridge. Therein, he recalled, "[Roddenberry] was emphatic that Starfleet was not a military organization but something akin to the Coast Guard. This struck me as manifestly absurd, for what were Kirk's adventures but a species of gunboat diplomacy wherein the Federation (read America, read the Anglo-Saxons) was always right and aliens were â in Kipling's queasy phrase â 'lesser breeds'? Yes, there was lip service to minority participation, but it was clear who was driving the boat." (The View from the Bridge, hardcover ed., p. 81) On another instance, Meyer observed that, beginning with Star Trek II: The Wrath of Khan (which Meyer himself directed), later Star Trek productions placed more emphasis on the militaristic perspective of Starfleet than the original series had. (audio commentary, Star Trek VI: The Undiscovered Country (Special Edition) DVD) However, in Star Trek: The Next Generation, Roddenberry was determined to downplay the more militaristic aspects of Starfleet. (Star Trek: The Next Generation - The Continuing Mission, p. 36) Those who were uncomfortable about Starfleet being depicted in a militaristic fashion in Star Trek II included not only Roddenberry but also Uhura actress Nichelle Nichols. In her book Beyond Uhura (hardcover ed., p. 248), she stated, "Portraying Starfleet as a military organization flew in the face of everything Star Trek stood for [....] At one point I forcefully but tactfully reminded Meyer and Harve [Bennet] that Starfleet was the philosophical descendant of NASA, not the Air Force."
Regardless of Roddenberry's non-militaristic intent, it had been abundantly obvious that he did pattern his Starfleet, both in organization and in traditions, after the real world, militaristic United States Navy (The Making of Star Trek, p. 112, et al.; These Are the Voyages: TOS Season One, 1st ed, pp. 28-29; see also in this respect: Aircraft carrier & Federation starship class naming conventions), something he, the World War II USAAF veteran, reaffirmed in a later 1973 radio interview where he had declared that he had always been "fascinated by the Navy". [1] [2] Incidentally, Roddenberry's right hand on the Original Series, Robert Justman, and who had helped him to beef out the Starfleet concept, had served in the US Navy during the war.
A line included in the script for Star Trek VI: The Undiscovered Country but not in the actual film was to have established that Starfleet was under civilian control, such that certain interstellar choices (for instance, whether to aid the Klingon Empire in avoiding economic collapse or to hamper the Empire, eventually causing them to become subservient to Starfleet) were entirely political rather than military decisions.
Ronald D. Moore commented, "I've always felt that Starfleet is the military / exploratory / scientific arm of the UFP." (AOL chat, 1997) However, the Federation has never been shown to have a standing army. In "Peak Performance", Captain Picard states, "Starfleet is not a military organization, its purpose is exploration.". Moore also explicitly compared it to a military: "Say Starfleet isn't the military all you want, it fails the duck test â looks like, walks like, sounds like, etc." (AOL chat, 1997)
Remarking on a Starfleet JAG getting involved with a civilian case with Richard Bashir, Moore said, "Starfleet is more than just a military entity and seems to have police and/or judicial functions." (AOL chat, 1997)
Writers Roberto Orci, Alex Kurtzman, and Damon Lindelof tackled the theme of militarization head on in Star Trek Into Darkness. "After what happened to Vulcan, after Earth gets attacked, would Starfleet say, 'well, we dodged that bullet, back to exploration?' Or would they say 'we have to prepare ourselves if this ever happens again.' What would a more militarized Starfleet look like? Ultimately, the story would be about that, and for the soul of Starfleet." [3]
Size Regarding the quantity of starships Starfleet had in use in the late 2370s, Moore commented, "I wouldn't be surprised if Starfleet had 30,000 ships or so." (AOL chat, 1997) This was based on reasoning that the USS Hood has a registry of NCC-42296 while the USS Voyager is NCC-74656.
During Operation Return, Starfleet attempted to prevent the Dominion from bringing down the minefield, which would have allowed 2,800 ships to come through the wormhole, which would allow for a Dominion total victory. This would indicate that, at that time of the war, the forces of both sides were about equal, the true size of the Dominion forces was much larger than Starfleet.
Doctor Zimmerman claimed that there were 675 EMH Mark I instances active in Starfleet before they were taken off duty during the Dominion War. (VOY: "Life Line")
According to Control, Starfleet consisted of approximately seven thousand active ships in service during the mid-2250s. (DIS: "Perpetual Infinity")
Trivia A developmental note, handwritten by Jeri Taylor and dated July, concerned Starfleet's role in Star Trek: Voyager. It read, "Messages to Starfleet â one way." (Star Trek: Voyager - A Vision of the Future, p. 175)
In the reference book Beyond the Final Frontier (p. 381), critics Mark Jones and Lance Parkin made an observation about how Starfleet was depicted in Star Trek: Enterprise; they commented, "The sense of Starfleet being made up of pioneering, rather cocky test pilots is something that the show could use more of."
External links Federation Starfleet at Memory Beta, the wiki for licensed Star Trek works United Earth Starfleet at Memory Beta, the wiki for licensed Star Trek works Starfleet at Wikipedia Categories Languages Community content is available under CC-BY-NC unless otherwise noted. See Memory Alpha's Copyright information for full details.
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đ The Global Network đ
Fifth Column Fleet Roster
UTAH's FIFTH COLUMN
Stark, Carl
Agent 17
Stock, Chrystal
Stock, Dave
Ramausee
Dawn B.
T-Rex
Banks, Ishara
Stephanie
Martinovich, Klaudija
Dawn A.
Fredrik
Scott
Joy
Cher
Alana Kehola Sara Josephine Gabriel Matthew John Morgan Tormod Tracy Wil Jeremy James Michael L Frederic Robert Michael S JP Quinn Gianluca Sue Michael W
OHIO's FIFTH COLUMN
Blake
Michael
Cuoco, Lisa
John
Jayson Saffer
Sheri Lynn Bell .
.
HONORED FRIENDS
Mickey Jones
Robert Englund
Duncan Regehr
Andrew Prine
Kenneth Johnson
Jane Badler
Michael Ironside
Greta Blackburn
Brienne Glyttov
Richard Herd
Morena Baccarin Mark Westmore Frank Ashmore
() means new member.
Ranks
The following is an explanation of ranks, Members who are working and having fun earn ranks on the The Visitors Fifth Column. Listed here are the various ranks available, the abbreviation for that rank, and the insignia used to represent the rank. Ranks are used to give us the feel of an operating Mothership in the 21st Century. They are not to be abused in any way and any crewmember caught doing so can be removed from any position and rank. The Visitors Fifth Column may have changed the names of some ranks to better fit its organization.
These are the official ranks according to Brienne Glyttov, the designer for the Visitor's uniforms. .
Arm Bands
Other Ranks and Positions
Civilian (Civ)
Crewman (Crw)
Shock Trooper (ST)
Shock Trooper 2nd Class (ST/2)
Shock Trooper 1st Class (ST/1) .
Departments
Command (Com)
Helm (Helm)
Medical (Med)
Operations (Ops)
Science (Sci)
Security (Sec)
V Fellow (Fel) Requirements for Rank-Enlisted
Civilian (Age 14 and under) Crewman (Age 15 and older)
a) Attend 1 meetings (not if your out of state)
b) Meet the Staff (not if your out of state)
c) Turn in application
.
Civilian or Crewman
a) Earn 15 Participation Pt.
b) Pass Oral Test#1 or 1 V Quest Course (Type 1)
.
Civilian/Crewman to Cook or Tech.
a) Earn 15 Participation Pt.
b) Earn 15 Service Pt.
c) Pass Oral Test t#2 or 2 V Quest Courses
.
Tech. to Title Unknown (Highest 15 or Younger Can Obtain.) Equivalent of a Security Supervisor rank.
a) Earn 15 Participation P.t
b) Earn 15 Service Pt.
c) Pass Oral Test#4
d) Pass 2 V Quest Courses and
.
Tech. to Shock Trooper
a) Earn 20 Participation P.t
b) Earn 20 Service Pt.
c) Earn 20 Knowledge Pt.
d) Pass Oral Test#5
e) Pass 3 V Quest Courses.
.
ST/2 to ST 1st Class
a) Earn 40 Participation Pt.
b) Earn 40 Service Pt.
c) Earn 40 Knowledge Pt.
d) Earn 40 Leadership Pt.
e) Take 2 V Quest Courses
f) Special Project - See Your XO for Ideas
.
(ST/1) to Special Security or Security 2nd Class (Lowest rank for Dept. Chief position.)
a) Earn 50 Participation Pt.
b) Earn 50 Service Pt.
c) Earn 50 Knowledge Pt.
d) Earn 50 Leadership Pt.
e) Pass 4 V Quest Courses
f) Do a Special Project for the Command Staff or a fund raiser for the ship.
.
S/2 to Security1st Class, or Title Unknown 2-Equivalent to a Ensign Rank.
a) Earn 70 Participation Pt.
b) Earn 70 Service Pt.
c) Earn 70Knowledge Pt.
d) Earn 70 Leadership Pt.
e) Take 1 Special V Quest Course.
f) Do a Special Project for the Command Staff or a fund raiser for the ship
g) Take Academy Exam to become Ensign (Optional after items a through e has been completed)
.
Requirements for Ranks-Officer
.
Security Officer (Highest 16 or Younger Can Obtain. Any ranking officer Ensign-Commander may hold a security possition)
a) Take V officer test and score 49% or below. If higher see Ensign or Lieutenant.
.
Ensign (Lowest rank required for Department Chief position.) (If V officer Test 50-79%, automatically this rank.)
a) Earn 25 Participation Pt.
b) Earn 25 Service Pt.
c) Earn 25 Knowledge Pt.
d) Earn 25 Leadership Pt.
e) Pass 4 V Quest Courses.
f) Crew Evaluation with XO and SL
.
Ensign to Lieutenant (If Officer Test 80%, automatically this rank.)
a) Earn 50 Participation Pt.
b) Earn 50 Service Pt.
c) Earn 50 Knowledge P.t
d) Earn 50 Leadership Pt.
e) Pass 5 V Quest Courses
f) Plan 1 ship activity * (Not needed for Line Officer)
g) Crew Evaluation with XO and SL
.
Captain (If V officer Test 90% or better, automatically this rank.)
a) Earn 100 Participation Pt.
b) Earn 100 Service Pt.
c) Earn 100 Knowledge Pt.
d) Earn 100 Leadership Pt.
e) Read All V Novels.
f) Plan 1 ship activity & direct it. * (Not needed for Line Officer)
g) Attend 1 out of state Convention
h) Crew Evaluation with XO and SL
.
Commander (If V officer Test 95% or better, automatically this rank.)
a) Earn 150 Participation Pt.
b) Earn 150 Service Pt.
c) Earn 150 Knowledge Pt.
d) Earn 150 Leadership Pt.
e) Plan 2 ship activities & direct 1. * (Not needed for Line Officer)
h) Attend 1 out of state Convention
g) Crew Evaluation with XO and SL
.
Commander to Squadron Commander
a) Earn 200 Participation Pt.
b) Earn 200 Service Pt.
c) Earn 200 Knowledge Pt.
d) Earn 200 Leadership Pt.
e) Pass 6 V Quest Courses.
f) Attend 2nd out of state Convention
*g) Complete Command Project. See Command Staff for details.
*h) Plan 5 and Conduct 3 ships Activities
*i) Pass Commanders Test (80% or better) (After a - h are completed)
j) Command Evaluation with fifth Column Council
.
(Squadron Commander or any Special Officer ranks such as Inspector General or Ambassador. The Supreme Commander sets requirements for these ranks).
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Post by Freddie on Aug 5, 2021 20:50:37 GMT 1
đ The Global Network đ
FLEET STATUS UPDATE | JAN 2021 FLEET ADMIRAL | STEVE PARMLEY cs@sfi.org bementfire@gmail.com Thursdays are the new day for STARFLEET After Dark, 10pm CST! MEMBERSHIP PROCESSING 4 open tickets and 58 closed tickets. 221 submissions 159 Renewal memberships 62 New memberships 1 DEPARTMENTS UNDER THE CS This month we are moving forward with adding a Regional Contact into all Orientation emails. I am working with Alan to make this happen. I will be reaching out to all the Regional Coordinators in order to get who that contact for their Region should be. We may also start letting them, the Regional Coordinators, know when new members are assigned to their Regions directly as well. 2021 will bring several projects within Member Services. Humanoid Resources is going to put together a spreadsheet of all the posts, active, within STARFLEET. This will help with not only filling those positions but perhaps identifying issues as well. I am working on the Member Services Manual, which will outline what the positions within the department are, but also the basic steps to do those positions. STARFLEET MEMBER SERVICES ADM BRAN STIMPSON SFI MEMBER HELP DESK FCPT Franklin gonzalez COMMENTS I have closed out the 2020 files and I have them ready to send to the Archives. I carried over P-20-51 and P-20-52, from the 2020 Tally Sheet since they were still in the process of being voted on. I left a blank line between these two nominations and the 2021 nominations, on the 2021 Tally Sheet. The nominations for 2021 will be designated as P-21-number. The denominations for 2021 will be designated as D-21-number. I have submitted a Help Desk Ticket, #HXY-QU6-3Z9T. I have requested that the Flag Promotion Criteria document be removed because it is outdated. I have also requested that the online nomination form be toggled off until it can be updated to match the nomination form in the Promotion Guidelines Packet. The Help Desk forwarded my ticket to CompOps on 11/20. I have not yet received a reply from CompOps. I have replied to Frank Gonzalez, on this ticket, letting him know the status. I have also attached a copy of the correspondence on the ticket. I realize that CompOps has been incredibly busy with the move to the Server, so I have refrained from blowing up their inbox. William Knopes to RADM Viola Curtis (Brevet) to FCAPT Franklin Newman, III to RADM Brian Pickett to COMM Kevin Plummer to FCAPT Joseph Perry to VADM Jay Gallops to COMM Richard Trulson to ADM Patrick Devine to BDR (Marine) Kevin McNeillie to FCAPT Dean Rogers to COMM Robert Page to BDR (Marine) Aaron Arden to BDR (Marine) Jim Simonson to FCAPT Jason Davis to COMM Bruce OâBrien to LGEN (Marine) Samuel Osborne to RADM Kimberly Donohoe to ADM Robert Smith to FCAPT Eric Riddle to FCAPT Boyd Harmon to RADM Jane Fisher to FCAPT Lauren White to FCAPT Robert Towne to COMM Brian Allen to BGN (Marine) Eric Johannson to RADM John Rogers to FCAPT Ralph Brigham to FCAPT Robin Fleming (Posthumous) to FCAPT Bryan Teske to FCAPT Richard Childers to COMM George Mustafa to COMM Mark Anderson to GEN (Marine) Mauro Martins (Brevet) to FCAPT Deborah Malotte to BGEN (Marine) Judy Wilson to FCAPT Frances Brock to RADM Josephine Fisher to RADM Lowell Whitaker to RADM Barbara Lariscy to VADM Brian Crist to FCAPT David Pitts to VADM Karen Carothers to ADM Debra Kummer to FCAPT Dennis Rayburn GEN (Marine) Morgan Hahn to COMM Paul McPherson to FCAPT Jim Landelius to FCAPT 2 PROMOTIONS Promotions for 2020 PROMOTIONS FCPT Kelli caplette Anne Grace Grankite Order of Tactics 3rd class Award date 12/07/20 Debi Knight Order of Samaritan 3rd class Award date 12/12/20 Carol Crawford Robert Livingston Mark Curatolo Nat Saenz Jennifer Martin Jason Noggles Lisa Toll Brian Boyd Alvin Dozier Nancy Fields Brett Hughes Alex Solomos Michael Behrens Clay Bartunek Jean-Phillipe Lesueur Stephen Thomas Alliss Dawn Smith Shannon Braithwait Scott Cornatzer Alesha Stiles 3 AWARDED FOR DECEMBER Total e-mails for December 2020: 238 We are looking for email contact information for the following members: If these are members of your chapter or region and you have contact information for them, please email orientation@sfi.org with the correct email address as the ones in the database are NOT correct. Open Positions (as of 1/12): 42 Ads Submitted (Dec): 4 âą From 3 Departments: Educational Services, STARFLEET Marine Corps, Operations Applications Submitted (Dec): 13 orders of merit VADM PAM michaud humanoid resources FCPT Lauren White oRIENTATION COMM ALAN OSHEA Glenn Smith Order of Babel 3rd class Award date 12/27/20 4 ADMIRALTY BOARD RESOLUTIONS AB 20-28: Vote on the Distinguished member award. Lifetime awards already covered in previous AB session (Tunis and Finderbaker). CS nominates Stephen Stott. Stott had been voted on and approved by the EC. R1 Phillip Cox Aye R2 Ryan Case Aye R3 Jeremy Carsten Aye R4 David Nottage Aye R5 Viola Curtis Aye R6 Leo Rogers Absent R7 Wayne Augustson Aye R8 Owen Swart Absent R9 Thomas Sigmenson Absent R10 Paul Reid Aye R11 Helen Stooke Absent (VRC) R12 Shannon Lindbloom Aye R13 Joost Ueffering Aye R15 Corey Grant Aye R17 Bran Stimpson Aye R18 Mauro Martinus Absent R20 Richard Sams Aye R3 Motions R4 Seconds AB 20-28 Motion passes. AB 20-29: Any member who quits STARFLEET during an appropriately sanctioned investigation is automatically banned from the STARFLEET in perpetuity. Any subsequent application for membership from such banned members must be directed immediately to the Admiralty Board for consideration. The Vice-Commander, STARFLEET, as corporate secretary, will maintain the list of banned members. All investigations sanctioned by the Commander, STARFLEET must be reported to the Admiralty Board within 24 hours, detailing the parties involved and nature of the complaint. No other information that might prejudice board members on the subject should be delivered at that time - but it is the Board's opportunity to ensure all investigations have merit. R1 Phillip Cox Aye R2 Ryan Case Aye R3 Jeremy Carsten Aye R4 David Nottage Aye R5 Viola Curtis Aye R6 Leo Rogers Absent R7 Wayne Augustson Absent R8 Owen Swart Absent R9 Thomas Sigmenson Absent R10 Paul Reid Aye 5 R11 Helen Stooke Absent R12 Shannon Lindbloom Aye R13 Joost Ueffering Aye R15 Corey Grant Aye R17 Bran Stimpson Aye R18 Mauro Martinus Absent R20 Richard Sams Aye R 3 Motions R 2 Seconds AB Motion 20-29 Passes AB 20-30: December 2020 MHB Handbook to be approved. R1 Phillip Cox Aye R2 Ryan Case Aye R3 Jeremy Carsten Aye R4 David Nottage Aye R5 Viola Curtis Aye R6 Leo Rogers Absent R7 Wayne Augustson Absent R8 Owen Swart Absent R9 Thomas Sigmenson Absent R10 Paul Reid Aye R11 Helen Stooke Absent R12 Shannon Lindbloom Aye R13 Joost Ueffering Aye R15 Corey Grant Aye R17 Bran Stimpson Aye R18 Mauro Martinus Absent R20 Richard Sams Aye R4 Motions: MHB as written and Section 10 as read by Richard Sams. R3 Seconds AB Motion 20-30 passes 6 AB 20-31: Motion that we reinstate the IG Investigation into former CS Robin Woodell-Vitasek and continue where we left off. R1 Phillip Cox Aye R2 Ryan Case Aye R3 Jeremy Carsten Aye R4 David Nottage Abstain R5 Viola Curtis Abstain R6 Leo Rogers Absent R7 Wayne Augustson Aye R8 Owen Swart Absent R9 Thomas Sigmenson Absent R10 Paul Reid Aye R11 Helen Stooke Absent R12 Shannon Lindbloom Aye R13 Joost Ueffering Aye R15 Corey Grant Aye R17 Bran Stimpson Aye R18 Mauro Martinus Absent R20 Richard Sams Aye R13 Motions R10 Seconds AB 20-31 Motion Carries with 10 Ayes and 2 Abstains ADMIRAL | james herring vcs@sfi.org ussmogo@gmail.com VCS Personnel Chief Wireless Operator: CMDR Gerhard Pretorius, SFDPP Certified There will be three new departments coming online effective February 1, 2021: STARFLEET Intelligence will be headed up by LTC Russ Camp. Stellar Cartography will be headed up by COL Mike Calhoun. STARFLEET Security will be headed up by ADM James Herring. Also, effective February 1st, MACO will return to the name of STARFLEET Special Operations. But MACO will still exist as a department in SFSO. Hello! The first column are numbers I took from the web site on January 1, 2020 when our administration took office. The second column are numbers from January 1, 2021. The last column is the differences. 1/1/2020 1/1/2021 Difference R0 40 0 39 0 -1 0 R1 915 48 966 45 51 -3 R2 468 24 551 23 83 -1 R3 455 20 444 18 -11 -2 R4 366 18 406 19 40 1 R5 228 12 246 11 18 -1 R6 158 9 138 8 -20 -1 R7 520 26 593 26 73 0 R8 27 2 41 3 14 1 R9 68 4 67 3 -1 -1 R10 82 3 98 3 16 0 R11 219 8 202 8 -17 0 R12 441 21 458 20 17 -1 R13 93 7 178 9 85 2 R14 0 0 0 0 0 0 R15 327 12 289 14 -38 2 R16 1 0 0 0 0 0 R17 202 7 151 6 -51 -1 R18 37 2 27 2 -10 0 R19 19 1 7 1 -12 0 R20 600 12 628 13 28 1 R99 9 1 26 1 17 0 5235 237 5516 233 281 -4 7 SFDPP CERTIFIED December was an exciting month, as we had our first inter-organization event with KAG. The Food Drive War was a huge success, with the biggest winners being all the families we helped feed. While KAG did win the battle, don't lose heart for we will have a chance to even the score. The final results were, KAG 3169lbs and SFI 1531lbs. That's over two tons of food raised for needy families across the world! These are the ships that stood against the Klingon aggression and their donations: We plan on doing many more events with KAG. We are also still sending out requests for contact and diplomatic relations to several more organizations. We hope to establish more relations in the coming year, to have even more events we can take part in. The Sistership Program has officially launched. We are looking for ships interested in joining; please email me at sfifleetambassador@gmail.com. We will be pairing ships from different cultures to help foster understanding and education throughout the Fleet. If you already have a sistership, you are still welcome to join us. That is all for now, Have a great and safe New Year. sfifleetambassador@gmail.com STARFLEET DIPLOMATIC CORPS CPT AARON HIMES 8 FACEBOOK LINK This has been a slow month for the program with the holidays and returning to work after a prolonged medical leave. The Director did attend a zoom meeting with the CS and VCS and will be implementing some of the ideas discussed there in the coming months. DEPARTMENTS UNDER THE VCS ALL ACCESS, STARFLEET ADM JASON SCHRECK lb206@aol.com SFDPP CERTIFIED SFDPP CERTIFIED USS Appomattox 171.5 lbs USS Nomad 350.5 lbs USS Tiburon 116 lbs USS Stella Pirata 29 lbs ISS Pegasus 15 lbs USS Banneker 95 lbs USS Sovereign 186 lbsw USS Jurassic 58 lbs USS Solstice 184 lbs 9 With the pandemic the way it is, it has been discussed on how we could move forward. I have started to move out to the internet community to achieve the department aims in a new and safe way. I hope to see some initial results for next monthâs report. frost.sfi@gmail.com FAST RECRUITING ORIENTATION SHAKEDOWN TEAM (F.R.O.S.T) CPT JASON GARRETT SFDPP CERTIFIED 10 MACO RADM DENISE RUSH sfso@sfi.org We currently have 46 SOUâs and 212 Operatives. This is a decrease of 2 members from last month due to expired memberships. Our numbers still do not add up with the information in the DB because not everyone is officially registered with MACO. There is currently a total of 366 members affiliated with MACO in the DB, but 154 of those are not listed with any MACO SOU or as an IO. I wish there were a way to correct these numbers in the DB so that they would match. On Dec 11, 2020 I petitioned the CS and VCS to have our original name of STARFLEET Special Operations (SFSO) restored. I received confirmation on Dec 18, 2020 to â âMake it so!â. With that permission given we will be reinstating our name to SFSO on Jan 1, 2021. I want to clarify that only the name will revert to the original SFSO with MACO as a subgroup as it had been before the forced change in March 2018. All Training and Awards will remain the same, but the overall title will revert to SFSO. I was asked to poll the current MACO Staff and the results of that poll are the following: Yes - 9 Yes - 3 (with the caveat that MACO remain under SFSO and we can continue to operate as such) No - 2 86% of the Staff in favor of the reinstatement The CS then polled the members on the MACO Facebook page the result of that poll is the following: Yes - 41 No - 19 Abs - 3 65% of the members polled in favor of the reinstatement. With the CS, VCS, AB and membership approval we will be reinstating our name to SFSO on February 1, 2021. I do want to clarify that only the name will revert to the original SFSO with MACO as a subgroup as it had been requested and before the forced change in Mar 2018. All Training and Awards will all remain the same, but the overall title will revert to SFSO. Because of our continuous growth I will be dividing the IOâs into their own grouping to ease the amount of reporting for the Group Commanders. We will have 3 Groups as of February 1, 2021. SFDPP CERTIFIED 11 DIRECTOR OF CYBER OPERATIONS REPORT There have been some minor changes to the website over the past month. Mostly the documents for Training which are being adjusted as the Academy makes changes to the curriculum. DIRECTOR TRAINING OPERATIONS REPORT Joel âRobâ Ehl (JR) has stepped down as the Deputy Director Training Ops, MACO. I have advertised this position with Humanoid Resources and on the Crossed Daggers Facebook Page. I havenât received any applications. Due to staffing issues, two colleges, in the Institute of Military Operations (IOMO) are going to be merged into other colleges in the IOMO. The College of Special Operations Flight (CSOF) will be merged into the College of Special Operations Training (CSOT) on 12/31/20. The College of Special Operations Resources (CSOR) will be merged into the College of Special Operations Defense (CSOD) on 12/31/20. All Training applications will need to be updated with this new information. Number of SpecOps Graduates for this Period: 21 I will review the MACO Certification Officers Report to determine if any Training Awards have been earned by Operatives. This will catch any Operatives accomplishments that werenât sent in via the Award Request Form. Iâll send those certificates out monthly. With the merger of the College of Special Operations Resources (CSOR) being merged into the College of Special Operations Defense (CSOD), an update to the Awards Manual is needed. Currently the Combined Forces Award is earned when completing the CSOU, CSOR and CSOS. Since the CSOR will no longer exist after 12/31/20, we need to edit this awardâs criteria. These changes wonât go into effect until January 1, 2021. Number of Awards Earned for this Period: 3 TRAINING CERTIFICATION OFFICERS REPORT The certification process has been streamlined considerably, with the implementation of the new requirements and the updated MACO Training Manual. The verification process is coming along, still most of the application being received are still incomplete and do not have all the documentation attached. The team leaders and unit commanders will need to ensure that the MACO Operations sheet information is up to date and that they are initialing the operatives training. Training Records and Certificates still are not being submitted with applications. Number of Certifications Earned for this Period: 14 12 EDITOR âSECURED FREQUENCIESâ I have received an offer of help for Newsletter Layout from Matthew Davies. Three articles have been submitted for this current issue that is nearly complete. Joshua Dadd, Thomas Bores & Robert Richards Also still hoping as time goes on more members will submit article suggestions. Have received 1 short story for next issue so far. Any and all contributions welcome. DIRECTOR OF RECRUITING AND RETENTION REPORT I've nothing to report for this month. It has been uneventful in terms of R&R. MACO SERVICE AWARD OFFICERS REPORT Service Awards Issued in September. MACO Service Award Pike Cross Archer Distinguished Service Admiral Forrest 1st Admiral Forrest 2nd Admiral Forrest 3rd Admiral Forrest 4th Admiral Forrest 5th MACO Commendation MACO Achievement Award Meritorious Unit Award MACO Annual Muster Award MACO Honor Guard Award Number Issued 0 1 0 0 0 0 0 0 0 0 0 0 Number Issued 0 0 1 0 0 0 0 1 0 1 0 2 MACO Service Award Guardian Award UFOP Award Patriot Award Ambassador Sarek Award Curzon Award Recruiting Award Master Recruiting Award General Martok 1 Year General Martok 3 Year General Martok 5 Year General Martok 7 Year General Martok 10 Year 13 GROUP COMMANDERâS NOTES: Activated: 0 On Standby: 0 Deactivated: 0 TOTAL SOUs & IOs: 22 Reported: 21 Excused: 0 Late: 1 Incomplete: 0 Failure to Report: 0 UNIT BREAKDOWN SOUs: 17 Operatives:103 IOs: 5 Operatives: 8 TOTAL OPERATIVES: 111 ROSTER CHANGES Gains - 3 Losses - 0 Leadership Changes: 1 SOU 131 â Megan Schroeder is the new TL. AWARDS ISSUED: 1 General Martok 1yr - April Victorine AWARDS REQUESTED: 1 Pike Cross - RADM Lea Morgan PROBLEMS, COMMENTS, OR SUGGESTIONS: IO 119 - During this reporting period, the Miller family transferred off the USS Helen Pawlowski in Region 15 and to the USS Missouri in Region 12 -- marking our return to Region 12. The USS Missouri currently does not have a MACO unit and as we're still trying to sort things out on our new chapter and with our new CO, we will continue as the IO-119 for the meantime and continue to report on a monthly basis. As soon as our unit status is clarified, we will forward more information. IO 555 - None that I can think of SOU 004 - Would like more information on updates and current chain of command, also feedback, new to this position and information leads to knowledge and that to strength. SOU 013 - Submitting early due to a family emergency and rushing out of town. SOU 042 - Happy Holidays GROUP 1 OPERATIONS DIRECTOR OF OPERATIONS REPORT Group 1: 95.4% reporting Group 2: 72.2% reporting FTR: 4 14 GROUP COMMANDERâS NOTES: TOTAL SOUs & IOs: 22 Reported: 17 Excused: 1 Late: 3 Incomplete: 0 Failure to Report: 4 (IO 127, IO 181, IO 1119, SOU 111) UNIT BREAKDOWN SOUs: 20 Operatives: 97 IOs: 4 Operatives: 4 TOTAL OPERATIVES: 101 ROSTER CHANGES Gains - 2 Losses - 1 Leadership Changes: 2 AWARDS ISSUED: 0 AWARDS REQUESTED: 1 PROBLEMS, COMMENTS, OR SUGGESTIONS: SOU 020 - Due to the distances between crew and SOU members there are no forms of meeting and we have received no leadership from our chapter commanding officer. I understand given the distances involved and the COVID crisis that this should probably be expected. However, it is leaving me disheartened and somewhat disinterested in continuing to pursue my education with the Academy. We have yet to receive ranks or any other form of recognition from the USS Ares. SOU 228 - We are all more than happy to slam the door on 2020 and tell it never to come back. SOU 501 - I have removed Matt and Jess from the active roster until they decide what the status of their membership will be. Currently they are expired however talks are still being conducted between the chapter CO and themselves. For records sake, the Shuttlecraft Firehawk (which housed many of the SOU's members) has been reabsorbed back into the mother ship chapter (USS Tydirium) but will remain as a 'name only' shuttle. SOU 1725 - On short notice I, George Walter took over leadership of MACO on the 28th of December 2020. With Captain Ehl as my assistant for now. GROUP 2 OPERATIONS Total MACO Operatives accounted for: 212 Total MACO Affiliates in DB: 366 Total MACO SOUâs & Independents: 46 Total MACO SOUâs & Independents reporting: 41 Percent Reported: 89% 15 FACEBOOK LINK There were 5 new registrations for January 2021, 4 dogs and 1 cat. These were from 1 existing and 3 new pet parents. This brings our total registrations to 403 pets with 188 pet parents. These include 19 stuffed animals, 174 cats (8 deceased, 3 retired), 164 dogs (6 deceased, 1 given away, 1 retired), 8 birds, 2 racoons, 5 rabbits, 7 lizards, 2 guinea pigs, (1 deceased), 2 ferrets, 4 tarantulas, 5 snakes, 4 turtles (1 deceased), 2 fish, 1 hedgehog, and 1 horse. There are likely additional deceased pets, but these are all that I have record of at this time. frankieh.63@gmail.com PETFLEET LCDR Frances Smith SFDPP CERTIFIED FACEBOOK LINK 1) The new STARFLEET Data Protection Policy is now in place. If you are a new OIC, DOIC in a unit, battalion or even brigade level you must have this course taken and passed to do your work. if you have any questions please reach out to your chain of command. 2) The class A dress white uniform (salt & pepper) has officially been decommissioned January 1, 2021. The other affordable option is in place and is very more Trek looking. Please look over the SFMC website and dress manual for the most current uniforms. 3) Many updates have been occurring in TRACOM and you should be hearing from them soon. 4) Our store is still open for your uniform needs please visit SFMC QM website as we have mostly everything in stock as of this writing. 4) To be up to date on the latest happenings in the Corps please join our Facebook page. dant@sfi-sfmc.org SFMC MGN Rey Cordero SFDPP CERTIFIED FACEBOOK LINK New sign-ups via the medical website: 9 â bringing the total registered to 184. Facebook page 268 members Medical Awards Issued Name Award Scott Demasi EMT/Paramedic Star David Miller Medical Star Ian Brannan Chapel Award John Rhead Chapel Award Ian Brannan Crusher Award John Rhead Crusher Award Medical Training Programme Certifications medical@sfi.org STARFLEET MEDICAL CPT MARK LOGAN 16 SFDPP CERTIFIED CORE LEVEL 2 Joseph Zuber David Hines CORE LEVEL 3 Paul Bennett Pippa Slack CORE LEVEL 8 TJ Allen SFDPP All staff have completed SFDPP 101 & 102. The STARFLEET Medical awards program can be accessed via the STARFLEET Medical website: LINK REGIONAL ASSISTANT SURGEON GENERALS (ASG) Nov 15 - Dec 14th 2020 17 PUBLIC HEALTH CMDR Brett Mclff MEN'S HEALTH CAPT Jim Landelius EMERGENCY PLANNING LTJG James Goulding RESEARCH & PLANNING Chief LT Javier Blazquez Dep Chief Ian Williams In the previous period, an article on anti-maskers waging biological warfare was submitted to the Hypospray. Efforts are being made to create a fleet public health advisory format. The proposal on this is to have it sent from OSG for periodic reminders on health topics of a public health nature. It is still in the idea phase, and any input would be appreciated. Obviously not as medical advice or to replace real-world agencies, but to draw attention to the office of SG and raise awareness of public health issues. I just need to get some experience in making things pretty. Have posted a Menâs health article to the Region 12 Web Page each week. Have posted at least once to the SFM page. We are pleased to be able to get ourselves back on track with Reproduction and Mental Health completed. Still in research are: Digestive, Muscular and Skeletal, Integumentary, Respiratory, Immune All are works in progress and should be completed in time for the next report We feel that the pandemic and the uncertainties with restrictions and lockdowns had affected the teams mental health but we are glad to say that most of the team are back and full of enthusiasm back glad to report all is well and we are back researching with high spirit. Posting information on vaccine preparedness on both SF Medical and R20 Medical pages. HYPOSPRAY WEBZINE Spanish and French versions can be accessed via the website or SF Medical Facebook page. Current version 3 is historical medicine. LINK RESEARCH & DEVELOPMENT DEPARTMENT Medical handbook has been completed and is available to all chapters with CMOâs and all Regional ASGâs. Any members wishing to have a copy please contact your Regional Assistant Surgeon General (ASG) who will supply a copy. Any department looking for assistance with Medical topics please get in touch. We have a large team willing to help. ASG Facebook Page Links R1 R2 R7 R9 R11 R13 R12 R17 R19 R20 18 REGIONAL ASSISTANT GENERALS (ASG) The majority now have regional Facebook groups which you are welcomed to join. R20 Wellness Group LINK PLEASE REMEMBER STARFLEET Medical does the same as SFMC & MACO- it gives members a different way to channel their fandom within SFI and is an extension to your regions Commitment to give value for membership. We act as a central focal point for the medical aspect of SFI in the same way the SFMC & MACO do for those interested in the military side of SFI and just as they support their members we do the same offering support and encouragement to Medical members. STAFF VACANCIES AT STARFLEET MEDICAL Committee Chief for Women's Health, STARFLEET Medical Assistant Researcher, Research and Development Department, STARFLEET Medical Region Assistant Surgeon General - Select Regions, STARFLEET Medical Deputy Region Assistant Surgeon General - Select Regions LINK STARFLEET Medical Com Badges We are now able to offer you the opportunity to order the STARFLEET Medical Com Badge. The attached picture shows the Design Proof of the badge, which will have a magnetic fixing. At the present time these are limited to one per SFI member Due to limited availability. Prices are shown are including postage and shown in pounds sterling (ÂŁ) : R20 &R9 ÂŁ17:00 Rest of the World ÂŁ20:00 TO PLACE YOUR ORDER: Click HERE If youâd like to be added to the list for the STARFLEET Medical comm badge and complete the form. You will be asked to state your name and your delivery address. Youâll then receive back an email with the amount due and how to pay. 19 FACEBOOK LINK Summary: Starfleet Sciences is an informational resource within the old Fleet Resource Center concept which promotes science education and explores the portrayal of science within the Star Trek shows. Starfleet Sciences has a web site which includes a Chief Science Officer Handbook; in the past month, the number of hits to the web page increased 32 to 5554. Starfleet Sciences also has a listserv and Facebook page; the Facebook page has 2592 lifetime total likes and 1083 daily total impressions for December. A pininterest board of science-related events by region is available. A Stellar Cartography department, with Capt. Michael Krogh (mkrogh@mail.com) at its head, has a goal to promote amateur astronomy through information, advice and communication. Stellar Cartographyâs Facebook page. Starfleet Sciences Director Richard Heim and wife are safe and healthy, continuing to shelter at home, to escape the novel corona virus COVID-19, and teleworking. Starfleet Sciences receives reports from the regional science officers or liaisons in seven regions (1, 7, 8, 9, 11, 13, and 15). Region One Sciences (also led by Adm. Heim) was active with five ships reporting in December, and Region 7âs Comm. Held summarized many new developments in the field of astronomy and space exploration reported by the USS Sovereign. Science reports made at Region One's USS Alaric meetings include: climate change made a recent drought in the U.S. Southwest one of the area's worst in 1200 years; long childhoods may have originated earlier than thought; particle collisions offer evidence for a class of particles that behave unlike any other; auroras may explain Saturn's unexpectedly hot atmosphere; solar system's recent visitor may be a shard of a broken planet; brightest supernova on record may be a rare kind of stellar explosion; artificial intelligence deciphers mice's facial expressions; South Africa hosted a major hominid transition about 2 million years ago; Great Barrier Reef suffers its third mass bleaching event in the last five years; weirdly warped planet-forming disk circles a distant trio of stars. Comm. Held's summary included reports on: Big dust storms may have driven off much of Mars' water; Faint 'super-planet' discovered by radio telescope for the 1st time; Jupiter's ocean moon Europa may spout water plumes from its icy crust; Losing Arecibo's giant dish leaves humans more vulnerable to space rocks, scientists say; On Mars, internal heat may have powered habitable hotspots long ago; Samples of asteroid Ryugu arrive in Japan after successful Hayabusa2 capsule landing; Earth spent 500 million years creating and eating dead continents; Astronomers discover galactic "fossil" inside the Milky Way. December posts to the Starfleet Sciences Facebook page covered such topics as: A 50-Year-Old Global Warming Forecast That Still Holds Up; Exoplanet Earth: An Ultimate Selfie to Find Habitable Worlds; "Thirstier" Atmosphere Will Increase Wildfire Risk out West; Top 10 emerging technologies of 2020; Arecibo: The tragedy of a ruined telescope; Rethinking What We Mean By Intelligence; Volcanoes feed the atmosphere on Jupiter's moon Io; What 50 gravitational-wave events reveal about the universe; Latest Starfleet Sciences and Region One Sciences news; The helix of life: New study shows how RNA stably binds to artificial nucleic acids; Breaking the rules of chemistry unlocks new reaction for enzyme engineering; alaricrh@charter.net STARFLEET SCIENCES ADM richard heim SFDPP CERTIFIED 20 Did early life need long, complex molecules to make cell-like compartments?; Dark matter clumps in galaxy clusters bend light surprisingly well; A weirdly warped planet-forming disk circles a distant trio of stars; Why just being in the habitable zone doesnât make exoplanets livable; To the brain, reading computer code is not the same as reading language; How space-age technology has helped us on Earth; An unusual meteorite, more valuable than gold, may hold the building blocks of life; Dozens of scientific breakthroughs this year upended our understanding of human history, the search for alien life, and the coronavirus pandemic; and Galaxy Brain Is Real, as well as Science Shows on TV This Week. The most popular post was to the brain, reading computer code is not the same as reading language, viewed by 87 people, followed by Galaxy Brain Is Real (79 people) and Arecibo: The tragedy of a ruined telescope (70). ADMIRAL | JONATHAN SIMMONS ops@sfi.org gumbysan@gmail.com Greetings from Operations. Here are the numbers from December 2020. 43 Chapters failed to report this month. This is the highest FTR rate since I became Chief of Ops. Also only R7, R4 and R20 sent in regional status reports as the database no longer sends me copies from RCs . As of this date, I have no way to view or track regional reports and again ask that CompOps create a tool called RSR Review for Ops to utilize. We have updated and released a new START and Support Ship Operations Manuals as well as a newly updated Vessel Registry. Look for these and other tools on the website. ShOC reports the commissioning of the Concorde and the launch of Deep Space 8. Hereâs the DTS report for 12012 : DTS activity dropped significantly in December, most likely due to the combination of the holidays and Covid-19 spread. There was almost no activity on the chapter side, and the department offices were much quieter, as well. No new vessel reservation requests were received, and no chapter name/class/NCC changes took place. No new ship classes were approved, and no new shuttlecraft were approved. No names were released. On the departmental offices side, the ASDB has been quiet in December due to other issues being dealt with. OTI did not receive any inquiries, but continued research on the Parliament-class from âLower Decksâ and several classes from âPicardâ, as well as new classes from âDiscoveryâ Season 3. OTI is also continuing to expand its collection of vessel and station silhouettes for use in publications or for other graphical needs. OSA did not report. Here are the DTS compiled statistics for SD12001-SD12012: Names approved for new vessels (either on shakedown cruises or preparing for same) include USS Amelia Earhart NCC-50005 Cheyenne-Class Exploratory Cruiser USS Ares NCC-1650 Ares-Class Assault Cruiser Arrowsmith Station SFR-1010 Watchtower-Class Space Station USS Chicago NCC-75011 Sovereign-Class Heavy Cruiser USS Chimera NCC-74208 Defiant-Class Escort USS Darksabre NCC-61949 Saber-Class Scout USS Essex NCC-1727 Constitution-Class, Bonhomme Richard-Subclass Heavy Cruiser USS Gallifrey NCC-4744391 Wells-Class Timeship USS Genesis NCC-61945 Gallipoli-Class Heavy Carrier USS Io NCC-80105 Luna-Class Exploratory Cruiser USS Katherine Johnson NCC-53848 Oberth-Class Scout USS Le Moyne NCC-2577 Excelsior-Class (Enterprise-B Variant) Heavy Cruiser USS Liberty NCC-75012 Sovereign-Class Heavy Cruiser 21 USS Masamune NCC-63710 Akira-Class Battlecruiser USS Nomad NCC-72382 Nova-Class Science Scout USS Rising Star NCC-80009 Spirit-Class Scout/Courier USS Septarian NCC-1834 Miranda-Class Cruiser USS Tempo NCC-72295 Gabriel-Class Shuttlecarrier Name/Class/NCC changes approved for starships/stations include: USS Aries NCC-71806 Sovereign-Class Heavy Cruiser to NCC-71806-C, an Aries-Class Long-Range Expeditionary Carrier USS Discovery NCC-1308 Chang Ho-Class Tactical Cruiser to USS Valiant, NCC-75418 an Intrepid-Class Cruiser USS Drakonia NCC-1657 Constitution-Class, Subclass Heavy Cruiser to USS Thunder, NCC-42769 an Excelsior-Class Heavy Cruiser USS King Edward NCC-74206 Defiant-Class Escort to USS Chinook USS Olympus NCC-36010 Normandy-Class Supercarrier to Invincible-Class Space Control Ship USS Richthofen NCC-73286 Entente-Class Dreadnought to USS Banneker, NCC 71812 a Galaxy-Class Exploratory Cruiser USS San Antonio NCC-09 NX-Class Cruiser to Rutan Station, SFR-301 Kepler (K)-Class Trading Station USS Storm NCC-1694 Entente-Class Dreadnought to USS New Jersey, NCC-2121, Federation-Class Dreadnought USS Yorktown NCC-1704 Constitution-Class, Bonhomme Richard-Subclass Heavy Cruiser to NCC-97004 Odyssey-Class Star Cruiser New classes approved include: Aries-Class Long-Range Expeditionary Carrier Registry-Range Pending California-Class Utility Support Ship Ranges: 7556X, 8707X (ex. USS Cerritos, NCC-75567; USS Merced, NCC-87075) Curiosity-Class Heavy Cruiser Range: 7571X (ex. USS Ibn Majid, NCC-75710) Invincible-Class Space Control Ship Range: 88777-88789 (ex. USS Invincible, NCC-88777) Malachowski-Class Light Cruiser 162X, 166X (ex. USS Sioux, NCC-1621; USS Clarke, NCC-1661) Names approved for shuttlecraft include: Rubins NCC-74685/01 The decommissioning/deactivation of the following vessels was noted per the report of ADM Simmons, or from other sources, and their names are now listed as on-hold, as per standard protocol, pending any decision to reactivate those vessels: USS DeBraak NCC-63543 Akira-Class Battlecruiser USS Gygax NCC-63545 Akira-Class Battlecruiser USS Katana NCC-77003 Champion-Class Space Control Ship USS Morrigan NCC-75027 Sovereign-Class Heavy Cruiser USS North Carolina NCC-75019 Sovereign-Class Heavy Cruiser USS Odin NCC-1875 Avenger-Class Heavy Frigate USS Premonition NCC-75031 Sovereign-Class Heavy Cruiser 22 USS Reval NCC-72707 Nova-Class Science Scout USS Riviera NCC-42999 Excelsior-Class Heavy Cruiser USS Vreâkasht NCC-33187 Surak-Class Light Research Cruiser Additional releases of names for those vessels having left STARFLEET can now take place, the requisite 6-month waiting period having passed. Therefore: Names now available following chapter withdrawal from STARFLEET and 6-month waiting period: USS Christine Wildstar (Name Released Due to Shakedown Group Inactivity) USS DeBraak USS Douglas Adams (Name Released Due to Pre-Shakedown Group Inactivity) USS Harlequin USS Katana USS Morrigan USS Odin USS Premonition USS Reval USS Riviera That's it for this month. See you in 30... 23 ADMIRAL | JEFF HIGDON comms@sfi.org Greetings and Felicitations from your Chief Peon in the Communications Department of your STARFLEET! I am very happy to see that our âFleeters survived the year that was 2020. Letâs make 2021 better!!! This report will be shorter than my usual reports. Just a reminder that articles, pictures, art and reports for the next edition of our STARFLEET COMMUNIQUĂ, which will be Issue 206 will be Tuesday, March 15 at 11:59 PM. Send your submissions to starfleetcq@gmail.com. That is all for this month. The Chief Communication Peon signing off!!! 24 SFDPP CERTIFIED MAJOR GENERAL | TJ ALLEN academy@sfi.org 25 CES OFFICE Welcome back from hopefully a wonderful holiday. COVID still around does throw some hinderance in that. On a separate note, we closed colleges that did not have updated manuals. This does not mean they will all remain closed. Some of them are temporary. But we are pushing forward. We are in a crunch as we have found schools that does not fit properly, and we had some that are to be opened. There were moves being done here in January. The new Catalog was just recently released with some changes to it based on the changes of Schools, Colleges, and Institutes. Keep a look out for the changes and remember to go to Moodle and take the courses. You may enjoy or wish to join our Educational Colleges. We are always looking for new people. The STARFLEET Academy Orientation College is a good place to look at how the Academies operate. And we are looking into others that will make your experience in STARFLEET a good one but it does require work. SFA NEWS We here at SFA hope that everyone had a good holiday season, and sincerely hope that 2021 will be better for not just our members, but for the world. As expected, the course numbers were down a bit in December, with 110 individual students taking almost 950 exams (not counting SFDPP). For 2020, I am proud to say that SFA administered over 18,000 courses (not including the 1,496 exams in SFDPP). We also welcomed 38 new staff members to SFA. While we did lose a few staff members in 2020, it is good that we are getting new members joining us, and many of these folks are offering to help in multiple areas. Some of our colleges are still closed for revisions and updates, but those that are open have been revised. We realize that one of the biggest issues in SFA is keeping our materials up to date, and last year we took the first step to better serve our members in this regard. Our plan is to set up a schedule that will allow us to update our materials on a more regular basis. The focus of 2021 will be getting more of our courses programmed as automated quizzes on Moodle. We have seen that most students prefer this format, allowing them to take exams efficiently, and receive their results and certificates immediately after finishing a quiz. This will take time, so please bear with us as we get the quizzes and certificates programmed into the system. For those who prefer the more traditional method of taking exams, all exams will continue to be available as a downloadable PDF. SFDPP CERTIFIED SFMCA NEWS The end of 2020 seems to have taken its toll on the SFMCA. Number of students taking courses was down to a record low. It could be the holidays; it could be the pandemic. We hope to see an increase in numbers as the new year sets in. 26 REAR ADMIRAL | TONY KNOPES compops@sfi.org No Report Received. 27 db@sfi.org GENERAL | LINDA OLSON cfo@sfi.org Hello! The best way I know to deliver this information to the members is to give the short version. Opened the month of December with a balance of $70,658.00 Credits equaled $1858.45 Debits equaled $4711.44 Closed the month of December with a balance of $67,805.01. Breakdown of credits is as follows: $1832.45 PayPal receipts from December not pulled but is included in the total above. Over the counter deposits - $26.00 (Membership) total $1858.45 Breakdown of Debits Site 5.com - $28.73 Dream host - $16.90 SFA Linode.com - $33.22 1and 1.com - 40.34 Com badge postage (corona virus 17.25) International Quartermaster reship for flags - $71.10. Scholarship checks paid out $4000.00. Payment to TRMN (database) $500 SFI quartermaster postage - $3.90 total debits for December from the Main Account totals - $4711.44 December PayPal receipts total breakdown Membership revenue = $1832.20 less fees of $126.06 on sales and $30 monthly fee = $1676.14 MP donations for scholarship = $272.00 Plaque postage reimbursed via PayPal - $67.15. Annual Awards postage reimbursed via PayPal - $204.60. SFI SCHOLARSHIP ACCOUNT Opened the month of December with a balance of $13948.31 report incorrectly last month. Credits -$272.00 collected from MP online but not transferred to the savings account yet. Interest - 11 cents Debits - $0 Closed the month of December with a balance of $14220.42. 28 dragonladye@wildblue.net Credit Break Down Online MP donations - 272.00 Interest - .11 Total $272.11 STARFLEET INTERNATIONAL CONFERENCE ACCOUNT - what should be in the account if the Main and SFMC accounts were active. Opened the month of December $3,419.83 ($797.48 carried over in account before 2021 began accepting deposits. The $500 deposit to the hotel for 2021 will need to be returned to the main account) Credits -$128.15 (PayPal income not yet transferred for the month) Debits - $0 Closed Month of November $3547.98 Breakdown of credits PayPal sales $134.00 less PayPal fee of $5.85 = $128.15 IC 2021 Registrations taken from November 30 to December 31. Richard Cortopasso $47.00 Stephen Stott $47.00 (will receive free patch) Registration 2 this month @ $94.00 total this month before fees Registrations total $1688.00 before fees Badges -0 this month @ ($10.00) total - 10 total sold ($100.00 before fees) Patches - 0 this month @($5.00) total - 8 total sold ($40.00 before fees) 5 free badges Friday night Banquets - 1 this month @ ($40.00) total sold -8 (320.00 before fees) Stephen Stott Saturday night banquets - 0 this month @ ($50.00) total sold - 14 ($700.00 before fees) Total collected by IC2021 as of December 31. $2848.00 less PayPal fees of $97.50 = $2750.50 I am offering the remaining coronavirus com badges for sale with the proceeds going to support the IC this year. We have passed the deadline to cancel and will owe the hotel 50% of the total costs if we cancel now. I am hoping that the vaccine will be good enough to get us more registrations before June. Expenses - none this month. Expenses to date. Hotel deposit - $500 Patches - $148.19 domain name - $25.90 total expenses to date = $674.09 I have not yet ordered the com badges. 29 STARFLEET MARINES ACCOUNT The SFMC Bank Account is no longer frozen due to the fraudulent check presented against the account in April. All income from Quartermaster sales that has been held in the PayPal account will be moved to the bank account and I will start using the account as soon as I can get a new debit card issued to replace the one that was cancelled. At that time, I will reimburse the Main account for all postage and purchases we have made during the shutdown. This is what the numbers would be if we had the account active. Opened the month of December with a balance of $8044.84. Credits equaled -$161.78 PayPal sales less fees $7.39 = $154.39 PayPal pulled today. Debits equaled - $42.40 postage on quartermaster orders. Closed the month of December with a balance of $8156.83. SFMC Scholarship Account Opened the month of December with a balance of $2749.62 Credits equaled $.02 Debits - $0 Closed the month of December with a balance of $2749.64 30
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Post by Freddie on Aug 6, 2021 16:20:06 GMT 1
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Star Trek Databas Sök...
Arter och grupperingar Borgattacken Är 2381 Federationens organisation Ferengernas Rules of Acquisition Flaggor och emblem för vÀrldar FrÄgor och svar - Arter och grupperingar Förenade jorden Förenade planeters federation Regeringar Spegeluniversumet Viktigare nationer Ferengernas Rules of Acquisition Ferengernas förvÀrvningsregler skapades för flera Ärtusenden sedan av Grand Nagus Gint. De bestÄr av 285 regler, i det 24:e Ärhundradet. Varje fereng följer dessa regler i sina affÀrer och liv. "I'm a ferengi businessman. Do you know what that means? It means that I'm not exploiting and cheating people at random. I'm doing it according to a specific set of rules. The rules of acquisition!" Quark, DS9: Body Parts
1. "Once you have their money ... never give it back." (The Nagus, DS9) 2. "The best deal is the one that makes the most profit." (The Ferengi Rules of Acquisition) 3. "Never spend more for an acquisition than you have to." (The Maquis, del II, DS9) 4. "A woman wearing clothes is like a man in the kitchen." (The Ferengi Rules of Acquisition) 6. "Never allow family to stand in the way of opportunity." (The Nagus, DS9) 7. "Keep your ears open." (In the Hands of the Prophets, DS9) 8. "Small print leads to large risk." (Legends of the Ferengi) 9. "Opportunity plus instinct equals profit." (The Storyteller, DS9) 10. "Greed is eternal." (Prophet Motive, DS9) 11. Even if it's free, you can always buy it cheaper." (The Ferengi Rules of Acquisition) 12. Anything worth selling is worth selling twice." (The Ferengi Rules of Acquisition) 13. Anything worth doing is worth doing for money." (Legends of the Ferengi) 16. "A deal is a deal ... until a better one comes along." (Melora, DS9) 17. "A contract is a contract is a contract... but only between Ferengi." (Body Parts, DS9) 18. "A Ferengi without profit is no Ferengi at all." (Heart of Stone, DS9) 19. "Satisfaction is not guaranteed." (Legends of the Ferengi) 21. "Never place friendship above profit." (Rules of Acquisition, DS9) 22. "A wise man can hear profit in the wind." (Rules of Acquisition, DS9) 23. "Nothing is more important than your health... except for your money." (Acquisition, ENT) 27. "There is nothing more dangerous than an honest businessman." (Legends of the Ferengi) 31. "Never make fun of a Ferengi's mother." (The Siege, DS9) 33. "It never hurts to suck up to the boss." (Rules of Acquisition, DS9) 34. "War is good for business." (Destiny, DS9) 35. "Peace is good for business." (Destiny, DS9) 40. "She can touch your lobes, but never your latinum." (Legends of the Ferengi) 41. "Profit is its own reward." (Legends of the Ferengi) 44. "Never confuse wisdom with luck." (Legends of the Ferengi) 45. "Expand or die." (Acquisition, ENT) 47. "Don't trust a man wearing a better suit than your own." (Rivals, DS9) 48. "The bigger the smile, the sharper the knife." (Rules of Acquisition, DS9) 52. "Never ask when you can take." (Legends of the Ferengi) 58. "There is no substitute for success." (Legends of the Ferengi) 57. "Good customers are as rare as latinum. Treasure them." (Armageddon Game, DS9) 59. "Free advice is seldom cheap." (Rules of Acquisition, DS9) 60. "Keep your lies consistent." (Legends of the Ferengi) 62. "The riskier the road, the greater the profit." (Rules of Acquisition, DS9) 65. "Win or lose, there's always Hupyrian beetle snuff." (Legends of the Ferengi) 74. "Knowledge equals profit." (Inside Man, VOY) 75. "Home is where the heart is, but the stars are made of latinum." (Civil Defense, DS9) 76. "Every once in a while, declare peace. It confuses the hell out of your enemies." (The Homecoming, DS9) 79. "Beware of the Vulcan greed for knowledge." (Legends of the Ferengi) 82. "The flimsier the product, the higher the price." (Legends of the Ferengi) 85. "Never let the competition know what you're thinking." (Legends of the Ferengi) 89. "Ask not what your profits can do for you, but what you can do for your profits." (Legends of the Ferengi) 94. "Females and finances don't mix." (Ferengi Love Songs, DS9) 95. "Expand or die." (False Profits, VOY) 97. "Enough... is never enough." (Legends of the Ferengi) 98. "Every man has his price." (In the Pale Moonlight, DS9) 99. "Trust is the biggest liability of all." (Legends of the Ferengi) 102. "Nature decays, but latinum lasts forever." (The Jem'Hadar, DS9) 103. "Sleep can interfere with... (your lust for latinum.)" (Rules of Acquisition, DS9) 104. "Faith moves mountains... of inventory." (Legends of the Ferengi) 106. "There is no honor in poverty." (Legends of the Ferengi) 109. "Dignity and an empty sack is worth the sack." (Rivals, DS9) 111. "Treat people in your debt like family ... exploit them." (Past Tense, del I, The Darkness and the Light, DS9) 112. "Never have sex with the boss's sister." (Playing God, DS9) 113. "Always have sex with the boss." (Legends of the Ferengi) 121. "Everything is for sale, even friendship." (Legends of the Ferengi) 123. "Even a blind man can recognize the glow of latinum." (Legends of the Ferengi) 125. "You can't make deal if you're dead." (The Siege of AR-558, DS9) 139. "Wives serve, brothers inherit." (Necessary Evil, DS9) 141. "Only fools pay retail." (Legends of the Ferengi) 144. "There's nothing wrong with charity... as long as it winds up in your pocket." (Legends of the Ferengi) 162. "Even in the worst of times, someone turns a profit." (Legends of the Ferengi) 168. "Whisper your way to success." (Treachery, Faith, and the Great River, DS9) 177. "Know your enemies... but do business with them always." (Legends of the Ferengi) 181. "Not even dishonesty can tarnish the shine of profit." (Legends of the Ferengi) 189. "Let others keep their reputation. You keep their latinum." (Legends of the Ferengi) 190. "Hear all, trust nothing." (Call to Arms, DS9) 192. "Never cheat a Klingon... unless you can get away with it." (Legends of the Ferengi) 194. "It's always good business to know about new customers before they walk in the door." (Whispers, DS9) 202. "The justification for profit is profit." (Legends of the Ferengi) 203. "New customers are like razortoothed grubworms. They can be succulent, but sometimes they can bite back." (Little Green Men, DS9) 208. "Sometimes the only thing more dangerous than the question is an answer." (Ferengi Love Songs, DS9) 211. "Employees are the rungs on the ladder of success. Don't hesitate to step on them." (Bar Association, DS9) 214. "Never begin a business negotiation on an empty stomach." (The Maquis, del I, DS9) 217. "You can't free a fish from water." (Past Tense, del I, DS9) 218. "Always know what you're buying." (Legends of the Ferengi) 223. "Beware the man who doesn't make time for oo-mox." (Legends of the Ferengi) 229. "Latinum lasts longer than lust." (Ferengi Love Songs, DS9) 236. "You can't buy fate." (Legends of the Ferengi) 239. "Never be afraid to mislabel a product." (Body Parts, DS9) 242. "More is good. All is better." (Legends of the Ferengi) 255. "A wife is a luxury... a smart accountant a necessity." (Legends of the Ferengi) 261. "A wealthy man can afford anything except a conscience." (Legends of the Ferengi) 263. "Never allow doubt to tarnish your lust for latinum." (Bar Association, DS9) 266. "When in doubt, lie." (Legends of the Ferengi) 284. "Deep down, everyone's a Ferengi." (Legends of the Ferengi) 285. "No good deed ever goes unpunished." (The Collaborator, DS9)
Ej officiella regler: 142. "Only fools sell wholesale." (Se regel #141) 286. "When Morn leaves, it's all over." (The House of Quark, DS9) 299. "After you've exploited someone, it never hurts to thank them. That way, it's easier to exploit them next time." (False Profits, VOY) ?#. "Exploitation begins at home." (False Profits, VOY) ?#. "Time, like latinum, is a highly limited commodity." (Bar Association, DS9) ?#. "Always inspect the merchandise before making a deal." (The Abandoned, DS9) ?#. "Money is money, but women are better." (Life Support, DS9)
Reviderade regler av Grand Nagus Zek Dessa Àr Grand Nagus Zeks reviderade regler som han skapade Är 2371. NÀr Zek anvÀnde "Orb of Wisdom" sÄ Àndrade profeterna honom till att vara mindre girig. Quark lyckades senare övertyga profeterna att ÄterstÀlla Zek. Som tur Àr sÄ visades aldrig dessa regler för allmÀnheten. (Prophet Motive, DS9)
1. "If they want their money back, give it to them." 10. "Greed is dead." 21. "Never place profit before friendship." 22. "Latinum tarnishes, but family is forever." 23. "Money can never replace dignity." 285. "A good deed is its own reward."
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Post by Freddie on Aug 6, 2021 18:18:08 GMT 1
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STARFLEET Logo Classic (color).jpg (1555878 bytes) The History of STARFLEET The International Star Trek Fan Association, Inc.
INTRODUCTION Introduction Original Introductions THE HISTORY Bradbury Longshaw Heatherington Wetch Stillwell Booth S. Smith Maddox Lerman McGinnis Herring M. Smith Rickard (1) Malotte Livingston Rickard (2) Lizard Blaser Killough Epilogue
The Brief History
SFMC History Commandants, SFMC
LISTS Commanders, STARFLEET International Conferences STARFLEET Academy Admiralty Board STARFLEET Historians
AWARDS CREDITS LEGALITIES MAIN
Original Site's Introductions
In compiling this edition of A HISTORY OF STARFLEET, I not only relied on the written articles by Admiral Chris Smith, to whom all of us are eternally grateful, and a partial text by General Akers, but other articles, posts and eyewitness accounts of the times as relayed to this author. On the latter accounts (from 1994-on) it incorporates a part of General Akers narrative along with a personal account, taking in consideration all the views of the the people and events in question. I have tried to include most view points on conflicting histories as is possible. This history is a ongoing project and it will be continued.
There are mistakes. And with your help we, talking about all the members of the Office of the Fleet Historian, shall try to correct those mistakes in the text and timelines in a timely manner. Please forgive us if we seem to forget but let me assure you we have not. We are (as Spock likes to say) HUMAN and we do not intend to hurt, mislead or offend anyone, however we which to show only the truth or the various points of view of the times in question.
I would like to thank Lieutenant General Scott Akers, SFMC, Director of the Office of the STARFLEET Historian, for the opportunity to serve within his office on this project and the trust he has put into my handling it. Being able to dabble in several of my personal interests while doing this project has been very worthwhile. I also want to thank all those unnamed persons who in some small way added to this narrative. I also want to express my appreciation to my family, especially Captain Karen Higdon, whom at first 'tolerated' my hobby in Trekdom and now embraces it as the XO of the starship I command, the USS Black Hawk.
I am Honored to Serve... Fleet Captain Jeff Higdon
April 26, 2000
Winston Churchill has been often quoted as saying "Those who do not learn from the past, are condemned to repeat it", while negative, it is very true, and when I began to research the history of STARFLEET I found that recurring patterns arose again and again. The rise and fall of Fleet Admirals, the great Communiqués followed by no new issues for months, and the delivery of Membership packets within days, to the delivery within several months if at all. The only constant being that enough fans believed in STARFLEET that it continued. The first time I started the Chapter Genealogy project back in 1989, that was all I was concerned about doing, the lineage's of chapters fascinated me, but other duties took me away from this "hobby" within the hobby. However, in 1998 when I restarted my research, I found that it was necessary to do a LOT of historical research to even scratch the surface of the Genealogies, and thus the Office of Fleet Historian was born.
Today, three years later, the Office of Fleet Historian has completed many projects, and started even more. Every Region has contributed, over a hundred chapters have also contributed, 96 of the 102 CQs have been located and archived, Five Regional Historians, and a Deputy Director (Fleet Captain Jeff Higdon) have contributed hundreds of hours of work on behalf of fleet. The Genealogy has been completed for over a year now, being released at the 25th Anniversary 1999 - International Conference in Charlotte, North Carolina. Every time a new chapter is launched, decommissioned, or contacts us (either an active or past chapter) we update the Genealogy. The Brief History of STARFLEET was printed in CQ #100 and was then posted to the World Wide Web. Now the longer "Official" version is available (pssst. if you are reading this, you have found it), with Appendices for Regional Histories, IC Histories, and even Fleet Admiral listings. New projects include a Starship Evolution research project, an Astronaut Roster from Mercury to the Present (2001 present that is), and Bi-monthly articles in the Communiqué on the History of Starfleet chapters. Future projects include a CD of the Fleet History including a chapter-by-chapter yearbook, cooperative ventures with ASDB, and work with the Office of Graphic Design.
Twenty-Six years ago, we started in Lufkin, Texas because a local teenager couldnât find anywhere a Star Trek club that met his needs. Today as we start a new Millennium we have over 200 chapters, and over 4000 members strong. We cannot allow ourselves to forget where we have come from. Researching and Recording what has happened in STARFLEETâs past IS our history. Our Leaders, our members, and our successors will be able to learn from our past. If this happens, then we have succeeded.
Lieutenant General Scott A. Akers Director, Office of Fleet Historian (1998-2007)
Like the great civilizations of old, STARFLEET has seen many great rises and falls. What began in May of 1975 as a way for a group of Texas Star Trek fans to come together and share their common diversion is now, twenty-six years later, the largest Star Trek fan club on the planet with thousands of members and hundreds of chapters spreading from Australia to Alaska, Japan to Belgium, and many points in-between.
But it has not all been rocketing growth and happy times. We are a different fan club now then we were five years ago, much less twenty-five. The "glory days" of the late 1980âs, when Star Trek: The Next Generation returned Star Trek to the television and was met with acclaim, it re-awakened the spirit of old fans and brought legions of new ones into Trek fandom. With the evolution of TNG in the post-Roddenberry years, as well as the darker and grittier Star Trek: Deep Space Nine, expanding the fan base beyond those who wished to serve on starships, STARFLEET also grew and expanded with the addition of Space Stations chapter designations and non-Fleet forces such as the STARFLEET Marine Corps.
Unfortunately, as first TNG and then DS9 ended, Star Trek fandom began to wane. The next television series, Star Trek: Voyager, has been met with criticism from fans, as have two of the three TNG motion pictures. Perhaps the fan base is becoming saturated with Star Trek, as all four series are shown on television, often on the same day, and the second through sixth movies also make the circuits of cable television stations such as the Sci-Fi Channel and USA Networks. Bookstore shelves are overflowing with all manner of fiction, reference books, and items such as calendars and art books. Models and figures of all types can be found at oneâs local toy and hobby shops and Paramount continues to license new products all the time.
As Star Trek fandom in general has waned, so has STARFLEET. Though still vibrant and strong, successive Administrations have had to consider new ways to encourage people to pay their fifteen-dollar annual membership dues. STARFLEET has always been about the "camaraderie of oneâs fellow fan" and many a friendship has been made due to STARFLEET.
And, alas, many a friendship has been lost due to STARFLEET. It is often said that put two or more people into a room, and soon you will have conflict based on each personâs differing ideals and views. When you have thousands of people "in a room", the chance, and magnitude, of conflict rises exponentially. Polarization has been a dark cloud that has often arrived with the cold wind of intolerance and rained on our little party. The result is a lot of screaming and yelling, with the fracturing of friendships, memberships, and even chapters. While it is easy, and common, to yell "Get a Life!" at the people and groups who engage in this sort of behavior, the fact is that it is a part of human nature and as much as we wish to strive for the "utopian" ideals of life in the 23rd century as presented in much of Star Trek, we must note that even our heroes have conflict and strife at times. Three million years of evolution are not undone with the saying of a slogan.
While we like to think of ourselves as "just a fan club", the reality is that, with thousands of members and hundreds of organizational sub-units, we are much more like a mid-sized corporation. We have a Board of Directors (the Admiralty Board) to approve policy drafted by the corporate officers (the Executive Committee) and we have "stockholders" â the members themselves. And like many corporations, our stockholders are also our clients. They give us money in exchange for products â such as the Membership Handbook and CommuniquĂ© â as well as rights and privileges â such as attending STARFLEET Academy. Like any corporation, sometimes our reach extends our grasp and we fall short in meeting the requirements our stockholders expect. And they sometimes "sell" their stock by leaving STARFLEET â for either other clubs or fandom altogether.
It is unknown if STARFLEET will be around to celebrate a 50th Anniversary, but I think that the message of Star Trek is compelling enough that, in some form, STARFLEET will survive. Even in our darkest hours, there was always a core group of people who believed in the organization enough to step-up and save it â either by volunteering or continuing to send in their membership renewals, even when all they received for their money was a "sense of community". What you hold in your hands (or are viewing on your screen) is a labor of love by two men â Lieutenant General Scott A. Akers, STARFLEET Historian, and Fleet Captain Jeff Higdon, Commanding USS Black Hawk. While the layout and much of the text was written by myself, have no doubt that General Akers and Captain Higdon are responsible for making this project possible. When named STARFLEET Historian in April of 1998 by Fleet Admiral Michael D. Smith, General Akers proceeded to gather all of the information he could on where STARFLEET had come from. This included each issue of the CommuniquĂ© published, chapter newsletters, interviews with members, records at the chapter, regional, and headquarters levels, as well as a myriad of other sources. Over time, these archives grew as more and more information flowed into the Office of the STARFLEET Historian
General Akers first gift to STARFLEET was unveiled at the 1999 International Conference when he pinned-up posters depicting the genealogy of each individual Region of STARFLEET, going back to the USS Enterprise. All known chapters and shuttles, with distinct lines of parentage, were included. At the end of the Conference, each Regional Coordinator was given their respective Regionâs poster to take home with them. After IC99, General Akers next started work on "A Short History of STARFLEET", which gave a quick overview of the major events and players in STARFLEET since 1974. Fleet Captain Higdon took this information and put it together in HTML to display on this website. This document formed the backbone of the work you are reading now. I went through every issue of the CommuniquĂ© ever published by STARFLEET â from #1 to #100 â to look for more information to add to the original work. Folks, I cannot tell you what a treasure STARFLEET has in these newsletters. I hope someday they are all available on the web so that everyone can virtually "thumb through them".
I have been a member of STARFLEET for almost twenty years now, and have served at every level. This document will be one of my last "gifts" to STARFLEET and her members. Eighteen years is a long time to be in the trenches and it is time to stand-up and walk amongst the flowers and feel the cool grass under my feet. However, this will not be the only edition of this document. As General Akers noted, as long as there is a STARFLEET, there will be history made that needs to be recorded and chronicled. This document and all itâs files will be handed over to the Office of the STARFLEET Historian for the next generation of Editors and Researchers to append and publish, ensuring that this document is as much a living and breathing entity as STARFLEET is.
Though I am now in the twilight hours of my career and admit I look forward to retiring to my private Command, I have never regretted the time, effort, and money I have given STARFLEET. I feel that the return on my investment has been better than anything Wall Street could ever offer.
On our way to a Great Adventure... Admiral Chris 'Tiger' Wallace, retired Overseer of the Secrets of Memory Alpha
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Post by Freddie on Aug 6, 2021 19:56:48 GMT 1
đ The Global Network đList of Disney's Mulan characters From Wikipedia, the free encyclopedia Jump to navigationJump to search The main characters in Mulan II. From left to right: Ling, Chien-Po, Yao, Shang, Mulan, Mushu, Cri-Kee, Su, Ting-Ting and Mei. The following are characters from Disney's 1998 film Mulan, its 2004 sequel Mulan II, and its 2020 remake Mulan. Contents 1 The Fa/Hua family 1.1 Fa Mulan / Ping 1.2 Fa Zhou 1.3 Fa Li 1.4 Grandmother Fa 1.5 First Ancestor Fa 1.6 Other Ancestors 1.7 Hua Xiu 2 Chinese army 2.1 Li Shang 2.2 Yao, Ling and Chien-Po 2.2.1 Yao 2.2.2 Ling 2.2.3 Chien-Po 2.3 General Li 2.4 Cricket 3 Animals/creatures 3.1 Mushu 3.2 Cri-Kee 3.3 Hayabusa 3.4 Khan 3.5 Little Brother 4 Shan Yu 5 Members of the Empire 5.1 The Emperor of China 5.2 Chi-Fu 5.3 Daughters of the Emperor of China 5.3.1 Ting-Ting 5.3.2 Mei 5.3.3 Su 6 Others 6.1 The Matchmaker 6.2 Sha-Ron 6.3 Lord Qin and Prince Jeeki 7 References The Fa/Hua family In the 2020 live-action film, the Fa family name is changed to Hua (è±) in English. Hua is the Mandarin pinyin romanization of the same word as Fa, which was based on Cantonese romanization. Fa Mulan / Ping Main article: Mulan (Disney character) Fa Mulan is a young female who is willing to give up her life to save her father. She enters the army as a man named Ping. She faces the worst enemy China's ever seen, the Hun leader Shan-Yu, who has an army willing to destroy anything in their path. She succeeds in fighting them and saves all of China single-handedly without any help whatsoever. The Emperor of China awards her for her effort and the whole of China celebrate her return. In the 2020 live-action film, as her surname is now Hua instead of Fa, Mulan assumed the pseudonym Hua Jun during her time in the army.[1] Fa Zhou Fa Zhou is Mulan's father who is very strict and also a famed war veteran who got injured in war. At first glance he seems like he only cares about the honor of the family and that he is quick to frustration with Mulan. He first appears putting an incense stick on the hanging dish and praying to the honorable ancestors while Mulan is seeing the matchmaker. Nothing distracts him from his prayers, even when chickens go running around in the shrine to crazily devour the chicken feed. When Chi-Fu calls him from the Fa family for military duty, he puts down the cane, stands straight and accepts his assignment scroll, not caring about his old crippled body despite his limping and visible pain. Mulan worries that he is risking his life, especially after seeing him collapse after some sword exercises. When Mulan returns in a triumph of defeating Shan Yu, she gives him Shan Yu's sword with the blade wrapped in cloth and the crest of the emperor; the two gifts that honor the Fa Family. On receiving these gifts, he immediately puts them down and confesses that all he ever wanted was Mulan to be happy and safe, informing her that his greatest honor is having her as a daughter. He was voiced by Soon-Tek Oh. In the 2020 live-action remake, he is portrayed by Tzi Ma.[1] Fa Li Fa Li is Mulan's mother. She initially stays with the dresser waiting for Mulan to come. She is frustrated when her daughter's hair is messed with hay and sends her inside to have her bathed and cleaned up. She and all the dressers help her get dressed after the bath. After they have finished beautifying Mulan, she sends her to the impatient matchmaker who then gets enraged by Mulan's accidents. Fa Li consoles her after the matchmaker rejects her. During the rainy night, she weeps for her daughter who runs away with Khan the horse, and her husband Fa Zhou consoles her while watching over her at the same time. When Li Shang shows up in the middle of a conversation between Fa Li and Grandmother Fa about Mulan's war exploits and that she should've brought a man home, Fa Li is left stunned. According to her second film, the only other child she likes is Sha-Ron (a faux-Chinese version of the name Sharon), a little girl who wears a lavender outfit and ox-horns. She was voiced by Freda Foh Shen. In the 2020 live-action film, she is portrayed by Rosalind Chao.[1] Grandmother Fa Grandmother Fa is Mulan's grandmother. She is very easy-going and gives Mulan the most freedom. She also provides comic relief in the family. She is first seen holding a cage with Cri-Kee in it. She covers her eyes while crossing a road and demonstrates the ability to show how lucky this cricket is. After Fa Li and all the dressers have finished beautifying Mulan, Grandma Fa gives her a few items to make her look perfect (apple, pendant, jade necklace and Cri-Kee). She constantly encourages her to find a good husband. During the rainy night, she recognizes that her granddaughter has run away to join the army in her father's place, and she picks up a lantern and prays to the ancestors, awakening First Ancestor Fa. When Mulan returns home with Shan Yu's sword and the Emperor's crest, she comments that Mulan should have brought a man home and is shocked when Li Shang arrives, causing her to jokingly say to sign her up for the next war. When Mulan asks Shang to stay for dinner, she asks him to stay forever. Mulan is shown to be fondly annoyed by this but Shang does agree to stay for dinner. In her second film, she plays a game in the house of Fa and brings in food for the perfect couple Mulan and Shang. Her speaking voice is provided by June Foray and her singing voice is provided by Marni Nixon. First Ancestor Fa First Ancestor Fa is the ghostly eldest member of the Fa family and acts as leader of the ancestors. He carries a staff with him. When he is summoned, he brings Mushu to life by saying the word "awaken". He usually stops the other ancestors from fighting and requests (what he thinks are) better plans such as summoning the Great Stone Dragon. When Mushu returns with Mulan, he gives him his job as a guardian again, though showing a frustrated face. At the beginning of his second film, he performs a trick using a smoke formation. He was voiced by George Takei. Other Ancestors Other Ancestors, members of the company including the farmer and his wife (a parody of the famous painting American Gothic), and the counter who is always fiddling with his abacus. Fa Deng is the only ancestor whose head is cut off, a result of Mushu's misguidance to him when he was a guardian. Many of these ancestors clamor about Mulan when she's away. Mary Kay Bergman did the voice of the female ancestors in the first film and in the second film, they are voiced by Tress MacNeille. Hua Xiu In Mulan (2020), Hua Xiu (portrayed by Xana Tang), is the sister of Hua Mulan and the second daughter of Hua Zhou and Hua Li. She is based on Mulan's younger brother from The Ballad of Mulan[1] and Mulan's younger sister in the Ming dynasty play Mulan Joins the Army.[2] Chinese army Li Shang Captain/General Li Shang First appearance Mulan (1998) Created by Robert D. San Souci Dean DeBlois Portrayed by Donnie Yen and Yoson An (Live-action film) Voiced by BD Wong (speaking) Donny Osmond (singing) In-universe information Alias Captain Shang General Shang "Pretty Boy" Commander Tung and Chen Honghui (Live-action film) Spouse Mulan Children Li Lonnie (Descendants) Captain/General Li Shang is a Chinese army captain. His speaking voice was provided by BD Wong in both titles, and his singing vocals were performed by Donny Osmond (Jackie Chan in the Cantonese version). During his appointment in the first movie, Shang is a highly capable leader with a dedication to his cause to match, albeit at times being too "by-the-book" and putting his duty above his feelings, in contrast to Mulan. He is exceptionally handsome due to his dashing good looks and strong physique. He is reserved and thoughtful, a more logical and calming influence to Mulan's adventurous personality. Shortly after his initial introduction in Mulan, Shang is appointed newly as an army captain by his father, who is a general. Later through the film, he becomes friends with Ping (who is Fa Mulan disguised as a man), after his life is saved. Shortly after, however, he finds out she is actually a woman, which is forbidden by the empire's law and punishable by death. Shang spares her life, and after helping her save the empire, he falls in love with her and joins her family for dinner. In Mulan II, the film begins with Shang proposing marriage to Mulan, to which she gladly agrees. He is promoted from captain to general by the emperor, and he and Mulan are directed by the emperor to escort his three daughters to a conflicting kingdom in hopes that an arranged marriage between them and the three princes of the opposing nation will bring peace. He and Mulan go through many conflicts around their relationship thanks to Mushu's meddling, and midway through the film, he is assumed dead after falling into a canyon with streaming river further down. Later, when it is revealed he is alive (with help from his gray-spotted white horse), Mushu and Cri-Kee saves the day by pretending to be the Golden Dragon of Unity and freeing the princesses from their vows. Mulan and Shang get married, and later combines both familiesâ temples so that Mushu can remain as Mulan's guardian. In Chinese naming convention, personal names in Chinese, unlike Western names, present the family/clan name first. This convention was followed in the first film; his family name was given to be Li and he was addressed as "Captain Li." In the second film, the convention was overlooked and Shang was used as his family name by mistake. In Mulan (2020), Li Shang's leadership is remade into Commander Tung (portrayed by Donnie Yen), a mentor and teacher to Mulan who leads the Imperial Regiment; while Shang's romantic involvement with Mulan is remade into Chen Honghui (portrayed by Yoson An), a confident and ambitious recruit in Tung's unit as well as Mulan's most important ally. This schism of Shang's roles was made as the filmmakers found it uncomfortable for Mulan to have a relationship with a commanding officer, as a result of the Me Too movement following the allegations of crimes by Harvey Weinstein.[1] Yao, Ling and Chien-Po Yao, Ling and Chien-Po First appearance Mulan (1998) Created by Robert D. San Souci Rita Hsiao Dean DeBlois Portrayed by Chen Tang (Yao) Jimmy Wong (Ling) Doua Moua (Chien-Po) Voiced by Harvey Fierstein (Yao) Gedde Watanabe (Ling) Matthew Wilder (Lingâs singing voice in Mulan) Jerry Tondo (Chien-Po) The army recruited Yao, Ling and Chien-Po to fight the Huns. Like other newly recruited soldiers, they lacked military skills before they were trained. However, they were harder to train than most. Even Mulan learned faster than they. Eventually, their training paid off and the trio were capable fighters. Even so, they still had trouble doing things right and were rather clumsy. They served largely as the comic relief, often involving slapstick humor that made them reminiscent of the Three Stooges. Eventually, despite some early conflict, the three extended an open hand to Mulan and became her "army buddies", though they, like the rest of the army, thought she was a man named Ping. As soldiers, they each had a different color uniform: green for Mulan, red for Yao, yellow for Ling and blue for Chien-Po. Unlike most other soldiers, Yao, Ling, and Chien-Po did not seem to think any less of her when they found out she was a woman, and even briefly tried to interfere when Shang was about to execute her. When they later met up, they even agreed to participate in her plan to stop the surviving Huns by disguising themselves as concubines. Somehow, they fooled the guards, though none of the three made a very attractive woman (especially Yao, as he kept his facial hair even in makeup). In the second film, the three were given a more substantial role and are shown not to have changed since the first film. Reprised by the original voice actors (sans Wilder; Watanabe did his own singing), they had been to see the matchmaker that rejected Mulan in the first film, but she decided there could not be a match for any of them and threw them out. They were discouraged but felt better when Mulan and Li Shang came to recruit them for another mission. Shang claimed to the emperor that just the five of them would be enough protection for his three daughters. Although still as bumbling as ever, Shang knew that they were instrumental in their victory against the Huns, which they did not appear to have received the same credit for. They gladly joined the escort to get the emperor's daughters to the Qui Gong princes they are engaged to. Along the way, they develop feelings for the princesses, Yao with Mei, Ling with Ting-Ting, and Chien-Po with Su. They take the princesses to a carnival for some amusement. Eventually, all three princesses admit that their feeling is mutual, and do not want to marry the princes, despite their duty. Mulan, knowing this, leaves the trio with the princesses, and goes to offer herself to the royal family instead. However, the trio arrives with the princesses, as does Shang. Mushu pretends to be the Great Golden Dragon of Unity who commands that they are allowed to marry whoever they want, allowing them to be with Yao, Ling, and Chien-Po. Presumably, they did marry, though nothing was shown to indicate this. Yao Yao is the self-appointed leader of the trio. His signature color is red in the first film and purple in the second film. An arrogant and short-tempered individual with a bit of a Napoleon complex, he is short, stocky and has a permanent black eye. In the first film, he enjoys picking on Mulan for fun at first but eventually becomes her friend. His clumsiness reveals, however, that he is not as powerful a man as he claims to be. He states that he wants a girl who will admire his strength and battle scars. In the second film, he reveals a rewarding plaque that has a picture of himself on his chest and falls in love with Princess Mei, the emperor's middle daughter. She accepted the idea that "my duty is to my heart" and is the easiest to be won over. In his encounter, he puts the slipper back onto her foot and sets the table for her with oranges, meat buns and tea. He wanted to marry a girl who would be impressed with his looks and his fighting ability. Although such traits leave something to be desired, he managed to impress her, and when he wins a fight at a carnival and is given a prize, he chooses a stuffed panda bear with three black legs and one white leg and gives it to her. In the 2020 live-action remake, he is portrayed by Chen Tang. His gruff characteristics are kept, but he is portrayed as being more jovial than his animated counterpart. Ling Ling is the group's middleman of medium height and very slim build. His signature color is yellow in the first film and blue in the second film. He is a friendly and enthusiastic man with a joke for every occasion. Though he teases Mulan at first, he, like the other two, becomes her friend. He and Yao occasionally have disagreements, but he grows to accept him as their leader. He was the one who coined the phrase "a girl worth fighting for." In the second film, he falls in love with Princess Ting-Ting, the eldest princess. She is the most uptight princess, devoted to honor, and tries be a role model to her sisters. Ling, who wanted a girl who would laugh at his jokes (even knowing the chopstick nose trick that Ling believes to have invented), had to try harder than his partners to impress her. Unlike most people, Ting-Ting is amused by his puns, but would not laugh, claiming to dislike laughter, though the reason is that she thinks her snorting laugh is embarrassing. He begins to doubt himself. However, at the carnival, when some fireflies accidentally set off firecrackers that hit Ling, she cannot contain herself at his misfortune. She snorts, but Ling doesn't mind and thinks it's cute. At the end, they are able to get married because of Mushu. In the 2020 live-action remake, he is portrayed by Jimmy Wong. He is depicted as being much friendlier and adept at quoting poetry. Chien-Po Chien-Po, or Po for short, is bald and by far the tallest and most obese of Mulan's friends. His signature color is blue in the first film and green in the second film. He is the calmest and most spiritual of the three, and his appearance seems to have been inspired by Buddhist imagery. He is rather naĂŻve compared to his partners, and loves food more than anything, which is the main thing he considers when searching for a woman for he wishes for a wife that will be good at cooking and preparing food. He is very good-natured and would never do anything to upset anyone, making him the most ready to befriend Mulan. He also possesses great strength and can lift multiple people (or a massive stone statue) with ease. In the second film, he falls in love with Princess Su, the youngest sister. The most childlike, she is easily swayed and is soon convinced of Mei's opinions. She loves food as much as Chien-Po, and when the group stops traveling for a while, she spends her time picking fruit from trees. Chien-Po discovers this, and the two of them bond easily. He even saves her when the carriage ends up falling in the water. At the carnival, they both order some dumplings, ginger, Ginsengs and soybeans. In the 2020 live-action remake, he is portrayed by Doua Moua. He is just as rowdy as his comrades in this version, but still holds his love of food. General Li General Li was Li Shang's father and a high-ranking member of the Chinese army who was killed along with his elite troops in a battle against the Hun army, leaving his helmet behind to be found by his son and his battalion when they discover the aftermath. He was voiced by James Shigeta. Cricket In Mulan (2020), Cricket (portrayed by Jun Yu) is a young hapless soldier that joins the ranks of the Chinese army and befriends Mulan, Yao, Ling, Chien-Po and Chen Honghui. Cricket explains that his parents named him as such so that he can bring good fortune to himself and those around him. Despite being clumsy and shy, he is shown to be very adept at using a bow and arrow. The character is most likely a reference to Cri-Kee from the animated film. Animals/creatures Mushu Mushu First appearance Mulan (1998) Created by Robert D. San Souci Voiced by Eddie Murphy (Mulan) Mark Moseley (Mulan II, Kingdom Hearts, House of Mouse, Disney's Arcade Frenzy, singing voice in the first film) In-universe information Species Chinese dragon Gender Male Mushu is Fa Mulan's closest companion throughout the Mulan series. He is a scrawny, reddish-orange Chinese dragon with blue horns and a cheeky-chappy personality. He is voiced by Eddie Murphy in his first appearance and Mark Moseley (a professional Eddie Murphy impressionist) afterward. At first, Mulan's companions were to be two reptilian creatures; the idea of the creatures being dragons had not been established. However, feeling that two sidekicks would overcrowd the story, the animators then decided on a two-headed dragon, though they were green and grotesque. After the animators decided on a single-headed dragon, they established Mushu's physical concept. For better use, the animators shrunk Mushu to a smaller size.[3] Around the time when the music of the film was to be created, the songwriters had written a piece for Mushu, for him to sing to assure Mulan that he will be there to help her. However, after Eddie Murphy came to voice the character, the character and his dynamic changed. Although the animators canceled the scene, the song was a favorite among the filmmakers.[4] Mushu was once a guardian spirit of Mulan's family, but he has been demoted to the unappreciated position of an incense burner and gong-ringer for the deceased Fa ancestors ever since he failed to protect a family member, a soldier named Fa Deng, resulting in the soldier's demise by decapitation. In contrast to Mulan, Mushu is in most situations more zany, impulsive, and enthusiastic.[5] He strives to be one of the family guardians again, but is content to help Mulan, even if he's the one who starts the trouble.[5] He can also be selfish at times, but his heroism proves that he has a good heart.[5] Mushu is very sensitive about his size, claiming to Mulan that his small stature was simply for her convenience rather than his default state. He also hates being mistaken for a lizard, insisting that he doesn't do "that tongue thing". He has the body of a snake, the horns of an elk, the claws of an eagle, and the face of a camel, resembling a legendary dragon found in Chinese art around the time.[3] He is able to survive more like a mythical creature than an animal; he endures being stomped on, being caught in explosions, and (literally) riding out an avalanche in the first movie. He can also understand other animals, as seen when he converses with Mulan's cricket Cri-kee and horse Khan. At one point when he wants to disguise as a soldier riding a horse to get them out of the camp, he uses a giant panda as the soldier's steed after Khan, Mulan's horse, refused to help him and Cri-kee. Like many dragons, he is able to breathe fire, at first unsuccessfully, but masters it in time to stop Shan Yu's falcon, Hayabusa, from alerting the Huns to Li Shang's presence. At the start of the film, Mushu does not make his official appearance until after Mulan runs away from home to serve in her elderly father Fa Zhou's place in a war against the deadly Hun army. Knowing that Mulan's exposure will lead to the disgrace of the Fa family, the spirits of the ancestors choose to send the Great Stone Dragon to retrieve her. For the task of awakening him, they send Mushu, who would rather go himself. After several unsuccessful attempts, he eventually ends up accidentally destroying the dragon statue. In order to escape punishment from the ancestors, he pretends to be the Great Stone Dragon and secretly sets out to make Mulan a war hero. Mushu is extremely diligent and with the help of Cri-kee, helps Mulan defeat Shan-Yu, resulting in him being returned to the position of a guardian. In Mulan II, Mushu serves as an antagonist, though he redeems himself at the end. When Mulan prepares to marry Li Shang, Mushu is at first overjoyed to the point of tears, going as far as planning the wedding himself. His happiness is short-lived, however, when the ancestors gleefully inform him that once Mulan marries Shang, she will become part of his family, and Shang's family guardians will take over guardianship; Mushu would thus lose his status and be demoted back to Gong duty. Desperate to keep his pedestal, he continuously tries to break Mulan and Shang apart while Cri-kee attempts to thwart his efforts. After Cri-kee pressures him to tell the truth to Mulan, this leads her to scold him for his actions before going to reconcile with Shang. Following Shang's apparent death, Mushu's guilt worsens and he is even willing to sacrifice his job for Mulan's sake. He later changes his ways, weds them (pretending to be the golden dragon), and decides that if Mulanâs happy, heâs happy. His sacrifice causes Mulan to forgive him for trying to break her and Shang up. He even brings the peace of the kingdom by uniting Shang and Mulan. Mushu also uses his impersonation to save three princesses from being forced into an arranged marriage so they can marry whoever they want. He is then gratified when Shang combines the family temples (which is not what the ancestors are expecting), allowing Mushu to keep his pedestal. Mushu does not appear in the 2020 live-action remake, but at least some of his role in the narrative were taken by a phoenix.[6] Mushu also appears in the Drawn to Animation show at Disney California Adventure Park's Disney Animation building and Disney's Hollywood Studios's The Magic of Disney Animation. He is also a meetable character in Adventureland at the parks alongside Mulan. Cri-Kee Cri-Kee is a "lucky" cricket that was given to Mulan while getting her ready to meet the Matchmaker. He is first seen in possession of Grandmother Fa, who crosses a road while covering her eyes to demonstrate Cri-kee's ability; however, his actions lead the Matchmaker to reject Mulan. Afterward, Mulan releases Cri-kee, but he continues to follow her and later befriends Mushu before joining him on his mission to protect Mulan. During an ambush by the Huns, he and Mushu were nearly killed when the wagon that they're in catches fire and explodes and Cri-kee follows Mulan (who has picked up Mushu while fleeing). Mushu later rescues him from an avalanche that Mulan caused to wipe out the Huns. After Mulan is expelled from the army, Cri-kee finally confesses that he isn't a lucky cricket at all. Despite this, he and Mushu help Mulan stop Shan Yu and save the Emperor, leading Mushu to deem him a lucky bug after all. In the second film, he becomes an enemy to Mushu when he tries to break up Shang and Mulan to keep his job. Cri-kee does whatever he can to foil Mushu's plans and ensure that the duo stays together, even after Mushu causes an accident that results in the destruction of a carriage that Mulan and Shang are using to transport the Emperor's daughters. Later in a canyon, Cri-kee forces Mushu to tell the truth and later becomes friends with Mushu again at the end. He is voiced by Frank Welker. Hayabusa Hayabusa is Shan Yu's pet saker falcon, who acts as his master's eyes and ears from a distance. At the end of the first film, his feathers are burned down by a fireball from Mushu to stop him from warning the Huns of Li Shang's presence, who then taunts him as "Mongolian barbeque" while Cri-kee laughs at him. He isn't seen afterward. In Kingdom Hearts II, Hayabusa appears in the boss battle against Shan Yu. He can grab Sora, lift him into the air, and throw him. In the 2020 live-action film, Hayabusa is replaced by Xianniang (portrayed by Gong Li), a powerful sorceress allied with Bori Khan who can transform herself into a hawk. She is the secondary antagonist of the film, and challenges Mulan's decision to fight for a society that regards her as inferior because of her gender.[1] Xianniang ultimately betrays Khan by revealing his plans to Mulan, allowing her to warn the army, and gives her life to save Mulan by taking an arrow meant for her. Khan Khan is Mulan's horse with a black coat and white markings on his face, belly and legs. He is portrayed as a very intelligent and confident horse. When he first saw Mushu, he tried to kill him with his hooves out of fear. In the first film, during the surprise ambush on the mountains, Mulan causes an avalanche killing many Huns. Khan risks his life to save Mulan and tries his best to run to safety before he almost falls to his death off the cliff. He also seems to be very close to Mulan but doesn't like Mushu so much. In the second film, he gets angry at Mushu who tries to break Mulan and Shang up after his saddle is unbuckled and in one of his attempts, he injures him by stomping on him with his hooves as payback. Khan is voiced by Frank Welker. He appears in the 2020 live-action remake as Black Wind. Little Brother Little Brother is Mulan's pet dog. He has a blue collar around his neck. Mulan often uses him to spread chicken feeds by hanging a bone in front of him, similar to the carrot on a stick trick. He is voiced by Chris Sanders in the first movie and Frank Welker in the second movie. Shan Yu Shan Yu First appearance Mulan (1998) Created by Robert D. San Souci Pres Romanillos Tim Hodge Portrayed by Jason Scott Lee (live-action film) Voiced by Miguel Ferrer (Mulan) Corey Burton (KHII) In-universe information Alias Bori Khan (live-action film) A physically imposing and ruthless Hun chieftain and the general of the Huns who serves as the main antagonist of the film. He is voiced by Miguel Ferrer in Mulan. Shan Yu is the cruel leader of the Huns who is bent on conquering China, and with his Hun army, climbs over the Great Wall and invades the land to prove his "superiority" to the Emperor. He is the only Hun to have eyes with black scleras and orange irises. His name seems to be derived from the title of Chanyu, used by many Inner Asian nomad rulers prior to the establishment of the title of khagan. Like the rest of his people, Shan Yu is trained in living off the earth, possessing heightened senses and a trained saker falcon named Hayabusa as his pet. His strength is demonstrated many times during the course of the film, such as easily breaking down a barricaded door or effortlessly slicing through a massive pillar with his sword, making him easily one of the strongest characters in the film (second perhaps only to Chien-Po). Ruthless and cold-hearted, Shan Yu kills without mercy or remorse and, on occasion, as a joke; for example, after freeing two captured Chinese scouts to carry a message to the Emperor, he then comments to an archer, "How many men does it take to deliver a message?" (The archer replies "one", nocking an arrow.) While clearly heartless to his foes, he is proud of his army, as shown at the beginning when he mocks a Chinese soldier who boasts that all of China knows he's coming (he even lights one of the signal fires with a burning banner) and when he flatly refused to avoid the Imperial troops and instead chose to take them head on, despite knowing that they were much better trained and equipped than his own men. Sometime after General Li's recruits complete their training, Hayabusa acquires a doll from a village in the Tung Shao Pass. After close examination of the doll and having some of his men inspect it for clues, Shan Yu deduces that the Imperial Army is waiting for them. Ambushing General Li's army, Shan-Yu wipes out the Emperor's best troops, including General Li, and burns the village to the ground, only the aftermath of which is seen in the film. No survivors are found by Li Shang's troops. As they head for the Imperial City, the Hun army ambushes Li Shang's troops in the Tung Shao Pass (Mushu having accidentally given away their position by firing a cannon), and use flaming arrows to destroy their ammunition wagon. Shan-Yu then leads his entire army in a mounted charge to wipe out Li Shang's small battalion. Mulan, however, takes control of Li Shang's last cannon, aiming it for a nearby mountain. This maneuver triggers an avalanche that wipes out almost all of Shan-Yu's army. The soldiers depart believing that their enemies are dead, but Shan Yu rises from the snow, along with a handful of surviving warriors and Hayabusa. Mulan, having been cast out of the army, follows them. When the Emperor is presented with Shan Yu's sword, Hayabusa snatches it and brings it up to the roof, where Shan Yu is hiding in the shadows. His men burst out of a festival dragon, grabbing the Emperor and barricading themselves inside the palace. As Shan Yu threatens the Emperor at swordpoint to bow to him, Mulan, Li Shang, Yao, Chien-Pao, and Ling infiltrate the palace, the latter three being in drag (as a disguise). Mulan, Yao, Chien-Po, and Ling defeat Shan Yu's men and Hayabusa is fried by Mushu. After securing the Emperor, Mulan finds Shan Yu about to strike Li Shang down and distracts him by revealing she was the one who wiped out his army. Pursuing her throughout the palace and onto the roof, Shan-Yu's attempt to kill Mulan backfires when Mulan initiates a plan of her own. She disarms the Hun and pins him down with his own sword while Mushu steals some fireworks and aims them at him. Mushu, Mulan, and Crik-ee then escape the roof as the Hun leader is pulled by a rocket into a tower full of other fireworks and dies in a brilliant explosion. Mulan is then awarded Shan-Yu's sword for her success at ridding China of the Huns forever. In an earlier story treatment written by Barry Cook, Shan Yu was originally intended to return in Mulan II where he and his deceased army, now ghosts, would have started to haunt Northern China, prompting the Emperor to send Mulan and Shang there to deal with the Huns. The finale would have involved Shan Yu's ghost army, led by him personally, fighting against Mulan and her allies, including the Fa Family Ancestors. In the 2020 live-action remake, an alternate version of Shan Yu is portrayed by Jason Scott Lee and is known as Bori Khan, a skilled warrior allied with a powerful witch who is intent on avenging his father's death by killing the Emperor. Instead of being Hun, Khan will be of Rouran descent.[1] He and his men, with the witch's help, begin attacking Imperial outposts to force the Emperor to send troops after them, including a disguised Mulan. This culminates in a large battle where the Rourans surprise Mulan's small battalion with a trebuchet, which begins to decimate their positions until Mulan tricks the Rourans into setting off an avalanche which kills many of them, but still leaves enough alive for Khan to infiltrate the Imperial capital, butcher the Emperor's guards, and lure him into a trap. Just as he's prepared to burn the Emperor alive, Mulan arrives to save him. Khan tries to shoot her with an arrow, but the witch sacrifices herself by blocking his shot. He and Mulan engage in a fierce battle, during which he manages to knock her sword into a pool of burning slag. Mulan then disarms him and kicks the arrow he fired previously directly into his chest, piercing his heart and killing him. Members of the Empire The Emperor of China Based on the real-life emperor Qin Shi Huang, this character is shown as the wise and benevolent leader of all China. He lives in a palace (modeled, perhaps anachronistically, upon the Forbidden City) and he has a long mustache and beard. Yellow is the color that he wears in keeping with Imperial customs. In the first film, he is captured by Shan Yu and his warriors in an ambush. Mulan and Shang, in order to save him, have Yao, Ling, and Chien-Po (disguised as concubines) trick Shan Yu's men into letting their guard down so they can be dealt with. After Shan Yu is terminated, the emperor comes down the steps and, though he sternly reprimands Mulan for impersonating a soldier, he then thanks her for saving their beloved country. He is the first person to bow to her, and even offers her a position on his council, but Mulan politely declines the offer by saying that she feels she should return to her family. In gratitude, he takes off his crest and puts it on her neck and gives Shan Yu's sword to her as tokens for her efforts, the crest representing what she did for him while the sword represents what she did for China. After she leaves, he puts his hat back on and tells Li Shang to go after her, noting that "You don't meet a girl like that every dynasty." His role is a little smaller in the second film, where he instructs Mulan and Shang to take his daughters to the Mongol ruler Qui-Gong so they can be married to his sons and seal an alliance. He was voiced by Pat Morita in the first two films and the video game Kingdom Hearts II. In the 2020 live-action remake, he is portrayed by Jet Li, and is given a slightly more expanded role as he personally confronts enemy warriors when they ambush him in his palace before being subdued and prepared for execution. Upon being saved by Mulan, he offers to let her join the Imperial guard, but she declines. He later sends Commander Tung to give Mulan a new sword to replace the one she lost fighting Bori Khan as well as offer her another opportunity to join the guard. Chi-Fu Chi-Fu is a member of the Emperor's council and adviser to Li Shang who refuses to allow the recruits to join the battle against the Huns and serves as a minor antagonist of the film. He is shown to harbor substantial prejudice towards women. He is most often clad in blue and places considerable importance on his clothing. He is shown to be devoted to his job and loyal to the Emperor, but is incompetent, egotistic, pompous and misogynistic, as he silences Mulan and tells Fa Zhou to teach her silence in a man's presence, orders Li Shang to execute her once her secret is revealed, despite her saving everyone, and close to the film's conclusion pompously scoffs to Shang that Mulan would never be worth anything because she's a woman. At the end of the film, as the Emperor praises Mulan for defeating Shan-Yu and saving China, he tells Chi-Fu to arrange Mulan for membership in his council. Still believing that Mulan isn't worth anything because she is a woman, Chi-Fu attempts to dissuade him from doing so by claiming that there are no more available seats in the council, but this backfires when the Emperor tells Mulan she can have Chi-Fu's job, causing him to faint. He does not appear in Mulan II, but it is shown that someone strikingly similar to Chi-Fu is a royal adviser to Lord Qin of Qigong. He was voiced by James Hong. In the 2020 live-action remake, he's replaced by The Chancellor (portrayed by Nelson Lee). In contrast to Chi-Fu, the Chancellor has a smaller role in the film and does not interact with Mulan. He is eventually replaced by the witch Xianniang, who is able to trick the Emperor into dismissing his guards and walking into a trap by falsely claiming that Bori Khan will leave if the Emperor defeats him in single combat. Daughters of the Emperor of China The Emperor of China's three children, Ting-Ting, Mei, and Su, are princesses who first appear in Mulan II. He sends them into the carriage to complete the mission which is to marry the Princes of Qui Gong hiding their pretty faces with paper fans. When in the carriage, these princesses begin to panic as Mushu causes it to slide down by banging his head on the wheel. Ting-Ting Ting-Ting is the eldest daughter of the Emperor of China. Her color is indigo and she is taller than both of her sisters. After Mushu has caused the carriage to slide down, she forces her younger sisters out and tries to escape, but her foot is stuck only to be saved by Ling and the carriage breaks afterward. When she hears his jokes, she thinks they are funny but she tries not to laugh, as she has an embarrassing snorting laugh. However, when the firecrackers lit by the fireflies hit him, she laughs, which causes her to snort like a pig, which Ling thought was cute. Ting-Ting appears as mature and level-headed but is actually carefree in her heart. Her speaking voice is provided by Canadian award-winning actress Sandra Oh and her singing voice is provided by Judy Kuhn. She is Crown Princess of China and one day to be Her Majesty The Empress of China. Mei Mei is the middle daughter of the Emperor of China. Her color is pink and she is in between her sisters in height. She likes to get along with Yao because she thinks he is good-looking and gentle at heart. She is convinced by Mulan that her duty is to her heart and she knows that it is true. Frustrated by her older sister, she drops her fan to get in the tent and writes, "And so, my dear father, I cannot complete this mission. I have come to realize that my duty is to my heart." When Yao has won a wrestling fight, he chooses the stuffed panda bear and he shares it with her. Considered a slight damsel-in-distress, she has been kidnapped by the enemies of China when the heroes have been knocked down during their fight but saved by her friends. Mei is passionate, brave and caring. Her speaking voice is provided by Lucy Liu and her singing voice is provided by Beth Blankenship. Su Su is the youngest daughter of the Emperor of China. Her color is orange and she is shorter than both of her sisters. Her favorite thing to do is gathering food from the trees and she likes to spend time with Chien-Po who likes food also. When the carriage is damaged and the fruit floats in the water, she picks them up again and she gets saved by him too. She is bright, childish and cheerful. Her speaking voice is provided by Lauren Tom and her singing voice is provided by Mandy Gonzalez. Others The Matchmaker This character is an impatient and harsh woman, who obnoxiously judges potential brides. After the musical number called "Honor To Us All," she opens the doors, calls Mulan's name and takes her inside. She distastefully judges Mulan, calling her too skinny, and asks her to pour the tea as the second part of the test. Cri-Kee, who attempts to escape, ends up in the Matchmaker's cup of tea, and when Mulan tries to take the cup back, The Matchmaker falls on the floor where Cri-Kee gets into the clothing and when she gets up to tell Mulan what happened, she notices that Cri-Kee is in her clothing, causing her to crash into a stove, lighting her backside on burning embers; Mulan tries to extinguish with a paper fan, but the hot embers turn into fire, which Mulan manages to extinguish by pouring the tea on her. Blaming Mulan for the troubles, she publicly humiliates her and says that she will never bring any honor to her family being a wife. She also called Mulan a disgrace when the Matchmaker was the real disgrace. Grandmother Fa noticed her as a little stinker. The second film reveals that she's "smug and snooty," as accused by Ling, which causes her to throw a pot onto his head as she flings out the masculine trio. She is voiced by Miriam Margolyes in the first film and April Winchell in the second film. She appears in the 2020 live-action remake and portrayed by Cheng Pei-pei. Sha-Ron Sha-Ron is a very excited little girl who appears in Mulan II. She first visits Fa Li and says that she wants to see Mulan, who's practicing kung-fu with a rake. Then as she goes outside and drops the buckets down, she and all of the other excited daughters of the villagers meet her and get trained on how to fight enemies as so during the "Lesson Number One" musical number. Then as General Shang arrives, she takes his helmet with more excitement and runs home. She is voiced by Jillian Henry. Lord Qin and Prince Jeeki Lord Qin is the priest of Qigong, first appearing in Mulan II. When Mulan is about to complete the mission, he allows her to marry his son Prince Jeeki who likes playing with the Chinese finger trap. As Lord Qin engages Mulan and his son, their wedding is interrupted and he makes Shang go away until the Golden Dragon of Unity begins to talk with Mushu's voice. He timidly allows Mulan and Shang to marry each other and then begins to play with the fingertrap Jeeki used to play with. Lord Qin is voiced by Keone Young and Prince Jeeki is voiced by Rob Paulsen. References Szany, Wendy Lee (February 27, 2020). "'Mulan': The Biggest Changes from the Animated Version in Disney's Live-Action Remake". Collider. Retrieved February 27, 2020. Questions about Mulanâs Legend and History, Answered From the "Drawn to Animation" show in the Animation Building in Hollywood Pictures Backlot at Disney California Adventure Park. An animator shows Mushu's development, from a sketched idea to the finished product. According to behind-the-scenes clips on the Mulan DVD "Mushu Character History". Disney Archives. hypebae.com/2019/7/mulan-disney-live-action-remake-movie-2020-mushu-replaced-by-phoenix. Missing or empty |title= (help) vte Disney's Mulan Films Animation Mulan (1998)Mulan II (2004) Live-action Mulan (2020) Mulan Logo Black.svg Characters Mulan Musicals Mulan Jr. Video games Disney's MulanDisney's Animated Storybook: Mulan Music Soundtrack"Honor to Us All""Reflection""I'll Make a Man Out of You""A Girl Worth Fighting For""True to Your Heart""Written in Stone""Keep 'Em Guessing""Loyal Brave True" Category Category Categories: Mulan (franchise)Disney animated charactersFictional Han dynasty peopleKingdom Hearts charactersLists of Disney animated film charactersLists of fictional Chinese people Navigation menu Not logged in Talk Contributions Create account Log in ArticleTalk ReadEditView history Search Search Wikipedia Main page Contents Current events Random article About Wikipedia Contact us Donate Contribute Help Learn to edit Community portal Recent changes Upload file Tools What links here Related changes Special pages Permanent link Page information Cite this page Wikidata item Print/export Download as PDF Printable version Languages Add links This page was last edited on 4 August 2021, at 22:29 (UTC). 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Post by Freddie on Aug 6, 2021 22:31:14 GMT 1
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Junior Woodchucks
The Junior Woodchucks "World Junior Woodchucks" symbol. Other Names World Junior Woodchucks WJW
Background Foundation At some point between 1821 and 1902 Founder Clinton Coot Precursors The Guardians of the Lost Library The Woodchuck Militia Rivals The Chickadees Patrol Organization Purpose Scout organization. Behind the scenes Date of first appearance February of 1951 In Operation St. Bernard The Junior Woodchucks, or World Junior Woodchucks, are a scouting organization.
Contents[show] DescriptionEdit The Junior Woodchucks, created in Duckburg by Clinton Coot in the 19th century, are a scouting organization devoted to preserving nature and culture. It has branches all over the world, all having copies of the famed Junior Woodchuck Guidebook, a book containing a nearly-absolute amount of knowledge, ranging from basic to the incredibly obscure (the book has several glossaries of various extra-terrestrial languages).
The Junior Woodchucks are generally a boys-only organization (with the Chickadees Patrol as their female counterpart), although exceptions can occasionally be made, which is most famously the case for Webby Vanderquack. Major members are called "Senior Woodchucks", and, though, again, this rule is not unbreakable, one can usually only become a Senior Woodchucks after having been a Junior Woodchuck as a child.
A constant across universes, the Woodchucks also exist in the Donaldless Continuum and the 2017 Continuum.
List of known Junior WoodchucksEdit Huey, Dewey and Louie Duck Webby Vanderquack Doofus Drake Launchpad McQuack Donald Duck (honorary member) Philodemus Gentlefogg Alvin Betty Bombolotto Chips Chuck Cindy Lapo Lardello Litzy Mitzi Davey Safino Scarlet List of known former members Edit Taliaferro Osborne Fulton Gearloose ----------------------------------------------------------------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------------------------------------------------------------
NAMN GRAD --------------------------------------------------------------------------------------------------------------------------------- Genraler & Amiraler samt högt graderade befÀl
Knatte Anka General
Fnatte Anka General
Tjatte Anka General
Bill Svensson General
Bull Svensson General
Kevin Axelsson Generalmajor
Lotta Svensson Viceamiral
Maria Lilja Brigadgeneral
Lena Mellgren Generalmajor
Jonas BÀckström Viceamiral
Stig Finner Ăvergeneral
Glen Bergkvist Brigadgeneral
Loffe Lundberg P.A.N.G.P.A.M.P.
--------------------------------------------------------------------------------------------------------------------------------- Medlemmar med korprals grad NAMN PATRULL
morgan högdahl korpral
Buffelboll --------------------------------------------------------------------------------------------------------------------------------- Medlemmar med sergeants grad NAMN PATRULL
timmy porter
emilia holmgren 26366 --------------------------------------------------------------------------------------------------------------------------------- Medlemmar med fanjunkares ( sergeant majors ) grad NAMN PATRULL
--------------------------------------------------------------------------------------------------------------------------------- Gröngölingar med graden LĂJTNANT NAMN PATRULL
Martin Beckström 5999 Simon Granberg therese andersson noel cunningham kelli barnes debby winston 1596
Mitsou Kitano 4007 --------------------------------------------------------------------------------------------------------------------------------- Gröngölingar med graden KAPTEN NAMN PATRULL
John Andersson
mona lundberg
maria appelgren
vega daniels 5694
magnus larsson
Kieth H JOrgenson
Mia Davis
Brad Sterling
Felix Daniels
Felix Berg --------------------------------------------------------------------------------------------------------------------------------- Gröngölingar med graden MAJOR NAMN PATRULL
veronica daniels
matt willis
james overman
chris hickums
--------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------- Gröngölingar med graden ĂVERSTE
NAMN PATRULL / POSITION
freddie lindkvist 26319
sara davies
jeanette horton
harriet austin
candice beck
Daniel Hofverberg Administratör Dubbningshemsidans Forum
Torbjörn Larsson
Torbjörn Larsson --------------------------------------------------------------------------------------------------------------------------------- Officerare med Brigadgenerals grad
Helen RĂ„dman
Daniel Olsson
Johan Kalrsson-Löfgren
---------------------------------------------------------------------------------------------------------------------------------
Officerare med Generalmajors grad
Karl Fury
Bengt Andersson
lena hellström
shane russel
johan ström
Karl Engelsson
Stellan Sandborg
Ingrid Nilsen
Maria Fernandez --------------------------------------------------------------------------------------------------------------------------------- Officerare med Generallöjtnant grad
Sam Young
Frank Whitmore
Jessica Daneils
Esa Milonainen Finlands 899 Trupp --------------------------------------------------------------------------------------------------------------------------------- 4 StjÀrniga Generaler
--------------------------------------------------------------------------------------------------------------------------------- 5 StjÀrniga Generaler
GRAD NAMN PATRULL
chriss broggs
martin karlsson
johan svensson
Joseph M. Martin
--------------------------------------------------------------------------------------------------------------------------------- Officerare med Stormoguls grad NAMN PATRULL
Bert GĂ„s
Filodemus Fimmelsven Ankeborg --------------------------------------------------------------------------------------------------------------------------------- NAMN GRAD Loffe Lundberg P.A.N.G.P.A.M.P.
Frans Hurtig Regionsmogul
Margareta Lundgren Regionsmogul
Göran Norrman Regionsmogul
Yvonne Andersson Regionsmogul - vÀrmland
Sven-Ivar Larsson Regionsmogul - hÀlsingland
Erik Hagelberg Regionsmogul
Gustav MÄnström Regionsmogul - vÀstmanland
Ole Truedson Regionsmogul - Norge
Bert stormogul
stormogul
Felix FĂ€ltmarskalk
Fox FĂ€ltmarskalk
-----------------------------------------------------------------------------------------------------------------------------------------------------
NAME RANK Robert Mardini Director-General of the International Committee of the Red Cross (ICRC).
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Post by Freddie on Aug 7, 2021 8:26:07 GMT 1
đ The Global Network đ
Star Trek Databas Sök...
BefÀlsgrader och gradbeteckningar Bajors befÀlsgrader och gradbeteckningar Cardassiska unionens befÀlsgrader och gradbeteckningar Ferengialliansens befÀlsgrader och gradbeteckningar Grader i stjÀrnflottan Klingonimperiets befÀlsgrader och gradbeteckningar Romulanska stjÀrnimperiets befÀlsgrader och gradbeteckningar StjÀrnflottans befÀlsgrader och gradbeteckningar StjÀrnflottans uniformer Uniformer (utom StjÀrnflottan) Vulcans befÀlsgrader och gradbeteckningar StjÀrnflottans befÀlsgrader och gradbeteckningar I StjÀrnflottan angavs hierarkin med befÀlsgrader och gradbeteckningar utgÄende frÄn dem som anvÀnds inom den amerikanska flottan.
I originalserien (TOS-eran) och Star Trek: The Motion Picture angavs rangen genom streck ytterst pÄ tröjÀrmen. I senare filmer som baserade sig pÄ originalserien angavs rangen genom streck eller annan ornamentering pÄ en axelklaff och ytterst pÄ vÀnstra Àrmen. I TV-serierna som utspelade sig under TNG-eran har rangen angetts med olika antal fyllda eller ofyllda cirklar ("pips") pÄ kragen.
En del publicerad Star Trek-litteratur har ocksÄ anvÀnt sig av ytterligare grader som inte setts eller omnÀmnts i visade Star Trek-serier eller filmer (nedan markerade med ej kanon). Graden flaggamiral kunde bara utdelas till en flaggofficer Ät gÄngen, och kunde endast beviljas genom sÀrskilt mandat frÄn FederationsrÄdet. Det har antagits att försvarsstabschefen (ordföranden i Joint Chiefs of Staff) per definition var den ende som kunde erhÄlla graden flaggamiral. Storamiral har ibland förekommit bland StjÀrnflottans överbefÀlhavare under TOS-eran. (Se Àven Försvarsstaben och StjÀrnflottans kommando under Federationens organisation)
StjĂ€rnflottans ĂB GrAdm Federationens försvarsstab "Bill" (2293)
Krigsmaktens överbefÀlhavare, tillika statsöverhuvud i Federationen, var presidenten. Presidenten förde det yttersta befÀlet över militÀrstyrkorna, dÀr StjÀrnflottan utgjorde den klart största försvarsgrenen. Presidenten var Àven ordförande i FederationsrÄdet.
Originalserien (i filmerna)
StjÀrnflottans officerare bar gradbeteckningarna pÄ uniformens axelklaff och ytterst pÄ vÀnstra Àrmen (se nedan). Under TOS-eran bars inga insignier som angav avdelning. I stÀllet markerades avdelningen genom fÀrgen pÄ axelklaffen eller kragen. StjÀrnflottans emblem satt pÄ det vÀnstra bröstet.
Flaggofficersgrader
Flaggamiral(1)
Storamiral
Amiral av flottan
Amiral
Viceamiral
Konteramiral
Flottiljamiral
(Flag Admiral)
(Grand Admiral)
(Fleet Admiral)
(Admiral)
(Vice Admiral)
(Rear Admiral)
(Commodore)
Ăvriga officersgrader
Kommendör av 1:a graden
Kommendör
Kommendörkapten
Ărlogskapten
Kapten
Löjtnant
FĂ€nrik
(Fleet Captain)
(Captain)
(Commander)
(Lieutenant Commander)
(Lieutenant)
(Lieutenant Junior Grade)
(Ensign)
Inskriven personal
Flottiljförvaltare
Förvaltare
Flaggkonstapel
1:e Konstapel
Sergeant
Menig
(Master Chief Petty Officer)
(Senior Chief Petty Officer)
(Chief Petty Officer)
(Petty Officer 1st Class)
(Petty Officer 2nd Class)
(Crewman)
Kadetter (TOS)
Kadett i flottan
Kadett under utbildning
Rekryt
(Midshipman)
(Junior Cadet)
(Trainee)
TNG, DS9, VOY
Alla Star Trek-serier och filmer som utspelade sig under 2300-talet anvÀnde en konsekvent uppsÀttning gradbeteckningar för officerare: en serie fyllda förgyllda cirklar ("gold pips") eller ofyllda förgyllda cirklar ("gold outlined pips") som bars pÄ officerens högra krage. Efter första sÀsongen av TNG anvÀndes ocksÄ ett konsekvent schema för amiralsgrader: en serie förgyllda cirklar inuti en svart rektangel med guldrand och burna pÄ bÀgge kragarna.
StjÀrnflottans emblem - som ocksÄ fungerade som kombricka - satt pÄ höger bröst.
Flaggofficersgrader
Flaggamiral(1)
Amiral av flottan
Amiral
Viceamiral
Konteramiral
Flottiljamiral
(Flag Admiral)
(Fleet Admiral)
(Admiral)
(Vice Admiral)
(Rear Admiral)
(Commodore)
Ăvriga officersgrader
Kommendör av 1:a graden
Kommendör
Kommendörkapten
Ărlogskapten
Kapten
Löjtnant
FĂ€nrik
(Fleet Captain)
(Captain)
(Commander)
(Lieutenant Commander)
(Lieutenant)
(Lieutenant Junior Grade)
(Ensign)
Inskriven personal
Flottiljförvaltare
Förvaltare
Flaggkonstapel
1:e Konstapel
Sergeant
Korpral
Menig
(Master Chief Petty Officer)
(Senior Chief Petty Officer)
(Chief Petty Officer)
(Petty Officer 1st Class)
(Petty Officer 2nd Class)
(Petty Officer 3rd Class)
(Crewman)
Kadetter
FjÀrdeÄrskadett
TredjeÄrskadett
AndraÄrskadett
FörstaÄrskadett
Rekryt
(Fourth-year Cadet)
(Third-year Cadet)
(Second-year Cadet)
(First-year Cadet)
(Trainee)
Enterprise
I TV-serien Star Trek: Enterprise som tidsmÀssigt föregÄr originalserien, fanns inga karaktÀrer som hade befÀlsgraderna örlogskapten och löjtnant. T'Pol hade graden kommendörlöjtnant, vilket inom den vulcanska flottan var nÀrmast under kommendörkapten. Den högst rankade amiral som syntes i serien var en viceamiral (3-stjÀrnig).
Flaggofficersgrader
Amiral av flottan
Amiral
Viceamiral
Konteramiral
Flottiljamiral
(Fleet Admiral)
(Admiral)
(Vice Admiral)
(Rear Admiral)
(Commodore)
Ăvriga officersgrader
Kommendör
Kommendörkapten
Kommendörlöjtnant(2)
Ărlogskapten
Kapten
Löjtnant
FĂ€nrik
(Captain)
(Commander)
(Subcommander)
(Lieutenant Commander)
(Lieutenant)
(Lieutenant Junior Grade)
(Ensign)
Inskriven personal
1:e Konstapel
Sergeant
Korpral
Menig
(Petty Officer 1st Class)
(Petty Officer 2nd Class)
(Petty Officer 3rd Class)
(Crewman)
Kadetter
FjÀrdeÄrsrekryt
TredjeÄrsrekryt
AndraÄrsrekryt
FörstaÄrsrekryt
(Fourth-year Recruit)
(Third-year Recruit)
(Second-year Recruit)
(First-year Recruit)
Se Àven StjÀrnflottans uniformer.
(1) = NÀrmaste svenska motsvarighet Àr riksamiral som anvÀndes under Sveriges stormaktstid
(2) = Vulcansk officersgrad
Anm. Motsvarigheterna mellan amerikanska marinens grader och de svenska graderna gÀller enligt 2009 Ärs svenska befÀlsordning för marinen (Referens: MilitÀra tjÀnstegrader i Sverige/Storbritannien/USA frÄn och med 2009)
Författare: Fleetadmiral Ordlista Ordförklaringar Teckenförklaring SeriernaAvsnittFilmerKaraktÀrerArterSkeppStationerAstronomiTeknikVapenUtrustningLitteraturAktiviteterKalenderMultimediaPersonerSpelTemanTriviaOm sidanForum
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Post by Freddie on Aug 7, 2021 10:03:55 GMT 1
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You are now experiencing FandomDesktop, the new look and feel for Fandom! Memory Alpha Memory Alpha EXPLORE PORTALS 22ND & 23RD CENTURY 24TH CENTURY MEMORY ALPHA FANDOM GAMES MOVIES TV VIDEO WIKIS START A WIKI
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in: Romulan agencies, Intelligence agencies English Tal Shiar VIEW SOURCE Tal Shiar
Founded: Prior to 2369 Location: Romulus Affiliation: Romulan Star Empire Romulan Free State Members: Tal Shiar personnel Mission: Espionage Status: Active (2399) The Tal Shiar was a Romulan intelligence agency, described by the Federation as the Romulan secret police. They were a ruthless and efficient organization, whose purpose was to ensure loyalty; to defy them is to invite imprisonment, forced disappearance, or death. It was comparable to the Cardassian Obsidian Order and Section 31. (TNG: "Face of the Enemy"; DS9: "Inquisition", "The Die is Cast"; PIC: "Maps and Legends") A Tal Shiar myth claimed that the organization was merely a mask worn by a far older cabal called the Zhat Vash. (PIC: "Maps and Legends")
Koval, the Tal Shiar chairman in 2375
Vreenak, the vice-chairman of the Tal Shiar in 2374
Major Rakal, a Federation impostor in 2369
Contents 1 Organization 2 History 3 Assessment 4 Members 5 Appendices 5.1 Background information 5.2 Apocrypha 5.3 External links Tracker Honest Game Trailers | Mario Golf Organization It was common practice for the chairman of the Tal Shiar to be a member of the Continuing Committee. This was initially not the case for Chairman Koval, who was kept off the Committee, as he had often displayed anti-Federation sentiment and was opposed to the Federation Alliance against the Dominion. (DS9: "Inter Arma Enim Silent Leges")
Senator Vreenak was the vice-chairman of the Tal Shiar during the 2370s, up until his untimely death in 2374. (DS9: "In the Pale Moonlight")
The Tal Shiar reported only to the highest levels of the Romulan government, and even so they undertook many missions without the direct knowledge of the Romulan Senate, conducting operations with virtual impunity throughout the Empire. Their authority superseded that of most Romulan military commanders, resulting in a mutual distrust and hatred between the two organizations. The Tal Shiar operated their own fleet, often to their own aims. (TNG: "Face of the Enemy"; DS9: "The Die is Cast")
History At some point prior to 2369, the father of Commander Toreth, an old man and devoted citizen, was dragged from his home and arrested in the middle of the night by the Tal Shiar for being an idealist and speaking his mind about the Empire. He was never to be heard from again. (TNG: "Face of the Enemy")
In 2369, the Romulan underground movement forced Counselor Deanna Troi of the USS Enterprise-D to pose as Major Rakal of the Tal Shiar in order to facilitate the defection of Vice-Proconsul M'ret and his aides to the Federation. The real Major Rakal was killed prior to the operation. (TNG: "Face of the Enemy")
In 2371, the Tal Shiar formed a secret coalition with the Cardassian Obsidian Order, to carry out a preemptive strike against the Founders' homeworld in the Dominion. As part of this operation, they carried out the assassinations of several former Obsidian Order operatives, including (unsuccessfully) Elim Garak. However, the Tal Shiar itself had been infiltrated by the Founders, and their combined fleet of twenty ships was ambushed and annihilated at the Battle of the Omarion Nebula. (DS9: "Improbable Cause", "The Die is Cast")
Unlike the Obsidian Order, the Tal Shiar was able to be rebuilt after the attack on the Founders' homeworld. In 2374, operatives of the Romulan Military hijacked the prototype starship USS Prometheus and attempted to bring it to the Star Empire. They were supposed to bring it to the Military but received orders during the operation to deliver it to the Tal Shiar's fleet instead. (VOY: "Message in a Bottle")
In late 2374, the Tal Shiar investigated the destruction of Senator Vreenak's shuttle. Their preliminary report pointed towards Dominion sabotage. (DS9: "In the Pale Moonlight")
The chairman of the Tal Shiar during the Dominion War, Koval, was in fact a Federation collaborator who was planted in preparation for feared hostilities following the end of the war. Following covert maneuvering orchestrated by Section 31, Koval became a member of the Continuing Committee from which he had been previously excluded. (DS9: "Inter Arma Enim Silent Leges")
In 2375, the Tal Shiar was responsible for the security arrangements of the Romulan Conference. (DS9: "Inter Arma Enim Silent Leges")
After the supernova of the Romulan sun in 2387 and the creation of the Romulan Free State, the Tal Shiar/Zhat Vash had agents operating on Earth and at the Romulan Reclamation Site. In 2399, these agents carried out multiple attacks on retired Starfleet admiral Jean-Luc Picard on Earth before a fleet of warbirds nearly attacked the Federation protectorate world of Coppelius. (PIC: "Remembrance", "Maps and Legends", "The End is the Beginning", "Broken Pieces", "Et in Arcadia Ego, Part 2")
Assessment While the Dominion considered the Tal Shiar a ruthless and efficient organization, and a definite threat, Obsidian Order head Enabran Tain always used to say that they were sloppy. Indeed according to Odo, not even the Tal Shiar could compete with the Obsidian Order when it came to intelligence gathering and covert operations. (DS9: "The Wire", "The Die is Cast", "Improbable Cause")
Commander Konsab of the Romulan Intelligence Academy had strong opinions on the difference between the Romulan military and the Tal Shiar. He believed that in order to function, military officers have to trust each other. The Tal Shiar, on the other hand, trusted no one. They expected deception, and so they always found it. (TNG: "Face of the Enemy")
Members See: Tal Shiar personnel Appendices Background information The Tal Shiar was first mentioned in the form of the Federation impostor Major Rakal in the Star Trek: The Next Generation episode "Face of the Enemy". "Face of the Enemy" writer Naren Shankar named the organization as a homage to the tal-shaya, a Vulcan martial arts technique from TOS: "Journey to Babel". (Star Trek: The Next Generation Companion (2nd ed., p. 234))
The Tal Shiar insignia was designed by Ricardo Delgado. (Star Trek Sticker Book, pg. 18)
In a line in the script but not the final version of the Star Trek: Deep Space Nine second season episode "The Wire", Benjamin Sisko mentioned Stolpan, a Romulan friend of his, being arrested by the Tal Shiar and taken to their headquarters. [1]
Apocrypha In Star Trek: Countdown, in 2387 the Tal Shiar had been experimenting with Borg nanoprobe technology, and chose the miner Narada as a test-bed for the system â explaining how Nero's "simple mining vessel" could become the all-but-invincible force seen in Star Trek.
In The Way of D'era, the Tal Shiar has a military counterpart, the Tal Diann. The Tal Diann was set up by the Romulan Navy to keep tabs on both the Tal Shiar and several fleets directed by Senators, reporting the former's actions to Star Command, and the latter's to the Praetor.
In Star Trek Online, set in the year 2409, the Tal Shiar are the main rivals of Empress Sela for control of the dying Romulan Empire, which has become engulfed by internal conflict since the destruction of Romulus in 2387. The Tal Shiar have aligned with the Iconians against the Federation, the Klingon Empire, and the dissident colony of "New Romulus", seeing the Iconians as their best bet of regaining their former glory. In the feature episode series "Cloaked Intentions", players from both the Federation and the Klingon Empire join the Reman resistance against the Tal Shiar and their commander, Colonel Hakeev, culminating in a showdown at a secret Romulan base that incorporates active Iconian gateways. In STO's expansion pack, Legacy of Romulus, the Tal Shiar is the principal antagonist of the Romulan Republic's story line, which ends with the five missions of "Cloaked Intentions".
External links Tal Shiar at Memory Beta, the wiki for licensed Star Trek works Compliance Division at Memory Beta, the wiki for licensed Star Trek works Office of Homeland Peace at Memory Beta, the wiki for licensed Star Trek works Office of Internal Security at Memory Beta, the wiki for licensed Star Trek works Praetorian at Memory Beta, the wiki for licensed Star Trek works Romulan Security at Memory Beta, the wiki for licensed Star Trek works Romulan State Security at Memory Beta, the wiki for licensed Star Trek works Tal Diann at Memory Beta, the wiki for licensed Star Trek works Tal Prai'ex at Memory Beta, the wiki for licensed Star Trek works Tal Shava at Memory Beta, the wiki for licensed Star Trek works Categories Languages Community content is available under CC-BY-NC unless otherwise noted. See Memory Alpha's Copyright information for full details.
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Post by Freddie on Aug 7, 2021 10:07:20 GMT 1
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You are now experiencing FandomDesktop, the new look and feel for Fandom! Memory Alpha Memory Alpha EXPLORE PORTALS 22ND & 23RD CENTURY 24TH CENTURY MEMORY ALPHA FANDOM GAMES MOVIES TV VIDEO WIKIS START A WIKI
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in: Cardassian agencies, Intelligence agencies English Obsidian Order VIEW SOURCE The Obsidian Order insignia "Everyone has reason to fear the Order." â Enabran Tain, 2370 ("The Wire") "I assure you, when it comes to the Obsidian Order, nothing is impossible." â Entek, unknown ("Second Skin") The Obsidian Order was the primary intelligence agency of the Cardassian Union. One of the most ruthless and efficient organizations in the quadrant, the Obsidian Order eclipsed even the Romulan Tal Shiar in intelligence gathering and covert operations. Almost all Cardassians lived in fear of the Obsidian Order, whose constant surveillance had led to the sudden eliminations of numerous "traitors". It was said that the Order was so efficient that a Cardassian citizen couldn't sit down to a meal without each dish being duly noted and recorded by the Order, down to its preparation and the exact measurement of each ingredient. Dr. Bashir wondered what happened to people who ate something that was "not in agreement" with the Order, and Odo noted that people had "disappeared" for less. The fear of the Order was not an idle threat; Bashir was shocked to find out the Obsidian Order knew what type of tea he drank. (DS9: "The Wire", "Inquisition")
Contents 1 History 2 Personnel 3 Appendices 3.1 Background information 3.2 Appearances 3.3 Additional references 3.4 Apocrypha 3.5 External link Tracker History The Obsidian Order was formed in the 19th century, under the theoretical authority of the civilian Detapa Council. However, in practice both the Council and the Central Command had no control of the Obsidian Order. The Obsidian Order was responsible for matters of security and espionage, and was therefore forbidden from interfering in military operations. The Obsidian Order and the Central Command frequently came in conflict with each other, particularly since members of the Cardassian military were not immune to Obsidian Order inquiries. The only restriction that the Order had was that it was explicitly forbidden to possess military equipment of any kind. (DS9: "Defiant")
The organization of the Obsidian Order was separated into semi-autonomous cells, which were insulated from each other so that the capture of any particular operative has a limited ability to compromise the organization. (DS9: "When It Rains...") Certain agents of the Order were also equipped with cranial implants so that they could better resist torture. (DS9: "The Wire") They also developed a substance called promazine, which its operatives used in case of capture. (DS9: "Covenant") The Order placed surveillance devices in the homes of all Cardassians. However, the devices in the homes of members of the Central Command could be turned off at their occupants' request. (DS9: "Second Skin")
In 2371, the Obsidian Order was responsible for the abduction and surgical alteration of Kira Nerys in an operation to expose Legate Tekeny Ghemor as a sympathizer to the Cardassian dissident movement. (DS9: "Second Skin") The Order also sabotaged the USS Defiant's attempt to vaporize a silithium-laden comet headed for the Bajoran wormhole, hoping to undermine the peace treaty between Cardassia and Bajor. (DS9: "Destiny")
Also that year, the Obsidian Order was engaged in a major operation to mount a joint attack with the Tal Shiar on the Founders' homeworld. Masterminded by former Order head Enabran Tain, and in blatant violation of the non-military restriction, the Order had assembled a fleet of warships in the Orias system, consisting of an advanced version of the standard Galor-class starship, the Keldon-class, without the knowledge of the Central Command, and thereby de facto becoming an illegal military organization. (DS9: "Defiant", "Improbable Cause") The attack, however failed due to a Changeling infiltrator, and the entire fleet was destroyed in an ambush by the Jem'Hadar. This failure destroyed the capabilities of the Obsidian Order, effectively causing it to cease to exist and ending its short-lived existence as a military organization. (DS9: "The Die is Cast")
See: Battle of the Omarion Nebula With the looming threat of the Dominion, and without the Order's tight control over popular dissent, a civilian uprising overthrew the Central Command in 2372, reinstating the authority of the civilian Detapa Council. (DS9: "The Way of the Warrior") After the Cardassian Union joined the Dominion, the Obsidian Order's role was assumed by Dominion security in the form of the Cardassian Intelligence Bureau, who by all accounts was just as efficient as the Order. (DS9: "Rocks and Shoals", "In the Pale Moonlight")
Personnel See Obsidian Order personnel Cardassian Orders First Order âą Second Order âą Third Order âą Fourth Order âą Fifth Order âą Sixth Order âą Seventh Order âą Eighth Order âą Ninth Order âą Eleventh Order âą Twelfth Order âą Obsidian Order Appendices Background information The organization known as the Obsidian Order was originally to have been called "the Gray Order", though Robert Hewitt Wolfe changed it after noticing that the governing body of a specific alien species in Babylon 5 was named the Gray Council. He later remembered, "I thought, 'Damn!,' and then I made up a huge list of different kinds of metals, gems, and colours, and finally came up with obsidian, which I actually like better than grey!" (Star Trek: Deep Space Nine Companion (p. 142))
Regarding the portrayal of the Obsidian Order in "Defiant", Ronald D. Moore remarked, "It was relatively late in the creative process that we came up with the mysterious buildup of the Obsidian Order." (Captains' Logs Supplemental - The Unauthorized Guide to the New Trek Voyages, p. 87)
Appearances This list contains 7 items (show all) DS9: (7) Additional references This list contains 11 items (show all) DS9: (11) Apocrypha The non-canon novel A Stitch in Time provides extensive detail about Garak's recruitment into the Obsidian Order and several of his missions. As a further example of the friction that existed between the Order and the Central Command, it is revealed that Garak was exiled to Deep Space 9 after he was caught having an affair with the wife of a prominent military officer.
External link Obsidian Order at Memory Beta, the wiki for licensed Star Trek works Categories Languages Community content is available under CC-BY-NC unless otherwise noted. See Memory Alpha's Copyright information for full details.
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Post by Freddie on Aug 7, 2021 16:41:56 GMT 1
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You are now experiencing FandomDesktop, the new look and feel for Fandom! Memory Alpha Memory Alpha EXPLORE PORTALS 22ND & 23RD CENTURY 24TH CENTURY MEMORY ALPHA FANDOM GAMES MOVIES TV VIDEO WIKIS START A WIKI
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in: Federation starship classes English Miranda class VIEW SOURCE Miranda class
Forward Owner: United Federation of Planets Operator: Starfleet Type: Science vessel, supply ship Active: 23rd century - 24th century Decks: 4+ Crew complement: Approx. 26-35 (24th century) Armament: Phasers, photon torpedoes Defenses: Deflector shields
Port view
Aft view The Miranda-class starship was a type of Federation starship operated by Starfleet during the 23rd and the 24th century.
Contents 1 History 2 Technical data 2.1 Physical arrangement 2.1.1 Configurations 2.2 Tactical systems 3 Interior design 3.1 Main bridge 3.2 Corridors 3.3 Main engineering 3.4 Transporter room 3.5 Shuttlebay 3.6 Crew quarters 4 Ships commissioned 5 Appendices 5.1 Appearances 5.2 Background information 5.2.1 Name 5.2.2 Specifications 5.2.3 Studio model 5.2.4 Technical Manual 5.3 Apocrypha 5.3.1 Apocryphal appearances 5.4 External link Tracker Honest Game Trailers | Zombies Ate My Neighbors and Ghoul Patrol X dslogo History The Miranda-class had entered Starfleet service by the 2260s. One such starship, the USS Reliant, was in service by 2267 when it was repaired at Starbase 11. (TOS: "Court Martial")
Several Miranda-class starships were in service during the mid-2280s. (Star Trek II: The Wrath of Khan; Star Trek IV: The Voyage Home)
Construction of the Miranda-class continued well into the 24th century. One starship, the USS Brattain, was constructed by the Yoyodyne Division and launched on stardate 22519.5 at the 40 Eridani A Starfleet Construction Yards. (TNG: "Night Terrors", dedication plaque)
Traditionally, this stardate is associated with the year 2345. The Miranda-class was present in several major Federation engagements against the Borg, including the Battle of Wolf 359 and the Battle of Sector 001. (DS9: "Emissary"; Star Trek: First Contact)
Starships of the Miranda-class were also present in numerous Dominion War battles, where they often served as escorts. Many ships of the class saw action during Operation Return, the First and Second Battles of Chin'toka, and the Battle of Cardassia. (DS9: "Sacrifice of Angels", "Tears of the Prophets", "The Changing Face of Evil", "What You Leave Behind")
The Miranda-class was still in Starfleet service by 2378. (VOY: "Endgame")
Technical data The mission profile of the Miranda-class varied from performing various scientific roles to conducting patrol duties. (Star Trek II: The Wrath of Khan, Star Trek IV: The Voyage Home; TNG: "Night Terrors") By the latter half of the 24th century, one modified ship of this class, the USS Lantree, was also designated as a Class 6 Federation supply ship. (TNG: "Unnatural Selection")
By the 24th century, Miranda-class starships operated with a crew complement of 26 to 35 personnel. (TNG: "Unnatural Selection", "Night Terrors")
Physical arrangement
The master systems display schematics
The configuration of the Miranda-class shared a similar design lineage and features with the refit Constitution-class implemented in the early 2270s. (Star Trek: The Motion Picture) The design also closely resembled the Soyuz-class starships that were also in service around the same time. (TNG: "Cause and Effect")
The Miranda-class was composed of a single primary hull, consisting of a saucer that was similar to that of the Constitution-class; however, the bridge module, positioned on top in the center, was shaped differently than the Constitution-class module.
Mounted on the underside of the primary hull were two nacelle pylons connected to the warp nacelles. (Star Trek II: The Wrath of Khan, etc.)
Although the nacelles were visually identical to the nacelles used on Constitution-class, the tops of the nacelles were mounted to the pylons. On the Constitution-class, the pylons were mounted to the bottom of the nacelles.
Forward docking port
Design features of the primary hull included a docking port located on the forward section of the ship; the aft section included two shuttlebays, separated by the vessel's impulse engines. These shuttlebays were visually numbered; "1" being on the rear-port side, and "2" on the rear-starboard side. (Star Trek II: The Wrath of Khan; DS9: "The Way of the Warrior", etc.)
Configurations There were five different known hull configurations utilized with the Miranda-class during its time in service.
The predominant Miranda-class design included a structure immediately above the aft primary hull, as a dorsal extension of the ventral nacelle pylons. This structure was equipped with a weapons pod, containing torpedo launchers and phaser banks. (Star Trek II: The Wrath of Khan, et al.) Some configurations lacked this structure, and in other cases, included two large sensor pods affixed on the port and starboard sides of the primary hull. In other configurations, there was a single pod module. (TNG: "Unnatural Selection"; DS9: "Emissary", "Favor the Bold")
By late 2373, Miranda-class ships using the predominant design had undergone upgrades to their warp nacelles and in some cases to impulse engine systems. (DS9: "Sacrifice of Angels")
The new post-2373 Miranda-class ships came as a result of the transition from studio model to CGI models. The new design featured glowing nacelles in some cases as well as made the semi-circle at the front of the nacelle yellow. In addition, some of the CGI ships included an additional red impulse engine glow where the rear torpedo launcher had normally been located. USS Reliant, dorsal Configuration with "roll bar" structure Miranda class upgrade, dorsal aft Configuration with a "roll bar" impulse engine and upgraded nacelles USS Lantree Configuration without "roll bar" structure USS Saratoga aft, Emissary Configuration without "roll bar" structure with port and starboard sensor pods Miranda class Antares-type variant Configuration with a pod module Tactical systems Standard to all designs were six dual phaser banks located on the primary hull â three mounted to the top and three mounted on the bottom of the saucer. Also standard to all designs were two single phaser emitters mounted just beneath the impulse engines.
In those ships possessing the "roll bar," that superstructure contained two tubular phaser emitters on each side that could fire both forward and to the ship's flanks. There were also two forward and two aft photon torpedo launchers housed in a pod mounted in the center of the superstructure. (Star Trek II: The Wrath of Khan; Star Trek: First Contact)
While the two aft phasers were never seen used in any film or episode, they are visible on the model. [1] The configuration of the torpedo launcher cowling was somewhat similar in appearance to the cowling used for the torpedo launchers on Constitution-class vessels. USS Reliant, firing phasers Firing superstructure-mounted phasers USS Reliant, forward torpedo Firing forward torpedo USS Reliant, aft torpedo Aft torpedo By the 24th century, a number of modifications were made to the Miranda-class weapons systems. Some Miranda-class vessels, such as those of the "twin-pod" variant, included a phaser array mounted on the lower part of the ventral dome and photon torpedo launchers in the main part of the ship rather than in a pod on the "roll bar". (DS9: "Emissary")
In "Emissary", the captain of the Saratoga gave an order to "load torpedo bays" (which is also mentioned visually in the script), though the ship was never seen firing any torpedoes. The class 6 variant of this class featured class 3 defensive armaments. (TNG: "Unnatural Selection")
A majority of 24th century Miranda-class vessels of the "roll bar" variant, particularly during the Dominion War, were equipped with phaser arrays and photon torpedoes equivalent to those used on other ships of the era, while keeping the same weapon array placements as the 23rd century Miranda. (DS9: "Sacrifice of Angels", "What You Leave Behind"; VOY: "Endgame"; etc.)
USS Saratoga 2367 fore Firing ventral dome-mounted phaser bank USS Majestic, firing phasers Firing primary phaser bank USS Majestic, forward torpedo Forward torpedo Interior design Main bridge The design of Miranda-class bridge during the 23rd century shared a similar layout to contemporary vessels of that era.
Located on Deck 1 of the saucer section, the main bridge housed the command center of the Miranda-class. The design lineage of the main bridge was a fairly standard floor plan for a Federation starship. The ship's viewscreen was placed against the forward bulkhead, with side-by-side navigation and helm consoles. The captain's chair was directly aft of the aforementioned stations. Several variations existed in the layout of the surrounding stations.
At the rear and center of the USS Reliant's bridge was a single turbolift entryway. Flanking the turbolift along the rear of the bridge were two stations unique to the Miranda Class; they were the Master Situation Station on the starboard side, and the tactical station on the port side of the bridge. The starboard side of the bridge included the science station and the communications station. (Star Trek II: The Wrath of Khan) The bridge similarly found on board the USS Saratoga (NCC-1887) also had primary stations located along the perimeter of the bridge; however, the Saratoga's science station was located on the port side of the bridge, nearly parallel to the navigation station. (Star Trek IV: The Voyage Home)
The bridge of the Reliant was a redress of the USS Enterprise bridge, with a different color scheme and console arrangement. Because of this, some of the displays mistakenly had diagrams of a Constitution-class on them. The bridge of the Saratoga was a reuse of the design created for the bridge of the USS Grissom. USS Reliant bridge Main bridge, USS Reliant USS Reliant viewscreen Viewscreen, USS Reliant USS Saratoga bridge, TVH Main bridge, USS Saratoga (NCC-1887) By the 24th century, further reconfigurations were made to the layout of the bridge, including the separation of the navigation and helm station, which was replaced by the conn station (on the starboard side) and ops station (on the port side).
The bridge of the USS Lantree was relatively simplistic in design, containing little more than a large LCARS interface and star charts on the back of the bridge. (TNG: "Unnatural Selection") The bridge of the USS Saratoga (NCC-31911) had a much more complex layout, including two additional standing consoles located behind the conn and ops, parallel and slightly behind the captain's chair. The standing console on the port side of the ship contained the tactical station. Also located on the port side, in the foremost section of the bridge, was a turbolift. Along the aft of the bridge were several various access stations. (DS9: "Emissary")
Relatively similar to the bridge of the Saratoga, the bridge of the USS Brattain had large support braces surrounding the captain's chair to the sides and rear. In place of the two standing consoles of the Saratoga was a single engineering station, placed directly behind the captain's chair and directly in front of an engineering MSD interface. (TNG: "Night Terrors")
The bridge of the Lantree was a redress of the USS Enterprise-D's battle bridge, which was additionally rotated 180 degrees. As a result, the battle bridge viewscreen appeared at the rear of the bridge. The viewscreen was then covered to make it appear as a panel instead. Uss lantree bridge Main bridge, USS Lantree USS Saratoga bridge Main bridge, USS Saratoga (NCC-31911) Uss brattain bridge Main bridge, USS Brattain USS Saratoga viewscreen Viewscreen, USS Saratoga Corridors USS Reliant corridor USS Reliant corridor USS Saratoga corridor USS Saratoga (NCC-31911) corridor The numerous corridors that connected the various sections of the Miranda-class resembled those of contemporary designs. The corridors on board the USS Reliant resembled those of the refit Constitution-class. (Star Trek II: The Wrath of Khan) The outer corridors on board the USS Saratoga (NCC-31911) were heavily fortified with a system of support braces. (DS9: "Emissary") The brief shot of the Reliant's corridor was simply the use of the existing sets designed for the USS Enterprise. Main engineering
Main engineering, USS Reliant
Main engineering contained a vertical warp core, with multiple levels surrounding the core. (Star Trek II: The Wrath of Khan)
The brief shot of the Reliant's main engineering was simply the use of the existing sets designed for the USS Enterprise. Transporter room
Transporter room, USS Reliant
The staging area of the transporter room on board the Miranda-class possessed six transporter pads. Transporter control could be accessed through a console located on the bridge. (Star Trek II: The Wrath of Khan)
The brief shot of the Reliant's transporter room was simply the use of the existing sets designed for the USS Enterprise. Shuttlebay
Miranda-class shuttle bay interior
The Miranda-class featured two shuttlebays, located port and starboard of the ship's center. On some Miranda-class ships, such as the USS Saratoga, both of the shuttlebays held escape pods capable of transporting several personnel. (DS9: "Emissary") Crew quarters
Crew quarters, USS Saratoga (NCC-31911)
The crew quarters located on the outer rim of the ship contained several large picture windows, littered with numerous large support braces. (DS9: "Emissary") Ships commissioned Named USS Antares (NCC-9844) USS Brattain (NCC-21166) USS Lantree (NCC-1837) USS Majestic (NCC-31060) USS Nautilus (NCC-31910) USS Reliant (NCC-1864) USS Saratoga (NCC-1887) USS Saratoga (NCC-31911) USS ShirKahr (NCC-31905) USS Sitak (NCC-32591) USS Tian An Men (NCC-21382) USS Trial (NCC-1948) Unnamed Unnamed Miranda-class starships Appendices Appearances In addition to the episode-specific appearances below, the Miranda-class made several appearances as a desktop model in DS9: "The Nagus", "Battle Lines", "Dramatis Personae", "Duet", and "The Reckoning".
This list contains 28 items (show all) Star Trek films: (4) TNG: (4) DS9: (18) VOY: "Endgame" ST: "Ephraim and Dot" Background information Name The name Miranda-class was not mentioned in dialogue on-screen, but was devised by the art department of Star Trek: The Next Generation to refer to this design. The name was used on several pieces of on-screen signage referring to these vessels, and was also used by dedicated references such as the Star Trek Encyclopedia (1st ed., p. 32).
In the first draft script of Star Trek IV: The Voyage Home, this class of ship was called Reliant-class. [2]
According to the Star Trek Encyclopedia (4th ed., vol. 2, p. 45), the Miranda-class was "named for Prospero's daughter, a character in William Shakespeare's last play, The Tempest."
According to an early final draft of the script for "Unnatural Selection", the USS Lantree was identified as a "class R Starfleet supply ship" rather than a "class 6 Federation supply ship". [3]
The Miranda-class was in service for at least 111 years, with the registry of the Reliant appearing on a list of starships in "Court Martial" (set in 2267) and an unnamed ship appearing in a group of Starfleet vessels in "Endgame" (set in 2378).
Specifications The specifications for the Miranda were neither mentioned in dialogue, nor seen onscreen, but are referenced from the show's art department. The initial length for the Miranda-class of 765 feet (233 meters) was established during the production of Star Trek II, that was later followed up by Andrew Probert during TNG Season 1. The exact length, based on the universally accepted length of the refit Constitution-class, at least behind-the-scenes, at 1,000 feet and assuming that both classes employ standardized ship components like nacelles and saucer sections, is 234.9 meters (770.67 feet). The scale of the CGI mesh was scaled approximately twenty-five percent smaller than had been previously established. According to a 20 January 1998 post in the newsgroup alt.tv.star-trek.ds9 by David Stipes, a length of approximately 500 to 560 feet (167 to 187 meters) was used when he blocked shots in DS9. [4]
Studio model See Miranda-class model. Technical Manual The following information of specifications and defenses comes exclusively from the Star Trek: Deep Space Nine Technical Manual:
Production Base: ASDB Integration Facility, Starbase 134 Integration Facility, Rigel VI. Type: Medium Cruiser. Accommodation: 220 officers and crew; 500 personal evacuation limit. Power Plant: One 1,500 plus Cochrane warp core feeding two nacelles; one impulse system. Dimensions: Length, 277.76 meters; beam, 173.98 meters; height, 65.23 meters. Mass: 655,000 metric tons. Performance: Warp 9.2 for 12 hours. Armament: Six type-7 phaser emitters; two pulse phaser cannons; two photon torpedo launchers. Apocrypha In the comic book "Who Killed Captain Kirk?" and in the materials published by FASA for use with their Star Trek: The Role Playing Game and Star Trek: Starship Tactical Combat Simulator, this ship is referred to as the Reliant-class (ÎČ). FASA describes it as a refit of the Anton-class (ÎČ), which had a similar design that featured TOS-style warp nacelles. Another popular alternative class designation that had been circulating in fan circles prior to the TNG establishment of the definitive one, had been "Avenger-class", most prominently in the 1989 book Ships of the Star Fleet.
Apocryphal appearances The Interplay PC game Star Trek: Starfleet Academy featured several Miranda-class vessels including USS Oberon (NCC-1806) (ÎČ), USS Rutherford (NCC-1835) (ÎČ), USS Alexandria (NCC-1842) (ÎČ), USS Tempest (NCC-1852) (ÎČ), USS Atlantis (NCC-1865) (ÎČ), and USS Demeter (NCC-1868) (ÎČ).
The Interplay PC game New Worlds featured the Miranda-class vessel USS Ranger (NCC-1975). (ÎČ)
The Activision PC game The Fallen featured the Miranda-class vessel USS Ulysses (NCC-10767) (ÎČ). Several levels feature Sisko and Worf exploring the wreckage of the Ulysses.
The Interplay/Taldren games Starfleet Command I, Starfleet Command II, and its expansion, Orion Pirates all based the Federation "new light cruiser" hulls on the Miranda-class.
The PS2/XBox game Star Trek: Shattered Universe featured several Miranda-class vessels including the USS Ranger, its mirror universe counterpart ISS Ranger (ÎČ), and a number of other Miranda-class ships in service of the Terran Empire.
In Cryptic Studios' MMORPG Star Trek Online, the first ship a Federation character received was a Miranda-class as the player ended up inheriting it after its captain was killed in action.
The reference work Ships of the Line included information about a USS Leonov (ÎČ). This starship was attacked near the planet Epsilon Draconis III by the Dominion. Suffering major damage, especially to the port nacelle, the captain ordered the crew to abandon the ship, and the crew fled the ship in escape pods. These pods landed on Epsilon Draconis III, a Dominion-controlled planet (pp. 132-133).
In the 2020 Star Trek: Ships of the Line calendar, for the month of June, the USS Bombay (ÎČ) (NCC-1926) is depicted as fighting Tholian ships in the Battle of Ravanar VI (ÎČ). This event was first mentioned in the Star Trek: Vanguard novel Harbinger.
External link Miranda class at Memory Beta, the wiki for licensed Star Trek works Categories Languages Community content is available under CC-BY-NC unless otherwise noted. See Memory Alpha's Copyright information for full details.
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Post by Freddie on Aug 7, 2021 18:33:09 GMT 1
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Stardates and Calendar Dates
TrekGuide.com Determining Calendar Dates From Stardates Note: The following Stardate calculations are meant to express general trends across all episodes of each Star Trek series. These calculations are not meant to be accurate for small time scales, such as hours or minutes within a single episode.
Note: The calculators on this page are designed to work only with JavaScript-enabled Web browsers. The calculators may not function in other Web browsers. Please make sure your Web browser is JavaScript-enabled before continuing. Expressing Contemporary Dates as Stardates (Today is Stardate 75066.5) Twenty-fourth Century Stardates (TNG, DS9, Voyager) Facts Calculations Conclusions TNG Stardate Calculator Twenty-third Century Stardates (The Original Series) Facts Calculations Conclusions TOS Stardate Calculator Late Twenty-third Century Stardates (The Movie Series) Facts Star Trek XI Stardates Stardate Inconsistencies Stardate-to-year ratios Tuvok's Birthday Other useful date calculators: Calculate duration between two dates Add to, or subtract from, a date Expressing Contemporary Dates as Stardates Find the fictional Stardate that corresponds to "today's" date Since the Stardate systems used in various Star Trek episodes are meant to measure time in the Twenty-third and Twenty-fourth Centuries, the same Stardate system cannot be used to express contemporary dates (i.e., in the Twentieth and Twenty-first Centuries).
However, for those who would like to create Stardates to represent contemporary dates, there are three methods that can be used:
Represent the current date in YYMM.DD format, where "YY" is the current year minus 1900, MM is the current month (01-12), and DD is the current day of the month (01-31).
For example, September 08, 1966, would be written as "Stardate 6609.08" in the YYMM.DD format. Another digit must be added for years after 1999, such that September 11, 2001, would be written as "Stardate 10109.11" in the YYMM.DD format. This system can be used to express any year after 1900 in Stardate format.
This system also roughly corresponds to the Stardates used in the first six Star Trek motion pictures, such that if a new movie were made today in The Original Series continuity, then its Stardate would be close to the YYMM.DD format.
Using the new Stardate format in Star Trek XI, dates may be expressed in YYYY.xx format, where YYYY is the actual four-digit year, and .xx represents the fraction of the year to two decimal places (i.e., hundredths of a year). For example, January 1, 1999, would correspond to Stardate 1999.00, while July 2, 1999, would correspond to Stardate 1999.50 (half-way through the year 1999).
For any given date, simply calculate the number of days it has been since January 1, then express that as a percentage of the year (the number of days since January 1 divided by 365 should give the number to follow the decimal in the Stardate).
Use the Stardate of the current Star Trek episode or movie to represent today's Stardate. Today is Stardate 75066.5, using The Next Generation Stardate system (i.e., that would be the Stardate of this week's episode if The Next Generation and its spinoffs were still in production).
To express other contemporary dates in The Next Generation Stardate format, use the calculator below. Calculate Today's Date as a Stardate Enter a calendar date to compute the Stardate Year Month Date Hours Minutes
1988
August
26
06
06 Fri Aug 26 1988 06:06:00 GMT+0200 (centraleuropeisk sommartid) corresponds with Stardate 42117.7 Twenty-fourth Century Stardates Calculating calendar dates in The Next Generation, Deep Space Nine, and Voyager While there have been very few references to actual dates in more than 700 episodes of Star Trek, it is possible to derive a fairly accurate correlation between the fictional Stardate system and calendar dates in The Next Generation, Deep Space Nine, and Voyager, based on facts from actual episodes and some calendar math.
Facts: Fact: The Next Generation episode "The Neutral Zone," with a Stardate of 41986.0, gave the calendar year as 2364 at the end of the first season.
Fact: The Next Generation episode "Data's Day" took place during the Hindu Festival of Lights. The episode aired the week of January 9, 1991 (two and a half years after "The Neutral Zone"), with a Stardate of 44390.1.
Fact: Diwali, the five-day Festival of Lights, starts on the New Moon ending the month of Asvina on the Hindu calendar, which typically is the date of the New Moon in India nearest to Halloween.
Fact: According to the Calendar Mine 2.0 perpetual calendar, November 3 is the date of the New Moon and the start of Diwali in the year 2366 on Earth. Therefore, the Hindu Festival of Lights would be celebrated in a five-day period starting on November 3, 2366, and ending on November 7, 2366, so Stardate 44390.1 must be within that date span.
Fact: The Next Generation episode "Data's Day" also states that Stardate 44390.1 is the 1,550th day since the U.S.S. Enterprise was commissioned.
Fact: In The Next Generation episode "All Good Things..." Picard states that he first met Q seven years before Stardate 47988. Their first meeting was depicted on Stardate 41153.7 in "ENCOUNTER AT FARPOINT."
Fact: In the Voyager episode "EYE OF THE NEEDLE," Commander Chakotay states that the current year is 2371, with a Stardate of 48579.4.
Fact: The Voyager episode "THE 37's" gave the calendar year as 2371 at the beginning of the second season, with a Stardate of 48975.1.
Fact: In the Voyager episode "FUTURE'S END," information downloaded from the U.S.S. Voyager's computer indicates that the Voyager was launched in the year 2371. The first episode of Voyager, "CARETAKER," took place on Stardate 48315.6.
Fact: The date for the Voyager episode "11:59" was given as April 22, 2375. (No Stardate was given in the episode, but episodes airing before and after it had Stardates of 52647 and 52861.274.)
Fact: The movie STAR TREK: FIRST CONTACT showed that humans made first contact with Vulcans on April 5, 2063.
Fact: In the Voyager episode "HOMESTEAD," the crew is celebrating the 315th anniversary of First Contact Day. The following day, a captain's log is recorded on Stardate 54868.6.
Fact: An average Earth year comprises about 365.2422 mean solar days.
Calculations: Given the above facts, a consistent Stardate system must incorporate the following dates:
Stardate 41986.0 must be in the year 2364 ("The Neutral Zone"). Stardate 44390.1 must be between November 3, 2366, and November 7, 2366 ("Data's Day"). Stardate 47988 takes place seven years after Stardate 41153.7 ("ENCOUNTER AT FARPOINT," "All Good Things..."). Stardate 48315.6 must be in the year 2371 ("FUTURE'S END," "CARETAKER"). Stardate 48579.4 must be in the year 2371 ("EYE OF THE NEEDLE"). Stardate 48975.1 must be in the year 2371 ("THE 37's"). April 22, 2375, takes place between Stardates 52647 and 52861.274 (assuming the episodes before and after "11:59" were in chronological order). Stardate 54868.6 is the day after First Contact Day, the 315th anniversary of April 5, 2063 ("HOMESTEAD,"). Since The Next Generation episode "Data's Day" and the Voyager episode "HOMESTEAD" both make references to holidays with known dates, these two episodes can be used to establish a Stardate-to-time ratio.
However, "Data's Day" (with a Stardate of 44390.1) could take place any time from November 3, 2366, to November 7, 2366, and it is unclear whether "HOMESTEAD" (with a Stardate 54868.6) takes place in the year 2378 or 2377, so that leaves a window of four possible calendar date spans for a definite span of 10478.5 Stardates. (54868.6 - 44390.1 = 10478.5 Stardates)
If "Data's Day" took place on November 3, 2366, and "HOMESTEAD" took place on April 6, 2378, then that would give a span of 4,172 days. If "Data's Day" took place on November 7, 2366, and "HOMESTEAD" took place on April 6, 2378, then that would give a span of 4,168 days. If "Data's Day" took place on November 3, 2366, and "HOMESTEAD" took place on April 6, 2377, then that would give a span of 3,807 days. If "Data's Day" took place on November 7, 2366, and "HOMESTEAD" took place on April 6, 2377, then that would give a span of 3,803 days. Given the four possible date spans above, that leaves four possible Stardate-to-time ratios:
4,172 days = 10478.5 Stardates, giving a ratio of 0.39814859 day per Stardate, (4,172 days / 10478.5 Stardates = 0.39814859 day/Stardate) which gives a ratio of 917.351484 Stardates/year. (365.2422 days per year / 0.39814859 day per Stardate = 917.351484 Stardates/year) 4,168 days = 10478.5 Stardates, giving a ratio of 0.397766856 day per Stardate, (4,168 days / 10478.5 Stardates = 0.397766856 day/Stardate) which gives a ratio of 918.23186 Stardates/year. (365.2422 days per year / 0.397766856 day per Stardate = 918.23186 Stardates/year) 3,807 days = 10478.5 Stardates, giving a ratio of 0.36331536 day per Stardate, (3,807 days / 10478.5 Stardates = 0.36331536 day/Stardate) which gives a ratio of 1005.30349 Stardates/year. (365.2422 days per year / 0.36331536 day per Stardate = 1005.30349 Stardates/year) 3,803 days = 10478.5 Stardates, giving a ratio of 0.362933626 day per Stardate, (3,803 days / 10478.5 Stardates = 0.362933626 day/Stardate) which gives a ratio of 1006.36087 Stardates/year. (365.2422 days per year / 0.362933626 day per Stardate = 1006.36087 Stardates/year) If we apply each of the four possible Stardate ratios above to the known fact of the Voyager's launch date in 2371, then we get the following results:
Using the lowest possible Stardate-to-year ratio, 917.351484 Stardates/year, that would mean that the launch of the Voyager on Stardate 48315.6 ("CARETAKER") would be 6553.0 Stardates before April 6, 2378 ("HOMESTEAD"), which had a Stardate of 54868.6, (54868.6 - 48315.6 = 6553.0) which would be 2,609.06771 days before April 6, 2378, (0.39814859 day per Stardate x 6553.0 Stardates = 2,609.06771 days) which would mean that "CARETAKER" took place on February 13, 2371. This fits with the fact that the Voyager was launched in 2371 ("FUTURE'S END").
Using the second-lowest possible Stardate-to-year ratio, 918.23186 Stardates/year, that would mean that the launch of the Voyager on Stardate 48315.6 ("CARETAKER") would be 6553.0 Stardates before April 6, 2378 ("HOMESTEAD"), which had a Stardate of 54868.6, (54868.6 - 48315.6 = 6553.0) which would be 2,606.56621 days before April 6, 2378, (0.397766856 day per Stardate x 6553.0 Stardates = 2,606.56621 days) which would mean that "CARETAKER" took place on February 16, 2371. This fits with the fact that the Voyager was launched in 2371 ("FUTURE'S END").
Using the second-highest possible Stardate-to-year ratio, 1005.30349 Stardates/year, that would mean that the launch of the Voyager on Stardate 48315.6 ("CARETAKER") would be 6553.0 Stardates before April 6, 2377 ("HOMESTEAD"), which had a Stardate of 54868.6, (54868.6 - 48315.6 = 6553.0) which would be 2,380.80555 days before April 6, 2377, (0.36331536 day per Stardate x 6553.0 Stardates = 2,380.80555 days) which would mean that "CARETAKER" took place on September 30, 2370. This does not fit with the fact that the Voyager was launched in 2371 ("FUTURE'S END").
Using the highest possible Stardate-to-year ratio, 1006.36087 Stardates/year, that would mean that the launch of the Voyager on Stardate 48315.6 ("CARETAKER") would be 6553.0 Stardates before April 6, 2377 ("HOMESTEAD"), which had a Stardate of 54868.6, (54868.6 - 48315.6 = 6553.0) which would be 2,378.30405 days before April 6, 2377, (0.362933626 day per Stardate x 6553.0 Stardates = 2,378.30405 days) which would mean that "CARETAKER" took place on October 2, 2370. This does not fit with the fact that the Voyager was launched in 2371 ("FUTURE'S END").
Given the above results, we can discard possibilities 3 and 4, since they do not fit with a Voyager launch date of 2371. Since these were the only two options in which the episode "HOMESTEAD" took place in 2377, then we can conclude that "HOMESTEAD" must have taken place in April 2378, the 315th anniversary of first contact with Vulcans on April 5, 2063 (STAR TREK: FIRST CONTACT). (2063 + 315 = 2378)
Having proven that "HOMESTEAD" must have taken place in April 2378, then that means that the only possible Stardate-to-year ratios are between 917.351484 Stardates/year and 918.23186 Stardates/year. If we apply each of these ratios to the fact that Stardate 48975.1 must be in the year 2371 ("THE 37's"), we get the following results:
Using the lowest possible Stardate-to-year ratio, 917.351484 Stardates/year, that would mean that "THE 37's" (on Stardate 48975.1) would be 5893.5 Stardates before April 6, 2378 ("HOMESTEAD"), which had a Stardate of 54868.6, (54868.6 - 48975.1 = 5893.5) which would be 2,346.48872 days before April 6, 2378, (0.39814859 day per Stardate x 5893.5 Stardates = 2,346.48872 days) which would mean that "THE 37's" took place on November 3, 2371. This fits with the stated year of 2371 in "THE 37's".
Using the highest possible Stardate-to-year ratio, 918.23186 Stardates/year, that would mean that "THE 37's" (on Stardate 48975.1) would be 5893.5 Stardates before April 6, 2378 ("HOMESTEAD"), which had a Stardate of 54868.6, (54868.6 - 48975.1 = 5893.5) which would be 2,344.23897 days before April 6, 2378, (0.397766856 day per Stardate x 5893.5 Stardates = 2,344.23897 days) which would mean that "THE 37's" took place on November 5, 2371. This fits with the stated year of 2371 in "THE 37's".
If we apply each of the above ratios to the fact that Stardate 41986.0 must be in the year 2364 ("The Neutral Zone"), we get the following results:
Using the lowest possible Stardate-to-year ratio, 917.351484 Stardates/year, that would mean that TNG episode "The Neutral Zone" (on Stardate 41986.0) would be 12882.6 Stardates before April 6, 2378 ("HOMESTEAD"), which had a Stardate of 54868.6, (54868.6 - 41986.0 = 12882.6) which would be 5,129.18903 days before April 6, 2378, (0.39814859 day per Stardate x 12882.6 Stardates = 5,129.18903 days) which would mean that "The Neutral Zone" took place on March 21, 2364. This fits with the stated year of 2364 in "The Neutral Zone."
Using the highest possible Stardate-to-year ratio, 918.23186 Stardates/year,that would mean that TNG episode "The Neutral Zone" (on Stardate 41986.0) would be 12882.6 Stardates before April 6, 2378 ("HOMESTEAD"), which had a Stardate of 54868.6, (54868.6 - 41986.0 = 12882.6) which would be 5,124.2713 days before April 6, 2378, (0.397766856 day per Stardate x 12882.6 Stardates = 5,124.2713 days) which would mean that "The Neutral Zone" took place on March 26, 2364. This fits with the stated year of 2364 in "The Neutral Zone."
Conclusions: Given the above facts and calculations, we can conclude that:
The Voyager episode "HOMESTEAD" (Stardate 54868.6) must have taken place on April 6, 2378. The highest possible Stardate-to-year ratio is 918.23186 Stardates per year (or 0.397766856 day to 1.0 Stardate, or 1.0 Stardate to 34,367.0564 seconds). With the two above conclusions, it is possible to calculate a calendar date for any Stardate given in The Next Generation, Deep Space Nine, and Voyager.
Given the date of Voyager episode "HOMESTEAD" (Stardate 54868.6) and a ratio of 918.23186 Stardates per year, it is now possible to calculate the starting point of The Next Generation Stardate system, i.e., Stardate 00000.0.
Stardate 00000.0 would be 54868.6 Stardates before April 6, 2378 ("HOMESTEAD"), which, given the Stardate-to-year ratio established above, would be 21,824.9105 days before April 6, 2378.
(0.397766856 day/Stardate x 54868.6 Stardates = 21,824.9105 days) Subtracting 21,824 days, 1,311 minutes, from April 6, 2378, calculates to Friday, July 5, 2318, around noon.
So we can conclude that Stardate 00000.0 started on Friday, July 5, 2318, around noon (Starfleet Command time).
The following calculators are based on the above explanation. Next Generation Stardate Calculator Enter calendar date to compute Stardate Year Month Date Hours Minutes
2378
April
06
08
52 is on Stardate The Next Generation Calendar Date Calculator Enter Stardate to compute calendar date Enter 5-digit Stardate: 54868.6 Stardate is on Twenty-third Century Stardates Calculating calendar dates in The Original Series During the run of The Original Series, there were few references to dates, nor even to the century in which the series took place. Furthermore, the Stardates used in The Original Series had a different starting point than The Next Generation Stardates, so it is impossible to directly extrapolate dates backwards from The Next Generation. However, there were sufficient references in The Next Generation to retroactively calculate dates in The Original Series, with a few additional Stardate facts from episodes of The Original Series, The Next Generation, and Voyager.
Facts: Fact: In The Next Generation episode "Sarek," Captain Picard states that Ambassador Sarek is 202 years old. The episode takes place on Stardate 43917.4, which, according to the above calculations, would take place on Tuesday, May 3, 2366. Thus, for Picard's statement to be true on that date, Sarek would have been born between May 4, 2163 and May 3, 2164.
Fact: In The Original Series episode "JOURNEY TO BABEL," Ambassador Sarek states that he is precisely 102.437 Earth years old on Stardate 3842.4. Based on the above range determined for the date of Sarek's birth, "JOURNEY TO BABEL" must have taken place between October 11, 2265, and October 9, 2266.
Fact: The American Thanksgiving holiday typically is celebrated on the fourth Thursday of November.
Fact: In The Original Series episode "CHARLIE X," the crew of the U.S.S. Enterprise is celebrating Thanksgiving. The given Stardates for this episode were 1533.6 and 1533.7. This is 2308.7 Stardates before Stardate 3842.4 in the episode "JOURNEY TO BABEL," which was determined above to have taken place between October 11, 2265, and October 9, 2266. (3842.4 - 1533.7 = 2308.7 Stardates)
Fact: Captain Kirk's monologue in the opening titles of The Original Series established that the crew was on a five-year mission. The earliest Stardate in The Original Series was 1312.4 in "WHERE NO MAN HAS GONE BEFORE," and the latest Stardate was 5943.7 in "ALL OUR YESTERDAYS," a difference of 4631.3 Stardates. (5943.7 - 1312.4 = 4631.3 Stardates)
Fact: If episodes of The Animated Series are also considered part of the original five-year mission, then the earliest Stardate was 1254.4 in the animated episode "THE MAGICKS OF MEGAS-TU," and the latest Stardate was 7403.6 in the animated episode "BEM," a difference of 6149.2 Stardates. (7403.6 - 1254.4 = 6149.2 Stardates)
Fact: In the Voyager episode "Q2," Icheb states that Kirk completed his historic five-year mission in 2270. Therefore, all episodes of The Original Series must have taken place after January 1, 2265 (assuming it was exactly five years), and before January 1, 2271.
Fact: In the episode "DAGGER OF THE MIND," on Stardate 2715.1, Dr. Helen Noel said she met Captain Kirk at the Science Lab Christmas party.
Fact: Christmas is traditionally celebrated on December 25, and office Christmas parties are typically celebrated sometime in December. Given the possible date range for the five-year mission established in "Q2," the Christmas party referred to in "DAGGER OF THE MIND" must have taken place between December 2265 and December 2270.
Calculations: Thanksgiving in "CHARLIE X" took place before the episode "JOURNEY TO BABEL" -- which, as determined above, took place between October 11, 2265, and October 9, 2266 -- and Thanksgiving in "CHARLIE X" must have taken place after January 1, 2265, given the end date of the five-year mission in "Q2." Therefore, the only possible date for "CHARLIE X" would be November 23, 2265 (which is the fourth Thursday of the month, according to the perpetual calendar).
If the Christmas party referred to in "DAGGER OF THE MIND" is assumed to be the same year as Thanksgiving in "CHARLIE X," then there would be at least a month between the two episodes, a difference of 1181.4 Stardates (giving a ratio of less than 1,000 Stardates per month). If the Christmas party were the following year, then the difference of 1181.4 Stardates would span at least a year (which would give a ratio of at least 1,000 Stardates per year). The Christmas party referred to could not be from the year before Thanksgiving in "CHARLIE X," since the possible date range for the five-year mission established in "Q2" dictates that the five-year mission did not begin before 2265.
Having calculated above that Stardate 1533.7 is on November 23, 2265 ("CHARLIE X,"), and that Stardate 3842.4 ("JOURNEY TO BABEL") must be between October 11, 2265, and October 9, 2266, the maximum span between Stardates 1533.7 and 3842.4 (a difference of 2308.7 Stardates) can be no more than 320 days (or 0.876130962 year). Therefore, there must be at least 2635.10833 Stardates per year (or at least 7.21468749 Stardates per day). (2308.7 Stardates / 0.876130962 year = 2635.10833 Stardates/year)
This means that Stardate 0000.0 -- 1533.7 Stardates before November 23, 2265, in "CHARLIE X" -- must have started 0.582025408 year (212.58024 days) before that episode. (1533.7 Stardates / 2635.10833 Stardates/year = 0.582025408 year)
So, assuming the lowest possible Stardate-to-year ratio of 2635.10833 Stardates per year, Stardate 0000.0 began on Tuesday, April 25, 2265, at 00:00 hours. (November 23, 2265 - 212.58024 days = April 25, 2265)
Conclusions: Given the above facts and calculations, we can conclude that:
Stardate 0000.0 began on Tuesday, April 25, 2265, at 00:00 hours. The lowest possible Stardate-to-year ratio is 2635.10833 Stardates per year (at least 7.21468749 Stardates per day, or less than 0.138606142 day per Stardate). Therefore, in The Original Series, one Stardate is no more than 11,975,570.7 milliseconds (0.138606142 day = 11,975,570.7 milliseconds)
Given the above starting point and the assumed ratio of 2635.10833 Stardates per year, it is possible to calculate the calendar date for any episode in The Original Series. For example, "DAGGER OF THE MIND," on Stardate 2715.1, would have taken place on May 6, 2266, just a few months after the Christmas party referred to in the episode.
So the earliest Stardate in The Original Series -- 1312.4 in "WHERE NO MAN HAS GONE BEFORE" -- took place on October 23, 2265, and the latest Stardate -- 5943.7 in "ALL OUR YESTERDAYS" -- was on July 27, 2267. (The earliest Stardate in The Animated Series -- 1254.4 in "THE MAGICKS OF MEGAS-TU" -- would have taken place on October 15, 2265, and the latest Stardate -- 7403.6 in "BEM" -- would have taken place on February 15, 2268.)
The following calculators are based on the above explanation. Original Series Stardate Calculator Enter calendar date to compute Stardate Year Month Date Hours Minutes
2265
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00 is on Stardate The Original Series Calendar Date Calculator Enter Stardate to compute calendar date Enter 4-digit Stardate: 1533.7 Stardate is on Late Twenty-third Century Stardates Calculating calendar dates in The Movie Series The first six Star Trek motion pictures continued the pattern of four-digit Stardates from The Original Series. However, it is clear that it is not a simple linear continuation of the same Stardate system. Therefore, either the time ratio of The Original Series Stardates changed mid-way through the original five-year mission and continued through the movies, or else the motion pictures use another Stardate system with a completely new starting point and different time ratio from The Original Series Stardates.
Facts: Fact: In STAR TREK: THE MOTION PICTURE, on Stardate 7410.2, Admiral James Kirk has been Chief of Starfleet Operations for the past two and a half years, and hasn't logged a single star hour in that time, since completing his five-year mission. So, based on the end date of the five-year mission established in "Q2," Stardate 7410.2 must be at least two and a half years after January 1, 2270.
Fact: Since STAR TREK: THE MOTION PICTURE, on Stardate 7410.2, takes place two and a half years after Captain Kirk's original five-year mission ended, then it must be at least two and a half years after the latest Stardate in The Original Series -- 5943.7 in "ALL OUR YESTERDAYS" -- a difference of 1466.5 Stardates. (7410.2 - 5943.7 = 1466.5 Stardates)
Fact: If episodes of The Animated Series are also considered part of the original five-year mission, then STAR TREK: THE MOTION PICTURE, on Stardate 7410.2, must take place at least two and a half years after the latest Stardate -- 7403.6 in the animated episode "BEM" -- a difference of 0006.6 Stardates. (7410.2 - 7403.6 = 0006.6 Stardates)
Fact: In STAR TREK: THE MOTION PICTURE, on Stardate 7410.2, V'ger is less than three days away from Earth. On Stardate 7414.1, V'ger reaches Earth, so a span of 0003.9 Stardates must be less than three days. (7414.1 - 7410.2 = 0003.9 Stardates)
Fact: In STAR TREK II: THE WRATH OF KHAN, the Project Genesis video proposal was recorded by Dr. Carol Marcus on Stardate 7130.4. After Stardate 8130.4, Admiral Kirk states that the tape was made "about a year ago."
Fact: In STAR TREK II: THE WRATH OF KHAN, on Stardate 8130.4, Khan has been stranded on Ceti Alpha Five for 15 years, since Stardate 3143.3 in the episode "SPACE SEED" -- which, according to The Original Series Stardate calculations above, would have taken place on July 4, 2266. Therefore, Stardate 8130.4 must take place after July 4, 2281 (assuming Khan is talking about Earth years and not Ceti Alpha Five years).
Fact: In STAR TREK II: THE WRATH OF KHAN, on Stardate 8130.3, Dr. McCoy gives Admiral Kirk a bottle of Romulan Ale (vintage 2283) for his birthday. Therefore, Stardate 8130.3 must take place after 2283 (assuming 2283 is an Earth year, and not a Romulan year or a Stardate).
Fact: In STAR TREK III: THE SEARCH FOR SPOCK, around Stardate 8210.3, Starfleet Commander Morrow states that the U.S.S. Enterprise is twenty years old. An officer later refers to Uhura as a twenty-year space veteran.
Fact: In STAR TREK III: THE SEARCH FOR SPOCK, the U.S.S. Enterprise flight recorder shows that Spock was dying from radiation poisoning after escaping the Genesis Device detonation on Stardate 8128.78. On Stardate 8128.77, Spock had just been exposed to radiation. Stardates 8128.76.00 to 8128.76.32 spanned a few seconds in which Spock performed a mind-meld with Dr. McCoy before entering the irradiated Engineering chamber.
Fact: In STAR TREK IV: THE VOYAGE HOME, on Stardate 8390, the U.S.S. Enterprise crew has been on Vulcan for three months (since just after Stardate 8210.3 in STAR TREK III: THE SEARCH FOR SPOCK). Therefore, a span of 179.7 Stardates represents at least three months (8390 - 8210.3 = 179.7 Stardates), so 718.8 Stardates would span at least 12 months (179.7 Stardates/3 months x 4/4 = 718.8 Stardates/12 months).
Fact: In STAR TREK V: THE FINAL FRONTIER, on Stardate 8454.1, the U.S.S. Enterprise NCC-1701-A has been under repairs for at least three weeks. The starship was first seen sometime after Stardate 8390 in STAR TREK IV: THE VOYAGE HOME, so there must be at least a month in the span of 64.1 Stardates (8454.1 - 8390 = 64.1 Stardates); therefore, there must be at least a year in a span of 769.2 Stardates (64.1 Stardates x 12 = 769.2 Stardates).
Fact: In STAR TREK VI: The Undiscovered Country, on Stardate 9521.6, the U.S.S. Excelsior detected the destruction of the Klingon moon Praxis, three years after Captain Sulu took command. Two months later, Starfleet Command sends the U.S.S. Enterprise on a diplomatic mission, and Captain Kirk records a log entry on Stardate 9522.6. A few days later, Captain Kirk records his final log entry on Stardate 9529.1. Therefore, a span of 1.0 Stardate is at least two months. (9522.6 - 9521.6 = 1.0 Stardate).
Fact: In STAR TREK VI: The Undiscovered Country, after Stardate 9522.6, McCoy states that he has been ship's surgeon aboard the U.S.S. Enterprise for 27 years.
Fact: In the Voyager episode "FLASHBACK," after Stardate 50126.4, Tuvok states that his first deep space assignment aboard the U.S.S. Excelsior, on Stardate 9521, was approximately 80 years ago, when he was 29 years old. Given the assumed date of Tuvok's birth on October 14, 2266, then Stardate 9521 must be at least 29 years after October 14, 2266. However, this conflicts with McCoy's statement that he has been aboard the U.S.S. Enterprise for only 27 years, since his earliest appearance, on Stardate 1512.2 in "THE CORBOMITE MANEUVER," was almost a year before Tuvok's birth.
Star Trek XI-XII Stardates Calculating calendar dates in the latest movie Fact: In STAR TREK, on Stardate 2258.42, Ambassador Spock states that Stardate 2387 is about 129 years in the future, and Stardate 2233.04 is about 25 years in the past. (2387 - 2258.42 = 128.58 Stardates), (2258.42 - 2233.04 = 25.38 Stardates).
Fact: An average Earth year comprises about 365.2422 mean solar days. Therefore, each 100th of a year would be 3.652422 days. (1 year / 100 = 365.2422 days / 100 = 3.652422 days).
Fact:In STAR TREK INTO DARKNESS, Stardate 2259.55 is approximately one year later than the events in the previous movie (whose Stardate was 2258.42)..
Conclusion: The new STAR TREK film appears to use a ratio of one Stardate per year; more specifically, the Stardates in the film are consistent with the actual Earth calendar years expressed with two decimal places (presumably representing hundredths of the calendar year). These new Stardates are used to express calendar dates both before The Original Series Stardates and after The Next Generation Stardates.
Using this information, and the above TNG Stardate Calculator and TOS Stardate Calculator, these new Stardates can be compared with calendar dates from both The Original Series and The Next Generation. For example, Ambassador Spock's given Stardate of 2387 in STAR TREK would take place about eight years after the latest known TNG Stardate in STAR TREK: NEMESIS, whose given Stardate of 56844.9 would be around March 29, 2379, according to the above TNG Stardate Calculator.
Also, the given Stardate of 2258.42 in STAR TREK, when James Kirk is around 25 years old, would take place about seven years before the earliest Stardate in The Original Series, 1312.4 in "WHERE NO MAN HAS GONE BEFORE," which would be around October 24, 2265, according to the above TOS Stardate Calculator.
Kirk's birth on Stardate 2233.04 depicted in STAR TREK would be around January 15, 2233, assuming Stardate 2233.00 corresponds with 00:00 hours on January 1, 2233. (00:00 January 1, 2233 + 0.04 x 365.2422 days = 00:00 January 1, 2233 + 14.609688 days).
Given Kirk's birth date of January 15, 2233 (assuming his birth date in the alternate universe depicted in STAR TREK was the same as, or close to, his birth date in The Original Series), his exact age can now be calculated for any Stardate given in an episode of The Original Series. In addition, in STAR TREK II: THE WRATH OF KHAN, Admiral Kirk is celebrating his birthday on Stardate 8130.3 when Dr. McCoy gives him a bottle of Romulan Ale (vintage 2283). Therefore, Stardate 8130.3 (in The Movie Series Stardate system) must take place around January 15 in some year after 2283 (or a few weeks after January 15, if it is assumed that the alternate events depicted in STAR TREK caused Kirk to be born prematurely).
Date inconsistencies in episodes While the episodes and assumptions cited above present a fairly accurate and consistent theory for calculating Stardates, there are many other date references -- mostly vague references to years -- that conflict with that theory, though these exceptions do not clearly establish a more-consistent alternative theory, so they may be regarded as errors.
Stardate-to-year ratios: In The Original Series episode "THE CORBOMITE MANEUVER", the span between Stardate 1512.2 and Stardate 1513.8 is described as "18 hours." That is a difference of 1.6 Stardate units (1513.8 - 1512.2 = 1.6 Stardates). If 1.6 Stardates are 18 hours, then 1 Stardate would equal 11.25 hours (18 hours / 1.6 Stardates = 11.25 hours/Stardate), and 2.13333333333 Stardates would be one day (24 hours/day / 11.25 hours/Stardate = 2.13333333333 Stardates/day), so 779.18336 Stardates would be about a year (2.13333333333 Stardates/day x 365.2422 days/year = 779.18336 Stardates/year). Given the above calculations that there must be at least 2635.10833 Stardates per year (or at least 7.21468749 Stardates per day), the Stardates and hours stated in "THE CORBOMITE MANEUVER" are inconsistent with the overall progression of Stardates in The Original Series. In The Original Series episode "THE GAMESTERS OF TRISKELION", the span between Stardate 3211.8 and Stardate 3259.2 is described as "nearly two hours." That is a difference of 47.4 Stardate units (3259.2 - 3211.8 = 47.4 Stardates). If 47.4 Stardates are nearly two hours, then 568.8 Stardates would be nearly a day (47.4 Stardates/2 hours x 24 hours/day = 568.8 Stardates/day), and 207,749.76 Stardates would be nearly a year (568.8 Stardates/day x 365.2422 days/year = 207749.76 Stardates/year). This is inconsistent with the slow progression of four-digit Stardates throughout The Original Series, demonstrating that Stardate spans shown within single episodes cannot be extrapolated to measure Stardates across multiple episodes. In The Next Generation episode "Pen Pals," the Enterprise enters the Selcundi Drema Sector on Stardate 42695.3. On Stardate 42696.3, Lieutenant Commander Data picks up an alien radio signal. On Stardate 42737.3, Captain Picard states that it has been six weeks since the Enterprise entered the Selcundi Drema Sector. Shortly before Stardate 42741.3, Data says he picked up the alien transmission eight weeks ago. So there is a span of 42.0 Stardates in six weeks (42737.3 - 42695.3 = 42.0 Stardates), for a ratio of about 7.0 Stardates per week, and a span of 45.0 Stardates in at least eight weeks (42741.3 - 42696.3 = 45.0 Stardates), for a ratio of 5.625 Stardates per week. These ratios would extrapolate to about 1 Stardate per day, or between 292 and 365 Stardates per year. In The Next Generation episode "The Best of Both Worlds" Part II," the battle between Starfleet and the Borg at Wolf 359 starts after Stardate 44001.4. and shortly before Stardate 44002.3. In the Deep Space Nine episode "EMISSARY," it was stated that Captain Picard was kidnapped by the Borg on Stardate 43997 for six days, during which he led an assault on Starfleet at Wolf 359, resulting in the death of Jennifer Sisko. Three years later, on Stardate 46379.1, Commander Sisko is reassigned to station Deep Space Nine in orbit of Bajor. So there is a span of about 2376.8 Stardates in three years (46379.1 - 44002.3 = 2376.8 Stardates), for a ratio of about 792.266666667 Stardates per year (2376.8 Stardates / 3 years = 792.266666667 Stardates/year). In the Deep Space Nine episode "SECOND SIGHT," on Stardate 47329.4, Commander Sisko records a personal log stating that the previous day was the fourth anniversary of the massacre at Wolf 359 and the death of Jennifer Sisko. So there is a span of about 3327.1 Stardates in four years (47329.4 - 44002.3 = 3327.1 Stardates), for a ratio of about 831.775 Stardates per year (3327.1 Stardates / 4 years = 831.775 Stardates/year). (It is unclear whether Sisko is describing Earth years or Bajoran years, since he is on a Bajoran station with 26 hours per day.) In the Voyager episode "RELATIVITY", Seven of Nine states on Stardate 49123.5621 that the Voyager will be destroyed in three years, six months and two days, on Stardate 52861.274 -- a difference of 3737.7119 Stardates. This is a span of 1,280 to 1,282 days (3.504522888 to 3.509998705 years), depending on leap years and lengths of different months, giving a ratio of around 1,065 Stardates per year. In the Voyager episode "TIMELESS," Captain Janeway states that the Voyager has been in the Delta Quadrant for four years, two months, and 11 days. The following morning, around 08:00 hours, she records a log entry on Stardate 52143.6. In the Voyager episode "CARETAKER," the Voyager was brought to the Delta Quadrant three days before Stardate 48315.6 -- a difference of 3828.0 Stardates before "TIMELESS." Therefore, there is a span of 1,531 days (4.191737923 years) in a span of 3828.0 Stardates, giving a ratio of 913.225 Stardates per year. Between Day 65 and Day 70 of the Voyager episode "YEAR OF HELL," a captain's log was recorded on Stardate 51268.4 (May 5, 2374, according to the above calculations), and Chakotay later mentions that it is May 20 (Captain Janeway's birthday).
In "YEAR OF HELL, PART II," on Day 133 a captain's log is recorded on Stardate 51425.4 (July 6, 2374, according to the above calculations).
Between Day 207 and Day 257, Janeway mentions her birthday was "five months ago;" she later records a captain's log on Stardate 51682.2 (October 16, 2374, according to the above calculations).
On Day 1 after the timeline is restored, a captain's log is recorded on Stardate 51252.3 (April 28, 2374, according to the above calculations). Therefore, there is a span of 16.1 Stardates in the first 64 days of the "YEAR OF HELL" (51268.4 - 51252.3 = 16.1 Stardates), giving a ratio of 0.2515625 Stardate per day (16.1 Stardates / 64 days = 0.2515625 Stardate/day), or 91.88 Stardates per year.
The captain's log recorded between Day 207 and Day 257 would be 429.9 Stardates after Day 1 (51682.2 - 51252.3 = 429.9 Stardates) and at least "five months" or 413.8 Stardates after Day 65 (51682.2 - 51268.4 = 413.8 Stardates). These date spans give a possible ratio of around 700 to 1,000 Stardates per year.
The captain's log recorded on Stardate 51425.4 on Day 133 would be 173.1 Stardates after Stardate 51252.3 on Day 1 (51425.4 - 51252.3 = 173.1 Stardates), giving a span of 173.1 Stardates in 132 days, or a ratio of 1.3113636364 Stardates per day (173.1 Stardates / 132 days = 1.3113636364 Stardates/day), or 478.96533956 Stardates per year. In The Next Generation episode "The Naked Now," Data first uses his sexual techniques just after Stardate 41209.3 (May 22, 2363, according to the above calculations).
In STAR TREK: FIRST CONTACT, a couple days after Stardate 50893.5 (December 7, 2373, according to the above calculations), Data states that he last used his programming in sexual techniques eight years, seven months, sixteen days, four minutes, twenty-two seconds ago (which, according to the date calculator, would be a couple days after April 21, 2365, or after Stardate 42973, according to the above calculations; this would place Data's last use of his programming in sexual techniques between the last two episodes in The Next Generation's second season).
However, if Data used his programming in sexual techniques only twice -- in "The Naked Now" and STAR TREK: FIRST CONTACT -- then the span of "eight years, seven months, sixteen days, four minutes, twenty-two seconds" (or 272,333,062 seconds) would be a little more than the span between Stardates 41209.3 and 50893.5 (9684.2 Stardates), giving a ratio of less than 9684.2 Stardates per 272,333,062 seconds (or 8.62989831 years), or less than 1122.16849517 Stardates per year. (9684.2 Stardates / 8.62989831 years = 1122.16849517 Stardates/year) Given the wild inconsistencies of Stardate ratios in different episodes, some varying by a factor of ten, there can be no conclusive determination of an actual Stardate-to-year ratio for all episodes. Therefore, the ratio of 918.23186 Stardates per year, as calculated above, will remain the basic assumption upon which the above TNG Stardate Calculator is based.
Tuvok's Birthday In the Voyager episode "EX POST FACTO," it is stated that Tuvok has been married for 67 years. In the Voyager episode "FLASHBACK," after Stardate 50126.4, Tuvok states that his first deep space assignment aboard the U.S.S. Excelsior, on Stardate 9521, was approximately 80 years ago, when he was 29 years old. In the episode "UNIMATRIX ZERO" PART II, it is stated that Tuvok was born on Vulcanis Lunar Colony on Stardate 38774. This last reference is clearly an error, since Stardate 38774 in The Next Generation system would be just three years before "The Neutral Zone" (41986.0), which gave the year as 2364 -- meaning Tuvok would be just 10 years old in Voyager's first episode on Stardate 48315.6.
It is likely that the decimal was left out of Tuvok's given birth date, and he was really born on Stardate 3877.4 (October 14, 2266, based on the above calculations) in The Original Series Stardate system. This would place his birth just after The Original Series episode "JOURNEY TO BABEL", which had a Stardate of 3842.3. Given a birth date of October 14, 2266, Tuvok would be about 106 years old on Stardate 50126.4 in "FLASHBACK," which would be on February 5, 2373, according to the above Stardate Calculator.
As stated in "FLASHBACK," Tuvok was 29 years old on Stardate 9521, meaning that STAR TREK VI: The Undiscovered Country must have taken place within the year following October 14, 2295. However, in the episode "FURY," Captain Janeway celebrates Tuvok's birthday, stating it is not long before he reaches "the big three digits." The episode had no Stardate, but the episode before it took place on Stardate 53918, which would place it in the middle of 2377 (based on the above calculations). If the statement "the big three digits" is taken to mean "100 Earth years," then this would mean that Tuvok would be born after 2277, making him 11 years younger than assumed above. But if "the big three digits" is taken to mean "111 Earth years" (three identical digits), that would be consistent with the above assumptions, since Tuvok would be born on October 14, 2266 (TOS Stardate 3877.4), making him 111 years old on October 14, 2377. This could mean that "FURY," (which had no Stardate) might be shown out of order, and actually took place on Tuvok's 110th birthday, October 14, 2376. (Of course, it is unclear whether Janeway's statement even refers to Earth years rather than Vulcan years, so the statement may not be inconsistent after all, since the duration of a Vulcan year has not been established.) In the Enterprise episode "AWAKENING," Minister Kuvak of the Vulcan High Command states that Earth and Vulcan have been allies for 100 years. The episode takes place in the middle of the year 2154, and apparently refers to first contact between Earth and Vulcans on April 5, 2063, a span of more than 91 Earth years. Since Vulcans are known to quote numbers with great precision, and the statement about 100 years was made between two Vulcans on the planet Vulcan with no humans present, it would be reasonable to assume they were describing the time span in Vulcan years. If so, then 100 Vulcan years is about 91 Earth years, so one Vulcan year would be about 0.91 Earth year. Therefore, Tuvok's age of 111 Earth years would be equivalent to about 121 Vulcan years, making Janeway's statement in "FURY" about him soon reaching "the big three digits" inaccurate in both Earth and Vulcan years. Discuss Stardate calculations on the Message Board.
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Today is Stardate 75066.5
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in: Memory Alpha incomplete articles, Alternate reality, Starfleet uniforms English Starfleet uniform (alternate reality) VIEW SOURCE Alternate Reality (split 2233) This article or section is incomplete This page is marked as lacking essential detail, and needs attention. Information regarding expansion requirements may be found on the article's talk page. Feel free to edit this page to assist with this expansion.
Standard Starfleet duty uniforms used in 2258
For the prime universe counterpart, please see Starfleet uniform (2250s-early 2270s). For the prime universe counterpart, please see Starfleet uniform (2350s-2370s). At some point after the destruction of the USS Kelvin in the alternate reality, Starfleet introduced a new Starfleet uniform design that implemented a red/gold/blue color scheme: gold being for command division, red for operations, and blue for science. The rank insignia was displayed by silver bands on the sleeve, but with a thinner secondary band, for the ranks of lieutenant commander and captain.
The Starfleet insignia was the delta/arrowhead design for all personnel. (Star Trek)
By the 24th century of the alternate reality, Starfleet had adopted a uniform similar to the ones used during the 2350s to 2370s of the Prime universe. (DIS: "Terra Firma, Part 1")
Contents 1 Duty uniforms 1.1 Fleet uniform 1.1.1 Type A 1.1.1.1 Type A skirt 1.1.2 Type B 1.1.2.1 Type B skirt 1.1.3 2379 1.2 Starbase uniform 1.3 Flag officer uniforms 1.3.1 Flag officer duty uniform 1.3.2 Flag officer starbase uniform 1.4 Undershirts 1.4.1 Type A 1.4.2 Type B 1.5 Underwear 2 Dress uniforms 2.1 Flag officer dress uniform 2.2 Ceremonial dress uniform 3 Medical attire 3.1 Medical uniform 3.2 Skirt 3.3 Dress 3.4 Tunic 3.5 Scrubs 4 Special use uniforms 4.1 Arctic gear 4.2 Engineering suit 4.3 Flight suits 4.4 Hazmat suit 4.5 Orbital skydiving suit 4.6 Thermal protection suit 4.7 Thruster suit 4.8 Survival gear 4.9 Wetsuit 5 Starfleet Academy uniforms 5.1 Training uniform 5.2 Cadet officer dress uniform 5.3 Standard service uniform 5.4 Flag officer service uniform 6 Section 31 6.1 Duty uniform 6.2 Flag officer uniform 7 Assignment patches 8 Rank insignia 9 Appendices 9.1 Appearances 9.1.1 Type A 9.1.2 Type B 9.1.3 2379 version 9.2 Background information 9.3 Apocrypha 9.4 External link Tracker Honest Game Trailers | Zombies Ate My Neighbors and Ghoul Patrol Duty uniforms Fleet uniform Type A Command uniform, alternate 2258 Command gold Operations uniform, 2258 Operations red, with utility belt Starfleet science uniform alternate reality 2250s Sciences blue Starfleet uniform fabric detail, alternate 2258 Fabric detail with the tiny deltas on display The duty uniform consisted of a black undershirt, and a colored overshirt featuring the officer's division color and the Starfleet insignia. Rank stripes were displayed on the sleeves. Charcoal grey pants and boots were issued with the uniform. This uniform was only used aboard starships, and not at Starfleet Command or on Starbases. (Star Trek; Star Trek Into Darkness)
This uniform was in use by at least 2255. (Star Trek)
Type A skirt Female officers could wear either a uniform similar to the standard male uniform or alternatively a short-skirted uniform not dissimilar to the prime universe equivalent â which itself had two variations, one with no sleeves and one with full sleeves. Without the sleeves however, these dresses did not display the ranks of each officer on them. Unlike the uniforms of the prime reality, which always wore the skirt style uniform with black stockings, the alternate reality uniform was designed to be worn bare-legged without hosiery. (Star Trek; Star Trek Into Darkness)
Enterprise bridge officer 3 2258, uniform Sleeveless skirt option Uhura, full operations uniform female, 2258 Showing the knee high boots Enterprise bridge officer 4 2258, uniform Sleeved skirt option Type B James T. Kirk, alternate reality Command gold Montgomery Scott 2263 Operations red Leonard McCoy, 2263 Sciences blue By 2263, Starfleet introduced a new style. Much like the Type A uniforms, the standard duty uniform consisted of a collared shirt with a division color, yellow, blue, or red, a pair of black pants and black boots. Unlike the previous design, it lacked the detail of the sewn-in Starfleet insignias in the fabric. (Star Trek Beyond)
A concept sketch of this uniform's command division variant can be found at TrekCore. Type B skirt (Star Trek Beyond)
Starfleet command uniform skirt, alt 2260s Command gold showing the grey waist swatch Starfleet operations uniform skirt, alt 2260s Operations red Starfleet sciences uniform skirt, alt 2260s The shorter version in sciences blue 2379 By the year 2379, the standard duty uniform has become nearly, if not entirely, identical to the uniform worn in the prime timeline in the early 2360s - division-colored piping along the neckline and collarbone, black shoulders, division-colored torso, and a combadge with a round base upon which is the Starfleet arrowhead insignia. (DIS: "Terra Firma, Part 1")
Yor Yor, a Lieutenant Commander from 2379 Starbase uniform By 2263, the uniform being used at starbases like Yorktown bore some resemblance with the one from the mid 2160s. Unlike the previous one though, it sported the rank insignia at the neck collar. (Star Trek Beyond)
Starfleet starbase command uniform Command gold Starfleet starbase operations uniform Operations red Starfleet starbase sciences uniform Sciences blue A pair of concept sketches of this type of uniform can be found at TrekCore. Flag officer uniforms Flag officer duty uniform
Flag officer uniform
The flag officer uniform was a two-piece outfit with dark gray pants and a white and dark gray flared jacket featuring a high collar. Rank was shown by both epaulets and sleeve stripes, and a gold Starfleet Command pin was worn on the chest. (Star Trek Into Darkness) Flag officer starbase uniform
Flag officer uniform aboard a starbase
The starbase flag officer uniform was similar in overall style to the standard starbase uniform, but did sport several differences. Flag officers wore a dark grey/black shoulder color and had rank insignia on both arms as well as at the neck, so this uniform didn't have the built in display on the left arm. Flag officers also wore the solid gold cadet dress uniform Starfleet insignia as opposed to the silver fleet insignia. The belt and zippers were also different. (Star Trek Beyond) Undershirts Type A Starfleet uniform undershirt, alternate reality Black uniform undershirt Starfleet uniform sleeveless undershirt, 2259 Sleeveless version worn with the skirt Worn beneath the division colored shirt was a black undershirt bearing the Starfleet insignia, also in black. The undershirts also featured the arrowhead design present on the overshirt. (Star Trek; Star Trek Into Darkness) Type B (Star Trek Beyond)
Underwear Starfleet underwear, alt 2259 Carol Marcus in her underwear in 2259 Starfleet underwear, alt 2263 An Orion crew member in her underwear in 2263 For use beneath their uniforms, Starfleet personnel had at their disposal specific undergarments. This underwear was a dark blue/green. (Star Trek Into Darkness; Star Trek Beyond)
In designing Carol Marcus' underwear for Star Trek Into Darkness, Michael Kaplan was careful not to make her undergarments too unusual-looking. He said of the clothing, "After trying my hand at reinventing the bra, the results were so distracting that the intent of the scene would have been missed." [1] Dress uniforms For formal gatherings, Starfleet personnel wore gray or brown uniforms with high collars accompanied by a traditional peaked cap with the Starfleet emblem. Rank insignia was displayed by the standard stripes on the cuffs and by black lozenges on the shoulders, the number of shoulder device corresponded to the pip system that was seen used on the uniforms from the 2150s. (Star Trek Into Darkness)
Starfleet grey male dress uniform, 2259 Gray dress uniform Starfleet female dress unifroms, 2259 Gray and brown dress skirts Starfleet brown male dress uniform, 2259 Brown dress uniforms Flag officer dress uniform
Admiral dress uniform
Admirals wore uniforms with white collars and white pants. (Star Trek)
These dress uniforms were based on Admiral Kirk's dress tunic from Star Trek: The Motion Picture. (Star Trek - The Art of the Film)
Ceremonial dress uniform
Ceremonial dress uniform
Ceremonial officers wore black uniforms with blue sashes, along with a five-pointed star similar to that seen on the Command Division insignia on the shoulders in place of rank. (Star Trek Into Darkness)
These uniforms appear to have been color graded in post-production, as an on-set photograph shows the uniforms were brown with light purple sashes. [2] Medical attire This article or section is incomplete This page is marked as lacking essential detail, and needs attention. Information regarding expansion requirements may be found on the article's talk page. Feel free to edit this page to assist with this expansion.
Medical officer wearing white coat
Medical personnel could wear a white overcoat instead of their division colored shirt. (Star Trek) Medical uniform
Medical uniform
Consisting of a short sleeved white shirt, apron, white pants, and white boots. (Star Trek) Skirt
Medical skirt
Dress
Medical dress
Tunic
Medical tunic
A short sleeved grey "smock" tunic was also available for use. (Star Trek Into Darkness) Scrubs
Medical scrubs
Special use uniforms Arctic gear
Polar outfit
For cold environments like the planet Delta Vega, officers were given appropriate wear including a hooded jacket, gloves, and boots. (Star Trek) Engineering suit
Shuttle technician
A technician performing last-minute maintenance on Shuttle 89 was seen wearing blue coveralls. (Star Trek) Flight suits
Flight suit
Introduced in 2259, these gray overalls were worn on shuttles. They had transparent yokes to show the division color, and the insignia was emblazoned on the upper arms. They could not be worn with the uniform skirt. (Star Trek Into Darkness) Hazmat suit
Hazmat suit
Crewmen wore white hazardous materials suits to recover the irradiated body of Captain Kirk from his ship's warp core. (Star Trek Into Darkness)
Like the policeman in the previous film, the hazmat suits had computer-generated face masks. (Star Trek Into Darkness iTunes commentary)
Orbital skydiving suit
Operations, Sciences, and Command suits
This EV suit was equipped with a parachute for orbital skydiving missions. The suit was available in all three division colors with a Starfleet insignia displayed prominently in the center of the chest piece and featured breathing equipment, including a helmet, for use outside of Class M environments. A communicator was placed in the left glove. (Star Trek) Thermal protection suit
Spock in a heat-resistant suit
A copper armor-plated suit was used for inhospitable environments, such as the inside of a volcano. (Star Trek Into Darkness)
For Spock's environmental suit, Kaplan used copper because he thought it was a beautiful color, but he had never seen a copper spacesuit in a film. He did acknowledge that in reality, the metal would be ineffective against heat.
Thruster suit
Thruster suit with the propulsion unit in use
In 2259, a thruster suit was available for extra-vehicular activity. (Star Trek Into Darkness) Survival gear Starfleet command survival uniform, 2263 Kirk and Chekov in the Starfleet command survival uniform Starfleet sciences survival uniform Kalara wearing a survival uniform without insignia Starfeet officers had access to survival gear as part of the equipment stored in Kelvin escape pods. This gear featured a dark blue jacket with the officer's division color on the shoulders, with matching gloves, boots, and pants. (Star Trek Beyond)
Multiple concept sketches of this type of survival suit can be found at Trekcore. [3] [4] [5]
Wetsuit Starfleet uniform wetsuit, male The male wetsuit, with communicator attached Starfleet uniform wetsuit, female The female wetsuit Wetsuits came in two varieties: male crewmembers wore grey wetsuits with division colored piping, while female crewmembers wore designs with reversed colors (the primary color matching their division assignment; grey piping). The suits were also adorned with the same Starfleet insignia pattern as the regular duty uniforms.
These uniforms were equipped with engines placed on the ankles to propel the user through water at high speeds. (Star Trek Into Darkness)
Kaplan explained the wetsuits were difficult because "I wanted all custom colors, but we looked and they just didn't exist, so we ended up dyeing them, and through a lot of trial and error we found dyes that would work. Zoe Saldana looked pretty stunning in her red wetsuit, JJ's favorite costume. It was a big success putting her in a red wetsuit." [6] Starfleet Academy uniforms Graduates of Starfleet Academy could wear the Starfleet Academy ring. (Star Trek; Star Trek Into Darkness)
Training uniform
Cadet training uniform
While training on the Kobayashi Maru simulator at Starfleet Academy, cadets wore a simple blue-gray jumpsuit with the Starfleet insignia stenciled on the left chest, with no rank or class insignia. (Star Trek) Cadet officer dress uniform Starfleet Academy cadets wore a red jumpsuit and jacket with a stand collar over a red turtleneck-like sweater; men and women wore pants while some women wore skirts. On both male and female designs, the Starfleet insignia was displayed prominently on the collar of the jacket. On some occasions, cadets wore a red cap with the uniform. (Star Trek)
Dress uniform, alternate 2250s Male design, with pants Dress uniform skirt, alternate 2250s Female design, with skirt Dress uniform sweater, alternate 2250s Turtleneck sweater Dress uniform insignia, alternate 2250s Collar insignia Starfleet shuttle cadet with cap Uniform with cap Standard service uniform Fully commissioned officers working at Starfleet Headquarters, Starfleet Academy and archive facilities, and other ground installations wore a charcoal black standard uniform similar to cadet dress uniforms; instructors at Starfleet Academy also wore this uniform. Barracks officers and shuttle officers wore a variation of this uniform which included a black cap. (Star Trek; Star Trek Into Darkness)
Christopher Pike (alternate reality), 2255 Captain Christopher Pike in 2255 Starfleet Academy instructor uniform, alternate 2250s Commander Spock at Starfleet Academy in 2258 Shuttle and barracks officer uniform Shuttle officer with cap Flag officer service uniform Richard Barnett Starfleet Command Admiral uniform Starfleet instructor 2258 4 A flag officer with cap Admirals and flag officers wore a cream-and-grey uniform for regular, daily duties. Admiral Christopher Pike wore one such uniform when transferring command of the Enterprise to James T. Kirk. Starfleet Command Admirals such as Richard Barnett wore a silver tunic without any division colors while serving on the Starfleet Academy Board in 2258. Other flag officers wore this uniform with a cap of the same design, featuring the Federation emblem on the front. (Star Trek)
While the Federation-emblem caps are only shown briefly in the film itself, footage from the DVD's gag reel includes a shot of three extras in these uniforms, in which the UFP crest is clearly visible. Section 31 Duty uniform
Section 31 duty uniform
Section 31 duty uniforms included a black shirt with a pale blue chest panel. They also wore the black dress uniform. (Star Trek Into Darkness) Flag officer uniform
Section 31 flag officer uniform
The flag officer uniform was a variant of the duty uniform with dark black (with a blue stripe pants) and a uniform shirt. Rank was shown by sleeve stripes. (Star Trek Into Darkness) Assignment patches Command division insignia, 2250s Command division Sciences division insignia, 2250s Sciences division Operations division insignia, 2250s Operations division Rank insignia No insignia Ensign Lieutenant insignia Lieutenant Lieutenant commander insignia Lieutenant commander Commander insignia Commander Captain insignia Captain Unidentified admiral insignia Admiral The insignia used in the 2250s consisted of silver bands worn on the lower sleeve of the uniforms of line officers, or gold bands for flag officers. Enlisted personnel and officers holding the rank of ensign wore no rank insignia.
Rank on dress uniforms was indicated with epaulettes on their shoulders, ranging from one pin for ensigns, to five for admirals.
Nyota Uhura wearing a Type B uniform dress with her rank indicated.
There was no apparent way for female officers wearing dresses to convey their ranks. (Star Trek, Star Trek Into Darkness)
Starfleet uniform styles By era: 2140s-Early 2160s âą Mid 2160s âą 2230s âą Late 2230s-2250s âą 2250s-Early 2270s âą Mid 2270s âą Late 2270s-2350s âą 2350s-2370s âą Late 2360s-Early 2370s âą 2370s âą Early 2380s âą Mid 2380s âą 2390s âą 32nd century By type: Casual duty attire âą Patient wear âą Fictional uniforms âą Alternate & parallel uniforms âą Alternate reality uniforms âą Terran Empire uniforms Related topics: Assignment patch âą Federation blue âą MACO uniform and equipment âą Starfleet decorations âą Starfleet insignia âą Starfleet ranks âą Terran Empire ranks âą Xenylon âą Uniforms of the Alpha Quadrant Appendices Appearances Type A Star Trek films Star Trek Star Trek Into Darkness Type B Star Trek films Star Trek Beyond 2379 version DIS: "Terra Firma, Part 1" Background information The uniforms seen in the films Star Trek and Star Trek Into Darkness were designed by Michael Kaplan. The real-life explanation is that the uniforms seen in 2009's Star Trek were intended to associate the audience with the much more familiar Original Series uniforms seen through the late 1960s, in contrast to the pilot uniforms, which were only seen in two episodes. The filmmakers expressed surprise in Star Trek - The Art of the Film that the classic uniforms were never used in a film.
Kaplan explained that he selected red for the dress uniforms because of the strong patriotic feel the color gave. (Star Trek - The Art of the Film) In Into Darkness, Kaplan noted "There are a lot of high-powered meetings with Kirk and officers, and I wanted to add a level of sophistication, where â like any military service uniform â there would be different parts. So they now have dress uniforms, and shuttle suits, which they travel in." [7]
Sanja Milkovic Hays designed the uniforms in Star Trek Beyond.
Apocrypha
Robert April (far left) and Starfleet officers in the uniforms of the late 2230s
Star Trek: Countdown to Darkness, Issue 2 depicts that the uniforms of the 2230s had phased out by, at least, 2239 in the alternate reality, and were replaced by this style. The only difference was that the command division was a slightly desaturated greenish-gold color. The comic book series also introduces a black excursion jacket to wear over the duty shirt, and a division colored apron.
In the 2013 Star Trek video game, Kirk and Spock don black-and-grey wingsuits to fly across a Gorn colony. The "wings" are green energy that are activated when skydiving.
External link Starfleet uniform (Kelvin timeline) at Memory Beta, the wiki for licensed Star Trek works Categories Languages Community content is available under CC-BY-NC unless otherwise noted. See Memory Alpha's Copyright information for full details.
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đ The Global Network đStar Trek Into Darkness From Wikipedia, the free encyclopedia Jump to navigationJump to search Star Trek Into Darkness The poster shows the USS Enterprise falling toward Earth with smoke coming out of it. The middle of the poster shows the title written in dark gray letters, and the film's credits and the release date are shown at the bottom of the poster. Theatrical release poster Directed by J. J. Abrams Written by Roberto Orci Alex Kurtzman Damon Lindelof Based on Star Trek by Gene Roddenberry Produced by J. J. Abrams Bryan Burk Damon Lindelof Alex Kurtzman Roberto Orci Starring John Cho Benedict Cumberbatch Alice Eve Bruce Greenwood Simon Pegg Chris Pine Zachary Quinto Zoe Saldana Karl Urban Peter Weller Anton Yelchin Cinematography Dan Mindel Edited by Mary Jo Markey Maryann Brandon Music by Michael Giacchino Production companies Bad Robot Productions Skydance Productions K/O Paper Products Distributed by Paramount Pictures Release date April 23, 2013 (Sydney) May 17, 2013 (United States)[1] Running time 132 minutes[2] Country United States Language English Budget $185â190 million[3][4] Box office $467.4 million[4] Star Trek Into Darkness is a 2013 American science fiction action film directed by J. J. Abrams and written by Roberto Orci, Alex Kurtzman, and Damon Lindelof.[4] It is the twelfth installment in the Star Trek franchise and the sequel to the 2009 film Star Trek, as the second in a rebooted film series. The film features Chris Pine reprising his role as Captain James T. Kirk, with Zachary Quinto, Simon Pegg, Karl Urban, Zoe Saldana, John Cho, Anton Yelchin, Bruce Greenwood, and Leonard Nimoy reprising their roles from the previous film. Benedict Cumberbatch, Alice Eve, and Peter Weller are also credited in the film's principal cast. It was both the last time Nimoy portrayed the character Spock and his last film overall before his death in 2015. Set in the 23rd century, Kirk and the crew of USS Enterprise are sent to the Klingon homeworld seeking former Starfleet member-turned terrorist known as John Harrison. After the release of Star Trek, Abrams, Burk, Lindelof, Kurtzman, and Orci agreed to produce its sequel. Filming began in January 2012. Into Darkness's visual effects were primarily created by Industrial Light & Magic. The film was converted to 3D during its post-production stage. Star Trek Into Darkness premiered at Event Cinemas in Sydney, Australia, on April 23, 2013,[5] and was released on May 9 in Australia, New Zealand, the United Kingdom, Europe, and Peru,[6] with other countries following. The film was released on May 17 in the United States and Canada, opening at IMAX cinemas a day earlier.[7][8] Into Darkness was a financial success and received positive reviews from critics. Its gross earnings of over $467 million worldwide have made it the highest-grossing entry in the Star Trek franchise. At the 86th Academy Awards, the film was nominated for Best Visual Effects. It was followed by Star Trek Beyond in 2016. Contents 1 Plot 2 Cast 3 Production 3.1 Development 3.2 Filming 3.3 Title 3.4 Music 4 Themes 5 Release 5.1 Marketing 5.2 Promotional tours 6 Reception 6.1 Box office 6.2 Critical reception 6.3 Accolades 7 Home media 8 Sequel 9 See also 10 References 11 External links Plot In 2259, Captain James T. Kirk is removed from command of the starship USS Enterprise for violating the Prime Directive after exposing the ship to the primitive inhabitants of the planet Nibiru in order to save them, and Spock, from a cataclysmic volcanic eruption. Admiral Christopher Pike is reinstated as commanding officer with Kirk demoted to first officer. Spock is transferred to another ship. Shortly after, Starfleet officer Thomas Harewood, sent by Commander John Harrison, bombs a Section 31 installation in London. During an emergency meeting on the situation, Harrison uses a ship to ambush and kill Pike and other senior officers, before transporting to Kronos, homeworld of the hostile Klingons. Admiral Alexander Marcus reinstates Kirk and Spock to Enterprise with orders to kill Harrison using a new long range stealth torpedo. Chief Engineer Montgomery Scott objects to allowing untested torpedoes on board without knowing their specifications; when he is overruled, he resigns. Kirk assigns Pavel Chekov to replace Scotty. En route to Kronos, Enterprise's warp capabilities become disabled. Kirk leads a team with Spock and Uhura to the planet, where they are ambushed by Klingon patrols. Harrison appears and kills the Klingons. Harrison surrenders when he learns the precise number of torpedoes on board Enterprise. Dr. Leonard McCoy and Marcus's daughter, Dr. Carol Marcus, open a torpedo at Harrison's urging, revealing the torpedoes contain cryonically-frozen humans. Harrison is taken to Enterprise's brig, where he reveals his true identity as Khan Noonien Singh, a genetically engineered superhuman, awoken by Admiral Marcus from centuries of sleep and forced to develop advanced weapons. Khan reveals that Marcus sabotaged Enterprise's warp drive, intending for the Klingons to destroy the ship after it fired on Kronos, sparking war with the Klingon Empire. Khan also gives Kirk a set of coordinates, which Kirk asks Scott to investigate. Scott discovers the coordinates lead to a covert Starfleet facility. Enterprise is intercepted by a much larger Starfleet warship, USS Vengeance, commanded by Admiral Marcus. Marcus demands that Kirk deliver Khan, but Enterprise flees to Earth to expose him. After Vengeance disables Enterprise near the Moon, Carol reveals her presence aboard Enterprise to stop the attack. Marcus forcibly transports Carol to Vengeance before ordering Enterprise's destruction. Vengeance loses power after being sabotaged by Scott, who infiltrated the ship. With transporters down, Kirk and Khan, with the latter's knowledge of the warship's design, space-jump to Vengeance. Meanwhile, Spock contacts his future self on New Vulcan, who tells him of his own encounter with Khan and warns that he cannot be trusted. After fighting their way to the bridge, Khan overpowers Kirk, Scott, and Carol, kills Marcus, and takes control of Vengeance. Khan demands that Spock return his frozen crew in exchange for the Enterprise officers. Spock complies, but he and McCoy surreptitiously remove Khan's frozen crew from the torpedoes. When Khan starts shooting at Enterprise, Spock detonates the warheads, crippling the ship. With both starships caught in Earth's gravity, they plummet toward the surface. Kirk enters Enterprise's radioactive reactor chamber to realign the warp core, sacrificing himself to save the ship. Khan crashes Vengeance into downtown San Francisco in an attempt to destroy Starfleet headquarters, while McCoy discovers that Khan's blood has regenerative properties that may save Kirk. Spock pursues Khan through the city and the two engage in hand-to-hand combat. Uhura beams down and stuns Khan. Spock prepares to kill Khan, but Uhura stops him, explaining he's their only chance to save Kirk. Khan's blood revives Kirk and Khan is sealed in his cryogenic pod and stored with his compatriots. One year later, Kirk speaks at Enterprise's re-dedication ceremony. The Enterprise crew embarks on a five-year exploratory mission. Cast Chris Pine as Captain James T. Kirk, commanding officer and former first officer of the starship Enterprise. Zachary Quinto as Commander Spock, first officer and science officer. Leonard Nimoy has a cameo appearance as Spock Prime. Karl Urban as Dr. Leonard "Bones" McCoy, chief medical officer. Zoe Saldana as Lieutenant Nyota Uhura, communications officer. Simon Pegg as Lieutenant Commander Montgomery "Scotty" Scott, second officer and chief engineer. John Cho as Lieutenant Hikaru Sulu, third officer and helmsman. Benedict Cumberbatch as Khan, a genetically engineered superhuman given the false identity of Commander John Harrison. Anton Yelchin as Ensign Pavel Chekov, navigator and Scott's temporary replacement as chief engineer. Bruce Greenwood as Admiral Christopher Pike, Kirk's predecessor as captain of the Enterprise and mentor.[9] Peter Weller as Starfleet Fleet Admiral Alexander Marcus, Carol's father. Alice Eve as Dr. Carol Marcus,[10] a science officer who uses the pseudonym Carol Wallace to board the Enterprise. Noel Clarke as Thomas Harewood, a Starfleet officer, working within Section 31 who is bribed by Khan into blowing up the facility. Nazneen Contractor as Rima Harewood, Thomas's wife Additional members of the Enterprise crew include Amanda Foreman as Ensign Brackett, Jay Scully as Lieutenant Chapin, Jonathan Dixon as Ensign Froman, Aisha Hinds as Navigation Officer Darwin, and Joseph Gatt as Science Officer 0718. Deep Roy and Jason Matthew Smith reprise their roles as Keenser and Hendorff from the first film. Anjini Taneja Azhar,[11] Nolan North, and Sean Blakemore[12] also appear in the film, with Azhar as Lucille Harewood, the terminally ill daughter of Thomas Harewood; North portraying a Vengeance helmsman; and Blakemore playing a Klingon. Heather Langenkamp portrays Moto, a character she describes as a small role.[13][14] Production Development In June 2008, it was reported that Paramount Pictures was interested in signing producers of the 2009 Star Trek J. J. Abrams, Bryan Burk, Damon Lindelof, Alex Kurtzman, and Roberto Orci for a sequel.[15] In March 2009, it was reported that these five producers had agreed to produce the film, with a script again written by Orci and Kurtzman (with the addition of Lindelof). A preliminary script was said to be completed by Christmas 2009 for a 2011 release.[16][17] Kurtzman and Orci began writing the script in June 2009, originally intending to split the film into two parts.[18] Leonard Nimoy, the original Spock who plays an older version of the character in the 2009 film, said he would not appear in the film.[19] Abrams was reportedly considering William Shatner for the sequel.[20] By 2010, a release date of June 29, 2012, was set,[21] with Lindelof announcing he had begun working on the script with Kurtzman and Orci.[22] Pre-production was set for January 2011, although Burk said actual filming would probably begin during the spring or summer.[23] Actor Zachary Quinto later said that these reports were untrue.[24] Lindelof compared the sequel to The Dark Knight.[25] Abrams, Kurtzman, and Orci said that selecting a villain was difficult; according to Abrams, "the universe Roddenberry created is so vast that it's hard to say one particular thing stands out". They also discussed the possibility of Khan Noonien Singh and Klingons.[26] Kurtzman and Lindelof said they had "broken" the story (created an outline); instead of a sequel, it will be a stand-alone film.[27] Abrams admitted in December 2010 that there was still no script.[28] Four young men in suits Cast members at the film's Australian premiere in April 2013 (left to right: Karl Urban, Zachary Quinto, director J.J. Abrams, and Chris Pine) In January 2011, Abrams said he had not decided whether or not he would direct, since he had not yet seen a script.[29] Paramount Pictures then approached him, asking that the sequel be in 3D.[30] Abrams said that the film would not be shot in 3D, but filmed in 2D and converted during post-production.[31] He was also interested in filming in IMAX: "IMAX is my favorite format; Iâm a huge fan."[31] In February, Orci tweeted that he (with Lindelof and Kurtzman) planned to deliver the script in March 2011.[32] Although the script was not finished on schedule, Paramount began financing pre-production;[33] similar circumstances on the next Jack Ryan film meant that Chris Pine would film the Star Trek sequel first.[34] By April, Orci said at WonderCon that the script's first draft had been completed.[35] Abrams told MTV that when he finished his film, Super 8, he would turn his full attention to the Trek sequel.[36] Although a script was completed, uncertainty regarding the extent of Abrams's involvement led to the film's being pushed back six months from its scheduled June 2012 release.[37] Other factors which precluded the release, ending up pushing it further back were the high budget and overall difficulty of finding actors to fit the roles. In June, Abrams confirmed that his next project would be the sequel, noting that he would rather the film be good than ready by its scheduled release date.[38] Simon Pegg, who played Scotty, said in an interview that he thought filming would begin during the latter part of the year.[39] Abrams stated he would prioritize the film's story and characters over an early release date.[40] In September, Abrams agreed to direct the film, with the cast from the previous film reprising their respective roles for a winter 2012 or summer 2013 release.[41] In October, Orci said that location scouting was underway, and a comic book series (of which Orci would be creative director) would "foreshadow" the film.[42] Into Darkness was given a revised release date of 2013,[43] and Michael Giacchino confirmed that he would return to write the score.[44] Lindelof said that Khan was considered a character they needed to use at some point, given that "he has such an intense gravity in the Trek universe, we likely would have expended more energy NOT putting him in this movie than the other way around." References to Star Trek II: The Wrath of Khan were eventually added to the script, but Lindelof, Orci, and Kurtzman "were ever wary of the line between 'reimagined homage' and 'direct ripoff'."[45] Orci and Kurtzman said they wanted a film which would work on its own and as a sequel, not using ideas from previous Star Trek works simply "because you think people are going to love it". Orci noted that when trying to create the "gigantic imagery" required by a summer blockbuster, Kurtzman suggested a scene where Enterprise rose from the ocean. With that as a starting point they (and Lindelof) came up with the cold open in Nibiru, which blended action and comedy and was isolated from the main story in an homage to Raiders of the Lost Ark.[46] Actor Benicio del Toro had reportedly been sought as the villain, and had met with Abrams to discuss the role;[47] however, he later bowed out. In 2011, Alice Eve and Peter Weller agreed to their roles.[48][49] Doctor Who actor Noel Clarke agreed to an unknown role, reported to be "a family man with a wife and young daughter".[50] DemiĂĄn Bichir auditioned for the villain role, but as reported by Variety on January 4, 2012, Benedict Cumberbatch was cast.[51] Filming Into Darkness began principal photography on January 12, 2012, with a scheduled release date of May 16, 2013. Cinematographer Dan Mindel shot the film using a combination of anamorphic 35mm film and 15 perforation IMAX cameras.[52][53] About 30 minutes of the film is shot in the IMAX format,[54] while some other scenes were also shot on 8 perforation 65mm.[52] Into Darkness was released in 3D. On February 24, 2012, images from the set surfaced of Benedict Cumberbatch's character in a fight with Spock.[55][56] Edgar Wright directed one shot in the film.[57] Production ended in May 2012.[58] Filming was done on location in Los Angeles, California, and around the area at the Lawrence Livermore National Laboratory in Livermore. Additional locations included Paramount Studios in Hollywood, Sony Pictures Studios in Culver City, the Crystal Cathedral in Garden Grove, and the Greystone Mansion in Beverly Hills. Some shots were made in Iceland.[59][60][61] Marc Okrand, the developer of the Klingon language, provided the Klingon dialogues with on-set coaching from constructed language experts. The dialogue did not make cohesive sense following editing and so new dialogue was constructed and dubbed during post production.[62] Title On September 10, 2012, Paramount confirmed the film's title as Star Trek Into Darkness.[63][64][65] Abrams had indicated that unlike some of the earlier films in the franchise, his second Star Trek would not include a number in its title.[66] This decision was made to avoid repeating the sequel numbering which began with Star Trek II: The Wrath of Khan, or making a confusing jump from Star Trek to Star Trek 12.[66] Lindelof addressed the team's struggle to agree on a title: "There have been more conversations about what we're going to call it than went into actually shooting it... There's no word that comes after the colon after Star Trek that's cool. Not that Star Trek: Insurrection or First Contact aren't good titles, it's just that everything that people are turned off about when it comes to Trek is represented by the colon".[67] Of the titles proposed, he joked that he preferred Star Trek: Transformers 4 best because the title is "technically available".[67] Music Main article: Star Trek Into Darkness (soundtrack) Composer Michael Giacchino composed the film's incidental music.[68] Into Darkness was Giacchino's fourth film collaboration with Abrams, which included Star Trek (2009). The film score was recorded at the Sony Scoring Stage in Culver City, California from March 5 to April 3, 2013.[69] Its soundtrack album was released digitally on May 14, 2013, and was made available on May 28 through VarĂšse Sarabande.[70] The score contains the original Star Trek theme by Alexander Courage. On April 24, 2013, it was announced that British singer Bo Bruce and Irish songwriter Gary Lightbody of Snow Patrol had collaborated on a song for the film's soundtrack entitled "The Rage That's In Us All".[71] Australian songwriter and producer Robert Conley co-wrote a track with Penelope Austin, "The Dark Collide".[72] An expanded soundtrack album was released on July 28, 2014, limited to 6,000 copies.[73] Themes On May 10, 2013, Cho, Pegg, and Eve were interviewed on The Bob Rivers Show to promote the film. Rivers asked about the title: "The title Star Trek Into Darkness indicates some sort of ominous turn, obviously". Eve suggested that Pegg discuss the theme of terrorism, and Pegg obliged: "I think it's a very current film, and it reflects certain things that are going on in our own heads at the moment; this idea that our enemy might be walking among us, not necessarily on the other side of an ocean, you know. John Harrison, Benedict Cumberbatch's character, is ambiguous, you know? We [the characters in the film] don't know who to support. Sometimes, Kirk, he seems to be acting in exactly the same way as him [Harrison]. They're both motivated by revenge. And the Into Darkness in the title is less an idea of this new trend of po-faced, kind of, everything's-got-to-be-a-bit-dour treatments of essentially childish stories. It's more about Kirk's indecision." Cho agreed about the characterization of Captain Kirk: "It's his crisis of leadership."[74] The pivotal scene near the end when Kirk enters the reactor chamber serves as a role reversal of a similar pivotal scene in Star Trek II: The Wrath of Khan.[75] Originally conceived as a retelling of Heart of Darkness by Joseph Conrad, Kurtzman and Orci defined the main theme of Into Darkness as "how far will we go to exact vengeance and justice on an enemy that scares us. How far should we go from our values?" They added that running from personal values is a personal struggle, where "the enemyâs blood is within us; we are the enemy. We must not succumb to it; we are the same."[46] Release Dolby Laboratories and Paramount announced that Star Trek Into Darkness would be released in Dolby Atmos, with Andy Nelson and Anna Behlmer handling the mix with supervision from Ben Burtt and Matthew Wood.[76][77] The film was released on May 9, 2013, in international markets and May 16, 2013, in the United States. Marketing As part of a contest Abrams designed after the release of Super 8 (2011), the prize for answering a series of questions would be walk-on roles for two people in Into Darkness.[78] He debuted three frames of the film on Conan on October 4, 2012, showing what he described as Spock "in a volcano, in this crazy suit".[79] The official poster for the film was released two months later on December 3, 2012, showing a mysterious figure (thought to be Benedict Cumberbatch's villain) standing on a pile of burning rubble looking over what appears to be a damaged London;[80][81] he is standing in a hole in the shape of the Starfleet insignia, blown out of the side of a building.[82] About nine minutes of the opening sequence was shown before IMAX presentations of The Hobbit: An Unexpected Journey, which was released in the United States on December 14, 2012.[83] Alice Eve, Cumberbatch, and Burk unveiled the IMAX prologue in London, England on December 14. A two-minute teaser was released in iTunes Movie Trailers on December 17. The teaser marked the beginning of a viral marketing campaign, with a hidden link directing fans to a movie-related website. A 30-second teaser premiered February 3, 2013 during the stadium blackout of Super Bowl XLVII.[84] The same day, Paramount released apps for Android, iPhone, and Windows Phone which enabled users to unlock tickets for showtimes two days before the film's release date.[85][86] An international trailer was released on March 21, 2013, with an embedded URL revealing an online-only international poster. On April 8, Paramount released the final international one-sheet featuring solely Benedict Cumberbatch's character.[87] On April 12, 2013, iTunes Movie Trailers revealed the final domestic one-sheet featuring USS Enterprise, and announced that the final US domestic trailer would be released on April 16. In the days leading up to the trailer release, character posters featuring Kirk, Spock, Uhura, and Harrison were released on iTunes.[88] Paramount attempted to broaden the film's appeal to international audiences, an area where Star Trek and other science-fiction films had generally performed poorly.[89] Into Darkness was dedicated to post-9/11 veterans.[90] J.J. Abrams is connected with The Mission Continues, and a section of the film's website is dedicated to that organization. Promotional tours The cast (except for Anton Yelchin, Bruce Greenwood, and Peter Weller) participated in May 2013 press junkets. On May 7, Pegg appeared on Jimmy Kimmel Live!. On May 8, Quinto was interviewed on Late Night with Jimmy Fallon.[91] He was followed on May 10 by Cumberbatch (who told Fallon that his fans are called "Cumberbitches"; Fallon countered that his are called "FalPals")[92] and on May 17 by Saldana. Saldana said that she lobbied Abrams for four years: "If we make a sequel, Uhura needs to kick ass".[93] On May 9, Cumberbatch appeared on the Late Show with David Letterman.[94] On May 10, Cho, Pegg, and Eve had a radio interview on The Bob Rivers Show. They discussed approaching a body of work already mastered by an earlier generation of actors, agreeing that they would remain with the franchise as long as it lasted.[95] That night, Chris Pine appeared on the Late Show with David Letterman; Letterman showed a gag reel of robots in a black-and-white film before showing a clip from Into Darkness. Pine said that he had to gain weight for the role of Captain Kirk.[96] One story told by cast members during the promotion concerned an on-set prank initially devised by Pegg, which he later noted grew out of proportion. While filming at the National Ignition Facility, Pegg and Pine (with the crew's help) tricked the arriving actors into believing there was "ambient radiation" at the location and they had to wear "neutron cream" to avoid being burned by it.[97][98] Cumberbatch was tricked into signing a release (which was meant to give the joke away, but he signed it without reading it),[99] while Urban and Cho were tricked into recording a public service announcement about the necessity for neutron cream.[100] On May 13, Abrams appeared on The Daily Show with Jon Stewart,[101] and on May 16, Pine appeared on The Ellen DeGeneres Show.[102] On May 14, Abrams, Zachary Quinto, Pine, and Alice Eve appeared on The Urgant Show (Russian: ĐĐ”ŃĐ”ŃĐœĐžĐč ĐŁŃĐłĐ°ĐœŃ) in Russia. Reception Box office Into Darkness earned $13.5 million on its opening day in the United States and Canada, lower than Star Trek's $30.9 million. The film earned $21.6 million the following Friday, also lower than its predecessor's earnings four years earlier ($26 million).[103] It earned $70.6 million during its opening weekend, finishing in the US box-office top spot (above The Great Gatsby and Iron Man 3). Total weekend earnings were $84.1 million, including the early-showing grosses. Although these were lower than Paramount's projected box-office earnings, studio vice-chairman Rob Moore said he was "extremely pleased" with the sequel's performance.[104] Several weeks after release, the film grossed $147 million at the foreign box office, surpassing the lifetime international earnings of its predecessor.[105] Into Darkness reached the top spot of China's box office with a $25.8 million gross, tripling the overall earnings of the previous film during its opening weekend.[106] Star Trek Into Darkness ended its North American theatrical run on September 12, 2013, with a box office total of $228,778,661, which places it as the 11th highest-grossing film for 2013.[107] It earned $467,365,246 worldwide, ranking it in 14th place for 2013, and making it the highest-grossing film of the franchise.[4] Scott Mendelson of Forbes contends that the film's box office performance was the result of Paramount's inability to sell the basic components of the film's story, and inclusion of Khan "for little reason other than marketability and then spent the next year or so lying to everyone and claiming said villain wasnât in the picture... With no added value elements to sell, Paramount was forced to craft a generic campaign based around Benedict Cumberbatch as "Generic Bad Guy", so the excitement never took hold... This was adding to the idea that merely withholding basic story elements is tantamount to promising stunning plot twists... and it made fans and general moviegoers less excited about Star Trek 2 than they were four, three, or even two years ago."[108] Calculating in all expenses, Deadline Hollywood estimated that the film made a profit of $29.9 million.[109] Critical reception On Rotten Tomatoes the film has an approval rating of 84%, based on 292 reviews, with an average rating of 7.43/10. The site's consensus reads, "Visually spectacular and suitably action packed, Star Trek Into Darkness is a rock-solid installment in the venerable sci-fi franchise, even if it's not as fresh as its predecessor."[110] On Metacritic the film has a score of 72 out of 100, based on 43 critics, indicating "generally favorable reviews".[111] Audiences polled by CinemaScore gave the film an average grade of "A" on an A+ to F scale.[112] Critics called it a "rousing adventure"[113] and "a riveting action-adventure in space".[114] Cumberbatch's performance attracted praise from critics, with Peter Travers of Rolling Stone calling it a "tour de force to reckon with" and his character "a villain for the ages".[115] Joe Neumaier of the New York Daily News wrote that Cumberbatch delivered "one of the best blockbuster villains in recent memory".[116] Jonathan Romney of The Independent noted Cumberbatch's voice, saying it was "so sepulchrally resonant that it could have been synthesised from the combined timbres of Ian McKellen, Patrick Stewart, and Alan Rickman holding an elocution contest down a well".[117] The New York Times praised his screen presence: "He fuses Byronic charisma with an impatient, imperious intelligence that seems to raise the ambient I.Q. whenever he's on screen".[118] However, not all of reviews were positive; The Independent said the film would "underwhelm even the Trekkies".[119] Lou Lumenick of the New York Post gave the film one-and-a-half stars (out of four), saying it had a "limp plot" and the "special effects are surprisingly cheesy for a big-budget event movie".[120] A.O. Scott dismissed the film in The New York Times: "It's uninspired hackwork, and the frequent appearance of blue lens flares does not make this movie any more of a personal statement".[118] Star Trek II: Wrath of Khan director Nicholas Meyer (from which the film borrows and remakes some scenes), revealed in 2018 that he had been disappointed with the film. He was quoted saying: "In my sort of artistic worldview, if you're going to do an homage, you have to add something. You have to put another layer on it, and they didn't. Just by putting the same words in different characters' mouths didn't add up to anything, and if you have someone dying in one scene and sort of being resurrected immediately after, there's no real drama going on. It just becomes a gimmick or gimmicky, and that's what I found it to be, ultimately."[121] The film was criticized for a scene with actress Alice Eve's character Carol Marcus in her underwear, which was called "wholly unnecessary" and "gratuitous".[122] Screenwriter and producer Damon Lindelof apologized on Twitter for the scene: "I take responsibility and will be more mindful in the future".[123] On Conan, Abrams addressed the matter by debuting a deleted scene of actor Benedict Cumberbatch's character Khan taking a shower.[124] Eve addressed the underwear controversy at a 2013 Las Vegas Star Trek Convention and said, "I didnât know it would cause such a ruckus. I didnât feel exploited."[125] The second one, where Benedict Cumberbatch played Khan, I thought was unfortunate. Benedict Cumberbatch is a wonderful actor. I love everything that heâs done, but if he was going to be playing that character, J.J. should have made him an original character that's singular to him. Because the Khan character first appeared in our TV series, "Space Seed" and Ricardo MontalbĂĄn was sensational in our second movieâhe was the title character, The Wrath of Khan, you know! The other thought that Gene Roddenberry always had in the back of his mindâand that was his philosophyâwas to embrace the diversity of this planet. âGeorge Takei, who originated the role of Hikaru Sulu and appeared in Star Trek films and TV episodes[126] Despite an acclaimed performance from Cumberbatch, Christian Blauvelt of Hollywood.com criticized the casting of the actor as Khan Noonien Singh, saying that the character had been "whitewashed into oblivion", since Khan is an explicitly non-white character in the Star Trek canon (introduced as a Sikh and former ruler of much of eastern Eurasia).[127] There have been similar accusations of whitewashing by fans[128] and American Sikhs,[129] with Star Trek: Voyager actor Garrett Wang tweeting "The casting of Cumberbatch was a mistake on the part of the producers. I am not being critical of the actor or his talent, just the casting".[130] George Takei, the original Hikaru Sulu, was also disappointed with the casting, as he thought it would have been better to cast Cumberbatch not as an established villain like Khan but as a new character.[126] On Trekmovie.com, co-producer and co-screenwriter Bob Orci addressed Khan's casting: "Basically, as we went through the casting process and we began honing in on the themes of the movie, it became uncomfortable for me to support demonizing anyone of color, particularly any one of Middle Eastern descent or anyone evoking that. One of the points of the movie is that we must be careful about the villain within US, not some other race".[131] An in-canon comic book has subsequently been created to retcon Khan's hitherto unexplained change in ethnicity in the film.[132] In an interview with Buzzfeed two years after the film's release, Abrams addressed some of the film's shortcomings. He thought that the dynamic for Kirk and Spock's relationship in the film "wasnât really clear." For keeping the identity of Khan a secret prior to the film's release, Abrams felt he "was trying to preserve the fun for the audience, and not just tell them something that the characters donât learn for 45 minutes into the movie, so the audience wouldnât be so ahead of it." In the end, Abrams recognized that "there were certain things I was unsure of.... Any movie...has a fundamental conversation happening during it. And [for Into Darkness,] I didnât have it.... [The problems with the plot] was not anyoneâs fault but mine, or, frankly, anyoneâs problem but mine. [The script] was a little bit of a collection of scenes that were written by my friends.... And yet, I found myself frustrated by my choices, and unable to hang my hat on an undeniable thread of the main story. So then I found myself on that movie basically tap-dancing as well as I could to try and make the sequences as entertaining as possible.... I would never say that I donât think that the movie ended up working. But I feel like it didnât work as well as it could have had I made some better decisions before we started shooting."[133] Accolades Main article: List of accolades received by Star Trek Into Darkness Home media Star Trek Into Darkness was released as a digital download on August 20, 2013.[134] It was first released on DVD, Blu-ray, and Blu-ray 3D in the United Kingdom on September 2[135] and in the United States and Canada on September 10.[136] The British retailer Sainsbury's has an exclusive edition with a second bonus DVD disc containing 33 minutes of extra features.[citation needed] There is also a Special Limited Edition Blu-ray set available with a model on a stand of USS Vengeance as seen in this movie.[137] In North America, the release is split into various retailer exclusives. Retailer Best Buy has an exclusive Blu-ray edition with 30 minutes of additional content,[138] available on disc in Canada, and via streaming service CinemaNow in the United States.[citation needed] Target's Blu-ray edition also has 30 minutes of additional content that is different from Best Buy's. Online retailer iTunes' version comes with audio commentary for the film not available in the retailer exclusives.[139] A collection of deleted scenes is available exclusively via the Xbox SmartGlass second-screen app paired with the Xbox Video release of the film.[140] The split of the special features between various retailers has attracted criticism from fans. In particular, The Digital Bits' editor Bill Hunt remarked that "taking fully half or more of the disc-based special features created for a major Blu-ray release and casting them to the winds as retailer exclusives, thus forcing your customers to go on an expensive scavenger hunt is, Iâm sorry, absolutely outrageous. Seriously, if Paramount is going to treat its Blu-ray customers like this, they should just get out of the business altogether. Or better yet, farm all their titles out to third party licensees who will treat these films and Blu-ray customers in general with greater care and respect."[141] Weeks after posting his article, Hunt himself was invited by Paramount to discuss about the issue of giving away the film's special features to different retail partners. He suggested "[putting] together the true special edition that should have been delivered from the start, with all of the extras that got scattered around to different retailers, including the enhanced audio commentary, plus all-new content just for this release... [and] to consider offering the IMAX version of the film ..."[142] This eventually resulted with the release of Star Trek: The Compendium, a box set that includes all of the previously retailer exclusive special features, plus additional features for such as a gag reel, alongside both the theatrical release of Star Trek (2009) and the IMAX 2D version of Star Trek Into Darkness.[citation needed] Both of Abrams' Star Trek films were among the first titles released by Paramount Home Media Distribution for the Ultra HD Blu-ray format, and were widely praised as reference quality titles.[citation needed] Sequel Main article: Star Trek Beyond Into Darkness received a sequel, Beyond in July 2016. See also Star Trek film series List of adventure films of the 2010s List of films featuring extraterrestrials List of science fiction films of the 2010s References "Star Trek: Into Darkness official site". Paramount Pictures. May 7, 2013. Archived from the original on May 12, 2013. 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in: Memory Alpha pages needing citation, Memory Alpha articles needing page citations, Memory Alpha featured articles, and 3 more English Section 31 VIEW SOURCE Multiple realities (covers information from several alternate timelines) Section 31
Founded: 2140s Headquarters: S31 Headquarters (23rd century) None (24th century) Location: Alpha Quadrant Beta Quadrant Affiliation: United Earth United Federation of Planets Starfleet Members: Section 31 personnel Mission: Espionage Status: Active (2370s, prime reality) Active (2259, alternate reality) "Interesting, isn't it? The Federation claims to abhor Section 31's tactics, but when they need the dirty work done, they look the other way. It's a tidy little arrangement, wouldn't you say?" â Odo, 2375 ("The Dogs of War") Section 31 was an organization which claimed to protect the security interests of United Earth and, later, the United Federation of Planets. During the mid-23rd century, they were considered a critical division of Starfleet Intelligence, while by the 24th century, they were believed to be a rogue organization not considered part of the Federation. (DIS: "Saints of Imperfection"; DS9: "Inquisition", "Inter Arma Enim Silent Leges", "The Dogs of War")
The organization claimed to be sanctioned by the original Starfleet Charter, Article 14, Section 31 of which allowed for extraordinary measures to be taken in times of extreme threat. (DS9: "Inquisition"; ENT: "Divergence")
Section 31 was also somewhat comparable to the Romulan Tal Shiar or Cardassian Obsidian Order except, unlike the latter two, it operated on its own without Starfleet's knowledge or consent, given that mainstream Federation culture would not approve of the existence of such an agency. (DS9: "Inquisition") In the 2250s, it was mentioned in rumors and even had its own insignia that was recognized, a black Starfleet badge. (DIS: "Context Is for Kings", "Point of Light", et al.) By the 2370s, Section 31's very existence was a deeply buried secret, known only to a handful of people beyond its own membership. (DS9: "Inquisition")
Perhaps Section 31's darkest aspect was that, while it had existed since the beginning of Starfleet, it was an autonomous department, having operated for over two centuries with no oversight or accountability whatsoever, even free to kill those it deemed a threat to Federation interests at its own discretion. (DS9: "When It Rains...") By the time of the Dominion War, at least some of Starfleet Command's top officers knew for certain of Section 31's existence, and on occasion even worked with them to serve the interests of the Federation. However, for the sake of propriety, they tended to keep as much distance from the organization as possible. (DS9: "Inter Arma Enim Silent Leges") As far as Section 31 itself was concerned, it seemed to have well-placed agents in nearly every level of both the civilian Federation government and Starfleet's command structure, allowing it to carry out operations without risk of being publicly exposed. (DS9: "Extreme Measures")
Contents 1 History 1.1 22nd century 1.1.1 Klingon Augments 1.1.2 Terra Prime 1.2 23rd century 1.2.1 Federation-Klingon War 1.2.2 Red Bursts and Control malfunction 1.3 24th century 1.3.1 Attempted recruitment of Bashir 1.3.2 Conference on Romulus 1.3.3 The morphogenic virus 1.3.4 Later legacy 1.4 Alternate reality 2 Organization and tactics 3 Known assets 4 Personnel 5 Appendices 5.1 Appearances 5.2 References 5.3 Background information 5.4 Apocrypha 5.4.1 Novels 5.4.2 Video games 5.4.3 Comics 5.5 External links Tracker Honest Game Trailers | Zombies Ate My Neighbors and Ghoul Patrol X dslogo History 22nd century The organization's title came from the original Starfleet Charter, Article 14, Section 31, which allowed for extraordinary measures to be taken in times of extreme threat. (ENT: "Divergence") At some point before 2151, a young Ensign Malcolm Reed was recruited by Section 31 through former Starfleet Security officer Harris. By the time Reed was posted to Enterprise NX-01, he was no longer actively involved in covert operations.
Klingon Augments
Harris
However, in late 2154, when Reed was investigating the kidnapping of Doctor Phlox, he was contacted by Harris again. Harris' organization had entered into a secret agreement with Klingon Fleet Admiral Krell, in which Harris facilitated Phlox's forcible transportation to a Klingon colony to help in finding a cure for the Klingon augment virus in exchange for a mutually beneficial alliance.
Harris ordered Reed to slow down Enterprise's investigation until Phlox could develop a cure. Reed complied, but his tampering was discovered by Captain Jonathan Archer and Commander T'Pol, and Reed was thrown in Enterprise's brig. (ENT: "Affliction")
T'Pol reconstructed Reed's communication logs and discovered that he had been in contact with Harris. When confronted with this information, Reed confessed that he had been following Harris' orders. Captain Archer was very hurt by this revelation at first. Archer told Malcolm that he knew how loyal Malcolm was to the ship and to the captain personally and empathized with him about the extreme difficulty of the quandary he had faced by having his loyalties divided. Later, Archer had Reed put him in contact with Harris, and Harris told Archer that if Phlox was successful, the Klingon Empire would stabilize, an outcome that would be quite favorable for Starfleet. Archer remained suspicious of Harris' motives. After the plague was cured, Harris contacted Reed again, but Reed rebuffed him, declaring that he only answered to one commanding officer: Jonathan Archer. (ENT: "Divergence")
Terra Prime In 2155, Harris agreed to provide intelligence on the Earth-based Human terrorist group Terra Prime to the Enterprise crew when it was discovered that Terra Prime was attempting to disrupt the creation of the Coalition of Planets and to drive all non-Humans out of the Sol system. Harris implied to Reed that this information would come at a price, to be exacted at a later time. (ENT: "Demons", "Terra Prime")
The price was further explored in the ENT novel The Good That Men Do. 23rd century Around the 2230s, Section 31 discovered that the Klingons were researching time travel. Believing itself to be in a temporal arms race, the Daedalus Project was developed in the hopes of gaining a strategic advantage. Involved in this project were Leland, and Mike and Gabrielle Burnham. The Burnhams were on the verge of testing a time suit on Doctari Alpha, when it was believed destroyed in a Klingon terror raid. During this period, Section 31 also had at least one operative on Qo'noS. (DIS: "The Red Angel")
By the mid-23rd century, Section 31 operated with some level of oversight from Starfleet. All admirals uploaded reports to Control, an artificial intelligence threat assessment system. They were known to use a black version of the Starfleet insignia which functioned as combadges. (DIS: "Point of Light", "Saints of Imperfection", "Project Daedalus")
During this period, Section 31 was using an abandoned penal colony as its headquarters. The facility also hosted the data center housing Control. (DIS: "Project Daedalus")
Federation-Klingon War Personnel wearing black badges operated aboard USS Discovery during the first Federation-Klingon War. (DIS: "Context Is for Kings")
Black insignia were seen used aboard Discovery when Michael Burnham first came aboard in "Context Is for Kings", a fact that was highlighted but went unexplained. Ash Tyler later claimed (in DIS: "Point of Light") to have heard of the badges but never seen them, suggesting Section 31 was no longer operating on the ship by "Choose Your Pain", at which point he had joined the vessel's crew. Although the Federation did not permit the use of mines, in response to the Klingon use of cloaking devices Section 31 acquired mines built by an outside actor to defend its headquarters. (DIS: "Project Daedalus")
Red Bursts and Control malfunction
NCIA-93, a Section 31 ship
After the war, Section 31 operated multiple NCIA-93-type ships. Their leadership included Admiral Patar (a Vulcan and a logic extremist), an Andorian, a Human and a Tellarite admiral. Their operatives included Leland and former Terran emperor Philippa Georgiou. (DIS: "If Memory Serves", "Project Daedalus")
A "bonus scene" deleted from "Will You Take My Hand?" showed the recruitment of Georgiou, in an earlier visit from Leland to Qo'noS, disguised as a Trill. He described his goal as galactic peace and complained that most people were in denial of how dangerous the universe still was despite the Klingon cease fire. He also boasted of being far more resourceful than Starfleet. In order to ensure stability within the Klingon Empire, Georgiou was sent, on Qo'noS, to protect High Chancellor L'Rell; Georgiou helped her kill Kol-Sha and also fake the deaths of Ash Tyler and their unnamed baby son. Onboard the NCIA-93, Leland and Georgiou recruited Tyler. (DIS: "Point of Light")
At some point following the appearance of a series of red bursts, Section 31 took an interest in finding Spock after he escaped from Starbase 5. (DIS: "Saints of Imperfection")
Eventually, Control took control of Section 31 and killed many of its leaders, including Patar and the other admirals. After the destruction of Section 31 Headquarters, Starfleet ordered all Section 31 ships to search their systems for any evidence of Control. Soon after USS Discovery and NCIA-93 arrived at Essof IV, Leland was captured by Control in order to hijack his body. (DIS: "Project Daedalus", "The Red Angel", "Perpetual Infinity")
Burnham and Spock explored a Section 31 vessel that had delayed a transmission and had been found adrift, with all of its crew except one killed by Control. This was a trap designed to infect Burnham to provide Control access to Sphere data. However, Burnham and Spock managed to kill the remaining crewmember, who had been infected with nanotechnology, and retake the vessel. Soon after, the Discovery was surrounded by thirty-two Section 31 ships, almost all of its fleet, commanded by Control. (DIS: "Such Sweet Sorrow")
After the Discovery was apparently destroyed, Christopher Pike blamed Section 31 for the whole catastrophe. Starfleet Command promised to reform Section 31 to make it more transparent; they named Ash Tyler as its new commander, as both his unique dual existence as Tyler and Voq as well as his rational thinking made him ideal for the job. (DIS: "Such Sweet Sorrow, Part 2")
24th century Attempted recruitment of Bashir
Section 31 operative Luther Sloan, posing as Deputy Director of Internal Affairs
In 2374, Section 31 attempted to recruit the chief medical officer of space station Deep Space 9, Doctor Julian Bashir, after putting him through psychological testing on the holodeck of a ship to which he had been abducted. Subjecting Bashir to an elaborate deception designed to test his loyalty to the Federation, Section 31 operative Luther Sloan presented himself to Bashir as the Deputy Director of Starfleet Internal Affairs, and placed Bashir in a scenario wherein it appeared that he had defected to the Dominion. Eventually, Sloan became convinced of Bashir's loyalty and, citing his genetically engineered background and fascination with spy stories, offered him a position within Section 31.
Section 31 operatives in 2374
Bashir, appalled at the thought of an organization that was not accountable to anyone and regularly violated the very principles and core values upon which the Federation had been founded, declined Sloan's offer, although Section 31 continued to regard him as a potential asset. After the agency returned him to Deep Space 9, Bashir alerted the station's senior staff â including his commanding officer, Captain Benjamin Sisko, and Bajoran Militia officers Major Kira Nerys and Constable Odo â of Section 31's existence and its attempt to recruit him. Sisko advised Bashir to accept Section 31's offer to join them, should they ask again, so that Bashir could spy on the organization for Sisko. (DS9: "Inquisition")
Conference on Romulus
Chairman Koval, Section 31 operative
In mid-2375, Sloan resurfaced and assigned Bashir to diagnose the health of Koval, Chairman of the Tal Shiar, during an upcoming conference on Romulus. In the course of his efforts to expose Section 31, Bashir discovered that he had actually been manipulated by Sloan into convincing Romulan Senator Kimara Cretak to access Koval's personal database, on suspicions that Section 31 planned to assassinate Koval. This gave Koval sufficient evidence to have Cretak arrested and charged with treason, which assured his own seat on the powerful Continuing Committee. Bashir learned that Koval was an agent of Section 31 after discovering Starfleet Admiral William Ross' complicity in the scheme.
It seemed Section 31 had been planning for what it regarded as a likely war with the Romulan Star Empire following the Dominion War. The agency projected that the Dominion was likely to end up confined to the Gamma Quadrant with the Cardassian Union occupied and left in shambles, and the Klingon Empire left to spend at least ten years rebuilding from the damage left by the Klingon-Cardassian War, the Federation-Klingon War of 2372 to 2373, and the Dominion War itself. Section 31 regarded Cretak as a potential threat to the Federation in the post-war Alpha Quadrant, as her primary loyalties were to the Star Empire's interests, while Koval could be counted on to influence Romulus in the Federation's favor.
Admiral Ross attempted to defend his actions to Bashir by stating that the high cost of the war justified the extreme measures being taken, but Bashir refused to concede that the ends justified the means. Ross responded by dismissing Bashir from his office and forbidding him from repeating and otherwise acknowledging their conversation. (DS9: "Inter Arma Enim Silent Leges")
The morphogenic virus
Bashir and O'Brien utilize a multitronic engrammatic interpreter to enter Sloan's mind
Later that year, while researching the morphogenic virus that was ravaging the Great Link and Odo, Bashir discovered that Section 31 had actually engineered the disease and deliberately infected Odo during a visit to Starfleet Medical three years previously, in a preemptive attempt to neutralize the threat posed by the Founders and the Dominion. Despite the risk that a cure for the disease might reach the Changelings and thus not only strengthen them but also continue the genocidal war they had initiated, Bashir decided to still pursue the matter and find a cure to help Odo. He lured Sloan to Deep Space 9 with false claims of having developed a cure. Sloan, who was committed to the cause of protecting Federation and Starfleet interests at all costs, committed suicide in an attempt to prevent the cure from being discovered. Unable to revive him, Bashir and Chief Miles O'Brien used a multitronic engrammatic interpreter to link their minds to Sloan's, in order to finally retrieve the information before Sloan's brain injuries rendered him brain dead. In his mindscape, Sloan attempted to distract Bashir with Section 31's secrets in order to take them with him, but O'Brien got the doctor refocused on their task, and they unlinked their minds from Sloan in time. (DS9: "When It Rains...", "Tacking Into the Wind", "Extreme Measures")
After the cure was discovered, the Federation Council decided against sharing it with the Founders, an act that Odo likened to abetting genocide. The cure was later given to the Female Changeling by Odo as a condition for surrendering her forces and ending the war. These events ruined the organization's plan to eradicate the Founders. The Changeling's surrender ended the war and allowed the Founders to live. Odo eventually returned to the Great Link to distribute the cure to the rest of the Founders, saving his people. (DS9: "The Dogs of War", "What You Leave Behind")
Later legacy By 2380, the existence of Section 31 was no longer a closely held secret. It was sufficiently widely known that Ensign Brad Boimler could claim in a passing remark to Beckett Mariner that Section 31 members speed-walked to conserve energy. (LD: "Envoys")
Alternate reality
Inside the London facility
In the alternate reality, Section 31 was headed by Admiral Alexander Marcus, and had a base located beneath the Kelvin Memorial Archive in London.
Following the destruction of Vulcan and a subsequent attack that the Narada committed against Earth in 2258, Section 31 began exploring more direct means of defense, particularly against the Klingon Empire. Exploring unknown regions of space, they discovered the SS Botany Bay, with Augments still in cryostasis.
Marcus woke up Khan Noonien Singh, and recruited him into the organization under the pseudonym "John Harrison", using his intellect to develop advanced weapons systems. With another seventy-two Augments still in stasis and under Section 31's control, Khan cooperated on a project to build a Dreadnought-class vessel, the USS Vengeance, at the Io Facility near Jupiter. He also designed new torpedoes, which he attempted to smuggle his crew in, but his plan was discovered and he was forced to flee.
Assuming Marcus made good on his threat to his crew, Khan plotted revenge and blackmailed Thomas Harewood into bombing the Archive, before attacking Starfleet Headquarters and then fleeing to Qo'noS with a portable transwarp beaming device he salvaged from the London base.
Marcus attempted to cover-up the conspiracy, while still using the events to his advantage by assigning the USS Enterprise to fire the long-range torpedoes on Harrison's location with the Augments still inside. The flagship's warp core was sabotaged, stranding it at the Neutral Zone, where Klingon patrols would come and attack, giving the Federation a reason to go to war with the Klingons. James T. Kirk prevented this when he opted to arrest Khan instead of executing him â learning the truth â and returned to Earth to expose the admiral's cooperation with a war criminal.
Marcus attempted to destroy the Enterprise with the Vengeance, but sabotage by Montgomery Scott and a boarding party of Kirk and Khan further foiled Section 31's machinations. Khan killed the admiral and then crashed the Vengeance into Starfleet Headquarters, presumably killing all the Section 31 personnel aboard. A year later, Kirk spoke out against Section 31's agenda at a memorial service for those killed by their attempts to harness Khan's mind. (Star Trek Into Darkness)
Organization and tactics "Is that what we have become? A 24th century Rome, driven by nothing other than the certainty that Caesar can do no wrong?" â Julian Bashir, 2375 ("Inter Arma Enim Silent Leges") Luther Sloan, a high-ranking member of Section 31, claimed that the organization dealt with threats to the Federation that others did not even realize existed and that jeopardized the Federation's very survival. Section 31's actions were autonomous and its existence was neither acknowledged nor denied by Starfleet Command or the Federation Council. Those found guilty of posing a security threat to the Federation were dealt with quietly, as Sloan once explained.
Section 31 was not accountable to anyone except within its own echelon; it did not submit reports to anyone or ask approval for specific operations. As such, Julian Bashir described it as having granted itself the powers of "judge, jury, and executioner." (DS9: "Inquisition") Under Section 31 credo, to save lives, the ends always justified the means, and its operatives were not afraid to bend the rules if the situation warranted it. Odo once compared Section 31 to the Cardassian Union's Obsidian Order or the Romulan Star Empire's Tal Shiar; however unlike those groups, Section 31 did not instill political dissension or manipulation within the Federation nor did they serve as enforcers in virtute of government policy. When Sloan thought Bashir was a traitor, he extensively tested his hypothesis. When Bashir passed all of his tests, Sloan let him go despite Bashir's vocal objection to Section 31's existence, and Section 31 took no action to stop Bashir from telling his friends everything he had learned. This included Captain Benjamin Sisko, who made an inquiry to Starfleet Command that was essentially dismissed. By contrast, both the Obsidian Order and the Tal Shiar showed a willingness to kill anyone even suspected of being a threat, and to them, threats included citizens with opposing views and people who knew too much. (citation needed âą edit)
A weapons summary for the advanced long-range torpedo stated that Section 31 "has been granted" special access privileges allowing the withholding of information about its remote stealth capability to the chief engineer. While this was presumably Marcus' handiwork, the language does seem to imply that some of Section 31's actions required seeking some level of cooperation from the Starfleet bureaucracy. By the 24th century and presumably well before then, Section 31 had no known physical headquarters or base of operations. A select few were chosen to carry widespread knowledge of their activities. Recruitment of new agents had to be done in secret. One method that Section 31 used to accomplish this involved kidnapping potential agents and testing their loyalty. Section 31's recruitment policy did not allow agents to officially retire from duty, and agents who had long since moved on from the agency could be called upon at any time to carry out a mission. (ENT: "Divergence"; DS9: "Inquisition", "Extreme Measures")
Known assets Section 31 Headquarters â destroyed 2257 Over 30 vessels in 2257 Alternate reality: Io Facility USS Vengeance (destroyed) Advanced long-range torpedo Portable transwarp beaming device Kelvin Memorial Archive (destroyed) Personnel See: Section 31 personnel Intelligence agencies of Earth Old Britain: British Intelligence âą MI5 âą Nazi Germany: Gestapo Union of Soviet Socialist Republics: KGB United States of America: CIA · FBI · Department of Investigation (NSA) United Earth: Section 31: Starfleet Intelligence Appendices Appearances This list contains 19 items (show all) DS9: (3) ENT: (4) Star Trek films (1) DIS: (11) References This list contains 1 items (show all) LD: (1) "Envoys" Background information Section 31 was created by Star Trek: Deep Space Nine Executive Producer Ira Steven Behr and resulted from his desire to look into the darker aspects of the utopia created by Gene Roddenberry. Behr was inspired by a line of dialogue he had written in "The Maquis, Part II" where Commander Sisko remarks that "It's easy to be a saint in paradise." Behr remarked, "Why is Earth a paradise in the twenty-fourth century? Well, maybe it's because there's someone watching over it and doing the nasty stuff that no one wants to think about. Of course, it's a very complicated issue. Extremely complicated. And those kinds of covert operations usually are wrong!" (Star Trek: Deep Space Nine Companion (p. 551)) Behr further commented, "We need to dig deeper and find out what, indeed, life is like in the twenty-fourth century. Is it this paradise, or are there, as Harold Pinter said, 'Weasels under the coffee table.'" (Star Trek: Deep Space Nine Companion (p. ?)) According to Ronald D. Moore, the writing staff had "extended discussions" about the backstory of Section 31, with much debate about how long the organization was to have existed. (AOL chat, 1998)
Incidentally, Deep Space Nine was at the time embroiled in a fierce competition with franchise contender Babylon 5, a science fiction show created by J. Michael Straczynski, which featured striking similarities with Deep Space Nine, and which had led to contemporary to-and-fro accusations of plagiarism as both series were almost simultaneously launched. As it so happened, Babylon 5 had, from its very start, already featured a very similar clandestine organization called Psi Corps. Played by Star Trek: The Original Series alumnus Walter Koenig, one of its main recurrent operatives was Alfred Bester, a character comparable to that of the later-conceived Section 31 Luther Sloane operative, as portrayed by William Sadler.
On the internet, the concept of Section 31 was criticized by some fans who saw it as undermining Gene Roddenberry's vision. Following the broadcast of DS9 Season 6 entry "Inquisition", David Weddle said, about how the viewers reacted to Section 31, "There were many that were screaming for our heads over that show, (saying) that it betrayed everything that Star Trek stands for and the value system that Gene Roddenberry promoted. Others said that of course, the Federation would have to have an organization like this. Fans would get into these long ethical and political arguments, really struggling with issues like that, which was great to see." (Cinefantastique, Vol. 30, No. 9/10, p. 56) In response to such criticisms, Ronald D. Moore commented, "The idea that there's a rogue element within the Federation doing dark deeds outside the normal chain of command is certainly a provocative one, I'll grant you, but does it really throw into question 'on a fundamental level⊠the principled Federation we have known⊠'? Not yet it doesn't⊠It's a little early to declare the death of the UFP, folks." (AOL chat, 1998)
Costume Designer Bob Blackman noted that the uniforms worn by Section 31 agents were chosen for their fascist overtones. "We design a lot of Gestapo / S.S. / Naziesque outfits for our villains. And when they're really the ultimate, like the Section 31 people, we immediately go that way to make them look like storm troopers, because that's imagery that works best, not only for the viewers but for the producers. For 'Inquisition,' Ira asked for dark black, severe, hostile looking garments. Well, that's black leather." (Star Trek: Deep Space Nine Companion (p. 553))
In the interim between seasons six and seven of DS9, the show's writing staff determined that bringing Section 31 back in the seventh and final season, delivering on an implicit promise to make the organization return, was an important goal. (Cinefantastique, Vol. 30, No. 9/10, p. 67) "We'd had that idea since the end of 'Inquisition'," Ira Behr noted. "We wanted to bring them back." (Star Trek: Deep Space Nine Companion (p. 661))
Section 31 was originally to have featured in seventh season DS9 installment "Chrysalis". The group was included in an early version of the story that also involved Julian Bashir and genetically engineered characters Jack, Patrick, Lauren, and Sarina being sent on a mission together, and posing as Starfleet officers. (Star Trek: Deep Space Nine Companion (p. 613))
The return of Section 31 had to wait until a time when Sloan actor William Sadler was available to appear on DS9. The very deliberate idea of bringing the organization back to the series eventually led to the writing of season seven entry "Inter Arma Enim Silent Leges". (Star Trek: Deep Space Nine Companion (p. 661))
While "When It Rains..." was in development, the revelation that Section 31 was responsible for the morphogenic virus ravaging the Founders was seen as too inconsequential by René Echevarria, who co-wrote the episode's story as well as scripting the installment. He, as a result, decided to establish that the organization had also infected Odo with the same virus. (Cinefantastique, Vol. 32, Nos. 4/5, p. 73) The first draft script of "When It Rains..." suggested that, in addition to Sloan, one of multiple doctors who had conducted a series of scans on Odo at Starfleet Medical (in the timeframe of "Homefront" and "Paradise Lost") had been working for Section 31 and had infected Odo with the virus in order to pass it onto the Founders, though the script didn't disclose which medic it had been. In the original version of "Extreme Measures", however, it was established that Section 31 had recruited Doctor Mora Pol to create the virus, intending to inflict the Founders but not Odo. (Star Trek: Deep Space Nine Companion (p. 692)) Echevarria and Ronald D. Moore believed, while writing "The Dogs of War", that news of Section 31's involvement in the virus had to be learned by Odo in that episode. (Cinefantastique, Vol. 32, Nos. 4/5, p. 81)
Actor Jeffrey Combs enjoyed the appearances of Section 31 on Star Trek: Deep Space Nine. In retrospect, he said about the organization, "I loved it. It gave everything a real flair." (Star Trek: The Magazine Volume 1, Issue 17, p. 20)
Ira Behr commented, "Well, without a doubt, the thing I wish we could have used more of was Section 31. We came into that late in the game, and I mean, if we had had an eighth season."[1]
Prior to Section 31's appearance in Star Trek: Enterprise, Series Co-Creator and Executive Producer Rick Berman professed, "I doubt we'll see them on Enterprise." (Star Trek Monthly issue 101, p. 18) While the organization seen in that series was never explicitly referred to as "Section 31", production staff have confirmed that it was intended to be the same organization seen on Deep Space Nine. (ENT Season 4 DVD "Terra Prime" audio commentary) Harris wears a leather uniform similar to the one worn by Sloan two hundred years later and refers Captain Archer to "Article 14, Section 31" of the Starfleet Charter. This is consistent with Sloan's comment that Section 31 was created as part of the "original" Starfleet charter, but not with Bashir's statement that Section 31 had managed to stay hidden for "over three hundred years" in "Tacking Into the Wind". Ronald D. Moore, who wrote the DS9 episode, considered Bashir's figure a mistake and stated that it should have been only around two hundred. The figure was later corrected. (AOL chat, 1999)
It was not until the second season of Discovery that it was firmly established that prime universe Section 31, like their Romulan Tal Shiar and Cardassian Obsidian Order counterparts, also possessed considerable military capabilities as early as the 23rd century. The military capabilities of alternate-reality Section 31 had already been established in Star Trek Into Darkness.
In a "bonus scene" deleted from "Will You Take My Hand?", Leland described his goal as galactic peace, all the while complaining that most people lived in denial of how dangerous the universe was. He believed that peace required vigilance and a moral cost. In this, it mirrored a famous "You can't handle the truth!" speech given at a court-martial by Colonel Nathan R. Jessup (played by Jack Nicholson) in the 1992 film A Few Good Men.
Despite Section 31 appearing in various other Star Trek productions, Ira Behr claimed the DS9 writing staff had rightful ownership of the organization, stating, "I know they used it in a movie, but it's ours. We created it." He also draw a parallel between Section 31 and the "political situation" that was current in the year 2015. (What We Left Behind)
Section 31 was included in a hypothetical Season 8 premiere which the DS9 writing staff devised exclusively for the purposes of including the writing of it in the documentary What We Left Behind. In that story, the organization was now covertly led by Julian Bashir and planned to secretly cause the destruction of Bajoran religion, in order to convince Bajor to finally join the Federation.
All of the Star Trek: Deep Space Nine DVDs feature several "Easter eggs" known as "Section 31 hidden files".
Apocrypha Novels It is implied in Elusive Salvation that the name of Section 31 may stem from section 31 of floor B(asement) 14 in the Pentagon, which in 1996 housed a secretive unit of the US military dedicated to tracking alien threats.
Novels published by Pocket Books posit that Section 31 was involved in the theft of the Romulan cloaking device by the USS Enterprise, (TOS: "The Enterprise Incident") the development of the Omega molecule and the subsequent destruction of subspace in the Lantaru sector caused by a disastrous test of the molecule, (VOY: "The Omega Directive") and spying upon Federation civilian attorney Samuel T. Cogley. (TOS: "Court Martial") The fact that Starfleet Admiral Cartwright was established to be a Section 31 agent in the Star Trek: Section 31 novel Cloak suggests the possibility that the Khitomer conspiracy was, from the Federation end, a Section 31 operation.
Encounters with Section 31 have been documented in the novel series Star Trek: Section 31. These stories were largely designed around, and serve to explain or provide background to, certain canon events. In the novels, it is additionally revealed that Section 31:
placed an agent aboard the USS Voyager before it was transported to the Delta Quadrant in 2371 (see VOY: "Scientific Method") attempted to recruit USS Enterprise-E conn officer Lieutenant Hawk (see Star Trek: First Contact) was responsible for Admiral Dougherty.'s mission to forcibly and illegally relocate the Ba'ku (see Star Trek: Insurrection) continues to regard Julian Bashir as an asset attempted to kill the former Borg drone Seven of Nine Section 31 is also revealed to be responsible for allowing the Dominion to engage in an infamous massacre of Federation civilians during the war, as part of an attempt to recruit a potential agent, Ethan Locken.
Section 31 has also appeared in the Star Trek: A Time to... series. In A Time to Kill and A Time to Heal by David Mack, it is revealed that Section 31 has a hand in a coup d'etat organized against the Federation President, Min Zife, whom they assassinate.
After the events of the Section 31 novel Cloak, Captain Kirk briefed Starfleet Captains Phil Waterson and Nick Silver and Commodores Aaron Stone and José Mendez on his discoveries and suspicions about Section 31. The five men went on to form the "Kirk Cabal", a secret group designed to oppose Section 31 whenever it was involved in any known activity. The Kirk Cabal was still active as of 2376, when Elias Vaughn recruited Julian Bashir into its ranks.
In the novel Hollow Men, Tomas Roeder, a Section 31 agent, learns of the Changeling disease and attempts to leak the information to the Dominion. Roeder failed in his objective and Elim Garak was forced to kill him.
In The Good That Men Do, by Andy Mangels and Michael A. Martin, Section 31 recruited Commander Charles Tucker III to enter Romulan territory. The novel established that Tucker was the one who coined the name "Section 31" and that the organization was already aware of the existence of the mirror universe. Also according to the novel, the existence and activities of Section 31 were exposed to the general public by the early 25th century and its agents were eventually brought to justice for their crimes. The public release of Section 31's files and records ended over 300 years of the bureau's illegal and unsanctioned black-ops and infiltration programs. The downfall of Section 31 is further detailed in the novels Disavowed and Control when Trill journalist Ozla Graniv, with assistance from Julian Bashir, Sarina Douglas, Data and Lal publishes an expose about Section 31's activities to the public in 2386. In the novel Available Light, the revelations result in the Federation Security Agency carrying out coordinated arrests against Section 31 operatives and assets across the Galaxy, including Admirals Edward Jellico, Alynna Nechayev, Nakamura, and William Ross; the latter of whom would later be murdered in Federation custody, for their role in the forced removal and subsequent assassination of President Min Zife.
In the Star Trek: Enterprise - Rise of the Federation novel A Choice of Futures, when the United Federation of Planets was founded in 2161 and a unified Starfleet was created, Article 14, Section 31 of the Earth Starfleet charter was copied to the Federation Starfleet charter and allowed Section 31 to continued its activities, but it now protected the interests of the entire Federation.
Video games In Star Trek: Starfleet Command III, in a mission in the Romulan campaign, the player is inspecting the damage to the Unity One starbase. While listening to the Federation-Klingon Alliance broadcasts, one Starfleet officer suggests, "Why don't you ask Section 31?" as to how Starfleet could know if the Unity One scans could detect cloaked Romulan vessels.
In the MMO game Star Trek Online, Section 31 continues to exist well into 2410, and despite some transparency among the upper echelons of Starfleet, much of Section 31's operations remain unknown to the majority of the general public. In a now-removed mission, Section 31 tests player characters on a mission in a fashion similar to that of Dr. Julian Bashir. A Section 31 agent also enlists the player's aid in several other missions. When Devidians start haunting the Klingon Neutral Zone, Section 31 assists the player in stopping them, and that same contact later sends them to Nimbus III to locate weapons of mass destruction.
Comics In a couple of IDW Publishing comics, Section 31 had Captain Kirk test Starfleet's new cloaking device in a Star Trek: Year Four - The Enterprise Experiment story, which followed the events seen in TOS: "The Enterprise Incident". Section 31 also had an operative aboard the Enterprise in Star Trek: Mission's End.
In the Star Trek: Ongoing comic series set in the alternate reality, Section 31 were shown to still be active despite Starfleet's efforts to remove all elements of the organization and they continued to secretly plot to ignite war between the Romulans and Klingons using contingency plans devised by Marcus before his death. However, a few of their agents believed that Marcus' actions had set the organization's work back for years to come. Section 31 also attempted to recruit Hikaru Sulu, whose sister Yuki (ÎČ) was already a member; were revealed to be responsible for Landru; supported a rebellion on a Klingon-backed planet by supplying Robert April's alternate reality counterpart (ÎČ) with Starfleet technology; and following Alexander Marcus' death, convinced the Romulan Empire to begin a war with the Klingons, thus taking the pressure off the Federation after Khan's attack.
External links Section 31 at Memory Beta, the wiki for licensed Star Trek works Section 31 at Wikipedia This is a featured article. At the time it was last featured (April 2012) it was considered one of the best examples of the Memory Alpha community's work. This article was last featured more than five years ago though, and its status should be reviewed. The links below can be used to check how the article has changed in that time. Original featured revision (23523) âą Diff to current âą Last featured revision (1385641) âą Diff to current âą Blurb Categories Languages Community content is available under CC-BY-NC unless otherwise noted. See Memory Alpha's Copyright information for full details.
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Post by Freddie on Aug 7, 2021 23:12:58 GMT 1
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You are now experiencing FandomDesktop, the new look and feel for Fandom! Memory Alpha Memory Alpha EXPLORE PORTALS 22ND & 23RD CENTURY 24TH CENTURY MEMORY ALPHA FANDOM GAMES MOVIES TV VIDEO WIKIS START A WIKI
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in: Conferences English Khitomer Conference VIEW SOURCE Khitomer Conference, 2293.jpg Caption: Captain James T. Kirk and Cpt. Hikaru Sulu are celebrated at the conference after uncovering the Khitomer conspiracy KhitomerConference2293-2.jpg Caption: The hall of the Khitomer conference The Khitomer Conference was the first full peace negotiations between the United Federation of Planets and the Klingon Empire in 2293, held at Camp Khitomer, a Klingon colony on the planet Khitomer near the border with the Federation.
Following the destruction of the Klingon moon of Praxis, Chancellor Gorkon reached out to the Federation for détente and an end to the lengthy and costly hostilities between the two superpowers. Following Gorkon's assassination by anti-peace operatives from Starfleet, his daughter, Azetbur, became chancellor and continued her father's peace initiative. For security reasons, the location of the conference was kept secret. However, both sides underestimated the extent of the Khitomer conspiracy. Eventually, personnel from the USS Enterprise-A and the USS Excelsior intervened, preventing an assassination attempt against the Federation President and exposing the conspiracy.
Ultimately, the Khitomer Conference led to the signing of the Khitomer Accords and the beginnings of nearly a century of peace between the Federation and the Klingon Empire. (Star Trek VI: The Undiscovered Country; Star Trek: Insurrection; DS9: "The Way of the Warrior")
Captain Spock and Ambassador Pardek first met during the Khitomer conference and began setting forth the goal of reuniting the Vulcan and Romulan governments. (TNG: "Unification I")
One of the Federation ambassadors present at the conference was Curzon Dax. (DS9: "You Are Cordially Invited")
One of Chancellor Azetbur's delegation members was Colonel Worf. (Star Trek VI: The Undiscovered Country)
Contents 1 Participants 2 Appendices 2.1 Background information 2.2 External link Tracker Honest Game Trailers | Mario Golf Participants See: Khitomer Conference attendees Appendices Background information The filming location of Khitomer in The Undiscovered Country was the Brandeis-Bardin Institute in California.
External link Khitomer Conference at Memory Beta, the wiki for licensed Star Trek works Categories Languages Community content is available under CC-BY-NC unless otherwise noted. See Memory Alpha's Copyright information for full details.
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You are now experiencing FandomDesktop, the new look and feel for Fandom! Memory Alpha Memory Alpha EXPLORE PORTALS 22ND & 23RD CENTURY 24TH CENTURY MEMORY ALPHA FANDOM GAMES MOVIES TV VIDEO WIKIS START A WIKI
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in: Aammazarans, Ambassadors, Deltans, and 9 more Khitomer Conference attendees VIEW SOURCE
Khitomer Conference attendees
The following is a list of attendees present at the Khitomer Conference in 2293.
According to the opening statements given by the Federation President, those present were addressed as "Madam Chancellor, members of the diplomatic corps, [and] honored guests." (Star Trek VI: The Undiscovered Country)
According to the script notes for Star Trek VI, among the crowd were "the Klingon and UFP Presidents, complete with advisors, retinuies, entourages and attendants [âŠ.] The place looks like the UN Security Council + the Olympics. All color coded..." The script continued to describe that Pod #1 was designated for "the Federation Delegation (Green)" [âŠ] Pod #2 for "the Vulcan delegation (Yellow?)", Pod #3 for "the Klingon delegation (brown?)", and Pod #4 for the "Earth (green) delegation...." The final color coding, however, appeared to more accurately depict the following: green for Earth, red for Klingons, yellow for Vulcans (and perhaps Romulans), and blue for the Federation.
Contents 1 Named 2 Unnamed 2.1 Aammazaran delegates 2.2 Alien delegate with gold skin 2.3 Alien delegates with darkened periorbital 2.4 Alien delegates with olive skin 2.5 Alien delegate with purple skin 2.6 Alien delegates with yellow-skin 2.7 Deltan delegates 2.8 Federation flag bearers 2.9 Human delegates 2.10 Klingon delegates 2.11 Romulan delegates 2.12 Silvertube, Amazette aliens 2.13 Starfleet attendees 2.14 Tellarite delegates 2.15 Vulcan delegates 2.16 Zelonite delegates Tracker Honest Game Trailers | Zombies Ate My Neighbors and Ghoul Patrol Named Azetbur Bill Cartwright Curzon Dax Henry Nanclus Pardek Kerla Sarek West Worf Unnamed Aammazaran delegates
Two Aammazarans
These two Aammazaran delegates were present as Federation representatives at the peace conference held at Camp Khitomer in 2293. (Star Trek VI: The Undiscovered Country)
These delegates were played by unknown performers.
Alien delegate with gold skin
A gold-skinned alien
This gold-skinned alien with black hair was present as a Federation representative during the Khitomer Conference in 2293.
Following a bonding moment between Azetbur and James T. Kirk, he stood upon the bench he had been sitting on as he gave his applause. (Star Trek VI: The Undiscovered Country)
This delegate was played by an unknown actor. He was identified on the relevant call sheet as a "gold alien". Alien delegates with darkened periorbital
Two alien delegates
These two alien delegates, who each had a blackened "mask" over their eyes and temples, were present as Federation representatives during the Khitomer Conference in 2293.
Following the bonding moment between Azetbur and James T. Kirk, one stood upon the bench he had been sitting on as he gave his applause. (Star Trek VI: The Undiscovered Country)
Behind-the-scenes with one of the delegates (third from left)
In the screenshot, the delegate on the left was played by Douglas Dunning, and the actor on the right was played by Bruce Koski. He wears Megarite ambassadorial robes, last seen in Star Trek: The Motion Picture, but not that alien's distinctive face. Alien delegates with olive skin Alien Khitomer delegate 1 Played by an unknown actress Alien Khitomer delegate 2 Played by an unknown actress These two aliens with olive-colored skin were present as representatives of the Federation at the Khitomer Conference. They wore silver masks with facial netting, and blue sashes, as they sat in the Federation section of the conference, in the rows behind the Zelonites, while wearing a blue sash. (Star Trek VI: The Undiscovered Country)
Two of Edward French's creations
These aliens were played by unknown actresses. One of their costumes was sold on It's A Wrap! sale and auction, which described the costume as "a mask and wig worn by one of the Khitomer attendees, the mask is dark-gray, molded plastic featuring various textured accents meant to emulate some kind of hardware or circuitry and a mustard-colored open mesh over it. Also included is a curly-haired wig in various shades of brown that falls long in the back and a purple conference sash." [1] Alien delegate with purple skin
Purple-skinned alien
This purple-skinned alien was present as a Federation representative during the Khitomer Conference in 2293.
Following the bonding moment between Azetbur and James T. Kirk, he applauded their actions. (Star Trek VI: The Undiscovered Country)
Close-up of actor
This delegate was played by an unknown actor. Alien delegates with yellow-skin Yellow-skinned alien TUC Yellow-skinned alien clapping These two aliens with yellow-colored skin were present Federation delegates during the Khitomer Conference in 2293. This species had a peculiar way of clapping hands, with stiffened arms. (Star Trek VI: The Undiscovered Country)
profile image
These aliens were played by unknown performers. According to special effects makeup artist Ed French, "The Khitomer peace conference was a fun scene, because most of the aliens in the audience were homages to past Star Treks and The Outer Limits. We made a number of aliens that were strongly influenced by Wah Chang, the makeup artist who created many of the creatures for those TV shows. We had a couple of aliens who were reminiscent of his Children of Spider Country makeups, as well as the Chameleon that Robert Duvall played." (Charting the Undiscovered Country: The Making of Trek VI, p. 90) Deltan delegates These Deltan delegates were present at the conference at Camp Khitomer in 2293. (Star Trek VI: The Undiscovered Country)
According to the relevant call sheet, there were six Deltan extras present at the conference. Deltan ambassador 1, 2293 Played by an unknown actor Deltan ambassador 2, 2293 Played by an unknown actor Deltan ambassador 3, 2293 Played by an unknown actor Deltan ambassador 4, 2293.jpg Played by an unknown actor Deltan ambassador 5, 2293.jpg Played by an unknown actor Deltan ambassador 6, 2293.jpg Played by an unknown actor Federation flag bearers This flag bearer was visible outside, carrying a flag, while leading the Federation delegation into the building where the Khitomer Conference was held in 2293. He stood about the rear of the room along the wall while the conference took place.
According to the relevant call sheet, there five male and five female flag bearers present at the conference. Khitomer flag bearer, Douglas Price Played by Douglas Price Khitomer flag bearer 2.jpg Khitomer flag bearer 3.jpg Khitomer flag bearer 4.jpg Khitomer flag bearer 5.jpg Khitomer flag bearer 6.jpg Khitomer flag bearer 7.jpg Khitomer flag bearer 8.jpg Khitomer flag bearer 9.jpg Khitomer flag bearer 10.jpg Human delegates These Human delegates were present at the conference at Camp Khitomer in 2293. (Star Trek VI: The Undiscovered Country)
According to the relevant call sheet, there were fifteen "Earthling" extras present at the conference. Klingon delegates In addition to the Klingon Ambassador, these Klingon delegates were present at the conference at Camp Khitomer in 2293. (Star Trek VI: The Undiscovered Country)
According to the call sheet, there were fifteen Klingon extras present at the conference. Klingon Khitomer attendee 1 Played by an unknown actor Klingon Khitomer attendee 2 Played by an unknown actor Klingon Khitomer attendee 3 Played by an unknown actor Klingon Khitomer attendee 4 Played by Ampy Koran Klingon Khitomer attendee 5 Played by an unknown actor Klingon Khitomer attendee 6 Played by an unknown actor Klingon Khitomer attendee 7 Played by an unknown actor Klingon Khitomer attendee 8 Played by an unknown actor Klingon Khitomer attendee 9 Played by an unknown actor Klingon Khitomer attendee 10 Played by an unknown actor Klingon Khitomer attendee 11 Played by an unknown actor Klingon Khitomer attendee 12 Played by an unknown actor Romulan delegates These Romulan delegates were present at the conference at Camp Khitomer in 2293. (Star Trek VI: The Undiscovered Country)
According to the relevant call sheet, there were sixteen Romulans present at the conference. Silvertube, Amazette aliens Presidents assistant ST6 The Federation President's assistant... Silver tube amazette aliens ...and three other members Three female members of the Silvertube, Amazette aliens were present at the Camp Khitomer conference in 2293. Another member of this species served as assistant of the Federation President. These silver haired women were members of the Federation. The woman who assisted the President directly wore a grey hat. (Star Trek VI: The Undiscovered Country) The president's assistant was played by regular TNG extra Lena Banks. The other three dignitaries were played by Roma Lee Tracy and two unknown actresses. Neither of them received on-screen credit for their appearance. The name of the race, described as "'Silvertube,' an Amazette alien", was directly from the actress. [2] She was shooting the scenes at the Brandeis-Bardin Institute and was chosen to portray the Federation President's assistant. It was decided that she should play his "eyes", because in an early version the president was blind and she was therefore to guide him. However, the scene with her and the President was ultimately cut from the aired film. In the finished film, she is only visible in the background, but the cut scene was part of the film's theatrical trailer. Lena Banks, Star Trek VI Lena Banks with Bruce Koski on set Roma Lee Tracy, Star Trek VI Roma Lee Tracy on set Starfleet attendees See: Starfleet Headquarters flag officers Tellarite delegates These three Tellarite delegates took part as Federation representatives at the Khitomer Conference in 2293. (Star Trek VI: The Undiscovered Country)
Tellarite representative 3 Played by an unknown actor Tellarite delegate 2, 2293 Played by an unknown actor Tellarite delegate 3, 2293 Played by an unknown actor
French's take on a Tellarite
The first pictured Tellarite, like the councilors from Star Trek IV: The Voyage Home, had five fingers on each hand. The costumes of the other two were reused from The Voyage Home. According to special effects makeup artist Ed French, who described many of the representatives present as a "homage to television", he added that "We also threw in a couple of the piglike Tellurites [sic], modified a bit from the old Star Trek episode 'Journey to Babel'." (Charting the Undiscovered Country: The Making of Trek VI, p. 90)
Vulcan delegates These Vulcan delegates were present at the conference at Camp Khitomer in 2293. They sat together in the same section, denoted with a Vulcan IDIC on the wall, all wearing yellow sashes, and sitting behind Ambassadors Sarek and Nanclus. (Star Trek VI: The Undiscovered Country)
According to the relevant call sheet, there were thirteen "Vulcan nobles" (including Mark Gonzaga's character), plus fourteen additional Vulcans. Romulan delegate 5 Played by Beau Lotterman Romulan delegate 2 Played by an unknown actress Vulcan delegate 1 Played by Mark Gonzaga Romulan delegate 4 Played by an unknown actress Romulan delegate 3 Played by an unknown actor Romulan delegate 1 Played by Richard Sarstedt Zelonite delegates These three Zelonite delegates were present for the conference at Camp Khitomer in 2293. Two of the three sat in the first row of the Federation section and witnessed the assassination attempt on the Federation President. (Star Trek VI: The Undiscovered Country)
It's A Wrap! sale and auction sold parts of the costumes on eBay and gave continuity photographs from during the production as source for this name. [3] Zelonite ambassador Played by an unknown actor Zelonite official 1 Played by James Mapes Zelonite official 2 Played by an unknown actor Categories Community content is available under CC-BY-NC unless otherwise noted. See Memory Alpha's Copyright information for full details.
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Post by Freddie on Aug 8, 2021 2:03:14 GMT 1
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Star Trek Databas Sök...
Grader i stjĂ€rnflottan StjĂ€rnflottan (Star Fleet) har fem sorters âgradsystemâ: flag officer ranks (flaggofficersranker), line officers (truppofficerer), Warrant Officers (tjĂ€nsteofficerer), Non Commissioned Officers och Cadets (Kadetter). Flag Officers Ă€r amiraler och kommendörer av 1:a graden. Line officers Ă€r personer som gĂ„tt ur StjĂ€rnflotteakademin men inte blivit befordrade till flag officer. Warrant officers Ă€r personer som inte gĂ„tt i akademin men tjĂ€nstgjort sĂ„ lĂ€nge att dom trots det fĂ„tt en jĂ€mförelsevis hög grad för att vara outbildade. Non commissioned officers Ă€r folk som inte gĂ„tt i akademin och inte tjĂ€nstgjort sĂ„ lĂ€nge eller sĂ„ âbraâ att dom förtjĂ€nar en "Warrant officers"-grad. Cadets Ă€r elever pĂ„ akademin.
Man har anvÀnt flera olika gradsystem vid olika tider i stjÀrnflottans historia men detta Àr det man anvÀnder pÄ 2300-talet.
Cadet 1st year/kadett 1sta Ă„ret
Cadet 2nd year/kadett 2dra Ă„ret
Cadet 3rd year/kadett 3dje Ă„ret
Cadet 4th year/kadett 4de Ă„ret
Crewman Recruit/Ny rekryt
Crewman Apprentice/LĂ€rling
Crewman /besÀttningsman
Petty Officer 3rd Class/Underofficer 3dje klass
Petty Officer 2nd Class/Underofficer 2dra klass
Petty Officer 1st Class/Underofficer 1sta klass
Chief Petty Officer/Chefsunderofficer
Senior Chief Petty Officer/Ăverchefsunderofficer
Master Chief Petty Officers/Förvaltare
Warrant officer 3rd Class/Fanjunkare 3dje klass
Warrant officer 2nd Class/Fanjunkare 2dra klass
Warrant officer 1st Class/Fanjunkare 1sta klass
Command Warrant officer/Chefsfanjunkare
Ensign/FĂ€nrik
Lieutenant Junior Grade/Löjtnant
Lieutenant/Kapten
Lieutenant Commander/örlogskapten
Commander/Kommendörkapten
Captain/Kommendör
Fleet Captain/Flaggkommendör
Commodore/Kommendör av 1:a graden
Rear Admiral/Konteramiral
Vice Admiral/Viceamiral
Admiral/Amiral
Fleet Admiral/Flottamiral
Vad krĂ€vs för olika grader? Cadet: Ă€r en person som gĂ„r pĂ„ Star fleet Academy, varje Ă„r Ă€r lika med ett nytt streck. Crewman Recruit: En helt fĂ€rsk medlem i besĂ€ttningen Ă€r en Crewman Recruit, oftast har man dock inte denna ranken utan Crewman och ner Ă€r lika med inget pĂ„ halsen Crewman Apprentice: Ăr en person som varit med lite lĂ€ngre och nĂ€rmar sig âvanligtâ status. Crewman: En besĂ€ttningsmedlem helt enkelt. Petty Officer 3rd Class: En underofficer av tredje klass, en person som fĂ„tt en befordran upp till underofficer av en Ă€ldre officerare, för en befordran till Petty Officer krĂ€vs inte flaggofficerares tillstĂ„nd. Det rĂ€cker oftast med att avdelningschefen rekommendrar en person. Petty officer 2nd Class: Samma sak hĂ€r fast ett steg högre upp i befĂ€lsordningen Petty Officer 1st Class: Och samma sak hĂ€r med Chief Petty Officer: Nu börjar vi komma upp till folk med nĂ„gon makt, en Chief Petty officer kan t.ex. vara en engineering-officer som fĂ„tt rekommendation och befordran. Senior Chief Petty Officer/Master Chief Petty Officer: Ăr en person som kommit nĂ„gon vart, antagligen fortfarande inom engineering (pga. att dom inte gĂ„tt igenom akademin) men det kan ocksĂ„ vara en degraderad Warrant officer eller en specialist inom nĂ„got omrĂ„de. Warrant Officer3rd-1st Class: En WO kan tillexempel vara en transporter Chief eller annan specialist. Command Warrant Officer: En person som nĂ€stan har officersstatus, en riktigt skicklig specialist eller viktig person för skeppet. För att nĂ„ denna grad krĂ€vs rekommendation frĂ„n höga officerare pĂ„ skeppet. Ensign: En ny person som kommit ur akademin och börjar som t.ex. Assistant officer (I dom flesta fall). Lieutenant Junior Grade: Kan vara avdelningschef eller en Chief counselor men normalt en Assistant. Lieutenant: Oftast avdelningschef. Lieutenant Commander: Ett Department head eller en förste officer. Commander: En förste officer eller en kapten över ett mindre skepp Captain: Kapten över ett skepp Fleet Captain/Commodore: Kan antingen ha ett skrivbordsjobb eller vara pĂ„ ett skepp och föra befĂ€let över ett slag eller liknande. Rear Admiral/Vice Admiral: Som ovan Fleet Admiral: Basen över hela flottan, sitter ofta sĂ€kert men har alltid sista ordet nĂ€r det gĂ€ller samtliga operationer utförda av flottan. Den enda personen som kan gĂ„ över hans eller hennes huvud Ă€r presidenten.
Artikeln Ă€r skriven av en gĂ€stförfattare. Ă
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Post by Freddie on Aug 9, 2021 15:18:24 GMT 1
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Starfleet General Orders and Regulations 39,992pages on this wiki edit this page Discuss61 "In a part of space where there are few rules, it's more important than ever that we hold fast to our own. In a region where shifting allegiances are commonplace we have to have something stable to rely on. And we do. The principles and ideals of the Federation. As far as I'm concerned, those are the best allies we could have." â Kathryn Janeway, 2372 ("Alliances") Starfleet General Orders and Regulations were a series of guidelines used to instruct members of Starfleet on the proper etiquette and policy in a situation that required consultation for a resolution. These protocols were the foundation of Starfleet and the responsibility of its officers to uphold and protect, ranging from all manners of duty, such as interstellar diplomacy to punctuation of reports. Violations of protocol could have led to being placed on report, a court martial, demotion of rank, or other reprimands.
These guidelines' fundamental principles were integral for Starfleet officers to help avoid conflicts of interest, (TNG: "Redemption") including one's duty to the truth. (TNG: "The First Duty") Guidelines were useful in many situations, including when flag officers could not be consulted to resolve a situation. (VOY: "Equinox")
Several of the first one hundred plus Starfleet Orders were used by Earth Starfleet prior to the founding of the Federation. (ENT: "Hatchery")
As of 2366, there were no regulations prohibiting the unauthorized recreation of Starfleet personnel on the holodeck. (TNG: "Hollow Pursuits")
Contents[show] Starfleet Charter ArticlesEdit Article 14, Section 31: The exact language has never been cited, but certain lines in this section permitted the use of "extraordinary measures" in times of dire emergency. (ENT: "Divergence") It has been speculated that this section of the charter may never even have existed, and in that case, the very existence of Section 31 could be completely and absolutely illegal. Federation RegulationsEdit Book 19, Section 433, Paragraph 12: Regulation concerning the ability of ranking Federation officials to give direct orders to Starfleet officers. Referred to but not cited by High Commissioner Ferris in 2267 during the search for the missing shuttlecraft Galileo. (TOS: "The Galileo Seven") Galactic Emergency ProceduresEdit Title 15 of these procedures allowed ranking Federation officials to assume direct command of Starfleet vessels under certain conditions. (TOS: "The Galileo Seven") General OrdersEdit General Order 1: "No starship may interfere with the normal development of any alien life or society." (TAS: "The Magicks of Megas-Tu") General Order 1 was also better known as the Prime Directive. It superseded all other laws and directives, with the exception of the Omega Directive. General Order 4: Said to be the only death penalty left on the books. (TOS: "Turnabout Intruder") The crime that General Order 4 made eligible for the death penalty was never stated in the Star Trek canon. This contradicts General Order 7 below, which is also said to be the only death penalty left. If relations with the Talosians have not changed, it could be this new General Order might have been made to include other planets that might be a threat to the Federation like Talos IV. It is also possible that in "Turnabout Intruder," Chekov misspoke. In the PC game Star Trek: 25th Anniversary, the USS Enterprise computer states General Order 4 is sometimes confused with General Order 7. General Order 6: If all life aboard a Federation starship had perished, the ship would self-destruct within twenty-four hours to protect other ships from potential hazards within. (TAS: "Albatross") This order is contradicted by the episodes TOS: "The Omega Glory", "The Tholian Web", and TNG: "Unnatural Selection". General Order 7: No vessel under any condition, emergency or otherwise, is to visit Talos IV. This was also said to have been the only death penalty left in Starfleet. ("The Menagerie, Part I") This order must have been rescinded for General Order 4 which is also the only death penalty left on the books. As noted above, Chekov may have also misspoken in "Turnabout Intruder." In the PC game Star Trek: 25th Anniversary, the USS Enterprise computer states General Order 7, and the death penalty associated with it, more generally refers to high treason. General Order 12: On the approach of any vessel, when communications have not been established... (Star Trek II: The Wrath of Khan) Saavik was interrupted before completing the quotation of the order but it was implied that the ship was supposed to go to yellow alert when faced with a non-communicative ship. The novel "Rules of Engagement" confirms this, and also states that a Starfleet vessel is not to fire upon a potential hostile unless fired upon first. General Order 13: Evacuation Order for Starfleet vessels. (Star Trek) General Order 15: No flag officer shall beam into a hazardous area without armed escort. (Star Trek II: The Wrath of Khan) Note that Kirk states that "there's no such regulation", and Saavik's response of understated amusement suggests either that her description of this general order is not accurate and intended only to help persuade Kirk to allow her on the landing party, or that the regulation exists and Kirk was knowingly trying to circumvent it. General Order 24: An order to destroy all life on an entire planet. This order has been given by Captain Garth (Antos IV) and Captain Kirk (Eminiar VII). On neither occasion was the order actually fulfilled. (TOS: "Whom Gods Destroy", "A Taste of Armageddon") Garth may have explained the spirit of the order when he suggested he gave the order because "I could say they were actively hostile towards the Federation." Starfleet DirectivesEdit Directive 010: "Before engaging alien species in battle, any and all attempts to make first contact and achieve nonmilitary resolution must be made." (VOY: "In the Flesh") Directive 101: Any individual accused of a crime does not have to answer any questions. (VOY: "Meld") Tactical Directive 36: "The captain will not engage a hostile force without the protection of a security officer." (VOY: "Unimatrix Zero") B'Elanna Torres made up Tactical Directive 36A at this time, claiming that there should be an engineer with the captain and tactical officer. Prime Directive Omega Directive Temporal Prime Directive Starfleet OrdersEdit Starfleet Order 2: Starfleet regulation against the taking of intelligent life. (TAS: "One of Our Planets Is Missing") Starfleet Order 104: Section B, Paragraph 1-A - In the absence of a starship's assigned captain, a flag officer had the authority to assume command of the starship should they have deemed it necessary. (TOS: "The Doomsday Machine") Starfleet Order 104: Section C - Should it be proven with admissible evidence that the flag officer who had assumed command was medically or psychologically unfit for command, the starship's ranking officer could relieve them on that basis. However, such an action was required to be supported by an appropriate certification of unfitness by the ship's chief medical officer (requiring the CMO to also produce test results to that effect) or other clear evidence, such as an act of attempted suicide. (ENT: "Hatchery"; TOS: "The Doomsday Machine") Starfleet Order 2005: Orders the destruction of a starship by allowing matter and antimatter to mix in an uncontrolled manner. This was a last resort for a captain that allowed him/her to prevent their ship or crew from falling into enemy hands. (Star Trek: The Motion Picture) Starfleet Order 28455: Federation order that dictated the formal relief of a commanding officer by their successor. (Star Trek) In the alternate reality, Admiral Richard Barnett told Captain James T. Kirk that per this order he had to report to Admiral Christopher Pike to relieve him of command of the Enterprise. Special Order 66715: Federation order that stated: "[Starfleet has] the authority to neutralize security threats to Deep Space 9 by any means necessary". (DS9: "Inquisition") This might not actually be a real order as it appeared only in a simulation created by Luther Sloan. Nevertheless, considering the importance of keeping the station under Federation control during the Dominion War, may also very well may have been a real order. Starfleet RegulationsEdit Regulation 3 (Paragraph 12): In the event of imminent destruction, a Starfleet captain was authorized to preserve the lives of his crew by any justifiable means. (VOY: "Equinox") Captain Ransom attempted to use this regulation to convince Captain Janeway that the actions he took against the nucleogenic lifeforms were justified, but Janeway doubted that the regulation covered mass murder. Regulation 7 (Paragraph 4): An officer must consider himself under arrest, unless in the presence of the most senior fellow officers presently available, the officers must give satisfactory answer to those charges... (TOS: "The Omega Glory") Section 12, Paragraph 4: Related to the captain undertaking command of an away mission. (Star Trek Nemesis) During his best man speech Picard stated that Commander Data would never let him undertake an away mission; Data reacted to that by reciting the regulation but was told to shut up by Picard before he could complete his sentence. Regulation 17.43: In an alternate reality, this regulation related to Starfleet's ethical code of conduct, and was part of the Starfleet Code. Starfleet Academy cadets found cheating were accused to be in violation of the regulation. (Star Trek) Regulation 42/15: "Pressure Variances in IRC Tank Storage" Part of the basic operational specifications for impulse engines, written by Montgomery Scott. The tanks could actually handle more pressure than the regulations allowed - in 2369, Geordi La Forge cited it as part of the impulse specifications while he and Scott worked to make the USS Jenolan operational, at which point Scotty, realizing that he was thinking of this regulation, assured him that, as its author, he knew the tanks could be more efficient, but that La Forge should "Forget it. I wrote it... a good engineer is always a wee bit conservative... at least on paper." (TNG: "Relics") Regulation 46A: If transmissions were being monitored during battle, no uncoded messages were to be transmitted on an open channel. (Star Trek II: The Wrath of Khan) Regulation 157, Section 3 (Paragraph 18): Starfleet officers were required to take all necessary precautions to minimize any participation in historical events. (DS9: "Trials and Tribble-ations") Regulation 191 (Article 14): In a combat situation involving more than one ship, command fell to the vessel with tactical superiority, should there not be a higher ranking officer present. (VOY: "Equinox") In the novelization, Janeway admits to herself she made the regulation up. Regulation 476.9: All away teams must report to the bridge at least once every 24 hours. (VOY: "Once Upon a Time") Regulation 619: The commanding officer must relieve themselves of command if their current mission leaves them emotionally compromised and unable to make rational decisions. In 2258 of Nero's alternate reality, when, after the destruction of Vulcan, Spock meets a young James T. Kirk, marooned by this timeline's Spock, before returning him to the USS Enterprise, he tells Kirk to use this in order to take command of the ship, knowing that the conservative course his younger self would take would doom Earth to the same fate as Vulcan, while the unorthodox strategy Kirk would follow just might save it. Kirk succeeded in provoking Spock and he resigned command, but acted as Kirk's first officer afterwards during the Battle of Earth. (Star Trek) In the novelization of the film, Spock, seeing that Kirk was clearly unfamiliar with the regulation, shrugs and admits that he had almost forgotten what little use the Kirk he knew had for such things. Regulation 2884.3: Substances unstable in an oxygen atmosphere must be handled with care. (TNG: "Night Terrors") Regulation 3287.0: Due to its high volatile nature, antimatter must be stored in magnetic confinement pods. (TNG: "Night Terrors") Reserve activation clause: A "little known" and "seldom used" clause in Starfleet regulations which allowed for the recall of a retired or discharged officer in the event of an emergency. (Star Trek: The Motion Picture) Starfleet Rules of Conduct had some power to influence the operation of civilian establishments on Starfleet-administered installations, such as Quark's bar on DS9. (DS9: "Emissary") The Starfleet uniform code governed the proper wearing of the uniform by Starfleet officers. Unnumbered Regulation: Regulation that stated that the captain and first officer could not be on an away mission at the same time. In the alternate reality, Spock told acting captain James Kirk that he would cite this regulation when Kirk volunteered to beam to the Narada with him, but did not as he knew Kirk would ignore it. (Star Trek) This regulation was also ignored when both Captain Kathryn Janeway and Commander Chakotay were infected with an unknown virus which inhibited their return to Voyager after an away mission. This resulted in both crewmembers being isolated on a planet in the Delta Quadrant and Lieutenant Tuvok in command of Voyager. (VOY: "Resolutions") Starfleet Away Team GuidelinesEdit Medical Emergency on Alien Terrain: "It is recommended to keep an open com-channel at all times." (VOY: "Macrocosm") "Specifically forbid the transport of unknown infectious agents onto a starship without establishing containment and eradication protocols." (VOY: "Macrocosm") Unnumbered Protocol: Away teams must be composed of more than one crewmember. Both Kathryn Janeway and Lieutenant Commander Tuvok cited this protocol to Seven of Nine when conducting an away mission. (VOY: "Hunters") Starfleet Intelligence ProceduresEdit Luther Sloan, posing as Deputy Director of Starfleet Intelligence's Department of Internal Affairs, cited standard containment procedures to isolate the senior staff, which included being relieved of duty and confined to quarters. (DS9: "Inquisition") Since this occurred during a holoprogram, it might not have been a real procedure, although there might have been some basis or truth to it given both the severity of the situation and the lack of (initial) resistance from Julian Bashir, the only other real person during the simulation. Starfleet Medical ProtocolsEdit Regulation 121 (Section A): The chief medical officer has the power to relieve an officer or crewman of his or her duties (including one of superior rank) if, in the CMO's professional judgment, the individual is medically unfit, compromised by an alien intelligence (TNG: "Lonely Among Us"), or otherwise exhibits behavior that indicates seriously impaired judgment. A Starfleet officer can face court martial for failing to submit to such a relief. (VOY: "Year of Hell, Part II") In an alternate timeline generated by the Krenim, Captain Kathryn Janeway was relieved of her duties under this regulation by Voyager's EMH, who had been observing reckless behavior on her part for weeks and attributed it to Traumatic Stress Syndrome. Janeway refused to surrender her duties, as she felt her efforts to bring her crew home were of more importance. Since security personnel had abandoned the ship, the EMH had no means of enforcing the regulation anyway. Janeway's actions later resulted in the erasure of this timeline, so the issue was nonexistent. In 2375 aboard the Silver Blood Voyager, Neelix became, unofficially, chief medical officer after the loss of The Doctor. He threatened in a lighthearted manner to use his "authority" to relieve Janeway of her duties when she insisted on remaining in command although fatigued. (VOY: "Course: Oblivion") Unnumbered protocol: A physician must be present when administering arithrazine. (VOY: "The Omega Directive") A captain, when acting in accordance with the Omega Directive, could override this protocol. Starfleet Privacy ProtocolsEdit Ensign Harry Kim referred to privacy protocols being violated by Lieutenant Commander Tuvok while the latter was investigating into an attack on Ensign Tabor and read a letter that Harry's cousin, Dennis, sent from Earth. Tuvok stated that as chief of security, he had authority to suspend the protocols under special circumstances. (VOY: "Repression") Starfleet Safety ProtocolsEdit Safety Directive 3984. This regulation prohibited the use of Ultritium 283 in Class K planetary environments or in cryogenic substrates. Updated stardate 43094.3. (TNG: "Night Terrors") SFRA 2884.3. This regulation listed safety regulations for the use of Balter compound 298 and tri-nickolas powder in a Class N (2) planetary environment. (TNG: "Night Terrors") SFRA 3287.0. This regulation stipulated that antimatter, and its derivative antideuterium, should be stored in magnetic containment pods. (TNG: "Night Terrors") SFRA 3848. This regulation established precautions for the use of industrial infusion charge applications in hypergravity and microgravity environments. (TNG: "Night Terrors") SFRA 3907A. This regulation was applicable for all uses of Walkerite 342. (TNG: "Night Terrors") SFRA 3983. This regulation prohibited the use of Ultritium 283 in Class K planetary environments or in cryogenic substrates. (TNG: "Night Terrors") SFRA 4832.4. This regulation, which required compliance, described the proper handling and use of antideuterium (TNG: "Night Terrors") SFRA 5443. This regulation, which required compliance, legislated the use of the Lichfield suspension. (TNG: "Night Terrors") SFRA 8334A. This regulation was applicable for all uses of Sternbachium. (TNG: "Night Terrors") SFRA 9323.4. This regulation prohibited the use of Bio-Genovesium in biosynthetic food processing. (TNG: "Night Terrors") SFRA 43940. This regulation was applicable for all uses of Sternbachium. (TNG: "Night Terrors") SFRA 84349. This regulation was applicable to all space vehicle vehicles, including the use of propellant for the ullage thruster devices and vernier thruster devices. (TNG: "Night Terrors") SFRA 83329.6. This regulation recommended that Grant thermite 893 should be protected from ionizing radiation. (TNG: "Night Terrors") Un-numbered protocol. Tuvok once claimed that use of the transporters while at warp was a direct violation of Starfleet safety protocols. He did not cite the protocol by number. (VOY: "Maneuvers") Harry Kim's reaction suggests that the safety protocol may more precisely be a ban against using transporters while the beaming vessel is at warp and the target vessel is at impulse, or stationary. The reason for caution is cited as having to do with the speed differential between the two vessels. Starfleet Security ProtocolsEdit Protocol 28 (Subsection D): "In the event of hostile alien takeover the EMH is to deactivate and wait for rescue." (VOY: "Message in a Bottle") Protocol 49.09 (Regarding the treatment of prisoners on board a starship) In an alternate reality, Spock marooned James T. Kirk on Delta Vega. Kirk believed this act to be a violation of this protocol. (Star Trek) Unnumbered protocol Luther Sloan, posing as Deputy Director of the Department of Internal Affairs, mentioned there was security protocol that prevented others to talk to prisoners under his authority without his clearance. (DS9: "Inquisition") Starfleet Transfer RegulationsEdit SFR-02-0933-3440: Transfer of an Officer to Another Starship SFR-02-0933-3462F: Transfer Authority of a Starbase-Commanding Admiral (see graphic below) SFR-02-0933-3459C: Elegibility of Starfleet Exploratory Corps Personnel to Serve in Other Starfleet Divisions (see graphic below) SFR-02-9384-8896: Transfer of Attached Scientific Personnel to Starship Duty SFR-02-8431-4933: Authority for Assignment of Deep Space Exploratory Corps Personnel SFR-03-3823-3893: Assignment of Starfleet Operational Support Officers SFR-03-8532-3892: Emergency Assignment of Scientific and Research Specialists SFR-03-4832-3843: Notification Requirements for Reassignment Within Deep Space Corps SFR-03-5931-0943: Transfer of Starfleet Diplomatic Corps Personnel to Deep Space Duty SFR-04-4833-9834: Eligibility for Exploratory Corps Personnel to Starbase Assignment SFR-04-4930-0027: Transfer Policies for Daystrom Institute Faculty Researchers SFR-05-3832-9322: Special Environmental Support Provisions for Class-K Native Personnel SFR-05-3023-3893: Equal Treatment for Zero-Gravity Native Personnel SFR-06-3893-3892: Transfer of Starfleet Tactical Specialists to Starbase Service SFR-06-0039-2174: Authority for Assignment of Operational Support Personnel SFR-06-8342-9322: Special Authority for Federation Diplomatic Corps The regulations detailed in this section appeared in the extended edition of "The Measure Of A Man". In the audio commentary included on the TNG Season 2 Blu-ray set, Mike Okuda describes this set of regulations as "a list of Navy regulations with the word 'Starfleet' substituted for 'Navy'." Starfleet transfer regulations Transfer regulations Starfleet transfer regulation detail 1 Regulation SFR-02-0933-3462F Starfleet transfer regulation detail 2 Regulation SFR-02-0933-3459C
Add an image to this gallery Starfleet/Federation CodesEdit Code 1: signaled either a total or imminent disaster, a possible invasion, or indicated that the Federation was either currently or about to be engaged in open warfare with a hostile power. The code required all Starfleet personnel within the affected area to immediately assume tactical alert. It was also colloquially known as "Defense Alert", or a "Priority One Alert". (TOS: "Errand of Mercy", "The Trouble with Tribbles", "The Alternative Factor") Code 1-Alpha-Zero: Indicated a starship in distress. (TNG: "Relics") Code 7-10: a "quarantine code". No Starfleet- or Federation-registered starship was to approach a system or vessel which was broadcasting Code 7-10. (TOS: "A Taste of Armageddon") Code 47: an ultra-secure communications protocol, for captain's eyes only. So secure that all traces of a Code 47 transmission or communication were automatically wiped from all computer records. (TNG: "Conspiracy") Regulations not specified by name or numberEdit Health-relatedEdit "All research personnel on alien planets are required to have their health certified by a starship surgeon at one-year intervals." (TOS: "The Man Trap") "The ship's surgeon will require a full examination of any crew member that he has doubts about, including the captain." (TOS: "Turnabout Intruder") "Nothing shall be beamed aboard until danger of contamination has been eliminated. Beaming down to the surface (of a planet) is permitted, if the captain decides the mission is vital, and reasonably free of danger". (Star Trek III: The Search for Spock; VOY: "Macrocosm") "The chief medical officer outranks the captain in health matters." (VOY: "Persistence of Vision") A captain cannot order a doctor to violate doctor-patient confidentiality, except in situations of ship security. (VOY: "Fury") An officer taking medical leave could select their rehabilitation facility. (DS9: "It's Only a Paper Moon") "All Starfleet personnel must obtain authorization from their CO as well as clearance from their medical officer before initiating an intimate relationship with an alien species." (VOY: "The Disease") "The transport of a patient is to be performed at the discretion of the attending physician." In an alternate 2258, Leonard McCoy citing this, was allowed to bring Cadet James T. Kirk, suspended from duty, along to his posting aboard the Enterprise, as Kirk was quite visibly suffering from the symptoms of a Melvaran mud flea bite. In truth, McCoy himself was responsible for this, infecting Kirk precisely because he would then have the authority to bring his grounded friend aboard the ship. (Star Trek) MiscellaneousEdit A captain was not allowed to leave the ship unaccompanied. (ENT: "First Flight") Removing an individual from a planet against their will violated several regulations, including the Prime Directive. Data reminded William Riker of this, who was considering rescuing a group of dissidents of Angel I from execution. They insisted on staying, even if this meant being executed. (TNG: "Angel One") "Striking a fellow officer is a court-martial offense." (TOS: "This Side of Paradise"; VOY: "Parallax"; ENT: "Bound") 23rd century Starfleet captains had a high degree of authority on board the ship they were assigned to command. In extremes, a captain could invoke their "personal authority as captain" to order their subordinates to override the orders of a senior officer, even if the captain was not actually on board ship at the time. Such an order would almost certainly result in at least an inquiry after the crisis had passed. Captain Kirk used his "personal authority" to overrule the orders of Commodore Matthew Decker and to have Spock resume command of the Enterprise during the battle with the planet killer. (TOS: "The Doomsday Machine") "No killing of intelligent lifeforms." (TAS: "One of Our Planets Is Missing") Starfleet regulations called for declaring yellow alert when a starship was targeted by laser weapons. According to Jean-Luc Picard, such regulations were "very old". (TNG: "The Outrageous Okona") Protocol on first contact was available to Starfleet personnel, which was once revised by Captain McCoullough. (DS9: "Move Along Home") According to Starfleet protocol, "sir" was the proper address when responding to one's commanding officer (or possibly any superior officer), (VOY: "Caretaker") but naval tradition dictated the use of "captain", regardless of the CO's rank. (DS9: "Behind the Lines") Starfleet rules forbade dealing with outlaws and getting involved in the politics of other cultures. (VOY: "Alliances") Starfleet protocols included guidelines on proper punctuation of reports, such as conn reports. (VOY: "Dreadnought") "Encroaching on the territory of an alien species is prohibited." (VOY: "The Swarm") "Ground combat personnel are to rotate off the front lines every ninety days." (DS9: "The Siege of AR-558") "Interference in alien conflicts is strictly prohibited." (VOY: "Nightingale") Procedures pertaining to official requests for asylum to a Starfleet captain included a hearing. (VOY: "Death Wish") Accidents aboard Starfleet vessels were to be followed by an investigation into the cause of the accident. (VOY: "Day of Honor") An official/formal letter, written to a senior officer, must be replied to by a senior officer. (VOY: "Tinker Tenor Doctor Spy")
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in: Memory Alpha articles needing page citations, Memory Alpha featured articles, DS9 episodes English Rapture (episode) VIEW SOURCE Real World article (written from a Production point of view) "Rapture" DS9, Episode 5x10 Production number: 40510-508 First aired: 30 December 1996 â 106th of 173 produced in DS9 â â 106th of 173 released in DS9 â â 445th of 801 released in all â
Teleplay by Hans Beimler Story by L.J. Strom Directed by Jonathan West In-universe date Unknown (2373) title card On the eve of Bajor's entry into the Federation, Sisko locates the ruins of the ancient lost city of B'hala on Bajor. As the visions that are guiding him prove potentially fatal, Sisko must choose between faith and his life.
Contents 1 Summary 1.1 Teaser 1.2 Act One 1.3 Act Two 1.4 Act Three 1.5 Act Four 1.6 Act Five 2 Memorable quotes 3 Background information 3.1 Bajor and the Emissary 3.2 Story and script 3.3 Reception 3.4 Continuity 3.5 Characters 3.6 Behind the scenes 3.7 Remastered version 3.8 Apocrypha 3.9 Video and DVD releases 4 Links and references 4.1 Starring 4.2 Also starring 4.3 Guest stars 4.4 Special guest star 4.5 Uncredited co-stars 4.6 References 4.6.1 Starship references 4.7 External links Summary Teaser
The painting of the ancient lost city of B'hala
In the wardroom on Deep Space 9, Captain Sisko, Major Kira and Commander Jadzia Dax admire a twenty-thousand-year-old painting of the lost Bajoran city of B'hala â the only known proof that the city ever existed. While Dax is surprised that the painting isn't a lot bigger, both Kira and Sisko are in awe of the ancient artifact, which has been recently been returned to the Bajorans by the Cardassian Government (Sisko having used his influence as Emissary to arrange for the painting to pass through the station to get a first-hand look). Sisko points out a Bantaca spire in the painting, explaining that markings upon the spire describe the co-ordinates of the lost city; however, since two of the spire's sides cannot be seen, the city's exact position is difficult to decipher. He has the picture scanned into the computer by Bajoran deputies so that he can study it, prompting Kira to recall a prophecy that only one who had been touched by the Prophets could find the ruins of B'hala. "No pressure," Dax jokingly says to Sisko.
Sisko is thrown across the holosuite by a plasma burst
In his office, Sisko looks at the computer scan of the painting and the markings on the spire. He notices that the symbols on the two hidden sides of the spire can be faintly seen in a nearby waterfall. Adjourning to a holosuite, he produces a recreation of the spire, and has the computer overlay images of the markings from the painting, as he begins a quest to decode the co-ordinates. Later, he is interrupted by Quark, who comes into the holosuite to inform him that it is after 3 am. After dismissing Quark's offer of a visit to a pleasure maze, Sisko tries to save the program to a isolinear rod. As he works a console, however, there is an explosion and the Captain is thrown to the floor, plasma energy crackling over his body. Shocked, Quark calls the infirmary.
Act One Odo hauls Quark into his office, under arrest for negligence. While Quark attempts to blame Chief O'Brien for not assigning Rom to fix the holosuites, Odo is having none of it, suggesting Quark tell it to the magistrate.
In the infirmary, Julian Bashir concludes that the captain shows no sign of permanent neural damage, but has some odd synaptic potentials. Diagnosing Sisko with post-neural shock syndrome, he advises him that external stimuli will seem more pronounced for a while and discharges him to restricted duty for three days.
Later in his quarters, Sisko finishes a meal of lingta roast cooked by his son, Jake. Sisko tells Jake that his grandfather would be proud of him. As Jake mentions the imminent return of Kasidy Yates following her six month jail sentence, Sisko is distracted by shapes on his plate, forming them into symbols resembling the markings on the spire. Back in the holosuite, he continues tirelessly working on the puzzle, but is interrupted by a call from Admiral Charlie Whatley from Starfleet Headquarters. The admiral has big news; Bajor's petition for Federation membership has been successful, and the Bajorans have requested the signing ceremony take place aboard Deep Space 9. Sisko is delighted, and Whatley congratulates him on the successful completion of his mission, telling him to "spruce up that floating bicycle wheel of yours," in preparation for the ceremony.
Quark celebrates after Bajor's petition to join the Federation is approved
In Quark's, a busy crowd watches as several of Quark's dabo girls unveil a banner from the upper level. Realizing that the banner reads "Welcome Klingons", Quark jumps onto the bar and unfurls a second banner bearing the seal of the Federation, to appreciative applause. Chatting with Dax and Worf, Quark gleefully explains how good Bajor's entry into the Federation will be for business, and that he expects the place to be "busier than an Alvanian beehive", with sales of root beer alone to increase fivefold.
Seated at a table, Kira explains to Worf and Dax that five years ago she wouldn't have been celebrating Bajor's admittance into the Federation but now her time on the station and her work with Captain Sisko have changed her mind. Seeking to congratulate Sisko, Kira enters the holosuite and finds him sitting motionless on the floor in front of the holographic Bantaca spire.
Act Two
"I was there." "Sir?" "B'hala."
When he doesn't respond to her, Kira shakes Sisko out of his trance. He explains that he had been experiencing a vision of B'hala, as if he was really there, and had for one moment understood it all: B'hala, the Orbs, the Occupation of Bajor, the discovery of the wormhole, and the coming war with the Dominion. Kira, in awe, explains that he was having a pagh'tem'far, a sacred vision, and with guilt, realized that she had interrupted it. Just then, O'Brien calls over the comm and announces that Kai Winn is on her way to the station. Sisko asks Kira to greet her at the airlock while he continues to work on the puzzle of the spire.
At the airlock, the Kai explains to Kira that she has reservations about Bajor's entry into the Federation, but is willing to await the will of the Prophets. Back in the holosuite, Sisko frets over maps and charts of Bajor in search of the location of B'hala. As he works, the doors of the holosuite open and Kasidy Yates enters, nervous but happy to be back. After kissing her passionately, Sisko tells her that her quarters are just as she left them. He wants her to accompany him to Bajor to find B'hala, as he has worked out what the markings on the spire mean and is ready to find the lost city. Swept away by his sheer enthusiasm, she agrees.
Beaming down from a runabout into a series of underground passages, Sisko and Yates make their way by palm beacon to a wall of stone. Using his phaser to melt the rock, Sisko exposes a cavern behind, containing the ruins of B'hala and its Bantaca spire.
Act Three Back on Deep Space 9, Kira, Odo and Worf argue in the security office about accommodation arrangements for several admirals and captains due to attend the upcoming signing ceremony. Kira is distracted, and explains that she thinks it is a sign from the Prophets that Sisko has found B'hala. Interrupting, Kai Winn appears and asks if she can talk with the Major.
Admiral Whatley visits Sisko at the B'hala excavation site
On the upper level of the Promenade, the Kai asks Kira if she thinks Sisko will forgive her for doubting that he was truly the Emissary of the Prophets. She admits that she was wrong, that only one touched by the Prophets could have found B'hala, and that she is now willing to follow the path the Emissary has laid out for Bajor. Kira is surprised and impressed, saying that it takes a lot of courage to admit when you're wrong. Winn is insulted, admonishing Kira and those who were in the Resistance for thinking that they were the only ones with true courage, the only ones who fought the Cardassians during the Occupation. Winn reveals that she spent five years in a Cardassian prison during the Occupation and that while the Resistance had their weapons to protect them from the Cardassians, all she had was her faith â and her courage. "Walk with the Prophets, child. I know I will," Winn tells Kira before walking away.
Sitting in the ruins of B'hala surrounded by teams carrying excavation equipment, Sisko is visited by Admiral Whatley. Skeptical, Whatley asks the captain how he found the city, and Sisko insists it really was a vision. Whatley expresses disappointment that Sisko has been neglecting his duties on the station in the run up to Bajor's entry into the Federation and orders him to submit to a full medical examination on the station the next morning. As the admiral leaves, Sisko suffers a painful headache.
In the infirmary, Admiral Whatley awaits the arrival of Sisko, who is late for his medical examination. Hearing a commotion on the Promenade, Bashir and Whatley make their way to the entrance and see Sisko walking through crowds of admiring Bajorans. Sisko stops by a woman and tells her not to worry about her katterpod harvest, and then by a Bajoran Militia officer and tells him to head for home; he doesn't belong on the station. Suddenly crippled by another headache, Sisko is caught by Whatley and Bashir. Looking at the admiral, Sisko tells him that his son forgives him. Whatley is left astounded, having told no one that he and his son Kevin were having problems. "He's the Emissary," Bashir responds.
Act Four On a biobed in the infirmary, Sisko describes a dream he had about a swarm of locusts hovering above B'hala. The swarm flew off, he says, heading towards Cardassia. Sisko does not know what this means and needs time to figure it out. Bashir explains that Sisko could die if the visions are allowed to continue, and needs surgery (a neuropolaric induction) to correct his aberrant brain activity. The procedure will save his life, but will also most likely remove the visions. Not wanting to lose the visions, Sisko refuses treatment.
In Sisko's quarters, Sisko explains to Jake and Kasidy Yates why he has refused surgery, much to their anger and surprise. Both are upset, and beg him to reconsider. Just then, Kai Winn enters and asks the Emissary if he is ready â he has asked her to guide him in his journey. He tells Jake and Kasidy that he loves them, and then leaves with Winn to consult the Orb of Prophecy.
Sisko interrupts the signing ceremony, and warns that Bajor must stand alone
In Ops, Kira, Dax, Worf and O'Brien discuss the captain's deteriorating health. Worf and Kira assert to the skeptical Dax and O'Brien that faith and the Prophets will guide him safely through.
Sisko kneels in front of the Orb of Prophecy, plagued by severe headaches. Winn is very concerned that Sisko is too unwell to handle an Orb experience, since it is a strain even on healthy people, and asks him if he'd rather wait until after the signing ceremony. Sisko insists that he wants to proceed, telling her he needs help to understand what the visions are trying to tell him. As she leaves him, he opens the Orb box.
As Federation and Bajoran dignitaries gather in the wardroom for the signing ceremony, it is now an hour since it was due to start with no sign of Captain Sisko. Although Kai Winn knows that Sisko would want to be there for such an important moment, she agrees that Admiral Whatley can begin the proceedings without him. Just as Whatley begins to give a speech, Sisko bursts in and warns that Bajor must not join the Federation â not yet. He claims that the locusts he saw in his visions will destroy Bajor if it doesn't stand alone, before collapsing into a seizure on the floor.
Act Five
Jake makes a difficult decision
Back in the infirmary, Admiral Whatley orders Bashir to operate, but the doctor cannot proceed without the permission of Sisko's next of kin. Over Sisko's unconscious body, Jake breaks down and tells his father that he needs him. He gives Bashir permission to operate, and Bashir begins to prepare for surgery.
At the entrance to the Bajoran temple, Kai Winn expresses concerns to Kira, saying that she hopes the Prophets will forgive them for interfering with the Emissary's visions. Kira defends Jake's right to make the decision to save his father, but Winn is disappointed that he did not trust the Prophets. Kira counters that perhaps this is all part of the Prophets' plan. Winn states that the Bajoran Council of Ministers has voted to delay acceptance of Federation membership. She says now that Sisko has found B'hala, her path is unclear and nothing is certain.
Awaking in the infirmary, Sisko reacts in anguish when he realizes that the visions are gone. Bashir informs him that they had no choice but to operate â he was dying. Sisko laments that he "almost understood it all."
Back on his feet and in his office, Sisko again ponders the computer image of the painting of B'hala. Admiral Whatley arrives, and asks Sisko to contact the Council of Ministers and tell them that he was wrong, and to convince them to accept Federation membership. Sisko says that he can't do that, because everything he said and did while he had the visions still feels right. Whatley is disappointed, and informs Sisko that he could remove his Starfleet commission for this. Sisko reassures the admiral that he is certain Bajor will join the Federation one day. Whatley asks if he's speaking as a Starfleet captain or as the Emissary of the Prophets; Sisko answers, "Both." The admiral replies that in that case, he will keep the champagne on ice.
Holding onto something important
Returning to his quarters, Sisko is greeted by Jake and Kasidy Yates, who are cooking jambalaya as a welcome back dinner, both for Kasidy and for him. Kasidy explains that while he may feel he's lost something important, he has held onto something important as well. She takes his hand and puts it onto Jake's. He in turn takes her hand, and adds it to his and his son's.
Memorable quotes "That's it?" "That's it. The city of B'hala, painted nearly twenty thousand years ago." "Hmm." "Jadzia â you're looking at the most important Bajoran icon ever painted. The only known proof that B'hala actually existed, and all you have to say is "hmm"?" "No, it's just that you both gave it such a build up that I thought it would be a lot⊠bigger." - Dax, Sisko, and Kira
"Perhaps so. But there is one problem." "What's that?" "There is an ancient Klingon proverb that says⊠you cannot loosen a man's tongue with root beer." - Worf and Quark
"I was there." "Sir?" "B'hala. It was the eve of the Peldor Festival. I could hear them ringing the temple chimes." "You were dreaming." "No, I was there. I could smell the burning bateret leaves, taste the incense on the wind. I was standing in front of the Obelisk. And as I looked up, for one moment, I understood it all. B'hala⊠the Orbs⊠the occupation⊠the discovery of the wormhole⊠the coming war with the Dominion." "You could see the future as well as the past?" "And for one moment, I could see the pattern that held it all together." "You had a pagh'tem'far â a sacred vision." "I don't know what I had. But it felt⊠wonderful." "The Prophets chose well when they made you their Emissary. So how does it all fit together?" "I wish I knew. (playfully) Someone woke me up." - Sisko, and Kira
"It is naval tradition" "So is keelhaulingâŠ" - Worf and Odo
"I wonder if the Prophets can help us find quarters for Captain Rifkin?" - Odo to Worf and Kira
"Those of you who were in the Resistance, you're all the same. You think you're the only ones who fought the Cardassians, that you saved Bajor single-handedly. Perhaps you forget, Major, the Cardassians arrested any Bajoran found to be teaching the word of the Prophets. I was in a Cardassian prison camp for five years, and I can remember each and every beating I suffered. And while you had your weapons to protect you, all I had was my faith⊠and my courage. Walk with the Prophets, child. I know I will."
- Kai Winn, to Kira
"Do not attempt to convince them, Major. They can not understand." "Since when did you believe in the Prophets?" "What I believe in⊠is faith. Without it, there can be no victory. If the captain's faith is strong, he will prevail." "That's not much to bet his life on." "You're wrong. It's everything."
- Worf, Dax, and Kira
"Charlie, I just need a little more time." "For what?" "To find answers. There's clarity here. I wish I could explain it better, but I can't." "You're scaring me with this, Ben." "I'm a little scared, too, Admiral." - Sisko and Whatley
"But then a shadow covered the sun. We looked up and saw a cloud filling the sky. It was a swarm of locusts. Billions of them. They hovered above the city, the noise was deafening⊠but just as quickly as they came, they moved on. Now I know where they were going. Cardassia."
- Sisko, foreshadowing the events of "In Purgatory's Shadow"
"Dad, please think about what you're doing. These visions, they're not worth dying for." "I remember the first time I held you in my hands. You were only a few minutes old, and I looked down at your face, and it was almost as if I could see your whole life stretched out in front of you. All the joys it would bring, and the bruises. It was all there, hidden in that scrunched up, little face. The baby that I'm holding in my hands now is the universe itself. And I need time to study its face." - Jake and Sisko
"I have to tell them!" "What is it, Emissary? Have the Prophets revealed something to you?" "Locusts! They'll destroy Bajor unless it stands alone!" "Ben, what the hell are you talking about?" "It's too soon! Bajor must not join the Federation! If it does, it will be destroyed!!" - Sisko, Winn and Whatley
"Before Captain Sisko found B'hala, my path was clear. I knew who my enemies were. But now...now nothing is certain." "Makes life interesting, doesn't it?"
- Kai Winn and Kira
"No. No! You took them away!!" "We had no choice. You were dying." "I almost had it. Almost understood it all. Now it's gone."
- Sisko and Bashir, after the operation which prevents Sisko from having any more visions
"Are you speaking as a Starfleet captain, or as an Emissary of the Prophets?" "Both." "In that case, I'll keep the champagne on ice."
- Whatley and Sisko, on Sisko's prediction that Bajor will someday join the Federation after all Background information Bajor and the Emissary In this episode, Kira makes it explicitly clear for the first time that she is happy for Bajor to join the Federation, acknowledging the contrast to her opinion of five years ago (as seen in such early episodes as "Emissary", "Past Prologue" and "In the Hands of the Prophets") and crediting the change in her feelings to her time on the station and the influence of Captain Sisko, whom, of course, Kira sees as the Emissary of the Prophets. Had the signing ceremony not been interrupted, this episode would have marked the admission of Bajor into the Federation and, thus, the completion of Sisko's Starfleet mission to "do everything short of violating the Prime Directive" (as it was described by Jean-Luc Picard in the show's pilot episode, "Emissary") to ensure Bajor's entry into the Federation. Ironically, it is Sisko himself who prevents this outcome by interrupting the signing ceremony and warning Bajor to "stand alone", an action brought about by what could be considered a gross violation of the Prime Directive: Sisko's acceptance of his role as Emissary of the Prophets. Following on from "Destiny" and "Accession", as Part III of the 'Emissary Trilogy' this episode is a milestone in Sisko's growing acceptance of his role as Emissary, and it also illustrates Starfleet's continuing unease with the position he has allowed himself to occupy in Bajoran religion. As Ronald D. Moore comments, "It's a classic example of what not to do: the Starfleet captain who encounters the primitive culture and declares himself a god. That has to be something they teach Starfleet Academy students in their first year. So certainly, when they start hearing that somewhere out on the frontier Ben Sisko is now being revered as a spokesperson for the Prophets, it probably would raise a lot of eyebrows back at Headquarters." (Star Trek: Deep Space Nine Companion (p. ?)) Sisko's next interaction with the Prophets is in the sixth season episode "Sacrifice of Angels", where he compels them to prevent the Dominion fleet from passing through the wormhole, and essentially save the Alpha Quadrant from a Dominion takeover. As the episodes "Destiny" and "Accession" had implied, Sisko seems to have two missions: one, his Starfleet mission to bring Bajor into the Federation; and two, the path laid out for him by the Prophets as the Emissary. This particular episode is a landmark example of the latter mission interfering with the former. However, keeping Bajor temporarily out of the Federation most likely facilitated its safe passage through the coming Dominion War by allowing it to independently sign a non-aggression pact with the Dominion in "Call to Arms", thereby ensuring its survival and viability as a Federation member in the longer term. If Bajor had joined the Federation in this episode, no such pact would have been possible, and Bajor would most likely have been the first Federation world to fall and given that the Dominion now included a Dukat-led Cardassia, this likely would've been a disaster of epic proportions. Interestingly, after he has ensured Bajor will not enter the Federation at this time, and apparently speaking as both a Starfleet captain and the Emissary, Sisko does assure Admiral Whatley that Bajor will join the Federation "one day". Although Bajoran religion is a recurrent background theme in many episodes of Deep Space Nine, this is one of only a small number of episodes to have a story focused almost exclusively on it. An earlier example was the fourth season episode "Accession", and later examples would include Season 6's "The Reckoning" and Season 7's "Covenant". Bajoran religion would also play an important part in both the opening and the closing episodes of season 7: "Image in the Sand" and "What You Leave Behind". The strongest proponent for episodes dealing with Bajoran religion was René Echevarria. He was responsible for the continuity between episodes like "Destiny", "Accession" and "Rapture". Of this "Emissary trilogy", Echevarria comments, ""Destiny" was the first story where we really started to investigate what being the Emissary meant. It was the first crack in Sisko's resistance to holding that title. Then in "Accession", Sisko finds himself fighting for this thing he claims he never wanted." (Star Trek: Deep Space Nine Companion (p. ?)) Winn admits in this episode that she had been wrong to doubt that Sisko was truly the Emissary (which she did in "In the Hands of the Prophets") and vows to follow the path that he lays out for Bajor, marking a major shift in her attitude towards him. However, the doubt she had felt regarding his role was in due course replaced by jealousy and resentment of it, as seen in Season 7. Story and script The scene with Sisko carving shapes into the melon was intended as a homage to the famous mashed-potato scene in the 1977 Steven Spielberg film Close Encounters of the Third Kind. (Star Trek: Deep Space Nine Companion (p. ?)) Reception Episodes dealing with Bajoran religion hadn't been particularly popular among either the fans or the studio (see Background information for the episode "Accession" for more information). As such, the writers and producers were shocked when this episode proved to be exceptionally popular amongst the fans. Executive producer Ira Steven Behr said of the popularity of this episode, "I was surprised at the response it generated. [The fans] really seemed to take to this, to the spirituality, the faith. This is the episode that made me realize just what we had created in terms of the Bajoran faith and the Emissary. I knew that it was going to become a more and more important part of the show, and that a part of the audience was going to love it." (Star Trek: Deep Space Nine Companion (p. ?)) Ronald D. Moore commented, ""Rapture" was an interesting show for television you know, you're not going to find many shows where the lead character is having visions from an alien god and believing them. I just thought that was a remarkable piece of television". ("Writing Across the Universe", Star Trek Monthly, issue 29) Continuity
John Eaves sketch of B'hala
Eaves' sketch of the bantaca spire.
This episode takes place roughly six months after "For the Cause". It is stated that the icon painting of B'hala is to be placed in the State Museum in Ilvia. Later in the episode, Sisko tells a Bajoran woman on the Promenade that the katterpod harvest will be much better this year. Both of these Bajor-related references were first heard in the Season 1 episode "Progress", in which it was stated that large crops of katterpods were grown in Ilvia. When describing his pagh'tem'far to Kira, Sisko references the discovery of the wormhole (which occurred in "Emissary"), and the coming war with the Dominion (foreshadowing the events of "Call to Arms" and the major story arc of seasons 6 and 7). While talking to Jake and Kasidy Yates, Sisko describes holding the newborn Jake in his arms. This was also one of the moments he experienced in his first encounter with the Prophets, in "Emissary". Sisko's vision of locusts heading for Cardassia predicts the revelation in the episode "By Inferno's Light" later in Season 5 that Cardassia has joined the Dominion. Another part of the B'hala excavation site was visited by Sisko in the sixth season episode "The Reckoning". Sisko again suffered "odd synaptic potentials" at the same time as a vision in the sixth season episode "Far Beyond the Stars"; he had previously suffered "an excess of neuropeptides" at the same time as an orb shadow (in this case, a vision of Kai Opaka) in the fourth season episode "Accession". Given the change of uniform in this episode (see below) and the appearance of Bashir wearing an old-style jumpsuit in the Dominion internment camp in "In Purgatory's Shadow", it is surmised that this is around the same time, or perhaps just after, he was replaced by a Changeling. If the replacement occurred prior to this episode, then it was the Changeling that performed the complex brain surgery that saved Sisko's life. Of course, this would also mean that a Changeling â a race described by Dominion loyalists as gods themselves â both advocated removing and then ultimately did remove Sisko's capacity to receive visions from Bajor's chosen gods. Kasidy Yates (Penny Johnson) returns to the station following the end of the six-month jail term she was given in "For the Cause" for aiding the Maquis, and is warmly welcomed back by Sisko. However, it would seem that more than six months have passed since the aforementioned episode, as Elim Garak was also sentenced to six months in prison in "Broken Link" and had been released by the time of "Things Past". Characters Kasidy Yates (Penny Johnson) returns to the station following the end of the six-month jail term she was given in "For the Cause" for aiding the Maquis, and is warmly welcomed back by Sisko. The touching final scene of the episode suggests that she, Benjamin and Jake are becoming a family. However, due to Johnson's shooting schedule on The Larry Sanders Show, Kasidy was not actually seen again until Season 6's "Far Beyond the Stars". According to Ronald D. Moore, First Minister Shakaar actually was supposed to appear in the signing ceremony, but the writers ultimately decided it would have cost too much to hire Shakaar's actor, Duncan Regehr, for what would have been a very minor appearance. (AOL chat, 1997) Admiral Whatley is one of a number of admirals who appeared in Deep Space Nine; other examples include Admirals Rollman, Chekote, Toddman, Nechayev, and Leyton. However, a recurring admiral character was not established until Admiral William Ross was introduced in "A Time to Stand" in Season 6. As had already happened with the character of Dukat, and as would subsequently happen with the character of Damar, in this episode the character of Winn is rendered far more complex than we have seen her up to this point. A layer of ambiguity is added to her villainous role, as her usually unsympathetic character exhibits some admirable qualities when she lectures Kira on courage and faith. As with both Dukat and Damar, this was done purposely by the writers to challenge audience expectations. As Ira Steven Behr explains, "We like to allow the audience to hate people like Winn and then give her a speech that is basically just for Kira and the audience that contradicts their expectations. It's a perverse thing to do!" Similarly, Hans Beimler points out that "The Kai is a really important character on the show, and she's not just one-note. She's complicated, multifaceted. That's because one of the things that Ira always emphasized with us is to make the characters three-dimensional." (Star Trek: Deep Space Nine Companion (p. ?)) This development would continue in the episode "In the Cards", but Winn's next appearance after that, in the sixth season episode "The Reckoning", would return to her familiar role as antagonist, a position she would occupy for the duration of the seventh season. Behind the scenes This was the first episode of Deep Space Nine to feature the grey-on-black Starfleet uniform with the division color undershirts created for Star Trek: First Contact, which would be used for the remainder of the series. Sisko also wears a captain's vest/waistcoat, as worn by Jean-Luc Picard in that movie. The uniforms had been held back in production so that they would not be seen until an episode that aired after the official release of the movie. Noticeably, Avery Brooks' tunic does not appear to fit him correctly, making correct positioning of his combadge difficult. For the duration of this episode and part of the following one (DS9: "The Darkness and the Light") he wears the combadge on the grey portion of the tunic instead of the black; the combadge was positioned correctly in all subsequent episodes. Furthermore, Sisko does not have the red stripe around his cuffs that all the other uniforms do. Bashir's "Does my uniform look brighter?" line was a not-so-subtle way of drawing the audience's attention to the new costumes. Besides all the admirals' (and Whatley's aide's) uniform which had not been changed yet, some officers of the lower ranking staff are still wearing the previous uniforms. Unlike the DS9 crew, the crew on Star Trek: Voyager continued to use the old DS9 Starfleet uniforms, due to being stranded in the Delta Quadrant. The Star Trek: Deep Space Nine Companion (p. 407) notes that all of Deep Space Nine's stock of the older uniforms were sent to Voyager to use. An outfit worn by one of the Bajorans working in B'hala is a reuse of a costume created for Cliff DeYoung as Croden in "Vortex", a first season episode of Deep Space Nine. According to RenĂ© Echevarria, the image of the locusts that Sisko refers to when telling the Bajorans not to join the Federation doesn't just refer to the Bible; the image is also something of an in-joke. Echevarria explains that the locusts are actually from an original idea for an episode that never made it past the script stage â a massive swarm of space locusts is detected heading towards Bajor, but the Bajoran people refuse to do anything about it because a prophecy has foretold that the locusts must destroy everything if Bajor is to survive. The episode revolves around Sisko being forced to use his status as Emissary of the Prophets to convince the people to defend themselves. The reference to locusts in "Rapture" is a nod towards this idea. (Star Trek: Deep Space Nine Companion (p. ?)) Although some fans find it unusual that there is no acknowledgment of Star Trek: First Contact in this episode, such as a reference to the USS Defiant needing repair work, this was not an oversight on the part of the writers, but was in fact a conscious decision. Ira Steven Behr was not happy with how the Defiant had been used in the film ("I didn't see the point in bringing it on just to kick the crap out of it"), and he didn't see any reason to draw attention to it in this episode. (Star Trek: Deep Space Nine Companion (p. ?)) There would eventually be a brief reference to the film in "In Purgatory's Shadow". Also, while this episode aired shortly after First Contact, the next episode, "The Darkness and the Light", had a stardate of 50416.2, while First Contact had a stardate of 50893.5, which would place it approximately six months after this. This creates a discrepancy given that "By Inferno's Light" has a stardate of 50564.2, which would seemingly mean in the previous episode that Sisko was mentioning a battle with the Borg that hadn't yet happened. Remastered version Remastered scenes from the episode are featured in the documentary What We Left Behind. Apocrypha
Sisko encounters "Yevir Linjarin"
The Bajoran Militia officer that Sisko encounters on the Promenade was never identified in the episode, but was eventually expanded into the character of Vedek Yevir Linjarin in Star Trek: Deep Space Nine - Avatar and subsequent DS9 novels. The issue of Bajor's entry into the Federation was later addressed in the DS9 relaunch novel Unity, as well as the lead-up in the Star Trek: Deep Space Nine - Mission Gamma novels. Video and DVD releases UK VHS release (two-episode tapes, CIC Video): Volume 5.5, 7 April 1997 As part of the DS9 Season 5 DVD collection Links and references Starring Avery Brooks as Captain Sisko Also starring Rene Auberjonois as Odo Michael Dorn as Lt. Commander Worf Terry Farrell as Lt. Commander Dax Cirroc Lofton as Jake Sisko Colm Meaney as Chief O'Brien Armin Shimerman as Quark Alexander Siddig as Doctor Bashir Nana Visitor as Major Kira Guest stars Penny Johnson as Kasidy Yates Ernest Perry, Jr. as Charlie Whatley Special guest star Louise Fletcher as Winn Adami Uncredited co-stars Michael Bailous as Bajoran security deputy Patti Begley as Bajoran officer Ivy Borg as Rita Tannenbaum Robert Coffee as Bajoran officer Dorothy Hack as Bajoran woman Randy James as Jones Dan Magee as operations lieutenant Mary Mascari as Bajoran woman Karlotta Nelson as Bajoran woman Sherry O'Keefe as Bajoran officer Mark Allen Shepherd as Morn James Lee Stanley as Bajoran deputy Michael Wajacs as Bajoran civilian Brenda Jean Wright as sciences officer Unknown performers as Bolian admiral Bolian civilian Bajoran aide Bajorans following Sisko Three Bajoran ministers Two Bajoran vedeks Dabo girl Female operations officer Three Human admirals Two Human civilians Mera Rifkin Vulcan admiral References 20,000 years ago; 10,000 years ago; 2355; 2368; Alvanian beehive; archaeology; B'hala; Bajor; Bajoran; Bajoran Militia; Bajoran prophecy; Bajoran resistance; Bajoran State Museum; Bajoran wormhole; bantaca spire; basal ganglia; bateret; bicycle; Bolian; Cardassia; Cardassian; central nervous system; Chamber of Ministers; champagne; com signal; Colti; cooking; Council of Ministers; Deep Space 9 levels; Dominion War; Dominion cold war; dizziness; Emissary of the Prophets; faith; Federation; Federation Council; foot traffic; freedom; headache; holosuite; icon; icon painting; Ilvia; incense; isolinear rod; jambalaya; katterpod; keelhauling; Klingon; Klingon proverb; latinum; lingta; locust; magistrate; Maquis; meter; mortar; nausea; naval tradition; negligence; neural pathway; neural sheath; neuropolaric induction; obelisk; Occupation of Bajor; Orb; Orb of Prophecy; pagh'tem'far; path; Peldor Festival; physical; pleasure maze; post-neural shock syndrome; prison camp; Promenade; Prophets; Quark's; restricted duty; Rom; root beer; runabout; sensor array; signing ceremony; Sisko image file 376; Starfleet; Starfleet Command; Starfleet Headquarters; Starfleet uniform; superimposing; swarm; toast; tricorder; union; Veta; volume; Vulcan; Whatley, Kevin; Yridian; Zocal; Zocal's Third Prophecy
Starship references Bajoran vessel (transport vessel); Danube-class; Rifkin's starship; USS Rio Grande
External links "Rapture" at StarTrek.com, the official Star Trek website "Rapture" at Wikipedia "Rapture" at Memory Beta, the wiki for licensed Star Trek works "Rapture" at the Internet Movie Database "Rapture" at MissionLogPodcast.com, a Roddenberry Star Trek podcast
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Post by Freddie on Aug 11, 2021 8:31:48 GMT 1
đ The Global Network đStar Trek Databas Sök... Teknik och vetenskap Framtida rymdskeppskoncept FrĂ„gor och svar - Teknologi och filosofi IXS Enterprise - En designstudie av Nasa för ett warpskepp Lista över holoprogram Partiklar Richterskalan för kultur- och civilisationsnivĂ„er SprĂ„k Star Trek och religionen StjĂ€rn- & planetklassifikationer Tidsresor i Star Trek Viktiga lagar och regler - en mindre studie Warpfaktorer Warpmotorn och de tidigaste warpskeppsprojekten SprĂ„k Det skrivna sprĂ„ket pĂ„ en vĂ€gg i Kukulkans stad. "...det enda verktyg diplomatin har Ă€r sprĂ„ket." - Hodin (TOS-avsnittet The Mark of Gideon) SprĂ„ket var ett system för kommunikation som anvĂ€ndes av alla kĂ€nda intelligenta arter. SprĂ„kets medium kunde vara antingen talat sprĂ„k, skrift eller teckensprĂ„k, men undantag fanns. Vissa arter kommunicerade t.ex. med hjĂ€lp av telepati eller radiosignaler. I allmĂ€nhet kunde universalöversĂ€ttaren överbrygga sprĂ„kbarriĂ€rerna mellan olika arter och grupper inom arterna. Det var i realiteten en förutsĂ€ttning för att det interstellĂ€ra samhĂ€llet skulle kunna existera. UniversalöversĂ€ttaren lyckades dock inte alltid med sin uppgift. I Star Trek finns flera konstruerade sprĂ„k; konstsprĂ„k, eller conlang som de ocksĂ„ kallas. En undersökning bland fans pĂ„ www.startrek.com om vilket sprĂ„k som de sjĂ€lva helst skulle vilja lĂ€ra sig, av de konstruerade Star Trek-sprĂ„ken, gav följande resultat: Klingon - 49 % Vulcan - 37 % Bajor - 7 % Ferengi - 3 % Romulaner (Rihannsu) - 2 % Orioner - 2 % Index Federationens sprĂ„k Engelska (Federationsstandard) Utomjordiska sprĂ„k Axanarer Bajors sprĂ„kfamilj Borger Breener Cardassier Denobulaner Dominionese Ferengier Iconier Klingoner Romulaner Talaxier Tamarier Triller Vulcaner Federationens sprĂ„k Engelska Engelska var ett sprĂ„k som talades av mĂ€nniskorna, och hade stor spridning pĂ„ jorden. Det var huvudsprĂ„ket inom Federationen. Den moderna engelskan skapades i England pĂ„ 1500-talet. Under 1600-talet fanns engelskan representerad genom det stora antalet engelska kolonier över hela vĂ€rlden. Det blev sĂ„ smĂ„ningom det dominerande sprĂ„ket i flera nationalstater, som Storbritannien (varav England Ă€r en del), Australien, Bermudasöarna, Kanada, Fiji, Indien, Irland, Malaysia, Nya Zeeland, Singapore, Sydafrika och USA. Engelskan som talades inom Federationen (s.k. Anglish) frĂ„n 2200-talet och framĂ„t standardiserades i verket Federation's Standard Galacta Language. Det utmĂ€rkande med Anglish var att det inte innehöll nĂ„gra utlĂ€ndska lĂ„neord, utan alla ord var genuint engelska. Detta för att skapa ett mer enhetligt sprĂ„k. Federationens nationalsĂ„ng Förenade planetfederationens hymn var en musikalisk komposition som spelades vid vissa officiella tillstĂ€llningar, t.ex. luncher och idrottsevenemang med inbjudna frĂ„n vĂ€rldar utanför Federationens grĂ€ns. [Index] Utomjordiska sprĂ„k Axanarer AxanarsprĂ„ket talades av arten axanarer. Liksom sprĂ„ken för de flesta humanoider bestod sprĂ„ket av konsonanter och vokaler. Kommunikationsofficeren Hoshi Sato pĂ„ Enterprise NX-01 tvingades lĂ€ra sig sprĂ„ket ganska snabbt för att klara upp ett missförstĂ„nd med en axanarkommendör. Enterprise och ett utomjordiskt rymdskepp riskerade annars att hamna i strid med varandra, med stor risk för att Enterprise skulle gĂ„ under. NĂ„gra exempel pĂ„ ord Tuk-dak - skepp Duur - i Kuunat silah - nöd Tuk-dak duur Kuunat silah - skeppet Ă€r i nöd Hur det kunde lĂ„ta Iktuur suktaka, testa tono ista bhur. Owawala kuunat. Iste katsi kolo. Madringu du-stempru. â Kana la staka owawala, Utamilasa testa tono ista bhur. Usha vitar. Itar minuva. Tatal derikuu. â Varoshan. Silah min priku kalani... [Index] Bajors sprĂ„kfamilj Den bajoranska sprĂ„kfamiljen bestod av bĂ„de döda sprĂ„k och existerande sprĂ„k och dialekter som talats eller talades pĂ„ Bajor. Skrift Det bajoranska skriftsprĂ„ket var uppbyggt av tjocka linjer i kvadratiska symboler. Symbolerna kunde vara vĂ€nda lodrĂ€tt eller horisontellt, eller roterade. Bajoranska skrevs vanligen horisontellt, men det förekom Ă€ven lodrĂ€t skrift. Bajoransk skrift sades vara ideografisk, dvs. symbolerna avbildade tankar eller ord. Varje forntida bajoransk symbol översattes till ett par av nĂ€stan identiska moderna bajoranska symboler (se bilden ovan). I Keiko O'Briens klassrum fanns en karta som visade det engelska, cardassiska och bajoranska alfabetet. Kartan innehöll tjugofem bajoranska sprĂ„ksymboler. NĂ„gra exempel pĂ„ ord och fraser Amoran - bannlyst. Balik(am) - "ge dig av!" Bantaca - typ av spira. Boryhas - de dödas spöken eller andar. D'jarras - forntida bajoranskt kastsystem. Duranja - lampa för de döda. Ha'dara - ljusets kĂ€lla. Ha'mara - religiös högtid som lovsjunger ankomsten av Profeternas sĂ€ndebud. Itanu - ceremoni som Ă€ger rum nĂ€r ett barn har uppnĂ„tt fjorton Ă„rs Ă„lder. Kejal - frihet. Kosst - att vara. Pagh - en persons livsenergi eller sjĂ€l. Pagh'tem'far - en andlig syn skĂ€nkt av Profeterna. Peldar Joi - vĂ€lkomnande som anvĂ€nds under tacksamhetsfestivalen. Shawn - vers. [Index] Borger Texten "Vi Ă€r borg. Ni kommer att assimileras. Er biologiska och teknologiska sĂ€rprĂ€gel kommer att adderas till vĂ„r egen. MotstĂ„nd Ă€r meningslöst." uttryckt pĂ„ olika sĂ€tt i borgskrift. Varje livsforms kunskap assimilerades av borgkollektivet, och dĂ€rvid ocksĂ„ sjĂ€lva sprĂ„ket. Trots det anvĂ€nde borgerna alfanumeriska tecken i ett eget skriftsprĂ„k, och för kodning av information som sĂ€ndes ut till hela kollektivet. Det gemensamma skriftsprĂ„ket bestod av cirkulĂ€ra symboler pĂ„ geometriska figurer. Meningarna skrevs oftast lodrĂ€tt, och lĂ€stes frĂ„n överst till nederst, och frĂ„n höger till vĂ€nster. Borgernas texter kunde bl.a. ses pĂ„ borgfarkosternas kontrollpaneler, plĂ„tar och bildskĂ€rmar. Borgernas skriftsprĂ„k var extremt komplex och bestod av minst ett femtiotal tecken. "Borgord" Hur det kunde lĂ„ta (FrĂ„n översta bilden) vaghep li'uzh voq ghiH twe bach vaghep li'uzh bish lwe vaghep li'uzh bar lwe qra tagheb wahul voq ghiH [Index] Breener BreensprĂ„ket talades av breenerna. I mĂ€nniskornas öron lĂ€t det som en kaotisk blandning av elektroniska ljud. Det berodde pĂ„ att breenerna tillhörde flera arter och inte ville avslöja vilken art de tillhörde och dĂ€rför omkodades de skilda sprĂ„ken till ett gemensamt artificiellt sprĂ„k av en dator. Dessutom bar de av samma skĂ€l hjĂ€lm. UniversalöversĂ€ttaren behövde justeras för att det skulle vara möjligt att korrekt översĂ€tta breensprĂ„ket. Michael Eddington skickade en gĂ„ng en breensk barnvisa som fĂ„ngades upp av Benjamin Sisko ombord pĂ„ USS Defiant. Det var en heterofonisk femradsvisa med en alternerande tetrameter- och pentameterstruktur. [Index] Cardassier Det var inte mycket som var kĂ€nt om cardassiernas sprĂ„k utöver egennamnen. Cardassisk skrift bestod av tunna rĂ€tvinkliga bokstĂ€ver, och ibland punkter. Text skrevs bĂ„de horisontellt och vertikalt. Keiko O'Briens klassrum pĂ„ Deep Space 9 hade en karta som visade Federationens, ferengernas, bajoranernas och cardassiernas sprĂ„k. NĂ„gra exempel pĂ„ ord och fraser bak'rikan - ger sig inte odo-ital - ingenting shtel - struntar i Cardassias nationalsĂ„ng [Index] Denobulaner Denobulanska var det sprĂ„k som talades av denobulanerna. Dr Phlox berĂ€ttade för Feezal att Hoshi Sato var en "sprĂ„ktrollkarl", och Hoshi och Feezal talade kort med varandra pĂ„ denobulanska. Denobulanskan anvĂ€nde ofta förstavelser för att placera ord i en kontext. Inom medicin placerades t.ex. Ya-Sah före huvudordet. SkriftsprĂ„ket baserades pĂ„ en serie smĂ„ cirklar i olika storlekar, ibland omslutna av parentesliknande tecken (sannolikt motsvarade detta flerstavelser). Texter lĂ€stes frĂ„n vĂ€nster till höger, men symbolerna i sprĂ„ket placerades ofta i fler Ă€n ett plan (ungefĂ€r som i en musikskala). Mellan cirklarna i olika plan drogs ibland sammankopplande diagonala linjer (sannolikt representerande en dubbel vokal). Exempel pĂ„ talad denobulanska SĂ„ng "Darickmay kal'paron ripa, Oochi vanka luu! Bareet suut vahl, suut vahl, suut vahl! Ba-reet suut vahl." - Phlox sjunger för sig sjĂ€lv nĂ€r han joggar i korridorerna pĂ„ Enterprise NX-01. Svordomar Taa ke mai loo! BAK! See rem tahlaa! Treyst Berat kara tok ah see! - Phlox svĂ€r nĂ€r han försöker fĂ„nga sin pyrithiska fladdermus. Phlox och Hoshi Ni ka'am? - Hur mĂ„r dina patienter? Wakare te-tem prossaa. Detall ta sarabit. - Deras tillstĂ„nd Ă€r allvarligt, men de vilar nu. De ta a lekem paravuul. - Jag Ă€r sĂ€ker pĂ„ att du kommer pĂ„ nĂ„got sĂ€tt att hjĂ€lpa dem. Pardeeka tunah mek. Paveet. - Din satsbyggnad blir bĂ€ttre. FortsĂ€tt. Dom, naav sakuu? - Tycker du om maten? Yeronti nagata... kaa suut vahl... - SĂ„sen Ă€r god... men jag tycker inte om den hĂ€r grönsaken... [Index] Dominionese I Dominion var modersmĂ„let dominionese. Det talades av Vorta och sannolikt Ă€ven Grundarna (i mĂ€nsklig skepnad) och Jem'Hadar. Följande utgjorde ett exempel pĂ„ Dominionese frĂ„n förhandlingarna mellan Federationen och Dominion ombord pĂ„ Deep Space 9 (2374): "Eee-ja maa'na hoo'va, baa'li jen'ku'rada sen'to." - "NĂ€r det gĂ€ller balansen mellan oss ger vi upp mer Ă€n ni." HĂ€r anvĂ€nde Weyoun ett passivt transitiv, vilket tydde pĂ„ att han gjorde en begĂ€ran och inte ett konstaterande (sĂ„ som meningen framstod pĂ„ t.ex. engelska och svenska). I det hĂ€r fallet lyckades inte universalöversĂ€ttaren upptĂ€cka den subtila nyansskillnaden. En tolkning som speglade nyansskillnaden skulle t.ex. kunna vara: "NĂ€r det gĂ€ller balansen mellan oss tvingas vi ge upp mer Ă€n ni (vilket inte Ă€r rĂ€ttvist)." Dominions nationalsĂ„ng [Index] Ferengier Ferengi var det talade och skrivna sprĂ„ket för ferengierna pĂ„ Ferenginar. I Star Trek talade ferengierna, som nĂ€stan alla övriga utomjordiska arter, (utĂ„t sett) engelska. Egentligen hade dock arterna egna sprĂ„k som översattes simultant med hjĂ€lp av universalöversĂ€ttare. I avsnittet Little Green Men kunde man t.ex. se ferengier tala sitt eget sprĂ„k nĂ€r deras universalöversĂ€ttare krĂ„nglade (översĂ€ttaren satt i örat). Ferengiskrift liknade mycket ett flödesdiagram, med mĂ„nga 60-graders vinklar. Texten grenade ut i mĂ„nga riktningar frĂ„n en mitt, vilket Ă€ven angav skrivriktningen. Texten skrevs med eller utan en central hexagon. I Keiko O'Briens klassrum fanns en karta med det engelska, bajoranska, cardassiska och ferengiska alfabetet. Kartan innehöll ett sextiotal symboler ur ferengiskan. Regn Liksom jordens eskimĂ„er har minst 70 ord för snö, hade ferengierna 178 olika ord för regn (vilket sĂ€kert berodde pĂ„ det eviga regnandet pĂ„ hemvĂ€rlden). NĂ„gra exempel: frippering - ett ganska vanligt och oansenligt regn glebbening - ett extra hĂ€ftigt regn melnering - ett uppfriskande duggregn oolmering - ett hĂ€ftigt regn (mittemellan frippering och glebbening) pradooshing - en konstant skur (lĂ„nga utdragna droppar) som kommer rakt uppifrĂ„n (dvs. utan att vinklas av vinden) thloppering - ett ovanligt kallt, hĂ„rt och miserabelt regn vinkling - ett behagligt regn NĂ„gra exempel pĂ„ meningar Ett handskrivet meddelande av Rom: "KĂ€re Quark, jag har anvĂ€nt delar av din disruptor för att fixa min replikator. - Rom." Om du trĂ€ffar pĂ„ en ferengi blir han glad om du sĂ€ger "Amo kino kuâ, vilket betyder "Hur mĂ„r du?" eller "Hur har du det?" och uppfattas som mycket artigt. Pip im gren tovat. Yop bree gren skin law po far. - Allt Ă€r ditt fel. Jag sa ju Ă„t dig att du skulle kontrollera skeppet. Yop im too, yoba. Yop sko ta yop ma. - Jag Ă€r ledsen bror, men jag gjorde sĂ„ gott jag kunde. Brik yop tal hopdrew, ki los hoem bog? - Om jag hoppade frĂ„n taket, skulle du ocksĂ„ göra det? Gren fa hoe loth pex-pil? - Har du inte fixat översĂ€ttaren Ă€nnu? Yop triska gleep do-sta gren-la. - Jag behöver den dĂ€r metallgrunkan du hĂ„ller i. Konah see-oh-mahj irr zoon - Dumskallarna har Ă€nnu inte fattat vad det var för nĂ„t som trĂ€ffade dem. Oooh, gar-dey latinum sou-tah - Ojjj, den hĂ€r Ă€r vĂ€rd sin vikt i latinum. [Index] Iconier Iconiernas sprĂ„kfamilj bestod av tre sprĂ„k: Dewan, Dinasian och Iccobar. Alla hĂ€rstammade frĂ„n ett gemensamt sprĂ„k talat av den forntida och ytterst avancerade arten iconier, och delade vissa likheter med avseende pĂ„ de enklare orden. Ă
r 2365 lyckades kommendörkapten Data utföra en grov översĂ€ttning av en del av dessa ord, som "mor", "far", "mat", "barn", "hem", "stam", "smĂ€rta", "kĂ€rlek", "min", "din" och "vĂ„ra". Följande Ă€r ett exempel pĂ„ en text frĂ„n en kontrollcentral för intergalaktiska portaler pĂ„ iconienas hemplanet Iconia: "Kandar se, kandar ere, kandar more, kandar sete, kandar ne, kandar qetar, kandar jet, kandar piqe..." Dewa, Iccobar och Dinasia (enligt Star Trek: Star Charts) Dewa, Iccobar och Dinasia var namn pĂ„ stjĂ€rnsystem. Dewa lĂ„g inom eller i nĂ€rheten av romulansk rymd. Iccobar och Dinasia lĂ„g nĂ€ra eller inom Federationsrymd. Systemet Dinasia var satt i karantĂ€n. [Index] Klingoner Klingonernas sprĂ„k var klingonese och talades i hela Klingonimperiet. I mitten av 2200-talet ingick klingonese i utbildningen pĂ„ flera av vĂ€rldarna inom alfakvadranten. KlingonsprĂ„ket innehöll Ă„ttio polygutturala dialekter konstruerade ovanpĂ„ en adaptiv syntax. Det var ett grovt och gutturalt sprĂ„k. Den första mĂ€nniska som talade klingonese flytande var Hoshi Sato, som lĂ€rde sig sprĂ„ket frĂ„n en lingvistisk databas hon fĂ„tt av vulcanerna. Klingonese var inget oförĂ€nderligt sprĂ„k utan Ă€ndrades stĂ€ndigt av klingonerna, och pĂ„verkades dessutom utifrĂ„n av andra arter. I mitten av 2300-talet introducerades t.ex. ordet fredsmĂ€klare efter förhandlingarna mellan Klingonimperiet och Federationen med Riva som medlare. I slutet av 2300-talet fanns det dock fortfarande inget klingonord för glad. Under senare delen av 2200-talet skrev flera Federationsförfattare böcker om hur man lĂ€rde sig klingonernas sprĂ„k. Nyota Uhura hade flera stycken av dem ombord pĂ„ USS Enterprise-A 2293, och anvĂ€nde böckerna bl.a. nĂ€r hon ville övertyga en klingonpatrull via radio om att de var pĂ„ klingonfraktskeppet Ursva. petaQ Ett klingonord som ofta anvĂ€ndes nĂ€r klingonen ville förolĂ€mpa nĂ„gon var petaQ (kunde skrivas pĂ„ flera olika sĂ€tt). Det anvĂ€ndes Ă€ven av klingonerna i spegeluniversumet. Ordet innebar att man förbannade nĂ„gon, och var en kraftig klingonsk svordom. Klingoncitat bortaS bIr jablu'DI' reH QaQqu' nay' - HĂ€mnd Ă€r en rĂ€tt som serveras bĂ€st kall. taH pagh taHbe' - att vara eller inte vara. jIlajneS. ghIj qet jaghmeyjaj - Jag accepterar [med Ă€ra]. MĂ„ dina fiender springa av fruktan. Mok'Ta vor, kash a'VEH - Du Ă€r en fiende till mitt Hus. SoHvaD pagh vIjatlh, Human! - Jag har inget att sĂ€ga dig, MĂNNISKA! Grundfraser Nedan följer en kort lista med nĂ„gra anvĂ€ndbara uttryck i klingondialekten tlhIngan Hol, den dominerande dialekten i Imperiet. Talar du klingonese? - tlhIngan Hol Dajatlh'a' Jag talar inte klingonese. - tlhIngan Hol vIjatlhbe' Talar du engelska? - DIvI' Hol Dajatlh'a' Jag förstĂ„r. - jIyaj StrĂ„la ombord mig! - HIjol Starta styrraketer! - chuyDaH Köp eller dö! - bIje'be'chugh vaj bIHegh! Betala nu! - DaH yIDIl Jag Ă€r en ... - ... jIH Klingon, romulan, mĂ€nniska - tlhIngan, romuluSngan, tera'ngan vulcan, ferengi, cardassier - vulqangan, verengan, qarDaSngan/qarDaSya'ngan PĂ„ skĂ€rm! - HaSta Redo med torpeder! - cha yIghuS Beredd... - 'eHHH... Undanmanöver! - juntaH! Kapitulera eller dö! - bIjeghbe'chugh vaj bIHegh! Det hĂ€r Ă€r en bra dag att dö pĂ„! - Heghlu'meH QaQ jajvam Klingonernas nationalsĂ„ng [Index] Romulaner Romulanernas sprĂ„k Rihannsu anvĂ€ndes inom Romulanska stjĂ€rnimperiet. SkriftsprĂ„ket bestod av kvadratiska och rektangulĂ€ra bokstĂ€ver. Orden formades ofta genom en kombination av tvĂ„ eller tre grundord, ungefĂ€r som i t.ex. tyskan pĂ„ jorden. Ăndelser anvĂ€ndes flitigt för att fĂ„ fram nya betydelser frĂ„n befintliga ord. Rihannsu hade tre dialekter (rihan, hög rihan och lĂ„g rihan), och var svĂ„rt att skilja frĂ„n vulcanskan för ett otrĂ€nat öra. Anledningen var att rihannsu var beslĂ€ktat med vulcanskan. Under den romulanska (egentligen vulcanska dissidenter) massutvandringen frĂ„n Vulcan övergav de det mesta som var vulcanskt. De insĂ„g att de Ă€ven var tvungna att gĂ„ över till ett nytt sprĂ„k, vilket de gjorde genom att utgĂ„ frĂ„n den urĂ„ldriga "höga" vulcanskan, och sedan Ă€ndra det i grunden. NĂ„gra anvĂ€ndbara fraser Aefvadh - VĂ€lkommen Jolan'tru - Hej! Veisa notht? - Hur Ă€r det? Veisa vihroi? - Vad heter du? Vikra nnea au? - Var kommer du ifrĂ„n? Viduus au paeti - Trevligt att trĂ€ffas Brhon mnekha - God morgon Aihkhmiite mnekha - God middag Draomn mnekha - Good kvĂ€ll Temar mnekha - God natt Bedah - Adjö Glohhaasi' mnekha - God jakt Mhiohs - Heja! Phralae ru au krowert - Vi hörs Llea - Smaklig mĂ„ltid Mnekha havrae - Lycklig resa Rhanne na docgae - Jag förstĂ„r inte Fhaen phralae rawn - Tala lĂ„ngsammare Ekhesai - UrsĂ€kta Veherr - Ledsen Hann'yyo - Tack I-jol au - Jag Ă€lskar dig I novellen Vulcan's Heart noterade Spock att romulanerna svor pĂ„ gammalvulcanska. Det populĂ€raste romulanska typsnittet var Kzhad som utgick frĂ„n texten pĂ„ lysdiodskĂ€rmar. Romulanernas nationalsĂ„ng [Index] Talaxier Det talaxiska sprĂ„ket var det primĂ€ra sprĂ„ket för talaxierna. NĂ€stan alla talaxiska egennamn innehöll bokstaven x (uttalat som ks). Ks-ljudet förekom ocksĂ„ ofta i sprĂ„ket. SkriftsprĂ„ket liknade strĂ€ngar av lĂ„nga och korta rektanglar med inskurna krökta linjer. Linjerna förekom i bĂ„de horisontella och vertikala block. KĂ€nda ord och fraser Omara s'alas - Ett utryckssĂ€tt för att goda och dĂ„liga nyheter alltid nĂ„r den tilltĂ€nkta mottagaren (Egentligen: Nyheter har inga döljande klĂ€der). Vaadwaur - LĂ€ttsinnig, fĂ„nig Talax'ilzay - Forntida benĂ€mning pĂ„ talaxier i deras eget sprĂ„k [Index] Tamarier SprĂ„ket tamariska talades av tamarierna. Tamarierna talade helt i metaforer med hĂ€nvisningar till mytologiska och historiska varelser och hĂ€ndelser frĂ„n den egna kulturen. En följd av detta var att Federationens universalöversĂ€ttare inte kunde tolka vad metaforerna betydde, Ă€ven om de korrekt kunde översĂ€tta orden och meningarna. Resultatet blev en kommunikationsbarriĂ€r mellan de tvĂ„ arterna som isolerade dem frĂ„n varandra. En önskan om samarbete skulle t.ex. uttryckas som "Darmok och Jalad pĂ„ Tanagra", dĂ„ det i deras kultur ingick en berĂ€ttelse om tvĂ„ tamarier, Darmok och Jalad, som slogs tillsammans mot en gemensam fiende pĂ„ Tanagra. NĂ„gra exempel pĂ„ tamariernas metaforer "Tamas barn" - tamarier "Darmok pĂ„ havet" - ensamhet, isolering "Darmok och Jalad pĂ„ Tanagra" - samarbete "Tanagras best" - ett problem som mĂ„ste övervinnas "Kadir nedanför Mo Moteh" - kan inte kommunicera/förstĂ„r inte "Kiteo, hans ögon Ă€r slutna" - vĂ€grar förstĂ„ "Temba, hans armar öppnade" - ger en gĂ„va "Mirab, med resta segel" - flyr "Sokath, hans ögon Ă€r öppna" - förstĂ„r "Floden Temarc pĂ„ vintern" - tystnad "Zinda, hans ansikte Ă€r svart, hans ögon röda" - vrede "Shaka, nĂ€r murarna rasar" - misslyckande "Kira pĂ„ Bashi" - Ă„terger en berĂ€ttelse "Picard och Dathon pĂ„ El-Adrel" - framgĂ„ngsrik kontakt mellan tvĂ„ frĂ€mmande kulturer UttryckssĂ€tten förkortades ofta. "Shaka, nĂ€r murarna rasar" blev t.ex till enbart "Shaka". [Index] Triller TrillsprĂ„ket talades av trillerna. Det skrivna sprĂ„ket bestod av trianglar med rundade hörn och innehöll kluddlika linjer. Vid genomförandet av ceremonin zhian'tara inledde en VĂ€ktare (en ej förenad vĂ€rd som tog hand om symbionterna) en speciell ritual över ett kar med symbiontdy för att fĂ„ telepatisk kontakt med tidigare vĂ€rdar. Exempel pĂ„ talat sprĂ„k VĂ€ktare Zhian'tara I'nora, ja'kala Dax... zhian'shee, Lela tanus rem...Gon'dar, Jadzia-tor... (VĂ€ktaren placerar en hand pĂ„ Jadzia Dax nacke, sedan pĂ„ Kira Nerys nacke) Jadzia, zhian'tara vok... Tu Dax, zhian'tani ress... Zhian'par, Lela aru'koj... (Ăverföring av Lela Dax - den förste Daxsymbionten - personlighet frĂ„n Jadzia Dax) Jadzia, zhian'tara vok... Tu Dax, zhian'tani ress... Zhian'par, Odo garu'koj... (Ăverföring av Curzon Dax - den sjunde Daxsymbionten - personlighet frĂ„n Jadzia Dax till Odo) [Index] Vulcaner Vulkanskriftens utveckling VulcansprĂ„ket talades av vulcanerna pĂ„ planeten Vulcan. Forntida vulcantext Det skrivna vulcansprĂ„ket hade flera olika former, vissa kombinerades med varandra. Huvudversionen liknade jordens noter och skrevs i lodrĂ€ta kolumner frĂ„n överst till nederst, och frĂ„n vĂ€nster till höger. Skriften utgick frĂ„n en central stav. LĂ€ngs med denna infördes spiraler, lĂ„nga och korta streck, och punkter. Text frĂ„n Kir'Shara En mer invecklad version av den notliknande texten anvĂ€ndes i det forntida Vulcan. Texten fanns pĂ„ artefakten Kir'Shara och var nedtecknad av den vulcanska civilisationens grundare Surak. Samma typ av text var Ă€ven inristad pĂ„ munkklostret P'Jems murar. Ett andra skriftsystem bestod av enkelt klotter, spiraler och punkter, och kunde anvĂ€ndas separat eller tillsammans med huvudsystemet. Sekvenser med flera symboler frĂ„n detta skriftsystem kunde ses pĂ„ flera typer av moderna vulcanska klĂ€desplagg. Symbolerna placerades i lodrĂ€t riktning. Ett tredje kilskriftliknande system syntes ofta pĂ„ de vulcanska rymdskeppens skrov, och i vulcanernas tempel. Exempel pĂ„ det talade sprĂ„ket Pon farr - Tid för parning Dakh orfikkel aushfamaluhr shaukaush fi'aifa mazhiv - VĂ„ra förfĂ€der gav uttryck för sina djuriska lustar pĂ„ dessa sanddyner Nahp - hif-bi tu throks - Dina tankar... ge dem till mig Kashkau - Spohkh - wuhkuh eh teretuhr - VĂ„ra sjĂ€lar Ă€r förenade, Spock... tillsamman, och som en T'I kilko-srashiv kitok-wilat - Han mĂ„ste söka nĂ„gon annanstans för att finna svaret Dif-tor heh smusma, Spohkh - Lev lĂ€nge och vĂ€l, Spock Ish-veh ni... komihn. - Han Ă€r sĂ„... mĂ€nsklig Kling akhlami buhfik - Saavik-kam. - Ingen Ă€r perfekt, Saavik Vulcanernas nationalsĂ„ng [Index] (Huvudsakliga informationskĂ€llor: Memory Alpha, Memory Beta och Wikipedia) Författare: Fleetadmiral Ordlista Ordförklaringar Teckenförklaring SeriernaAvsnittFilmerKaraktĂ€rerArterSkeppStationerAstronomiTeknikVapenUtrustningLitteraturAktiviteterKalenderMultimediaPersonerSpelTemanTriviaOm sidanForum Om sidan Redaktionen Tipsa om nyhet Copyright Cookies Facebook Twitter
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Post by Freddie on Aug 11, 2021 8:44:29 GMT 1
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in: Ferenginar, Languages English Ferengi language VIEW SOURCE
Ferengi script.
The Ferengi language was the spoken and written language of the Ferengi used on Ferenginar.
Contents 1 Written language 2 Spoken language 2.1 Words and phrases 2.2 Examples of spoken language 3 Appendices 3.1 Background information 3.2 Apocrypha 3.3 External link Written language
The Ferengi alphabet (center)
A hand-written message by Rom: "Dear Quark, Used parts from your disruptor to fix the replicators. Will return them soon. â Rom."
Ferengi writing looked much like a flowchart, with many sixty degree angles. Text radiated from the center outward, which indicated the direction of writing as well. Ferengi text could be written with or without a central hexagon, radiating from one side of a hexagon only and in single horizontal lines on signs and short notes. (TNG: "MĂ©nage Ă Troi"; DS9: "Body Parts").
Keiko O'Brien's classroom featured a chart depicting the English, the Bajoran, the Cardassian, and the Ferengi alphabets. The chart listed some sixty-plus Ferengi language symbols. (DS9: "The Nagus", "In the Hands of the Prophets", "Cardassians")
Odo could read written Ferengi. (DS9: "The Way of the Warrior")
Spoken language Because Ferenginar experienced near constant rainstorms, there were 178 different Ferengi words for types of rain. Because of the high humidity, there was also no word for "crisp" in Ferengi. (DS9: "Let He Who Is Without Sin...")
Words and phrases DaiMon â a rank given to one in charge of a starship; roughly analogous to a Federation captain. (TNG: "The Last Outpost") Gren â You (DS9: "Little Green Men") glebbening â an especially severe rainstorm (DS9: "Let He Who Is Without Sin...") Based on Quark's context ("âŠit's glebbening") it's not clear whether the -ing is part of the Ferengi word, or an English present participle suffix. Kora noosa? â Anything? (ENT: "Acquisition") Lahje â here (ENT: "Acquisition") Lat â to (such as between the names of a sender and recipient, when hailing someone.) (ENT: "Acquisition") Latinum â Ferengi currency. (ENT: "Acquisition") Lobeling â a child. (DS9: "Profit and Lace") Lobeling may not be a true Ferengi word, but an English translation consisting of "lobe" (how Ferengi refer to their ears) and the suffix "-ling," (little.) Moogie â (informal) "mom" or mother. (DS9: "Family Business") Nagus â a title of authority; esp. Grand Nagus, leader of the Ferengi Alliance. (DS9: "The Nagus") Nagus was presumably an English translation, as certain Earth leaders (i.e. those of Ethiopia) also bore the similar title of Negus. NanDi â Excellent (ENT: "Acquisition") Nass â No (ENT: "Acquisition") Neep-gren â Thank you (DS9: "Little Green Men") oo-mox â massage of the ears, a sexual practice. There was no non-Ferengi translation for this word. (TNG: "MĂ©nage Ă Troi") Yoba â Brother (DS9: "Little Green Men") Yop â I (DS9: "Little Green Men") Yop-im too â I'm sorry (DS9: "Little Green Men") Examples of spoken language The following comes from the script for TNG: "MĂ©nage Ă Troi": Keh-ee Yoor-ee Dah-teh-eeâŠ
The first part of Tog's computer security access code. Presumably the syllables are either the names of Ferengi letters, or words, i.e numbers. This sequence is an in-joke, making reference to the anime series Dirty Pair. Kei and Yuri are characters that appear in the series, and in Japanese, the names Kei and Yuri and Dirty Pair would be pronounced ke-i yu-ri dah-te-i pe-ah. The names of Kei and Yuri also appear written in Japanese in the Iconian written language. The following examples are from the script for DS9: "Little Green Men": Pip im gren tovat. Yop bree gren skin law po far. This is all your fault. I told you to check the ship. Yop im too, yoba. Yop sko ta yop ma.
I'm sorry, brother. I did the best I could. Listen file info Goss uff wok ton.
Let us out of here. Brik yop tal hopdrew, ki los hoem bog?
If I jumped off a roof, would you do that, too? Gren fatarik oo-mox?
Unknown, may mean something like "What do you say I teach you how to oo-mox?" Ya ta fa?
Unknown, may mean "Is that a yes?" Gren fa hoe loth pex-pil?
Haven't you got that translator fixed yet? Vo yop toe pah?
Can I have that? Yop triska gleep do-sta gren-la.
I need that metal thing you're holding. Neep-gren.
Thank you. The following examples are from the script for ENT: "Acquisition". Irr zoun nagool ahsp.
They're not responding to hails. Cucht eeta ekrajhn-voy?
What do your scans say? Irr gnales. Nohm setron quetsivoo!
They're alive, but unconscious. It worked! Vaneeday.
Take us in. Cucht nee va zeh?
Do you know this species? Y-solah-na.
This way. Tenda sout bazul. Ningor.
It's not on this deck. Let's go. Gar-day latinum sou-tah!
This is worth its weight in latinum. Sapa-moul!
Don't touch it! Ehj saf-rey tomen-dee.
I know how to deactivate it. Konah see-oh-mahj irr zoon.
The fools never knew what hit them. Orink!
Look at this! Senpa tah-moy. Lorala rrela!
She's beautiful. Exquisite lobes! Additionally, two Ferengi phrases that were scripted for "Acquisition" but omitted from the episode also include the word "rrela". Together with what was used on screen implies the word was intended to mean "lobes". Latinum soun teyvalah
She's probably worth a thousand bars of latinum. Ulis tenda vool.
Ulis is waiting to hear from us. Sop moepree.
We're clear. La-voy Daemon.
This looks like the captain. Letra deemo mirra!
Don't touch anything! Klaxut.
Go ahead. Feesha vou dole!
We hit the jackpot! Ree-jahvey.
We'll be right here. Guzah puh naam.
Their medicines might be valuable. Sel tre-oght da-techt.
Roughly "Take all possible." This phrase was scripted as "Sel tre-oght irra sul da-techt," meaning, "Take all you can." However, the sentence is edited in the final version of "Acquisition". Ehj ocuuz sahfi?
What about the equipment? Guzah louz.
Medicine first. Ingala habi.
Wake him. Ingala duk habi?
Do you command this ship? Duk habi nakustra?
Are you the Captain? Bok megoron duk�
(Roughly Do you understandâŠ?) In the script of "Acquisition", these three Ferengi words were untranslated. In both the script and the actual episode, the words begin a sentence that starts being translated midway through, ending with the English words, "âŠwhat I'm saying?" Appendices Background information The spoken Ferengi from Star Trek: Deep Space Nine seems constructed differently than that spoken in ENT: "Acquisition", though the two may be different dialects/languages.
Ferengi statements that were scripted for but don't feature in "Acquisition" include:
Lir rrela toh teepah.
Their lobes are so small. Yrutu mahs.
She's mine. Ehj voyet!
I saw her first! Rrela pik'tabolâŠ
With those lobes⊠Sen-pah tou!
I found another pretty one! Apocrypha According to Star Trek: Deep Space Nine (Pocket) novel The 34th Rule, the Ferengi language has fifty-seven words for "customer." According to the novel Time's Enemy, there are also several words for "no," depending on how much negotiation it will take to change someone's mind.
Frinx was a Ferengi expletive used in a number of different novels, including The Fall of Terok Nor, Inferno, and the Star Trek: Titan novel Orion's Hounds.
External link Ferengi language at Memory Beta, the wiki for licensed Star Trek works Categories Languages Community content is available under CC-BY-NC unless otherwise noted. See Memory Alpha's Copyright information for full details. Live! Chat â Discord
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Post by Freddie on Aug 13, 2021 14:38:22 GMT 1
đ The Global Network đPage semi-protected Disney Television Animation From Wikipedia, the free encyclopedia Jump to navigationJump to search Disney Television Animation Disney Television Animation logo.svg 811SonoraAvenue.jpg Disney Television Animation's headquarters in Glendale. Formerly Walt Disney Pictures Television Animation Group (1984â1987) Walt Disney Television Animation (1987â2011) Type Subsidiary Industry Animation television Founded December 5, 1984; 36 years ago Founder Gary Krisel Headquarters 811 Sonora Avenue,[1] Glendale, California, United States Number of locations 3 Key people Meredith Roberts (senior vice president/general manager)[2] Products Animated television series Direct-to-video films Specials Owner The Walt Disney Company Parent Disney Branded Television (Disney General Entertainment Content) Disney Television Animation (DTVA[3]) is an American animation studio that creates, develops and produces animated television series, films, specials and other projects. It is the television animation production arm of Disney General Entertainment Content's Disney Branded Television (of Walt Disney Television), which is ultimately owned by The Walt Disney Company. Established on December 5, 1984, during the reorganization and subsequent re-incorporation of The Walt Disney Company following the arrival of then-Disney CEO Michael Eisner, the entity was formerly and originally known as the Walt Disney Pictures Television Animation Group before the name was then later changed, shortened to Walt Disney Television Animation in 1987, and was its name up until being shortened again in 2011 to Disney Television Animation.[4] Contents 1 Background 2 History 2.1 1984â1989: Early Beginnings 2.2 1990â2002: Networks & Syndication 2.2.1 The Disney Afternoon 2.2.2 One Saturday Morning/ABC Kids & One Too 2.3 2003â2016: As a division of Disney Channel 2.4 2017âpresent: Animation Resurgence 3 Filmography 3.1 Television series 3.2 Specials 3.3 Feature films 3.3.1 Television films 3.3.2 Direct-to-video films 3.3.3 Theatrical films 3.3.4 Disney+ original movies 3.4 Short films 4 Miscellaneous work 5 See also 6 References 7 External links Background The Walt Disney Company first ventured into the television industry as early as 1950, beginning with the one-hour Christmas special, One Hour in Wonderland. This was followed by the 1951 Christmas special, The Walt Disney Christmas Show, the long-running (1954â2008) anthology series, The Wonderful World of Disney (which was Disney's first regular series as a whole), the children's variety show The Mickey Mouse Club, and the 1957-1959 adventure series, Zorro. However, one element was missing from Disney's expansion into television: An original animated television series. Until the early '80s, the studio had never produced its own original animated shows in-house, because Walt Disney felt it was economically impossible. Nearly all pre-1985 TV animation was wrap-around segments made to bridge the gaps on existing theatrical material on The Wonderful World of Disney. Osamu Tezuka met Walt at the 1964 World's Fair, at which time Disney said he hoped to "make something just like" Tezuka's Astro Boy someday, but unfortunately, nothing came of it. History 1984â1989: Early Beginnings The hiring of a new CEO for Disney Production in 1984, Michael Eisner, lead him to push to expand Disney into new areas thus the establishment of a television animation division that year. The cartoon would be shopped to all markets: networks, Disney Channel and syndication. Eisner held a meeting at his home in which he brought up the concept of doing a series on Gummi bear as his kids like the candy. Originally, the staff was told that they could not use the principal Disney cartoon characters in the new shows.[5] The Walt Disney Television Animation department was started in November 1984 with Gary Krisel as president[6] and Michael Webster as senior vice president.[7] This was considered a risky move because animated TV series was generally considered low-budget investments for most of the history of TV cartoons up through the 1980s. Many critics say that Disney's own animation studio had lost most of its luster during the period from Walt Disney's passing through the 1980s. However, the studio took several risks that paid off handsomely. The studio successfully gambled on the idea that a substantially larger investment into quality animation could be made back through both network television and over-the-air in syndication, as well as cable. The final result is a string of higher budgeted animated television productions which proved to be profitable ventures and raised the standard for the TV medium. The first productions to make it to air from the studio arrived in 1985, with Eisner's concept fleshed out into Adventures of the Gummi Bears, joined by an original concept The Wuzzles,[5] both which are based upon funny animal-based conceptions. The third series in a similar vein, Fluppy Dogs, was produced as a single hour-long TV movie pilot that aired on ABC on Thanksgiving 1986 and was loosely based a series of children's books and line of toys about a race of anthropomorphic pastel-colored dimension-hopping alien called "fluppy dogs." Dismal viewership ensured the project never made it to series.[8] In 1987, Disney finally unveiled the newest series yet in its cycle, and the first in their successful long-time line of syndicated animated shows, DuckTales. Though forbidden from using the star characters, minor characters such as Scrooge McDuck and Huey, Dewey and Louie were allowed, and Disney did concede to allow for a brief appearance by Donald Duck to establish the series, allowing them to adapt the Duck universe adventure serials by Carl Barks into animation.[5] The show was successful enough to spawn a feature film, DuckTales the Movie: Treasure of the Lost Lamp, and two spin-off series: Darkwing Duck and Quack Pack. 1990 release Treasure of the Lost Lamp was the first movie from TV Animation's Disney MovieToon unit.[9] Disney Television Animation hired a director of specials, Sharon Morrill, in 1993.[10] 1990â2002: Networks & Syndication The Disney Afternoon Main article: The Disney Afternoon The success of DuckTales also paved the way for a new wave of high-quality animated TV series, including Disney's own The New Adventures of Winnie the Pooh in 1988. Later, early that spring, Chip 'n Dale Rescue Rangers debuted on March 4, 1989, and was paired with DuckTales in an hour-long syndicated show through the 1989-1990 television season. In the 1990â1991 season, Disney expanded the idea even further, to create The Disney Afternoon, a two-hour-long syndicated block of half-hour cartoons, which premiered much later on September 10, 1990. DuckTales was one of the early flagship cartoons in the block. On August 24, 1994 with Jeffrey Katzenberg's resignation, Richard Frank became head of newly formed Walt Disney Television and Telecommunications (WDTT), which included WDTA, from units of The Walt Disney Studios.[11] Morrill was in charge of the first Aladdin DTV film launching Disney Video Premiere/Direct to Video unit.[12] Three overseas Disney studios were set up to produce the company's animated television series.[13] Disney Animation Australia was started in 1988.[14] In 1989, the Brizzi brothers sold Brizzi Films to Disney Television Animation and was renamed Walt Disney Animation France.[15] Also that year, Disney Animation Japan was started.[16] Walt Disney Animation Canada was opened in January 1996 to tap Canada's animator pool and produce direct-to-video.[17] As direct-to-video increased in importance, the overseas studios moved to making feature films.[13] WDTT chair Frank left Disney in March 1995. With Krisel expecting to be promoted to head up WDTT but passed over, Krisel left WDTA at the end of his contract in January 1996.[18] At the time the Walt Disney Company merged with Capital Cities/ABC, TV Animation was a unit of Walt Disney Television within the Walt Disney Television and Telecommunications group (WDTT).[19] With the retirement of WDTT group president Dennis Hightower in April 1996 and ongoing post-merger reorganization, the unit (along with its Disney TV parent) was transferred to the Walt Disney Studios.[20] One Saturday Morning/ABC Kids & One Too Main articles: ABC Kids (TV programming block) and Disney's One Too When the September 1, 1997 season started, the block dropped The Disney Afternoon (temporally rebranded as the "Disney-Kellogg Alliance"), moving shows to Disney Channel. On September 13, 1997, Disney's ABC unit launched Disney's One Saturday Morning. The programming block included several new shows, such as 101 Dalmatians, Recess, Pepper Ann, Disney's Doug, and Mickey Mouse Works. In January 1998, Disney also reached a deal to program a new children's block for UPN, Disney's One Too, to replace that network's internal UPN Kids block. The syndicated block ran until the debut of One Too on September 6, 1999; which aired mainly the same shows as One Saturday Morning. By April 1998, Movietoons was folded in with Disney Video Premiere films and network TV specials of Disney TV Animation as Morrill moved to executive vice president over her pre-existing units. At the same time, Barry Blumberg was elevated to the executive vice president for network and syndicated animated TV series. Both reported to Disney Television president Charles Hirschhorn.[10] In the second quarter of 2000, due to weak financial performance, Disney Animation Canada was closed.[17] David Stainton took charge of the company as executive vice president in January 2000 then as president in February 2002 under Thomas Schumacher.[21] Due to the reconstruction, Disney also discounted the One Too block earlier that year, on August 31, 2002, thus ending their deal with UPN. On September 14, of that year, Disney & ABC rebranded its One Saturday Morning block to ABC Kids (a subtle tribute to the Fox Kids brand after being acquired by Disney through its purchase of Fox Family Worldwide in 2001). After the relaunch as ABC Kids, many of the shows' premieres moved to sister network Toon Disney due to schedule constraints. The remaining shows included: The Weekenders, Teacher's Pet, House of Mouse, Lloyd in Space, Teamo Supremo, and Fillmore!. All new episodes finished airing by 2004, allowing the network to switch to syndicating promotions for new original shows for Disney Channel and Jetix (which held the previous Fox Kids library). 2003â2016: As a division of Disney Channel In January 2003, Disney initiated a reorganization of its theatrical and animation units to improve resource usage and continued focus on new characters and franchise development. Disney then transferred all Television Animation to Disney Channels Worldwide. In this reorganization, the Disney MovieToons/Disney Video Premieres unit move from Television Animation to Feature Animation. While Stainton took over as President of Disney Feature Animation from Schumacher, Blumberg returned to DTA as president. Kim Possible became the first show produced for Disney Channel (Jambalaya Studio produced The Proud Family). Following the company's new shift in focus, in 2004, Disney formed a joint-venture with Jetix Europe N.V. labeled "Jetix Animation Concepts" to produce original shows worldwide. The three series include: Super Robot Monkey Team Hyperforce Go!, Get Ed, and Yin Yang Yo!. Along with four produced by SIP Animation: The Tofus, W. I. T. C. H., A. T. O. M., and Combo Niños. Jetix would typically air as a block on Toon Disney (and sister network ABC Family until August 31, 2006) in the U.S., but Internationally may vary depending on the region. Throughout the 2000s, Disney continued to create animated Disney Channel (& Playhouse Disney) Originals such as Lilo & Stitch: The Series, Dave the Barbarian, Brandy & Mr. Whiskers, American Dragon: Jake Long, Mickey Mouse Clubhouse, The Buzz on Maggie, The Emperor's New School, The Replacements, My Friends Tigger & Pooh and Phineas and Ferb. The success of Phineas and Ferb proved to be an investment for the channel (surpassing Kim Possible as its longest-running show). In 2009 Disney-ABC Television Group rebranded Toon Disney and Jetix as Disney XD with the Jetix brand officially being retired by 2010. The goal was to simplify the marketing of channels. In 2011 the Disney ABC Kids block closed as well. By the early 2010s, the television group started to create some original shows for newly sister channel Disney XD. The group renamed the animation studio to just Disney Television Animation (or DTVA). The Playhouse Disney brands relaunched as Disney Junior in 2011. Kick Buttowski: Suburban Daredevil became the first Disney XD original animated series following by Disney Channel's Fish Hooks. Motorcity, Tron Uprising, Randy Cunningham: 9th Grade Ninja, Penn Zero: Part-Time Hero (all co-produced by other animation resources). Despite still making original shows for the main channel by 2014, most animated shows such as Gravity Falls and Wander Over Yonder shifted as Disney XD Originals. Mickey Mouse, Descendants: Wicked World, and Tangled: The Series remained the only shows not moved to the sister channel. 2017âpresent: Animation Resurgence Disney XD greenlit Big City Greens (then titled Country Club) In 2016; however, production had to be on hold due to the abundance of DTVA shows at the time. Disney had just announced Milo Murphy's Law (same co-creators as Phineas and Ferb) for Disney XD that same year, along with a reboot of DuckTales, the following. However, to renovate marketing, Disney ceased production of all original shows for Disney XD. The last shows created were Pickle and Peanut (same creator as Fish Hooks), Future-Worm! and Billy Dilley's Super-Duper Subterranean Summer were all announced (as early as 2014) but would air in the sequential years. In early 2018, Disney Channels Worldwide officially announced to return animated to the main Disney Channel. This change meant that DTVA would mainly only be producing shows for Disney Channel and Disney Junior (similar to other networks). In February of that year, the studio pitched the new shows Amphibia and The Owl House to mark their return to animation. Big City Greens (that initially intended to be for Disney XD) switched to Disney Channel. The remaining solely-produced shows by the studio such as, Star vs. the Forces of Evil, DuckTales, Big Hero 6: The Series, and Milo Murphy's Law moved there as well. In 2019, Disney greenlit another new show, The Curse of Molly McGee (retitled The Ghost and Molly McGee) and Moon Girl and Devil Dinosaur (a co-production with corporate sister studio Marvel Animation). On July, Disney TV Animation signed 17 creators and animators to overall deals. This follows a trend in kids programming started by Netflix.[22] On December 10, 2020, Walt Disney Animation Studios - Disney's longtime feature animation arm - and sister studio Pixar announced they would expand into television programming. It is currently unknown whether this will have any impact on Disney TVA or not. Filmography Television series # Title Creator(s) / Developer(s) Year(s) Network Co-production with Notes 1980s 1 The Wuzzles Carson Van Osten 1985 CBS Walt Disney Pictures Television Division 2 Adventures of the Gummi Bears Michael Eisner Art Vitello Jymn Magon 1985â1991 NBC (1985â1989) ABC (1989â1990) Syndication (1990â1991) 3 DuckTales Jymn Magon 1987â1990 Syndication 4 The New Adventures of Winnie the Pooh Karl Geurs 1988â1991 The Disney Channel (1988) ABC (1988â1991) Winner of 2 Emmy Awards for Outstanding Animated Program of 1988 and 1989. 5 Chip 'n Dale: Rescue Rangers Tad Stones Alan Zaslove 1989â1990 The Disney Channel (1989) Syndication (1989â1990) Walt Disney Television 1990s 6 TaleSpin Jymn Magon Mark Zaslove 1990â1991 The Disney Channel (1990) Syndication (1990â1991) Walt Disney Television Spin-off of The Jungle Book. 7 Darkwing Duck Tad Stones 1991â1992 The Disney Channel (1991) Syndication (1991â1992) ABC (1991â1992) 8 Goof Troop Robert Taylor Michael Peraza 1992 The Disney Channel (1992) Syndication (1992) ABC (1992) 9 The Little Mermaid Walt Disney Television Animation 1992â1994 CBS Prequel to The Little Mermaid. 10 Raw Toonage 1992 11 Bonkers 1993â1994 The Disney Channel (1993) Syndication (1993â1994) Both originated as segments of Raw Toonage before they were spun off into their own shows. 12 Marsupilami 1993 CBS Marsu Productions 13 Aladdin 1994â1995 The Disney Channel (1994) Syndication (1994â1995) CBS (1994â1995) Walt Disney Television Sequel to Aladdin and The Return of Jafar. 14 Gargoyles Greg Weisman 1994â1997 Syndication (1994â1996) ABC (1996â1997) 15 Timon & Pumbaa Walt Disney Television Animation 1995â1999 Syndication (1995; 1996) CBS (1995; 1996) Toon Disney (1999) Walt Disney Television Spin-off of The Lion King. 16 The Shnookums and Meat Funny Cartoon Show Bill Kopp 1995 Syndication Originated as a segment of Marsupilami before it was spun off into its own show. 17 Quack Pack Rob Humphrey Jim Peterson 1996 18 Mighty Ducks: The Animated Series Marty Isenberg Robert N. Skir David Wise Gordon Kent 1996â1997 ABC Syndication Anaheim Ducks Walt Disney Television Animated spin-off of The Mighty Ducks. 19 Doug Jim Jinkins David Campbell Joe Aaron 1996â1999 ABC Jumbo Pictures Seasons 5â7. Previously made for and aired on Nickelodeon for seasons 1â4. 20 Jungle Cubs Mark S. Bernthal 1996â1998 Prequel to The Jungle Book. 21 Nightmare Ned Terry Shakespeare Sue Shakespeare David Molina Walt Dohrn 1997 Creative Capers Entertainment 22 101 Dalmatians Jim Jinkins David Campbell 1997â1998 ABC (1997â1998) Syndication (1997â1998) Jumbo Pictures Spin-off of 101 Dalmatians and its 1996 live-action remake. 23 Recess Paul Germain Joe Ansolabehere 1997â2001 ABC (1997â2000; 2001) UPN (1999â2000; 2001) Paul & Joe Productions (seasons 5 and 6) 24 Pepper Ann Sue Rose 1997â2000 ABC (1997â2000) UPN (2000) 25 PB&J Otter Jim Jinkins 1998â2000 Playhouse Disney Jumbo Pictures 26 Hercules Walt Disney Television Animation 1998â1999 Syndication (1998â1999) ABC (1998â1999) Spinoff of Hercules. 27 Mickey Mouse Works Bobs Gannaway 1999â2000 ABC 2000s 28 The Weekenders Doug Langdale 2000â2004 ABC (2000â2001) Toon Disney (2003â2004) 29 Clerks: The Animated Series David Mandel Scott Mosier Kevin Smith 2000â2002 ABC (2000) Comedy Central (2002) Miramax Television View Askew Productions Woltz International Pictures Corporation Touchstone Television Animated spin-off of Clerks. Only adult animated series produced by Disney Television Animation; however, the studio was not credited.[23][24] 30 Teacher's Pet Gary Baseman Bill Steinkellner Cheri Steinkellner ABC (2000â2001) Toon Disney (2002) Winner of 4 Emmy Awards, including Outstanding Special Class Animated Program of 2001 and 2002 31 Buzz Lightyear of Star Command Mark McCorkle Bob Schooley 2000â2001 UPN (2000) ABC (2000â2001) Pixar Animation Studios Spin-off of Toy Story. 32 House of Mouse Bobs Gannaway Tony Craig 2001â2003 ABC (2001â2002) Toon Disney (2002â2003) Spin-off of Mickey Mouse Works. 33 Lloyd in Space Paul Germain Joe Ansolabehere 2001â2004 ABC (2001â2002) Toon Disney (2002â2004) Paul & Joe Productions 34 The Legend of Tarzan Walt Disney Television Animation 2001â2003 UPN Sequel to Tarzan. 35 Teamo Supremo Phil Walsh 2002â2004 ABC (2002â2003) Toon Disney (2003â2004) 36 Kim Possible Mark McCorkle Bob Schooley 2002â2007 Disney Channel 37 Fillmore! Scott M. Gimple 2002â2004 ABC (2002â2004) Toon Disney (2004) 38 Lilo & Stitch: The Series Chris Sanders Dean DeBlois Bobs Gannaway Jess Winfield 2003â2006 Disney Channel ABC Sequel to Lilo & Stitch and Stitch! The Movie. 39 Super Robot Monkey Team Hyperforce Go! Ciro Nieli 2004â2007 Jetix Toon Disney ABC Family The Answer Studio Credited under Jetix Animation Concepts. One of the few international co-productions to come from the company. Co-produced with Japan. 40 Dave the Barbarian Doug Langdale 2004â2005 Disney Channel 41 Brandy & Mr. Whiskers Russell Marcus 2004â2006 42 American Dragon: Jake Long Jeff Goode Eddie Guzelian Matt Negrete 2005â2007 43 The Buzz on Maggie Dave Polsky 2005â2006 44 Get Ed Andy Knight 2005â2009 Jetix House of Cool Studios Credited under Jetix Animation Concepts. Two of the few international co-productions to come from the company. Both co-produced with Canada. 45 Yin Yang Yo! Bob Boyle 2006â2009 46 The Emperor's New School Mark Dindal 2006â2008 Disney Channel Sequel and spin-off to The Emperor's New Groove. 47 Mickey Mouse Clubhouse Bobs Gannaway 2006â2016 Playhouse Disney (2006â2011) Disney Junior (2011â2016) 48 The Replacements Dan Santat 2006â2009 Disney Channel 49 Shorty McShorts' Shorts Barry Blumberg John Solomon 2006â2007 Anthology and variety series. 50 My Friends Tigger & Pooh Bobs Gannaway 2007â2010 Playhouse Disney 51 Phineas and Ferb Dan Povenmire Jeff "Swampy" Marsh 2007â2015 Disney Channel Disney XD (2009â2015) 52 Special Agent Oso Ford Riley 2009â2012 Playhouse Disney (2009â2011) Disney Junior (2011â2012) 2010s 53 Kick Buttowski: Suburban Daredevil Sandro Corsaro 2010â2012 Disney XD [25] 54 Fish Hooks Noah Z. Jones Alex Hirsch William Reiss 2010â2014 Disney Channel [26] 55 Take Two with Phineas and Ferb Dan Povenmire Jeff "Swampy" Marsh 2010â2011 Spin-off of Phineas and Ferb. 56 Jake and the Never Land Pirates Bobs Gannaway 2011â2016 Disney Junior Spin-off of Peter Pan. 57 Motorcity Chris Prynoski David Bickel 2012â2013 Disney XD Titmouse, Inc. [27][28] 58 Tron: Uprising Edward Kitsis Adam Horowitz Sean Bailey Productions Animated sequel to Tron. 59 Gravity Falls Alex Hirsch 2012â2016 Disney Channel (2012â2014) Disney XD (2014â2016) [29][27] 60 Sofia the First Craig Gerber 2012â2018 Disney Channel Disney Junior 61 Mickey Mouse Paul Rudish 2013â2019 Disney Channel [30] 62 Wander Over Yonder Craig McCracken 2013â2016 Disney Channel (2013â2014) Disney XD (2014â2016) [31] 63 The 7D Disney Television Animation 2014â2016 Disney XD Prequel to Snow White and the Seven Dwarfs. 64 Penn Zero: Part-Time Hero Jared Bush Sam Levine 2014â2017 [32][33] 65 Star vs. the Forces of Evil Daron Nefcy Jordana Arkin Gibran Peña Dave Wasson 2015â2019 Disney Channel (2015; 2019) Disney XD (2015â2018) [34] 66 Two More Eggs The Brothers Chaps 2015â2017 YouTube Disney XD Citywide Hoop Champs, Inc. [35] Variety sketch anthology series from the creators of Homestar Runner. 67 Pickle and Peanut Noah Z. Jones Joel Trussell 2015â2018 Disney XD [36] 68 Descendants: Wicked World Disney Television Animation 2015â2017 Disney Channel Bad Angels Productions 5678 Productions Animated spin-off of Descendants. 69 The Lion Guard Ford Riley 2015â2019 Disney Channel Disney Junior Sequel and spin-off to The Lion King.[37] 70 Elena of Avalor Craig Gerber 2016â2020 Disney Channel (2016â2018) Disney Junior (2019â2020) Spin-off of Sofia the First.[38] 71 Future-Worm! Ryan Quincy 2016â2018 Disney XD [39][40] 72 Milo Murphy's Law Dan Povenmire Jeff "Swampy" Marsh 2016â2019 Disney Channel (2016; 2018â2019) Disney XD (2016â2018) Spin-off of Phineas and Ferb. 73 Mickey Mouse Mixed-Up Adventures Bobs Gannaway 2017â2021 Disney Junior Formerly known as Mickey and the Roadster Racers during seasons 1 and 2.[41] 74 Rapunzel's Tangled Adventure Shane Prigmore Chris Sonnenburg 2017â2020 Disney Channel Sequel to Tangled. Formerly known as Tangled: The Series during season 1.[42] 75 Billy Dilley's Super-Duper Subterranean Summer Aaron Springer 2017 Disney XD 76 DuckTales (2017) Matt Youngberg Francisco Angones 2017â2021 Disney XD (2017â2018; 2020â2021) Disney Channel (2018â2019) Reboot of the original 1987 animated series.[43] 77 Big Hero 6: The Series Mark McCorkle Bob Schooley Nick Filippi Disney Channel (2017â2019) Disney XD (2017; 2020â2021) Sequel to Big Hero 6.[44] 78 Big City Greens The Houghton Brothers 2018âpresent Disney Channel Originally planned to air on Disney XD before it was later picked up by Disney Channel. 79 Fancy Nancy Jamie Mitchell Krista Tucker Disney Junior 80 Amphibia Matt Braly 2019âpresent Disney Channel 2020s 81 The Owl House Dana Terrace 2020âpresent Disney Channel 82 The Wonderful World of Mickey Mouse Paul Rudish Disney+ Revival and sequel to Mickey Mouse.[45] 82 Monsters at Work Bobs Gannaway 2021âpresent Sequel and spin-off to Monsters, Inc..[46] 83 Mickey Mouse Funhouse Phil Weinstein Thomas Hart 2021 Disney Junior 84 The Ghost and Molly McGee Bill Motz Bob Roth Disney Channel [47][48][49] 85 The Proud Family: Louder and Prouder Bruce W. Smith Doreen Spicer 2022 Disney+ Jambalaya Studio Revival of The Proud Family. 86 Marvelâs Moon Girl and Devil Dinosaur Laurence Fishburne[50] Helen Sugland[50] Disney Channel Cinema Gypsy Productions Marvel Animation & Family Entertainment [51][52] 87 Alice's Wonderland Bakery Disney Junior [53] 88 Kiff Lucy Heavens Nic Small Kent Osborne 2023 Disney Channel Titmouse, Inc. [54][55] 89 Hamster & Gretel Dan Povenmire TBA [56] 90 Darkwing Duck TBA Disney+ Point Grey Pictures Reboot of the original 1991 animated series. One of the few international co-productions to come from the company. Third co-production with Canada. [57] 91 Untitled Oswald the Lucky Rabbit series [58][59] Specials # Title Release date Network Co-production with Notes 1990s 1 Winnie the Pooh and Christmas Too December 14, 1991 ABC 2 Boo to You Too! Winnie the Pooh October 25, 1996 CBS 3 A Winnie the Pooh Thanksgiving November 22, 1998 ABC 4 Winnie the Pooh: A Valentine for You February 13, 1999 2010s 5 The O.W.C.A. Files November 9, 2015 Disney XD Series finale of Phineas and Ferb. 6 Duck the Halls: A Mickey Mouse Christmas Special December 9, 2016 Disney Channel 7 The Scariest Story Ever: A Mickey Mouse Halloween Spooktacular! October 8, 2017 Feature films From 1990 to January 2003, Disney Television Animation had a division, Disney MovieToons/Disney Video Premiere, that produced direct-to-video and theatrical feature films. This unit's operations were transferred to Walt Disney Feature Animation in 2003. See that article for that unit's films. Television films # Title Release date Network Co-production with Notes 1980s 1 Fluppy Dogs November 27, 1986 ABC N/A Pilot film. 2 DuckTales: The Treasure of the Golden Suns September 18, 1987 Syndication 3 DuckTales: Catch as Cash Can November 2â5, 1987 4 DuckTales: Time is Money November 24, 1988 5 Super DuckTales March 26, 1989 6 Chip 'n Dale Rescue Rangers to the Rescue September 29, 1989 1990s 7 TaleSpin: Plunder & Lightning September 7, 1990 Syndication N/A 8 Darkwing Duck: Darkly Dawns the Duck September 6, 1991 9 Forever Goof September 5, 1992 10 Going Bonkers September 4, 1993 2000s 11 Kim Possible: A Sitch in Time November 28, 2003 Disney Channel N/A 12 Kim Possible Movie: So the Drama April 8, 2005 13 The Proud Family Movie August 19, 2005 Hyperion Animation Jambalaya Studio Series finale of The Proud Family. 14 Leroy & Stitch June 23, 2006 N/A Series finale of Lilo & Stitch: The Series. 2010s 15 Phineas and Ferb the Movie: Across the 2nd Dimension August 5, 2011 Disney Channel N/A 16 Sofia the First: Once Upon a Princess November 18, 2012 Disney Channel Disney Junior 17 The Lion Guard: Return of the Roar November 22, 2015 18 Elena and the Secret of Avalor November 20, 2016 19 Tangled: Before Ever After March 10, 2017 Disney Channel 20 Star vs. The Forces of Evil: Battle for Mewni July 15, 2017 Disney XD Direct-to-video films # Title Release date Co-production with Notes 1990s 1 The Return of Jafar May 20, 1994 Disney Video Premiere 2 Gargoyles the Movie: The Heroes Awaken January 31, 1995 Film version of the first five episodes of Gargoyles. 3 Aladdin and the King of Thieves August 13, 1996 Disney Video Premiere 4 Around the World with Timon & Pumbaa September 12, 1996 Film version of the first seven episodes of Timon & Pumbaa. 6 Mighty Ducks the Movie: The First Face-Off April 8, 1997 Film version of the first two episodes of Mighty Ducks: The Animated Series. 7 Pooh's Grand Adventure: The Search for Christopher Robin August 5, 1997 Disney Video Premiere 8 Jungle Cubs: Born to Be Wild August 15, 1997 Film version of the first three episodes of Jungle Cubs. 9 Beauty and the Beast: The Enchanted Christmas November 11, 1997 Disney Video Premiere 10 Belle's Magical World February 17, 1998 10 Pocahontas II: Journey to a New World August 25, 1998 11 The Lion King II: Simba's Pride October 27, 1998 12 Hercules: Zero to Hero August 17, 1999 13 Mickey's Once Upon a Christmas November 9, 1999 Disney Video Premiere 14 Seasons of Giving 2000s 15 An Extremely Goofy Movie February 29, 2000 Disney Video Premiere 16 Buzz Lightyear of Star Command: The Adventure Begins August 8, 2000 Pixar Animation Studios Film version of the first three episodes of Buzz Lightyear of Star Command. 17 The Little Mermaid II: Return to the Sea September 19, 2000 Disney Video Premiere 18 Lady and the Tramp II: Scamp's Adventure February 27, 2001 19 Mickey's Magical Christmas: Snowed in at the House of Mouse November 6, 2001 20 Recess Christmas: Miracle on Third Street Paul & Joe Productions 21 Cinderella II: Dreams Come True February 26, 2002 Disney Video Premiere 22 The Hunchback of Notre Dame II March 19, 2002 23 Tarzan & Jane July 23, 2002 24 Mickey's House of Villains September 3, 2002 25 A Very Merry Pooh Year November 12, 2002 Disney Video Premiere 26 101 Dalmatians II: Patch's London Adventure January 21, 2003 27 Atlantis: Milo's Return May 20, 2003 28 Stitch! The Movie August 26, 2003 [60] 29 Recess: All Growed Down December 9, 2003 Paul & Joe Productions 30 Recess: Taking the Fifth Grade Series finale of Recess. Theatrical films # Title Release date Co-production with Animation services Budget Gross RT MC 1 DuckTales the Movie: Treasure of the Lost Lamp August 3, 1990 Walt Disney Pictures Disney MovieToons Walt Disney Animation France $20 million $18.1 million 88% N/A 2 A Goofy Movie April 7, 1995 Walt Disney Animation France Walt Disney Animation Australia $18 million $35.3 million 53% 3 Doug's 1st Movie March 26, 1999 Walt Disney Pictures Jumbo Pictures Plus One Animation $5 million $19.4 million 20% 4 The Tigger Movie[61] February 11, 2000 Walt Disney Pictures Disney MovieToons Walt Disney Animation Japan $15â30 million $96.2 million 71% 53 5 Recess: School's Out February 16, 2001 Walt Disney Pictures Walt Disney Television Animation Digital Production Paul & Joe Productions Sunwoo Animation Sunwoo Digital International $23 million $44.5 million 61% 43 6 Return to Never Land February 15, 2002 Walt Disney Pictures Disney MovieToons Walt Disney Animation Australia Walt Disney Animation Canada Walt Disney Animation Japan Cornerstone Animation $20 million $109 million 46% 49 7 Teacher's Pet January 16, 2004 Walt Disney Pictures Toon City Animation $10 million $6.5 million 76% 74 Disney+ original movies Title Premiere date Co-production with Notes Phineas and Ferb the Movie: Candace Against the Universe August 28, 2020 [62] Short films # Title Release date Co-production with Notes 1 Petal to the Metal August 7, 1992 Released in theaters with 3 Ninjas 2 Stand by Me December 22, 1995 Released in theaters with Tom and Huck 3 The Bug Hunt 1996 [63] 4 Dragon Friend 1997 [64] 5 Redux Riding Hood Academy Award nomination August 5, 1997 Toonz Animation Ltd. New Zealand Disney MovieToons (uncredited) 6 Three Little Pigs October 21, 1997 7 Little Angelita 1999 [65] Miscellaneous work Title Year Notes Mickey & Minnie's Runaway Railway 2020 Theme Park attraction This Duckburg Life 2021 Podcast DuckTales spin-off See also icon Disney portal icon Animation portal Film portal flag Greater Los Angeles portal Companies portal flag United States portal The Disney Afternoon Disney's One Saturday Morning & Disney's One Too Jetix Animation Concepts, former international joint-venture between DTVA and Jetix Europe Walt Disney Television, parent unit for Disney's television productions. Walt Disney Animation Japan, former subsidiary of DTVA Disneytoon Studios 20th Television Animation List of Disney television series Cartoon Network Studios Hanna-Barbera Studios Europe Williams Street Warner Bros. Animation Nickelodeon Animation Studio DreamWorks Animation Television References Cotter, Bill, The Wonderful World of Disney Television: A Complete History, California: Disney Editions, 1997, ISBN 978-0-7868-6359-4 "Disney TVA". Foursquare. "Disney Channel Renews 'Amphibia' For Season 3; Kermit The Frog, Jenifer Lewis, George Takei And More To Guest Star On Season 2". Deadline Hollywood. June 23, 2020. Retrieved June 29, 2020. "Disney Television Animation Celebrates 30 Years of Creativity". The Walt Disney Company. November 19, 2014. "36th Annual Annie Nominations and Awards Recipients". AnnieAwards.org. January 30, 2009. Archived from the original on August 15, 2010. Retrieved July 15, 2011. Bentley, Rick (November 19, 2014). "Disney TV Animation Is 30 Years Old, and It's Going Strong". Valley News. The Fresno Bee. Archived from the original on March 4, 2016. Retrieved April 21, 2015. Smith, Dave (1998). Disney A to Z - The Updated Official Encyclopedia. p. 594. "Michael Webster". Variety. February 3, 2000. Retrieved November 6, 2015. Grant, John (1992). Encyclopedia of Walt Disney's Animated Characters: From Mickey Mouse to Aladdin. Hyperion Books. p. 139. ISBN 1-56282-904-1. Retrieved August 30, 2010. Harrington, Richard (August 7, 1990). "DuckTales: The Movie". Washington Post. Retrieved February 27, 2013. Olson, Eric (April 27, 1998). "Disney ups TV animation duo". Variety. Retrieved September 16, 2015. Weinraub, Bernard (August 25, 1994). "Chairman of Disney Studios Resigns". Los Angeles Times. Retrieved April 28, 2014. Baisley, Sarah (June 16, 2003). "DisneyToon Studios Builds Slate Under New Name and Homes for Needy". Animation World Network. Retrieved February 26, 2013. Hoffman, Ilene (November 1997). "Buena Vista Home Entertainment: A Very Lucky Accident Indeed". Animation World Magazine. Retrieved March 9, 2013. "Disney to axe Sydney studio". The Sydney Morning Herald. July 26, 2005. Retrieved March 12, 2013. "Paul & GaĂ«tan Brizzi". aristregister.com. ArtRegister Network. Retrieved March 24, 2013. Kilday, Gregg (September 23, 2003). "Dis To Shut Japan Ani Unit". The Hollywood Reporter. Retrieved December 25, 2011. Poirier, Agnes (February 15, 2000). "Disney pulls plug on Canadian animation studios". Screendaily.com. Retrieved March 23, 2013. Tobenkin, David (June 12, 1995). "Krisel to depart Disney in January". Broadcasting & Cable. Archived from the original on October 22, 2013. Retrieved September 18, 2015 â via HighBeam Research. "Fact Sheet: The Walt Disney Company" (Press release). The Walt Disney Company. Retrieved March 7, 2013. "Roth, Iger Assume Expanded Responsibilities at the Walt Disney Company". PRNewswire. April 16, 1996. Retrieved March 11, 2013. Godfrey, Leigh (February 27, 2002). "David Stainton Promoted To President, Walt Disney Television Animation". Animation World Network. AWN, Inc. Retrieved September 18, 2015. Tuchow, Ryan (July 24, 2019). "Disney TV Animation signs 17 overall deals". Retrieved July 31, 2019. Stabile, Carol (April 20, 2003). Prime Time Animation: Television Animation and American Culture. Routledge. p. 69. Beneath the tower of intra-organizational title credits for ABC's short-lived Clerks â Miramax Films, Miramax Television, Touchstone Television, View Askew Productions â resides the Walt Disney television animation studio. "An Oral History of Clerks: The Animated Series". May 31, 2020. "Disney XD to Premiere "Kick Buttowski â Suburban Daredevil" on February 13th". Crushable.com. Crushable. Archived from the original on March 18, 2012. Retrieved July 4, 2011. Kline, Ashley (August 26, 2010). "It's Time To Get Hooked" (.DOC) (Press release). The Walt Disney Company. Retrieved July 4, 2011. "Disney Channels Portfolio of Brands Shine in Annual Presentation to Advertisers". DisneyChannelMedianet.com. Disney Channel Medianet. Retrieved July 4, 2011. "Production Has Begun on "Motorcity," an Animated Series Set in Futuristic Detroit, to Premiere Next Fall on Disney XD". DisneyChannelMedianet.com. Disney Channel Medianet. Retrieved July 4, 2011. "Disney Television Animation Reels in Second Season of Hit Comedy "Fish Hooks" and New Order for Comedy Series "Gravity Falls"". DisneyChannelMedianet.com. Disney Channel Medianet. Archived from the original on March 18, 2012. Retrieved January 15, 2011. "Mickey Mouse: Disney Goes Old School With New Cartoon Shorts". The Hollywood Reporter. March 12, 2013. BETTER GRAB SOME SUNGLASSES, THE FUTURE AROUND HERE IS BRIGHT, Disney Channel Medianet Amidi, Amid (August 12, 2014). "First Look: Disney's 'Penn Zero: Part-Time Hero'". Cartoon Brew. Retrieved August 13, 2014. "Penn Zero: Part-Time Hero (Series)". www.bcdb.com, December 12, 2013 "Disney Tries Something New With 'Star Vs. The Forces of Evil': A Woman Creator". Cartoon Brew. Retrieved July 6, 2015. Milligan, Mercedes (June 23, 2015). "Brothers Chaps Shorts Launch on XD Platforms". Animation Magazine. Retrieved June 24, 2015. Wolfe, Jennifer (June 23, 2014). "Disney Starts Production on New 'Pickle & Peanut' Animated Series". Animation World Network. Retrieved June 24, 2014. Milligan, Mercedes (August 12, 2015). "Disney Announces 'Lion Guard' TV Movie". "Disney Junior Launching 'Sofia The First' Spinoff 'Elena Of Avalor' In 2016". Deadline Hollywood. January 29, 2015. Retrieved April 8, 2015. Beck, Jerry (July 17, 2014). "Disney Television Animation Announces a Trio of New Pilots and "Haunted Mansion" Special". Animation Scoop. Retrieved July 17, 2014. McLean, Tom (February 24, 2015). "Disney XD Sets Fall Debut for 'Future-Worm!'". Animation Magazine. Retrieved March 21, 2015. Beck, Jerry (April 8, 2015). "Disney Junior Jumpstarts "Mickey and the Roadster Racers" For 2017". Animation Scoop. Retrieved April 8, 2015. Wagmeister, Elizabeth (June 3, 2015). "'Tangled' Animated TV Series Based on Film Coming to Disney Channel". Variety. Retrieved June 4, 2015. "'DuckTales' Reboot Canceled After Three Seasons at Disney XD". Variety.com. Variety. Retrieved December 23, 2020. Romano, Nick. "Big Hero 6 The Series to end with season 3". Entertainment Weekly. Retrieved February 2, 2021. Milligan, Mercedes (September 14, 2020). "Disney+ Unwraps 'The Wonderful World of Mickey Mouse' Shorts for Mickey's Birthday". "John Goodman, Billy Crystal to Reprise 'Monsters Inc.' Roles for Disney+ Series". Variety. April 9, 2019. Retrieved April 9, 2019. "Disney Television Animation Celebrates 35 Years of Family Entertainment". The Toy Insider. November 8, 2019. "Disney Channel Orders Animated Series 'The Curse of Molly McGee'; Toon Studio Inks Several Overall Deals". Deadline.com. Retrieved July 23, 2019. "Disney's The Ghost and Molly McGee Reveals New Name, Logo, and Cast". TV Shows. "The first @marvel & @disneytva collaboration and from people on #BigHero6TheSeries & #KimPossible will make you want a Dinosaur for Pet/BFF!". mobile.twitter.com. Petski, Denise (August 24, 2019). "Disney Channel Greenlights 'Marvel's Moon Girl And Devil Dinosaur', Animated Series From Exec Producer Laurence Fishburne â D23". www.marvel.com/articles/tv-shows/disney-channel-moon-girl-devil-dinosaur-cast "Disney Junior Whips Up 'Alice's Wonderland Bakery' for 2022 Debut". Disney Channel. May 11, 2021 â via Animation Magazine. "Disney Channel Is Nuts for "Kiff," New Original Animated Buddy-Comedy from South African Creators Lucy Heavens and Nic Smal Gets Series Greenlight". The Futon Critic. June 17, 2021. "Disney greenlights South African toon Kiff". Kidscreen. June 18, 2021. Ramos, Dino-Ray (October 12, 2020). "'Hamster & Gretel': Disney Channel Greenlights Dan Povenmire's Animated Sibling Superhero Comedy". Deadline. Retrieved October 12, 2020. Petski, Denise (November 13, 2020). "'Darkwing Duck' Reboot In Works At Disney+". Deadline. Retrieved November 14, 2020. Ridgely, Charlie (July 6, 2019). "Disney+ Reportedly Developing Oswald the Lucky Rabbit TV Series". ComicBook.com. Retrieved August 28, 2019. Nolan, L.D. (July 7, 2019). "REPORT: Disney+ Developing Oswald the Lucky Rabbit Animated Series". CBR. Retrieved August 28, 2019. Strike, Joe (March 28, 2007). "Disney DTV Sequels: End of the Line". ANIMATIONWorld. Animation World Network. Retrieved April 3, 2017. Newman, Kim (2000). "The Tigger Movie (2000)". Sight & Sound. British Film Institute. Archived from the original on December 8, 2015. Retrieved September 8, 2015. Hipes, Patrick (April 12, 2019). "'Phineas & Ferb' Movie, Confirmed Marvel Series Among New Disney+ Original Titles Revealed Today". www.youtube.com/watch?v=1shE1bhnQB4 www.youtube.com/watch?v=KdprDf7QWs0 www.youtube.com/watch?v=9vzttWp5c2gExternal links Disney Television Animation on Twitter Disney Television Animation on Instagram Disney Television Animation at IMDb Walt Disney Studios Television Episode Guides at the Big Cartoon DataBase Links to related articles Authority control Edit this at Wikidata Categories: Disney Television AnimationAmerican animation studiosDisney production studiosDisney Media NetworksDisney ChannelTelevision production companies of the United StatesAmerican companies established in 19841984 establishments in CaliforniaMass media companies established in 1984 Navigation menu Not logged in Talk Contributions Create account Log in ArticleTalk ReadView sourceView history Search Search Wikipedia Main page Contents Current events Random article About Wikipedia Contact us Donate Contribute Help Learn to edit Community portal Recent changes Upload file Tools What links here Related changes Special pages Permanent link Page information Cite this page Wikidata item Print/export Download as PDF Printable version Languages ۧÙŰč۱ۚÙŰ© Español Français Bahasa Indonesia Bahasa Melayu PortuguĂȘs Đ ŃŃŃĐșĐžĐč Suomi äžæ 9 more Edit links This page was last edited on 9 August 2021, at 18:59 (UTC). Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. WikipediaÂź is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization. Privacy policyAbout WikipediaDisclaimersContact WikipediaMobile viewDevelopersStatisticsCookie statementWikimedia FoundationPowered by MediaWiki The Emperor's New School is an American animated television series created by Mark Dindal that aired on Disney Channel for two seasons between January 2006 and November 2008. It is the second sequel to the 2000 film The Emperor's New Groove, following the direct-to-video release of the film Kronk's New Groove in 2005. The series centers on Kuzco, who must graduate from Kuzco Academy to become emperor of the Kuzconian Empire. Yzma, his former advisor, schemes to sabotage him so she can be empress instead. She is aided by her henchman Kronk, while Kuzco is aided by the villager Pacha and fellow student Malina. The series combines physical comedy with a self-aware tone, illustrated by Kuzco frequently addressing the viewer directly.
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Tales from the Crypt by Danny Elfman
The mysterious hideout of Fantomius and Dolly Paprika, is shown in several italian stories: PAPERINIK IL DIABOLICO VENDICATORE (DUCK AVENGER THE DEVILISH AVENGER) TOP. n° 706-707, PAPERINIK ALLA RISCOSSA (THE REVENGE OF DUCK AVENGER) TOP. n° 743-744, PAPERINIK TORNA A COLPIRE (DUCK AVENGER STRIKES AGAIN) TOP. n° 788-789, PAPERINIK E IL RITORNO A VILLA ROSA (DUCK AVENGER AND THE RETURN TO VILLA ROSE) TOP. n° 2129-2130, PAPERINIK E LA MINACCIA AL RIFUGIO (DUCK AVENGER AND THE THREAT TO THE HIDEOUT) TOP. n° 2404, PAPERINIK E L'ESTATE A VILLA LALLA (DUCK AVENGER AND THE SUMMER AT VILLA LALLA) TOP. n° 2437, PAPERINIK E L'OMBRA DI FANTOMIUS (DUCK AVENGER AND FANTOMIUS' SHADOW) TOP. n°2455, in a reconstruction for a movie on PAPERINIK E L'OLTRAGGIO CINEMATOGRAFICO (DUCK AVENGER AND THE CINEMA OFFENCE) TOP. n°2484, in PAPERINIK E IL TESORO DI DOLLY PAPRIKA (DUCK AVENGER AND THE TREASURE OF DOLLY PAPRIKA) TOP. n° 2675, PAPERINIK E IL SEGRETO DI FANTOMIUS (DUCK AVENGER AND THE SECRET OF FANTOMALLARD) TOP. n° 2902, PAPERINIK E IL PASSATO SENZA FUTURO (DUCK AVENGER AND THE PAST WITHOUT FUTURE) TOP. n° 2933, PAPERINIK, TUTTO COMINCIĂ COSĂ (DUCK AVENGER, IT ALL STARTED LIKE THIS) TOP. n° 3316, PAPERINIK E LA DISFIDA DI VILLA ROSA (DUCK AVENGER AND THE DISCIDE OF VILLA ROSE) TOP. n° 3333, PAPERINIK E IL SEGRETO DELL'IDENTITĂ SEGRETA (DUCK AVENGER AND THE SECRET OF THE SECRET IDENTITY) TOP. n° 3342, PAPERINIKLAND (DUCK AVENGERLAND) TOP n° 3355, LE STRABILIANTI IMPRESE DI FANTOMIUS -LADRO GENTILUOMO- IL MONTE ROSA (THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- THE PINK MOUNT) TOP. n° 2972, LE STRABILIANTI IMPRESE DI FANTOMIUS -LADRO GENTILUOMO-LA MALEDIZIONE DEL FARAONE (THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- THE CURSE OF THE PHARAOH) TOP. n° 3036, LE STRABILIANTI IMPRESE DI FANTOMIUS -LADRO GENTILUOMO-LA MASCHERA DI FU MAN ETCHĂ (THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- THE MASK OF FU MAN ETCHĂ) TOP. n° 3072, LE STRABILIANTI IMPRESE DI FANTOMIUS -IL NOBILE DIETRO LA MASCHERA (THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- THE NOBLE BEHIND THE MASK) TOP. n° 3107, LE STRABILIANTI IMPRESE DI FANTOMIUS -IL TESORO DI FRANCIS DRAKE (THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- THE TREASURE OF FRANCIS DRAKE) TOP. n° 3139, LE STRABILIANTI IMPRESE DI FANTOMIUS -IL LADRO E IL MILIARDARIO (THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- THE THIEF AND THE BILIONARE) TOP. n° 3145, LE STRABILIANTI IMPRESE DI FANTOMIUS -NOTRE DUCK (THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- NOTRE DUCK) TOP. n° 3210, LE STRABILIANTI IMPRESE DI FANTOMIUS -SENZA MASCHERA (THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- WITHOUT MASK) TOP. n° 3225, LE STRABILIANTI IMPRESE DI FANTOMIUS -LA SFIDA DI FANTOMIUS (THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- THE CHALLENGE OF FANTOMALLARD) TOP. n° 3237, LE STRABILIANTI IMPRESE DI FANTOMIUS -LA NOTTE DELLE GEMME (THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- THE NIGHT OF THE GEMES) TOP. n° 3273, LE STRABILIANTI IMPRESE DI FANTOMIUS -I DUE VENDICATORI (THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- THE TWO AVENGERS) TOP. n° 3275, LE STRABILIANTI IMPRESE DI FANTOMIUS -LA SETTIMA ARTE (THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- THE SEVENTH ART) TOP. n° 3280, LE STRABILIANTI IMPRESE DI FANTOMIUS -L' INIZIO E LA FINE (THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- THE BEGINNING AND THE END) TOP. n° 3398-3399-3400-3401-3402, FANTOMALLARD AROUND THE WORLD IN 80 THEFTS I CLASSICI DISNEY n° 3 (FANTOMALLARD PLANETARY THIEF), in a futuristic/hypertechnological version in the saga of the ULTRAHEROES TOP. n° 2727-2734,in the story with different ending PAPERINIK IN...I DESTINI DI UN EROE (DUCK AVENGER IN...THE DESTINY OF A HERO) TOP. n°3048, in the second episode of the story LA GRANDE CORSA (THE BIG RACE) titled NEL PASSATO (INTO THE PAST) TOP. n° 3111, in the forth episode of the story LA GRANDE CORSA (THE BIG RACE) titled NEL PRESENTE (INTO THE PRESENT) TOP. n° 3113, In the second episode of the story CACCIA A PAPERINIK (>HUNT FOR DUCK AVENGER) TOP. n° 3392, In the crossover story between PK and Double Duck PK TIMECRIME DD Ep.2 TOP n°3154, in the story PAPERINIK E IL SALTO NEL PASSATO (DUCK AVENGER A LEAP TO THE PAST) PAPERINIK n°30 and in a Danish story titled THE LEGACY (story code DD 2003-017). At the end of the first adventure Villa Rose is accidentally destroyed by Gladstone thus in the subsequent stories it is drawn as a vague mass of creepy remains. While in the story PAPERINIK E IL RITORNO A VILLA ROSA (DUCK AVENGER AND THE RETURN TO VILLA ROSE), Giovan Battista Carpi shows it again, unfortunally with an appearance not similar to the original drawings of 1969, less destroyed and showing in much more detail the underground and Fantomius's top secret hideout headquarters. DUCK AVENGER comes back again to the villa of his origins in the story PAPERINIK E LA MINACCIA AL RIFUGIO (DUCK AVENGER AND THE THREAT TO THE HIDEOUT), where Giorgio Cavazzano shows us (unfortunally not well detailed) the villa's remains which in this case at least recalls the original design. Villa Rose is located in the country hills outside of Duckburg's city limits, to be precise in Roses' Hillock in the Rosary locality of Squash County;. Villa Rose, mainly made of wood, has the typical architectural design of the American "mansion" of the late 1800s and it is located in the middle of a big park delimitated by a brick wall. Not very much is known about Villa Rose's internal rooms except for the large living-room where the big green armchair with false bottom and spring punches incorporated in the arms and the mobile fire place with secret passage to the undergrounds are located. The two windows in the living-room face a small backyard surrounded by a high brick wall. This wall can only be overome by means of a secret hidden ladder. Once the wall has been overcomme it is possible to go directly into the underground by means of a hidden trap door in the ground near the wall.
About the underground, in the above mentioned story much more details are shown. It is divided into two main levels with access to the inside of the villa and three traps hidden in the park as well as an emergency exit which ends outside the park's brick wall. From the first level underground tunnel it is possible to get into the villa through the hidden passage behind the fire place and obviously into other rooms, the basement and the garage, not shown but logically present. In the first level underground there is a living room with another armchair which hides Fantomius' second diary, relevant to the underground's secrets and an excape corridor which goes out into the park by means of a hidden trap door. Likely from the first level it is possible to descend in the second level through different passages or stairs. In this second level there are Fantomius' headquarters with an ante-room hidden by a secret passage. Here is the villa and underground spy system and mobile walls trap machinery. Next to the headquarters, but not hidden by the secret passage, there is a big meeting room.
This second underground level has two excape ways, one hidden by a trap door in the park and the other outside the park walls on the north side near the provincial highway for Duckburg. It is logical to imagine that near this emergency exit Fantomius kept a light means of transport like for instance a motorcycle. In the secon level, near the north side excape way, there is an ante-room connected with the secret room where the Fantomius' treasure is hide. The entrance to this caveau is hide by a big portrait of Dolly Paparika. The secret opening is activated by means of a pendant belong to Dolly Paprika, this pendant has to be placed in the relevant location represented in the painting. More likely the caveau is also connected by a narrow tunnel with the near excape way of the same level.
Villa Rose's underground and one of the relevant entrances (maybe one of those inside the villa) are shown again in some illustrations of the story PAPERINIK E LA MINACCIA AL RIFUGIO (DUCK AVENGER AND THE THREAT TO THE HIDEOUT), even if in this case the great artist Cavazzano drew the underground much too empty and too similar to an anciet castle's basement. The hideout entrance located inside the villa is also shown by Marco Gervasio in the beautiful story PAPERINIK E IL TESORO DI DOLLY PAPRIKA (DUCK AVENGER AND THE TREASURE OF DOLLY PAPRIKA) . In this story other parts of the hideout and the villa are represented as well. Donald comes back again to Villa Rose in the story PAPERINIK E L'ESTATE A VILLA LALLA (DUCK AVENGER AND THE SUMMER AT VILLA LALLA) where unfortunately the artist Gervasio, drew Fantomius' destroyed mansion too much like the remains of an ancient castle, thus not correctly reflecting the original drawings of an American villa, mainly made out of wood. This story shows the Villa's first level underground as well, in this case well represented and in compliance to what is shown by Carpi in the story PAPERINIK E IL RITORNO A VILLA ROSA (DUCK AVENGER AND THE RETURN TO VILLA ROSE). Marco Gervasio shows again the remains of Villa Rose (unfortunately also in this case in a not much credible way) in some drawings of the interesting and historically important story PAPERINIK E L'OMBRA DI FANTOMIUS (DUCK AVENGER AND FANTOMIUS' SHADOW). In this story Fantomius' headquarters are shown again represented in an acceptable way (except for the absurd entrance which looks like a modern parking place!). It's a shame that Gervasio, instead of devils and monster pictures didn't show together with of those relevant to Fantomius, at least one picture representing Dolly Paprika. This idea would have given much more class to the story. In the story PAPERINIK E L'OLTRAGGIO CINEMATOGRAFICO (DUCK AVENGER AND THE CINEMA OFFENCE), once again Villa Rose is depicted, but this time it happens to be a reconstruction built by the ROCKERDUCK STUDIOS who are shooting a movie about DUCK AVENGER. Thanks to Carlo Panaro and especially to the great artist Alessandro Pastrovicchio after many years the villa is finally shown correctly as initially drawn by Carpi in the first adventure about DUCK AVENGER. In this story there are some nice drawings of the main livingroom quite believable and in corrispondence which the images of the first story (of course, since it is a reconstruction for a movie, with some plausable differences). The story, which unfortunately is somewhat banal and taken for granted, also shows one of the underground hideouts of the villa, presumably Fantomius' headquarters, where the actor Danny De Papero, who interprets the role of DUCK AVENGER, finds the famous secret diary. Also this room is shown in a credible way, which is by the way very similar to the underground hideout of Donald as it was shown in the beginning. Villa Rose in the time of Fantomius is well represented by Marco Gervasio in the story PAPERINIK E IL TESORO DI DOLLY PAPRIKA (DUCK AVENGER AND THE TREASURE OF DOLLY PAPRIKA). In this image the villa is drawn in accordance with the original design made by Carpi in his first DUCK AVENGER story. Marco Gervasion in his story shows some Villa Rose's rooms as they were at the time of Fantomius. The main living room with mobile fire place and the big green armchair is well represented. Of course at that time the rooms were plenty of fornitures and objects. Another very interesting living room of Villa Rose is shown by Gervasio in his story DUCK AVENGER AND THE TREASURE OF DOLLY PAPRIKA) This should be the room located in the Villa Rose west side secondary entrance. The exact location of this room can be found in the page interni della villa. Always in the story DUCK AVENGER AND THE TREASURE OF DOLLY PAPRIKA the Villa Rose remains are also represented, this time in accordance with the general villa design. Unfortunately the original images of Villa Rose both outside than inside is completelly twisted in the saga of the ULTRAHEROES. In these adventures the mysterious hideout of Fantomius has been modified by Ega Beeva in a hipertechnological futuristic and nauseating mission control for the ULTRAHEROES team. A super-heroic variant of DUCK AVENGER (PK style) is also part of this group. Of course such adventures are completelly out of the fundamental rules of the classical DUCK AVENGER adventures and even if some negligible reference about the first stories of DUCK AVENGER (Villa Rose, Fantomius etc...) are mentioned, these adventures have nothing to do with his origins. Fortunately at the end of this saga Villa Rose returns to be a mass of creepy remains. Fortunatelly the Villa Rose is again rapresented as a creepy remains and well depicted by the talented artist and writer Marco Gervasio on his important story PAPERINIK E IL SEGRETO DI FANTOMIUS (DUCK AVENGER AND THE SECRET OF FANTOMALLARD published on TOPOLINO n° 2902 July 2011. In the same story Gervasio shows the secret FANTOMALLARD's laboratory hiden in the central area of the Villa beneath the large barrel-like structure. In this laboratory Copernicus Gearloose (Gyro's Great grandfather) makes the numerous special devices used by FANTOMALLARD and Dolly Paprika. Other beautiful images of the FANTOMALLARD secret laboratory are shown by Gervasio on his stories PAPERINIK E IL PASSATO SENZA FUTURO (DUCK AVENGER AND THE PAST WITHOUT FUTURE published on Italian Disney comic TOPOLINO n° 2933 February 2012. and FANTOMIUS A BORDO (FANTOMALLARD ON BOARD) published on TOPOLINO n° 2974 in November 2012. In this interesting adventure a secret passage which directelly connect the external area of the Villa with the secret laboratory is also shown. . The same segret passage (used by Lady Senape to sneak into Villa Rose) is shows again in the story THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- THE BEGINNING AND THE END. Also in the same story DUCK AVENGER AND THE PAST WITHOUT FUTURE the talented artist Gervasio represent Villa Rose as it was in the 1920. The villa has been correctelly represented in accordance with the first Pahntom Duck original stories. In this case some minor differences and details can be interpreted as elements present in the original design of the villa and then removed through the years for general or specific repairing, normal maintenance or changes. Another beautiful image of Villa Rose it is show by Marco Gervasio in the first adventure of the marvelous serial dedicated to the adventures of FANTOMALLARD titled THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- THE PINK MOUNT Also in this case the villa it is shows in accordance with its original design as as it was in the 1920 when this adventure takes place. In the same story some images of the main living room of Villa Rose are shown. In one of these it is evidence as in that period the segret passage behing the movable fire place and thus the secret hideout were also connected to a trapdoor located in front of the fire place. Or maybe this passage was later replaced by the one behind the movable fire place being this last less easy to discover. Marco Gervasio shows us another beautiful view of the Villa Rose in the sixth episode of the mini-series dedicated to the Fantomius time and life titled: THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- THE CURSE OF THE PHARAOH Again the villa is drawn according to its original appearance, and so, as it was in 1922 period in which the story is set . In the same adventure are also drawn by Marco Gervasio some images of the Villa Rose main hall and the secret laboratory of Copernicus A beautiful image of Villa Rose it is always shown by Marco Gervasio in the ninth episode of the serie dedicated to the adventures of the gentleman burglar titled LE STRABILIANTI IMPRESE DI FANTOMIUS -LADRO GENTILUOMO-LA MASCHERA DI FU MAN ETCHĂ (THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- THE MASK OF FU MAN ETCHĂ). In the successive cartoons the living room located in the second floor over the back entrance of Villa Rose is shown. This living room is located near the bed room of Copernicus. To be noted in this room the picture with the image of the mad Duke of Duckburg ancestor of Lord Quackett. In the twelfth episode of the saga THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- THE NOBLE BEHIND THE MASK, set in 1910, the living room on the first floor of the tower of Villa Rose is shown. In this room for the first time in 1910 Lord John Lamont Quackett worn the costume and mask and assumes the secret identity of FANTOMALLARD A prototype of the famous chair with spring punches is shown by Gervasio in the laboratory of Copernicus Gearloose in the history of the origins of the gentleman thief THE NOBLE BEHIND THE MASK set in the Duckburg of the 1910. Villa Rose in the 1922 is shown again in the fourteenth episode of the Fantomallard titled THE TRAESURE OF FRANCIS DRAKE. Gervasio also shows a beautiful image of the secondary entrance Living room. Well visible in the room the prtrait of the ancestor of Lord Quackett, the Duke Richard Quackett also known as the Mad Duke. Villa Rose as it was when it was "won" by Donald is masterfully represented by the talented artist Stefano Intini in a remarkable story with different ending script by Vito Stabile DUCK AVENGER IN...THE DESTINY OF A HERO. In this adventure, tribute to the first adventure of the masked duck, there are plenty of references and philological reminds with the story of Martina and Carpi as well as credible and well-made graphic reconstructions of some of the exterior and interior of Villa Rose, thanks to the meticulous research of detail and the graphic skill of Stefano Intini. Beautiful and interesting front perspective and back side view of Villa Rose always made by Stefano Intini in the "crossroads" story DUCK AVENGER...IN THE DESTINY OF A HERO. Two other interesting and well presented glimpses of Villa Rose masterfully designed by the talented artist Stefano Intini in the "crossroads" story DUCK AVENGER...IN THE DESTINY OF A HERO In one of the alternative endings of "crossroads" story DUCK AVENGER...IN THE DESTINY OF A HERO the skilled writer Vito Stabile, made Gladstone Gander to destroy Villa Rosa by means of the famous double effect candle with dynamite, so in a similar way to what happened in the original story of Guido Martina. This scene has been beautifully recreated by Stefano Intini in accordance with the original representation by Giovan Battista Carpi. In addition to the external view Stefano Intini shows us some beautiful pictures of the interior of the villa including the main living room with fireplace and big green armchair and what appears to be the secondary entrance with in the background the stairs leading to the second floor rooms A nice tribute to this web site is made by Stefano Intini on a scene in the "crossroads" story DUCK AVENGER...IN THE DESTINY OF A HERO where in one of the alternative endings Donald Duck lose the key of Villa Rose inside a manhole in SALIMBETI SQUARE. Thank you very much to Stefano Intini for giving me a square in Duckburg! Marco Gervasio in the story LE STRABILIANTI IMPRESE DI FANTOMIUS-LADRO GENTILUOMO- LA NOTTE DELLE GEMME (THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- THE NIGHT OF THE GEMES) shows that during the 20s in Duckburg there were SALIMBETI STREET where Fantomallard had installed a secret emergency passage on a wall. Thank you very much to Marco Gervasio for giving me a street in Duckburg! Still mde by Stefano Intini is this beautiful alternative cover to the comic book TOPOLINO n. 3048 on which the "crossroads" story PAHNTOM DUCK...IN THE DESTINY OF A HERO is published. In this sketch Donald Duck, Scrooge McDuck and Gladstone Gander are represented in the main hall of Villa Rose. A probable representation of the Villa Rose hideout is also included in the special edition comics PAPERINIK UN EROE E MILLE GADGET (DUCK AVENGER A HERO AND HUNDREDS GADGET) published in November 2011. In this drawing Marco Gervasio shows several of the strange special devices used by DUCK AVENGER.
An interesting representation of Villa Rose how it was during the 20s and after its destruction is made by the talented architect/Disney artist Blasco Pisapia in one of his special articles entitled: Duckburg city guide, published on the Italian comic book TOPOLINO in September of 2014. The drawing of Blasco Pisapia is more or less taken as reference by the Centauria company for the realization of the Villa Rose plastic model included in the issue 27 and 28 of the collection I LOVE PAPEROPOLI, where many houses and the most importanto elements of Duckburd are reproduced. The two booklets also includes several invormation and curiosity about this main secret hideout of Fantomallard.
Unfortunalelly the model is featrured in a too much toy style, the back part, not visible in the Pisapia drawing, is not very credible and logical, with an absurd and useless panoramic window, but without the necessary garage end without the famous small backyard surrounded by a high brick wall which was well represented in the first adventure of Duck Avenger. Also unlikely is the coloring expecially the absurd blue color of the roof. The Centauria model has been thus properly modified in accordance with the first images of the Villa as it was found by Donald in the adventure PAPERINIK IL DIABOLICO VENDICATORE. (DUCK AVENGER THE DEVILISH AVENGER).
The model looks now less toy style. The relevant wood park delimitated by a brick wall has been also reconstructed. Villa Rose at the time of Fantomallard is also shown by Bruno Enna and Paolo De Lorenzi in the second episode of the story THE BIG RACE titled INTO THE PAST. In this adventure some well-known personalities of Duckburg are involved by a strange elf named Gin in a car race through the time to find the place where has been hidden the stollen first dime of Scrooge. Returning to late 20's, thus at the time of the gentleman thief, Donald and Daisy go Villa Rose where they meet the real FANTOMALLARD and Dolly Paprika
In this story also some internal rooms of Villa Rose are shown including the main hall and the secret headquarters of Fantomallard located in the underground basement of the Villa as already shown by Carpi and Michelini in the story PAHNTOM DUCK AND THE RETURN TO VILLA ROSE. An enough well-made representation of Villa Rose, although strangely not destroyed, is also shown by Bruno Enna and Alessandro Perina in the fourth and final episode of the story THE BIG RACE titled INTO THE PRESENT. In this adventure various character from Duckburg are involved by strange elf named Gin in a car race through time. When they are back into the present time and in the last phase of the race they run in proximity of Villa Rose A very interesting tribute to the first story of Duck Avenger when for the first time Donald and nepheves go to Villa Rose is shown by the three Italian authors Artibami, Mottura and Monteduro at the end of the crossover story between PK and Double Duck titled PK TIMECRIME DD An image of Villa Rose in the 1924 it is also shown by Gervasio in the story LE STRABILIANTI IMPRESE DI FANTOMIUS-LADRO GENTILUOMO- NOTRE DUCK (THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- NOTRE DUCK) In this adventure what could reasonably be the Villa Rose kitchen is shown. A secret passage connecy directelly this room with the secret laboratory A beautiful image of Villa Rose always as it was in the 1924 is shown in the adventure LE STRABILIANTI IMPRESE DI FANTOMIUS-LADRO GENTILUOMO- SENZA MASCHERA (THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- WITHOUT MASK) Lord Quacket, Dolly Duck and Copernicus Gearloose have a meal in the living room at the second floor of Villa Rose inthe story LE STRABILIANTI IMPRESE DI FANTOMIUS-LADRO GENTILUOMO - LA SFIDA DI FANTOMIUS (THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- THE CHALLENGE OF FANTOMALLARD) Another beautiful image of Villa Rose in 1925 is represented inthe story LE STRABILIANTI IMPRESE DI FANTOMIUS-LADRO GENTILUOMO- LA NOTTE DELLE GEMME (THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- THE NIGHT OF THE GEMES) In the same adventure Gervasio also shows the main entrance of the Villa where on the right there are the large doors of the main living room (the one with the big armchair and the mobile fireplace), the stairs on the left lead to the kitchen while the wardrobe on the right hide a secret entrance to the first level hideout. A beautiful image of the Copernicus's secret laboratory in Villa Rose in the 1925 is represented by Gervasio in the story LE STRABILIANTI IMPRESE DI FANTOMIUS-LADRO GENTILUOMO- I DUE VENDICATORI (THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- THE TWO AVENGERS) Always in the same story Gervasio shows the remains of Villa Rose at the time period of Donald Duck. Again in the adventure THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- THE TWO AVENGERS one of the secret entrance to the first level of the hideout is shown. In this location Duck Avenger keep update his personal secret diary. On the occasion of the 50th anniversary of the creation of Duck Avenger the story of Andrea Freccero DUCK AVENGER AND A LEAP IN THE PAST is published in the monthly PAPERINIK n ° 30 . In this adventure Duck Avenger in a futuristic version PK style, unintentionally returns in the past just to Villa Rose when Donald Duck discovers the diary of Fantomallard deciding to emulate his deeds. In this story, Freccero shows us well done different views of the villa as found by Donald. In addition to the usual main living room Freccero shows us the first floor of the tower with spiral staircases. In the story DUCK AVENGER, IT ALL STARTED LIKE THIS dove Fantomallard travels in the future so that Donald Duck becomes the owner of Villa Rose, read his diary and turn into Duck Avenger, Gervasio again shows us Villa Rose as it was found by Donald. Gervasio shows us well done the main entrance and the famous salon with the mobile fireplace and the big armchair. In the main hall Gervasio shows us again the secret trapdoor, connected with the basement of the first level. Villa Rose is well represented by Freccero in the cover of TOPOLINO comic book n. 3332 in which is published the first episode of the adventure by Gervasio DUCK AVENGER AND THE DISCIDE OF VILLA ROSE. In this story Pastrovicchio shows the main entrance of the Villa Rose park and the wall where in the 20's the gangster Al Testone buried a treasure without Lord Quackett's knowledge. In this adventure Duck Avenger tries to prevent Scrooge, Rockerduck and Gladstone from seizing the treasure, discovering that in reality Fantomallard had already found the booty at the time. Villa Rosa is also represented by Sergio Cabella in some link pages (FANTOMALLARD AROUND THE WORLD IN 80 THEFTS) between some of the stories of the gentleman thief saga reprinted in number 3 of the CLASSICI DISNEY titled FANTOMALLARD PLANETARY THIEF. The remains of Villa Rose are also represented by Cavazzano in the adventure by Gervasio DUCK AVENGER AND THE SECRET OF THE SECRET INDENTITY. The outer wall with the entrance to the park is also shown in the story of Gervasio and Cesarello CACCIA A PAPERINIK (HUNT FOR DUCK AVENGER). A beautiful drawing of Villa Rose "before and after" is made by Gervasio and published on TOPOLINO n. 3395 and n.3397 as presentation of the new long adventure (in four episode) of the Fantomallard's saga titled THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- THE BEGINNING AND THE END which it will be start to be published on TOPOLINO n. 3398. In the prologue of this long and intriguing story Marco Gervasio shows a beautiful representation of Villa Rose in the 1929. Always in the sasme prologue is show again the Copernicus secret laboratory and one of the hideout rooms in which Fantomallard hide some of his stolen treasures. In the same prologue Marco Gervasio shows again the secret laboratory but in a state of abandoned during Donal Duck time period. The stairs connecting the first level of the hideout into the Villa are also shown. The last two frames of the prologue show a great representation of the villa maid living room and the outside view always during Donal Duck time period before he discovered the Fantomallard's diary. Another beautiful image of the ruined Villa Rose at the time of Donald is also shown by Gervasio in the first episode of the story THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- THE BEGINNING AND THE END. In the same episode it is also whown by Gervasio the main entrance of the Villa Rose park. In the second episode of the story THE BEGINNING AND THE END Gervasio shows again Villa Rose at the time of Donald. In the same episode Gervasio shows that Villa Rose has been abbandoned at the end of 1930. In the following episode we are told the reasons for the abandonment of Villa Rose after Flintheart Glomgold assuming control of the city and being aware of the secret identity of the gentleman thief made the Villa constantly guarded. The large living room and the creepy remains of Villa Rose are also shown in some drawings of the strange but interesting Danish story of Andreas Pihl and Mardon Smet THE LEGACY published in 2005 in several Northern European countries. In this original adventure even the character of Fantomius is shown. As shown in the story PAPERINIK E IL RITORNO A VILLA ROSA (DUCK AVENGER AND THE RETURN TO VILLA ROSE), along a country road close to Villa Rose and near a precipice there is a large emergency hideout which FANTOMALLARD created inside a big fake rock. Inside this hideout Fantomallard kept his oversize special devices and machinery This special garage has been also used by DUCK AVENGER to storage his strange machinery as well represented on a drawing by Marco Gervasio published on the Disney special issue comic PAPERINIK UN EROE E MILLE GADGET (DUCK AVENGER AN HERO AND HUNDEDS GADGETS. To be noted on the right wall the drawing of the FANTOMALLARD' special car prototype as shown in the first story of DUCK AVENGER. The same garage is shown again by Marco Gervasio in the story LE STRABILIANTI IMPRESE DI FANTOMIUS- LADRO GENTILUOMO- I DUE VENDICATORI (THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- THE TWO AVENGERS). In this story Fantomallard after his voyager into the future goes to this secret garage together to Duck Avenger and Gyro Geraloose. In this adventure Donald seems do not know this hideout thus the events of this story shall be placed in a period just before the story DUCK AVENGER AND THE RETURN TO VILLA ROSE. Inside this secret garage Fantomallard hides his larger machinery, some of these were still present during Donald time period. In the image are in fact visible a steam drilling rover, a special high speed sidecar, one of the variant of the special car, the remains of the aerostatic ballon with propulsive sails and the flying cycle. In the story PAPERINIK CONTRO LE GIOVANI MARMOTTE (DUCK AVENGER AGAINST THE JUNIOR WOODCHUKS) Donald found for the first time one of the other of FANTOMALLARD' hideouts, the Ermine's House located on Dark Peak in the middle of Shadowy Mountains in a locality several miles east of Duckburg. FANTOMALLARD's summer hideout, Villa Lalla, located in the Dune Bay in the locality of the Dark Forest, is shown for the first time in the story PAPERINIK E L'ESTATE A VILLA LALLA (DUCK AVENGER AND THE SUMMER AT VILLA LALLA). An adventure that starts out well but at the end becomes banal and grotesque. In the story DUCK AVENGER STRIKES AGAIN another secret hideout of FANTOMALLARD is shown the Dismal Valley Manor located in a not easy accessible area outside Duckburd. This hideout looks like a fake-medieval castle thus very likely also made by the Duke Richard Quackett better known with the nick name of Mad Duke who was and ancestor of Lord John Quackett. Even if not confirmed another possible FANTOMALLARD' hideout could be the old Villa in the Duckburg park shown in the story UNA NOTTE CON PAPERINIK (A NIGHT WITH DUCK AVENGER ) . Its general design and the fact that Donald seems to know very well this Villa could support this theory.
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Post by Freddie on Aug 13, 2021 22:45:57 GMT 1
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SHARE THIS PAGE CONNECT WITH US D23 Logo Hi Fredrik! General Member | My Account JOIN D23 MEMBERSHIP DISNEY+ MERCHANDISE NEWS EVENTS WALT DISNEY ARCHIVES HOME / NEWS / D23 EXCLUSIVE / EVERY WAY TO CELEBRATE 50 YEARS OF WALT DISNEY WORLD ... IN THIS SECTION Skip to content wdw 50thEvery Way to Celebrate 50 Years of Walt Disney World (That We Know So Far) AUGUST 12, 2021 By the D23 Team
Today marks 50 days until October 1, when 50th anniversary celebration of the Walt Disney World Resort opening begins. With 50 exciting days ahead of us until the start of the festivities, weâve rounded up everything we know so far about âThe Worldâs Most Magical Celebration â Walt Disney World Resort 50th Anniversary:â
wdw 50th
The Worldâs Most Magical Celebration As announced back in February, the 50th anniversary celebration for Walt Disney World begins on October 1 and will last for 18 months, featuring new experiences at the resortâs four theme parks and beyondâincluding shimmering EARidescent dĂ©cor. Plus, Mickey and Minnie will dress in dazzling new outfits created just for the celebration. D23 celebrated this announcement with an episode of our D23 Inside Disney podcast featuring Walt Disney World Resort Director of Public Relations Dave Coombs, who dove into details on the celebration.
wdw 50th
Royal Makeover of Cinderella Castle A gorgeous sight for any fan walking down Main Street, U.S.A., Cinderella Castle is the glimmering jewel in the Magic Kingdom skyline. This year, the castle is adorned with extra sparkle and shine thanks to a special 50th anniversary crest. The crest completes the castleâs royal, EARidescent makeover, joining gold bunting, sparkling embellishments and other new enhancements leading up to âThe Worldâs Most Magical Celebrationâ beginning on October 1.
wdw 50th
Display of âFab 50â Friends As part of the countdown to âThe Worldâs Most Magical Celebration,â a collection of 50 golden characters are being unveiled across Disneyâincluding by us here at D23! Earlier this week, our very own Michael Vargo, Head of D23, revealed that Orange Bird would be one of the 50 characters featured in the statues that will be on display throughout the parks at Walt Disney World Resort. Stay tuned to social media to see who else is joining the roster of characters like Mickey, Edna Mode, R2-D2, Cheshire cat, and more as part of the Disney Fab 50.
wdw 50th
Magical Mementos Last week, Disney Parks Blog revealed a fantastic first look at the new merchandise collections debuting this fall across Walt Disney World Resort, with select items available at shopDisney.com. From classic to contemporary styles â and everything in between â you can take home the magic of the 50th anniversary celebration when the merchandise debuts this fall. Starting today, you can get select pre-celebration must-haves throughout Walt Disney World Resort and on shopDisney.com to help get you ready for âThe Worldâs Most Magical Celebration.â
wdw 50th
Remember to Spot this New Scene! Next time you put on your opera glasses for a viewing of Mickeyâs PhilharMagic at Disneyland Resort or Disneyland Paris, you might spot a brand-new scene featuring music and characters from Disney and Pixarâs Coco. As part of the 50th anniversary celebration, this Coco-inspired sequence will also be debuting at Magic Kingdomâs version of Mickeyâs PhilharMagic later this year. Check out this video detailing more of the collaboration between Walt Disney Imagineering, Disney Animation, and Pixar:
wdw 50th
Lighting Up The Night Itâs not a celebration without a spectacular display of lights to brighten the nightâand thereâs nighttime entertainment galore just in time for the 50th anniversary of Walt Disney World. Over at Magic Kingdom, look to the nighttime sky starting October 1 to see Disney Enchantment, featuring music, enhanced lighting, stunning fireworks and, for the first time, immersive projection effects that extend from Cinderella Castle down Main Street, U.S.A.
At EPCOT, the much-anticipated new nighttime spectacular Harmonious will also debut on October 1, embracing new technical magic that incorporates pyrotechnics, choreographed moving fountains, lighting and media in new ways. As a celebration of Disney music that inspires people worldwide, youâll hear new interpretations of classic Disney songs as youâve never heard them before, reimagined in more than a dozen languages by a diverse group of 240 artists from around the world.
If you need some daytime dazzlement, head over to Disneyâs Animal Kingdom to enjoy Disney KiteTails several times daily, starting October 1. Performers will fly windcatchers and kites of all shapes and sizes, while out on the water elaborate three-dimensional kitesâsome stretching to 30 feet longâwill depict Disney animal friends, including Simba, Zazu, Baloo, and King Louie.
wdw 50th
Disney Magic from the Start of Your Trip For many of us, our trip to âThe Most Magical Place on Earthâ starts at the airport. Touching down at the Orlando International Airport, youâre only a drive away from your favorite Walt Disney World Resort parks, hotels, restaurants, and more. Coming just in time for the 50th anniversary celebration this fall, airport passengers will discover many exciting Disney touches, including a wide-spanning art installation in the terminal train stations featuring favorite Disney characters, new magic engaging passengers as they walk through a glistening glow of projected EARidescent light patterns, and an immersive photo opportunity with a re-creation of a Disney ride vehicle to capture special memories as they make their way through the airport.
wdw 50th
Turn a Page on Celebration While the festivities at Walt Disney World resort are only 50 days away, you can immerse yourself in the celebration soon thanks to a selection of exciting books celebrating Walt Disney Worldâs legacy arriving in September. Check out Disney Parks Blog for the full list, including A Portrait of Walt Disney World: 50 Years of The Most Magical Place on Earth, written by friends of D23 Kevin Kern, Tim OâDay and Steven Vagnini â which is available for pre-orders now and will be officially released on Sept. 28, 2021.
wdw 50th
Bring the Celebration to Your Home Wanting to start celebrating early? You can take home some of the celebration now thanks to the 2021 D23 Gold Member Collector Set, an exclusively curated set celebrating the vibrant history of The Vacation Kingdom of the World. Featuring a vintage-inspired lunchbox, a stunning pin set, an exclusive vinyl record, and so much more, this set is perfect for any fan who wants to start the celebration right from their home. Made exclusively for D23 Gold Members, you can join the club here to get your own collector set.
Already have the set and craving more? Weâre releasing new pin sets celebrating our favorite characters from Walt Disney World Resort. Our first set, celebrating the characters of Magic Kingdom, is available now for D23 Gold Members.
Much, Much More And stay tuned! There is much more of this story left to tell, and weâll continue that tale each day throughout the next 50 days right up to the big moment on Oct. 1.
So, keep checking back with us early and often here at D23.com to learn more about âThe Worldâs Most Magical Celebration,â and follow #DisneyWorld50 to make sure you donât miss a moment!
walt disney world resort
2021 Gold Member Collector Set RELATED STORIES Disney Fab 50 Character Collection JUST REVEALED: Orange Bird joins the âDisney Fab 50 Character Collectionâ at the Walt Disney World Resort See more twenty-three fall 2021 JUST ANNOUNCED: Disney twenty-three Celebrates 50 Enchanting Years Of Walt Disney World Resort See more
5 Disney Skyliner Sights to See from Walt Disney World Resort See more
Homepage D23 Membership Terms Terms of Use Privacy Policy Your California Privacy Rights Childrenâs Online Privacy Policy Interest-Based Ads Do Not Sell My Personal Information © Disney. All rights reserved
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Post by Freddie on Aug 14, 2021 18:35:01 GMT 1
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Phantomduck Homepage Origins, metamorphosis ... Villa Rosa, Duckburg ... Hideout, special devices ... Publications, Stories ... Other Disney characters Links, Art, Gadgets ...
The Hideout
Page with soundtrack
Beetlejuice by Danny Elfman
DUCK AVENGER's secret hideout was designed and built by Gyro Gearloose under Donald's house. The hideout's first appearance is in the second DUCK AVENGER story PAPERINIK ALLA RISCOSSA (THE REVENGE OF DUCK AVENGER) and it is also shown, with some differences depending on the artist, in most of the DUCK AVENGER's adventures. PAPERINIK TORNA A COLPIRE PAPERINIK TORNA A COLPIRE There are three secret entrances to the hideout, the first one is by an elevator hidden in Donald's bedroom closet, another one is by a trapdoor which is connected to the hideout by the garage, the third one is an emergency tunnel connecting the hideout directly with the house's backyard (this was not shown in the first stories but was created later). In this hideout DUCK AVENGER keeps his costume, and all the special devices, some of which belonged to FANTOMALLARD and most of the others created by Gyro. PAPERINIK TORNA A COLPIRE PAPERINIK E LA SCUOLA DEL KRIMEN In the story PAPERINIK E LA SCUOLA DEL KRIMEN (DUCK AVENGER AND THE KRIMEN SCHOOL) the hideout is equipped with a closed circuit camera which allows to spy Donald's rooms and yard. In the interesting special published in TOPOLINO n°2409 Jannuary 29, 2002, dedicated to Donald's home, the Architect-artist Blasco Pisapia shows with awesome cutouts the Donald's house and his secret hideout as well. These really interesting drawings show the hideout itselfs (maybe represented too futuristic according to what is shown in the first DUCK AVENGER stories) and the various secret entrances: The closet elevator in Donald's bedroom, the excape tunnel which goes directly to the backyard, another entrance in the chimney (in my opinion a little bit exagerated and useless even if it is shown in some less significant post-Guido Martina DUCK AVENGER stories). The other passage is shown connected to the basement of the house but in this case would be much more logical as shown in the most DUCK AVENGER stories connected to the garage where the masked duck kept his special car. Several times Donald's hideout was almost discovered or destroyed. The first time happened in the story PAPERINIK E IL CASTELLO DELLE TRE TORRI (DUCK AVENGER AND THE THREE TOWERS CASTLE) where Scrooge McDuck decided to sell donald's house to his other nephew Gladstone Gander. Another really dangerous situation for the hideout is shown in the story PAPERINIK E LA BELLA ADDORMENTATA (DUCK AVENGER AND THE SLEEPING BEAUTY), where John Rockerduck receives from Scrooge (by a trade with the painting of "Sleeping Beauty") the property of Donald's house, which he intended to destoy in order to build a pool. For a long time the hideout was not in dangerous until the story PAPERINIK E LA MINACCIA AL RIFUGIO (DUCK AVENGER AND THE THREAT TO THE HIDEOUT) where Scrooge wanted to create another money storage place just under Donald's house, so Donald is obligated momentarely to transfer all his devices to Villa Rose's underground. In this story, like in most of the same period ones, the DUCK AVENGER's hideout from a simply but comfortable and efficient place is transformed by some artits in an uncomfortable and messy room stuffed with strange devices, masks and useless knick-knacks.
In the recent story PAPERINIK E L'INTRIGO SOTTERRANEO (DUCK AVENGER AND THE UNDERGROUND INTRIGUE), the building of Duckburg's Subway puts DUCK AVENGER's hideout at risk once more. But in the end our hero manages to have the subway line moved, thus saving his secret hideout. In the very interesting story of Gervasio PAPERINIK E IL TESORO DI DOLLY PAPRIKA (DUCK AVENGER AND THE TRASURE OF DOLLY PAPRIKA) there is this beautiful view of the secret hideout with DUCK AVENGER reading one of the FANTOMALLARD diary.
Another beautiful image of the Phanto Duck's secret hideout is well depicted by Gervasio on his important story PAPERINIK E IL SEGRETO DI FANTOMIUS (DUCK AVENGER AND THE SECRET OF FANTOMALLARD).
Marco Gervasio is also the author of this interesting image of the DUCK AVENGER's hideout. The image is coming from the story PAPERINIK E IL PASSATO SENZA FUTURO (DUCK AVENGER AND THE PAST WITHOUT FUTURE).
Some other representation of the DUCK AVENGER's hideout are shown by Enna and Mastantuono in their interesting story PAPERINIK E IL RITORNO DI MAD DUCKTOR (DUCK AVENGER AND THE RETURN OF THE MAD DUCKTOR).
In this adventure DUCK AVENGER's hideout is found by the terrible Mad Ducktor negative ego separated from the personality of Gyro Gearloose. As usual at the end of the story this dangerous discover is forget taking a good quantity of Car Can.
In the story of Panaro and Zanchi PAPERINIK E IL CASTELLO DEI SEGRETI (DUCK AVENGER AND THE CASTLE OF THE SECRETS) the restored Three Tower Castle is shown again. Inside this castle DUCK AVENGER buit his second secret hideout to be used in the emergency situations.
This hideout has been located behind a wall of the Castle main living room. The secret access to the hideout can be opened pulling a big halbard.
A beautifull representation of the old style hide out under the Donald's with the elevator hidden in Donald's bedroom closet and the secret passage in the house front yard are shown by Gervasio in the story PAPERINIK E l'INGHIPPO DEL B&B (DUCK AVENGER AND THE CATCH OF THE B&B).
Another beautiful hideout drawing in compliance with the original design, is shown in the PANINI stickers album "That's Donald" (1997) in the page dedicated to the Donald's house. An interesting secret hideout view is shown again in another PANINI stickers album MICKEY & DONALD L'album di TOPOLINO (2003). Also in this case, even if well drawn the hideout is represented too futuristic according to what is shown in the first DUCK AVENGER stories. In the same page there is also a sticker (covered with a special thermo-sensible paint) of Villa Rose but unfortunately not represented in a correct way respect to the original design.
In the issue n.9 of Disney Parade De Agostini's library (2003) dedicated to DUCK AVENGER, there are two pages concerning the secret hideout with some informations, curiosities and a beautiful view of the hideout which takes reference to the one realized by Blasco Pisapia. A plastic model of the secret hideout and the relevant DUCK AVENGER figurine is part of Donald's house kit given as a gift with the Italian comicbook TOPOLINO from number 2606 to 2610 (October-Dicember 2005). This gadget is a rare piece for the Disney memorabilia collectors, even if it isn't excellent in quality. It is a pitty that for obvious manufacturing and handling problems the hideout has been placed at the ground level and not under the house.
In the number 3 of the Italian pocket comic PAPERINIK APPGRADE some interesting drawings of the Donal Duck's house and relevant secret hideout are made by the awesome artist Marco Gervasio. Also these representation are based on the drawing of the Architect-artist Blasco Pisapia.
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Post by Freddie on Aug 14, 2021 22:34:03 GMT 1
đ The Global Network đ
đ The Global Network đ
NEWS EVENTS WALT DISNEY ARCHIVES HOME / NEWS / D23 EXCLUSIVE / EVERY WAY TO CELEBRATE 50 YEARS OF WALT DISNEY WORLD ... IN THIS SECTION Skip to content wdw 50thEvery Way to Celebrate 50 Years of Walt Disney World (That We Know So Far) AUGUST 12, 2021 By the D23 Team
Today marks 50 days until October 1, when 50th anniversary celebration of the Walt Disney World Resort opening begins. With 50 exciting days ahead of us until the start of the festivities, weâve rounded up everything we know so far about âThe Worldâs Most Magical Celebration â Walt Disney World Resort 50th Anniversary:â
wdw 50th
The Worldâs Most Magical Celebration As announced back in February, the 50th anniversary celebration for Walt Disney World begins on October 1 and will last for 18 months, featuring new experiences at the resortâs four theme parks and beyondâincluding shimmering EARidescent dĂ©cor. Plus, Mickey and Minnie will dress in dazzling new outfits created just for the celebration. D23 celebrated this announcement with an episode of our D23 Inside Disney podcast featuring Walt Disney World Resort Director of Public Relations Dave Coombs, who dove into details on the celebration.
wdw 50th
Royal Makeover of Cinderella Castle A gorgeous sight for any fan walking down Main Street, U.S.A., Cinderella Castle is the glimmering jewel in the Magic Kingdom skyline. This year, the castle is adorned with extra sparkle and shine thanks to a special 50th anniversary crest. The crest completes the castleâs royal, EARidescent makeover, joining gold bunting, sparkling embellishments and other new enhancements leading up to âThe Worldâs Most Magical Celebrationâ beginning on October 1.
wdw 50th
Display of âFab 50â Friends As part of the countdown to âThe Worldâs Most Magical Celebration,â a collection of 50 golden characters are being unveiled across Disneyâincluding by us here at D23! Earlier this week, our very own Michael Vargo, Head of D23, revealed that Orange Bird would be one of the 50 characters featured in the statues that will be on display throughout the parks at Walt Disney World Resort. Stay tuned to social media to see who else is joining the roster of characters like Mickey, Edna Mode, R2-D2, Cheshire cat, and more as part of the Disney Fab 50.
wdw 50th
Magical Mementos Last week, Disney Parks Blog revealed a fantastic first look at the new merchandise collections debuting this fall across Walt Disney World Resort, with select items available at shopDisney.com. From classic to contemporary styles â and everything in between â you can take home the magic of the 50th anniversary celebration when the merchandise debuts this fall. Starting today, you can get select pre-celebration must-haves throughout Walt Disney World Resort and on shopDisney.com to help get you ready for âThe Worldâs Most Magical Celebration.â
wdw 50th
Remember to Spot this New Scene! Next time you put on your opera glasses for a viewing of Mickeyâs PhilharMagic at Disneyland Resort or Disneyland Paris, you might spot a brand-new scene featuring music and characters from Disney and Pixarâs Coco. As part of the 50th anniversary celebration, this Coco-inspired sequence will also be debuting at Magic Kingdomâs version of Mickeyâs PhilharMagic later this year. Check out this video detailing more of the collaboration between Walt Disney Imagineering, Disney Animation, and Pixar:
wdw 50th
Lighting Up The Night Itâs not a celebration without a spectacular display of lights to brighten the nightâand thereâs nighttime entertainment galore just in time for the 50th anniversary of Walt Disney World. Over at Magic Kingdom, look to the nighttime sky starting October 1 to see Disney Enchantment, featuring music, enhanced lighting, stunning fireworks and, for the first time, immersive projection effects that extend from Cinderella Castle down Main Street, U.S.A.
At EPCOT, the much-anticipated new nighttime spectacular Harmonious will also debut on October 1, embracing new technical magic that incorporates pyrotechnics, choreographed moving fountains, lighting and media in new ways. As a celebration of Disney music that inspires people worldwide, youâll hear new interpretations of classic Disney songs as youâve never heard them before, reimagined in more than a dozen languages by a diverse group of 240 artists from around the world.
If you need some daytime dazzlement, head over to Disneyâs Animal Kingdom to enjoy Disney KiteTails several times daily, starting October 1. Performers will fly windcatchers and kites of all shapes and sizes, while out on the water elaborate three-dimensional kitesâsome stretching to 30 feet longâwill depict Disney animal friends, including Simba, Zazu, Baloo, and King Louie.
wdw 50th
Disney Magic from the Start of Your Trip For many of us, our trip to âThe Most Magical Place on Earthâ starts at the airport. Touching down at the Orlando International Airport, youâre only a drive away from your favorite Walt Disney World Resort parks, hotels, restaurants, and more. Coming just in time for the 50th anniversary celebration this fall, airport passengers will discover many exciting Disney touches, including a wide-spanning art installation in the terminal train stations featuring favorite Disney characters, new magic engaging passengers as they walk through a glistening glow of projected EARidescent light patterns, and an immersive photo opportunity with a re-creation of a Disney ride vehicle to capture special memories as they make their way through the airport.
wdw 50th
Turn a Page on Celebration While the festivities at Walt Disney World resort are only 50 days away, you can immerse yourself in the celebration soon thanks to a selection of exciting books celebrating Walt Disney Worldâs legacy arriving in September. Check out Disney Parks Blog for the full list, including A Portrait of Walt Disney World: 50 Years of The Most Magical Place on Earth, written by friends of D23 Kevin Kern, Tim OâDay and Steven Vagnini â which is available for pre-orders now and will be officially released on Sept. 28, 2021.
wdw 50th
Bring the Celebration to Your Home Wanting to start celebrating early? You can take home some of the celebration now thanks to the 2021 D23 Gold Member Collector Set, an exclusively curated set celebrating the vibrant history of The Vacation Kingdom of the World. Featuring a vintage-inspired lunchbox, a stunning pin set, an exclusive vinyl record, and so much more, this set is perfect for any fan who wants to start the celebration right from their home. Made exclusively for D23 Gold Members, you can join the club here to get your own collector set.
Already have the set and craving more? Weâre releasing new pin sets celebrating our favorite characters from Walt Disney World Resort. Our first set, celebrating the characters of Magic Kingdom, is available now for D23 Gold Members.
Much, Much More And stay tuned! There is much more of this story left to tell, and weâll continue that tale each day throughout the next 50 days right up to the big moment on Oct. 1.
So, keep checking back with us early and often here at D23.com to learn more about âThe Worldâs Most Magical Celebration,â and follow #DisneyWorld50 to make sure you donât miss a moment!
walt disney world resort
2021 Gold Member Collector Set RELATED STORIES Disney Fab 50 Character Collection JUST REVEALED: Orange Bird joins the âDisney Fab 50 Character Collectionâ at the Walt Disney World Resort See more twenty-three fall 2021 JUST ANNOUNCED: Disney twenty-three Celebrates 50 Enchanting Years Of Walt Disney World Resort See more
5 Disney Skyliner Sights to See from Walt Disney World Resort See more
Homepage D23 Membership Terms Terms of Use Privacy Policy Your California Privacy Rights Childrenâs Online Privacy Policy Interest-Based Ads Do Not Sell My Personal Information © Disney. All rights reserved
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Post by Freddie on Aug 15, 2021 17:21:47 GMT 1
đ The Global Network đ1 Mitt namn: MĂRKBART I Scouterna har vi mĂ€rken för att det Ă€r roligt att kunna koppla sin kunskap och upplevelse till nĂ„got. MĂ€rket blir en bekrĂ€ftelse pĂ„ vad du har lĂ€rt dig och att du har fĂ„tt vara med om roliga Ă€ventyr med dina kompisar. 2 I den hĂ€r boken lĂ€r du dig mer om Scouternas mĂ€rken. Skriv gĂ€rna ditt namn pĂ„ framsidan och kryssa i vilka mĂ€rken i boken som du har fĂ„tt och vilka som finns kvar att jobba med. Det finns ocksĂ„ markeringar som visar i vilken Ă„ldersgrupp du jobbar med de olika mĂ€rkena. SĂ„ hĂ€r funkar Scouternas mĂ€rkessystem Scouternas mĂ€rkessystem Ă€r ett stöd för ledare och scouter att planera och genomföra Scouternas program sĂ„ att scouterna fĂ„r vĂ€xa som personer. Efter att ni har genomfört projekt, gĂ„tt i Scouterna en termin eller nĂ€r du lĂ€rt dig nĂ„got nytt fungerar ett mĂ€rke som ett minne. PĂ„ det sĂ€ttet Ă€r mĂ€rket sĂ„ mycket mer Ă€n sjĂ€lva tygbiten. I Scouterna har vi tillhörighetsmĂ€rken, deltagandemĂ€rken, behörighetsmĂ€rken, bevismĂ€rken, intressemĂ€rken, mĂ€rken för samverkansorganisationer och arrangemangsmĂ€rken som alla har olika betydelse. I boken gĂ„r vi igenom de första fem kategorierna som Ă€r kopplade till Scouternas program. MĂ€rken fĂ„r du av din ledare, som kan bestĂ€lla dem frĂ„n Scoutshopen. Alla mĂ€rken har sin plats PĂ„ de hĂ€r bilderna ser du var du placerar mĂ€rkena pĂ„ scoutdrĂ€kten. Deltagande-, behörighets-, bevis- och intressemĂ€rken placerar du pĂ„ vĂ€nster Ă€rm. Ert patrullmĂ€rke syr du fast pĂ„ höger bröstficka tillsammans med Ă„ldersgruppsmĂ€rket. Sverige-, Europa- och vĂ€rldsorganisationsmĂ€rkena sĂ€tter du högst upp pĂ„ höger Ă€rm. Redo för mĂ€rken VĂ€rldsförbund Nationella SVERIGE SWEDEN Europa EUROPEISKA UNIONEN EUROPEAN UNION Arrangemang WAGGGS /WOSM Eventuellt förbundsmĂ€rke för samverkansorganisationer Lokala mĂ€rken/scoutkĂ„r Regionala mĂ€rken/distrikt Sjöscout StĂ€llningstagande Deltagande Bevis, intresse, behörighet Individuella utmaningar UtbildningsmĂ€rken FörtjĂ€nstmĂ€rken Scoutsymbolen (broderad pĂ„) Patrull Ă
ldersgrupp VĂ€rldsförbund Nationella SVERIGE SWEDEN Europa EUROPEISKA UNIONEN EUROPEAN UNION Arrangemang WAGGGS /WOSM Eventuellt förbundsmĂ€rke för samverkansorganisationer Lokala mĂ€rken/scoutkĂ„r Regionala mĂ€rken/distrikt Sjöscout StĂ€llningstagande Deltagande Bevis, intresse, behörighet Individuella utmaningar UtbildningsmĂ€rken FörtjĂ€nstmĂ€rken Scoutsymbolen (broderad pĂ„) Patrull Ă
ldersgrupp VĂ€rldsförbund Nationella SVERIGE SWEDEN Europa EUROPEISKA UNIONEN EUROPEAN UNION Arrangemang WAGGGS /WOSM Eventuellt förbundsmĂ€rke för samverkansorganisationer Lokala mĂ€rken/scoutkĂ„r Regionala mĂ€rken/distrikt Sjöscout StĂ€llningstagande Deltagande Bevis, intresse, behörighet Individuella utmaningar UtbildningsmĂ€rken FörtjĂ€nstmĂ€rken Scoutsymbolen (broderad pĂ„) Patrull Ă
ldersgrupp 3 Inkludering Bra Kompis Isvett Förebild Klimat HLR LĂ€gerbĂ„l Snö Musik Instrument Koda LivrĂ€dda Sjövett KlĂ€ttring Grottning Dykning Bygga avancerat Dass Stormkök Fota Vara ute sjĂ€lv SĂ€len Valrossen Tumlaren Valen SpĂ€ckhuggaren Hajen Abboren Grodan Maneten GĂ€ddan Sköldpaddan SjöstjĂ€rnan BlĂ€ckfisken Igelkotten MaterialvĂ„rd Ăverlevnad HĂ„llbarhet Genus HBTQ Sjöcertifikat A Sjöcertifikat B BĂ„tettan BĂ„ttvĂ„an BĂ„ttrean 3mm 35mm 3mm LOKALA BEVISMĂRKEN Har blĂ„ bakgrund med vit ram runt mĂ€rket. Motivet pĂ„ mĂ€rket skall vara vitt och blĂ„tt. 4mm 4mm 29mm 4mm LOKALA INTRESSEMĂRKEN Har vit ram runt mĂ€rket. NYA INTRESSEMĂRKEN NYA BEVISMĂRKEN BEHĂRIGHETSMĂRKEN PATRULLMĂRKEN LOKALA MĂRKEN Inkludering Bra Kompis Isvett Förebild Klimat HLR LĂ€gerbĂ„l Snö Musik Instrument Koda LivrĂ€dda Sjövett KlĂ€ttring Grottning Dykning Bygga avancerat Dass Stormkök Fota Vara ute sjĂ€lv SĂ€len Valrossen Tumlaren Valen SpĂ€ckhuggaren Hajen Abboren Grodan Maneten GĂ€ddan Sköldpaddan SjöstjĂ€rnan BlĂ€ckfisken Igelkotten MaterialvĂ„rd Ăverlevnad HĂ„llbarhet Genus HBTQ Sjöcertifikat A Sjöcertifikat B BĂ„tettan BĂ„ttvĂ„an BĂ„ttrean 3mm 35mm 3mm LOKALA BEVISMĂRKEN Har blĂ„ bakgrund med vit ram runt mĂ€rket. Motivet pĂ„ mĂ€rket skall vara vitt och blĂ„tt. 4mm 4mm 29mm 4mm LOKALA INTRESSEMĂRKEN Har vit ram runt mĂ€rket. NYA INTRESSEMĂRKEN NYA BEVISMĂRKEN BEHĂRIGHETSMĂRKEN PATRULLMĂRKEN LOKALA MĂRKEN Inkludering Bra Kompis Isvett Förebild Klimat HLR LĂ€gerbĂ„l Snö Musik Instrument Koda LivrĂ€dda Sjövett KlĂ€ttring Grottning Dykning Bygga avancerat Dass Stormkök Fota Vara ute sjĂ€lv SĂ€len Valrossen Tumlaren Valen SpĂ€ckhuggaren Hajen Abboren Grodan Maneten GĂ€ddan Sköldpaddan SjöstjĂ€rnan BlĂ€ckfisken Igelkotten MaterialvĂ„rd Ăverlevnad HĂ„llbarhet Genus HBTQ Sjöcertifikat A Sjöcertifikat B BĂ„tettan BĂ„ttvĂ„an BĂ„ttrean 3mm 35mm 3mm LOKALA BEVISMĂRKEN Har blĂ„ bakgrund med vit ram runt mĂ€rket. Motivet pĂ„ mĂ€rket skall vara vitt och blĂ„tt. 4mm 4mm 29mm 4mm LOKALA INTRESSEMĂRKEN Har vit ram runt mĂ€rket. NYA INTRESSEMĂRKEN NYA BEVISMĂRKEN BEHĂRIGHETSMĂRKEN PATRULLMĂRKEN LOKALA MĂRKEN PatrullmĂ€rken För att lĂ€tt kunna veta vilken patrull du och andra scouter tillhör finns det patrullmĂ€rken som ni kan vĂ€lja utifrĂ„n vad patrullen heter. Ni kan ocksĂ„ designa ert eget patrullmĂ€rke. Ă
ldersgruppsmĂ€rken För varje Ă„ldersgrupp i Scouterna finns det ett sĂ€rskilt Ă„ldersgruppsmĂ€rke som visar vilken grupp vi tillhör. SverigemĂ€rket Det hĂ€r mĂ€rket visar vilket land du kommer ifrĂ„n. För alla medlemmar i Scouterna innebĂ€r det SverigemĂ€rket. WAGGGS och WOSM-mĂ€rken* I vĂ€rlden finns det tvĂ„ vĂ€rldsscoutförbund. Med de hĂ€r mĂ€rkena visar du vilket vĂ€rldsscoutförbund du tillhör. I Sverige Ă€r alla kvinnliga scouter medlemmar i WAGGGS. Scouter med annan könstillhörighet Ă€n kvinna Ă€r medlemmar i WOSM. MĂ€rket placeras mellan lands- och EuropamĂ€rket. Europa-mĂ€rket Det hĂ€r mĂ€rket visar var du kommer ifrĂ„n utanför Sverige. Sverige Ă€r medlem i Europeiska unionen och dĂ€rför finns Europa-mĂ€rket. SVERIGE EUROPEISKA UNIONEN EUROPEAN UNION SWEDEN SVERIGE EUROPEISKA UNIONEN EUROPEAN UNION SWEDEN TILLHĂRIGHETSMĂRKEN TillhörighetsmĂ€rken visar att du tillhör en speciell grupp av scouter. MĂ€rkena finns till för att skapa gemenskap i patrullen, till exempel. *VĂ€rldsscoutförbunden, World Association of Girl Guides and Girl Scouts och World Organization of the Scout Movement Inkludering Bra Kompis Isvett Förebild Klimat HLR LĂ€gerbĂ„l Snö Musik Instrument Koda LivrĂ€dda Sjövett KlĂ€ttring Grottning Dykning Bygga avancerat Dass Stormkök Fota Vara ute sjĂ€lv SĂ€len Valrossen Tumlaren Valen SpĂ€ckhuggaren Hajen Abboren Grodan Maneten GĂ€ddan Sköldpaddan SjöstjĂ€rnan BlĂ€ckfisken Igelkotten MaterialvĂ„rd Ăverlevnad HĂ„llbarhet Genus HBTQ Sjöcertifikat A Sjöcertifikat B BĂ„tettan BĂ„ttvĂ„an BĂ„ttrean 3mm 35mm 3mm LOKALA BEVISMĂRKEN Har blĂ„ bakgrund med vit ram runt mĂ€rket. Motivet pĂ„ mĂ€rket skall vara vitt och blĂ„tt. 4mm 4mm 29mm 4mm LOKALA INTRESSEMĂRKEN Har vit ram runt mĂ€rket. NYA INTRESSEMĂRKEN NYA BEVISMĂRKEN BEHĂRIGHETSMĂRKEN PATRULLMĂRKEN LOKALA MĂRKEN 4 TILLHĂRIGHETSMĂRKEN FAMILJESCOUTING För verksamheten Familjescouting finns sex olika tillhörighetsmĂ€rken. MĂ€rkena delas ut för att visa tillhörighet till gruppen. Ni vĂ€ljer sjĂ€lva hur ni vill anvĂ€nda mĂ€rkena i er grupp. Ni kan ha samma för hela verksamheten, olika för olika patruller eller vĂ€lja att variera mellan de olika mĂ€rkena för olika terminer. FamiljescoutmĂ€rket Ă€r ett sĂ€tt att skapa samhörighet inom gruppen utan att behöva ha speciella klĂ€der eller annan utrustning för denna verksamhet. 5 DELTAGANDEMĂRKEN DeltagandemĂ€rken delas ut till scouter som har varit med i ett projekt, en termin eller ett lĂ€ger. MĂ€rkena skiljer sig Ă„t för Ă„ldersgrupperna och utifrĂ„n Ă€ventyrarnas och utmanarnas olika intressen. För spĂ„rare finns det fyra deltagandemĂ€rken. Du fĂ„r ett mĂ€rke efter att du varit med i Scouterna en viss tid, till exempel en termin. Under terminen har du och dina kompisar lĂ€rt er saker som finns beskrivna i mĂ„lspĂ„ren och ni har jobbat efter scoutmetoden. Precis som ett mĂ€rke frĂ„n ett lĂ€ger blir ett deltagandemĂ€rke ett minne av upplevelserna patrullen haft tillsammans. Det finns sex deltagandemĂ€rken för upptĂ€ckare och det Ă€r upp till avdelningen att bestĂ€mma vilket mĂ€rke som delas ut nĂ€r. Det spelar ingen roll i vilken ordning ni anvĂ€nder dem, men bestĂ€m inför varje termin vilket ni kommer att jobba med. De som vill kan bygga vidare pĂ„ namnet eller temat för respektive mĂ€rke under terminen, men det gĂ„r lika bra att inte göra det. Oavsett hur ni gör kommer ni att koppla era minnen till respektive mĂ€rke. SpĂ„rarscout upptĂ€ckarscout T 233 - PMS 365 T 231 - PMS 361 T 903 - PMS 8400 T 903 - PMS 8400 T 802 - PMS 2995 T 803 - PMS 3015 T 343 - PMS 547 T 903 - PMS 8400 T 802 - PMS 2995 T 803 - PMS 3015 T 343 - PMS 547 T 903 - PMS 8400 T 231 - PMS 361 T 233 - PMS 365 T 233 - PMS 365 T 231 - PMS 361 T 903 - PMS 8400 T 233 - PMS 365 T 231 - PMS 361 T 903 - PMS 8400 T 903 - PMS 8400 T 802 - PMS 2995 T 803 - PMS 3015 T 343 - PMS 547 T 903 - PMS 8400 T 802 - PMS 2995 T 803 - PMS 3015 T 343 - PMS 547 T 903 - PMS 8400 T 802 - PMS 2995 T 803 - PMS 3015 T 343 - PMS 547 T 903 - PMS 8400 T 802 - PMS 2995 T 803 - PMS 3015 T 343 - PMS 547 HORISONTEN FJĂRRAN MĂNNISKAN NĂRA VĂGEN BERĂTTELSEN FOTSPĂ
R LJUSSPĂ
R DJURSPĂ
R TIDSPĂ
R 6 Ăventyren planeras och genomförs i patrullen utifrĂ„n era intressen och möjligheter. I Ăventyrarnas handbok samt pĂ„ Scouternas hemsida finns beskrivningar och idĂ©er om vad de olika Ă€ventyrens mĂ€rken kan innebĂ€ra. Ăventyrarscout FĂREBILDEN Skapa en heldagsaktivitet för yngre scouter i scoutkĂ„ren, till exempel spĂ„rarscouterna. Det kan vara en hajk, ett lĂ€ger eller kanske att ni hĂ„ller i vartannat spĂ„rarmöte. HAJKEN Planera och genomför en hajk i patrullen. Detta Ă€ventyr kan ni koppla ihop med andra Ă€ventyr eller intressemĂ€rken för att göra hajken mer speciell och mer av ett Ă€ventyr. MĂTET TrĂ€ffa en annan ungdomsgrupp som har en annan inriktning Ă€n ni sjĂ€lva och fundera över hur era livsĂ„skĂ„dningar Ă€r lika eller olika. RĂSTENGör nĂ„got för att pĂ„verka vĂ€rlden utanför Scouterna. Ni kan skicka brev till politiker, starta en insamling till vĂ€lgörenhet eller hitta nĂ„gon annan frĂ„ga som ni brinner för och vill förĂ€ndra. BYGGET Skapa nĂ„got till er utrustning, patrullya, bĂ„t eller scoutlokal. Det behöver inte vara nĂ„got stort, det viktiga Ă€r planeringen, genomförandet och reflektionen efterĂ„t. MILJĂNGör nĂ„got för miljön. Ni kan till exempel undersöka miljöskadliga platser i er omgivning, bygga ett vindkraftverk eller rena vatten nĂ€r ni Ă€r ute pĂ„ en hajk. VĂRLDENKnyt kontakter med scouter i ett annat land och lĂ€r er om hur deras liv ser ut. Idag Ă€r vĂ€gen till omvĂ€rlden inte sĂ„ lĂ„ng tack vare internet och mĂ„nga scouter vill prata med er! SCENENGör en teaterförestĂ€llning som handlar om vad patrullmedlemmarna tror pĂ„ och stĂ„r för. Ni kan ocksĂ„ vĂ€lja att framtrĂ€da med nĂ„got annat, till exempel en sĂ„ng eller en dans. DELTAGANDEMĂRKEN 7 BĂRJAN - Den första personliga utmaningen Ă€r en ensamhajk, dĂ€r du Ă€r för dig sjĂ€lv i naturen i ett dygn. Du lagar din egen mat och sover ensam en natt. HJĂLPA - För statistik över era goda gĂ€rningar och gör en godgĂ€rningsbok. - Gör en insamling till nĂ„got gott Ă€ndamĂ„l. TA STĂLLNING - Undersök olika sorters mat, till exempel kravmĂ€rkt, GI, nĂ€rproducerad, kosher, genmodifierad, vegetarisk eller E-nummer och diskutera vad ni vill Ă€ta och vad ni inte vill Ă€ta. - Gör en kampanj för att fĂ„ folk att förstĂ„ hur alkohol negativt pĂ„verkar kroppen och möjligheterna i livet. UTVECKLA - LĂ€r er origami. Vik tranor till Hiroshima eller sĂ€lj dem till förmĂ„n för atombombens offer. - VĂ€lj vilket Ă€mne som helst som intresserar er och utveckla det genom att lĂ€ra er mer om det. ORKA - Gör en hajk dĂ€r ni fĂ„r tĂ€nja era fysiska grĂ€nser. - Orka lyssna! Ta kontakt med och stötta en organisation som hjĂ€lper andra mĂ€nniskor. Utmanarnas deltagandemĂ€rken, Utmaningarna, Ă€r större projekt som ni i patrullen planerar och genomför tillsammans för att utmana er sjĂ€lva eller er omgivning. Boken VĂ„ga utmana ger tips och rĂ„d. HĂ€r Ă€r nĂ„gra exempel pĂ„ vad ni kan utmana er med! ENGAGERA - Ordna en inspirationsdag för kĂ„ren eller distriktet med inbjudna förelĂ€sare. - Engagera fler i Scouterna! Gör en rekryteringsturnĂ© pĂ„ skolor eller fĂ„ förĂ€ldrar att engagera sig mer i er kĂ„r. VĂ
GA - Testa friluftsmetoder ni aldrig prövat förut, till exempel isklĂ€ttring, mountainbiking eller forspaddling. - Bygg en höghöjdsbana. PĂ
VERKA - PĂ„verka samhĂ€llet i en frĂ„ga som ni brinner för. Det kan ni göra genom att skriva insĂ€ndare, blogga eller kontakta politiker. - FĂ„ scoutkĂ„ren att börja sopsortera. UTFORSKA - Testa caving och att utforska grottor. - JĂ€mför olika informationskĂ€llor, till exempel tidningar med olika politisk inriktning, olika nyhetskanaler och olika uppslagsverk som Nationalencyklopedin, Wikipedia, Conservapedia. FORTSĂTTNINGEN - Den andra personliga utmaningen gör du i slutet av din utmanartid. Den handlar om att synliggöra din utveckling. Utmaningen kan vara upplagd som en hajk, en heldag i scoutlokalen, eller utspridd pĂ„ nĂ„gra kvĂ€llsmöten. DELTAGANDEMĂRKEN 8 Roverscout Som roverscout utformar du sjĂ€lv i stor utstrĂ€ckning dina projekt. DĂ€rför skapar du ocksĂ„ dina egna deltagandemĂ€rken för de projekt du Ă€r med i. Det finns dock fyra fĂ€rdigstĂ€llda tillhörighetsmĂ€rken som Ă€r kopplade till de fyra fĂ€rdvalen du kan göra som roverscout. Mer om fĂ€rdvalen kan du lĂ€sa om pĂ„ Scouternas hemsida eller i Roversouternas guidebok VĂ€gvis. LEDARSKAPET Genom fĂ€rdval ledarskapet sĂ€tter du din personliga utveckling i fokus genom att leda andra till exempel genom styrelseuppdrag, att vara scoutledare eller helt enkelt leda ett kul projekt. NATUREN Genom fĂ€rdval naturen har du alla möjligheter att fördjupa dig i miljöfrĂ„gor, ekosystem och naturens kretslopp. Kanske har du funderat över hur man kan göra vattenreningsverk mer effektiva eller vill du skriva en fĂ„gelbok för barn? Inom vĂ€gval naturen ryms Ă€ven alla typer av utomhusaktiviteter och friluftsliv. Kanske drömmer du om att arrangera en överlevnadshajk? Eller sĂ„ kanske du vill bygga en egendesignad kajak eller segla över Atlanten? SAMHĂLLET Genom fĂ€rdval samhĂ€llet kan du fokusera pĂ„ att utvecklas inom samhĂ€llsengagemang, demokrati och pĂ„verkan. SamhĂ€llsengagemang finns med bĂ„de i scoutmetoden och bland mĂ„lspĂ„ren, men om du sĂ€tter pĂ„ dig âsamhĂ€llsglasögonenâ kan dina projekt ta extra skruv Ă„t det hĂ„llet. KULTUREN Ordet kultur ger oftast associationer till konst, musik, mat eller religion. Men kultur kan ocksĂ„ vara levnadsmönster, normer och vanor hos en grupp mĂ€nniskor. DĂ€rför kan fĂ€rdval kulturen innebĂ€ra bĂ„de att du fördjupar dig i olika kreativa uttryckssĂ€tt och att du sĂ€tter dig in i andra kulturer Ă€n du Ă€r van vid. DELTAGANDEMĂRKEN 9 BEVISMĂRKEN BevismĂ€rkena skiljer sig frĂ„n de övriga mĂ€rkena genom att de har tydligare riktlinjer för vad du ska göra och klara av. Det Ă€r för att man ska veta att alla scouter som har tagit ett bevismĂ€rke kan klara av samma saker. MĂ€rket blir pĂ„ sĂ„ sĂ€tt ett bevis pĂ„ vad du kan. Det hĂ€r behöver du kunna: KNIV För att fĂ„ knivbeviset ska du öva pĂ„ olika aktiviteter som ger dig fĂ€rdigheter och kunskaper som du behöver för att hantera en kniv pĂ„ ett sĂ€kert sĂ€tt. Det Ă€r viktigt eftersom kniven Ă€r ett praktiskt verktyg som samtidigt kan skada allvarligt. För att fĂ„ knivbeviset ska du: âą kĂ€nna till och kunna visa dina patrullkompisar och din ledare hur en kniv anvĂ€nds. sĂ„ att ingen person, du sjĂ€lv eller andra, skadar sig och följa detta nĂ€r du anvĂ€nder kniven. âą veta hur en kniv tas emot och lĂ€mnas pĂ„ ett sĂ€kert sĂ€tt och följa detta nĂ€r du anvĂ€nder kniven. âą kunna hantera kniven pĂ„ ett sĂ€tt som gör att den inte skadas eller slits mer Ă€n nödvĂ€ndigt. âą kĂ€nna till vad den svenska knivlagen innebĂ€r. âą veta vad knivens delar kallas. âą kunna slipa en kniv. âą ha provat att tĂ€lja nĂ„got anvĂ€ndbart pĂ„ ett sĂ€kert sĂ€tt som ledaren godkĂ€nt. YXA OCH SĂ
G För att fĂ„ mĂ€rket ska du öva pĂ„ olika aktiviteter som ger dig fĂ€rdigheter och kunskaper som du behöver för att hantera verktygen pĂ„ ett sĂ€kert sĂ€tt. Yxan och sĂ„gen Ă€r praktiska verktyg samtidigt som de kan skada allvarligt. För att fĂ„ yx och sĂ„gbeviset ska du: âą kĂ€nna till och kunna visa dina patrullkompisar och din ledare att du kan hugga och sĂ„ga sĂ€kert sĂ„ att ingen person skadar sig. âą veta hur en sĂ„g och en yxa skyddas nĂ€r man ska ta dem med sig och följa detta nĂ€r ni ska nĂ„gonstans. âą veta hur en sĂ„g och en yxa förvaras nĂ€r de inte anvĂ€nds, bĂ„de utomhus och inne (pĂ„ övernattning och i förrĂ„d) och följa detta. âą kunna anvĂ€nda yxan till att kvista en slana eller stock för att kunna anvĂ€nda den till nĂ„got. âą kunna namnge yxans och sĂ„gens olika delar âą kunna slipa en yxa och byta sĂ„gblad pĂ„ en sĂ„g. SIMNING Att kunna simma Ă€r en bra förutsĂ€ttning för att aktiviteter pĂ„ eller i nĂ€rheten av vatten ska vara sĂ€kra och roliga. För att fĂ„ bevismĂ€rke Simning ska du kunna visa dina patrullkompisar och din ledare att: âą du kan simma 200 meter. âą du kan dyka eller hoppa i vattnet frĂ„n en brygga eller bassĂ€ngkant. âą du kĂ€nner till och följer de viktigaste badreglerna. Exempel pĂ„ badregler som du ska kunna: âą Bada alltid tillsammans med minst en kompis. âą Knuffa aldrig i nĂ„gon annan. âą Simma inte under hoppstĂ€llningar. âą Dyk aldrig i vattnet om du inte vet hur det ser ut under ytan. âą Ropa aldrig pĂ„ hjĂ€lp pĂ„ skoj. T 903 - PMS 8400 T 343 - PMS 547 T 342 - PMS 549 T 903 - PMS 8400 T 343 - PMS 547 T 342 - PMS 549 T 903 - PMS 8400 T 343 - PMS 547 T 342 - PMS 549 10 FĂRARINTYG BevismĂ€rket Förarintyg Ă€r utformat efter NĂ€mnden för bĂ„tlivsutbildnings förarintyg och visar att du har genomgĂ„tt utbildning för förarintyg. Utbildningen görs av speciellt certifierade instruktörer och mĂ€rket i sig Ă€r inget intyg. För att fĂ„ bevismĂ€rke Förarintyg ska du: âą Genomföra och bli godkĂ€nd i din certifiering för förarintyg hos NĂ€mnden för bĂ„tlivsutbildning. âą Ha teoretiska kunskaper om att framföra en bĂ„t i skyddade vatten, i dagsljus och under goda siktförhĂ„llanden. âą Visa gott och schysst beteende pĂ„ sjön. STORMKĂK Stormkök Ă€r praktiska för matlagning nĂ€r du Ă€r ute pĂ„ hajk och lĂ€ger. Det Ă€r viktigt att förstĂ„ hur man ska hantera ett stormkök eftersom det kan bli farligt om du gör fel. För att fĂ„ bevismĂ€rke Stormkök ska du kunna visa dina patrullkompisar och din ledare att du pĂ„ ett sĂ€kert sĂ€tt: âą Kan sĂ€tta upp och ta ner ett stormkök. âą Kan hantera minst en sorts brĂ€nsle och tĂ€nda fyr pĂ„ det som del av stormköket (t.ex t-sprit eller gas). âą KĂ€nner till riskerna med bĂ„de t-sprit och gas som brĂ€nsle (men behöver inte ha anvĂ€nt bĂ„da). âą Vet vad stormkökets delar kallas. âą Kan rengöra stormköket efter anvĂ€ndning. âą Kan laga en matrĂ€tt i en gryta och pĂ„ stekpannan i stormköket. BEVISMĂRKEN Det hĂ€r behöver du kunna: KUSTSKEPPARE BevismĂ€rket Kustskeppare Ă€r utformat efter NĂ€mnden för bĂ„tlivsutbildnings kustskepparintyg och visar att du har genomgĂ„tt utbildning för förarintyg. Utbildningen görs av speciellt certifierade instruktörer och mĂ€rket i sig Ă€r inget intyg. För att fĂ„ bevismĂ€rke Kustskeppare ska du: âą Genomföra och bli godkĂ€nd i din certifiering som Kustkeppare hos NĂ€mnden för bĂ„tlivsutbildning. âą Ha förarintyg och praktisk erfarenhet av att framföra en bĂ„t. âą Ha teoretiska kunskaper om sjövĂ€gsregler, navigation, bĂ„tlivskunskap. âą Ha kunskaper om att framföra en bĂ„t i dagsljus, mörker och nedsatt sikt samt i skyddade och oskyddade farvatten. âą Kunna föra en bĂ„t som har en lĂ€ngd pĂ„ 12 meter eller mer i kombination med en bredd om 4 meter eller mer. HLR Att kunna hjĂ€rt-lungrĂ€ddning kan rĂ€dda liv och Ă€r dĂ€rför otroligt viktigt. Det hĂ€r mĂ€rket visar att du har genomgĂ„tt utbildning i hjĂ€rt-lungrĂ€ddning. Utbildningen görs av speciellt certifierade instruktörer och mĂ€rket i sig Ă€r inget intyg. Det visar att du gĂ„tt HLR-utbildningen i Scouterna och visar andra att du Ă€r HLR-kunnig. Kunskap i hjĂ€rt-lung-rĂ€ddning behöver repeteras ofta sĂ„ se till att fylla pĂ„ din HLR-kunskap Ă€ven efter du tagit mĂ€rket. För att fĂ„ bevismĂ€rke HLR ska du: âą Ha genomgĂ„tt HLR-utbildning av en certifierad instruktör och blivit godkĂ€nd. âą LĂ€rt dig att göra korrekt utförda kompressioner och inblĂ„sningar pĂ„ en övningsdocka. âą Ha grundlĂ€ggande kunskap om hur en hjĂ€rtstartare fungerar. âą Ha grundlĂ€ggande kunskap om luftvĂ€gsstopp. 11 BEHĂRIGHETSMĂRKEN Att lĂ€ra dig hantera en bĂ„t Ă€r ett spĂ€nnande lĂ€rande som aldrig tar slut. MĂ€rket kan anvĂ€ndas för att visa vilken bĂ„t du fĂ„r ta ut. FörutsĂ€ttningarna i scoutkĂ„rer ser olika ut. Kriterierna behöver anpassas utifrĂ„n vilka bĂ„tar kĂ„ren har, vilka vatten som finns i nĂ€romrĂ„det och hur verksamheten Ă€r upplagd. Nedan finns förslag pĂ„ kriterier för att underlĂ€tta vid gemensamma utfĂ€rder mellan kĂ„rer. BehörighetsmĂ€rkena Ă€r inte specificerade utifrĂ„n Ă„ldersgrupp eftersom Ă„ldersgrupp beror pĂ„ förutsĂ€ttningarna lokalt. ScoutkĂ„ren kan vid behov sjĂ€lva skapa ytterligare mĂ€rken som BĂ„tfyran, BĂ„tfemman osv med samma utseende. BĂ
TETTAN BĂ„tettan Ă€r ett mĂ€rke som visar att scouten har tagit sina första steg till att lĂ€ra sig manövrera en enklare bĂ„t. Förslag pĂ„ kriterier: âą Kunna nĂ„gon av uppgifterna ombord, sĂ„som att styra, trimma segel eller lĂ€gga till vid brygga. âą KĂ€nna till grundlĂ€ggande sjövettsregler. âą Kunna de vanligaste delarna pĂ„ en bĂ„t. âą AnvĂ€nda flytvĂ€st rĂ€tt. âą UpptrĂ€da ansvarsfullt pĂ„ och vid vatten. BĂ
TTVĂ
AN Scouterna lĂ€r sig mer och prövar större bĂ„tar och tar mer ansvar. Förslag pĂ„ kriterier: âą Kunna uppgifterna rigga bĂ„ten, styra, trimma segel och lĂ€gga till vid brygga. âą Kunna förtöja i en naturhamn. âą KĂ€nna till grundlĂ€ggande sjövettsregler. âą Kunna grundlĂ€ggande sjötermer. âą AnvĂ€nda flytvĂ€st rĂ€tt. âą UpptrĂ€da ansvarsfullt pĂ„ och vid vatten. BĂ
TTREAN BĂ„ttrean Ă€r ett mĂ€rke som kan tas nĂ€r du tagit stora utvecklingskliv och Ă€r sĂ€ker i att hantera bĂ„ten. Förslag pĂ„ kriterier: âą Kunna planera en seglats utifrĂ„n vĂ€der, vind och andra omstĂ€ndigheter. âą Kunna navigera med sjökort. âą Kunna fördela ansvar ombord. âą Kunna ta ansvar för bĂ„tens underhĂ„ll. âą KĂ€nna till och kunna anvĂ€nda sĂ€kerhetsutrustning. âą AnvĂ€nda flytvĂ€st rĂ€tt. âą UpptrĂ€da ansvarsfullt pĂ„ och vid vatten. 12 INTRESSEMĂRKEN IntressemĂ€rken kan du sjĂ€lv, eller med din patrull, vĂ€lja att arbeta med utifrĂ„n era egna intressen. HĂ€r kan du lĂ€sa vad du behöver göra för att klara ett visst mĂ€rke. Vid varje mĂ€rke finns ocksĂ„ en markering som visar rekommenderade Ă„ldersgrupper och en kryssruta sĂ„ att du kan följa vilka mĂ€rken som finns kvar att ta. TĂNDA För att fĂ„ vĂ€rme, kunna laga mat och skapa en mysig stĂ€mning Ă€r det bra att veta hur man enkelt och sĂ€kert gör upp och underhĂ„ller en eld. LĂ€r dig grunderna som att tĂ€nda en lykta och eld, vilka risker det finns med elden och vad du gör om du brĂ€nner dig. HITTA LĂ€r dig vad du ska göra om du gĂ„r vilse i skogen eller i staden och hur du kan öka chansen att bli hittad. Du ska kunna din adress och ett telefonnummer till en vuxen anhörig utantill. BRINNA Som en fortsĂ€ttning pĂ„ TĂ€nda fĂ„r du i Brinna lĂ€ra dig mer om hur en bra eld fungerar och vad den behöver. Du fĂ„r testa vad som hĂ€nder om du tar bort en elds brĂ€nsle, syre eller vĂ€rme och lĂ€ra dig hur du gör upp en egen eld. NAVIGERA Jobba med kartor/ sjökort, kompasser och att hantera olika skalor. Du lĂ€r dig hur du identifierar de olika vĂ€derstrecken och hur satelliter och GPS fungerar. ELDA Som en fortsĂ€ttning pĂ„ Brinna fĂ„r du i Elda lĂ€ra dig ta hand om en eld under en lĂ€ngre tid med hjĂ€lp av vad du kan hitta i naturen. Du lĂ€r dig ocksĂ„ hur olika eldtyper och brĂ€nslen skiljer sig frĂ„n varandra och du fĂ„r göra upp eld pĂ„ nya sĂ€tt, till exempel med tĂ€ndstĂ„l. T 231 - PMS 361 T 802 - PMS 2995 T 172 - PMS 166 T 155 - PMS Rub Red T 8324 - PMS 396 T 343 - PMS 547 T 342 - PMS 549 PMS 253 PMS 187 T 712 - PMS 1675 PMS 504 PMS 204 PMS 217 N V Ă S N V Ă S T 231 - PMS 361 T 802 - PMS 2995 T 172 - PMS 166 T 155 - PMS Rub Red T 8324 - PMS 396 T 343 - PMS 547 T 342 - PMS 549 PMS 253 PMS 187 T 712 - PMS 1675 PMS 504 PMS 204 PMS 217 N V Ă S T 231 - PMS 361 T 802 - PMS 2995 T 172 - PMS 166 T 155 - PMS Rub Red T 8324 - PMS 396 T 343 - PMS 547 T 342 - PMS 549 PMS 253 PMS 187 T 712 - PMS 1675 PMS 504 PMS 204 PMS 217 LIVSĂ
SKĂ
DNINGFör att fĂ„ intressemĂ€rket LivsĂ„skĂ„dning ska du fundera över jorden, universum och hur allt blev till. Du ska fundera pĂ„ de livsfrĂ„gor som Ă€r aktuella för dig. Finns det en gud? Varför Ă€r bananer gula? Vad hĂ€nder nĂ€r vi dör? INTERNATIONELLT Scouting Ă€r en global rörelse med medlemmar i över 160 lĂ€nder. Att lĂ€ra sig mer och trĂ€ffas över grĂ€nserna Ă€r en viktig del av scouting â pĂ„ sĂ„ sĂ€tt bidrar vi till fred och förstĂ„else mellan folk och lĂ€nder. Med detta mĂ€rke tar du reda pĂ„ vad det innebĂ€r att vara scout i ett annat land samt tar kontakt med eller trĂ€ffar scouter frĂ„n ett annat land dĂ€r ni upptĂ€cker och lĂ€r av varandras likheter och skillnader. BRA KOMPIS Att vara scout Ă€r att vara en bra kompis. Göra en plan för hur ni fĂ„r nya att kĂ€nna sig vĂ€lkomna och trĂ€na pĂ„ hur en kan sĂ€ga ifrĂ„n nĂ€r nĂ„gon Ă€r taskig mot en eller nĂ„gon annan. FĂREBILD Vi scouter vill utvecklas till förebilder. Fundera över vem som Ă€r din förebild, varför och berĂ€tta för personen. Gör nĂ„got dĂ€r du kan bli en förebild för andra. 13 INTRESSEMĂRKEN MATETTAN Ăta bör man, annars dör man. Mat Ă€r inte bara en nödvĂ€ndighet, det Ă€r ocksĂ„ ett spĂ€nnande och roligt hantverk. För att ta Matettan fĂ„r du laga mat bĂ„de inne och ute. Du lĂ€r dig hur du följer recept och hur du hanterar hygienen i ett kök. GODA GĂRNINGAR En god gĂ€rning Ă€r nĂ€r du, utan att du mĂ„ste det eller tjĂ€nar pĂ„ det, gör nĂ„got för att hjĂ€lpa nĂ„gon annan eller för att göra nĂ„gon annan glad. För att ta mĂ€rket kan du skriva eller rita dina goda gĂ€rningar i en bok under en tid. SKAPA Att skapa nĂ„got kreativt med sina egna hĂ€nder Ă€r bĂ„de en rolig utmaning och ett skönt sĂ€tt att koppla bort allt annat för en stund. För att ta mĂ€rket Skapa ska du tillverka tre olika saker av tre olika material. AnvĂ€nd din fantasi och gör det du vill! MATTREAN Tredje matmĂ€rket fĂ„r du genom att med en bestĂ€md budget kunna planera, köpa och tillaga mat pĂ„ en hajk, ett lĂ€ger eller övernattning. Du anvĂ€nder mat som Ă€r nyttig och nĂ€ringsrik och anpassad för tillfĂ€llet. Du tar ocksĂ„ hĂ€nsyn till miljö och rĂ€ttviseperspektiv i din matlagning. SPELA Genom att spela teater trĂ€nar du dig pĂ„ mĂ„nga saker, som att uttrycka dig, att visa kĂ€nslor och att vĂ„ga ta plats. För att fĂ„ mĂ€rket Spela arbetar du med att skapa ett eget manus, scen, rekvisita och att repetera in en teater som du hittat pĂ„ sjĂ€lv eller som nĂ„gon annan skapat. FIXA Gör om nĂ„got till er scoutlokal, bĂ„t eller till nĂ„gon annan. Ska ni sy eller kanske mĂ„la om? SpĂ„na idĂ©er, planera och gör! NĂ€r arbetet Ă€r klart ska du tillsammans med de andra som var med och dina ledare utvĂ€rdera din insats och diskutera vad du lĂ€rt dig. JA NEJ JA NEJ JA NEJ JA NEJ T 231 - PMS 361 T 802 - PMS 2995 T 172 - PMS 166 T 155 - PMS Rub Red T 8324 - PMS 396 T 343 - PMS 547 T 342 - PMS 549 PMS 253 PMS 187 T 712 - PMS 1675 PMS 504 PMS 204 PMS 217 LĂGERBĂ
L LĂ€gerbĂ„l Ă€r bland det hĂ€rligaste som finns. Var med pĂ„ tre lĂ€gerbĂ„l, lĂ€r dig fem sĂ„nger och upptrĂ€d pĂ„ ett lĂ€gerbĂ„l tillsammans med din patrull. VĂRLDSFĂRBĂTTRAREN Planera en aktivitet tillsammans med dina scoutkompisar dĂ€r ni gör nĂ„got gott för andra. Det kan vara att planera och genomföra en insamling, stĂ€da ett skogsparti eller göra en kampanj för att minska bilĂ„kandet. MATTVĂ
AN I fortsĂ€ttningen pĂ„ Matettan, MattvĂ„an, övar du dig pĂ„ att planera matlagningen för en övernattning. Du ska ocksĂ„ kunna följa mer avancerade recept inomhus och utomhus. Du lĂ€r dig dessutom varför viss mat behöver vara kyld medan annan mat inte behöver hĂ„llas kall. JA NEJ 14 INTRESSEMĂRKEN FĂRSTA REPMĂRKET Rep gĂ„r att anvĂ€nda till en massa bra saker, framför allt nĂ€r du Ă€r ute i naturen men ocksĂ„ i helt andra situationer. LĂ€r dig att lösa olika problem med hjĂ€lp av rep och knopar! För att fĂ„ mĂ€rket ska du kunna visa din ledare minst tre viktiga knopar. T 231 - PMS 361 T 802 - PMS 2995 T 172 - PMS 166 T 155 - PMS Rub Red T 8324 - PMS 396 T 343 - PMS 547 T 342 - PMS 549 PMS 253 PMS 187 T 712 - PMS 1675 PMS 504 PMS 204 PMS 217 ANDRA REPMĂRKET Andra repmĂ€rket bygger naturligt vidare pĂ„ det första, du ska hĂ€r kunna minst fem viktiga knopar och hur du anvĂ€nder dem i en riktig situation. Du ska kĂ€nna till olika reptyper och deras anvĂ€ndning och kunna göra en egengjord talja. T 231 - PMS 361 T 802 - PMS 2995 T 172 - PMS 166 T 155 - PMS Rub Red T 8324 - PMS 396 T 343 - PMS 547 T 342 - PMS 549 PMS 253 PMS 187 T 712 - PMS 1675 PMS 504 PMS 204 PMS 217 BYGGA Var delaktig i ett större byggprojekt frĂ„n början till slut â frĂ„n ritning till fĂ€rdig konstruktion. Tillsammans i patrullen kan ni bygga vad ni vill! T 231 - PMS 361 T 802 - PMS 2995 T 172 - PMS 166 T 155 - PMS Rub Red T 8324 - PMS 396 T 343 - PMS 547 T 342 - PMS 549 PMS 253 PMS 187 T 712 - PMS 1675 PMS 504 PMS 204 PMS 217 BYGGA AVANCERAT Att bygga Ă€r en hĂ€rligt fysisk och kreativ aktivitet. Testa fem olika konstruktionstyper och led ett byggprojekt utifrĂ„n din egen konstruktion. KODA Programmering Ă€r en möjlighet att samarbeta, lösa problem och anvĂ€nda sin fantasi. I mĂ€rket Koda fĂ„r du och en scoutkompis tillsammans programmera nĂ„got som fungerar. KLURA Att prova pĂ„ att lösa kluriga gĂ„tor, chiffer och lösa problem Ă€r en utmaning för de flesta. Det Ă€r bĂ„de roligt och ett sĂ€tt att ha kontakt med andra. För Klura ska du lĂ€ra dig att lĂ€sa tvĂ„ olika chiffer eller hemliga sprĂ„k, eller skapa ett eget. PLĂ
STRA Som scout ska du kunna ge dig ut pĂ„ olika Ă€ventyr och dĂ„ Ă€r det bra om du kan hantera de skador och olyckssituationer som kan hĂ€nda. LĂ€r dig att ta hand om lĂ€ttare sĂ„r, lĂ€gga tryckförband, ta hand om skavsĂ„r, vad som Ă€r viktigast i sjukvĂ„rdslĂ„dan och hur du ringer och pratar med SOS Alarm. HJĂLPA Som en fortsĂ€ttning pĂ„ PlĂ„stra kan du i HjĂ€lpa arbeta mer med hur du kan hjĂ€lpa nĂ„gon som har skadat sig. Du lĂ€r dig ocksĂ„ vad du behöver ha med dig och hur du kan undvika att nĂ„gon skadar sig, vad LABC Ă€r, hur du lĂ€gger en person i stabilt sidolĂ€ge och hur du tar hand om en stukad fot. RĂDDA Som det sista sjukvĂ„rdsmĂ€rket lĂ€r du dig mer om avancerade situationer och hur du bör agera vid en olycka. Det kan vara hur du överblickar en olycksplats, hur du genomför HLR, hur du tar hand om ett benbrott eller brĂ€nnskador och hur du tar hand om en medvetslös person. T 231 - PMS 361 T 802 - PMS 2995 T 231 - PMS 361 T 172 - PMS 166 T 802 - PMS 2995 T 231 - PMS 361 T 155 - PMS Rub Red T 172 - PMS 166 T 802 - PMS 2995 T 8324 - PMS 396 T 155 - PMS Rub Red T 172 - PMS 166 T 343 - PMS 547 T 8324 - PMS 396 T 155 - PMS Rub RedT 342 - PMS 549 T 343 - PMS 547 T 8324 - PMS 396 PMS 253 T 342 - PMS 549 T 343 - PMS 547PMS 187PMS 253 T 342 - PMS 549 T 712 - PMS 1675 PMS 187PMS 253PMS 504 T 712 - PMS 1675 PMS 187PMS 204 PMS 504 T 712 - PMS 1675 PMS 217PMS 204PMS 504 PMS 217PMS 204 PMS 217 15 INTRESSEMĂRKEN SĂKER PĂ
NĂTET Att vara scout Ă€r att vara en bra kompis, pĂ„ nĂ€tet och i verkligheten. LĂ€r dig hur du hĂ„ller dig sĂ€ker och Ă€r en bra kompis pĂ„ nĂ€tet och trĂ€na pĂ„ hur du kan sĂ€ga ifrĂ„n eller anmĂ€la nĂ€r nĂ„gon Ă€r taskig. MATERIALVĂ
RD Utrustning som tas vĂ€l omhand varar lĂ€ngre Ă€n vi tror. Du fĂ„r lĂ€ra dig hur du tar hand om ditt eget och kĂ„rens material, och reparera ett objekt i din personliga utrustning. ĂVERLEVNAD Allting gĂ„r inte alltid som planerat. I mĂ€rket fĂ„r du trĂ€na pĂ„ att bygga en sovplats av naturliga material, vad som gĂ„r att Ă€ta i naturen och annat som Ă€r bra att kunna i en nödsituation. JA NEJ NATURLIGT LĂ€r dig kĂ€nna igen de vanligaste trĂ€den, djuren och vĂ€xterna i din nĂ€rhet. Beroende pĂ„ var du bor Ă€r olika vĂ€xter bra att kĂ€nna till â be dina ledare om hjĂ€lp att peka ut de viktigaste. Du kan ocksĂ„ lĂ€ra dig mer om de vĂ€xter och djur som intresserar just dig. KLĂTTRING KlĂ€ttring krĂ€ver smart tĂ€nkande och fysisk förmĂ„ga. Det kan vara en sport och det kan vara en lek. Oavsett hur du vĂ€ljer att klĂ€ttra kommer du fĂ„ utmana dig sjĂ€lv och ha det roligt samtidigt. GROTTNING Ge dig ut pĂ„ Ă€ventyr och utforska en grotta eller tvĂ„. LĂ€r dig mer om de djur som lever i grottornas vĂ€rld. DYKNING Prova pĂ„ att dyka och ta dina första andetag under vattnet. En spĂ€nnande utmaning för den som vill utforska vĂ€rlden under vattenytan. FOTA Ett foto Ă€r ett minne men ocksĂ„ en Ă„terberĂ€ttelse av upplevelser i vĂ„r vardag. Du fĂ„r testa att ta bilder med olika ljus och berĂ€tta en historia med hjĂ€lp av bilder. FILMA HĂ€r ska du vara delaktig i att skapa en film. I det ingĂ„r att skriva manus, förbereda miljö och rekvisita, öva in repliker, repetera, agera och filma. Antingen Ă€r du engagerad i allt eller sĂ„ fördjupar du dig i nĂ„got, till exempel i att skriva manus och regissera dina kompisar eller ansvara för filmning och lĂ€ra dig mer om det. JA NEJ 16 VARA UTE: STADEN INTRESSEMĂRKEN För att fĂ„ ett av intressemĂ€rkena Vara ute ska du ha varit med pĂ„ en hajk eller ett lĂ€ger med övernattning. Ni vĂ€ljer sjĂ€lva miljö: vinter, vatten, staden, skogen eller fjĂ€llen. Beroende pĂ„ var och nĂ€r ni genomför ert Ă€ventyr kan aktiviteten se olika ut. Ni kan till exempel vandra, cykla, klĂ€ttra, segla, paddla, Ă„ka skidor eller Ă„ka skridskor. Du ska vara delaktig i de förberedelser som behövs, som att planera packning, fĂ€rdvĂ€g, övernattningsplats och matsedel. Efter hajken Ă€r det viktigt att du utvĂ€rderar den tillsammans med de andra som var med. Ni ska diskutera vad ni gjorde bra och vad ni kan göra annorlunda nĂ€sta gĂ„ng. För att komma ihĂ„g dina upplevelser och tankar Ă€r det bra om du fotograferar och antecknar under hajken. DĂ
OCH NU LĂ€r dig mer om hur vĂ„r historia ser ut i scoutrörelsen, bĂ„de i Sverige och vĂ€rlden. Eller sĂ„ har det hĂ€nt nĂ„got annat speciellt i historien som du vill fördjupa dig i eller lĂ€ra ut till andra. VARA UTE: VINTER VARA UTE: VATTEN VARA UTE: SKOGEN VARA UTE: FJĂLLET VARA UTE: SJĂLV ISVETT Att ge sig ut pĂ„ en frusen sjö ger dig möjlighet att fĂ„ se en vĂ€lkĂ€nd miljö frĂ„n ett nytt hĂ„ll. HĂ€r lĂ€r du dig hur du hĂ„ller dig sjĂ€lv och andra sĂ€kra. I mĂ€rket isvett kan du ocksĂ„ utmana dig sjĂ€lv med att ta dig upp ur en isvak. SNĂ Nu se det snöar! Bygg en snöiglo eller en annan konstruktion. Du fĂ„r lĂ€ra dig att klĂ€ dig rĂ€tt och ta hand om dina kompisar. 17 KLIMAT Har du det som krĂ€vs för att bli en klimathjĂ€lte? FĂ„ koll pĂ„ ditt koldioxidavtryck, gör en satsning för klimatet i kĂ„ren och engagera dig i klimatfrĂ„gor. INTRESSEMĂRKEN GENUS HBTQ Alla har rĂ€tt att vara sig sjĂ€lva och att vara kĂ€r i den den vill. Undersök hur normer och acceptans för olikheter ser ut i de olika sammanhang du befinner dig i, exempelvis hem, skola, scouter och övriga samhĂ€llet. INKLUDERING Vi vill att alla barn och unga ska fĂ„ vara med i Scouterna. Ingen ska kĂ€nna sig utanför för att man funkar pĂ„ ett visst sĂ€tt eller har slĂ€kt frĂ„n ett visst land. I patrullen fĂ„r ni prata om hur ni Ă€r och hur ni funkar olika. För att fĂ„ mĂ€rket Inkludering ska ni Ă€ven ha gjort en aktion för att inkludera mer. HĂ
LLBARHET FĂ„ koll pĂ„ de globala hĂ„llbarhetsmĂ„len och bestĂ€m att du Ă€r en hĂ„llbarhetskĂ€mpe. Börja med en mĂ„nads hĂ„llbarhetsutmaning, berĂ€tta om den för andra och reflektera över hur du vill gĂ„ vidare. PADDLA Att paddla Ă€r ett enkelt och smidigt sĂ€tt att ta sig ut pĂ„ vatten. Paddling kan ske bĂ„de pĂ„ djupt och grunt vatten och med hjĂ€lp av en kanadensare eller kajak kan du i princip ta dig fram pĂ„ alla sorters vatten. SORTERA OCH Ă
TERVINN LĂ€r dig mer om din egen miljöpĂ„verkan genom att prata med scouter och ledare om er energianvĂ€ndning, sopsortering och inköp bĂ„de hemma och pĂ„ kĂ„ren. Undersök vad som hĂ€nder med allt det som vi Ă„rligen Ă„tervinner. MUSIK Att spela, lyssna pĂ„ och göra musik tillsammans Ă€r nĂ„got som kan stĂ€rka gruppen och ge en kĂ€nsla av att vara en del av nĂ„got större. Tillsammans fĂ„r ni dela, lyssna pĂ„ och göra musik pĂ„ olika sĂ€tt. INSTRUMENT Musik gĂ„r hand i hand med instrument. Att kunna spela ett eller flera instrument Ă€r bra för bĂ„de hjĂ€rnan och hjĂ€rtat, och för att ta Instrument Ă€r det just det du ska göra. DASS Ska kroppen vara glad behöver vi sköta magen. NĂ€r vi Ă€r ute pĂ„ Ă€ventyr kan enkla toabesök bli besvĂ€rliga. Med dassmĂ€rket fĂ„r du lĂ€ra dig hur du ska ta hand om din mage och övrig hygien pĂ„ lĂ€ger. 18 MĂRKER Mörker kan vara bĂ„de spĂ€nnande och skrĂ€mmande. Mörker Ă€r dessutom en naturligt del av scouting t.ex under lĂ€ger, hajker eller veckomötena under vinterhalvĂ„ret. MĂ€rket Mörker vill fĂ„ scouter att kĂ€nna sig trygga i mörkret och förstĂ„ hur underbart mörker kan vara och hur magisk en vacker natt Ă€r. VĂDER NĂ„got som i hög grad pĂ„verkar upplevelsen av att vara utomhus Ă€r olika vĂ€derförhĂ„llanden. Men hur mycket vet du egentligen om vĂ€der? Och hur ska du egentligen bete dig för att fĂ„ en positiv upplevelse av din utevistelse trots hagel, snĂ„lblĂ„st eller spöregn. SJĂVETT Sjövett behövs för att det ska vara sĂ€kert och roligt pĂ„ sjön. Du fĂ„r lĂ€ra dig anvĂ€nda flytvĂ€sten rĂ€tt, kolla vĂ€dret, sjöregler och sjömĂ€rken och att vĂ€ja med bĂ„ten. LIVRĂDDA En scout kĂ€nner ansvar för sig sjĂ€lv och andra. Du fĂ„r lĂ€ra dig om livrĂ€ddning, testa klĂ€dsim och trĂ€na pĂ„ att rĂ€dda en kompis. DEMOKRATI Demokrati handlar bland annat om att allas Ă„sikter Ă€r lika mycket vĂ€rda och att alla har samma möjlighet att pĂ„verka gemensamma beslut. LĂ€r dig hur scouting Ă€r organiserat pĂ„ olika nivĂ„er, hur en kĂ„rstĂ€mma gĂ„r till, hur lĂ€nder styrs och hur ni gör för att pĂ„verka samhĂ€llet. INTRESSEMĂRKEN SUPERHJĂLTE Bli superhjĂ€ltar i patrullen genom att under en termin kĂ€mpa för nĂ„got som Ă€r viktigt för er, till exempel klimatet, mobbning, trafiksĂ€kerhet, hĂ€lsa eller nedskrĂ€pning. DIN RĂST Alla ska fĂ„ vara med och pĂ„verka. Gör din röst hörd genom att delta i ett möte dĂ€r ni bestĂ€mmer nĂ„got viktigt och lĂ€r andra vad demokrati Ă€r genom en utstĂ€llning, ett drama eller en installation. JA NEJ VATTEN Vatten Ă€r en förutsĂ€ttning för liv. Besök ett reningsverk eller vattentorn och lĂ€r dig om vattentillgĂ„ng lokalt och globalt. UNDER YTAN Genom att jobba med Under ytan bör du lĂ€ra dig om vad vatten Ă€r och hur vatten fungerar. Du undersöker livet under vattenytan och allt som hör dĂ€rtill. 19 LOKALA MĂRKEN Lokala mĂ€rken Ă€r en typ av mĂ€rken som Ă€r öppna för alla kĂ„rer att tillverka och designa efter de behov som passar för kĂ„rens egen verksamhet. Alla lokala mĂ€rken har en vit kant för att tydliggöra att de inte Ă€r mĂ€rken under Scouternas generella mĂ€rkessystem. Det finns möjlighet att trycka upp bĂ„de BevismĂ€rken och IntressemĂ€rken som Lokala mĂ€rken enligt beskrivningar hĂ€r nedan. PatrullmĂ€rken kan tryckas upp med samma fĂ€rger som beskrivs under avsnittet om patrullmĂ€rken. 6 Lokala mĂ€rken Ă€r en typ av mĂ€rken som Ă€r öppna för alla kĂ„rer att tillverka och designa efter de behov som passar för kĂ„rens egen verksamhet. Alla lokala mĂ€rken har en vit kant för att tydliggöra att de inte Ă€r mĂ€rken under Scouternas generella mĂ€rkessystem. Det finns möjlighet att trycka upp bĂ„de BevismĂ€rken och IntressemĂ€rken som Lokala mĂ€rken enligt beskrivningar hĂ€r nedan. PatrullmĂ€rken kan tryckas upp med samma fĂ€rger som beskrivs under avsnittet om patrullmĂ€rken. PANTONE 547 Har ljusblĂ„ bakgrund med vit ram runt mĂ€rket. Motivet pĂ„ mĂ€rket skall vara vitt och mörkblĂ„tt med en symbolik passande för innehĂ„llet. Har Bakgrund av valfri fĂ€rg. Har vit ram runt mĂ€rket. Har en prick av samma fĂ€rg som bakgrund i nedre höger hörn. Motivet pĂ„ mĂ€rket kan ha varierande fĂ€rg och utseende passande till innehĂ„llet. KONTAKTUPPGIFTER Har du fortfarande frĂ„gor eller vill veta mer? Kontakta, Patrik Broms patrik.broms@scouterna.se 6 Lokala mĂ€rken Ă€r en typ av mĂ€rken som Ă€r öppna för alla kĂ„rer att tillverka och designa efter de behov som passar för kĂ„rens egen verksamhet. Alla lokala mĂ€rken har en vit kant för att tydliggöra att de inte Ă€r mĂ€rken under Scouternas generella mĂ€rkessystem. Det finns möjlighet att trycka upp bĂ„de BevismĂ€rken och IntressemĂ€rken som Lokala mĂ€rken enligt beskrivningar hĂ€r nedan. PatrullmĂ€rken kan tryckas upp med samma fĂ€rger som beskrivs under avsnittet om patrullmĂ€rken. PANTONE 547 Har ljusblĂ„ bakgrund med vit ram runt mĂ€rket. Motivet pĂ„ mĂ€rket skall vara vitt och mörkblĂ„tt med en symbolik passande för innehĂ„llet. Har Bakgrund av valfri fĂ€rg. Har vit ram runt mĂ€rket. Har en prick av samma fĂ€rg som bakgrund i nedre höger hörn. Motivet pĂ„ mĂ€rket kan ha varierande fĂ€rg och utseende passande till innehĂ„llet. KONTAKTUPPGIFTER Har du fortfarande frĂ„gor eller vill veta mer? Kontakta, Patrik Broms patrik.broms@scouterna.se 3 Hittar ni inget patrullmĂ€rke i shopen som passar er. Var kreativ och skapa ert egna, det kan ha vilken fĂ€rg och form som helst. Det gĂ„r sjĂ€lvklart bra att anvĂ€nda befintlig form och fĂ€rg. Nedan ser du vilka fĂ€rgnummer som gĂ€ller dĂ„. PANTONE 547 PANTONE 549 3 Hittar ni inget patrullmĂ€rke i shopen som passar er. Var kreativ och skapa ert egna, det kan ha vilken fĂ€rg och form som helst. Det gĂ„r sjĂ€lvklart bra att anvĂ€nda befintlig form och fĂ€rg. Nedan ser du vilka fĂ€rgnummer som gĂ€ller dĂ„. PANTONE 547 PANTONE 549 3 Hittar ni inget patrullmĂ€rke i shopen som passar er. Var kreativ och skapa ert egna, det kan ha vilken fĂ€rg och form som helst. Det gĂ„r sjĂ€lvklart bra att anvĂ€nda befintlig form och fĂ€rg. Nedan ser du vilka fĂ€rgnummer som gĂ€ller dĂ„. PANTONE 547 PANTONE 549 Lokala bevismĂ€rken Har ljusblĂ„ bakgrund med vit ram runt mĂ€rket. Motivet pĂ„ mĂ€rket skall vara vitt och mörkblĂ„tt med en symbolik passande för innehĂ„llet. Lokala patrullmĂ€rken Om ni inte hittar nĂ„got patrullmĂ€rke i shopen som passar er â var kreativa och skapa ert egna! Det kan ha vilken fĂ€rg och form som helst. Det gĂ„r sjĂ€lvklart bra att anvĂ€nda befintlig form och fĂ€rg. HĂ€r Ă€r de fĂ€rgnummer som gĂ€ller dĂ„. Lokala intressemĂ€rken Har bakgrund av valfri fĂ€rg. Har vit ram runt mĂ€rket. Har en prick av samma fĂ€rg som bakgrund i nedre höger hörn. Motivet pĂ„ mĂ€rket kan ha varierande fĂ€rg och utseende passande till innehĂ„llet. MĂ€rken PĂ„ Scouternas hemsida hittar du mer information om mĂ€rken. MĂ€rken bestĂ€ller du pĂ„ www.scoutshop.seScouternas program Du vet vĂ€l att hela din avdelning, bĂ„de scouter och ledare, kan fĂ„ Scouternas programböcker helt kostnadsfritt genom att starta en studiecirkel via Sensus.
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