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Post by Freddie on Jul 31, 2019 17:40:02 GMT 1
Junior Woodchucks From Wikipedia, the free encyclopedia Jump to navigationJump to search The Junior Woodchucks of the World emblem. It is based on the acronym of the organization's name and an upside down version of the image of Thoth, the Egyptian God of Knowledge, that was used by the Guardians of the Library of Alexandria.[1] The Junior Woodchucks of the World are the Scouting organization to which the Disney characters Huey, Dewey, and Louie belong. The Junior Woodchucks were created by Carl Barks in 1951, in the story "Operation St. Bernhard" (Walt Disney's Comics and Stories #125). Later stories introduced a similar organization for girls, the Littlest Chickadees, to which Daisy Duck's nieces, April, May and June belong. The hallmark of the Junior Woodchucks is their spirited dedication to environmental protection, animal welfare and international peace, as well as the preservation of knowledge and the furtherance of science & technology. They are also known for their exalted titles & ranks (Huey, Dewey, and Louie being promoted to become Ten-Star Generals in the 1951 story of the same name) and the awarding of buckets of badges, along with strict ideals as to their certain decorum. In this way Barks poked gentle but pointed satire at some aspects of the Boy Scouts of America. Members always carry with them a copy of the Junior Woodchucks' Guidebook, a fictional guidebook filled with detailed and pertinent information about whatever country or situation the Woodchucks find themselves, ranging from the basic to the incredibly obscure. Its depth of coverage is remarkable, considering that it is a small paperback book. Don Rosa wrote and drew a story regarding the origin of the Junior Woodchucks' Guidebook, "Guardians of the Lost Library", which Comics Buyer's Guide mentioned as possibly the greatest comic book story of all time. Rosa's later story "W.H.A.D.A.L.O.T.T.A.J.A.R.G.O.N." tells of how Huey, Dewey, and Louie came to join the Junior Woodchucks. In 1971 Carl Barks drew a model sheet of the nephews, with some of the drawings showing them in their Junior Woodchuck uniforms, for the Disney studio's publications department.[2] Most of the early Junior Woodchucks stories appeared in Walt Disney's Comics and Stories. They also appeared in Donald Duck and in Uncle Scrooge. In 1966, they got their own title, Huey, Dewey, and Louie and the Junior Woodchucks, published by Gold Key Comics for 62 issues, and then continued by Whitman Comics for another 20 issues until 1983. The stories which Carl Barks wrote for this comic book, among the last comic book stories he scripted, were drawn by Kay Wright, John Carey and Tony Strobl. More recently Daan Jippes has been commissioned by Egmont to redraw these stories emulating Barks' style and drawing inspiration from the sketches of Barks' storyboard-like scripts. In 1991, Disney Comics published a mini-series, consisting only four issues and focusing only on the Junior Woodchucks. Contents 1 History 2 Organization 2.1 Leadership 2.2 Troops 2.3 General Snozzie 3 The Littlest Chickadees 4 The Little Booneheads 5 Junior Woodchucks' Guidebook 6 List of comics 7 In animation 8 International versions 9 In other media 10 References 11 External links History History of the Junior Woodchucks from "W.H.A.D.A.L.O.T.T.A.J.A.R.G.O.N." by Don Rosa (1997). (Edited image) In the story "W.H.A.D.A.L.O.T.T.A.J.A.R.G.O.N." by Don Rosa the history of the Junior Woodchucks of the World begins with the Woodchuck Militia, a defensive army unit that was formed by Cornelius Coot in the early 19th century to protect Fort Duckburg from Native American warriors and other threats in the area. Clinton Coot, the son of Cornelius Coot, was the founder of the Junior Woodchucks as a Scouting organization for the children and teenagers around Duckburg at the time to uphold the ideals of performing good deeds, protection of the wilderness, rescuing of the innocent, meek & helpless, and the preservation of knowledge. The organization eventually grew larger to include all nations around the world. The first Junior Woodchucks were Grand Marshal Osborne and Exalted Overseer Taliaferro (a reference to Ted Osborn and Al Taliaferro) and Fulton Gearloose, the father of Gyro Gearloose. Organization The Junior Woodchucks is a para-militaristic organization with its leadership being much more similar to that of army officers than to real-life Scoutmasters. The scouting groups are organized into troops which include titles such as Trooper, Lieutenant-General, Field Marshal and Ten-Star General. Alongside self-reliance,[3] trust and honor are important to the Junior Woodchucks, as its members never lie, as for instance when Huey, Dewey and Louie promised the inhabitants of the sunken city of Atlantis to always keep their city's location secret from the outside world.[4] As the title of the Junior Woodchucks of the World suggest, it is an international organization and has troops across the globe, including Arabia (which consist of Desert Patrol nr. 646),[5] Brazil (which consist of the Rio de Janeiro troops)[6] and the Duckburg troops of the United States. Leadership The I.T.S.A.A.D.C.O.T.F.O.I.K., from Carl Barks' "The Chickadee Challenge" (1955). The adult leadership of the Junior Woodchucks consists of troop commanders[7] (called Grand Moguls in European comics) whom often has vibrantly acronymized titles which demonstrates their ranking position and professional field. They have also been called Generals in a few stories by Carl Barks. The troop commanders' uniforms are militaristic in design. They are often white or brown in color with richly decorated gold embroideries; with their headgear often being a woodchuck cap[3] or other types of military headwear. They are also often wearing a lanyard, filled with a large number of elaborately meritorious medals, badges & ribbons which makes them look very dignified and grandiose, and in some cases exceedingly pompous. Only Junior Woodchucks can later become troop commanders.[1] Again, according to Don Rosa's story W.H.A.D.A.L.O.T.T.A.J.A.R.G.O.N. the Junior Woodchucks of the World is governed by the Supreme Council; which is probably part of the World Office of the Junior Woodchucks, the organization's top office.[8] The council consists of nine high-ranking members whom collectively is called the B.I.G.S.H.OT.S. (Bureaucratic and Imposing Gathering of Supreme High Officials of the Topmost Strata) with the H.E.A.D.H.O.N.C.H.O. (Highest Executive Administrator of Divisional Headquarters and Organizer of Nearly Complete Hierarchical Overkill) as the head of the council. The Supreme Council is located in the Junior Woodchucks' World Headquarters in the City of Duckburg.[9] However, other high ranking titles of uncertain position in leadership has been used within the organization in stories by Carl Barks and others. Some of these include Commander-in-Chief[10] and Exalted Grand Marshal.[3] A few other acronymized titles within the Junior Woodchucks' leadership include: I.T.S.A.A.D.C.O.T.F.O.I.K. (International Twelve-Star Admiral And Deputy Custodian Of The Fountain Of Inexhaustible Knowledge), a very high ranking title which also seem to have some authority over the Littlest Chickadees patrol in the story The Chickadee Challenge (Walt Disney's Comics and Stories #181) written and drawn by Carl Barks, by declaring the bridge-building challenge between the two organisations as a tie; suggesting that the Littlest Chickadees is somehow part of or associated with the Junior Woodchuck of the World in some way. H.I.S.T.O.R.Y.N.U.T. (Hypercritical Inquiring Seeker into Tales of Old and Rumors of Yore, as well as Noser-outer of Unprovable Tommyrot) T.O.P.B.R.A.S.S. (Thunderbolt of Omniscient Perspicacity and Boss Ramrod of Abounding Succor Spreaders) O.G.U.F.O.O.L. and M.A.S.L.L.B.P.C.M. (Omnipotent Giver of Unimpeachably Full-bodied Observations on Omniscient Logic and Mighty Admirable Sachem of the Long Limousine and Benevolent Paver of the Clubhouse Mortgage) H.I.S.S. and P.O.A.H.M. (Hardheaded Intuitive Sagacity Spreader and Possessor Of All Hiss Marbles) J.A.W.B.O.N.E. (Judicious, Abstruse, Wise Bestower of Neolithic Edification). This title is held by the duckbill character Philodemus Gentlefogg of Duckburg Burrow Number 22, seen in The Junior Woodchucks story Let Sleeping Bones Lie (Uncle Scrooge #358). On few occasions Donald Duck has taken on the role as a troop commander (although in Don Rosa's story "W.H.A.D.A.L.O.T.T.A.J.A.R.G.O.N.", Donald is revealed to never having been allowed to join the Junior Woodchucks on account of his "hot temper"), or by Launchpad McQuack in the DuckTales TV-series. In a large number of stories, including the last ones written by Carl Barks, the Duckburg troop commander is a tall duck, who is either the same character in every story with many different titles depending on the situation or separate characters. In some Italian stories the troop commander of the Duckburg troop is a tall, brave, strong, healthy and wise (but scared of flight) goose whose name is Bertie McGoose. Troops Huey, Dewey and Louie as Ten Star Generals, from Carl Barks' story "Ten-Star Generals" (1951). To become a full member of the Junior Woodchucks and be assigned to a local troop one must first enlist as cadets, who wears woodchuck caps, and pass the initiation test that proves one's intelligence and resourcefulness.[9] After one has passed this test and become a full member, the headgear of the uniform consist of a backtail woodchuck cap and for higher-ranking members; the Exalted Hightail woodchuck cap. Within the troops there is also leadership titles inspired by the army, in which Major seems to be the lowest rank followed by higher ranking titles like Ten-Star General; which is one grade below Exalted Hightail.[11] Don Rosa has written that One-Hundred-Star General is the highest title in the Junior Woodchucks; after which promotees can proceed to earn titles above the highest ranks.[9] Recipients can issue orders to lower ranking members.[8] To earn titles and get promotions in rank, one will have to pass tests or missions of which there is a vast number and in various fields. These include outdoors and survival skills, science and environmental protection etc. With these promotions, Junior Woodchucks will receive a large number of elaborately honorific medals, badges & ribbons in the specific field that one has mastered. All the different troops also has its own lodge as a base of operation and for gatherings. The most prestigious troop to belong to was the Duckburg Troop No. 1, as it was the first to be created during the time of Clinton Coot and it only admitted high-ranking members from other local troops.[9] The best known members of the Duckburg Troop Nr. 1 consist of: Ten-Star Generals[3]/ Exalted Hightails,[11] Commandants of the Hightails' Hall of Heroes,[11] Chevaliers of the Honor Guard[8] (etc.) Huey, Dewey and Louie Duck Field Marshal Fox Trooper Hogg, a character together with Field Marshal Fox most often appears in Carl Barks' later Junior Woodchucks stories and also in the modern stories by later writers and artists. Lieutenant-General Holsworthy Hog, appears in Gladstone's Usual Very Good Year (Walt Disney's Comics and Stories #136), by Carl Barks. General Snozzie General Snozzie is the Official Hound of the Junior Woodchucks and was created by Carl Barks in his story Dodging Miss Daisy from 1958.[12] General Snozzie is a bloodhound occasionally deployed by the Junior Woodchucks during tests or missions and he has many skills but his main attribute and discipline is his extraordinary, and at times incomprehensibly, good scent tracking. He also has a number of acronymized titles which include: D.O.G. (Doctor of Odd-ball Gimmickry), S.S.S.S. (Supremely Sagacious Spoor Sniffer), and K.I.N.G. (Knightly, Intrepid, Natatorial Guardian). General Snozzie also has a Ph.D., B.Sc., and Ed.D. The Littlest Chickadees The Littlest Chickadees, sometimes also called the Chickadee Patrols, are female counterparts to the Junior Woodchucks. The Chickadees first appeared in "The Chickadee Challenge," a Carl Barks Donald Duck story in Walt Disney's Comics and Stories #161 (1954). The Chickadees' Duckburg patrol is led by a brawny woman named Captain Ramrod. Daisy Duck's nieces April, May, and June are members of the Chickadees. The Chickadees are named after the chickadee, a species of small bird; the phrase "littlest chickadee" also suggests "my little chickadee", a term of endearment classically used by W. C. Fields. The Chickadee Patrols are based to some extent on the Girl Scouts of the USA and the Campfire Girls. In the spirit of friendly rivalry, the Duckburg Troops of the Littlest Chickadees and Junior Woodchucks once held a bridge-building competition, which ended in a tie. Carl Barks wrote a poem which mentions the rivalry between the two groups: The world is full of clans and cults Abuzz as angry bees And Junior Woodchucks snapping jeers At Littlest Chickadees The Little Booneheads The Little Booneheads is another Scouting organization alongside the Junior Woodchucks, first mentioned in Ten-Stars Generals (Walt Disney's Comics and Stories #132, 1951) by Carl Barks. They are however often depicted to be much more insufficient, and at times even negligent, in their outdoors and survival skills in contrast to the high standards of the Junior Woodchucks. In the Little Booneheads first appearance, it was revealed that Donald Duck was a former member, and thanks to the organization's inferior training, Donald is often getting into trouble for practicing them again. Alongside being a pun of the term "bonehead", the Little Booneheads is also a reference to the pioneer and explorer Daniel Boone; as Donald proclaims: "We had heads like Daniel Boone!".[3] Junior Woodchucks' Guidebook The Junior Woodchucks' Guidebook and Reservoir of Inexhaustible Knowledge,[13][9] or the Junior Woodchucks' Guidebook or Woodchuck book for short, appears to contain information and advice on every possible subject. Huey, Dewey, and Louie frequently consult a volume of the set to get themselves and their uncles Donald Duck and Scrooge McDuck out of dangerous situations (see deus ex machina). It was first mentioned in The Secret of Atlantis by Carl Barks in 1954, then called the Junior Woodchucks' Book of Knowledge. Its history was later discussed in Guardians of the Lost Library by Don Rosa in 1993. According to cartoonist Don Rosa, this book was written by the Guardians of the lost Library of Alexandria, compiling the essence of knowledge that was unique to the Library. It was later found by Cornelius Coot who gave the book to his son Clinton Coot who, in turn, was inspired to form The Junior Woodchucks as a continuation of the Guardians of the Library. One story that is not by Don Rosa says that the Guidebook is updated by an unknown author.[14] The Woodchuck book seems almost magical in its breadth of information; it almost never fails to provide the required information and yet is small enough to fit into a Junior Woodchuck's backpack. In particular, the Guidebook contains information on lost treasure, a complete survival guide, extensive historical and technical information and phrase books for various more or less common languages (like a minimal lizard phrase book), and many more. However, it does not contain information that a Junior Woodchuck is already supposed to know, such as the location of Cape of Good Hope nor does it contain information on allegedly non-existent things. (In one episode of Duck Tales, the three nephews faced a dragon and when they consulted the Guidebook, the entry on dragons read that since dragons did not exist, there was no reason to include information on them. However, in the story on which that episode was based, the guidebook did have an entry on dragons. And, in a story which appeared in Uncle Scrooge entitled "The Golden Fleecing" the ducklings looked up the question, how to put a dragon to sleep, and found the answer, Pull the wool over his eyes. The boys then covered the dragon's eyes with the Golden Fleece, which they had just discovered by going to Colchis on the Argo and obtaining it from the Harpies.) On the other hand, the Guidebook does have information on Martian technology, despite the fact that in the DuckTales universe Martians had not been discovered when the book was printed. It is missing only one fact: The ranking order of the original Knights Templar, plus one discovered in an ancient Xanadu manuscript. In short, it is a minimal encyclopedia (although the subset of articles is extraordinarily well-chosen), available exclusively to Junior Woodchucks. Information is readily available by searching the extensive index; the key skill of a Junior Woodchuck is retrieving information quickly from the Woodchuck book in the midst of a dangerous situation, such as a grizzly bear attack, an earthquake, falling out of an airplane sans parachute, or being swallowed alive by a crocodile. However, in one Carl Barks story, it took the ducklings so long to look up a lifesaving question, it was almost too late. Scrooge subsequently offered to buy the Junior Woodchucks a better index for the Guidebook. Just as the Junior Woodchucks are based on the Boy Scouts of America, their Guidebook is inspired by the Boy Scout Handbook. The real Handbook (at least in the 1950s) was the same size as the Guidebook and was believed by all Scouts to contain all necessary information. In this respect, the almost limitless and sometimes esoteric knowledge the Guidebook offers is a gently satirical comment on the "Scout Bible", as the original Scouting For Boys by Baden-Powell was sometimes known, the book giving advice on a vast range of subjects, including "Smoking", "How The Empire Must be Held", "Courtesy To Women", and "How to Revive A Suicide".[15] That guide was the inspiration for the "Junior Woodchucks' Guidebook" (Il Manuale delle Giovani Marmotte), a series of several Disney books with tips, advice, general culture, and curious facts about nature and life, released in Italy by Mondadori in seven volumes between 1969 and 1974, and later translated into several languages. List of comics Walt Disney's Comics & Stories (1940) (Dell) Walt Disney's Christmas Parade (1949) (Dell) Donald Duck (1952) (Dell) Mickey Mouse (1952) (Dell) Uncle Scrooge (1953) (Dell) Beagle Boys (1964) (Gold Key) Huey, Dewey and Louie: Junior Woodchucks (1966) (Gold Key) Chip 'n' Dale (1967) (Gold Key) Walt Disney Comics Digest (1968) (Gold Key) Walt Disney Daisy and Donald (1973) (Gold Key) Donald Duck Adventures (1987, 1990) (Gladstone and Disney Only) Uncle Scrooge Adventures (1987) (Gladstone) Disney's DuckTales (1988) (Gladstone) Disney's DuckTales (1990) (Disney) Walt Disney's Autumn Adventures (1990) (Disney) Disney's Colossal Comics Collection (1991) (Disney) Walt Disney's Junior Woodchucks (1991) (Disney) Disney's Darkwing Duck (1991) (Disney) Uncle Scrooge: The Hunt For The Old Number One (2010) (Boom! Studios) Disney's DuckTales: Rightful Owners (2011) (Boom! Studios) In animation The Junior Woodchucks and their guidebook were a frequent plot element in the original DuckTales animated series. The Woodchucks and the guidebook also exist in the 2017 DuckTales reboot, in which the reimagined Huey is the nephew most enthusiastically involved with the organization. He also keeps his copy of the guidebook under his cap (being the only nephew to regularly wear a cap in this incarnation) and adds various entries to it as he encounters various supernatural entitites or artifacts. Webby Vanderquack's conspiracy board also includes-among various elements-a letter from the "Senior Woodchuck Council." International versions Czech: Mladí svišti - similarly to the Italian version below, "svišť" refers to marmots rather than woodchucks. Danish: Grønspætterne Dutch: Jonge woudlopers - literally "young woodwalkers" Estonian: Noorpiilurid Finnish: Sudenpennut French : Castors Juniors - junior beavers German: Fähnlein Fieselschweif Greek: Οι Μικροί Εξερευνητές Icelandic: Grænjaxlarnir Indonesian: Pramuka Siaga Italian: Giovani Marmotte - this translates literally as "young marmots": marmots are a ground-living, burrowing rodent, similar to a groundhog, and famous for whistling Norwegian: Hakkespettene Polish: Młodzi Skauci - literally "young scouts", referring to the Scouting movement Portuguese: Escoteiros-Mirins (Brazil), Escuteiros-Mirins (Portugal) Russian: Юные Сурки Spanish: Cortapalos or Jóvenes Castores Slovenian: Mladi taborniki - literally "young scouts", referring to the national (secular) Scouting movement taborniki. Swedish: Gröngölingspatrullen In other media In the 1970s Bob Rozakis called his fellow young fans turned DC Comics editorial employees Junior Woodchucks[16] and they referred to themselves as such in the pages of the pro-zine The Amazing World of DC Comics which they co-edited.[17] Comedian Jeff Foxworthy once claimed, in his TV show, to have been a member of the Junior Woodchucks in his childhood. In some episodes of the comic strip Big Nate, Nate Wright and his Middle-school friends are members of the Junior Woodchucks.[18] References "The Guardians Of The Lost Library". coa.inducks.org. Retrieved 2016-02-18. A Guidebook to the Carl Barks Universe (test) "Ten-Star Generals". coa.inducks.org. Retrieved 2016-02-18. "The Secret of Atlantis". coa.inducks.org. Retrieved 2016-05-06. "McDuck of Arabia". coa.inducks.org. Retrieved 2016-02-18. "Donald Duck - The Magnificent Seven (Minus Four) Caballeros!". coa.inducks.org. Retrieved 2016-02-18. "Land Beneath the Ground! | I.N.D.U.C.K.S." inducks.org. Retrieved 2018-08-21. "The Chickadee Challenge". coa.inducks.org. Retrieved 2016-03-17. "W.H.A.D.A.L.O.T.T.A.J.A.R.G.O.N." coa.inducks.org. Retrieved 2016-02-18. "Operation St. Bernard". coa.inducks.org. Retrieved 2016-02-18. "My Lucky Valentine". coa.inducks.org. Retrieved 2016-02-18. "Dodging Miss Daisy". coa.inducks.org. Retrieved 2016-03-10. "The Golden Fleecing". coa.inducks.org. Retrieved 2016-08-07. coa.inducks.org/story.php?c=H+90016 Scouting For Boys, 1916 edition, p 266. A Day at the New York Comic-Con "Back in the very early days of our careers at DC Comics, then VP/Production Manager Sol Harrison decided that we 'kids' should put together a company-backed fanzine called Amazing World of DC Comics. He came to my desk and said, 'Go get the rest of your pals and bring them to my office.' So I went to my compatriots and said, 'Sol wants to have a Junior Woodchucks meeting.' I was making a joke, using the name of the faux-Boy Scouts that Huey, Dewey and Louie of Donald Duck fame belonged to. But the name stuck...and we became DC's Junior Woodchucks." AMAZING WORLD OF DC COMICS #1 "Meet the Woodchucks", p.29 Big Nate and Friends (2011), ISBN 9781449420437, page 72 External links Junior Woodchucks at the INDUCKS Junior Woodchucks at Don Markstein's Toonopedia. Archived from the original on October 22, 2016. [1] at [2] vte Disney core universe characters vte DuckTales Categories: Comics characters introduced in 1951Fictional organizationsScouting in popular cultureCharacters created by Carl BarksDisney core universe charactersDisney comics characters Navigation menu Not logged inTalkContributionsCreate accountLog inArticleTalkReadEditView historySearch Search Wikipedia Main page Contents Featured content Current events Random article Donate to Wikipedia Wikipedia store Interaction Help About Wikipedia Community portal Recent changes Contact page Tools What links here Related changes Upload file Special pages Permanent link Page information Wikidata item Cite this page Print/export Create a book Download as PDF Printable version Languages Deutsch Français Italiano Nederlands Português Suomi Svenska 5 more Edit links This page was last edited on 15 July 2019, at 23:06 (UTC). Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. 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Post by Freddie on Jul 31, 2019 23:36:38 GMT 1
Phantomduck Homepage Origins, metamorphosis ... Villa Rosa, Duckburg ... Hideout, special devices ... Publications, Stories ... Other Disney characters Links, Art, Gadgets ...
Villa Rose
Page with soundtrack
Tales from the Crypt by Danny Elfman The mysterious hideout of Fantomius and Dolly Paprika, is shown in several italian stories: PAPERINIK IL DIABOLICO VENDICATORE (DUCK AVENGER THE DEVILISH AVENGER) TOP. n° 706-707, PAPERINIK ALLA RISCOSSA (THE REVENGE OF DUCK AVENGER) TOP. n° 743-744, PAPERINIK TORNA A COLPIRE (DUCK AVENGER STRIKES AGAIN) TOP. n° 788-789, PAPERINIK E IL RITORNO A VILLA ROSA (DUCK AVENGER AND THE RETURN TO VILLA ROSE) TOP. n° 2129-2130, PAPERINIK E LA MINACCIA AL RIFUGIO (DUCK AVENGER AND THE THREAT TO THE HIDEOUT) TOP. n° 2404, PAPERINIK E L'ESTATE A VILLA LALLA (DUCK AVENGER AND THE SUMMER AT VILLA LALLA) TOP. n° 2437, PAPERINIK E L'OMBRA DI FANTOMIUS (DUCK AVENGER AND FANTOMIUS' SHADOW) TOP. n°2455, in a reconstruction for a movie on PAPERINIK E L'OLTRAGGIO CINEMATOGRAFICO (DUCK AVENGER AND THE CINEMA OFFENCE) TOP. n°2484, in PAPERINIK E IL TESORO DI DOLLY PAPRIKA (DUCK AVENGER AND THE TREASURE OF DOLLY PAPRIKA) TOP. n° 2675, PAPERINIK E IL SEGRETO DI FANTOMIUS (DUCK AVENGER AND THE SECRET OF FANTOMALLARD) TOP. n° 2902, PAPERINIK E IL PASSATO SENZA FUTURO (DUCK AVENGER AND THE PAST WITHOUT FUTURE) TOP. n° 2933, LE STRABILIANTI IMPRESE DI FANTOMIUS -LADRO GENTILUOMO- IL MONTE ROSA (THE AMAZING VENTURES OF FANTOMALLARD -GENTLEMAN BURGLAR- THE PINK MOUNT) TOP. n° 2972, LE STRABILIANTI IMPRESE DI FANTOMIUS -LADRO GENTILUOMO-LA MALEDIZIONE DEL FARAONE (THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR-THE CURSE OF THE PHARAOH) TOP. n° 3036, LE STRABILIANTI IMPRESE DI FANTOMIUS -LADRO GENTILUOMO-LA MASCHERA DI FU MAN ETCHÙ (THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR-THE MASK OF FU MAN ETCHÙ) TOP. n° 3072, LE STRABILIANTI IMPRESE DI FANTOMIUS -IL NOBILE DIETRO LA MASCHERA (THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR-THE NOBLE BEHIND THE MASK) TOP. n° 3107, LE STRABILIANTI IMPRESE DI FANTOMIUS -IL TESORO DI FRANCIS DRAKE (THE AMAZING VENTURES OF FANTOMALLARD -GENTLEMAN BURGLAR- THE TREASURE OF FRANCIS DRAKE) TOP. n° 3139, LE STRABILIANTI IMPRESE DI FANTOMIUS -IL LADRO E IL MILIARDARIO (THE AMAZING VENTURES OF FANTOMALLARD -GENTLEMAN BURGLAR-THE THIEF AND THE BILIONARE) TOP. n° 3145, LE STRABILIANTI IMPRESE DI FANTOMIUS -NOTRE DUCK (THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR-NOTRE DUCK) TOP. n° 3210, LE STRABILIANTI IMPRESE DI FANTOMIUS -SENZA MASCHERA (THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR-WITHOUT MASK) TOP. n° 3225, LE STRABILIANTI IMPRESE DI FANTOMIUS -LA SFIDA DI FANTOMIUS (THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR-THE CHALLENGE OF FANTOMALLARD) TOP. n° 3237, LE STRABILIANTI IMPRESE DI FANTOMIUS -LA NOTTE DELLE GEMME (THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR-THE NIGHT OF THE GEMES) TOP. n° 3273, LE STRABILIANTI IMPRESE DI FANTOMIUS -I DUE VENDICATORI (THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR-THE TWO AVENGERS) TOP. n° 3275, LE STRABILIANTI IMPRESE DI FANTOMIUS -LA SETTIMA ARTE (THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR-THE SEVENTH ART) TOP. n° 3280, in a futuristic/hypertechnological version in the saga of the ULTRAHEROES TOP. n° 2727-2734,in the story with different ending PAPERINIK IN...I DESTINI DI UN EROE (DUCK AVENGER IN...THE DESTINY OF A HERO) TOP. n°3048, in the second episode of the story LA GRANDE CORSA (THE BIG RACE) titled NEL PASSATO (INTO THE PAST) TOP. n° 3111, in the forth episode of the story LA GRANDE CORSA (THE BIG RACE) titled NEL PRESENTE (INTO THE PRESENT) TOP. n° 3113, In the crossover story between PK and Double Duck PK TIMECRIME DD Ep.2 TOP n°3154, in the story PAPERINIK E IL SALTO NEL PASSATO (DUCK AVENGER A LEAP TO THE PAST) PAPERINIK n°30 and in a Danish story titled THE LEGACY (story code DD 2003-017). At the end of the first adventure Villa Rose is accidentally destroyed by Gladstone thus in the subsequent stories it is drawn as a vague mass of creepy remains. While in the story PAPERINIK E IL RITORNO A VILLA ROSA (DUCK AVENGER AND THE RETURN TO VILLA ROSE), Giovan Battista Carpi shows it again, unfortunally with an appearance not similar to the original drawings of 1969, less destroyed and showing in much more detail the underground and Fantomius's top secret hideout headquarters. DUCK AVENGER comes back again to the villa of his origins in the story PAPERINIK E LA MINACCIA AL RIFUGIO (DUCK AVENGER AND THE THREAT TO THE HIDEOUT), where Giorgio Cavazzano shows us (unfortunally not well detailed) the villa's remains which in this case at least recalls the original design. Villa Rose is located in the country hills outside of Duckburg's city limits, to be precise in Roses' Hillock in the Rosary locality of Squash County;. Villa Rose, mainly made of wood, has the typical architectural design of the American "mansion" of the late 1800s and it is located in the middle of a big park delimitated by a brick wall. Not very much is known about Villa Rose's internal rooms except for the large living-room where the big green armchair with false bottom and spring punches incorporated in the arms and the mobile fire place with secret passage to the undergrounds are located. The two windows in the living-room face a small backyard surrounded by a high brick wall. This wall can only be overome by means of a secret hidden ladder. Once the wall has been overcomme it is possible to go directly into the underground by means of a hidden trap door in the ground near the wall. About the underground, in the above mentioned story much more details are shown. It is divided into two main levels with access to the inside of the villa and three traps hidden in the park as well as an emergency exit which ends outside the park's brick wall. From the first level underground tunnel it is possible to get into the villa through the hidden passage behind the fire place and obviously into other rooms, the basement and the garage, not shown but logically present. In the first level underground there is a living room with another armchair which hides Fantomius' second diary, relevant to the underground's secrets and an excape corridor which goes out into the park by means of a hidden trap door. Likely from the first level it is possible to descend in the second level through different passages or stairs. In this second level there are Fantomius' headquarters with an ante-room hidden by a secret passage. Here is the villa and underground spy system and mobile walls trap machinery. Next to the headquarters, but not hidden by the secret passage, there is a big meeting room.
This second underground level has two excape ways, one hidden by a trap door in the park and the other outside the park walls on the north side near the provincial highway for Duckburg. It is logical to imagine that near this emergency exit Fantomius kept a light means of transport like for instance a motorcycle. In the secon level, near the north side excape way, there is an ante-room connected with the secret room where the Fantomius' treasure is hide. The entrance to this caveau is hide by a big portrait of Dolly Paparika. The secret opening is activated by means of a pendant belong to Dolly Paprika, this pendant has to be placed in the relevant location represented in the painting. More likely the caveau is also connected by a narrow tunnel with the near excape way of the same level.
Villa Rose's underground and one of the relevant entrances (maybe one of those inside the villa) are shown again in some illustrations of the story PAPERINIK E LA MINACCIA AL RIFUGIO (DUCK AVENGER AND THE THREAT TO THE HIDEOUT), even if in this case the great artist Cavazzano drew the underground much too empty and too similar to an anciet castle's basement. The hideout entrance located inside the villa is also shown by Marco Gervasio in the beautiful story PAPERINIK E IL TESORO DI DOLLY PAPRIKA (DUCK AVENGER AND THE TREASURE OF DOLLY PAPRIKA) . In this story other parts of the hideout and the villa are represented as well. Donald comes back again to Villa Rose in the story PAPERINIK E L'ESTATE A VILLA LALLA (DUCK AVENGER AND THE SUMMER AT VILLA LALLA) where unfortunately the artist Gervasio, drew Fantomius' destroyed mansion too much like the remains of an ancient castle, thus not correctly reflecting the original drawings of an American villa, mainly made out of wood. This story shows the Villa's first level underground as well, in this case well represented and in compliance to what is shown by Carpi in the story PAPERINIK E IL RITORNO A VILLA ROSA (DUCK AVENGER AND THE RETURN TO VILLA ROSE). Marco Gervasio shows again the remains of Villa Rose (unfortunately also in this case in a not much credible way) in some drawings of the interesting and historically important story PAPERINIK E L'OMBRA DI FANTOMIUS (DUCK AVENGER AND FANTOMIUS' SHADOW). In this story Fantomius' headquarters are shown again represented in an acceptable way (except for the absurd entrance which looks like a modern parking place!). It's a shame that Gervasio, instead of devils and monster pictures didn't show together with of those relevant to Fantomius, at least one picture representing Dolly Paprika. This idea would have given much more class to the story. In the story PAPERINIK E L'OLTRAGGIO CINEMATOGRAFICO (DUCK AVENGER AND THE CINEMA OFFENCE), once again Villa Rose is depicted, but this time it happens to be a reconstruction built by the ROCKERDUCK STUDIOS who are shooting a movie about DUCK AVENGER. Thanks to Carlo Panaro and especially to the great artist Alessandro Pastrovicchio after many years the villa is finally shown correctly as initially drawn by Carpi in the first adventure about DUCK AVENGER. In this story there are some nice drawings of the main livingroom quite believable and in corrispondence which the images of the first story (of course, since it is a reconstruction for a movie, with some plausable differences). The story, which unfortunately is somewhat banal and taken for granted, also shows one of the underground hideouts of the villa, presumably Fantomius' headquarters, where the actor Danny De Papero, who interprets the role of DUCK AVENGER, finds the famous secret diary. Also this room is shown in a credible way, which is by the way very similar to the underground hideout of Donald as it was shown in the beginning. Villa Rose in the time of Fantomius is well represented by Marco Gervasio in the story PAPERINIK E IL TESORO DI DOLLY PAPRIKA (DUCK AVENGER AND THE TREASURE OF DOLLY PAPRIKA). In this image the villa is drawn in accordance with the original design made by Carpi in his first DUCK AVENGER story. Marco Gervasion in his story shows some Villa Rose's rooms as they were at the time of Fantomius. The main living room with mobile fire place and the big green armchair is well represented. Of course at that time the rooms were plenty of fornitures and objects. Another very interesting living room of Villa Rose is shown by Gervasio in his story DUCK AVENGER AND THE TREASURE OF DOLLY PAPRIKA) This should be the room located in the Villa Rose west side secondary entrance. The exact location of this room can be found in the page interni della villa. Always in the story DUCK AVENGER AND THE TREASURE OF DOLLY PAPRIKA the Villa Rose remains are also represented, this time in accordance with the general villa design. Unfortunately the original images of Villa Rose both outside than inside is completelly twisted in the saga of the ULTRAHEROES. In these adventures the mysterious hideout of Fantomius has been modified by Ega Beeva in a hipertechnological futuristic and nauseating mission control for the ULTRAHEROES team. A super-heroic variant of DUCK AVENGER (PK style) is also part of this group. Of course such adventures are completelly out of the fundamental rules of the classical DUCK AVENGER adventures and even if some negligible reference about the first stories of DUCK AVENGER (Villa Rose, Fantomius etc...) are mentioned, these adventures have nothing to do with his origins. Fortunately at the end of this saga Villa Rose returns to be a mass of creepy remains. Fortunatelly the Villa Rose is again rapresented as a creepy remains and well depicted by the talented artist and writer Marco Gervasio on his important story PAPERINIK E IL SEGRETO DI FANTOMIUS (DUCK AVENGER AND THE SECRET OF FANTOMALLARD published on TOPOLINO n° 2902 July 2011. In the same story Gervasio shows the secret FANTOMALLARD's laboratory hiden in the central area of the Villa beneath the large barrel-like structure. In this laboratory Copernicus Gearloose (Gyro's Great grandfather) makes the numerous special devices used by FANTOMALLARD and Dolly Paprika. Other beautiful images of the FANTOMALLARD secret laboratory are shown by Gervasio on his stories PAPERINIK E IL PASSATO SENZA FUTURO (DUCK AVENGER AND THE PAST WITHOUT FUTURE published on Italian Disney comic TOPOLINO n° 2933 February 2012. and FANTOMIUS A BORDO (FANTOMALLARD ON BOARD) published on TOPOLINO n° 2974 in November 2012. In this interesting adventure a secret passage which directelly connect the external area of the Villa with the secret laboratory is also shown. . Also in the same story DUCK AVENGER AND THE PAST WITHOUT FUTURE the talented artist Gervasio represent Villa Rose as it was in the 1920. The villa has been correctelly represented in accordance with the first Pahntom Duck original stories. In this case some minor differences and details can be interpreted as elements present in the original design of the villa and then removed through the years for general or specific repairing, normal maintenance or changes. Another beautiful image of Villa Rose it is show by Marco Gervasio in the first adventure of the marvelous serial dedicated to the adventures of FANTOMALLARD titled THE AMAZING VENTURES OF FANTOMALLARD -GENTLEMAN BURGLAR- THE PINK MOUNT Also in this case the villa it is shows in accordance with its original design as as it was in the 1920 when this adventure takes place. In the same story some images of the main living room of Villa Rose are shown. In one of these it is evidence as in that period the segret passage behing the movable fire place and thus the secret hideout were also connected to a trapdoor located in front of the fire place. Or maybe this passage was later replaced by the one behind the movable fire place being this last less easy to discover. Marco Gervasio shows us another beautiful view of the Villa Rose in the sixth episode of the mini-series dedicated to the Fantomius time and life titled: THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR-THE CURSE OF THE PHARAOH Again the villa is drawn according to its original appearance, and so, as it was in 1922 period in which the story is set . In the same adventure are also drawn by Marco Gervasio some images of the Villa Rose main hall and the secret laboratory of Copernicus A beautiful image of Villa Rose it is always shown by Marco Gervasio in the ninth episode of the serie dedicated to the adventures of the gentleman burglar titled LE STRABILIANTI IMPRESE DI FANTOMIUS -LADRO GENTILUOMO-LA MASCHERA DI FU MAN ETCHÙ (THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR-THE MASK OF FU MAN ETCHÙ). In the successive cartoons the living room located in the second floor over the back entrance of Villa Rose is shown. This living room is located near the bed room of Copernicus. To be noted in this room the picture with the image of the mad Duke of Duckburg ancestor of Lord Quackett. In the twelfth episode of the saga THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR-THE NOBLE BEHIND THE MASK, set in 1910, the living room on the first floor of the tower of Villa Rose is shown. In this room for the first time in 1910 Lord John Lamont Quackett worn the costume and mask and assumes the secret identity of FANTOMALLARD A prototype of the famous chair with spring punches is shown by Gervasio in the laboratory of Copernicus Gearloose in the history of the origins of the gentleman thief THE NOBLE BEHIND THE MASK set in the Duckburg of the 1910. Villa Rose in the 1922 is shown again in the fourteenth episode of the Fantomallard titled THE TRAESURE OF FRANCIS DRAKE. Gervasio also shows a beautiful image of the secondary entrance Living room. Well visible in the room the prtrait of the ancestor of Lord Quackett, the Duke Richard Quackett also known as the Mad Duke. Villa Rose as it was when it was "won" by Donald is masterfully represented by the talented artist Stefano Intini in a remarkable story with different ending script by Vito Stabile DUCK AVENGER IN...THE DESTINY OF A HERO. In this adventure, tribute to the first adventure of the masked duck, there are plenty of references and philological reminds with the story of Martina and Carpi as well as credible and well-made graphic reconstructions of some of the exterior and interior of Villa Rose, thanks to the meticulous research of detail and the graphic skill of Stefano Intini. Beautiful and interesting front perspective and back side view of Villa Rose always made by Stefano Intini in the "crossroads" story DUCK AVENGER...IN THE DESTINY OF A HERO. Two other interesting and well presented glimpses of Villa Rose masterfully designed by the talented artist Stefano Intini in the "crossroads" story DUCK AVENGER...IN THE DESTINY OF A HERO In one of the alternative endings of "crossroads" story DUCK AVENGER...IN THE DESTINY OF A HERO the skilled writer Vito Stabile, made Gladstone Gander to destroy Villa Rosa by means of the famous double effect candle with dynamite, so in a similar way to what happened in the original story of Guido Martina. This scene has been beautifully recreated by Stefano Intini in accordance with the original representation by Giovan Battista Carpi. In addition to the external view Stefano Intini shows us some beautiful pictures of the interior of the villa including the main living room with fireplace and big green armchair and what appears to be the secondary entrance with in the background the stairs leading to the second floor rooms A nice tribute to this web site is made by Stefano Intini on a scene in the "crossroads" story DUCK AVENGER...IN THE DESTINY OF A HERO where in one of the alternative endings Donald Duck lose the key of Villa Rose inside a manhole in SALIMBETI SQUARE. Thank you very much to Stefano Intini for giving me a square in Duckburg! Marco Gervasio in the story LE STRABILIANTI IMPRESE DI FANTOMIUS-LADRO GENTILUOMO- LA NOTTE DELLE GEMME (THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR- THE NIGHT OF THE GEMES) shows that during the 20s in Duckburg there were SALIMBETI STREET where Fantomallard had installed a secret emergency passage on a wall. Thank you very much to Marco Gervasio for giving me a street in Duckburg! Still mde by Stefano Intini is this beautiful alternative cover to the comic book TOPOLINO n. 3048 on which the "crossroads" story PAHNTOM DUCK...IN THE DESTINY OF A HERO is published. In this sketch Donald Duck, Scrooge McDuck and Gladstone Gander are represented in the main hall of Villa Rose. A probable representation of the Villa Rose hideout is also included in the special edition comics PAPERINIK UN EROE E MILLE GADGET (DUCK AVENGER A HERO AND HUNDREDS GADGET) published in November 2011. In this drawing Marco Gervasio shows several of the strange special devices used by DUCK AVENGER.
An interesting representation of Villa Rose how it was during the 20s and after its destruction is made by the talented architect/Disney artist Blasco Pisapia in one of his special articles entitled: Duckburg city guide, published on the Italian comic book TOPOLINO in September of 2014. The drawing of Blasco Pisapia is more or less taken as reference by the Centauria company for the realization of the Villa Rose plastic model included in the issue 27 and 28 of the collection I LOVE PAPEROPOLI, where many houses and the most importanto elements of Duckburd are reproduced. The two booklets also includes several invormation and curiosity about this main secret hideout of Fantomallard.
Unfortunalelly the model is featrured in a too much toy style, the back part, not visible in the Pisapia drawing, is not very credible and logical, with an absurd and useless panoramic window, but without the necessary garage end without the famous small backyard surrounded by a high brick wall which was well represented in the first adventure of Duck Avenger. Also unlikely is the coloring expecially the absurd blue color of the roof. The Centauria model has been thus properly modified in accordance with the first images of the Villa as it was found by Donald in the adventure PAPERINIK IL DIABOLICO VENDICATORE. (DUCK AVENGER THE DEVILISH AVENGER).
The model looks now less toy style. The relevant wood park delimitated by a brick wall has been also reconstructed. Villa Rose at the time of FANTOMALLARD is also shown by Bruno Enna and Paolo De Lorenzi in the second episode of the story THE BIG RACE titled INTO THE PAST. In this adventure some well-known personalities of Duckburg are involved by a strange elf named Gin in a car race through the time to find the place where has been hidden the stollen first dime of Scrooge. Returning to late 20's, thus at the time of the gentleman thief, Donald and Daisy go Villa Rose where they meet the real FANTOMALLARD and Dolly Paprika
In this story also some internal rooms of Villa Rose are shown including the main hall and the secret headquarters of FANTOMALLARD located in the underground basement of the Villa as already shown by Carpi and Michelini in the story PAHNTOM DUCK AND THE RETURN TO VILLA ROSE. An enough well-made representation of Villa Rose, although strangely not destroyed, is also shown by Bruno Enna and Alessandro Perina in the fourth and final episode of the story THE BIG RACE titled INTO THE PRESENT. In this adventure various character from Duckburg are involved by strange elf named Gin in a car race through time. When they are back into the present time and in the last phase of the race they run in proximity of Villa Rose A very interesting tribute to the first story of Duck Avenger when for the first time Donald and nepheves go to Villa Rose is shown by the three Italian authors Artibami, Mottura and Monteduro at the end of the crossover story between PK and Double Duck titled PK TIMECRIME DD An image of Villa Rose in the 1924 it is also shown by Gervasio in the story LE STRABILIANTI IMPRESE DI FANTOMIUS-LADRO GENTILUOMO- NOTRE DUCK (THE AMAZING VENTURES OF FANTOMALLARD -GENTLEMAN BURGLAR- NOTRE DUCK) In this adventure what could reasonably be the Villa Rose kitchen is shown. A secret passage connecy directelly this room with the secret laboratory A beautiful image of Villa Rose always as it was in the 1924 is shown in the adventure LE STRABILIANTI IMPRESE DI FANTOMIUS-LADRO GENTILUOMO- SENZA MASCHERA (THE AMAZING VENTURES OF FANTOMALLARD - GENTLEMAN BURGLAR- WITHOUT MASK) Lord Quacket, Dolly Duck and Copernicus Gearloose have a meal in the living room at the second floor of Villa Rose inthe story LE STRABILIANTI IMPRESE DI FANTOMIUS-LADRO GENTILUOMO - LA SFIDA DI FANTOMIUS (THE AMAZING VENTURES OF FANTOMALLARD -GENTLEMAN BURGLAR- THE CHALLENGE OF FANTOMALLARD) Another beautiful image of Villa Rose in 1925 is represented inthe story LE STRABILIANTI IMPRESE DI FANTOMIUS-LADRO GENTILUOMO- LA NOTTE DELLE GEMME (THE AMAZING VENTURES OF FANTOMALLARD - GENTLEMAN BURGLAR - THE NIGHT OF THE GEMES) In the same adventure Gervasio also shows the main entrance of the Villa where on the right there are the large doors of the main living room (the one with the big armchair and the mobile fireplace), the stairs on the left lead to the kitchen while the wardrobe on the right hide a secret entrance to the first level hideout. A beautiful image of the Copernicus's secret laboratory in Villa Rose in the 1925 is represented by Gervasio in the story LE STRABILIANTI IMPRESE DI FANTOMIUS-LADRO GENTILUOMO- I DUE VENDICATORI (THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR- THE TWO AVENGERS) Always in the same story Gervasio shows the remains of Villa Rose at the time period of Donald Duck. Again in the adventure THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR- THE TWO AVENGERS one of the secret entrance to the first level of the hideout is shown. In this location Duck Avenger keep update his personal secret diary. On the occasion of the 50th anniversary of the creation of Duck Avenger the story of Andrea Freccero DUCK AVENGER AND A LEAP IN THE PAST is published in the monthly PAPERINIK n ° 30 . In this adventure Duck Avenger in a futuristic version PK style, unintentionally returns in the past just to Villa Rose when Donald Duck discovers the diary of Fantomallard deciding to emulate his deeds. In this story, Freccero shows us well done different views of the villa as found by Donald. In addition to the usual main living room Freccero shows us the first floor of the tower with spiral staircases. The large living room and the creepy remains of Villa Rose are also shown in some drawings of the strange but interesting Danish story of Andreas Pihl and Mardon Smet THE LEGACY published in 2005 in several Northern European countries. In this original adventure even the character of Fantomius is shown. As shown in the story PAPERINIK E IL RITORNO A VILLA ROSA (DUCK AVENGER AND THE RETURN TO VILLA ROSE), along a country road close to Villa Rose and near a precipice there is a large emergency hideout which FANTOMALLARD created inside a big fake rock. Inside this hideout Fantomallard kept his oversize special devices and machinery This special garage has been also used by DUCK AVENGER to storage his strange machinery as well represented on a drawing by Marco Gervasio published on the Disney special issue comic PAPERINIK UN EROE E MILLE GADGET (DUCK AVENGER AN HERO AND HUNDEDS GADGETS. To be noted on the right wall the drawing of the FANTOMALLARD' special car prototype as shown in the first story of DUCK AVENGER. The same garage is shown again by Marco Gervasio in the story LE STRABILIANTI IMPRESE DI FANTOMIUS- LADRO GENTILUOMO- I DUE VENDICATORI (THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR- THE TWO AVENGERS). In this story Fantomallard after his voyager into the future goes to this secret garage together to Duck Avenger and Gyro Geraloose. In this adventure Donald seems do not know this hideout thus the events of this story shall be placed in a period just before the story DUCK AVENGER AND THE RETURN TO VILLA ROSE. Inside this secret garage Fantomallard hides his larger machinery, some of these were still present during Donald time period. In the image are in fact visible a steam drilling rover, a special high speed sidecar, one of the variant of the special car, the remains of the aerostatic ballon with propulsive sails and the flying cycle. In the story PAPERINIK CONTRO LE GIOVANI MARMOTTE (DUCK AVENGER AGAINST THE JUNIOR WOODCHUKS) Donald found for the first time one of the other of FANTOMALLARD' hideouts, the Ermine's House located on Dark Peak in the middle of Shadowy Mountains in a locality several miles east of Duckburg. FANTOMALLARD's summer hideout, Villa Lalla, located in the Dune Bay in the locality of the Dark Forest, is shown for the first time in the story PAPERINIK E L'ESTATE A VILLA LALLA (DUCK AVENGER AND THE SUMMER AT VILLA LALLA). An adventure that starts out well but at the end becomes banal and grotesque. In the story DUCK AVENGER STRIKES AGAIN another secret hideout of FANTOMALLARD is shown the Dismal Valley Manor located in a not easy accessible area outside Duckburd. This hideout looks like a fake-medieval castle thus very likely also made by the Duke Richard Quackett better known with the nick name of Mad Duke who was and ancestor of Lord John Quackett. Even if not confirmed another possible FANTOMALLARD' hideout could be the old Villa in the Duckburg park shown in the story UNA NOTTE CON PAPERINIK (A NIGHT WITH DUCK AVENGER ) . Its general design and the fact that Donald seems to know very well this Villa could support this theory. TOP
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Post by Freddie on Aug 15, 2019 17:40:58 GMT 1
[dölj] Tre Kronor (TV-serie) Hoppa till navigeringHoppa till sök Tre Kronor Farstahallen.jpg Farstahallen stod som restaurang och idrottshallen Tre Kronor. Originaltitel Tre Kronor Genre Drama Skapad av Peter Emanuel Falck Christian Wikander Medverkande Ulf Brunnberg Christina Schollin Niclas Olund m.fl Musik Lasse Holm Antal avsnitt 123 (Lista) Längd (per avsnitt) ca: 45 minuter Antal säsonger 10 Språk Svenska Produktion Produktionsbolag TV4 Sändning Originalkanal TV4 Originalvisning 21 september 1994-7 april 1999 Status Nedlagd Externa länkar IMDb Tre Kronor var en svensk dramaserie i såpoperaform som sändes i 123 delar i TV4 under åren 1994–1999.[1]
Serien utspelade sig i den fiktiva villaförorten Mälarviken, belägen i Stockholms närhet. Exteriörerna spelades in i stockholmsstadsdelarna Sätra och Farsta. Farstahallens entré och gymnastiksal användes som idrottshallen Tre Kronor, medan interiörscenerna spelades in i studiolokaler på Kvarnholmen och i Kungens Kurva. En scen spelades in vid tunneln genom Finnberget.
Tre Kronor blev rival till Sveriges Televisions dåvarande publikdragare Rederiet (trots att de sändes olika veckodagar), men det intressanta är att bägge serierna skapades av samma upphovsman, Peter Emanuel Falck. Lasse Holm skrev seriens signaturmelodi. Seriens cirka 45 minuter långa avsnitt sändes varje onsdag under höst och vår, med uppehåll under sommar och vinter.
Tre Kronor utmärkte sig med sitt brutala slut, då den psykopatiske pastorn Sten Frisk hade sprängladdningar runt kroppen och utförde ett självmordsattentat mot idrottshallen och restaurangen Tre Kronor. De flesta av de då aktuella huvudkaraktärerna var samlade i lokalen när sprängladdningen utlöstes och därmed dog de eller skadades svårt. Det visades dock aldrig hur det gick för dem efteråt. Efter nedläggningen tog såpan Skilda världar över dess sändningstid. Skilda Världar hade dock börjat att sändas ett par år innan Tre Kronor lades ner.
Innehåll 1 Övrigt 2 Avsnitt 3 Medverkande 4 Gästskådespelare 5 Källor 5.1 Fotnoter 6 Externa länkar Övrigt Vissa episoder har också visats i Norge på TVNorge, med norska undertexter.
År 1997 gjordes en långfilm om rollfigurerna Reine och Mimmi. Filmen heter Reine och Mimmi i fjällen!, och handlar om Mimmi som tröttnat på att bo i radhuset i Mälarviken varpå hon och Reine reser till fjällen där det händer en massa saker.
Serien började släppas på DVD-samlingsboxar, med försäljningsstart i början av november 2010. DVD-boxarna är dock inte säsongsknutna, utan har delats in i antal avsnitt.
Avsnitt Huvudartikel: Lista över avsnitt av Tre Kronor Säsong Avsnitt Säsongsstart Säsongssavslutning 1 1-13 21 september 1994 14 december 1994 2 14-26 25 januari 1995 3 maj 1995 3 27-39 27 september 1995 27 december 1995 4 40-51 31 januari 1996 17 april 1996 5 52-63 11 september 1996 27 november 1996 6 64-75 29 januari 1997 16 april 1997 7 76-87 24 september 1997 10 december 1997 8 88-99 11 februari 1998 29 april 1998 9 100-111 23 september 1998 9 december 1998 10 112-123 20 januari 1999 7 april 1999 DVD-box Avsnitt Releasedatum 1 1-20 10 november 2010 2 21-40 8 december 2010 3 41-60 29 december 2010 4 61-80 12 januari 2011 5 81-100 9 februari 2011 6 101-123 9 mars 2011 Medverkande Karaktär Skådespelare Säsong År Hans Wästberg Ulf Brunnberg 1-2 1994-1995 Birgitta Wästberg Christina Schollin 1-10 1994-1999 Hans-Åke "Klimax" Wästberg Niclas Olund 1-7 1994-1997 Lisen Wästberg Sara Möller 1-4 1994-1996 Sirpa "Bimbo" Koskinen Oyana Lugn-Rodriguez 1-3 1994-1995 Kaj Lindgren Bengt Järnblad 1-7 1994-1997 Tage "Taggen" Lindgren Jonatan Rodriguez 1-6, 8-10 1994-1997, 1998-1999 Alva Lindgren Polly Kisch 1-9 1994-1998 Pernilla "Pilla" Frisk-Lindgren Tina Leijonberg 1-7 1994-1997 Hugo Frisk Fredag Lundqvist 1-7 1994-1997 Leif Sjökvist Conny Vakare 1-4 1994-1996 Lena Sjökvist Catherine Hansson 1-6 1994-1997 Sanna Sjökvist Zara Zetterqvist 1-4 1994-1996 Agneta Larsson Paola Oscarsson 1-6 1994-1997 Salongo Sali Richard Sseruwagi 1-4 1994-1996 Abby Sali Mogge Sseruwagi 1-10 1994-1999 Gunvor Gustavsson Mona Andersson 1-10 1994-1999 Verner Johnsson Björn Bjelfvenstam 1-8 1994-1998 Reine Gustavsson Bertram Heribertson 1-6 1994-1997 Mimmi Gustavsson Ing-Marie Carlsson 1-7 1994-1997 Kent Gustavsson Mikael Rundquist 1-3, 6 1994-1995, 1997 Jimmy Gustavsson Kim Sulocki 1-4 1994-1996 Olga Kudinov Mercédesz Dinnyés 2-3 1995 Katarina "Katta" Nilsson Sanna Ekman 2-6 1995-1997 Björn "Bamse" Lindstedt Dan Malmer 4-6 1996-1997 Bruno Alm Lars Bethke 4 1996 Sonja Bengtsdotter Cecilia Walton 4 1996 Tanja Bengtsdotter Sanna Bråding 4-10 1996-1999 Gustav Frank Niklas Falk 4-5 1996 Bengt Kassler Kalle Heino 3, 5-10 1995, 1996-1999 Carl-Erik "Charlie" Bärnsten Tomas Laustiola 5-8 1996-1998 Ann-Sofie Bärnsten Helena Kallenbäck 5-6 1996-1997 Victoria Bärnsten Johanna Sällström 5-7 1996-1997 Georg "Jojje" Bärnsten Emil Lindroth 5-8 1996-1998 Pamela Karlsson Cecilia Häll 5-10 1996-1999 Pjotr Larinov Per Grundén 6 1997 Gina Persson Vivianna Eliasson 6 1997 Lucinda Gonzales Noomi Norén 6 1997 Klas-Erik "Kotten" Koriander Magnus Mark 7-10 1997-1999 Jaqueline "Jackie" Koriander Tone Helly-Hansen 7-10 1997-1999 Samuel Koriander Tomas Lehtinen 7-10 1997-1999 Ulrika Koriander Matilda Lindell 7-10 1997-1999 Ernst Haglund Bengt Blomgren 7-10 1997-1999 Sten Frisk Per Ragnar 1, 5, 7-10 1994, 1996, 1997-1999 Eivor Davidsson Amelie Uggla 7-10 1997-1999 Larry Karlsson-Persson Lars Göran Persson 7-10 1997-1999 Janet Karlsson-Persson Anette Bjärlestam 7-10 1997-1999 Clark Karlsson-Persson Fredrik Ejemo 7-10 1997-1999 Sussi Karlsson-Persson Sigrid Rohdén-Lyrevik 7-10 1997-1999 Tommy Karlsson-Persson Olle Sundberg 7-10 1997-1999 Harry "Norton" Karlsson Börje Ahlstedt 8-10 1998-1999 Shaisteh Khezrian Mina Azarian 9-10 1998-1999 Farhad Sharifi Amir Barghashi 9-10 1998-1999 Asrin Khezrian Sara Yousefy 9-10 1998-1999 Gästskådespelare Karaktär Skådespelare Säsong År Torsten Andersson Tomas Bolme 1 1994 Helena Linder Frida Hallgren 1-2 1994-1995 Mäklar-Martin Boman Oscarsson 1-2 1994-1995 Kyrkoherden Olof Thunberg 1, 3 1994-1995 Pablo Alvarez Juan Rodríguez 4 1996 Vivianne Von Trier Gudrun Henricsson 4 1996 Stefan "Steffo" Forsström Reuben Sallmander 5 1996 Åke Smedman Peter Edding 5 1996 Jannike Seger Marianne Hedengrahn 6 1997 Dr Roland Rikard Bergqvist 7-10 1997-1999 Peo Olsson Thomas Roos 8, 10 1998, 1999 Bobban Uschebång Fredrik Dolk 10 1999 Källor Fotnoter ^ ”Tre Kronor”. Svensk mediedatabas. Läst 14 februari 2015. Externa länkar Tre Kronors officiella sida på Facebook Tre Kronor-bloggen Fakta om Tre Kronor Kategorier: TV-seriestarter 1994TV-serieavslutningar 1999Tre Kronor (TV-serie)Svenskspråkiga TV-serierSvenska TV-serier från 2000-taletSvenska såpoperorTretal Navigeringsmeny Inte inloggadDiskussionBidragSkapa kontoLogga inArtikelDiskussionLäsRedigeraRedigera wikitextVisa historikSök Sök på Wikipedia Huvudsida Introduktion Deltagarportalen Bybrunnen Senaste ändringarna Slumpartikel (−bot) Ladda upp filer Stöd Wikipedia Kontakta Wikipedia Hjälp Skriv ut/exportera Skapa en bok Ladda ner som PDF Utskriftsvänlig version Verktyg Sidor som länkar hit Relaterade ändringar Specialsidor Permanent länk Sidinformation Wikidataobjekt Använd denna sida som referens
Språk English Norsk Redigera länkar Sidan redigerades senast den 26 juli 2019 kl. 02.56. Wikipedias text är tillgänglig under licensen Creative Commons Erkännande-dela-lika 3.0 Unported. För bilder, se respektive bildsida (klicka på bilden). Se vidare Wikipedia:Upphovsrätt och användarvillkor. Wikimedias integritetspolicyOm WikipediaFörbehållUtvecklareInformation om kakorMobil vyWikimedia Foundation Powered by MediaWiki
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Post by Freddie on Aug 15, 2019 17:43:11 GMT 1
[dölj] Electric Banana Band Hoppa till navigeringHoppa till sök Electric Banana Band Electric Banana Band.jpg Electric Banana Band på Sommarkrysset 2008. Bakgrund Sverige Sverige Genrer Barnmusik, Rock År som aktiva 1980 – Skivbolag Warner Bros. Records Artistsamarbeten Riltons Vänner, The Banettes Webbplats Officiell webbplats Medlemmar Lasse Åberg Klasse Möllberg Janne Schaffer Peter Ljung Mårgan Höglund Jouni Haapala Thobias Gabrielsson Linnéa Rilton Maria Andersson Sophia Frisell Oskar Nilsson Sebastian Rilton Tidigare medlemmar Stefan Blomquist Per Lindvall Åke Sundqvist Christer Jansson Pablo Cepeda Tommy Cassemar Sven Lindvall Henrik Rongedal Magnus Rongedal Maria Wickman Annika Boller Marianne Flynner Riltons Vänner Electric Banana Band är en svensk musikgrupp som bildades 1980 med Lasse Åberg, Klasse Möllberg och Janne Schaffer som frontmedlemmar.
Innehåll 1 Historia 2 The Banettes 3 Medlemmar 3.1 Tidigare medlemmar 4 Media 4.1 Studioalbum [1] 4.2 Samlingsalbum 4.3 Böcker 4.4 Film-TV [3] 5 Referenser 6 Externa länkar Historia 1976 fick grafikern Lasse Åberg i uppgift att göra en serie barnprogram för SVT:s räkning. Resultatet blev Trazan och Banarne. Lasse och Klasse Möllberg lät bygga om en studio till djungel, och blev själva värdar. Programmen sändes 1976-1978 och sågs av en talrik tittarskara.
När SVT senare skulle reprisera första säsongen hade banden av misstag blivit raderade genom att numren för två olika programserier hade förväxlats.[källa behövs] Åberg och Möllberg bestämde sig då för att göra en helt ny serie, som sändes 1980. Till denna serie bildades studiobandet Electric Banana Band, där Janne Schaffer fanns med från starten under namnet "Zebran".
Succén blev total. De tre första albumen belönades med guldplattor på rekordtid och hitarna radades upp. Banankontakt, Alp-joddel, Zwampen m.fl. I regel är sångtexterna av Åberg och musiken av Schaffer. Under det sena 1990-talet hade gruppen en stor hit med låten Min Piraja Maja. 1997 spelade bandet på Hultsfredsfestivalen. Electric Banana Band tävlade i Melodifestivalen 2006 med låten Kameleont (text: Åberg, musik: Schaffer). Från deltävlingen gick de vidare till "Andra chansen", där de blev utslagna.
The Banettes The Banettes, bestående av Marianne Flynner, Maria Wickman och Annica Boller, har varit kör i Electric Banana Band.
Medlemmar Lasse "Tigern" Åberg - Sång Klasse "Little Arne" Möllberg - Sång Janne "Zebran" Schaffer - Elgitarr Peter "Pantern" Ljung - Keyboards, synt, piano Mårgan "Giraffen" Höglund - Trummor Jouni "Snöleoparden" Haapala - Slagverk Thobias "Björnen" Gabrielsson - Bas "Little Green" - Kör Linnéa Rilton Maria Andersson Sophia Frisell Oskar Nilsson Sebastian Rilton Tidigare medlemmar Ted "Olyckan" Åström - Sång Stefan "Blomflugan" Blomquist - Keyboards Björn "Bison" J:son Lindh - Synt Per "Giraffen" Lindvall - Trummor och percussion Christer Jansson - Percussion Tobias "Kameleonten" Ågren - Sång Åke "Skunken" Sundqvist - Percussion Pablo "Cikadan" Cepeda - Kongas Tommy "Geparden" Cassemar - Elbas Christian "Vesslan" Veltman - Elbas Sven "Puman" Lindvall - Elbas Per "Tuppen" Hedtjärn - Trummor Robban "Råttan" Ivansson - Trumloop och programmering Fredde "Kolibri" Schaffer - Sång Oscar "Etton" Jönsson - Sång Kjell "Ödlan" Öman - Dragspel Caj "Kajmanen" Högberg - Kör Douglas "Doggen" Lawton - Kör "Bananflugorna" - Kör Henrik Rongedal Magnus Rongedal Maria Wickman Annika Boller Marianne Flynner "Riltons Vänner" - Kör Linnéa Rilton Matilda Lindell Mia Öhman Daniel Greayer Sebastian Rilton "Banottos" - Kör Janna Wettergren Joel Ydring Ylva Trankell Joakim Schuster Anna Grönlund Viveca Hallgrim Magnus Karlén Media Studioalbum [1] 1981 - Electric Banana Band 1984 - Livet i regnskogarna (Electric Banana Band and the Banettes) 2000 - Den Hela Människan (musik från filmen Hälsoresan, tillsammans med Björn J:son Lindh) 2000 - Nu e're djur igen Samlingsalbum 1993 - The Golden Years 1981-1986 1998 - Electric Banana Tajm 2005 - Electric Banana Bands och Trazan & Banarnes bästa 2006 - Kameleont 2006 - Banankontakt-Musikaltajm! (tillsammans med Malmö Operaorkester) 2014 - Schyssta Bananer Böcker Electric Banana Band gav ut sångboken Sångtajm 1999 med noter på flera av sångerna från skivorna.[2]
Film-TV [3] 1980 - Trazan Apansson & Banarne 1980 - Trazan Apansson-E' bananerna fina? 1980 - Trazan Apansson-Djungelmums 1981 - Biotajm med Trazan & Banarne 1982 - Videotajm med Trazan & Banarne 1998 - Electric Banana Band the Movie - djungelns kojigaste rulle Referenser ^ Electric Banana Band på Discogs ^ Libris ^ Svensk Filmdatabas Arkiverad 26 januari 2017 hämtat från the Wayback Machine. Externa länkar Commons-logo.svg Wikimedia Commons har media som rör Electric Banana Band. Officiell webbplats Janne Schaffers webbplats Åbergs museum Auktoritetsdata • VIAF: 153220125 • MusicBrainz: 4b7183b0-de5e-47ba-bad4-59d7e497db84 Kategorier: Svenska barnmusikgrupperSvenska rockgrupperMusikgrupper bildade 1980Deltagare i Melodifestivalen 2006 Navigeringsmeny Inte inloggadDiskussionBidragSkapa kontoLogga inArtikelDiskussionLäsRedigeraRedigera wikitextVisa historikSök Sök på Wikipedia Huvudsida Introduktion Deltagarportalen Bybrunnen Senaste ändringarna Slumpartikel (−bot) Ladda upp filer Stöd Wikipedia Kontakta Wikipedia Hjälp På andra projekt Commons Skriv ut/exportera Skapa en bok Ladda ner som PDF Utskriftsvänlig version Verktyg Sidor som länkar hit Relaterade ändringar Specialsidor Permanent länk Sidinformation Wikidataobjekt Använd denna sida som referens
Språk Deutsch English Norsk Redigera länkar Sidan redigerades senast den 27 februari 2019 kl. 07.14. Wikipedias text är tillgänglig under licensen Creative Commons Erkännande-dela-lika 3.0 Unported. För bilder, se respektive bildsida (klicka på bilden). Se vidare Wikipedia:Upphovsrätt och användarvillkor. Wikimedias integritetspolicyOm WikipediaFörbehållUtvecklareInformation om kakorMobil vyWikimedia Foundation Powered by MediaWiki
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Post by Freddie on Aug 15, 2019 17:49:09 GMT 1
Clan McDuck Connected to: Scrooge McDuck Don Rosa Carl Barks From Wikipedia, the free encyclopedia The Clan McDuck is a fictional Scottish clan of cartoon ducks from which Disney character Scrooge McDuck is descended. Within the Donald Duck universe, the clan is related to the American Duck family through the marriage of Hortense McDuck and Quackmore Duck, Donald's parents. Clan McDuck was created by American comic book author Carl Barks, who also created the character of Scrooge McDuck. Barks' 1948 story "The Old Castle's Secret," in which Scrooge and his nephews search for hidden treasure in McDuck Castle, introduced the backstory of the clan. Other authors built on Barks' work, most notably Don Rosa in his 12-part comic saga The Life and Times of Scrooge McDuck (1992–94) which introduced Scrooge's immediate family. Glasgow 1877, Clan McDuck portrait by Don Rosa; left to right: Jake, Matilda, Downy, Fergus, Hortense, Scrooge (age 10), and Angus; wall portraits: Malcolm, Eider, Quackly, Roast, and Hugh (Clicking on a character will take you to their section.) Literary origins Carl Barks (left) and Don Rosa (right) In the early 1950s, Carl Barks was in his second decade of creating comic book stories starring Donald Duck and his various relatives. He had personally created several of the latter, including cousin Gladstone Gander and uncle Scrooge McDuck, although the specific relationships between them were still uncertain. To better define these relationships, Barks created a version of the McDuck/Duck/Coot family tree for his own personal benefit, incidentally creating several additional characters. During his retirement, Barks' stories remained popular and gained him unexpected fame. Barks gave several interviews during which he answered questions about his stories and the characters he had created. In 1981, Barks described his personal version of Donald's family tree, which was used by amateur artist Mark Worden in drawing the family tree and including portraits of the characters mentioned. Worden's tree was first published in several fanzines, and later in the Disney-licensed Carl Barks Library, a ten-volume hardcover collection of Barks' stories in black-and-white. In 1987, Don Rosa, a long-time fan of Carl Barks and a personal friend of Mark Worden, started creating his own stories featuring Scrooge McDuck. His stories contained numerous references to older stories by Barks as well as several original ideas. After several years he gained a fan base of his own. In the early 1990s, the Egmont Group, the publishing house employing Rosa, offered him an ambitious assignment: he was to create the definitive version of Scrooge's biography and a family tree to accompany it. The project was intended to end decades of contradictions between stories which caused confusion to readers. The project was to become The Life and Times of Scrooge McDuck. The family tree accompanying it was first published in Norway on July 3, 1993. In the process of working on Scrooge's biography, Rosa studied Barks' old stories in detail. Rosa made note of as many clues as he could of Scrooge's past given by Barks – which Rosa dubbed "Barksian facts" – and used them to write new stories. Despite the ambitious nature of the project, Rosa himself stressed in the introduction to the book "...this version of Scrooge's life is not the 'official' version – there's no particular reason why I (or anyone else) should expect other Duck writers to adhere to my vision of Scrooge's history. As carefully and authentically as I sought to construct it, it was never intended to be anything but my personal telling of the life of Scrooge McDuck."[1] Modern family tree by Carl Barks The family tree below shows the McDuck portion of Donald's family tree according to Carl Barks. The chart is based on a 1950s sketch made by Barks for personal use, which was latter illustrated by artist Mark Worden in 1981. According to Barks, Matilda McDuck is married to Goosetail Gander, and the couple adopts Donald's cousin Gladstone. The character Old "Scotty" McDuck does not appear in any stories, but eventually became Fergus McDuck in Don Rosa's stories. [show]Modern family tree by Carl Barks Modern family tree by Don Rosa This family tree is based on the work of Don Rosa.[2] [show]Modern family tree by Don Rosa RBP The seat of Clan McDuck McDuck Castle in The Old Castle's Other Secret or A Letter from Home by Don Rosa. McDuck Castle in The Old Castle's Other Secret or A Letter from Home by Don Rosa. The seat of Clan McDuck is McDuck Castle (alternately called Castle McDuck) which is located in Dismal Downs, somewhere in Rannoch Moor, a non-fictional location within Scotland. The nearest village is the fictional MacDuich. The castle usually appears in good condition considering its great age. However, in the Barks story "Hound of the Whiskervilles" (1960) the castle is in ruins. The comics continuity does not establish when McDuck Castle was built, but it first appears (on the fictional timeline) in 946 when the Saxons laid siege to it. For many centuries the castle served as the home of the clan chief. In 1675, the McDucks were run out of the castle due to the depredations of a "monstrous devil dog" in Dismal Downs, later discovered to be a plot by the rival Clan Whiskerville.[3] At this time, many of the McDucks moved to the village of MacDuich and to Glasgow. Even after their departure, the clan still owned the castle and continued to pay the taxes by pooling their incomes. By 1885, only Fergus and Jake McDuck remain to pay the taxes, but their combined income is not enough, causing the Crown to auction it off. Scrooge then buys the estate, allowing his family to reoccupy the castle. He also hires local dogface Scottie McTerrier as caretaker.[4] Sometime after Scottie's death, Scrooge's sister Matilda becomes caretaker.[5] In the DuckTales continuity, Castle McDuck was built by Scrooge's great-great grandfather Silas who incorporated the castle into an existing Druid stone circle to save on construction costs. This story would date the castle itself to about the 18th century. The Druids, seeking revenge on the McDucks for taking away their sacred meeting place, scared the clan away using trained phosphorescent hounds. Years later, Scrooge returns with Huey, Dewey, Louie, and Webby and uncovers the mystery. Scrooge befriends the Druids and partners with them to turn Castle McDuck into a tourist attraction. Scrooge plans to give a share of the profit to the Druids as reparations for desecrating their stone circle. The story is loosely based on the Barks story "Hound of the Whiskervilles", which was in turn loosely based on The Hound of the Baskervilles.[6] The castle appears in the Carl Barks stories The Old Castle's Secret (1948) and Hound of the Whiskervilles (1960) and in the Don Rosa stories The Last of the Clan McDuck (1992), The New Laird of Castle McDuck (1993), The Billionaire of Dismal Downs (1993) and The Old Castle's Other Secret or A Letter from Home (2004). Other comic book authors have also used the castle, such as Andrew Galton, Dave Angus, and Vicar in The Crying Monster (1982). In the TV series DuckTales, McDuck Castle appears in the episode "The Curse of Castle McDuck". RBP Tartan of Clan McDuck Fictional McDuck tartan as drawn by Carl Barks and colored by Dell colorists Fictional McDuck tartan as drawn by Carl Barks and colored by Dell colorists The fictional McDuck tartan first appears in 1960 in Hound of the Whiskervilles. However, the coloring of the tartan was not Barks' decision but that of colorists working for Dell Comics, which first published the story; subsequent publications showed the tartan having differing colors. When Don Rosa decided to include the tartan in his stories, he used the original coloring of green and orange. Nevertheless, some European publications have still shown variations in Rosa's color scheme.[7] (See Sir Roast McDuck's tam o' shanter cap in the illustration at the top of the page, which was first published in France.)[8] The old clansmen seen on DuckTales wear a green and orange tartan, but of a slightly different design from that of the comics. RBP Ancient McDucks Scrooge Shah and Prince Donduk Scrooge Shah was the last king of Sagbad and the earliest known ancestor of Scrooge McDuck. A young King Khan Khan (2050 BC-1967 AD) sacked the city of Sagbad in 2033 BC, but Scrooge Shah and Prince Donduk, his heir apparent, managed to escape. Khan Khan lost their tracks, but would much later locate their distant descendants. Scrooge Shah features in the story "King Scrooge the First" (1967) by Carl Barks and Tony Strobl. Postclassical McDucks Eider McDuck Sir Eider McDuck (880-946; from earlier Eider MacDuich) was the chief of Clan McDuck during an Anglo-Saxon invasion in 946 (despite England and Scotland signing a peace treaty in 945). Eider was killed during the Anglo-Saxons' siege of McDuck Castle after his serfs abandoned him. He had refused to buy them arrows because they were too expensive, and only paid his serfs, collectively, 30 copper pieces an hour.[9][10] Eider McDuck is first mentioned in Barks' The Old Castle's Secret (1948). Friar Juicy McDuck (910-971) and Sir Smokt McDuck (b. 931) are buried in the McDuck cemetery as seen in the Carl Barks painting Dubious Doings at Dismal Downs. His ghost appears in Duck Tales 2017 Quackly McDuck Sir Quackly McDuck (1010-1057; from earlier Quackly MacDuich) was clan chief when King Macbeth was killed in 1057. That same year, Macbeth offered Quackly a treasure chest in exchange for his support in the ongoing war for the throne. Quackly agreed and served the king during the war, but became obsessed with protecting the treasure, eventually trapping himself inside the castle walls with it. Quackly and his treasure became a McDuck legend, and it is believed that his ghost continues to protect the treasure and the castle.[10] In 1877, Quackly's ghost saves a young Scrooge McDuck from the Whiskervilles of Dismal Downs. Without revealing his true identity, he suggests to Scrooge that he travel to America and work for his Uncle Pothole, thus serving as the catalyst for all of Scrooge's adventures. In 1885, Quackly again tries to save Scrooge, but his action unintentionally brings about Scrooge's temporary death. In heaven, Quackly is reprimanded by his relatives for interfering in earthly events.[9][11] Quackly McDuck is first mentioned in The Old Castle's Secret (1948) by Carl Barks, and first appears in The Last of the Clan McDuck (1994) by Don Rosa. Stuft McDuck Sir Stuft McDuck (1110-1175) was a successful chief of Clan McDuck who oversaw a period of prosperity.[9] Roast McDuck Sir Roast McDuck (1159-1205) succeeded his father, Stuft McDuck, as clan chief, at which point Clan McDuck was one of the richest clans in Scotland. However, in 1189, Roast offered much of the clan's wealth to the king of Scotland, William the Lion, after William asked for his help in paying tribute to Richard I of England. This act of patriotic generosity led to financial ruin for the clan. Aside from this imprudence, Roast is primarily remembered for his gluttony. In 1205 he raided the king's pantry and ate himself to death. Roast's memorial suit of armor displayed in Castle McDuck holds a knife and fork in its hands.[10][11] The character is first mentioned in The Old Castle's Secret (1948) by Carl Barks. He has a small speaking role in The Last of the Clan McDuck (1994) but makes his first appearance in The New Laird of Castle McDuck. His ghost appears in Duck Tales 2017 Swamphole McDuck Sir Swamphole McDuck (1190-1260)[12] succeeded his father Roast McDuck as clan chief and inherited its financial problems. In 1220, Swamphole sealed the dungeon of Castle McDuck, stated as an attempt to decrease maintenance costs. He did, however, create secret passageways in the castle leading to the dungeons. (These passageways would later be useful during subsequent sieges.) After his death in 1260, Swamphole was not buried in the clan cemetery, rather, his skeleton was placed inside his memorial suit of armor which was placed in Castle McDuck. Swamphole McDuck is first mentioned in The Old Castle's Secret by Carl Barks.[10] In The Old Castle's Other Secret or A Letter from Home (2004) by Don Rosa, it is revealed that Swamphole sealed the dungeons not to reduce maintenance costs, but to conceal a treasure. In Duck Tales 2017 he is mentioned to be a treasure Hunter like Scrooge who constructed secret passageways to the dungeon and let loose a ghost hound to protect his treasure . He also cameos as a ghost Donald McDuck Sir Donald McDuck, nicknamed "Black Donald" because of his foul temper, is said to have invented golf, hammer throw, and caber toss in 1440. His temper while playing golf resulted in James II of Scotland outlawing the sport. Black Donald is mentioned in "The History of the Clan McDuck" by Don Rosa and in the 2017 incarnation of "DuckTales". Simon McDuck Sir Simon McDuck (1437-1509) was the treasurer of the Knights Templar and hid their treasure beneath McDuck Castle. He is mentioned in The Old Castle's Other Secret or A Letter from Home (2004) by Don Rosa. His ghost appears in Duck Tales 2017. He is also mentioned by Scrooge and Fergus . Early modern McDucks Malcolm McDuck Malcolm "Matey" McDuck (1530-1564?) was a McDuck relative who settled in England and is suggested to be a previous incarnation of Scrooge McDuck. Malcolm served in the English Navy, and in 1563 he became first mate of the frigate HMS Falcon Rover, serving under Captain Loyal Hawk. The Falcon Rover raided Spanish targets in the Caribbean Sea between 1563 and 1564. Also serving on the Falcon Rover was the boatswain, Pintail Duck, an ancestor of Donald Duck. Malcolm is said to have lost his life on 9 December 1564 when the Spanish fleet sunk the HMS Falcon Rover. However, in 1579, Malcolm was also said to have commanded the newly founded Fort Drakeborough, an establishment that in 1818 was taken over by Cornelius Coot and renamed Fort Duckburg.[13] Malcolm first appears in "Back to Long Ago!" (1956) by Carl Barks. He is mentioned in Webby's family chart in Duck Tales 2017 Locksley McDuck Locksley McDuck was an 18th-century McDuck relative. Sometime after 1707, he became an associate of Scottish outlaw Rob Roy MacGregor who is characterized as a noble thief who would "rob from the rich to give to the poor". Lockely's alliance with MacGregor would come to an end after Locksley was unable to "give to the poor" after having robbed the rich. He is mentioned in The History of The Clan McDuck by Don Rosa. His name is derived from the English village of Loxley, the traditional birthplace of Robin Hood. Hugh McDuck Captain Hugh "Seafoam" McDuck (1710-1776) was a McDuck relative who settled in Glasgow in 1727, as the clan had been driven from their ancestral home of Dismal Downs in 1675. Hugh turned to the sea for a living and became a successful merchant. He obtained his own ship, the Golden Goose, and became known by the nickname "Seafoam". In 1753, Seafoam McDuck signed a contract with Swindle McSue to deliver a cargo of horseradish to Jamaica. But McSue sabotaged the Golden Goose and the ship sank before reaching Jamaica. Upon returning to Scotland, Seafoam McDuck learned that his contract with McSue contained fine print stating that if the shipment was not completed, McDuck would forfeit all his possessions to McSue. Seafoam escaped with nothing but the clothes on his back, a silver pocket watch, and the golden dentures in his mouth.[14] It is later presumed that Seafoam was involved in the American Revolutionary War and died in 1776. His descendant Quagmire McDuck inherited the silver pocket watch. Seafoam McDuck first appears in The Horseradish Story (1953) by Carl Barks. He appears as a ghost in Duck Tales 2017 Modern McDucks (1st generation) Dingus McDuck "Dirty" Dingus McDuck, was Scrooge's grandfather. He worked as a coal miner,[15] married Molly Mallard, and had three sons – Angus, Fergus, and Jake. He appeared in Don Rosa's illustrated family tree, but has not appeared in any stories; his name does appear in the 2017 incarnation of DuckTales. More about Dingus is mentioned in the episode "The Secret(s) of Castle McDuck!", in which it is revealed that he and his son Fergus had an antagonistic relationship not unlike Fergus and Scrooge's own. A 1960s story by Bob Gregory and Tony Strobl identifies Scrooge's grandfather as Titus McDuck. Molly Mallard Molly Mallard was the wife of Dingus McDuck and the mother of Angus, Fergus, and Jake McDuck. Her first and only appearance was in an illustrated family tree created by Don Rosa; she has not appeared in any stories. Coincidentally, her maiden name is the same as the last name of the main character in Darkwing Duck. She appeared as a ghost in the DuckTales 2017's episode: "The Secret(s) of Castle McDuck!" Quagmire McDuck Quagmire McDuck was Dingus McDuck's brother and Scrooge McDuck's great uncle. He inherited a silver watch from his ancestor Hugh "Seafoam" McDuck and passed it on to his nephew Fergus. After his death, Quagmire's estate remained unclaimed. Quagmire appears in the Carl Barks story "The Heirloom Watch" (1955).[16] He appears as a ghost in Duck Tales 2017 Modern McDucks (2nd generation) Angus "Pothole" McDuck Angus "Pothole" McDuck (born 1829) is the first child of Dingus and Molly McDuck, and is Scrooge's uncle. Angus was born in Glasgow in 1829.[9] He was first mentioned in "The Great Steamboat Race" by Carl Barks and later appeared in person in a handful of stories by Don Rosa. Angus migrated to the United States during the late 1840s. In 1850 he was working as a cabin boy in the Mississippi riverboat Drennan Whyte when it sunk. He was the only survivor.[17] He continued working on Mississippi riverboats and he had obtained his own by 1861, named Cotton Queen. Around the time of the American Civil War (1861–1865) he became quite successful as a river boater. Soon after the end of the war in 1865 he and fellow river boater Porker Hogg became the co-owners of Cornpone Gables, a Southern plantation that had gone bankrupt. The two were unable to settle their differences and they decided to have a riverboat race in 1870 to decide who would be the owner. Both riverboats sank. Porker had two more riverboats but Angus spent the next ten years as a professional card player. In 1880, in a poker game with Porker, Angus won the rights to one of his rival's riverboats, named Dilly Dollar. Porker soon lost his other riverboat to Blackheart Beagle and his sons, the first generation of the Beagle Boys, a family of outlaws, and retired. Angus on the other hand hired his nephew Scrooge McDuck and a penniless inventor named Ratchet Gearloose as his crew. Business wasn't going well and Angus decided to retire in 1882. He left his riverboat to his nephew and settled down in New Orleans.[17] He became the writer of a series of dime novels under the title The Master of Mississippi, based on a highly exaggerated description of his life. His dime novels became very popular and to have more material to add he occasionally traveled through the country.[18] In the story "The Vigilante of Pizen Bluff" by Don Rosa, he is seen appearing at Buffalo Bill's Wild West. After the show's money is stolen by the Dalton Gang, Angus rides out with Bill, Scrooge, P. T. Barnum, Annie Oakley, and Geronimo to stop the bandits.[18] Angus' exact date of death is unknown. In 1955, Porker's nephew, Horseshoe Hogg, and Scrooge McDuck would bring their uncles' steamboats back to the surface to finish the race for Cornpone Gables. Scrooge won, only to learn that 85 years of disuse made the mansion so fragile that he accidentally destroyed it with a sneeze. A character obviously based on Angus, but called "Catfish" McDuck and voiced by Peter Renaday, appears in the DuckTales episode "Once Upon a Dime." Fergus McDuck Fergus McDuck (1835–1902[19]) is the second child of Dingus and Molly McDuck and the father of Scrooge McDuck. As such he is a prominent character in The Life and Times of Scrooge McDuck. He was born in Glasgow in 1835 to Dingus McDuck and Molly Mallard, who were both working as coal miners at the time. He spent most of his life as a mill worker.[9] According to a story by William Van Horn, Fergus at some point had a short marriage with an unidentified woman, with whom he had the son Rumpus McFowl.[20] He later married Downy O'Drake, his wife in Rosa's stories, who became the mother of three of his children – Scrooge, Matilda, and Hortense. The rest of Fergus' biography is shown in The Life and Times of Scrooge McDuck. In 1877 he encouraged his son to work to have his own money. Scrooge's obvious intelligence, skill at hard work and ambition made his father believe that Scrooge would be able to restore Clan McDuck to its former glory.[11] In the story Of Ducks, Dimes, and Destinies, it is revealed that Scrooge's Number One Dime came from Fergus, who gave it to the man who used it to pay Scrooge for shining his shoes. In 1885 the Clan's hereditary lands would have been seized due to Fergus' inability to pay his taxes. But Scrooge spent his savings at the time ($10,000) to pay the taxes and become the new owner of their lands.[21] While Scrooge was away, Fergus and his family moved back to Castle McDuck, abandoned for centuries in Dismal Downs. The family continued to work to pay for the taxes and Scrooge sent them most all of the money he earned while traveling. Fergus became a widower in 1897. Scrooge became rich in the Klondike and returned to Scotland in 1902 as a billionaire. Scrooge's intention was originally to settle in Dismal Downs but he quickly changed his mind and decided to settle in the United States. He wanted to take his family with him. His sisters accepted but Fergus decided to stay. He died during the night, aged 72, and was re-united with his wife Downy and the rest of the McDuck-clan as his three children left Scotland.[19] In Don Rosa's The Old Castle's Other Secret or A Letter from Home, it's revealed that Fergus tried to find the Knights Templar treasure hidden in the castle McDuck by one of his ancestors, a Knight himself. Even though Fergus decided not to tell Scrooge about the treasure, he learns about it through other ways and, like Matilda McDuck, thinks Fergus kept the secret from him because he disapproved of Scrooge. In the middle of their way to the treasure, Scrooge, Matilda and Scrooge's nephews find a letter from Fergus, who believed Scrooge would eventually find it, revealing the reason he hid the secret from Scrooge is that Scrooge would feel better building his own fortune instead of inheriting one.[22] Fergus appears in the classic DuckTales episode "Once Upon a Dime", which explores Scrooge's history; here he is referred to as "McPapa." Fergus' name and image are also present in the 2017 DuckTales series, which draws heavily from the comics. He later appears (voiced by Graham McTavish) in the episode "The Secret(s) of Castle McDuck!", having survived to the present due to Scrooge rebuilding Castle McDuck using magic stones that have granted his parents-and possibly Scrooge himself-immortality. Scrooge and Fergus' relationship is initially tense, with Fergus expressing apparent disapproval of Scrooge; in reality, however, he's angry because Scrooge hasn't been a part of his life. In the 1993 NES game DuckTales 2, Scrooge and his nephews found a piece of a treasure map that led to the lost treasure of a character named Fergus McDuck. However, this Fergus is not Scrooge's father but Scrooge's great-great-uncle. Downy O'Drake Downy McDuck (née O'Drake; 1840–1897) is Scrooge McDuck's mother. She was created by Don Rosa and first appears in The Life and Times of Scrooge McDuck. She is of Irish origin and was born in 1840.[19] She was a very devoted housewife and mother. She settled in Castle McDuck at Dismal Downs, Clan McDuck's old castle, along with her family in 1885. She died in 1897,[19] and was buried in the McDucks' cemetery.[19] She later appeared to her husband Fergus at his own passing, and together they joined various McDuck ancestors. Downy's image and name are also present in the 2017 incarnation of DuckTales, usually alongside those of her husband. Jake McDuck Jake McDuck (1832–?) is Scrooge McDuck's uncle. He was mentioned in the story "A Christmas for Shacktown" (1952) by Carl Barks, in which Donald Duck dresses up as Jake in an attempt to trick Scrooge into giving money to charity. The character was later used by Don Rosa, and appears in three of twelve original chapters of Rosa's The Life and Times of Scrooge McDuck. He lived in the same house as his brother Fergus McDuck and helped Fergus and his wife Downy O'Drake to raise their children.[11] He settled in McDuck castle along with his brother in 1885.[21] However, it appears that by 1902, Jake was no longer living there. According to Rosa's sketches and timelines, Jake was born in 1832[9] to coal miners Dingus McDuck and Molly Mallard, and grew up to become a stockyard hand in Glasgow. His date of death is unknown, but it appears that both Scrooge and Donald believed him to be alive in 1952. Modern McDucks (3rd generation) Rumpus McFowl Rumpus McFowl was created by William Van Horn and introduced as a lazy and greedy cousin of Scrooge McDuck. It was soon revealed that he was in fact Scrooge's half-brother, born during his mother's brief marriage to Fergus McDuck. Scrooge McDuck Main article: Scrooge McDuck Scrooge McDuck (1867, according to Don Rosa) is the first child of Fergus and Downy McDuck and is the protagonist of most stories involving the Clan McDuck. He does not marry and has no offspring of his own, although he does come to maintain close relationships with his nephew Donald Duck and his grandnephews Huey, Dewey, and Louie Duck. Gideon McDuck Gideon represented in an Italian-made picture, holding a copy of "The Cricket" (Il Grillo Parlante) Gideon represented in an Italian-made picture, holding a copy of "The Cricket" (Il Grillo Parlante) Gideon McDuck (Gedeone de' Paperoni in original Italian) is Scrooge McDuck's moralistic brother, and is a recurring character in Italian comic stories; in those stories, Gideon is the editor of the newspaper "The County Conscience",[23] the most credible newspaper in Duckburg. The newspaper is originally known as "Il Grillo Parlante", which is the Italian name of the Pinocchio character The Talking Cricket and its Disney version Jiminy Cricket; a statue of Jiminy is therefore present in Gideon's office. Gideon also has an antagonistic relationship with his brother Scrooge. The character was created by Romano Scarpa, and first appeared in the story "Paperino e i gamberi in salmì" (1956).[23] The character's debut story is the only one that was printed in the United States, as it was published in 2015 under the title "Shellfish Motives". Gideon's existence is inconsistent with a statement made in Carl Barks's "The Old Castle's Secret".[10] In this story, Scrooge states that he is the last of the Clan McDuck, which would mean that he couldn't have a living sibling. However, Gideon is not the only living relative of Scrooge to carry the surname "McDuck", and therefore cause the same inconsistency with Barks's story; others include his sister Matilda and first cousin Douglas. In the American translation of "Shellfish Motives" Gideon is said to be younger than Scrooge, while the original version doesn't specify which one of them is younger. Matilda McDuck Matilda McDuck (born 1871) is one of Scrooge McDuck's two sisters. She was first mentioned in Carl Barks' 1950s sketch for a Duck family tree, where she was shown to have adopted Gladstone Gander.[24] The Matilda McDuck character was dropped in Barks' 1991 Duck Family Tree sketch (where Gladstone Gander is the biological grandson of Grandma Duck and not related to Scrooge), but Don Rosa picked up the name, and used Matilda McDuck as a prominent character in The Life and Times of Scrooge McDuck. Matilda McDuck was born in Glasgow, Scotland, in 1871 to Fergus McDuck and Downy O'Drake.[9] She is the younger sister of Scrooge McDuck. She has a younger sister named Hortense. In contrast to Scrooge and Hortense's fiery tempers, she usually had a calm demeanor. In 1902 Scrooge returned to Scotland and took both of his sisters with him to go to America.[19] When he established his base in Duckburg, Calisota, United States he left Matilda and Hortense to run his empire from 1902 to 1930. In the meantime he traveled the world expanding his financial empire. In 1930, a conflict with Scrooge ended all relationships between him and his family, and his sisters are believed to have left Duckburg.[25] In the story The Old Castle's Other Secret or A Letter from Home (2004), Don Rosa used Matilda McDuck in a non-Life and Times story for the first time. In this story, it is shown that she was hired by her nephew Donald Duck (son of Hortense) to tend the McDuck castle in Scotland. The story shows the reconciliation between Matilda and Scrooge. It is suggested that Donald deliberately set them up for a reunion. Unfortunately, he did not get the thanks he expected. This is the first time Huey, Dewey, and Louie met their great aunt. In that story, Scrooge returns to McDuck Castle for another treasure and learns from Matilda that his family already knew about the treasure but their father Fergus decided not to tell Scrooge about it. Both Scrooge and Matilda thought that was because of Fergus' disapproval of Scrooge's greedy ways but after finding a letter on the way for the treasure (hence the other title "A Letter from Home") they learn Fergus's real motive was that he thought Scrooge would feel better building his own fortune instead of simply inheriting one. Matilda, while trying to leave the castle, mentions Hortense. However, in the commentary in the American printing of the story, Don Rosa states that he was prevented from using Hortense because he would have had to explain why she had abandoned her family. So Hortense's fate remains a mystery. In the notes to the Danish publication of the story (Hall of Fame - Don Rosa Book 10), it is stated that the publisher decided that Hortense was "officially dead". Matilda is usually drawn with a flower on her hat, which loses a petal in each panel in which she appears. Don Rosa has suggested that Matilda McDuck could have married the well-known Disney character Ludwig Von Drake.[26] Hortense McDuck Hortense Duck (née McDuck; b. 1876) was introduced as a relatively well-connected member of her family. A daughter-in-law to Grandma Duck, a sister to Matilda McDuck and Scrooge McDuck, wife to Quackmore Duck, sister-in-law of Goosetave Gander and Daphne Duck, aunt to Gladstone Gander, mother to Della Duck and Donald Duck, and finally grandmother to Huey, Dewey, and Louie. Hortense was born in 1876 in Glasgow, Scotland as the youngest child of Fergus McDuck and Downy O'Drake. In Barks' tree, her oldest brother was Scrooge McDuck and her older sister Matilda McDuck. Some non-Barks writers gave Scrooge two half-brothers, Rumpus McFowl and Gideon McDuck, though these do not appear in Barks' conception of the family. De' Paperoni is a twin of Scrooge in a story. Jake McDuck, her paternal uncle, was also living with them. Hortense was born in a working class family living in relative poverty. In 1877 her ten-year-old brother Scrooge started working as a shoe polisher in an effort to help support his family. At the time Hortense was merely an infant sucking on her thumb. She observed from a distance with her father and sister while her brother earned the number one dime. Scrooge would spend some of his leisure time with his younger sisters, and occasionally repaired their dolls. Otherwise Hortense spent most of her time clinging to her older sister. By 1880, Scrooge came to realise that his earnings were not enough despite his hard work and efforts. He emigrated to the United States in hopes of earning his own fortune. He was hired as a cabin boy on a merchant ship heading to New Orleans. Scrooge noted that Hortense's "Bye, Scroogey" were her first spoken words. Before that, all she could say was "glxblt". From an early age it was obvious Hortense had a fairly nasty temper combined with considerable strength, and on at least one occasion (in The Life and Times of Scrooge McDuck, Chapter 10) she has been called a spitfire. In 1882, Scrooge was hired as a cowboy by Murdo MacKenzie. To do this he had to ride Widow Maker, a mare who had already managed to dispose of five other cowboys. Scrooge soon managed to become her rider although he never really managed to tame her. He renamed the horse Hortense after his spirited six-year-old sister. The latter found this idea unflattering at best. In 1885, the Clan McDuck's hereditary lands were in danger of being seized due to her father being unable to pay taxes. The lands also included Dismal Downs, the Clan's castle which had been abandoned since 1675. The Whiskervilles, traditional enemies of the McDucks since the 15th century, planned to gain ownership of the lands and were already trying to plunder the castle and its graveyard in search of old relics and treasure. Fergus and Jake guarded the Castle in order to stop them. Nine-year-old Hortense offered to help them and proved more effective in conflict than either of the elder McDucks. The Whiskervilles came to fear her. In 1902 Scrooge McDuck returned to Scotland to fetch Hortense and their sister Matilda McDuck. When Scrooge established Duckburg, Calisota as his home base he started journeying the world trying to expand his financial empire. One of her proudest moments was when she single-handedly caused the entire US military to flee Killmotor Hill armed only with a broom and her bad temper, much to the shame of the current president, Theodore Roosevelt, and the fear of the soldiers. From 1902 until 1930, she and Matilda ran Scrooge's empire from his home base while he was away. During these years Hortense met her boyfriend, Quackmore Duck, whom she married in 1920. Later the same year she gave birth to twins. Her son was named Donald Duck and her daughter Della Duck. Of the two only the boy inherited his mother's temper. A fight with Scrooge in 1930 ended all relationships between Scrooge and his family and she retired. Scrooge may have claimed that he is the last McDuck, as he is the only male left. Hortense and Matilda changed their names to Duck after marriage, so, technically, Scrooge is the last McDuck. Hortense is mentioned and pictured in the DuckTales 2017 premier "Woo-oo!", where Webby Vanderquack cites her as a connecting link between the triplets and Scrooge. Douglas McDuck Douglas McDuck is a cousin of Scrooge who has appeared in several Danish Disney comic stories. He looks like Scrooge not only in appearance but also in temperament. He is so incredibly stingy that he considers Scrooge a spendthrift, often criticizing a frustrated Scrooge for not being "McDuck-like" enough. Douglas is, however, hopeless at finding and identifying gold; he generally lives a rustic life in mining country, locating only fool's gold and earning a modest living. In the story "Smarter Than The Toughies", Douglas was portrayed as being the uncle of Whitewater Duck. Moocher McDuck Moocher McDuck is the beggar cousin of Scrooge who appeared for the first time in the story "Too Many McDucks" by Tony Strobl. Moocher's look is very similar to Scrooge's, except for the fact that he wears tattered clothes, but unlike his very rich cousin, Moocher is a sweetheart. He was used in some Brazilian comic stories in the 1970s. Other relatives Duck family Main article: Duck family (Disney) The Duck family are Scrooge's American relatives and include his nephew Donald, nieceDella and grandnephews Huey, Dewey, and Louie. They are related through Hortense's marriage to Quackmore Duck, Donald's father. Aunt Eider Aunt Eider is the aunt of both Scrooge McDuck and John D. Rockerduck. The Italian story "La Stella di Burbank",[27] where she is portrayed as a myopic old woman who doesn't realize she needs to wear glasses, is presumably her first comic book appearance. But Aunt Eider appears wearing glasses in her next three comic book appearances. Dick Kinney wrote the last three comic stories where this character was used, and three famous cartoonists respectively drew those ones. Al Hubbard, Marco Rota and Giorgio Cavazzano. Neither of these stories was published in America. The story "Most Helpful Aunt Eider" is the only one where Aunt Eider doesn't meet her wealthy nephews. It's a Junior Woodchucks story.[28] Since there isn't any clue on how the tireless and slightly bossy Aunt Eider could be the aunt of both Scrooge and Rockerduck in the comic stories with her, some fans of this universe have invented their own explanations for this fact. It really seems she never had a surname, so she has been connected to Scrooge's family through his paternal grandmother, Molly Mallard, who would be an aunt of Eider. This wouldmake Eider a Mallard too, but, of course, this is not a widely accepted explanation at all. According to this same invented explanation, Aunt Eider would be a sister of Rockerduck's mother. The first version of Scrooge's grandmother, Nonna Jenny, looks like Aunt Eider.[29] She was created by the Italian comic artists Guido Martina and Giovan Battista Carpi especially for the handbook I pensieri di Paperone, first published in 1973.[30] Ludwig Von Drake Main article: Ludwig Von Drake Ludwig Von Drake is Donald Duck's uncle whose relationship has never been consistently described. Don Rosa fans have speculated that Ludwig is married to Matilda McDuck, but the Disney company has portrayed him as a bachelor. In other languages Arabic: عشيرة البط, "The Duck Clan" Bulgarian: Макдък семейството, "Family Makdak" Danish: von And-Klanen Dutch: McDuck clan Finnish: MacAnkan Klaani French: Le clan McPicsou German: Der Duck-Clan Greek: Γενιά των Μακ Ντακ, "The line of the Mac Ducks" Icelandic: Ættin Aðalönd, "Family Aethalönd". The term Ættin refers to an extended family, dynasty, or clan. Indonesian: Klan Bebek Italian: Il clan de' Paperoni Norwegian: McDuck-klanen Polish: Klan McKwaczów Portuguese: Clã Mac Patinhas/Clã Mac Pato Spanish: El clan McPato Swedish: Klanen von Anka Turkish: McDuck Klanı In the Dutch and Finnish languages, Scrooge personally drops the "Mac/Mc" from his last name while other members of his family retain it. This page is based on a Wikipedia article written by contributors (read/edit). Text is available under the CC BY-SA 4.0 license; additional terms may apply. Images, videos and audio are available under their respective licenses. Sponsored Content Better Than Solar Panels? Startling Invention Takes Nation By Storm! Better Than Solar Panels? Startling Invention Takes Nation By Storm! www.patriot-advance-report.com 43 Photos of Just How Crazy It Got at Woodstock 43 Photos of Just How Crazy It Got at Woodstock CelebsPulse [Game] Do you have what it takes to save the internet? [Game] Do you have what it takes to save the internet? Outbrain Enjoying Wikiwand? Give good old Wikipedia a great new look: Install Wikiwand Home About Us Press Site Map Terms Of Service Privacy Policy Clan McDuck
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Post by Freddie on Aug 15, 2019 18:29:49 GMT 1
Ancient McDucks Scrooge Shah and Prince Donduk Scrooge Shah was the last king of Sagbad and the earliest known ancestor of Scrooge McDuck. A young King Khan Khan (2050 BC-1967 AD) sacked the city of Sagbad in 2033 BC, but Scrooge Shah and Prince Donduk, his heir apparent, managed to escape. Khan Khan lost their tracks, but would much later locate their distant descendants. Scrooge Shah features in the story "King Scrooge the First" (1967) by Carl Barks and Tony Strobl.
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Post by Freddie on Aug 16, 2019 18:11:21 GMT 1
Stuft McDuck Sir Stuft McDuck (1110-1175) was a successful chief of Clan McDuck who oversaw a period of prosperity.[9]
Roast McDuck Sir Roast McDuck (1159-1205) succeeded his father, Stuft McDuck, as clan chief, at which point Clan McDuck was one of the richest clans in Scotland. However, in 1189, Roast offered much of the clan's wealth to the king of Scotland, William the Lion, after William asked for his help in paying tribute to Richard I of England. This act of patriotic generosity led to financial ruin for the clan. Aside from this imprudence, Roast is primarily remembered for his gluttony. In 1205 he raided the king's pantry and ate himself to death. Roast's memorial suit of armor displayed in Castle McDuck holds a knife and fork in its hands.[10][11] The character is first mentioned in The Old Castle's Secret (1948) by Carl Barks. He has a small speaking role in The Last of the Clan McDuck (1994) but makes his first appearance in The New Laird of Castle McDuck.
His ghost appears in Duck Tales 2017
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Post by Freddie on Aug 16, 2019 19:04:11 GMT 1
Simon McDuck Sir Simon McDuck (1437-1509) was the treasurer of the Knights Templar and hid their treasure beneath McDuck Castle. He is mentioned in The Old Castle's Other Secret or A Letter from Home (2004) by Don Rosa.
His ghost appears in Duck Tales 2017. He is also mentioned by Scrooge and Fergus .
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Post by Freddie on Aug 16, 2019 19:13:46 GMT 1
GAMES MOVIES TV VIDEO WIKIS Search START A WIKI Welcome to the Wiki Welcome to the Wiki 44,226 PAGES ADD NEW PAGE CHARACTERS MOVIES TV VIDEO GAMES EXPLORE DISCUSS in: Articles with unsourced statements, Article of the week, Characters, and 47 more Huey, Dewey, and Louie English EDIT COMMENTS (65) SHARE Sorcerer Mickey sparkling Huey, Dewey, and Louie is a featured article, which means it has been identified as one of the best articles produced by the Disney Wiki community. If you see a way this page can be updated or improved without compromising previous work, please feel free to contribute. Huey, Dewey, and Louie Background information Feature films DuckTales the Movie: Treasure of the Lost Lamp Mickey's Once Upon a Christmas Mickey's Magical Christmas: Snowed in at the House of Mouse Mickey's Twice Upon a Christmas Short films The series of Huey, Dewey, and Louie Television programs Walt Disney anthology series The Mickey Mouse Club DuckTales Quack Pack Mickey Mouse Works House of Mouse Have a Laugh! A Poem Is... Mickey Mouse DuckTales (2017) Video games DuckTales 1 and 2 The Lucky Dime Caper starring Donald Duck QuackShot Deep Duck Trouble Disney's Magical Quest 3 Mickey's Ultimate Challenge Donald Duck no Mahō no Bōshi Magical Tetris Challenge (Game Boy Color version only) Disney Sports series Mickey's Racing Adventure Mickey's Speedway USA Donald Duck: Goin' Quackers! (home console versions only) Kingdom Hearts series DuckTales Remastered Castle of Illusion starring Mickey Mouse (cameo) Disney Magical World Disney Crossy Road Disney Magic Kingdoms Park attractions Mickey Mouse Revue The AquaDuck Designer Ted Osborne Al Taliaferro Voice Clarence Nash (1938-1965) Russi Taylor (1987-2019) Tony Anselmo (1987, 1999-2002, 2012) See other voices Inspiration Morty and Ferdie Fieldmouse[1] The triplet nephews from F. W. Opper's Happy Hooligan[2] Character information Full name Hubert Duck, Deuteronomy D. Duck[3] and Louis Duck (Quack Pack) Hubert Duck, Dewford Dingus Duck[4] and Llewelyn Duck (DuckTales reboot) Other names The T-Squad (The Really Incredibly Fast Guy, Brain Boy, and Captain Muscle) Quackstreet Boys Splashing Pumpkins QuackWerk Plymouth Rock Kid Duck Junior Woodchucks Little Sailors Hoofy, Doofy and Loofy Jet, Turbo and Rebel Personality Mischievous, naïve, trouble-making, loving, adventurous, reckless, heroic, zany, disobedient, stubborn Appearance See below Occupation Junior Woodchucks House band (House of Mouse) Alignment Good Goal To mess with their uncle To assist Uncle Scrooge on his adventures Home Hollywood (classic animation) Duckburg (comics, DuckTales, Quack Pack and video games) Disneyville (Mickey Mouse Works and House of Mouse) Relatives Unnamed father Della Duck (mother) Donald Duck (uncle) Scrooge McDuck (great-uncle) Ludwig Von Drake (great-uncle) Gideon McDuck (great-uncle) Rumpus McFowl (great-uncle) Daisy Duck (aunt) Gertie (aunt) Matilda McDuck (great-aunt) Quackmore Duck (grandfather) Hortense McDuck (grandmother) Unnamed cousin Gladstone Gander (first cousin once removed) Allies Donald Duck, Scrooge McDuck, Mickey Mouse, Minnie Mouse, Goofy, Max Goof, Daisy Duck, Clarabelle Cow, Pluto, Gyro Gearloose, April, May, and June, Gilbert Goof, Gus Goose, Ludwig Von Drake, Fethry Duck, Launchpad McQuack, Ripcord McQuack, Webby Vanderquack, Doofus Drake, Gizmoduck, Duckworth, Bentina Beakley, Bubba the Cave Duck, Witch Hazel, Junior Woodchucks, Gene the Genie, Morty and Ferdie Fieldmouse, Lena, José Carioca, Panchito Pistoles, Violet Sabrewing, Chip and Dale Enemies Beagle Boys, Magica De Spell, Pete, Mortimer Mouse, Flintheart Glomgold, Solego the Chaos God, Kent Powers, Captain Peghook, Toad Liu Hai, Mark Beaks, Toth-Ra, Bigfoot Likes Fun, adventures, tricks, gadgets and gizmos, candy, pranking their uncle, getting money from their uncle Scrooge Dislikes Donald's temper, taking baths, Webby tagging along or out-doing them, anyone who threatens or insults their uncles Paraphernalia Snowballs, slingshot, marbles, fireworks Quote "Quack-a-rooney!" "Hi, Unca Donald!" Source Huey, Dewey, and Louie are young, anthropomorphic white duck triplets who are the nephews of Donald Duck, created by Ted Osborne and Al Taliaferro. With identical appearances and personalities, the boys are popularly known as loving supporters and mischievous adversaries to Donald, filling both roles in various forms of media since their debut in the 1937 comic strip and corresponding 1938 animated short Donald's Nephews. Contents[show] Background Huey, Dewey, and Louie are the sons of Donald's sister Della Duck, however in Donald's Nephews, their mother is instead named Dumbella. In the original theatrical shorts, they were originally sent to visit Donald for only one day; in the comics, the three were sent to stay with Donald on a temporary basis until their father came back from the hospital (the boys ended up sending him there after a practical joke of putting firecrackers under his chair). In both the comics and animated shorts, the boys' parents were never heard from or referred to again after these instances, resulting in the boys ending up permanently living with Donald, in keeping with Disney's usual elimination of kid characters' parents. All four of them live in the city of Duckburg in the state of Calisota. The boys are noted for having both identical appearances and personalities in most appearances, with the three sometimes shown as finishing each other's sentences as a running joke. In the theatrical shorts, Huey, Dewey, and Louie would often behave in a rambunctious manner, sometimes committing retaliation or revenge on their uncle Donald for something he did to them. In the comics, however, as developed by Al Taliaferro and Carl Barks, the boys are usually depicted in a more well-behaved manner, usually helping their uncle Donald and great-uncle Scrooge McDuck in the adventure at hand. In the early Barks comics, the ducklings were still wild and unruly, but their characters improved considerably due to their membership in the Junior Woodchucks and the good influence of their wise old great-grandmother Grandma Duck. Personalities and appearance Huey, Dewey, and Louie are Donald Duck's mischievous nephews, who have a usual rivalry with him. While they each have a distinct character trait, they share some similarities. All three are shown to be crafty and troublesome and usually think alike. In some earlier cartoons, they would often argue among themselves and have been shown to whine and cry. But in later films they are seen to agree on pretty much everything. All three also share joy in tormenting Donald for their own amusement (such as when they tied him in his own hammock). However, this is sometimes an act of revenge from a prank committed by Donald instead (such as when he impersonated Ajax the Gorilla and they did the exact same thing, inadvertently endangering their uncle's life if they hadn't sprayed both Ajax and Donald with tear gas). Individually, the personalities and quirks of the boys were inspired by real-life sibling dynamics. Huey is the eldest triplet so he acts the most responsible. Dewey is the middle child and just wants to stand out. Louie, the youngest, often shows that he prefers to enjoy a lazy lifestyle. These young ducks have feathers which are white and their beaks and legs/feet are orangey-yellow. Their eyes are oval and blue with black pupils. Often their eyes are simply black. Their shirts are in different colors, with the most common color arrangement being Huey in red, Dewey in blue, and Louie in green (except in many printed comics, in which all three of their shirts are instead colored black). In most appearances, they are children no older than 10. In a number of Carl Barks' stories, they were instead portrayed as kindergartners ( Kite Weather, The Crazy Quiz Show and Want to Buy and Island?); Another Barks story, Truant Officer Duck, depicts the boys in second grade, putting them around 7-8 years old. In the DuckTales episode "Yuppy Ducks", it is stated several times that they are 10 years old in that episode, and in "Bubbeo & Juliet", the nephews begin their fifth grade school year. However, in the later episode "Bubba's Big Brainstorm", Louie says Bubba the Cave Duck is in first grade, yet Bubba is also shown to be in the same class as the triplets, implying them all to be in first grade despite the previous fifth grade and 10-years-old episodes. Meanwhile, they are uniquely depicted in Quack Pack not as young children but instead as teenagers who, by the time of the episode "Need 4 Speed", are old enough to drive. In the 2017 reboot of DuckTales, each triplet wears newly updated clothing to differentiate from each other: Huey wears a red polo T-shirt while still retaining his colored hat as seen in previous appearances. Dewey wears a long-sleeved shirt inside his normal T-shirt. Louie wears a green hoodie. HueyDeweyLouie Huey is the oldest with the red color palette. He usually takes on the role as leader of the trio, and is somewhat nerdy and smart, more so than his brothers.[5] Huey Ducktales In 2017's DuckTales, Huey's role as leader is validated by him being the eldest triplet (by three seconds)[6] and the most responsible. Huey is tactical and has a strict sense of order. He shares Scrooge McDuck's intelligence, but values the safety of others (as well as himself) more so than "the next big adventure". As the oldest sibling, Huey often acts as a caretaker for Dewey and Louie when Donald or Scrooge are absent. The younger ducklings look to Huey for comfort, despite the fact that his persnickety attitude can annoy them at times. Along with Dewey and Louie, Huey is also a member of the Junior Woodchuck, though he takes the position much more seriously. Huey usually has the official Junior Woodchuck guidebook by his side at all times, and will consult it when trouble arises. Voices In most of their animated portrayals, the nephews speak with a similar "duck speech" as their Uncle Donald. As such, Clarence Nash—who originated the voice of Donald—gave the boys the exact same trick voice as their uncle, which lasted for a number of decades until the 1960s. From the '60s onward, there was effort to make the boys more intelligible than Donald, while still maintaining a duck-like quality in their voices. This began with the The Mellomen, who voiced the boys in the animated educational films Scrooge McDuck and Money and Donald's Fire Survival Plan, but was cemented with the introduction of Russi Taylor in the late 1980s. Russi's portrayal of the triplets was so well-received that she continued to voice them in a majority of their speaking roles until her death in 2019. Tony Anselmo also performed the nephews in Down and Out with Donald Duck, Mickey Mouse Works, House of Mouse, and Have a Laugh! for voiceovers using the same voice as their uncle but slightly high-pitched. In Quack Pack, the boys were given distinct personalities, and were therefore each given separate voices. For Huey, it was Jeannie Elias; for Dewey, Pamela Adlon; for Louie, E.G. Daily. A similar method was used for the DuckTales reboot, of which Huey, Dewey and Louie are voiced by Danny Pudi, Ben Schwartz and Bobby Moynihan, respectively. History 1937-1940; Creation HDnLsComicDebut Huey, Dewey, and Louie's first comic appearance (1937). Development of an animated short centering the nephews of Walt Disney's popular character, Donald Duck, had already been underway by 1937. The idea of Donald's nephews came from Al Taliaferro, who served as an artist for Disney's Silly Symphonies comic strip. A memo to Taliaferro from the animation story department (which included Carl Barks), dated February 5, 1937, reads, "Inasmuch as we have decided to actually put a story crew to work on 'Donald’s Nephews,' we would like to recognize the source from which the original idea of these new characters sprang… Thanks."[8] Their names were devised by Disney gag man Dana Coty, who was inspired by the names Huey Long, Thomas Dewey, and Louis Schmitt, an animator at the Disney Studio in the 1930s and 1940s. It has also been noted that the duck triplets were influenced by Mickey Mouse's nephews, Morty and Ferdie Fieldmouse. Before the short's completion, Taliaferro featured the nephews in the comic strip simply titled Donald's Nephews, released on October 17, 1937. Tumblr n7jfdld2T11qhcrb0o1 1280 Huey, Dewey, and Louie in their first animated appearance, Donald's Nephews. Six months afterward, the short of the same name would debut on April 15, 1938, and marked Huey, Dewey, and Louie's first animated appearance. In the short, Huey, Dewey, and Louie were portrayed as wily and mischievous, while Donald's perspective was an exaggerated look at the difficulties of parenting. The tone, like most of Donald's cartoons, was comedic and filled with adversarial hijinks, and this battle-of-wits relationship between Donald and the boys would become a staple in the former's animated career from that moment forward. 1940-1960 Over the span of 27 theatrical short cartoons, Huey, Dewey, and Louie were amongst Donald Duck's most frequent adversaries (rivaled only by Chip and Dale, who first encountered Donald in 1947). They were interchangeable, having the exact same physical appearance, personality traits, and voices (usually provided by Clarence "Ducky" Nash, who also voiced Donald). Their colors varied by short with the exception of red, which had always appeared on at least one of the triplets sans 1941's The Nifty Nineties, where they all wore blue. Throughout the late '40's and 1950s, all three of the nephews wore red. Over the course of their career, while still filled with comedic slapstick, the relationship between the boys and Donald became slightly more domesticated and down-to-earth. In 1942's The New Spirit, for example, Donald listed the boys as his dependents on his tax form, which also stated that they were legally adopted by him. 1960-1990 After the conclusion of the theatrical Donald Duck shorts with 1961's The Litterbug (which co-starred the boys) Huey, Dewey, and Louie would appear in 1967's Scrooge McDuck and Money, released nearly a year after Walt Disney's death. As the name suggests, it starred Scrooge McDuck, a character created by Carl Barks for Disney comic strips, who first appeared two decades earlier in 1947. The boys had previously interacted with Scrooge regularly on the printed page, but never before in animation until this point. The boys would not appear on the silver screen again until 1983's Mickey's Christmas Carol, where they were briefly seen trimming a Christmas tree during Fezziwig's party. In 1987, Huey, Dewey, and Louie once again co-starred alongside Scrooge McDuck in Sport Goofy in Soccermania. In the television special, the boys team up with Scrooge and Goofy to win back the latter's coveted trophy by beating the Beagle Boys in a soccer game. Russi Taylor (most famously known for her work as Minnie Mouse) voiced the boys for the first time here, and she would reprise her role numerous times in the following decades. Months later marked the debut of DuckTales, an animated series part of the Disney Afternoon television block. It was based on the Carl Barks Uncle Scrooge comics and centered the miserly duck on his globe-trotting adventures, with Huey, Dewey, and Louie under his care following Donald's enlistment in the U.S. Navy. The short established what would become Huey, Dewey, and Louie's trademark colors: red, blue and green. Disney archivist Dave Smith once said, "Note that the brightest hue of the three is red (Huey), the color of water, dew, is blue (Dewey), and that leaves Louie, and leaves are green." 1990-present In 1996, after the huge success of DuckTales, Huey, Dewey, and Louie would star in their own series, Quack Pack, which significantly featured them as teenagers. The series ran for one season, and a total of 39 episodes. In 2017, Disney debuted a reboot of DuckTales. The producers of the series made an effort to develop the nephews into their own, individual characters. They also established that the order of how audiences say their names — "Huey, Dewey, and Louie" — is also the order of their birth.[9] The series also removes Dewey and Louie's caps, leaving that signature design element for Huey. Films and television DuckTales HDL Huey, Dewey, and Louie as they appeared in DuckTales. The boys later starred in the 1987 animated television series DuckTales, in which they appeared in adventures with their great-uncle Scrooge McDuck (due to Donald having enlisted in the U.S. Navy). The boys' personalities were mainly based on their comic book appearances as opposed to the ones in the theatrical shorts. The series focuses on the boys' life with Scrooge while Donald is off serving in the Navy. Throughout the course of the series, the boys come to know various characters such as Launchpad McQuack (Scrooge's personal pilot and bumbling sidekick), Gyro Gearloose (a wacky inventor who's convoluted inventions constantly cause mayhem in Duckburg), Scrooge's maid Mrs. Beakley and her granddaughter Webby. With all these characters, the boys create strong, family-oriented bonds that last the entire series. Specifically with Webby, who acts as the "honorary niece" at times, with the young girl duckling even referring to Scrooge as "Uncle Scrooge", like the boys. Even so, Huey, Dewey, and Louie have often expressed dislike in having Webby tag along on their adventures. They also meet several of Scrooge's enemies and are often their targets in the villains' plots to overtake Scrooge--Magica De Spell (a wicked sorceress) is one of the many antagonists, along with Scrooge's rival Flintheart Glomgold and, most notably, the infamous Beagle Boys, who are some of the more bumbling foes the boys face, though they still cause a great threat to McDuck's fortune due to their enormously large family. In 1990, the boys starred alongside Scrooge in DuckTales the Movie: Treasure of the Lost Lamp. In this film, the boys must help Scrooge defeat a powerful wizard named Merlock in his quest to dominate the world through the use of a genie's magic. Quack Pack HueyDeweyAndLouie-QuackPack Huey, Dewey, and Louie as they appeared in Quack Pack. Huey, Dewey, and Louie also starred in the 1990s TV series Quack Pack, in which the three were portrayed as teenagers and their full names were given as Hubert Duck, Deuteronomy D. Duck[3] and Louis Duck. In Quack Pack, the boys were given more distinct personalities, with Huey being something of a ladies' man, Dewey as a computer whiz and Louie as a comic book geek. Most episodes revolved around the boys' mischievous nature and often getting into trouble with their Uncle Donald. In some episodes, including the series' pilot, the boys would become their superhero alter egos known as "The T-Squad". Huey had the ability of super speed, Dewey had incredible intelligence and psychic powers and Louie held the power of super strength. The hero forms were provided by their great-uncle Ludwig Von Drake. Mickey Mouse Works 11-11-08-donald-mouseworks Huey, Dewey, and Louie in Mickey Mouse Works. In Mickey Mouse Works, the boys played recurring roles. Like their original classic cartoon appearances, the boys would often battle Donald. In the series, they were voiced by Tony Anselmo. In "Donald's Rocket Ruckus", the boys attempted to ride an attraction they were too short for. In "Survival of the Woodchucks", they followed the guidelines of the Junior Woodchucks but retaliated against Donald when they learned that he didn't pass the survival test. One of their most notable appearances in the series is in "Mickey's Remedy", where they were babysat by Mickey while Donald went out. They tricked Mickey into spoiling them until Mickey learned of their trick. As punishment, Mickey had the boys believe that they were dying until they promised to change their ways. Mickey's Once Upon a Christmas HDnL in Once Upon a Christmas The boys in Mickey's Once Upon a Christmas. Huey, Dewey, and Louie appeared in the 1999 direct-to-video film, once again voiced by Russi Taylor. In the film, the boys star in a segment where they wish for Christmas every day, which is them reliving the exact same day from before in a never-ending loop due to the wish's effects. The first two days are great, but then become extremely annoying afterward. When they try to fix time, they sabotage Christmas in order to mix things up. Despite this, they ended up destroying and ruining Christmas. When Donald is hit by the Christmas tree, instead of yelling at the boys and losing his temper, as usual, he just lies there depressed and humiliated, and the boys realize what they did was the worst thing they've ever done. Feeling guilty and wanting to redeem themselves, they make sure the next day became the greatest Christmas they ever had. This restores the balance to their family and the never-ending Christmas ends. They later appear during the grand finale, singing Christmas carols with the other characters. House of Mouse 140943 Huey, Dewey, and Louie as the Quackstreet Boys in House of Mouse. In House of Mouse, the boys served as the club's band, first calling themselves the Quackstreet Boys (an obvious parody of the Backstreet Boys). They then changed their name to the Splashing Pumpkins (parodying the Smashing Pumpkins) but went back to being the Quackstreet Boys in later episodes. Other names have been used as well, such as QuackWerk, Plymouth Rock, and Kid Duck. Like in Mickey Mouse Works, they were voiced by Tony Anselmo, though a few episodes had them looking similar to how they looked in Quack Pack. The boys' biggest role in the series was in the episode "Music Day", which showed the boys breaking up after arguing over a photo shoot, forcing Mickey, Donald, and Goofy to try to reunite them before the show ends. In "Pete's House of Villains", when the club was briefly taken over by Pete, they were replaced by the Three Little Wolves. They also appear trapped in the club with the other characters in Mickey's Magical Christmas: Snowed in at the House of Mouse. Mickey's Twice Upon a Christmas Twiceuponaxmas 265 Huey, Dewey, and Louie as they appear in Mickey's Twice Upon a Christmas. Huey, Dewey, and Louie are brought into the third dimension in the CGI sequel. In their starring segment of the film, they realize they are on the Naughty List this year. In order to gain presents, they leave home and have a grand adventure in Santa Claus' workshop in The North Pole. They once again ruin Christmas by accidentally making a mess on Santa's workshop but redeem themselves by saving it again. When they finally find the list's room, instead of writing their names on it, they write Scrooge's. Due to their good deeds, they receive presents and a "Thank You" note from Santa himself. They play supporting roles in Donald's segment, where they are seen under the care of Daisy, wanting Donald to come with them for Christmas festivities. However, Donald's grouchy attitude towards the holidays and his desire to be left alone prevent such a thing from happening peacefully. After a mishap at the mall's Christmas show where Donald destroys the Christmas display in a fit of rage, Daisy sadly takes the boys out without their uncle, though Donald's Christmas spirit eventually gets the better of him, allowing he and his family to reconcile. The boys reappear at the end of the film, singing Christmas carols with the other characters in Mickey's house. Mickey Mouse Mickey Mouse 2013 Huey, Dewey, Louie Huey, Dewey, and Louie in Mickey Mouse. In the episode "Black and White", the boys can be seen walking past the movie theater at the very beginning of the episode. In this appearance, they appear wearing black shirts along with caps sporting their traditional colors. The boys later appear in "No" (donning outfits similar to the ones they wore in Mr. Duck Steps Out), where they take advantage of Mickey's inability to say the word "no" by asking to borrow toilet paper and using it to teepee his house, taunting him afterward. In the end, the boys are seen with the other characters of the episode, returning their favors by giving Mickey three new rolls of toilet paper and in asking Mickey to join the latter in watching TV. The boys reappear in "Duck the Halls: A Mickey Mouse Christmas Special", where they join Scrooge, Ludwig Von Drake, and Daisy on a winter migration to a beach resort in the south. They are notably upset by Donald's absence, who chose to stay with Mickey in the north to celebrate Christmas. When Donald falls ill due to the cold weather, Mickey rushes him to the boys and other ducks. As they're all together, the boys learn that Christmas can be spent anywhere, and thusly do so with their blood and extended family. They also take part in the town's annual "Three-Legged Race" (each hopping on one leg) in the episode of the same name, and attend Mickey's birthday party in "The Birthday Song". DuckTales (2017) Huey Dewey Louie DuckTales Huey, Dewey, and Louie in the DuckTales reboot. Huey, Dewey, and Louie return in the reboot series with their full names given this time as Hubert Duck, Dewford Dingus Duck[4] and Llewelyn Duck. They are featured in the series with distinct appearances, voices, and personalities, though they each take after their Uncle Scrooge in some way: Huey has Scrooge's intelligence, Dewey has Scrooge's fearlessness, and Louie shares Scrooge's love of treasure. About 10-12 years of age,[10][11] the series depicts the nephews as having been raised by Donald since birth, due to the absence of their mother, Della Duck. Together, the family lives in the Duckburg harbor in Donald's houseboat, and although the nephews love their uncle, they eventually grow tired of his overprotective and "boring" ways. In "Woo-oo!", they plot to use the houseboat to sail the seas and explore nearby cities while Donald is at a job interview, but their plan backfires. With no other option, Donald sends the boys to stay with Scrooge McDuck, his housekeeper Bentina Beakley, and Beakley's granddaughter Webby Vanderquack, for the time being. Scrooge is initially disgruntled by the sudden appearance of his great-nephews, but slowly comes to admire their adventurous spirits—so much so, that he invites them to join his expedition to find the lost city of Atlantis (on the condition that they keep it a secret from Donald). Donald—being on the same expedition with his new employer, Flintheart Glomgold—finds Scrooge and the boys in Atlantis and berates the former for putting his love of adventure before the safety of the family. To Donald's surprise, Dewey is able to use what he's learned from Scrooge to safely guide the family out of the sunken city and to safety. Back in Duckburg, Donald comes to terms with his nephews' love of adventure and allows them to visit Scrooge every so often. When the houseboat explodes, however (due to Dewey having accidentally left the engine running) Scrooge invites Donald and the boys to stay in McDuck Manor until Donald can fix the boat. Dewey uses the opportunity to analyze some of Scrooge's old keepsakes and discovers a portrait depicting Scrooge and Donald on an adventure, with Della by their side. Over the course of the first season, Dewey and Webby team up to learn more about Della. They discover that Della had stolen something from Scrooge called the "Spear of Selene"—a revelation that puts Della's moral alignment into question. Out of fear of worrying his brothers, Dewey keeps the investigation a secret from Huey and Louie, though he eventually confesses the truth in "The Secret(s) of Castle McDuck!". Both Huey and Louie rebuke Dewey for his secrecy, accusing him of acting selfishly. Dewey apologizes for this, and the brothers agree to band together to continue the investigation and learn the truth. By the time of "The Last Crash of the Sunchaser!", however, the uncertainty of Della's absence becomes too much for Dewey to handle, prompting him to demand the truth directly from Scrooge. A downhearted Scrooge explains that before the nephews had hatched, he, Donald and Della had been going on amazing adventures all around the world until there was a point in time where they had almost nowhere new to explore. This had prompted Della to have ambitions to explore outer space, knowing it was the most uncharted area of all. Scrooge manufactured a rocket dubbed The Spear of Selene to gift to Della in honor of the nephews' birth. Della discovered the rocket early, however, and stole it behind Scrooge's back. Through radio transmissions, Scrooge tried to navigate Della to safety, but she was caught in a cosmic storm and declared lost in space ever since. In response, Donald blamed Scrooge for the tragedy and adopted the boys as his own. Blaming their great-uncle for the loss of their mother without letting him explain what really happened, the boys resent Scrooge to the point of wanting to leave McDuck Manor and return to the bay. In "The Shadow War!", they are trying to get rid of all the souvenirs that they got on adventures with Scrooge right before they move to Cape Suzette the following day. Mrs. Beakly explained to the boys during a farewell party on what really happened and scolded them for turning their back on Scrooge. After some thinking, Donald and the boys realize how much they and Scrooge need one another, and decide to go back to the mansion to reconcile with him. As soon as they find out about Magica, they break into the mansion and manage to save Scrooge. They forgive him and join him for a swim in the bin. Months later the boys, Donald and the rest of Scrooge's workers are reinstated back into McDuck Manor. Louie, being inspired by Scrooge's success in the business world, decides to create his own company of Louie Inc, while he and his brothers come across a few more new faces known to their families such as their distant cousin Fethry Duck, and Donald's old college buddies Panchito Pistoles, and Jose Carioca. They also come across some familiar faces like Storkules, having him act as Donald's new roommate for some time. Louie decided to take advantage of Storkules' presence by having him take down monsters attacking the city of Duckburg, hoping to try and make a high profit to jump-start his new company. Unfortunately the monsters Storkules had captured ended up escaping, leading them to attack Donald's houseboat, causing Louie to throw away all the merchandise he bought from the money he made as a diversion for the monsters. Once the monsters were captured once more, instead of letting them attack the city again, Scrooge proposed to Louie that he uses them as a method of transportation for the lemonade company Scrooge had just made in Cape Suzette. Soon after, Christmas had finally come with Huey decorating the Mansion, Louie writing a letter to Santa trying to reason with him to put him on the nice list after some of the bad things he did over the year, and Dewey sulking in his room, revealed to still be depressed over the realization of spending yet another Christmas without his mother. Dewey then discovers Scrooge with three spirits, with Scrooge explaining to Dewey that they accidentally haunted his home once, and from there on spent each Christmas crashing some of the greatest Christmas parties in history with them. As the four went off to travel back in time, Dewey had held onto the Future spirit's cloak, but fell into the snow and realized he had gone back in time, likely to when his mother hadn't yet disappeared. Dewey searches the mansion, only to run into a strange emo-looking kid, who was revealed to be Donald when he was close to Dewey's age. Dewey then goes with young Donald to the back of McDuck Manor to find his sister, Della, where she had been setting up traps to try and capture Santa Claus. They find her, but soon after the three run into a giant Wendigo monster, and fight it off until they are able to tangle it into a rope Della had used earlier as a trap. Later, young Donald and Della decide to go back into the mansion to get Scrooge to deal with the monster, but not before Dewey hugged Della out of instinct, knowing how much he wanted to spend Christmas with her. Although Dewey wanted to warn his mother about what would happen years from then, Della and Donald reminded him not to as it would have disrupted the space-time continuum. After Donald and Della went back inside, future Scrooge picked up Dewey and took each other back to their present, where they sang some Christmas carols with the rest of their family for the remainder of the night. When Della Duck returned to Earth, she was surprised to learn their names, as she had planned calling the three Jet (Huey), Turbo (Dewey) and Rebel (Louie), even writing it down in case no one could understand Donald Duck. Dewey was initially shocked that he missed out on being called Turbo but Della comes to accept Huey, Dewey and Louie as the three's names. Cameos Huey, Dewey, and Louie appear in the opening animated intro to The Mickey Mouse Club. Unlike most of the shorts, they all wear blue shirts and red caps. In the 1988 film Who Framed Roger Rabbit, Huey, Dewey, and Louie appear in a picture on a newspaper clipping in Eddie Valiant's office, describing how Eddie and his now-deceased brother Teddy saved them from an unknown kidnapper. Printed material HDnL-DrawnByDonRosa Huey, Dewey, and Louie in one of Don Rosa's comic stories. Within the comics, Huey, Dewey, and Louie often play a major role in most stories involving either their uncle Donald or great-uncle Scrooge McDuck, accompanying them on most of their adventures. Also seen in the comics is the boys' membership in a Boy Scouts of America-like organization called the Junior Woodchucks, including their use of the Junior Woodchucks Guidebook -- a manual containing all manner of information on virtually every subject possible (however, there are some resources, such as the ancient libraries of Tralla La, that hold information not found in the guidebook). This excellent youth organization, which has twin goals of preserving knowledge and preserving the environment, was instrumental in transforming the three brothers from little hellions to upstanding young ducks. True to his jocular style, Duck comic artist and writer Don Rosa occasionally made subtle references as to what became of the nephews' parents. In his 1990s comic serial The Life and Times of Scrooge McDuck, Rosa depicts how Scrooge first met his nephews, saying "I'm not used to relatives, either! The few I had to seem to have... disappeared!", to which Huey, Dewey, and Louie answer "We know how that feels, Unca Scrooge!" In 2014 comic 80 is prachtig, a Dutch Disney comic was published in honor of Donald's 80th anniversary, and it was finally explained what became of the nephews' mother. An astronaut, Della left her children with her brother Donald before leaving for a space trip. Years later when the nephews were able to see their mother on screen through a transmission in space, it was revealed that to Della it had only been 15 minutes since her departure from the space station. Nevertheless, the boys decide not to tell their mother the truth because they not only wouldn't want her to worry during her expedition, but they would also rather stay with Donald. The story was written by Evert Geradts and drawn by Maximino Tortajada Aguilar. Video games DuckTales and DuckTales 2 DTR SS 10 Huey, Dewey, and Louie all appear at certain points in the DuckTales NES games, including on the level select screen of the first game (where, due to color limitations, Dewey is colored as a second Louie). Throughout both of the games, the boys appear at select points in each of the levels to give hints to Scrooge about what he will need to do in order to progress through the levels. At one point in the Transylvania level in the first game, Huey is held hostage by one of the Beagle Boys and, after being rescued, tells Scrooge about the illusion wall in the level. The HD remake expands on this by having all three of the nephews get captured by the Beagle Boys in the new Money Bin level as well as in the Transylvania level. Mickey Mouse Preschool Prior to the shooting game, the boys accidentally bump into their uncle Donald who is fixing up the laundry. After he leaves, Dewey encourages the player to shoot particular things such as letters, numbers, colors and shapes marked on the board. Disney's Magical Quest 3 Huey, Dewey, and Louie appear in the third Magical Quest game. The object of the game is to rescue them from the clutches of the villainous King Pete. Mickey's Speedway USA Huey, Dewey, and Louie all appear in the game. Huey presents the winner with their trophy and reminds the racer that is going the wrong way when they are going the wrong way, while Dewey continues a player after they fall into water or down a pit and Louie starts the race by saying: "On your mark, Get Set, GO!!!", plus they appear as unlockable characters. Donald Duck: Goin' Quackers! In Donald Duck: Goin' Quackers!, if Donald manages to spell out the word "Special" in each level, the nephews will contact him after he finishes it to tell him how to activate a new special move. Kingdom Hearts series HDnL KH Huey, Dewey, and Louie appear as supporting characters in the Kingdom Hearts series. In Kingdom Hearts Birth by Sleep, the trio appears in Disney Town participating in the world's mini-games. Scrooge McDuck has left them in charge of an ice cream machine, which they are having trouble handling. Captain Justice comes to lend them a hand but only ends up with making a big mess. When Pete fails to get the machine to properly work, Ventus arrives and asks if he could try getting it to work. With his help, they manage to make it work properly. In Kingdom Hearts, they open up an item shop in Traverse Town, which sells recovery items along with weapons for Goofy and Donald, but are seen returning to Disney Castle in the end credits. Whenever they are visited in Traverse Town, they rotate who is on the counter to offer services while the other two stands on the floor to offer various non-important info. In Kingdom Hearts II, they run their own individual shops again, this time in Hollow Bastion as they rebuild following the events from the first game. They again return to Disney Castle during the end credits, now joined by their Uncle Scrooge, Uncle Donald, Goofy, Pluto, and King Mickey Mouse. In Kingdom Hearts coded, data representations of them appear within Jiminy's Journal. In Kingdom Hearts χ, the triplets appear as medals with their design from the Kingdom Hearts series. A variant of their medals features the triplets with their designs from the DuckTales reboot. Disney Magical World Here, Huey, Dewey, and Louie work for Scrooge in Castleton's finest shop, introduced to the player through Minnie. For Huey, fashion's his specialty, Dewey's in charge of furnishing, and Louie takes care of the rest. Disney Parks HdlDisneyThemeParks Huey, Dewey, and Louie posing for a photo at one of the Disney parks. In spite of being major characters in the Donald Duck cartoons and comics, Huey, Dewey, and Louie rarely make live appearances at the Disney theme parks. However, in recent years, they've been making far more appearances, specifically during special events. The park versions of the characters were notably featured in the Sing-Along Songs videos The Twelve Days of Christmas, Campout at Walt Disney World and Happy Haunting: Party at Disneyland. They also appear in Disney's Magical Express' bus videos, viewed during transportation. Walt Disney World In Sorcerers of the Magic Kingdom, the trio has their own spell card called "Huey, Dewey, & Louie's Snowfort Barricade". This card was only available to guests that attended Mickey's Very Merry Christmas Party in 2013. Statues of the boys are also featured in one of the courtyards of Disney's All-Star Sports Resort. In the past, the boys appeared as animatronics in Mickey Mouse Revue at the Magic Kingdom. Tokyo Disney Resort In Japan, Huey, Dewey, and Louie make occasional appearances in select parades, most notably during the holidays. In Tokyo Disneyland, the boys are prominently featured in the Duck Family Chocolate Competition confection shop. Disneyland Paris In France, the boys appeared in the former Disney's Fantillusion parade, as well as Twelve Days of Christmas in Disneyland Paris park. Disney Cruise Line On the Disney Dream and Disney Fantasy cruise ships, Huey, Dewey, and Louie are the hosts of The AquaLab. The AquaLab is an interactive water playground for children and the sister activity to the popular AquaDuck, which the boys created as a gift for Donald. A statue depicting Huey cutting the support line of Donald (while working on the ship's paint job) is featured on the Disney Wonder ship. Filmography Wiki The Disney Wiki has a listing of the appearances by Huey, Dewey, and Louie. Gallery Wiki The Disney Wiki has a collection of images and media related to Huey, Dewey, and Louie. Trivia A few comics feature a fourth nephew brought about accidentally through artistic error. He is often jokingly dubbed as Fooey or Phooey, the nephews' "long-lost brother". Later, Phooey Duck was purposely written into the Danish comic Much Ado About Phooey by Lars Jensen who established Phooey as a scientific phenomenon who sporadically popped in and out of existence in proximity to his siblings. Strangely, it's not ever shown how Huey, Dewey, and Louie ever got to Traverse Town if Disney Castle wasn't destroyed. Plus, it's unknown why they wouldn't be at Disney Castle in Kingdom Hearts II, but instead at Hollow Bastion, yet they do tell Ventus that they're going to save up Munny to go on a big adventure. Typical of cartoon characters, Huey, Dewey, and Louie rarely appear to age (note Quack Pack), even where the story they're involved in shows characters around them to age like Max Goof (though they appeared alongside him in House of Mouse at older ages) or Sora from the Kingdom Hearts series. The three of them were intended to appear as a combined character with Scrooge in the canceled Epic Disney Racers. Despite their identical appearance, the 3 nephews each have a signature color. This wasn't until the 1980s when it became established: Huey in Red; Dewey in Blue; and Louie in Green. References ↑ Thomas Andrae, "The Legacy of Al Taliaferro," in Disney's Four Color Adventures vol. 1 (2011) ↑ Thomas Andrae, Carl Barks and the Disney Comic Book: Unmasking the Myth of Modernity (2006) ↑ 3.0 3.1 This name was given by Dewey in the Quack Pack episode "The Boy Who Cried Ghost". However, throughout the series, Dewey would often be called "Dewis" by Huey in a similar light as when Dewey would call him "Hubert", whenever the two would trade quips with each other in a facetious manner. ↑ 4.0 4.1 4.2 On January 6, 1018, Co-Producer/Story Editor Frank Angones stated on Tumblr that Dewey's full name in the 2017 DuckTales series is "Dewford Deuteronomy Duck", but in the episode "Raiders of the Doomsday Vault!", Dewey himself states his middle name to actually be "Dingus". ↑ "The Treasure of the Golden Suns", Mickey's Twice Upon a Christmas ↑ Youtube - Meet Huey ↑ Mickey's Twice Upon a Christmas ↑ d23.com/walt-disney-legend/alfred-taliaferro/↑ [1] ↑ suspendersofdisbelief.tumblr.com/post/162210077896/is-it-fair-to-assume-the-nephews-are-supposed-to↑ DuckTales producer on Huey, Dewey and Louie's age External links INDUCKS favicon Huey, Dewey, and Louie at INDUCKS [Expand] v - e - d Mickey logo transparent [Expand] v - e - d Ducktales Logo [Expand] v - e - d Quack Pack Logo [Expand] v - e - d House of Mouse Disney [Expand] v - e - d Kingdom Hearts utilized logo [Expand] v - e - d Disney Tsum Tsum Logo [Expand] v - e - d Disney Crossy Road Logo [Expand] v - e - d Disney's Mickey Mouse - 2013 TV Series Logo Start a Discussion Discussions about Huey, Dewey, and Louie Reboot voice cast 28 messages Any Luck49 Huey, Dewey and Louie's voice are amazing a year ago Carebearheart Any Luck49 wrote: Huey, Dewey and Louie's voice are amazing No they’re too different from each other 6 months ago DuckTales characters returning to Disney theme parks for meet and greets 18 messages Dark Fantasy1990 Carebearheart wrote: Dark Fantasy1990 wrote:They could change the looks a bit to resemble the current looks of Donald and Daisy. don't! ... a year ago Crisx284 JeremyCreek wrote:If they do, do you think Disney will have to redesign the characters' costumes to match the new show? maybe, its unkwon for now a year ago See more discussions > Categories: Articles with unsourced statements Article of the week Characters Disney characters Kingdom Hearts characters Mickey Mouse universe characters Donald Duck universe characters Characters in Disney parks Heroes Ducks Males Singing characters Kids DuckTales characters Scouts Teenagers Characters in video games Disney on Ice characters Anthropomorphic characters House of Mouse characters Bands Siblings Superheroes Archers Character trios Who Framed Roger Rabbit cameos Quack Pack characters Duck Family Nephews Animated characters Twins and Triplets Spell Cards characters Cowboys & cowgirls Musicians Mickey Mouse Works characters Characters introduced in comics Mickey's Christmas Carol characters TV Animation characters American characters The Disney Afternoon characters Protagonists Time travelers Students Athletes Characters who break the Fourth Wall Donald Duck: Goin' Quackers! characters Detectives Disney Crossy Road characters Mickey Mouse (TV series) characters Disney Magic Kingdoms characters [Configure Reference Popups] Languages: العربية Dansk Deutsch Español Suomi Français Italiano Nederlands Português do Brasil Русский Community content is available under CC-BY-SA unless otherwise noted. 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Huey, Dewey, and Louie Background information Feature films DuckTales the Movie: Treasure of the Lost Lamp Mickey's Once Upon a Christmas Mickey's Magical Christmas: Snowed in at the House of Mouse Mickey's Twice Upon a Christmas Short films The series of Huey, Dewey, and Louie Television programs Walt Disney anthology series The Mickey Mouse Club DuckTales Quack Pack Mickey Mouse Works House of Mouse Have a Laugh! A Poem Is... Mickey Mouse DuckTales (2017) Video games DuckTales 1 and 2 The Lucky Dime Caper starring Donald Duck QuackShot Deep Duck Trouble Disney's Magical Quest 3 Mickey's Ultimate Challenge Donald Duck no Mahō no Bōshi Magical Tetris Challenge (Game Boy Color version only) Disney Sports series Mickey's Racing Adventure Mickey's Speedway USA Donald Duck: Goin' Quackers! (home console versions only) Kingdom Hearts series DuckTales Remastered Castle of Illusion starring Mickey Mouse (cameo) Disney Magical World Disney Crossy Road Disney Magic Kingdoms Park attractions Mickey Mouse Revue The AquaDuck Designer Ted Osborne Al Taliaferro Voice Clarence Nash (1938-1965) Russi Taylor (1987-2019) Tony Anselmo (1987, 1999-2002, 2012) See other voices Inspiration Morty and Ferdie Fieldmouse[1] The triplet nephews from F. W. Opper's Happy Hooligan[2] Character information Full name Hubert Duck, Deuteronomy D. Duck[3] and Louis Duck (Quack Pack) Hubert Duck, Dewford Dingus Duck[4] and Llewelyn Duck (DuckTales reboot) Other names The T-Squad (The Really Incredibly Fast Guy, Brain Boy, and Captain Muscle) Quackstreet Boys Splashing Pumpkins QuackWerk Plymouth Rock Kid Duck Junior Woodchucks Little Sailors Hoofy, Doofy and Loofy Jet, Turbo and Rebel Personality Mischievous, naïve, trouble-making, loving, adventurous, reckless, heroic, zany, disobedient, stubborn Appearance See below Occupation Junior Woodchucks House band (House of Mouse) Alignment Good Goal To mess with their uncle To assist Uncle Scrooge on his adventures Home Hollywood (classic animation) Duckburg (comics, DuckTales, Quack Pack and video games) Disneyville (Mickey Mouse Works and House of Mouse) Relatives Unnamed father Della Duck (mother) Donald Duck (uncle) Scrooge McDuck (great-uncle) Ludwig Von Drake (great-uncle) Gideon McDuck (great-uncle) Rumpus McFowl (great-uncle) Daisy Duck (aunt) Gertie (aunt) Matilda McDuck (great-aunt) Quackmore Duck (grandfather) Hortense McDuck (grandmother) Unnamed cousin Gladstone Gander (first cousin once removed) Allies Donald Duck, Scrooge McDuck, Mickey Mouse, Minnie Mouse, Goofy, Max Goof, Daisy Duck, Clarabelle Cow, Pluto, Gyro Gearloose, April, May, and June, Gilbert Goof, Gus Goose, Ludwig Von Drake, Fethry Duck, Launchpad McQuack, Ripcord McQuack, Webby Vanderquack, Doofus Drake, Gizmoduck, Duckworth, Bentina Beakley, Bubba the Cave Duck, Witch Hazel, Junior Woodchucks, Gene the Genie, Morty and Ferdie Fieldmouse, Lena, José Carioca, Panchito Pistoles, Violet Sabrewing, Chip and Dale Enemies Beagle Boys, Magica De Spell, Pete, Mortimer Mouse, Flintheart Glomgold, Solego the Chaos God, Kent Powers, Captain Peghook, Toad Liu Hai, Mark Beaks, Toth-Ra, Bigfoot Likes Fun, adventures, tricks, gadgets and gizmos, candy, pranking their uncle, getting money from their uncle Scrooge Dislikes Donald's temper, taking baths, Webby tagging along or out-doing them, anyone who threatens or insults their uncles Paraphernalia Snowballs, slingshot, marbles, fireworks Quote "Quack-a-rooney!" "Hi, Unca Donald!" Source Huey, Dewey, and Louie are young, anthropomorphic white duck triplets who are the nephews of Donald Duck, created by Ted Osborne and Al Taliaferro. With identical appearances and personalities, the boys are popularly known as loving supporters and mischievous adversaries to Donald, filling both roles in various forms of media since their debut in the 1937 comic strip and corresponding 1938 animated short Donald's Nephews. Contents[show] Background Huey, Dewey, and Louie are the sons of Donald's sister Della Duck, however in Donald's Nephews, their mother is instead named Dumbella. In the original theatrical shorts, they were originally sent to visit Donald for only one day; in the comics, the three were sent to stay with Donald on a temporary basis until their father came back from the hospital (the boys ended up sending him there after a practical joke of putting firecrackers under his chair). In both the comics and animated shorts, the boys' parents were never heard from or referred to again after these instances, resulting in the boys ending up permanently living with Donald, in keeping with Disney's usual elimination of kid characters' parents. All four of them live in the city of Duckburg in the state of Calisota. The boys are noted for having both identical appearances and personalities in most appearances, with the three sometimes shown as finishing each other's sentences as a running joke. In the theatrical shorts, Huey, Dewey, and Louie would often behave in a rambunctious manner, sometimes committing retaliation or revenge on their uncle Donald for something he did to them. In the comics, however, as developed by Al Taliaferro and Carl Barks, the boys are usually depicted in a more well-behaved manner, usually helping their uncle Donald and great-uncle Scrooge McDuck in the adventure at hand. In the early Barks comics, the ducklings were still wild and unruly, but their characters improved considerably due to their membership in the Junior Woodchucks and the good influence of their wise old great-grandmother Grandma Duck. Personalities and appearance Huey, Dewey, and Louie are Donald Duck's mischievous nephews, who have a usual rivalry with him. While they each have a distinct character trait, they share some similarities. All three are shown to be crafty and troublesome and usually think alike. In some earlier cartoons, they would often argue among themselves and have been shown to whine and cry. But in later films they are seen to agree on pretty much everything. All three also share joy in tormenting Donald for their own amusement (such as when they tied him in his own hammock). However, this is sometimes an act of revenge from a prank committed by Donald instead (such as when he impersonated Ajax the Gorilla and they did the exact same thing, inadvertently endangering their uncle's life if they hadn't sprayed both Ajax and Donald with tear gas). Individually, the personalities and quirks of the boys were inspired by real-life sibling dynamics. Huey is the eldest triplet so he acts the most responsible. Dewey is the middle child and just wants to stand out. Louie, the youngest, often shows that he prefers to enjoy a lazy lifestyle. These young ducks have feathers which are white and their beaks and legs/feet are orangey-yellow. Their eyes are oval and blue with black pupils. Often their eyes are simply black. Their shirts are in different colors, with the most common color arrangement being Huey in red, Dewey in blue, and Louie in green (except in many printed comics, in which all three of their shirts are instead colored black). In most appearances, they are children no older than 10. In a number of Carl Barks' stories, they were instead portrayed as kindergartners ( Kite Weather, The Crazy Quiz Show and Want to Buy and Island?); Another Barks story, Truant Officer Duck, depicts the boys in second grade, putting them around 7-8 years old. In the DuckTales episode "Yuppy Ducks", it is stated several times that they are 10 years old in that episode, and in "Bubbeo & Juliet", the nephews begin their fifth grade school year. However, in the later episode "Bubba's Big Brainstorm", Louie says Bubba the Cave Duck is in first grade, yet Bubba is also shown to be in the same class as the triplets, implying them all to be in first grade despite the previous fifth grade and 10-years-old episodes. Meanwhile, they are uniquely depicted in Quack Pack not as young children but instead as teenagers who, by the time of the episode "Need 4 Speed", are old enough to drive. In the 2017 reboot of DuckTales, each triplet wears newly updated clothing to differentiate from each other: Huey wears a red polo T-shirt while still retaining his colored hat as seen in previous appearances. Dewey wears a long-sleeved shirt inside his normal T-shirt. Louie wears a green hoodie. HueyDeweyLouie Huey is the oldest with the red color palette. He usually takes on the role as leader of the trio, and is somewhat nerdy and smart, more so than his brothers.[5] Huey Ducktales In 2017's DuckTales, Huey's role as leader is validated by him being the eldest triplet (by three seconds)[6] and the most responsible. Huey is tactical and has a strict sense of order. He shares Scrooge McDuck's intelligence, but values the safety of others (as well as himself) more so than "the next big adventure". As the oldest sibling, Huey often acts as a caretaker for Dewey and Louie when Donald or Scrooge are absent. The younger ducklings look to Huey for comfort, despite the fact that his persnickety attitude can annoy them at times. Along with Dewey and Louie, Huey is also a member of the Junior Woodchuck, though he takes the position much more seriously. Huey usually has the official Junior Woodchuck guidebook by his side at all times, and will consult it when trouble arises. Voices In most of their animated portrayals, the nephews speak with a similar "duck speech" as their Uncle Donald. As such, Clarence Nash—who originated the voice of Donald—gave the boys the exact same trick voice as their uncle, which lasted for a number of decades until the 1960s. From the '60s onward, there was effort to make the boys more intelligible than Donald, while still maintaining a duck-like quality in their voices. This began with the The Mellomen, who voiced the boys in the animated educational films Scrooge McDuck and Money and Donald's Fire Survival Plan, but was cemented with the introduction of Russi Taylor in the late 1980s. Russi's portrayal of the triplets was so well-received that she continued to voice them in a majority of their speaking roles until her death in 2019. Tony Anselmo also performed the nephews in Down and Out with Donald Duck, Mickey Mouse Works, House of Mouse, and Have a Laugh! for voiceovers using the same voice as their uncle but slightly high-pitched. In Quack Pack, the boys were given distinct personalities, and were therefore each given separate voices. For Huey, it was Jeannie Elias; for Dewey, Pamela Adlon; for Louie, E.G. Daily. A similar method was used for the DuckTales reboot, of which Huey, Dewey and Louie are voiced by Danny Pudi, Ben Schwartz and Bobby Moynihan, respectively. History 1937-1940; Creation HDnLsComicDebut Huey, Dewey, and Louie's first comic appearance (1937). Development of an animated short centering the nephews of Walt Disney's popular character, Donald Duck, had already been underway by 1937. The idea of Donald's nephews came from Al Taliaferro, who served as an artist for Disney's Silly Symphonies comic strip. A memo to Taliaferro from the animation story department (which included Carl Barks), dated February 5, 1937, reads, "Inasmuch as we have decided to actually put a story crew to work on 'Donald’s Nephews,' we would like to recognize the source from which the original idea of these new characters sprang… Thanks."[8] Their names were devised by Disney gag man Dana Coty, who was inspired by the names Huey Long, Thomas Dewey, and Louis Schmitt, an animator at the Disney Studio in the 1930s and 1940s. It has also been noted that the duck triplets were influenced by Mickey Mouse's nephews, Morty and Ferdie Fieldmouse. Before the short's completion, Taliaferro featured the nephews in the comic strip simply titled Donald's Nephews, released on October 17, 1937. Tumblr n7jfdld2T11qhcrb0o1 1280 Huey, Dewey, and Louie in their first animated appearance, Donald's Nephews. Six months afterward, the short of the same name would debut on April 15, 1938, and marked Huey, Dewey, and Louie's first animated appearance. In the short, Huey, Dewey, and Louie were portrayed as wily and mischievous, while Donald's perspective was an exaggerated look at the difficulties of parenting. The tone, like most of Donald's cartoons, was comedic and filled with adversarial hijinks, and this battle-of-wits relationship between Donald and the boys would become a staple in the former's animated career from that moment forward. 1940-1960 Over the span of 27 theatrical short cartoons, Huey, Dewey, and Louie were amongst Donald Duck's most frequent adversaries (rivaled only by Chip and Dale, who first encountered Donald in 1947). They were interchangeable, having the exact same physical appearance, personality traits, and voices (usually provided by Clarence "Ducky" Nash, who also voiced Donald). Their colors varied by short with the exception of red, which had always appeared on at least one of the triplets sans 1941's The Nifty Nineties, where they all wore blue. Throughout the late '40's and 1950s, all three of the nephews wore red. Over the course of their career, while still filled with comedic slapstick, the relationship between the boys and Donald became slightly more domesticated and down-to-earth. In 1942's The New Spirit, for example, Donald listed the boys as his dependents on his tax form, which also stated that they were legally adopted by him. 1960-1990 After the conclusion of the theatrical Donald Duck shorts with 1961's The Litterbug (which co-starred the boys) Huey, Dewey, and Louie would appear in 1967's Scrooge McDuck and Money, released nearly a year after Walt Disney's death. As the name suggests, it starred Scrooge McDuck, a character created by Carl Barks for Disney comic strips, who first appeared two decades earlier in 1947. The boys had previously interacted with Scrooge regularly on the printed page, but never before in animation until this point. The boys would not appear on the silver screen again until 1983's Mickey's Christmas Carol, where they were briefly seen trimming a Christmas tree during Fezziwig's party. In 1987, Huey, Dewey, and Louie once again co-starred alongside Scrooge McDuck in Sport Goofy in Soccermania. In the television special, the boys team up with Scrooge and Goofy to win back the latter's coveted trophy by beating the Beagle Boys in a soccer game. Russi Taylor (most famously known for her work as Minnie Mouse) voiced the boys for the first time here, and she would reprise her role numerous times in the following decades. Months later marked the debut of DuckTales, an animated series part of the Disney Afternoon television block. It was based on the Carl Barks Uncle Scrooge comics and centered the miserly duck on his globe-trotting adventures, with Huey, Dewey, and Louie under his care following Donald's enlistment in the U.S. Navy. The short established what would become Huey, Dewey, and Louie's trademark colors: red, blue and green. Disney archivist Dave Smith once said, "Note that the brightest hue of the three is red (Huey), the color of water, dew, is blue (Dewey), and that leaves Louie, and leaves are green." 1990-present In 1996, after the huge success of DuckTales, Huey, Dewey, and Louie would star in their own series, Quack Pack, which significantly featured them as teenagers. The series ran for one season, and a total of 39 episodes. In 2017, Disney debuted a reboot of DuckTales. The producers of the series made an effort to develop the nephews into their own, individual characters. They also established that the order of how audiences say their names — "Huey, Dewey, and Louie" — is also the order of their birth.[9] The series also removes Dewey and Louie's caps, leaving that signature design element for Huey. Films and television DuckTales HDL Huey, Dewey, and Louie as they appeared in DuckTales. The boys later starred in the 1987 animated television series DuckTales, in which they appeared in adventures with their great-uncle Scrooge McDuck (due to Donald having enlisted in the U.S. Navy). The boys' personalities were mainly based on their comic book appearances as opposed to the ones in the theatrical shorts. The series focuses on the boys' life with Scrooge while Donald is off serving in the Navy. Throughout the course of the series, the boys come to know various characters such as Launchpad McQuack (Scrooge's personal pilot and bumbling sidekick), Gyro Gearloose (a wacky inventor who's convoluted inventions constantly cause mayhem in Duckburg), Scrooge's maid Mrs. Beakley and her granddaughter Webby. With all these characters, the boys create strong, family-oriented bonds that last the entire series. Specifically with Webby, who acts as the "honorary niece" at times, with the young girl duckling even referring to Scrooge as "Uncle Scrooge", like the boys. Even so, Huey, Dewey, and Louie have often expressed dislike in having Webby tag along on their adventures. They also meet several of Scrooge's enemies and are often their targets in the villains' plots to overtake Scrooge--Magica De Spell (a wicked sorceress) is one of the many antagonists, along with Scrooge's rival Flintheart Glomgold and, most notably, the infamous Beagle Boys, who are some of the more bumbling foes the boys face, though they still cause a great threat to McDuck's fortune due to their enormously large family. In 1990, the boys starred alongside Scrooge in DuckTales the Movie: Treasure of the Lost Lamp. In this film, the boys must help Scrooge defeat a powerful wizard named Merlock in his quest to dominate the world through the use of a genie's magic. Quack Pack HueyDeweyAndLouie-QuackPack Huey, Dewey, and Louie as they appeared in Quack Pack. Huey, Dewey, and Louie also starred in the 1990s TV series Quack Pack, in which the three were portrayed as teenagers and their full names were given as Hubert Duck, Deuteronomy D. Duck[3] and Louis Duck. In Quack Pack, the boys were given more distinct personalities, with Huey being something of a ladies' man, Dewey as a computer whiz and Louie as a comic book geek. Most episodes revolved around the boys' mischievous nature and often getting into trouble with their Uncle Donald. In some episodes, including the series' pilot, the boys would become their superhero alter egos known as "The T-Squad". Huey had the ability of super speed, Dewey had incredible intelligence and psychic powers and Louie held the power of super strength. The hero forms were provided by their great-uncle Ludwig Von Drake. Mickey Mouse Works 11-11-08-donald-mouseworks Huey, Dewey, and Louie in Mickey Mouse Works. In Mickey Mouse Works, the boys played recurring roles. Like their original classic cartoon appearances, the boys would often battle Donald. In the series, they were voiced by Tony Anselmo. In "Donald's Rocket Ruckus", the boys attempted to ride an attraction they were too short for. In "Survival of the Woodchucks", they followed the guidelines of the Junior Woodchucks but retaliated against Donald when they learned that he didn't pass the survival test. One of their most notable appearances in the series is in "Mickey's Remedy", where they were babysat by Mickey while Donald went out. They tricked Mickey into spoiling them until Mickey learned of their trick. As punishment, Mickey had the boys believe that they were dying until they promised to change their ways. Mickey's Once Upon a Christmas HDnL in Once Upon a Christmas The boys in Mickey's Once Upon a Christmas. Huey, Dewey, and Louie appeared in the 1999 direct-to-video film, once again voiced by Russi Taylor. In the film, the boys star in a segment where they wish for Christmas every day, which is them reliving the exact same day from before in a never-ending loop due to the wish's effects. The first two days are great, but then become extremely annoying afterward. When they try to fix time, they sabotage Christmas in order to mix things up. Despite this, they ended up destroying and ruining Christmas. When Donald is hit by the Christmas tree, instead of yelling at the boys and losing his temper, as usual, he just lies there depressed and humiliated, and the boys realize what they did was the worst thing they've ever done. Feeling guilty and wanting to redeem themselves, they make sure the next day became the greatest Christmas they ever had. This restores the balance to their family and the never-ending Christmas ends. They later appear during the grand finale, singing Christmas carols with the other characters. House of Mouse 140943 Huey, Dewey, and Louie as the Quackstreet Boys in House of Mouse. In House of Mouse, the boys served as the club's band, first calling themselves the Quackstreet Boys (an obvious parody of the Backstreet Boys). They then changed their name to the Splashing Pumpkins (parodying the Smashing Pumpkins) but went back to being the Quackstreet Boys in later episodes. Other names have been used as well, such as QuackWerk, Plymouth Rock, and Kid Duck. Like in Mickey Mouse Works, they were voiced by Tony Anselmo, though a few episodes had them looking similar to how they looked in Quack Pack. The boys' biggest role in the series was in the episode "Music Day", which showed the boys breaking up after arguing over a photo shoot, forcing Mickey, Donald, and Goofy to try to reunite them before the show ends. In "Pete's House of Villains", when the club was briefly taken over by Pete, they were replaced by the Three Little Wolves. They also appear trapped in the club with the other characters in Mickey's Magical Christmas: Snowed in at the House of Mouse. Mickey's Twice Upon a Christmas Twiceuponaxmas 265 Huey, Dewey, and Louie as they appear in Mickey's Twice Upon a Christmas. Huey, Dewey, and Louie are brought into the third dimension in the CGI sequel. In their starring segment of the film, they realize they are on the Naughty List this year. In order to gain presents, they leave home and have a grand adventure in Santa Claus' workshop in The North Pole. They once again ruin Christmas by accidentally making a mess on Santa's workshop but redeem themselves by saving it again. When they finally find the list's room, instead of writing their names on it, they write Scrooge's. Due to their good deeds, they receive presents and a "Thank You" note from Santa himself. They play supporting roles in Donald's segment, where they are seen under the care of Daisy, wanting Donald to come with them for Christmas festivities. However, Donald's grouchy attitude towards the holidays and his desire to be left alone prevent such a thing from happening peacefully. After a mishap at the mall's Christmas show where Donald destroys the Christmas display in a fit of rage, Daisy sadly takes the boys out without their uncle, though Donald's Christmas spirit eventually gets the better of him, allowing he and his family to reconcile. The boys reappear at the end of the film, singing Christmas carols with the other characters in Mickey's house. Mickey Mouse Mickey Mouse 2013 Huey, Dewey, Louie Huey, Dewey, and Louie in Mickey Mouse. In the episode "Black and White", the boys can be seen walking past the movie theater at the very beginning of the episode. In this appearance, they appear wearing black shirts along with caps sporting their traditional colors. The boys later appear in "No" (donning outfits similar to the ones they wore in Mr. Duck Steps Out), where they take advantage of Mickey's inability to say the word "no" by asking to borrow toilet paper and using it to teepee his house, taunting him afterward. In the end, the boys are seen with the other characters of the episode, returning their favors by giving Mickey three new rolls of toilet paper and in asking Mickey to join the latter in watching TV. The boys reappear in "Duck the Halls: A Mickey Mouse Christmas Special", where they join Scrooge, Ludwig Von Drake, and Daisy on a winter migration to a beach resort in the south. They are notably upset by Donald's absence, who chose to stay with Mickey in the north to celebrate Christmas. When Donald falls ill due to the cold weather, Mickey rushes him to the boys and other ducks. As they're all together, the boys learn that Christmas can be spent anywhere, and thusly do so with their blood and extended family. They also take part in the town's annual "Three-Legged Race" (each hopping on one leg) in the episode of the same name, and attend Mickey's birthday party in "The Birthday Song". DuckTales (2017) Huey Dewey Louie DuckTales Huey, Dewey, and Louie in the DuckTales reboot. Huey, Dewey, and Louie return in the reboot series with their full names given this time as Hubert Duck, Dewford Dingus Duck[4] and Llewelyn Duck. They are featured in the series with distinct appearances, voices, and personalities, though they each take after their Uncle Scrooge in some way: Huey has Scrooge's intelligence, Dewey has Scrooge's fearlessness, and Louie shares Scrooge's love of treasure. About 10-12 years of age,[10][11] the series depicts the nephews as having been raised by Donald since birth, due to the absence of their mother, Della Duck. Together, the family lives in the Duckburg harbor in Donald's houseboat, and although the nephews love their uncle, they eventually grow tired of his overprotective and "boring" ways. In "Woo-oo!", they plot to use the houseboat to sail the seas and explore nearby cities while Donald is at a job interview, but their plan backfires. With no other option, Donald sends the boys to stay with Scrooge McDuck, his housekeeper Bentina Beakley, and Beakley's granddaughter Webby Vanderquack, for the time being. Scrooge is initially disgruntled by the sudden appearance of his great-nephews, but slowly comes to admire their adventurous spirits—so much so, that he invites them to join his expedition to find the lost city of Atlantis (on the condition that they keep it a secret from Donald). Donald—being on the same expedition with his new employer, Flintheart Glomgold—finds Scrooge and the boys in Atlantis and berates the former for putting his love of adventure before the safety of the family. To Donald's surprise, Dewey is able to use what he's learned from Scrooge to safely guide the family out of the sunken city and to safety. Back in Duckburg, Donald comes to terms with his nephews' love of adventure and allows them to visit Scrooge every so often. When the houseboat explodes, however (due to Dewey having accidentally left the engine running) Scrooge invites Donald and the boys to stay in McDuck Manor until Donald can fix the boat. Dewey uses the opportunity to analyze some of Scrooge's old keepsakes and discovers a portrait depicting Scrooge and Donald on an adventure, with Della by their side. Over the course of the first season, Dewey and Webby team up to learn more about Della. They discover that Della had stolen something from Scrooge called the "Spear of Selene"—a revelation that puts Della's moral alignment into question. Out of fear of worrying his brothers, Dewey keeps the investigation a secret from Huey and Louie, though he eventually confesses the truth in "The Secret(s) of Castle McDuck!". Both Huey and Louie rebuke Dewey for his secrecy, accusing him of acting selfishly. Dewey apologizes for this, and the brothers agree to band together to continue the investigation and learn the truth. By the time of "The Last Crash of the Sunchaser!", however, the uncertainty of Della's absence becomes too much for Dewey to handle, prompting him to demand the truth directly from Scrooge. A downhearted Scrooge explains that before the nephews had hatched, he, Donald and Della had been going on amazing adventures all around the world until there was a point in time where they had almost nowhere new to explore. This had prompted Della to have ambitions to explore outer space, knowing it was the most uncharted area of all. Scrooge manufactured a rocket dubbed The Spear of Selene to gift to Della in honor of the nephews' birth. Della discovered the rocket early, however, and stole it behind Scrooge's back. Through radio transmissions, Scrooge tried to navigate Della to safety, but she was caught in a cosmic storm and declared lost in space ever since. In response, Donald blamed Scrooge for the tragedy and adopted the boys as his own. Blaming their great-uncle for the loss of their mother without letting him explain what really happened, the boys resent Scrooge to the point of wanting to leave McDuck Manor and return to the bay. In "The Shadow War!", they are trying to get rid of all the souvenirs that they got on adventures with Scrooge right before they move to Cape Suzette the following day. Mrs. Beakly explained to the boys during a farewell party on what really happened and scolded them for turning their back on Scrooge. After some thinking, Donald and the boys realize how much they and Scrooge need one another, and decide to go back to the mansion to reconcile with him. As soon as they find out about Magica, they break into the mansion and manage to save Scrooge. They forgive him and join him for a swim in the bin. Months later the boys, Donald and the rest of Scrooge's workers are reinstated back into McDuck Manor. Louie, being inspired by Scrooge's success in the business world, decides to create his own company of Louie Inc, while he and his brothers come across a few more new faces known to their families such as their distant cousin Fethry Duck, and Donald's old college buddies Panchito Pistoles, and Jose Carioca. They also come across some familiar faces like Storkules, having him act as Donald's new roommate for some time. Louie decided to take advantage of Storkules' presence by having him take down monsters attacking the city of Duckburg, hoping to try and make a high profit to jump-start his new company. Unfortunately the monsters Storkules had captured ended up escaping, leading them to attack Donald's houseboat, causing Louie to throw away all the merchandise he bought from the money he made as a diversion for the monsters. Once the monsters were captured once more, instead of letting them attack the city again, Scrooge proposed to Louie that he uses them as a method of transportation for the lemonade company Scrooge had just made in Cape Suzette. Soon after, Christmas had finally come with Huey decorating the Mansion, Louie writing a letter to Santa trying to reason with him to put him on the nice list after some of the bad things he did over the year, and Dewey sulking in his room, revealed to still be depressed over the realization of spending yet another Christmas without his mother. Dewey then discovers Scrooge with three spirits, with Scrooge explaining to Dewey that they accidentally haunted his home once, and from there on spent each Christmas crashing some of the greatest Christmas parties in history with them. As the four went off to travel back in time, Dewey had held onto the Future spirit's cloak, but fell into the snow and realized he had gone back in time, likely to when his mother hadn't yet disappeared. Dewey searches the mansion, only to run into a strange emo-looking kid, who was revealed to be Donald when he was close to Dewey's age. Dewey then goes with young Donald to the back of McDuck Manor to find his sister, Della, where she had been setting up traps to try and capture Santa Claus. They find her, but soon after the three run into a giant Wendigo monster, and fight it off until they are able to tangle it into a rope Della had used earlier as a trap. Later, young Donald and Della decide to go back into the mansion to get Scrooge to deal with the monster, but not before Dewey hugged Della out of instinct, knowing how much he wanted to spend Christmas with her. Although Dewey wanted to warn his mother about what would happen years from then, Della and Donald reminded him not to as it would have disrupted the space-time continuum. After Donald and Della went back inside, future Scrooge picked up Dewey and took each other back to their present, where they sang some Christmas carols with the rest of their family for the remainder of the night. When Della Duck returned to Earth, she was surprised to learn their names, as she had planned calling the three Jet (Huey), Turbo (Dewey) and Rebel (Louie), even writing it down in case no one could understand Donald Duck. Dewey was initially shocked that he missed out on being called Turbo but Della comes to accept Huey, Dewey and Louie as the three's names. Cameos Huey, Dewey, and Louie appear in the opening animated intro to The Mickey Mouse Club. Unlike most of the shorts, they all wear blue shirts and red caps. In the 1988 film Who Framed Roger Rabbit, Huey, Dewey, and Louie appear in a picture on a newspaper clipping in Eddie Valiant's office, describing how Eddie and his now-deceased brother Teddy saved them from an unknown kidnapper. Printed material HDnL-DrawnByDonRosa Huey, Dewey, and Louie in one of Don Rosa's comic stories. Within the comics, Huey, Dewey, and Louie often play a major role in most stories involving either their uncle Donald or great-uncle Scrooge McDuck, accompanying them on most of their adventures. Also seen in the comics is the boys' membership in a Boy Scouts of America-like organization called the Junior Woodchucks, including their use of the Junior Woodchucks Guidebook -- a manual containing all manner of information on virtually every subject possible (however, there are some resources, such as the ancient libraries of Tralla La, that hold information not found in the guidebook). This excellent youth organization, which has twin goals of preserving knowledge and preserving the environment, was instrumental in transforming the three brothers from little hellions to upstanding young ducks. True to his jocular style, Duck comic artist and writer Don Rosa occasionally made subtle references as to what became of the nephews' parents. In his 1990s comic serial The Life and Times of Scrooge McDuck, Rosa depicts how Scrooge first met his nephews, saying "I'm not used to relatives, either! The few I had to seem to have... disappeared!", to which Huey, Dewey, and Louie answer "We know how that feels, Unca Scrooge!" In 2014 comic 80 is prachtig, a Dutch Disney comic was published in honor of Donald's 80th anniversary, and it was finally explained what became of the nephews' mother. An astronaut, Della left her children with her brother Donald before leaving for a space trip. Years later when the nephews were able to see their mother on screen through a transmission in space, it was revealed that to Della it had only been 15 minutes since her departure from the space station. Nevertheless, the boys decide not to tell their mother the truth because they not only wouldn't want her to worry during her expedition, but they would also rather stay with Donald. The story was written by Evert Geradts and drawn by Maximino Tortajada Aguilar. Video games DuckTales and DuckTales 2 DTR SS 10 Huey, Dewey, and Louie all appear at certain points in the DuckTales NES games, including on the level select screen of the first game (where, due to color limitations, Dewey is colored as a second Louie). Throughout both of the games, the boys appear at select points in each of the levels to give hints to Scrooge about what he will need to do in order to progress through the levels. At one point in the Transylvania level in the first game, Huey is held hostage by one of the Beagle Boys and, after being rescued, tells Scrooge about the illusion wall in the level. The HD remake expands on this by having all three of the nephews get captured by the Beagle Boys in the new Money Bin level as well as in the Transylvania level. Mickey Mouse Preschool Prior to the shooting game, the boys accidentally bump into their uncle Donald who is fixing up the laundry. After he leaves, Dewey encourages the player to shoot particular things such as letters, numbers, colors and shapes marked on the board. Disney's Magical Quest 3 Huey, Dewey, and Louie appear in the third Magical Quest game. The object of the game is to rescue them from the clutches of the villainous King Pete. Mickey's Speedway USA Huey, Dewey, and Louie all appear in the game. Huey presents the winner with their trophy and reminds the racer that is going the wrong way when they are going the wrong way, while Dewey continues a player after they fall into water or down a pit and Louie starts the race by saying: "On your mark, Get Set, GO!!!", plus they appear as unlockable characters. Donald Duck: Goin' Quackers! In Donald Duck: Goin' Quackers!, if Donald manages to spell out the word "Special" in each level, the nephews will contact him after he finishes it to tell him how to activate a new special move. Kingdom Hearts series HDnL KH Huey, Dewey, and Louie appear as supporting characters in the Kingdom Hearts series. In Kingdom Hearts Birth by Sleep, the trio appears in Disney Town participating in the world's mini-games. Scrooge McDuck has left them in charge of an ice cream machine, which they are having trouble handling. Captain Justice comes to lend them a hand but only ends up with making a big mess. When Pete fails to get the machine to properly work, Ventus arrives and asks if he could try getting it to work. With his help, they manage to make it work properly. In Kingdom Hearts, they open up an item shop in Traverse Town, which sells recovery items along with weapons for Goofy and Donald, but are seen returning to Disney Castle in the end credits. Whenever they are visited in Traverse Town, they rotate who is on the counter to offer services while the other two stands on the floor to offer various non-important info. In Kingdom Hearts II, they run their own individual shops again, this time in Hollow Bastion as they rebuild following the events from the first game. They again return to Disney Castle during the end credits, now joined by their Uncle Scrooge, Uncle Donald, Goofy, Pluto, and King Mickey Mouse. In Kingdom Hearts coded, data representations of them appear within Jiminy's Journal. In Kingdom Hearts χ, the triplets appear as medals with their design from the Kingdom Hearts series. A variant of their medals features the triplets with their designs from the DuckTales reboot. Disney Magical World Here, Huey, Dewey, and Louie work for Scrooge in Castleton's finest shop, introduced to the player through Minnie. For Huey, fashion's his specialty, Dewey's in charge of furnishing, and Louie takes care of the rest. Disney Parks HdlDisneyThemeParks Huey, Dewey, and Louie posing for a photo at one of the Disney parks. In spite of being major characters in the Donald Duck cartoons and comics, Huey, Dewey, and Louie rarely make live appearances at the Disney theme parks. However, in recent years, they've been making far more appearances, specifically during special events. The park versions of the characters were notably featured in the Sing-Along Songs videos The Twelve Days of Christmas, Campout at Walt Disney World and Happy Haunting: Party at Disneyland. They also appear in Disney's Magical Express' bus videos, viewed during transportation. Walt Disney World In Sorcerers of the Magic Kingdom, the trio has their own spell card called "Huey, Dewey, & Louie's Snowfort Barricade". This card was only available to guests that attended Mickey's Very Merry Christmas Party in 2013. Statues of the boys are also featured in one of the courtyards of Disney's All-Star Sports Resort. In the past, the boys appeared as animatronics in Mickey Mouse Revue at the Magic Kingdom. Tokyo Disney Resort In Japan, Huey, Dewey, and Louie make occasional appearances in select parades, most notably during the holidays. In Tokyo Disneyland, the boys are prominently featured in the Duck Family Chocolate Competition confection shop. Disneyland Paris In France, the boys appeared in the former Disney's Fantillusion parade, as well as Twelve Days of Christmas in Disneyland Paris park. Disney Cruise Line On the Disney Dream and Disney Fantasy cruise ships, Huey, Dewey, and Louie are the hosts of The AquaLab. The AquaLab is an interactive water playground for children and the sister activity to the popular AquaDuck, which the boys created as a gift for Donald. A statue depicting Huey cutting the support line of Donald (while working on the ship's paint job) is featured on the Disney Wonder ship. Filmography Wiki The Disney Wiki has a listing of the appearances by Huey, Dewey, and Louie. Gallery Wiki The Disney Wiki has a collection of images and media related to Huey, Dewey, and Louie. Trivia A few comics feature a fourth nephew brought about accidentally through artistic error. He is often jokingly dubbed as Fooey or Phooey, the nephews' "long-lost brother". Later, Phooey Duck was purposely written into the Danish comic Much Ado About Phooey by Lars Jensen who established Phooey as a scientific phenomenon who sporadically popped in and out of existence in proximity to his siblings. Strangely, it's not ever shown how Huey, Dewey, and Louie ever got to Traverse Town if Disney Castle wasn't destroyed. Plus, it's unknown why they wouldn't be at Disney Castle in Kingdom Hearts II, but instead at Hollow Bastion, yet they do tell Ventus that they're going to save up Munny to go on a big adventure. Typical of cartoon characters, Huey, Dewey, and Louie rarely appear to age (note Quack Pack), even where the story they're involved in shows characters around them to age like Max Goof (though they appeared alongside him in House of Mouse at older ages) or Sora from the Kingdom Hearts series. The three of them were intended to appear as a combined character with Scrooge in the canceled Epic Disney Racers. Despite their identical appearance, the 3 nephews each have a signature color. This wasn't until the 1980s when it became established: Huey in Red; Dewey in Blue; and Louie in Green. References ↑ Thomas Andrae, "The Legacy of Al Taliaferro," in Disney's Four Color Adventures vol. 1 (2011) ↑ Thomas Andrae, Carl Barks and the Disney Comic Book: Unmasking the Myth of Modernity (2006) ↑ 3.0 3.1 This name was given by Dewey in the Quack Pack episode "The Boy Who Cried Ghost". However, throughout the series, Dewey would often be called "Dewis" by Huey in a similar light as when Dewey would call him "Hubert", whenever the two would trade quips with each other in a facetious manner. ↑ 4.0 4.1 4.2 On January 6, 1018, Co-Producer/Story Editor Frank Angones stated on Tumblr that Dewey's full name in the 2017 DuckTales series is "Dewford Deuteronomy Duck", but in the episode "Raiders of the Doomsday Vault!", Dewey himself states his middle name to actually be "Dingus". ↑ "The Treasure of the Golden Suns", Mickey's Twice Upon a Christmas ↑ Youtube - Meet Huey ↑ Mickey's Twice Upon a Christmas ↑ d23.com/walt-disney-legend/alfred-taliaferro/↑ [1] ↑ suspendersofdisbelief.tumblr.com/post/162210077896/is-it-fair-to-assume-the-nephews-are-supposed-to↑ DuckTales producer on Huey, Dewey and Louie's age External links INDUCKS favicon Huey, Dewey, and Louie at INDUCKS [Expand] v - e - d Mickey logo transparent [Expand] v - e - d Ducktales Logo [Expand] v - e - d Quack Pack Logo [Expand] v - e - d House of Mouse Disney [Expand] v - e - d Kingdom Hearts utilized logo [Expand] v - e - d Disney Tsum Tsum Logo [Expand] v - e - d Disney Crossy Road Logo [Expand] v - e - d Disney's Mickey Mouse - 2013 TV Series Logo Start a Discussion Discussions about Huey, Dewey, and Louie Reboot voice cast 28 messages Any Luck49 Huey, Dewey and Louie's voice are amazing a year ago Carebearheart Any Luck49 wrote: Huey, Dewey and Louie's voice are amazing No they’re too different from each other 6 months ago DuckTales characters returning to Disney theme parks for meet and greets 18 messages Dark Fantasy1990 Carebearheart wrote: Dark Fantasy1990 wrote:They could change the looks a bit to resemble the current looks of Donald and Daisy. don't! ... a year ago Crisx284 JeremyCreek wrote:If they do, do you think Disney will have to redesign the characters' costumes to match the new show? maybe, its unkwon for now a year ago See more discussions > Categories: Articles with unsourced statements Article of the week Characters Disney characters Kingdom Hearts characters Mickey Mouse universe characters Donald Duck universe characters Characters in Disney parks Heroes Ducks Males Singing characters Kids DuckTales characters Scouts Teenagers Characters in video games Disney on Ice characters Anthropomorphic characters House of Mouse characters Bands Siblings Superheroes Archers Character trios Who Framed Roger Rabbit cameos Quack Pack characters Duck Family Nephews Animated characters Twins and Triplets Spell Cards characters Cowboys & cowgirls Musicians Mickey Mouse Works characters Characters introduced in comics Mickey's Christmas Carol characters TV Animation characters American characters The Disney Afternoon characters Protagonists Time travelers Students Athletes Characters who break the Fourth Wall Donald Duck: Goin' Quackers! characters Detectives Disney Crossy Road characters Mickey Mouse (TV series) characters Disney Magic Kingdoms characters [Configure Reference Popups] Languages: العربية Dansk Deutsch Español Suomi Français Italiano Nederlands Português do Brasil Русский Community content is available under CC-BY-SA unless otherwise noted. 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Post by Freddie on Aug 16, 2019 19:26:01 GMT 1
Junior Woodchucks Background information
Junior Woodchucks Guidebook EDIT COMMENTS (1) SHARE Jurnior Woodchucks Guidebook “How can that little book hold so much information?” ―Donald Duck “Put that darn guidebook to a good use!” ―Donald The Junior Woodchuck's Guidebook, or the "Woodchuck book" for short, is a fictional book featured in the Donald Duck comic book stories and both versions of DuckTales. As the title suggests, it is the guidebook used by the Junior Woodchucks and appears to contain information and advice on every possible subject. Huey, Dewey, and Louie frequently consult a volume of the set to get themselves and their uncles Donald Duck and Scrooge McDuck out of dangerous situations (see deus ex machina). It was first mentioned in The Secret of Atlantis by Carl Barks in 1954. Its history was later discussed in Guardians of the Lost Library by Don Rosa in 1993.
According to Don Rosa, the Guidebook was written by the Guardians of the lost Library of Alexandria, compiling the essence of all the knowledge that was unique to the Library. It was later found by Cornelius Coot who gave the book to his son Clinton Coot who, in turn, was inspired to found The Junior Woodchucks as a continuation of the Guardians of the Library. One story that is not by Don Rosa says that the Guidebook is updated by an unknown author.
The Woodchuck book seems almost magical in its breadth of information; it almost never fails to provide the required information and yet is small enough to fit into a Junior Woodchuck's backpack (though many stories reveal that the Guidebook consists of a great number of volumes, the full collection being stored at the Junior Woodchucks' Headquarters. However the Woodchucks have an uncanny knack for always having the right volume with them for the task at hand). In particular, the Guidebook contains information on lost treasure, a complete survival guide, extensive historical and technical information and phrase books for various more or less common languages (like a minimal lizard phrase book), and many more. However, it does not contain information that a Junior Woodchuck is already supposed to know, such as the location of the Cape of Good Hope, nor does it contain information on allegedly non-existent things. (In the DuckTales episode "The Golden Fleecing", the three nephews faced a dragon and when they consulted the Guidebook, the entry on dragons read that since dragons did not exist, there was no reason to include information on them. However, in the story on which that episode was based, the guidebook did have an entry on dragons.) On the other hand, the Guidebook does have information on Martian technology, despite the fact that in the DuckTales universe, Martians had not been discovered when the book was printed. In short, it is a minimal encyclopedia (although the subset of articles is extraordinarily well-chosen), available only to Junior Woodchucks.
Information is readily available by searching the extensive index; a key skill of a Junior Woodchuck is being able to retrieve information quickly from the Woodchuck book in the midst of a dangerous situation, such as a bear attack, an earthquake, falling out of an airplane sans parachute, or being swallowed by a crocodile.
Due to the incredible amount of information the book contains, it is considered highly troubling when a situation occurs and the book does not have the necessary information. In the Don Rosa comic issue The Old Castle's Other Secret or A Letter from Home, Huey, Dewey, and Louie panicked at the necessary information being unavailable.
Just as the Junior Woodchucks are based on the Boy Scouts of America, their Guidebook is inspired by the Boy Scout Handbook. The real Handbook (at least in the 1950s) was the same size as the Guidebook and was believed by all Scouts to contain all necessary information. In this respect, the almost limitless and sometimes esoteric knowledge the Junior Woodchuck Guidebook offers is a gently satirical comment on the "Scout Bible", as the original Scouting For Boys by Baden-Powell was sometimes known, a book giving advice on a vast range of subjects, including "Smoking", "How The Empire Must be Held", "Courtesy To Women" and "How to Revive A Suicide".
That guide was the inspiration for the "Junior Woodchucks Guidebook" (Il Manuale delle Giovani Marmotte), a series of several Disney books with tips, advice, general culture, and curious facts about nature and life, released in Italy by Mondadori in seven volumes between 1969 and 1974, and later translated into several languages.
In the comic book adaptation of the Darkwing Duck pilot, "Darkly Dawns the Duck", it is shown that Darkwing, apparently having been a Junior Woodchuck in his youth, has a copy of the Junior Woodchuck Guidebook. However, in the actual episode, the book is instead referred to as "a boy scout handbook."
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Post by Freddie on Aug 16, 2019 19:26:33 GMT 1
Junior Woodchucks Guidebook EDIT COMMENTS (1) SHARE Jurnior Woodchucks Guidebook “How can that little book hold so much information?” ―Donald Duck “Put that darn guidebook to a good use!” ―Donald The Junior Woodchuck's Guidebook, or the "Woodchuck book" for short, is a fictional book featured in the Donald Duck comic book stories and both versions of DuckTales. As the title suggests, it is the guidebook used by the Junior Woodchucks and appears to contain information and advice on every possible subject. Huey, Dewey, and Louie frequently consult a volume of the set to get themselves and their uncles Donald Duck and Scrooge McDuck out of dangerous situations (see deus ex machina). It was first mentioned in The Secret of Atlantis by Carl Barks in 1954. Its history was later discussed in Guardians of the Lost Library by Don Rosa in 1993.
According to Don Rosa, the Guidebook was written by the Guardians of the lost Library of Alexandria, compiling the essence of all the knowledge that was unique to the Library. It was later found by Cornelius Coot who gave the book to his son Clinton Coot who, in turn, was inspired to found The Junior Woodchucks as a continuation of the Guardians of the Library. One story that is not by Don Rosa says that the Guidebook is updated by an unknown author.
The Woodchuck book seems almost magical in its breadth of information; it almost never fails to provide the required information and yet is small enough to fit into a Junior Woodchuck's backpack (though many stories reveal that the Guidebook consists of a great number of volumes, the full collection being stored at the Junior Woodchucks' Headquarters. However the Woodchucks have an uncanny knack for always having the right volume with them for the task at hand). In particular, the Guidebook contains information on lost treasure, a complete survival guide, extensive historical and technical information and phrase books for various more or less common languages (like a minimal lizard phrase book), and many more. However, it does not contain information that a Junior Woodchuck is already supposed to know, such as the location of the Cape of Good Hope, nor does it contain information on allegedly non-existent things. (In the DuckTales episode "The Golden Fleecing", the three nephews faced a dragon and when they consulted the Guidebook, the entry on dragons read that since dragons did not exist, there was no reason to include information on them. However, in the story on which that episode was based, the guidebook did have an entry on dragons.) On the other hand, the Guidebook does have information on Martian technology, despite the fact that in the DuckTales universe, Martians had not been discovered when the book was printed. In short, it is a minimal encyclopedia (although the subset of articles is extraordinarily well-chosen), available only to Junior Woodchucks.
Information is readily available by searching the extensive index; a key skill of a Junior Woodchuck is being able to retrieve information quickly from the Woodchuck book in the midst of a dangerous situation, such as a bear attack, an earthquake, falling out of an airplane sans parachute, or being swallowed by a crocodile.
Due to the incredible amount of information the book contains, it is considered highly troubling when a situation occurs and the book does not have the necessary information. In the Don Rosa comic issue The Old Castle's Other Secret or A Letter from Home, Huey, Dewey, and Louie panicked at the necessary information being unavailable.
Just as the Junior Woodchucks are based on the Boy Scouts of America, their Guidebook is inspired by the Boy Scout Handbook. The real Handbook (at least in the 1950s) was the same size as the Guidebook and was believed by all Scouts to contain all necessary information. In this respect, the almost limitless and sometimes esoteric knowledge the Junior Woodchuck Guidebook offers is a gently satirical comment on the "Scout Bible", as the original Scouting For Boys by Baden-Powell was sometimes known, a book giving advice on a vast range of subjects, including "Smoking", "How The Empire Must be Held", "Courtesy To Women" and "How to Revive A Suicide".
That guide was the inspiration for the "Junior Woodchucks Guidebook" (Il Manuale delle Giovani Marmotte), a series of several Disney books with tips, advice, general culture, and curious facts about nature and life, released in Italy by Mondadori in seven volumes between 1969 and 1974, and later translated into several languages.
In the comic book adaptation of the Darkwing Duck pilot, "Darkly Dawns the Duck", it is shown that Darkwing, apparently having been a Junior Woodchuck in his youth, has a copy of the Junior Woodchuck Guidebook. However, in the actual episode, the book is instead referred to as "a boy scout handbook."
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Post by Freddie on Aug 16, 2019 19:32:44 GMT 1
THE TITLES It is evident that the movement is extremely generous when it comes to titles for the members. Many medals and uniforms are awarded, as well. Below are mentioned only a few of the stories which contains the elaborate awards. WDCS125 The nephews - who are colonels in JW - are going to take a test in lifesaving using a dog in the snowy mountains. The test with the code name O.R.ST.B. (Operation Rescue Saint Bernard) ends happily as the nephews are commissioned as Five Star Generals. WDCS132 The JW generals Huey, Dewey and Louie are up for separate merit tests which are to be judged by the Exalted Grand Marshal himself. They wind up as being Ten Star Generals in spite of Donald's 'help'... WDCS181 The girl troop The Chickadees challenges the JWs to a time-limited bridge building contest and Donald feels that he must help the boys but it all backfires as the JWs have to spend valuable time in order to save him. Finally, the observer - who is I.T.S.A.A.D.C.O.T.F.O.I.K. (International Twelve-Star Admiral And Deputy Custodian Of The Fountain Of Inexhaustible Knowledge) presents the nephews with a quart of medals and the title of Supreme Exalted Bridge Masters Of The Yawning Gulfs! WDCS221 Scrooge hires Donald and the nephews to reveal from where Dread Valley Sandy gets his riches. The Ninety-Star Generals solve the mystery and Sandy turns out to be the O.O.O.T.Q.F.U.E. (Omnipotent Overseer Of The Quest For Unsurpassable Excellence) in the JW organization. WDCS238 The nephews have promised to be dog-sitters for one night but they have forgotten a prior engagement at the JW lodge. If they do not emerge they will be demoted down to Five Star Generals. Donald has to take over as dog-sitter... WDCS261 The JW hound, General Snozzie, is involved in a series of tests and all goes well in spite of Donald's meddling. Besides getting a medal of merit it obtains the titles S.S.S.S. and S.O.S.S. (Supremely Sagacious Spoor Sniffer and Saver Of Stranded Souls)! A complete listing of the elaborate titles and ranks used in all the JW stories can be enjoyed HERE. www.cbarks.dk/thejuniorwoodchuckstitles.htm Date 2002-06-20
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Post by Freddie on Aug 16, 2019 19:34:48 GMT 1
JR. WOODCHUCK RANKS This lists all of the ranking titles that the nephews, the generals, and even the hound have been honoured with throughout the stories. ALPHABETICAL BY RANK B.E.L.L.E.R.I.N.G.B.U.L.L.N.E.C.K. (Bellicose Expecter of Limitless Lionization, Esteem, Reverence, and Indefatigable, Never-dying Gung-ho as well as Bedeviller of Unskillful, Lunkheaded Lallygaggers, and Nemesis of Extemporizing Campground Know-nothings) B.O.W.W.O.W. (Bestrewer of Well-Padded Wisdom, Omniscence, and Whatever) B.R.A.S.S.G.R.A.S.S.E.R. (Brain Rattling Assigner Stupendous Sweatouts and Giver of Awesome Scathing Scoldings and Expurgatory Roustings) B.T.H.H.M. (Bucket To Hold His Medals) C.O.D.F.A.T.H.E.R. (Ceremonialized Oratorical Discourser on Fishes, Alfalfa, Toadstools, Humans, Earwigs, and/or Rodents) C.O.O.L.H.E.A.D. (Calmer of Outbreaks, Outcries, Lamentations, Hassless, Expostulations, And Disquietude) Chevaliers of the Honor Guard Commandants of the Hightails' Hall of Heroes Commander-in-Chief Corporal Butterball D.E.M.I.J.O.H.N. (Dynamic Earthshaking Molder of Immaculate Junk Oeliterators Here and Now) D.O.G. (Doctor of Odd-ball Gimmickry) Exalted Grand Marshall Exalted Hightails Field Marshal Fox G.C.O.T.O.O.M. (Grand Commanders Of The Order Of Mercury) G.P.O.O.T.K.H. (Great Peerless Overseer Of The Kitchen Help) G.U.C.O.T.R.O.I.S. (Great, Unopposable Commandant Of The Realm Of Inextinguishabale Sagacity) G.U.F.F.S.P.O.U.T.E.R. (Gentle, Unflappable, Friendly Fellow, and Serene, Peaceful, Orderly, Tranquil Example of Reasonableness) * Generals H.I.S.S. and P.O.A.H.M. (Hardheaded Intuitive Sagacity Spreader and Possessor Of All Hiss Marbles) H.I.S.T.O.R.Y.N.U.T. (Hypercritical Inquiring Seeker into Tales of Old and Rumors of Yore, as well as Noser-outer of Unprovable Tommyrot) H.O.T.S.H.O.T.T.E.R. (Hawkeyed Ogler of Twigs, Sprigs, Herbs, Oaks, Truffles, Thickets, Eelgrass and Ragweeds) I.R.O.N.H.E.A.R.T. (Interpid Router of Overblown Nocturnal Hobgoblins and Exposer of Addlepated Rumormongering Taletellers) I.T.S.A.A.D.C.O.T.F.O.I.K. (International Twelve-Star Admiral And Deputy Custodian Of The Fountain Of Inexhaustible Knowledge) J.O.I.C.K.S. (Just Ordinary Insignificant Kid Simpletons) J.O.Y.K.I.L.L.E.R. (Jaw-Breaking Order Yeller and Know-it-all Intoner of Leather-lunged Lecturing, Excoriating and Rank-rattling) K.I.N.G. (Knightly, Intrepid, Natatorial Guardian) Lieutenant-General Holsworthy Hog M.A.S.L.L.B.P.C.M. (Mighty Admirable Sachem of the Long Limousine and Benevolent Paver of the Clubhouse Mortgage) M.O.N.K.E.Y.S.U.N.C.L.E. (Multifabulous Overseer of Noteworthy Knot-tying, Eagle-spying, Yodel-crying, and Sock-drying as well as Understander of Nature and Converser with Lions and Elks) O.D.D.B.A.L.L.E.R. (Observer of Devious Doings and Bestower of Accolades and Limitless Laurels upon Entitled Recipients O.G.U.F.O.O.L. (Omnipotent Giver of Unimpeachably Full-bodied Observations on Omniscient Logic) O.O.O.T.Q.F.U.E. (Omnipotent Overseer Of The Quest For Unsurpassable Excellence) Philodemus Gentlefogg, J.A.W.B.O.N.E. (Judicious, Abstruse, Wise Bestower of Neolithic Edification (of Duckburg Burrow Number 22 of the Junior Woodchucks of the World)) R.I.N.G.T.A.I.L.E.D.S.N.O.R.T.E.R. (Radiant, Illustrious, Notable, Glittering, Topflight, Analytical Instructor in Logistical Engineering Dynamics and Sharpeyed, Nitpicking, Overseer, Recorder, Tabulator and Excuse Rejector) Rear Admirals of the Arctic Snows S.A.P.P.Y.P.A.P.P.Y. (Stern Advocator of Peanuts-Picking Yard-masterism and Peerless Abecedarian Producer of Prabeworthy Youth) S.L.A.C.K.E.R.W.H.A.C.K.E.R. (Stentorian, Law-spouting, Adjudicating Cracker of Knobs and Expounder of Rules as well as Watchdog, Herdmaster, Admiral, Commodore, King, Emperor and Rip-roarer S.L.O.B. (Simple, Lowdown, Ordinary Boobhound) S.M.O.G.D.O.G. (Snifferocious Measurer, Observer, and Gatherer of Deleterious Oxygen Gunkups) S.O.A.P.F.R.E.A.K. (Stern Overseer of Aquatic Peccadillos and Fastidious Rectifier of Ecological Abuses and Knaveries) S.O.S.S. (Saver Of Stranded Souls) S.S.S.S. (Supremely Sagacious Spoor Sniffer) S.U.E.O.T.U. (Supreme Unsurpassable Engineers Of The Universe) Supreme Exalted Bridge Masters of the Yawning Gulfs T.A.I.L.C.R.A.N.K.E.R. (Tempestuous Assailer of Indolent Lackadaisicalness and Case-hardened Requirer of Absolute Nose-dripping, Kowtowing, Ear-cocking Regimentationalism) T.O.P.B.R.A.S.S. (Thunderbolt of Omnisient Perspicacity and Boss Ramrod of Abounding Succor Spreaders) T.R.O.O.P.E.R.P.O.O.P.E.R. (Tempestuous Requester of Overblown Obedience, Perfection, Enthusiasm, and Reliability as well as Propounder of Outrageously Ostentations Programs, Enterprises and Razzledazzles) T.U.B.B.A.B.L.U.B.B.E.R. (Towering, Unperturbable Bellwether of Brobdingnagian Adventures and Belchfiring Larruper of Unsavory Beachrats, Buccaneers, and Ecology Ravagers) Ten Star Generals Trainer Boldan True Trooper Hogg W.A.F.E.R.W.A.V.E.R. (Whip-cracking Achiever of Frightfully Efficient Regimentation and Wrathful Arm-twisting Vocalizer of Expostulatory Rake-Doukk) HDL13 HDL06 HDL11 WDCS276 HDL25 HDL09 WDCS150 WDCS150 WDCS125 HDL23 HDL10 WDCS253 WDCS132 WDCS150 HDL25 WDCS253 WDCS276 WDCS181 HDL14 WDCS132 HDL06 HDL13 HDL16 HDL12 WDCS181 WDCS253 HDL12 WDCS276 WDCS136 U$49 HDL20 HDL11 U$49 WDCS221 HDL08 HDL08 WDCS150 HDL10 HDL21 WDCS261 HDL22 HDL17 WDCS261 WDCS261 WDCS195 WDCS181 HDL11 HDL07 HDL23 HDL15 WDCS132 WDCS282 HDL23 HDL19 ALPHABETICAL BY ISSUE HDL06 HDL06 HDL07 HDL08 HDL08 HDL09 HDL10 HDL10 HDL11 HDL11 HDL11 HDL12 HDL12 HDL13 HDL13 HDL14 HDL15 HDL16 HDL17 HDL19 HDL20 HDL21 HDL22 HDL23 HDL23 HDL23 HDL25 HDL25 U$49 U$49 WDCS125 WDCS132 WDCS132 WDCS132 WDCS136 WDCS150 WDCS150 WDCS150 WDCS150 WDCS181 WDCS181 WDCS181 WDCS195 WDCS221 WDCS253 WDCS253 WDCS253 WDCS261 WDCS261 WDCS261 WDCS276 WDCS276 WDCS276 WDCS282 B.O.W.W.O.W. (Bestrewer of Well-Padded Wisdom, Omniscence, and Whatever) H.I.S.S. and P.O.A.H.M. (Hardheaded Intuitive Sagacity Spreader and Possessor Of All Hiss Marbles) T.O.P.B.R.A.S.S. (Thunderbolt of Omnisient Perspicacity and Boss Ramrod of Abounding Succor Spreaders) Philodemus Gentlefogg, J.A.W.B.O.N.E. (Judicious, Abstruse, Wise Bestower of Neolithic Edification (of Duckburg Burrow Number 22 of the Junior Woodchucks of the World)) R.I.N.G.T.A.I.L.E.D.S.N.O.R.T.E.R. (Radiant, Illustrious, Notable, Glittering, Topflight, Analytical Instructor in Logistical Engineering Dynamics and Sharpeyed, Nitpicking, Overseer, Recorder, Tabulator and Excuse Rejector) C.O.O.L.H.E.A.D. (Calmer of Outbreaks, Outcries, Lamentations, Hassless, Expostulations, And Disquietude) D.E.M.I.J.O.H.N. (Dynamic Earthshaking Molder of Immaculate Junk Oeliterators Here and Now) S.A.P.P.Y.P.A.P.P.Y. (Stern Advocator of Peanuts-Picking Yard-masterism and Peerless Abecedarian Producer of Prabeworthy Youth) B.R.A.S.S.G.R.A.S.S.E.R. (Brain Rattling Assigner Stupendous Sweatouts and Giver of Awesome Scathing Scoldings and Expurgatory Roustings) O.D.D.B.A.L.L.E.R. (Observer of Devious Doings and Bestower of Accolades and Limitless Laurels upon Entitled Recipients T.A.I.L.C.R.A.N.K.E.R. (Tempestuous Assailer of Indolent Lackadaisicalness and Case-hardened Requirer of Absolute Nose-dripping, Kowtowing, Ear-cocking Regimentationalism) I.R.O.N.H.E.A.R.T. (Interpid Router of Overblown Nocturnal Hobgoblins and Exposer of Addlepated Rumormongering Taletellers) J.O.Y.K.I.L.L.E.R. (Jaw-Breaking Order Yeller and Know-it-all Intoner of Leather-lunged Lecturing, Excoriating and Rank-rattling) B.E.L.L.E.R.I.N.G.B.U.L.L.N.E.C.K. (Bellicose Expecter of Limitless Lionization, Esteem, Reverence, and Indefatigable, Never-dying Gung-ho as well as Bedeviller of Unskillful, Lunkheaded Lallygaggers, and Nemesis of Extemporizing Campground Know-nothings) H.I.S.T.O.R.Y.N.U.T. (Hypercritical Inquiring Seeker into Tales of Old and Rumors of Yore, as well as Noser-outer of Unprovable Tommyrot) G.U.F.F.S.P.O.U.T.E.R. (Gentle, Unflappable, Friendly Fellow, and Serene, Peaceful, Orderly, Tranquil Example of Reasonableness) * T.U.B.B.A.B.L.U.B.B.E.R. (Towering, Unperturbable Bellwether of Brobdingnagian Adventures and Belchfiring Larruper of Unsavory Beachrats, Buccaneers, and Ecology Ravagers) H.O.T.S.H.O.T.T.E.R. (Hawkeyed Ogler of Twigs, Sprigs, Herbs, Oaks, Truffles, Thickets, Eelgrass and Ragweeds) S.O.A.P.F.R.E.A.K. (Stern Overseer of Aquatic Peccadillos and Fastidious Rectifier of Ecological Abuses and Knaveries) W.A.F.E.R.W.A.V.E.R. (Whip-cracking Achiever of Frightfully Efficient Regimentation and Wrathful Arm-twisting Vocalizer of Expostulatory Rake-Doukk) M.O.N.K.E.Y.S.U.N.C.L.E. (Multifabulous Overseer of Noteworthy Knot-tying, Eagle-spying, Yodel-crying, and Sock-drying as well as Understander of Nature and Converser with Lions and Elks) S.L.A.C.K.E.R.W.H.A.C.K.E.R. (Stentorian, Law-spouting, Adjudicating Cracker of Knobs and Expounder of Rules as well as Watchdog, Herdmaster, Admiral, Commodore, King, Emperor and Rip-roarer S.M.O.G.D.O.G. (Snifferocious Measurer, Observer, and Gatherer of Deleterious Oxygen Gunkups) Corporal Butterball T.R.O.O.P.E.R.P.O.O.P.E.R. (Tempestuous Requester of Overblown Obedience, Perfection, Enthusiasm, and Reliability as well as Propounder of Outrageously Ostentations Programs, Enterprises and Razzledazzles) Trooper Hogg C.O.D.F.A.T.H.E.R. (Ceremonialized Oratorical Discourser on Fishes, Alfalfa, Toadstools, Humans, Earwigs, and/or Rodents) Field Marshal Fox M.A.S.L.L.B.P.C.M. (Mighty Admirable Sachem of the Long Limousine and Benevolent Paver of the Clubhouse Mortgage) O.G.U.F.O.O.L. (Omnipotent Giver of Unimpeachably Full-bodied Observations on Omniscient Logic) Commander-in-Chief Exalted Grand Marshall Generals Ten Star Generals Lieutenant-General Holsworthy Hog Chevaliers of the Honor Guard Commandants of the Hightails' Hall of Heroes Exalted Hightails Rear Admirals of the Arctic Snows G.U.C.O.T.R.O.I.S. (Great, Unopposable Commandant Of The Realm Of Inextinguishabale Sagacity) I.T.S.A.A.D.C.O.T.F.O.I.K. (International Twelve-Star Admiral And Deputy Custodian Of The Fountain Of Inexhaustible Knowledge) Supreme Exalted Bridge Masters of the Yawning Gulfs S.U.E.O.T.U. (Supreme Unsurpassable Engineers Of The Universe) O.O.O.T.Q.F.U.E. (Omnipotent Overseer Of The Quest For Unsurpassable Excellence) D.O.G. (Doctor of Odd-ball Gimmickry) G.C.O.T.O.O.M. (Grand Commanders Of The Order Of Mercury) J.O.I.C.K.S. (Just Ordinary Insignificant Kid Simpletons) S.L.O.B. (Simple, Lowdown, Ordinary Boobhound) S.O.S.S. (Saver Of Stranded Souls) S.S.S.S. (Supremely Sagacious Spoor Sniffer) B.T.H.H.M. (Bucket To Hold His Medals) G.P.O.O.T.K.H. (Great Peerless Overseer Of The Kitchen Help) K.I.N.G. (Knightly, Intrepid, Natatorial Guardian) Trainer Boldan True * Barks forgot to invent a word for the second U in the title... www.cbarks.dk/theseriesjwtitles.htm Date 2005-04-04
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Post by Freddie on Aug 16, 2019 20:05:19 GMT 1
LOCATIONS DUCKBURG Mentioned below are all the drawn and named places in Duckburg, i.e. general names such as shop, building, stadium and so on are omitted. Many of the names start with the word Duckburg and in order not to 'overflow' the register this word has been omitted as well. ALPHABETICAL CHRONOLOGICAL 66th Street 72 Verbena Boulevard 768 Plush Avenue Ace Diamond Shop Airbase Airfield Airport Airport Animal shelter Archeologist's Club Atlas Machinery Company Bank of South Duckburg Bay Beak and Bone Clinic Beaver Island Beavertail Lake Billionaires Club Bird Rock Isle Black Forest Black Forest Black Forest Black Forest Blood O'Bucket Bolt Factory 2 Break & Bruise Insurance Co. Buck's Café Bugwood Park Bungling Bros. Circus Bunion Acres Golf Course Cape Quack Castle of the mad Duke Cathedral of Notre Duck Centennial Park Charter Oak China Dock Circus City Dog Pound City Dump City Dump City Hall City Hall City Hall City Hall Tower City Park Coma Way Cooking Fair Cool Grove Cousin Gus's Tule Bog Daily Gripe Daisy Dairy Co. Daisy Duck's Good Neighbor Club Dazzling Speeds Demongate Channel Diligent Dawdlers Club Dinty's Diner Dismal Swamp Dismal Swamp Dismal Swamp Dizzy Drop Falls Dizzy Street Dizzydrop Hill Dock 10 Donald Duck Diving Co. Donald Duck Moving Co. Donald Duck's Fix-It Shop Doomtumble Falls Dreadful Falls Dreamland, motel Dreary Street Duck Flying Service Duck Street Park Lake Dump Eagle Eye Falcon School East India Pier El Rat Hole Apts. Elite Ballroom Europe Airline Fairgrounds Park Faith Avenue Farmer's Fair Farmers' Fair and Festival Faroff & Faraway Imports Finnegan's Hall Fire dept. Fisherman's Pier Flimsybilt Apts. Forest Service Forlorn Hills Fort Duckburg Fort Indomitable Frostbite Pass Game farm Gare's Gate 10 General Mutters Voice School Globe Theater Great Head Park Greenwood Canyon Guffey's Grove Hall of Modern Sculpture Hall of the Horseshoe Kids Harbor Harbor Heroes' Stadium High Society Club House Highrock Dam Hobo Jungle Hooky Hill Hope Street Hotel Swanky Swelldorf-Castoria Jaybird Airlines Jewel Club Jiffy Poultry Cleaning Plant Joe's One-Minute Car Wash Joe's Village Junior Woodchucks Burrow No. 10676 Junior Woodchucks' Target Range K.O.R.N. TV Station Killmotor Hill King's Inn Lackheed Factory Limpspire State Bldg Loon Beach Lot Section 26 Lot Section 29 Main Street Mallard Bay Mallard Park McDuck Bed Works McDuck Bldg McDuck Bldg McDuck Bldg. McDuck Building McDuck Building McDuck Building McDuck Building McDuck Express Co. McDuck Movers McDuck's Cash Box McMallard Park Mee-Yow Cat Farm Millpond Missile base Mold & Mildew Coin Shop Motel Dreamland Mount Mushmore Mucking Bird Ridge Mudhen Island Mudhen Lake Mudhen Lake Mudhen Pond Museum Museum Mythological planet N.G. Movie Productions Narrows Narrows Bridge Needle Hill Northside Social Club Old Airport Old Bridge Picnic Ground Old Demontooth Old Quackberry Place Old tower Ole's Plastics Factory Parachute Jumping Club Park Pavillon Pickerel Lake Picnic Park Pier 10 Pier 8 Pig Avenue Pinnacle Rock Pinyon Water Hole Plaza Plush Avenue Plushwood Oaks Post Office Potts Pottery Precipice Peak Public School No. 13½ Quack Street Quackby Park Quackie-Wackie Super Market Quackly Place Railroad Bridge Raw Deal Laundry Red Ant Hollow Ripper Rocks Ritzee Hat Shoppe Ritzmore Country Club River Park Rosita's Dancing School Salon de Charm Sandflea Point Scaremount Pictures Inc. Science Hall Science Hall Scrooge McDuck's Farm Sea Show Aquarium Seven Seas Tattoo Parlor Shacktown Shady Lane Park Shagbark Grove Silver Horde Fox Farm Smithy Snarling Rocks Bay Southside Park Southside Park Space Needle Stadium Stadium Stadium Stockyards Studio of Modern Art Swanky Swelldorf-Castoria, hotel Swelldorf Brasstoria, hotel Terry Fermy The Blast-Off Room The Tall Timber The Tree Store Theatrical Agency Thrushwhistle Glen Tony's Beer Joint Top Brass Club Town Square Tulebug Creek Tulebug Dam Tulebug Lake Tulebug River TV Tower Vampire State Building Verbena Boulevard Warehouse Co. Watchful Parents Club Water Tower Wax Museum Webfoot County Wildwood Canyon Wildwood Glen Wildwood Park World's Fair Wun Fat Cat Café X-ray and Fluoroscope Lab. XYZTV TV Station Ye Olde Dining Car Ye Olde Pawnshop Ye Olde Ski Shoppe Ye Olde Toy Shoppe Zoo Zoo Zoo Zoo Zoo Zoo Zoo Zoo Zoo Zoo Zoo, $crooge's WDCS127 FC0079 WDCS264 WDCS222 WDCS242 FC0147 U$52 WDCS133 WDCS253 U$44 CP1 U$63 U$39 WDCS262 WDCS174 WDCS062 WDCS269 FC1184 WDCS227 WDCS243 WDCS261 WDCS270 FC0009 FC1184 WDCS180 WDCS236 WDCS250 WDCS160 WDCS096 WDCS256 U$63 U$60 U$34 WDCS270 WDCS089 WDCS060 WDCS036 WDCS048 WDCS127 MMA U$43 U$57 U$10 FC1055 WDCS149 WDCS210 WDCS057 WDCS108 WDCS046 CBL WDCS147 WDCS260 WDCS260 WDCS175 WDCS108 U$57 WDCS216 WDCS243 WDCS180 WDCS149 WDCS208 WDCS155 WDCS292 WDCS222 WDCS161 WDCS276 WDCS233 WDCS269 WDCS090 WDCS194 FC1047 U$33 WDCS235 WDCS240 U$25 FC1184 FC1150 WDCS265 WDCS182 WDCS031 WDCS182 WDCS158 WDCS203 WDCS075 WDCS086 WDCS193 WDCS046 WDCS266 WDCS090 U$21 WDCS264 WDCS125 U$30 CP9 U$36 DD60 WDCS049 WDCS204 WDCS156 WDCS181 U$33 FC1095 FC0108 U$41 WDCS282 U$32 FC1184 U$32 WDCS100 WDCS031 WDCS068 WDCS147 U$31 WDCS087 WDCS175 WDCS276 WDCS242 WDCS279 WDCS152 WDCS135 WDCS269 U$58 DD60 FC1150 U$21 U$21 WDCS254 WDCS260 WDCS251 WDCS187 WDCS144 WDCS221 FC1184 CP1 FC1055 FC1150 MOC41 WDCS291 WDCS187 FC1055 WDCS297 WDCS294 WDCS132 WDCS244 WDCS130 WDCS269 WDCS204 WDCS215 WDCS260 WDCS153 WDCS186 WDCS257 FC0029 FC0408 U$34 WDCS154 U$46 U$46 WDCS187 FC1095 U$27 WDCS079 WDCS157 U$38 WDCS060 WDCS196 WDCS240 WDCS252 DG WDCS294 WDCS276 U$35 U$30 FC1047 WDCS067 WDCS266 WDCS277 WDCS264 U$42 U$53 WDCS046 FC1150 WDCS133 WDCS268 U$58 WDCS251 WDCS154 FC0108 CP9 WDCS105 U$39 FC0079 U$58 WDCS276 DG WDCS308 WDCS260 U$36 WDCS221 WDCS275 WDCS126 WDCS219 DBP FC0367 WDCS250 WDCS060 U$30 WDCS239 WDCS094 WDCS047 WDCS075 WDCS263 FC1184 U$41 WDCS188 WDCS238 U$29 WDCS068 U$41 U$13 FC1150 FC1095 WDCS189 U$47 WDCS105 WDCS127 WDCS264 CP9 U$34 U$34 U$29 WDCS276 DD68 U$05 FC0079 WDCS277 WDCS228 U$58 WDCS231 WDCS133 FC1095 WDCS253 FC0318 WDCS263 WDCS251 WDCS175 U$16 WDCS087 WDCS152 WDCS040 CP2 FC0263 U$33 WDCS046 WDCS101 WDCS157 WDCS175 WDCS254 WDCS259 WDCS261 WDCS282 U$53 CBL CP1 CP1 CP2 CP9 CP9 CP9 DBP DD60 DD60 DD68 DG DG FC0009 FC0029 FC0079 FC0079 FC0079 FC0108 FC0108 FC0147 FC0263 FC0318 FC0367 FC0408 FC1047 FC1047 FC1055 FC1055 FC1055 FC1095 FC1095 FC1095 FC1095 FC1150 FC1150 FC1150 FC1150 FC1150 FC1184 FC1184 FC1184 FC1184 FC1184 FC1184 MMA MOC41 U$05 U$10 U$13 U$16 U$21 U$21 U$21 U$25 U$27 U$29 U$29 U$30 U$30 U$30 U$31 U$32 U$32 U$33 U$33 U$33 U$34 U$34 U$34 U$34 U$35 U$36 U$36 U$38 U$39 U$39 U$41 U$41 U$41 U$42 U$43 U$44 U$46 U$46 U$47 U$52 U$53 U$53 U$57 U$57 U$58 U$58 U$58 U$58 U$60 U$63 U$63 WDCS031 WDCS031 WDCS036 WDCS040 WDCS046 WDCS046 WDCS046 WDCS046 WDCS047 WDCS048 WDCS049 WDCS057 WDCS060 WDCS060 WDCS060 WDCS062 WDCS067 WDCS068 WDCS068 WDCS075 WDCS075 WDCS079 WDCS086 WDCS087 WDCS087 WDCS089 WDCS090 WDCS090 WDCS094 WDCS096 WDCS100 WDCS101 WDCS105 WDCS105 WDCS108 WDCS108 WDCS125 WDCS126 WDCS127 WDCS127 WDCS127 WDCS130 WDCS132 WDCS133 WDCS133 WDCS133 WDCS135 WDCS144 WDCS147 WDCS147 WDCS149 WDCS149 WDCS152 WDCS152 WDCS153 WDCS154 WDCS154 WDCS155 WDCS156 WDCS157 WDCS157 WDCS158 WDCS160 WDCS161 WDCS174 WDCS175 WDCS175 WDCS175 WDCS175 WDCS180 WDCS180 WDCS181 WDCS182 WDCS182 WDCS186 WDCS187 WDCS187 WDCS187 WDCS188 WDCS189 WDCS193 WDCS194 WDCS196 WDCS203 WDCS204 WDCS204 WDCS208 WDCS210 WDCS215 WDCS216 WDCS219 WDCS221 WDCS221 WDCS222 WDCS222 WDCS227 WDCS228 WDCS231 WDCS233 WDCS235 WDCS236 WDCS238 WDCS239 WDCS240 WDCS240 WDCS242 WDCS242 WDCS243 WDCS243 WDCS244 WDCS250 WDCS250 WDCS251 WDCS251 WDCS251 WDCS252 WDCS253 WDCS253 WDCS254 WDCS254 WDCS256 WDCS257 WDCS259 WDCS260 WDCS260 WDCS260 WDCS260 WDCS260 WDCS261 WDCS261 WDCS262 WDCS263 WDCS263 WDCS264 WDCS264 WDCS264 WDCS264 WDCS265 WDCS266 WDCS266 WDCS268 WDCS269 WDCS269 WDCS269 WDCS269 WDCS270 WDCS270 WDCS275 WDCS276 WDCS276 WDCS276 WDCS276 WDCS276 WDCS277 WDCS277 WDCS279 WDCS282 WDCS282 WDCS291 WDCS292 WDCS294 WDCS294 WDCS297 WDCS308 Daisy Dairy Co. Atlas Machinery Company McDuck Building Ye Olde Toy Shoppe Gare's Raw Deal Laundry Town Square Seven Seas Tattoo Parlor General Mutters Voice School Limpspire State Bldg TV Tower Pavillon Rosita's Dancing School Blood O'Bucket Museum 72 Verbena Boulevard Ritzee Hat Shoppe Verbena Boulevard Harbor Railroad Bridge Airfield Zoo Wildwood Park Shacktown Museum Duck Street Pig Avenue City Park McDuck Building McDuck's Cash Box Hall of the Horseshoe Kids Northside Social Club The Tall Timber Wildwood Canyon Elite Ballroom Loon Beach McDuck Building Precipice Peak The Blast-Off Room Bird Rock Isle Bolt Factory 2 El Rat Hole Apts. Highrock Dam McDuck Bldg. Stadium City Hall McDuck Building Vampire State Building City Hall Tower Terry Fermy XYZTV TV Station Fort Duckburg Lot Section 26 Lot Section 29 East India Pier Old Airport Studio of Modern Art Tulebug Lake Game farm Pier 8 Silver Horde Fox Farm Jewel Club High Society Club House Hobo Jungle Hall of Modern Sculpture Park Lake Zoo Centennial Park Mythological planet Tulebug Creek Tulebug Dam Pier 10 Gate 10 Scaremount Pictures Inc. Old Quackberry Place Bay Ripper Rocks Harbor Stadium Swelldorf Brasstoria, hotel Plushwood Oaks City Hall Archeologist's Club Narrows Narrows Bridge Theatrical Agency Airport Post Office Zoo, $crooge's City Hall Dismal Swamp Lackheed Factory Quackby Park Ritzmore Country Club Water Tower Cathedral of Notre Duck Bank of South Duckburg Castle of the mad Duke Faith Avenue Hope Street City Dog Pound Ye Olde Ski Shoppe Daily Gripe Flimsybilt Apts. Potts Pottery Zoo Southside Park City Dump Globe Theater Cool Grove Circus Old tower Shagbark Grove Beavertail Lake Pinnacle Rock Hotel Swanky Swelldorf-Castoria Swanky Swelldorf-Castoria, hotel Finnegan's Hall Southside Park Old Bridge Picnic Ground Fire dept. Jiffy Poultry Cleaning Plant Ye Olde Dining Car China Dock Dreary Street Forlorn Hills Snarling Rocks Bay Bunion Acres Golf Course Hooky Hill Zoo Red Ant Hollow Thrushwhistle Glen Cousin Gus's Tule Bog Dinty's Diner Frostbite Pass Scrooge McDuck's Farm 66th Street City Dump Tony's Beer Joint Mold & Mildew Coin Shop Millpond Airport Public School No. 13½ Webfoot County Killmotor Hill McDuck Bldg Daisy Duck's Good Neighbor Club Jaybird Airlines Coma Way Dizzy Street K.O.R.N. TV Station Ye Olde Pawnshop Mudhen Lake N.G. Movie Productions Quackly Place Dock 10 Greenwood Canyon Old Demontooth Zoo Farmers' Fair and Festival Bungling Bros. Circus Donald Duck's Fix-It Shop Beaver Island Diligent Dawdlers Club Joe's One-Minute Car Wash X-ray and Fluoroscope Lab. Zoo Break & Bruise Insurance Co. Dizzy Drop Falls Guffey's Grove Fairgrounds Park Farmer's Fair Mudhen Lake McDuck Bed Works McDuck Movers Needle Hill Stadium The Tree Store Fisherman's Pier Duck Flying Service Ole's Plastics Factory Faroff & Faraway Imports Great Head Park Mount Mushmore Dizzydrop Hill Cooking Fair Mucking Bird Ridge Dismal Swamp Sea Show Aquarium McDuck Bldg Science Hall Ace Diamond Shop Donald Duck Moving Co. Black Forest Watchful Parents Club Wax Museum Dreadful Falls Dump Buck's Café Stockyards Smithy Eagle Eye Falcon School Parachute Jumping Club Airbase Junior Woodchucks Burrow No. 10676 Black Forest Dismal Swamp Missile base Bugwood Park Shady Lane Park Mallard Park Quackie-Wackie Super Market Wun Fat Cat Café Park Animal shelter Wildwood Glen Main Street Zoo Cape Quack Mudhen Pond Zoo Dazzling Speeds Demongate Channel Mallard Bay Mudhen Island Sandflea Point Black Forest Zoo Beak and Bone Clinic Space Needle World's Fair 768 Plush Avenue Fort Indomitable Plush Avenue Top Brass Club Europe Airline Forest Service Pinyon Water Hole Quack Street Billionaires Club Dreamland, motel King's Inn Motel Dreamland Black Forest Charter Oak Science Hall Doomtumble Falls Joe's Village Picnic Park River Park Tulebug River Plaza Warehouse Co. Junior Woodchucks' Target Range Heroes' Stadium Zoo McDuck Express Co. Donald Duck Diving Co. Mee-Yow Cat Farm Pickerel Lake McMallard Park Salon de Charm www.cbarks.dk/theserieslocduckburg.htm Date 2002-11-09
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Post by Freddie on Aug 16, 2019 20:10:10 GMT 1
July 5th, 2019: This website now contains more than 70,000 pictures. March 27th, 2019: Happy Birthday, Carl... February 16th, 2019: The website is visited by guest number 1,500,000. December 31st, 2018: This year's most read page was The Nudes with a total of 5,691 visitors. November 2nd, 2018: www.comicsinfo.dk now contains more than 5,000 pages. March 27th, 2018: Happy Birthday, Carl... December 31st, 2017: This year's most read page was The Nudes with a total of 7,575 visitors. December 6th, 2017: Today is Garé Barks' 100th birthday. November 13th, 2017: www.comicsinfo.dk now contains more pages than www.cbarks.dk. March 27th, 2017: Happy Birthday, Carl... December 31st, 2016: This year's most read page was The Nudes with a total of 19,723 visitors. September 8th, 2016: The website is visited by guest number 1,250,000. March 27th, 2016: Happy Birthday, Carl... December 31st, 2015: This year's most read page was The Nudes with a total of 1,488 visitors. December 8th, 2015: The website is visited by guest number 1,200,000. March 27th, 2015: Happy Birthday, Carl... December 31st, 2014: This year's most read page was The Nudes with a total of 5,375 visitors. December 10th, 2014: The editor of this website adopts Barks as his middle name. December 6th, 2014: Happy Birthday, Garé... November 2nd, 2014: This website now contains more than 60,000 pictures. May 6th, 2014: Barks' last living daughter, Dorothy, passed away today after a period of deteriorating health. Rest in Peace, dear Dorothy. March 28th, 2014: Due to various circumstances the release of new pages will proceed at irregular intervals during the next few weeks. March 27th, 2014: Happy Birthday, Carl... December 31st, 2013: This year's most read page was Garé with a total of 1,651 visitors. December 6th, 2013: Happy Birthday, Garé... March 27th, 2013: Happy Birthday, Carl... December 31, 2012: This year's most read page was The Characters with a total of 2,109 visitors. December 6th, 2012: Happy Birthday, Garé... November 18th, 2012: The website is visited by guest number 1,000,000. July 13th, 2012: A new header font is introduced. June 15th, 2012: The site now contains 4,000 pages. March 27th, 2012: Happy Birthday, Carl... January 25th, 2012: The website has now existed for 10 years. December 31, 2011: This year's most read page was The Space Odysseys with a total of 3,994 visitors. October 7th, 2011: The website is visited by guest number 900,000. March 27th, 2011: Happy Birthday, Carl... January 25th, 2011: The website has now existed for 9 years. December 31, 2010: This year's most read page was The Characters with a total of 5,745 visitors. December 6th, 2010: Happy Birthday, Garé... November 2nd, 2010: The site now has more than 50,000 pictures. July 31st, 2010: The month marked a record: 365 new pages were published! July 25th, 2010: From now on you can enjoy more than 550 of Garé's oil paintings in her special section. July 19th, 2010: The site now has more than 3,500 pages. June 30th, 2010: In the next weeks the emphasis will be on publishing several hundreds oil paintings by Garé. June 15th, 2010: The website is visited by guest number 750,000. March 27th, 2010: Happy Birthday, Carl... January 25th, 2010: The website has now existed for 8 years. December 31, 2009: This year's most read page was The Characters with a total of 7,654 visitors. October 4th, 2009: The site now has more than 3,000 pages. August 25, 2009: After 18 days of severe computer malfunction the website is once again fully operational. July 4th, 2009: The website is visited by guest number 600,000. March 27th, 2009: Happy Birthday, Carl... January 25th, 2009: The website has now existed for 7 years. December 18th, 2008: The website is visited by guest number 500,000. December 15th, 2008: The site now has more than 40,000 pictures. August 06th, 2008: The site now has more than 2,500 pages. March 27th, 2008: Happy Birthday, Carl... March 11th, 2008: A special section on Garé Barks has opened. February 14th, 2008: Power Week #3 is on! New material every day! February 2nd, 2008: Power Week #2 is on! For the next 6 days you will get a new page each day! January 25th, 2008: The website has now existed for 6 years. September 8th, 2007: The website is visited by guest number 400,000. June 04th, 2007: The site now has 2,000 pages. May 24th, 2007: The site now has more than 30,000 pictures. May 1st, 2007: The production of new pages and updates in the Danish section has ceased due to insufficient reader interest. March 27th, 2007: Happy Birthday, Carl... January 25th, 2007: The website has now existed for 5 years. January 12th, 2007: A new Guestbook has been introduced, because the previous one was no longer reliable. June 1st, 2006: New pages will be published at a slower pace in the future due to lack of ideas and material. May 4th, 2006: The website is visited by guest number 350,000. March 27th, 2006: Happy Birthday, Carl... January 25th, 2006: The website has now existed for 4 years. January 1st, 2006: A special page called Reader's Corner opens. Entry via the main index page. November 17th, 2005: Now more than 1,400 pages to read! August 25th, 2005: The Good Artist died five years ago today. May 22nd, 2005: A special page dedicated to Carl's wife Garé opens. March 27th, 2005: Happy Birthday, Carl... March 12th, 2005: Now more than 1,000 pages to read! January 25th, 2005: The website has now existed for 3 years. November 17th, 2004: The Carl Barks Forum opens. Enjoy! October 7th, 2004: The website is visited by guest number 250,000. August 25th, 2004: The Good Artist died four years ago today. August 05th, 2004: The website is now fully operational again... July 08th, 2004: Due to technical problems the publishing of new pages has been temporarily paused. May 14th, 2004: The website is visited by guest number 200,000. May 12th, 2004: The publishing of new pages will be put on hold for about 2 weeks due to some needed registration of new material. March 27th, 2004: Happy Birthday, Carl... January 25th, 2004: The website has now existed for 2 years. January 2nd, 2004: The website is visited by guest number 150,000. November 21st, 2003: The statistics at the main index page are updated every time a new page is published. November 14th, 2003: The main index page receives a new look. September 22nd, 2003: The index pages change layout. August 25th, 2003: The Good Artist died three years ago today. July 4th, 2003: The website is visited by guest number 100,000. June 30th, 2003: The site was revised and updated during June. June 27th, 2003: An intelligent search engine has been installed in the left frame. April 29th, 2003: The site now contains more than 500 pages with well over 4,500 pictures. March 27th, 2003: Congratulations, Carl... March 23rd, 2003: The website is visited by guest number 75,000. January 25th, 2003: The website has now existed for 1 year. January 13th, 2003: The website is visited by guest number 50,000. December 4th, 2002: The site now contains 428 pages with well over 3,200 pictures. November 18th, 2002: The website is visited by guest number 25,000. November 5th, 2002: The ultimate Barks-page soon to open: The Series! October 4th, 2002: A new guestbook has started. Check it out! September 24th, 2002: Power Week is on! For the next 6 days you will get a new page each day! September 19th, 2002: The Collectibles gives you the possibility of selling your unique Barks-memorabilia. September 9th, 2002: The website is visited by guest number 10,000. August 28th, 2002: At your left you will find an ultrashort Nameindex covering all names mentioned in the pages with the exception of characternames. Usually, the persons are found in several pages but they will only get mentioned once with the most relevant page. August 25th, 2002: The Good Artist died two years ago today. A new page called The Farewell pays tribute. July 25th, 2002: At the half-year jubilee the site contains 313 pages with well over 2,000 pictures. Enjoy! July 15th, 2002: All pages are now presented in the font Arial. June 8th, 2002: Even if you do not understand danish you might want to take a look in the danish section to see what is going on there. In f.i. Fanzinet you can get an idea of the fandom of Barks in Denmark. June 5th, 2002: The site now has 280 pages and more than 1,700 pictures. April 16th, 2002: All pages have been shined up with brighter colours and improved photos. March 27th, 2002: Congratulations, Carl... March 24th, 2002: The Paintings has now been thoroughly revised and amplified. March 10th, 2002: Good news at The Series? You decide... March 8th, 2002: The website now consists of 115 pages and 1,.000 pictures -and it still expands... January 31st, 2002: Well over 60 pages and 350 pictures have now been released. January 25th, 2002: The site opens with a special NON-RECEPTION for a duration of three full days!
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Post by Freddie on Aug 16, 2019 20:13:57 GMT 1
FREDDY MILTON The Danish artist Freddy Milton (1948-) is especially known all over the world for his work with numerous funny animal comic book series. He has always been a dedicated fan of Carl Barks and his work, which resulted in the fanzine Carl Barks & Co. in 1974 (see the Danish edition HERE). BARKS VISIT I had faithfully published my magazine 'Carl Barks & Co.' for twenty years when Carl Barks finally visited Europe. I collected contributions from people in each country Barks visited and it became a 56-page Europe Tour issue in 1994, number 22 in the series, this time published in English. I even wrote the Danish report myself. Among the press clippings from Barks' visit to Denmark, I particularly remember one. 'Donaldists would say that a visit by Carl Barks ranks up there with Hans Christian Andersen suddenly popping up, apart from the fact that the element of surprise would be bigger in the latter case'. Both are storytellers on a world scale. At the age of 93 you would not believe that he dared to embark on a Europe tour that would last two months, particularly because Barks was never a person who traveled a lot. When asked, what he considered to be one of his biggest weaknesses, he said 'reclusiveness'. When I asked him, he replied, 'It is only now I can afford to travel'. It made me smile and think 'This is definitely the creator of Scrooge McDuck'. The missing money could only be valid considering lost work income in the period, for everyone knew that this triumph ride, worthy of a king, was entirely paid for by the Disney Group, which for years had tried to persuade him to do this trip. They had probably calculated and assessed what it was worth in increased PR and marketing value. In this regard, I am sure that marketing people were not disappointed. The local branch drove a hard but well organized schedule. Yet, it did not deter Barks from an utterance in a well-attended meeting in a comic book store 'This I think is the coziest meeting I have experienced so far'. I know the dedicated fan who arranged the session, and I think he in that moment felt at least an inch taller. Barks has always been good at expressing great and simple feelings in just a few words, and this was also evident during another meeting at The Copenhagen Comics Library, where Barks was to meet selected guests and give a signing round. He came in through the back door and was suddenly present in the room where people stepped aside to make room. An almost reverent mood occurred for a moment when one would have been able to hear uncle Scrooge's first dime drop to the floor if it had not been for a humming of camcorders that quickly were put in shooting position. The silence lasted only a moment, but perhaps long enough for somebody to see it as a bit embarrassing. Then Barks went around shaking hands with everybody. I summarized the common joy we all felt about Barks finally having come over to see us, which not surprisingly gave Barks the opportunity to answer that he was glad he had come. Then he looked around and said, 'I guess I may have more friends right here in this very room than back home'. In this simple way, he made us feel a little sentimental and that we had something special going. The remark seemed spontaneous, and it is true that from a marketing point more efforts are made in Europe than in the United States. One of Barks' comments on some of the gifts was 'I can hardly wait to get home and show this to my cleaning lady'. A story also went about a lady from a charitable institution who had been sent to him to determine whether he was a worthy victim for fundraising. She looked around in his study and said, 'It seems that you are quite taken by ducks, Mr. Barks?' Before his arrival in Denmark a reporter phoned me, since he was supposed to interview Barks on national TV. Where was it, he had seen the egg that Donald had come from? I went fast through my Donaldist trivia but had to give the answer, that it was not by Barks. In the broadcast, Barks said 'I think he came from an egg that was bought in a grocery store'. Now journalists are smart people, so another question popped up 'Has Donald and Daisy any sex life?' Barks replied 'Oh, I would say that at Disney thay have done what they could to keep them apart'. The tone was clearly humorous and ironic. The journalist when phoning me would also like to know, that if Barks really was the father of the comics version of Donald Duck, who was then his mother? There I had the right answer. It was without doubt Sonja Rindom. And who was she? Well, it was she who for many years had translated the Disney comics into Danish. But some additions to the Danish language she owes to Barks. Langtbortistan is called Farawaystan in the original version. Luckily the local branch remembered to invite her to a reception at the publishing house, and she arrived dressed all in white. We usually do not mention a lady's age, but she was three years younger than Barks, and like him she looked quite well. They told Barks who she was before the presentation, and when they met Barks looked up and down on her and then he exclaimed, 'You're looking GOOD!' Now Barks always appreciated a fine chick and the journalists would also dig into that. The year before Barks had buried his third wife, and they would like to know if he was still chasing girls. He replied, 'Oh, still turn to look at them, but I have stopped running after them'. The interest in Barks was noticeable in many ways, but not surprisingly, especially in the mid-aged generation that had grown up with comics as the main source of entertainment when they were children. So, to be sure that there were also some ordinary children to welcome Barks when he arrived on the Oslo boat, the Danish publisher Egmont had been prudent and run a few buses with children down to the dock, so they could wave flags and celebrate the King of Duckburg. In the bus, they had certainly been briefed on who the aged American guy really was. No question, we all regarded this a historic moment and felt the blow of the wing feathers of fate when Barks passed by on his triumphant tour. Without a doubt, he was one of the few truly great creators from the golden age of narrative comics still alive. Spending time with Barks made even the most highbrow bureaucrats as children again. After conducting thorough interviews, they were happy to get a signature in one of their old comics treasures from their childhood in the fifties. A newspaper editor specializing in literature from a leading newspaper tried to get Barks to draw a small duck for him and promised that it would be printed on the front page of the newspaper, but Barks' manager politely refused, although Barks himself would have been game. When a Barks painting can be sold for $ 200.000 and sketches bring additional potage, then it would be disloyal to investors giving away free duck drawings! It was that kind of rumors that showed that Barks had finally gone from a position of Donald Duck to the status of Scrooge McDuck. I developed the idea of a philosophical question to Barks, if imagining the creation of a Barks fund, what good purpose could we imagine it to promote? It was a question, it was difficult to get an answer to, so it was instead diverted to a playful reference to the old notion of a home for homeless homing pigeons. Although it seems like Barks ends up being a wealthy man, it is still others who have scored the big profit on his creativity. Frankly, Barks would have preferred that the production of duck comics was discontinued when he retired, and the addition of new series that mainly owe their attention the reputation Barks has built, certainly was not Barks' glass of lemonade! Neither does he want to be caught in a PR situation that could be interpreted as if the old master hands the torch to any named successor. However, he is also aware that this whole hullabaloo on copyrights is a matter of give and take. His paintings with non-Disney characters have not achieved the same appreciation as those with the ducks. Should a Barks fund be created, it should probably rightfully be done by the money men who have earned large sums of his art over the years, teaming up to implement it. In this context, I asked if it had not been difficult to put together the exhibition of 30 Barks paintings in the National Museum's foyer at the occasion of the Barks' visit? Well, it had not been so easy, but not as I thought because the pictures were scattered around. These paintings were owned by only two tycoons! I took the opportunity and dragged my own three children in to admire the paintings and they were dutifully satisfied from this gallery visit not belonging to the boring kind. And the paintings did in fact exhibit this particular glow, which I had heard of and not being included in the reproductions. Now other artists have also experimented with designs from Disney without black border lines where you're looking for a three-dimensional effect but without catching the same glow and crispness and verve as Barks has managed. I told Barks that if he had been in business in the seventies or eighties, he may have been pressured to let his sketches become inked by some slick Spaniard in the holy name of a uniform design. Barks shuddered at the thought and was grateful that he had been allowed to follow his creative process all the way from idea to finished cleaned up and inked originals. I could assure him that there were plenty of fans who were also eternal thankful for that. Denmark was the country blessed by the biggest number of days on the tour, and Egmont had invited other Disney artists to meet Barks. They were Marco Rota from Italy, Vicar from Chile and Tello from Spain. They had made greeting drawings for Barks to celebrate the occasion. Barks looked at a drawing from Vicar, where a divine Barks gives life to an indolent duck on a neighboring cloud, not unlike a famous fresco by Michelangelo from the Sistine Chapel in Rome. Barks chuckled about the idea, and Vicar, who was just a young guy around sixty, lit up from this appreciation and several times uttered his 'Maestro Barks' across the Anglo-Spanish language barrier. Barks commented 'So you're the guy who draws the ducks better than I?' The fans who did not manage to get a signature from Barks, then had to settle for one from the other artists at a subsequent meeting at the Comics Library. And here they might perhaps manage to get a little duck drawing? But no, the Egmont managers were present and checked that it did not happen. You could get a signature, nothing else. Maybe Egmont saw possible future boom in the price of drawings from these 2nd generation duck men? The greatest experience for me was that Barks had personally wanted to meet me, and it happened at a breakfast meeting at the Hotel Phoenix on the last day he was in Denmark. I had been allowed to bring a guest, and it was Gorm Transgaard, who himself had begun supplying manuscripts to Egmont. There we sat, three generations of duck men talking smoothly for over an hour, completely relaxed and cozy, since we did not need to have any tape recorder running. Gorm and I had agreed that we would not behave like simple fans, so we kept the cameras hidden. Eventually we were then asked by Barks if he would be allowed to take a few pictures of us to his photo album, and yes, indeed he could! Then we had no trouble taking up our own cameras and having a few snapshots with The Good Artist. The pictures he took of us together with the master were quite good, so now he also had those he could show to the cleaning lady back home... This contribution is an excerpt from Milton's book titled The Boy Who Loved Carl Barks © Freddy Milton www.cbarks.dk/THEMEETINGSmilton.htm Date 2018-05-11
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Post by Freddie on Aug 16, 2019 21:27:23 GMT 1
Disney Comics Characters
The English names of the characters are used here. From the character pages you can find the translations into other languages, from a database of translations.
This is divided into various "universes". Hopefully this will make it easier to find the character you are looking for (even if you don't know the name), but be aware that these "universes" often mix with each other, so you might find Grandma Duck in a Mouse story or Tinker Bell in a Duck story. (In a few cases I have listed the character several times.)
The Duck "universe" The Duck comics are the most famous and celebrated Disney comics originally produced for comic books, and Carl Barks's Duck comics are among the most cherished comics of all time. David Gerstein has written a "Donald Duck Universe Guide" for Egmont's writers. It lists places and characters in most duck stories by Carl Barks and Don Rosa.
Characters in duck stories by Barks This includes already existing characters (such as Donald and Grandma) as well as characters that Barks invented (like Scrooge and Gladstone). It also includes relations that Barks never used in a story, but made up for his Duck Family Tree. Donald Duck Huey, Dewey and Louie - Donald's nephews The Junior Woodchucks - The scout organization which they are members of. General Snozzie - The Official Hound of the Junior Woodchucks Bolivar - Donald's Saint Bernard dog Daisy Duck - Donald's girlfriend April, May and June - Daisy's nieces Scrooge McDuck - Donald's billionaire uncle Grandma Duck - Donald's grandmother Gus Goose - Grandma's lazy helping hand Gus & Jaq - Two mice living at Grandma's farm Gladstone Gander - Donald's lucky cousin and his competitor for Daisy's love Gyro Gearloose - A brilliant, if somewhat absent-minded, inventor Little Helper - Gyro's mechanical helper Miss Quackfaster - Scrooge's secretary Beagle Boys - A band of criminals who are after Scrooge's fortune Flintheart Glomgold - South African billionaire trying to get richer than Scrooge (John D.) Rockerduck - Another billionaire competitor of Scrooge Magica De Spell - Evil witch who is after Scrooge's first dime Neighbor (J.) Jones - Donald's neighbor with whom he always fights Glittering Goldie - Scrooge's old flame from Klondike Herbert - A friend of Huey, Dewey and Louie's Cornelius Coot - The founder of Duckburg Witch Hazel / Hazel the Witch - A witch who is always clad in black Ludwig Von Drake - European scientist with many titles Matilda and Hortense McDuck -- Scrooge's sisters Quackmore Duck -- Donald's father Duckburg - The city where most of these characters live The Money Bin - Scrooge McDuck's money bin Goosetown - Another town near Duckburg Other older characters Chip 'n' Dale - Two chipmunks terrorizing Donald Peter Pig - Donald's companion from "The Wise Little Hen" Clara Cluck - A hen Various later characters Newton - Gyro's nephew Emil Eagle - An evil inventor Moby Duck - Captain of the seven seas Porpy the Porpoise - Moby's pet porpoise Dim-Witty - Moby's ship hand Fethry Duck - Donald's weird cousin Morcego Vermelho - Fethry's secret identity (original name in Brazil) Biquinho - Fethry's nephew (original name in Brazil) Hard Haid Moe - Bearded hillbilly character Double-O Duck - Secret duck agent Baron Itzy Bitzy - A flea. Rumpus McFowl - Donald's destructively lazy and gluttonous relative. Waldo the Wiener Wizard - Hot dog vendor in Dutch stories Woimly Filcher - Cat-eared con man with a cigar Italian characters Note that Rockerduck who is most often used in Italian stories actually is created by Barks, and thus listed among the Barks characters above. (The original Italian names are given in parentheses where there are different English names.) Superduck (Paperinik) - Donald's secret super-hero alias. Brigitta MacBridge - A woman who wants to marry Scrooge Jubal Frostfeathers Pomp (Filo Sganga) - A businessman who sometimes helps Brigitta Dickie Duck (Paperetta Yè-Yè) - Glittering Goldie's teenage granddaughter Battista (Italian name) - Scrooge's butler Andold "Wild Duck" Temerary (Mac Paperin) - Ancient Scottish warrior looking like Donald Little Gum - Guest from another dimension that lives on chewing gum Zapotek and Marlin - Two professors with a time machine. The Mouse "universe" The most cherished artist working with the Mouse characters is usually Floyd Gottfredson. One way into those comics, if you haven't read them, is David Gerstein's "crash course" on Mickey Mouse, that is the comics he recommends as the ideal stories with Mickey among those reprinted since 1986. David Gerstein is writing "The Mickey Mouse Universe" for Egmont as a guide for writers of Mickey Mouse comics. It lists places and characters in Gottfredson's Mickey stories.
The Characters Mickey Mouse - You know who this is, don't you? Minnie Mouse - Mickey's girlfriend Melody - Minnie's niece (also info on other nieces) Goofy - Mickey's tall, stupid dog friend Super Goof - Goofy's super-hero alias (and also Super Gilly, Red Arrow, and Mighty Knight) Arizona Goof - Goofy's archeologist cousin. Known as "Indiana Pipps" in the original Italian. Gilbert - Goofy's nephew Ellsworth - Goofy's pet raven (who can talk) Pluto (the Pup) - Mickey's dog Morty and Ferdie (Fieldmouse) - Mickey's nephews Mortimer Mouse - Minnie's rich cattleman uncle Horace Horsecollar - Mickey's horse friend Clarabelle Cow - Minnie's cow friend Percy Pig and Patricia Pigg Butch - Mickey's tough pal Eega Beeva - Mickey's friend from the distant future Chief O'Hara - Chief of police Mr. Casey - Chief O'Hara's head detective Shamrock Bones - Detective friend of Mickey The Sleuth - A famous but clumsy London detective Captain Churchmouse - Mickey's sailor friend Spooks - Captain Churchmouse's pet gorilla Black Pete alias Peg-Leg Pete - Mickey's villainous foe Catfoot - Black Pete's big-nosed right hand Scuttle - Accomplice of Pete in some D-coded stories. The (Phantom) Blot - A thief dressed up as a black ghost Idgit the Midget - A dwarf thief. Companion of Dangerous Dan McBoo Dangerous Dan McBoo - A very large thief. Companion of Idgit the Midget Sylvester Shyster - An evil lawyer Eli Squinch - An evil miser Doctor Einmug - An atomic scientist Muscles McGurk - A mean neighbor of Mickey. Various other "universes" Zeke Wolf / The Big Bad Wolf - The evil wolf who is after the Three Little Pigs Li'l Bad Wolf - Big Bad Wolf's son Izzy Wolf - Li'l Bad Wolf's cousin Three Little Pigs - Three pigs living in the forest Practical Pig - The leader of Three Little Pigs Fiddler Pig - The pig playing violin Fifer Pig - The pig playing flute Br'er (Riley) Rabbit - A clever rabbit, originates from "Song of the South" Br'er Fox - A fox who is trying to get Brer Rabbit Br'er Bear - A bear living in the forest. Sometimes partner of Brer Fox. Little Toot - A small tug Humphrey the Bear - A kind but hungry bear living in a wild-life park Bucky Bug - A bug who lives in Junkville Little Hiawatha - Small indian boy Characters from Disney feature films There are comics adaptations of most of the Disney feature films, so lots of characters could be mentioned here. As the focus here is on comics, this section has a rather low priority, except for characters like Scamp and Gus & Jaq who have found new roles in comics which they didn't have in the movies. Snow White and the Seven Dwarfs The Witch Pinocchio Jiminy Cricket - The cricket who is Pinocchio's "conscience" Dumbo Dumbo - Small elephant who can fly by flapping his ears Saludos Amigos José (Joe) Carioca - A parrot Fun and Fancy Free Bongo - A small circus bear riding a monocycle Cinderella Cinderella - A princess who lives with her evil stepmother and stepsisters Gus & Jaq - Two mice, one thin and one fat Lucifer - A cat Peter Pan Captain Hook - Peter Pan's adversary Tinker Bell - Peter Pan's fairy friend Lady and the Tramp Scamp - Lady and the Tramp's puppy The Sword in the Stone Mad Madam Mim - A witch who is sometimes good and sometimes evil The Aristocats Aristocats - A family of cats The Many Adventures of Winnie the Pooh (consisting of earlier shorts) Winnie the Pooh - A A Milne's classic teddy-bear Disney television animation DuckTales Besides Scrooge and other characters mentioned above there are also some new characters:
Betina Beakley - Scrooge's maid in Duck Tales Webbigail Vanderquack / Webby - Edna Beakley's granddaughter Launchpad McQuack - Scrooge's pilot in DuckTales Duckworth - Scrooge's butler in DuckTales Rescue Rangers Chip & Dale have new roles here, and appear together with new characters:
Monterey Jack / Monty - The very big mouse member of Rescue Rangers Gadget Hackwrench - The inventor member of Rescue Rangers Zipper - The fly member of Rescue Rangers Fat Cat - Cat enemy of Rescue Rangers Professor Norton Nimnul - Mad scientist. Enemy of Rescue Rangers About the character pages One source for these character pages is a set of similar pages that Jussi Vainikainen had earlier. But it's been reorganized (in "universes") and some characters and additional information from subscribers of the Disney comics mailing list added. (Credits are on the individual pages.) Most of the pictures are scanned in by Jussi. (There's one exception by Jacob Sparre Andersen.) The copyrights to them belong to the Walt Disney Company. Their purpose here is to aid discussion the Disney comics list, as there are participants from lots of countries, and it's the easiest way to make sure we all know what characters we are talking about, even though we may know them by different names. Most of the one-line descriptions of the characters are from Fredrik Ekman, back from when he edited the list of Disney characters with translations into lots of languages.
Per Starbäck Part of the Disney comics pages.
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Post by Freddie on Aug 16, 2019 21:32:20 GMT 1
[Characters] [The Inducks] [DCML home] Huey, Dewey and Louie
Donald's nephews.
Origin Huey, Dewey, and Louie appeared for the first time in the Donald Duck newspaper Sunday page October 17, 1937, written by Ted Osborne and drawn by Al Taliaferro. At the time the Studio was working on a cartoon called Donald's Nephews (IMDb link) (directed by Jack King) with the same theme, but due to the longer production time it didn't premiere until 1938. In the daily strip the boys first stayed with Donald only for a while, but later they returned for good. Relationship How are the boys related to Donald? In their premiere Sunday page Donald gets a letter with the following text:
Dear Donald: I am sending your angel nephews Louie, Huey and Dewey, to stay with you while their father is in the hospital. A giant firecracker exploded under his chair. The little darlings are so playful. I hope you enjoy them. Your cousin, Della. Supposedly this cousin Della is the boys' mother, but it's not made explicit. (The name Della may have come from Al Taliaferro's aunt Della.) In the cartoon the letter (addressed to mr. Donald Duck, Hollywood, Calif) instead said: Dear Brother --- I am sending your angel nephews to visit you --- Sister Dumbella Supposedly this sister Dumbella is the boys' mother, even if it never really says so this time either. In the fifties Carl Barks made a Duck Family Tree for his own reference, and there he calls HD&L's mother Thelma Duck and she is a sister to Donald. This Thelma has never been used in a story though, and in Don Rosa's revised version of the family tree her name is Della instead and she is Donald's twin sister. The poor father of the boys has never had a name anywhere.
Colours How do you tell them apart? Which one wears which colour (red/blue/green)? The short answer is that Huey wears red, Dewey blue, and Louie green, but that this has not always been the case.
In the old cartoons HD&L wore different colours in different cartoons, and sometimes two or all three of them wore the same colour, very often red. In their very first cartoon Huey wore a green shirt and cap, Dewey orange and Louie red.
So this red-blue-green thing was invented in the comics, where their shirts are black but their caps have different colours. Earlier the colourists weren't consistent about it though, so not only do they wear different colours in different stories, but also they seem to switch caps between panels!
[Hm, I skipped over the Sunday pages. What about the colouring of them?]
The current official colour scheme was first used in the modern TV animation, i.e., in DuckTales, and later adopted by Gladstone and Disney Comics most of the time.
Different personalities? As it's often hard to know what nephew we are looking at there would be problems in finding out if the nephews have different personalities even if they had so. Most of the time they do not, anyway. But at least Pat Block lets the boys have different personalities. Huey is particularly brave and thoughtful, while Louie is most impulsive and reckless.
A fourth nephew? In some stories four nephews have been seen together in the same panel by mistake. Here are the known instances of that. The first two stories are maybe not true appearances of Fooey. They show four Junior Woodchucks ducklings in the same panel, but maybe the fourth one is just some other Junior Woodchuck who happens to look a lot like Huey, Dewey and Louie. The rest of the stories listed are much better examples.
Medaling Around by Barks, page 10, panel 6. Beach Boy by Barks, page 3, panel 7, and page 5, panel 8. Mastering the Matterhorn by Barks, page 6, panel 5. (One nephew is seen in close view while three are seen far away in the background.) D 7202, page 12 (page 5 of part 2), panel 4 (picture). D 95010, (picture). The Phantom Lighthouse, page 9, panel 4 (picture). S 78120, drawn by Tony Strobl (picture). On the letter page in Uncle Scrooge #246 was a comment about the fourth nephew seen in The Phantom Lighthouse in the previous issue, and he was called Fooey. (The editor was Bob Foster, and presumably this name was his invention.) At least on the Disney comics mailing list this name has stuck, but mostly the alternate spelling Phooey is used instead.
In Comics Buyer's Guide some issue in April 1996 [#?] there was an article by the Carl Barks Studio that claimed that artists/editors/writers had named the surplus nephew Barks, as a tribute to Carl Barks. Bill Grandey had gotten that information from Lena Balleby, vice president of information for Egmont.
When these errors have been noticed by the editors it has been too late too do anything about it, even though when they have noticed it long before the books were published. When one of these stories was published in Norway the Norwegian editor notified the press beforehand and they allowed readers to name the fourth nephew.
In Denmark a popular TV show had a phone-vote where viewers named the fourth nephew Fup. (Huey, Dewey, Louie are Rip, Rap, Rup, and Fup means fake/phoney.)
Rupu has been used as a Finnish name, rhyming with Hupu, Tupu, Lupu, and having the same [?] meaning.
Other sources Rich Bellacera's HooZoo page. Find the names in other languages for: Huey Dewey and Louie
Last updated February 27, 1999. [Characters] [The Inducks] [DCML home]
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Post by Freddie on Aug 17, 2019 11:17:52 GMT 1
The Donald Duck "Universe" Guide by David Gerstein This document is © 1996 David Gerstein. (Earlier this document has carried another copyright notice, because of a misunderstanding.)
This group of lists is intended to establish various locations in which Duck stories have been set, indicate heroes and villains most likely to appear in those places, and give other important information about the locations. The lists arrange the information in alphabetical order. Pieces of information labeled with an asterisk (*) refer to stories not written by Carl Barks. Please note: A "place" is a large area such as a city or part of a country, whereas a "site" is a smaller location in a place: for example, Bear Mountain, a site, is at the outer edges of Duckburg, a place.
All stories referred to in this guide are given titles. Titles printed here in quotes, for example, "Darkest Africa" (MOC 20), are titles given in the first panel of a story. Titles printed here without quotes, for example, Taming the Rapids (WDC 58), are for untitled stories. In such cases, titles have been used that appeared on comic book credits pages when the stories were most recently reprinted.
The majority of the characters and places in these lists appeared in at most a few stories. For these characters and places, specific comic book issue numbers have been noted for easy reference. The abbreviations of American comic book titles used here are as follows:
CID: Christmas in Disneyland (a one-shot giant comic). CP: Christmas Parade. DBP: Disneyland Birthday Party (a one-shot giant comic). DD: Donald Duck. DD'S ATOM BOMB: Donald Duck's Atom Bomb (a giveaway comic). DiDDA: Donald Duck Adventures (published by Disney Comics, 1990-93). GlDDA: Donald Duck Adventures (published by Gladstone Comics, 1987-90 and 1993-). HDLJW: Huey, Dewey and Louie, Junior Woodchucks MMA: Mickey Mouse Almanac (a one-shot comic). MOC: [Boys' and Girls'] March of Comics. OS: [Four Color] One Shot (includes some Donald Duck, Daisy Duck's Diary, Gyro Gearloose, Uncle Scrooge, and Vacation in Disneyland titles). US: Uncle Scrooge. USA: Uncle Scrooge Adventures. USGD: Uncle Scrooge Goes to Disneyland (a one-shot giant comic). WDC: Walt Disney's Comics and Stories.
__________________________________________________________________ (A) DUCKBURG AREA (State of Calisota, Webfoot County)
PLACES: Codfish Cove (WDC 114), Duckburg, Mouseton, Omelet (WDC 146), Pickleburg (WDC 72), Pumpkinburg (WDC 54), Quackville (WDC 42; given as Donald's home town in that very early story, with Duckburg first used in WDC 49), Shacktown (actually a part of Duckburg), Weaselton (US 265*).
IMPORTANT SITES: Bear Mountain (OS 178, DiDDA 32-33*), Black Forest (see ECOLOGY THEMES section), Castle of the Mad Duke of Duckburg (US 63), Cathedral of Notre Duck (US 60), Demon Tooth Mountain (OS 203, WDC 157), Duckburg Dike (WDC 288), Duckburg Reservoir (site of Scrooge's money dam, OS 386), [site of] Fort Duckburg (where the money bin now stands), Grandma Duck's Farm, Homes of the Ducks, Homes of MM characters (Mouseton), Mocking Bird Ridge, Mold and Mildew Collectors' Items (WDC 130, DiDDA 1), [Uncle Scrooge's] Money Bin, Mount Greenglory (HDLJW 13), Quackly Hall (WDC 154), Thrushwhistle Glen (WDC 105).
NATIVE HEROES: April, May and June Duck, B-36 (frog, WDC 108), Bolivar, Bop Bop (jazz musician, OS 238), Beelzebub the Broom (DD 26), Brigitta MacBridge (Female tycoon, McDuck's unrequited "love interest" in Scarpa's stories: US 242*), Cheltenham (chipmunk, WDC 168), Chickadee Patrol, Clarabelle Cow (only Duck story appearances: OS 1055 and 1150), Clara Cluck, Clerkly, [Professor] Cosmic (WDC 93), Daisy Duck, Dick (radio serviceman, WDC 211), Donald Duck, Duckworth (DiDDA 5), Fethry Duck*, [Professor] Gamma (WDC 93), General Snozzle (the Junior Woodchucks' Official Hound), Gladstone Gander, [Sir] Gnatbugg-Mothley (MOC 20), Gnawton (Grandma's goat: DiDDA 33*), Grandma Duck, Grandpa Duck (referred to in OS 29), Gus and Jaq, Gus Goose, Gyro Gearloose, Hamilton (horse, OS 29), [Governor] Hawg and aides (WDC 110), [Gyro's] Helper, Herbert [Hog], Horace Horsecollar (only Duck story appearance: OS 1150), Huey, Dewey and Louie Duck, Jingo the Monkey (OS 29), [unnamed] Indian Fisherman (WDC 167), Jasmine Joe (skunk, WDC 106), John D. Rockerduck (only Barks app: WDC 255), Junior Woodchucks Troop "A", Junior Woodchucks' Troop Commanders (two, one a dog, one a duck; never explicitly named), Launchpad McQuack*, [Professor] Ludwig Von Drake (only Barks appearance: US 54), Mesmer J. Spellcaster H. P. D. H. D. B. (US 16), [Professor] Mollicule (DD'S ATOM BOMB, DiDDA 37*), Mickey Mouse (referred to in Donald stories, WDC 83 and 99, although the latter story was not written by Barks), M. Montague (ÔHead Money Counter,' US 61), Morty and Ferdie Fieldmouse (US 13), Muldoon (police horse, WDC 278), Neighbor (unnamed, WDC 83), Old Yellow Beak (OS 29: also cross-listed under BY THE SEA), Paddy (policeman, WDC 278), [Miss] Penny Wise (WDC 164), Philo T. Ellic (OS 408, WDC 515*), Porgy (Grandma's pig: OS 1150), Professor (unnamed and distinctively cabbage-loving, US 8), [Dr.] Pulpheart Clabberhead (WDC 92), [Mrs.] Quackfaster, Rocket Wing (pigeon, WDC 139), [Uncle] Scrooge McDuck, Speedy (US 14), [Dr.] Superthink (WDC 159), [Miss] Swansdown Swoonsudden (WDC 67), Tagalong (WDC 70), [Dr.] Thinknoble (DD 60), Wild Woman of Borneo (WDC 74), Witch Hazel, Yehooty (owl, WDC 106).
NATIVE VILLAINS OR ANTAGONISTS: Akers MacCovet (USA 14*), Angina Arthritis (WDC 90), Angus McSwine (US 244*), [Professor] Argus McFiendy (MOC 20), Argus McSwine (WDC 550, aka "Porkman de Lardo" in US 39, "P. J. McBrine" in DD 54, "Scalpnick" in US 52, "John the Con" in US 65), Azure Blue and Sharky (exact place of origin unknown), Bassofoglio the Human Bat (WDC 74), [Professor] Batty (WDC 149), The Beagle Boys, Bears (OS 178), "Benzine" Banzoony the Firebug (OS 108), The Big Bad Wolf (OS 1010), [Professor] Blabaway Utterbunk (WDC 192), The Black Mask Burglar (WDC 106), Blitzen (reindeer, WDC 268), [Chief] Bounding Rabbit (WDC 188), [Senorita] Casaba Cantaloupa (WDC 90), Chisel McSue, Dan McShrew (US 49), [Baron] De Sleezy (WDC 93; name sounds German, but has Brooklyn accent), Deltoid Biceppa (WDC 69), Diner Cook (unnamed, in several one-page US gags), Ezra Scrooge (no relation to Scrooge McDuck, VP 1), Fulldrip Pulpbugle (WDC 188), [Mrs.] Gobblechin (WDC 101), Grand Genius III of Old Siwash (the Smugsnorkle Squattie, WDC 70), Hairy Harry (WDC 162), Hermit (WDC 39, DiDDA 20*), Honest Hal (WDC 51), J. Morganbilt Giltwhiskers (WDC 90), J. P. Diamondtubs (WDC 45), [Neighbor] Jones, [Old Maid] Moosey (WDC 63), Ollie Eiderduck (CID 1), [Black] Pete, Phantom of Notre Duck (US 60), Ramjet Rocketflash (WDC 188), [Colonel] Rawcuss Yellowpress (publisher of the Duckburg Gazette, US 27), Rockjaw Bumrisk (WDC 145), [Neighbor] Smith (WDC 47), Scarpuss McKnucks (WDC 74), Singapore Joe (WDC 65), [Professor] Sleezy (DD's Atom Bomb), [Professor] Slyrat (WDC 244), Snake-eyes McViper (WDC 108), Suzy Swan (WDC 69), Sylvester Shyster (MOC 41, although not here a villain and unlike Gottfredson's version), Trestleman Truckhorse (WDC 188), [Baron] Von Crankenshaft (US 30), Woody (iron-billed woodpecker with no relation to Lantz character, WDC 57).
IMPORTANT INFORMATION: The Duckburg area is the center of the Duck universe, as originally developed by Carl Barks. Scrooge's most durable money bin was built here, and most of the ducks' homes are here.
IMPORTANT STORIES OCCURRING HERE: Large percentage of ten-pagers and other relatively short stories, also notably CP 1 ("Letter to Santa"), 2 ("You Can't Guess!"), 9 ("Christmas in Duckburg"); DD 26 ("Trick or Treat"), 60 ("DD and the Titanic Ants!"); DD'S ATOM BOMB; DiDDA 32-33 ("Return to Bear Mountain"*), 37 ("The Duck Who Fell to Earth"*); OS 178 ("DD's Christmas on Bear Mountain"), 203 ("The Golden Christmas Tree"), 300 ("Big-Top Bedlam"), 367 ("A Christmas for Shacktown"), 386 ("Only a Poor Old Man"); also many later US stories (1960s).
(B) ECOLOGY, WILDERNESS AND "NATURE"-THEME AREAS
PLACES: Avalanche Valley (WDC 137), Black Forest (behind Duckburg), Crystal Lake (HDLJW 9), Camp Waha-Go-Gaga (WDC 110), Canadian Northwoods (DD 117, OS 1025), Easter Island (USA 3*), Florida Everglades (OS 74), Grand Canyon of the Colorado (WDC 58, 246), Idaho Forest (US 28), Jungle of Nowhere (US 48), [Area north of] Lake Superior (US 18), Tulebug River.
IMPORTANT SITES: [Nephews'] Cabin at Camp Waha-Go-Gaga, [ducks' various] Campgrounds, Gneezle Gnob (OS 74), the Golden River (US 21), Kakimaw Indian Reservation (WDC 202), Lodge in Avalanche Valley (WDC 137), Kickmiquick Indian Village (OS 263), Peeweegah Indian Village (US 18), Trees (in which Scrooge stored his fortune, US 28).
NATIVE HEROES: Faceless People (US 48), Hermit (OS 263), Kakimaw Indians (WDC 202), Mounties (OS 1025), Peeweegah Indians (US 18), Snow Hermit (WDC 137), [Cousin] Whitewater (WDC 267).
NATIVE VILLAINS OR ANTAGONISTS: Bears, Black Pierre (logger, WDC 267), [Fire-starting] Camper (VP 1), Captain Gadabout (WDC 246), Gneezles (OS 74), Kickmiquick Indians (OS 263), Loup Garou (DD 117), Prehistoric Indians (WDC 58).
IMPORTANT INFORMATION: Uncle Scrooge owns the land on which the Peeweegah Indians live, and he originally intended to move his money bin there and open a chemical mining plant. Scrooge changed his plans and decided not to make the move (US 18). Later, he built a paper mill instead ("The War of the Wendigo"*). However, Scrooge eventually destroyed the paper mill after he realized that he was destroying the environment ("War of the Wendigo"*). Scrooge later had a plan to demolish the Black Forest, but he abandoned that plan at the urging of the Junior Woodchucks (HDLJW 6).
IMPORTANT STORIES OCCURRING HERE: DD 54 ("Forbidden Valley"), 117 ("Pawns of the Loup Garou"); OS 263 ("Land of the Totem Poles"), 1025 ("Christmas in Duckburg"); VP 1 ("Vacation Time," "Camp Counselor"); US 18 ("Land of the Pygmy Indians"), 28 ("The ÔPaul Bunyan' Machine"), 48 ("The Many Faces of Magica De Spell"); USA 3 ("The Mystery of Easter Island"*), WDC 36 ("The Mighty Trapper"), 58 (Taming the Rapids), 110 (Dowsing Ducks), 137 (Avalanche Valley), 202 (Kakimaw Country), 267 ("Log Jockey"); many Junior Woodchuck stories in various titles. * NOTE: Other American Indian characters are dealt with below under LATIN AMERICA. Interestingly, Barks didn't do any Donald Duck "Westerns" involving Indians: he seemed to reserve Native Americans for stories such as the above (where they appeared in the wilderness) or those set in Latin America.
(C) OUTER SPACE AREAS
PLACES: Dream Planet (OS 1025), Island in the Sky (US 29), Mars (US 46), [Planet] Micro (US 65), [Earth's] Moon (WDC 93), Tropical Asteroid (US 29), 24 Karat Moon (US 24), Venus (US 24).
IMPORTANT SITES: Martian Colony (on Earth, undersea, US 46), Moon Colony (built by Earth, US 49), Space Wheel Five (US 29), Spaceships' Destination on the Moon (WDC 93).
NATIVE HEROES: Asteroid Apaches (US 29), Ben (OS 1025), Giant Venusians (US 53), Muchkale of Venus (US 24), Octopus-Like Aliens (US 29, in one panel), Tom (OS 1025).
NATIVE VILLAINS OR ANTAGONISTS: [Robot-like] Martian Colonists (US 46), Moon Man (WDC 93).
IMPORTANT INFORMATION: Donald Duck flew around the moon in 1944's "The Mad Chemist" (WDC 44). Carl Barks' first real science fiction story involved Donald in competition with Baron de Sleezy in a flight to the Moon. (See DUCKBURG AREA for De Sleezy; despite his European name, he is a Duckburgian). Uncle Scrooge planned to move much of his money to an island in the sky (US 29). However, despite Scrooge's success at finding -- and ultimately evacuating -- a barren asteroid, he did not follow through with his plan to move the money. The (duck) inhabitants of Gus Goose's Dream Planet (which, despite its name, really exists), were once as devoted as Gus to sloth, but later organized a thriving business community.
IMPORTANT STORIES OCCURING HERE: OS 1025 ("Gyro Gearloose and Gus Goose on the Dream Planet"); US 24 ("The 24-Karat Moon"), 29 ("Island in the Sky"), 46 ("Lost Beneath the Sea"), 49 ("The Loony Lunar Gold Rush"), 53 ("Interplanetary Postman"), 65 ("Micro-Ducks from Outer Space"); WDC 93 (Rocket Race to the Moon), 244 ("Missile Fizzle").
(D) CASH/MONEY RELATED (Also see DUCKBURG and ASIA AND THE ORIENT)
PLACES: Castrovia (US 36), Featherbrain Island (US 45), McDuckland (USA 14*)
IMPORTANT SITES: Golden Goose Farm (US 45), McDuckland Castle (USA 14*)
NATIVE HEROES: Fanny Featherbrain and Geese (US 45)
IMPORTANT INFORMATION: Fanny Featherbrain ("Last of the Featherbrains") owns the golden geese of Featherbrain Island. Despite the value that the outside world places on golden eggs, Ms. Featherbrain believes that the feathers of the geese are far more important. McDuckland is the plot of land on which the money bin stands. While McDuckland appears to be part of Duckburg, one story (USA 14, "His Majesty, McDuck"*) points out that it is actually an independent country surrounded by Duckburg. In this story Scrooge briefly sets himself up as a king, but later abandons his country's independence. Castrovia does not actually appear in a story, but its unit of money, the "Rublenik", is noted as a completely worthless currency by Scrooge -- perhaps a unique status -- in US 36.
IMPORTANT STORIES OCCURRING HERE: US 36 ("Money Bag Goat"), 45 ("Isle of Golden Geese"); USA 14 ("His Majesty, McDuck"*). * NOTE: The places listed in this category are the few that are important only due to money or other valuable objects contained within. Many other places have monetary importance, but are also important for other reasons.
(E) TIME-TRAVEL DESTINATIONS and AREAS IN THE DUCKS' ANCESTRY
PLACES: [Ancient] Atlantis (DiDDA 17*), [Ancient] Egypt (USA 13*), [Old] California (OS 328), Dismal Downs, Scotland -- Medieval (OS 189, referred to only), Duckburg -- Future (USA 19*), Drake Borough (USA 14*), England -- Medieval (USA 19*), England -- 19th Century [Gladstone Album 14*], Lonely Island (near Trinidad, US 16; also see SEA STORIES), Norway -- medieval (Vicar long Viking story [not printed in this country]), Scotland -- 18th Century? (OS 495), Scottish Heath (US 272*), Stone-Age Civilization (WDC 564*, Vicar's "Back to the Stone Age!" [not printed in this country]).
IMPORTANT SITES: Fort Duckburg (USA 14*), The Falcon Rover (ship, US 16), The Golden Goose (ship, OS 495), McDuck Castle, Palace of Atlantis (DiDDA 17*), Pyramid of King Nutmost (US 25, USA 13*).
NATIVE HEROES: Bos'n Pintail (US 16), Braised McDuck (US 272*), Cavemen ("Back to the Stone Age!"*), Cornelius Coot (USA 5*, 14*), Dirk the Dinosaur (WDC 564*), Fayodor McDuck (US 272*), Futuristic Duckburgians (USA 19*), Indians (OS 328), Matey McDuck (US 16), [Sir] Eider McDuck (OS 186), [Sir] Quackly McDuck (OS 186), [Sir] Roast McDuck (OS 186), Panchita (OS 328), Rolando the Vaquero (OS 328), Seafoam McDuck (OS 495), Stoneheart Glomgold (Gladstone Album 14*), [Sir] Stuft McDuck (OS 186), [Sir] Swamphole McDuck (OS 186), Tina (OS 328). NATIVE VILLAINS OR ANTAGONISTS: Bonzo the Cave Giant ("Back to the Stone Age!"*), Canute the Brute (US 272*), Don Porko de Lardo (OS 328), Ezry and Sairy (OS 328), Finagle McSue (US 272*), King Nutmost the Rash (USA 13*), Spaniard Soldiers (USA 14*), Swindle McSue (OS 495).
IMPORTANT INFORMATION: This section covers only characters who are not still living in the Ôpresent day' world of the Ducks. For example, although Cornelius Coot and Scrooge McDuck met several times, Cornelius is apparently now dead, so he is not a Ôpresent day' character and is included in this section. The various knights (those with "Sir" before their names), ancestors of Scrooge McDuck, have little known information connected with them. (It is known that Sir Roast McDuck died from overeating and Sir Swamphole McDuck sealed up the dungeon of the castle at Dismal Downs.) According to US 272 ("Canute the Brute's Battle Axe"*), Fayodor McDuck led the United Front of [Scottish] Native Clans against Canute the Brute in 986, and Braised McDuck worked with Robert the Bruce to rout the English in 1314. The events of OS 328 ("In Old California") were explained as a hallucination rather than real time travel. Conjecturing as to whether the characters met in the Ôpast' in that story really existed in the ducks' world seems useless. IMPORTANT STORIES OCCURRING HERE: DiDDA 17 ("The Secret of Atlantis"*); Gladstone Album 14 ("The Quest for the Curious Constable"*); OS 189 ("The Old Castle's Secret"), 328 ("In Old California"), 495 (The Horseradish Story); US 16 ("Back to Long Ago!"), 272 ("Canute the Brute's Battle Axe"*); USA 13 ("The Pharaoh's Papyrus"*), 14 ("His Majesty, McDuck"*), 19 ("A Stitch in Time"*); Vicar long Viking story and "Back to the Stone Age!", neither printed in this country; WDC 564 ("Dirk the Dinosaur"*). * NOTE: Carl Barks did very few stories that involved forms of time travel. Thus, this category relies far more than other categories on information from non-Barks stories. Also: WDC 58 (Taming the Rapids) involves the discovery of Ôprehistoric' Indians, but takes place in the present day, so is not included.
(F) MYTHICAL SITES (OFTEN LOCATED IN REAL PLACES)
PLACES: Baghdad (US 50), Colchis (US 12), Crete (US 10), Dismal Ooze Swamp (in Florida, US 32), Persia (US 37), Red Sea (US 19), Valhalla (US 34),
IMPORTANT SITES: Baghdad Bazaar (US 50), Cave of Aladdin (US 50), Cave of Ali Baba (actually imaginary, US 37), Den of the Sleepless Dragon (US 12), Fountain of Youth (US 32), King Solomon's Mine (US 19), Labyrinth of Crete (US 10).
NATIVE HEROES: [Boy] Conquistadors (US 32), Jupiter (US 34), Odin (US 34), Thor (US 34), Vulcan (US 34).
NATIVE VILLAINS OR ANTAGONISTS: Alligators (US 32), Arab Raiders (US 19), Larkies (US 12), Real Estate Agent (US 32), Rocs (US 37, 50), Sleepless Dragon (US 12), Thieves (US 37).
IMPORTANT INFORMATION: Scrooge McDuck has found the Golden Fleece, Philosopher's Stone, Fountain of Youth, and other treasures, and continues to own them. Scrooge has not discovered the Cave of Ali Baba. At one point he dreamed that he found it (US 37), but he did not actually discover it.
IMPORTANT STORIES OCCURING HERE: US 10 ("The Fabulous Philosopher's Stone"), 12 ("The Golden Fleecing"), 19 ("The Mines of King Solomon"), 32 ("That's No Fable!"), 34 ("Mythic Mystery"), 37 ("Cave of Ali Baba"), 50 ("Rug Riders in the Sky"). * NOTE: See EUROPEAN LOCATIONS and ASIA, THE ORIENT AND THE MIDDLE EAST for non-mythical happenings in many of the places listed in this category.
(G) BY THE SEA (SERPENTS, MERMAIDS AND JUNGLE ISLANDS)
PLACES: Acapulco (WDC 53), Atlantic Ocean (US 46), Atlantis (US 5), Bahamalulu (US 27), Banana Island (actual name unknown, WDC 34), Bantu (US 31), Bridgeport (Connecticut, OS 9), Cape of Good Hope (US 25), Cape Quack (WDC 256), Caribbean Islands (WDC 235), Caribbean Sea (OS 495), [ocean area off] Duckburg, Hawaii (US 4), Key West (US 263*), Labrador (OS 408), Lake Erie (WDC 142), Lonely Island (near Trinidad, US 16), Mermaid Kingdom (US 68), Mississippi River (US 11), Mysterious Island (US 8), New Orleans (USGD), Newfoundland (HDLJW 25), North Pacific Ocean (US 23, WDC 172), Ohio River (OS 108), Pacific Ocean (WDC 45), South Seas Islands (MOC 41, US 41), Tabu Yama (CID 1), Tuku Tiva (island, WDC 211), West Indies (OS 159).
IMPORTANT SITES: Black Mariah (ship, OS 9), Bucket o' Blood Seafood Grotto (OS 9), [wreck of] Candelaria (ship, US 263*), [wreck of] Cuspidoria (ship, WDC 172), Daffy-O (ship, WDC 247), Dilly Dollar (ship, USGD), Doomgurgle Straits (also called Gloomgurgle, US 23), Drip (ship, WDC 53), Flying Dutchman (ship, US 25), [wreck of] Golden Goose (ship, OS 495), Golden Helmet Burial Site (OS 408), Goldstein & Co. Marine Supplies (OS 9), Hall of the Mermaid Queen (US 68), [Cape Quack] Lighthouse (WDC 256), Niagara Falls (WDC 142), Port of Bantu (US 31), Quack (ship, MOC 41), Skeleton Tree (OS 9), Snarling Rocks Bay (WDC 94), Spyglass Cove (OS 9), Tabu Yama Volcano (CID 1).
NATIVE HEROES: Generous Islanders (later stingy, MOC 41), Menehunes (US 4), [unnamed] Old Sailor (WDC 155), Opu Nui (US 4), Pedro (WDC 53), Ratchet Gearloose (USGD), Seals (OS 108).
NATIVE VILLAINS OR ANTAGONISTS: Baron Guffaw (WDC 94), Barry Kuda (US 263*), Blackheart Beagle (USGD), [dogface] Cannibals (MOC 41, WDC 211), [duckface] Cannibals (WDC 34), Conchy (US 263*), Ghost of the Grotto (OS 159), Horseshoe Hogg (US 11), Jellyfish (US 41), Madame X and XX (WDC 94), Mermaid Queen (US 68), Octopuses (OS 159, WDC 45), Raider Nick (presumably dead, US 23), Red Eye (and brother, OS 9), "Scarer" (OS 108), Sea Serpent (OS 318), Terror of the River (OS 108).
IMPORTANT INFORMATION: Scrooge McDuck took photographs of a map (found in the wreck of the Candelaria) detailing locations of many different sunken treasures (US 263*). It is not known if any of these treasures have yet been recovered, and if so, how many. The Ghost of the Grotto, actually one in a long string of guards for a treasure chest, is not still at his old duty, having discovered that Queen Elizabeth had passed away (OS 159). Bridgeport, Connecticut, is the location from which the cannon balls on Black Pete's ship (the Black Mariah) were obtained in the story "Donald Duck Finds Pirate Gold" (OS 9). It is not known whether the entire story occurred there. In "The Strange Shipwrecks" (US 23), characters call the story's straits both "Doomgurgle" and "Gloomgurgle," with no consistency whatsoever. Carl Barks obviously made a mistake, and none of the story's reprints have ever repaired the error.
IMPORTANT STORIES OCCURRING HERE: CID 1 (The Black Pearls of Tabu Yama); HDLJW 25 ("Captains Outrageous"), OS 9 ("DD Finds Pirate Gold"), 29 ("DD and the Mummy's Ring"), 108 ("Terror of the River," "Seals Are So Smart!"), 159 ("Ghost of the Grotto"), 495 (The Horseradish Story); MOC 41 ("Race to the South Seas"); US 4 (Hawaiian Hideaway), 5 (The Sunken City), 8 (Message from Mysterious Island), 11 ("The Great Steamboat Race"), 16 ("Back to Long Ago!"), 23 ("The Strange Shipwrecks"), 25 ("The Flying Dutchman"), 27 ("US and his Handy Andy"), 31 ("All at Sea"), 41 ("The Status Seeker"), 46 ("Lost Beneath the Sea"), 68 ("Hall of the Mermaid Queen"), 263 ("Treasure Under Glass"*); USGD (Fantastic River Race); WDC 34 (Good Deeds), 45 ("Rival Boatmen"), 53 (The Tramp Steamer), 142 (Donald's Houseboat), 172 (Submarine Santa), 211 (The Wishing Pearls of Tuku Tiva), 235 ("Want to Buy an Island?"), 247 ("The Madcap Mariner"), 256 ("Northeaster on Cape Quack").
(H) OLD WEST LOCALES
PLACES: Badlands (OS 199), Bullet Valley (OS 199), Cibola (US 7), Gila Valley (DD 278*), Goldopolis (US 56), Last Gasp (WDC 176), Ordville (US 218*), Pizen Bluff (US 26), Pizen Spring (WDC 102).
SITES: Goldopolis Hotel (US 56), Lazy K Dude Ranch (WDC 59), Limber W Guest Ranch (WDC 35), [Lost] Peg Leg Mine (DD 52), Pizen Spring Dude Ranch (WDC 102), [unnamed] Ranch (WDC 54), [Uncle Scrooge's] Ranch (US 69), Red Rock Ranch (DD 278*), Slinky K Guest Ranch (WDC 35).
NATIVE HEROES: Bill Buckboard (WDC 102), [Cousin] Cuthbert Coot (WDC 54), Cyanide Charlie (US 56), Clementine (mule, DD 278*), Ducky Bird (US 56), [Mrs.] Giltwich (DD 278*), Hardrock Joe (US 56), [Grandma] Katie Mallard (US 56), Methuselah (horse, WDC 35), [original] Sheriff of Bullet Valley (OS 199), [ex-sheriff] Wild Bill Trueshot (WDC 176).
NATIVE VILLAINS OR ANTAGONISTS: Blacksnake McQuirt (OS 199), [The] Copperhead Kid (DD 278*), Copperhead McViper (US 56), [unnamed] Horse Thief (WDC 102), Longhorn Tallgrass the Fabulous Cattle King (US 23, 24), Moses Wagonjaw (DD 278*), Pack Rats (DD 52), Rattlesnake (horse, WDC 55), Snake McViper (US 69), Wild Colt (WDC 59), Williwaw Willie (US 218*).
IMPORTANT INFORMATION: The West's prominence as a setting in many later Uncle Scrooge stories rises from the fact that Scrooge owns mines and ranches there. Scrooge also spent much time in the West during his early days of building his fortune. Donald was appointed Sheriff of Bullet Valley at one point, but it is not known how long he held this job: given that story's conclusion (OS 199), he cannot have held it for long.
IMPORTANT STORIES OCCURRING HERE: DD 52 ("The Lost Peg Leg Mine"), 278 ("Peril at Red Rock Ranch"), OS 199 ("Sheriff of Bullet Valley"); US 7 (The Seven Cities of Cibola), 23 ("The Fabulous Tycoon"), 24 ("The 24-Karat Moon"), 26 (Return to Pizen Bluff), 56 ("Mystery of the Ghost Town Railroad"), 69 ("The Cattle King"), 218 ("Williwaw Willie"*); WDC 55 (Donald Learns the Ropes), 59 (Days at the Lazy K), 102 (Pizen Spring Dude Ranch), 176 (The Hiccuping Ghost Sheriff of Last Gasp).
(I) UNDERGROUND LANDS AND KINGDOMS
PLACES: Quicksand Cavern (OS 367), Gnatling Cavern (DiDDA 33*), Terry Fermy (US 13), Undersea Cavern (US 68).
NATIVE HEROES: Gnatlings (DiDDA 33*). NATIVE VILLAINS OR ANTAGONISTS: Terries and Fermies (US 13).
IMPORTANT INFORMATION: Many lost kingdoms in Duck stories are cut off from the outside world, as Terry Fermy is, but are above ground: see ECOLOGICAL AREAS, LATIN AMERICA and EUROPEAN PLACES. Despite the fact that underground regions seem to be remembered as a famous setting of Duck stories, very few stories actually take place there.
IMPORTANT STORIES OCCURRING HERE: DiDDA 33 ("Return to Bear Mountain"*); OS 367 ("A Christmas for Shacktown"); US 13 ("Land Beneath the Ground!"), 68 ("Hall of the Mermaid Queen").
(J) ASIA, THE ORIENT AND THE MIDDLE EAST
PLACES: Arabia (US 55), Backdore (WDC 103), Bang-Sock (in Unsteadystan, US 64), Bum Luk (in China, USA 21*), Bumpay (MOC 4), Cathay (referred to, US 6), El Dagga (in Egypt, OS 29), Eyesore (US 24), Farbakishan (OS 1267), Himalaya Mountains (OS 263), Hindu Kush Mountains (US 14), Hoi Sin (USA 21*), Hoopadoola (MOC 4), Howduyustan (WDC 138, GlDDA 20*), Hunza (US 216, USA 20*), Indochina (US 20), Itsa Faka (in Persia, OS 275), Jumbostan (in India, US 54), Kashmir Highlands (US 261*), Ladakh (US 261*), Mongolia (referred to, OS 386), Nile River (OS 29), Oilcania (US 36), Outer Monghoulia (HDLJW 19), Sagbad (in Fatcatstan, US 71), Sahara Desert (US 30), Shangri-Lala (in India, OS 263), Southern Miserystan (US 70), Tangkor Wat (in Indochina, US 20), Tralla La (also Xanadu, US 6, 261*), Unsteadystan (US 64).
SITES: Alph River (US 261*), Cave of the Abominable Snowman (in Hindu Kush Mts, US 14), Duckburg Embassy (in Unsteadystan, US 64), Gung Ho River (in Indochina, US 20), Lava Crater (in the Sahara, US 30), [Mt.] Karakal (US 261*), Palace of Itsa Faka (OS 275), Teahouse of the Waggin' Dragon (HDLJW 19), Whirlpool (in Tralla La, US 6, 261*).
NATIVE HEROES: Earl of Oilcania (US 36), Elephant Girl Mahouts (US 54), Lah Deedah (US 6, 261*), Lo Fa (dragon, USA 21*), Maharajah of Backdore (WDC 103), Mir of Hunza (US 216), Prince Char Ming (also Soy Bheen, US 64), Pygmy Arabs (US 30), Samjah Phee (US 261*). Sheik Arrabi (US 55).
NATIVE VILLAINS OR ANTAGONISTS: Bey of El Dagga (OS 29), Gu the Abominable Snowman (US 14), Hassan Ben Jaild (US 55), King Nevvawaza (OS 275), Maharajah of Hoopadoola (MOC 4), Prince Cad Ali Cad (OS 275), Rajah of Eyesore (US 24), Rebel Debbil (US 64), Unie the Unicorn (OS 263), Wan Fu (USA 21*), Wahn Beeg Rhat (US 64).
IMPORTANT INFORMATION: Donald and Gladstone disguise themselves as maharajahs at almost every opportunity, but it isn't known whether the place-names they toss off in such cases as their "homes" are real places in the ducks' world. Thus, those place-names aren't listed here. In only one case (WDC 103) does Donald disguise himself as the rajah of a place that in the ducks' universe is real (Backdore). There has been considerable speculation as to whether Hunza (US 216) and Tralla La (US 6) were or are the same place, but "Return to Xanadu" establishes that they are not. (Also, the ancient inhabitants of Hunza are very different from the younger ducks in Tralla La.)
IMPORTANT STORIES OCCURRING HERE: GlDDA 20 ("In the Footsteps of Jules Verne"*), HDLJW 19 ("Teahouse of the Waggin' Dragon"), MOC 4 ("Maharajah Donald!"); OS 29 ("DD and the Mummy's Ring"), 263 ("Trail of the Unicorn"), 275 ("Ancient Persia"), 1267 ("Buffaloed by Buffaloes"); US 6 (Tralla La), 14 ("The Lost Crown of Genghis Khan"), 20 "City of Golden Roofs"), 24 ("The 24-Karat Moon"), 30 ("Pipeline to Danger"), 36 ("Money Bag Goat"), 54 ("The Billion-Dollar Safari"), 55 ("McDuck of Arabia"), 64 ("Treasure of Marco Polo"), 70 ("The Doom Diamond"), 71 ("King Scrooge the First"), 216 ("Go Slowly, Sands of Time"), 261-262 ("Return to Xanadu"*); USA 20 ("The Custom of the Country"*), 21 ("In the Talons of Wan Fu"*); WDC 103 (Rival Beachcombers), 138 (Statuesque Spendthrifts).
(K) ARCTIC AND NORTHERN SETTINGS
PLACES: Alaska (exact place unspecified, US 35), Antarctica (US 17), Arctic Ocean (OS 256), Bearflanks (US 59), Dawson (OS 456), Goldboom (US 59), North Pole (WDC 232), Point Marrow (OS 62), Whitehorse (OS 456).
SITES: Blackjack Ballroom (OS 456), Chilcoot Pass (OS 456), Frozenjaw River (US 59), Viking ship (OS 256), White Agony Creek (OS 456).
NATIVE HEROES: Barko (dog, US 59), Eskimos (WDC 275), Glittering Goldie (OS 456, USA 5*), Klondike Joe (OS 62), Mother Penguin (US 17), Poly Poly (polar bear, US 59). NATIVE VILLAINS OR ANTAGONISTS: Blackjack (bear, OS 456), Eskimos (OS 256), [unnamed] Polar Bear (OS 256), Soapy Slick (US 59).
IMPORTANT INFORMATION: It's actually difficult to say whether Glittering Goldie, the "dance hall girl" who Scrooge knew in 1899, is a hero or a villain. She swindled Scrooge at their first meeting, stealing his Goose Egg Nugget and other gold. But after Scrooge made Goldie work at his claim for a month, showing her the value of honesty, she reformed. Goldie donated money that she earned later to children who were orphaned by mining disasters. Nevertheless, she never gave Scrooge back all that she owed him. Blackjack, Goldie's bear, is certainly a villain, never softening to Scrooge, Donald, and the nephews.
IMPORTANT STORIES OCCURRING HERE: OS 62 ("Frozen Gold"), 256 ("Luck of the North"), 408 ("The Golden Helmet"), 456 ("Back to the Klondike"); US 17 ("A Cold Bargain"), 35 ("The Golden Nugget Boat"), 59 ("North of the Yukon"); USA 5 ("Last Sled to Dawson"*); WDC 232 ("Under the Polar Ice"), 275 ("Zero Hero").
(L) EUROPEAN PLACES
PLACES: Baloni (WDC 148), Dismal Downs (in Scotland, DiDDA 31*, OS 189, US 272*), Felina (US 36), Germany (briefly, US 10), Greece (US 10), Herringtail (Norway, US 9), Scotland (DiDDA 31*, OS 189, Gladstone Album 16*, US 29 and 272*, WDC 237), Italy (US 36), Switzerland (OS 1025), [Mt.] Vesuvius (in Italy, US 36 and other Magica de Spell stories).
SITES: Black Forest (of Germany, US 10), Larsen's Ost (US 9), Loch Less (in Scotland, WDC 237), Loch McDuck (DiDDA 31*), Magica De Spell's Sorcery Shop (on Mt. Vesuvius), Matterhorn (OS 1025), McDuck Castle (in Scotland, OS 189), McMerganser Castle (in Scotland, Gladstone Album 16*), Moony Gull (ship, US 9).
NATIVE HEROES: Bran Eiderbill (DiDDA 31*), Bucky Eiderbill (DiDDA 31*), Gaulway Weathermoor (Gladstone Album 16*), Larsen (cheese-shop owner, US 9), Sobbing Serpent and Family (DiDDA 31*), Woolie McBaa (US 272*).
NATIVE VILLAINS OR ANTAGONISTS: Diamond Dick the Jewel Thief (OS 189), Duke of Baloni (WDC 148), Lessie the Loch Less Monster (WDC 237), Lemmings (US 9), Magica de Spell, Philosopher's Stone Seeker (US 10), Whiskervilles (US 29). IMPORTANT INFORMATION: Few stories in which the Ducks visit European countries other than Scotland in the present day (as opposed to time-travel stories) have been printed in the United States, although many of them have been produced in Europe. Only stories that have been printed in the United States are taken into account here.
IMPORTANT STORIES OCCURRING HERE: DiDDA 31 ("The Sobbing Serpent of Loch McDuck"*); OS 189 ("The Old Castle's Secret"), 1025 ("Mastering the Matterhorn"); US 9 ("The Lemming with the Locket"), 10 ("The Fabulous Philosopher's Stone"), 29 ("Hound of the Whiskervilles"), 36 ("The Midas Touch"), 272 ("Canute the Brute's Battle Axe"*); WDC 148 (Turkey with All the Schemings), 237 ("Mystery of the Loch").
(M) LATIN AMERICA, AFRICA AND AUSTRALIA
PLACES: Africa (exact locations unspecified, OS 291, MOC 20), Amazon Jungle (DD 54, GlDDA 20*), Andes Mountains (OS 223, GlDDA 12*, US 26 and 219*), Australia (OS 159, US 11 and 62), Bechuanaland (in Africa, US 15), British Guiana (OS 422), Brutopia (various stories), Chiliburgeria (OS 308), Chichinango (in Hondorica, DD 46), Coco Nutsia (WDC 278), Forbidden Valley (DD 54), Hondorica (DD 46), Kachoonga (in Africa, US 34), Latin America (exact location uncertain, US 39, WDC 248), No Issa (in Africa, OS 291), Plain Awful (in the Andes, OS 223, GlDDA 12), Scroogeville-on-the-Latex (in Africa, OS 238), South Africa (US 15, 61), Tanganyika (US 38), Volcanovia (OS 147), Whambo Jambo (in Africa, OS 238), Yucatan (US 44).
SITES: Bullring (in Chiliburgeria, OS 308), Flintheart Glomgold's Money Bin (in the Limpopo River Valley, US 15), Inca Gold Mines (US 26), [Hondorican] Jungle (DD 46), Kaffir de Gaffir Mines (US 54), Mayan Ruins (US 44), Oasis of No Issa (OS 291), Palace of El Dorado (OS 422), Upper Whambesi River (MOC 20), [Foola Zoola's] Voodoo Land (OS 238), Village of the Cura de Coco Indians (US 39), [Mayan] Well of Sacrifice (US 44).
NATIVE HEROES: Australian Miners (US 11), Bombie the Zombie (OS 238), [Professor] Cornelius McCobb (OS 238), Don Pedro (DD 46), Fuzzy Wuzzy (Mujaz in reprints, MOC 20), Jungle Tribes (duckfaced, US 38 and 52), Mournful Mary (kangaroo, OS 159), Pablo Manana (OS 147), Plain Awfultonians (OS 223, GlDDA 12), Qwak Qwak tribe (US 33), Square Chickens (OS 223, GlDDA 12*).
NATIVE VILLAINS OR ANTAGONISTS: Amazon Queen (GlDDA 20*), [Captain] Blight (WDC 283), Bruto Castrova (later Brutopian Consul, US 57), [original] Brutopian Consul (US 17), Brutopian Spies (WDC 278), Bull (OS 308), Bushmen (OS 159), Cannibals (MOC 20, OS 238), Cura de Coco Indians (US 39), Dinosaurs (DD 54), Donaldo El Quacko (OS 308), Duckburgian Consul (WDC 248), Duk Duk tribe (US 33), El Dorado (OS 422), Flintheart Glomgold, Foola Zoola (OS 238), Inca Indians (US 26), [unidentified] Indians (DD 46 and 54, OS 422, WDC 228), Mayor of Volcanovia (OS 147), [Pixilated] Parrot (OS 282), Queen of the Wild Dog Pack (US 62), Raiders of No Issa (OS 291), Tanganyika Yeekers (US 38), Tickaree Indians (GlDDA 20*), Tockaree Indians (GlDDA 20*).
IMPORTANT INFORMATION: Brutopia has been shown as a Communist dictatorship in many Barks stories. It is unknown as to whether Brutopia's Iron-Curtain government has now been overthrown. The country was at one point (WDC 278) attempting to arm rebels in nearby Coco Nutsia. Whether this rebellion was ultimately successful is unknown.
IMPORTANT STORIES OCCURRING HERE: DD 46 ("Secret of Hondorica"), 54 ("Forbidden Valley"); GlDDA 12 ("Return to Plain Awful"*); MOC 20 ("Darkest Africa"); OS 147 ("Volcano Valley"), 159 ("Adventure Down Under"), 223 ("Lost in the Andes!"), 238 ("Voodoo Hoodoo"), 282 ("The Pixilated Parrot"), 291 ("The Magic Hourglass"), 308 ("Dangerous Disguise"), 422 ("The Gilded Man"); US 11 ("Riches, Riches, Everywhere!"), 15 ("The Second-Richest Duck"), 26 ("The Prize of Pizarro"), 34 ("Bongo on the Congo"), 38 ("The Unsafe Safe"), 39 ("A Spicy Tale"), 44 ("Crown of the Mayas"), 61 ("So Far and No Safari"), 62 ("Queen of the Wild Dog Pack"), 219 ("The Son of the Sun"*); WDC 228 (No Rest for the Rescued), 248 ("The Terrible Tourist"), 278 ("Have Gun, Will Dance"), 283 ("Captain Blight's Mystery Ship").
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APPENDIX 1: VILLAINOUS PLACES. Indexed alphabetically and cross-referenced by place-category.
Brutopia (M), Castrovia (D), Foola Zoola's Voodoo Land (M), Forbidden Valley (M), Hondorican Jungle (M), Kickmiquick Indian Village (B), Unsteadystan ("where every thug wants to be ruler," J).
APPENDIX 2: GYRO GEARLOOSE'S MAJOR INVENTIONS. Indexed alphabetically by type of invention, with additional information in brackets.
[Unhittable] Baseball (OS 1095), [Unmissable] Baseball Bat (OS 1095), Bear Taming Spray (OS 1095), Bike Saucers (OS 1047), [Flying] Broom (WDC 254), Buffalo Treadmill (OS 1267), [One-wheeled] Car (US 7), [Self-Servicing] Car (OS 1184), Cat Language Translator (US 15), [Improved] City Conveniences (OS 1184), Codfish Schoolbell (WDC 247), [Improved] Concrete Mixer (OS 1095), Cow Hi-Fi (OS 1047), Cube (with holes, OS 1184), Custard Gun (WDC 183), Cyclone Warning Bell (US 24), [Giant] Drill (DBP), [improved] Dye (WDC 201), Firefly Tracker (US 27), Fish Suit (US 31), Fish-Hypnotizing Wand (US 39), Food Synthesizer (CP 8, US 35), [Improved] Fruit Trees (US 38), Future Event Predictor (US 16), Gab-Muffer (OS 1047), [Improved] Gasoline (US 14), Goblin Foiler (DD 26), Gold Finder (US 18), [Soft] House (US 19), Home Shoe Shiner (OS 1095), Imagination Magnifier (WDC 199), Intelligence Machine (OS 1184), Lightning Trap (US 13), [Mechanical] Lure (US 48), Matter Transporter (WDC 249), [Improved] Moose Call (OS 1095), [Better] Mousetrap (US 28), Mud Light (OS 1047), [Portable] Paint Sprayer (US 46), [Hydraulic Ramjet] Peanut Butter Spreader (US 34), Robot Servant (thoughtwave activated, US 20), [Steam-driven] Rocket (MMA 1), Rocket Belt (US 46), [Mechanical] Scarecrow (US 21), [Flying] Sleds (US 233), Snow Dissolver (US 41), Think Boxes (WDC 141), Thinking Cap (OS 1184), Thought Reader (US 22), [Mechanized] Trash Can (OS 1184), [Reshaped] Trees (US 33), Voicebox (WDC 152), [Improved] Voodoo Doll (US 32), [Improved] War Paint (US 30), [Thick] Water (for easy swimming, US 23), Wishing Well (US 25), [Trained] Worms (WDC 153).
Appendix 3. MAJOR NON-HUMANIZED ANIMAL CHARACTERS IN DUCK STORIES. (From the earlier lists, but here all grouped together.)
Alligators (US 32), Barko (dog, US 59), Bears, Bees, Behemoth (Bolivar's pup -- only Barks app. WDC 111), Big Horn (goat, OS 1025), Blackjack (bear, OS 456), Blitzen (reindeer, WDC 268), Bolivar, Bull (OS 308), Cheltenham (chipmunk, WDC 168), Dirk the Dinosaur (WDC 564*), Elephants (US 54), General Snozzle the Junior Woodchucks' Official Hound, Gnawton (Grandma's goat: DiDDA 33*), Golden Geese (US 45), Grand Genius III of Old Siwash (the Smugsnorkle Squattie, WDC 70), Hamilton (horse, OS 29), Jasmine Joe (skunk, WDC 106), Jellyfish (US 41), Jingo the Monkey (OS 29), Lemmings (US 9), Methuselah (horse, WDC 35), Mother Penguin (US 17), Mournful Mary (kangaroo, OS 159), Muldoon (police horse, WDC 278), Octopuses (OS 159, WDC 45), Pack Rats (DD 52), Poly Poly (polar bear, US 59), [unnamed] Polar Bear (OS 256), Porgy (Grandma's pig: OS 1150), Rattlesnake (horse, WDC 55), Rocket Wing (pigeon, WDC 139), Rocs (US 37, 50), Seals (OS 108), Singapore Joe (parrot, WDC 65), Square Chickens (OS 223, GlDDA 12*), Tagalong (puppy, WDC 70), Trade Rat (WDC 52), Wild Colt (WDC 59), Yehooty (owl, WDC 106). Part of the Disney comics pages. Last updated June 30, 1996.
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Post by Freddie on Aug 17, 2019 11:22:04 GMT 1
Introduc(k)tions This is a collection of introductions of some members of the Disney Comics mailing list in their own write, just in case you're curious about who these people you're conversing with really are. [Many of these presentations are very much out-of-date. I've marked newer presentations with dates.] Contents Mark Allen Jacob Sparre Andersen Marco Barlotti Rich Bellacera Claudio de Castro Bjørn Are Davidsen Joev Dubach Fredrik Ekman Harry Fluks Virpi Flyktman David Gerstein Mattias Hallin Christina Hellström Nick Kosarin Jon Cato Lorentzen Archontis Pantsios Raul Wilmer Rivers Fredrik Sandström Frank Stajano Per Starbäck Joel Swaan Pekka Timonen Some of the links above go to the members' own pages, some point further down in this text. If you want to be added to this list, please tell me (Per) about it. If you have access to your own WWW pages, please put your introduc(k)tion there and just send me the URL for it. Then you can update it yourself whenever you want. If you can't make your own WWW pages, then send me the text, and I'll add it here instead. Mark Allen Name: Marshall T. Allen, commonly called Mark Born in Oak Ridge Tennesee, USA in 1954, moved to Maryland in 1957, and currently live in Elkridge, Maryland, USA (SW of Baltimore). Gainfully employed as a contract negotiator for the Johns Hopkins University's Applied Physics Laboratory in Laurel, Maryland, USA. Interested primarily in the Ducks and the FG Mouse, but collect any Disney comic I can afford. Rich Bellacera Hi all. My name is Rich Bellacera. I was a member on this list waaaaaaaay back around 1993, before personal webpages and such. At that time I was an Inventory Analyst (very boring), and had been in that field for nearly 10 years. The company I worked for made mainframe computers and, well mainframes have pretty much gone the way of the dinosaur.... So, I volunteered for a layoff and took the nice severance package and upgraded my computer from a Mac SE to a Performa 475 (though it's now an antique... they age so quickly) and went back to school full time and earned my degree in Multimedia Communications, Multimedia & Desktop Video Specialization. I got my first job paying barely-survivable wages but now I do graphics and animation for a small educational software/hardware company in the Silicon Valley of California. On the side I am creating graphics and animation for an agency which provides website advertising. To see what I kind of art I do for my company you can check out: www.penman.com To visit my personal webpage, still under construction, especially since I'm still learning HTML. To get there you can go to: www.jps.net/xephyr(I share this website with my housemates Daniel & Karen so follow the path to "Rich"). On that main page you'll see a picture of a little bluegray winged pony named Xephyr (pronounced like the west wind "Zephyr") whom I created and wrote unpublished children's stories about. There's also a section devoted to "Disney" where I am trying my hand at documenting character profiles of many of my favorite Disney characters. I'd love to discuss anything Disney, and wouldn't mind corrections or additional information you would like to add to the list. Thanks in advance. Anyhow, I have loved most all things Disney ever since I could remember. My favorite Disney film is "Lady & the Tramp," and my top three favorite Disney characters are Baby Pegasus (from "Fantasia"), Figaro the Kitten (from both "Pinocchio" and the cartoon shorts), and Goofy. While I like Goofy in cartoons, I've never felt much attachment to him in comics. Mickey on the other hand has alway delighted me. I do like Duck stories which involve Huey, Dewey & Louie, but I'm not so partial to Donald and Uncle $crooge the way, I gather, most on this Mailing List are. I'm sure it's probably a blasphemy to say so, but I really did like "Ducktales" and am currently taping as many of the episode as I can off the Disney Channel. My favorite Disney villian has to be Pete. He great for nostalgic reasons (as Unca Walt's oldest character), and because he interacts with nearly every Disney character in comics, from Pluto to Moby Duck. My favorite Disney comic title is and has always been: "Walt Disney's Comics and Stories" (though I suppose it's just "Walt Disney's Comics" now). I like WDC because it offers such a diverse set of stories and characters each issue. I even like the little one-page gags like Roald Dahl's creations "Gremlins" and especially the "Scamp" tales. It's my understanding that "Scamp" is finally going to make his staring role debut in a film in a sequel to "Lady & the Tramp" soon. But I digress... Last updated August 6, 1997 Claudio de Castro I am a sophomore at the Pontifícia Universidade Católica of Rio de Janeiro (Brazil) , and I am majoring in Law. I'm 19 years old, and I am an Uncle Scrooge's and Donald Duck's Comic Books' collector . I am crazy about all the characters that live in Duckburg (Patópolis, in my mother language - Portuguese). And when I saw this database and the mailing list, I decided to join it and help to improve it. I used to live in Massachusetts, and I am also very fond of all kinds of GameShows, such as Jeopardy! and Wheel Of Fortune. Concerning politics, I am politically incorrect, and proud of it. I like to watch all kinds of soccer games on TV, but I am a dreadful player of that sport. I play tennis and swim everyday. Well, I really hate talking about myself, and I think this is about it. I can be found using the nicks A-Trebek, A_Trebek and A_Trebe]{ on the Undernet (some obnoxious people often take my nick, and that's why I had to make up so many variants of it). Best Wishes! Last updated July 20, 1997 Bjørn Are Davidsen Date: Thu, 13 Jan 1994 15:28:19 +0100 From: bjorn-are.davidsen@s.televerket.tele.no Subject: Introduction to Bjorn Are Davidsen As one of the most eager lurkers on the list (and contributor every second month), I am glad for this opportunity to introduce myself! This is written somewhat hurrily, and as a bit more of a listing than it perhaps should have been. Name: Bjorn Are Daviden (the "Bjorn" is with a Norwegian "oe"). Working place: Norwegian Telecom, Network Division, Product Developement (which means mainly network access services like ISDN, Centrex, VPN and so on, and related to terminal based services like videophone (for some reason seldom seen in Barks or other Disney series). I live in Oslo and beside lurking/participating on the list I am married (two children, 3.5 and 0.7 years). When I have time off from my dear children and wife I (and my wife just as much) read a LOT (Science Fiction, Chesterton, Detective Stories, Tolkien, Lewis, Solsjenitsyn, Historical novels, Historical non fiction - sometimes called History (By the way, Marco Polo did really visit Constantinople as I pointed out last autumn, but - as I also pointed out - as the first one I think - several decades after the Fourth Crusade of 1204), comics (besides Gottfredson, Barks and Rosa everything from Terry and the Pirates to Sandman), theology, sociology and more. And I listen (and participate in various fan clubs) to music (Emerson, Lake and Palmer, Gentle Giant, Beatles, Hendrix and others). Besides, I write regularly articles to Norwegian magazines/papers on history, theology, music, comics and other subjects I enjoy. As you may imagine, there is not much time left to write to the digest... My particular Donaldistic interest is anything and everything by Barks, Gottfredson, Taliaferro and Rosa. Yours Bjorn Are Joev Dubach Date: Wed, 12 Jan 1994 07:01:13 -0500 From: dubach1@husc.harvard.edu Hello! My name is Joev Dubach, and I'm a senior at Harvard (in the easily-drawn snow-covered state of Massachusetts.) I'm from Seattle, which I naturally prefer to Boston (my hometown can beat your hometown!) I'm working on graduating with a degree in Math and Computer Science, after which I plan to get a real job. I found out about this list through the r.a.c. FAQ, being a regular reader of racm, and, on a lark, decided to subscribe. I haven't bought a Disney comic since I was four feet tall, which is what drives me to lurk; I just don't know that much. But the wonderful discussion on this list is driving me ever closer to trying some current Gladstones, and I'm particularly intrigued by the discussion of The Life and Times of Scrooge McDuck. Does anyone have a recommended cheap starting point for Carl Barks' Ducks? There's so much of it out there, in very different forms and intersecting contents, that I'm a bit daunted. Anyhow, thanks for the enlightening discussion! (That should be enough of an introduction, I think. Bye now!) Joev Fredrik Ekman My name if Fredrik Ekman. I am a 23-year-old student from Sweden, and like all other Swedes of my (and several previous) generation, I have been reading and enjoying Disney comics for as long as I can remember. Thus, I'm naturally also a member of the Swedish donaldist organization NAFS(k). Currently, I am studying English at a university in Linkoping. My major, however, is Computer Science and within a year or so I hope to have the Swedish equivalence of a Master exam. When it comes to Disney comics, I especially enjoy those by Carl Barks (of course), Don Rosa and William Van Horn. I also read a lot of other comics and my favourite creators outside Disney are Alan Moore, Steve Gerber and Marten Toonder, to mention but a few. I generally prefer a good story to fancy art. When I do not study, play with my computer or read comics I may possibly be found doing one of the following things: Reading books (you know, the ones with no pictures in them), instructing Ju-Jutsu or singing in a male voice choir. Last updated April 26, 1995 Virpi Flyktman My name is Virpi Flyktman and I live in Finland. I've been reading Aku Ankka as long as I can remember. My parents suscribed it when I was about five years old. I was hooked immediately. My favourite artists are Carl Barks and Don Rosa. Last updated August 19, 1996. David Gerstein I'm David Gerstein, a 22-year-old college graduate with my home in Santa Barbara. I've been a fan of the Ducks ever since I was five, when my parents bought me a trio of comics that included Barks' classic "Back to the Klondike". Two years later I first got a collection of Floyd Gottfredson's MICKEY MOUSE daily strips. The two incidents hooked me on Disney comics. My interest grew when Gladstone took over: this was when I discovered the great foreign stories and the new creations of Don Rosa. Eventually I decided that I liked the comics enough to try to write some of my own. In 1988 I submitted my first Duck story to Gladstone, "The Great Pie Promotion." It was rejected, but after a lot of work, I'm now writing original Duck and Mouse tales for Egmont Publishing and doing American scripts for some of the foreign stories Gladstone's printing. My original Egmont stories will appear in the United States beginning in 1997, as will occasional stories I'm doing especially for Gladstone. My first story was "Two in One" (Uncle Scrooge, D93138, 10 pages). Carl Barks not only created some of the very best Disney comics, but held his "golden age" for years -- he produced exceptional work for a very long period of time. Floyd Gottfredson's best period was a little shorter, but I have a special soft spot for his work that makes it my favorite. Trying to get my start in life quite early, during my earlier years I have often identified with Gottfredson's youthful, enthusiastic version of Mickey Mouse. My favorite modern creator is Don Rosa, with Daan Jippes a close second. I also love the work of Romano Scarpa. I think Daniel Branca is a superb artist, but his work varies with the quality of the scripts he's given. When it comes to making my own Disney comic stories I enjoy tipping my hat to favorite pieces of literature, film, and opera (for example "Ten-Penny Opera," a stage spoof with Scrooge and Magica De Spell). In my Mickey stories, I also like to create a feeling of community by not using only Mickey, Minnie, and Goofy, but characters like Horace, Butch, and Eega Beeva who add some more variety to the tales. I enjoy breaking away from the shopworn detective-Mickey format of the 1950s. I have other goals in the field, among them to one day edit some American Disney comics as well as produce stories for them. I also plan to draw the Mice and Ducks one day, but I'm slow and meticulous with my pen (as well as barely a better artist than when I drew that pie story in 1988) and at present, don't have time to draw the sagas I write. Care to discuss Disney comics or short cartoons? I'm e-mailable at <gerstein@math.ucsb.edu> to share thoughts about Barks, Gottfredson, Rosa, or you name it! Last updated July, 1996 Mattias Hallin Well, my name is Mattias Hallin, I'm 29 years old (born in 1965), and work in the administration of Lund University, Lund, Sweden, in the registry office and in the University archives. I majored in History, and also did some Archeaology and Anthropology/Ethnology. I've tried my hand at a Ph.D. thesis in History, but has presently shelved that project for reasons of gotta-eat. Furthermore, I'm a part-time proof-reader, student and musician -- the latter on banjo, guitar and to some extent cornet; I play Classic 1920's Jazz/Traditional Jazz/Swing -- call it what you will, but don't call it Dixieland! (The Word "Dixieland" should EITHER be a geographic term, OR denote the music played by WHITE musicians FROM New Orleans, between c. 1915-1925.) I'm a Carl Barks fan, ever since I was able to recognize "the good artist" -- and that was years before I knew his name! I'm also a board member of Swedish Donaldistic association NAFS(k), and with my brother co-editor-in-chief of the fanzine NAFS(k)uriren. And wouldn't you know -- I do have an adress: Mattias Hallin Trollebergsvagen 24 B S-222 29 Lund, SWEDEN phone: +46 (0)46-14 84 43 (home) +46 (0)46-10 71 37 (work) "If yer ever down in Texas, look me up!; any passing donaldist will find me perenially ready to roll out the red carpet! So... "Come up and see me some time! (Hic!) Come up and see me some time (Hic!)..." Christina Hellström and Pekka Timonen We have been married (to each other) for one year, met online four years ago (actually, the first discussion we had was about Carl Barks and Don Rosa). Individual backgrounds: Pekka: Age 26, majoring in Physics. Got my first Finnish Donal Duck in August 1974, subscription followed a couple of weeks later. Learnt to distinguish Barks' style at age 7 (Finnish Donald Duck does not give credits, he was the good writer/artist), and have been a fan of his work ever since. My (now) wife introduced me (as told above) to Don Rosa's Duck stories as I had ended my subscription before they started publishing his work in Finland. Christina: Age 25, majoring in Computer Science. I don't remember when I first got a Disney magazine, but I got a subscription for the Finnish Donald Duck when I was 5. Although I didn't learn to distinguish Barks' style until quite old, almost all my favourite Duck stories from that time have turned out to be his. No other favourite writer/artist, until that one number that had a cartoon that had me falling out of my chair... I couldn't believe that this kind of comic would be published in a Disney comic, almost every panel was exploding with action. I was immediately sold. Only later on I learned that the artist was Don Rosa. Currently we are subscribing Aku Ankka (the Finnish Donald Duck), but since it nowadays is (in our opinion) mostly rubbish (apart from occasional Barks and Rosa stories), and as we are collecting the CBLinC and Don Rosa duck stories in English, we are seriously thinking of unsubscribing. We also hunt for autographs, and currently our (duck-related) collection consists of: two Barks lithographs (Finnish edition), a special leather bound facsimile edition of Aku Ankka 1951-2 (autographed by Carl Barks), and two personally given autographs from CB. The absolute (duck-related) highlight was when we got to meet Carl Barks personally last summer (three days before our wedding) in the Good Fellows Comic Store in Helsinki (we have photograps where we are shaking his hand to prove it!) and later in the evening at the Donald Duck Birthday Gala arranged by the publisher of Aku Ankka. Christina Hellstrom (chellstr@aton.abo.fi) Pekka Timonen (pati@jyu.fi) Last updated August 10, 1995 Nick Kosarin The main thing I'll talk about here is Disney's 'dimension'. Most people including Don Rosa see the 'ducks/mice/wild animals' in seperate dimensions. I have a REALLY complicated theory that puts it all together. Every story ever in C&S really 'did' happen. To you this probably seems impossible. Just ask if you have a question... you probably will... & I'll answer it. I call the dimension 'Calisota' after the state. About animation... Many animated series are also 'true' when it seems like they're just 'alternates' to comics. Yes... this includes DuckTales. Your brain probably got 'paradoxed' thinking how that could be so I'll remind you to ask questions. Unlike Don's theory everyone talks the way they do in animation. About me... I live in Virginia. The 1st time I saw Calisota was in DuckTales at age 3. I had no idea the rest of this stuff existed until now... I'm 12. My favorite character is Dewey Duck. Last updated July 1998 Jonathan Markoff [Currently has no introducktion] Archontis Pantsios First off, some brief bio data: I am 35 years old, and I was born and raised in a small town in Northern Greece (Greek Macedonia). I started devouring Greek Disney comics at a very young age, even before I had started Kintergarten. In a way I was lucky, since that was around the time that many present Disney publications had just started being published: the Greek edition of Mickey Maous made its premiere in 1966, when I was a wee 5 year old tyke. I remember collecting Greek Disney comics thru my Elementary School years, cartons and cartons full of various Greek comics. The fact that I was bringing home good grades, provided the required alibi that my parents needed in order to not bug me about reading them more than my school books. I thought I had outgrown them by the time I was 14 or so. Slowly, without realizing it, I got rid of my old comics--actually, my mom had burned (sacrilege!) most of them by using them as fire kindlings. Then came a bleak period full of equations and graphs. Finishing high school in 1979, I left for the United States on a full scholarship at Bates College, a Liberal Arts college in Maine. During my four years as an undergraduate at Bates, I wondered occasionally WHERE the American Disney comics were! I mean, I was in the U.S., and I couldn't find ANY! Truth to tell, I didn't search much, but I'd expected to find them easily if they were being published. After getting a B.A. in Mathematics and Economics, I went on to graduate school and eventually earned a Ph.D. in Economics. I thought I was happy and fulfilled by that time. By 1989, I was happily married, had found my first full-time job as a College Professor in Middlebury College, Vermont, and we were expecting our first child. What more can a human ask for! Well, I got much more without even asking! One day, I wandered into a bookstore in a small Vermont town. As I was browsing thru its stacks of books, I happened to come across a thick and heavy book, full of beautiful color, with a number of Donald and Scrooge stories. As I was flipping thru it, some of its images kinda looked familiar! Now, wait a minute. I hadn't read a Disney comic book for years and years now. How could that be possible? I bought that book at $35.95. It was the Celestial Arts book, and when I brought it home that evening, my wife took a look at it and gazed back at me with astonishment. I had paid all this money for a book with Disney stories? She told me that our baby wasn't even born yet, and that he\she wouldn't start reading before 4-5 years! When I told her that the book was for me, well, need I continue?... Many stories in that book had stuck in my mind from my Elementary school years--especially the "Island in the Sky" story. I wanted to find more. And more I did--a trip to a comic book store opened my eyes to the wonderful Gladstone books of their first run--I bought as many as I could find, and more directly from them. Pretty soon I was able to get most of Barks' stories. It's very difficult to describe these feelings of rediscovering one's lost childhood. I was fortunate to re-discover my lost childhood in a wonderful combination: having a baby (son) and re-discovering Barks! In these 7-8 years that have elapsed since that magical moment in a small Vermont town, I became an even happier person! Well, the rest is history, as they say. I started buying everything I could find on Barks and the Ducks, I became hopelessly hooked. By 1992 we had moved to Washington, DC, where I had a tenure-track position as an Assistant Professor of Economics. My Barks collection was virtually complete, and I was now hooked on this new Duck guy, Don Rosa. I loved his stuff! Pretty soon I was able to find an outlet to him and started a regular correspondence with him. I think we Barks/Duck fans are very fortunate to have him draw the Ducks. In 1994, we decided to move to Greece. It was a tough decision. I now live in Thessaloniki, and teach Economics at the American College of Thessaloniki, a Liberal Arts College of the american tradition, and a division of Anatolia College, an American educational institution with a more than 100 year history (first in Asia Minor, since 1886), and in Greece since 1923, where it re-located after the Asia Minor Catasroph and the exchange of populations between Greece and Turkey. I now have three children (two boys and a girl), and are all on their way of becoming ardent Duck fans. My oldest one (he's 6), now reads Barks and Rosa on his own! My wife still cannot understand why I spent all this money on the Ducks. But amongst my greatest joys is still when I get to open a package every 2-3 months and read the adventures of my favorite Ducks--and my heart registers an extra beat when the comic books happen to contain a story by the brilliant, magic pen of Don Rosa. Last updated March 20, 1997 Jon Cato Lorentzen My name is Jon Cato Lorentzen. I was born in 1972, and i figure this makes me one of the youngest guys on this list. I am currently studying physics at the University of Oslo, and plan to stay here for some years. My interest in Duck comics began in 1977 when my dad began to buy the Donald Duck comics to me every week. I soon became an avid collector and my dad helped me sort all the comics and put them in Donald Duck albums. In 1978 i got my first introduction to Carl Barks when "Jeg, Donald Duck" was released. This was an oversized book with classic Barks adventure stories. I also learned about Floyd Gottfredson when Mickey Mouse stories (many banned ones) were released in the same format. Since then I've been an avid collector of both Duck & Mouse stories. Currently I am buying all the Barks Library in Colour albums, and I get a real kick once in a while when I find a Barks story that I haven't read. I am also trying to collect all the Van Horn and Rosa stories released through Gladstone and in Norway. My other interests are varied. I often go to the movies, and I like to read fiction. Mainly in the fantasy and horror genre. I also play role-playing games with some friends once in a while. The only sporting activity you'll ever catch me performing is soccer. Jon C. Lorentzen Per Starbäck Swedish Donaldist. Member of NAFS(k) since 1982. Creator and administrator of the Disney comics mailing list, as well as this WWW archive. General information about me is to be found elsewhere. Last updated February 28, 1999 Joel Swaan Name: Joel Swaan E-Mail: jjs142@arts.usask.ca Age: 20 Occupation: Student at University of Saskatchewan 2nd year Bachelor of Music (voice) & Bachelor of Education (elementary - music & drama) Disney Interests - My main interest in "all things Disney" lies in their music, voice actors (as I am aspiring to be one), and in trivia items, esp. concerning their characters. I.e., cartoons they've been in, "romances" they've had, cameo appearances, etc. and other 'silly' little things like that. Last updated February, 1996 Part of the Disney comics pages.
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Post by Freddie on Aug 17, 2019 15:14:59 GMT 1
##################### #KND OPERATIVES LIST# ##################### 20131951223 KND KND KND KND KND
List of all Individual Operatives by Codename Codename Real Name Current Status Sector Speciality/Occupation
Numbuh 0 Monty Uno Decommissioned Numbuh 0 was the founder of the seventh age of the KND. Unknown Numbuh 0.1 Bruce Wigglestein Inactive (delightfulized) Sector Z Numbuh 0.1 is currently trapped as a member of the Delightful Children From Down The Lane. Delightfulized Numbuh 0.2 David Wigglestein Inactive (delightfulized) Sector Z Numbuh 0.2 is currently trapped as a member of the Delightful Children From Down The Lane. Delightfulized Numbuh 0.3 Ashley Wigglestein Inactive (delightfulized) Sector Z Numbuh 0.3 is currently trapped as a member of the Delightful Children From Down The Lane. Delightfulized Numbuh 0.4 Lenny Wigglestein Inactive (delightfulized) Sector Z Numbuh 0.4 is currently trapped as a member of the Delightful Children From Down The Lane. Delightfulized Numbuh 0.5 Constance Wigglestein Inactive (delightfulized) Sector Z Numbuh 0.5 is currently trapped as a member of the Delightful Children From Down The Lane. Real Name: Constance Numbuh 0.6 Storywriter8896 Active Artic Base Numbuh 1/4 Note Steve Rucker Decommissioned Sector CP KND Sooper Magical Musician Also known as Numbuh 1-2-3, 1-2-3 Musical Mission Classified -----------------------------------------------------------------------------------------------------------------------------------------
Numbuh 1 Nigel Uno Active Sector V (formerly) Leader of Sector V (formerly) Trial Pending Representative of Earth in the Galactic Kids Next Door Numbuh 1-2 Decommissioned Sector B 2x4 Technology Officer Inexact Numbuh 1-2-3 Active Inexact Numbuh 1-2-3, 1-2-3 Steve Rucker Decommissioned Sector CP KND Sooper Magical Musician Also known as Numbuh 1/4 Note Musical Mission Classified Numbuh 1-8-5-7 Active Sector L Inexact Numbuh 1-Love Active Sector J Leader of Sector J Inexact Numbuh 2 Hoagie P. Gilligan Jr. Active Sector V 2x4 Technology Officer Planetary decom pending Numbuh 2x4 Active 2x4 Technology Judge Inexact Numbuh 3 Kuki Sanban Active Sector V Diversionary Tactical Officer Planetary decom pending Medical Specialist Hamster Caretaker Numbuh 3-2-1 Active Moonbase Moonbase Mission Control Inexact Numbuh 4 Wallabee Beetles Active Sector V Hand-to-Hand Combat Specialist Planetary decom pending Numbuh 5 Abigail Lincoln Active Sector V Stealth Tectical Officer Planetary decom pending Numbuh 5+5=10 Active Sector KND Fan Operative Numbuh 6 Bradley Active Sector V Honorary Undercover Agent Presumed Smelly Numbuh 6.1 Active Sector KND Fan Operative --------------------------------------------------------------------------------------------------------------------------------- Numbuh 7 Active Sector L Reporter on KND Nightly News Inexact Numbuh 7.1 Jerri Active Sector KND Fan Operative Numbuh 005 Active KND Fan Operative Numbuh 008 Active Sector M Inexact Numbuh 8 Active Sector KND Operative Numbuh 8a Decommissioned Sector V Inexact Numbuh 8b Decommissioned Sector V Inexact Numbuh 8 by 10 Active KND News Writer Inexact Numbuh 9 Maurice Active Sector V Teens Next Door Operative Highly Dangerous Numbuh 009 John Active Sector M KND Undercover Specialist Numbuh 10 Active Sector L Leader of Sector L Hawt Numbuh 10-Speed Lance Donalds Active Central Bike Hub Leader of the Central Bike Hub Inexact Numbuh 10-Squared 2x4 Technology Officer Mentioned only Inexact Numbuh 10.4 Active Sector KND Fan Operative Numbuh 11 Cree Lincoln Rogue Sector V (formerly) Leader of Sector V (formerly) Rogue Agent Numbuh 11.0 Active Sector L Anchorman of Kids Next Door Nightly News Inexact Numbuh 11.8 Active Sector KND Fan Operative Numbuh 11-10 Active Sector PHD Leader of Sector PHD Inexact Numbuh 12 Rogue Sector N Traitor Numbuh 12.3 Active Sector KND Fan Operative Numbuh 13 Active Sector N Seriously? Numbuh 13.3 Active Sector BFL Leader of Sector BFL Numbuh 14Mary-Lou Active Sector N Leader of Sector N Inexact Numbuh 15William MaistryActive Sector N Inexact Numbuh 16 Active Sector N Inexact Numbuh 17 Active Sector EG Possible Sector Leader Inexact Numbuh 18 Active Sector EG Inexact Numbuh 19 Active Sector EG Inexact Numbuh 19th Century Decommissioned Needs To Get With The Times Numbuh 20 Active Sector EG Inexact Numbuh 20-Love Active Sector J Inexact Numbuh 20/20 Active Moonbase Needs New Glasses Numbuh 21 Active Sector K KND Operative Numbuh 22 Active Sector K 2x4 Technology Officer Inexact Numbuh 23Virginia Sims Active Sector K Incendiary Confestionary Munitions Agent Inexact Numbuh 24 Active Sector K KND Guard Inexact Numbuh 25 Active Sector K Numbuh 26.6 John Smith Active Moonbase KND Smuggler Numbuh 27 Corey Chaos Active Fanbase KND Fan Operative Numbuh 27.0 Active Sector KND Fan Operative Numbuh 28 Active Moonbase KND Guard Inexact Numbuh 29 Active Sector in Egypt Inexact Numbuh 30 Active Sector KND Operative Yipper Card Numbuh 30c Active Sector H 2x4 Technology Officer Inexact Numbuh 31 Active Sector KND Fan Operative Numbuh 32 Nella Active Sector KND Operative Numbuh 32.2 Joe Active Moonbase KND Tracker/ Spy Numbuh 33 Active Moonbase KND Operative Numbuh 34 Charles Active Sector X Inexact Numbuh 35Bartie Stork Active Moonbase Sooper-Stealthy Communications Officer Planetary Decom Pending Numbuh 36 Active Moonbase KND Messenger Inexact Moonbase Mission File Security Chief Numbah 36a Active Sector KND Fan Operative Numbuh 37 Active KND Journalist Inexact Numbuh 38.1 Active Moonbase Investigator for Global Command Numbuh 38 Active Artic Base Arctic Base Operative Numbuh 39.9 Dave Active Moonbase Investigator for Global Command Numbuh 39 Active Sector KND Operative Numbuh 40 Active Moonbase KND Operative Numbuh 41 Active Moonbase Investigator for Global Command Inexact Numbuh 42 TheodoreActive Sector X 2x4 Technology Officer Inexact Numbuh 43 Active Investigator for Global Command Inexact Numbuh 44 Active KND Fan Operative / Twinsister of Numbuh 2005 Numbuh 44a Pete Doblemitz Active Moonbase Infantry Twin Planetary Decom Pending Numbuh 44b Peter Doblemitz Active Moonbase Infantry Twin Planetary Decom Pending Numbuh 45 Active Sector C Inexact Numbuh 46 Active Sector C Inexact Numbuh 47 Active Sector C Inexact Numbuh 48 Active Sector C Sector Leader Inexact Numbuh 48 Flavors Possibly Imprisioned Moonbase Moonbase Ice Cream Distributor Delicious Numbuh 49 Active Sector C Inexact Numbuh 49.0 Lizzie Devine Inactive Lizzie was a temporary agent. Earth Mission Completed Numbuh 50 Active Sector KND Operative Numbuh 51 Active Moonbase Decommissioning Squad Member Inexact Numbuh 52 Active Moonbase Decommissioning Squad Member Numbuh 53 Active Arctic Base Arctic Prison Guard Inexact Numbuh 54 Active Arctic Base Arctic Prison Guard Numbuh 55 Active Arctic Base Arctic Prison Guard Numbuh 56 Active Arctic Base Arctic Prison Guard Numbuh 57 Active Arctic Base Arctic Prison Guard Numbuh 58 Active Decommissioning Squad Prisoner Transport Pilot Inexact Numbuh 59 Active Decommissioning Squad Prisoner Transport Pilot Inexact Numbuh 60 Patton Drilovsky Active Arctic Base Arctic Base Commander Fugitive: Presumed Dangerous Drill Sergeant Numbuh 61 Active Sector KND Operative Numbuh 62 Active Sector KND Operative Numbuh 63 Active Sector Inexact Numbuh 63.2 Active Moonbase Investigator for Global Command Numbuh 64 Active Sector J 2x4 Technology Officer Inexact Numbuh 64.740 Active Deep Sea Science Lab Scientist Inexact Numbuh 65 Active Sector F Leader of Sector F Inexact 2x4 Technology Officer Numbuh 65.3 Herbert Active Moonbase Moonbase Mission Assigner Like SO Annoying Numbuh 66 Active Sector F 2x4 Technology Officer Inexact Numbuh 67 Active Sector F KND Operative Inexact Numbuh 68 Active Sector F KND Operative Inexact Numbuh 69 Active Sector F KND Operative Inexact Numbuh 70.0 Active Sector C KND Operative Inexact Numbuh 70 Active Sector F KND Operative Inexact Numbuh 71 Active Sector F KND Operative Inexact Numbuh 72 Active Moonbase KND Fan Operative Numbuh 73 Active Sector KND Operative Inexact Numbuh 74 Active Moonbase KND Operative Numbuh 75 Active Moonbase KND Operative Numbuh 76 Active Moonbase KND Operative Numbuh 77 Active Moonbase KND Operative Numbuh 78 Angelie Active Sector X Leader of Sector X Inexact Numbuh 79 Active Moonbase KND Operative Numbuh 79.5 Active Sector NYC Sector Leader / Handler Numbuh 80 Active Sector 2x4 Technology Officer Inexact Numbuh 81 Active Sector KND Operative Numbuh 82 Active Sector KND Operative Numbuh 83 Sonia Active Sector W Soda, Snacks and Treats Officer Do Not Make Mad Numbuh 84 Lee Active Sector W Yoyo Tactical Specialist Cool Numbuh 85 Paddy Fulbright Active Sector W Still Has A Bad Haircut Numbuh 86 Fanny Fulbright Active Moonbase Head of Decommissioning Squad Ease Up, Girl Global Tactical Officer Numbuh 87 Active Moonbase KND Operative Numbuh 88 Active Moonbase KND Spy Inexact Numbuh 89 Active Moonbase KND Operative Numbuh 90/40 Active Sector HH KND Operative Inexact Numbuh 90 Active Moonbase KND Operative Numbuh 90.0 Active Sector NYC/Moonbase TND Operative Numbuh 91 Active Moonbase Decommissioning Squad Member Inexact Numbuh 91.12 Gabrielle Active Sector CH KND Operative Numbuh 92.552 Active Sector KND Fan Operative Numbuh 92 Jake Active Moonbase Prison Transport Pilot Inexact Numbuh 93 Jeff Active Moonbase Prison Transport Pilot Inexact Numbuh 94 Active Moonbase Decommissioning Squad Member Numbuh 95 Active Moonbase Decommissioning Squad Member Numbuh 96 Active Moonbase Decommissioning Squad Member Numbuh 97 Active Moonbase KND Fan Operative Numbuh 98 Active Moonbase Decommissioning Squad Member Numbuh 99 Active Moonbase Decommissioning Squad Member Inexact Numbuh 99.9 Active Sector KND Fan Operative Numbuh 100 Decommissioned Moonbase Supreme Leader Decommissioned -------------------------------------------------------------------------------------------------- Numbuh 101 Matthew Active KND Seriously Cool Museum of Artifacts and Stuff Head Curator at KND Museum Fanboy Numbuh 102 Active KND Fan Operative Numbuh 103 Active Sector KND Fan Operative Numbuh 104 Active KND Fan Operative Numbuh 104.10 Active Sector KND Fan Operative Numbuh 105 Active KND Operative Inexact Numbuh 106 Active Moonbase KND Fan Operative / Investigator for Global Command Numbuh 107 Active KND Operative Numbuh 108 Active KND Operative Numbuh 109 Linda Active Moonbase Guard Squad Team Leader Numbuh 110 Active KND Operative Numbuh 111 Active KND Fan Operative Numbuh 112 Active Sector J KND Operative Inexact Numbuh 113 Active Sector SWE KND Fan Operative / KND Tracker Numbuh 114 Active KND Operative Numbuh 115 Active KND Operative Numbuh 116 Active Moonbase KND Guard Inexact Numbuh 117 Active Sector J KND Operative Numbuh 118 Active KND Fan Operative Numbuh 119 Active Sector BJO KND Fan Operative Numbuh 120 Active KND Operative Numbuh 121 Active KND Seriously Cool Museum of Artifacts and Stuff Soda, Snacks & Treats Officer Inexact Numbuh 122 Active Sector E Sector Leader Inexact Numbuh 123 Active KND Operative Numbuh 124 Active KND Operative Numbuh 125 Active KND Operative Numbuh 126 Active Sector BJO KND Fan Operative / Sector Leader Numbuh 127 Active KND Operative Numbuh 128 Active KND Orbital Shipyards 2x4 Technology Officer Numbuh 129 Kaitlyn Active Sector KND Fan Operative Numbuh 130 Active KND Operative Numbuh 131 Active KND Operative Numbuh 132 Active Sector SWE KND Field Operative Numbuh 133 Active KND Operative Numbuh 134 Active KND Operative Numbuh 135 Active KND Operative Numbuh 136 Active Sector BJO KND Fan Operative Numbuh 137 Active KND Fan Operative Numbuh 137.3 Active Sector KND Fan Operative Numbuh 138 Active KND Sooper Convention Center / Sector NY Sooper-Stealthy Communications Officer Numbuh 139 Active Sector NY KND Fan Operative Numbuh 140 Active Sector KND Operative Numbuh 141 Active Sector KND Operative Numbuh 142 Active Sector T KND Operative Inexact Numbuh 143 Active Sector T KND Operative Inexact Numbuh 144 Active Sector B KND Operative Inexact Numbuh 145 Active Sector KND Operative Numbuh 146 Active Sector KND Operative Numbuh 147 Active Sector KND Operative Numbuh 148 Active Sector KND Operative Numbuh 149 Active Sector T 2x4 Technology Officer Inexact Numbuh 150 Active KND Operative Numbuh 151 Active KND Operative Numbuh 152 Active Sector BJO KND Fan Operative Numbuh 153 Active KND Operative Numbuh 154 Active KND Operative Numbuh 155 Active KND Operative Numbuh 156 Active Sector J KND Operative Numbuh 157 Active KND Operative Numbuh 158 Active KND Operative Numbuh 159 Active KND Operative Numbuh 160 Active KND Fan Operative Numbuh 161 Active Sector T KND Operative Inexact Numbuh 162 Active KND Operative Numbuh 163 Active Sector SWE 2x4 Technology Officer Numbuh 164 Active KND Operative Numbuh 165 Active KND Operative Numbuh 166 Active KND Operative Numbuh 167 Active KND Operative Numbuh 168.0 Active KND Fan Operative Numbuh 168 Active Sector C 2x4 Technology Officer Inexact Numbuh 169 Active Sector C KND Operative Numbuh 170 Active Sector C KND Operative Numbuh 171 Active Sector C KND Operative Numbuh 172 Active Sector C KND Operative Numbuh 173 Active KND Operative Numbuh 174 Active KND Operative Numbuh 174-purple Active Sector KND Fan Operative Numbuh 175 Active KND Fan Operative Numbuh 176 Active KND Operative Numbuh 177 Active KND Operative Numbuh 178 Active KND Operative Numbuh 179 Active KND Operative Numbuh 180 Active Sector BJO KND 2x4 Technology Officer Numbuh 181 Active KND Fan Operative Numbuh 182 Active KND Fan Operative Numbuh 183 Active KND Fan Operative Numbuh 184 Active KND Fan Operative Numbuh 185 Ling Active Moonbase KND Medical Officer Numbuh 186 Active KND Operative Numbuh 187 Active Jungle Base KND Commando Operative Numbuh 188 Active KND Operative Numbuh 189 Active KND Operative Numbuh 190 Active KND Operative Numbuh 191 Active KND Seriously Cool Museum of Artifacts and Stuff Earwax Sculptor Inexact Numbuh 192 Active Sector KND Operative Numbuh 193 Active Sector KND Operative Numbuh 194 Active Sector KND Operative Numbuh 195 Active Sector KND Operative Numbuh 196 Active Sector KND Operative Numbuh 197 Active Sector KND Operative Numbuh 198 Active Sector KND Operative Numbuh 199 Active Sector KND Operative --------------------------------------------------------------------------------- Numbuh 200 Active Sector G KND Operative Numbuh 201 Active Sector G 2x4 Technology Officer Numbuh 202 Kimberly Active Sector G 2x4 Technology Officer Inexact Numbuh 203 Active Sector G KND Operative Numbuh 204 Active Sector G KND Operative Numbuh 205 Active KND Operative Numbuh 206 Traitor KND Spy Inexact Numbuh 207 Active KND Fan Operative Numbuh 208 Active KND Spy Numbuh 209 Active KND Spy Numbuh 210 Active KND Spy Numbuh 211 Active KND Operative Numbuh 212 Active KND Operative Numbuh 213 Active KND Fan Scientist Numbuh 214 Denice Decommissioned Sector SWE Hamster Caretaker Numbuh 215 Alan Active Sector IR KND Fan Operative Numbuh 216 Active Sector IR KND Fan Operative Numbuh 217 Active Sector IR KND Fan Operative Numbuh 218 Active Sector IR KND Fan Operative Numbuh 219 Jenny Active Sector IR Leader / KND Fan Operative Numbuh 220 Bill Active Sector IR KND Fan Operative Numbuh 221 Active Sector KND Operative Numbuh 222 Active Sector M 2x4 Technology Officer Inexact Numbuh 222.2 Decommissioned Sector M 2x4 Technology Officer Inexact Numbuh 223 Active Sector KND Operative Numbuh 224 Active Sector KND Operative Numbuh 225 Active Sector KND Operative Numbuh 226 Active Sector SWE KND Fan Operative Numbuh 227 Active Sector M KND Operative Numbuh 227.2 Active KND Orbital Shipyards 2x4 Technology Officer Numbuh 227.3 Decommissioned Moonbase KND 2x4 Technology Officer Numbuh 228 Active Sector KND Operative Numbuh 229 Active Sector KND Operative Numbuh 230 Active Sector KND Operative Numbuh 231 Simon Active Sector DD KND Operative Numbuh 232 Active Sector DD KND Fan Operative Numbuh 233 Active Sector DD KND Operative Numbuh 234 Active Sector DD KND Operative Numbuh 235 Active Sector DD Sector Leader Numbuh 236 Active Sector KND Operative Numbuh 237 Active Sector KND Operative Numbuh 238 Bobby Active Moonbase KND Tracker Numbuh 239 Active Sector KND Operative Numbuh 240 Active Sector KND Operative Numbuh 241 Active Sector KND Operative Numbuh 242 Active Sector KND Operative Numbuh 243 Active Sector KND Operative Numbuh 244 Active Sector KND Operative Numbuh 245 Active Sector KND Operative Numbuh 246 Active Sector KND Fan Operative Numbuh 247 Active Sector KND Operative Numbuh 248 Active Sector KND Operative Numbuh 249 Active KND Orbital Shipyards KND 2x4 Technology Officer Numbuh 250 Active Sector KND Operative Numbuh 251 Active Sector KND Operative Numbuh 252 Active Sector KND Operative Numbuh 253 Active Sector KND Operative Numbuh 254 Active Sector KND Operative Numbuh 255 Active Sector KND Operative Numbuh 256 Active KND Orbital Shipyards 2x4 Technology Officer Numbuh 257 Active Sector KND Operative Numbuh 258 Active Sector KND Operative Numbuh 259 Active Sector KND Operative Numbuh 260 Active Sector DR KND 2x4 Technology Officer Numbuh 261 Active Sector KND Operative Numbuh 262 Active Sector KND Operative Numbuh 263 Freddie Active Sector SWE Adults Next Door Operative Numbuh 264 Active Sector KND Operative Numbuh 265 Active Sector KND Operative Numbuh 266 Active Sector DR KND Operative Numbuh 267 Active Sector DR KND Operative Numbuh 268 Active Sector DR TND Operative Numbuh 269 Active Sector DR Sector Leader Numbuh 270 Active Sector DR KND Hand-to-Hand Combat Specialist Numbuh 271 Active Sector KND Operative Numbuh 272 Active Sector KND Operative Numbuh 273 Active Sector KND Operative Numbuh 274 Chad Dickson Active Moonbase Teens Next Door Operative Numbuh 275 Jacob Active Deep Sea Science Lab Scientist Awesome Numbuh 276 Active Sector KND Operative Numbuh 277 Active Sector KND Operative Numbuh 278 Active Sector KND Operative Numbuh 279 Active Sector KND Operative Numbuh 280 Active Sector DR KND Pilot & Tracker Numbuh 281 Active Sector KND Operative Numbuh 282 Active Sector KND Operative Numbuh 283 Active Sector KND Operative Numbuh 284 Active Sector KND Operative Numbuh 285 Active Sector KND Operative Numbuh 286 Active KND Orbital Shipyards KND Operative Numbuh 287 Active Sector KND Operative Numbuh 288 Active Sector KND Operative Numbuh 289 Active Sector KND Operative Numbuh 290 Active Sector JM KND Operative Numbuh 291 Active Sector JM KND Operative Numbuh 292 Active Sector JM KND Operative Numbuh 293 Active Sector JM KND Operative Numbuh 294 Active Sector JM KND Operative Numbuh 295 Active Sector KND Operative Numbuh 296 Active Sector KND Operative Numbuh 297 Active Sector KND Operative Numbuh 298 Active Sector KND Operative Numbuh 299 Active Sector KND Operative ------------------------------------------------------------------------ Numbuh 300 Active Sector KND Operative Numbuh 301 Active Sector KND Operative Numbuh 302 Active Sector SWE KND Operative Numbuh 303 Active Sector KND Operative Numbuh 304 Active Sector KND Operative Numbuh 305 Active Sector KND Operative Numbuh 306 Active Sector P KND Operative Numbuh 307 Active Sector KND Operative Numbuh 308 Active Sector KND Operative Numbuh 309 Active Sector KND Operative Numbuh 310 Active KND Operative Numbuh 311 Active KND Fan Operative Numbuh 312 Active KND Operative Numbuh 313 Ix Orozcov Active Moonbase KND Fan Operative Numbuh 314 Active KND Operative Numbuh 315 Active KND Operative Numbuh 316 Active KND Operative Numbuh 317 Active KND Operative Numbuh 318 Active KND Operative Numbuh 319 Bo Ling Active Artic Base KND Fan Operative / Communications Officer Numbuh 320 Active KND Operative Numbuh 321 Active KND Operative Numbuh 322 Active KND Operative Numbuh 323 Active KND Operative Numbuh 324 Active KND Operative Numbuh 325 Active KND Operative Numbuh 326 Active KND Operative Numbuh 327 Active KND Fan Operative Numbuh 328 Active KND Operative Numbuh 329 Active KND Operative Numbuh 330 Active Sector OLW Sooper-Stealthy Communications Officer Numbuh 331 Active KND Pilot Numbuh 332 Active KND Operative Numbuh 333 Active Sector M 2x4 Technology Officer Numbuh 333.3 Active Sector M 2x4 Technology Officer Numbuh 334 Active KND Operative Numbuh 335 Active KND Operative Numbuh 336 Active KND Operative Numbuh 337 Active KND Operative Numbuh 338 Active KND Operative Numbuh 339 Active Sector BJO KND Hand To Hand Combat Specialist Numbuh 340 Active Sector C KND Operative Numbuh 341 Active Sector C KND Operative Numbuh 342 Active Sector C KND Fan Operative Numbuh 343 Active Sector C KND Operative Numbuh 344 Active Sector C KND Operative Numbuh 345 Active Sector C KND Operative Numbuh 346 Active Sector C KND Operative Numbuh 347 Active Sector C KND Operative Numbuh 348 Active Sector C KND Operative Numbuh 349 Active Sector C KND Operative Numbuh 350 Active Sector C KND Operative Numbuh 351 Active Sector C KND Operative Numbuh 352 Active Sector C KND Operative Numbuh 353 Active Sector C KND Operative Numbuh 354 Active Sector C KND Operative Numbuh 355 Active Sector C KND Operative Numbuh 356 Active Sector C KND Operative Numbuh 357 Active Sector C KND Operative Inexact Numbuh 358 Active KND Operative Numbuh 359 Active KND Operative Numbuh 360 Kizuki Narik Active KND Fan Operative Numbuh 361 Active KND Operative Numbuh 362 Rachel T. McKenzie Active Moonbase Supreme Leader Fugitive: Search Underway Numbuh 363 Harvey McKenzie Decommissioned Sector W Leader of Sector W Creep Numbuh 364 Active KND Operative Numbuh 365 Active KND Operative Numbuh 366 Active KND Operative Numbuh 367 Active KND Operative Numbuh 368 Active KND Operative Numbuh 369 Active KND Operative Numbuh 370 Active Sector KND Pilot Numbuh 371 Active KND Operative Numbuh 372 Active KND Operative Numbuh 373 Active KND Operative Numbuh 374 James Active Moonbase KND Fan Operative Numbuh 375 Active KND Operative Numbuh 376 Active KND Operative Numbuh 377 Active Sector COP KND Operative Numbuh 378 Active KND Operative Numbuh 379 Active KND Operative Numbuh 380 Active KND Operative Numbuh 381 Active KND Operative Numbuh 382 Active KND Operative Numbuh 383 Active Sector OO KND Operative Numbuh 384 Active Sector OO KND Operative Numbuh 385 Active Sector OO KND Operative Numbuh 386 Active Sector OO KND Operative Numbuh 387 Active Sector OO KND Operative Numbuh 388 Active Sector OO KND Operative Numbuh 389 Active KND Operative Numbuh 390 Active Moonbase KND Guard Inexact Numbuh 391 Active Moonbase KND Guard Inexact Numbuh 392 Active Moonbase KND Guard Inexact Numbuh 393 Active Moonbase KND Guard Inexact Numbuh 394 Active Moonbase KND Guard Inexact Numbuh 395 Active Moonbase KND Guard Inexact Numbuh 396 Active Moonbase KND Guard Inexact Numbuh 397 Active Moonbase KND Guard Inexact Numbuh 398 Active Moonbase KND Guard Inexact Numbuh 399 Active Moonbase KND Operative ---------------------------------------------------------------------------------- Numbuh 400 Active Moonbase KND Operative Numbuh 401 Active Sector R Leader Inexact Numbuh 402 Active Sector R KND Pilot Inexact Numbuh 403 Active Sector R Inexact Numbuh 404 Active Sector R Inexact Numbuh 405 Active Sector R Inexact Numbuh 406 Active Sector C Inexact Numbuh 407 Active Sector C Inexact Numbuh 408 Active Sector C Inexact Numbuh 409 Active Sector C Inexact Numbuh 409.0 Active Sector KND Fan Operative Noah Jenkins Numbuh 410 Active Sector C Inexact Numbuh 411 Active Sector HH KND Hairstylist Inexact Numbuh 412 Active Sector PR Sector leader Inexact Numbuh 413 Active Sector KND Operative Numbuh 414 Active Sector KND Operative Numbuh 415 Active Sector KND Operative Numbuh 416 Active Sector KND Operative Numbuh 417 Active Sector KND Operative Numbuh 418 Active Sector KND Operative Numbuh 419 Active Sector KND Operative Numbuh 420 D. Harris Active Sector KND Fan Operative Numbuh 421 Active Sector KND Operative Numbuh 422 Active Sector KND Operative Numbuh 423 Active Sector KND Operative Numbuh 424 Active Sector PH KND Fan Operative Numbuh 425 Active Sector KND Operative Numbuh 426 Freddie Active Moonbase KND Spy Numbuh 427 Active Sector KND Operative Numbuh 428 Active Sector KND Operative Numbuh 429 Amber Acosta Active Sector KND Fan Operative Numbuh 430 Active Sector KND Operative Inexact Numbuh 431 Active Sector KND Operative Numbuh 432 Active Sector KND Operative Numbuh 433 Active Sector KND Operative Numbuh 434 Active Sector KND Operative Numbuh 435 Active Sector KND Operative Numbuh 436 Active Sector KND Operative Numbuh 437 Active Sector E Hand-to-Hand Combat Specialist Inexact Numbuh 438 Active Sector KND Operative Numbuh 439 Active Sector KND Operative Numbuh 440 Active Sector CP KND Blog Updater Decommissioning Questionable Numbuh 441 Active Sector KND Pilot Numbuh 442 Active Sector KND Pilot Numbuh 443 Active Sector KND Pilot Numbuh 444 Active Moonbase KND Pilot Numbuh 445 Active Sector KND Pilot Numbuh 446 Active Sector KND Pilot Numbuh 447 Active Sector KND Pilot Numbuh 448 Active Sector KND Pilot Numbuh 449 Active Sector KND Pilot Numbuh 450 Active Sector KND Operative Numbuh 451 Active Sector KND Operative Numbuh 452 Active Sector XE KND Operative Numbuh 453 Active Sector KND Operative Numbuh 454 Active Sector KND Operative Numbuh 455 Active Sector KRI Leader Sector KRI Numbuh 456 Active Sector KRI Second In Command Numbuh 457 Active Sector KRI 2x4 Technology Officer & Pilot Numbuh 458 Active Sector KRI KND Tactical Specialist Numbuh 459 Active Sector KRI KND Operative Numbuh 460 Active Sector KRI KND Operative Numbuh 461 Active Sector KND Operative Numbuh 462 Active Sector KND Operative Numbuh 463 Active Sector KND Operative Numbuh 464 Active Sector KND Operative Numbuh 465 Active Sector KND Operative Numbuh 466 Active Sector KND Operative Numbuh 467 Active Sector KND Operative Numbuh 468 Active Sector KND Operative Numbuh 469 Active Sector KND Operative Numbuh 470 Active Sector KND Operative Numbuh 471 Active Sector KND Operative Numbuh 472 Active Sector KND Operative Numbuh 473 Active Sector KND Operative Numbuh 474 Active Moonbase Moonbase Leader Class 6 Numbuh 475 Active Sector KND Operative Numbuh 476 Sara Active Sector KND Operative Numbuh 477 Active Sector KND Operative Numbuh 478 Active Sector KND Fan Operative Numbuh 479 Active Sector KND Fan Operative Numbuh 480 Active Sector KND Fan Operative Numbuh 481 Active Sector KND Operative Numbuh 482 Active Sector KND Operative Numbuh 483 Active Sector KND Operative Numbuh 484 Active Sector KND Operative Numbuh 485 Active Sector KND Operative Numbuh 486 Active Sector KND Operative Numbuh 487 Active Sector KND Operative Numbuh 488 Active Sector FF KND Operative Numbuh 489 Active Sector FF KND Operative Numbuh 490 Active Sector FF KND Operative Numbuh 491 Active Sector FF KND Operative Numbuh 492 Active Sector FF KND Operative Numbuh 493 Active Sector KND Operative Numbuh 494 Active Sector KND Operative Numbuh 495 Active Sector KND Operative Numbuh 496 Active Sector KND 2x4 Technology Officer Numbuh 497 Active Sector KND 2x4 Technology Officer Numbuh 498 Active Sector KND Operative Numbuh 499 Active Sector KND Operative ------------------------------------------------------------------- Numbuh 500 Active Sector KND Fan Operative Numbuh 501 Active Sector KND Operative Numbuh 502 Active Sector KND Operative Numbuh 503 Active Sector KND Operative Numbuh 504 Active Sector KND Operative Numbuh 505 Active Sector KND Operative Numbuh 506 Active Sector KND Operative Numbuh 507 Active Sector KND Operative Numbuh 508 Active Sector KND Operative Numbuh 509 Active Sector KND Operative Numbuh 510 Active Sector C KND Operative Inexact Numbuh 511 Active Sector C KND Operative Inexact Numbuh 512 Active KND Orbital Shipyards 2x4 Technology Officer Numbuh 513 Active Sector E KND Operative Inexact Numbuh 514 Active Sector C KND Operative Inexact Numbuh 515 Active Sector C KND Infantry Inexact Numbuh 516 Active Sector C KND Operative Inexact Numbuh 517 Active Sector C KND Operative Inexact Numbuh 518 Active Sector C Sector Leader Inexact Numbuh 519 Active Sector C KND Operative Inexact Numbuh 520 Active Sector C KND Operative Inexact Numbuh 521 Active Sector C KND Operative Numbuh 522 Marty Active Sector KND Fan Operative Numbuh 523 Active Sector KND Operative Numbuh 524 Active Sector KND Operative Numbuh 525 Active Sector KND Operative Numbuh 526 Active Sector KND Operative Numbuh 527 Active Sector KND Operative Numbuh 528 Active Sector KND Operative Numbuh 529 Active Sector KND Operative Numbuh 530 Active Sector KND Operative Numbuh 531 Active Sector KND Operative Numbuh 532 Active Sector KND 2x4 Technology Officer Numbuh 533 Active Sector KND Operative Numbuh 534 Active Sector KND Operative Numbuh 535 Active Sector KND Operative Numbuh 536 Active Sector KND Operative Numbuh 537 Active Sector KND Operative Numbuh 538 Active Sector KND Operative Numbuh 539 Active Sector KND Operative Numbuh 540 Active Sector KND Operative Numbuh 541 Active Sector KND Operative Numbuh 542 Active Sector KND Operative Numbuh 543 Active Sector KND Operative Numbuh 544 Active Sector KND Operative Numbuh 545 Active Sector KND Operative Numbuh 546 Active Sector KND Operative Numbuh 547 Active Sector KND Operative Numbuh 548 Active Sector KND Operative Numbuh 549 Active Sector KND Operative Numbuh 550 Active Sector KND Operative Numbuh 555 Active Sector KND Fan Operative ---------------------------------------------------------------------- Numbuh 600 Active Sector KND Operative Numbuh 601 Active Sector KND Operative Numbuh 602 Active Sector KND Operative Numbuh 603 Active Sector KND Operative Numbuh 604 Active Sector KND Operative Numbuh 605 Active Sector KND Operative Numbuh 606 Active Sector KAR Sector Leader Numbuh 607 Active Sector KAR 2x4 Technology Officer & Pilot Numbuh 608 Active Sector KAR Hand-to-Hand Combat Specialist Numbuh 609 Active Sector KAR 2nd In Command Numbuh 610 Active Sector KAR Tactical Specialist Numbuh 611 Active Sector KAR KND Operative Numbuh 612 Active Central Bike Hub Monitor Room Operative Numbuh 613 Bo Active Central Bike Hub Monitor Room Operative Numbuh 614 Active Moonbase KND Guard Numbuh 615 Active Moonbase KND Guard Numbuh 616 Active Moonbase Monitor Room Operative Numbuh 617 Active Moonbase KND Guard Numbuh 618 Active Moonbase KND Guard Numbuh 619 Active Moonbase KND Guard Numbuh 620 Active Sector KND Operative Inexact Numbuh 621 Active Sector YXA Sector Leader Numbuh 622 Active Sector HH KND Surgeon Numbuh 623 Active Sector KND Operative Numbuh 624 Active Sector KND Operative Numbuh 625 Active Sector KND Operative Numbuh 626 Active Sector H KND Operative Numbuh 627 Active Sector KND Operative Numbuh 628 Active Sector KND Operative Numbuh 629 Active Sector KND Operative Numbuh 630 Active Sector KND Operative Numbuh 631 Active Sector BN Sector Leader Numbuh 632 Active Sector BN KND 2x4 Technology Officer Numbuh 633 Active Sector BN Hand-to-Hand Combat Specialist Numbuh 634 Active Sector BN KND Operative Numbuh 635 Active Sector BN KND Operative Numbuh 636 Active Sector KND Fan Operative Numbuh 637 Active Sector KND Operative Numbuh 638 Active Sector EL KND Operative Numbuh 639 Active Sector KND Operative Numbuh 640 Active Sector KND Operative Numbuh 641 Active Sector KND Fan Operative Numbuh 642 Active Sector KND Operative Numbuh 643 Active Sector KND Operative Numbuh 644 Active Sector KND Operative Numbuh 645 Active Sector EL KND Sector Leader Numbuh 646 Active Sector EL KND 2x4 Technology Officer & Pilot Numbuh 647 Active Sector EL KND Hand To Hand Combat Specialist Numbuh 648 Active Sector EL KND Operative Numbuh 649 Active Sector EL KND Operative Numbuh 650 Active Sector KND Fan Operative Numbuh 651 Active Sector KND Operative Numbuh 652 Active Sector KND Fan Operative Numbuh 653 Active Sector KND Operative Numbuh 654 Active Sector KND Operative Numbuh 655 Active Sector KND Operative Numbuh 656 Kevin Active Sector GYM KND Fan Operative / Hand To Hand Combat Specialist Numbuh 657 Active Sector KND Operative Numbuh 658 Active Sector KND Operative Numbuh 659 Active Sector KND Operative Numbuh 660 Active KND Operative Numbuh 661 John Active Sector SK Leader Numbuh 662 Anna Active Sector SK Medical Specialist Numbuh 663 Active Sector SK 2x4 Technology Officer Numbuh 664 Active Sector SK Hand-to-Hand Combat Specialist Numbuh 665 Active Sector SK Second In Command Numbuh 666 Maria Active Sector DARK KND Fan Operative / Woodoo Specialist Numbuh 667 Active Operative Numbuh 668 Active Operative Numbuh 669 Active Operative Numbuh 670 Active Operative Numbuh 671 Active Operative Numbuh 672 Active Operative Numbuh 673 Active KND Fan Operative Numbuh 674 Active Operative Numbuh 675 Active KND Fan Operative Numbuh 676 Active Operative Numbuh 677 Active Operative Numbuh 678 Active Operative Numbuh 679 Active Operative Numbuh 680 Active Operative Numbuh 681 Active Operative Numbuh 682 Active Operative Numbuh 683 Active Commando Base KND Commando Leader Numbuh 684 Active Operative Numbuh 685 Active Operative Numbuh 686 Decommissioned Moonbase Lieutenant of Decommissioning Squad Inexact Numbuh 687 Active Decommissioning Squad Numbuh 688 Active Decommissioning Squad Numbuh 689 Active Decommissioning Squad Numbuh 690 Active Decommissioning Squad Numbuh 691 Active Decommissioning Squad Numbuh 692 Active Decommissioning Squad Numbuh 693 Active Decommissioning Squad Numbuh 694 Active Decommissioning Squad Numbuh 695 Active Decommissioning Squad Numbuh 696 Drakgoon Active KND Fan Operative Numbuh 697 Active Decommissioning Squad Numbuh 698 Active Decommissioning Squad Numbuh 699 Active Decommissioning Squad --------------------------------------------------------------------------------- Numbuh 700 Active Decommissioning Squad Numbuh 701 Active KND Operative Numbuh 702 Active KND Operative Numbuh 703 Active Sector TEA KND Fan Operative Numbuh 703-Bikes Active Central Bike Hub Undercover Bike Guard Inexact Numbuh 704 Active KND Operative Numbuh 705 Active KND Operative Numbuh 706 Active KND Operative Numbuh 707 Active KND Operative Numbuh 708 Active KND Operative Numbuh 709 Active KND Fan Operative Numbuh 710 Active KND Fan Operative Numbuh 711 Active KND Snack Bar Leader of KND Snack Bar Numbuh 712 Active KND Operative Numbuh 713 Active KND Operative Numbuh 714 Active Sector MT KND Fan Operative Numbuh 715 Active KND Operative Numbuh 716 Active KND Operative Numbuh 717 Active KND Operative Numbuh 718 Active KND Operative Numbuh 719 Active KND Operative Numbuh 720 Active KND Operative Numbuh 721 Active Sector NY KND Fan Operative Numbuh 722 Active Sector NY KND Operative Numbuh 723 Active Sector NY KND Operative Numbuh 724 Active Sector NY KND Operative Numbuh 725 Active Sector NY KND Operative Numbuh 726 Active Sector NY KND Operative Numbuh 727 Active Sector NY KND Operative Numbuh 728 Active Sector NY KND Operative Numbuh 729 Active Sector NY KND Operative Numbuh 730 Active Sector NY KND Operative Numbuh 731 Active Sector KND Operative Numbuh 732 Active Sector KND Operative Numbuh 733 Active Sector KND Operative Numbuh 734 Active Sector KND Operative Numbuh 735 Active Sector KND Operative Numbuh 736 Active Sector KND Operative Numbuh 737 Active Sector KND Operative Numbuh 738 Active Sector KND Operative Numbuh 739 Active Sector KND Operative Numbuh 740 Active Sector KND Operative Numbuh 741 Active Sector KND Operative Numbuh 742 Active Sector KND Operative Numbuh 743 Active Sector KND Operative Numbuh 744 Active Sector KND Operative Numbuh 745 Active Sector KND Fan Operative Numbuh 746 Active Sector KND Fan Operative Numbuh 747 Active Sector AIR KND Pilot Numbuh 748 Active Sector AIR KND Pilot Numbuh 749 Active Sector AIR KND Pilot Numbuh 750 Active Sector AIR KND Pilot Numbuh 751 Active Sector KND Operative Numbuh 752 Active Sector KND Operative Numbuh 753 Active Sector KND Operative Numbuh 754 Active Sector KND Operative Numbuh 755 Jessie Active Sector KND Operative Numbuh 756 Active Sector KND Operative Numbuh 757 Active Sector KND Operative Numbuh 758 Active Sector KND Operative Numbuh 759 Active Sector KND Operative Numbuh 760 Active Spy Base KND Spy Numbuh 761 Active Sector KND Operative Numbuh 762 Active Sector KND Operative Numbuh 763 Active Sector KND Operative Numbuh 764 Active Sector KND Operative Numbuh 765 Active Sector KND Tracker Numbuh 766 Active Sector KND Operative Numbuh 767 Active Sector KND Operative Numbuh 768 Active Sector KND Operative Numbuh 769 Active Sector KND Operative Numbuh 770 Active Sector NY KND Operative Numbuh 771 Active Sector NY KND Operative Numbuh 772 Active Operative Numbuh 773 Active Operative Numbuh 774 Collin Active KND Operative Numbuh 775 Active Operative Numbuh 776 Active Operative Numbuh 777 Active KND Fan Forum KND Fan Forum Admin Numbuh 778 Active Operative Numbuh 779 Active Operative Numbuh 780 Active Operative Numbuh 781 Adam Active Sector LA Sector Leader Numbuh 782 Active Sector LA Pilot & 2x4 Technology Officer Numbuh 783 Active Sector LA KND Medical Officer Numbuh 784 Active Sector LA Second in Command Numbuh 785 Active Sector LA hand To Hand Combat Specialist Numbuh 786 Active Moonbase Decommissioning Squad Officer Inexact Numbuh 788 Active Sector TWE KND Fan Operative Numbuh 789 Active Operative Numbuh 790 Active Sector JP KND Fan Operative / KND Pilot Numbuh 791 Active Operative Numbuh 792 Active Operative Numbuh 793 Active Sector JP Leader Sector JP - Japan Numbuh 794 Active Operative Numbuh 795 Active Operative Numbuh 796 Active Operative Numbuh 797 Active Operative Numbuh 798 Movies798 Active KND Fan Operative Numbuh 799 Active Operative ------------------------------------------------------------------------- Numbuh 800 Active Operative Numbuh 801 Active Sector TWE KND Fan Operative Numbuh 802 Active Operative Numbuh 803 Active Operative Numbuh 804 Active Operative Numbuh 805 Active Operative Numbuh 806 Active Operative Numbuh 807 Active Operative Numbuh 808 Active Sector JP KND Fan Operative / 2x4 Technology Officer Numbuh 809 Active Operative Numbuh 810 Active Operative Numbuh 811 Active Sector JP KND Fan Operative Numbuh 812 Active Operative Numbuh 813 Active Operative Numbuh 814 Active Operative Numbuh 815 Active Operative Numbuh 816 Active Operative Numbuh 817 Active Operative Numbuh 818 Active Artic Base 2x4 Technology Officer Numbuh 819 Active Operative Numbuh 820 Active Operative Numbuh 821 Active Operative Numbuh 822 Active Operative Numbuh 823 Active Operative Numbuh 824 Active Operative Numbuh 825 Active Operative Numbuh 826 Freddie Active Moonbase Adult Next Door Operative Numbuh 827 Active Operative Numbuh 828 Active Operative Numbuh 829 Active Operative Numbuh 830 Active Operative Numbuh 831 Active Orbital Shipyards KND 2x4 Technology Officer Numbuh 832 Active Operative Numbuh 833 Active Operative Numbuh 834 Active Operative Numbuh 835 Active Operative Numbuh 836 Active Operative Numbuh 837 Malin Active Sector TREE KND Fan Operative Numbuh 838 Active Operative Numbuh 839 Active Operative Numbuh 840 Active Operative Numbuh 841 Active Operative Numbuh 842 Active Operative Numbuh 843 Active Operative Numbuh 844 Active Sector ZX KND Operative Numbuh 845 Active Operative Numbuh 846 Active Operative Numbuh 847 Active Orbital Shipyards KND 2x4 Technology Officer Numbuh 848 Active Operative Numbuh 849 Active Operative Numbuh 850 Active Orbital Shipyards KND 2x4 Technology Officer Numbuh 851 Active Operative Numbuh 852 Active Operative Numbuh 853 Active Orbital Shipyards KND 2x4 Technology Officer Numbuh 854 Active Operative Numbuh 855 Active Operative Numbuh 856 Active Operative Numbuh 857 Active Operative Numbuh 858 Active Operative Numbuh 859 Active Operative Numbuh 860 Active Operative Numbuh 861 Active Operative Numbuh 862 Active Operative Numbuh 863 Active Operative Numbuh 864 Active Operative Numbuh 865 Active Operative Numbuh 866 Active Operative Numbuh 867 Active Operative Numbuh 868 Active KND Fan Operative / 2x4 Technology Officer Numbuh 869 Active Operative Numbuh 870 Active Operative Numbuh 871 Active Operative Numbuh 872 Active KND 2x4 Technology Officer Numbuh 873 Active Operative Numbuh 874 Active Operative Numbuh 875 Active Operative Numbuh 876 Active Operative Numbuh 877 Active Operative Numbuh 878 Active Operative Numbuh 879 Active Operative Numbuh 880 Active Operative Numbuh 881 Active Operative Numbuh 882 Active Operative Numbuh 883 Active Operative Numbuh 884 Active Operative Numbuh 885 Active Operative Numbuh 886 Active Operative Numbuh 887 Active Operative Numbuh 888 Active Sector C 2x4 Technology Officer Inexact Numbuh 889 Active Sector C 2x4 Technology Officer Inexact Numbuh 890 Active Sector KND Operative Numbuh 891 Active Sector KND Operative Numbuh 892 Active Sector KND Operative Numbuh 893 Active Sector KND Operative Numbuh 894 Active Orbital Shipyards KND 2x4 Technology Officer Numbuh 895 Active Sector KND Operative Numbuh 896 Active Sector KND Operative Numbuh 897 Active Sector KND Operative Numbuh 898 Active Sector KND Operative Numbuh 899 Active Sector KND Operative ------------------------------------------------------------------ Numbuh 900 Active Sector KND Fan Operative Numbuh 938 Active Sector KND Fan Operative Numbuh 956 Active Sector KND Fan Operative Numbuh 989 Active Sector KND Fan Operative Numbuh 990 Active Sector C KND Operative Numbuh 991 Active Sector C KND Operative Numbuh 992 Active Sector C KND Operative Numbuh 993 DragonOllie Active Sector KND Fan Operative Numbuh 994 Active Sector KND Operative Numbuh 995 Active Sector KND Operative Numbuh 996 Active Sector KND Operative Numbuh 997 Active Sector KND Operative Numbuh 998 Active Sector KND Fan Operative Numbuh 999 Mrs. Uno Sector V Decommissioned -------------------------------------------------------------------- Numbuh 1000 Active KND Operative ------------------------------------------------------------------- Numbuh 1000 Active Moonbase KND Operative Numbuh 1011 Active Sector KND Fan Operative Numbuh 1011.5 Active Sector KND Fan Operative Numbuh 1012 Active Sector KND Fan Operative Numbuh 1013 Active Sector KND Fan Operative Numbuh 1014 Active Sector KND Fan Operative -------------------------------------------------------------------------- Numbuh 1101 Active Moonbase KND Operative List Keeper Numbuh 1102 Active Sector KND Operative Numbuh 1103 Active Sector KND Operative Numbuh 1104 Active Sector KND Operative Numbuh 1105 Active Sector KND Operative Numbuh 1106 Active Sector KND Operative Numbuh 1107 Active Sector KND Operative Numbuh 1108 Active Sector KND Operative Numbuh 1109 Active Sector KND Operative Numbuh 1110 Active Sector PHD KND Fan Operative Numbuh 1111 Active Sector PHD KND Fan Operative Numbuh 1112 Active Sector PHD KND Fan Operative Numbuh 1113 Active Sector DPS KND Fan Operative Numbuh 1114 Active Sector PHD KND Fan Operative Numbuh 1115 Active Sector PHD KND Fan Operative Numbuh 1116 Active Sector KND Fan Operative Numbuh 1117 Active Sector KND Fan Operative Numbuh 1118 Active Sector KND Fan Operative Numbuh 1119 Active Sector KND Fan Operative Numbuh 1120 Active Sector KND Fan Operative Numbuh 1121 Active Sector KND Fan Operative Numbuh 1122 Active Sector KND Fan Operative Numbuh 1123 Active Sector KND Fan Operative Numbuh 1124 Active Sector KND Fan Operative Numbuh 1125 Active Sector KND Fan Operative Numbuh 1126 Active Moonbase KND Detective / KND Fan Operative Numbuh 1127 Active Sector KND Fan Operative Numbuh 1128 Active Moonbase KND Detective / KND Fan Operative Numbuh 1129 Active Moonbase KND Fan Operative Numbuh 1130 Active Moonbase KND Fan Operative Numbuh 1152 Active Sector KND Operative Numbuh 1186 Active Moonbase Decommissioning Squad Officer Inexact Numbuh 1187 Active Moonbase Decommissioning Squad Officer Inexact Numbuh 1188 Active Moonbase Decommissioning Squad Officer Inexact Numbuh 1189 Active Moonbase Decommissioning Squad Officer Inexact Numbuh 1190 Active Moonbase Decommissioning Squad Officer Inexact ----------------------------------------------------------------------------------------------- Numbuh 1300 Active Sector KND Fan Operative Numbuh 1313 Active Sector H KND Operative Inexact Numbuh 1314 Active Sector KND Operative Numbuh 1412 Robin A Active Central Bike Hub KND Bike Patrol Officer Numbuh 1532 Sally Active Medical HQ KND Medical Officer Num uh 1722 Active Moonbase Supply Transport Pilot ------------------------------------------------------------------------------- Numbuh 1812 Active Sector KND Fan Operative Numbuh 1818 Active Central Bike Hub Inexact ---------------------------------------------------------------------------------------- Numbuh 1950 Active Sector KND Operative Numbuh 1951 Active Sector KND Operative Numbuh 1952 Active Sector KND Operative Numbuh 1953 Active Sector KND Operative Numbuh 1954 Active Sector KND Operative Numbuh 1955 Claire Active Sector MED KND Medical Officer Numbuh 1956 Active Sector KND Operative Numbuh 1957 Active Sector L Inexact Numbuh 1958 Active Sector L KND Pilot Numbuh 1959 Active Sector KND Operative Numbuh 1960 Active Sector KND Operative Numbuh 1966 Active Sector KND Fan Operative Numbuh 1980 Active Sector KND Operative Numbuh 1981 Active Sector VV Sector Leader Numbuh 1982 Active Sector VV KND 2x4 Technology Officer & Pilot Numbuh 1983 Active Sector VV Hand to Hand Combat Specialist Numbuh 1984 Active Sector VV KND Operative Numbuh 1985 Active Sector VV KND Operative Numbuh 1986 Active Sector KND Operative Numbuh 1987 Active Sector KND Operative Numbuh 1988 Active Sector FL Sector Leader Numbuh 1989 Active Sector KND Operative Numbuh 1990 Active Sector KND Operative Numbuh 1991 Active Sector KIK KND Operative Numbuh 1992 Active Sector KIK KND Operative Numbuh 1993 Active Sector KIK KND Operative Numbuh 1994 Active Sector KIK KND Operative Numbuh 1995 Active Sector KIK KND Operative Numbuh 1996 Active Sector KND Fan Operative Numbuh 1997 Active Sector KND Fan Operative Numbuh 1998 Active Sector KND Fan Operative Numbuh 1999 Active Sector KND Fan Operative ------------------------------------------------------------------------------------ Numbuh 2000 Active Moonbase Hand to Hand Combat Instructor Numbuh 2005 Kieana Active Sector NZ KND Fan Operative Numbuh 2011 Active Sector KND Fan Operative Numbuh 2012 Active Sector KND Fan Operative Numbuh 2013 Active Sector KND Fan Operative Numbuh 2014 Active Sector KND Fan Operative Numbuh 2015 Active Sector KND Fan Operative Numbuh 2016 Active Sector KND Fan Operative Numbuh 2017 Active Sector KND Fan Operative Numbuh 2018 Active Sector KND Fan Operative --------------------------------------------------------------------------- Numbuh 2101 Active Sector KND Fan Operative Numbuh 2275 Active Sector HO KND Hamster Caretaker Numbuh 2400 Active Sector M KND Operative Inexact Numbuh 2412 Adam Active Sector M KND 2x4 Technology Officer Numbuh 2603 Robin Active Sector SWE KND 2x4 Technology Officer Numbuh 2612 Anna Active Sector MA KND Fan Operative Numbuh 2875 Alexander Active Sector KND Fan Operative Medina ------------------------------------------------------------------------------------ Numbuh 3000 Active Sector DF KND Operative Numbuh 3013 Active Central Bike Hub -------------------------------------------------------------------------------------- Numbuh 3100 Active Sector KND Operative Numbuh 3101 Active Sector KND Operative Numbuh 3102 Kim Active Sector KRI KND Fan Operative Numbuh 3103 Active Sector KND Operative Numbuh 3104 Active Sector KND Operative Numbuh 3105 Active Sector KND Operative Numbuh 3106 Active Sector KND Operative Numbuh 3107 Active Sector KND Operative Numbuh 3108 Active Sector KND Operative Numbuh 3109 Active Sector KND Operative Numbuh 3110 Active Sector KND Operative Numbuh 3241 Active Sector KND Operative Numbuh 3490 Sofia Active AIR Base KND Air Patrol Officer Numbuh 3579 Sandra Active Sector DE KND Medical Officer ------------------------------------------------------------------------------------ Numbuh 4000 Active Sector NN Scientist Inexact Numbuh 4250 Trystin Active Sector KND Fan Operative Cambell ------------------------------------------------------------------------------------ Numbuh 5000 Active Sector KND Fan Operative Numbuh 5049 ManDash Active Sector KND Fan Operative Numbuh 5050 Active Sector KND Operative ------------------------------------------------------------------------------------ Numbuh 6000 Kevin Active Artic Base Hand to Hand Combat Instructor / KND Fan Operative Numbuh 6259 Roland Active Galagel Elementry Hall Monitor Liasion Officer Numbuh 6319 Active Sector KND Tracker / KND Fan Operative Numbuh 6320 Filip Active Artic Base KND Guard Commander Numbuh 6388 Kevin Active AIR Base KND Air Patrol Officer Numbuh 6401 Active Sector KND Fan Operative Numbuh 6402 Active Sector KND Fan Operative Numbuh 6403 Active Sector KND Fan Operative Numbuh 6404 Active Sector KND Fan Operative Numbuh 6405 Active Sector KND Fan Operative Numbuh 6406 Active Sector KND Fan Operative Numbuh 6407 Active Sector KND Fan Operative Numbuh 6408 Active Sector KND Fan Operative Numbuh 6409 Active Sector KND Air Patrol Officer Numbuh 6410 Active Sector KND Fan Operative Numbuh 6411 Active Sector KND Fan Operative Numbuh 6412 Active Sector KND Fan Operative Numbuh 6413 Active Sector KND Fan Operative Numbuh 6414 Active Sector KND Fan Operative Numbuh 6415 Active Sector KND Fan Operative Numbuh 6416 Active Sector KND Fan Operative Numbuh 6417 Active AIR Base KND Air Patrol Officer Numbuh 6418 Active AIR Base KND Air Patrol Officer Numbuh 6419 Active Sector KND Fan Operative Numbuh 6420 Active Sector KND Fan Operative ------------------------------------------------------------------------------------ Numbuh 7000 Active Artic Base Hand to Hand Combat Instuctor Numbuh 7007 Stacey Active Moonbase Teens Next Door Operative Numbuh 7016 Active Sector KND Fan Operative ----------------------------------------------------------------------------------- Numbuh 7777 Active Moonbase Adult Next Door Operative Cree Summers Numbuh 7848 Warinari Active KND Fan Operative ------------------------------------------------------------------------------------ Numbuh 8600 Active Sector KND Fan Operative ------------------------------------------------------------------------------------ Numbuh 8826 Joel Active Central Bike Hub KND Bike Patrol Officer Numbuh 8831 Morgan Active Sector SWE Adult Next Door Operative / KND Fan Operative Numbuh 8888 Willie Active Sector SWE 2x4 Technology Officer 3rd in Command / KND Fan Operative ------------------------------------------------------------------------------------ Numbuh 9014 Robin B Active Sector BO Adult Next Door Operative ------------------------------------------------------------------------------------ Numbuh 9497 Active Sector KND Fan Operative Numbuh 0606 Active Sector NN KND Field Operative ------------------------------------------------------------------------------------ Numbuh 10,000 Spencer Active Moonbase KND Operative List Keeper Numbuh 10,212 Active Moonbase KND Operative ------------------------------------------------------------------------------------ Numbuh 20,000 Charlie Schlatter Active Deep Sea Science Lab Head of Security Numbuh 20,162 Zach Active Sector KND Fan Operative Thomson Numbuh 25,125 Carl Active Moonbase KND Fan Operative Numbuh 26,054 Active Moonbase KND 2x4 Technology Officer Numbuh 26,381 Active Sector KND Fan Operative ------------------------------------------------------------------------------------ Numbuh 30,000 Active Moonbase KND Command Staff Member Numbuh 32,598 Active Moonbase KND Medical Officer ------------------------------------------------------------------------------------ Numbuh 40,000 Active Moonbase KND Command Staff Member ------------------------------------------------------------------------------------ Numbuh 50,000 Active Moonbase KND Command Staff Member Numbuh 51,100 Active Moonbase KND Game Master Numbuh 52,963 Active Moonbase KND Operative ------------------------------------------------------------------------------------ Numbuh 60,000 Active Moonbase KND Command Staff Member Numbuh 62,856 Active Moonbase KND Operative Numbuh 64.740 Active Deep Sea Science Lab Scientist ------------------------------------------------------------------------------------ Numbuh 70,000 Active Moonbase KND Command Staff Member ------------------------------------------------------------------------------------ Numbuh 71.562 Active Deep Sea Science Lab Lead Scientist Inexact Numbuh 72,000 Active Sector P KND Operative Numbuh 74,152 Active Moonbase KND Operative Numbuh 74.239 Active Deep Sea Science Lab Scientist Earth Mission Completed Splinter Cell Member Numbuh 74,716 Active Moonbase KND Operative Numbuh 77.328 Active Deep Sea Science Lab Scientist Inexact Numbuh 79.512 Active Deep Sea Science Lab Scientist Inexact ------------------------------------------------------------------------------------ Numbuh 80,000 Active Moonbase KND Command Staff Member ------------------------------------------------------------------------------------ Numbuh 90,000 Active Moonbase KND Command Staff Member ------------------------------------------------------------------------------------ Numbuh 100,000 Active Moonbase KND Command Staff Member Numbuh 113,266 Active Sector KND Fan Operative Numbuh 113,641 Active Sector KND Guard Numbuh 187,146 Active Jungle Base KND Commando ------------------------------------------------------------------------------------ Numbuh 106,263 Active Moonbase KND Detective ---------------------------------------------------------------------------------------------- Numbuh 107,751 Active Moonbase KND Spy Numbuh 112,413 Active Moonbase KND Spy Numbuh 126,412 Carson Active Moonbase KND Medical Officer Numbuh 135,379 Steven Active Sector KIK KND Commando Numbuh 140,258 Jessica Active Sector SV KND Pilot Numbuh 144,708 Active Moonbase KND Operative Numbuh 145,356 Joseph Active Sector KND Fan Operative Numbuh 145,579 Paula Active Sector Spy KND Spy Numbuh 146,548 Paul Active Sector SV KND Pilot & Second In Command Numbuh 158,700 Active Sector KND Fan Operative Numbuh 159,963 Active Sector M 2x4 Technology Officer Numbuh 163,238 Ace Active Sector AIR KND Pilot Numbuh 171,308 Alex Active Moonbase KND International Spy Numbuh 181,956 Active Sector CN KND Animator Craig Bartlett ---------------------------------------------------------------------------------- Numbuh 209,135 Active Sector PI KND Fan Operative Numbuh 200,305 Active Moonbase KND Spy & Ninja Numbuh 204,031 Active Jungle Base KND Commando Numbuh 204,345 Active Global Command KND Commando Numbuh 238,239 Active Sector KND Fan Operative Numbuh 250,882 Active Sector CP KND Voice Operative Benjamin Diskin Numbuh 255,962 James Active Moonbase Fugitive Hunter Numbuh 256,000 Active Deep Sea Science Lab Inexact Numbuh 266,561 Active Sector International Espionage Numbuh 274,860 Mike Active Sector DE KND Fan Operative Andersen Numbuh 281,410 Active Sector QS KND Pilot Numbuh 296,489 Active Moonbase KND Operative ------------------------------------------------------------------------------------------------ Numbuh 308,679 Rick Active Moonbase KND Commando Numbuh 310,862 Active Sector CP KND Voice Operative Dee Bradley Baker Numbuh 318,152 Active Sector TOY Sector Leader Numbuh 324,186 Active Sector OP Sector Leader Numbuh 325,656 Active Moonbase KND Commando Numbuh 331,252 Active Sector WAY KND Commando Numbuh 331,424 Active Moonbase KND Jetpack Pilot Numbuh 332,913 Fredrik Active Sector SWE Adults Next Door Operative Numbuh 335,224 Active Moonbase Ninja Training Numbuh 336,561 John Active Moonbase KND Spy / KND Fan Operative Numbuh 340,861 Active Sector CP KND Voice Operative Lauren Tom Numbuh 344,445 Active Moonbase KND Pilot Numbuh 444,683 Bart Active Moonbase KND Commando Numbuh 350,000 Active Sector Numbuh 354,226 Ice Active Artic Base Artic Commando Numbuh 360,001 Active Moonbase KND Tracker Numbuh 368,541 Active Jungle Base KND Commando ------------------------------------------------------------------------------------------------ Numbuh 411,997 Ed Active Sector PC KND Comic Book Expert Numbuh 411,998 Edd Active Sector PC Communications Officer / 2x4 Technology Officer / Scientist Numbuh 411,999 Eddy Active Sector PC Sector Leader Numbuh 412,746 Active Sector KND Scientist Numbuh 414,318 Active KND Airfield KND Jetpack Pilot Numbuh 416,141 Active Jungle Base KND Commando Numbuh 416,162 Active Jungle Base KND Commando & Sector Leader Numbuh 426,110 Active Sector KRI KND Commando Numbuh 426,111 Active Sector KRI KND Commando & 2x4 Technology Officer Numbuh 426,112 Active Sector KRI KND Commando & Numbuh 426,113 Active Sector KRI KND Commando Numbuh 426,114 Active Sector KRI KND Commando Numbuh 426,115 Active Sector KRI KND Commando Numbuh 426,116 Active Sector KRI KND Commando & Leader Numbuh 426,117 Active Sector KRI KND Commando Numbuh 426,118 Active Sector KRI KND Commando Numbuh 426,119 Active Sector KRI KND Commando & Pilot Numbuh 426,120 Active Sector KRI KND Commando 2nd in Command Numbuh 427,159 Lisa Active Moonbase KND Pilot Trainer Numbuh 432,379 Active Sector TAX Sector Leader Numbuh 449,147 Active Central Bike Hub Patrol Operative Numbuh 451,944 Bob Active Sector KLO KND Tracker --------------------------------------------------------------------------------------- Numbuh 455,010 Active Sector DL KND Commando Numbuh 455,011 Active Sector DL KND Commando Numbuh 455,012 Active Sector DL KND Commando Numbuh 455,013 Active Sector DL KND Commando Numbuh 455,014 Active Sector DL KND Commando Numbuh 455,015 Active Sector DL KND Commando Numbuh 458,859 Jazz Active Artic Base Secret Spy Training Numbuh 463,758 Active Sector JK KND Commando Numbuh 468,070 Active Sector TT KND Commando Numbuh 469,900 Samuel Active Sector AIR KND C.O.O.L.B.U.S. Pilot Numbuh 477,967 Active Artic Base KND Commando Numbuh 492,625 Hank Active Sector NZ Deep Sea Operations Numbuh 495,397 Lisa Active KND Airfield KND Pilot Numbuh 499,816 Active Sector TECH 2x4 Technology Officer Numbuh 499,817 Active Sector TECH 2x4 Technology Officer Numbuh 499,818 Active Sector TECH Scientist Numbuh 499,819 Active Sector TECH 2x4 Technology Officer Numbuh 499,820 Active Sector TECH 2x4 Technology Officer
----------------------------------------------------------------------------- Numbuh 516,580 Bill Active Deep Sea Lab Lab Security Numbuh 516,581 Active Deep Sea Lab Lab Security Numbuh 516,582 Active Deep Sea Lab Lab Security Numbuh 516,583 Active Deep Sea Lab Lab Security Numbuh 516,584 Active Deep Sea Lab Lab Security Numbuh 516,585 Active Deep Sea Lab Lab Security Numbuh 516,586 Active Deep Sea Lab Lab Security Numbuh 516,587 Active Deep Sea Lab Lab Security Numbuh 516,588 Active Deep Sea Lab Lab Security Numbuh 516,589 Active Deep Sea Lab Lab Security Numbuh 516,590 Active Deep Sea Lab Lab Security Numbuh 516,591 Active Deep Sea Lab Lab Security Numbuh 516,592 Active Deep Sea Lab Lab Security Numbuh 516,593 Active Deep Sea Lab Lab Security Numbuh 516,594 Active Deep Sea Lab Lab Security Numbuh 516,595 Active Deep Sea Lab Lab Security Numbuh 516,596 Active Deep Sea Lab Lab Security Numbuh 516,597 Active Deep Sea Lab Lab Security Numbuh 516,598 Active Deep Sea Lab Lab Security Numbuh 516,599 Active Deep Sea Lab Lab Security Numbuh 516,600 Active Deep Sea Lab Lab Security ------------------------------------------------------------------------- Numbuh 517,318 Active Sector DL Commando Numbuh 519,263 Active Sector COP KND Tracker Numbuh 520,263 Active Jungle Base KND Commando Numbuh 523,234 Active Sector ITY KND Spy Numbuh 523,764 Active Jungle Base KND Commando Numbuh 545,671 Active Sector SP KND Ninja Numbuh 559,454 Martin Active Moonbase KND Spy Numbuh 596,056 John Active Moonbase KND Spy --------------------------------------------------------------------------------------- Numbuh 601,151 Active Moonbase KND Spy Numbuh 610,456 Active Moonbase KND Tracker Numbuh 617,118 Emma Active Sector DL Commando Numbuh 617,119 Amanda Active Sector DL Commando Numbuh 617,120 Sofia Active Sector DL Commando Numbuh 638,833 Active Jungle Base KND Commando Numbuh 642,860 Julia Active Moonbase KND Spy Numbuh 669,473 John Active Moonbase KND Pilot Numbuh 684,112 Active Moonbase KND Operative Numbuh 691,317 Akira Active Moonbase KND Ninja Training ---------------------------------------------------------------------------------------- Numbuh 707,555 Active Artic Base Secret Spy Training Numbuh 701,901 Mikael Active Sector GHT KND 2x4 Technology Officer Numbuh 744,596 Active Moonbase KND Pilot Numbuh 778,195 Niclas Active Sector KND Spy Numbuh 787,354 Active Europe Base KND Spy Numbuh 787,355 Active Sector NG Mountain Climbing Operative Numbuh 787,356 Active Europe Base Base Commander ---------------------------------------------------------------------------------------- numbuh 811,065 Active Moonbase KND Spy Numbuh 819,694 Max Active Jungle Base KND Commando Numbuh 822,132 Active Moonbase KND International Espionage Numbuh 822,275 Active Sector KND Spy Numbuh 836,435 Active Moonbase KND Commando Numbuh 860,165 Active Sector CP KND Voice Operative Jennifer Hale Numbuh 880,826 Active Moonbase KND Operative List Keeper Numbuh 880,827 Active Sector FN Field Operative & Second In Command Numbuh 880,828 Active Sector FN KND Tracker Numbuh 880,829 Active Sector FN KND Operative Numbuh 880,830 Active Sector FN Pilot & 2x4 Technology Officer Numbuh 882,817 Active Jungle Base KND Commando Numbuh 888,217 Active Moonbase KND Pilot ----------------------------------------------------------------------------------------- Numbuh 918,347 Active Jungle Base KND Commando Numbuh 922,544 Active Moonbase KND Ambassadore Numbuh 943,474 Active Sector FAN KND Fan Operative Numbuh 953,732 Active Moonbase KND Spy ---------------------------------------------------------------------------------------------- Numbuh 1,000,000 Decommissioned Moonbase Former Supreme Leader Numbuh 1,207,416 Active Sector U Inexact Numbuh 2,285,083 Al T Active Sector KND Commando Numbuh 8,675,309 Blake Lemons Decommissioned Sector CP Special Correspondent/Evil Apprentice Rockin' Numbuh 8,808,266 Ronald McDonald Active Sector MCDONALD KND Prankster ---------------------------------------------------------------------------------------------------- Numbuh 50 Million B.C. Adam Active Archaeologist Inexact Numbuh $1.50 an Hour Active Lawyer The G:KND Hates Lawyers Numbuh Bajillion and One Bruce Knapp Decommissioned Sector CP Sooper Powered KND Producer Inexact Numbuh Change for a 20 Active Moonbase Moonbase Cafeteria Cashier Inexact Numbuh D20 Guy Moore Decommissioned Sector CP KND Storyboard Artist Storyboard Mission Classified Numbuh Eleventy Billion Tom Warburton Decommissioned Sector CP Temporarily Recommissioned Numbuh Ezekiel Ezekiel Active Sector A At Treehouse Raising Numbuh Half Past 12 Active Moonbase KND Twelfth Birthday Party Coordinator Inexact Numbuh Infinity Active KND Splinter Cell Diplomat Earth Mission Completed Numbuh Jebediah Jebediah Active Sector A Leader of Sector A Hiding Videogames Under His Bed Numbuh of the Beast Andy Rheingold Decommissioned Sector CP Head Writer of Wrongs Inexact Numbuh Ouch Active Defense Against Spanking Instructor Inexact Numbuh Rebecca Rebecca Active Sector A Currently Churning Butter Numbuh T Tommy Gilligan Quit Sector V (formerly) Vigilante Currently Seeking Justice Numbuh Ten to Midnight Active Master of the Mystically Mysterious Inexact Numbuh VO5 Robert Active Sector HH Chief Hairstylist at Haircut Headquarters Inexact Numbuhless Grace Lu Decommissioned Sector CP Defender of Color Department Decommissioning Questionable
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Post by Freddie on Aug 17, 2019 15:17:00 GMT 1
Introduc(k)tions This is a collection of introductions of some members of the Disney Comics mailing list in their own write, just in case you're curious about who these people you're conversing with really are. [Many of these presentations are very much out-of-date. I've marked newer presentations with dates.] Contents Mark Allen Jacob Sparre Andersen Marco Barlotti Rich Bellacera Claudio de Castro Bjørn Are Davidsen Joev Dubach Fredrik Ekman Harry Fluks Virpi Flyktman David Gerstein Mattias Hallin Christina Hellström Nick Kosarin Jon Cato Lorentzen Archontis Pantsios Raul Wilmer Rivers Fredrik Sandström Frank Stajano Per Starbäck Joel Swaan Pekka Timonen Some of the links above go to the members' own pages, some point further down in this text. If you want to be added to this list, please tell me (Per) about it. If you have access to your own WWW pages, please put your introduc(k)tion there and just send me the URL for it. Then you can update it yourself whenever you want. If you can't make your own WWW pages, then send me the text, and I'll add it here instead. Mark Allen Name: Marshall T. Allen, commonly called Mark Born in Oak Ridge Tennesee, USA in 1954, moved to Maryland in 1957, and currently live in Elkridge, Maryland, USA (SW of Baltimore). Gainfully employed as a contract negotiator for the Johns Hopkins University's Applied Physics Laboratory in Laurel, Maryland, USA. Interested primarily in the Ducks and the FG Mouse, but collect any Disney comic I can afford. Rich Bellacera Hi all. My name is Rich Bellacera. I was a member on this list waaaaaaaay back around 1993, before personal webpages and such. At that time I was an Inventory Analyst (very boring), and had been in that field for nearly 10 years. The company I worked for made mainframe computers and, well mainframes have pretty much gone the way of the dinosaur.... So, I volunteered for a layoff and took the nice severance package and upgraded my computer from a Mac SE to a Performa 475 (though it's now an antique... they age so quickly) and went back to school full time and earned my degree in Multimedia Communications, Multimedia & Desktop Video Specialization. I got my first job paying barely-survivable wages but now I do graphics and animation for a small educational software/hardware company in the Silicon Valley of California. On the side I am creating graphics and animation for an agency which provides website advertising. To see what I kind of art I do for my company you can check out: www.penman.com To visit my personal webpage, still under construction, especially since I'm still learning HTML. To get there you can go to: www.jps.net/xephyr(I share this website with my housemates Daniel & Karen so follow the path to "Rich"). On that main page you'll see a picture of a little bluegray winged pony named Xephyr (pronounced like the west wind "Zephyr") whom I created and wrote unpublished children's stories about. There's also a section devoted to "Disney" where I am trying my hand at documenting character profiles of many of my favorite Disney characters. I'd love to discuss anything Disney, and wouldn't mind corrections or additional information you would like to add to the list. Thanks in advance. Anyhow, I have loved most all things Disney ever since I could remember. My favorite Disney film is "Lady & the Tramp," and my top three favorite Disney characters are Baby Pegasus (from "Fantasia"), Figaro the Kitten (from both "Pinocchio" and the cartoon shorts), and Goofy. While I like Goofy in cartoons, I've never felt much attachment to him in comics. Mickey on the other hand has alway delighted me. I do like Duck stories which involve Huey, Dewey & Louie, but I'm not so partial to Donald and Uncle $crooge the way, I gather, most on this Mailing List are. I'm sure it's probably a blasphemy to say so, but I really did like "Ducktales" and am currently taping as many of the episode as I can off the Disney Channel. My favorite Disney villian has to be Pete. He great for nostalgic reasons (as Unca Walt's oldest character), and because he interacts with nearly every Disney character in comics, from Pluto to Moby Duck. My favorite Disney comic title is and has always been: "Walt Disney's Comics and Stories" (though I suppose it's just "Walt Disney's Comics" now). I like WDC because it offers such a diverse set of stories and characters each issue. I even like the little one-page gags like Roald Dahl's creations "Gremlins" and especially the "Scamp" tales. It's my understanding that "Scamp" is finally going to make his staring role debut in a film in a sequel to "Lady & the Tramp" soon. But I digress... Last updated August 6, 1997 Claudio de Castro I am a sophomore at the Pontifícia Universidade Católica of Rio de Janeiro (Brazil) , and I am majoring in Law. I'm 19 years old, and I am an Uncle Scrooge's and Donald Duck's Comic Books' collector . I am crazy about all the characters that live in Duckburg (Patópolis, in my mother language - Portuguese). And when I saw this database and the mailing list, I decided to join it and help to improve it. I used to live in Massachusetts, and I am also very fond of all kinds of GameShows, such as Jeopardy! and Wheel Of Fortune. Concerning politics, I am politically incorrect, and proud of it. I like to watch all kinds of soccer games on TV, but I am a dreadful player of that sport. I play tennis and swim everyday. Well, I really hate talking about myself, and I think this is about it. I can be found using the nicks A-Trebek, A_Trebek and A_Trebe]{ on the Undernet (some obnoxious people often take my nick, and that's why I had to make up so many variants of it). Best Wishes! Last updated July 20, 1997 Bjørn Are Davidsen Date: Thu, 13 Jan 1994 15:28:19 +0100 From: bjorn-are.davidsen@s.televerket.tele.no Subject: Introduction to Bjorn Are Davidsen As one of the most eager lurkers on the list (and contributor every second month), I am glad for this opportunity to introduce myself! This is written somewhat hurrily, and as a bit more of a listing than it perhaps should have been. Name: Bjorn Are Daviden (the "Bjorn" is with a Norwegian "oe"). Working place: Norwegian Telecom, Network Division, Product Developement (which means mainly network access services like ISDN, Centrex, VPN and so on, and related to terminal based services like videophone (for some reason seldom seen in Barks or other Disney series). I live in Oslo and beside lurking/participating on the list I am married (two children, 3.5 and 0.7 years). When I have time off from my dear children and wife I (and my wife just as much) read a LOT (Science Fiction, Chesterton, Detective Stories, Tolkien, Lewis, Solsjenitsyn, Historical novels, Historical non fiction - sometimes called History (By the way, Marco Polo did really visit Constantinople as I pointed out last autumn, but - as I also pointed out - as the first one I think - several decades after the Fourth Crusade of 1204), comics (besides Gottfredson, Barks and Rosa everything from Terry and the Pirates to Sandman), theology, sociology and more. And I listen (and participate in various fan clubs) to music (Emerson, Lake and Palmer, Gentle Giant, Beatles, Hendrix and others). Besides, I write regularly articles to Norwegian magazines/papers on history, theology, music, comics and other subjects I enjoy. As you may imagine, there is not much time left to write to the digest... My particular Donaldistic interest is anything and everything by Barks, Gottfredson, Taliaferro and Rosa. Yours Bjorn Are Joev Dubach Date: Wed, 12 Jan 1994 07:01:13 -0500 From: dubach1@husc.harvard.edu Hello! My name is Joev Dubach, and I'm a senior at Harvard (in the easily-drawn snow-covered state of Massachusetts.) I'm from Seattle, which I naturally prefer to Boston (my hometown can beat your hometown!) I'm working on graduating with a degree in Math and Computer Science, after which I plan to get a real job. I found out about this list through the r.a.c. FAQ, being a regular reader of racm, and, on a lark, decided to subscribe. I haven't bought a Disney comic since I was four feet tall, which is what drives me to lurk; I just don't know that much. But the wonderful discussion on this list is driving me ever closer to trying some current Gladstones, and I'm particularly intrigued by the discussion of The Life and Times of Scrooge McDuck. Does anyone have a recommended cheap starting point for Carl Barks' Ducks? There's so much of it out there, in very different forms and intersecting contents, that I'm a bit daunted. Anyhow, thanks for the enlightening discussion! (That should be enough of an introduction, I think. Bye now!) Joev Fredrik Ekman My name if Fredrik Ekman. I am a 23-year-old student from Sweden, and like all other Swedes of my (and several previous) generation, I have been reading and enjoying Disney comics for as long as I can remember. Thus, I'm naturally also a member of the Swedish donaldist organization NAFS(k). Currently, I am studying English at a university in Linkoping. My major, however, is Computer Science and within a year or so I hope to have the Swedish equivalence of a Master exam. When it comes to Disney comics, I especially enjoy those by Carl Barks (of course), Don Rosa and William Van Horn. I also read a lot of other comics and my favourite creators outside Disney are Alan Moore, Steve Gerber and Marten Toonder, to mention but a few. I generally prefer a good story to fancy art. When I do not study, play with my computer or read comics I may possibly be found doing one of the following things: Reading books (you know, the ones with no pictures in them), instructing Ju-Jutsu or singing in a male voice choir. Last updated April 26, 1995 Virpi Flyktman My name is Virpi Flyktman and I live in Finland. I've been reading Aku Ankka as long as I can remember. My parents suscribed it when I was about five years old. I was hooked immediately. My favourite artists are Carl Barks and Don Rosa. Last updated August 19, 1996. David Gerstein I'm David Gerstein, a 22-year-old college graduate with my home in Santa Barbara. I've been a fan of the Ducks ever since I was five, when my parents bought me a trio of comics that included Barks' classic "Back to the Klondike". Two years later I first got a collection of Floyd Gottfredson's MICKEY MOUSE daily strips. The two incidents hooked me on Disney comics. My interest grew when Gladstone took over: this was when I discovered the great foreign stories and the new creations of Don Rosa. Eventually I decided that I liked the comics enough to try to write some of my own. In 1988 I submitted my first Duck story to Gladstone, "The Great Pie Promotion." It was rejected, but after a lot of work, I'm now writing original Duck and Mouse tales for Egmont Publishing and doing American scripts for some of the foreign stories Gladstone's printing. My original Egmont stories will appear in the United States beginning in 1997, as will occasional stories I'm doing especially for Gladstone. My first story was "Two in One" (Uncle Scrooge, D93138, 10 pages). Carl Barks not only created some of the very best Disney comics, but held his "golden age" for years -- he produced exceptional work for a very long period of time. Floyd Gottfredson's best period was a little shorter, but I have a special soft spot for his work that makes it my favorite. Trying to get my start in life quite early, during my earlier years I have often identified with Gottfredson's youthful, enthusiastic version of Mickey Mouse. My favorite modern creator is Don Rosa, with Daan Jippes a close second. I also love the work of Romano Scarpa. I think Daniel Branca is a superb artist, but his work varies with the quality of the scripts he's given. When it comes to making my own Disney comic stories I enjoy tipping my hat to favorite pieces of literature, film, and opera (for example "Ten-Penny Opera," a stage spoof with Scrooge and Magica De Spell). In my Mickey stories, I also like to create a feeling of community by not using only Mickey, Minnie, and Goofy, but characters like Horace, Butch, and Eega Beeva who add some more variety to the tales. I enjoy breaking away from the shopworn detective-Mickey format of the 1950s. I have other goals in the field, among them to one day edit some American Disney comics as well as produce stories for them. I also plan to draw the Mice and Ducks one day, but I'm slow and meticulous with my pen (as well as barely a better artist than when I drew that pie story in 1988) and at present, don't have time to draw the sagas I write. Care to discuss Disney comics or short cartoons? I'm e-mailable at <gerstein@math.ucsb.edu> to share thoughts about Barks, Gottfredson, Rosa, or you name it! Last updated July, 1996 Mattias Hallin Well, my name is Mattias Hallin, I'm 29 years old (born in 1965), and work in the administration of Lund University, Lund, Sweden, in the registry office and in the University archives. I majored in History, and also did some Archeaology and Anthropology/Ethnology. I've tried my hand at a Ph.D. thesis in History, but has presently shelved that project for reasons of gotta-eat. Furthermore, I'm a part-time proof-reader, student and musician -- the latter on banjo, guitar and to some extent cornet; I play Classic 1920's Jazz/Traditional Jazz/Swing -- call it what you will, but don't call it Dixieland! (The Word "Dixieland" should EITHER be a geographic term, OR denote the music played by WHITE musicians FROM New Orleans, between c. 1915-1925.) I'm a Carl Barks fan, ever since I was able to recognize "the good artist" -- and that was years before I knew his name! I'm also a board member of Swedish Donaldistic association NAFS(k), and with my brother co-editor-in-chief of the fanzine NAFS(k)uriren. And wouldn't you know -- I do have an adress: Mattias Hallin Trollebergsvagen 24 B S-222 29 Lund, SWEDEN phone: +46 (0)46-14 84 43 (home) +46 (0)46-10 71 37 (work) "If yer ever down in Texas, look me up!; any passing donaldist will find me perenially ready to roll out the red carpet! So... "Come up and see me some time! (Hic!) Come up and see me some time (Hic!)..." Christina Hellström and Pekka Timonen We have been married (to each other) for one year, met online four years ago (actually, the first discussion we had was about Carl Barks and Don Rosa). Individual backgrounds: Pekka: Age 26, majoring in Physics. Got my first Finnish Donal Duck in August 1974, subscription followed a couple of weeks later. Learnt to distinguish Barks' style at age 7 (Finnish Donald Duck does not give credits, he was the good writer/artist), and have been a fan of his work ever since. My (now) wife introduced me (as told above) to Don Rosa's Duck stories as I had ended my subscription before they started publishing his work in Finland. Christina: Age 25, majoring in Computer Science. I don't remember when I first got a Disney magazine, but I got a subscription for the Finnish Donald Duck when I was 5. Although I didn't learn to distinguish Barks' style until quite old, almost all my favourite Duck stories from that time have turned out to be his. No other favourite writer/artist, until that one number that had a cartoon that had me falling out of my chair... I couldn't believe that this kind of comic would be published in a Disney comic, almost every panel was exploding with action. I was immediately sold. Only later on I learned that the artist was Don Rosa. Currently we are subscribing Aku Ankka (the Finnish Donald Duck), but since it nowadays is (in our opinion) mostly rubbish (apart from occasional Barks and Rosa stories), and as we are collecting the CBLinC and Don Rosa duck stories in English, we are seriously thinking of unsubscribing. We also hunt for autographs, and currently our (duck-related) collection consists of: two Barks lithographs (Finnish edition), a special leather bound facsimile edition of Aku Ankka 1951-2 (autographed by Carl Barks), and two personally given autographs from CB. The absolute (duck-related) highlight was when we got to meet Carl Barks personally last summer (three days before our wedding) in the Good Fellows Comic Store in Helsinki (we have photograps where we are shaking his hand to prove it!) and later in the evening at the Donald Duck Birthday Gala arranged by the publisher of Aku Ankka. Christina Hellstrom (chellstr@aton.abo.fi) Pekka Timonen (pati@jyu.fi) Last updated August 10, 1995 Nick Kosarin The main thing I'll talk about here is Disney's 'dimension'. Most people including Don Rosa see the 'ducks/mice/wild animals' in seperate dimensions. I have a REALLY complicated theory that puts it all together. Every story ever in C&S really 'did' happen. To you this probably seems impossible. Just ask if you have a question... you probably will... & I'll answer it. I call the dimension 'Calisota' after the state. About animation... Many animated series are also 'true' when it seems like they're just 'alternates' to comics. Yes... this includes DuckTales. Your brain probably got 'paradoxed' thinking how that could be so I'll remind you to ask questions. Unlike Don's theory everyone talks the way they do in animation. About me... I live in Virginia. The 1st time I saw Calisota was in DuckTales at age 3. I had no idea the rest of this stuff existed until now... I'm 12. My favorite character is Dewey Duck. Last updated July 1998 Jonathan Markoff [Currently has no introducktion] Archontis Pantsios First off, some brief bio data: I am 35 years old, and I was born and raised in a small town in Northern Greece (Greek Macedonia). I started devouring Greek Disney comics at a very young age, even before I had started Kintergarten. In a way I was lucky, since that was around the time that many present Disney publications had just started being published: the Greek edition of Mickey Maous made its premiere in 1966, when I was a wee 5 year old tyke. I remember collecting Greek Disney comics thru my Elementary School years, cartons and cartons full of various Greek comics. The fact that I was bringing home good grades, provided the required alibi that my parents needed in order to not bug me about reading them more than my school books. I thought I had outgrown them by the time I was 14 or so. Slowly, without realizing it, I got rid of my old comics--actually, my mom had burned (sacrilege!) most of them by using them as fire kindlings. Then came a bleak period full of equations and graphs. Finishing high school in 1979, I left for the United States on a full scholarship at Bates College, a Liberal Arts college in Maine. During my four years as an undergraduate at Bates, I wondered occasionally WHERE the American Disney comics were! I mean, I was in the U.S., and I couldn't find ANY! Truth to tell, I didn't search much, but I'd expected to find them easily if they were being published. After getting a B.A. in Mathematics and Economics, I went on to graduate school and eventually earned a Ph.D. in Economics. I thought I was happy and fulfilled by that time. By 1989, I was happily married, had found my first full-time job as a College Professor in Middlebury College, Vermont, and we were expecting our first child. What more can a human ask for! Well, I got much more without even asking! One day, I wandered into a bookstore in a small Vermont town. As I was browsing thru its stacks of books, I happened to come across a thick and heavy book, full of beautiful color, with a number of Donald and Scrooge stories. As I was flipping thru it, some of its images kinda looked familiar! Now, wait a minute. I hadn't read a Disney comic book for years and years now. How could that be possible? I bought that book at $35.95. It was the Celestial Arts book, and when I brought it home that evening, my wife took a look at it and gazed back at me with astonishment. I had paid all this money for a book with Disney stories? She told me that our baby wasn't even born yet, and that he\she wouldn't start reading before 4-5 years! When I told her that the book was for me, well, need I continue?... Many stories in that book had stuck in my mind from my Elementary school years--especially the "Island in the Sky" story. I wanted to find more. And more I did--a trip to a comic book store opened my eyes to the wonderful Gladstone books of their first run--I bought as many as I could find, and more directly from them. Pretty soon I was able to get most of Barks' stories. It's very difficult to describe these feelings of rediscovering one's lost childhood. I was fortunate to re-discover my lost childhood in a wonderful combination: having a baby (son) and re-discovering Barks! In these 7-8 years that have elapsed since that magical moment in a small Vermont town, I became an even happier person! Well, the rest is history, as they say. I started buying everything I could find on Barks and the Ducks, I became hopelessly hooked. By 1992 we had moved to Washington, DC, where I had a tenure-track position as an Assistant Professor of Economics. My Barks collection was virtually complete, and I was now hooked on this new Duck guy, Don Rosa. I loved his stuff! Pretty soon I was able to find an outlet to him and started a regular correspondence with him. I think we Barks/Duck fans are very fortunate to have him draw the Ducks. In 1994, we decided to move to Greece. It was a tough decision. I now live in Thessaloniki, and teach Economics at the American College of Thessaloniki, a Liberal Arts College of the american tradition, and a division of Anatolia College, an American educational institution with a more than 100 year history (first in Asia Minor, since 1886), and in Greece since 1923, where it re-located after the Asia Minor Catasroph and the exchange of populations between Greece and Turkey. I now have three children (two boys and a girl), and are all on their way of becoming ardent Duck fans. My oldest one (he's 6), now reads Barks and Rosa on his own! My wife still cannot understand why I spent all this money on the Ducks. But amongst my greatest joys is still when I get to open a package every 2-3 months and read the adventures of my favorite Ducks--and my heart registers an extra beat when the comic books happen to contain a story by the brilliant, magic pen of Don Rosa. Last updated March 20, 1997 Jon Cato Lorentzen My name is Jon Cato Lorentzen. I was born in 1972, and i figure this makes me one of the youngest guys on this list. I am currently studying physics at the University of Oslo, and plan to stay here for some years. My interest in Duck comics began in 1977 when my dad began to buy the Donald Duck comics to me every week. I soon became an avid collector and my dad helped me sort all the comics and put them in Donald Duck albums. In 1978 i got my first introduction to Carl Barks when "Jeg, Donald Duck" was released. This was an oversized book with classic Barks adventure stories. I also learned about Floyd Gottfredson when Mickey Mouse stories (many banned ones) were released in the same format. Since then I've been an avid collector of both Duck & Mouse stories. Currently I am buying all the Barks Library in Colour albums, and I get a real kick once in a while when I find a Barks story that I haven't read. I am also trying to collect all the Van Horn and Rosa stories released through Gladstone and in Norway. My other interests are varied. I often go to the movies, and I like to read fiction. Mainly in the fantasy and horror genre. I also play role-playing games with some friends once in a while. The only sporting activity you'll ever catch me performing is soccer. Jon C. Lorentzen Per Starbäck Swedish Donaldist. Member of NAFS(k) since 1982. Creator and administrator of the Disney comics mailing list, as well as this WWW archive. General information about me is to be found elsewhere. Last updated February 28, 1999 Joel Swaan Name: Joel Swaan E-Mail: jjs142@arts.usask.ca Age: 20 Occupation: Student at University of Saskatchewan 2nd year Bachelor of Music (voice) & Bachelor of Education (elementary - music & drama) Disney Interests - My main interest in "all things Disney" lies in their music, voice actors (as I am aspiring to be one), and in trivia items, esp. concerning their characters. I.e., cartoons they've been in, "romances" they've had, cameo appearances, etc. and other 'silly' little things like that. Last updated February, 1996 Part of the Disney comics pages.
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Post by Freddie on Aug 17, 2019 15:42:39 GMT 1
Modern McDucks (1st generation) Dingus McDuck "Dirty" Dingus McDuck, was Scrooge's grandfather. He worked as a coal miner,[15] married Molly Mallard, and had three sons – Angus, Fergus, and Jake. He appeared in Don Rosa's illustrated family tree, but has not appeared in any stories; his name does appear in the 2017 incarnation of DuckTales. More about Dingus is mentioned in the episode "The Secret(s) of Castle McDuck!", in which it is revealed that he and his son Fergus had an antagonistic relationship not unlike Fergus and Scrooge's own.
A 1960s story by Bob Gregory and Tony Strobl identifies Scrooge's grandfather as Titus McDuck.
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Post by Freddie on Aug 17, 2019 15:44:38 GMT 1
The Donald Duck "Universe" Guide by David Gerstein This document is © 1996 David Gerstein. (Earlier this document has carried another copyright notice, because of a misunderstanding.)
This group of lists is intended to establish various locations in which Duck stories have been set, indicate heroes and villains most likely to appear in those places, and give other important information about the locations. The lists arrange the information in alphabetical order. Pieces of information labeled with an asterisk (*) refer to stories not written by Carl Barks. Please note: A "place" is a large area such as a city or part of a country, whereas a "site" is a smaller location in a place: for example, Bear Mountain, a site, is at the outer edges of Duckburg, a place.
All stories referred to in this guide are given titles. Titles printed here in quotes, for example, "Darkest Africa" (MOC 20), are titles given in the first panel of a story. Titles printed here without quotes, for example, Taming the Rapids (WDC 58), are for untitled stories. In such cases, titles have been used that appeared on comic book credits pages when the stories were most recently reprinted.
The majority of the characters and places in these lists appeared in at most a few stories. For these characters and places, specific comic book issue numbers have been noted for easy reference. The abbreviations of American comic book titles used here are as follows:
CID: Christmas in Disneyland (a one-shot giant comic). CP: Christmas Parade. DBP: Disneyland Birthday Party (a one-shot giant comic). DD: Donald Duck. DD'S ATOM BOMB: Donald Duck's Atom Bomb (a giveaway comic). DiDDA: Donald Duck Adventures (published by Disney Comics, 1990-93). GlDDA: Donald Duck Adventures (published by Gladstone Comics, 1987-90 and 1993-). HDLJW: Huey, Dewey and Louie, Junior Woodchucks MMA: Mickey Mouse Almanac (a one-shot comic). MOC: [Boys' and Girls'] March of Comics. OS: [Four Color] One Shot (includes some Donald Duck, Daisy Duck's Diary, Gyro Gearloose, Uncle Scrooge, and Vacation in Disneyland titles). US: Uncle Scrooge. USA: Uncle Scrooge Adventures. USGD: Uncle Scrooge Goes to Disneyland (a one-shot giant comic). WDC: Walt Disney's Comics and Stories.
__________________________________________________________________ (A) DUCKBURG AREA (State of Calisota, Webfoot County)
PLACES: Codfish Cove (WDC 114), Duckburg, Mouseton, Omelet (WDC 146), Pickleburg (WDC 72), Pumpkinburg (WDC 54), Quackville (WDC 42; given as Donald's home town in that very early story, with Duckburg first used in WDC 49), Shacktown (actually a part of Duckburg), Weaselton (US 265*).
IMPORTANT SITES: Bear Mountain (OS 178, DiDDA 32-33*), Black Forest (see ECOLOGY THEMES section), Castle of the Mad Duke of Duckburg (US 63), Cathedral of Notre Duck (US 60), Demon Tooth Mountain (OS 203, WDC 157), Duckburg Dike (WDC 288), Duckburg Reservoir (site of Scrooge's money dam, OS 386), [site of] Fort Duckburg (where the money bin now stands), Grandma Duck's Farm, Homes of the Ducks, Homes of MM characters (Mouseton), Mocking Bird Ridge, Mold and Mildew Collectors' Items (WDC 130, DiDDA 1), [Uncle Scrooge's] Money Bin, Mount Greenglory (HDLJW 13), Quackly Hall (WDC 154), Thrushwhistle Glen (WDC 105).
NATIVE HEROES: April, May and June Duck, B-36 (frog, WDC 108), Bolivar, Bop Bop (jazz musician, OS 238), Beelzebub the Broom (DD 26), Brigitta MacBridge (Female tycoon, McDuck's unrequited "love interest" in Scarpa's stories: US 242*), Cheltenham (chipmunk, WDC 168), Chickadee Patrol, Clarabelle Cow (only Duck story appearances: OS 1055 and 1150), Clara Cluck, Clerkly, [Professor] Cosmic (WDC 93), Daisy Duck, Dick (radio serviceman, WDC 211), Donald Duck, Duckworth (DiDDA 5), Fethry Duck*, [Professor] Gamma (WDC 93), General Snozzle (the Junior Woodchucks' Official Hound), Gladstone Gander, [Sir] Gnatbugg-Mothley (MOC 20), Gnawton (Grandma's goat: DiDDA 33*), Grandma Duck, Grandpa Duck (referred to in OS 29), Gus and Jaq, Gus Goose, Gyro Gearloose, Hamilton (horse, OS 29), [Governor] Hawg and aides (WDC 110), [Gyro's] Helper, Herbert [Hog], Horace Horsecollar (only Duck story appearance: OS 1150), Huey, Dewey and Louie Duck, Jingo the Monkey (OS 29), [unnamed] Indian Fisherman (WDC 167), Jasmine Joe (skunk, WDC 106), John D. Rockerduck (only Barks app: WDC 255), Junior Woodchucks Troop "A", Junior Woodchucks' Troop Commanders (two, one a dog, one a duck; never explicitly named), Launchpad McQuack*, [Professor] Ludwig Von Drake (only Barks appearance: US 54), Mesmer J. Spellcaster H. P. D. H. D. B. (US 16), [Professor] Mollicule (DD'S ATOM BOMB, DiDDA 37*), Mickey Mouse (referred to in Donald stories, WDC 83 and 99, although the latter story was not written by Barks), M. Montague (ÔHead Money Counter,' US 61), Morty and Ferdie Fieldmouse (US 13), Muldoon (police horse, WDC 278), Neighbor (unnamed, WDC 83), Old Yellow Beak (OS 29: also cross-listed under BY THE SEA), Paddy (policeman, WDC 278), [Miss] Penny Wise (WDC 164), Philo T. Ellic (OS 408, WDC 515*), Porgy (Grandma's pig: OS 1150), Professor (unnamed and distinctively cabbage-loving, US 8), [Dr.] Pulpheart Clabberhead (WDC 92), [Mrs.] Quackfaster, Rocket Wing (pigeon, WDC 139), [Uncle] Scrooge McDuck, Speedy (US 14), [Dr.] Superthink (WDC 159), [Miss] Swansdown Swoonsudden (WDC 67), Tagalong (WDC 70), [Dr.] Thinknoble (DD 60), Wild Woman of Borneo (WDC 74), Witch Hazel, Yehooty (owl, WDC 106).
NATIVE VILLAINS OR ANTAGONISTS: Akers MacCovet (USA 14*), Angina Arthritis (WDC 90), Angus McSwine (US 244*), [Professor] Argus McFiendy (MOC 20), Argus McSwine (WDC 550, aka "Porkman de Lardo" in US 39, "P. J. McBrine" in DD 54, "Scalpnick" in US 52, "John the Con" in US 65), Azure Blue and Sharky (exact place of origin unknown), Bassofoglio the Human Bat (WDC 74), [Professor] Batty (WDC 149), The Beagle Boys, Bears (OS 178), "Benzine" Banzoony the Firebug (OS 108), The Big Bad Wolf (OS 1010), [Professor] Blabaway Utterbunk (WDC 192), The Black Mask Burglar (WDC 106), Blitzen (reindeer, WDC 268), [Chief] Bounding Rabbit (WDC 188), [Senorita] Casaba Cantaloupa (WDC 90), Chisel McSue, Dan McShrew (US 49), [Baron] De Sleezy (WDC 93; name sounds German, but has Brooklyn accent), Deltoid Biceppa (WDC 69), Diner Cook (unnamed, in several one-page US gags), Ezra Scrooge (no relation to Scrooge McDuck, VP 1), Fulldrip Pulpbugle (WDC 188), [Mrs.] Gobblechin (WDC 101), Grand Genius III of Old Siwash (the Smugsnorkle Squattie, WDC 70), Hairy Harry (WDC 162), Hermit (WDC 39, DiDDA 20*), Honest Hal (WDC 51), J. Morganbilt Giltwhiskers (WDC 90), J. P. Diamondtubs (WDC 45), [Neighbor] Jones, [Old Maid] Moosey (WDC 63), Ollie Eiderduck (CID 1), [Black] Pete, Phantom of Notre Duck (US 60), Ramjet Rocketflash (WDC 188), [Colonel] Rawcuss Yellowpress (publisher of the Duckburg Gazette, US 27), Rockjaw Bumrisk (WDC 145), [Neighbor] Smith (WDC 47), Scarpuss McKnucks (WDC 74), Singapore Joe (WDC 65), [Professor] Sleezy (DD's Atom Bomb), [Professor] Slyrat (WDC 244), Snake-eyes McViper (WDC 108), Suzy Swan (WDC 69), Sylvester Shyster (MOC 41, although not here a villain and unlike Gottfredson's version), Trestleman Truckhorse (WDC 188), [Baron] Von Crankenshaft (US 30), Woody (iron-billed woodpecker with no relation to Lantz character, WDC 57).
IMPORTANT INFORMATION: The Duckburg area is the center of the Duck universe, as originally developed by Carl Barks. Scrooge's most durable money bin was built here, and most of the ducks' homes are here.
IMPORTANT STORIES OCCURRING HERE: Large percentage of ten-pagers and other relatively short stories, also notably CP 1 ("Letter to Santa"), 2 ("You Can't Guess!"), 9 ("Christmas in Duckburg"); DD 26 ("Trick or Treat"), 60 ("DD and the Titanic Ants!"); DD'S ATOM BOMB; DiDDA 32-33 ("Return to Bear Mountain"*), 37 ("The Duck Who Fell to Earth"*); OS 178 ("DD's Christmas on Bear Mountain"), 203 ("The Golden Christmas Tree"), 300 ("Big-Top Bedlam"), 367 ("A Christmas for Shacktown"), 386 ("Only a Poor Old Man"); also many later US stories (1960s).
(B) ECOLOGY, WILDERNESS AND "NATURE"-THEME AREAS
PLACES: Avalanche Valley (WDC 137), Black Forest (behind Duckburg), Crystal Lake (HDLJW 9), Camp Waha-Go-Gaga (WDC 110), Canadian Northwoods (DD 117, OS 1025), Easter Island (USA 3*), Florida Everglades (OS 74), Grand Canyon of the Colorado (WDC 58, 246), Idaho Forest (US 28), Jungle of Nowhere (US 48), [Area north of] Lake Superior (US 18), Tulebug River.
IMPORTANT SITES: [Nephews'] Cabin at Camp Waha-Go-Gaga, [ducks' various] Campgrounds, Gneezle Gnob (OS 74), the Golden River (US 21), Kakimaw Indian Reservation (WDC 202), Lodge in Avalanche Valley (WDC 137), Kickmiquick Indian Village (OS 263), Peeweegah Indian Village (US 18), Trees (in which Scrooge stored his fortune, US 28).
NATIVE HEROES: Faceless People (US 48), Hermit (OS 263), Kakimaw Indians (WDC 202), Mounties (OS 1025), Peeweegah Indians (US 18), Snow Hermit (WDC 137), [Cousin] Whitewater (WDC 267).
NATIVE VILLAINS OR ANTAGONISTS: Bears, Black Pierre (logger, WDC 267), [Fire-starting] Camper (VP 1), Captain Gadabout (WDC 246), Gneezles (OS 74), Kickmiquick Indians (OS 263), Loup Garou (DD 117), Prehistoric Indians (WDC 58).
IMPORTANT INFORMATION: Uncle Scrooge owns the land on which the Peeweegah Indians live, and he originally intended to move his money bin there and open a chemical mining plant. Scrooge changed his plans and decided not to make the move (US 18). Later, he built a paper mill instead ("The War of the Wendigo"*). However, Scrooge eventually destroyed the paper mill after he realized that he was destroying the environment ("War of the Wendigo"*). Scrooge later had a plan to demolish the Black Forest, but he abandoned that plan at the urging of the Junior Woodchucks (HDLJW 6).
IMPORTANT STORIES OCCURRING HERE: DD 54 ("Forbidden Valley"), 117 ("Pawns of the Loup Garou"); OS 263 ("Land of the Totem Poles"), 1025 ("Christmas in Duckburg"); VP 1 ("Vacation Time," "Camp Counselor"); US 18 ("Land of the Pygmy Indians"), 28 ("The ÔPaul Bunyan' Machine"), 48 ("The Many Faces of Magica De Spell"); USA 3 ("The Mystery of Easter Island"*), WDC 36 ("The Mighty Trapper"), 58 (Taming the Rapids), 110 (Dowsing Ducks), 137 (Avalanche Valley), 202 (Kakimaw Country), 267 ("Log Jockey"); many Junior Woodchuck stories in various titles. * NOTE: Other American Indian characters are dealt with below under LATIN AMERICA. Interestingly, Barks didn't do any Donald Duck "Westerns" involving Indians: he seemed to reserve Native Americans for stories such as the above (where they appeared in the wilderness) or those set in Latin America.
(C) OUTER SPACE AREAS
PLACES: Dream Planet (OS 1025), Island in the Sky (US 29), Mars (US 46), [Planet] Micro (US 65), [Earth's] Moon (WDC 93), Tropical Asteroid (US 29), 24 Karat Moon (US 24), Venus (US 24).
IMPORTANT SITES: Martian Colony (on Earth, undersea, US 46), Moon Colony (built by Earth, US 49), Space Wheel Five (US 29), Spaceships' Destination on the Moon (WDC 93).
NATIVE HEROES: Asteroid Apaches (US 29), Ben (OS 1025), Giant Venusians (US 53), Muchkale of Venus (US 24), Octopus-Like Aliens (US 29, in one panel), Tom (OS 1025).
NATIVE VILLAINS OR ANTAGONISTS: [Robot-like] Martian Colonists (US 46), Moon Man (WDC 93).
IMPORTANT INFORMATION: Donald Duck flew around the moon in 1944's "The Mad Chemist" (WDC 44). Carl Barks' first real science fiction story involved Donald in competition with Baron de Sleezy in a flight to the Moon. (See DUCKBURG AREA for De Sleezy; despite his European name, he is a Duckburgian). Uncle Scrooge planned to move much of his money to an island in the sky (US 29). However, despite Scrooge's success at finding -- and ultimately evacuating -- a barren asteroid, he did not follow through with his plan to move the money. The (duck) inhabitants of Gus Goose's Dream Planet (which, despite its name, really exists), were once as devoted as Gus to sloth, but later organized a thriving business community.
IMPORTANT STORIES OCCURING HERE: OS 1025 ("Gyro Gearloose and Gus Goose on the Dream Planet"); US 24 ("The 24-Karat Moon"), 29 ("Island in the Sky"), 46 ("Lost Beneath the Sea"), 49 ("The Loony Lunar Gold Rush"), 53 ("Interplanetary Postman"), 65 ("Micro-Ducks from Outer Space"); WDC 93 (Rocket Race to the Moon), 244 ("Missile Fizzle").
(D) CASH/MONEY RELATED (Also see DUCKBURG and ASIA AND THE ORIENT)
PLACES: Castrovia (US 36), Featherbrain Island (US 45), McDuckland (USA 14*)
IMPORTANT SITES: Golden Goose Farm (US 45), McDuckland Castle (USA 14*)
NATIVE HEROES: Fanny Featherbrain and Geese (US 45)
IMPORTANT INFORMATION: Fanny Featherbrain ("Last of the Featherbrains") owns the golden geese of Featherbrain Island. Despite the value that the outside world places on golden eggs, Ms. Featherbrain believes that the feathers of the geese are far more important. McDuckland is the plot of land on which the money bin stands. While McDuckland appears to be part of Duckburg, one story (USA 14, "His Majesty, McDuck"*) points out that it is actually an independent country surrounded by Duckburg. In this story Scrooge briefly sets himself up as a king, but later abandons his country's independence. Castrovia does not actually appear in a story, but its unit of money, the "Rublenik", is noted as a completely worthless currency by Scrooge -- perhaps a unique status -- in US 36.
IMPORTANT STORIES OCCURRING HERE: US 36 ("Money Bag Goat"), 45 ("Isle of Golden Geese"); USA 14 ("His Majesty, McDuck"*). * NOTE: The places listed in this category are the few that are important only due to money or other valuable objects contained within. Many other places have monetary importance, but are also important for other reasons.
(E) TIME-TRAVEL DESTINATIONS and AREAS IN THE DUCKS' ANCESTRY
PLACES: [Ancient] Atlantis (DiDDA 17*), [Ancient] Egypt (USA 13*), [Old] California (OS 328), Dismal Downs, Scotland -- Medieval (OS 189, referred to only), Duckburg -- Future (USA 19*), Drake Borough (USA 14*), England -- Medieval (USA 19*), England -- 19th Century [Gladstone Album 14*], Lonely Island (near Trinidad, US 16; also see SEA STORIES), Norway -- medieval (Vicar long Viking story [not printed in this country]), Scotland -- 18th Century? (OS 495), Scottish Heath (US 272*), Stone-Age Civilization (WDC 564*, Vicar's "Back to the Stone Age!" [not printed in this country]).
IMPORTANT SITES: Fort Duckburg (USA 14*), The Falcon Rover (ship, US 16), The Golden Goose (ship, OS 495), McDuck Castle, Palace of Atlantis (DiDDA 17*), Pyramid of King Nutmost (US 25, USA 13*).
NATIVE HEROES: Bos'n Pintail (US 16), Braised McDuck (US 272*), Cavemen ("Back to the Stone Age!"*), Cornelius Coot (USA 5*, 14*), Dirk the Dinosaur (WDC 564*), Fayodor McDuck (US 272*), Futuristic Duckburgians (USA 19*), Indians (OS 328), Matey McDuck (US 16), [Sir] Eider McDuck (OS 186), [Sir] Quackly McDuck (OS 186), [Sir] Roast McDuck (OS 186), Panchita (OS 328), Rolando the Vaquero (OS 328), Seafoam McDuck (OS 495), Stoneheart Glomgold (Gladstone Album 14*), [Sir] Stuft McDuck (OS 186), [Sir] Swamphole McDuck (OS 186), Tina (OS 328). NATIVE VILLAINS OR ANTAGONISTS: Bonzo the Cave Giant ("Back to the Stone Age!"*), Canute the Brute (US 272*), Don Porko de Lardo (OS 328), Ezry and Sairy (OS 328), Finagle McSue (US 272*), King Nutmost the Rash (USA 13*), Spaniard Soldiers (USA 14*), Swindle McSue (OS 495).
IMPORTANT INFORMATION: This section covers only characters who are not still living in the Ôpresent day' world of the Ducks. For example, although Cornelius Coot and Scrooge McDuck met several times, Cornelius is apparently now dead, so he is not a Ôpresent day' character and is included in this section. The various knights (those with "Sir" before their names), ancestors of Scrooge McDuck, have little known information connected with them. (It is known that Sir Roast McDuck died from overeating and Sir Swamphole McDuck sealed up the dungeon of the castle at Dismal Downs.) According to US 272 ("Canute the Brute's Battle Axe"*), Fayodor McDuck led the United Front of [Scottish] Native Clans against Canute the Brute in 986, and Braised McDuck worked with Robert the Bruce to rout the English in 1314. The events of OS 328 ("In Old California") were explained as a hallucination rather than real time travel. Conjecturing as to whether the characters met in the Ôpast' in that story really existed in the ducks' world seems useless. IMPORTANT STORIES OCCURRING HERE: DiDDA 17 ("The Secret of Atlantis"*); Gladstone Album 14 ("The Quest for the Curious Constable"*); OS 189 ("The Old Castle's Secret"), 328 ("In Old California"), 495 (The Horseradish Story); US 16 ("Back to Long Ago!"), 272 ("Canute the Brute's Battle Axe"*); USA 13 ("The Pharaoh's Papyrus"*), 14 ("His Majesty, McDuck"*), 19 ("A Stitch in Time"*); Vicar long Viking story and "Back to the Stone Age!", neither printed in this country; WDC 564 ("Dirk the Dinosaur"*). * NOTE: Carl Barks did very few stories that involved forms of time travel. Thus, this category relies far more than other categories on information from non-Barks stories. Also: WDC 58 (Taming the Rapids) involves the discovery of Ôprehistoric' Indians, but takes place in the present day, so is not included.
(F) MYTHICAL SITES (OFTEN LOCATED IN REAL PLACES)
PLACES: Baghdad (US 50), Colchis (US 12), Crete (US 10), Dismal Ooze Swamp (in Florida, US 32), Persia (US 37), Red Sea (US 19), Valhalla (US 34),
IMPORTANT SITES: Baghdad Bazaar (US 50), Cave of Aladdin (US 50), Cave of Ali Baba (actually imaginary, US 37), Den of the Sleepless Dragon (US 12), Fountain of Youth (US 32), King Solomon's Mine (US 19), Labyrinth of Crete (US 10).
NATIVE HEROES: [Boy] Conquistadors (US 32), Jupiter (US 34), Odin (US 34), Thor (US 34), Vulcan (US 34).
NATIVE VILLAINS OR ANTAGONISTS: Alligators (US 32), Arab Raiders (US 19), Larkies (US 12), Real Estate Agent (US 32), Rocs (US 37, 50), Sleepless Dragon (US 12), Thieves (US 37).
IMPORTANT INFORMATION: Scrooge McDuck has found the Golden Fleece, Philosopher's Stone, Fountain of Youth, and other treasures, and continues to own them. Scrooge has not discovered the Cave of Ali Baba. At one point he dreamed that he found it (US 37), but he did not actually discover it.
IMPORTANT STORIES OCCURING HERE: US 10 ("The Fabulous Philosopher's Stone"), 12 ("The Golden Fleecing"), 19 ("The Mines of King Solomon"), 32 ("That's No Fable!"), 34 ("Mythic Mystery"), 37 ("Cave of Ali Baba"), 50 ("Rug Riders in the Sky"). * NOTE: See EUROPEAN LOCATIONS and ASIA, THE ORIENT AND THE MIDDLE EAST for non-mythical happenings in many of the places listed in this category.
(G) BY THE SEA (SERPENTS, MERMAIDS AND JUNGLE ISLANDS)
PLACES: Acapulco (WDC 53), Atlantic Ocean (US 46), Atlantis (US 5), Bahamalulu (US 27), Banana Island (actual name unknown, WDC 34), Bantu (US 31), Bridgeport (Connecticut, OS 9), Cape of Good Hope (US 25), Cape Quack (WDC 256), Caribbean Islands (WDC 235), Caribbean Sea (OS 495), [ocean area off] Duckburg, Hawaii (US 4), Key West (US 263*), Labrador (OS 408), Lake Erie (WDC 142), Lonely Island (near Trinidad, US 16), Mermaid Kingdom (US 68), Mississippi River (US 11), Mysterious Island (US 8), New Orleans (USGD), Newfoundland (HDLJW 25), North Pacific Ocean (US 23, WDC 172), Ohio River (OS 108), Pacific Ocean (WDC 45), South Seas Islands (MOC 41, US 41), Tabu Yama (CID 1), Tuku Tiva (island, WDC 211), West Indies (OS 159).
IMPORTANT SITES: Black Mariah (ship, OS 9), Bucket o' Blood Seafood Grotto (OS 9), [wreck of] Candelaria (ship, US 263*), [wreck of] Cuspidoria (ship, WDC 172), Daffy-O (ship, WDC 247), Dilly Dollar (ship, USGD), Doomgurgle Straits (also called Gloomgurgle, US 23), Drip (ship, WDC 53), Flying Dutchman (ship, US 25), [wreck of] Golden Goose (ship, OS 495), Golden Helmet Burial Site (OS 408), Goldstein & Co. Marine Supplies (OS 9), Hall of the Mermaid Queen (US 68), [Cape Quack] Lighthouse (WDC 256), Niagara Falls (WDC 142), Port of Bantu (US 31), Quack (ship, MOC 41), Skeleton Tree (OS 9), Snarling Rocks Bay (WDC 94), Spyglass Cove (OS 9), Tabu Yama Volcano (CID 1).
NATIVE HEROES: Generous Islanders (later stingy, MOC 41), Menehunes (US 4), [unnamed] Old Sailor (WDC 155), Opu Nui (US 4), Pedro (WDC 53), Ratchet Gearloose (USGD), Seals (OS 108).
NATIVE VILLAINS OR ANTAGONISTS: Baron Guffaw (WDC 94), Barry Kuda (US 263*), Blackheart Beagle (USGD), [dogface] Cannibals (MOC 41, WDC 211), [duckface] Cannibals (WDC 34), Conchy (US 263*), Ghost of the Grotto (OS 159), Horseshoe Hogg (US 11), Jellyfish (US 41), Madame X and XX (WDC 94), Mermaid Queen (US 68), Octopuses (OS 159, WDC 45), Raider Nick (presumably dead, US 23), Red Eye (and brother, OS 9), "Scarer" (OS 108), Sea Serpent (OS 318), Terror of the River (OS 108).
IMPORTANT INFORMATION: Scrooge McDuck took photographs of a map (found in the wreck of the Candelaria) detailing locations of many different sunken treasures (US 263*). It is not known if any of these treasures have yet been recovered, and if so, how many. The Ghost of the Grotto, actually one in a long string of guards for a treasure chest, is not still at his old duty, having discovered that Queen Elizabeth had passed away (OS 159). Bridgeport, Connecticut, is the location from which the cannon balls on Black Pete's ship (the Black Mariah) were obtained in the story "Donald Duck Finds Pirate Gold" (OS 9). It is not known whether the entire story occurred there. In "The Strange Shipwrecks" (US 23), characters call the story's straits both "Doomgurgle" and "Gloomgurgle," with no consistency whatsoever. Carl Barks obviously made a mistake, and none of the story's reprints have ever repaired the error.
IMPORTANT STORIES OCCURRING HERE: CID 1 (The Black Pearls of Tabu Yama); HDLJW 25 ("Captains Outrageous"), OS 9 ("DD Finds Pirate Gold"), 29 ("DD and the Mummy's Ring"), 108 ("Terror of the River," "Seals Are So Smart!"), 159 ("Ghost of the Grotto"), 495 (The Horseradish Story); MOC 41 ("Race to the South Seas"); US 4 (Hawaiian Hideaway), 5 (The Sunken City), 8 (Message from Mysterious Island), 11 ("The Great Steamboat Race"), 16 ("Back to Long Ago!"), 23 ("The Strange Shipwrecks"), 25 ("The Flying Dutchman"), 27 ("US and his Handy Andy"), 31 ("All at Sea"), 41 ("The Status Seeker"), 46 ("Lost Beneath the Sea"), 68 ("Hall of the Mermaid Queen"), 263 ("Treasure Under Glass"*); USGD (Fantastic River Race); WDC 34 (Good Deeds), 45 ("Rival Boatmen"), 53 (The Tramp Steamer), 142 (Donald's Houseboat), 172 (Submarine Santa), 211 (The Wishing Pearls of Tuku Tiva), 235 ("Want to Buy an Island?"), 247 ("The Madcap Mariner"), 256 ("Northeaster on Cape Quack").
(H) OLD WEST LOCALES
PLACES: Badlands (OS 199), Bullet Valley (OS 199), Cibola (US 7), Gila Valley (DD 278*), Goldopolis (US 56), Last Gasp (WDC 176), Ordville (US 218*), Pizen Bluff (US 26), Pizen Spring (WDC 102).
SITES: Goldopolis Hotel (US 56), Lazy K Dude Ranch (WDC 59), Limber W Guest Ranch (WDC 35), [Lost] Peg Leg Mine (DD 52), Pizen Spring Dude Ranch (WDC 102), [unnamed] Ranch (WDC 54), [Uncle Scrooge's] Ranch (US 69), Red Rock Ranch (DD 278*), Slinky K Guest Ranch (WDC 35).
NATIVE HEROES: Bill Buckboard (WDC 102), [Cousin] Cuthbert Coot (WDC 54), Cyanide Charlie (US 56), Clementine (mule, DD 278*), Ducky Bird (US 56), [Mrs.] Giltwich (DD 278*), Hardrock Joe (US 56), [Grandma] Katie Mallard (US 56), Methuselah (horse, WDC 35), [original] Sheriff of Bullet Valley (OS 199), [ex-sheriff] Wild Bill Trueshot (WDC 176).
NATIVE VILLAINS OR ANTAGONISTS: Blacksnake McQuirt (OS 199), [The] Copperhead Kid (DD 278*), Copperhead McViper (US 56), [unnamed] Horse Thief (WDC 102), Longhorn Tallgrass the Fabulous Cattle King (US 23, 24), Moses Wagonjaw (DD 278*), Pack Rats (DD 52), Rattlesnake (horse, WDC 55), Snake McViper (US 69), Wild Colt (WDC 59), Williwaw Willie (US 218*).
IMPORTANT INFORMATION: The West's prominence as a setting in many later Uncle Scrooge stories rises from the fact that Scrooge owns mines and ranches there. Scrooge also spent much time in the West during his early days of building his fortune. Donald was appointed Sheriff of Bullet Valley at one point, but it is not known how long he held this job: given that story's conclusion (OS 199), he cannot have held it for long.
IMPORTANT STORIES OCCURRING HERE: DD 52 ("The Lost Peg Leg Mine"), 278 ("Peril at Red Rock Ranch"), OS 199 ("Sheriff of Bullet Valley"); US 7 (The Seven Cities of Cibola), 23 ("The Fabulous Tycoon"), 24 ("The 24-Karat Moon"), 26 (Return to Pizen Bluff), 56 ("Mystery of the Ghost Town Railroad"), 69 ("The Cattle King"), 218 ("Williwaw Willie"*); WDC 55 (Donald Learns the Ropes), 59 (Days at the Lazy K), 102 (Pizen Spring Dude Ranch), 176 (The Hiccuping Ghost Sheriff of Last Gasp).
(I) UNDERGROUND LANDS AND KINGDOMS
PLACES: Quicksand Cavern (OS 367), Gnatling Cavern (DiDDA 33*), Terry Fermy (US 13), Undersea Cavern (US 68).
NATIVE HEROES: Gnatlings (DiDDA 33*). NATIVE VILLAINS OR ANTAGONISTS: Terries and Fermies (US 13).
IMPORTANT INFORMATION: Many lost kingdoms in Duck stories are cut off from the outside world, as Terry Fermy is, but are above ground: see ECOLOGICAL AREAS, LATIN AMERICA and EUROPEAN PLACES. Despite the fact that underground regions seem to be remembered as a famous setting of Duck stories, very few stories actually take place there.
IMPORTANT STORIES OCCURRING HERE: DiDDA 33 ("Return to Bear Mountain"*); OS 367 ("A Christmas for Shacktown"); US 13 ("Land Beneath the Ground!"), 68 ("Hall of the Mermaid Queen").
(J) ASIA, THE ORIENT AND THE MIDDLE EAST
PLACES: Arabia (US 55), Backdore (WDC 103), Bang-Sock (in Unsteadystan, US 64), Bum Luk (in China, USA 21*), Bumpay (MOC 4), Cathay (referred to, US 6), El Dagga (in Egypt, OS 29), Eyesore (US 24), Farbakishan (OS 1267), Himalaya Mountains (OS 263), Hindu Kush Mountains (US 14), Hoi Sin (USA 21*), Hoopadoola (MOC 4), Howduyustan (WDC 138, GlDDA 20*), Hunza (US 216, USA 20*), Indochina (US 20), Itsa Faka (in Persia, OS 275), Jumbostan (in India, US 54), Kashmir Highlands (US 261*), Ladakh (US 261*), Mongolia (referred to, OS 386), Nile River (OS 29), Oilcania (US 36), Outer Monghoulia (HDLJW 19), Sagbad (in Fatcatstan, US 71), Sahara Desert (US 30), Shangri-Lala (in India, OS 263), Southern Miserystan (US 70), Tangkor Wat (in Indochina, US 20), Tralla La (also Xanadu, US 6, 261*), Unsteadystan (US 64).
SITES: Alph River (US 261*), Cave of the Abominable Snowman (in Hindu Kush Mts, US 14), Duckburg Embassy (in Unsteadystan, US 64), Gung Ho River (in Indochina, US 20), Lava Crater (in the Sahara, US 30), [Mt.] Karakal (US 261*), Palace of Itsa Faka (OS 275), Teahouse of the Waggin' Dragon (HDLJW 19), Whirlpool (in Tralla La, US 6, 261*).
NATIVE HEROES: Earl of Oilcania (US 36), Elephant Girl Mahouts (US 54), Lah Deedah (US 6, 261*), Lo Fa (dragon, USA 21*), Maharajah of Backdore (WDC 103), Mir of Hunza (US 216), Prince Char Ming (also Soy Bheen, US 64), Pygmy Arabs (US 30), Samjah Phee (US 261*). Sheik Arrabi (US 55).
NATIVE VILLAINS OR ANTAGONISTS: Bey of El Dagga (OS 29), Gu the Abominable Snowman (US 14), Hassan Ben Jaild (US 55), King Nevvawaza (OS 275), Maharajah of Hoopadoola (MOC 4), Prince Cad Ali Cad (OS 275), Rajah of Eyesore (US 24), Rebel Debbil (US 64), Unie the Unicorn (OS 263), Wan Fu (USA 21*), Wahn Beeg Rhat (US 64).
IMPORTANT INFORMATION: Donald and Gladstone disguise themselves as maharajahs at almost every opportunity, but it isn't known whether the place-names they toss off in such cases as their "homes" are real places in the ducks' world. Thus, those place-names aren't listed here. In only one case (WDC 103) does Donald disguise himself as the rajah of a place that in the ducks' universe is real (Backdore). There has been considerable speculation as to whether Hunza (US 216) and Tralla La (US 6) were or are the same place, but "Return to Xanadu" establishes that they are not. (Also, the ancient inhabitants of Hunza are very different from the younger ducks in Tralla La.)
IMPORTANT STORIES OCCURRING HERE: GlDDA 20 ("In the Footsteps of Jules Verne"*), HDLJW 19 ("Teahouse of the Waggin' Dragon"), MOC 4 ("Maharajah Donald!"); OS 29 ("DD and the Mummy's Ring"), 263 ("Trail of the Unicorn"), 275 ("Ancient Persia"), 1267 ("Buffaloed by Buffaloes"); US 6 (Tralla La), 14 ("The Lost Crown of Genghis Khan"), 20 "City of Golden Roofs"), 24 ("The 24-Karat Moon"), 30 ("Pipeline to Danger"), 36 ("Money Bag Goat"), 54 ("The Billion-Dollar Safari"), 55 ("McDuck of Arabia"), 64 ("Treasure of Marco Polo"), 70 ("The Doom Diamond"), 71 ("King Scrooge the First"), 216 ("Go Slowly, Sands of Time"), 261-262 ("Return to Xanadu"*); USA 20 ("The Custom of the Country"*), 21 ("In the Talons of Wan Fu"*); WDC 103 (Rival Beachcombers), 138 (Statuesque Spendthrifts).
(K) ARCTIC AND NORTHERN SETTINGS
PLACES: Alaska (exact place unspecified, US 35), Antarctica (US 17), Arctic Ocean (OS 256), Bearflanks (US 59), Dawson (OS 456), Goldboom (US 59), North Pole (WDC 232), Point Marrow (OS 62), Whitehorse (OS 456).
SITES: Blackjack Ballroom (OS 456), Chilcoot Pass (OS 456), Frozenjaw River (US 59), Viking ship (OS 256), White Agony Creek (OS 456).
NATIVE HEROES: Barko (dog, US 59), Eskimos (WDC 275), Glittering Goldie (OS 456, USA 5*), Klondike Joe (OS 62), Mother Penguin (US 17), Poly Poly (polar bear, US 59). NATIVE VILLAINS OR ANTAGONISTS: Blackjack (bear, OS 456), Eskimos (OS 256), [unnamed] Polar Bear (OS 256), Soapy Slick (US 59).
IMPORTANT INFORMATION: It's actually difficult to say whether Glittering Goldie, the "dance hall girl" who Scrooge knew in 1899, is a hero or a villain. She swindled Scrooge at their first meeting, stealing his Goose Egg Nugget and other gold. But after Scrooge made Goldie work at his claim for a month, showing her the value of honesty, she reformed. Goldie donated money that she earned later to children who were orphaned by mining disasters. Nevertheless, she never gave Scrooge back all that she owed him. Blackjack, Goldie's bear, is certainly a villain, never softening to Scrooge, Donald, and the nephews.
IMPORTANT STORIES OCCURRING HERE: OS 62 ("Frozen Gold"), 256 ("Luck of the North"), 408 ("The Golden Helmet"), 456 ("Back to the Klondike"); US 17 ("A Cold Bargain"), 35 ("The Golden Nugget Boat"), 59 ("North of the Yukon"); USA 5 ("Last Sled to Dawson"*); WDC 232 ("Under the Polar Ice"), 275 ("Zero Hero").
(L) EUROPEAN PLACES
PLACES: Baloni (WDC 148), Dismal Downs (in Scotland, DiDDA 31*, OS 189, US 272*), Felina (US 36), Germany (briefly, US 10), Greece (US 10), Herringtail (Norway, US 9), Scotland (DiDDA 31*, OS 189, Gladstone Album 16*, US 29 and 272*, WDC 237), Italy (US 36), Switzerland (OS 1025), [Mt.] Vesuvius (in Italy, US 36 and other Magica de Spell stories).
SITES: Black Forest (of Germany, US 10), Larsen's Ost (US 9), Loch Less (in Scotland, WDC 237), Loch McDuck (DiDDA 31*), Magica De Spell's Sorcery Shop (on Mt. Vesuvius), Matterhorn (OS 1025), McDuck Castle (in Scotland, OS 189), McMerganser Castle (in Scotland, Gladstone Album 16*), Moony Gull (ship, US 9).
NATIVE HEROES: Bran Eiderbill (DiDDA 31*), Bucky Eiderbill (DiDDA 31*), Gaulway Weathermoor (Gladstone Album 16*), Larsen (cheese-shop owner, US 9), Sobbing Serpent and Family (DiDDA 31*), Woolie McBaa (US 272*).
NATIVE VILLAINS OR ANTAGONISTS: Diamond Dick the Jewel Thief (OS 189), Duke of Baloni (WDC 148), Lessie the Loch Less Monster (WDC 237), Lemmings (US 9), Magica de Spell, Philosopher's Stone Seeker (US 10), Whiskervilles (US 29). IMPORTANT INFORMATION: Few stories in which the Ducks visit European countries other than Scotland in the present day (as opposed to time-travel stories) have been printed in the United States, although many of them have been produced in Europe. Only stories that have been printed in the United States are taken into account here.
IMPORTANT STORIES OCCURRING HERE: DiDDA 31 ("The Sobbing Serpent of Loch McDuck"*); OS 189 ("The Old Castle's Secret"), 1025 ("Mastering the Matterhorn"); US 9 ("The Lemming with the Locket"), 10 ("The Fabulous Philosopher's Stone"), 29 ("Hound of the Whiskervilles"), 36 ("The Midas Touch"), 272 ("Canute the Brute's Battle Axe"*); WDC 148 (Turkey with All the Schemings), 237 ("Mystery of the Loch").
(M) LATIN AMERICA, AFRICA AND AUSTRALIA
PLACES: Africa (exact locations unspecified, OS 291, MOC 20), Amazon Jungle (DD 54, GlDDA 20*), Andes Mountains (OS 223, GlDDA 12*, US 26 and 219*), Australia (OS 159, US 11 and 62), Bechuanaland (in Africa, US 15), British Guiana (OS 422), Brutopia (various stories), Chiliburgeria (OS 308), Chichinango (in Hondorica, DD 46), Coco Nutsia (WDC 278), Forbidden Valley (DD 54), Hondorica (DD 46), Kachoonga (in Africa, US 34), Latin America (exact location uncertain, US 39, WDC 248), No Issa (in Africa, OS 291), Plain Awful (in the Andes, OS 223, GlDDA 12), Scroogeville-on-the-Latex (in Africa, OS 238), South Africa (US 15, 61), Tanganyika (US 38), Volcanovia (OS 147), Whambo Jambo (in Africa, OS 238), Yucatan (US 44).
SITES: Bullring (in Chiliburgeria, OS 308), Flintheart Glomgold's Money Bin (in the Limpopo River Valley, US 15), Inca Gold Mines (US 26), [Hondorican] Jungle (DD 46), Kaffir de Gaffir Mines (US 54), Mayan Ruins (US 44), Oasis of No Issa (OS 291), Palace of El Dorado (OS 422), Upper Whambesi River (MOC 20), [Foola Zoola's] Voodoo Land (OS 238), Village of the Cura de Coco Indians (US 39), [Mayan] Well of Sacrifice (US 44).
NATIVE HEROES: Australian Miners (US 11), Bombie the Zombie (OS 238), [Professor] Cornelius McCobb (OS 238), Don Pedro (DD 46), Fuzzy Wuzzy (Mujaz in reprints, MOC 20), Jungle Tribes (duckfaced, US 38 and 52), Mournful Mary (kangaroo, OS 159), Pablo Manana (OS 147), Plain Awfultonians (OS 223, GlDDA 12), Qwak Qwak tribe (US 33), Square Chickens (OS 223, GlDDA 12*).
NATIVE VILLAINS OR ANTAGONISTS: Amazon Queen (GlDDA 20*), [Captain] Blight (WDC 283), Bruto Castrova (later Brutopian Consul, US 57), [original] Brutopian Consul (US 17), Brutopian Spies (WDC 278), Bull (OS 308), Bushmen (OS 159), Cannibals (MOC 20, OS 238), Cura de Coco Indians (US 39), Dinosaurs (DD 54), Donaldo El Quacko (OS 308), Duckburgian Consul (WDC 248), Duk Duk tribe (US 33), El Dorado (OS 422), Flintheart Glomgold, Foola Zoola (OS 238), Inca Indians (US 26), [unidentified] Indians (DD 46 and 54, OS 422, WDC 228), Mayor of Volcanovia (OS 147), [Pixilated] Parrot (OS 282), Queen of the Wild Dog Pack (US 62), Raiders of No Issa (OS 291), Tanganyika Yeekers (US 38), Tickaree Indians (GlDDA 20*), Tockaree Indians (GlDDA 20*).
IMPORTANT INFORMATION: Brutopia has been shown as a Communist dictatorship in many Barks stories. It is unknown as to whether Brutopia's Iron-Curtain government has now been overthrown. The country was at one point (WDC 278) attempting to arm rebels in nearby Coco Nutsia. Whether this rebellion was ultimately successful is unknown.
IMPORTANT STORIES OCCURRING HERE: DD 46 ("Secret of Hondorica"), 54 ("Forbidden Valley"); GlDDA 12 ("Return to Plain Awful"*); MOC 20 ("Darkest Africa"); OS 147 ("Volcano Valley"), 159 ("Adventure Down Under"), 223 ("Lost in the Andes!"), 238 ("Voodoo Hoodoo"), 282 ("The Pixilated Parrot"), 291 ("The Magic Hourglass"), 308 ("Dangerous Disguise"), 422 ("The Gilded Man"); US 11 ("Riches, Riches, Everywhere!"), 15 ("The Second-Richest Duck"), 26 ("The Prize of Pizarro"), 34 ("Bongo on the Congo"), 38 ("The Unsafe Safe"), 39 ("A Spicy Tale"), 44 ("Crown of the Mayas"), 61 ("So Far and No Safari"), 62 ("Queen of the Wild Dog Pack"), 219 ("The Son of the Sun"*); WDC 228 (No Rest for the Rescued), 248 ("The Terrible Tourist"), 278 ("Have Gun, Will Dance"), 283 ("Captain Blight's Mystery Ship").
__________________________________________________________________
APPENDIX 1: VILLAINOUS PLACES. Indexed alphabetically and cross-referenced by place-category.
Brutopia (M), Castrovia (D), Foola Zoola's Voodoo Land (M), Forbidden Valley (M), Hondorican Jungle (M), Kickmiquick Indian Village (B), Unsteadystan ("where every thug wants to be ruler," J).
APPENDIX 2: GYRO GEARLOOSE'S MAJOR INVENTIONS. Indexed alphabetically by type of invention, with additional information in brackets.
[Unhittable] Baseball (OS 1095), [Unmissable] Baseball Bat (OS 1095), Bear Taming Spray (OS 1095), Bike Saucers (OS 1047), [Flying] Broom (WDC 254), Buffalo Treadmill (OS 1267), [One-wheeled] Car (US 7), [Self-Servicing] Car (OS 1184), Cat Language Translator (US 15), [Improved] City Conveniences (OS 1184), Codfish Schoolbell (WDC 247), [Improved] Concrete Mixer (OS 1095), Cow Hi-Fi (OS 1047), Cube (with holes, OS 1184), Custard Gun (WDC 183), Cyclone Warning Bell (US 24), [Giant] Drill (DBP), [improved] Dye (WDC 201), Firefly Tracker (US 27), Fish Suit (US 31), Fish-Hypnotizing Wand (US 39), Food Synthesizer (CP 8, US 35), [Improved] Fruit Trees (US 38), Future Event Predictor (US 16), Gab-Muffer (OS 1047), [Improved] Gasoline (US 14), Goblin Foiler (DD 26), Gold Finder (US 18), [Soft] House (US 19), Home Shoe Shiner (OS 1095), Imagination Magnifier (WDC 199), Intelligence Machine (OS 1184), Lightning Trap (US 13), [Mechanical] Lure (US 48), Matter Transporter (WDC 249), [Improved] Moose Call (OS 1095), [Better] Mousetrap (US 28), Mud Light (OS 1047), [Portable] Paint Sprayer (US 46), [Hydraulic Ramjet] Peanut Butter Spreader (US 34), Robot Servant (thoughtwave activated, US 20), [Steam-driven] Rocket (MMA 1), Rocket Belt (US 46), [Mechanical] Scarecrow (US 21), [Flying] Sleds (US 233), Snow Dissolver (US 41), Think Boxes (WDC 141), Thinking Cap (OS 1184), Thought Reader (US 22), [Mechanized] Trash Can (OS 1184), [Reshaped] Trees (US 33), Voicebox (WDC 152), [Improved] Voodoo Doll (US 32), [Improved] War Paint (US 30), [Thick] Water (for easy swimming, US 23), Wishing Well (US 25), [Trained] Worms (WDC 153).
Appendix 3. MAJOR NON-HUMANIZED ANIMAL CHARACTERS IN DUCK STORIES. (From the earlier lists, but here all grouped together.)
Alligators (US 32), Barko (dog, US 59), Bears, Bees, Behemoth (Bolivar's pup -- only Barks app. WDC 111), Big Horn (goat, OS 1025), Blackjack (bear, OS 456), Blitzen (reindeer, WDC 268), Bolivar, Bull (OS 308), Cheltenham (chipmunk, WDC 168), Dirk the Dinosaur (WDC 564*), Elephants (US 54), General Snozzle the Junior Woodchucks' Official Hound, Gnawton (Grandma's goat: DiDDA 33*), Golden Geese (US 45), Grand Genius III of Old Siwash (the Smugsnorkle Squattie, WDC 70), Hamilton (horse, OS 29), Jasmine Joe (skunk, WDC 106), Jellyfish (US 41), Jingo the Monkey (OS 29), Lemmings (US 9), Methuselah (horse, WDC 35), Mother Penguin (US 17), Mournful Mary (kangaroo, OS 159), Muldoon (police horse, WDC 278), Octopuses (OS 159, WDC 45), Pack Rats (DD 52), Poly Poly (polar bear, US 59), [unnamed] Polar Bear (OS 256), Porgy (Grandma's pig: OS 1150), Rattlesnake (horse, WDC 55), Rocket Wing (pigeon, WDC 139), Rocs (US 37, 50), Seals (OS 108), Singapore Joe (parrot, WDC 65), Square Chickens (OS 223, GlDDA 12*), Tagalong (puppy, WDC 70), Trade Rat (WDC 52), Wild Colt (WDC 59), Yehooty (owl, WDC 106). Part of the Disney comics pages. Last updated June 30, 1996.
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Post by Freddie on Aug 17, 2019 21:17:00 GMT 1
Uniform and insignia of the Boy Scouts of America
Uniform and insignia of the Boy Scouts of America From Wikipedia, the free encyclopedia Jump to navigationJump to search The uniform and insignia of the Boy Scouts of America (BSA) gives a Scout visibility and creates a level of identity within both the unit and the community. The uniform is used to promote equality while showing individual achievement. While all uniforms are similar in basic design, they do vary in color and detail to identify the different membership divisions of Cub Scouting, Scouts BSA and Venturing. Many people collect BSA insignia such as camporee and jamboree emblems, council shoulder strips and historical badges.
Contents 1 History 2 General 2.1 Shirts 2.2 Shoulder loops 2.3 Insignia 2.4 Flags 2.5 Square knot insignia 3 Boy Scout and Varsity Scout uniform 4 Cub Scout uniform 5 Cub Scouter uniform for females 6 Venturing uniform 7 Sea Scout uniform 8 Scouter dress uniform 9 Wood Badge 10 Insignia 10.1 Left sleeve 10.2 Right sleeve 10.3 Left pocket 10.4 Right pocket 10.5 Merit badge sash 10.6 Non-uniform insignia 10.7 Spoof insignia 11 Other terminology 12 See also 13 References 14 External links History
These early BSA uniforms, from the 1910s, resembled military uniforms
BSA uniform in the mid-1970s; shirt and shorts of the same color, with an optional baseball-style cap Early Boy Scout uniforms were copies of the U.S. Army uniforms of the time. Scouts generally wore knickers with leggings, a button-down choke-collar coat and the campaign hat. Adults wore a Norfolk jacket with knickers or trousers. In 1916, Congress banned civilians from wearing uniforms that were similar in appearance to those of the U.S. armed forces with the exception of the BSA.[1] The uniform was redesigned in 1923—the coat and leggings were dropped and the neckerchief standardized. In the 1930s, shorts replaced knickers and their wear was encouraged by the BSA. The garrison (flat) cap was introduced in 1943. In 1965, the uniform's material was changed from wool and cotton to permanent press cloth, although the older material uniforms continued to be sold and used through the late 1960s. The Improved Scouting Program in 1972 included a major overhaul of badges and other insignia, replacing many two color patches with multicolor versions. Also introduced was a red beret and a dark green shirt for "Leadership Corps" members (ages 14–15) in a Scout troop. This was done to relate those older Boy Scouts to Explorers, which wore the same uniform shirt, but by the early 1980s, the red beret and the Leadership Corps concept had been discarded.
The Boy Scout uniform during the 1950s–1970s continued to have a monochrome light green (khaki-green) color for both shirts and shorts or trousers.
In 1980, a major change was made when a two-color uniform having a tan shirt with olive green shorts or trousers was introduced.[2] Designed by Oscar de la Renta, it continued to be the uniform until August 2008, when the "Centennial Scout Uniform" was unveiled.[2][3] The Oscar de la Renta-designed tan buttoned-front uniform shirt had shoulder epaulets and buttoned-down pocket flaps, worn with an olive green webbed belt with a brass buckle or a tan or brown-leather belt. The olive green cap had a bright red front panel and gold fleur-de-lis.[4] In 2006, olive-green "Switchback" zip-off trousers were introduced in place of the traditional trousers, having an integral belt assembly with provisions for either the olive green webbed or brown-leather belt. Socks were olive green with a red band at the top and came in crew or ankle lengths, or knee length for wear with shorts. Female leaders were provided a choice of slacks, shorts, culottes, or a skirt.
Explorers in the 1950s–1970s had a uniform of spruce green shirt and trousers, but by the 1970s many posts were developing their own uniform. Eventually only the shirt was available, leading many to wear the shirt with olive green Boy Scout pants or shorts. When Exploring was moved to Learning for Life in 1998, the new Venturing division used the spruce green shirt with charcoal gray pants.
The uniform had, for some years, been referred to as the "field uniform", but the BSA now uses the terms "official Boy Scout uniform", "official Venturing uniform" and the like. With the introduction of the Switchbacks zip-off pants, the trend is towards a uniform emphasizing comfort and utility.
The official policy of the BSA is that any uniform or uniform part which has ever been approved for use, is still acceptable. As example, there are some Troops who choose to distinguish themselves by wearing the red berets from the 1970s; or the earlier "garrison" or "flat" hat; or even wear the original army-style uniforms.
General The uniform and insignia are variously protected by copyright, trademark, and congressional charter.[5] The BSA does allow usage for movies, television shows and other events, but this is done on a case by case basis. The BSA has rebuked instances where it was felt that the uniform was used inappropriately and without permission.[6] BSA rules and regulations also forbid the use of Scouting emblems for commercial or political purposes. Wear of the uniform and insignia is described in the various handbooks, the Insignia Guide and inspection sheets.[7][8][9][10]
Shirts Official uniform shirts and blouses are of the button-up style with a pointed collar, two front button-flap pockets, and long or short sleeves. Since 2007, all shirts come with a U.S. flag attached to the right shoulder and a BSA program strip above the right pocket.
Shoulder loops The yellow, tan and dark green shirts have shoulder straps (often referred to as epaulets) and colored shoulder loops (often called tabs) are worn on the straps to indicate the program level. Webelos Scouts wearing tan uniforms and all Cub Scout leaders wear blue loops, Boy Scouts and leaders wear forest green loops (changed from red in 2008),[11] Varsity Scouts and leaders wear blaze (orange) loops, and Venturers and leaders wear emerald green loops.[12] Adults or youth who hold a district, council, or section position wear silver loops; those with area, regional, or national positions wear gold loops. Blue, red, forest green or blaze loops may not be worn on the green Venturing shirt and emerald green loops may not be worn on the tan shirt.[7][13] Custom loops are not authorized.[7]
Insignia A wide variety of insignia in the form of cloth patches and metallic pins are worn on the uniform. In general, patches that represent a position of responsibility or an award of merit are referred to as badges and all others are emblems. Other insignia is in the form of medals, ribbons and pins.[7]
Insignia such as merit badge sashes, medals, and pins are generally only worn on formal occasions such as courts of honor, award banquets, or as part of an honor guard.
Flags Every BSA unit is entitled to a flag, with a specific design for each type of unit. Flags are split with a top half in one color and the bottom in another and the program emblem in the center. The upper half has lettering for the unit type and number and the chartering organization; the bottom has lettering for the community and council. Cub Scouting pack flags have a gold top half with blue lettering and blue bottom half with gold lettering. Boy Scouting troop flags are red with white lettering over white with red lettering; Varsity Scouting team flags are orange over white with yellow lettering on both halves. Venturing crew flags are white over gold with green lettering; Sea Scouting ship flags are red over blue with white lettering.
Dens within a Cub Scouting pack have a small flag with the Cub Scouting or Webelos Scouting emblem on blue or the Tiger Cub Scouting emblem on orange and the den number. Patrols within a Boy Scouting troop may create a flag based on the patrol name. The Sea Scout leader flag is red over blue with the Sea Scouting emblem centered and white rating stars: one star for a ship, two stars for a council, three stars for a region and four stars for national.
Local council flags are blue with gold lettering and the Boy Scout emblem; regions have purple flags with silver lettering. The flag of the National Council is purple with a silver emblem and no lettering.
Square knot insignia Main article: Square knot insignia Medals and the like are not generally worn on the uniform for everyday use; instead, square knot insignia are worn to represent some national and local Council awards. These insignia pieces are small cloth patches with an embroidered square knot or other emblem that represents the actual award. The colors of the knot, the patch background and the patch border indicates the represented award. For the most part, the colors of the knot emblem are taken from the ribbon or design of the actual award. The knot is NOT the award, but rather an optional representation and recognition that the individual has received or earned a specific award.
Although they do not use a square knot insignia, the District Award of Merit and the Silver World Award award insignia are still referred to as "square knots". The District Award of Merit and the Professional Training Award do not have a wearable insignia item other than the square knot.
The vast majority of "square knot" insignia represents one instance of an individual's recognition. There are a few awards which may be earned or received multiple times (such as the Scouters' Training Award, adult religious service awards, youth religious awards, etc.) within different program. For instance, a youth member may be able to earn religious emblems as a Cub Scout, WEBELOS Cub Scout, Boy Scout and Venturer or Sea Scout. Small metal pin-on devices may be worn to show the membership division or the level at which an award was presented if earned more than once. The devices are designed to be worn on the medal's ribbon (if the award has a ribbon) as well as on the cloth square knot insignia. For example, the Scouter's Training Award may be awarded as the Cub Scout Leader's Training Award, the Boy Scout Leader's Training Award, the Varsity Scout Leader's Training Award, the Venturing Leader's Training Award, the Sea Scout Leader's Training Award, The Unit Committee Training Award and the Roundtable Staff Training Award; the appropriate device may be worn to show the division in which the award was earned. Multiple devices may be worn if the award was earned at multiple levels.
Adult Eagle Scouts who met additional requirements toward a Palm to the Eagle Scout Award, may wear the highest combination of Palms earned on either the regular Eagle Scout square knot emblem or a special square knot emblem signifying their life membership as a part of the National Eagle Scout Association. This display is to not exceed six Silver Palms and a Gold Palm representing 100 merit badges earned over the 21 required to earn the Eagle Scout rank.
No more than seven devices may be placed on any one square knot emblem.
Boy Scout and Varsity Scout uniform
A Boy Scout in the 1980–2008 uniform designed by Oscar de la Renta With the inclusion of girls in the Boy Scout (renamed to Scouts BSA) program, starting February 1, 2019 a new tan uniform shirt has been approved and is available for purchase. The new tan shirt features a red Fleur de lis symbol and red 'BSA' text in place of the 'Boy Scouts of America' text. Also available as an option for boys and girls are new olive green capris uniform pants.[14] The previous official Boy Scout uniform, known as the Centennial Scout Uniform, was named in tribute to the organization's 100th anniversary in 2010.[2] The uniform may be worn by adult leaders, Scouts, and Webelos Scouts. Introduced on August 15, 2008, to have a more outdoors-activity oriented appearance, the Centennial Scout Uniform transitionally replaced the previous version designed by Oscar de la Renta.[2] The BSA declared this uniform "transitional," meaning that those possessing the de la Renta uniform may not only still wear it (as is the case with any previously-authorized uniforms) but that they may interchange parts with the new uniform as well (mainly to solve issues with shirt and pants which were not ready for wide-scale manufacturing at the time). The uniform "transitional" status ended in 2011. Except as clearance items however, Council and BSA stores will no longer sell the de la Renta uniform.
There were two versions of the Centennial shirt. The first version was a khaki (officially referred by BSA as tan) button-front shirt with collar, bellowed pockets on the chest and featured a special technology pocket on the left shoulder. This was designed to allow Scouts and Scouters to place their personal cell phone or media player in that pocket. A hole at the bottom of the pocket allowed an earpiece to be to connected to the item. Many Scouters referred to the pocket as the "cigarette pocket" for its size and lack of real usability. The BSA redesigned the shirt, removing the pocket.
The current version of the Centennial shirt is a khaki (officially referred by BSA as tan) button-front shirt with collar, bellowed pockets on the chest and closed with hook-and-loop closures, and shoulder epaulets with shoulder loops in the color of the individual's registration (see above). All adults and youth males wear forest green or khaki convertible or Switchback zip-off cargo pants, which easily convert to knee-length cargo shorts with the pull of a zipper. Socks, worn with the uniform, are also forest green and have a black "B.S.A." monogrammed at the top and are available in crew and ankle lengths. The new official belt is a forest green rigger style belt with a black metal mechanical claw buckle – other belt styles, mostly in tan or brown leather, are also worn, while the hat, resembling the U.S. Army's baseball-style fatigue hat worn during the Vietnam War-era, is also in forest green with the B.S.A. emblem embroidered in the front in a ghost stitching.
As with the older Oscar de la Renta-designed uniform of 1980–2008, Boy Scout Troops and Varsity Scout Teams vote to select uniform options for the belt, hat, and neckwear. In place of either the new "Centennial" or older "de la Renta" baseball caps, units may choose to wear various headgear options: the iconic campaign hat (colloquially called the "Smokey Bear" hat, which hearkens back to Scouting's inception in 1907), a hat styled like the hat worn by Indiana Jones, a red beret, a garrison (flat) cap, or a baseball-style cap of the unit's own design. The beret and garrison cap are now rarely seen as neither hat has been manufactured for more than 20 years. Neckwear on both uniforms includes the neckerchief and the bolo tie as selected by the unit. A variety of official neckerchiefs are available or the troop can create their own design. Many troops now opt not to wear neckwear. Special neckerchiefs such as Eagle Scout or Wood Badge are generally worn on formal occasions.
Older, all-olive green uniforms from the 1970s and earlier may still be worn by Scouters who possess them, although parts may not be worn interchangeably with the current Centennial Scout Uniform or the de la Renta-designed uniforms. They are prized by Scouting memorabilia collectors from around the country.
Cub Scout uniform The official Cub Scout uniform is worn by youths in Cub Scouting. The basic Cub Scout uniform consists of a navy blue shirt, navy blue pants, shorts or Switchbacks, navy blue socks with gold tops for Cub Scouts or orange tops for Tiger Cub Scouts, a navy blue web belt with brass buckle with Cub Scout logo, a neckerchief with slide, and a navy blue cap with a colored panel. The shirt has buttons, a pointed collar, two front button-flap pockets, and short or long sleeves. Lion Cub Scouts wear a unique blue T-shirt with large Lion rank image and 'LION' text. The insignia on the cap, neckerchief, neckerchief slide and belt buckle vary by section: Lion, Tiger, Wolf, Bear, and Webelos Scouts. The Cub Scout uniform originally was deliberately designed to emulate the uniform colors and design of the United States Cavalry of the 1800s.
Cub Scouter uniform for females Female leaders in Cub Scouting have the option of wearing the classic yellow blouse with navy blue pants, shorts, skirt or culottes instead of the Scouts BSA tan uniform. The yellow blouse, though, is less common since it has been discontinued for years.
Venturing uniform Venturing shoulder emblem.svg Each Venturing crew votes on the desired uniform; they may use either the official Venturing uniform or may develop their own. Other than emblems, crew developed uniforms may not use elements of other BSA uniforms and must meet other uniform standards, such as not resembling military uniforms. Venturers may not wear the Boy Scout uniform.[7][13]
The official Venturing uniform consists of the spruce green button-up shirt available only in short sleeves, charcoal gray shorts or trousers, gray socks with Venturing logo and the gray web belt with brass buckle and Venturing logo or the black riggers style belt with Venturing logo.
Original hats were the gray baseball cap or the gray bushman hat with snap-up brim, both with Venturing logos. These were replaced by the Venturing ultra-shield uniform cap in gray with a removable fabric shield.
Venturers may develop a unique crew emblem that, with approval from the Scout executive, may be worn on the right sleeve of the uniform.[13][15]
A male Venturer who earned rank as a Boy Scout may wear the rank emblem centered on the left pocket. Venturers who earned rank as a Venturer wear this rank emblem centered on the left pocket.
Sea Scout uniform Sea Scouts use traditional naval style uniforms sourced directly from the US Navy with buttons and other insignia from BSA Supply. The Sea Scout white cap with logo and the activity shirt are now available for wear. When worn, the male dress blue jumper is worn with the center piping removed from the tar flap collar and cuffs and Sea Scout First Class Anchor bugs sewn-on over the existing 5-point collar stars.
Scouter dress uniform The Scouter dress uniform is appropriate for professional Scouters and all Scouting leaders on formal occasions. The current version consists of a dark-blue, two-button blazer with white shirt or blouse and heather gray trousers, slacks or a skirt. The blazer's gold-plated buttons bear the universal emblem and an embroidered Cub Scout, Boy Scout or Venturing emblem is worn on the left pocket or lapel. A black leather belt with gold buckle is to be worn with trousers or slacks. Silk neckties with red, gold, and navy stripes are available for men and women. Black dress shoes and black socks or stockings are worn with the dress uniform. Older versions of neckwear representing Cub Scouting (gold and blue striped necktie), Boy Scouting (silver and red striped necktie), Exploring (blue and red striped necktie), or all programs (silver, red and blue striped necktie) may also be worn with this uniform. A small lapel pin representing an adult recognition may be worn on the left lapel; a small lapel pin representing Wood Badge or the Sea Badge may be worn on the right lapel. During formal events or recognition ceremonies, up to five pendant-type awards may be suspended from the neck by the individual. The actual Wood Badge is NOT worn with this uniform; a lapel pin may be worn instead.
Wood Badge Wood badge regalia 2.jpg Wood badge regalia 1.jpg Wood Badge training hat and neckerchief Wood Badge beads, neckerchief and woggle During the Wood Badge course Scouters, both staff and participants, wear the uniform of their unit and membership division; this is a change from the older custom where the uniform was worn without insignia other than the council shoulder patch and the Troop 1 numeral. The uniform is worn with the Wood Badge training hat, the neckerchief and with a woggle made during the opening sessions of the course. The hat and neckerchief use the Troop 1 numeral to represent the first troop to use the Wood Badge program. The axe-in-log is the emblem of Gilwell Park where the first Wood Badge course was held and the Maclaren tartan honors William de Bois Maclaren, who donated the funding to purchase Gilwell Park in 1919. After completing Wood Badge, the beads, neckerchief and woggle are presented and worn.
Insignia Various insignia are worn by Scouts and Scouters representing unit membership, activities, accomplishments, honors and training.
Left sleeve Boy Scout and Venturer uniform insignia left sleeve Boy Scout left sleeve (Boy Scouts of America).png 2009 Venturer left sleeve (Boy Scouts of America).png The council shoulder patch (known as the CSP) is an arc-shaped patch worn at the top of the sleeve that identifies the local council. Below this, Scouts at the unit level wear a unit number and units with veteran status may wear a veteran unit bar above the numbers. Lone Cub Scouts and Lone Scouts wear the Lone Scout emblem in place of the unit numeral. On the new (2008) style official shirt, the badge of office is centered on the pocket, but on the older official uniform shirts, the badge of office is centered and touching the bottom of the unit numeral, or centered 4 inches below the shoulder seam. When earned for the current position, the green lettering Trained leader strip is centered at the top of the pocket flap on the new style official shirt, but on the older official uniform shirts, the red lettering Trained leader strip is centered immediately below and touching the badge of office. Qualified commissioners may wear the Commissioner Arrowhead Honor in the bottom-most position (or if wearing the first version of the Centennial shirt, immediately below the Council Shoulder Strip in the location where a unit number would be worn). Youth who are serving as a Den Chief may wear a Den Chief cord around the left shoulder and under the shoulder strap instead of the emblem. Den Chiefs who earn the Den Chief Service Award may wear the service award cord in addition to the den chief cord, and may continue to wear it for as long as they are a youth.
Right sleeve Boy Scout and Venturer uniform insignia right sleeve Boy Scout right sleeve (Boy Scouts of America).png Venturer right sleeve (Boy Scouts of America).png Official uniforms come with the US flag sewn to the top of the sleeve. Wearing the flag is optional—Scouts whose religion, tradition, or personal beliefs prevent them from displaying the flag are not required to do so.[16] Below the flag, Cub Scouts (including Webelos) may wear a den number and Boy Scouts and Webelos Scouts (as an option) may wear a patrol emblem. In the next position, Scouts and Scouters may wear the most recent Quality Unit emblem earned by their unit. District or council level Scouters may wear the most recently earned Quality District or Quality Council patch. Venturers may wear the official Venturing emblem or an approved specialty emblem below the flag. Scouts and Scouters at the area or regional level may wear a region emblem below the flag.
Other items that may be worn on the right sleeve include the Musician badge and National Honor Patrol stars. Boy Scouts and Varsity Scouts wearing a long-sleeve shirt may also wear up to six merit badges in two columns of three near the cuff.
Left pocket Boy Scout and Venturer uniform insignia left pocket Boy Scout left pocket (Boy Scouts of America).png Venturer left pocket (Boy Scouts of America).png The space on the left pocket is reserved to indicate Scout rank. Rank badges that may be worn by Cub Scouts include Bobcat, Tiger, Wolf, and Bear. Webelos Scouts wear the oval rank badge when earned. Scouts in any membership division who have earned the Arrow of Light badge wear it centered below the pocket. Boy Scouts and Varsity Scouts wear their current rank badge centered on the left pocket. Male Venturers may also wear their current Boy Scout rank cloth badge on the official Venturing uniform shirt to age 18.
Scouts and Scouters may wear up to five pin-on medals that they have earned or have been awarded centered just above the pocket seam; medals are usually only worn on formal occasions. Many medals may also be represented by a square knot insignia.
Square knots are rectangular cloth patches that use a multi-colored knot and/or border design to informally represent certain awards. Some emblems use other designs, such as the overhand knot for the District Award of Merit, but they are all referred to as "square knots". Some awards are represented by both medals or badges and square knots; others certificates or plaques and square knots; while other awards or recognitions have a certificate and a small device to wear atop a square knot emblem. Only a few square knots may be worn by youth, among them the Hornaday conservation award, the religious emblem or life-saving awards.
Scouters that have completed the Powder Horn course wear their silver metallic emblem suspended from the left pocket button.
Service stars may be worn above the pocket or top row of square knots. These are star shaped pins with an enameled number representing tenure in each Scouting division. Circular plastic backings represent each membership division: gold is used for Cub Scouting, green is used for Boy Scouting, brown used is for Varsity Scouting, red is used for Venturing and blue indicates adult service. Scouts and leaders with tenure as Tiger Cubs prior to 2000 may wear a service star with an orange backing.[17] Those who served in Exploring prior to 1998 may wear a service star with red backing.
All Scouts and Scouters wear the round World Crest over the left pocket. This emblem is found on the uniform of most other Scouting organizations and represents unity with other Scouts around the world. Beginning with January 1, 2010, the Boy Scout 100th Anniversary ring may be worn on the outside of the World Crest.
Right pocket Boy Scout and Venturer uniform insignia right pocket Boy Scout right pocket (Boy Scouts of America).png Venturer right pocket (Boy Scouts of America).png The space on the right pocket is reserved for one temporary insignia, such as patches from summer camps or other activities, which should be centered on the pocket. Only one such item is worn centered on the pocket. Members of the Order of the Arrow may wear lodge insignia on the flap of the right pocket.
Official uniforms have a BSA strip immediately above the right pocket. There are several insignia that can be placed above the BSA strip, including interpreter strips indicating foreign languages spoken. Boy Scouts over the age of 14 in a Troop's Venture patrol may wear the corresponding strip above the interpreter strip. If worn, a name tag may be placed just above the BSA program strip, interpreter and Venture strips (if worn) or on the flap of the right pocket if no lodge insignia is used. Scouts or Scouters that have participated or have been selected to attend a National or World Jamboree may wear the corresponding patch centered between the right pocket and the shoulder seam. Order of the Arrow members selected to attend the Centennial Order of the Arrow National Conference in 2015 may wear the official Conference emblem in this location as an exception.
Visitors to all such events may wear patches for those events as a temporary insignia, centered on the right pocket.
Female Cub Scout leaders may wear the temporary insignia centered between the BSA strip and the shoulder seam.
Merit badge sash
sash Boy Scouts and Varsity Scouts may wear the merit badge sash, generally on formal occasions. Merit badges may be worn on the front of the sash and the Varsity Letter with earned pins and bars may be worn on the bottom front corner. Additional merit badges and temporary insignia may be worn on the back of the sash. The sash is worn over the right shoulder and should never be worn folded through the belt, should not be worn at the same time as the Order of the Arrow sash, and should never be worn buttoned under the shoulder loop strap.[7]
Non-uniform insignia A number of emblems are awarded that are not intended for wear on the uniform. The emblems for aquatics qualifications such as Boardsailing BSA, Kayaking BSA, Mile Swim BSA, Scuba BSA, and Snorkeling BSA are intended for wear on the left side of swimwear, while certification such as BSA Lifeguard and BSA Aquatics Instructor are worn on the right side. Other awards such as the 50-Miler Award, Historic Trails Award, Paul Bunyan Woodsman and the Totin' Chip and Firem'n Chit emblems are intended as equipment decoration such as a backpack or on a blanket.
Spoof insignia Non-official patches, badges, emblems, shoulder loops and other insignia are readily available from third-party suppliers. These spoofs are parodies of existing emblems. For example, spoof versions of the "Trained" emblem include Over Trained, Potty Trained and Untrainable. Common spoof interpreter strips include English, Klingon, Brooklyneese and Southern Drawl, and spoof epaulets include a red, white and blue one for Eagle Scouts and a tiger paw for Tiger Cubs. For best uniforming, these items should not be worn with the official uniforms.
Other terminology Properly, the uniform is referred to as the official field uniform. An activity or utility uniform generally consists of a Scouting related T-shirt, polo shirt or other shirt, often customized with a unit design. Activity or utility uniforms are worn when the official field uniform is not appropriate for activities or as directed by the unit leaders.
Members sometimes casually refer to these classifications as class A and class B, respectively. Such terminology is not used in any official BSA publications, where the terms "official uniform" and "activity uniform" are used.[18]
See also Ranks in the Boy Scouts of America
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Post by Freddie on Aug 17, 2019 22:38:40 GMT 1
Merit badge (Boy Scouts of America) From Wikipedia, the free encyclopedia Jump to navigationJump to search For history regarding merit badge types, see History of merit badges (Boy Scouts of America). Merit badges Fish and Wildlife Management merit badge, type J front.png Fish and Wildlife Management merit badge Owner Boy Scouts of America Created 1911 Scouting portal Merit Badges are awards earned by members of the Boy Scouts of America, based on activities within the area of study by completing a list of periodically updated requirements.[1] The purpose of the merit badge program is to allow Scouts to examine subjects to determine if they would like to further pursue them as a career or vocation. Originally, the program also introduced Scouts to the life skills of contacting an adult they hadn't met before, arranging a meeting and then demonstrating their skills, similar to a job or college interview. Increasingly, though, merit badges are earned in a class setting at troop meetings and summer camps.[2] Each merit badge has a pamphlet (booklet) associated with it; the pamphlet contains information on completing the requirements for the badge. Scouts must meet up with their Scoutmasters to receive a signed blue card in order to begin working on a merit badge. The Scout then contacts an adult who is registered as a counselor for that merit badge in order to learn which badge requirements they must complete before meeting. Once these requirements are completed, the Scout meets with the counselor to demonstrate that the Scout has completed the requirements. The counselor then 'signs off' on each requirement. After completing the merit badge, the Scout can then receive a merit badge patch.[3] The award of a merit badge is represented by a circular patch with an image representing the badge's topic. The patches for the Eagle-required merit badges are distinguishable by the silver ring on the outside edge. Merit badges are displayed on a sash which can be worn with the Boy Scout uniform on formal occasions. Every year the National Council reviews and updates a certain number of merit badges. There are over 100 merit badges. Scouting organizations in other countries issue or have issued merit badges, including Canada, Indonesia, Japan, Spain, Thailand, and the United Kingdom. Austria has a program similar to merit badges for certain age groups. A sample merit badge sash: From left to right, starting at top; 1 Swimming, Mammal Study, Environmental Science; 2 Basketry, Wood Carving, Dog Care; 3 Wilderness Survival, Emergency Preparedness, Bird Study; 4 Public Speaking, Scholarship, Law; 5 Rifle Shooting, Archery, Metalwork; 6 Fish and Wildlife Management, Citizenship in the Nation, Orienteering; 7 Citizenship in the Community, Communications, Personal Management; 8 Soil and Water Conservation, Reptile Study, Lifesaving; 9 Forestry, Citizenship in the World, Safety Contents 1 Required for Eagle Scout 2 Current badges 3 "Colleges" 4 Workbooks 5 Historical program 6 See also 7 References 7.1 Sources 8 External links Required for Eagle Scout The current requirements for Eagle Scout, the highest rank in Boy Scouting, involve earning 21 merit badges including the 13 in this list[4]: Camping[5][6] Personal Fitness Personal Management Swimming, Hiking, or Cycling First Aid Citizenship in the Community Citizenship in the Nation Citizenship in the World Cooking[7] Family Life Emergency Preparedness (E-Prep) or Lifesaving Environmental Science or Sustainability Communication Current badges The last revision date indicates the date of the latest requirement changes; the copyright or printing dates of merit badge pamphlets may have a different date. The Eagle Scout required merit badges are shaded in gray (see above paragraph for details).[8] Name Created Requirements revision Pamphlet revision Related subjects American Business 1967 2002 2008 Business, Economy of the United States American Cultures 1978 2005 2008 Ethnic groups in the United States American Heritage 1975 2018 2019, 2020 History of the United States, Historic preservation American Labor 1987 2006 2008 Trade unions Animal Science 1975 2006 2008 Animal husbandry Animation[9] 2015 2015 2015 Animation Archaeology 1997 2008 2008 Archaeology Archery 1911 2012 2008 Archery Architecture 1911 2008 2008 Architecture Art 1911 2006 2008 Art Astronomy 1911 2013 2013 Astronomy Athletics 1911 2006 2008 Track and field athletics Automotive Maintenance 2008 2008 2012 Auto mechanics Aviation 1952 2006 2008 Aviation Backpacking 1982 2007 2008 Backpacking Basketry 1927 2003 2008 Basket weaving Bird Study 1914 2005 2008 Ornithology Bugling 1911 2003 2008 Bugle Camping 1911 2005 2008 Camping Canoeing 1927 2004 2008 Canoeing Chemistry 1911 2004 2008 Chemistry Chess 2011 2011 2011 Chess Citizenship in the Community 1952 2005 2013 Citizenship Citizenship in the Nation 1951 2005 2008 Citizenship Citizenship in the World 1972 2005 2008 Global citizenship Climbing 1997 2006 2008 Climbing Coin Collecting 1938 2008 2008 Coin collecting Collections 1991 2008 2008 Collecting Communication 1968 2003 2008 Communication Composite Materials 2006 2006 2008 Composite materials Cooking 1911 2016 2014 Cooking Crime Prevention 1996 2005 2008 Crime prevention Cycling 1911 2003 2008 Cycling Dentistry 1975 2006 2008 Dentistry Digital Technology 2014 2014 2014 Technology Disabilities Awareness 1993 2005 2008 Disability Dog Care 1938 2003 2008 Dogs Drafting 1965 2008 2008 Technical drawing Electricity 1911 2004 2008 Electricity Electronics 1963 2004 2008 Electronics Emergency Preparedness 1972 2008 2016 Emergency management Energy 1976 2005 2008 Energy Engineering 1967 2008 2008 Engineering Entrepreneurship 1997 2006 2008 Entrepreneurship Environmental Science 1972 2006 2008 Environmental science Exploration 2017 2017 2017 Exploring Family Life 1991 2005 2013 Family values Farm Mechanics 1928 2008 2008 Agricultural machinery Fingerprinting 1938 2003 2008 Fingerprinting Fire Safety 1995 2004 2008 Fire safety First Aid 1911 2007 2008 First aid Fish and Wildlife Management 1972 2004 2008 Wildlife management Fishing 1952 2002 2008 Fishing Fly Fishing 2002 2002 2008 Fly fishing Forestry 1911 2005 2008 Forestry Game Design 2013 2013 2013 Game Design Gardening 1911 2002 2008 Gardening Genealogy 1972 2005 2008 Genealogy, Family history Geocaching 2010 2010 2010 Geocaching Geology 1953 2005 2008 Geology Golf 1976 2002 2008 Golf Graphic Arts 1987 2006 2008 Graphic design Hiking 1921 2007 2008 Hiking Home Repairs 1943 2002 2008 Home repairs Horsemanship 1911 2011 2008 Equestrianism Indian Lore 1931 2008 2008 Native American culture Insect Study 1985 2008 2008 Entomology Inventing[10] 2010 2010 2010 Invention Journalism 1927 2006 2008 Journalism Kayaking 2012 2012 2016 Kayaking Landscape Architecture 1967 2008 2008 Landscape architecture Law 1974 2003 2008 Law Leatherwork 1951 2002 2008 Leather crafting Lifesaving 1911 2008 2008 Lifeguarding Mammal Study 1985 2003 2008 Zoology Medicine 1991 2002 2008 Medicine Metalwork 1927 2007 2008 Metalworking Mining in Society 2014 2014 2014 Mining Model Design and Building 1963 2003 2008 Scale models Motorboating 1961 2008 2008 Motorboat Moviemaking 2013 2013 2013 Filmmaking Music 1911 2003 2008 Music Nature 1952 2003 2008 Nature Nuclear Science 2005 2011 2008 Nuclear physics Oceanography 1964 2003 2008 Oceanography Orienteering 1973 2003 2008 Orienteering Painting 1911 2008 2008 Paint Personal Fitness 1952 2006 2008 Physical fitness Personal Management 1972 2003 2008 Personal finances, time management Pets 1958 2003 2008 Pets Photography 1911 2016 2015 Photography Pioneering 1911 2006 2008 Pioneering Plant Science 1974 2005 2008 Botany Plumbing 1911 2004 2008 Plumbing Pottery 1927 2008 2008 Pottery Programming 2013 2013 2013 Computer programming Public Health 1911 2005 2008 Public health Public Speaking 1932 2002 2008 Public speaking Pulp and Paper 1972 2006 2008 Pulp, Papermaking Radio 1923 2008 2008 Radio Railroading 1952 2003 2008 Rail transport Reading 1929 2003 2008 Reading Reptile and Amphibian Study 1993 2005 2008 Herpetology Rifle Shooting 1988 2001 2008 Rifle, Shooting Robotics 2011 2011 2011 Robotics Rowing 1933 2006 2008 Rowing Safety 1927 2006 2008 Safety Salesmanship 1927 2003 2008 Sales Scholarship 1911 2004 2008 Scholarship Scouting Heritage 2010 2010 2010 History of the Boy Scouts of America Scuba Diving 2009 2009 2009 Scuba Diving Sculpture 1911 2007 2008 Sculpture Search and Rescue 2012 2012 2012 Search and rescue Shotgun Shooting 1988 2005 2008 Shotgun, shooting Signs, Signals, and Codes 2015 2015 2015 Signs, signals, codes Skating 1973 2005 2008 Ice skating, Roller skating Small-Boat Sailing 1964 2004 2008 Sailing Snow Sports 1999 2007 2008 Skiing, Snowboarding Soil and Water Conservation 1952 2004 2008 Soil conservation, Water conservation Space Exploration 1965 2004 2008 Space exploration Sports 1972 2011 2008 Sports Stamp Collecting 1932 2007 2008 Stamp collecting Surveying 1911 2004 2008 Surveying Sustainability 2013 2013 2013 Sustainability Swimming 1911 2014 2008 Swimming Textile 1973 2003 2008 Textiles Theater 1967 2005 2008 Theatre Traffic Safety 1975 2006 2008 Road traffic safety Truck Transportation 1973 2005 2008 Truck driver Veterinary Medicine 1995 2005 2008 Veterinary medicine Water Sports 1969 2007 2008 Waterskiing Weather 1927 2006 2008 Weather Welding 2012 2012 2012 Welding Whitewater 1987 2005 2008 Whitewater rafting Wilderness Survival 1974 2007 2008 Wilderness, Survival skills Wood Carving 1923 2006 2008 Wood carving Woodwork 1923 2003 2008 Woodworking "Colleges" Merit badge colleges, which are also called fairs, weekends, midways, ‘’trail drives’’, or jamborees, are events where several troops and counselors meet and focus on teaching merit badges. Larger events are held on college campuses. Workbooks Into the 1990s, a number of merit badge counselors developed worksheets as a way for Scouts to document their work. Counselors could teach to a group but still verify each Scout's progress. Today, worksheets have given way to workbooks with added graph paper, blank maps and diagrams, logs, charts, checklists, links, and other resources as needed. One of the sites you can use to print them out is merit badge.org. [11] Merit badge workbooks are used by counselors, summer camps, and merit badge colleges. Workbooks have also been developed for ranks, Cub Scout belt loops, and Webelos activity pins. Historical program Offered only in 2010, The Historical Merit Badge program, part of the Boy Scouts of America centennial, allowed Scouts to earn the discontinued Carpentry, Pathfinding, Signalling, and Tracking (originally called Stalking) merit badges. The patches for these historical merit badges are distinguished by a gold ring on the outside edge. All were based on merit badges that were among the original 57 issued in 1911.[12][13] See also Discontinued merit badges (Boy Scouts of America) History of merit badges (Boy Scouts of America) Original 57 merit badges (Boy Scouts of America) References "Merit Badges – Boy Scouts of America". www.scouting.org. "Merit Badge Day - MeritBadgeDotOrg". meritbadge.org. "USSSP: Merit Badges". www.usscouts.org. "Eagle Rank Requirements" (PDF). scouting.org. "Camping". MeritBadgeDotOrg. February 10, 2014. Retrieved August 14, 2015. "Camp Minsi 2015 Merit Badge Opportunities". Camp Minsi. 2015. Retrieved August 14, 2015. Wendell, Bryan (October 17, 2012). "Cooking, Sustainability merit badges to become Eagle-required". Bryan on Scouting. Scouting. "Merit Badge Requirements". US Scouts.org Advancement section. Retrieved February 9, 2006. "Boy Scouts of America Introduces Animation Merit Badge". PR Newswire. Retrieved May 19, 2015. "Boy Scouts and Lemelson-MIT Program introduce Inventing merit badge". Scouting. June 17, 2010. Archived from the original on June 20, 2010. Retrieved June 18, 2010. "Merit Badge Requirements". www.usscouts.org. "Historical merit badges help Boy Scouts celebrate Scouting's past". Scouting. Boy Scouts of America. January 12, 2010. Archived from the original on January 15, 2010. Retrieved January 13, 2010. "Historic Signaling Merit Badge". www.usscouts.org. Sources "Merit Badge Library". Boy Scout Requirements. Boy Scouts of America. June 2007. Archived from the original on September 27, 2007. Retrieved June 6, 2007. "Current Merit Badge Pamphlet and Merit Badge Requirement Revision Dates". U.S. Scouting Service Project. June 5, 2007. Archived from the original on October 3, 2000. Retrieved June 6, 2007. Steve Henning (July 20, 1999). "Merit Badges, Past and Present". Henning's Scouters' Pages. Retrieved June 6, 2007. External links Wikimedia Commons has media related to Merit badge (Boy Scouts of America). "Introduction to Merit Badges". Boy Scouts of America. "MeritBadge.org". "Merit Badges". U.S. Scouting Service Project. "IEEE emeritbadges.org". IEEE. "Merit Badge reference". Trail To Eagle. Badge Program: Boy Scouts of America at Curlie Scouting: Collectibles: Virtual Collections: Badges and Patches at Curlie vte Boy Scouts of America vte WikiProject Scouting fleur-de-lis dark.svg Scouting and Guiding topics Categories: Advancement and recognition in the Boy Scouts of AmericaScouting uniform Navigation menu Not logged inTalkContributionsCreate accountLog inArticleTalkReadEditView historySearch Search Wikipedia Main page Contents Featured content Current events Random article Donate to Wikipedia Wikipedia store Interaction Help About Wikipedia Community portal Recent changes Contact page Tools What links here Related changes Upload file Special pages Permanent link Page information Wikidata item Cite this page Print/export Create a book Download as PDF Printable version Languages Français Polski Simple English Edit links This page was last edited on 9 August 2019, at 18:10 (UTC). 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Post by Freddie on Aug 30, 2019 23:18:10 GMT 1
Disney's House of Mouse From Wikipedia, the free encyclopedia (Redirected from House of Mouse) Jump to navigationJump to search
This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "Disney's House of Mouse" – news · newspapers · books · scholar · JSTOR (February 2019) (Learn how and when to remove this template message) Disney's House of Mouse Houseofmousecdcover.jpg Mickey Mouse and his friends run the House of Mouse nightclub together. Created by Roberts Gannaway Tony Craig Based on Characters by Walt Disney Animation Studios Directed by Roberts Gannaway Tony Craig Rick Schneider-Calabash Mike Moon Rob Renzetti (timing) Presented by Wayne Allwine Voices of Wayne Allwine Tony Anselmo Russi Taylor Bill Farmer Jason Marsden Corey Burton Jim Cummings April Winchell Tress MacNeille Narrated by Rod Roddy Theme music composer Brian Setzer Country of origin United States No. of seasons 3 No. of episodes 52 (list of episodes) Production Running time 20 minutes (Shorts 10 minutes approx.) Production company(s) Walt Disney Television Animation Distributor Buena Vista Television Release Original network ABC (Disney's One Saturday Morning) (2001–2002) Toon Disney (2002–2003) Picture format 480i (4:3 SDTV) 1080i (16:9 HDTV) Audio format Stereo Original release January 13, 2001 – October 24, 2003 External links Website Disney's House of Mouse is an American animated television series, produced by Walt Disney Television Animation (now Disney Television Animation), that originally aired for three seasons from 13 January 2001, to its finale on 24 October 2003. The show focuses on Mickey Mouse and his friends running a cartoon theater dinner club in the fictional ToonTown, catering to many characters from Disney cartoons and animated movies while showcasing a variety of their cartoon shorts. The animated series is a spin off of the popular short-lived Disney series Mickey Mouse Works, and featured many Mouse Works shorts as well as selection of brand new shorts; classic Mickey Mouse, Goofy and Donald Duck shorts from the 1930s–50s were also occasionally seen, particularly towards the end of the series' run when the finite amount of Mouse Works shorts had almost been exhausted.
During its time, the animated series held two nominations for awards, while select cast members won two awards for their performances as characters in House of Mouse. The series featured two special films – Mickey's Magical Christmas: Snowed in at the House of Mouse and Mickey's House of Villains – along with an all-night marathon of the House of Mouse, aired on Toon Disney in September 2002 under the title "Night of 1,000 Toons".
Contents 1 Premise 1.1 Characters 2 Production 3 Episodes 3.1 Awards and nominations 4 References 5 External links Premise The basic premise of the show focuses on Mickey Mouse and his friends operating a dinner theater club in downtown ToonTown. Considered a popular venue by the residents, the club is frequented by a host of character from Disney animated properties – every character from cartoons and films produced by Walt Disney Animation Studios are featured in the episodes, with the exception of those made after 2001–2003 (such as Lilo and Stitch). Such characters mostly appear as guests, with a few voiced in episodes depending on the scripts provided to voice actors, while a number sometimes operate as performers for the club. The show is notable for including many relatively obscure and otherwise rarely used Disney characters, often with speaking parts for the very first time. Notably, Li'l Bad Wolf and April, May and June, who had appeared very often in Disney comic books but never before in an animated cartoon, finally made their animated debuts on House of Mouse. The show also featured some cameos by characters created for other television cartoons and theme park attractions, but these appearances were few and far between.
Each episode focuses on a story involving Mickey and his associates facing an issue during an evening's operation of the club, and focuses on them trying to overcome it – the most common plot tended to them dealing with a serious problem caused by Pete in his attempts to shut down the club and use it for his own gains. These stories, often involving farcical mishaps, tended to act as a wraparound for the cartoon shorts played in between scenes, the theme of the story contributing towards the story-lines of the cartoon shorts shown in the episode.[1] Cartoon shorts played in episodes focused on elements from classic theatrical cartoons of the 1930s, 1940s and 1950s, though most were reruns from Mickey Mouse Works, and featured a simple story. Some stories were set to a specific theme for a specific character, but with differing scenarios – for example, some cartoons focused the same theme of Mickey seeking to rescue Minnie from Pete against different obstacles, while another set focused on the theme of Pluto attempting to get Mickey his paper and facing different problems doing so.
Characters Mickey Mouse (voiced by Wayne Allwine): Mickey operates the club as general manager and co-owner, but leaves the club's management to his friends. His main role in the club is hosting the evening's entertainment as its showbiz superstar. Minnie Mouse (voiced by Russi Taylor): Minnie operates as the club's show planner and bookkeeper, and is responsible for the club's day-to-day administration. Her performance at keeping the club running well makes her a pillar of support in times of crisis, especially in keeping Mickey calm when he panics over a situation. Donald Duck (voiced by Tony Anselmo): Donald operates as the club's deputy manager, responsible for the overall customer service at the club and tending to the needs of VIP guests. Although a co-owner in the club, he is envious of Mickey's fame and position and tends to want to run the club himself, though his efforts are usually thwarted by his conscience preventing him betraying his friendship with Mickey. Daisy Duck (voiced by Tress MacNeille): Daisy operates as the reservation clerk for the club. Goofy (voiced by Bill Farmer): Goofy operates as the head waiter, managing the club's restaurant operations with his usual accident-prone yet genial manner of work. Despite this difficulty, Goofy manages to ensure guests receive their meals without issues. Pluto (voiced by Bill Farmer): Pluto operates as both the club's mascot, and as a personal assistant to both Mickey and Minnie. Horace Horsecollar (voiced by Bill Farmer): Horace operates as the club's technical engineer, in charge of the lighting, loudspeakers, and video players. A recurring gag in the animated series is his habit of literally doing as told and hitting his equipment to get them working, and a tendency to state about what is wrong in general life, rather than specifically on something that just happened when asked. Clarabelle Cow (voiced by April Winchell): Clarabelle operates as the club's gossip monger with her own show, collecting and spreading rumours about characters all over ToonTown, although her gossip tends to occasionally cause problems as a result. Max Goof (voiced by Jason Marsden): Max operates as the club's valet parking attendant. He tends to enjoy his work, though a number of episodes feature stories about him debating over things he witnesses or wishes to enjoy. Huey, Dewey, and Louie (voiced by Tony Anselmo): Huey, Dewey and Louie operate as the club's house band. Throughout the course of the animated series' run, the trio operated under different names and genres of music, parodying noted music bands of the time - "The Quackstreet Boys", "Quackwork", "Kid Duck" and "The Splashing Pumpkins". Gus Goose (voiced by Frank Welker): Gus operates as the club's chef, but his notorious gluttony tends to cause him to eat the food he prepares for guests before it is served. Magic Mirror (voiced by Tony Jay): Magic Mirror acts as the club's on-site consultant, often providing advice when asked by Mickey and his friends, as well as answering queries about the club's guests. Mike (voiced by Rod Roddy): Mike is a talking microphone, who operates as the club's announcer. The character is mainly involved at the beginning and end of the episodes, the latter often involving him providing a fictional advert connected to one of Disney's characters, cartoons, or animated films. Penguin waiters: The penguin waiters from Mary Poppins operate as the waiting staff of the club, assisting Goofy. Animated brooms: The brooms from Fantasia's The Sorcerer's Apprentice operate as the janitors of the club, mainly keeping it clean. Pete (voiced by Jim Cummings): Pete is show's main antagonist and the club's shady landlord. Episodes featuring him tend to involve him seeking a way to shut down the club - per a contract he made with Mickey at the start of the animated series to own the House of Mouse, the club can only be shut down if there is no show going on. His efforts to do so always backfire. Production The show was produced by Walt Disney Television, and originally aired from 2001 to 2003, running for 52 episodes. The show is one of many Disney cartoon series made in the widescreen HD format. Like with Mickey Mouse Works, the animation was outsourced to Toon City in the Philippines. Unlike that series, it was also outsourced to Walt Disney Animation Australia and Walt Disney Animation Japan.
House of Mouse aired on One Saturday Morning on ABC. It reran from September 3, 2002 to February 4, 2006 on Disney Channel. The show ceased broadcast on U.S. television on February 6, 2009, after being aired for the last time on Toon Disney before becoming Disney XD.
The theme song is performed by Brian Setzer.
Episodes Main article: List of Disney's House of Mouse episodes Awards and nominations Year Nominee / work Award Result 2001 House of Mouse Annie Award for Outstanding Achievement in a Daytime Animated Television Production Nominated 2002 Chris Roszak (background artist) at American Broadcasting Company (ABC) Daytime Emmy Award for Outstanding Individual in Animation Won 2002 Jason Oliver (music editor) and Liz Lachman (scoring editor) for episodes "Pit Crew" and "Golf Nut Donald". Motion Picture Sound Editors Golden Reel Award for Best Sound Editing in Television - Music, Episodic Animation Nominated 2003 Corey Burton as the voice of "Ludwig Von Drake". Annie Award for Outstanding Voice Acting in an Animated Television Production Won References Ken Tucker (January 26, 2001). "Bob The Builder; Disney's House Of Mouse; Jackie Chan Adventures; Static Shock; X-Men: Evolution". Entertainment Weekly. Retrieved February 11, 2019. External links Official website Disney's House of Mouse on IMDb Disney's House of Mouse at TV.com Disney's House of Mouse at The Big Cartoon DataBase The Encyclopedia of Disney Animated Shorts Character List by Whatsits Galore
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Post by Freddie on Sept 2, 2019 14:23:15 GMT 1
!"#$%&! '#' !&()*+,-&, '!-'& '(./01()).2)*3 &!4 (+55'67 $1(83#6 9%$1 !301313:();8 '""!$"44' !'"<< '"!&=!""" >'!:()+('"& ' !& '"?/0'/""&'// !:()+5/ !$' "!#"' !:())894'' ""&'!@ ' !@ '0! 'A 7B())B!: &'&!&"'2 '',,2 !'@',!!!"&&&"2& :13= "&!#: "''!,C(D Modern family tree by Carl BarksThe family tree below shows the McDuck portion of Donald's family tree accordingto Carl Barks. The chart is based on a 1950s sketch made by Barks for personal use, which was latter illustrated by artist Mark Worden in 1981. According to Barks, Matilda McDuck is married to Goosetail Gander, and the couple adopts Donald's cousin Gladstone. The character Old "Scotty" McDuck does not appear in any stories, but eventually became Fergus McDuck in Don Rosa's stories.[show]Modern family tree by Carl BarksModern family tree by Don RosaThis family tree is based on the work of Don Rosa.[2][show]Modern family tree by Don RosaThe seat of Clan McDuckMcDuck Castle in The Old Castle's Other Secret or A Letter from Home by Don Rosa.McDuck Castle in The Old Castle's Other Secret or A Letter from Home by Don Rosa.The seat of Clan McDuck is McDuck Castle (alternately called Castle McDuck) which is located in Dismal Downs, somewhere in Rannoch Moor, a non-fictional location within Scotland. The nearest village is the fictional MacDuich. The castle usually appears in good condition considering its great age. However, in the Barks story "Hound of the Whiskervilles" (1960) the castle is in ruins.The comics continuity does not establish when McDuck Castle was built, but it first appears (on the fictional timeline) in 946 when the Saxons laid siege to it. For many centuries the castle served as the home of the clan chief. In 1675,the McDucks were run out of the castle due to the depredations of a "monstrous devil dog" in Dismal Downs, later discovered to be a plot by the rival Clan Whiskerville.[3] At this time, many of the McDucks moved to the village of MacDuich and to Glasgow. Even after their departure, the clan still owned the castle and continued to pay the taxes by pooling their incomes. By 1885, only Fergus and Jake McDuck remain to pay the taxes, but their combined income is notenough, causing the Crown to auction it off. Scrooge then buys the estate, allowing his family to reoccupy the castle. He also hires local dogface Scottie McTerrier as caretaker.[4] Sometime after Scottie's death, Scrooge's sister Matilda becomes caretaker.[5]In the DuckTales continuity, Castle McDuck was built by Scrooge's great-great grandfather Silas who incorporated the castle into an existing Druid stone circle to save on construction costs. This story would date the castle itself toabout the 18th century. The Druids, seeking revenge on the McDucks for taking away their sacred meeting place, scared the clan away using trained phosphorescent hounds. Years later, Scrooge returns with Huey, Dewey, Louie, andWebby and uncovers the mystery. Scrooge befriends the Druids and partners with them to turn Castle McDuck into a tourist attraction. Scrooge plans to give a share of the profit to the Druids as reparations for desecrating their stone circle. The story is loosely based on the Barks story "Hound of the Whiskervilles", which was in turn loosely based on The Hound of the Baskervilles.[6]The castle appears in the Carl Barks stories The Old Castle's Secret (1948) and Hound of the Whiskervilles (1960) and in the Don Rosa stories The Last of the Clan McDuck (1992), The New Laird of Castle McDuck (1993), The Billionaire of Dismal Downs (1993) and The Old Castle's Other Secret or A Letter from Home (2004). Other comic book authors have also used the castle, such as Andrew Galton, Dave Angus, and Vicar in The Crying Monster (1982). In the TV series DuckTales, McDuck Castle appears in the episode "The Curse of Castle McDuck".Tartan of Clan McDuckFictional McDuck tartan as drawn by Carl Barks and colored by Dell coloristsFictional McDuck tartan as drawn by Carl Barks and colored by Dell coloristsThe fictional McDuck tartan first appears in 1960 in Hound of the Whiskervilles.However, the coloring of the tartan was not Barks' decision but that of colorists working for Dell Comics, which first published the story; subsequent publications showed the tartan having differing colors. When Don Rosa decided toinclude the tartan in his stories, he used the original coloring of green and orange. Nevertheless, some European publications have still shown variations in Rosa's color scheme.[7] (See Sir Roast McDuck's tam o' shanter cap in the illustration at the top of the page, which was first published in France.)[8] The old clansmen seen on DuckTales wear a green and orange tartan, but of a slightly different design from that of the comics.RBPAncient McDucksScrooge Shah and Prince DondukScrooge Shah was the last king of Sagbad and the earliest known ancestor of Scrooge McDuck. A young King Khan Khan (2050 BC-1967 AD) sacked the city of Sagbad in 2033 BC, but Scrooge Shah and Prince Donduk, his heir apparent, managed to escape. Khan Khan lost their tracks, but would much later locate their distant descendants. Scrooge Shah features in the story "King Scrooge the First" (1967) by Carl Barks and Tony Strobl.Postclassical McDucksEider McDuckSir Eider McDuck (880-946; from earlier Eider MacDuich) was the chief of Clan McDuck during an Anglo-Saxon invasion in 946 (despite England and Scotland signing a peace treaty in 945). Eider was killed during the Anglo-Saxons' siege of McDuck Castle after his serfs abandoned him. He had refused to buy them arrows because they were too expensive, and only paid his serfs, collectively, 30 copper pieces an hour.[9][10] Eider McDuck is first mentioned in Barks' The Old Castle's Secret (1948).Friar Juicy McDuck (910-971) and Sir Smokt McDuck (b. 921) are buried in the McDuck cemetery as seen in the Carl Barks painting Dubious Doings at Dismal Downs.Quackly McDuckSir Quackly McDuck (1010-1057; from earlier Quackly MacDuich) was clan chief when King Macbeth was killed in 1057. That same year, Macbeth offered Quackly a treasure chest in exchange for his support in the ongoing war for the throne. Quackly agreed and served the king during the war, but became obsessed with protecting the treasure, eventually trapping himself inside the castle walls with it. Quackly and his treasure became a McDuck legend, and it is believed that his ghost continues to protect the treasure and the castle.[10]In 1877, Quackly's ghost saves a young Scrooge McDuck from the Whiskervilles of Dismal Downs. Without revealing his true identity, he suggests to Scrooge that he travel to America and work for his Uncle Pothole, thus serving as the catalyst for all of Scrooge's adventures. In 1885, Quackly again tries to save Scrooge, but his action unintentionally brings about Scrooge's temporary death. In heaven, Quackly is reprimanded by his relatives for interfering in earthly events.[9][11] Quackly McDuck is first mentioned in The Old Castle's Secret (1948) by Carl Barks, and first appears in The Last of the Clan McDuck (1994) byDon Rosa.Stuft McDuckSir Stuft McDuck (1110-1175) was a successful chief of Clan McDuck who oversaw aperiod of prosperity.[9]Roast McDuckSir Roast McDuck (1159-1205) succeeded his father, Stuft McDuck, as clan chief, at which point Clan McDuck was one of the richest clans in Scotland. However, in1189, Roast offered much of the clan's wealth to the king of Scotland, William the Lion, after William asked for his help in paying tribute to Richard I of England. This act of patriotic generosity led to financial ruin for the clan. Aside from this imprudence, Roast is primarily remembered for his gluttony. In 1205 he raided the king's pantry and ate himself to death. Roast's memorial suitof armor displayed in Castle McDuck holds a knife and fork in its hands.[10][11]The character is first mentioned in The Old Castle's Secret (1948) by Carl Barks. He has a small speaking role in The Last of the Clan McDuck (1994) but makes his first appearance in The New Laird of Castle McDuck.Swamphole McDuckSir Swamphole McDuck (1190-1260)[12] succeeded his father Roast McDuck as clan chief and inherited its financial problems. In 1220, Swamphole sealed the dungeon of Castle McDuck, stated as an attempt to decrease maintenance costs. Hedid, however, create secret passageways in the castle leading to the dungeons. (These passageways would later be useful during subsequent sieges.) After his death in 1260, Swamphole was not buried in the clan cemetery, rather, his skeleton was placed inside his memorial suit of armor which was placed in CastleMcDuck. Swamphole McDuck is first mentioned in The Old Castle's Secret by Carl Barks.[10] In The Old Castle's Other Secret or A Letter from Home (2004) by Don Rosa, it is revealed that Swamphole sealed the dungeons not to reduce maintenance costs, but to conceal a treasure.Donald McDuckSir Donald McDuck, nicknamed "Black Donald" because of his foul temper, is said to have invented golf, hammer throw, and caber toss in 1440. His temper while playing golf resulted in James II of Scotland outlawing the sport. Black Donald is mentioned in "The History of the Clan McDuck" by Don Rosa and in the 2017 incarnation of "DuckTales".Simon McDuckSir Simon McDuck (1437-1509) was the treasurer of the Knights Templar and hid their treasure beneath McDuck Castle. He is mentioned in The Old Castle's Other Secret or A Letter from Home (2004) by Don Rosa.Early modern McDucksMalcolm McDuckMalcolm "Matey" McDuck (1530-1564?) was a McDuck relative who settled in Englandand is suggested to be a previous incarnation of Scrooge McDuck. Malcolm served in the English Navy, and in 1563 he became first mate of the frigate HMS Falcon Rover, serving under Captain Loyal Hawk. The Falcon Rover raided Spanish targetsin the Caribbean Sea between 1563 and 1564. Also serving on the Falcon Rover wasthe boatswain, Pintail Duck, an ancestor of Donald Duck.Malcolm is said to have lost his life on 9 December 1564 when the Spanish fleet sunk the HMS Falcon Rover. However, in 1579, Malcolm was also said to have commanded the newly founded Ford Drakeborough, an establishment that in 1818 wastaken over by Cornelius Coot and renamed Fort Duckburg.[13] Malcolm first appears in "Back to Long Ago!" (1956) by Carl Barks.Locksley McDuckLocksley McDuck was an 18th-century McDuck relative. Sometime after 1707, he became an associate of Scottish outlaw Rob Roy MacGregor who is characterized asa noble thief who would "rob from the rich to give to the poor". Lockely's alliance with MacGregor would come to an end after Locksley was unable to "give to the poor" after having robbed the rich. He is mentioned in The History of TheClan McDuck by Don Rosa. His name is derived from "Robin of Loxley", a traditional name for Robin Hood.Hugh McDuckCaptain Hugh "Seafoam" McDuck (1710-1776) was a McDuck relative who settled in Glasgow in 1727, as the clan had been driven from their ancestral home of DismalDowns in 1675. Hugh turned to the sea for a living and became a successful merchant. He obtained his own ship, the Golden Goose, and became known by the nickname "Seafoam".In 1753, Seafoam McDuck signed a contract with Swindle McSue to deliver a cargo of horseradish to Jamaica. But McSue sabotaged the Golden Goose and the ship '7!J ! ''" !C(*D: ""#"(55E!$%" !$1();B3'!1(3,, &!$ C(;D2#7!$&'6.8(5!',13L, "& !#()E8''4'&! #7!$ '6! !%% &'&!$" $,, !#%&!%,$,1();;3!C(ED1.3#,H,#,H,1'(+.)3&!# '4 (+.)!C)D$ ,4',''!#J(+*8!:(+;8 ''"' !$ ""!C(5D$ "'' '(+E(%!##"1(+E(2(+E;3'>"'! (+E; "'H$'/ 4''! '""'(+58 ' !"'!H "''#=!:(++8 H# "&"'!H"' !# "4 ! & #(++.!$"' A -!C(5D$' "'=!$"'"" "!C(+D:,GH?,'&!# &'4# H!!#-4'!C(+D#&= !:();;H& $$ '&''4'! +; ?!#'"'#',,"'H,-J!,1(+B;2()8.C()D3!#0!$ '4 (+B; ' !$ !C)D#'G$ !C. $ -& & '2$!&' 0!:(+55 " !&'" ''" ''!C((D:-"&A'- " !:(++;& "'?&'=!"1M(88883=' !C.(D "'' ! = "!' (+)5!'I()8.'!& '>J!$ !$'!$5. / /!C()D:&-&-#0$&"I'I!9"'' '"!: & '" "" '' !C..D,-J, =&6,H!,&.8(5 "!$1"'4"3,13L,"""'"/'/!& ="6 "&'&'!:())BA9. !$ "&'&//! -& 1N-&6(+*82(+)53&! '0!: '(+*8!C()D "" ! & (++;!(+)5C()D '&!C()D' @"! &.8(5'!771(+B.2K3&!$ ,# ,1();.3' 7"! ' "&0!$"' -&!C((D$ '(++;!C.(D$ "'()8.7 "!#&7 '(+B.C)D '4 !$ '''"'"();.!1B3 'G$?!: " &/'!$= !:' " ' !1:4&' &3'! !1(+E53 ""!$ $ 0!44:/,, (Il Grillo Parlante)Gideon represented in an Italian-made picture, holding a copy of "The Cricket" (Il Grillo Parlante)Gideon McDuck (Gedeone de' Paperoni in original Italian) is Scrooge McDuck's moralistic brother, and is a recurring character in Italian comic stories; in those stories, Gideon is the editor of the newspaper "The County Conscience",[23] the most credible newspaper in Duckburg. The newspaper is originally known as "Il Grillo Parlante", which is the Italian name of the Pinocchio character The Talking Cricket and its Disney version Jiminy Cricket; a statue of Jiminy istherefore present in Gideon's office. Gideon also has an antagonistic relationship with his brother Scrooge.The character was created by Romano Scarpa, and first appeared in the story "Paperino e i gamberi in salmì" (1956).[23] The character's debut story is the only one that was printed in the United States, as it was published in 2015 under the title "Shellfish Motives".Gideon's existence is inconsistent with a statement made in Carl Barks's "The Old Castle's Secret".[10] In this story, Scrooge states that he is the last of the Clan McDuck, which would mean that he couldn't have a living sibling. However, Gideon is not the only living relative of Scrooge to carry the surname "McDuck", and therefore cause the same inconsistency with Barks's story; others include his sister Matilda and first cousin Douglas. In the American translationof "Shellfish Motives" Gideon is said to be younger than Scrooge, while the original version doesn't specify which one of them is younger.Matilda McDuckMatilda McDuck (born 1871) is one of Scrooge McDuck's two sisters. She was firstmentioned in Carl Barks' 1950s sketch for a Duck family tree, where she was shown to have adopted Gladstone Gander.[24] The Matilda McDuck character was dropped in Barks' 1991 Duck Family Tree sketch (where Gladstone Gander is the biological grandson of Grandma Duck and not related to Scrooge), but Don Rosa picked up the name, and used Matilda McDuck as a prominent character in The Lifeand Times of Scrooge McDuck.Matilda McDuck was born in Glasgow, Scotland, in 1871 to Fergus McDuck and DownyO'Drake.[9] She is the younger sister of Scrooge McDuck. She has a younger sister named Hortense.In contrast to Scrooge and Hortense's fiery tempers, she usually had a calm demeanor. In 1902 Scrooge returned to Scotland and took both of his sisters withhim to go to America.[19] When he established his base in Duckburg, Calisota, United States he left Matilda and Hortense to run his empire from 1902 to 1930. In the meantime he traveled the world expanding his financial empire. In 1930, aconflict with Scrooge ended all relationships between him and his family, and his sisters are believed to have left Duckburg.[25]In the story The Old Castle's Other Secret or A Letter from Home (2004), Don Rosa used Matilda McDuck in a non-Life and Times story for the first time. In this story, it is shown that she was hired by her nephew Donald Duck (son of Hortense) to tend the McDuck castle in Scotland. The story shows the reconciliation between Matilda and Scrooge. It is suggested that Donald deliberately set them up for a reunion. Unfortunately, he did not get the thankshe expected. This is the first time Huey, Dewey, and Louie met their great aunt.In that story, Scrooge returns to McDuck Castle for another treasure and learns from Matilda that his family already knew about the treasure but their father Fergus decided not to tell Scrooge about it. Both Scrooge and Matilda thought that was because of Fergus' disapproval of Scrooge's greedy ways but after finding a letter on the way for the treasure (hence the other title "A Letter from Home") they learn Fergus's real motive was that he thought Scrooge would feel better building his own fortune instead of simply inheriting one.Matilda, while trying to leave the castle, mentions Hortense. However, in the commentary in the American printing of the story, Don Rosa states that he was prevented from using Hortense because he would have had to explain why she had abandoned her family. So Hortense's fate remains a mystery. In the notes to the Danish publication of the story (Hall of Fame - Don Rosa Book 10), it is stated that the publisher decided that Hortense was "officially dead".Matilda is usually drawn with a flower on her hat, which loses a petal in each panel in which she appears.Don Rosa has suggested that Matilda McDuck could have married the well-known Disney character Ludwig Von Drake.[26]Hortense McDuckHortense Duck (née McDuck; b. 1876) was introduced as a relatively well-connected member of her family. A daughter-in-law to Grandma Duck, a sister to Matilda McDuck and Scrooge McDuck, wife to Quackmore Duck, sister-in-law of Goosetave Gander and Daphne Duck, aunt to Gladstone Gander, mother to Della Duckand Donald Duck, and finally grandmother to Huey, Dewey, and Louie.Hortense was born in 1876 in Glasgow, Scotland as the youngest child of Fergus McDuck and Downy O'Drake. In Barks' tree, her oldest brother was Scrooge McDuck and her older sister Matilda McDuck. Some non-Barks writers gave Scrooge two half-brothers, Rumpus McFowl and Gideon McDuck, though these do not appear in Barks' conception of the family. De' Paperoni is a twin of Scrooge in a story. Jake McDuck, her paternal uncle, was also living with them.Hortense was born in a working class family living in relative poverty. In 1877 her ten-year-old brother Scrooge started working as a shoe polisher in an effortto help support his family. At the time Hortense was merely an infant sucking onher thumb. She observed from a distance with her father and sister while her brother earned the number one dime. Scrooge would spend some of his leisure timewith his younger sisters, and occasionally repaired their dolls. Otherwise Hortense spent most of her time clinging to her older sister.By 1880, Scrooge came to realise that his earnings were not enough despite his hard work and efforts. He emigrated to the United States in hopes of earning hisown fortune. He was hired as a cabin boy on a merchant ship heading to New Orleans. Scrooge noted that Hortense's "Bye, Scroogey" were her first spoken words. Before that, all she could say was "glxblt".From an early age it was obvious Hortense had a fairly nasty temper combined with considerable strength, and on at least one occasion (in The Life and Times of Scrooge McDuck, Chapter 10) she has been called a spitfire. In 1882, Scrooge was hired as a cowboy by Murdo MacKenzie. To do this he had to ride Widow Maker,a mare who had already managed to dispose of five other cowboys. Scrooge soon managed to become her rider although he never really managed to tame her. He renamed the horse Hortense after his spirited six-year-old sister. The latter found this idea unflattering at best.In 1885, the Clan McDuck's hereditary lands were in danger of being seized due to her father being unable to pay taxes. The lands also included Dismal Downs, the Clan's castle which had been abandoned since 1675. The Whiskervilles, traditional enemies of the McDucks since the 15th century, planned to gain ownership of the lands and were already trying to plunder the castle and its graveyard in search of old relics and treasure. Fergus and Jake guarded the Castle in order to stop them. Nine-year-old Hortense offered to help them and proved more effective in conflict than either of the elder McDucks. The Whiskervilles came to fear her.In 1902 Scrooge McDuck returned to Scotland to fetch Hortense and their sister Matilda McDuck. When Scrooge established Duckburg, Calisota as his home base he started journeying the world trying to expand his financial empire. One of her proudest moments was when she single-handedly caused the entire US military to flee Killmotor Hill armed only with a broom and her bad temper, much to the shame of the current president, Theodore Roosevelt, and the fear of the soldiers. From 1902 until 1930, she and Matilda ran Scrooge's empire from his home base while he was away. During these years Hortense met her boyfriend, Quackmore Duck, whom she married in 1920. Later the same year she gave birth to twins. Her son was named Donald Duck and her daughter Della Duck. Of the two only the boy inherited his mother's temper. A fight with Scrooge in 1930 ended all relationships between Scrooge and his family and she retired.Scrooge may have claimed that he is the last McDuck, as he is the only male left. Hortense and Matilda changed their names to Duck after marriage, so, technically, Scrooge is the last McDuck.Hortense is mentioned and pictured in the DuckTales 2017 premier "Woo-oo!", where Webby Vanderquack cites her as a connecting link between the triplets and Scrooge.Douglas McDuckDouglas McDuck is a cousin of Scrooge who has appeared in several Danish Disney comic stories. He looks like Scrooge not only in appearance but also in temperament. He is, however, hopeless at finding and identifying gold and often frustrates Scrooge by criticizing him for not being "McDuck-like" enough. In thestory "Smarter Than The Toughies", Douglas was portrayed as being the uncle of Whitewater Duck.Moocher McDuckMoocher McDuck is the beggar cousin of Scrooge who appeared for the first time in the story "Too Many McDucks" by Tony Strobl. Moocher's look is very similar to Scrooge's, except for the fact that he wears tattered clothes, but unlike hisvery rich cousin, Moocher is a sweetheart. He was used in some Brazilian comic stories in the 1970s.Other relativesDuck familyMain article: Duck family (Disney)The Duck family are Scrooge's American relatives and include his nephew Donald and grandnephews Huey, Dewey, and Louie. They are related through Hortense's marriage to Quackmore Duck, Donald's father.Aunt EiderAunt Eider is the aunt of both Scrooge McDuck and John D. Rockerduck. The Italian story "La Stella di Burbank",[27] where she is portrayed as a myopic oldwoman who doesn't realize she needs to wear glasses, is presumably her first comic book appearance. But Aunt Eider appears wearing glasses in her next three comic book appearances. Dick Kinney wrote the last three comic stories where this character was used, and three famous cartoonists respectively drew those ones. Al Hubbard, Marco Rota and Giorgio Cavazzano. Neither of these stories waspublished in America. The story "Most Helpful Aunt Eider" is the only one where Aunt Eider doesn't meet her wealthy nephews. It's a Junior Woodchucks story.[28]Since there isn't any clue on how the tireless and slightly bossy Aunt Eider could be the aunt of both Scrooge and Rockerduck in the comic stories with her, some fans of this universe have invented their own explanations for this fact. It really seems she never had a surname, so she has been connected to Scrooge's family through his paternal grandmother, Molly Mallard, who would be an aunt of Eider. This wouldmake Eider a Mallard too, but, of course, this is not a widely accepted explanation at all. According to this same invented explanation, Aunt Eider would be a sister of Rockerduck's mother.The first version of Scrooge's grandmother, Nonna Jenny, looks like Aunt Eider.[29] She was created by the Italian comic artists Guido Martina and Giovan Battista Carpi especially for the handbook I pensieri di Paperone, first published in 1973.[30]Ludwig Von Drake Main article: Ludwig Von DrakeLudwig Von Drake is Donald Duck's uncle whose relationship has never been consistently described. Don Rosa fans have speculated that Ludwig is married to Matilda McDuck, but the Disney company has portrayed him as a bachelor.In other languagesArabic: ?? ??, "The Duck Clan"Bulgarian: ??, "Family Makdak"Danish: von And-KlanenDutch: McDuck clanFinnish: MacAnkan KlaaniFrench: Le clan McPicsouGerman: Der Duck-ClanGreek: Ge??? t?? ?a? ?ta?, "The line of the Mac Ducks"Icelandic: Ættin Aðalönd, "Family Aethalönd". The term Ættin refers to an extended family, dynasty, or clan.Indonesian: Klan BebekItalian: Il clan de' PaperoniNorwegian: McDuck-klanenPolish: Klan McKwaczówPortuguese: Clã Mac Patinhas/Clã Mac PatoSpanish: El clan McPatoSwedish: Klanen von AnkaTurkish: McDuck KlaniIn the Dutch and Finnish languages, Scrooge personally drops the "Mac/Mc" from his last name while other members of his family retain it.This page is based on a Wikipedia article written by contributors (read/edit).Text is available under the CC BY-SA 4.0 license; additional terms may apply.Images, videos and audio are available under their respective licenses.Sponsored Content Denna simpla metod "återväxer" ditt hår (Testa inatt)Denna simpla metod "återväxer" ditt hår (Testa inatt)se.dailyhealthclub.co The Unusual Link Between Eggs And DiabetesThe Unusual Link Between Eggs And DiabetesHealthnewstips.today Play This Game for 1 Minute & See Why Everyone is AddictedPlay This Game for 1 Minute & See Why Everyone is AddictedVikings If You're Over 50 And Own A Computer, This Game Is A Must-Have!If You're Over 50 And Own A Computer, This Game Is A Must-Have!Throne Learning A Language In 2019? - This App Is Used By Millions Of Language LearnersLearning A Language In 2019? - This App Is Used By Millions Of Language LearnersBabbel Why Doctors Will No Longer Prescribe Blood Pressure MedsWhy Doctors Will No Longer Prescribe Blood Pressure Medshealthnewstips.today Learning a new language in 2019? - This app gets you speaking in just 3 weeksLearning a new language in 2019? - This app gets you speaking in just 3 weeksBabbel Try This Tonight Could Make Your Fungus Disappear (Watch)Try This Tonight Could Make Your Fungus Disappear (Watch)Healthnewstips.today If You're Over 40 And Own A Computer, This Game Is A Must-Have!If You're Over 40 And Own A Computer, This Game Is A Must-Have!Vikings This cool and exciting game will take you to another level of fun!This cool and exciting game will take you to another level of fun!go.playmarket.com Tiger Woods' Mansion Will Leave You Baffled! Tiger Woods' Mansion Will Leave You Baffled!My Top Gadgets 19 Haircuts for Older Women (Autumn 2017 Edition)19 Haircuts for Older Women (Autumn 2017 Edition)CelebsPulse Lewis Hamilton's Net Worth Doesn't Make Any Sense... Leaves Fans Speechless!Lewis Hamilton's Net Worth Doesn't Make Any Sense... Leaves Fans Speechless!My Top GadgetsEnjoying Wikiwand?Give good old Wikipedia a great new look:Upgrade Wikipedia Home About Us Press Site Map Terms Of Service Privacy PolicyClan McDuck
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Post by Freddie on Sept 3, 2019 14:02:43 GMT 1
Jambo Tip #209 Get some sleep.
You will be very busy at the Jambo, from sunrise to midnight some nights. Take care of your health, drink lots of water, and get some sleep. If you don’t, you’ll end up sick before the end of the Jambo and you’ll have a miserable time on the bus home. #SeeYouAtTheSummit
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