|
Post by Freddie on Sept 6, 2020 0:14:19 GMT 1
🌐 The Global Network 🌐
Wiki Loves Monuments: Photograph a monument, help Wikipedia and win! Learn more Clan McDuck From Wikipedia, the free encyclopedia Jump to navigationJump to search
Glasgow 1877, Clan McDuck portrait by Don Rosa; left to right: Jake, Matilda, Downy, Fergus, Hortense, Scrooge (age 10), and Angus; wall portraits: Malcolm, Eider, Quackly, Roast, and Hugh (Clicking on a character will take you to their section.) The Clan McDuck is a fictional Scottish clan of cartoon ducks from which Disney character Scrooge McDuck is descended. Within the Donald Duck universe, the clan is related to the American Duck family through the marriage of Hortense McDuck and Quackmore Duck, Donald's parents.
Clan McDuck was created by American comic book author Carl Barks, who also created the character of Scrooge McDuck. Barks' 1948 story "The Old Castle's Secret," in which Scrooge and his nephews search for hidden treasure in McDuck Castle, introduced the backstory of the clan. Other authors built on Barks' work, most notably Don Rosa in his 12-part comic saga The Life and Times of Scrooge McDuck (1992–94) which introduced Scrooge's immediate family.
Contents 1 Literary origins 1.1 Modern family tree by Carl Barks 1.2 Modern family tree by Don Rosa 2 The seat of Clan McDuck 3 Tartan of Clan McDuck 4 Ancient McDucks 4.1 Scrooge Shah and Prince Donduk 5 Postclassical McDucks 5.1 Eider McDuck 5.2 Quackly McDuck 5.3 Murdoch McDuck 5.4 Stuft McDuck 5.5 Roast McDuck 5.6 Swamphole McDuck 5.7 Donald McDuck 5.8 Simon McDuck 6 Early modern McDucks 6.1 Malcolm McDuck 6.2 Hugh McDuck 7 Modern McDucks (1st generation) 7.1 Dingus McDuck 7.2 Molly Mallard 7.3 Quagmire McDuck 8 Modern McDucks (2nd generation) 8.1 Angus "Pothole" McDuck 8.2 Fergus McDuck 8.3 Downy O'Drake 8.4 Jake McDuck 9 Modern McDucks (3rd generation) 9.1 Rumpus McFowl 9.2 Scrooge McDuck 9.3 Gideon McDuck 9.4 Matilda McDuck 9.5 Hortense McDuck 9.6 Douglas McDuck 9.7 Moocher McDuck 10 Other relatives 10.1 Duck family 10.2 Aunt Eider 10.3 Ludwig Von Drake 11 In other languages 12 See also 13 References 14 External links Literary origins Carl barks.jpgDon Rosa in Helsinki 2008.JPG Carl Barks (left) and Don Rosa (right) In the early 1950s, Carl Barks was in his second decade of creating comic book stories starring Donald Duck and his various relatives. He had personally created several of the latter, including cousin Gladstone Gander and uncle Scrooge McDuck, although the specific relationships between them were still uncertain. To better define these relationships, Barks created a version of the McDuck/Duck/Coot family tree for his own personal benefit, incidentally creating several additional characters.
During his retirement, Barks' stories remained popular and gained him unexpected fame. Barks gave several interviews during which he answered questions about his stories and the characters he had created. In 1981, Barks described his personal version of Donald's family tree, which was used by amateur artist Mark Worden in drawing the family tree and including portraits of the characters mentioned. Worden's tree was first published in several fanzines, and later in the Disney-licensed Carl Barks Library, a ten-volume hardcover collection of Barks' stories in black-and-white.
In 1987, Don Rosa, a long-time fan of Carl Barks and a personal friend of Mark Worden, started creating his own stories featuring Scrooge McDuck. His stories contained numerous references to older stories by Barks as well as several original ideas. After several years he gained a fan base of his own. In the early 1990s, the Egmont Group, the publishing house employing Rosa, offered him an ambitious assignment: he was to create the definitive version of Scrooge's biography and a family tree to accompany it. The project was intended to end decades of contradictions between stories which caused confusion to readers. The project was to become The Life and Times of Scrooge McDuck. The family tree accompanying it was first published in Norway on July 3, 1993.
In the process of working on Scrooge's biography, Rosa studied Barks' old stories in detail. Rosa made note of as many clues as he could of Scrooge's past given by Barks – which Rosa dubbed "Barksian facts" – and used them to write new stories. Despite the ambitious nature of the project, Rosa himself stressed in the introduction to the book "...this version of Scrooge's life is not the 'official' version – there's no particular reason why I (or anyone else) should expect other Duck writers to adhere to my vision of Scrooge's history. As carefully and authentically as I sought to construct it, it was never intended to be anything but my personal telling of the life of Scrooge McDuck."[1]
Modern family tree by Carl Barks The family tree below shows the McDuck portion of Donald's family tree according to Carl Barks. The chart is based on a 1950s sketch made by Barks for personal use, which was later illustrated by artist Mark Worden in 1981. According to Barks, Matilda McDuck is married to Goosetail Gander, and the couple adopts Donald's cousin Gladstone. The character Old "Scotty" McDuck does not appear in any stories, but eventually became Fergus McDuck in Don Rosa's stories.
Modern family tree by Carl Barks Old "Scotty" McDuck Duck family Scrooge McDuck Matilda McDuck Goosetail Gander Hortense McDuck Quackmore Duck Gladstone Gander (adopted) Donald Duck Thelma Duck Huey, Dewey, and Louie Modern family tree by Don Rosa This family tree is based on the work of Don Rosa.[2]
Modern family tree by Don Rosa Quagmire McDuck "Dirty" Dingus McDuck Molly Mallard Angus "Pothole" McDuck (1829–19??) Fergus McDuck (1835–1902) Downy O'Drake (1840–1897) Jake McDuck (1832–190?) Duck family Scrooge McDuck (b. 1867) Matilda McDuck (b. 1871) Hortense McDuck (b. 1876) Quackmore Duck (b. 1875) Donald Duck (b. 1920) Della Duck (b. 1920) Huey, Dewey, and Louie Duck The seat of Clan McDuck
McDuck Castle in The Old Castle's Other Secret or A Letter from Home by Don Rosa. The seat of Clan McDuck is McDuck Castle (alternately called Castle McDuck) which is located in Dismal Downs, somewhere in Rannoch Moor, a non-fictional location within Scotland. The nearest village is the fictional MacDuich. The castle usually appears in good condition considering its great age. However, in the Barks story "Hound of the Whiskervilles" (1960) the castle is in ruins.
The comics continuity does not establish when McDuck Castle was built, but it first appears (on the fictional timeline) in 946 when the Saxons laid siege to it. For many centuries the castle served as the home of the clan chief. In 1675, the McDucks were run out of the castle due to the depredations of a "monstrous devil dog" in Dismal Downs, later discovered to be a plot by the rival Clan Whiskerville.[3] At this time, many of the McDucks moved to the village of MacDuich and to Glasgow. Even after their departure, the clan still owned the castle and continued to pay the taxes by pooling their incomes. By 1885, only Fergus and Jake McDuck remain to pay the taxes, but their combined income is not enough, causing the Crown to auction it off. Scrooge then buys the estate, allowing his family to reoccupy the castle. He also hires local dogface Scottie McTerrier as caretaker.[4] Sometime after Scottie's death, Scrooge's sister Matilda becomes caretaker.[5]
In the DuckTales continuity, Castle McDuck was built by Scrooge's great-great grandfather Silas who incorporated the castle into an existing Druid stone circle to save on construction costs. This story would date the castle itself to about the 18th century. The Druids, seeking revenge on the McDucks for taking away their sacred meeting place, scared the clan away using trained phosphorescent hounds. Years later, Scrooge returns with Huey, Dewey, Louie, and Webby and uncovers the mystery. Scrooge befriends the Druids and partners with them to turn Castle McDuck into a tourist attraction. Scrooge plans to give a share of the profit to the Druids as reparations for desecrating their stone circle. The story is loosely based on the Barks story "Hound of the Whiskervilles", which was in turn loosely based on The Hound of the Baskervilles.[6] In the 2017 DuckTales series, the castle is Clan McDuck's ancestral home, as in the comics, and is protected by the spirits of the McDuck ancestors buried there. Scrooge used part of his fortune to purchase and restore the castle as a home for his parents, but because he used discount druid stones, his parents were cursed with immortality and bound to the castle, which appears only once every five years.[7]
The castle appears in the Carl Barks stories The Old Castle's Secret (1948) and Hound of the Whiskervilles (1960) and in the Don Rosa stories The Last of the Clan McDuck (1992), The New Laird of Castle McDuck (1993), The Billionaire of Dismal Downs (1993) and The Old Castle's Other Secret or A Letter from Home (2004). Other comic book authors have also used the castle, such as Andrew Galton, Dave Angus, and Vicar in The Crying Monster (1982). In the 1987 TV series DuckTales, McDuck Castle appears in the episode "The Curse of Castle McDuck". In the 2017 DuckTales series, the castle is the setting of the episode "The Secret(s) of Castle McDuck!".
Tartan of Clan McDuck
Fictional McDuck tartan as drawn by Carl Barks and colored by Dell colorists The fictional McDuck tartan first appears in 1960 in Hound of the Whiskervilles. However, the coloring of the tartan was not Barks' decision but that of colorists working for Dell Comics, which first published the story; subsequent publications showed the tartan having differing colors. When Don Rosa decided to include the tartan in his stories, he used the original coloring of green and orange. Nevertheless, some European publications have still shown variations in Rosa's color scheme.[8] (See Sir Roast McDuck's tam o' shanter cap in the illustration at the top of the page, which was first published in France.)[9] The old clansmen seen on DuckTales wear a green and orange tartan, but of a slightly different design from that of the comics.
Ancient McDucks Scrooge Shah and Prince Donduk Scrooge Shah was the last king of Sagbad and the earliest known ancestor of Scrooge McDuck. A young King Khan Khan (2050 BC-1967 AD) sacked the city of Sagbad in 2033 BC, but Scrooge Shah and Prince Donduk, his heir apparent, managed to escape. Khan Khan lost their tracks, but would much later locate their distant descendants. Scrooge Shah features in the story "King Scrooge the First" (1967) by Carl Barks and Tony Strobl.
Postclassical McDucks Eider McDuck Sir Eider McDuck (880-946; from earlier Eider MacDuich) was the chief of Clan McDuck during an Anglo-Saxon invasion in 946 (despite England and Scotland signing a peace treaty in 945). Eider was killed during the Anglo-Saxons' siege of McDuck Castle after his serfs abandoned him. He had refused to buy them arrows because they were too expensive, and only paid his serfs, collectively, 30 copper pieces an hour.[10][11] Eider McDuck is first mentioned in Barks' The Old Castle's Secret (1948).
Friar Juicy McDuck (910-971) and Sir Smokt McDuck (b. 931) are buried in the McDuck cemetery as seen in the Carl Barks painting Dubious Doings at Dismal Downs.
He makes a cameo appearance in the 2017 DuckTales series episode, "The Secret(s) of Castle McDuck!", both as a statue in front of the titular Castle McDuck and as a ghost.
Quackly McDuck Sir Quackly McDuck (1010-1057; from earlier Quackly MacDuich) was clan chief when King Macbeth was killed in 1057. That same year, Macbeth offered Quackly a treasure chest in exchange for his support in the ongoing war for the throne. Quackly agreed and served the king during the war, but became obsessed with protecting the treasure, eventually trapping himself inside the castle walls with it. Quackly and his treasure became a McDuck legend, and it is believed that his ghost continues to protect the treasure and the castle.[11]
In 1877, Quackly's ghost saves a young Scrooge McDuck from the Whiskervilles of Dismal Downs. Without revealing his true identity, he suggests to Scrooge that he travel to America and work for his Uncle Pothole, thus serving as the catalyst for all of Scrooge's adventures. In 1885, Quackly again tries to save Scrooge, but his action unintentionally brings about Scrooge's temporary death. In heaven, Quackly is reprimanded by his relatives for interfering in earthly events.[10][12] Quackly McDuck is first mentioned in The Old Castle's Secret (1948) by Carl Barks, and first appears in The Last of the Clan McDuck (1994) by Don Rosa.
Murdoch McDuck Sir Murdoch McDuck (?-1066; from earlier Murdoch MacDuich) was a businessman who patented the longbow. Most notably in 1066, when the Normans invaded England, he had the latter sign a contract with him so they would have enough longbows to fight off the invaders. However, they did not have enough arrows as Sir Murdoch charged extra for them. He is also the last of the Dark Ages McDucks and the one who modernized their family name "MacDuich" to the more familiar "McDuck". He only appears in the unfinished sketch-only story "The History of the Clan McDuck" (written and drawn approx. in 1992 by Don Rosa, but not released until December 2011), which was meant to serve as a prologue to "The Last of the Clan McDuck" before it was scrapped.
In the 2017 DuckTales series episode, "The Secret(s) of Castle McDuck!", Downy McDuck relates Murdoch's history (which remains intact) to Huey, Dewey, and Louie Duck, and Webby Vanderquack. His longbow is later used as a clue that the boys use to uncover the mystery behind their mother, Della's, disappearance.
Stuft McDuck Sir Stuft McDuck (1110-1175) was a successful chief of Clan McDuck who oversaw a period of prosperity.[10]
Roast McDuck Sir Roast McDuck (1159-1205) succeeded his father, Stuft McDuck, as clan chief, while Clan McDuck was one of the richest clans in Scotland. However, in 1189, Roast offered much of the clan's wealth to the king of Scotland, William the Lion, after William asked for his help in paying tribute to Richard I of England. This act of patriotic generosity led to financial ruin for the clan. Aside from this imprudence, Roast is primarily remembered for his gluttony. In 1205, he raided the king's pantry and ate himself to death. Roast's memorial suit of armor displayed in Castle McDuck holds a knife and fork in its hands.[11][12] The character is first mentioned in The Old Castle's Secret (1948) by Carl Barks. He has a small speaking role in The Last of the Clan McDuck (1994), but makes his first appearance in The New Laird of Castle McDuck.
His ghost makes a cameo appearance in the 2017 DuckTales series episode, "The Secret(s) of Castle McDuck!"
Swamphole McDuck Sir Swamphole McDuck (1190-1260)[13] succeeded his father, Roast McDuck, as clan chief and inherited its financial problems. In 1220, Swamphole sealed the dungeon of Castle McDuck, which he claimed was an attempt to decrease maintenance costs. He did, however, create secret passageways in the castle leading to the dungeons. (These passageways would later be useful during subsequent sieges.) After his death in 1260, Swamphole was not buried in the clan cemetery; rather, his skeleton was placed inside his memorial suit of armor, which was placed in Castle McDuck. Swamphole McDuck is first mentioned in The Old Castle's Secret by Carl Barks.[11] In The Old Castle's Other Secret or A Letter from Home (2004) by Don Rosa, it is revealed that Swamphole sealed the dungeons not to reduce maintenance costs, but to conceal a treasure.
In the 2017 DuckTales series episode, "The Secret(s) of Castle McDuck!", he is stated to be a treasure hunter (like Scrooge) who constructed secret passageways underneath Castle McDuck and let loose a demon dog to protect his treasure. His ghost later appears to ward off said demon dog alongside the ghosts of several of his family members.
Donald McDuck Sir Donald McDuck, nicknamed "Black Donald" because of his foul temper, is said to have invented golf, the hammer throw, and the caber toss in 1440. His temper while playing golf resulted in James II of Scotland outlawing the sport. Black Donald is mentioned in "The History of the Clan McDuck" by Don Rosa.
In the 2017 DuckTales series episode "The Missing Links of Moorshire!", Scrooge McDuck relates the story of how "Black Donald" McDuck invented golf and subsequently got it banned due to his temper to Dewey, Louie, and Webby before participating in a golf tournament in Scotland.
Simon McDuck Sir Simon McDuck (1437-1509) was the treasurer of the Knights Templar and hid their treasure beneath McDuck Castle. He is mentioned in The Old Castle's Other Secret or A Letter from Home (2004) by Don Rosa.
In the 2017 DuckTales series episode, "The Secret(s) of Castle McDuck", Scrooge McDuck states Simon was the "accountant" to the Knights Templar who had stolen and hidden their treasure somewhere underneath Castle McDuck, and he had returned to his father Fergus to reluctantly ask for his help in finding it since he knows where it is. His ghost appears later in the episode to stop a ghost hound from attacking Scrooge's grandnephews, Huey, Dewey, and Louie.
Early modern McDucks Malcolm McDuck Malcolm "Matey" McDuck (1530-1564?) was a McDuck relative who settled in England and is suggested to be a previous incarnation of Scrooge McDuck. Malcolm served in the English Navy, and in 1563 he became first mate of the frigate HMS Falcon Rover, serving under Captain Loyal Hawk. The Falcon Rover raided Spanish targets in the Caribbean Sea between 1563 and 1564. Also serving on the Falcon Rover was the boatswain, Pintail Duck, an ancestor of Donald Duck.
Malcolm is said to have lost his life on 9 December 1564 when the Spanish fleet sunk the HMS Falcon Rover. However, in 1579, Malcolm was also said to have commanded the newly founded Fort Drakeborough, an establishment that in 1818 was taken over by Cornelius Coot and renamed Fort Duckburg.[14] Malcolm first appears in "Back to Long Ago!" (1956) by Carl Barks.
He is mentioned on Webby Vanderquack's family chart in the 2017 DuckTales series.
Locksley McDuck Locksley McDuck was an 18th-century McDuck relative. Sometime after 1707, he became an associate of Scottish outlaw Rob Roy MacGregor who is characterized as a noble thief who would "rob from the rich to give to the poor". Locksley's alliance with MacGregor would come to an end after Locksley was unable to "give to the poor" after having robbed the rich. He is mentioned in The History of The Clan McDuck by Don Rosa. His name is derived from the English village of Loxley, the traditional birthplace of Robin Hood.
Hugh McDuck Captain Hugh "Seafoam" McDuck (1710-1776) was a McDuck relative who settled in Glasgow in 1727, as the clan had been driven from their ancestral home of Dismal Downs in 1675. Hugh turned to the sea for a living and became a successful merchant. He obtained his own ship, the Golden Goose, and became known by the nickname "Seafoam".
In 1753, Seafoam McDuck signed a contract with Swindle McSue to deliver a cargo of horseradish to Jamaica. But McSue sabotaged the Golden Goose and the ship sank before reaching Jamaica. Upon returning to Scotland, Seafoam McDuck learned that his contract with McSue contained fine print stating that if the shipment was not completed, McDuck would forfeit all his possessions to McSue. Seafoam escaped with nothing but the clothes on his back, a silver pocket watch, and the golden dentures in his mouth.[15] It is later presumed that Seafoam was involved in the American Revolutionary War and died in 1776. His descendant Quagmire McDuck inherited the silver pocket watch. Seafoam McDuck first appears in The Horseradish Story (1953) by Carl Barks.
His ghost makes a cameo appearance in the 2017 DuckTales series episode, "The Secret(s) of Castle McDuck".
Modern McDucks (1st generation) Dingus McDuck "Dirty" Dingus McDuck, was Scrooge's grandfather. He worked as a coal miner,[16] married Molly Mallard, and had three sons – Angus, Fergus, and Jake. He appeared in Don Rosa's illustrated family tree, but has not appeared in any comic book stories. A 1960s story by Bob Gregory and Tony Strobl identifies Scrooge's grandfather as Titus McDuck.
In the 2017 DuckTales series episode, "The Secret(s) of Castle McDuck", Dingus is revealed to have had an antagonistic relationship with his son, Fergus (not unlike that of the latter and his son, Scrooge). In fact, knowing he would seek out Simon McDuck's treasure, he left his son a note telling him to work hard and not accept hand-outs inside a hidden chamber underneath Castle McDuck.
Molly Mallard Molly Mallard was the wife of Dingus McDuck and the mother of Angus, Fergus, and Jake McDuck. Her first and only appearance was in an illustrated family tree created by Don Rosa; she has not appeared in any stories. Coincidentally, her maiden name is the same as the title character of Darkwing Duck.
Her ghost makes a cameo appearance in the 2017 DuckTales series' episode, "The Secret(s) of Castle McDuck!"
Quagmire McDuck Quagmire McDuck was Dingus McDuck's brother and Scrooge McDuck's great uncle. He inherited a silver watch from his ancestor Hugh "Seafoam" McDuck and passed it on to his nephew Fergus. After his death, Quagmire's estate remained unclaimed. Quagmire appears in the Carl Barks story "The Heirloom Watch" (1955).[17]
His ghost makes a cameo appearance in the 2017 DuckTales series episode, "The Secret(s) of Castle McDuck".
Modern McDucks (2nd generation) Angus "Pothole" McDuck Angus "Pothole" McDuck (born 1829) is the first child of Dingus and Molly McDuck, and is Scrooge's uncle. Angus was born in Glasgow in 1829.[10] He was first mentioned in "The Great Steamboat Race" by Carl Barks and later appeared in person in a handful of stories by Don Rosa.
Angus migrated to the United States during the late 1840s. In 1850 he was working as a cabin boy in the Mississippi riverboat Drennan Whyte when it sank. He was the only survivor.[18] He continued working on Mississippi riverboats and he had obtained his own by 1861, named Cotton Queen. Around the time of the American Civil War (1861–1865) he became quite successful as a river boater. Soon after the end of the war in 1865 he and fellow river boater Porker Hogg became the co-owners of Cornpone Gables, a Southern plantation that had gone bankrupt. The two were unable to settle their differences and they decided to have a riverboat race in 1870 to decide who would be the owner. Both riverboats sank. Porker had two more riverboats but Angus spent the next ten years as a professional card player.
In 1880, in a poker game with Porker, Angus won the rights to one of his rival's riverboats, named Dilly Dollar. Porker soon lost his other riverboat to Blackheart Beagle and his sons, the first generation of the Beagle Boys, a family of outlaws, and retired. Angus on the other hand hired his nephew Scrooge McDuck and a penniless inventor named Ratchet Gearloose as his crew. Business wasn't going well and Angus decided to retire in 1882. He left his riverboat to his nephew and settled down in New Orleans.[18]
He became the writer of a series of dime novels under the title The Master of Mississippi, based on a highly exaggerated description of his life. His dime novels became very popular and to have more material to add he occasionally traveled through the country.[19] In the story "The Vigilante of Pizen Bluff" by Don Rosa, he is seen appearing at Buffalo Bill's Wild West. After the show's money is stolen by the Dalton Gang, Angus rides out with Bill, Scrooge, P. T. Barnum, Annie Oakley, and Geronimo to stop the bandits.[19]
Angus' exact date of death is unknown.
In 1955, Porker's nephew, Horseshoe Hogg, and Scrooge McDuck would bring their uncles' steamboats back to the surface to finish the race for Cornpone Gables. Scrooge won, only to learn that 85 years of disuse made the mansion so fragile that he accidentally destroyed it with a sneeze.
A character obviously based on Angus, but called "Catfish" McDuck and voiced by Peter Renaday, appears in the 1987 DuckTales episode, "Once Upon a Dime."
Fergus McDuck Fergus McDuck (1835–1902[20]) is the second child of Dingus and Molly McDuck and the father of Scrooge McDuck. As such he is a prominent character in The Life and Times of Scrooge McDuck.
He was born in Glasgow in 1835 to Dingus McDuck and Molly Mallard, who were both working as coal miners at the time. He spent most of his life as a mill worker.[10]
According to a story by William Van Horn, Fergus at some point had a short marriage with an unidentified woman, with whom he had the son Rumpus McFowl.[21] He later married Downy O'Drake, his wife in Rosa's stories, who became the mother of three of his children – Scrooge, Matilda, and Hortense.
The rest of Fergus' biography is shown in The Life and Times of Scrooge McDuck. In 1877 he encouraged his son to work to have his own money. Scrooge's obvious intelligence, skill at hard work and ambition made his father believe that Scrooge would be able to restore Clan McDuck to its former glory.[12] In the story Of Ducks, Dimes, and Destinies, it is revealed that Scrooge's Number One Dime came from Fergus, who gave it to the man who used it to pay Scrooge for shining his shoes.
In 1885 the Clan's hereditary lands would have been seized due to Fergus' inability to pay his taxes. But Scrooge spent his savings at the time ($10,000) to pay the taxes and become the new owner of their lands.[22] While Scrooge was away, Fergus and his family moved back to Castle McDuck, abandoned for centuries in Dismal Downs. The family continued to work to pay for the taxes and Scrooge sent them most all of the money he earned while traveling. Fergus became a widower in 1897.
Scrooge became rich in the Klondike and returned to Scotland in 1902 as a billionaire. Scrooge's intention was originally to settle in Dismal Downs but he quickly changed his mind and decided to settle in the United States. He wanted to take his family with him. His sisters accepted but Fergus decided to stay. He died during the night, aged 72, and was re-united with his wife Downy and the rest of the McDuck Clan as his three children left Scotland.[20]
In Don Rosa's The Old Castle's Other Secret or A Letter from Home, it's revealed that Fergus tried to find the Knights Templar treasure hidden in the castle McDuck by one of his ancestors, a Knight himself. Even though Fergus decided not to tell Scrooge about the treasure, he learns about it through other ways and, like Matilda McDuck, thinks Fergus kept the secret from him because he disapproved of Scrooge. In the middle of their way to the treasure, Scrooge, Matilda and Scrooge's nephews find a letter from Fergus, who believed Scrooge would eventually find it, revealing the reason he hid the secret from Scrooge is that Scrooge would feel better building his own fortune instead of inheriting one.[23]
Fergus appears in the classic 1987 DuckTales episode, "Once Upon a Dime", which explores Scrooge's history. Here he is referred to as "McPapa." Fergus' name and image are also present in the 2017 DuckTales series, which draws heavily from the comics. He later appears in the episode "The Secret(s) of Castle McDuck!", having survived to the present day due to Scrooge rebuilding Castle McDuck using magic stones that granted his parents (and possibly Scrooge himself) immortality. Scrooge and Fergus' relationship is initially tense, with the latter expressing apparent disapproval of the former; though in reality, he was upset because Scrooge hadn't been a part of his life. They later reconcile after Fergus reveals he was the one who gave Scrooge his Number One Dime, via Burt the Ditch Digger, in order to give him the gift of "self-reliance" since he couldn't afford to buy him a proper gift. Alan Young, who voiced Scrooge in the original series, was meant to provide Fergus's voice, but he died before recording any dialogue[24]; the role ultimately went to Graham McTavish.
In the 1993 NES game DuckTales 2, Scrooge and his nephews found a piece of a treasure map that led to the lost treasure of a character named Fergus McDuck. However, this Fergus is not Scrooge's father but Scrooge's great-great-uncle.
Downy O'Drake Downy McDuck (née O'Drake; 1840–1897) is Scrooge McDuck's mother. She was created by Don Rosa and first appears in The Life and Times of Scrooge McDuck. She is of Irish origin and was born in 1840.[20]
She was a very devoted housewife and mother. She settled in Castle McDuck at Dismal Downs, Clan McDuck's old castle, along with her family in 1885. She died in 1897,[20] and was buried in the McDucks' cemetery.[20] She later appeared to her husband Fergus at his own passing, and together they joined various McDuck ancestors.
Downy's image and name are also present in the 2017 incarnation of DuckTales, usually alongside those of her husband. Alongside Fergus, she makes a physical appearance in the episode, "The Secret(s) of Castle McDuck!", voiced by Ashley Jensen.
Jake McDuck Jake McDuck (1832–?) is Scrooge McDuck's uncle. He was mentioned in the story "A Christmas for Shacktown" (1952) by Carl Barks, in which Donald Duck dresses up as Jake in an attempt to trick Scrooge into giving money to charity.
The character was later used by Don Rosa, and appears in three of twelve original chapters of Rosa's The Life and Times of Scrooge McDuck. He lived in the same house as his brother Fergus McDuck and helped Fergus and his wife Downy O'Drake to raise their children.[12] He settled in McDuck castle along with his brother in 1885.[22] However, it appears that by 1902, Jake was no longer living there.
According to Rosa's sketches and timelines, Jake was born in 1832[10] to coal miners Dingus McDuck and Molly Mallard, and grew up to become a stockyard hand in Glasgow. His date of death is unknown, but it appears that both Scrooge and Donald believed him to be alive in 1952.
Modern McDucks (3rd generation) Rumpus McFowl Rumpus McFowl was created by William Van Horn and introduced as a lazy and greedy cousin of Scrooge McDuck. It was soon revealed that he was in fact Scrooge's half-brother, born during his mother's brief marriage to Fergus McDuck.
Scrooge McDuck Main article: Scrooge McDuck Scrooge McDuck (1867, according to Don Rosa) is the first child of Fergus and Downy McDuck and is the protagonist of most stories involving the Clan McDuck. He does not marry and has no offspring of his own, although he does come to maintain close relationships with his nephew Donald Duck and his grandnephews Huey, Dewey, and Louie Duck.
Gideon McDuck
Gideon represented in an Italian-made picture, holding a copy of "The Cricket" (Il Grillo Parlante) Gideon McDuck (Gedeone de' Paperoni in original Italian) is Scrooge McDuck's moralistic brother, and is a recurring character in Italian comic stories; in those stories, Gideon is the editor of the newspaper "The County Conscience",[25] the most credible newspaper in Duckburg. The newspaper is originally known as "Il Grillo Parlante", which is the Italian name of the Pinocchio character The Talking Cricket and its Disney version Jiminy Cricket; a statue of Jiminy is therefore present in Gideon's office. Gideon also has an antagonistic relationship with his brother Scrooge.
The character was created by Romano Scarpa, and first appeared in the story "Paperino e i gamberi in salmì" (1956).[25] The character's debut story is the only one that was printed in the United States, as it was published in 2015 under the title "Shellfish Motives".
Gideon's existence is inconsistent with a statement made in Carl Barks's "The Old Castle's Secret".[11] In this story, Scrooge states that he is the last of the Clan McDuck, which would mean that he couldn't have a living sibling. However, Gideon is not the only living relative of Scrooge to carry the surname "McDuck", and therefore cause the same inconsistency with Barks's story; others include his sister Matilda and first cousin Douglas. In the American translation of "Shellfish Motives" Gideon is said to be younger than Scrooge, while the original version doesn't specify which one of them is younger.
Matilda McDuck Matilda McDuck (born 1871) is one of Scrooge McDuck's two sisters. She was first mentioned in Carl Barks' 1950s sketch for a Duck family tree, where she was shown to have adopted Gladstone Gander.[26] The Matilda McDuck character was dropped in Barks' 1991 Duck Family Tree sketch (where Gladstone Gander is the biological grandson of Grandma Duck and not related to Scrooge), but Don Rosa picked up the name, and used Matilda McDuck as a prominent character in The Life and Times of Scrooge McDuck.
Matilda McDuck was born in Glasgow, Scotland, in 1871 to Fergus McDuck and Downy O'Drake.[10] She is the younger sister of Scrooge McDuck. She has a younger sister named Hortense.
In contrast to Scrooge and Hortense's fiery tempers, she usually had a calm demeanor. In 1902 Scrooge returned to Scotland and took both of his sisters with him to go to America.[20] When he established his base in Duckburg, Calisota, United States he left Matilda and Hortense to run his empire from 1902 to 1930. In the meantime he traveled the world expanding his financial empire. In 1930, a conflict with Scrooge ended all relationships between him and his family, and his sisters are believed to have left Duckburg.[27]
In the story The Old Castle's Other Secret or A Letter from Home (2004), Don Rosa used Matilda McDuck in a non-Life and Times story for the first time. In this story, it is shown that she was hired by her nephew Donald Duck (son of Hortense) to tend the McDuck castle in Scotland. The story shows the reconciliation between Matilda and Scrooge. It is suggested that Donald deliberately set them up for a reunion. Unfortunately, he did not get the thanks he expected until Scrooge admitted his shameful actions and regrets. This is the first time Huey, Dewey, and Louie met their great aunt. In that story, Scrooge returns to McDuck Castle for another treasure and learns from Matilda that his family already knew about the treasure but their father Fergus decided not to tell Scrooge about it. Both Scrooge and Matilda thought that was because of Fergus' disapproval of Scrooge's greedy ways but after finding a letter on the way for the treasure (hence the other title "A Letter from Home") they learn Fergus's real motive was that he thought Scrooge would feel better building his own fortune instead of simply inheriting one.
Matilda, while trying to leave the castle, mentions Hortense. However, in the commentary in the American printing of the story, Don Rosa states that he was prevented from using Hortense because he would have had to explain why she had abandoned her family. So Hortense's fate remains a mystery. In the notes to the Danish publication of the story (Hall of Fame - Don Rosa Book 10), it is stated that the publisher decided that Hortense was "officially dead".
Matilda is usually drawn with a flower on her hat, which loses a petal in each panel in which she appears.
Don Rosa has suggested that Matilda McDuck could have married the well-known Disney character Ludwig Von Drake.[28]
A picture of Matilda appears in the 2017 DuckTales series pilot episode, "Woo-oo!", as part of Webby's research on Scrooge's family.
Hortense McDuck Hortense Duck (née McDuck; b. 1876) was introduced as a relatively well-connected member of her family. A daughter-in-law to Grandma Duck, a sister to Matilda McDuck and Scrooge McDuck, wife to Quackmore Duck, sister-in-law of Goosetave Gander and Daphne Duck, aunt to Gladstone Gander, mother to Della Duck and Donald Duck, and finally grandmother to Huey, Dewey, and Louie.
Hortense was born in 1876 in Glasgow, Scotland as the youngest child of Fergus McDuck and Downy O'Drake. In Barks' tree, her oldest brother was Scrooge McDuck and her older sister Matilda McDuck. Some non-Barks writers gave Scrooge two half-brothers, Rumpus McFowl and Gideon McDuck, though these do not appear in Barks' conception of the family. De' Paperoni is a twin of Scrooge in a story. Jake McDuck, her paternal uncle, was also living with them.
Hortense was born in a working class family living in relative poverty. In 1877 her ten-year-old brother Scrooge started working as a shoe polisher in an effort to help support his family. At the time Hortense was merely an infant sucking on her thumb. She observed from a distance with her father and sister while her brother earned the number one dime. Scrooge would spend some of his leisure time with his younger sisters, and occasionally repaired their dolls. Otherwise Hortense spent most of her time clinging to her older sister.
By 1880, Scrooge came to realise that his earnings were not enough despite his hard work and efforts. He emigrated to the United States in hopes of earning his own fortune. He was hired as a cabin boy on a merchant ship heading to New Orleans. Scrooge noted that Hortense's "Bye, Scroogey" were her first spoken words. Before that, all she could say was "glxblt".
From an early age it was obvious Hortense had a fairly nasty temper combined with considerable strength, and on at least one occasion (in The Life and Times of Scrooge McDuck, Chapter 10) she has been called a spitfire. In 1882, Scrooge was hired as a cowboy by Murdo MacKenzie. To do this he had to ride Widow Maker, a mare who had already managed to dispose of five other cowboys. Scrooge soon managed to become her rider although he never really managed to tame her. He renamed the horse Hortense after his spirited six-year-old sister. The latter found this idea unflattering at best.
In 1885, the Clan McDuck's hereditary lands were in danger of being seized due to her father being unable to pay taxes. The lands also included Dismal Downs, the Clan's castle which had been abandoned since 1675. The Whiskervilles, traditional enemies of the McDucks since the 15th century, planned to gain ownership of the lands and were already trying to plunder the castle and its graveyard in search of old relics and treasure. Fergus and Jake guarded the Castle in order to stop them. Nine-year-old Hortense offered to help them and proved more effective in conflict than either of the elder McDucks. The Whiskervilles came to fear her.
In 1902 Scrooge McDuck returned to Scotland to fetch Hortense and their sister Matilda McDuck. When Scrooge established Duckburg, Calisota as his home base he started journeying the world trying to expand his financial empire. One of her proudest moments was when she single-handedly caused the entire US military to flee Killmotor Hill armed only with a broom and her bad temper, much to the shame of the current president, Theodore Roosevelt, and the fear of the soldiers. From 1902 until 1930, she and Matilda ran Scrooge's empire from his home base while he was away. During these years Hortense met her boyfriend, Quackmore Duck, whom she married in 1920. Later the same year she gave birth to twins. Her son was named Donald Duck and her daughter Della Duck. Of the two only the boy inherited his mother's temper. A fight with Scrooge in 1930 ended all relationships between Scrooge and his family and she retired.
Scrooge may have claimed that he is the last McDuck, as he is the only male left. Hortense and Matilda changed their names to Duck after marriage, so, technically, Scrooge is the last McDuck.
Hortense is mentioned and pictured in the DuckTales 2017 premier "Woo-oo!", where Webby Vanderquack cites her as a connecting link between the triplets and Scrooge.
Douglas McDuck Douglas McDuck is a cousin of Scrooge who has appeared in several Danish Disney comic stories. He looks like Scrooge not only in appearance but also in temperament. He is so incredibly stingy that he considers Scrooge a spendthrift, often criticizing a frustrated Scrooge for not being "McDuck-like" enough. Douglas is, however, hopeless at finding and identifying gold; he generally lives a rustic life in mining country, locating only fool's gold and earning a modest living. In the story "Smarter Than The Toughies", Douglas was portrayed as being the uncle of Whitewater Duck.
Moocher McDuck Moocher McDuck is the beggar cousin of Scrooge who appeared for the first time in the story "Too Many McDucks" by Tony Strobl. Moocher's look is very similar to Scrooge's, except for the fact that he wears tattered clothes, but unlike his very rich cousin, Moocher is a sweetheart. He was used in some Brazilian comic stories in the 1970s.
Other relatives Duck family Main article: Duck family (Disney) The Duck family are Scrooge's American relatives and include his nephew Donald, niece Della and grandnephews Huey, Dewey, and Louie. They are related through Hortense's marriage to Quackmore Duck, Donald's father.
Aunt Eider Aunt Eider is the aunt of both Scrooge McDuck and John D. Rockerduck. The Italian story "La Stella di Burbank",[29] where she is portrayed as a myopic old woman who doesn't realize she needs to wear glasses, is presumably her first comic book appearance. But Aunt Eider appears wearing glasses in her next three comic book appearances. Dick Kinney wrote the last three comic stories where this character was used, and three famous cartoonists respectively drew those ones. Al Hubbard, Marco Rota and Giorgio Cavazzano. Neither of these stories was published in America. The story "Most Helpful Aunt Eider" is the only one where Aunt Eider doesn't meet her wealthy nephews. It's a Junior Woodchucks story.[30]
Since there isn't any clue on how the tireless and slightly bossy Aunt Eider could be the aunt of both Scrooge and Rockerduck in the comic stories with her, some fans of this universe have invented their own explanations for this fact. It really seems she never had a surname, so she has been connected to Scrooge's family through his paternal grandmother, Molly Mallard, who would be an aunt of Eider. This wouldmake Eider a Mallard too, but, of course, this is not a widely accepted explanation at all. According to this same invented explanation, Aunt Eider would be a sister of Rockerduck's mother.
The first version of Scrooge's grandmother, Nonna Jenny, looks like Aunt Eider.[31] She was created by the Italian comic artists Guido Martina and Giovan Battista Carpi especially for the handbook I pensieri di Paperone, first published in 1973.[32]
Ludwig Von Drake Main article: Ludwig Von Drake Ludwig Von Drake is Donald Duck's uncle whose relationship has never been consistently described. Don Rosa fans have speculated that Ludwig is married to Matilda McDuck, but the Disney company has portrayed him as a bachelor.
In other languages Arabic: عشيرة البط, "The Duck Clan" Bulgarian: Макдък семейството, "Family Makdak" Danish: von And-Klanen Dutch: McDuck clan Finnish: MacAnkan Klaani French: Le clan McPicsou German: Der Duck-Clan Greek: Γενιά των Μακ Ντακ, "The line of the Mac Ducks" Icelandic: Ættin Aðalönd, "Family Aethalönd". The term Ættin refers to an extended family, dynasty, or clan. Indonesian: Klan Bebek Italian: Il clan de' Paperoni Norwegian: McDuck-klanen Polish: Klan McKwaczów Portuguese: Clã Mac Patinhas/Clã Mac Pato Spanish: El clan McPato Swedish: Klanen von Anka Turkish: McDuck Klanı In the Dutch and Finnish languages, Scrooge personally drops the "Mac/Mc" from his last name while other members of his family retain it.
See also Donald Duck universe:
Duck family (Disney) List of Donald Duck universe characters The Life and Times of Scrooge McDuck Real-life:
Rannoch Moor List of Scottish clans List of family seats of Scottish nobility References Rosa, Don (2009). The Life and Times of Scrooge McDuck: Volume One. Los Angeles: BOOM KIDS!. p. 6. ISBN 978-1-60886-538-3. Rosa, Don. The Life and Times of Scrooge McDuck. Op Cit. Donald Duck Family Tree, pp. 210-211. Rosa, Don (2009). "The Last of the Clan McDuck". The Life and Times of Scrooge McDuck. 1. Los Angeles: BOOM Kids!. p. 10. ISBN 978-1-60886-538-3. Rosa, Don (2009). "The New Laird of Castle McDuck". The Life and Times of Scrooge McDuck. 1. Los Angeles: BOOM Kids!. p. 95. ISBN 978-1-60886-538-3. Rosa, Don (2005). "The Old Castle's Other Secret or A Letter from Home". Uncle Scrooge No. 324. Gemstone Publishing. ISBN 0-911903-76-3. "The Curse of Castle McDuck". DuckTales. Season 1. Episode 26. 19 October 1987. "The Secret(s) of Castle McDuck!". DuckTales. Season 1. Episode 21. 2017-08-04. The Clan McDuck: Tartan Archived 2013-11-27 at the Wayback Machine Rosa, Don (2009). "The World of the Life of Scrooge". The Life and Times of Scrooge McDuck. 1. Los Angeles: BOOM Kids!. p. 57. ISBN 978-1-60886-538-3. Don Rosa: Birth And Death Dates Of The Ducks, Coots And McDucks Carl Barks: The Old Castle's Secret. First published in 1948 (I.N.D.U.C.K.S. entry). Don Rosa: "The Last of the Clan McDuck" (part 1 of The Life and Times of Scrooge McDuck). First published 1992 (I.N.D.U.C.K.S. entry). Sir Swamphole McDuck's life span is seen on his grave stone as 1161-1221 in the Carl Barks painting Dubious Doings at Dismal Downs. Carl Barks: "Back to Long Ago!". First published 1956 (I.N.D.U.C.K.S. entry) Carl Barks: Untitled Uncle Scrooge story, later known as "The Horseradish Story". First published 1953 (I.N.D.U.C.K.S. entry). Carl Barks: "Hound of the Whiskervilles". First published 1960 (I.N.D.U.C.K.S. entry). Carl Barks: "The Heirloom Watch". First published 1955 (I.N.D.U.C.K.S. entry). Don Rosa: "The Master of the Mississippi" (chapter 2 of The Life and Times of Scrooge McDuck. First published 1992 (I.N.D.U.C.K.S. entry). Don Rosa: "The Vigilante of Pizen Bluff". First published 1996 (I.N.D.U.C.K.S. entry) Don Rosa: "The Billionaire of Dismal Downs" (part 9 of The Life and Times of Scrooge McDuck). First published 1993 (I.N.D.U.C.K.S. entry). William Van Horn: "Secrets". First published 1998 (I.N.D.U.C.K.S. entry). Don Rosa: "The New Laird of Castle McDuck" (part 5 of The Life and Times of Scrooge McDuck). First published 1993 (I.N.D.U.C.K.S. entry). Don Rosa: "A Letter From Home". First published 2004 (I.N.D.U.C.K.S. entry) "Twitter". mobile.twitter.com. Retrieved 2020-07-30. Romano Scarpa: "Paperino e i gamberi in salmì". First published 1956 (I.N.D.U.C.K.S. entry) Carl Barks' Duck Family Trees Don Rosa: "The Richest Duck in the World" (chapter 11 of The Life and Times of Scrooge McDuck). First published 1994 (I.N.D.U.C.K.S. entry) Don Rosa: "How the Duck Family Tree was grown" (1995). Article in Walt Disney's Comics #600 There has been some debate as to whether there was such a marriage, and about whether it ended in Von Drake's death, or in divorce. Coa Inducks - Page to the comic story The star of Burbank (title translated from Italian reprint) Coa Inducks - Page to the comic story Most Helpful Aunt Eider Coa Inducks - Page for Giovan Battista Carpi's Gallery 'I Pensieri Di Paperone' di Guido Martina External links Various Duck family trees with commentary. vte Disney core universe characters Categories: Clan McDuckComics characters introduced in 1948Characters created by Carl BarksDisney core universe charactersDisney comics charactersFictional familiesFictional family treesFictional ducks Navigation menu Not logged inTalkContributionsCreate accountLog in ArticleTalk ReadEditView historySearch Search Wikipedia Main page Contents Current events Random article About Wikipedia Contact us Donate Contribute Help Community portal Recent changes Upload file Tools What links here Related changes Special pages Permanent link Page information Cite this page Wikidata item Print/export Download as PDF Printable version
Languages Ελληνικά Français Italiano Nederlands Polski Suomi Türkçe 4 more Edit links This page was last edited on 23 August 2020, at 16:49 (UTC). Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization. Privacy policyAbout WikipediaDisclaimersContact WikipediaMobile viewDevelopersStatisticsCookie statementWikimedia FoundationPowered by MediaWiki
|
|
|
Post by Freddie on Oct 24, 2020 23:40:31 GMT 1
🌐 The Global Network 🌐 Phantomduck Homepage Origins, metamorphosis ... Villa Rosa, Duckburg ... Hideout, special devices ... Publications, Stories ... Other Disney characters Links, Art, Gadgets ... The special car of DUCK AVENGER The car utilized by DUCK AVENGER during his missions was created in the first story, where Gyro Gearloose, following the indication of FANTOMALLARD' diary, started to install some special devices (spring ejection seat, extendible bumper and oil spread system) in the unhinged licence plate 313 of Donald's car. In the second adventure other devices are installed like the useful air cushion jets and the special camouflage changing gas which allows to paint the car in a dark flat black-green color and coming back to the original color in few minutes. In this story changes his licence plate utilizing the number 613 (maybe the licence plate of Gladstone's car?). Starting from the third adventure the special car also becomes a flyer car, but the classical color, just a little bit darkened, is maintained and the licence plate changes definitely in the letter X. As the years went by, always newer devices were installed in DUCK AVENGER's special car, unfortunately most of them grotesque and exagerated. According to the artist, the special car is shown with differences in the shape and colors. Giovan Battista Carpi for instance likes to draw the car with the bumpers, which normally are not shown by the others artists. For what concerns the color, it changes in the stories from the classical red and blue to a slightly darker version, or to a completely black or dark blue. In some stories the classical red and blue color are maintained (some artists color the car in red only). Duck Avenger use again the changing gas to get his car complettely black in the story by Gervasio and Pastrovicchio DUVK AVENGER AND THE DISCIDE OF VILLA ROSE. In the special issue Disney comic PAPERINIK UN EROE E MILLE GADGET (DUCK AVENGER AN HERO AND HUNDREDS GADGETS) the good artist Marco Gervasio shows the emrgency hideout of FANTOMALLARD transformed by DUCK AVENGER on a secret garage for his strange and unusual cars and machineries used in several adventures. On the right side of the wall the drawing of the FANTOMALLARD' special car prototype is shown. This DUCK AVENGER car model, originally was Donald's 313 car toy included in the Italian Disney comic TOPOLINo from n°2397 to n°2400. This model has been adeguately modified from the original design: the bumper has been added, on the inside handles and buttoms have been included and in the rear the fog light has been added as well. The car has been colored with the black-green matt painting as in the second DUCK AVENGER story, and the licence plate has been modified with the X. Others elements (radiator, hubcaps, seat etc..) have been repainted as well in order to give a less toy-like aspect to the car. Of course, Donald as the driver has been modified with a most appropriate DUCK AVENGER costume. In the 2007 the first issue of the DeAgostini Library dedicated to the famous Donald's car 313. Together the firt 66 volumes the elements and the relevant instruction to made the car are given incuding the plastic figures of Donald and his nephewes. In the volumes interesting and useful informations about this and other Disney cars, drawings and articles are present. Starting from the volume n. 76 all the elements and the relevant instruction to modify the classical Donald 's car in the special X car of DUCK AVENGER are given. The car is thus modified with the special black paint, alloy rims and the extendable bumpers. Of course together the various car element also the figure of DUCK AVENGER is given. Also in this case the 20 volumes dedicated to the special X car are plenty of interesting informations about the car, the DUCK AVENGER's special tricks and tools, his best adventures, the FANTOMALLARD' special car, the super Spider of Marvel Daisy, some information about the futuristic PK and about some other cars of various Disney Characters. The model is compoused by plastic and metal parts, several screws and electrical cables. Full mounted the car is 56 cm long and 40 cm large with a total weight of about 4,5 Kg. When the figure of DUCK AVENGER is installed the total high of the toy is about 35 cm. A very unique and well made collectible gadget for any Disney fans. Both the car versions are equipped with stering wheels and spring suspensions, functioning front and rear lights, seats soft touch leather-like, gear stick, functioning clacson, radio with three songs, starter key, and the sound of the motor. Some gadgets are also present in the car like for instance the picture of Daisy and Marvel Daisy, box tools, Duckburg and Mousetown maps, umbrella, alarm clock, suitcase, and relevant back carry-suitcase. The model is equipped with a back bonnet which can be open and with the back seat which is normaly used by the Donald 's nephewes. In the DUCK AVENGER's back bonnet thereare the box with the special tools and the maps of Duckburg and Mousetown. Being a car of the 50s the seat belts seem too modern and are not so credible. Also the motor bonnet can be open in order to show the beautiful reproduction of the motor complete of head, candels, battery, coil ignition, clacson horn and Air filter. Well made is also the metal radiator with the typic upper cap. The motor and the other sound effects are made by means of two battery. An interesting computer graphic movie about the Donal Duck and DUCK AVENGER car has been made by 3D studio Max and placed on Youtube. www.youtube.com/watch?v=fmAoBRHJZac.html A huge model of the DUCK AVENGER's car has been made during the Carneval of Morbegno (Italy) in the 2008. Also in this case the relevant film is available on Yuotube. www.youtube.com/watch?v=CgQh7Igc9GM.htmlDUCK AVENGER other special vehicles Other than his special car DUCK AVENGER in some adventures utilize strange vehicles always created by his friend Gyro Gearloose. Just before Donal dressed the FANTOMALLARD' costume thus in the first story PAPERINIK IL DIABOLICO VENDICATORE (DUCK AVENGER THE DEVILISH AVENGER) published on italian comic book TOPOLINO. n. 706-707 he use a special jet scooter to bring back from Villa Rose the costume and the hipnotic oil lamp. This jet scooter was given to him by Gyro while he was modify the Donald' car installing the first special devices as for the FANTOMALLARD' diary. The first real special vehicle used by DUCK AVENGER can be considere the Gyro-horse which was a mechanical flying horse appeared in the story PAPERINIK E LA PARAPSICOLOGIA (DUCK AVENGER AND THE PARAPSICOLOGY) published on TOPOPLINO n. 1125. In the story PAPERINIK E IL BINOCOLO DI SCAPPAMENTO (DUCK AVENGER AND THE EXAUST-BINOCULARS) published on TOPOLINO n.1167-1168 Gyro Gearloose provides to the masked duck a special flying device which was a long binoculars to ride as a flying broom. In the story PAPERINIK E IL PARACADUTE ASCENSIONALE (DUCK AVENGER AND THE RISING PARACHUTE) published on TOPOLINO. n. 1176 , Donal receive from Gyro a strange large flying umbrella volante named as rising parachute. In the story PAPERINIK SUPERSTAR (DUCK AVENGER SUPERSTAR) published on TOPOLINO. n. 1334 , DUCK AVENGER is equipped with a small flying saucer to be used as silence vehicle to spy his enemy. In the story PAPERINIK E IL DRAMMA CICLICO (DUCK AVENGER AND THE CYCLIC DRAMA) published on the larger size comic book ALMANACCO TOPOLINO. n. 214 , DUCK AVENGER use a special high speed Gyro-cyclo of course always created by his friend Gyro Gearloose. In the story PAPERINIK E GLI OCCHIALI MAGICI (DUCK AVENGER AND THE MAGIC GLASSES) published on TOPOLINO n. 1962 , DUCK AVENGER use a special flying armchair which unfortunatelly for him it is very difficult to pilot. A real aircraft in the shape of a batman style vehicle is also used by DUCK AVENGER in the story PAPERINIK E GLI ALIENI (DUCK AVENGER AND THE ALIENS) published on ALMANACCO TOPOLINO. n. 292 . Also in this case the special vehicle was for scure created by Gyro. In the story PAPERINIK CONTRO I METEO ROBOT (DUCK AVENGER AGAINST THE METEO ROBOT) published on ALMANACCO TOPOLINO. n. 290 , DUCK AVENGER is equipped by Gyro of a special broom which has the special characteristic to wipe away the clouds. Another strange aircraft created by Gyro for DUCK AVENGER it is shown in the storyPAPERINIK CONTRO ZAFIRE (DUCK AVENGER AGAINST ZAFIRE) published on TOPOLINO. n. 2695. In the ULTRAHEROES saga published on TOPOLINO. n. 2727-2734, 2755 , DUCK AVENGER use a modified "ultra" version of his special car. In the adventures PAPERINIK E LA SCHEGGIA ORBITALE (DUCK AVENGER AND THE ORBITAL SPLINTER) published on TOPOLINO. n. 2850 and PAPERINIK E IL SUBDOLO PERICOLO CUCCIOLO (DUCK AVENGER AND THE SHIFTY PUPPY DANGER) published on TOPOLINO. n. 2853, the masked duck use a powerful, armored and armed excavator named mechanical Armarillo. In the story PAPERINIK E IL RITORNO DI MAD DUCKTOR (DUCK AVENGER AND THE RETURN OF MAD DUCKTOR published on TOPOLINO. n. 2967, DUCK AVENGER use as a fast transport vehicle a special device with retro-rockets. In the adventures PAPERINIK SULL'OCEANO SCOMBINATO (DUCK AVENGER ON THE CHAOTIC OCEAN ) published on TOPOPLINO. n. 3006, 3007, 3008, 3009 Gyro Gearloose gives to DUCK AVENGERs a new super-powered car with new advanced special devices called 313-XTREME. In the story PAPERINIK E IL MISTERO DEL FALSO CHE È VERO (DUCK AVENGER AND THE MISTERY OF THE TRUE FAKE published on TOPOPLINO n. 3092, DUCK AVENGER together the singer Paperefano Bolletta use the Interjet, a strange vehicle created by Gyro Gearloose to materially fly inside the web net. Even if not related to a story, an article published on TOP. n° 3113 shows a beautiful image of Duck Avenger on board of a strange "snow motocycles". In the story PAPERINIK E IL PROTOCOLLO MAD DUCKTOR (DUCK AVENGER AND THE MAD DUCKTOR PROTOCOL) published in Italy on TOPOLINO. n. 3126, Duck Avenger is using a futuristic flying machinery always created by Gyro. TOP
|
|
|
Post by Freddie on Oct 27, 2020 11:18:46 GMT 1
🌐 The Global Network 🌐 Phantomduck Homepage Origins, metamorphosis ... Villa Rosa, Duckburg ... Hideout, special devices ... Publications, Stories ... Other Disney characters Links, Art, Gadgets ... The special car of DUCK AVENGER The car utilized by DUCK AVENGER during his missions was created in the first story, where Gyro Gearloose, following the indication of FANTOMALLARD' diary, started to install some special devices (spring ejection seat, extendible bumper and oil spread system) in the unhinged licence plate 313 of Donald's car. In the second adventure other devices are installed like the useful air cushion jets and the special camouflage changing gas which allows to paint the car in a dark flat black-green color and coming back to the original color in few minutes. In this story changes his licence plate utilizing the number 613 (maybe the licence plate of Gladstone's car?). Starting from the third adventure the special car also becomes a flyer car, but the classical color, just a little bit darkened, is maintained and the licence plate changes definitely in the letter X. As the years went by, always newer devices were installed in DUCK AVENGER's special car, unfortunately most of them grotesque and exagerated. According to the artist, the special car is shown with differences in the shape and colors. Giovan Battista Carpi for instance likes to draw the car with the bumpers, which normally are not shown by the others artists. For what concerns the color, it changes in the stories from the classical red and blue to a slightly darker version, or to a completely black or dark blue. In some stories the classical red and blue color are maintained (some artists color the car in red only). Duck Avenger use again the changing gas to get his car complettely black in the story by Gervasio and Pastrovicchio DUVK AVENGER AND THE DISCIDE OF VILLA ROSE. In the special issue Disney comic PAPERINIK UN EROE E MILLE GADGET (DUCK AVENGER AN HERO AND HUNDREDS GADGETS) the good artist Marco Gervasio shows the emrgency hideout of FANTOMALLARD transformed by DUCK AVENGER on a secret garage for his strange and unusual cars and machineries used in several adventures. On the right side of the wall the drawing of the FANTOMALLARD' special car prototype is shown. This DUCK AVENGER car model, originally was Donald's 313 car toy included in the Italian Disney comic TOPOLINo from n°2397 to n°2400. This model has been adeguately modified from the original design: the bumper has been added, on the inside handles and buttoms have been included and in the rear the fog light has been added as well. The car has been colored with the black-green matt painting as in the second DUCK AVENGER story, and the licence plate has been modified with the X. Others elements (radiator, hubcaps, seat etc..) have been repainted as well in order to give a less toy-like aspect to the car. Of course, Donald as the driver has been modified with a most appropriate DUCK AVENGER costume. In the 2007 the first issue of the DeAgostini Library dedicated to the famous Donald's car 313. Together the firt 66 volumes the elements and the relevant instruction to made the car are given incuding the plastic figures of Donald and his nephewes. In the volumes interesting and useful informations about this and other Disney cars, drawings and articles are present. Starting from the volume n. 76 all the elements and the relevant instruction to modify the classical Donald 's car in the special X car of DUCK AVENGER are given. The car is thus modified with the special black paint, alloy rims and the extendable bumpers. Of course together the various car element also the figure of DUCK AVENGER is given. Also in this case the 20 volumes dedicated to the special X car are plenty of interesting informations about the car, the DUCK AVENGER's special tricks and tools, his best adventures, the FANTOMALLARD' special car, the super Spider of Marvel Daisy, some information about the futuristic PK and about some other cars of various Disney Characters. The model is compoused by plastic and metal parts, several screws and electrical cables. Full mounted the car is 56 cm long and 40 cm large with a total weight of about 4,5 Kg. When the figure of DUCK AVENGER is installed the total high of the toy is about 35 cm. A very unique and well made collectible gadget for any Disney fans. Both the car versions are equipped with stering wheels and spring suspensions, functioning front and rear lights, seats soft touch leather-like, gear stick, functioning clacson, radio with three songs, starter key, and the sound of the motor. Some gadgets are also present in the car like for instance the picture of Daisy and Marvel Daisy, box tools, Duckburg and Mousetown maps, umbrella, alarm clock, suitcase, and relevant back carry-suitcase. The model is equipped with a back bonnet which can be open and with the back seat which is normaly used by the Donald 's nephewes. In the DUCK AVENGER's back bonnet thereare the box with the special tools and the maps of Duckburg and Mousetown. Being a car of the 50s the seat belts seem too modern and are not so credible. Also the motor bonnet can be open in order to show the beautiful reproduction of the motor complete of head, candels, battery, coil ignition, clacson horn and Air filter. Well made is also the metal radiator with the typic upper cap. The motor and the other sound effects are made by means of two battery. An interesting computer graphic movie about the Donal Duck and DUCK AVENGER car has been made by 3D studio Max and placed on Youtube. www.youtube.com/watch?v=fmAoBRHJZac.html A huge model of the DUCK AVENGER's car has been made during the Carneval of Morbegno (Italy) in the 2008. Also in this case the relevant film is available on Yuotube. www.youtube.com/watch?v=CgQh7Igc9GM.htmlDUCK AVENGER other special vehicles Other than his special car DUCK AVENGER in some adventures utilize strange vehicles always created by his friend Gyro Gearloose. Just before Donal dressed the FANTOMALLARD' costume thus in the first story PAPERINIK IL DIABOLICO VENDICATORE (DUCK AVENGER THE DEVILISH AVENGER) published on italian comic book TOPOLINO. n. 706-707 he use a special jet scooter to bring back from Villa Rose the costume and the hipnotic oil lamp. This jet scooter was given to him by Gyro while he was modify the Donald' car installing the first special devices as for the FANTOMALLARD' diary. The first real special vehicle used by DUCK AVENGER can be considere the Gyro-horse which was a mechanical flying horse appeared in the story PAPERINIK E LA PARAPSICOLOGIA (DUCK AVENGER AND THE PARAPSICOLOGY) published on TOPOPLINO n. 1125. In the story PAPERINIK E IL BINOCOLO DI SCAPPAMENTO (DUCK AVENGER AND THE EXAUST-BINOCULARS) published on TOPOLINO n.1167-1168 Gyro Gearloose provides to the masked duck a special flying device which was a long binoculars to ride as a flying broom. In the story PAPERINIK E IL PARACADUTE ASCENSIONALE (DUCK AVENGER AND THE RISING PARACHUTE) published on TOPOLINO. n. 1176 , Donal receive from Gyro a strange large flying umbrella volante named as rising parachute. In the story PAPERINIK SUPERSTAR (DUCK AVENGER SUPERSTAR) published on TOPOLINO. n. 1334 , DUCK AVENGER is equipped with a small flying saucer to be used as silence vehicle to spy his enemy. In the story PAPERINIK E IL DRAMMA CICLICO (DUCK AVENGER AND THE CYCLIC DRAMA) published on the larger size comic book ALMANACCO TOPOLINO. n. 214 , DUCK AVENGER use a special high speed Gyro-cyclo of course always created by his friend Gyro Gearloose. In the story PAPERINIK E GLI OCCHIALI MAGICI (DUCK AVENGER AND THE MAGIC GLASSES) published on TOPOLINO n. 1962 , DUCK AVENGER use a special flying armchair which unfortunatelly for him it is very difficult to pilot. A real aircraft in the shape of a batman style vehicle is also used by DUCK AVENGER in the story PAPERINIK E GLI ALIENI (DUCK AVENGER AND THE ALIENS) published on ALMANACCO TOPOLINO. n. 292 . Also in this case the special vehicle was for scure created by Gyro. In the story PAPERINIK CONTRO I METEO ROBOT (DUCK AVENGER AGAINST THE METEO ROBOT) published on ALMANACCO TOPOLINO. n. 290 , DUCK AVENGER is equipped by Gyro of a special broom which has the special characteristic to wipe away the clouds. Another strange aircraft created by Gyro for DUCK AVENGER it is shown in the storyPAPERINIK CONTRO ZAFIRE (DUCK AVENGER AGAINST ZAFIRE) published on TOPOLINO. n. 2695. In the ULTRAHEROES saga published on TOPOLINO. n. 2727-2734, 2755 , DUCK AVENGER use a modified "ultra" version of his special car. In the adventures PAPERINIK E LA SCHEGGIA ORBITALE (DUCK AVENGER AND THE ORBITAL SPLINTER) published on TOPOLINO. n. 2850 and PAPERINIK E IL SUBDOLO PERICOLO CUCCIOLO (DUCK AVENGER AND THE SHIFTY PUPPY DANGER) published on TOPOLINO. n. 2853, the masked duck use a powerful, armored and armed excavator named mechanical Armarillo. In the story PAPERINIK E IL RITORNO DI MAD DUCKTOR (DUCK AVENGER AND THE RETURN OF MAD DUCKTOR published on TOPOLINO. n. 2967, DUCK AVENGER use as a fast transport vehicle a special device with retro-rockets. In the adventures PAPERINIK SULL'OCEANO SCOMBINATO (DUCK AVENGER ON THE CHAOTIC OCEAN ) published on TOPOPLINO. n. 3006, 3007, 3008, 3009 Gyro Gearloose gives to DUCK AVENGERs a new super-powered car with new advanced special devices called 313-XTREME. In the story PAPERINIK E IL MISTERO DEL FALSO CHE È VERO (DUCK AVENGER AND THE MISTERY OF THE TRUE FAKE published on TOPOPLINO n. 3092, DUCK AVENGER together the singer Paperefano Bolletta use the Interjet, a strange vehicle created by Gyro Gearloose to materially fly inside the web net. Even if not related to a story, an article published on TOP. n° 3113 shows a beautiful image of Duck Avenger on board of a strange "snow motocycles". In the story PAPERINIK E IL PROTOCOLLO MAD DUCKTOR (DUCK AVENGER AND THE MAD DUCKTOR PROTOCOL) published in Italy on TOPOLINO. n. 3126, Duck Avenger is using a futuristic flying machinery always created by Gyro. TOP
|
|
|
Post by Freddie on Oct 30, 2020 21:28:42 GMT 1
🌐 The Global Network 🌐 Phantomduck Homepage Origins, metamorphosis ... Villa Rosa, Duckburg ... Hideout, special devices ... Publications, Stories ... Other Disney characters Links, Art, Gadgets ... The origins Page with soundtrack Batman by Danny Elfman Duck Avenger (Paperinik) was created in 1969 by Guido Martina and Elisa Penna who was chief editor of the Italian Disney comic TOPOLINO. As she herself said the idea of Donald's alter-ego derived from the TV character Dorellik, interpretated by the actor and singer Johnny Dorelly in the TV show Johnny sera in 1967, followed one year later by the movie Arriva Dorellik. Obviously Dorellik is the silly parody of the criminal Diabolik, created by the imagination of the sisters Angela and Luciana Giussani and published for the first time in the Italian comic book in November 1st, 1962. Dorellik Copyright Inter Jet / Mega Film Diabolik Copyright Editrice Astorina Kriminal Copyright Editore Corno Satanik Copyright Editore Corno Of the other "dark" comic publications created in those years following the path of Diabolik, which are characterized by the use of the letter K in the name (Kriminal, Satanik, Sadik) there is one worth mentioning for his originality and innovation the comic: Kriminal, who in 1964 started the editorial career of Magnus as comics artist. The protagonist of this serie is Antony Logan, alias Kriminal, an English outlaw who acts wearing a skeleton costume. The early Duck Avenger due to his "modus operandi" and the mistery element of his stories, can be considered a mix of various "dark" characters mainly those coming from French literature (Rocambolè, Arsène Lupin, Fantomas), but also from oversea figures as the masked avenger Zorro, or the "superhero" Batman. first graphic realization of Paperinik The first graphic realization of Duck Avenger appeared in the weekly Italian comic TOPOLINO n° 705 June 1st, 1969, where in the internal section QUI...PAPERINO QUACK a preview of the first Duck Avenger story (published in the following TOPOLINO n°706 - 707 June 8th and 15th, 1969) was shown. This first story entitled PAPERINIK IL DIABOLICO VENDICATORE (DUCK AVENGER THE DEVILISH AVENGER), written by Guido Martina and drawn by Giovan Battista Carpi, tells how Donald received by mistake the property of Villa Rose, which was the mansion of the gentleman thief Fantomallard, how Donald discovered his secrets and his black costume which he decided to use in order to have his revenge against Uncle Scrooge and the lucky cousin Gladstone. Carpi had said about this character:" In the begining he was an interesting double identity case, he was the expression of Donald's frustations which were relieved through this new identity..." PAPERINK IL DIABOLICO VENDICATORE PAPERINIK IL DIABOLICO VENDICATORE On YouTube the group "The Donal Duck Project" has created a narrative cartoon in english of the first Duck Avenger adventure in two parts THE DIABOLICAL DUCK AVENGER www.youtube.com/watch?v=C80AjPuw3iA&t=242s/The Diabolical Duck Avenger Part 1/ www.youtube.com/watch?v=9E5pPJKZ1Zk&t=335s/The Diabolical Duck Avenger Part 2/ GENESIS OF AN AVENGER Duck Avenger becomes real through a series of unexpected and lucky situations which transform Donald from a victim into a feared avenger. The events of his first adventure reveal Donald's most courageous and hard-working personality which (sometimes distorted in the Italian stories) remind in some way of the golden years of Barks' adventures. THE LUCKY EVENT: Donald won Villa Rose due to a wrong mail delivery (the real winner was Gladstone). This situation completelly changed the image of the unlucky Duck as often shown in the stories made in Italy. It makes you wonder, what if Villa Rose had been given to Gladstone, as it should have, would he have become himself a "Gander Avenger"...more likely not his life-style and his dandy personality woudn't have given birth to such an alter-ego. THE CASUAL FINDING: Due to another lucky event Donald found Fantomallard'secret diary hidden under an armchair cushin. An interesting and unexpected situation seems to begin for Donald. Probably if this diary haven't been found in this occasion, Donald would have given back Villa Rose to Gladstone (also because his nephews didn't like it). Another lost possibility to have an improbable "Gander Avenger". THE SPARKS THAT SET OFF THE REVENGE: Just in that day (because of the usual worthless job offer) Donald has a strong dispute with his uncle Scrooge McDuck. A good reason to plant the avenger's seed. Probably with a more relaxed family situation Donald would have been less motivated to begin such a dangerous and demanding secret activity. THE IDEA IS BORN: While Donald is reading Fantomallard's diary, the idea to conduct a double life is starting to grow in his mind, despised at day and feared at night. The character of the gentleman thief Fantomallard, who robbed only from the rich, attracted Donald. THE UNKNOWING PARTNER: Donald realizes that alone he wouldn't have been able to complete his secret project, so he decides to involve his smart but ingenuous friend Gyro Gearloose. It is clear that without this eccentric inventor, Duck Avenger never would have existed. THE FIRST THEFT: His unknowing (at least in this first story) accomplice Gyro is the first victim of Duck Avenger, who steal him some rubber masks. Donald has already started to act as the smart "outlaw". THE COSTUME: Donald found Fantomallard's costume in the false-bottom of the big armchair in the main living room of Villa Rose. Then he gets to know the Villa's secrets as described in the diary. The training of Duck Avenger has started. THE TRICK: The hypnotic oil lamp is like a Trojan horse against Scrooge. This is the first special device used by Duck Avenger. THE ACTION: Duck Avenger is on duty with his first spectacular action: to steal Scrooge's mattress (stuffed with 1000$ bills) from Scrooge's bed while he is sleeping on it. In this first mission Duck Avenger is in control of the situation and he seems to have a good familiarity with the technique and Fantomallard's devices. THE CONFRONTATION: Duck Avenger is still an unknown character. The two cops don't have any idea who was the strange guy with "bat wings" they met the night before. Donald is obbligated to substain a face to face confrontation with his cousin . Never as in this situation our hero plays it clever. Donald realizes that if he wants to keep a secret identity he must play the rule of Duck Avenger even without the costume. THE SCAPEGOAT: Everybody is seeking the guilty and here he is caught in the act (or better in the mattress). Gladstone in this adventure exhausted all his luck and fell in bad luck. He caused the explosion of Villa Rose and, believed to be the misterous thief, is forced by Scrooge Mc Duck to collect all the bils with his tongue. REVENGE IS DONE: Donald expresses his satisfation for the mission, everything has gone the right way, even better than the original plan. The final part of the story has been a little bit suffered but at the end Donald gets his revenge, Scrooge has been ridiculized and Gladstone took the fault on him. THE TWO COVERS OF THE ITALIAN COMIC TOPOLINO WITH THE FIRST PAPERINIK STORY Unforgettable are the two covers of the TOPOLINO n° 706-707 where the first Paperinik story was published in 1969. All the Italian fans of the masked duck (now no longer youngsters) relate those two covers to the Paperinik of their yougth, with a series of sensations, images and memories lived in those years now so far away . TOP BEHIND THE SCENES OF ORIGINS In the story PAPERINIK, TUTTO COMINCIÒ COSÌ (DUCK AVENGER, IT ALLA STARTED LIKE THIS) Marco Gervasio reveals to us the surprising and unexpected "behind the scenes" of the first story of Duck Avenger. The events narrated by Gervasio let us discover how in reality the birth of Duck Avenger did not take place because of a simple error of a postman, but how the masked duck was chosen and appropriately addressed by Fantomallard in person during his last trip to the future when in 1929 in the face of the great crisis he decided to abandon the activity of thief. Fantomallard then chooses directly Donald Duck as his heir, both for the attitude of character and the need for revenge that unites them, and for the friendship that Donald has with Gyro Gearloose similar to what Lord Quackett has with Copernicus Gearloose who was the great-grandfather of Gyro. Lord Quackett, who has no blood heirs, therefore recognizes in Donald Duck the attitude so that it becomes a worthy imitator. THE FALSE POSTMAN: Fantomallard disguised as a postman takes hold of the parcel with the key and the deed of winning of Villa Rose, actually intended for Gladstone, and delivers it to Donald Duck. This event justifies the phrase of Donald Duck according to which "... the postmen never make mistakes! Not therefore a trivial mistake but a plan established by the gentleman thief that avoids the birth of an unlikely "Gander Avenger". THE DIARY IN THE RIGHT PLACE: Fantomallard then precedes Donald Duck and nephews at Villa Rose and prepares everything so that Donald Duck finds his secret diary "by chance". Most likely if the diary had not been found on this occasion the gentleman thief would have devised another "apparently casual" method to get Donald Duck to find the important manuscript. HELP TO UNAWARE ACCOMPLICE: Lord Quackett procures for the unsuspecting Gyro Gearloose the formula of great-grandfather Copernicus for making perfect latex masks, which in this case become practically the first "special device" which Duck Avenger inherits directly from Fantomallard. AN AVENGER WITH UNMASKED FACE: Donald goes again to Villa Rose to learn about the various traps and secret passages and take the costume of Fantomallard, but as Guido Martina himself tells us in the fictionalized version of DUCK AVENGER THE DEVILISH AVENGER "..There was also a black silk mask, but Donald Duck neglected it.." deciding therefore to remain uncovered at least for this first mission. A NAME TOO FOREGONE: Donald Duck then wears Fantomallard's suit and turns into Duck Avenger! The name does not seem to excite much Lord Quackett which rightly finds it too easily ascribable to Donald Duck. However, the family name Duck is probably the most common in Duckburg. THE THEFT ALREADY PROMISED: Donald Duck decides to steal the mattress filled with banknotes to take revenge for the harassment often suffered by a rich uncle, bringing to completion (perhaps by chance perhaps because it was written in the diary) as in the 1920s the gentleman thief promised to Scrooge and that is that during his absence he will not try to rob him but as soon as he returns he will be able to steal his mattress while he sleeps on it. THE MASTER SUPERVISES THE STUDENT: Throughout the mission Fantomallard discreetly monitors the work of his "heir", ready to intervene in case of extreme necessity, but Donald apart from some initial uncertainty already seems perfectly to his ease in the role of the diabolical night avenger. THE SITUATION BECOMES RISKY: Lord Quackett always monitors the progress of the situation in disguise and realizes that very soon Scrooge, the policemen, but above all the very lucky Gladstone could discover the author of the theft. He then decides to intervene before his "new heir" finishes the activity before he even starts it. AN INEVITABLE DESTRUCTION?: Lord Quackett then arrives at Villa Rose at the precise moment when Galdstone is also now about to enter. Well aware that the lucky cousin of Donald Duck would have found the mattress and perhaps discovered other secrets of Villa Rose, perhaps decides a little hastily to replace the dynamite candle, certain that this would have been used by Gladstone. REVENGE COMPLETED: Donald welcomes his work, and already imagines new adventures as Duck Avenger but in the future his identity will have to be hidden by a mask over his eyes. A NEW HEIR: Lord Quackett sacrificed what was left of his Villa but he finally found a worthy heir. He can then return in 1929 and definitively hang up the costume of Fantomallard to finally disappear from the scene, leaving the peoples to believe him dead. Who knows if in old age, perhaps under other mysterious identities, he will once again have the chance to meet Donald Duck? THE MEMORIAL COMIC BOOK This adventure is published on the Italian Comic Book TOPOLINO n° 3316 on June 12th 2019 on the occasion of the 50th anniversary of the birth of Duck Avenger. The cover, beautifully created by Marco Gervasio, is a tribute to the classic reprint comic DONAL DUCK THE DEVILISH whose cover was made by Giovan Battista Carpi in 1974 TOP
|
|
|
Post by Freddie on Feb 23, 2021 18:34:57 GMT 1
🌐 The Global Network 🌐THE JUNIOR WOODCHUCKS RULES DOCUMENT detta dokument är offentliga för alla gröngölingar nedskrivet av fredrik lindkvist --------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------- GRÖNGÖLINGARNAS VÄRLDSORGANISATION REGELBOKEN --------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------- 1 - always tell the truth X 2 - var alltid öppen i jakten på det okända 3 - bär alltid Gröngölingshandboken med dej 4 - ge aldrig upp - oavsett hur svårt det verkar 5 - Bär alltid uniform inom gröngölingsområden 6 - en gröngöling klarar svårigheter med glatt humör X 7 - work harder, make your self better and try again X 8 - en gröngöling är alltid sann mot sej själv och andra 9 - ha alltid ett bärbart batteri med dej --------------------------------------------------------------------------------------------------------------------------------- 10 - ha alltid kontanter med dej 11 - packa din väska kvällen före din resa 12 - var alltid beredd på det oväntade 13 - missbruka inte din grads ställning 14 - det är bättre att be om lov, än att söka förlåtelse 15 - Tänk alltid kritiskt 16 - även kläder kan användas till förband X 17 - A Woodchuck always looks out for his fellow woodchucks, no matter the costs X 18 - every action has an oppesite reaction 19 - lyssna mer än du pratar - du kanske lär dej något --------------------------------------------------------------------------------------------------------------------------------- 20 - en bra plan börjar med ett enda steg 21 - tänk ofta -outside the box- 22 - Set Your Priorities Right 23 - ingen står över reglerna 24 - peppar och salt passar till allt 25 - Pick the right campsite 26 - var inte en hjälte, utan va en riktig hjälte 27 - stå för dina misstag - du lär dej bättre då 28 - du får inte ljuga under ED 29 - du ska inte stjäla --------------------------------------------------------------------------------------------------------------------------------- 30 - ha alltid en plan - då är det lättare att improvisera 31 - var tyst och lyssna alltid mer än vad du pratar - du kanske lär dej något värdefullt 32 - en förlust är inte ett nederlag - utan ett nytt sätt att inte vinna på 33 - Är dörren låst - ta "fönstervägen" 34 - Du ska aldrig fuska 35 - solen går upp i ÖST och ner i VÄST 36 - Better safe then sorry 37 - var alltid utvilad kvällen före en utmaning 38 - when you hear thunder, go under cover 39 - om du har tråkigt på din resa, spela vägspel --------------------------------------------------------------------------------------------------------------------------------- 40 - tro inte på vad folk säger - dubbelkolla! 41 - behöver du något - säg till den ansvarige X 42 - bygg alltid rätt från början och lägg inte till onödiga modifigeringar 43 - Är du orolig, ät mat. det är dumt att oroa sej på tom mage 44 - I närkamp - slåss med din heder, inte dina nävar 45 - There will always be more drama than what you just saw. 46 - Kunskapen är inte målet på resan, utan det är själva resan till målet som är kunskapen 47 - Never forget where you come from 48 - "Gör det med stil, eller låt bli!" 49 - var alltid rättvis mot dina gröngölings kamrater --------------------------------------------------------------------------------------------------------------------------------- 50 - underskatta aldrig ditt team 51 - bär alltid en kniv i skogen 52 - är det mörka moln på himmelen - ta med dej ett paraply 53 - Not everyone tells the truth on the Internet 54 - tänk alltid minst 3 steg i förväg 55 - det är en stor skillnad på att springa iväg och att göra en taktisk reträtt 56 - "Ett ögonblicks vankelmodighet kan bli ditt fall." 57 - "The least likely can be the most dangerous." 58 - "I dom lugnaste vatten simmar dom farligaste fiskarna!" 59 - "Bered dig på strid men kämpa för fred." --------------------------------------------------------------------------------------------------------------------------------- 60 -"Know the conflict within before facing the conflict without." 61 - "A moment of indecision can be your last." 62 - "In confusion there is opportunity." 63 - "A battle front is only as good as its supply line." 64 - "Hunters drive; targets park." 65 - "Strike first, strike fast, strike hard." 66 - "Blame someone else before they blame you." 67 - "You have to know where you are before you know what to do." 68 - "Strength is more than physical." 69 - "A good shot is worth more than a good intention." --------------------------------------------------------------------------------------------------------------------------------- 70 - "don't break rules, just bend them - a lot." 71 - "Things are never as good as they seem." 72 - "Truth is revealed in the smallest detail." 73 - "It's not who's the fastest, it's who reaches the finish line." 74 - "Caution can never be overused." 75 - "Be brief of speech and long on action." 76 -"To know others you must first know yourself." 77 - The past is the greatest teacher." X 78 - "A battle front is only as good as its supply line." 79 - "Keep shooting; eventually you're bound to hit something." --------------------------------------------------------------------------------------------------------------------------------- 80 - programmera in ICE - in case of emergency - i din telefon 81 - "Om du inte lyckas första gången, så försök igen." 82 - skriv både i mobilens kalender och på en papperskalender 83 - ha alltid ett matföråd för minst 2 månader 84 - ha alltid en buffert för din ekonomi 85 - skapa gärna ett veckoschema 86 - Bäckar och floder rinner alltid söderut 87 - planera i god tid 88 - gör alltid din gröngölingsplikt till din bästa förmåga 89 - If a site looks serious it doesn’t mean it’s a trusted site. --------------------------------------------------------------------------------------------------------------------------------- 90 - är det dimma, stanna där du är 99 - du har ett huvud - ANVÄND DET DÅ!!! --------------------------------------------------------------------------------------------------------------------------------- 100 - work smarter and not harder 110 - Bend the line, don’t break it 112 - Always look under 113 - Äkta vänskap kan aldrig köpas 114 - Dina vänner kommer ALLTID först - priset kommer ALLTID sist 115 - "High tech circuitry is no replacement for guts." 116 - Ha alltid en uppsättning reservkläder redo 117 - "All life is precious." 118 - Enjoy each moment like it's your last." 119 - --------------------------------------------------------------------------------------------------------------------------------- 120 - --------------------------------------------------------------------------------------------------------------------------------- 130 - --------------------------------------------------------------------------------------------------------------------------------- 140 - 148 - 149 - --------------------------------------------------------------------------------------------------------------------------------- 150 - 151 - 152 - 153 - är det tungt är det dyrt 154 - 155 - 156 - 157 - 158 - 159 - --------------------------------------------------------------------------------------------------------------------------------- 160 - 161 - X 162 - A junior Woodchuck always looks out for his fellow woodchucks, no matter the costs 163 - 164 - 165 - 166 - 167 - 168 - du ska alltid vara diskret 169 - • “You have enemies? Good. It means you’ve stood up for something, sometime in your life.” --------------------------------------------------------------------------------------------------------------------------------- REGLER OM KÄLLKRITIK 170 - vem skrev informationen 171 - vad är källan till denna information 172 - vart har det publicerats 173 - när publicerades informationen 174 - 175 - 176 - 177 - 178 - 179 - --------------------------------------------------------------------------------------------------------------------------------- 180 - 181 - 182 - om patrullchefen är sjuk så går ansvaret över till vice patrullchefen 183 - 184 - 185 - 186 - 187 - 188 - 189 - --------------------------------------------------------------------------------------------------------------------------------- 190 - 191 - 192 - 193 - 194 - 195 - 196 - 197 - 198 - 199 - --------------------------------------------------------------------------------------------------------------------------------- REGLER OM ADMINISTRATION 200 - skriv alltid en loggbok för varje uppdrag / händelse / läger mm 201 - maila dessa dokument den 25 varje månad till din Distriktsmogul 202 - gör alltid kopior på allt ditt material 203 - spara viktiga nummer i en handskriven lista 210 - Ha ett stort telefon kontaktsträd --------------------------------------------------------------------------------------------------------------------------------- 211 - alla kommuner måste ha 1 Stormogul och minst 2 vice Stormoguler 212 - 213 - 214 - 215 - 216 - X 217 - rub all documents with a pencil 218 - 219 - "Äventyret kan dyka upp på de mest oväntade ställen." --------------------------------------------------------------------------------------------------------------------------------- 220 - Always register with your local service provider. 221 - If you fail in epic proportions, it may just become a winning failure. 222 - If it exists, there is a YouTube of it. 223 - If it exists, there is an Instagram of it. 224 - If it exists, there is a twitter of it. --------------------------------------------------------------------------------------------------------------------------------- 230 - --------------------------------------------------------------------------------------------------------------------------------- 240 - 245 - When one sees a lion, one must get into the car. --------------------------------------------------------------------------------------------------------------------------------- 250 - --------------------------------------------------------------------------------------------------------------------------------- REGLER TILL SJÖSS 260 - simma aldrig för långt ut 261 - gå upp om du känner dej kall 262 - överbelasta aldrig din båt 263 - bada aldrig ensam 264 - kolla hur djupt vattnet är innan du badar 265 - tala om vart du ska och hur länge du ska vara borta 266 - använd alltid en godkännd flytväst 267 - kolla så båten är hel innan avfärd 268 - alkohol och båtvett hör inte ihop 269 - stanna kvar vid båten om den kantrar --------------------------------------------------------------------------------------------------------------------------------- 270 - ABC - Andning, Blödning, Chock 271 - SOS Alarm - 112 277 - ge alltid bra kritik framför dålig kritik --------------------------------------------------------------------------------------------------------------------------------- 280 - 287 - --------------------------------------------------------------------------------------------------------------------------------- 290 - --------------------------------------------------------------------------------------------------------------------------------- REGLER OM DIN GRÖNGÖLINGS UNIFORM 300 - om du inte är i tjänst, bär alltid din gröngölingshalsduk 307 - du ska alltid bära din gröngölings uniform på officiellatillställningar INGA UNDANTAG oavsett grad 311 - "Lär känna den inre konflikten innan du tar itu med den yttre." 332 - If it exists, someone is offended by it, no exceptions. 376 - There is a forum of it, no exceptions. 378 - Fall with dignity and grace --------------------------------------------------------------------------------------------------------------------------------- 400 - If it seems like someone’s out to get you, they are. Don’t ignore your instincts. X 413 - never speak bad of fellow woodchucks 436 - There will always be more drama than what you just saw. 450 - det är inte tillåtet att delta i någon typ av protester i din gröngölingsuniform 469 - Everything IRL is on the internet. --------------------------------------------------------------------------------------------------------------------------------- REGLER OM SÄKERHET 500 - Utse ALLTID 2 st eldvakter 501 - släck elden med jord och inte med vatten 502 - Never Travel in the Dark 503 - Sleep Above the Ground 504 - Do Not Use Dirty Water to Clean Wounds 505 - Stay Calm! 506 - Eldglöd kan bli skogsdöd! 507 - Collect Rain Water 508 - gå inte ut i snön med blöta skor 509 - 510 - 511 - 512 - djur och barn kommer först vid räddningar 513 - 563 - bada aldrig ensam 581 - The trolls will NEVER be gone. No exceptions. --------------------------------------------------------------------------------------------------------------------------------- 600 - 618 - Copy 'n paste is made to ruin every last bit of originality 659 - Buddy system - 2 and 2 is a go - 1 and 1 is never done --------------------------------------------------------------------------------------------------------------------------------- REGLER INOM BYGGNADER 700 - lär dej alla utrymningsvägar 701 - --------------------------------------------------------------------------------------------------------------------------------- 710 - --------------------------------------------------------------------------------------------------------------------------------- 720 - X 726 - always check every bridge for stability X 727 - the bravest thing a woodchuck can do in the face of danger is to walk away --------------------------------------------------------------------------------------------------------------------------------- 732 - respect nature and the nature will respect you 733 - naturen kommer inte att samarbeta med dej --------------------------------------------------------------------------------------------------------------------------------- 800 - Never take anything for granted 826 - Bär alltid starkt färgade kläder i skogen X 841 - there is always a way around X 843 - if a bear you spy, string your food up high --------------------------------------------------------------------------------------------------------------------------------- REGLER INOM BYGGNADER 900 - lås alltid din ytterdörr när du går hemifrån 901 - stäng alltid av din spis 902 - du släckte väl alla levande ljus? 917 - 918 - 999 - Everything is a repost. No exceptions. --------------------------------------------------------------------------------------------------------------------------------- 1000 - --------------------------------------------------------------------------------------------------------------------------------- 1056 - om du fått en ledarroll - skriv en utförlig rapport om allt du gör!!! --------------------------------------------------------------------------------------------------------------------------------- 1100 - X 1118 - always be truthful to your crew --------------------------------------------------------------------------------------------------------------------------------- 1200 - gröngöling är man livet ut - glöm aldrig det!
|
|
|
|
Post by Freddie on Feb 23, 2021 22:03:01 GMT 1
🌐 The Global Network 🌐Kronprinsessan Victoria Hoppa till navigeringHoppa till sök Ej att förväxla med Victoria av Baden. Victoria Kronprinsessan Victoria 2018. Sveriges kronprinsessa Ämbetstid 1 januari 1980– 41 år och 46 dagar Hertiginna av Västergötland Gemål HKH Prins Daniel av Sverige, hertig av Västergötland Barn Prinsessan Estelle Prins Oscar Personnamn Victoria Ingrid Alice Désirée Ätt Bernadotte Far HM Konung Carl XVI Gustaf av Sverige Mor HM Drottning Silvia av Sverige Född 14 juli 1977 (43 år) Karolinska universitetssjukhuset i Solna, Sverige Sverige Yrke Sveriges Kronprinsessa, hertiginna av Västergötland (tronarvinge) Namnteckning Victoria Ingrid Alice Désirée, född 14 juli 1977, är Sveriges tronarvinge och hertiginna av Västergötland. Hon är dotter till kung Carl XVI Gustaf och drottning Silvia samt äldre syster till prins Carl Philip och prinsessan Madeleine. Hon gifte sig den 19 juni 2010 med Daniel Westling, som då blev prins Daniel av Sverige och hertig av Västergötland. Paret har två barn, dottern Estelle, prinsessa av Sverige, hertiginna av Östergötland och sonen Oscar, prins av Sverige, hertig av Skåne. När Victoria föddes 1977 tillät successionsordningen endast manlig arvsrätt till tronen, men efter en ändring i denna grundlag, blev hon Sveriges kronprinsessa den 1 januari 1980. Hennes officiella titel är Hennes Kunglig Höghet Victoria, Sveriges Kronprinsessa, Hertiginna av Västergötland. Hennes namnsdag den 12 mars och hennes födelsedag den 14 juli är officiella flaggdagar i Sverige, och födelsedagen firas varje år på den så kallade Victoriadagen. Kronprinsessan är den offentliga person i Sverige som åtnjuter det största förtroendet hos svenska folket och den person som erhållit det största förtroendet sedan mätningarna började.[1] Formalia för Hennes Kunglig Höghet Victoria, Sveriges Kronprinsessa, Hertiginna av Västergötland Referensform Hennes Kunglig Höghet Tilltalsform Ers (Eders) Kunglig höghet [2] Alternativ form Kronprinsessan (informellt) [2] Innehåll 1 Biografi 1.1 Tidiga barndomsår 1.2 Skolår 1.3 Myndighetsförklaring 1.4 Högre utbildning 1.5 Äktenskap och barn 2 Roll i kungahuset 2.1 Beskyddarskap i urval 3 Tronföljd 4 Bildgalleri 5 Titlar, ordnar och dekorationer 5.1 Svenska ordnar och dekorationer 5.2 Utländska ordnar och dekorationer 6 Anfäder 7 Referenser 7.1 Noter 7.2 Tryckta källor 7.3 Webbkällor 8 Externa länkar Biografi Tidiga barndomsår Kronprinsessan Victorias vapen, med en furstlig mantel i blått såsom vapenmantel. I januari 1977 meddelade riksmarskalken att drottning Silvia väntade kungaparets första barn, vilket kom att vara det första barn att födas av ett regerande kungapar i Sverige sedan 1807 (Cecilia, yngsta barn till Gustav IV Adolf och Fredrika). Drottningen nedkom med kronprinsessan den 14 juli – en dag tidigare än beräknat – klockan 21.45 på Karolinska universitetssjukhuset, förlöst av professor Ulf Borell och barnmorskan Maj-Lis Westling. Vittnen var riksdagens talman Henry Allard, statsminister Thorbjörn Fälldin, riksmarskalk Gunnar Lagergren och statsfrun vid Kungliga Hovstaterna grevinnan Alice Trolle-Wachtmeister.[3] Kronprinsessan döptes i källvatten från Öland av ärkebiskopen Olof Sundby, assisterad av överhovpredikanten Hans Åkerhielm i Storkyrkan den 27 september inför 700 gäster, framburen av sin mor och sin far. Hon hade en klänning av spets som tidigare burits av Gustaf VI Adolfs barn samt av kung Carl XVI Gustaf och hans systrar. Till den hör en sidencape där namnen på dopbarnen broderats in.[4] Hennes faddrar är (förutvarande) drottning Beatrix av Nederländerna, faster prinsessan Désirée, kung Harald V av Norge och hennes äldsta morbror Ralf Sommerlath.[5] Kungafamiljen var vid denna tid bosatt på Stockholms slott. Redan innan kronprinsessan var född var frågan om huruvida successionsordningen skulle ändras aktuell. I mars våren före kronprinsessans födelse lade Ingvar Lindell fram en statlig enmansutredning vari föreslogs att full kognatisk tronföljd skulle införas, vilket merparten av de 23 remissinstanserna instämde i. För att hon skulle bli tronföljare krävdes två likalydande beslut av två riksdagar med ett riksdagsval däremellan, detta eftersom successionsordningen är en av Sveriges grundlagar; successionsordningen ändrades därför först 1980, efter att prins Carl Philip hade fötts.[5] När kronprinsessan fyllde ett år 1978 hade hennes far kung Carl XVI Gustaf försett pressen med bilder som han själv tagit, så att barnet inte skulle skrämmas av anstormningen av fotografer. Så skedde för övrigt under de första åren, att kungen tog alla offentliga bilder av sin dotter, och intäkterna gick till välgörande ändamål. Innan kronprinsessan fyllde ett år hade hon börjat gå och tala i telefon; eftersom hennes föräldrar så ofta var på resor blev det senare nödvändigt för att behålla kontakten.[6] Den 13 maj 1979 föddes kronprinsessans bror som kronprins Carl Philip, som då, eftersom grundlagen inte hunnit ändras, kortvarigt blev tronföljare. Hon firade sin andra födelsedag på Öland, där kungafamiljen har slottet Solliden, och från och med dess har detta blivit den plats där hon traditionsenligt firas, med några få undantag. Den 7 november 1979 röstade Sveriges riksdag igenom den ändring i grundlagen som vid årsskiftet skulle göra henne till tronarvinge med röstsiffrorna 165 mot 21, med 147 nedlagda röster. Vid decennieskiftet 1980 flyttade kungafamiljen till Drottningholms slott på grund av luftföroreningarna i innerstaden.[7] Den 9 januari 1980 tilldelades kronprinsessan titeln hertiginna av Västergötland.[8] Kronprinsessan fick en syster den 10 juni 1982, då prinsessan Madeleine föddes. Senare under året började kronprinsessan förskolan i Västerleds församling. Skolår Kronprinsessan började första klass 21 augusti 1984 i Smedslättsskolan i Bromma med Ulla Britta Wahlberg som lärare.[9] Sedan gick hon mellanstadiet i Ålstensskolan, också den i Bromma. Sitt första officiella framträdande gjorde kronprinsessan den 6 juni 1988 vid Skaras 1000-årsjubileum då hon var prisutdelare i en teckningstävling.[10] 1990 började kronprinsessan på Carlssons högstadieskola vid Enskilda gymnasiet vid Tegnérlunden i Stockholm. Under de tidiga tonåren reste hon med sin guvernant på läger i USA, bland annat för att förkovra sig i språk.[11] Hon konfirmerades den 27 juni 1992 i Räpplinge kyrka på Öland.[12] Gymnasium gick hon på Enskilda gymnasiet, där hon gick ut från natur- och samhällsvetenskapliga programmet 1996. Samma år deltog hon för första gången vid riksmötets öppnande.[13] Myndighetsförklaring Enligt grundlagen kan Victoria från sin 18-årsdag både tillträda som regent vid hennes fars bortgång och agera som tillfällig riksföreståndare då kungen exempelvis är på utrikes resa. Hennes myndighetsförklaring, som direktsändes i TV, skedde den 14 juli 1995 i Rikssalen på Stockholms slott. Här lovade kronprinsessan i sitt tal att vara lojal mot Konungen och Riksdagen samt att följa Sveriges grundlag.[14] Vid tillfället uruppfördes Kronprinsessan Victorias fanfar, komponerad av Ingvar Lidholm.[15] Högre utbildning Kronprinsessan Victoria på Baltic Development Forum den 5 oktober 2009. Efter detta studerade kronprinsessan ett år (1996–1997) vid Université Catholique de l'Ouest i Angers i Frankrike. Hösten 1997 skaffade hon sig genom ett särskilt upplagt program kunskaper i Sveriges beslutsfattningsprocess på lokal, nationell och europeisk nivå, samt gjorde sig förtrogen med den svenska ekonomin.[källa behövs] År 1998 till 2000 studerade hon vid Yale University i USA. Då praktiserade hon också vid Förenta nationerna i New York och den svenska ambassaden i Washington D.C. Hon genomgick hösten 2001 ett utbildningsprogram vid regeringskansliet, och våren därpå vid Sida. År 2003 tjänstgjorde hon tre veckor i den svenska armén. Hösten 2004 läste hon en B-kurs i statsvetenskap med inriktning på krishantering och internationell samverkan vid Försvarshögskolan i Stockholm. Läsåret 2006/2007 gick hon diplomatprogrammet vid utrikesdepartementet. År 2009 avlade hon vid Uppsala universitet filosofie kandidat-examen med freds- och konfliktkunskap som huvudämne och där även utrikesdepartementets ettåriga aspirantutbildning, 60 poäng statsvetenskap från Stockholms universitet samt en grundkurs i teckning ingår. Däremot omfattar examen inte en C-uppsats och det avslutande arbetet, material som i normala fall är offentliga, är inte offentligt då kronprinsessans bedömningar av fredsbevarande operationer anses för känsliga. Utbildningen anpassades och komprimerades för kronprinsessan.[16] Under 2000-talet har kronprinsessan åkt på flera resor där hon studerat biståndsarbete.[källa behövs] Äktenskap och barn Under 2001 lärde kronprinsessan känna Daniel Westling.[17] De träffades på Westlings gym Master Training där han var hennes personlige tränare.[18] År 2002 blev de ett par. Den 24 februari 2009 tillkännagav kronprinsessan Victoria och Daniel Westling vid en pressträff i prinsessan Sibyllas våning på Stockholms slott att de förlovat sig.[19] Bröllopet mellan dem ägde rum den 19 juni 2010, varefter tronföljarparet är bosatt på Haga slott i Solna. Dottern Estelle föddes 23 februari 2012. Prinsessan Estelle intog plats nummer två i den svenska tronföljden, efter sin mor kronprinsessan. Sonen Oscar föddes den 2 mars 2016.[20] Därmed har kronprinsessans syskon prins Carl Philip blivit nummer fyra och, i och med hans söner prins Alexander och prins Gabriels födelse är prinsessan Madeleine numera nummer sju i den svenska successionsordningen. Roll i kungahuset Victorias namnteckning på minnesstenen vid Tranebergsbron i Stockholm. Kronprinsessan Victoria och prinsessan Estelle på väg in till slottskyrkan på Kungliga slottet i Stockholm inför bröllopet mellan prinsessan Madeleine och Christopher O'Neill den 8 juni 2013. Sedan myndighetsdagen träder kronprinsessan Victoria i egenskap av tronarvinge in som tillfällig riksföreståndare när kung Carl XVI Gustaf på grund av resor eller andra skäl inte kan fullgöra sina plikter som statschef.[21] I dessa plikter ingår att vara Sveriges främsta representant i officiella sammanhang samt att vara ordförande i Utrikesnämnden, en uppgift som kronprinsessan för första gången fullföljde i augusti 2008 vid ett extrainsatt möte med anledning av kriget i Georgien.[22] Till kronprinsessans engagemang hör biståndsarbete, internationellt fredsarbete och stöd till handikappade ungdomar. Kronprinsessan Victoria ledde 2004 en stor handelsdelegation till Saudiarabien. Hennes deltagande anses ha haft en förlösande roll i att Saudiarabiens ledare tog emot delegationen och övertygades att köpa Saabs och Ericssons radarövervakningssystem Erieye i ett skede när saudierna var på väg att dra sig ur. Saudierna krävde dock som motprestation att Sverige skulle hjälpa landet att bygga upp sin vapenindustri, vilket blev grunden till det kontroversiella Projekt Simoom.[23] Sedan 2004 har kronprinsessan en egen hovstat med uppgift att ansvara för planering, förberedande och genomförande av hennes officiella program.[24] Hovmarskalk Elisabeth Tarras-Wahlberg ledde hovstaten till 2009, då hon efterträddes av hovmarskalk Jörgen Lindström.[25] Sedan maj 2012 är hovmarskalken Karolin A. Johansson chef för hovstaten.[26] Till hovstaten hör även kronprinsessans och prins Daniels respektive sekreterare.[27] År 2011 tog hovstaten 10 procent av det så kallade apanaget i anspråk, cirka 6,2 miljoner kronor.[28] Beskyddarskap i urval Kronprinsessan, liksom kungafamiljens övriga medlemmar, är i sin roll officiell beskyddare och/eller hedersledamot av ett stort antal organisationer: Allmänna Sången Karl Johans förbundet Kungliga Krigsvetenskapsakademien[29] Kungliga Musikaliska Akademien Kungliga Motorbåt Klubben Kungliga Svenska Segelsällskapet Kungliga Vitterhets Historie och Antikvitets Akademien Nordens Ark Riksförbundet för Rörelsehindrade Barn och Ungdomar Riksförbundet Sveriges lottakårer Riksförbundet Sällsynta diagnoser Stockholm Junior Water Prize Stockholms Golfklubb Svenska Handelskammaren i Tyskland[30] Sverige-Amerika Stiftelsen Västergötlands Hembygdsförbund Tronföljd Sveriges tronföljd Stora riksvapnet Arvföljden efter Carl XVI Gustaf Kronprinsessan Victoria Prinsessan Estelle Prins Oscar Prins Carl Philip Prins Alexander Prins Gabriel Prinsessan Madeleine Prinsessan Leonore Prins Nicolas Prinsessan Adrienne Successionsordningen Monarkin i Sverige v • r Den tidigare lagen om agnatisk tronföljd, vilket betydde att tronen ärvdes av det äldsta manliga barnet till monarken, och bara kunde ärvas av manliga barn, byttes 1980 ut till full kognatisk tronföljd. Detta betyder att tronen ärvs av det äldsta barnet utan avseende på kön. Sverige var det enda landet som lät det agera retroaktivt. Senare har bland annat Norge (med verkan efter kronprins Haakon) infört principen. I den brittiska tronföljden var kronprinsessan upptagen som nummer 285 den 1 januari 2011.[31] Bildgalleri Kronprinsessan Victoria och prins Daniel efter vigseln den 19 juni 2010. Kortegevagn vid Slottsbacken i Stockholm. Kronprinsessan Victoria och prinsessan Estelle den 6 juni 2013. Kronprinsessan Victoria och prins Daniel i Stockholm på nationaldagen 2015. Kronprinsessan och prins Oscar 2016. Kronprinsessan och drottning Silvia under nyinvigningen av Nationalmuseum i Stockholm 2018. Titlar, ordnar och dekorationer 14 juli 1977 – 31 december 1979: Hennes Kunglig Höghet Victoria, Sveriges Prinsessa[32] 1 januari 1980 - : Hennes Kunglig Höghet Victoria, Sveriges Kronprinsessa, Hertiginna av Västergötland[33] Svenska ordnar och dekorationer Sverige Ledamot och kommendör av Kungl. Maj:ts orden (Serafimerorden)[34] (räknas från födseln, fick insignierna 14 juli 1995)[35]) Sverige Konung Carl XVI Gustafs miniatyrporträtt (14 juli 1995) Sverige Konung Carl XVI Gustafs jubileumsminnestecken (30 april 1996)[34] Sverige Konung Carl XVI Gustafs jubileumsminnestecken II (15 september 2013)[36][37] Sverige Konung Carl XVI Gustafs jubileumsminnestecken III (30 april 2016) Sverige Försvarshögskolans minnesmedalj (9 januari 2008)[38] Utländska ordnar och dekorationer Belgien Storkors av Belgiska Leopoldorden (2001) Brasilien Storkors av Brasilianska Södra korsets orden Bulgarien Storkors av Bulgariska Stara Planina-orden Chile Storkors av Chilenska förtjänstorden Danmark Riddare av Danska Elefantorden (14 juli 1995)[39] Estland Storkors av Estniska Terra Mariana-korsets orden (11 september 1995)[40] Estland Storkors av Estniska Vita Stjärnorden (18 januari 2011) [41] Finland Storkors av Finlands vita ros' orden (1996) Frankrike Storkors av Franska Nationalförtjänstorden Grekland Storkors av Grekiska Hedersorden (2008) Island Storkors av Isländska Falkorden (7 september 2004)[42] Italien Storkors av Italienska republikens förtjänstorden (13 november 2018)[43] Japan Storkors av Japanska Krysantemumorden Jordanien Storkors av Jordaniska Renaissanceorden Lettland Kommendör av Lettiska Trestjärneorden[44] Litauen Storkors av Storhertig Gediminas av Litauens Orden (21 november 1995)[45] Luxemburg Storkors av Adolf av Nassaus Orden Malaysia Storkors av Rikets Försvares Orden (2005)[46] Monaco Riddare av Grimaldiorden[47] Norge Storkors av Norska Sankt Olavs orden (1995) Rumänien Storkors av Rumänska Stjärnans orden Sydkorea Första klass (Stora Gwanghwamedaljen) av Sydkoreanska diplomatiska förtjänstorden (14 juni 2019)[48][49] Tyskland Storkors i särklass av Förbundsrepubliken Tysklands Förtjänstorden Österrike Storstjärna av Republiken Österrikes Hederstecken för förtjänster Anfäder Kronprinsessan härstammar från Napoleon I:s marskalk Jean Baptiste Bernadotte (sedermera Karl XIV Johan, som var adoptivson till barnlöse Karl XIII) och dennes hustru Désirée Clary. Hon härstammar även från Napoleons gemål, kejsarinnan Joséphine, vars sondotter och namne gifte sig med Karl XIV Johans son Oscar I. Hon är ättling till ett stort antal övriga svenska monarker. Bland hennes anmödrar som varit regerande monarker återfinns Spaniens grundare Isabella I av Kastilien, skottarnas drottning Maria Stuart, de bägge ryska kejsarinnorna Katarina I och Katarina den stora samt den brittiska drottningen Victoria, kejsarinna av Indien. Kung Gustaf VI Adolf Prins Gustaf Adolf, hertig av Västerbotten Kronprinsessan Margareta Kung Carl XVI Gustaf Hertig Karl Eduard av Sachsen-Coburg-Gotha Prinsessan Sibylla, hertiginna av Västerbotten Prinsessan Victoria Adelheid av Glücksburg Kronprinsessan Victoria Moritz Sommerlath (köpman) Walther Sommerlath Erna Waldau Drottning Silvia Artur de Toledo (plantageägare) Alice Soares de Toledo Elisa Novais Soares Referenser Noter ^ Jonas Hägglund. "Rekordstöd för kronprinsessan Victoria", SOM-institutet, 25 april 2012. Läst den 14 mars 2013. ^ ”Hur tilltalar och omtalar man våra kungligheter?”. Språkrådet. Arkiverad från originalet den 21 augusti 2010. ^ Anno 77, Stockholm 1978, s. 33 ^ Per-Erik Lindorm (1978), Ett folk på marsch: 1960-1977 (Stockholm: Bonnier), ISBN 91-0-041950-8, s. 243 ^ Anno 77, s. 37 ^ Anno 78, s. 44 ^ Anno 79, s. 42, 44 ^ Anno 80 : Svenska Dagbladets årsbok, [Årsboken som täcker hela det händelserika 1980], red. Madeleine Stevelius & Lars Lagerstedt, Bokförlaget Corona & Svenska Dagbladet, Stockholm 1981 ISBN 91-85556-14-9 s. 14 ^ Anno 84, s. 39 ^ Anno 88, s. 28 ^ Anno 90, s. 151 ^ Anno 92, s. 228 ^ Anno 95, s. 143 ^ ”Kronprinsessans tal vid myndighetsdagen”. Kungliga Hovstaterna. 14 juli 1995. Läst 23 maj 2017. ^ ”Vigselprogram”. Kungliga Hovstaterna. 19 juni 2010. Läst 23 december 2010. ^ Niklas Skeri. "Victoria fick sin examen", Upsala Nya Tidning, 9 juni 2009. Läst den 1 maj 2011. ^ ”H.K.H. Prins Daniel”. Sveriges Kungahus. Läst 30 november 2011. ^ ”Daniel Westling - vem är han?”. Dagens Nyheter. Läst 30 november 2011. ^ Kronprinsessan Victoria och Daniel Westling förlovade, Officiell video på Youtube från Hovstaterna, 24 februari 2009 ^ Sveriges Kungahus. ”Kommuniké från riksmarskalken”. Pressmeddelande. Läst 2 mars 2016. ^ Regeringsformen 5 kap. 4 §. ^ Riksdag & Departement nr 21 2008, sid 13. ^ Viktoria skickades för att rädda saudiaaffären,Expressen 2014-08-18 ^ ”Verksamhetsberättelse 2004” (PDF). Kungliga Hovstaterna. sid. 24. Läst 23 december 2010. ^ Ingemar Eliasson (12 november 2008). ”Jörgen Lindström ny hovmarskalk hos Kronprinsessan”. Kungliga Hovstaterna. Läst 23 december 2010. ^ Kungliga Hovstaterna (16 april 2012). ”Karolin A. Johansson ny chef för H.K.H. Kronprinsessans hovstat”. Pressmeddelande. Läst 6 maj 2012. ^ ”H.K.H. Kronprinsessans hovstat”. www.kungahuset.se. Kungliga Hovstaterna. Läst 26 februari 2012. ^ ”Verksamhetsberättelse 2011” (PDF). Kungliga Hovstaterna. sid. 8. Läst 6 maj 2012. ^ ”Ny förste hedersledamot och styresman”, Kungliga Krigsvetenskapsakademien, länk, publicerat 2018-05-21, läst 2018-05-26. ^ ”Svenska Handelskammaren”. Läst 1 juli 2016. ^ "Persons eligible to succeed to the British Throne as of 1 Jan 2011", läst 26 februari 2012 ^ Sveriges statskalender. 1978 ^ Sveriges statskalender. 1980 ^ Hovkalender 2013. Riksmarskalksämbetet. sid. 4 ^ Nordenvall, Per (1998). Kungliga Serafimerorden: 1748-1998. Stockholm: Kungl. Maj:ts Orden. Libris länk. ISBN 91-630-6744-7 ^ ”Kungafamiljen närvarade vid Te Deum”. www.kungahuset.se. Kungl. Hovstaterna. Läst 12 juni 2014. ^ ”Kungliga jubileums- och minnestecken”. www.kungahuset.se. Kungl. Hovstaterna. Arkiverad från originalet den 3 juni 2014. Läst 12 juni 2014. ^ ”Kunglig glans på Försvarshögskolan” (PDF). Försvarshögskolans nyhetsbrev. Försvarshögskolan. 14 januari 2014. sid. 1. Arkiverad från originalet den 15 juli 2014. Läst 12 juni 2014. ^ ”Arkiverade kopian”. Arkiverad från originalet den 11 mars 2012. Läst 7 maj 2012. ^ www.president.ee/en/estonia/decorations/bearers.php?id=15^ www.president.ee/en/estonia/decorations/bearers.php?id=18080^ ”Arkiverade kopian”. Arkiverad från originalet den 25 mars 2012. Läst 7 maj 2012. ^ ”Bästa bilderna från galamiddagen på slottet”. Svensk Damtidning. 14 november 2018. Läst 14 november 2018. ^ ”Arkiverade kopian”. Arkiverad från originalet den 16 juli 2011. Läst 1 november 2010. ^ ”Arkiverade kopian”. Arkiverad från originalet den 19 april 2014. Läst 17 april 2015. ^ archive.is/20120524191624/http://www.malaysianmonarchy.org.my/malaysianmonarchy/?q=en/recipients^ ”Kronprinsessan Victoria i Monaco”. Läst 4 november 2019. ^ ”Mysteriet kring de rosa och blå ordensbanden – vi reder ut begreppen!”. Svensk Dam. 17 juni 2019. Läst 4 november 2019. ^ ”Statsbesök från Republiken Korea – dag 1 - Sveriges Kungahus”. www.kungahuset.se. Läst 4 november 2019. Tryckta källor Popova, Susanna; Paul Hansen (foto) (2010). Vårt bröllop: Kronprinsessan Victoria och Prins Daniel 19 juni 2. Natur & Kultur. ISBN 9789127121867 Hurtig, Catarina (2010). H.K.H. Victoria : ett personligt porträtt. Norstedts. ISBN 9789113027807 Lindwall, Johan T (2010). Victoria: Prinsessan privat. Stockholm: Bokförlaget Forum. ISBN 9789137135465 Lindqvist, Herman (2009). Victoria: Drottning med tiden. Bonnier Fakta. ISBN 9789174240726 Öhrlund, Dag (2009). Älskade prinsessa: En resa i bilder genom Victorias liv. Ica Bokförlag. ISBN 9789153434245 Webbkällor Kronprinsessan Victorias biografi vid Kungliga Hovstaternas webbplats, sidan läst 2007-12-19 Externa länkar Commons-logo.svg Wikimedia Commons har media som rör kronprinsessan Victoria. Kungliga Hovstaternas webbplats Victoria och Daniels monogram Svensk kunglighet Företräddes av Prins Carl Philip Sveriges tronarvinge 1 januari 1980 Sittande v • r Sveriges kungliga familj Kungliga huset Kungaparet H.M. Konung Carl XVI Gustaf, g.m. H.M. Drottning Silvia Sveriges stora riksvapen Kronprinsessparet H.K.H. Kronprinsessan Victoria, hertiginna av Västergötland, g.m. H.K.H. Prins Daniel, hertig av Västergötland Kronprinsessparets barn H.K.H. Prinsessan Estelle, hertiginna av Östergötland • H.K.H. Prins Oscar, hertig av Skåne Prinsparet H.K.H. Prins Carl Philip, hertig av Värmland, g.m. H.K.H. Prinsessan Sofia, hertiginna av Värmland Prinsessparet H.K.H. Prinsessan Madeleine, hertiginna av Hälsingland och Gästrikland, g.m. Herr Christopher O'Neill (ej medlem av kungliga huset) Kungens andra syster H.K.H. Prinsessan Birgitta Övriga medlemmar i kungliga familjen Auktoritetsdata • WorldCat • VIAF: 60019995 • LCCN: no2005017483 • ISNI: 0000 0001 1445 5127 • GND: 124564933 • LIBRIS: tr577s0c4j5fqzk • SUDOC: 059899107 • KulturNav: 80ebc8f8-0326-41ac-81ca-6385151f2a2b Kategorier: Svenska prinsessorHuset BernadotteNuvarande tronarvingarSvenska hertiginnorRiddare och kommendör av Kungl. Maj:ts OrdenStorkorset av Finlands Vita Ros’ ordenMottagare av SerafimerordenMottagare av Finlands Vita Ros’ ordenMottagare av Södra korsets ordenStorkorset av särskilda klassen av Förbundsrepubliken Tysklands förtjänstordenStockholmareFödda 1977Levande personerKvinnorÄttlingar till Carl XVI GustafAlumner från Yale UniversityAlumner från Uppsala universitetAlumner från Diplomatprogrammet Navigeringsmeny Inte inloggad Diskussion Bidrag Skapa konto Logga in ArtikelDiskussion LäsRedigeraRedigera wikitextVisa historikSök Sök på Wikipedia Huvudsida Introduktion Deltagarportalen Bybrunnen Senaste ändringarna Slumpartikel (−bot) Ladda upp filer Stöd Wikipedia Kontakta Wikipedia Hjälp På andra projekt Commons Skriv ut/exportera Skapa en bok Ladda ner som PDF Utskriftsvänlig version Verktyg Sidor som länkar hit Relaterade ändringar Specialsidor Permanent länk Sidinformation Använd denna sida som referens Wikidata-objekt Språk العربية Davvisámegiella English Español Bahasa Indonesia Русский Suomi اردو 中文 51 till Redigera länkar Sidan redigerades senast den 29 januari 2021 kl. 23.50. Wikipedias text är tillgänglig under licensen Creative Commons Erkännande-dela-lika 3.0 Unported. För bilder, se respektive bildsida (klicka på bilden). Se vidare Wikipedia:Upphovsrätt och användarvillkor. Wikimedias integritetspolicyOm WikipediaFörbehållMobil vyUtvecklareStatistikInformation om kakorWikimedia FoundationPowered by MediaWiki
|
|
|
Post by Freddie on Feb 23, 2021 22:26:47 GMT 1
🌐 The Global Network 🌐Ranks and insignia of the German Army (1935–1945) From Wikipedia, the free encyclopedia Jump to navigationJump to search This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "Ranks and insignia of the German Army" 1935–1945 – news · newspapers · books · scholar · JSTOR (March 2018) (Learn how and when to remove this template message) Army rank insignia Specialty insignia (NCOs and enlisted) The Heer as the German army and part of the Wehrmacht inherited its uniforms and rank structure from the Reichsheer of the Weimar Republic (1921–1935). There were few alterations and adjustments made as the army grew from a limited peacetime defense force of 100,000 men to a war-fighting force of several million men. These ranks and insignia were specific to the Heer and in special cases to senior Wehrmacht officers in the independent services; the uniforms and rank systems of the other branches of the Wehrmacht, the Luftwaffe (Air Force) and Kriegsmarine (Navy), were different, as were those of the SS which was a Party organization outside the Wehrmacht. The Nazi Party also had its own series of paramilitary uniforms and insignia. Contents 1 Insignia 1.1 National Emblem: Hoheitszeichen or Wehrmachtsadler 1.1.1 Breast eagle 1.1.2 Headgear 1.1.3 Belt buckles (Koppelschlösser) 1.2 Collar patch (Kragenpatte, Kragenspiegel) 1.2.1 Design and versions 1.2.2 Universal design from 1938 1.2.3 Armored vehicle uniforms 1.2.4 Infanterie Regiment "Großdeutschland" 1.2.5 General Staff Corps Officers 1.2.6 Generals 1.2.6.1 Chief 1.3 Shoulder-straps (Schulterklappen) and shoulder boards (Schulterstücke) 1.3.1 Enlisted men 1.3.2 NCOs 1.3.3 Officers 1.3.4 Generals 1.3.5 Retired personnel 1.4 Other insignia 1.4.1 Denim insignia 1.4.2 Smock/parka rank insignia 1.5 Tassels 2 Ranks and rank insignia 2.1 Rank tables 2.1.1 Enlisted personnel (Mannschaften) 2.1.2 Non-commissioned officers (Unteroffiziere) 2.1.3 Senior non-commissioned specialist officers 2.1.4 Officer candidates (Fähnriche) 2.1.5 Officers (Offiziere) 2.1.6 General officers and marshals (Generäle) 2.2 Ranks at the Private/Senior Private levels 3 Armed Forces officials and Sonderführer 3.1 Armed Forces officials (Wehrmachtbeamte) 3.2 Military officials 3.2.1 Shoulder boards 3.2.2 Collar patches 3.3 Beamter auf Kriegsdauer 3.4 Military Supreme Court officials (Wehrmachtbeamte beim Reichskriegsgericht) 3.5 Sonderführer 4 See also 5 Notes 6 References 6.1 Citations 6.2 Bibliography 7 External links Insignia National Emblem: Hoheitszeichen or Wehrmachtsadler The Reichswehr's visual acknowledgement of the new National Socialist reality came on 17 February 1934, when the Commander-in-Chief, Werner von Blomberg, ordered the Nazi Party eagle-and-swastika, then Germany's National Emblem, to be worn on uniform blouses and headgear effective 1 May.[1] The design adopted, in silver for the Reichsheer (army) and in gold for the Reichsmarine (navy), was a stylized eagle with outstretched, beveled wings clutching a wreathed mobile swastika, later to be called the Wehrmachtsadler ("armed forces eagle").
Breast eagle Wehrmachtsadler
1935
1939
1940
1944
Tropical On tunics this took the form of a cloth patch about 9 cm (3⅝") wide worn on the right breast, above the pocket. For enlisted uniforms it was jacquard-woven ("BeVo") or sometimes machine-embroidered in silver-grey rayon, for officers machine- or hand-embroidered in white silk or bright aluminum wire, and for generals hand-embroidered in gold bullion. The backing was "badge-cloth" (Abzeichentuch), a close-woven velvetish fabric; this was originally Reichsheer grey, but in late 1935 the renamed Wehrmacht Heer changed its Abzeichentuch color to a dark blue-green called flaschengrün (bottle-green).
The war brought several variations to the breast eagle, although it should be kept in mind that none of them was replaced or de-authorized, and all were being worn side by side at war's end. When hostilities began in 1939, on the enlisted Feldbluse or field blouse the eagle was changed from silver-white to matte grey for reduced visibility; and in 1940 backings began to be produced in field-grey (feldgrau). Another version appeared with the advent of the Model 1944 Field Blouse, which used a triangular backing for speed and simplicity of manufacture. Very late in the war some Hoheitszeichen were simply printed on thin fabric.
There were also versions for other uniforms: both white and grey variants on black for the Panzer uniform, and in dull grey-blue on tan backing for the tropical (Afrikakorps) uniform. A stamped metal pin-on breast eagle was worn with the officers' white summer tunic.
Headgear
Eagle/swastika and wreathed cockade used on the peaked cap (Schirmmütze).
Decals of Heer used on various helmets. Caps and helmets bore two common insignia elements, in various forms: the National Emblem and the national colors. World War I caps had carried dual cockades or roundels, one in Imperial black-white-red and one in the colors of the particular State within the Empire. The Reichswehr changed this to a single cockade in the Weimar Republic's black, red and gold; almost as soon as Hitler took power he restored the pre-1919 tricolor flag, and ordered the Army to return to black-white-red.
Belt buckles (Koppelschlösser)
Enlisted man's Koppelschloß Belt buckles for enlisted men were of box type, made of aluminum or stamped steel and bearing a circular device with a version of the Hoheitszeichen called the Army eagle or Heeresadler (an eagle with downswept wings clutching an unwreathed swastika) surmounted by the motto Gott mit uns ("God with us"). For field wear these were usually painted field-grey to reduce visibility and had a smooth finish; on the other hand, dress buckles were silver-washed with a pebbled surface surrounding the Hoheitszeichen.
Officers' field and service buckles were of a two-pronged frame type. With dress uniform officers wore a belt of silver braid with a circular silver-washed or -plated aluminum buckle, in the form of an oakleaf wreath surrounding a Heeresadler. Generals' were the same but gilt or gold-plated.
With the tropical uniform and its belt of cotton webbing, officers wore a buckle identical to the dress buckle but painted olive-drab.
Collar patch (Kragenpatte, Kragenspiegel)
Doppellitze, ca. 1900 CO version (embroidered)
dress
field & service Waffenfarbe (cavalry corps) NCO version (machine-woven with encircling braid)
dress
field Waffenfarbe (armored corps) Enlisted version Mannschaft Litzen 1935 field 1934 Waffenfarbe (artillery) In 19th century German armies, Guard and other elite regiments wore lengths of double braid (Doppellitze) encircling all or most of the collar as a mark of distinction. By the middle of World War I these ornate collars had been reduced to an embroidered representation of short lengths of braid joined at the ends, sewn to patches worn at the front of the collar. When the Reichsheer was established in 1921 as Germany's first national army[c] Litzen were prescribed as the universal collar device for all personnel other than generals, and the Third Reich continued the practice.
However, for clarification it has to be distinguished between "collar patch" (German: Kragenpatte or Kragenspiegel), and NCO braid (Unteroffizierslitze or Kragenlitze) – the status symbol of all German NCO ranks – encircling the collar of the uniform tunic. An NCO wore both, collar patches, and the collar encircling braid. Commissioned officers wore only collar patches.
Design and versions Main article: Corps colours of the German Army (1935–1945) On both collar points of any uniform jacket there was a collar patch. Each patch consisted of the padding, and two parallel facings (German: Patten), the so-called Litzenspiegel, symbolising the double braid of the 19th century.
The padding of full-dress collar patches showed the wearer's Waffenfarbe (corps color). The dress tunic version was embroidered in fine aluminum thread on a patch of badge cloth (German: Abzeichentuch). The backing also showed through in the space between the two parallel facings of the collar patch, and formed so a colour center stripe.
On field – and service uniforms, beginning in late 1935, the collar patch was dark bottle-green to match the collar; the Waffenfarbe "showed through" (in fact colored cord was sewn into) the center strip of each braid, the Litzenspiegel.
For enlisted men, service collar patches were machine-woven in silver-grey rayon; COs' were embroidered more elaborately in white silk or aluminium thread, and were somewhat larger to match their higher collars.
NCOs (German: Unteroffiziere) wore standard enlisted collar patches but were distinguished by a strip of 9mm silver-grey diamond-woven rayon braid (Unteroffoziers-Tressen, NCO-Tressen), sewn around the collar, except on the dress, where the NCO-Tresse was bright aluminum. However, the aluminum-embroidered NCO-Tressen on dress uniforms (German: Ausgangsuniform, Paradeuniform) encircled the collar's upper edge, the simpler NCO-Tressen on service – or field uniform encircled the collar's lower edge.
Universal design from 1938 Enlisted versions
Dress
Field, 1938
Field, 1940
Field tunic with collar patches, NCO-Tressen and Gorget, post 1940. By 1938 the fast-growing Heer had found that it was impractical, for the enlisted field uniform, to manufacture and stock a multitude of collar patches in assorted Waffenfarben which also had to be sewn on and frequently changed by unit tailors. Accordingly, new universal collar patches were introduced with the Litzenspiegel and Mittelstreifen[further explanation needed] woven in dark green to match the backing patch, and which could be applied at the factory; Waffenfarbe was now displayed on the shoulder-straps, which simply buttoned on and were easily switched.
With the wartime change to lower-visibility insignia enlisted collar patches were woven in matte "mouse-grey" with field-grey stripes, which were at first sewn to green collar patches as before but increasingly directly to the collar, which beginning in 1940 was made in feldgrau like the uniform; grey collar patches were never produced. The troops however preferred the green patches (and collars) if they had or could get them, especially on "clean" uniforms for walking-out; and long-service veterans took particular pride in pre-38 versions.
In contrast, officers' service uniform collar patches never changed. While most officers in the front lines wore the enlisted field uniform as per wartime regulations, many opted to have their green-and-silver collar patches added instead of (or on top of) the factory versions.
On olive tropical uniforms the collar patches were tan with dull grey-blue Litzenspiegel for all personnel; officers again sometimes added their green collar patches. Tropical NCO collar Tressen were copper-brown, or sometimes olive drab.
Armored vehicle uniforms AFV crew collar insignia
Waffenfarbe (assault artillery) rank insignias armored troops
collar patch
shoulder strap
Death's-head Waffenfarbe (armored corps) A major exception to the wearing of Litzen was the "panzer wrap" (German: Panzerjacke), the double-breasted jacket worn by crews of tanks and other armored vehicles. When the Panzertruppe were established in 1935 they were issued a distinctive black uniform and as a badge the Totenkopf or Death's-head, versions of which had formerly been worn by the Imperial tank corps and various cavalry units. These skulls took the form of white-metal pins attached to black Kragenpatten which were edged in Waffenfarbe piping.
In mid-1940 crews of assault guns (Sturmgeschützen) received a uniform of their own, identical in cut to the Panzerjacke but in standard field-grey, which they wore with red artillery piping. Over the course of the war a bewildering and changing series of regulations governed the uniforms and insignia for assault guns, tank destroyers, armored cars and self-propelled guns (SPG). Depending on the unit and the date either the black or grey wrap or the standard Feldbluse might be authorized, and on the grey "assault gun" jacket the regulation collar patches could be black with skulls, or grey with skulls, Litzen, or no device at all. The result in practice was chaos; wartime photos show a mix of uniforms and insignia worn not only in the same battalion, but even in the same vehicle.
Officially both colours of panzer wrap were working and field uniforms to be worn only in or around the vehicle; this regulation was universally ignored. Panzertruppen were issued standard uniforms for service-dress and walking out but rarely wore them, much preferring their unique jackets.
In North Africa, AFV crews wore the same tropical uniform as the other branches, including collar patches; many tankers however pinned their Totenkopf badges to their lapels.
Infanterie Regiment "Großdeutschland"
NCOs' collar patch and Tressen of I.R. "Großdeutschland" In June 1939, the Wehrmacht Heer wanted to renew its ties with the Old Army tradition by introducing a new uniform for its most prestigious unit: Wachregiment "Berlin" which was renamed Infantry Regiment "Großdeutschland". The new dress uniform for I.R. "Großdeutschland" had an elongated collar patch with single Litzenspiegel for NCOs and two for enlisted. Although shown to the press, this new uniform was not provided to the unit due to the outbreak of World War II and was placed in depot storage.
General Staff Corps Officers
Rudolf Christoph Freiherr von Gersdorff as Oberst im Generalstab. Collar patches of General Staff officers Offizer im Generalstab Litzen field & service
dress uniform
OKW/OKH dress uniform Waffenfarbe (generalstaff) Generalstaboffiziere were officers carefully selected and trained to represent the German General Staff Corps in both command and staff functions. They ranked from Hauptmann im Generalstab (captain) through Oberst i.G. (colonel). All were, before 1939, graduates of the Military Academy, the Kriegsakademie. On division staffs they held the position of Ia (operational chief of staff) or Ib (chief of the rear echelon). In the higher echelons, the intelligence and training staff sections were most of the time in the personal charge of General Staff Corps officers. The General Staff Officers had their own distinctive Litzen called alt-Preußische (old Prussian), or Kolbenstickerei ("lobe-embroidery"). These were the same whether on carmine dress Kragenpatten or green service patches; colored Litzenspiegel were unnecessary. General Staff officers assigned to the supreme headquarters (the Reichskriegsministerium, later the OKH and the OKW), the Kriegsakademie, and military attaches were further distinguished by having their Litzen in gold rather than silver. These Generalstaboffiziere were called "des Generalstabs", Oberst d.G., etc. The special golden Litzen were abolished in November 1942. Only Military attaches kept their Litzen as long as they were in their present position. The Führer wanted a closer union between the front and the OKW and OKH.
In addition to their collar patches, General Staff Officers wore trouser-stripes, of the same design as generals' but in carmine rather than scarlet.
Generals Arabesques
WWII variants
Modern day Bundeswehr Walter von Reichenau
As Generalmajor
As Field Marshal From 1900 and on Prussian generals had worn ornate collar patches embroidered in a style called alt-Larisch, which had first been worn in the 18th century by the 26th (älterer von Larisch) Infantry Regiment [de]; the Reichsheer and the Wehrmacht continued the tradition. These devices, sometimes called Arabesken (arabesques), were embroidered in gold bullion or golden synthetic Celleon on Hochrot (scarlet) backing. Field Marshals wore the same Arabesken as generals until April 1941, when they were authorized a longer variant with three rather than two iterations of the repeating pattern, for a total of six "prongs".[2] In some cases GFM did not bother to replace their generals' tabs, or did so only on their dress uniforms.
General officers of the Special Troop Service (Truppensonderdienst – TDS) and of the specialist careers (medical, veterinary, ordnance, and motor park) wore the same insignia until April 1944, when they were ordered to exchange their scarlet Kragenpatten for alt-Larisch tabs backed in their respective Waffenfarbe:
bright blue – TDS administrative; cornflower blue – medical; orange – ordnance;[d] pink – motor park; carmine – veterinary; wine red – TDS judiciary. In October 1944, the wear-out period of the scarlet backing color for Generals of the specialist careers was extended for an undetermined period.
These arabesque collar patches are still worn today by general officers of the present-day Bundeswehr.[3]
Chief
Kragenpatte & Epaulette of von Rundstedt In the Wehrmacht Heer, upon retirement, certain senior German generals were awarded the honorary post of Chef (Chief) of a regiment, much like the Honorary Colonel in the British Army. It was a German custom dating from the late 18th century. These generals were authorized to wear the tunic and insignia of an officer of the regiment, including ordinary officers' Litzen. Field Marshal Gerd von Rundstedt, Chef of the 18th Infantry Regiment [de], wore a big 18 on his shoulder boards, and for everyday wear favored the ornamented tunic of an infantry officer with white piping rather than a general's uniform.
Hitler appointed first Generaloberst Hans von Seeckt, ancient Chef der Heeresleitung, to be Chef of the 67th Infantry Regiment on his 70th birthday in April 1936, a few months before he died. Only seven German generals were appointed Chefs: in addition to Seeckt and Rundstedt they were General der Infanterie Ritter von Epp (Chef of the 61st Infantry Regiment in Munich); Generalfeldmarschall von Mackensen (Chef of the 5th Cavalry Regiment in Stolp); Generaloberst von Fritsch (Chef of the 12th Artillery Regiment in Schwerin); and Generalfeldmarschall von Böhm-Ermolli (Chef of the 28th Infantry Regiment in Troppau). Generalfeldmarschall von Blomberg was appointed Chef of the 73rd Infantry Regiment and wore a big 73 superimposed over the crossed batons of his shoulder board, but on 4 February 1938 he was dismissed and his name was deleted from the seniority list.[4]
Shoulder-straps (Schulterklappen) and shoulder boards (Schulterstücke) Enlisted men
until 1933
Panzer
1945 The Reichsheer's shoulder-straps to enlisted men (German: Mannschaften) were very similar to those of World War I, made of feldgrau uniform cloth with pointed or "gable" button ends. In December 1934 the material was changed to grey badge-cloth (Abzeichentuch) and in September 1935 changed again to dark bottle-green (flaschengrün). These "first pattern" shoulder-straps were not edged in Waffenfarbe piping.
In 1938, simultaneous with the removal of Waffenfarbe from field-uniform collar patches, new shoulder-straps were issued. These "second pattern" straps had round rather than pointed ends, and were edged on three sides with wool (later rayon) piping in Waffenfarbe. This pattern would be used through the end of the war, although in 1940 manufacture reverted to field-grey uniform cloth, and as usual alternate versions were made to go with the Panzer uniform (black), tropical uniform (olive cotton) and HBT summer uniform (reed-green twill). Schulterklappen were not worn with the fatigue uniform, nor with camouflage smocks and parkas which used an alternate system of rank insignia.
For junior enlisted men (Mannschaften), rank insignia if any was worn on the left sleeve. However the epaulettes did indicate the wearer's unit (usually regiment or independent battalion) together with his sub-branch if any, machine-embroidered in branch-color. For example, a Schulterklappe with rose-pink piping and number "4" would indicate the 4th Panzer Regiment; but if it carried a pink number "4" and letter "A" it would indicate the 4th Armored Reconnaissance (Aufklärungs) Battalion. The German Army used a very large assortment of Latin initials, Gothic initials, script ciphers, Arabic numerals, Roman numerals and symbols to designate all its various service branches and installations. Before the war, shoulder-buttons were embossed with the number of the wearer's company as well, this practice was discontinued "for the duration."
Beginning in January 1940, shoulder-straps with unit insignia were (supposed to be) phased out as a security measure, and removable fabric loops with devices were issued instead. In May 1944 the embroidery was changed from waffenfarbe to light gray.
NCOs
Stabsfeldwebel, engineering Non-commissioned officers (de: Unteroffiziere) wore their rank insignia on their shoulder-straps, consisting of braid and pips (pyramidal "stars"). An Unteroffizier's (corporal's) epaulette was edged with Tresse on three sides and an Unterfeldwebel's (sergeant's) on all four. Senior NCO's (Unteroffiziere mit Portepee) added one to three pips; in addition, their unit identifiers took the form of white-metal pins rather than embroidery.
Shoulder-straps were made in both a standard width (4.5 cm, 1¾") and a wider one for three-digit unit numbers (5.3 cm, 2"), and in three lengths depending on the size of the man. There was in addition an extra-large size for the overcoat (Mantel).
Officers
company-grade officers
field-grade officer Officers' shoulder boards were constructed from "Russia" braid, an aluminum-thread double piping. Company-grade officers (Leutnant through Hauptmann/Rittmeister) wore epaulettes constructed by wrapping two side-by-side lengths of braid around the buttonhole and back, giving the appearance of eight parallel cords; the whole was sewn to an underlay (Unterlagen) of Waffenfarbe badge-cloth. Until 1938 the underlay was of the same outer dimensions as the braid, and only visible edge-on; in that year the underlay was made wider, so as to create the impression of edge piping like the enlisted shoulder-strap. Rank was indicated by zero to two gilt-metal pips; unit designators were also of gilt metal.
Field-grade officer (Stabsoffizier) shoulder boards were made by plaiting together double widths of Russia braid and looping them to form a buttonhole, sewn to a Waffenfarbe underlay; rank again was displayed by zero to two gilt pips.
Once the war began, dull grey aluminum braid appeared, but bright aluminum continued in use.
Generals
Generals' shoulder boards, Wehrmacht (Heer) 1 Generalfeldmarschall (Shoulder strap from April 1941) 2 Generalfeldmarschall (Shoulder strap prior to April 1941) 3 Generaloberst 4 General of the branch 5 Generalleutnant 6 Generalmajor Generals' shoulder boards were constructed similarly to those of field-grade officers, but comprised a length of silver Russia braid between two braided cords of gold bullion or Celleon. Since the resulting combination was wider, generals' boards were plaited in four 'loops' rather than five. Their buttons were gilt, and rank was indicated by zero to three silver pips, or crossed batons in the case of field marshals. The underlay was scarlet, except (from 1944) for generals of staff corps, who were instructed to wear Waffenfarbe instead.
In April 1941, Generalfeldmarschall epaulettes were changed to incorporate a central gold cord instead of silver.[5]
Colonels-in-chief wearing that uniform wore gold generals' shoulder boards underlaid with the Waffenfarbe of the regiment rather than scarlet; GFM von Rundstedt sometimes simply pinned his crossed batons to an infantry colonel's epaulettes.
Shoulderboard Generalmajor ret. with the bridle in the middle Retired personnel By order of Marshal Hindenburg in March 1932, soldiers who retired after 15 years of service received the right to wear the uniform of the unit they left. The shoulder boards and shoulder straps of retired soldiers had a bridle 1.5 cm wide attached under the middle.
Other insignia Denim insignia During the winter of 1938, certain rank were issued insignia to the wear with the denim uniform (German: Drillichrock).[6]
Drillichrock Heer-Oberschütze Denim.svg Heer-Unteroffizier Denim.svg Heer-Feldwebel Denim.svg Heer-Oberfeldwebel Denim.svg Heer-Stabsfeldwebel Denim.svg Heer-Hauptfeldwebel Denim.svg Oberschütze Gefreiter Unteroffizier Feldwebel Oberfeldwebel Stabsfeldwebel Hauptfeldwebel Smock/parka rank insignia
Oberleutnant rank insignia When wearing uniforms without epaulettes, such as smocks, parkas and mountain windbreakers; generals, officers and NCOs instead wore sleeve rank insignia. These were made up of bars & oak leaves and were introduced by the late summer of 1942.[7][6] The ranks were used by the army and the Waffen-SS.[6] By 1943, the ranks were also introduced to the Wehrmachtbeamte and the Sonderführer.[7]
Tassels First introduced in the Prussian army in 1808, the coloured sidearm tassels were used as a decorative piece of equipment and to differentiate between companies within a regiment. Ranks below Fänrich were issued either the Troddel or Faustriemen depending on their unit.[8] The Troddel was used by infantry, artillery, pioneer, signal, anti-tank and supply troops. While the Faustriemen was worn by cavalry and rifle troops. Additionally, some units would wear honorary tassels of Russian red leather, to indicate their relation to the 1st Regiment of (Prussian) Grenadier Guards.[8] Unteroffiziere mit Portepee would wear tassels independently of their company relations.[8]
The tassels are shown below, where Arabic numerals refer to the company/battery/squadron:[9]
Troddel German WWII sword knot 1.svg German WWII sword knot 2.svg German WWII sword knot 3.svg German WWII sword knot 4.svg German WWII sword knot 5.svg German WWII sword knot 6.svg German WWII sword knot 7.svg German WWII sword knot 8.svg German WWII sword knot 9.svg German WWII sword knot 10.svg German WWII sword knot 11.svg German WWII sword knot 12.svg German WWII sword knot 13.svg German WWII sword knot 14.svg German WWII sword knot 15.svg German WWII sword knot 16.svg German WWII sword knot 17.svg Infantry Staff I 1 2 3 4 II 5 6 7 8 III 9 10 11 Artillery 1 2 3 4 5 6 7 8 9 Horse artillery & Artillery instruction 1 2 3 4 5 6 Rifle 1 2 3 4 5 6 7 8 9 10 Troddel German WWII sword knot 18.svg German WWII sword knot 19.svg German WWII sword knot 20.svg German WWII sword knot 21.svg German WWII sword knot 22.svg German WWII sword knot 23.svg German WWII sword knot 24.svg German WWII sword knot 25.svg German WWII sword knot 26.svg German WWII sword knot 27.svg German WWII sword knot 28.svg German WWII sword knot 29.svg German WWII sword knot 30.svg German WWII sword knot 31.svg German WWII sword knot 32.svg German WWII sword knot 33.svg Infantry 12 IV 13 14 15 16 17 V 18 19 20 E 9t 10t 11t 12t NCO Faustriemen German WWII sword knot 35.svg German WWII sword knot 36.svg German WWII sword knot 37.svg German WWII sword knot 38.svg German WWII sword knot 39.svg German WWII sword knot 40.svg German WWII sword knot 41.svg German WWII sword knot 42.svg German WWII sword knot 43.svg German WWII sword knot 44.svg German WWII sword knot 45.svg German WWII sword knot 46.svg German WWII sword knot 47.svg German WWII sword knot 48.svg German WWII sword knot 49.svg German WWII sword knot 50.svg Cavalry & Rifle Staff I 1 2 3 4 5 II 6 7 8 9 10 III 11 Horse artillery, Motorised & Armoured 1 2 3 4 5 6 7 8 9 Roman numerals: Battalion staff t: Honorary knots (Erinnerungstroddeln) E: Supplementary company Ranks and rank insignia Rank tables Enlisted personnel (Mannschaften) Enlisted collar Litzen Mannschaft Litzen 1935 1935
1938
1940
Dress
Tropical Red Waffenfarbe: artillery Enlisted Schulterklappen
until 1933
1938
1940
Panzer uniform
Tropical White Waffenfarbe: infantry, rose pink: armor Insignia[10][11] Rank Translation[12] Approximate equivalents during World War II Notes Shoulder Sleeve UK[13] US[14] WMacht H Inf OR4-1 Mannschaften01 h 1935-1945.svg N/A Soldat Soldier Private Private Soldat was the generic term; for actual ranks see below. It could be advanced directly to Gefreiter. Heer-Unteroffizieranwärter h.svg N/A Soldat (Unteroffizieranwärter UA) Soldier (NCO aspirant) NCO candidate Soldier selected for or attending Unteroffizierschule (NCO school); could be of any rank from Soldat through Stabsgefreiter. Heer-Offizieranwärter h.svg N/A Soldat (Offiziersanwärter OA) Soldier (Officer aspirant) Officer candidate 2nd class See below WMacht H Inf OR4-1 Mannschaften01 h 1935-1945.svg WMacht OR1a Ober…(Soldat) 1935-1945.svg Obersoldat[e] (from 1936) Senior private Senior private Private 1st class Obersoldat was the generic term; for actual ranks see below. Automatic after 12 (later 6) months if not yet advanced to Gefreiter. WMacht H Inf OR4-1 Mannschaften01 h 1935-1945.svg WMacht H OR2 Gefr 1935-1945.svg Gefreiter "Exempted" Lance corporal Acting corporal Historically in German armies, a Gefreiter was an experienced soldier who by virtue of seniority was exempted from more menial duties. Heer-Offizieranwärter h.svg WMacht H OR2 Gefr 1935-1945.svg Gefreiter (Offiziersanwärter OA) "Exempted" (Officer aspirant) Officer candidate 1st class See below WMacht H Inf OR4-1 Mannschaften01 h 1935-1945.svg WMacht H OR3b OGefr.svg WMacht H OR3a OGefr.svg Obergefreiter Senior "Exempted" Lance corporal Corporal Second sleeve insignia indicates 6 years of service.[f] WMacht H Inf OR4-1 Mannschaften01 h 1935-1945.svg WMacht H OR4 StGefr 1935-1945.svg Stabsgefreiter[e] (from 1942) Staff "Exempted" Lance corporal Administrative corporal The rank was commonly trusted with positions in food provision supply and quartermaster duties. In the last years of World War II Stabsgefreiters were often used as group leaders Gruppenführer due to a lack of Unteroffiziere (NCOs). Promotions to this rank were suspended in 1934, although existing Stabsgefreiters retained it; promotions resumed in 1942. Non-commissioned officers (Unteroffiziere) NCO Litzen and Tresse Unteroffizier Litzen und Tresse 1935
1938
1940
Dress
Tropical Rose-pink Waffenfarbe: armored troops NCO Schulterklappen
until 1933
1938
1940
Panzer uniform
Tropical Insignia[10][11] Rank Translation[12] Approximate equivalents during World War II Notes Shoulder Sleeve[7] UK[13] US[15] Unteroffiziere ohne Portepee[g] (Junior NCOs) WMacht H OR5b Uffz Inf h.svg Uffz Uscha OR5b cam slv 1945.svg Unteroffizier Oberjäger (Light and mountain infantry) Under-officer Senior ranger Corporal Sergeant Originally only upon completion of NCO school; later also an automatic promotion for acting squad leaders with 4 months of combat experience. Could be advanced directly to Feldwebel/Wachtmeister. Heer-Fahnenjunker-Unteroffizier h.svg Fahnenjunker-Unteroffizier (Offiziersanwärter OA) Ensign (with grade of Sgt). Officer candidate Corporal Unteroffizier shoulder board, additional with two silver strips WMacht H OR5a UFw Inf h.svg UFw Scha OR5a cam slv 1945.svg Unterfeldwebel[e] Unterwachtmeister[h] Junior field usher Junior watch master Sergeant Staff sergeant Called Sergeant until 1921. Automatic after 6 years of service and 3 years as an Unteroffizier if not yet advanced to Feldwebel/Wachtmeister. Heer-Fahnenjunker-Unterfeldwebel h.svg Fahnenjunker-Unterfeldwebel (Offiziersanwärter OA) Ensign (with grade of SSgt). Officer candidate Sergeant Probationary officer Unterfeldwebel shoulder board, additional with two silver strips Unteroffiziere mit Portepee[g] (Senior NCOs) WMacht H OR6 Fw Inf h.svg Fw Oscha OR6 cam slv 1945.svg Feldwebel Wachtmeister[h] Field usher Watch master Staff sergeant Technical sergeant From mid-war an automatic promotion for acting platoon leaders with 4 months of combat experience. Heer-Fahnenjunker-Feldwebel h.svg Fahnenjunker-Feldwebel (Offiziersanwärter OA) Ensign (with grade of TSgt). Officer candidate Feldwebel shoulder board, additional with two silver strips WMacht H OR7 OFw Inf h.svg OFw Hscha OR7 cam slv 1945.svg Oberfeldwebel Oberwachtmeister[h] Senior field usher Senior watch master Sergeant major Master sergeant Hauptfeldwebel (First Sergeant/CSM) was normally of this rank. Heer-Fahnenjunker-Oberfeldwebel h.svg Fahnenjunker-Oberfeldwebel (Offiziersanwärter OA) Ensign (with grade of MSgt). Officer candidate Oberfeldwebel shoulder board (additional with two silver strips), worn with officer's uniform WMacht H OR8 StFw Inf h.svg StFw Stuscha OR8 cam slv 1945.svg Stabsfeldwebel Stabswachtmeister[h] Staff field usher Staff watch master Regimental sergeant major Sergeant major Restricted to career volunteers; automatic after 12 years of service. Rank created in 1938. Heer-Fahnenjunker-Stabsfeldwebel h.svg Fahnenjunker-Stabsfeldwebel (Offiziersanwärter OA) Ensign (with grade of Regimental Sergeant Major). Officer candidate Stabsfeldwebel shoulder board (additional with two silver strips), worn with officer's uniform
The Hauptfeldwebel's "piston rings" Hauptfeldwebel/Hauptwachtmeister: Hauptfeldwebel was not a rank but an appointment: the administrative and mustering NCO of a company and the commander's logistical assistant. He was therefore roughly analogous to a Company Sergeant-Major or First Sergeant, although his duties did not usually involve combat leadership. Der Spieß or die Kompanie-Mutter, as he was called, was not necessarily the ranking Unteroffizier in the company, especially since typically two of the platoons were commanded by senior NCOs rather than officers. A Hauptfeldwebel however had to be of Portepee grade; a junior NCO filling the role was a Hauptfeldwebeldiensttuer, "one doing Hauptfeldwebel duties."
The insignia for a Hauptfeldwebel was a pair of NCO Tressen encircling each lower sleeve, nicknamed "piston rings;" he also carried a leather Meldetasche or report-case tucked into his tunic front.
Senior non-commissioned specialist officers In two specialist career paths it was possible to attain rank above Stabsfeldwebel: fortifications engineers (Festungspioniere) and farriers (Hufbeschlagschmieder).[j] They were actual NCOs with command authority, not Heeresbeamten (uniformed Army civil servants). There was no direct equivalent in the English-speaking world; perhaps the closest examples of the time would be the British Royal Navy's and United States Navy's ranks of Warrant Officer.
Insignia Rank Translation FestungswerkmeisterSB.jpg HufbeschlaglehrmeisterSB.jpg Festungswerkmeister Hufbeschlaglehrmeister Fortress works master Farrier instruction master FestungsoberwerkmeisterSB.jpg OberhufbeschlaglehrmeisterSB.jpg Festungsoberwerkmeister Oberhufbeschlaglehrmeister Fortress senior works master Senior farrier instruction master These men wore shoulder boards braided in a unique pattern, orange-red and silver on black underlay with Gothic "Fp" for fortress engineers,[k] and gold-yellow and silver on carmine with a horseshoe device for farriers.[l]
Officer candidates (Fähnriche) Officer candidate collar insignia
Offizier-Bewerber
Offizier-Anwärter
Oberfähnrich To 1940 1940–1941 1942–1945 Translation Notes Fahnenjunker Schütze (Offizier-Bewerber) Schütze (Offizier-Bewerber) Flag-Squire Rifleman (Officer Applicant) Officer candidate in basic training Fahnenjunker-Gefreiter Gefreiter (Offizier-Bewerber) Gefreiter (Offizier-Bewerber) Flag-Squire Lance Corporal Lance Corporal (Officer Applicant) Officer candidate in advanced training with the Field Army Fahnenjunker-Unteroffizier Fahnenjunker-Oberjäger Unteroffizier (Offizier-Anwärter) Oberjäger (Offizier-Anwärter) Fahnenjunker-Unteroffizier Fahnenjunker-Oberjäger Flag-Squire Under-officer/Flag-Squire Senior Ranger Under-officer (Officer Candidate)/Senior Ranger (Officer Candidate) Cadet beginning Officer Candidate School or specialist academy Fähnrich Feldwebel (Offizier-Anwärter) Wachtmeister (Offizier-Anwärter) Fahnenjunker-Feldwebel Fahnenjunker-Wachtmeister Ensign Field Guide (Officer Candidate)/Watch Master (Officer Candidate) Flag-Squire Field Guide/Flag-Squire Watch Master Cadet completing Officer Candidate School or specialist academy Oberfähnrich Unterarzt (physician) Unterapotheker (pharmacist) Unterveterinär (veterinary) Oberfähnrich im Ing. Korps (Engineering) Feuerwerker m. b. Offiziersprüfung (Ordnance) Oberfähnrich Unterarzt Unterveterinär Unterapotheker Feldingenieur Oberfähnrich (Waffen) Oberfähnrich Unterarzt Unterapotheker Unterveterinär Feldingenieur Oberfähnrich (Waffen) Senior Ensign Undersurgeon Underpharmacist Underveterinarian Sr. Ensign in the Engineer Corps/Field Engineer Fireworker on Officer Probation/Sr. Ensign (Ordnance) Graduate serving as acting lieutenant, ensign or 3rd Lieutenant prior to commissioning as an officer. Officers (Offiziere) Officers' collar insignia Offizier Litzen Field and service
Dress Gold-yellow Waffenfarbe: cavalry Insignia[10][11] Rank Translation[12] Approximate equivalents during World War II Shoulder Sleeve[7] UK[13] US[15] Leutnante WMacht H OF1b Lt Inf h.svg Lt Ustuf OF1b cam slv 1945.svg Leutnant Assistenzarzt (Medical) Veterinär (Veterinary) Lieutenant Assistant Surgeon Veterinarian Second lieutenant Second lieutenant WMacht H OF1a OLt Inf h.svg OLt Ostuf OF1a cam slv 1945.svg Oberleutnant Oberarzt (Medical) Oberveterinär (Veterinary) Senior Lieutenant Senior Surgeon Senior Veterinarian Lieutenant First lieutenant Hauptleute WMacht H OF2 Hptm Inf h.svg Hptm Hstuf OF2 cam slv 1945.svg Hauptmann Rittmeister (Mounted branches) Stabsarzt (Medical) Stabsveterinär (Veterinary) Stabsrichter (Judicial) Heereshilfspfarrer (Chaplain)[m] lit. 'Head man' Riding Master Staff Surgeon Staff Veterinarian Staff Lawyer[n] Army Assistant Chaplain[n] Captain Captain Stabsoffiziere WMacht H OF3 Maj Inf h.svg Maj Stubaf OF3 cam slv 1945.svg Major Oberstabsarzt (Medical) Oberstabsveterinär (Veterinary) Oberstabsrichter (Judicial) Heerespfarrer (Chaplain)[m] Major Senior Staff Surgeon Senior Staff Veterinarian Senior Staff Lawyer[n] Army Chaplain[n] Major Major WMacht H OF4 OTL Inf h.svg OTL Ostubaf OF4 cam slv 1945.svg Oberstleutnant Oberfeldarzt (Medical) Oberfeldveterinär (Veterinary) Oberrichter (Judicial) Heeresoberpfarrer (Chaplain)[m] lit. 'Deputy Colonel' Senior Field Surgeon Senior Field Veterinarian Senior Lawyer[n] Army Senior Chaplain[n] Lieutenant colonel Lieutenant colonel WMacht H OF5 Oberst Inf h.svg Oberst Staf OF5 cam slv 1945.svg Oberst Oberstarzt (Medical) Oberstveterinär (Veterinary) Oberstrichter (Judicial) Wehrmachtsdekan (Chaplain)[m] lit. 'Seniormost' Seniormost Surgeon Seniormost Veterinarian Seniormost Lawyer[n] Defence Force Dean[n] Colonel Colonel General officers and marshals (Generäle) In addition to their alt-Larisch collar tabs and braided gold epaulettes, general officers' uniforms were distinguished by gold rather than silver cap badges, cap cords, breast eagles, belt buckles and buttons, a pair of 40mm Hochrot (scarlet) stripes down the outside of each trouser-leg, overcoat lapels faced in scarlet, and dress uniforms piped in Hochrot rather than Waffenfarbe.
From May 1944 generals in the various staff corps (medical, legal, TSD etc.) were supposed to replace Hochrot with the appropriate Waffenfarben of their branches of service; in practice this directive was imperfectly heeded and a subsequent order extended the wear-out date for scarlet insignia indefinitely.
Insignia[10][11] Rank Translation[12] Approximate equivalents during World War II Shoulder Sleeve[7] UK[13] US[15] WMacht H OF6 GenMaj h 1935-1945.svg
Veterinary: WMacht H OF6 GenVet h 1945.jpg GenMaj Brif OF6 cam slv 1945.svg Generalmajor Generalarzt (Medical) Generalveterinär (Veterinary) Generalrichter (Judicial) Feldbischof (Chaplain)[m][o] Generalquartiermeister (Quartermaster) Major general Major general (Med.) Major general (Vet.) General lawyer[n] Chief of chaplains Quartermaster General Brigadier Brigadier general WMacht H OF7 GenLt h 1935-1945.svg GenLt Gruf OF7 cam slv 1945.svg Generalleutnant Generalstabsarzt (Medical) Generalstabsveterinär (Veterinary) Generalstabsrichter (Judicial) Lieutenant general Leutenant general (Med.) Leutenant general (Vet.) General staff lawyer[n] Major general Major general WMacht H OF8 GenWaGtg h 1935-1945.svg
Medical: WMacht H OF8 GenOStArzt h 1945.jpg GenWaGtg Ogruf OF8 cam slv 1945.svg General der... — Infanterie — Artillerie — Kavallerie — Panzertruppe (from 1935) — Pioniere (from 1938) — Gebirgstruppe (from 1940) — Nachrichtentruppe (from 1940) Generaloberstabsarzt (Medical) Generaloberstabsveterinär (Veterinary) Generaloberstabsrichter (Judicial) General of — the infantry — the artillery — the cavalry — the armoured troops — the engineers — the mountain troops — the signals troops Surgeon general Lieutenant general (Vet.) General senior staff lawyer[n] Lieutenant general Lieutenant general Colonel General: WMacht H OF9 GenOberst h 1935-1945.svg
Colonel General GFM: KHeer OF9 GenOberst iRd GenFM 1919-01.svg GenOberst Oberstgruf OF9 cam slv 1945.svg Generaloberst
— im Range eines Generalfeldmarschalls (GFM) Colonel General
— in the capacity of Field Marshal General General before April 1941: WMacht H OF10 GenFeldmarschall01 h 1942.svg
from April 1941: WMacht H OF10 GenFeldmarschall h 1945.jpg GenFeldmarschall OF10 cam 1945.svg Generalfeldmarschall General field marshal Field marshal General of the Army Ranks at the Private/Senior Private levels Branch[17][18] WMacht H Inf OR4-1 Mannschaften01 h 1935-1945.svg Soldat WMacht H Inf OR4-1 Mannschaften01 h 1935-1945.svg WMacht OR1a Ober…(Soldat) 1935-1945.svg Obersoldat Infantry Motorized Infantry (to 7/43) Schütze (Rifleman) (to 10/42)[q] Grenadier (from 10/42)[q] Füsilier (Fusilier)[r] Musketier (Musketeer)[r] Oberschütze Obergrenadier Oberfüsilier Obermusketier Mechanized Infantry (to 7/43) Panzerschütze (Armored Rifleman)[q] Oberpanzerschütze Motorized Infantry Mechanized Infantry (from 7/43) Panzergrenadier (Armored Grenadier)[q] Panzerobergrenadier Light and Mountain Infantry Jäger (Ranger, Hunter) Oberschütze Cavalry Reconnaissance Reiter (Rider) Oberreiter (Senior Rider) Artillery Kanonier (Gunner) Panzerkanonier (Armored Gunner)[t] Oberkanonier Panzeroberkanonier Engineers Pionier (Sapper) Baupionier (Construction Sapper) (from 1943) Oberpionier Bauoberpionier Construction troops Bausoldat (to 1943) Oberbausoldat Signals Funker (Radioman) Fernsprecher (Telephonist) Oberfunker Oberfernsprecher Armor Panzerschütze (Armor Rifleman) Oberpanzerschütze Armored Engineers Panzerpionier Oberpanzerpionier Armored Signals Panzerfunker Oberpanzerfunker Anti-tank Panzerjäger (Tank hunter) Oberpanzerjäger Motorcycle troops Kradschütze (Motorcycle Rifleman) Kradoberschütze Military Police Feldgendarm (Field Gendarme) Feldobergendarm Transport and Logistics Fahrer (Driver, horse) Kraftfahrer (Driver, motor vehicles) Oberfahrer Oberkraftfahrer Medical Sanitätssoldat Sanitätsobersoldat Veterinary Veteriärsoldat Veteriärobersoldat Bandsmen Musiker (to 1936) Musikschütze (Rifleman Musician) (from 1936) Trompeterreiter (Trumpeter) (Cavalry) Musikoberschütze Trompeteroberreiter Armed Forces officials and Sonderführer
This section does not cite any sources. Please help improve this section by adding citations to reliable sources. Unsourced material may be challenged and removed. (August 2020) (Learn how and when to remove this template message) Armed Forces officials (Wehrmachtbeamte)
HV (German: Heeresverwaltung, Army Administration) yellow metal emblem Officials in administrative, legal, and technical service positions were usually placed in a category unique to the Wehrmacht. They consist of civil service personnel performing functions within the Armed Forces and are recruited, in part, from former professional non-commissioned officers who became military candidates for civil service (German: Militäranwärter) at the end of their 12-year contractual period of active military service.
Up to 1944, none of these officials were classified as soldiers; in that year certain groups were converted into officers in the Special Troop Service (Truppensonderdienst or TSD). These were the higher administrative officers (Intendanten) in ranks from captain to lieutenant general; the lower administrative officers (Zahlmeister) in the ranks of first and second lieutenant, and the judge advocates (Richter) in ranks from captain to lieutenant general. At this time all personnel of the Field Post Office were made soldiers as well, but formed a corps of their own rather than belonging to the TSD. It was also made possible for qualified reserve technical service officials to become reserve officers of the motor maintenance troops.
The officials had titles, not ranks: Intendant, Direktor, Rat, Vorsteher, Inspektor, Meister, Assistent. This is a complex subject as each branch had its own titles.
Military officials Shoulder boards Main article: Corps colours of the German Army (1935–1945) § Corps colours of the Heeresverwaltung With certain exceptions, military officials (German: Militär-Beamte) wore shoulder boards similar to those of soldiers of equivalent rank, but distinguished by the addition of dark green elements: those equivalent to generals had a central cord in their braided shoulder boards which incorporated green chevrons, and those equivalent to officers wore a narrow green stripe between the rows of braid. WO-equivalent officials wore a complex braided shoulderboard made of green, black and silver cords. In nearly all cases the shoulderboard underlay was a double layer of dark green under Nebenfarbe, and metal pins with the HV (German abbreviation of Heeresverwaltung, "Army Administration") cipher were worn.
Certain services had insignia of their own: for example the Feldpost ("Field Post Office") wore shoulder boards with gold rather than green elements and the initials FP; and musical officials wore silver-and-red shoulder boards with a lyre insignia. Beamten in the employ of a military administration authority in the occupied territories wore MV (German abbreviation of Militärverwaltung, "Military Administration") pins rather than HV ciphers.
Most officials wore in addition to their dark green Waffenfarbe a secondary colour (Nebenfarbe) denoting their branch:
In March 1940 distinct Nebenfarben were abolished and replaced with light grey.
Collar patches Heeresbeamten wore distinctive collar patches; these tabs indicated not the official's rank or title, but rather the "grade" of the service in which the official was employed. These were classified by the minimum educational requirement, and ranged from Einfacher Dienst (Basic Services), for which a grade-school education was sufficient, through Mitteler (Middle) and Gehobener (Elevated) Dienst, to Höherer Dienst (Higher Services) which required a university degree.
Officials in the Basic Services wore collar patches similar to (but larger than) enlisted soldiers', grey Litzen on dark green Patten, but the patch was piped on three sides in Nebenfarbe; similarly officials in the Middle and Elevated services wore officer-pattern Litzen, again with Nebenfarbe-piped patches. Officials of the Higher Services wore unique Kragenpatten with alt-Preussische Litzen in gold like Offiziere des Generalstabs, but on dark green with, again, Nebenfarbe piping. General officer-equivalents wore green patches with generals' arabesques, similarly bordered.
Beamter auf Kriegsdauer In addition to the career Beamten, wartime needs led to the creation of "Officials for the duration of the war," or Beamter auf Kriegsdauer. These men had needed skills but either did not possess all the qualifications to become full-fledged Beamten, or were effectively drafted from civilian jobs. The matter was further confused by the fact that Beamter a. K. did the same jobs and held the same titles as career officials.
Nonetheless, Beamter a. K. wore entirely distinct collar patches. The backing patch was large and piped on three sides like that worn by career Beamten, but was light grey edged in green. The device was a rectangle pointed at the upper end with braid down the center, much like a British general's gorget patch, the colors indicating the degree of the Beamter's service: grey with green braid for basic services, silver with green braid for middle and elevated services, and gold on gold for higher services.
Military Supreme Court officials (Wehrmachtbeamte beim Reichskriegsgericht) Officials of the Wehrmacht who worked in Military Supreme Courts wore shoulder straps without the "HV" and had the secondary colour of Bordeaux red (Bordorot).
Sonderführer Main article: Sonderführer Sonderführer (short: Sdf; or Sf – in the meaning of specialist leader (literal: special leader) – introduced to the Wehrmacht in the year 1937,[19][page needed] wore the standard military uniform but their collars and cap bands were blue-grey rather than Army green, with unique shoulder and collar insignia.
See also World War II German uniform Waffenfarbe Glossary of German World War II military terms Comparative officer ranks of World War II Notes The Luftwaffe, although a branch of the Wehrmacht, would use its own eagle design. "Gold bullion" in this context does not (usually) refer to actual gold, but to gold-colored wire, typically a bronze alloy The German Army of Imperial times comprised in wartime the armies of the Kingdoms of Prussia, Saxony, Bavaria and Württemberg under the Prussian General Staff (Generalstab). Before June 1944 their Waffenfarbe was bright red. These ranks were, in effect, dead end paygrades for passed-over soldiers There is confusion in the published sources; see discussion Portepee "sword-knot": senior NCOs wore swords with dress uniform Title used by the cavalry, artillery and transport troops "The spear." This may refer to the sergeant of a flintlock-era company having carried a polearm rather than a musket, or it may relate to Latin pilus prior "leading spear," the senior centurion in a cohort. Farriers, blacksmiths specializing in the shoeing and care of horses, were a very important component of the WWII German army, 70–80% of which depended on horse-drawn transport. A standard infantry division had nearly 5,000 horses, one for every three soldiers. Combining the Waffenfarben of the ordnance and engineer branches Combining the Waffenfarben of the cavalry and veterinary branches; farriers were responsible for basic equine healthcare and assisting veterinary officers Chaplains wore no epaulettes, a cross on the front of the cap, and a cross (Protestant) or crucifix (Catholic) around the neck. In the field chaplains wore a Red Cross armband with purple borders. No official translation in the military dictionary. A Feldbischof did not wear generals' collar Arabeske, but rather litzen in gold on a violet backing; his overcoat lapel facings were also violet rather than red. Leftover from the Imperial times, was never awarded.[16] In October 1942 all infantry Schützen were redesignated Grenadiere. In July 1943 all Panzerschützen and motorized Grenadiere were redesignated Panzergrenadiere. Traditional ranks in certain regiments Confusingly, Oberjäger was the light-infantry equivalent of Unteroffizier In artillery regiments of Panzer divisions from 12/41 References Citations Wheeler-Bennett 1967, p. 312. Rosignoli 1975, p. 209. Federal Ministry of Defense 2016, p. 32. Henner & Böhler 2013, p. 20. Henner & Böhler 2013, p. 19. Davis 1998, p. 43. Henner & Böhler 2013, p. 100. Davis 1998, p. 70. Davis 1998, p. 25. War Department 1943, plate VIII. Verlag Moritz Ruhl 1936, Table 4&5. War Department 1944. CIA 1999, p. 18. War Department 1945, Plate V. War Department 1945, Plate IV. Verlag Moritz Ruhl 1936, Table 3. War Department 1945, Plate VI. Henner & Böhler 2013, pp. 6-7. Oberkommando des Heeres (1937). Mobilmachungsplan für das Heer vom 12. März 1937 [Mobilization plan for the Army from 12 March 1937] (in German). Berlin: Reichsdruckerei. Bibliography Angolia, John R. (1992). Uniforms & Traditions of the German Army, 1933–1945, Vol. 1. R. James Bender Publishing. ISBN 0-912138-30-0. CIA (24 August 1999). "Records Integration Title Book" (PDF). Retrieved 11 December 2018. Davis, Brian L. (1998). German Army: Uniforms and Insignia 1933-1945. London: Brockhampton Press. ISBN 1-86019-869-4. Federal Ministry of Defense (2016). Uniformen der Bundeswehr (in German). Federal Ministry of Defense Press and Information Staff. Henner, Sigurd; Böhler, Wolfgang (2013). Die deutsche Wehrmacht: Dienstgrade und Waffenfarben des Heeres 1939-1945 (in German). Czech Republic: Motorbuch. ISBN 978-3613036017. Hettler, Eberhard (1939). Uniformen der Deutschen Wehrmacht : Heer, Kriegsmarine, Luftwaffe (in German). Berlin: O. Dietrich. Rosignoli, Guido (1975). Army Badges and Insignia of World War 2 Book One (Second ed.). New York: Blanford Press. Verlag Moritz Ruhl (1936). Deutche Uniformen (in German). Leipzig: Verlag Moritz Ruhl. War Department (1 September 1943). TM-E 30-451 Handbook on German Military Forces. Washington, D.C.: War Department. War Department (15 March 1945). "Chapter IX: Uniforms, Insignia, and Individual Equipment". War Department Technical Manual TM-E 30-451. War Department (20 May 1944). TM 30-506 German Military Dictionary (PDF). Washington, D.C.: War Department. Wheeler-Bennett, John (1967). The Nemesis of Power: The German Army in Politics 1918–1945. London, UK: Macmillan. pp. 295–96. External links Wikimedia Commons has media related to Military rank insignia of the Heer. German WWII Army & SS Rank & Insignia German Army ranks vte Ranks, uniforms and insignia of Nazi Germany vte Military ranks and insignia by country Categories: Military insigniaWehrmachtMilitary ranks of GermanyMilitary of Nazi Germany Navigation menu Not logged in Talk Contributions Create account Log in ArticleTalk ReadEditView historySearch Search Wikipedia Main page Contents Current events Random article About Wikipedia Contact us Donate Contribute Help Learn to edit Community portal Recent changes Upload file Tools What links here Related changes Special pages Permanent link Page information Cite this page Wikidata item Print/export Download as PDF Printable version In other projects Wikimedia Commons
Languages Deutsch Français Italiano Nederlands Português Svenska Tiếng Việt 4 more Edit links This page was last edited on 20 February 2021, at 07:15 (UTC). Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization. Privacy policyAbout WikipediaDisclaimersContact WikipediaMobile viewDevelopersStatisticsCookie statementWikimedia FoundationPowered by MediaWiki
|
|
|
Post by Freddie on Feb 23, 2021 22:29:52 GMT 1
🌐 The Global Network 🌐
Structure of the German Army From Wikipedia, the free encyclopedia Jump to navigationJump to search The following lists German active and reserve units within the structure of the German Army . Reserve units do not possess any heavy equipment and their personnel is intended as replacements for losses sustained by regular units.
Contents 1 Unit designations 2 Army Command 2.1 1st Panzer Division 2.1.1 9th Panzerlehr Brigade 2.1.2 21st Panzer Brigade 2.1.3 41st Panzergrenadier Brigade 2.2 10th Panzer Division 2.2.1 12th Panzer Brigade 2.2.2 23rd Gebirgsjäger Brigade 2.2.3 37th Panzergrenadier Brigade 2.2.4 Franco-German Brigade 2.3 Rapid Forces Division 2.3.1 Special Forces Command 2.3.2 1st Airborne Brigade 2.4 Other units 2.5 Training Command 3 Geographic Distribution 4 Cyber and Information Space Command 5 Joint Support Service 6 Joint Medical Service 7 References Unit designations The German Army uses Jäger to denote its infantry formations. Mountain infantry is designated as Gebirgsjäger, while Paratroopers are designated as Fallschirmjäger. Armoured units equipped with main battle tanks are designated as Panzer formations, while mechanized infantry units equipped with tracked infantry fighting vehicles are designated as Panzergrenadier formations.
Army Command KdoH.svg Army Command (Kommando Heer), in Strausberg 1. Panzerdivision (Bundeswehr).svg 1st Panzer Division (1. Panzerdivision), in Oldenburg 10. Panzerdivision (Bundeswehr).svg 10th Panzer Division (10. Panzerdivision), in Veitshöchheim Division Schnelle Kräfte (Bundeswehr).svg Rapid Forces Division (Division Schnelle Kräfte), in Stadtallendorf Ausbildungskommando (Bundeswehr).svg Training Command (Ausbildungskommando), in Leipzig Gefechtssimulationszentrum Heer (Bundeswehr).svg Army Development Office (Amt für Heeresentwicklung), in Cologne LZLgr Gerät Herongen.jpg Central Army Storage (Zentrales Langzeitlager), in Herongen LZLgr Gerät Pirmasens.jpg Central Army Storage (Zentrales Langzeitlager), in Pirmasens ZMobStp Brück-Neuseddin.jpg Central Mobilisation Base (Zentraler Mobilmachungsstützpunkt), in Brück
Structure of the German Army 2020 (click to enlarge) 1st Panzer Division 1. Panzerdivision (Bundeswehr).svg 1st Panzer Division (1. Panzerdivision), in Oldenburg StKp 1. PzDiv.svg Staff and Signal Company 1st Panzer Division, in Oldenburg ArtLehrBtl 325.png 325th Artillery Demonstration Battalion (Artillerielehrbataillon 325), in Munster with 40x PzH 2000 155mm self-propelled howitzers, 8x M270 MLRS multiple rocket launch systems, KZO drones and 2x Euro-Art COBRA counter-battery radars UstgBtl Eins 1.jpg 1st Operations Support Battalion (Unterstützungsbataillon Einsatz 1), in Oldenburg (Reserve unit) PiBtl 901..png 901st Heavy Engineer Battalion (Schweres Pionierbataillon 901), in Havelberg (Reserve unit) 9th Panzerlehr Brigade
33rd Panzergrenadier Battalion Puma infantry fighting vehicle Panzerlehrbrigade 9 (Bundeswehr).svg 9th Panzerlehr Brigade (Panzerlehrbrigade 9), in Munster StKp PzLehrBrig 9.jpg Staff and Signal Company 9th Panzerlehr Brigade, in Munster AufklLehrBtl 3.jpg 3rd Reconnaissance Demonstration Battalion (Aufklärungslehrbataillon 3), in Lüneburg with Fennek reconnaissance vehicles and KZO drones PzBtl 33.svg 33rd Panzergrenadier Battalion (Panzergrenadierbataillon 33), in Neustadt am Rübenberge with 44x Puma infantry fighting vehicles JgBtl 91.jpg 91st Jäger Battalion (Jägerbataillon 91), in Rotenburg an der Wümme with GTK Boxer armoured personnel carriers PzGrenLehrBtl 92.PNG 92nd Panzergrenadier Demonstration Battalion (Panzergrenadierlehrbataillon 92), in Munster with 44x Puma infantry fighting vehicles PzLehrBtl 93.jpg 93rd Panzer Demonstration Battalion (Panzerlehrbataillon 93), in Munster with 44x Leopard 2A6 main battle tanks PzPiBtl 130.jpg 130th Panzer Engineer Battalion (Panzerpionierbataillon 130), in Minden LogBtl 141.jpg 141st Supply Battalion (Versorgungsbataillon 141), in Neustadt am Rübenberge 21st Panzer Brigade Panzerbrigade 21 (Bundeswehr).svg 21st Panzer Brigade (Panzerbrigade 21), in Augustdorf StKp PzBrig 21 (V2).png Staff and Signal Company 21st Panzer Brigade, in Augustdorf AufklBtl 7.jpg 7th Reconnaissance Battalion (Aufklärungsbataillon 7), in Ahlen with Fennek reconnaissance vehicles and KZO drones JgRgt 1.jpg 1st Jäger Battalion (Jägerbataillon 1), Schwarzenborn with GTK Boxer armoured personnel carriers PzBtl 203.jpg 203rd Panzer Battalion (Panzerbataillon 203), in Augustdorf with 44x Leopard 2A7 main battle tanks PzGrenBtl 212 neu.png 212th Panzergrenadier Battalion (Panzergrenadierbataillon 212), in Augustdorf with 44x Puma infantry fighting vehicles JgBtl 921.jpg 921st Jäger Battalion (Jägerbataillon 921), in Schwarzenborn (Reserve unit) Wappen PzPiBtl 1.jpg 1st Panzer Engineer Battalion (Panzerpionierbataillon 1), in Holzminden InstBtl 7.jpg 7th Supply Battalion (Versorgungsbataillon 7), in Unna 41st Panzergrenadier Brigade Panzergrenadierbrigade 41 (Bundeswehr).svg 41st Panzergrenadier Brigade (Panzergrenadierbrigade 41), in Neubrandenburg StKp PzGrenBrig 41 (V1).png Staff and Signal Company 41st Panzergrenadier Brigade, in Neubrandenburg PzAufklBtl 6.jpg 6th Reconnaissance Battalion (Aufklärungsbataillon 6), in Eutin with Fennek reconnaissance vehicles and KZO drones PzGrenBtl401.jpg 401st Panzergrenadier Battalion (Panzergrenadierbataillon 401), in Hagenow with 44x Puma infantry fighting vehicles PzGrenBtl411.jpg 411th Panzergrenadier Battalion (Panzergrenadierbataillon 411), in Viereck with 44x Puma infantry fighting vehicles Panzerbataillon 413.svg 413th Jäger Battalion (Jägerbataillon 413), in Torgelow with GTK Boxer armoured personnel carriers PzGrenBtl 908 (V1).jpg 908th Panzergrenadier Battalion (Panzergrenadierbataillon 908), in Viereck (Reserve unit) PzPiBtl 803.jpg 803rd Panzer Engineer Battalion (Panzerpionierbataillon 803), in Havelberg LogBtl 142.jpg 142nd Supply Battalion (Versorgungsbataillon 142), in Hagenow 10th Panzer Division
131st Artillery Battalion PzH 2000 self-propelled howitzer 10. Panzerdivision (Bundeswehr).svg 10th Panzer Division (10. Panzerdivision), in Veitshöchheim StKp 10. PzDiv.png Staff and Signal Company 10th Panzer Division, in Veitshöchheim ArtBtl 131.jpg 131st Artillery Battalion (Artilleriebataillon 131), in Weiden in der Oberpfalz with 24x PzH 2000 155mm self-propelled howitzers, 8x M270 MLRS multiple rocket launch systems, KZO drones and 2x Euro-Art COBRA counter-battery radars PzArtBtl 345.jpg 345th Artillery Demonstration Battalion (Artillerielehrbataillon 345), in Idar-Oberstein with 24x PzH 2000 155mm self-propelled howitzers, 8x M270 MLRS multiple rocket launch systems, 12x 120mm mortars, KZO drones and 2x Euro-Art COBRA counter-battery radars PiBtl 905.gif 905th Engineer Battalion (Pionierbataillon 905), in Ingolstadt (Reserve unit) 12th Panzer Brigade
104th Panzer Battalion Leopard 2A6 tank PzBrig 12 (V1).jpg 12th Panzer Brigade (Panzerbrigade 12), in Cham StKp PzBrig 12.jpg Staff and Signal Company 12th Panzer Brigade, in Cham AufklBtl 8 (1).jpg 8th Reconnaissance Battalion (Aufklärungsbataillon 8), in Freyung with Fennek reconnaissance vehicles and KZO drones GebPzBtl 8.JPG 8th Mountain Panzer Battalion (Gebirgspanzerbataillon 8), in Pfreimd (2x of 4x tank companies active) with 44x Leopard 2A6 main battle tanks PzBtl 104 (V1).png 104th Panzer Battalion (Panzerbataillon 104), in Pfreimd with 44x Leopard 2A6 main battle tanks PzGrenBtl112.jpg 112th Panzergrenadier Battalion (Panzergrenadierbataillon 112), in Regen with 44x Puma Infantry fighting vehicles PzGrenBtl122 (V1).jpg 122nd Panzergrenadier Battalion (Panzergrenadierbataillon 122), in Oberviechtach with 44x Puma Infantry fighting vehicles PzPiBtl 4 (V1).jpg 4th Panzer Engineer Battalion (Panzerpionierbataillon 4), in Bogen LogBtl 4.jpg 4th Supply Battalion (Versorgungsbataillon 4), in Roding 23rd Gebirgsjäger Brigade Gebirgsjägerbrigade 23 (Bundeswehr).svg 23rd Gebirgsjäger Brigade (Gebirgsjägerbrigade 23), in Bad Reichenhall StKp GebJgBrig 23 (V2).png Staff and Signal Company 23rd Gebirgsjäger Brigade, in Bad Reichenhall GebAufklBtl 230.jpg 230th Mountain Reconnaissance Battalion (Gebirgsaufklärungsbataillon 230), in Füssen with Fennek reconnaissance vehicles and KZO drones GebJgBtl 231 (1).jpg 231st Gebirgsjäger Battalion (Gebirgsjägerbataillon 231), in Bad Reichenhall with GTK Boxer armoured personnel carriers GebJgBtl 232 (1).jpg 232nd Gebirgsjäger Battalion (Gebirgsjägerbataillon 232), in Bischofswiesen with Bv206S GebJgBtl 233.jpg 233rd Gebirgsjäger Battalion (Gebirgsjägerbataillon 233), in Mittenwald with Bv206S GebPiBtl 8.jpg 8th Mountain Engineer Battalion (Gebirgspionierbataillon 8), in Ingolstadt GebLogBtl 8 (1).jpg 8th Mountain Supply Battalion (Gebirgsversorgungsbataillon 8), in Füssen EAZ GebTrgTWes 230 (V1).jpg 230th Mountain Pack Animal Operations and Training Centre (Einsatz- und Ausbildungszentrum für Gebirgstragtierwesen 230), in Bad Reichenhall 37th Panzergrenadier Brigade PzGrenBrig 37.gif 37th Panzergrenadier Brigade (Panzergrenadierbrigade 37), in Frankenberg StKp JgBrig 37.jpg Staff and Signal Company 37th Panzergrenadier Brigade, in Frankenberg AufklBtl 13.png 13h Reconnaissance Battalion (Aufklärungsbataillon 13), in Gotha with Fennek reconnaissance vehicles and KZO drones Wappen Panzerbataillon 363.jpg 363rd Panzer Battalion (Panzerbataillon 363), in Hardheim with 44x Leopard 2A6 main battle tanks[1] PzGrenBtl371 (V1).jpg 371st Panzergrenadier Battalion (Panzergrenadierbataillon 371), in Marienberg with 44x Puma infantry fighting vehicles PzGrenBtl 391.jpg 391st Panzergrenadier Battalion (Panzergrenadierbataillon 391), in Bad Salzungen with 44x Puma infantry fighting vehicles PzBtl 393.jpg 393rd Panzer Battalion (Panzerbataillon 393), in Bad Frankenhausen with 44x Leopard 2A6 main battle tanks PzGrenBtl 909.gif 909th Panzergrenadier Battalion (Panzergrenadierbataillon 909), in Marienberg (Reserve unit) PzPiBtl 701 (V1).jpg 701st Panzer Engineer Battalion (Panzerpionierbataillon 701), in Gera VersBtl 131.svg 131st Supply Battalion (Versorgungsbataillon 131), in Bad Frankenhausen Franco-German Brigade The division also has administrative control of the German units in the Franco-German Brigade:
COA DEU-FRA Brig.svg Franco-German Brigade (Deutsch-Französische Brigade), in Müllheim JgBtl-291.jpg 291st Jäger Battalion (Jägerbataillon 291), in Illkirch-Graffenstaden (FR) JgBtl 292..jpg 292nd Jäger Battalion (Jägerbataillon 292), in Donaueschingen Wappen-ArtBtl-295.png 295th Artillery Battalion (Artilleriebataillon 295), in Stetten am kalten Markt with 16x PzH 2000 155mm self-propelled howitzers, 8x M270 MLRS multiple rocket launch systems, KZO drones and 2x Euro-Art COBRA counter-battery radars COA DtFrzBrig VersBtl.svg German-French Supply Battalion (Deutsch-Französisches Versorgungsbataillon), in Müllheim PzPiKp550.png 550th Panzer Engineer Company (Panzerpionierkompanie 550), in Stetten am kalten Markt Rapid Forces Division
36th Attack Helicopter Regiment Tiger attack helicopter Division Schnelle Kräfte (Bundeswehr).svg Rapid Forces Division (Division Schnelle Kräfte), in Stadtallendorf StKp DSO.png Staff and Signal Company, Rapid Forces Division, in Stadtallendorf THRgt 10.jpg 10th Transport Helicopter Regiment (Transporthubschrauberregiment 10), in Faßberg with 40x NH90 transport helicopters THRgt 30.jpg 30th Transport Helicopter Regiment (Transporthubschrauberregiment 30), in Niederstetten with 40x NH90 transport helicopters KHRgt 36.jpg 36th Attack Helicopter Regiment (Kampfhubschrauberregiment 36), in Fritzlar with 40x Eurocopter Tiger attack helicopters Special Forces Command Kommando Spezialkräfte (Bundeswehr).svg Special Forces Command (Kommando Spezialkräfte) (KSK), in Calw 1x Staff and Supply, 1x Special Commando, 4x Commando, 1x Support, 1x Medical and 1x Signal Company 1st Airborne Brigade Luftlandebrigade 1 (Bundeswehr).svg 1st Airborne Brigade (Luftlandebrigade 1), in Saarlouis COA StKp LLBrig 26.svg Staff and Signal Company 1st Airborne Brigade, in Saarlouis FschJgRgt 26.jpg 26th Fallschirmjäger Regiment (Fallschirmjägerregiment 26), in Zweibrücken 1x Staff, 2x Paratroopers-Commando, 3x Paratroopers, 1x Fire Support, 1x Supply, 1x Medical, 1x Reserve, and 1x Training Company FschJgRgt 31.jpg 31st Fallschirmjäger Regiment (Fallschirmjägerregiment 31), in Seedorf 1x Staff, 2x Paratroopers-Commando, 3x Paratroopers, 1x Fire Support, 1x Supply, 1x Medical, 1x Reserve, and 1x Training Company LLAufklKp260.JPG 260th Airborne Reconnaissance Company (Luftlandeaufklärungskompanie 260), in Lebach COA LLAufklKp 310.svg 310th Airborne Reconnaissance Company (Luftlandeaufklärungskompanie 310), in Seedorf COA LLPiKp 260.svg 260th Airborne Engineer Company (Luftlandepionierkompanie 260), in Saarlouis COA LLPiKp 270.svg 270th Airborne Engineer Company (Luftlandepionierkompanie 270), in Seedorf Other units As part of the Multinational Corps Northeast:
MNC NE (V1).svg Multinational Corps Northeast, in Szczecin, Poland FmBtl 610..png 610th Signal Battalion (Fernmeldebataillon 610), in Prenzlau (Under administrative control of the 1st Panzerdivision) As part of the Royal Netherlands Army's 43rd Mechanized Brigade:
Embleem 43 Gemechaniseerde Brigade.svg 43rd Mechanized Brigade (43 Gemechaniseerde Brigade), in Havelte Panzerbataillon414 Wappen 2016.jpg 414 Panzer Battalion (Panzerbataillon 414), in Bergen Training Command Ausbildungskommando (Bundeswehr).svg Training Command (Ausbildungskommando), in Leipzig Offizierschule des Heeres (Bundeswehr).svg Army Officer School (Offizierschule des Heeres), in Dresden Offizierschule des Heeres (Bundeswehr).svg Army Tactics Centre (Taktikzentrum des Heeres), Dresden Unteroffizierschule des Heeres (Bundeswehr).svg Army Non-commissioned Officer School (Unteroffizierschule des Heeres, in Delitzsch Wappen 1st Sergeant/ NCO Candidate Battalion (Feldwebel-/Unteroffizieranwärterbataillon 1), in Sondershausen Wappen 2nd Sergeant/ NCO Candidate Battalion (Feldwebel-/Unteroffizieranwärterbataillon 2), in Celle Wappen UA FA Btl 3.jpg 3rd Sergeant/ NCO Candidate Battalion (Feldwebel-/Unteroffizieranwärterbataillon 3), in Altenstadt Infanterieschule (Bundeswehr).svg Infantry Training Centre (Ausbildungszentrum Infanterie), in Hammelburg Wappen AusbStpGW.jpg Mountain and Winter Combat Training Base (Ausbildungsstützpunkt Gebirgs- und Winterkampf), in Mittenwald Luftlande- und Lufttransportschule (Bundeswehr).svg Airborne/ Air Transport Training Base (Ausbildungsstützpunkt Luftlande/Lufttransport), in Altenstadt OABtl Hammelburg.svg 2nd Officer Candidate Battalion (Offizieranwärterbataillon 2), in Hammelburg AusbZentr Munster.jpg Training Centre Munster (Ausbildungszentrum Munster), in Munster AusbZ HAufklTr (V1).jpg Army Reconnaissance Troops Training Department (Ausbildungsbereich Heeresaufklärungstruppe), in Munster PzTrS (V4).jpg Panzer Troops Training (Ausbildungsbereich Panzertruppen), in Munster Artillerieschule (Bundeswehr).svg Armed Forces Joint Tactical Fire Support/ Indirect Fire Training (Ausbildungsbereich Streitkräftegemeinsame Taktische Feuerunterstützung/Indirektes Feuer), in Idar-Oberstein OABtl Munster.svg 1st Officer Candidate Battalion (Offizieranwärterbataillon 1), in Munster Pionierschule und Fachschule des Heeres für Bautechnik (Bundeswehr).svg Engineer Training Centre (Ausbildungszentrum Pioniere), in Ingolstadt ZKpfmBesBw.jpg Explosive Ordnance Disposal Training Base (Ausbildungsstützpunkt Kampfmittelabwehr), in Stetten am kalten Markt Technische Schule Landsysteme und Fachschule des Heeres für Technik (Bundeswehr).svg Land Systems Technology Training Centre (Ausbildungszentrum Technik Landsysteme), in Aachen Heeresfliegerwaffenschule (Bundeswehr).svg International Helicopter Training Centre (Internationales Hubschrauberausbildungszentrum), in Bückeburg Ausbildungszentrum Spezielle Operationen.jpg Special Operations Training Centre (Ausbildungszentrum Spezielle Operationen), in Pfullendorf AusbÜZ Lbwglk.jpg Air Mobility Training and Exercise Centre (Ausbildungs- und Übungszentrum Luftbeweglichkeit), in Celle GefSimZH.jpg Army Combat Simulation Centre (Gefechtssimulationszentrum Heer), in Wildflecken GefÜbZH.jpg Army Combat Training Centre (Gefechtsübungszentrum Heer), in Letzlingen Vereinte Nationen Ausbildungszentrum Bundeswehr.jpg Bundeswehr United Nations Training Centre (Vereinte Nationen Ausbildungszentrum Bundeswehr), in Hammelburg Geographic Distribution Structure of the German Army is located in Germany1 Panzer Division1 Panzer Division1 Ops Sup. (R)1 Ops Sup. (R)901 Eng. (R)901 Eng. (R)9 Panzer Brigade9 Panzer BrigadeStructure of the German Army**Structure of the German Army3 Recon3 Recon33 PzGren.33 PzGren.91 Jäger91 Jäger130 Engineer130 Engineer141 Supply141 Supply21 Panzer Brigade21 Panzer Brigade7 Recon7 Recon203 Panzer 212 PzGren.203 Panzer 212 PzGren.Structure of the German Army1 Jäger1 Jäger921 Jäger (R)921 Jäger (R)1 Engineer1 Engineer7 Supply7 Supply41 PzGren. Brigade41 PzGren. Brigade6 Recon6 Recon401 PzGren.401 PzGren.411 PzGren.411 PzGren.908 PzGren. (R)908 PzGren. (R)142 Supply142 Supply413 Jäger413 Jäger803 Engineer803 Engineer10 Panzer Division10 Panzer Division131 Artillery131 Artillery345 Artillery345 Artillery12 Panzer Brigade12 Panzer Brigade8 Recon8 Recon8 Mtn Panzer 104 Panzer8 Mtn Panzer 104 PanzerStructure of the German Army112 PzGren.112 PzGren.122 PzGren.122 PzGren.4 Engineer4 Engineer4 Supply4 Supply23 GebJäger Brigade23 GebJäger Brigade230 Mtn Recon230 Mtn Recon231 Mtn Inf231 Mtn Inf232 Mtn Inf232 Mtn Inf233 Mtn Inf233 Mtn Inf8 Mtn Eng.8 Mtn Eng.905 Eng. (R)905 Eng. (R)8 Mtn Supply8 Mtn Supply37 PzGren. Brigade37 PzGren. Brigade13 Recon13 Recon363 Panzer363 Panzer393 Panzer393 Panzer701 Engineer701 Engineer131 Supply131 Supply371 PzGren.371 PzGren.909 PzGren. (R)909 PzGren. (R)391 PzGren.391 PzGren.Rapid Forces DivRapid Forces Div1 Airborne Brigade1 Airborne Brigade260 Engineer260 Engineer26 Parachute26 Parachute31 Parachute31 Parachute310 Recon 270 Engineer310 Recon 270 EngineerStructure of the German Army260 Recon260 ReconKSKKSK10 Helicopter10 Helicopter30 Helicopter30 Helicopter36 Helicopter36 HelicopterD/F BrigadeD/F BrigadeD/F SupplyD/F Supply291 Jäger291 Jäger292 Jäger292 Jäger295 Artillery295 Artillery550 Engineer550 Engineer610 Signal610 Signal414 Panzer414 Panzer German Army locations 2020: Units: DeepPink pog.svg Panzer, Pink pog.svg Panzergrenadier, Green pog.svg Jäger, Blue 0080ff pog.svg Paratroopers, Lightgreen pog.svg Special Forces, Orange pog.svg Reconnaissance, Yellow pog.svg Artillery, Black pog.svg Engineer, Blue pog.svg Army Aviation, Purple pog.svg Supply, Turquoise pog.svg Signal *92 Panzergrenadier, 93 Panzer, 325 Artillery Cyber and Information Space Command Signals, Psychological Operations, Strategic Reconnaissance (incl. SIGINT), Geographic Information (incl. military satellites), and Electronic Warfare units of the German Armed Forces fall under the Cyber and Information Space Command (Kommando Cyber- und Informationsraum) of the Bundeswehr. Therefore, the German Army does not have its own units of such type, but is supported by the units of the Cyber and Information Space Command as needed.
Joint Support Service Logistics, CBRN defense and Military Police units of the German Armed Forces fall under the Joint Support Service (Streitkräftebasis) of the Bundeswehr. Therefore, the German Army does not have its own units of such type, but is supported by the units of the Joint Support Service as needed.
Joint Medical Service All medical units of the German Armed Forces fall under the Joint Medical Service of the Bundeswehr (Zentraler Sanitätsdienst der Bundeswehr). Therefore, the German Army does not have its own medical units, but is supported by the units of the Joint Medical Service as needed.
References "Ein traditionsreicher Panzerstandort wird wiederbelebt". Deutsches Heer. Retrieved 4 May 2020. Categories: Structure of contemporary armies Navigation menu Not logged in Talk Contributions Create account Log in ArticleTalk ReadEditView historySearch Search Wikipedia Main page Contents Current events Random article About Wikipedia Contact us Donate Contribute Help Learn to edit Community portal Recent changes Upload file Tools What links here Related changes Special pages Permanent link Page information Cite this page Wikidata item Print/export Download as PDF Printable version
Languages Deutsch 한국어 Edit links This page was last edited on 15 December 2020, at 14:46 (UTC). Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization. Privacy policyAbout WikipediaDisclaimersContact WikipediaMobile viewDevelopersStatisticsCookie statementWikimedia FoundationPowered by MediaWiki
|
|
|
Post by Freddie on Mar 12, 2021 19:30:01 GMT 1
🌐 The Global Network 🌐
Phantomduck Homepage Origins, metamorphosis ... Villa Rosa, Duckburg ... Hideout, special devices ... Publications, Stories ... Other Disney characters Links, Art, Gadgets ...
Duckburg
Duckburg: the city of the ducks created by Carl Barks is the place where DUCK AVENGER acts and before him where Fantomallard and Dolly Paprika performed their missions. This page briefly shows its story, a map indicating the most significant places, the two most credible and reasonable hypothesis about its supposed geographical location (based on Barks' and Don Rosa's stories) and details of some mysterious and secret places shown in several adventures (some of those related to DUCK AVENGER) of famous Disney artists. For those who want to know much more about this argument, there is a complete analysis of Duckburg history and facts based on Barks' and Rosa's universe in the interesting website by Sigvald Grosfjeld Jr.: Life and times in Duckburg. The Duckburg map is mainly based on the awesome and detailed research made by the German group DER DONALDIST : Der Standtplan von Entenhausen their Duckburg map takes references from the various places shown in the Carl Barks stories.
click on red circle
Francis Drake Sir Francis Drake is the first European to step in the new land called New Albion, changing the name into Drake Borough. Francis Drake built a fort on the hill overlooking the area and he hide in the basement of the fort many volumes of what remained of lost library of Alexandria. During an indians attack Fenton Penworthy summarize in a single volume the most important informations contained in the ancient books. Francis Drake Together the crew of Francis Drake was also Duke Richard Quackett who also remained in Drake Borough after the departure of Francis Drake. The Duke, better known by the nickname of Mad Duke becomed famous not only for his extravagant behaviour but also for having stolled of part of the treasure that Fracis Drake would lead to Queen Elizabeth I and for having commissioned the construction of some medieval style manors around the area. Mad Duke Mad Duke Francis Drake To try to recover the missing treasure and the precious volumes of the lost library of Alexandria Francis Drake returned back to Drake Borough in 1585. But the Mad Duke was able to hide the treasure and to escape. Francis Drake was thus not able to find neither the missing treasure nor the books of lost library of Alexandria being destroyed during the indian attack to the fort. The Corsair sail back to home and he never come back again in the area because he died of fever during one of his trips in 1596. After the death of Duke Richard Quackett his three abandoned manors fell into disrepair and especially the "Mad Duke's castle" was partially destroyed in 1800 by the new settlers who arrived in the area and used the stones to build new houses. In local popular legends only the confused memory of this mysterious character with the nickname of "Mad Duke" remained. Cornelius Coot The fort (Fort Drake Borough) was given by the english soldiers to Cornelius Coot in the 1818. He thus renamed the fort as "Fort Duckburg" and after having accidentaly avoid that the area felt under the Spain garrison he founded the Woodchucks Militia to protect the fort from the indians attack. Cornelius Coot A short time later after having reached peace with the Indians Cornelius Coot obtained in that area some lands from the Indian chief Laughing Duck. Cornelius Coot Clinton Coot In 1830 Cornelius' son Clinton Coot was born. In 1901 he founded the Junior Woodchucks to teach the young Duckburgians how to keep the good ideals, like making good actions, protecting nature and preserving knowledgement. For this purpose he uses the famous guidebook which is nothing more than the summary of the knowledge contained in the volumes of Alexandria's lost library. In 1898, his son Casey Coot brother of Elvira "Grandma" Coot (Grandma Duck) gave the property of the Fort and relevant hill (Killmule Hill) to a young scottish gold-digger in the Klondike named Scrooge McDuck, who takes possess of the property together with his two sisters Matilda and Hortense in 1902. Casey Coot & Scrooge McDuck Duckburg 1902 In a few decades, also thanks to the investments of Scooge McDuck and other rich peoples, Duckburg is transformed from a small farmer village to a modern American city. From 1910 to 1930 the mysterious gentleman thief Fantomallard acts in Duckburg, behind whose mask there is Lord John Lamont Quackett a nobleduck of Anglo-French origin who pretends to be inept and bungling. During his period of activity Fantomallard helped by his accomplices girl friend (First Lady Mustard then Dolly Paprika) and by his inventor friend Copernicus Gearloose (Gyro Gearloose' great-grandfather) carries out countless and daring thefts always against wealthy citizens, sometimes even with philanthropic purposes. In 1929-1930, taking advantage of the great economic crisis, of the absence of Scrooge McDuck and Fantomallard and making believe that he had defeated the gentleman thief, the perfidious South African tycoon Flintheart Glomgold manages to take power in Duckburg. Flintheart Glomgold govern tyhe city it in a despotic manner by inventing absurd taxes and rules to enrich oneself against the already impoverished citizens. This is certainly one of the most unhappy and darkest periods in the history of Duckburg. Paperopoli 1930 Perhaps following the global economic crisis and presumably having received news of the worrying economic/social situation in Duckburg, Scrooge McDuck decided to return permanently to the city at the end of 1930 discovering that, despite the crisis (or perhaps thanks to this), he had become the richest person in the world. The first apperance of name Duckburg is shown in a traffic indication in the last sketch of a Barks' story published in WDCS #49 October 1944. As for Carl Barks' indications, Duckburg is a city-state like the Italian San Marino or Vatican City. In this point of view, the state of Calisota where Duckburg is located can be considered like a nation itself a little bit bigger than the city. A clear indication that Duckburg is a city-state comes from Carl Barks' story UNCLE SCROOGE "TREASURE OF MARCO POLO" where the Duckburg embassy (in a foreign country) and the relevant national flag (a duck on a green-blue background) are shown in a sketch.
As for Barks indications Duckburg is located in the Duck County, closer to the Goose County which main city is Gooseville. The other nearest towns are Hentown and Catville. If we analize some of Barks' stories, (Duckburg is on the US west coast, not far from the desert, not far from the mountains and from the city of Los Angeles, near the old California-Spanish missions area etc..) Duckburg could be logically placed along the California coast between San Francisco and Los Angeles aproximately in the Morro Bay area. On the other hand, Don Rosa in chapter 10 of his saga The life and times of $crooge McDuck, based on the fact that Barks also takes reference of his homestate Oregon to depict the Ducks' living environment, prefers to place Duckburg up to the north of San Francisco, practically in the same bay where corrently the city of Eureka is located. The state of Calisota in this point of view is a real state of the union placed between a reshaped California and the state of Oregon.
Secondo Don Rosa Secondo Carl Barks
Mysterious and secret places of Duckburg
NOTRE DUCK The cathedral of Notre Duck certainly is one of the most suggestive and mysterious places in Duckburg, as is widely shown in Carl Barks' story THE PHANTOM OF NOTRE DUCK US#60 Nov. 1965. The peculiarity of this reproduction of an old Gothic church, which is basicly a copy of the Notre Dame of Paris, are the wishing well, the various secret passages, the underground and the mysterious traps well known and utilized by the worrying and mysterious lodger (maybe related to the designer?) the Phantom of Notre Duck. At the beginning there were no indications about the period of the building of this huge cathedral located in Duckburg. Therefore it must be a medieval reproduction probably manufactured, because of its impressiveness and relevant high realization costs, during the first decades of the twentieth century of growth and expansion of Duckburg due mainly to the presence and the investments of several managers and bilionaires, first of all Scrooge McDuck.
The Duckburg cathedral is also shown in a Brasilan story O CASAMENTO DO PATO DONALD of Irineu Soares Rodriguez, Luiz Podavin, Verci de Mello and Euclides Miyaura, in the occasion of the presumed (or better dreamed) wedding between Donald and Daisy celebrated in Notre Duck.
Notre Duck is shown again in a Brasilian story titled A VOLTA DO FANTASMA DE NOTRE DAME. In this adventure, which clearly takes reference from Barks, Scrooge McDuck and his nephews meet the mysterious phantom again. This time they suddenly discover that it is not the same one as in Barks' adventure, but the witch Magica de Spell in one of her impressive disguises.
In the italian story PAPERINIK E IL TESORO DI DOLLY PAPRIKA (DUCK AVENGER AND THE TREASURE OF DOLLY PAPRIKA) Marco Gervasio shows a very beautiful image of Notre Duck. In this interesting story there are also some indications about the possible connection between the mysterious Phantom of Notre Duck, the Mad Duke and the gentleman thief Fantomallard.
The cathedral of Notre Duck is again shown in the story of Pesce and Asaro PAPERINIK E L'ARCHITETTURA SPICCIOLA (DUCK AVENGER AND THE PETTY ARCHITECTURE) where in this case it is inhabited by a new phantom named Lord of the manholes alter ego of an eccentric Monetary Architect who is expanding the project of the previous ghost making in the basement of Notre Duck a scale reconstruction of the whole city of Duckburg by using coins coming from his robbery. Furthermore this new ghost is also planning to rob the Scrooge's Money Bin but at the end of the adventure he is stopped by the intervention of DUCK AVENGER.
A very interesting representation of the Notre Duck is made by the talented Architect/Disney artist Blasco Pisapia in one of his speciat article titled: Duckburg city guide published in Italy on TOPOLINO comic book in the august of 2014.
Notre Duck is shown again by Marco Gervasio in the eighteen episode of the saga dedicated to Fantomallard titled NOTRE DUCK. In this adventure the talented italian artist and writer takes references to the famous Barks story UNCLE SCROOGE AND THE PHANTOM OF NOTRE DUCK showing several internal and external locations of the Duckburg cathedral as well as its underground hideouts.
Always in the same story Gervasio reveals the origin of the Phantom of Notre Duck that corresponds to the architect Henry Quackett older brother of John Quackett alias Fantomallard. Henry retreats in 1924 within the Notre Duck Cathedral, which has been designed by himself and built in 1916. In the story It is also shown the beginning of the construction, in the underground hideout, of the model of the Notre Duck made with the coins stollen from the fountain. Gervasio also shows us the origin of the black costume worn by Henry Quackett which is based on the costume worn by a relative of Marie Lamont (mother of John and Henry) who in 1700 in Paris was a royal tax collector. He dressed in that way to afraid the debtors when he was charging taxes. At the end of the story Gervasio lets us guess that Henry Quackett might have continued to play the role of the Phantom of Notre Duck also in the future and give us a possible clue why, some decades later, his appearance could remember that of Scrooge. The reader could therefore imagine that during the attempt to steal the money from the Money Bin the could have been used the mask of Scrooge, or that Henry Quackett in old age could looks like Scrooge McDuck. However being its physiognomy definitely too high and different compared to that of the Phantom of Notre Duck shown by Barks it is more logical to suppose that the phantom met by Scrooge is another person who has replaced Henry Quackett (perhaps his brother John Quackett many years after finishing his business as a gentleman thief?)
THE PHANTOMS OF NOTRE DUCK Over the years Notre Duck was thus inhabited by several "phantoms": The first phantom of the Cathedral was Henry Quackett (Architect and designer of Notre Duck whose construction began in 1916) who in the mid-20s wore the black costume first. Henry Quackett also began, in the Notre Duck secret basement the construction of the Cathedral model with coins. The second phantom of the Cathedral is the one encountered by Scrooge Mc Duck, Donald Duck and nephews, around the middle of the 50's. The identity of this character, who resembles Scrooge, is still a mystery, even if probably having inherited the deeds of the first ghost, it can be supposed to be a relative of his, or at least someone aware of the identity of the first phantom. We can therefore reasonably suppose that the phantom encountered by Scrooge is none other than John Quackett (aka Fantomallard) who in old age has taken the place of his brother as the phantom of Notre Duck. The third ghost, reasonably met by Scrooge and nephews a few years after the adventure with the second phantom, others is not that the sorceress Magica de Spell in one of his many disguises. In this case it is logical to imagine that even the second phsntom is no longer present at Notre Duck. The fourth phantom who is called the Lord of the Manholes is instead a petty thief nicknamed Architect monetary. This maniacal individual has expanded (probably in the early 60s) the dungeons of Notre Duck where he is realizing with the coins even a model of the entire Duckburg. After having managed to penetrate the secret lair of Phantom Duck and made several thefts using his gadgets, he is faced and defeated by the masked avenger who "erases his memory" with a good dose of coco-nonos.
THE CASTLE OF THE MAD DUKE OF DUCKBURG This creepy manor (obviously another mediaeval reproduction) is shown in Barks' story HOUSE OF HAUNTS US#60 May 1966. This dismal castle has the bad fame to be ghost-infested and it is considered a place to avoid because it is full of traps and a mysterious dead-end underground. In the above mentioned story, some of these are restored and utilized for a short time by Scrooge as a secret hiding place for his money. Very little is known about the building period of the castle or the identity of the mysterious Mad Duke. The only image of him is shown by Barks in a picture in the relevant story. Considering the Duke outfit we can suppose that he was living no later than the end of 1500s, in this case the castle has been built long before the foundation of Duckburg, probably during the time of Fracis Drake thus around the year 1580 (The Mad Duke could have been part of Drake's crew). In this poin of view the supposed deeds of the Mad Duke could be only a legend passed down from the native population of the area to the first colonists placed in Duckburg after Cornelius Coot arrived.
This hypothesis is confirmed on the number one of the Italian comic book series DEFINITIVE COLLECTION edited by PANINI and dedicated to the character of Fantomallard where in the biography of Lord Quackett alias Fantomallard it is said that the Mad Duke of Duckburg, who his real name is Duke Richard Quackett, was one of his ancestors who arrived in New Albion with the ship Fracis Drake in 1579. Having taken possession of various land he thus built its castle and other possible manors. In fact in the story of Marco Gervasio LE STRABILIANTI IMPRESE DI FANTOMIUS-LADRO GENTILUOMO- IL NOBILE DIETRO LA MASCHERA (THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- THE NOBLE BEHIND THE MASK) palced in the Duckburg of the 1910 it is visible inside Villa Rose a portrait of the Mad Ducke and his castle. On a plate his name Richard Quackett is also indicated.
The mysterious side of this character and the fact, as Scrooge said, that he could imitate anybody, lets us reasonably suppouse that the Mad Duke could be in such a way also related (an ancestor?) to the Phantom of Notre Duck. This hypothesis seems to be confirmed in the italian story PAPERINIK E IL TESORO DI DOLLY PAPRIKA (DUCK AVENGER AND THE TREASURE OF DOLLY PAPRIKA) where in the Fantomallard' mansion Villa Rose some pictures of the Phantom of Notre Duck and the Mad Duke are present.
An interesting representation of the Castle of the Mad Duke is made by the talented architect/Disney artist Blasco Pisapia in one of his special articles entitled: Duckburg city guide published on the Italian comic book TOPOLINO in September of 2014.
The castle of the Mad Duke is shown again by Panaro and Baldoni in the story ZIO PAPERONE E IL CASTELLO DELLA DOPPIA BATTAGLIA (UNCLE SCROOGE AND THE THE CASTLE OF THE DOUBLE BATTLE) published on Italian comic book TOPOLINO n. 3093 on march 2015. In this adventure the Beagle Boys after having stollen the Scrooge's first dime use the Mad Duke's castle as headquarter using the various booby traps present inside the manor against the intruders.
In the story THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- THE TRAESURE OF FRANCIS DRAKE the italian Disney artist Gervasio shows the castle of the Mad Duke both in the 1585 when the Duke Richard Quackett alias Mad Duke was still living there and during the 20s thus in the period of Lord John Quackett alias Fantomallard.
In this aventure is finally clarified the story and the identity of the Mad Duke. The Duke Richard Quackett arived in New Albion (renamed Drake Borough) together the crew of Francis Drake in the 1579. The Duke remained in Drake Borough together other settlers after having stollen part of the booty that Francis Drake should have given to the Queen Elizabeth I of England. Than he vested some lands and he built some medieval style castles and manors like his famous castle, the Three Towers Castle and the Dismal Valley Manor.
In the 1585 Sir Francis Drake come back to Drake Borough in order to get back the part of his trasure stolled by the Mad Duke. But the Duke warned by his friend Count of Malasorte was able to hide what was left of the trasure and he moved to a friend or probaly in one of his other misterious manors like the Three Tower Castle or the Dismal Valley Manor not known by Francis Drake.
In fact in the story by Gervasio LE STRABILIANTI IMPRESE DI FANTOMIUS-LADRO GENTILUOMO- DOLLY PAPRIKA (THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- DOLLY PAPRIKA) it is shown that the Mad Duke after leaving his castle was guest for a short period at the manor of his friend Duckermensil, who was probably another rich person moved in that period from England to Drake Borough. The Mad Duke trailed by Francis Drake and his men also escaped from this manor via a secret passage.
THREE TOWER CASTLE This other beautiful reproduction of a mediaeval castle it was shown for the first time in the Italian story of Guido Martina and Massimo de Vita PAPERINIK E IL CASTELLO DELLE TRE TORRI (DUCK AVENGER AND THE THREE TOWER CASTLE) TOP. n°875-876 September 1973. This castle is famed for scary legends, one of which says that a ghost is living in one of the castle's towers. We know from the story that he castle belonged to a certain Spokius Spektrus, who died in the second half of the 1800s who is described as a mad person who likes to scare the people with tricks and fake apparitions . This first story does not show any images of this mad character, but his description, his maniacal taste for the creepy tricks, fit well to be related in such a way with the above mentioned Mad Duke. In this case the three tower castle could have been buit in the same period as the Mad Duke one.
A restored Three Tower Castle it is shown again in the story of Panaro and Zanchi PAPERINIK E IL CASTELLO DEI SEGRETI (DUCK AVENGER AND THE CASTLE OF THE SECRETS) published on TOPOLINO n. 2996 April 2013. From this adventure we know that after the castle was restored by the Duckburg municipal comunity DUCK AVENGER installed inside it a second secret hideout. The secret access of this hideout was hide behind a wall of the castle main living room, it can be opend pulling the big halberd placed in the wall.
In this story some internal rooms of the castle are shown as well as the secret passages and tunnels. Furthermore also the real image of Spokius Spektrus and his secret laboratory are shown. This character was a strange inventor who enjoy to create absurd machinery and misterious tricks used to scare the population living in the area and also his own friends. The Three Tower Castle is fully described on the related page Three Tower Castle
The Three Tower castle is shows how it was during the 20s by Gervasio in the fourteenth episode of the Fantomallard saga titled THE TRASURE OF FRANCIS DRAKE. In this adventure is told that the castle was originally buit by the Mad Duke. On one of his portrait in fact the Duke is represented in front of the Three Tower Castle instead of his usual manor. It is thu is logical to suppose that the castle was sold in a later period to Spokius Spektrus (or to some of his ancestors) by some heir of the Mad Duke.
In the same story Gervasio also shows that during the 20s Cartesius Gearloose, twin of Copernicus, has his secret laboratory in the underground of the castle. We can thus presume that Cartesius was a friend or a student or an assistant of Spokius Spektrus who also was a extravagant genius and inventor.
The Three Tower castle is shown again during the 20s in the sixteenth episode of the Fantomallard saga titled THE THIEF AND THE BILIONARE. In this adventure Cartesio Gearloose is back and he use the castle secret hideout as his laboratory.
In this adventure Gervasio also shown other rooms of the castle included the large living room with the portrait of Spokius Spektrus last owner of the manor.
VILLA ROSE Created by Guido Martina and drawn for the first time by Giovan Battista Carpi, this ruined (than destoyed) Villa, located in the Squash County area outside the Duckburg city limit, is the hideout of the gentleman thief Lord Quackett alias Fantomallard, and it is for sure one of the most mysterious and evocative Duckburg localities. Both Villa Rose and its mysterious owner are well described in the relevant pages: Villa Rose e Fantomallard. Also in this case, it can be taken into account that due to the typical characteristics of the mysterious gentleman thief (eccentricity, ability to disguise, darkness, maniac for mysterious places full of traps, etc..) it is reasonable to think that this character could be related to the previous ones or even better, he himself could be the The Phantom of Notre Duck
.
These hypotheses have been partially confirmed in the biography of Lord Quackett published on the number one of the special volume DEFINITIVE COLLECTION edited in Italy by PANINI and dedicated to Fantomallard as well as by the various portraits of both the Mad Duke and the Phantom of Notre Duck represented by Gervasio in the various rooms of Villa Rose
ERMINE's HOUSE Created by Bruno Sarda and Marco Gervasio this other mysteroius hideout of Fantomallard is located in the mountains several miles outside Duckburg. This place is fully described in the relevant page Ermine's House.
VILLA LALLA The summer hideout of Fantomallard created by Fabio Michelini and Marco Gervasio is located near the sea in the north part of Duckburg bay. Also in this case this dismal mansion is fully described in the relevat page Villa Lalla.
DISMAL VALLEY MANOR This other reproduction of Medieval Castle is one of several secret hideout of Fantomallard and Dolly Paprika it is located in a difficult accessible area in the north-east of Duckburg. Considering the owner and style of construction also this castle was presumably made by the Mad Duke that we know being an ancestor of Lord Quackett. The Manor of Dismal Valley is fully described in the relevant page Dismal Valley Manor.
DUCK AVENGER's HIDEOUT Created by Guido Martina, this hideout designed and built by Gyro Gearloose under Donald's house is certainly one of the most secret and well protected places in Duckburg. All the informations about this secret hideout are available in the relevant page The Hideout.
THE HADA's HOUSE This creepy mansion in Duckburg's suburbs is shown in Marco Rota's story DONAL DUCK-THE HADA's HOUSE Anders & Co. n°31 July 1998. The sinister but handsome Count Rothaz Von Hada lives in this mansion together with his butler Dalan Dedon. The Count, who seems to be a vampire, comes from one of the oldest and noblest families of central Europe. During the XVII century one of his ancestors settled in the Duckburg area long before the city was founded. The house as in the best horrorfying tradition has a family cemetery, several secret passages and many traps. In this adventure Marco Rota hides in some sketches references to Barks (in a wall painting there is a caricature of the great artist, another one shows Barks' Zombie, and in one occasion Magica de Spell is mentioned etc...).
THE UNDERGROUND OLD DUCKBURG Don Rosa in the story UNCLE SCROOGE IN A LITTLE SOMETHING SPECIAL shows us the old village of Duckburg as it was at the end of the 1800s and beginning of the 1900s, whose remains are still part of the modern city underground. In this story the ghost underground village is utilized as a hideout by the baleful gang Magica de Spell, Beagle Boys, Flintheart Glomgold who together try to accomplish a devilish plan against Scrooge McDuck.
MONEY BIN's UNDERGROUND LIBRARY Don Rosa again in the story GUARDIAN OF THE LOST LIBRARY shows us a uptil now unknown underground under Scrooge's Money Bin. This secret place was realized by Sir Francis Drake under Fort Drakeborough as an escape tunnel and to hide several books raided from a Spanish ship. Those books were the summary of the remains of the famous and lost Alexandrian library. The story tells that those volumes have been summarized in one single manual by Fenton Penworthy the last Fort Drakeborough survivor after the Indian's attack. This manual has been later found by Cornelius Coot who gave it to his son Clinton Coot. He utilized this book as a base for the Junior Woodchucks's infallible guidebook.
Scroge McDuck Money Building and Money Bin evolution
The Scrooge's Money Bin is certainly one of the most visible and characteristic buildings of Duckburg. The history of its evolution, first as a simple monetary building located in the downtown of Duckburg and then only later in 1951 as a real Money Bin built on the Killmotor hill (where the old Duckburg fort stood), is mainly based on the information provided by Carl Barks with some complementary references taken from some stories of Don Rosa and other authors of the Italian Disney school.
Scrooge McDuck after his arrival in Duckburg in 1902 (reference chapter 10 of the Saga on the life of Don Rosa Scrooge) built a building in a downtown area in which to keep his money safe (actually in the stories of Barks it is evident that the monetary buildings and probably also the subsequent Money Bin are more than one, but for simplicity we consider that Scrooge kept his money in a single monetary building and later in a Money Bin only). The monetary building is shown in several stories by Carl Barks where it is quite evident that it is not yet the famous Bin on the Killmotor hill but a simple monetary building in the city. During his absence from Duckburg from 1903 to 1930 (reference chapter 11 of the Don Rosa saga and the story of Marco Gervasio THE ASTOUNDING ENDEAVOURS OF FANTOMALLARD -GENTLEMAN THIEF- THE THIEF AND THE BILLIONAIRE ) his finances and the monetary building are managed by her two sisters Matilda and Hortense. In 1951 the excessive weight of money causes the floor of the money building to collapse and all the money ends up at the bottom of a deep chasm (reference to Barks story DONAL DUCK IN A CHRISTMAS FOR SHACKTOWN). This building cannot yet be the Bin on the hill for the following reasons: 1) The story was written immediately before the one in which the deposit on the Killmotor hill appears for the first time (THE BIG BIN ON KILLMOTOR HILL), it is therefore likely that Barks had the idea of creating the new huge Bin on the hill after the money building suffered the collapse of the floor. 2) The Money Bin on the hill is very large and has never been shown completely crammed with money and filled up to the roof as shown several times in the money building 3) Under the Money Bin on the hill there is a secret underground passage (Barks story reference UNCLE SCROOGE IN THE MONEY WELL) with a library built under the fort Duckburg by Sir Francis Drake (reference to the story of Don Rosa GUARDIAN OF THE LOST LIBRARY) it is therefore absurd that under the Killmotor hill there was the immense chasm into which the money has sunk. Thanks to an invention of Gyro Geraloose, Scrooge manages to recover the money from the building and close the chasm (story reference by Don Rosa UNCLE SCROOGE IN GYRO'S FIRST INVENTION). Don Rosa for narrative simplicity decides to have Scrooge build the Bin on the hill immediately and therefore in this adventure he shows that it is the Money Bin that has suffered the collapse of the floor. But if we decide to follow the evolutionary logic of Barks' stories it is clear that this incident cannot concern the Bin on the hill. Also in 1951, after having recovered the money Scrooge then decides to transfer his money to a safer huge Bin on the Killmotor hill of his property (reference to the story of Barks THE BIG BIN ON KILLMOTOR HILL). At the end of this adventure this first Bin is destroyed and therefore in subsequent adventures the money of Scrooge are again shown inside a money building in the city. In fact, in the following stories Barks shows us again Scrooge's money inside one (or more) monetary buildings in the downtown of Duckburg. Only in 1953 in the Barks stories Scrooge seems to have rebuilt the Money Bin on the hill and at least most of his money (in some cases monetary buildings in the city still seem to be present) is therefore permanently kept inside the famous Money Bin, apart from sporadic cases in which Scrooge gets alternative Money Bins of strange shapes or transportable. In the story of Barks MIGRATING MILLIONS, Scrooge for the first time mentions the Fort Duckburg and that he bought the land on which the deposit stands. In this story Barks makes Scrooge say that he and the Bin have been there for 70 years. This statement is clearly in contrast with the previous stories and references of Barks himself and should therefore not be taken into consideration for the following reasons: 1) The story is however a minor adventure published in US#15 in 1956 and Barks may simply not have remind that the Money Bin first appeared only in a 1951 story and haphazardly cited an exaggerated and improbable time frame in how long would the creation of the deposit take to 1886!? 2)Scrooge mentions the 70-year period while he is infuriated with the technicians who tell him that the Bin needs to be moved, he could therefore probably have exaggerated the date to give more emphasis to his arguments. 3) During the adventure the Bin is continuously moved in several out-of-town locations, along a river and on top of a mountain but on the missile launch directive. This is then the typical minor humoristic story therefore a single sentence, moreover exaggerated and not very credible, has no reason to be taken into consideration. In the story of Barks UNCLE SCROOGE IN THE MONEY WELL, Scrooge again refers in a more explicit and detailed way to the Duckburg Fort that was on the hill before the construction of the Money Bin. Over the years the deposit has undergone several aesthetic changes, so we can reasonably imagine that in the mid-50s Scrooge decides to change the look of the deposit by inserting the upper dome shown in many stories of Italian Disney authors which can be considered as a logical evolution of the period narrated by Barks and Don Rosa.
VIEW OF DUCKBURG IN 1953
TOP
|
|
|
Post by Freddie on Mar 17, 2021 19:59:25 GMT 1
🌐 The Global Network 🌐You’ll soon be welcomed back to enjoy the magic of the Disneyland Resort theme parks! Exciting news: Disneyland Park and Disney California Adventure Park are planning to officially reopen to California Residents on April 30, with limited capacity. More details on the Disney Parks Blog: di.sn/6183HqLVx
|
|
|
Post by Freddie on Mar 27, 2021 23:01:42 GMT 1
🌐 The Global Network 🌐
This just in!
Back in May 2020 a "National Treasure" tv series was announced, and today comes word that the series has been officially greenlit for a 10-episode season at Disney+!
It will focus on a new cast, and according to what I've e read, the synopsis will be as follows:
"will explore the timely issues of identity, community, historical authorship and patriotism, told from the point of view of Jess Morales, a twenty-year-old DREAMer who, with her diverse group of friends, sets off on the adventure of a lifetime to uncover her mysterious family history and recover lost treasure.”
There is no word yet on when the series will premiere, but a third movie is also said to be in development!
|
|
|
Post by Freddie on Apr 6, 2021 16:52:57 GMT 1
🌐 The Global Network 🌐 THE JUNIOR WOODCHUCKS RULES DOCUMENT detta dokument är offentliga för alla gröngölingar nedskrivet av fredrik lindkvist ----------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------- GRÖNGÖLINGARNAS VÄRLDSORGANISATION REGELBOKEN ----------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------- 1 - always expect the unexpected X 2 - var alltid öppen i jakten på det okända 3 - bär alltid Gröngölingshandboken med dej 4 - ge aldrig upp - oavsett hur svårt det verkar 5 - Bär alltid uniform inom gröngölingsområden 6 - en gröngöling klarar svårigheter med glatt humör X 7 - work harder, make your self better and try again X 8 - en gröngöling är alltid sann mot sej själv och andra 9 - ha alltid ett bärbart batteri med dej --------------------------------------------------------------------------------------------------------------------------------- 10 - ha alltid kontanter med dej 11 - packa din väska kvällen före din resa 12 - var alltid beredd på det oväntade 13 - missbruka inte din grads ställning 14 - det är bättre att be om lov, än att söka förlåtelse 15 - Tänk alltid kritiskt 16 - även kläder kan användas till förband X 17 - A Woodchuck always looks out for his fellow woodchucks, no matter the costs X 18 - every action has an oppesite reaction 19 - lyssna mer än du pratar - du kanske lär dej något --------------------------------------------------------------------------------------------------------------------------------- 20 - en bra plan börjar med ett enda steg 21 - tänk ofta -outside the box- 22 - Set Your Priorities Right 23 - ingen står över reglerna 24 - peppar och salt passar till allt 25 - Pick the right campsite 26 - var inte en hjälte, utan va en riktig hjälte 27 - stå för dina misstag - du lär dej bättre då 28 - du får inte ljuga under ED 29 - du ska inte stjäla --------------------------------------------------------------------------------------------------------------------------------- 30 - ha alltid en plan - då är det lättare att improvisera 31 - var tyst och lyssna alltid mer än vad du pratar - du kanske lär dej något värdefullt 32 - en förlust är inte ett nederlag - utan ett nytt sätt att inte vinna på 33 - Är dörren låst - ta "fönstervägen" 34 - Du ska aldrig fuska 35 - solen går upp i ÖST och ner i VÄST 36 - Better safe then sorry 37 - var alltid utvilad kvällen före en utmaning 38 - when you hear thunder, go under cover 39 - om du har tråkigt på din resa, spela vägspel --------------------------------------------------------------------------------------------------------------------------------- 40 - tro inte på vad folk säger - dubbelkolla! 41 - behöver du något - säg till den ansvarige X 42 - bygg alltid rätt från början och lägg inte till onödiga modifigeringar 43 - Är du orolig, ät mat. det är dumt att oroa sej på tom mage 44 - I närkamp - slåss med din heder, inte dina nävar 45 - There will always be more drama than what you just saw. 46 - Kunskapen är inte målet på resan, utan det är själva resan till målet som är kunskapen 47 - Never forget where you come from 48 - "Gör det med noggrannhet eller låt bli!" 49 - var alltid rättvis mot dina gröngölings kamrater --------------------------------------------------------------------------------------------------------------------------------- 50 - underskatta aldrig ditt team 51 - bär alltid en kniv i skogen 52 - är det mörka moln på himmelen - ta med dej ett paraply 53 - Not everyone tells the truth on the Internet 54 - tänk alltid minst 3 steg i förväg 55 - det är en stor skillnad på att springa iväg och att göra en taktisk reträtt 56 - "Ett ögonblicks vankelmodighet kan bli ditt fall." 57 - "The least likely can be the most dangerous." 58 - "I dom lugnaste vatten simmar dom farligaste fiskarna!" 59 - "Bered dig på strid men kämpa för fred." --------------------------------------------------------------------------------------------------------------------------------- 60 -"Know the conflict within before facing the conflict without." 61 - "A moment of indecision can be your last." 62 - "In confusion there is opportunity." 63 - "A battle front is only as good as its supply line." 64 - "Hunters drive; targets park." 65 - "Strike first, strike fast, strike hard." 66 - "Blame someone else before they blame you." 67 - "You have to know where you are before you know what to do." 68 - "Strength is more than physical." 69 - "A good shot is worth more than a good intention." --------------------------------------------------------------------------------------------------------------------------------- 70 - "don't break rules, just bend them - a lot." 71 - "Things are never as good as they seem." 72 - "Truth is revealed in the smallest detail." 73 - "It's not who's the fastest, it's who reaches the finish line." 74 - "Caution can never be overused." 75 - "Be brief of speech and long on action." 76 -"To know others you must first know yourself." 77 - "The past is the greatest teacher." X 78 - "A battle front is only as good as its supply line." 79 - "Keep shooting; eventually you're bound to hit something." --------------------------------------------------------------------------------------------------------------------------------- 80 - programmera in ICE - in case of emergency - i din telefon 81 - "Om du inte lyckas första gången, så försök igen." 82 - skriv både i mobilens kalender och på en papperskalender 83 - ha alltid ett matföråd för minst 2 månader 84 - ha alltid en buffert för din ekonomi 85 - skapa gärna ett veckoschema 86 - Bäckar och floder rinner alltid söderut 87 - planera i god tid 88 - gör alltid din gröngölingsplikt till din bästa förmåga 89 - If a site looks serious it doesn’t mean it’s a trusted site. --------------------------------------------------------------------------------------------------------------------------------- 90 - är det dimma, stanna där du är 99 - du har ett huvud - ANVÄND DET DÅ!!! --------------------------------------------------------------------------------------------------------------------------------- 100 - work smarter and not harder 110 - Bend the line, don’t break it 112 - Always look under 113 - Äkta vänskap kan aldrig köpas 114 - Dina vänner kommer ALLTID först - priset kommer ALLTID sist 115 - "High tech circuitry is no replacement for guts." 116 - Ha alltid en uppsättning reservkläder redo 117 - "All life is precious." 118 - Enjoy each moment like it's your last." 119 - är det tungt så är det dyrt --------------------------------------------------------------------------------------------------------------------------------- 120 - "Before you can be a survivor, you must be a winner." 121 - Everything IRL is on the internet. 123 - om patrullchefen är sjuk så går ansvaret över till vice patrullchefen 124 - You have enemies? Good. It means you’ve stood up for something, sometime in your life 125 - Du ska alltid vara diskret 126 - alla kommuner måste ha 1 Stormogul och minst 2 vice Stormoguler 127 - "Äventyret kan dyka upp på de mest oväntade ställen." 128 - Always register with your local service provider. 129 - If it exists, there is a YouTube of it. --------------------------------------------------------------------------------------------------------------------------------- 130 - If it exists, there is a Twitter of it. 131 - If it exists, there is a Instagram of it. 132 - If it exists, there is a Facebook of it. 133 - If it exists, there is a Tumblr of it. 134 - ge alltid bra kritik framför dålig kritik 135 - "It's not who's the fastest, it's who reaches the finish line." 136 - "Truth is revealed in the smallest detail." 137 - The mind is the greatest weapon." 138 - Tacka service personal genom att använda deras namn 139 - Även när man är tyst så kan man prata --------------------------------------------------------------------------------------------------------------------------------- 140 - There is a forum of it, no exceptions. 141 - If it seems like someone’s out to get you, they are. Don’t ignore your instincts. 142 - If you fail in epic proportions, it may just become a winning failure. 143 - When one sees a lion, one must get into the car. 144 - There will always be more drama than what you just saw. 145 - "Lär känna den inre konflikten innan du tar itu med den yttre." 146 - If it exists, someone is offended by it, no exceptions. 147 - det är inte tillåtet att delta i någon typ av protester i din gröngölingsuniform 148 - Copy 'n paste is made to ruin every last bit of originality 149 - The trolls will NEVER be gone. No exceptions. --------------------------------------------------------------------------------------------------------------------------------- 150 - Never take anything for granted 151 - Fall with dignity and grace 152 - Följ ditt schema 153 - Håll koll på dina möten 154 - Know your boundaries. 155 - "Truth is revealed in the smallest detail." 156 - Du ser inte bara med dina ögon 157 - K.I.S.S.: Keep It Simple Stupid 158 - "Let your actions do your talking and no one will misunderstand you." 159 - Även dom minsta detaljerna är viktiga --------------------------------------------------------------------------------------------------------------------------------- 160 - "Treat wounds but not inflict them." 161 - X 162 - A junior Woodchuck always looks out for his fellow woodchucks, no matter the costs 163 - 164 - 165 - 166 - 167 - 168 - 169 - --------------------------------------------------------------------------------------------------------------------------------- REGLER OM KÄLLKRITIK 170 - vem skrev informationen 171 - vad är källan till denna information 172 - vart har det publicerats 173 - när publicerades informationen 174 - 175 - 176 - 177 - 178 - 179 - --------------------------------------------------------------------------------------------------------------------------------- 180 - 181 - 182 - 183 - 184 - 185 - 186 - 187 - 188 - 189 - --------------------------------------------------------------------------------------------------------------------------------- 190 - 191 - 192 - 193 - 194 - 195 - 196 - 197 - 198 - 199 - --------------------------------------------------------------------------------------------------------------------------------- REGLER OM ADMINISTRATION 200 - skriv alltid en loggbok för varje uppdrag / händelse / läger mm 201 - maila dessa dokument den 25 varje månad till din Distriktsmogul 202 - gör alltid kopior på allt ditt material 203 - spara viktiga nummer i en handskriven lista 204 - Ha ett stort telefon-träd 205 - 206 - 207 - 208 - 209 - 210 - --------------------------------------------------------------------------------------------------------------------------------- 211 - 212 - 213 - 214 - 215 - 216 - X 217 - rub all documents with a pencil 218 - 219 - 220 - --------------------------------------------------------------------------------------------------------------------------------- 221 - 222 - 223 - 224 - 225 - 226 - 227 - 228 - 229 - --------------------------------------------------------------------------------------------------------------------------------- 230 - --------------------------------------------------------------------------------------------------------------------------------- 240 - 245 - --------------------------------------------------------------------------------------------------------------------------------- 250 - --------------------------------------------------------------------------------------------------------------------------------- REGLER OM MEDICIN & SÄKERHET 260 - simma aldrig för långt ut 261 - gå upp om du känner dej kall 262 - överbelasta aldrig din båt 263 - bada aldrig ensam 264 - kolla hur djupt vattnet är innan du badar 265 - tala om vart du ska och hur länge du ska vara borta 266 - använd alltid en godkännd flytväst 267 - kolla så båten är hel innan avfärd 268 - alkohol och båtvett hör inte ihop 269 - stanna kvar vid båten om den kantrar --------------------------------------------------------------------------------------------------------------------------------- 270 - ABC - Andning, Blödning, Chock 271 - SOS Alarm - 112 277 - --------------------------------------------------------------------------------------------------------------------------------- 280 - 287 - --------------------------------------------------------------------------------------------------------------------------------- 290 - --------------------------------------------------------------------------------------------------------------------------------- REGLER OM DIN GRÖNGÖLINGS UNIFORM 300 - om du inte är i tjänst, bär alltid din gröngölingshalsduk 307 - du ska alltid bära din gröngölings uniform på officiellatillställningar INGA UNDANTAG oavsett grad 311 - 332 - 376 - 378 - --------------------------------------------------------------------------------------------------------------------------------- 400 - X 413 - never speak bad of fellow woodchucks 436 - 450 - 469 - --------------------------------------------------------------------------------------------------------------------------------- REGLER OM SÄKERHET 500 - Utse ALLTID 2 st eldvakter 501 - släck elden med jord och inte med vatten 502 - Never Travel in the Dark 503 - Sleep Above the Ground 504 - Do Not Use Dirty Water to Clean Wounds 505 - Stay Calm! 506 - Eldglöd kan bli skogsdöd! 507 - Collect Rain Water 508 - gå inte ut i snön med blöta skor 509 - djur och barn kommer först vid räddningar 510 - bada aldrig ensam --------------------------------------------------------------------------------------------------------------------------------- 511 - Buddy system - 2 and 2 is a go - 1 and 1 is never done 512 - 513 - 514 - 515 - 516 - 517 - 518 - 519 - 520 - --------------------------------------------------------------------------------------------------------------------------------- 563 - 581 - --------------------------------------------------------------------------------------------------------------------------------- 600 - 618 - 659 - --------------------------------------------------------------------------------------------------------------------------------- REGLER INOM BYGGNADER 700 - lär dej alla utrymningsvägar 701 - --------------------------------------------------------------------------------------------------------------------------------- 710 - --------------------------------------------------------------------------------------------------------------------------------- 720 - X 726 - always check every bridge for stability X 727 - the bravest thing a woodchuck can do in the face of danger is to walk away --------------------------------------------------------------------------------------------------------------------------------- 732 - respect nature and the nature will respect you 733 - naturen kommer inte att samarbeta med dej --------------------------------------------------------------------------------------------------------------------------------- 800 - 826 - Bär alltid starkt färgade kläder i skogen X 841 - there is always a way around X 843 - if a bear you spy, string your food up high --------------------------------------------------------------------------------------------------------------------------------- REGLER INOM BYGGNADER 900 - lås alltid din ytterdörr när du går hemifrån 901 - stäng alltid av din spis 902 - du släckte väl alla levande ljus? 917 - 918 - 999 - Everything is a repost. No exceptions. --------------------------------------------------------------------------------------------------------------------------------- 1000 - --------------------------------------------------------------------------------------------------------------------------------- 1056 - om du fått en ledarroll - skriv en utförlig rapport om allt du gör!!! --------------------------------------------------------------------------------------------------------------------------------- 1100 - X 1118 - always be truthful to your crew 1119 - 1120 - 1199 - Moralen är jätteviktig --------------------------------------------------------------------------------------------------------------------------------- 1200 - gröngöling är man livet ut - glöm aldrig det!
|
|
|
Post by Billy on Apr 9, 2021 23:11:13 GMT 1
🌐 The Global Network 🌐 THE JUNIOR WOODCHUCKS RULES DOCUMENT detta dokument är offentliga för alla gröngölingar nedskrivet av fredrik lindkvist ----------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------- GRÖNGÖLINGARNAS VÄRLDSORGANISATION REGELBOKEN ----------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------- 1 - always expect the unexpected X 2 - var alltid öppen i jakten på det okända 3 - bär alltid Gröngölingshandboken med dej 4 - ge aldrig upp - oavsett hur svårt det verkar 5 - Bär alltid uniform inom gröngölingsområden 6 - en gröngöling klarar svårigheter med glatt humör X 7 - work harder, make your self better and try again X 8 - en gröngöling är alltid sann mot sej själv och andra 9 - ha alltid ett bärbart batteri med dej --------------------------------------------------------------------------------------------------------------------------------- 10 - ha alltid kontanter med dej 11 - packa din väska kvällen före din resa 12 - var alltid beredd på det oväntade 13 - missbruka inte din grads ställning 14 - det är bättre att be om lov, än att söka förlåtelse 15 - Tänk alltid kritiskt 16 - även kläder kan användas till förband X 17 - A Woodchuck always looks out for his fellow woodchucks, no matter the costs X 18 - every action has an oppesite reaction 19 - lyssna mer än du pratar - du kanske lär dej något --------------------------------------------------------------------------------------------------------------------------------- 20 - en bra plan börjar med ett enda steg 21 - tänk ofta -outside the box- 22 - Set Your Priorities Right 23 - ingen står över reglerna 24 - peppar och salt passar till allt 25 - Pick the right campsite 26 - var inte en hjälte, utan va en riktig hjälte 27 - stå för dina misstag - du lär dej bättre då 28 - du får inte ljuga under ED 29 - du ska inte stjäla --------------------------------------------------------------------------------------------------------------------------------- 30 - ha alltid en plan - då är det lättare att improvisera 31 - var tyst och lyssna alltid mer än vad du pratar - du kanske lär dej något värdefullt 32 - en förlust är inte ett nederlag - utan ett nytt sätt att inte vinna på 33 - Är dörren låst - ta "fönstervägen" 34 - Du ska aldrig fuska 35 - solen går upp i ÖST och ner i VÄST 36 - Better safe then sorry 37 - var alltid utvilad kvällen före en utmaning 38 - when you hear thunder, go under cover 39 - om du har tråkigt på din resa, spela vägspel --------------------------------------------------------------------------------------------------------------------------------- 40 - tro inte på vad folk säger - dubbelkolla! 41 - behöver du något - säg till den ansvarige X 42 - bygg alltid rätt från början och lägg inte till onödiga modifigeringar 43 - Är du orolig, ät mat. det är dumt att oroa sej på tom mage 44 - I närkamp - slåss med din heder, inte dina nävar 45 - There will always be more drama than what you just saw. 46 - Kunskapen är inte målet på resan, utan det är själva resan till målet som är kunskapen 47 - Never forget where you come from 48 - "Gör det med noggrannhet eller låt bli!" 49 - var alltid rättvis mot dina gröngölings kamrater --------------------------------------------------------------------------------------------------------------------------------- 50 - underskatta aldrig ditt team 51 - bär alltid en kniv i skogen 52 - är det mörka moln på himmelen - ta med dej ett paraply 53 - Not everyone tells the truth on the Internet 54 - tänk alltid minst 3 steg i förväg 55 - det är en stor skillnad på att springa iväg och att göra en taktisk reträtt 56 - "Ett ögonblicks vankelmodighet kan bli ditt fall." 57 - "The least likely can be the most dangerous." 58 - "I dom lugnaste vatten simmar dom farligaste fiskarna!" 59 - "Bered dig på strid men kämpa för fred." --------------------------------------------------------------------------------------------------------------------------------- 60 -"Know the conflict within before facing the conflict without." 61 - "A moment of indecision can be your last." 62 - "In confusion there is opportunity." 63 - "A battle front is only as good as its supply line." 64 - "Hunters drive; targets park." 65 - "Strike first, strike fast, strike hard." 66 - "Blame someone else before they blame you." 67 - "You have to know where you are before you know what to do." 68 - "Strength is more than physical." 69 - "A good shot is worth more than a good intention." --------------------------------------------------------------------------------------------------------------------------------- 70 - "don't break rules, just bend them - a lot." 71 - "Things are never as good as they seem." 72 - "Truth is revealed in the smallest detail." 73 - "It's not who's the fastest, it's who reaches the finish line." 74 - "Caution can never be overused." 75 - "Be brief of speech and long on action." 76 -"To know others you must first know yourself." 77 - "The past is the greatest teacher." X 78 - "A battle front is only as good as its supply line." 79 - "Keep shooting; eventually you're bound to hit something." --------------------------------------------------------------------------------------------------------------------------------- 80 - programmera in ICE - in case of emergency - i din telefon 81 - "Om du inte lyckas första gången, så försök igen." 82 - skriv både i mobilens kalender och på en papperskalender 83 - ha alltid ett matföråd för minst 2 månader 84 - ha alltid en buffert för din ekonomi 85 - skapa gärna ett veckoschema 86 - Bäckar och floder rinner alltid söderut 87 - planera i god tid 88 - gör alltid din gröngölingsplikt till din bästa förmåga 89 - If a site looks serious it doesn’t mean it’s a trusted site. --------------------------------------------------------------------------------------------------------------------------------- 90 - är det dimma, stanna där du är 99 - du har ett huvud - ANVÄND DET DÅ!!! --------------------------------------------------------------------------------------------------------------------------------- 100 - work smarter and not harder 110 - Bend the line, don’t break it 112 - Always look under 113 - Äkta vänskap kan aldrig köpas 114 - Dina vänner kommer ALLTID först - priset kommer ALLTID sist 115 - "High tech circuitry is no replacement for guts." 116 - Ha alltid en uppsättning reservkläder redo 117 - "All life is precious." 118 - Enjoy each moment like it's your last." 119 - är det tungt så är det dyrt --------------------------------------------------------------------------------------------------------------------------------- 120 - "Before you can be a survivor, you must be a winner." 121 - Everything IRL is on the internet. 123 - om patrullchefen är sjuk så går ansvaret över till vice patrullchefen 124 - You have enemies? Good. It means you’ve stood up for something, sometime in your life 125 - Du ska alltid vara diskret 126 - alla kommuner måste ha 1 Stormogul och minst 2 vice Stormoguler 127 - "Äventyret kan dyka upp på de mest oväntade ställen." 128 - Always register with your local service provider. 129 - If it exists, there is a YouTube of it. --------------------------------------------------------------------------------------------------------------------------------- 130 - If it exists, there is a Twitter of it. 131 - If it exists, there is a Instagram of it. 132 - If it exists, there is a Facebook of it. 133 - If it exists, there is a Tumblr of it. 134 - ge alltid bra kritik framför dålig kritik 135 - "It's not who's the fastest, it's who reaches the finish line." 136 - "Truth is revealed in the smallest detail." 137 - The mind is the greatest weapon." 138 - Tacka service personal genom att använda deras namn 139 - Även när man är tyst så kan man prata --------------------------------------------------------------------------------------------------------------------------------- 140 - There is a forum of it, no exceptions. 141 - If it seems like someone’s out to get you, they are. Don’t ignore your instincts. 142 - If you fail in epic proportions, it may just become a winning failure. 143 - When one sees a lion, one must get into the car. 144 - There will always be more drama than what you just saw. 145 - "Lär känna den inre konflikten innan du tar itu med den yttre." 146 - If it exists, someone is offended by it, no exceptions. 147 - det är inte tillåtet att delta i någon typ av protester i din gröngölingsuniform 148 - Copy 'n paste is made to ruin every last bit of originality 149 - The trolls will NEVER be gone. No exceptions. --------------------------------------------------------------------------------------------------------------------------------- 150 - Never take anything for granted 151 - Fall with dignity and grace 152 - Följ ditt schema 153 - Håll koll på dina möten 154 - Know your boundaries. 155 - "Truth is revealed in the smallest detail." 156 - Du ser inte bara med dina ögon 157 - K.I.S.S.: Keep It Simple Stupid 158 - "Let your actions do your talking and no one will misunderstand you." 159 - Även dom minsta detaljerna är viktiga --------------------------------------------------------------------------------------------------------------------------------- 160 - "Treat wounds but not inflict them." 161 - X 162 - A junior Woodchuck always looks out for his fellow woodchucks, no matter the costs 163 - 164 - 165 - 166 - 167 - 168 - 169 - --------------------------------------------------------------------------------------------------------------------------------- REGLER OM KÄLLKRITIK 170 - vem skrev informationen 171 - vad är källan till denna information 172 - vart har det publicerats 173 - när publicerades informationen 174 - 175 - 176 - 177 - 178 - 179 - --------------------------------------------------------------------------------------------------------------------------------- 180 - 181 - 182 - 183 - 184 - 185 - 186 - 187 - 188 - 189 - --------------------------------------------------------------------------------------------------------------------------------- 190 - 191 - 192 - 193 - 194 - 195 - 196 - 197 - 198 - 199 - --------------------------------------------------------------------------------------------------------------------------------- REGLER OM ADMINISTRATION 200 - skriv alltid en loggbok för varje uppdrag / händelse / läger mm 201 - maila dessa dokument den 25 varje månad till din Distriktsmogul 202 - gör alltid kopior på allt ditt material 203 - spara viktiga nummer i en handskriven lista 204 - Ha ett stort telefon-träd 205 - 206 - 207 - 208 - 209 - 210 - --------------------------------------------------------------------------------------------------------------------------------- 211 - 212 - 213 - 214 - 215 - 216 - X 217 - rub all documents with a pencil 218 - 219 - 220 - --------------------------------------------------------------------------------------------------------------------------------- 221 - 222 - 223 - 224 - 225 - 226 - 227 - 228 - 229 - --------------------------------------------------------------------------------------------------------------------------------- 230 - --------------------------------------------------------------------------------------------------------------------------------- 240 - 245 - --------------------------------------------------------------------------------------------------------------------------------- 250 - --------------------------------------------------------------------------------------------------------------------------------- REGLER OM MEDICIN & SÄKERHET 260 - simma aldrig för långt ut 261 - gå upp om du känner dej kall 262 - överbelasta aldrig din båt 263 - bada aldrig ensam 264 - kolla hur djupt vattnet är innan du badar 265 - tala om vart du ska och hur länge du ska vara borta 266 - använd alltid en godkännd flytväst 267 - kolla så båten är hel innan avfärd 268 - alkohol och båtvett hör inte ihop 269 - stanna kvar vid båten om den kantrar --------------------------------------------------------------------------------------------------------------------------------- 270 - ABC - Andning, Blödning, Chock 271 - SOS Alarm - 112 272 - CHEST COMPRESSIONS!!! 273 - 274 - 275 - 276 - 277 - 278 - 279 - --------------------------------------------------------------------------------------------------------------------------------- 280 - 281 - 282 - 283 - 284 - 285 - 286 - 287 - 288 - 289 - --------------------------------------------------------------------------------------------------------------------------------- 290 - --------------------------------------------------------------------------------------------------------------------------------- REGLER OM DIN GRÖNGÖLINGS UNIFORM 300 - om du inte är i tjänst, bär alltid din gröngölingshalsduk 307 - du ska alltid bära din gröngölings uniform på officiellatillställningar INGA UNDANTAG oavsett grad --------------------------------------------------------------------------------------------------------------------------------- 311 - 332 - 376 - 378 - --------------------------------------------------------------------------------------------------------------------------------- 400 - X 413 - never speak bad of fellow woodchucks 436 - 450 - 469 - --------------------------------------------------------------------------------------------------------------------------------- REGLER OM SÄKERHET 500 - Utse ALLTID 2 st eldvakter 501 - släck elden med jord och inte med vatten 502 - Never Travel in the Dark 503 - Sleep Above the Ground 504 - Do Not Use Dirty Water to Clean Wounds 505 - Stay Calm! 506 - Eldglöd kan bli skogsdöd! 507 - Collect Rain Water 508 - gå inte ut i snön med blöta skor 509 - djur och barn kommer först vid räddningar 510 - bada aldrig ensam --------------------------------------------------------------------------------------------------------------------------------- 511 - Buddy system - 2 and 2 is a go - 1 and 1 is never done 512 - 513 - 514 - 515 - 516 - 517 - 518 - 519 - 520 - --------------------------------------------------------------------------------------------------------------------------------- 563 - 581 - --------------------------------------------------------------------------------------------------------------------------------- 600 - 618 - x642 - a team is only as strong as its weakest link 659 - --------------------------------------------------------------------------------------------------------------------------------- REGLER INOM BYGGNADER 700 - lär dej alla utrymningsvägar 701 - --------------------------------------------------------------------------------------------------------------------------------- 710 - --------------------------------------------------------------------------------------------------------------------------------- 720 - X 726 - always check every bridge for stability X 727 - the bravest thing a woodchuck can do in the face of danger is to walk away --------------------------------------------------------------------------------------------------------------------------------- 732 - respect nature and the nature will respect you 733 - naturen kommer inte att samarbeta med dej --------------------------------------------------------------------------------------------------------------------------------- 800 - 826 - Bär alltid starkt färgade kläder i skogen X 841 - there is always a way around X 843 - if a bear you spy, string your food up high --------------------------------------------------------------------------------------------------------------------------------- REGLER INOM BYGGNADER 900 - lås alltid din ytterdörr när du går hemifrån 901 - stäng alltid av din spis 902 - du släckte väl alla levande ljus? 917 - 918 - 999 - Everything is a repost. No exceptions. --------------------------------------------------------------------------------------------------------------------------------- 1000 - --------------------------------------------------------------------------------------------------------------------------------- 1056 - om du fått en ledarroll - skriv en utförlig rapport om allt du gör!!! --------------------------------------------------------------------------------------------------------------------------------- 1100 - X 1118 - always be truthful to your crew 1119 - 1120 - 1199 - Moralen är jätteviktig --------------------------------------------------------------------------------------------------------------------------------- 1200 - gröngöling är man livet ut - glöm aldrig det!
|
|
|
Post by Freddie on Apr 11, 2021 20:58:30 GMT 1
🌐 The Global Network 🌐Universal's Islands of Adventure From Wikipedia, the free encyclopedia Jump to navigationJump to search Universal's Islands of Adventure UIOA Logo copy.png Location Universal Orlando Resort, Orlando, Florida, United States Coordinates 28°28′18″N 81°28′17″WCoordinates: 28°28′18″N 81°28′17″W Theme Islands with myths, legends, dinosaurs, cartoons, superheroes, children's stories, and Universal franchises Slogan Let Yourself Woah (as Universal Orlando Resort) Owner NBCUniversal[1] Operated by Universal Parks & Resorts Opened May 28, 1999; 21 years ago Operating season Year-round Attractions Total 16 Roller coasters 4 Water rides 3 Website Official website Universal Orlando Theme parks Universal Studios FloridaIslands of AdventureEpic Universe Water parks Volcano Bay Resort hotels Hard Rock HotelLoews Royal Pacific ResortLoews Sapphire Falls ResortUniversal's Cabana Bay Beach ResortUniversal's Aventura HotelUniversal's Endless Summer Resort Entertainment district CityWalk vte Universal's Islands of Adventure (originally Universal Studios Islands of Adventure) is a theme park located in Orlando, Florida. It opened on May 28, 1999, along with CityWalk, as part of an expansion that converted Universal Studios Florida into the Universal Orlando Resort. The resort's slogan Vacation Like You Mean It was introduced in 2013.[2] Islands of Adventure is modeled after a journey of exploration, where guests embark on an adventure to visit a variety of themed islands. Initially, the park featured six islands. A seventh, The Wizarding World of Harry Potter, was added in 2010, themed to the highly successful Harry Potter franchise. It was Universal's largest investment since the resort's founding in 1990. The expansion led to a significant increase in attendance, and in 2013, Islands of Adventure ranked seventh domestically and eleventh internationally after hosting approximately 8.1 million guests.[3] The eighth island, Skull Island, opened on July 13, 2016, and is themed to the King Kong franchise. Contents 1 Licensed properties 2 History 2.1 Preview Center 2.2 Opening 2.3 Timeline 2.4 Former attractions 3 Islands 3.1 Port of Entry 3.2 Marvel Super Hero Island 3.3 Toon Lagoon 3.4 Skull Island 3.5 Jurassic Park 3.5.1 Future attraction 3.6 The Wizarding World of Harry Potter – Hogsmeade 3.7 The Lost Continent 3.8 Seuss Landing 4 Character appearances 4.1 Current Characters 4.2 Former Characters 5 Universal's Express Pass 6 Attendance 7 See also 8 References 9 External links Licensed properties See also: List of licensed properties at Universal Parks & Resorts Like Universal Studios Florida next door, Islands of Adventure has not limited itself to Universal's own library, because it licensed other characters from rival studios, many of whom did not own theme parks of their own, as attractions and lands. Some of these include: Dr. Seuss properties (Dr. Seuss Enterprises) Harry Potter book and film franchise (J.K. Rowling and Warner Bros. Entertainment) Popeye (King Features Syndicate and E.C. Segar) Pre-2009 Marvel Comics (Marvel Entertainment) History Before Islands of Adventure was built, the site was originally planned as a shopping mall called Galleria Orlando.[4] Plans were first drawn up for the mall in 1985, but it was ultimately canceled in 1990.[5] Preview Center During the construction of the park, Universal opened a Preview Center (known as the Islands of Adventure Preview Center) at adjacent Universal Studios Florida. Opening two years before the new theme park, the Preview Center was designed to give guests a sneak peek at some of the themes and attractions for Islands of Adventure. The attraction was located in the Paradise Theater building located in the New York section of Universal Studios Florida, next to the Kongfrontation attraction. In the attraction, guests would walk through various rooms themed to the various "Islands" in the new park. The final room stated when the Islands of Adventure park would open, and showed guests Universal's future plans for the Universal Orlando Resort. The Preview Center was closed shortly after the opening of Islands of Adventure, the space that was used for the preview center is now a locker room and the queue for Revenge of the Mummy. Opening Islands of Adventure had a soft opening beginning March 27, 1999,[6] during which visitors could preview the park at a discounted price while the staff conducted a technical rehearsal and worked on the "finishing touches." During this soft opening, guests were informed that attractions might open and close throughout the day without notice and that some attractions might not be open at all. Initial plans were to open the park in mid-May, but this was ultimately delayed until May 28, 1999.[7][8] After the enormous capital expenditure required to build Islands of Adventure, CityWalk, and the resort hotels, Universal sought to overtake nearby Walt Disney World in attendance. However, with the addition of the second park, new resorts, and entertainment district, the resort was named Universal Studios Escape. Essentially, it seemed that visitors were confused by the name, assuming that Islands of Adventure was a new area added to the already-existing Universal Studios Florida theme park. For the first two years, attendance did not rise as expected.[9] By 2001, the marketing was revamped, clarifying that Islands of Adventure was indeed a second, completely separate park with new rides and attractions. Universal Studios Escape was renamed Universal Orlando Resort, and ended up being the only resort in the Orlando area to actually have an increase in attendance after the September 11 attacks on the United States. Timeline This section is in list format, but may read better as prose. You can help by converting this section, if appropriate. Editing help is available. (July 2013) Year Events 1990s The first concepts for the Islands of Adventure park are conceived by MCA Recreation Services. Known as "Cartoon World" designed by Universal Parks & Resorts co-founder Robert Ward, the park would feature rides and attractions based on Marvel Comics, Dr. Seuss, and Warner Bros..[10] 1993 Universal releases the blockbuster film Jurassic Park on June. Its success resulted in a Jurassic Park attraction opening in Hollywood followed by the second version at Islands of Adventure when that park opened. On September 16, Universal announces plans to add a second theme park and several resorts at its Florida complex.[11] 1995 Construction is expected to begin on Islands of Adventure.[11] 1997 Construction finally begins on Islands of Adventure.[12] Shortly after, the Islands of Adventure Preview Center opened at the adjacent Universal Studios Florida, replacing The Screen Test Home Video Adventure. It allowed guests to preview all six original islands at Islands of Adventure and their rides and attractions within. The Preview Center also included Universal's plans for an expansion into Universal Orlando Resort. 1999 Islands of Adventure begins soft openings on March 27. Islands of Adventure is officially opened on May 28 with a grand opening ceremony, with the islands Port of Entry, Seuss Landing, The Lost Continent, Jurassic Park, Toon Lagoon, and Marvel Super Hero Island. The Islands of Adventure Preview Center at Universal Studios Florida is closed shortly afterwards.[13] 2000 Flying Unicorn and Storm Force Accelatron debut in the park's The Lost Continent and Marvel Super Hero Island areas, on May and June 29, respectively. The annual GrinchMas event begins in the park's Seuss Landing area and in Universal Studios Florida in December. 2002 Universal's Halloween Horror Nights event is held for the first time ever at Islands of Adventure on October. Each "island" is transformed into a different twisted world: Port of Entry into Port of Evil, Seuss Landing into Boo-Ville, The Lost Continent into Island of Evil Souls, Jurassic Park into JP Extinction, Toon Lagoon into Treaks and Foons, and Marvel Super Hero Island into Island Under Siege. 2004 Halloween Horror Nights is held in both Islands of Adventure and Universal Studios Florida in October. 2006 Sylvester McMonkey McBean's Very Unusual Driving Machines is rebuilt into a new concept and officially opened as The High in the Sky Seuss Trolley Train Ride in June. 2007 Universal Pictures and Warner Bros. officially announce on May 31, the seventh island at Islands of Adventure, The Wizarding World of Harry Potter, at a joint press conference with an expected opening of late 2009 or early 2010. 2008 Flying Unicorn and the Enchanted Oak Tavern closed on July 7 to be replaced by The Wizarding World of Harry Potter. 2009 Universal officially reveals The Wizarding World of Harry Potter's attractions on September 16, including Zonko's, Honeydukes, Owl Post, Dervish and Banges, Ollivander's Wand Shop Experience, Frog Choir, Triwizard Spirit Rally, Harry Potter and the Forbidden Journey, Filch's Emporium of Confiscated Goods, and Dragon Challenge and Flight of the Hippogriff, which will replace the Dueling Dragons and Flying Unicorn rides. Oh, The Stories You'll Hear! opens on October in the park's Seuss Landing area. 2010 Mat Hoffman's Aggro Circus debuts on March in the park's Toon Lagoon amphitheatre, the theater's first show since Mat Hoffman's Freakin Crazy Stunt Show in 2002. Dueling Dragons is closed for its final transformation into the Dragon Challenge on May 5; Ice is renamed Hungarian Horntail and Fire is renamed Chinese Fireball. The Wizarding World of Harry Potter begins soft openings for the general public on June 1. The grand opening ceremony took place on June 16 with book series author J. K. Rowling and film series actors Daniel Radcliffe, Rupert Grint, Emma Watson, Michael Gambon, Warwick Davis, Tom Felton, Matthew Lewis, James and Oliver Phelps and Bonnie Wright attending. John Williams conducted the Orlando Philharmonic Orchestra into many songs of the first film's score, including the film series' prologue, which he composed. The seventh island, The Wizarding World of Harry Potter, officially opened on June 18. The area is Islands of Adventure's biggest investment since the park's opening. After five years, Triceratops Discovery Trail is finally reopened to the public for a limited time on December 13, speculated to further remain seasonal during peak season. 2011 One of the roofs on Dudley Do-Right's Ripsaw Falls catches fire on January 1, causing immediate evacuation of the ride. The ride resumed normal operations on March 3, 2011. Universal announces a major refurbishment of The Amazing Adventures of Spider-Man ride on May 19, with plans to re-master the ride film in high-definition as well as to update the ride's technical system and to replace all of the projectors with new 3-D digital projectors.[14][15] 2012 The Amazing Adventures of Spider-Man re-opens after refurbishment. 2014 A Celebration of Harry Potter, an annual three-day weekend event celebrated on the last weekend of January, debuts at both Universal Studios Florida and Islands of Adventure on January 24. The Hogwarts Express Hogsmeade station opens on July 1 as well as the King's Cross station at Universal Studios Florida, connecting park visitors to both Harry Potter-themed lands via a full-scale replica of the train that appears in the Harry Potter film series. Dr. Seuss's ABC opens on August 24 with 26 big blocks with the letters of the English alphabets in the outdoor playground. 2015 Skull Island: Reign of Kong is announced on May 6 as a new land/attraction based on the 2005 film King Kong, opening in the summer of 2016.[16] On May 7, Universal announces a partnership with Nintendo to bring their characters to either Universal Studios Florida or Islands of Adventure park. Raptor Encounter meet & greet attraction officially debuts on May 22.[17] The Incredible Hulk roller coaster closes on September 8 to undergo refurbishment. 2016 The Incredible Hulk's refurbishment is completed early April with the placement of the final track piece, and on May 9, Universal revealed new changes to the coaster, which includes a new track, story line, ride vehicle and entrance. Without any press release, Skull Island: Reign of Kong officially opens as the eighth island of Islands of Adventure on July 13. The Incredible Hulk reopened on August 4. 2017 Dragon Challenge closed on September 5, with a new Harry Potter roller coaster experience to take its place in 2019. Permits are filed on December 28 for the new Harry Potter roller coaster under the name "Project 942" relating to "foundation designs for a future pre-engineered metal building and construction of three motor control centers."[18] 2018 Construction continues on the new Harry Potter-themed coaster, described as “a new generation of thrill ride.”.[19] The majority of track work has been completed as of August 2018. The Eighth Voyage of Sinbad closed on September 15, 2018. 2019 Construction begins for a Jurassic Park-themed roller coaster; many areas of the themed land was walled off, moved to a temporary location or removed completely. A Celebration of Harry Potter was not celebrated as Universal focused on the construction of the Harry Potter-themed roller coaster. Hagrid's Magical Creatures Motorbike Adventure was announced as the name of the roller coaster that will replace Dragon Challenge. The grand opening ceremony of the attraction took place on June 11 with Evanna Lynch, Warwick Davis, Tom Felton, Rupert Grint and James and Oliver Phelps in attendance. Robbie Coltrane, who portrayed Rubeus Hagrid, was not in attendance, however, he recorded video messages for the occasion. Hagrid's Magical Creatures Motorbike Adventure opened on June 13. 2020 Universal Parks & Resorts announced the closure of the resort effective March 15 due to the rapid spread of the coronavirus in Florida, initially until the end of the month, later expended to April 19, then May 31. On May 22, Universal announced the official reopening of the resort for June 5. Universal Orlando Resort reopens after almost three months since closing, due to the coronavirus, with safety guidelines implemented in order to prevent contagion. On September 28, after over a year of an extended construction phase going unacknowledged by the theme park, Universal Orlando officially announced the newest addition to Jurassic Park, the VelociCoaster, for a Summer 2021 opening. 2021 On April 6, VelociCoaster was officially given a June 10 opening date. Former attractions Main article: List of former Universal's Islands of Adventure attractions As with almost any amusement park, older attractions are sometimes removed to make way for newer ones. At Islands of Adventure, some have simply been closed with no replacement like Island Skipper Tours while others like Poseidon's Fury were changed from their initial concept to the attraction that operates today. Islands Main article: List of Universal Studios Orlando attractions Islands of Adventure consists of eight themed "islands", the majority of which are based on licensed intellectual properties, with only two lands based on original Universal Pictures works. They are, in clockwise order from entry: Port of Entry, Marvel Super Hero Island, Toon Lagoon, Skull Island, Jurassic Park, The Wizarding World of Harry Potter, The Lost Continent, and Seuss Landing. Port of Entry The Pharos Lighthouse marks the park's entrance Port of Entry is the park's main entrance and is home to many shops and services including Guest Services aptly named The Open Arms Hotel. The park's centerpiece, Pharos Lighthouse, is also located within Port of Entry. Each night, this real, functioning lighthouse sends out a bright beam to lead visitors to and from the park's gates. Like many theme parks using the "hub and spokes" format, this entry Island contains no rides. It has dining options including Croissant Moon Bakery™, Backwater Bar, The Grinch™ & Friends Character Breakfast, Confisco Grille™, Starbucks®, & Cinnabon®. It has such shopping options including Port Provisions™, Island Market and Export™ Candy Shoppe, DeFoto's Expedition Photography™, Port of Entry™ Christmas Shoppe, Ocean Trader Market™,& Islands of Adventure Trading Company™[20] Marvel Super Hero Island Main article: Marvel Super Hero Island The Incredible Hulk Coaster Marvel Super Hero Island is based on the superhero characters featured in Marvel Comics. The area features comic-book styled architecture; many of the building interiors are created in comic book perspective, with exaggerated lines and angles. Many exteriors are painted in a special paint which appears to change color based on the angle from which it is viewed – sometimes purple, sometimes orange. The buildings are all labelled generically: "Store," "Shop," "Food," and "Comics", etc. The area is home to a variety of dining outlets and merchandise shops. Food and beverage items can be purchased from Cafe 4 and Captain America Diner. Merchandise items can be bought from a variety of themed stores including Spider-Man Shop (The Amazing Adventures of Spider-Man), Marvel Alterniverse Store, Comic Book Shop, and Oakley. The Incredible Hulk Coaster confronts visitors as they enter the area with an attention-grabbing roar. Hulk is a high speed launched steel roller coaster which has a top speed of 67 miles per hour (108 km/h). It closed on September 8, 2015, for major refurbishments and reopened in summer 2016. Storm Force Accelatron is a teacups ride themed after X-Men.[21] Doctor Doom's Fearfall is a pair of S&S Power Space Shot attractions themed after the Fantastic Four. The Amazing Adventures of Spider-Man is a 3-D simulator ride based on the character Spider-Man. The ride is set in New York as Spider-Man prevents The Sinister Syndicate from taking the Statue of Liberty. "Meet Spider-Man and the Marvel Super Heroes" is a meet-and-greet attraction, where guests can meet superheroes including Wolverine, Storm, Cyclops and Rogue, Spider-Man, and Captain America. In late 2009, The Walt Disney Company (Universal's biggest competitor in the theme park market) announced that it had sought to acquire Marvel Entertainment. Universal announced that Marvel's new ownership would not affect Marvel Super Hero Island, and Disney CEO Bob Iger acknowledged that Disney would continue to honor any contracts that Marvel currently has with Disney competitors.[22] In March 2012, Bob Iger revealed that Disney had begun preliminary concepts of incorporating Marvel's properties into their parks, although no major negotiations with Universal were announced.[23][24] Hong Kong Disneyland has since announced an expansion to its park featuring characters from the Marvel Universe.[25] Disney California Adventure Park at the Disneyland Resort in California has also since incorporated meet-and-greet Marvel characters, as well as an Avengers Super Hero Half Marathon Weekend at the resort. Both Hong Kong Disneyland and Disney California Adventure have opened Marvel attractions since the acquisition, with Iron Man Experience at the former and Guardians of the Galaxy – Mission: Breakout! at the latter. Both attractions officially opened in 2017. Only Walt Disney World Resort and Tokyo Disney Resort are barred from having Marvel characters in its parks, due to contractual obligations to Universal and Universal's use of Marvel characters in the region.[26] However, this only includes characters Universal is currently using, other characters in their "families" (Spider-Man, X-Men, Avengers, Fantastic Four, etc.), the villains associated with said characters, and the Marvel name.[27] This clause has allowed Walt Disney World to have meet and greets, merchandise, attractions, and more with other Marvel characters not associated with the characters at Islands of Adventure, such as Star-Lord and Gamora from Guardians of the Galaxy.[28][29] Toon Lagoon Dudley Do-Right's Ripsaw Falls Toon Lagoon is based on the cartoon characters of King Features Syndicate and Jay Ward, including Popeye and Dudley Do-Right of the Mounties. The area focuses on water-based rides (hence the name) and features three counter-service restaurants. Toon Lagoon features three main attractions. Dudley Do-Right's Ripsaw Falls is a traditional log flume combined with roller coaster track based on the Dudley Do-Right character. Popeye and Bluto's Bilge-Rat Barges is a river rafting water ride themed after Popeye the Sailor Man saving Olive Oyl from Bluto. Me Ship, the Olive is a kids' playground built in and around Popeye's ship. The three levels of the ship all contain a variety of interactive elements including cannons and hoses which can further soak riders on the Popeye and Bluto's Bilge-Rat Barges ride. Skull Island Construction of Skull Island: Reign of Kong (July 2015) Skull Island is the newest island at the park, having been opened in the summer of 2016. The area's sole attraction, Skull Island: Reign of Kong, opened on July 13, 2016. The attraction and island mark the return of the King Kong character to the Universal Orlando Resort, after the Kongfrontation attraction closed at Universal Studios Florida in 2002 to make way for the Revenge of the Mummy: The Ride. Jurassic Park Jurassic Park Jurassic Park is themed to the film series of the same name. Set after the events of the first film, the area undertakes the guise of the John Hammond's dinosaur theme park featured in the series. As such, the area is filled with the attractions and exhibits one would find in the "real" Jurassic Park, including thrill rides and discovery-based exhibits. Jurassic Park features five main attractions: Jurassic Park River Adventure, constructed by Superior Rigging & Erection,[30] is a water ride based on Steven Spielberg's film and Michael Crichton's novel. Triceratops Discovery Trail (formerly Triceratops Encounter), which closed in 2012, was a walkthrough attraction where guests could get up close and interact with a full-scale animated replica of a Triceratops, while a "veterinary technician" performed a semi-annual exam on the Trike.[31][32] The attraction featured three different Trikes – Topper, Chris, and Cera.[33][34] All 3 were female. Chris was named after a member of the team that created the dinosaurs who died before the attraction opened.[34] Spar Aerospace (now known as MD Robotics) was contracted to construct the three robotic trikes, each of which are 9 metres (30 ft) long and 3 metres (9.8 ft) high. Universal requested specific requirements for the robots including the ability to replicate breathing (through synchronised rib cage movements), sneezing, snorting, urinating and flatulating.[35][36] Due to maintenance and staffing issues, the trail was closed off in 2005. However, after five years, the attraction reopened in December 2010 for seasonal operation before it was permanently closed in 2012.[32] Pteranodon Flyers is a steel suspended roller coaster manufactured by Setpoint USA. Riders join the queue located within Camp Jurassic. Pteranodon Flyers features three two-seater cars suspended on a track. The cars are pulled up a hill and then travel a circuit around Camp Jurassic at low speed before returning to the station.[37][38] Due to the low capacity of the ride, only those who are between 36 and 56 inches (91 and 140 cm) or those with a child of that height may ride.[37] The Universal Express pass cannot be used on this attraction due to the ride's low capacity.[39][40] A similar ride, Canopy Flyer exists at Universal Studios Singapore.[41] Camp Jurassic is a children's play area centered around an imported 50-foot (15 m) tall Banyan tree. It features a variety of play elements including slides, nets, water cannons and fountains. Pteranodon Flyers' queue is located within Camp Jurassic.[42] Future attraction VelociCoaster, a launched roller coaster is currently under construction. The Wizarding World of Harry Potter – Hogsmeade Main article: The Wizarding World of Harry Potter (Universal Orlando Resort) Entrance to Hogsmeade at The Wizarding World of Harry Potter The Wizarding World of Harry Potter – Hogsmeade is themed around the Harry Potter universe, authored by J. K. Rowling. It officially opened to the public on June 18, 2010. On May 31, 2007, Universal announced that it had secured the licensing rights from Warner Bros. and Rowling to incorporate the Harry Potter franchise to Islands of Adventure.[43] The 20-acre (81,000 m2) island features attractions, shops, and restaurants set inside such locations as the Forbidden Forest, Hogsmeade Village, Diagon Alley, and the iconic Hogwarts Castle. Ground breaking began in 2007, with the official opening scheduled for June 18, 2010, as announced on March 25, 2010. As part of the promotion for the then-upcoming area, a behind-the-scenes documentary on production of the park section is included on the Blu-ray and DVD release of Harry Potter and the Half-Blood Prince.[44] There are five main attractions in the Wizarding World of Harry Potter: Harry Potter and the Forbidden Journey, the section's signature attraction, is located inside Hogwarts Castle and takes guests through scenes inspired by the Potter books and films.[45] Flight of the Hippogriff, previously known as Flying Unicorn, is a Vekoma junior roller coaster.[45] The Hogwarts Express is a train ride that transports visitors between The Wizarding World – Hogsmeade in Universal's Islands of Adventure and King's Cross Station in Universal Studios Florida. Hagrid's Magical Creatures Motorbike Adventure, a multi-launch roller coaster, opened on June 13, 2019, replacing the former Dragon Challenge, which closed on September 4, 2017.[46] Ollivanders is an interactive shopping experience based on the Harry Potter Ollivanders wand shop. There is also a singing Frog Choir and a Triwizard Spirit Rally held in the town center. These events feature Hogwarts, Beauxbatons, and Durmstrang students. An expansion of The Wizarding World of Harry Potter, based on the Diagon Alley and London settings from the series, opened on July 8, 2014, at the adjacent Universal Studios Florida park in the former site of the park's Jaws attraction. The Hogwarts Express attraction connects the two areas of The Wizarding World of Harry Potter in each park. The Lost Continent The Lost Continent is themed to ancient myths and legends, and is divided into two sub-sections; an ancient Arabian marketplace called Sinbad's Bazzaar, and a Grecian-Atlantis-esque Lost City. Formerly, the Lost Continent included a medieval section Merlinwood, but the majority of that area was re-themed for the Wizarding World of Harry Potter. This land is also home to Mythos, which is one of two full-service restaurants in the park and was voted winner of best theme park restaurant by Theme Park Insider for six successive years between 2003 and 2008.[47][48][49] There is now only one main attraction in the Lost Continent, which is The Mystic Fountain. The Eighth Voyage of Sinbad was a live-action stunt show located in the ancient Arabia section and was closed on September 15, 2018. In front of this show is The Mystic Fountain that entertains and interacts with guests. Poseidon's Fury is an indoor special-effects show located in the Lost City section that has since closed Seuss Landing Seuss Landing Seuss Landing is based on the works of author Dr. Seuss. The island features several Seuss-themed attractions, especially geared towards small children, as well as a Green Eggs and Ham Cafe and Circus McGurkus restaurant. As in the books, one of the unique characteristics of this area is that there is not a single straight line anywhere.[50] Palm trees bent by the winds of Hurricane Andrew were even planted in the area to continue this theme. The area is home to a variety of dining outlets and merchandise shops. Food and beverage items can be purchased from Circus McGurkus Cafe Stoo-pendous (The High in the Sky Seuss Trolley Train Ride), Green Eggs and Ham Cafe (opened seasonally), Hop on Pop Ice Cream Shop, and Moose Juice, Goose Juice. Merchandise items can be bought from a variety of themed stores including Cats, Hats & Things (The Cat in the Hat), All The Books You Can Read (The High in the Sky Seuss Trolley Train Ride), Snookers & Snookers Sweet Candy Cookers, and Mulberry Street Stores Trading Co. Seuss Landing includes six attractions inspired by Dr. Seuss' books. The Cat in the Hat is a dark ride that takes guests through the Dr. Seuss story of the same name.[51] The High in the Sky Seuss Trolley Train Ride is a twin-tracked tour above and around Seuss Landing. One Fish, Two Fish, Red Fish, Blue Fish is a spinning ride with a musical riddle that will help riders escape water-spitting fish. Caro-Seuss-el is a Seuss themed carousel. Oh, The Stories You'll Hear is a stage show based on the Dr. Seuss books and characters. If I Ran the Zoo is an interactive play zone for kids. Character appearances Current Characters Seen in Port of Entry Puss in Boots and Kitty Softpaws Alex, Gloria, King Julien and the Penguins from Madagascar Po the Panda from Kung Fu Panda She-Ra from She-Ra and the Princesses of Power Seen in Marvel Super Hero Island Spider-Man Captain America Wolverine Doctor Doom Green Goblin Cyclops Storm Rogue Seen in Toon Lagoon Popeye the Sailor Man and Olive Oyl Betty Boop Seen in Jurassic Park Blue the Raptor from Jurassic World Sierra the Baby Raptor from Jurassic Park Seen in The Wizarding World of Harry Potter Frog Choir Hogwarts Conductor Triwizard Spirit Rally Seen in Seuss Landing The Cat in the Hat, Thing 1 and Thing 2 Sam-I-Am and Guy-Am-I The Grinch The Lorax Former Characters The Hulk Bluto Sinbad Amoura Horton the Elephant Fox in Socks and Knox Woody Woodpecker Dudley Do Right and Snidely Whiplash Rocky the Flying Squirrel and Bullwinkle J. Moose Universal's Express Pass Main article: Universal Express Pass Several attractions in Islands of Adventure allow guests to utilize Express Pass. This pass admits users to a separate line for the attraction, which is given priority status when boarding. Express Pass is not a virtual queuing service. Instead, passholders may enter the "Universal Express" line whenever they wish. The price of this pass is not included in the charge for park admission. Attendance 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 Worldwide rank 5,290,000[52] 4,627,000[53] 5,949,000[54] 7,674,000[55] 7,981,000[3] 8,141,000[3] 8,141,000[56] 8,792,000[57] 9,362,000[58] 9,549,000[59] 9,788,000[60] 14 See also List of Universal Studios Orlando attractions Incidents at Universal parks P train.svgTrains portalFlag of Florida.svgFlorida portal References "NBCUniversal completes takeover of Universal Orlando theme parks". Los Angeles Times. Tribune Publishing. July 1, 2011. Archived from the original on December 20, 2016. Retrieved July 11, 2011. "Islands of Adventure". Universal Orlando Archives. The Florida Project. Archived from the original on June 7, 2013. Retrieved January 17, 2013. "TEA/AECOM 2013 Global Attractions Report" (PDF). Themed Entertainment Association. 2014. Archived from the original (PDF) on June 6, 2014. Retrieved June 6, 2014. Directory of major malls. MJJTM Publications Corp. 1990. p. 811. Jackson, Jerry (May 1, 1990). "Major Bows Out of Galleria Plan Entertainment To Be New Theme". Orlando Sentinel. Tribune Publishing. p. C1, C6. "Universal To Offer Soft Opening For Islands of Adventure". March 23, 1999. Archived from the original on September 6, 2009. Retrieved July 10, 2009. "Islands of Adventure Technical Rehearsal May Continue". May 4, 1999. Archived from the original on September 6, 2009. Retrieved July 10, 2009. "Islands of Adventure Announces Grand Opening Date". May 13, 1999. Archived from the original on August 17, 2009. Retrieved July 10, 2009. "Universal Orlando Resort History". Archived from the original on July 18, 2012. Schneider, Mike (July 5, 1998). "Theme Parks Set in Motion Around Conference Tables". The Ledger. Retrieved April 13, 2011. "COMPANY NEWS; Universal to Expand Park in Florida". The New York Times. September 16, 1993. Retrieved April 13, 2011. Cronan, Carl (September 15, 1997). "Disney Finds Another Way To Keep Visitors Entertained". The Tuscaloosa News. Retrieved April 13, 2011. "Islands Park to Debut May 28". The Ledger. May 12, 1999. Retrieved April 13, 2011. MacDonald, Brady (May 19, 2011). "Universal Studios Orlando plans 'Despicable Me' attraction and digital upgrade to Spider-Man ride in 2012". Los Angeles Times. Tribune Publishing. Archived from the original on May 22, 2011. "2012 Is The Year To Be Here!". Universal Orlando Resort. Archived from the original on February 1, 2012. Retrieved January 27, 2012. "Skull Island: Reign of Kong Coming to Universal Orlando in 2016". ComingSoon.net. Archived from the original on May 9, 2015. "Universal adds Raptor Encounter at Islands of Adventure". Orlando Sentinel. May 22, 2015. Archived from the original on May 25, 2015. "Universal Orlando Resort – Permits Filed for Universal's New Harry Potter Ride, Hotel Projects". universal.wdwinfo.com. Retrieved February 27, 2018. "NEW GENERATION OF THRILL RIDE COMING TO THE WIZARDING WORLD OF HARRY POTTER – HOGSMEADE". Retrieved August 22, 2018. "Universal Orlando". www.universalorlando.com. Retrieved April 23, 2019. "Storm Force Accelatron (Islands of Adventure)". Parkz. Retrieved April 25, 2011. McDonald, Brady (August 31, 2009). "How the Disney-Marvel deal affects Universal Studios theme parks" (PDF). Los Angeles Times. Archived from the original on September 4, 2009. Retrieved August 31, 2009. Chmielewski, Dawn C. (March 14, 2012). "Walt Disney plans to deploy Marvel superheroes at its theme parks". Los Angeles Times. Archived from the original on November 7, 2012. Retrieved April 4, 2012. "Disney Parks Might Soon Add Marvel Characters". HuffPost. AOL. March 20, 2012. Archived from the original on March 23, 2012. Retrieved April 4, 2012. Tsang, John (February 27, 2013). "The 2013–14 Budget – Promoting Tourism Industry". Hong Kong Government. Archived from the original on January 17, 2016. Munarriz, Rick. "Disney is Taking Too Long to Add Marvel to Disneyland and Disney World". The Motley Fool. Archived from the original on January 21, 2016. Retrieved January 17, 2016. "Marvel Agreement between MCA Inc. and Marvel Entertainment Group". sec.gov. U.S. Securities and Exchange Commission. Archived from the original on March 23, 2016. "Guardians of the Galaxy theme park characters appear for first time as Walt Disney World welcomes Marvel". Inside the Magic. Archived from the original on January 29, 2016. "Exclusive 'Guardians of the Galaxy' Sneak Peek Debuts July 4 at Disney Parks". Disney Parks Blog. Archived from the original on January 29, 2016. "Services". Superior Rigging & Erection Company. Archived from the original on April 7, 2013. Retrieved March 24, 2013. Dean, Bill (May 21, 1999). "With opening, complex now rivals Disney". Ocala Star-Banner. Retrieved April 13, 2011. Garcia, Jason; Clarke, Sara K. (December 19, 2010). "Universal dusts off IOA Triceratops". Orlando Sentinel. Tribune Publishing. Archived from the original on December 25, 2010. Retrieved April 13, 2011. Goldiner, Dave (June 22, 2001). "Coupon Kids Heading Home From Fla". Daily News. New York. Archived from the original on April 26, 2012. Retrieved April 14, 2011. "Jurassic Park – Triceratops Encounter". Islands of Adventure. July 12, 2004. Archived from the original on June 12, 2011. Retrieved April 14, 2011. Lewis, Peter H. (May 6, 1999). "Terrifying Precision, Just for Fun". The New York Times. Retrieved April 14, 2011. Fazekas, Andrew (December 3, 2004). "Attack of the Dinobots". American Association for the Advancement of Science. Archived from the original on April 3, 2011. Retrieved April 14, 2011. Marden, Duane. "Pteranodon Flyers (Islands of Adventure)". Roller Coaster DataBase. "Pteranodon Flyers (Islands of Adventure)". Parkz. Retrieved April 11, 2011. "A Reservations System For Universal Orlando". The New York Times. May 20, 2001. Retrieved April 13, 2011. "Hotel guests get free cuts in line". Toledo Blade. Block Communications. December 17, 2000. Retrieved April 13, 2011. Marden, Duane. "Canopy Flyer (Universal Studios Singapore)". Roller Coaster DataBase. "Camp Jurassic (Islands of Adventure)". Parkz. Retrieved April 11, 2011. Majendie, Paul (May 31, 2007). "All aboard for the Harry Potter rollercoaster". Yahoo! News. Reuters. Archived from the original on June 2, 2007. Retrieved May 31, 2007. "A First Look at the Wizarding World of Harry Potter™". Archived from the original on September 22, 2009. Reed, Travis (September 15, 2009). "Universal reveals details of new Harry Potter park". The Atlanta Journal-Constitution. Cox Enterprises. Associated Press. Archived from the original on June 29, 2011. Retrieved September 15, 2009. Christiansen, Kathleen (February 21, 2019). "Universal Orlando Resort names new Harry Potter attraction". OrlandoSentinel.com. Retrieved February 21, 2019. Mythos Restaurant picked for fourth successive year Archived March 15, 2012, at the Wayback Machine ThemeParkInsider.com 2007 'Theme Park Insider Awards' announced Archived September 19, 2011, at the Wayback Machine Theme Park Insider Disney, Universal split 2008 Theme Park Insider Awards Archived August 1, 2008, at the Wayback Machine Theme Park Insider "Seuss Landing". Universal Orlando. Archived from the original on December 10, 2012. Retrieved November 25, 2012. "Cat in the Hat Ride". Universal Orlando Resort. Archived from the original on October 25, 2017. Retrieved July 11, 2009. "TEA/AECOM 2008 Global Attractions Report" (PDF). Themed Entertainment Association. 2008. Archived (PDF) from the original on March 2, 2013. Retrieved November 20, 2012. "TEA/AECOM 2009 Global Attractions Report" (PDF). Themed Entertainment Association. 2009. Archived from the original (PDF) on June 2, 2010. Retrieved November 20, 2012. "TEA/AECOM 2010 Global Attractions Report" (PDF). Themed Entertainment Association. 2010. Archived from the original (PDF) on July 19, 2011. Retrieved November 20, 2012. "TEA/AECOM 2011 Global Attractions Report" (PDF). Themed Entertainment Association. 2011. Archived from the original (PDF) on October 18, 2015. Retrieved November 20, 2012. "TEA/AECOM 2014 Global Attractions Attendance Report Report" (PDF). Themed Entertainment Association. 2015. Retrieved June 4, 2015.[dead link] "TEA/AECOM 2015 Global Attractions Attendance Report Report" (PDF). Themed Entertainment Association. 2016. Archived (PDF) from the original on June 18, 2016. Retrieved June 3, 2016. Au, Tsz Yin (Gigi); Chang, Bet; Chen, Bryan; Cheu, Linda; Fischer, Lucia; Hoffman, Marina; Kondaurova, Olga; LaClair, Kathleen; Li, Shaojin; Linford, Sarah; Marling, George; Miller, Erik; Nevin, Jennie; Papamichael, Margreet; Robinett, John; Rubin, Judith; Sands, Brian; Selby, William; Timmins, Matt; Ventura, Feliz; Yoshii, Chris (June 1, 2017). "TEA/AECOM 2016 Theme Index & Museum Index: Global Attractions Attendance Report" (PDF). aecom.com. Themed Entertainment Association. Retrieved July 26, 2017. Au, Tsz Yin (Gigi); Chang, Bet; Chen, Bryan; Cheu, Linda; Fischer, Lucia; Hoffman, Marina; Kondaurova, Olga; LaClair, Kathleen; Li, Shaojin; Linford, Sarah; Marling, George; Miller, Erik; Nevin, Jennie; Papamichael, Margreet; Robinett, John; Rubin, Judith; Sands, Brian; Selby, William; Timmins, Matt; Ventura, Feliz; Yoshii, Chris (May 17, 2018). "TEA/AECOM 2017 Theme Index & Museum Index: Global Attractions Attendance Report" (PDF). teaconnect.org. Themed Entertainment Association. Retrieved May 18, 2018. Au, Tsz Yin (Gigi); Chang, Bet; Chen, Bryan; Cheu, Linda; Fischer, Lucia; Hoffman, Marina; Kondaurova, Olga; LaClair, Kathleen; Li, Shaojin; Linford, Sarah; Marling, George; Miller, Erik; Nevin, Jennie; Papamichael, Margreet; Robinett, John; Rubin, Judith; Sands, Brian; Selby, William; Timmins, Matt; Ventura, Feliz; Yoshii, Chris (May 21, 2019). "TEA/AECOM 2018 Theme Index & Museum Index: Global Attractions Attendance Report" (PDF). teaconnect.org. Themed Entertainment Association. Archived from the original (PDF) on May 23, 2019. Retrieved May 25, 2019. External links Islands of Adventure Official website The Wizarding World of Harry Potter Official website Universal's Islands of Adventure at the Roller Coaster DataBase vte Universal's Islands of Adventure vte Roller coasters at Universal Orlando vte Simulator rides at Universal Orlando vte 3D and 4D films at Universal Orlando vte Universal Parks & Resorts vte NBCUniversal vte Theme parks of Florida vte Recipients of the Liseberg Applause Award Categories: Islands of AdventureUniversal Parks & Resorts attractions by nameUniversal Parks & Resorts1999 establishments in FloridaAmusement parks in Orlando, FloridaTourist attractions in Greater OrlandoTourist attractions in Orange County, FloridaAmusement parks opened in 1999 Navigation menu Not logged in Talk Contributions Create account Log in ArticleTalk ReadEditView historySearch Search Wikipedia Main page Contents Current events Random article About Wikipedia Contact us Donate Contribute Help Learn to edit Community portal Recent changes Upload file Tools What links here Related changes Special pages Permanent link Page information Cite this page Wikidata item Print/export Download as PDF Printable version In other projects Wikimedia Commons Languages العربية Español Français 日本語 Português Suomi 中文 5 more Edit links This page was last edited on 10 April 2021, at 04:57 (UTC). Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization. Privacy policyAbout WikipediaDisclaimersContact WikipediaMobile viewDevelopersStatisticsCookie statementWikimedia FoundationPowered by MediaWiki
|
|
|
Post by Freddie on Apr 11, 2021 21:03:00 GMT 1
🌐 The Global Network 🌐This is a good article. Click here for more information. The Wizarding World of Harry Potter (Universal Orlando Resort) From Wikipedia, the free encyclopedia Jump to navigationJump to search The Wizarding World of Harry Potter Wizarding World of Harry Potter Castle.jpg Hogwarts Castle, which houses Harry Potter and the Forbidden Journey, at Universal's Islands of Adventure Universal's Islands of Adventure Status Operating Cost US$200 million[1] GBP £134 million Soft opening date May 28, 2010[2] Opening date June 18, 2010[3] Replaced Merlinwood (The Lost Continent) Universal Studios Florida Status Operating Cost US$256 million Soft opening date July 3, 2014[4] Opening date July 8, 2014[5][6][7] Replaced Jaws (Amity Island) General statistics Attraction type Themed zone Designer Universal Creative Theme Harry Potter (book series, film series and universe Size Phase 1: 20 acres (8.1 ha)[8] The Wizarding World of Harry Potter is a themed area spanning two theme parks—Islands of Adventure and Universal Studios Florida—at the Universal Orlando Resort in Orlando, Florida. The area is themed to the Harry Potter media franchise, adapting elements from the film series and novels by J. K. Rowling. The Wizarding World of Harry Potter was designed by Universal Creative from an exclusive license with Warner Bros. Entertainment. The first phase was officially announced for Islands of Adventure on May 31, 2007,[9][10] and after a two-and-a-half-year construction period, the area officially opened to the public on June 18, 2010.[1][11] The area's flagship ride is Harry Potter and the Forbidden Journey, which exists within a re-creation of Hogwarts School of Witchcraft and Wizardry. It takes riders on a journey through Harry Potter's wizarding world.[12] The Wizarding World of Harry Potter also contains Flight of the Hippogriff, a family roller coaster, and formerly included Dragon Challenge, a pair of inverted roller coasters, which was replaced in 2019 by a new roller coaster, Hagrid's Magical Creatures Motorbike Adventure. The area also features a re-creation of Hogsmeade containing many gift shops and restaurants from the novels including Dervish and Banges, Honeydukes, Ollivanders, Zonko's Joke Shop (though it houses Honeydukes), the Three Broomsticks, and the Hog's Head. The second phase was initially announced on December 6, 2011, as a significant expansion of the existing Wizarding World of Harry Potter. On May 8, 2013, it was officially announced that a substantial portion of phase two would be constructed in the adjacent Universal Studios Florida theme park with a full scale working replica of the Hogwarts Express taking guests between the two lands. This phase's flagship ride is Harry Potter and the Escape from Gringotts, a 3D dark ride/simulator based on Gringotts Bank, the wizarding bank that appears in the book and film series. Its design is similar to Transformers: The Ride and the Amazing Adventures of Spider-Man rides but built on a roller coaster track. The remaining features are themed around London and Diagon Alley. Diagon Alley officially opened on July 8, 2014.[5][6][7] Contents 1 Background 1.1 Previous attempts 1.2 Rumors and official announcement 1.3 Phase 1: Islands of Adventure 1.4 Phase 2: Universal Studios Florida 2 Attractions 2.1 Hogsmeade 2.2 Diagon Alley 3 Dining and shopping 3.1 Hogsmeade 3.2 Diagon Alley 4 Reception 5 See also 6 References 7 External links Background Previous attempts Rumors of a Harry Potter-themed area at a Universal Studios park or a Disney park started to circulate in 2003.[13][14] However, the rights to the Harry Potter franchise had been acquired by Warner Bros., who denied all the rumors.[15] In 2001, Time Warner used this license to construct and operate the Harry Potter Movie Magic Experience at Warner Bros. Movie World on the Gold Coast, Australia; it was a small indoor walkthrough featuring many re-creations of locations in the first two movies. After two years of operation, it was removed.[16][17] The Walt Disney Company and Universal entered bidding negotiations with Warner Bros. and Rowling for the theme park rights to Harry Potter in the United States.[18] In 2004, Rowling signed a letter-of-intent with Disney, with the company intending to develop a Harry Potter section in a corner of Fantasyland, within the Magic Kingdom park at Walt Disney World.[19] [20] Ultimately, Disney pulled out of negotiations, citing that Rowling's creative influence and the terms established by Warner Bros. were too stringent.[21] Rumors and official announcement In January 2007, About.com reported a rumor from a "highly credible source" that the Lost Continent area within Universal's Islands of Adventure park was to be re-themed "to the stories and characters of one of the most popular children's franchises".[22] Other sources followed up in the next few days with unofficial confirmation the new area would involve Harry Potter, and was being developed under the name "Project Strong Arm" in reference to the KUKA robotic arm technology it would utilise.[23][24] Nikki Finke reported her own confirmation of the Potter park plans in April,[25] followed shortly by a story in The Scotsman;[26] both reports were widely relayed by other media sources.[27][28][29] On May 31, 2007, Universal (in partnership with Warner Bros.) officially announced the 20-acre (8.1 ha) addition recreating Hogwarts, the Forbidden Forest and Hogsmeade, with a planned opening in 2009.[8][9][10][30] Phase 1: Islands of Adventure Themed billboards were located around the Wizarding World during the two-year construction period. Themed billboards were located around the Wizarding World during the two-year construction period. Construction of the Wizarding World of Harry Potter began seven months after the official announcement, in January 2008. By July, the Flying Unicorn and Enchanted Oak Tavern were closed. The Flying Unicorn then began an almost two-year refurbishment which transformed it into the Flight of the Hippogriff. The Enchanted Oak Tavern was later demolished. A bridge was built to connect The Lost Continent with Jurassic Park allowing guests to avoid the construction zone that was to become the Wizarding World. Construction progressed with the Hogwarts Castle slowly taking shape. By September 2008, the Dueling Dragons entrance was moved to Jurassic Park to make room for construction of Hogsmeade. One month later, the old entrance was demolished. By September 2009, the top shell of Hogwarts Castle was completed. On September 15, an announcement was made detailing what was going to be included in the Wizarding World. In early 2010, Universal increased its marketing of the area, which included newspaper advertisements, billboards and television commercials. The Dueling Dragons were closed for some maintenance before being transformed into the Dragon Challenge.[31] Construction was completed by June 1, 2010, when the area began soft openings.[32] A soft opening weekend was held for the media and reserved guests, starting on May 28, 2010. The park had two opening ceremonies that took place on June 16 and on June 18, 2010. The Wizarding World of Harry Potter's grand opening ceremony took place on June 16 with book series author J. K. Rowling, and film series actors Daniel Radcliffe, Rupert Grint, Emma Watson, Michael Gambon, Robbie Coltrane, Tom Felton, Matthew Lewis, James and Oliver Phelps and Bonnie Wright, as well as Universal Orlando Resort officials, and representatives from the media. The ceremony, which was produced by Universal Orlando Events Production in conjunction with Thinkwell Group,[33] concluded with a fireworks display and a performance by the Orlando Philharmonic Orchestra, conducted by original series' composer John Williams. On June 18, the second ceremony took place, which officially opened the Wizarding World of Harry Potter to the public. NBC's Today Show[34] and The Weather Channel broadcast segments live from the park.[35][36][37] Phase 2: Universal Studios Florida The opening of the Wizarding World of Harry Potter saw attendance at Islands of Adventure rise by as much as 36% in 2010. According to Jason Garcia of the Orlando Sentinel, this had resort executives pondering "when to expand Wizarding World and how to keep business balanced between Islands and Universal Studios Florida".[38] In April 2011, Brady MacDonald of the Los Angeles Times mentioned that rapid attendance growth led to speculation that The Wizarding World of Harry Potter would see a significant expansion, which would include Diagon Alley and a Gringotts-themed dark ride possibly replacing the Lost Continent themed area in Islands of Adventure.[39] Demolition of the Jaws ride and the surrounding Amity in March 2012 On December 6, 2011, Universal Parks & Resorts confirmed expansion plans but did not reveal specific details.[40][41] The announcement was made just four days after Universal revealed plans to permanently close the Jaws attraction.[42] Following its closure the following month, the Los Angeles Times stated that the site of the former Jaws ride in Universal Studios Florida would be used for The Wizarding World of Harry Potter expansion, despite what previous speculation suggested. These rides would be complemented by a replica of the Hogwarts Express to move guests between the two parks.[43] Demolition of the Jaws ride and the Amity area began almost immediately after their closure.[44][45] After the site was leveled, work began on land reclamation in the area's former lagoon, as well as construction of a series of buildings including a large show building.[46][47][48] Further details about the expansion of the Wizarding World of Harry Potter were announced on May 8, 2013. Officials confirmed that the expansion would be set predominantly in the adjacent Universal Studios Florida theme park, and would feature areas themed after Diagon Alley and London. The rumored Hogwarts Express connection between the two parks was also confirmed. Officials stated the expansion should open in 2014.[49][50][51][52] On January 23, 2014, officials announced the name of the flagship roller coaster would be Harry Potter and the Escape from Gringotts. They also indicated that a two-park pass would be necessary to ride the Hogwarts Express, which was set to connect Universal Studios Florida with the existing Harry Potter area at Universal's Islands of Adventure.[53][54][55] The official opening date of the Diagon Alley phase was announced at an exclusive and private press conference on June 17, 2014, for July 8, 2014. On June 18, 2014, the Diagon Alley red carpet premiere took place with Domhnall Gleeson, Bonnie Wright, Evanna Lynch, Matthew Lewis, James and Oliver Phelps, Tom Felton, Robbie Coltrane, Warwick Davis and Helena Bonham Carter attending. New photos of Diagon Alley were later released the same night and the official opening date was announced publicly by Universal Orlando's president, Bill Davis.[56] King's Cross station opened on July 1, 2014, as well as the Hogwarts Express Hogsmeade Station at Islands of Adventure and soft openings of Diagon Alley began on July 3, 2014.[4] Diagon Alley officially opened on July 8, 2014.[5][6][7] Attractions The Wizarding World of Harry Potter has four rides. Three rides opened in 2010 as part of phase one, while two additional rides opened in phase two in 2014. Dragon Challenge, one of the rides from the first phase, was closed permanently in 2017.[57] Hogsmeade Entrance to Hagrid's Magical Creatures Motorbike Adventure Dragon Challenge was an inverted roller coaster featuring two distinct tracks that overlapped and intertwined with each other. The coaster predated the Wizarding World of Harry Potter, having operated under the name Dueling Dragons since the park's 1999 opening.[58] The tracks remained the same, but were renamed in homage to the first task of the Triwizard Tournament where Harry and the other contestants are each to duel with a dragon, depicted in chapter 20 of Harry Potter and the Goblet of Fire.[59] The two sides of the coaster were renamed "Hungarian Horntail" and "Chinese Fireball",[58] after two of the dragon breeds which appear in the book. It was the only chasing inverted roller coaster in the world. The queue for this ride featured many Harry Potter relics, including the Goblet of Fire and the Triwizard Cup. In addition, the hike to the ride featured Ron Weasley's flying Ford Anglia from in the second film, as well as Hagrid's hut. Dragon Challenge closed on September 4, 2017 to make way for Hagrid's Magical Creatures Motorbike Adventure, which opened on June 13, 2019.[57][60][61][62] Hogwarts Castle exterior of Harry Potter and the Forbidden Journey. Harry Potter and the Forbidden Journey is a dark ride inside the replica of Hogwarts Castle, simulating a tour of the castle and its surrounding grounds. Visitors initially walk through the castle, interacting with various characters and props from the Potter series,[63] including a speech from Dumbledore, and directions from Harry, Hermione and Ron, before boarding a "magical bench" (controlled with a KUKA robotic arm system[64]). Throughout the ride, guests are taken around the outside of the castle, using a combination of simulated flight as well as encountering realistic animatronic versions of the Whomping Willow, a horde of dementors, giant spiders, the Hungarian Horntail Dragon, and a Quidditch match.[65] Flight of the Hippogriff is a steel roller coaster designed for families, located adjacent to Harry Potter and the Forbidden Journey. The ride opened in 2000 as the Flying Unicorn.[66] Similar to the Dragon Challenge, this ride was re-themed prior to the opening of the Wizarding World. The roller coaster's back-story is that Hogwarts's Care of Magical Creatures professor, Hagrid, is teaching young wizards to fly on a hippogriff (as Harry does in Harry Potter and the Prisoner of Azkaban) by using a wicker replica of the creature. A recreation of Hagrid's Hut is passed on the way for a lesson from Hagrid himself on how to properly approach a hippogriff.[67][68] Diagon Alley Gringotts Bank, which houses Harry Potter and the Escape from Gringotts Gringotts Bank, which houses Harry Potter and the Escape from Gringotts Diagon Alley's flagship ride is Harry Potter and the Escape from Gringotts, a 3-D motion-based steel roller coaster dark ride based around Gringotts Bank, the wizarding bank in Diagon Alley.[69] Riders enter the bank into the queue area where Blordak greets visitors and instructs them to continue past him to travel deep into the vaults of the bank to open an account. Unlike Harry Potter and the Forbidden Journey, this ride is hosted by Bill Weasley, played by Domhnall Gleeson, reprising his role from Harry Potter and the Deathly Hallows – Part 1 and Part 2. A completely functioning full-scale replica of the Hogwarts Express was created for the Diagon Alley expansion, connecting King's Cross Station at Universal Studios to the Hogsmeade station at Islands of Adventure,[49][70] manufactured by Doppelmayr Garaventa Group in the form of a funicular railway people mover.[71] The Hogwarts Express King's Cross Station features a wall between Platforms 9 and 10, where guests can "walk through" to get to Platform 9 3⁄4, like in the first film.[72] Dining and shopping Inside Ollivanders wand shop Inside Ollivanders wand shop Other than the main rides, The Wizarding World of Harry Potter is also home to gift shops and restaurants. Several of these are recreations of locations in the Harry Potter books while others have been created specifically for the park. A recreation of Hogsmeade is housed at Islands of Adventure while a recreation of Diagon Alley is housed at Universal Studios Florida. In the book series, Ollivanders wand shop is located in Diagon Alley, not Hogsmeade; however, installations of the shop are present in both areas of The Wizarding World of Harry Potter. The Hogsmeade area recreated the shop as "Ollivanders", portraying it as a branch of the original where Harry purchases his wand in Harry Potter and the Philosopher's Stone (known in the United States as Harry Potter and the Sorcerer's Stone). Unlike other shops in the Wizarding World of Harry Potter, visitors are admitted in groups of 20 to experience the premise from the Potter series, that "the wand chooses the wizard". Similar to the first film, the wand keeper and a selected guest test a variety of wands until the right one is found. Effects include flowers drying out or a thunderstorm erupting inside the shop. Shoppers can then purchase souvenir wands.[73] Hogsmeade A recreation of the Hogwarts Express A recreation of the Hogwarts Express locomotive greets guests when entering Hogsmeade A recreation of the Hogwarts Express lies at the entry to Hogsmeade. The recreation features "billowing steam and an iconic whistle" and is accompanied by the conductor of the train. In the Harry Potter series the Hogwarts Express is the train used to transport students from London to Hogwarts. The "Owl Post" is a working post office (where postcards and letters will be delivered with an authentic Hogsmeade postmark) that also sells stationery, writing implements, stamps, and owl-related gifts. Hogmeade Hogsmeade village as seen from Flight of the Hippogriff, pictured in September 2010. Part of the track of the former Dragon Challenge is seen in the upper left. "The Three Broomsticks", based on the inn and pub from the Harry Potter series, offers a variety of food and beverage items from the Harry Potter universe, including Butterbeer, pumpkin juice, strawberry-peanut butter ice cream (as seen in Harry Potter and the Prisoner of Azkaban), and chocolate Cauldron Cakes, in addition to a menu composed of traditional British fare (Shepherd's pie, fish and chips, etc.). The pub features many hidden references to the book, namely house elves and ghosts that roam the rafters.[74][75] Butterbeer, which can be purchased with a souvenir mug, is offered as a non-alcoholic beverage and comes in both regular and frozen forms, found at the beginning of Hogsmeade fresh off the tap from the butterbeer cart. Similarly, The Hog's Head is based on the pub from the Harry Potter series owned by Aberforth Dumbledore.[74][75] Honeydukes is a sweet shop, based on Honeydukes Sweetshop in the Harry Potter series. The shop sells many items from the Harry Potter universe including Chocolate Frogs, Acid Pops, exploding bonbons, Cauldron Cakes, treacle fudge, Fizzing Whizzbees, Pepper Imps, and Bertie Bott's Every Flavour Beans.[76] Various Harry Potter merchandise items can be purchased from two different gift shops in Hogsmeade. Dervish and Banges is a store selling magical items, as well as Quidditch supplies, Hogwarts clothing, and other merchandise. The store is based on Dervish and Banges in the Harry Potter series.[77] The second shop is Filch's Emporium of Confiscated Goods. It is a general gift shop (named for Hogwarts caretaker Argus Filch) offering Hogwarts souvenirs (such as clothing and stationery), replicas of props from the Harry Potter films, and other toys and souvenirs. The shop is at the exit to Harry Potter and the Forbidden Journey, and is where guests can obtain photos of their ride experience.[78] Diagon Alley Stairway located between the Magical Menagerie and Gringotts Bank Live events at Diagon Alley include the Knight Bus interactive show at the London waterfront; "The Fountain of Fair Fortune" and "The Tale of The Three Brothers," which are puppet shows enacting stories from The Tales of Beedle the Bard; and live performances from musical group Celestina Warbeck and the Banshees (mentioned briefly by Molly Weasley in Harry Potter and the Chamber of Secrets). Gringotts Money Exchange is able to exchange American currency for Wizarding bank notes. Diagon Alley features The Leaky Cauldron restaurant,[51] The Hopping Pot, and Florean Fortescue's Ice Cream Parlour, which specializes in Butterbeer-flavored ice cream.[70] The Fountain of Fair Fortune is also a bar. Ollivander's Wand Shop sells interactive wands that activate features all around Diagon Alley, Quality Quidditch Supplies, Weasleys' Wizard Wheezes joke shop, Magical Menagerie, Madam Malkin's Robes for All Occasions, Wiseacre's Wizarding Equipment. Borgin and Burkes is the only shop located in Knockturn Alley. Reception The Wizarding World of Harry Potter has been well received by Harry Potter fans. Matt Blum of Wired stated "every detail is finely crafted to enhance the experience".[79] An Orlando Sentinel article stated "muggles will love their Harry Potter adventure" but identifies the need for the park to offer Universal Express Passes due to large crowds. It also stated Harry Potter and the Forbidden Journey is a truly one-of-a-kind experience that cannot easily be described.[80] Leigh Caldwell from Traveling Mamas noted that although The Wizarding World of Harry Potter is ideal for the whole family, it's not designed for anyone under 3 years old." She went on to consolidate others' comments about the area: "there is no doubt that fans of the Harry Potter books and movies are going to enjoy the heck out of a visit to the Wizarding World".[81] Boris Johnson, Mayor of London, criticized the fact that the park was chosen to be in Orlando, rather than in London, stating that it was "utterly mad" to leave it to the Americans "to make money from a great British invention."[82] See also The Wizarding World of Harry Potter The Wizarding World of Harry Potter (Universal Studios Japan) The Wizarding World of Harry Potter (Universal Studios Hollywood) Warner Bros. Studio Tour London, studio tour exhibiting original costumes, props and sets used in all eight films, including the Great Hall, and Diagon Alley, as well as the creation process employed in the filming. References Garcia, Jason. "Big day is here: Universal hopes Harry Potter's magic will last". Orlando Sentinel. Archived from the original on July 12, 2010. Retrieved July 10, 2010. "First Look: Tour the Wizarding World of Harry Potter at Universal Orlando". "The Wizarding World of Harry Potter Only at Universal Orlando Resort". Universal Orlando Resort. 2010. Archived from the original on July 2, 2010. Retrieved June 29, 2010. Pedicini, Sandra. "Universal's Harry Potter Diagon Alley has soft opening". Orlando Sentinel. Archived from the original on February 25, 2015. Retrieved January 25, 2015. Bevil, Dewayne (July 17, 2014). "Universal's Diagon Alley: Answers to your burning questions". Orlando Sentinel. Archived from the original on September 15, 2014. Retrieved September 15, 2014. Miller, Lisa (July 9, 2014). "The Wizarding World Of Harry Potter Diagon Alley Opening Is Literally Making People Cry". The Huffington Post. Archived from the original on October 5, 2014. Retrieved September 15, 2014. Niles, Robert (July 8, 2014). "The Wizarding World of Harry Potter - Diagon Alley opens officially at Universal Studios Florida". Theme Park Insider. Archived from the original on September 15, 2014. Retrieved September 15, 2014. "Harry Potter theme park planned". BBC News. May 31, 2007. Archived from the original on May 12, 2014. Sturcke, James (May 31, 2007). "Harry Potter theme park to open in Florida". The Guardian. Archived from the original on August 31, 2013. Retrieved May 19, 2010. "Harry Potter theme park swoops to Fla". USA Today. May 31, 2007. Archived from the original on October 11, 2008. Retrieved May 19, 2010. "Wizarding World of Harry Potter theme park opens". Australia Times. June 19, 2010. Archived from the original on July 6, 2011. Retrieved June 19, 2010. Reed, Travis (June 11, 2010). "Sneak peek: Harry Potter park in Orlando". Yahoo News. Archived from the original on June 14, 2010. Retrieved July 9, 2010. Hill, Jim (August 14, 2003). "Why For wouldn't J.K. Rowling let Universal Studios build a Harry Potter stunt show?". JimHillMedia.com. Archived from the original on May 30, 2015. Retrieved September 12, 2014. Creative, T.Holland (July 12, 2003). "Harry Potter's Going to Disney World?". Theme Park Insider. Archived from the original on September 12, 2014. Retrieved September 12, 2014. Clarke, Susan Strother (August 8, 2003). "Aol Lawyers Cast Spell On Rumors". Orlando Sentinel. Archived from the original on June 16, 2012. Retrieved December 7, 2011. "Harry Potter (Warner Bros. Movie World)". Database Entry. Parkz. Retrieved June 21, 2010. "Harry Potter Movie Magic Experience". Warner Bros. Movie World. Archived from the original on November 5, 2001. Retrieved September 14, 2010. Devin Leonard; Christopher Palmeri (April 19, 2017). "Disney's Intergalactic Theme Park Quest to Beat Harry Potter". Bloomberg Businessweek. Retrieved April 20, 2017. Taylor, Drew (July 14, 2017). "The Inside Story of Why Disney Spent Half a Billion Dollars on an Avatar Theme Park". New York. Retrieved February 2, 2018. "Disney Originally Wanted Harry Potter Attractions, But The Plans Were Tiny". CINEMABLEND. October 29, 2018. Retrieved April 6, 2021. Leonard, Devin (August 9, 2012). "Bob Iger on Disney California Adventure". Bloomberg Businessweek. Retrieved April 20, 2017. Levine, Arthur (January 28, 2007). "Universal to Float New Island at its Florida Park". About.com. Archived from the original on July 7, 2011. Retrieved May 19, 2010. "Harry Potter / Lost Continent Transformation". Screamscape.com. February 1, 2007. Archived from the original on February 3, 2007. Retrieved May 19, 2010. Hill, Jim (February 5, 2007). "Monday Mouse Watch: You'll believe a car can fly". JimHillMedia.com. Archived from the original on June 14, 2009. Retrieved May 19, 2010. Finke, Nikki (April 13, 2007). "EXCLUSIVE: First Ever Harry Potter Theme Park Planned At Universal Studios Florida". Deadline Hollywood Daily. Archived from the original on March 28, 2012. Retrieved May 19, 2010. Gray, Fiona (April 22, 2007). "And now for Harry Potter and the wizard theme park..." The Scotsman. Retrieved May 19, 2010. Van Gelder, Lawrence (April 25, 2007). "Arts, Briefly". The New York Times. Archived from the original on September 12, 2014. Retrieved May 19, 2010. "Will Harry Potter Become Part of Universal Orlando?". UltimateRollercoaster.com. April 25, 2007. Archived from the original on February 29, 2012. Retrieved May 19, 2010. "For Universal, Simpsons Is The New Future". St. Petersburg Times. April 25, 2007. Retrieved May 19, 2010.[dead link] Albright, Mark (July 1, 2007). "A whole new magic kingdom". St. Petersburg Times. Retrieved May 19, 2010. "Wizarding World of Harry Potter timeline". Timeline. Fox 5 San Diego. June 18, 2010. Archived from the original on July 24, 2011. Retrieved September 3, 2010. "Wizarding World of Harry Potter Soft Open Report RoundUp". The Leaky Cauldron. June 1, 2010. Archived from the original on June 5, 2010. Retrieved June 29, 2010. "Archived copy". Archived from the original on December 31, 2013. Retrieved April 22, 2013. "Today Show Video Player". Video. MSNBC. June 18, 2010. Archived from the original on August 16, 2010. Retrieved August 13, 2010. Edward (June 18, 2010). "Wizarding World of Harry Potter Opens to Public Today; HP Cast Open Archway to the Crowd". Article. Leaky Cauldron. Archived from the original on June 21, 2010. Retrieved July 2, 2010. "Grand Opening of the Wizarding World of Harry Potter at Universal Orlando Resort Set For June 18". Universal Orlando. Archived from the original on May 16, 2010. Retrieved July 2, 2010. "NOW OPEN! The Wizarding World of Harry Potter at Universal Orlando Resort". Universal Orlando. June 18, 2010. Archived from the original on July 17, 2011. Retrieved July 2, 2010. Garcia, Jason (December 16, 2010). "Universal Orlando ponders how to take full advantage of Wizarding World's popularity". Orlando Sentinel. Archived from the original on May 12, 2014. Retrieved May 18, 2013. MacDonald, Brady (April 6, 2011). "Universal Studios wonders how and when to expand Wizarding World of Harry Potter". Los Angeles Times. Archived from the original on August 16, 2013. Retrieved May 18, 2013. Bevil, Dewayne (December 6, 2011). "Wizarding World of Harry Potter to expand at Universal Orlando". The Baltimore Sun. Archived from the original on January 1, 2013. Retrieved December 6, 2011. "Significant Expansion Also Planned for The Wizarding World of Harry Potter at Universal Orlando Resort". Press Release. Universal Orlando Resort. December 6, 2011. Archived from the original on January 9, 2012. Retrieved December 6, 2011. Garcia, Jason; Bevil, Dewayne (December 2, 2011). "Universal Studios to close Jaws to make way for new attraction". Orlando Sentinel. Archived from the original on July 10, 2015. Retrieved May 18, 2013. MacDonald, Brady (January 25, 2012). "Universal Orlando adding new nighttime water show this spring". Los Angeles Times. Archived from the original on May 25, 2013. Retrieved May 18, 2013. Garcia, Jason (August 12, 2012). "Universal works to fill gaps ahead of debut of 2nd phase of Wizarding World". Orlando Sentinel. Archived from the original on January 27, 2013. Retrieved May 18, 2013. Bevil, Dewayne (November 2, 2012). "Universal Studios Orlando set to open Transformers ride next summer". Orlando Sentinel. Archived from the original on July 13, 2013. Retrieved May 18, 2013. Gworek, Don (July 1, 2012). "Soundstage 44 now fully demolished at Universal Studios Florida". Orlando Attractions Magazine. Archived from the original on June 2, 2013. Retrieved May 18, 2013. Armenia, Anthony (December 8, 2012). "Photo Update: Transformers and rumored Grignotts Bank coaster buildings being enclosed at Universal Studios". Orlando Attractions Magazine. Archived from the original on May 8, 2013. Retrieved May 18, 2013. Armenia, Anthony (March 13, 2013). "Aerial view of the Jaws and Wizarding World areas at Universal". Orlando Attractions Magazine. Archived from the original on April 26, 2013. Retrieved May 18, 2013. Goldman, Eric (May 8, 2013). "Details on Expansion of Wizarding World of Harry Potter in Orlando Confirmed, Including Diagon Alley as Second Location". IGN. Archived from the original on October 8, 2013. Retrieved May 8, 2013. Bevil, Dewayne (May 8, 2013). "Universal Orlando: Harry Potter expansion to open spring and or summer of 2014 at Universal Studios". Orlando Sentinel. Archived from the original on May 10, 2013. Retrieved May 18, 2013. Bevil, Dewayne (May 9, 2013). "10 burning questions about Universal's Harry Potter expansion". Orlando Sentinel. Archived from the original on May 10, 2013. Retrieved May 18, 2013. "Universal Orlando announces new Harry Potter expansion with Diagon Alley, London". The Washington Post. Associated Press. May 8, 2013. Retrieved May 18, 2013. McIntyre, Gina (January 23, 2014). "Diagon Alley: Universal reveals new Harry Potter plans, Gringotts ride". Los Angeles Times. Archived from the original on January 25, 2014. Retrieved January 25, 2014. Thurston, Susan (January 23, 2014). "Harry Potter's Diagon Alley plans Escape from Gringotts ride, new stores". Tampa Bay Times. Archived from the original on January 24, 2014. Retrieved January 25, 2014. Bevil, Dewayne (January 23, 2014). "New details about Harry Potter Diagon Alley: Lots of shops, Gringotts ride gets name". Orlando Sentinel. Archived from the original on January 24, 2014. Retrieved January 25, 2014. Mirgoli, Nicholous. "Diagon Alley to open July 8, 2014 at the Wizarding World of Harry Potter in Universal Orlando Resort". www.ThemeParkOverload.net. Archived from the original on July 18, 2014. Retrieved June 17, 2014. Bevil, Dewayne (July 24, 2017). "Universal: Dragon Challenge to be replaced with new Harry Potter ride". Orlando Sentinel. Retrieved July 27, 2017. Marden, Duane. "Dragon Challenge (Universal Studios Islands of Adventure)". Roller Coaster DataBase. Retrieved July 2, 2010. "Theme Park Rides". Muggle Net. Archived from the original on March 27, 2010. Retrieved July 2, 2010. Christiansen, Kathleen (February 21, 2019). "Universal Orlando Resort names new Harry Potter attraction". OrlandoSentinel.com. Retrieved February 21, 2019. Kubersky, Seth (July 24, 2017). "Universal Orlando announces new Harry Potter coaster replacing Dragon Challenge". Attractions Magazine. Retrieved July 27, 2017. James, Kristin (July 24, 2017). "Universal will replace Dragon Challenge with new Harry Potter coaster". Orlando Weekly. Retrieved July 27, 2017. Harry Potter and the Forbidden Journey queue at the Wizarding World in Universal Orlando. Inside the Magic. May 29, 2010. Archived from the original (YouTube video) on August 1, 2010. Retrieved July 2, 2010. Sangalang, Jennifer (June 18, 2010). "'Harry Potter' movie stars help christen Wizarding World". USA Today. Archived from the original on June 21, 2010. Retrieved June 18, 2010. Harry Potter Forbidden Journey POV (YouTube video). bp1191. June 15, 2010. Retrieved July 2, 2010. Marden, Duane. "Flight of the Hippogriff (Universal Studios Islands of Adventure)". Roller Coaster DataBase. Retrieved July 2, 2010. Flight of the Hippogriff – Queue [HD]. olduniversallover. June 15, 2010. Archived from the original on January 29, 2016. Retrieved July 2, 2010. Flight of the Hippogriff ride POV with Hippogriff animatronic at the Wizarding World of Harry Potter. Inside the Magic. May 28, 2010. Retrieved July 2, 2010. Kohler, Chris (2014). "What to Expect From the Wild New Harry Potter Ride, 'Escape From Gringotts'". Wired. Archived from the original on June 22, 2014. MacDonald, Brady (May 9, 2013). "What may come to Wizarding World of Harry Potter 2.0 at Universal Orlando". Los Angeles Times. Archived from the original on May 10, 2013. Retrieved May 18, 2013. "Doppelmayr/Garaventa built the Hogwarts Express" (Press release). Doppelmayr Garaventa Group. July 25, 2014. Archived from the original on September 6, 2014. Retrieved September 6, 2014. Hogwarts Express Train Ride Full POV from Kings Cross Station to Hogsmeade at Universal Orlando (YouTube video). July 6, 2014. Retrieved July 2, 2015. "Ollivanders shop at Universal Orlando's Islands of Adventure". Universal Orlando. Archived from the original on June 23, 2010. Retrieved July 2, 2010. "Three Broomsticks restaurant at Universal Orlando's Islands of Adventure". Universal Orlando. Archived from the original on June 23, 2010. Retrieved July 2, 2010. "The Tasty-pasty World of Harry Potter". Muggle Net. Archived from the original on April 1, 2010. Retrieved July 2, 2010. "Honeydukes shop at Universal Orlando's Islands of Adventure". Universal Orlando. Archived from the original on July 1, 2010. Retrieved July 2, 2010. "Dervish and Banges shop at Universal Orlando's Islands of Adventure". Universal Orlando. Archived from the original on June 21, 2010. Retrieved July 2, 2010. "Filch's Emporium of Confiscated Goods shop at Universal Orlando's Islands of Adventure". Universal Orlando. Archived from the original on June 23, 2010. Retrieved July 2, 2010. Blum, Matt (August 12, 2010). "Review: The Wizarding World of Harry Potter Will Stupefy Fans". Wired. Archived from the original on August 18, 2010. Retrieved August 24, 2010. "Muggles will love their Harry Potter adventure". Orlando Sentinel. August 9, 2010. Archived from the original on December 1, 2010. Retrieved August 24, 2010. Caldwell, Leigh. "Wizarding World of Harry Potter is not for the little ones (and that's just fine)". Travelling Mamas. Archived from the original on August 5, 2010. Retrieved August 24, 2010. Mulholland, Hélène (June 7, 2010). "Boris Johnson urges Harry Potter fans to lobby JK Rowling for London theme park". The Guardian. Archived from the original on December 14, 2013. Retrieved July 21, 2011. External links Wikimedia Commons has media related to The Wizarding World of Harry Potter. Official website The Wizarding World of Harry Potter at Universal Orlando Resort vte Harry Potter by J. K. Rowling vte Universal's Islands of Adventure vte Universal Studios Florida Coordinates: 28.4728°N 81.4734°W Categories: Operating amusement attractionsIslands of AdventureUniversal Parks & Resorts attractions by nameUniversal Studios FloridaAmusement rides introduced in 2010Amusement rides introduced in 2014Harry Potter in amusement parksLicensed-properties at Universal Parks & Resorts2010 establishments in Florida Navigation menu Not logged in Talk Contributions Create account Log in ArticleTalk ReadEditView historySearch Search Wikipedia Main page Contents Current events Random article About Wikipedia Contact us Donate Contribute Help Learn to edit Community portal Recent changes Upload file Tools What links here Related changes Special pages Permanent link Page information Cite this page Wikidata item Print/export Download as PDF Printable version Languages Deutsch Español Italiano Nederlands Português Русский 中文 3 more Edit links This page was last edited on 6 April 2021, at 13:32 (UTC). Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization. Privacy policyAbout WikipediaDisclaimersContact WikipediaMobile viewDevelopersStatisticsCookie statementWikimedia FoundationPowered by MediaWiki
|
|
|
Post by Freddie on Apr 12, 2021 19:04:24 GMT 1
🌐 The Global Network 🌐RAVAGE ALLEGIANCE: DECEPTICON FUNCTION: SABOTEUR FIRST APPEARANCE: TRANSFORMERS # 1 www.ntfa.net/universe/pictures/Ravage1.jpg"Today's Autobots are tomorrow's scrap metal." Profile: Ravage operates best when he operates alone. He's a creature of the night and carries out most of his murderous mischief at that time. Often the other Decepticons have no idea where he is, but they know he's up to no good, so they don't mind. He is easily the craftiest of his comrades and is quick to devise deadly new strategies to be used against the Autobots. He tends to remain aloof from the others, but his deeds command their respect. He is an exceptionally efficient war machine. Abilities: Ravage can hide his presence from others virtually completely. He can shield any electromagnetic radiation inside him from being detected by any monitoring devices. His walk is soundless. And he can disappear from sight in subdued light or shadows. He has his own monitoring devices in his nose module that give him a superior sense of smell, hearing and full-spectrum electromagnetic wave detection. He carries two low-radiation 1 megaton proton bombs, which he can fire over 3 miles distant or set in place with a timer. Weaknesses: He is very sensitive to light and can be blinded by too much of it. Profile published in: TRANSFORMERS UNIVERSE # 3
|
|
|
Post by Billy on Apr 28, 2021 22:44:47 GMT 1
🌐 The Global Network 🌐
Kära Alan och Ellie! Som ni förstår har vi inte mycket till officiellt reklammaterial ännu, men detta bör ge er en viss uppfattning on Isla Nublarprojektet. Visst är det spännande! Ser fram emot att få diskutera det med er! Hoppas ni har möjlighet att följa med! Hälsningar John
Dessa ritningar visar Ingens konfidentiella arbete. Ni måste ha undertecknat akt 112/4A, om inte riskerar ni åtal
Isla Nublar - Jurassic Park Reception/hotel Isla Nublar Semesterort
Klient InGen, Inc, Palo Alto, Kalifornien
Arkitekter Dunning, Murphy & Associates, New York. Richard Murphy, designer; Theodore Chen, chefsdesigner; Sheldon James, administration.
Ingenjörer Harlow, Whitney & Fields, Boston, struktur A.T. Misikawa, Osaka, mekanik
Landskaptarkitekt Shepperton Rogers, London; A. Ashikiga, H. Ieyasu Kanazawa
Elektricitet N.V. Kobayashi, Tokyo. A.R. Makasawa, chefskonsult
Datasystem Developed by Integrated Computer Systems, Inc Cambridge, Massachussetts Project Supervisor: Dennis Nedry -
|
|
|
Post by Billy on Jun 11, 2021 20:53:21 GMT 1
🌐 The Global Network 🌐
Forum Information & Statistics Board Statistics Threads and Posts Total Threads: 1,033 Total Posts: 19,204 Last Updated: 1964 New York World's Fair by Major Freddie (1 minute ago) Recent Threads - Recent Posts - RSS Feed - Mark All Boards Read Members Members Total Members: 4 Newest Member: Radar Most Users Online: 136 (Feb 4, 2021 at 2:03pm) View today's birthdays Members Online Users Online 2 Staff, 0 Members, 4 Guests. Radar, Major Freddie 24 Hours Users Online in the Last 24 Hours 3 Staff, 0 Members, 157 Guests. Vega
|
|
|
Post by Freddie on Aug 26, 2022 16:52:26 GMT 1
🌐 The Global Network 🌐
Background Biology Due to different experiments' original purposes, most experiments each have a unique appearance, powers, and weaknesses. Though all experiments have unique capabilities and functions, most of them have some abilities in common. For one thing, most seem capable of scaling walls like a gecko (as Stitch frequently does); many are able to grow and retract an extra pair of arms and they all seem to be immune to aging, as the experiments remain the same while Lilo and the rest of humanity age 20 years in "Skip".
It is also shown that some experiments' powers (such as Mr. Stenchy (254)'s cuteness, and Checkers (029)'s hypnotic effect) do not affect other experiments, possibly so that these powers do not prevent other experiments from carrying out their primary functions. If affected by other experiments' powers, it might be temporary as Stitch managed to recover from Drowsy (360)'s sleep-inducing program without being exposed to water. Though Angel (624) primarily reverts other experiments (before her time) to evil, Amnesio (303) and Retro (210) can do so as well.
It is also shown that when an experiment is dehydrated, they will deactivate and turn into a small orb called an experiment pod. If an experiment pod gets wet, the experiment will be reactivated and released. According to Jumba, a home food dehydrator is the only known method of deactivating an experiment a second time.
Creation Upon each experiment's creation, it is important that their molecules be charged. If an experiment's molecules are not fully charged, about a year after their creation, they will suffer glitches, during which they will experience seizures and temporarily revert to their original programming. If the molecular charging process is not completed, these glitches will eventually burn out the experiment's circuits and kill them.
Experiment series The first digit of the experiment numbers reflects what series of experiments they belong to. The official series of experiments, as stated by Jess Winfield, one of the executive producers, are as follows:
0-Series: Jumba's test batch, including many household helpers. 1-Series: Civic disturbances. 2-Series: Technological and scientific. 3-Series: Psychological. 4-Series: Military. 5-Series: Elemental manipulators. 6-Series: Battlefield or doomsday experiments with galactic implications and world-ending properties, Jumba's strongest line. For the most part, the colors of the experiment pods correspond to the series numbers; however, some of the pods are colored incorrectly.
List of experiments 0-Series Num Pod Color Nickname Short Description Episode 000 Cyber A purple version of Stitch with the same abilities, but he is turning into a black, cyborg experiment, part machine part alien. His alien form resembles a cross between some sort of lizard, and koala (and robot) with bat-like face. He has two cyborg arms, three spider-like legs, and half-helmet (right half of his face is metal) with big black cyclopic-like right eye from some unknown incident. His cyborg arms serve many purposes such as cybernatic wiry rope, laser guns, forked harpoon, and welding tool, and his cyborg eye has zoom functions and improves his aim. He is an evil experiment that is a cyborg version of Stitch. He then attempts to put an early ending to their emerging rivalry by proceeding in kidnapping Angel. He is voiced by Paul St. Peter. Stitch! 001 Blue Shrink A small purple experiment with a white lower jaw and chest, three wobbly legs, two stubby little arms and two floppy antennae with two rings on each antenna. Designed to zap a green ray from his antennae to change the size of objects. His picture appears on the wall of Jumba's lab in Leroy & Stitch, along with several other pictures of Jumba and Dr. Hämsterviel's early accomplishments. Leroy & Stitch 002 Purple Doubledip A purple opossum-like experiment with two light purple stripes on the back of his ears, beady eyes and an orange nose (In Leroy & Stitch, his nose is dark purple). Designed to double-dip food. His one true place is with Mrs. Hasagawa as one of her "cats". He somehow changed in size in Leroy & Stitch. 220, Leroy & Stitch 003 Howcome Designed to annoy Jumba's neighbors by asking repetitive questions like "How come?" and "Why?" Leroy & Stitch 004 Squawk Designed to act like a parrot and annoy people with a shrill shriek. Leroy & Stitch 005 Truxx Designed to move Jumba's heavy equipment. Leroy & Stitch 006 Percy Designed to make you walk on all fours. Leroy & Stitch 007 White Gigi (also known as "Yapper") She is a white Shih Tzu-like experiment with a purple bow. Designed to annoy people with her constant barking. She behaves like a typical "good dog": does tricks, licks her owner's face, fetches the morning paper, etc. Because of her appearance and behavior, 007 was adopted by Mertle and wasn't recognized as an experiment until Jumba saw her. Her episode is named "Yapper" after the nickname Lilo gave her, but she is officially "Gigi" on the experiment name list in Leroy & Stitch. Her one true place is with Mertle as her pet. In Leroy and Stitch, it is revealed that she can speak English very well. At the end of the movie, Mertle joins Lilo and Stitch's ohana because Gigi wants to be in it with the rest of Jumba's experiments. She is voiced by Tress MacNeille. 108, 118, 209, Leroy & Stitch 008 Carmine Designed to smother people in caramel. Leroy & Stitch 009 Red Pop Designed to pop balloons at the enemy to surprise and disorient them. Leroy & Stitch 010 Green Felix/Oscar A green anteater-like experiment with a small body, mouth, arms and legs, a thin tail with a brushy fuzz at the end, a vacuum-like trunk that can fire lasers, dark eyes, short ears, and three dark-tipped spines. Designed to sterilize, disinfect, and clean everything in sight. However, he had a problem with doing these tasks: he threw anything away, assuming it was trash, and tried to "sterilize" anyone, assuming they were germs. 010 was upgraded to try to be less of a neat-freak. Instead, he turned into a dirt-maker (renamed Oscar), so Lilo gave him to Gantu. Gantu sent 010 to Hämsterviel, who didn't like him and sent him back. Gantu set him free, and Lilo and Stitch found him. Later, after he was upgraded, they sent him back to Gantu, who sent him back to Hämsterviel, who sent him back to Gantu when Woops almost broke his cover. Felix/Oscar was rescued later in "Snafu." The only thing that 010 can say with both of his upgrades is dirty, but with Felix he says it disgustedly, while with Oscar he says it happily. Both of 010's names are a reference to the main characters of The Odd Couple. He is voiced by Tress MacNeille. 131, 224, 226, Leroy & Stitch 011 Inkstain Designed to spill ink on everything. Leroy & Stitch 012 Antitherm Designed to keep Jumba's lab insulated and make for Jumba a sunny day. Leroy & Stitch 013 Furry Designed to make people grow more hair. Leroy & Stitch 014 White Kernel A tan gourd-shaped experiment with a large opening at the top of his head. Designed to pop popcorn. His one true place is in a movie theater. Was mentioned in "Angel" when Jumba falsely said, "624 is harmless early experiment. Designed to...pop popcorn for Jumba's movie night." Leroy & Stitch 015 Ruggles Designed to be a rug that trips you as you walk over him. Leroy & Stitch 016 Malt Designed to make frozen treats for Jumba. Leroy & Stitch 017 Lidds Designed to take lids off containers. Leroy & Stitch 018 Puck Designed to be a hockey puck that never misses the goal, and never goes in the opposing team's goal. Leroy & Stitch 019 White Clumsy Seen in pod form in Stitch! The Movie. Pod says 19 instead of 019. Designed to drop things. Leroy & Stitch 020 Red Slick A fast-talking, pink experiment with a resemblance to Jumba and Cannonball (520), but with a smaller face and two ebony-black eyes who wears a straw boater hat and bowtie, carries a cane, and acts as a salesperson who never turns down a customer. Designed to be able to sell anything to anyone. Lilo used him to get ahead in the chocolate bar selling contest/fundraiser, but Mertle took him. When Lilo took him back, Mertle took him back again. Lilo tried to take him back once more, but found out Mertle sold him to Reuben. Slick was rescued, but Lilo had to give up the contest by giving her last chocolate bar to Gantu as a swap for Slick. His one true place is at a fundraiser, following which he began working for charity, not profit. Slick was one of the experiments Lilo turned to for the capture of Ploot, but besides selling her an umbrella that she later used against Ploot, he didn't/couldn't help. He is voiced by Jeff Glen Bennett. 205, 217, Leroy & Stitch 021 Green Twang A yellow rabbit-like experiment with blue fluff in his ears. He is very manipulative and sly. Designed to absorb likeness and popularity to mutate through three forms. The first is described above, the second is similar to the first but has four arms, is larger, and is much more buff. The third is an ugly, snot-green figure with only two arms, and a huge purple nose. He can switch back to his first form after he's been the second. He is extemely intelligent and specializes in the flute. Leroy & Stitch 022 Purple Hertz Donut A dark-green, seahorse-like experiment with lips shaped like a donut. He is designed to shoot donuts out of his mouth that restrain movements. Leroy & Stitch 023 Cyclo Designed to spin at high speeds making you feel dizzy. Leroy & Stitch 024 Purple Hamlette An experiment designed to turn objects into ham. She was activated when Mrs. Hasagawa's cats were activated, as indicated by Gantu's experiment computer, but did not physically appear in the episode. She was referred to in Remmy when Pleakley said, "Is that the one that turns everything into ham?" 215, 220 025 White Topper A small yellow star-shaped creature with a little antenna on his head. Designed to be a beacon to signal the alien attack fleet, but the official Disney website states his purpose is to keep people awake with his bright light. Topper is given to a little girl as a Christmas present, then placed atop the local Christmas tree and emits a light so bright that aliens from other galaxies can see him from Earth. His number is likely a reference to Christmas Day (December 25). He is voiced by Tress MacNeille. 114, 132, Leroy & Stitch 026 Pawn Designed to grab hot plates and other dangerous/fragile materials for Jumba, and make you obsessed with chess, but Jumba accidentally added shrimp DNA into the mix so the only way you could become obsesed is if you were playing near water. Leroy & Stitch 027 Plushy Designed to turn you into a toy. Leroy & Stitch 028 White Lori Designed to make you jump up and down constantly. Leroy & Stitch 029 Yellow Checkers A yellow centipede-like experiment that sits curled up like a crown on people's heads. Designed to make his wearer a king or queen by hypnotizing those around them, with the exception of other experiments. The victims retain their normal personality while under its control, and the effect immediately wears off once Checkers is removed. Lilo first donned him, but her so-called good intentions got many people arrested by Mertle for being "troublemakers" when they accidentally disobeyed Lilo's rules. When Lilo decided to step down, Gantu took Checkers and was in power until Stitch gathered several experiments to help overthrow him. 207, Leroy & Stitch 030 Green Vialet A smaller purple Gotchu (031)-like experiment with two pincers instead of four and a dragon-like tail. Designed to turn everything a vulgar shade of purple. Leroy & Stitch 031 Gotchu An orange lobster-like experiment. Designed to run around and pinches things with his four pincers. His one true place is with Mrs. Hasagawa as one of her "cats." 220, Leroy & Stitch 032 Green Fibber A small orange experiment with small body, arms and legs, a large head with dark orange mark on the forehead, little antennae, a little mouth, a round nose, black eyes and four ears. Designed to detect lies. When a lie is told, he beeps loudly and the pattern on his forehead lights up. The bigger the lie, the louder he beeps, and the brighter the pattern lights up. Fibber was captured by Gantu, but rescued by Lilo and Stitch in "Snafu." He was also part of Pleakley's E.A.R.W.A.X. group in "Spike." Which was a blooper in the episode since he was captured by Gantu at the time. He is voiced by Jeff Glen Bennett. 113, 201, 224, 226, Leroy & Stitch 033 White Hammerface A blue dinosaur-like experiment with short forearms and a thick tail and legs. Designed to drive in nails around Jumba's house with his hammer-shaped head/face, but at times he will pound living things. He was used by Gantu to defeat Stitch in "Dupe" and rescued by Lilo's rescue team in "Snafu." 033 was called "Hammerhead" by Pleakley in "The Asteroid". In "Stitch! The Movie", his number is 124. 109, 126, 213, 215, 224, 226, Leroy & Stitch 034 Splort Designed to ruin friendships. Leroy & Stitch 035 Philip Designed to be a bouncer for Jumba's lab but failed because he wouldn't let anyone in, not even Jumba. Leroy & Stitch 036 Green Poki A small yellow and brown opossum-like experiment with a spiked tail. Designed to poke holes in liquid containers. He was seen in "Shoe," where he helped turn Jumba's ship into a hotel by putting up an umbrella over an outdoor table and holding a palette for Lilo to paint an arrow sign titled "Jumba & Pleakley's Bed & Not Breakfast." 203, 215, Leroy & Stitch 037 Snipper Designed to give Jumba's luxurious hair a trim. Leroy & Stitch 038 Plats Designed to plait Jumba's hair. Leroy & Stitch 039 Atlas Designed to be a globe for over 400 different planets. Leroy & Stitch 040 White Backhoe A gray mole-like experiment with large black claws. Designed to scrape up vegetation, and is also an efficient digger. He was first seen in "Shoe," where he dug the pool for "Jumba & Pleakley's Bed & Not Breakfast," and was part of the "rebellion" in "Checkers." 203, 207, 215, Leroy & Stitch 041 Kitsch Designed to do Jumba's washing up. Leroy & Stitch 042 Itch Designed to make you extremely itchy. Leroy & Stitch 043 Cubesteak Designed to make food and meat square. Leroy & Stitch 044 Green Forehead A pink, four-headed mustached experiment with four arms and four red bowties on his necks that speaks English. Designed to sing barbershop music off-key, agonizing anyone who hears it. His one true place is with Mrs. Hasagawa as one of her "cats." 220, Leroy & Stitch 045 Melvin Designed to give people "Melvin's" (a type of wedgie). Leroy & Stitch 046 Wedgie Designed to give people wedgies. Leroy & Stitch 047 Green Lorider A blue platypus-like experiment with an accordion body. Designed to pull down people's pants, therefore causing public humiliation. Leroy & Stitch 048 Purple Echo Designed to "echo" everything you say throu its big mouth on its forehead Leroy & Stitch 049 White Picker This experiment was seen in pod form in Stitch! The Movie. His pod says 49 instead of 049, possibly due to the angle. Designed to pick fruit from Jumba's neighbor's tree. Stitch! The Movie 050 Dunk Designed to dunk people in any body of water. Leroy & Stitch 051 Green Hocker A green experiment with a huge blue nose and a yellow spot around his eyes and a yellow stripe on his ears and tail (In his episode the spots and stripes were originally red.). Designed to spit acidic saliva that can burn through wood in about three seconds. His one true place is with Mrs. Hasagawa as one of her "cats." 220, Leroy & Stitch 052 White Coco A chocolate-colored pink-haired lizard/Stitch-like experiment. Designed to turn things into chocolate (from a Disney Adventures magazine). She was given to Lilo by Stitch for her birthday. Disney Adventures Magazine 053 Whine Designed to make you whine and complain about everything. Leroy & Stitch 054 Blue Fudgy An experiment made of chocolate that looks like a blob. Designed to drown people in his sticky sweetness. When he was activated, he was called 119, and he was mistaken for experiment 611. The mistake with his number was due to Jumba's untidy database, although Jumba later corrected this mistake. Was rescued in "Snafu." 119, 226 055 Snarfhonk Designed to make a horrible honking noise and make you speak in a series of random noises like "beep ping ping boing". Leroy & Stitch 056 Nibbiolo Designed to nibble on the corners of anything. Leroy and Stitch" 057 Tenderizer Designed to tenderize heat up Jumba's meat. Leroy & Stitch 058 Shortsheet Designed to short-sheet beds. Leroy & Stitch 059 Tornette Designed to tear paper in half. Leroy & Stitch 060 Plink Designed to make the color you see change from color to black and white, but failed because its effects made you see in pink. Leroy & Stitch 061 Anachronator Designed to make Jumba's technology better by bringing technology from the future. Leroy & Stitch 062 White Frenchfry A small gray and white mustached experiment with four arms with three fingers on each hand, black eyes, a round nose, a little mouth, short ears, a chef's hat, and a spatula for a tail. Designed to use his lightning speed, which allows him to instantly prepare food or whip up a mini-tornado in battle. He is also the only experiment in the series that speaks French. Designed to be Jumba's personal chef, but instead made unhealthy food that quickly made people fat and overweight, then ate the fattened victims. However, he stopped when he learned that healthy food could be just as delicious. His one true place is running a healthy French fry hut. 202, Leroy & Stitch 063 Pufferizer Designed to make people puff up like a balloon. Leroy & Stitch 064 Nappifier Designed to make you take a nap, (temporary). Leroy & Stitch 065 Britfood Designed to be a better version of Frenchfry (062) but she only serves seafood or shrimp other than junk food. Leroy & Stitch 066 Glam Designed to make Jumba look super snazzy. Leroy & Stitch 067 Shady Designed to make shades. Leroy & Stitch 068 Tom Designed to improve Jumba's TV reception. Leroy & Stitch 069 H. T. Designed to be a hot tub for Jumba. Leroy & Stitch 070 White Flopjack Seen in pod form in Stitch! The Movie. Pod says 70 instead of 070. Designed to make flapjacks for Jumba, but is a flop (doesn't work). Stitch! The Movie 071 Yellow Penny Seen in pod form in Stitch! The Movie. Pod says 71 instead of 071. Designed to drop pennies off high areas. Leroy & Stitch 072 Stickystuck Designed to put glue on chairs and glue things together with sticky saliva. Leroy & Stitch 073 Cornerpiece Designed to be a corner piece for a corner Jumba couldn't do anything better with. Leroy & Stitch 074 White Welco A pink balloon-dog-experiment with a heart-shaped tail. She has humaniod eyes and big lips. Designed to spit temporary solid bubbles. This experiment was seen in pod form in Stitch! The Movie. Pod says 74 instead of 074. Stitch! The Movie 075 WooWoo Designed to make you over-confident. Leroy & Stitch 076 Bath Matt Designed to be a bathmat. Leroy & Stitch 077 White Zawp A fat purple Nosy (199)-like experiment with black nails, a dark blue stripe around his torso between his chest and stomach, a dark blue circle on the top of his head, dark blue-striped ears, a larger belly and a slightly smaller, gold nose. Designed to irritate people with his constant snoring. His one true place is with Mrs. Hasagawa as one of her "cats." 220, Leroy & Stitch 078 White Snozzle Seen in pod form in Stitch! The Movie. Pod says 78 instead of 078. Designed to sneeze fake money. Leroy & Stitch 079 Fogger Designed to fog up windows. Leroy & Stitch 080 Dan Designed to entertain Jumba by playing the violin. Leroy & Stitch 081 Backscratcher Designed to scratch part of back Jumba can't reach. Leroy & Stitch 082 White Plunge Seen in pod form in Stitch! The Movie. Designed to unclog Jumba's toilet, after he had an... incident. Pod says 82 instead of 082. Stitch! The Movie 083 Grimple Designed to be a bug catcher in order to make the natural order become chaos. Leroy & Stitch 084 Subwoof Designed to woof if he sees a bus. Leroy & Stitch 085 Screwup Designed to be nothing Jumba screwed up. All he does is lay down and do nothing. Leroy & Stitch 086 White Clink A big green mouthless crab-like experiment with four legs, two large claws and a window on its chest. Able to capture and confine any other experiment inside the holding tank in his stomach by splitting in half, surrounding whatever he wants to catch, and joining together again. When Clink splits in two, he works with himself, yet he seems to have a separate mind for each half. 20 years in an alternate future, Lilo, Stitch, and Skip encountered Clink in the possession of Hämsterviel, who ruled Earth and the rest of the universe. 206 087 Puddles Designed to cry so much that she makes puddles. Leroy & Stitch 088 Decrisper Designed to make Jumba's burnt food less crispy by putting it in his pouch in his belly. Leroy & Stitch 089 White Skip A purple hourglass-shaped experiment with small eyes. Designed to skip time by 10 minutes, because Jumba was too impatient to wait for his microwave to reheat his leftovers. However, there was an error in his program: he skips time by ten years. Fortunately, he has a reset button. Lilo used him to jump ahead 10 years and become a teenager, then 20 years later to become a full-fledged adult. However, since Lilo and Stitch were gone for 20 years, no one was there to catch experiments except Gantu. So 20 years later, Hämsterviel ruled Earth. 206, Leroy & Stitch 090 Fetchit This experiment was activated when Mrs. Hasagawa's cats were. Designed to fetch the morning paper for Jumba. 220 091 Nutsy Designed to steal things and replace them with walnuts. Leroy & Stitch 092 Gutman Designed to have super strength. Leroy & Stitch 093 Unkind Designed to be unkind to everyone for no reason whatsoever. Leroy & Stitch 094 White Louis B. Seen in pod form in Stitch! The Movie. Designed to make and play horror movies to scare away nosy neighbors. Pod says 94 instead of 094. Stitch! The Movie 095 Coaster Designed to be a roller coaster without tracks. Leroy & Stitch 096 Cable Dude Designed to fix a TV's cable by plugging himself into the back of the TV. Leroy & Stitch 097 Dogalarm Designed to be a living dog whistle. Leroy & Stitch 098 Cooper Designed to make people cooperate with each other. Leroy & Stitch 099 Spot A spotlight experiment that was supposed to be in "Spike" but was removed, and was supposed to appear later. He shines a spotlight on people. Originally 201 (but was removed) 1-Series Num Pod Color Nickname Short Description Episode 100 Trickster Designed to pull tricks on people using the hammer-like appendages on his arms. Leroy & Stitch 101 Trike Designed to tickle people who ride him. Leroy & Stitch 102 Green Stopgo A yellow experiment with a long, narrow neck like a traffic pole, and a traffic light-shaped head with a green and red light (most likely his eyes, oriented vertically) on each side of his head. Designed to cause traffic jams. He was seen in pod form in "Drowsy" and seen activated in Leroy & Stitch. When he first appeared, he was called 239 due to Jumba's untidy database, but this mistake was corrected. His one true place is as a traffic light. 137, Leroy & Stitch 103 Purple Stamen A tan-gray, upside-down ice cream-shaped, mouse-like experiment with an oval body, little arms and legs, big ears, a big mouth, no tail, black eyes, a round blue nose and rabbit-like ears. Designed to prevent pollination of flowers by attracting alien "bees" to himself. He was first seen being rescued in "Snafu." 226, Leroy & Stitch 104 Lapse Designed to destroy enemy weapons and electronics such as computers and blasters with the horn on his nose. Leroy & Stitch 105 Fold Designed to fold paper until its permanently unreadable. Leroy & Stitch 106 Spindle Designed to steal and eat threads. Leroy & Stitch 107 Yellow or Purple Mutilate Seen in pod form in Stitch! The Movie. Designed to make people think the right thing is wrong and the wrong things is right. In one scene his pod was yellow, but in another it was purple. Stitch! The Movie 108 Nudge Designed to nudge you. Leroy & Stitch 109 Sounder Designed to be a party animal and make people dance non-stop, his other powers are sonic screech and super strong tail. Leroy & Stitch 110 Red Squeak A small red mouse-like experiment, vaguely resembling animator Friz Freleng's character Sniffles from the Warner Brothers Merrie Melodies series. Designed to annoy entire planets with his never-ending talking. He is voiced by Rob Paulsen. 201, Leroy & Stitch 111 Blue Mulch A red experiment that resembles a push-mower. Designed to tear up the ground beneath his feet. His one true place is with Mrs. Hasagawa as one of her "cats." 220, Leroy & Stitch 112 Green Toons A yellow platypus-like experiment with an orange mane and a rectangular vacuum-like mouth. Designed to transform into the subject of any drawing inserted into his mouth, as well as has the ability to make images on paper come to life in 3D. Leroy & Stitch 113 Purple Shoe A green and white sloth-like experiment with a wiry body and a round face with black eyes, a small dark purple round nose, a wide mouth and two long, curved horns. Able to control luck. When his horns are up, they cause good luck. When down, they cause bad luck. He can be switched from bad luck to good luck by flipping his horseshoe. His one true place is at a miniature golf course, where he makes people score holes-in-one. 203, Leroy & Stitch 114 Skyooz Designed to destroy the ozone layer. Leroy & Stitch 115 Sellby Designed to sell you things at high prices. Leroy & Stitch 116 Switch Designed to put switches in the opposite directions (ex. If something is “Off” he’ll turn it “On”.) When he points his tails at two different people he has the power to switch the two. Leroy & Stitch 117 Tock Designed to change the times on all clocks. Leroy & Stitch 118 Fink Designed to betray you. Leroy & Stitch 119 Inverto Was misunderstood as Experiment 611. He was reported by Dr. Jacques Von Hämsterviel as a chocolate experiment who droves people into his sweetness, which actually is Experiment 054 (Fudgy). 119, Leroy & Stitch 120 Purple Snafu A small dark green-teal octopus-like experiment with a roughly reptilian face with wide mouth, small white eyes with black pupils, a small round body, little arms and legs with small hands and feet, little tail, black markings on his back, and six tentacles on his large dome head; three on each end of his head. Designed to foil enemy plans by any possible means. He will ruin any plans to catch him. The only way to catch him is by accident. Named for the acronym SNAFU. 226 121 Sappy Designed to make people more and more sappy. Leroy & Stitch 122 Blue Dorkifier A pink calf-like experiment with two horns. Designed to zap a pink ray from his horns that changes anyone's appearance into something ridiculous. Also, the new dorky clothes cannot be taken off the victim, until his horns are turned like Shoe. Leroy & Stitch 123 Red Carmen A pink, blue-eyed, antennaless, Angel (624)-like experiment, wearing a headdress of fruits and holding a maraca in each of her four hands. Designed to make people dance until they drop, after her namesake Carmen Miranda. Leroy & Stitch 124 Rhymer Hammerface was mistakingly labeled 124 in Stitch! The Movie due to Jumbas untidy Database. Designed to make and sing rock music. Leroy & Stitch 125 Gibberish Designed to reflect soundwaves and once reflected it will come back to you as gibberish. Leroy & Stitch 126 Purple Stank A black skunk-like experiment with purple eyes. Designed to launch out spheres of repulsive odor from underneath it's fur. Leroy & Stitch 127 Dembums Designed to annoy you by playing his demon music. Leroy & Stitch 128 Purple Bugby A small green mosquito-like experiment with four eyes. Designed to turn whole civilizations into harmless little insects. Anyone turned into an insect can understand all other insects and arachnids. The only way to reverse the effect is with a machine built by Jumba. 128 was later reprogrammed to only turn inanimate objects into insects. His one true place is helping farmers by turning rocks into swarms of aphid-eating ladybugs. 223 129 Crutch Designed to break bones. Leroy & Stitch 130 Bonez Designed to take your bones so you become a squishy blob. Leroy & Stitch 131 Poik Designed to slap you three times. After she did it, she will laugh until she slaps another person. Also her laugh is loud and sounds like "poikpoikpoikpoik" Leroy & Stitch 132 Spoony Designed to steal spoons at lunch time. Leroy & Stitch 133 White PJ An orange and tan koala-like experiment with a white face, a wide mouth, red nose, black eyes, yellow-tipped antennae that mix with thin rabbit-like ears, and a functioning blow-horn for a tail (reminiscent of Harpo Marx's trademark horn) which he squeaks instead of speaking. He wears joke eyeglasses with a fake nose and mustache resembling those of Groucho Marx. Designed to play practical jokes on people, hence his name P(ractical) J(oker). His one true place is as an opening act for Moses's Hula gig. In the group photo taken at the end of Leroy & Stitch and the Disney.com Lilo and Stitch experiment gallery, PJ is not wearing his glasses. It is possible that the glasses were broken during battle. 209 134 Purple Shredder A green experiment with sharp steel teeth, large ears and a blue nose. Designed to shred important documents. His one true place is with Mrs. Hasagawa as one of her "cats." 220 135 Remote Designed to enter anybody's house and eat their remotes. He can serve as a universal remote to cause havoc by shutting down TVs. Leroy & Stitch 136 Yellow Gloomy Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. Designed to make you feel sad and depressed. Lilo & Stitch 2: Stitch Has a Glitch 137 Flip Designed to flip things over. Leroy & Stitch 138 Dropsy Designed to make you drop things. Leroy & Stitch 139 I Know You Are But What Am I Designed to mimic what people say. Leroy & Stitch 140 Changeling What Jumba wanted from 140 was an evil experiment that would tear apart complicated wiring and computer systems. What he got was a small cute pink pig-like experiment with no desire to destroy anything. However at night 140 transforms into a purple, four-legged added demon that proceeded to carry out his primary function. In the morning he goes back to a little pink pig experiment. Leroy & Stitch 141 Burr Designed to make it really cold. Leroy & Stitch 142 Blondie Designed to dye your hair blond. Leroy & Stitch 143 Purple Clog Mentioned in "Skip" when Reuben said, "That one whose hair is always clogging the sink." Designed to clog up drains with his hair, as Reuben implied. 206 144 Samolean Designed to dig for gold in the mines. Leroy & Stitch 145 Bragg Designed to make you extremely conceded and braggy. Leroy & Stitch 146 Blue Flashbomb Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. Designed to make you blind with his constant flashes. Lilo & Stitch 2: Stitch Has a Glitch 147 Newton Designed to have control over gravity. Leroy & Stitch 148 Purple Weasel A brown weasel-like experiment. Designed to climb up planetary leader's pant legs during public appearances. Leroy & Stitch 149 Purple Bonnie A light green koala-like experiment smaller than Stitch with a yellow stomach, a slim body, small antennae, big dark blue eyes, a big head, a wide mouth with two fangs sticking out, a round nose, rabbit-like ears, two dark green marks on the back of her head, dark green, arrow-like patches on arms and legs, and a yellow V-shaped stripe on her forehead, found with 150. Named after bank robber Bonnie Parker. Designed to steal things without the victim's knowledge, as well as her special weapons are pistol and plasma gun. 149 and 150 are captured and end up in prison as convicts, but they are paroled as part of the rescue party in "Snafu." She is voiced by Tress MacNeille.
Note: She is called 349 in the episode but is officially 149 on Disney website.
135 150 Purple Clyde A light brown bear-like experiment with a roundly built body, a round face with a wide mouth, a small black nose, little pointed ears, little stubby antennae, black eyes, and a lantern chin, with a sort of Swiss army knife-like gun for a right hand on a robotic arm from the elbow down, found with 149. Named after bank robber Clyde Barrow. Designed to steal things without the victim's knowledge. 149 and 150 are captured and end up in prison as convicts, but they are paroled as part of the rescue party in "Snafu. Seen in pod form in Stitch! The Movie. He is voiced by Rocky McMurray.
Note: He is called 350 in the episode but is officially 150 on Disney website.
135 Leroy and Stitch 151 White Babyfier A small pink oddly sheep-like experiment with a big head, purple insect-like wings, a yellow pacifier in his mouth and a baby rattle-shaped tail. Designed to disable planets by turning adults into babies with a pink powder shaken from his tail. The antidote is a mix of two teaspoons of applesauce, one cup of milk, three bananas, and 100% kona coffee. His one true place is at the dog pound making older dogs young again, thus making them more appealing to potential adopters. 136 152 Mama Frita Designed to give you leftover food. Leroy & Stitch 153 XYZ Designed to unzip people's pants while they are being worn. Leroy & Stitch 154 Frapp Designed to turn hot things cold. Leroy & Stitch 155 Burger Designed to make different kinds of burgers. Leroy & Stitch 156 Shopahol Designed to make any person addicted to shopping. Leroy & Stitch 157 Red Hotl Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. Designed to give off a pleasant warmth that gradually increases. Lilo & Stitch 2: Stitch Has a Glitch 158 Purple Finder A red aardvark/shrew-like experiment with little arms and legs, no tail, a long snout, black eyes, and large rabbit-like ears. Designed to find anything and honk when he finds it, even spinning his ears like helicopter blades if necessary in order to find what he has been asked to locate. His one true place is operating a "Lost and Found" service on the beach. He was in the rescue party for "Snafu."
Note: Finder is called 458 in his episode but on Disney website, and in Skip's episode, he is called 158.
130 159 Nacho Designed to steal cheese. Leroy & Stitch 160 Rabbit Designed to eat all the vegetables in a local area so that Jumba wouldn't have to. Leroy & Stitch 161 Grumbelly Designed to make you look very angry if you eat his cherry. Leroy & Stitch 162 Tub Designed to be a hot tub but hates water. Leroy & Stitch 163 Dumbell Designed to to annoy you by repeatedly ringing his bell. Leroy & Stitch 164 Lesdyxia This experiment's name is a hidden joke: Dyslexia read by a dyslexic person. Designed to give you dyslexia. Leroy & Stitch 165 Sandy Designed to create sandstorms. Leroy & Stitch 166 Peppah Designed to put pepper on 155's burger. If you ask him what did you put there? He only says "peppah!" Leroy & Stitch 167 Frizzy Designed to freeze time. Leroy & Stitch 168 Redped Designed to make everything red, and play loud music. Leroy & Stitch 169 Rolo Designed to be a living ball that rolls anywhere nonstop. Leroy & Stitch 170 Daze Designed to cause blizzards. Leroy & Stitch 171 Rich Designed to give you counterfeit money. He works with 172 and 173. When Jumba was making 171 the embryo split into 3 so he only has 2 of the 6 powers he was supposed to intelligence and strength. He is good, but he is weak-willed and is usually bullied into being evil by 172. Leroy & Stitch 172 Yellow Ditch This experiment was seen in pod form in Stitch! The Movie. Designed to dig ditches in the most inconvenient places. He works with 171 and 173. When Jumba was making 171 the embryo split into 3 so he only has 2 of the 6 powers he was supposed to speed and sharp claws. Stitch! The Movie 173 Mitch Designed to be the leader. she works with 171 and 172. When Jumba was making 171 the embryo split into 3 so she only has 2 of the 6 powers she was supposed to flight and a lethal sting. She is neutral but tens to choose evil because of her brother 172. Leroy & Stitch 174 Nopost Designed to steal mail. Leroy & Stitch 175 Kite Designed to fly like a kite with you on his back and drop you in jail. Leroy & Stitch 176 Yellow Allsox This experiment was seen in pod form in Stitch! The Movie. Designed to do the opposite of what Nosox (204) does. Instead of stealing socks, he helps people to find their missing socks. Stitch! The Movie 177 White Clip A small yellow hairball-like experiment with a pink bow, dark blue eyes, and long scissor-like claws. Designed to eat Uburnium (an efficient, cheap, and abundant fuel used in outer space) in order to create a fuel crisis. However, in Jumba's native language, the word "Uburnium" closely resembles the word for "hair", so she eats hair instead of Uburnium (in fact, Jumba had more before her creation). As 177 eats more hair, she grows larger and larger, to where she can only be tamed by shampoo and hair conditioning products. Her one true place is cutting hair at the beauty salon. 112, Leroy & Stitch 178 Barkleigh Designed to bark loudly through his megaphone mouth when he hears a noise. Leroy & Stitch 179 Yellow Bumper Seen in pod form in Stitch! The Movie. Designed to bump things over. Leroy & Stitch, Stitch! The Movie 180 Boggle Designed to confuse or mystify experienced physicists alike. Leroy & Stitch 181 Roberts Designed to crank up the TV to its maximum volume. Leroy & Stitch 182 Ollie Designed to be a living radio and annoy people by playing a music when he sees a person sleeping. Leroy & Stitch 183 Detour Designed to give you good directions when you aren't lost. Leroy & Stitch 184 NPH Designed to give you a “Normal Pressure Hydrocephalus”. Leroy & Stitch 185 Splutter Designed to have various gas-emitting stud-like orifices surrounding its body. Leroy & Stitch 186 Laakso Designed to make things salty and can swim very well. Leroy & Stitch 187 Cal Designed to perform work such as carrying objects on his back. Leroy & Stitch 188 Forward Designed to fast forward the show you’re watching until it ends. Leroy & Stitch 189 Hotcold Designed to switch the hot and cold valves on sink faucets. Leroy & Stitch 190 Florrie Designed to destroy flower vases. Leroy & Stitch 191 Roxy Designed to make trash and litter appear everywhere. Leroy & Stitch 192 Breakup Designed to break up things. Leroy & Stitch 193 Will Designed to throw water balls. Leroy & Stitch 194 Trax Designed to be the guard for Jumba’s lab. Leroy & Stitch 195 Whoooa! Designed to be so much fun you never get any work done. Leroy & Stitch 196 Escalater Designed to used his scales on his back as an escalator. Leroy & Stitch 197 Pretzel Designed to eat all the chocolate 052 made. Leroy & Stitch 198 Carat Designed to put lots of rats inside your car. Leroy & Stitch 199 Purple Nosy A red pig-like experiment with a pink stomach from the chin down, a roundly built body with thick legs, huge arms with three small fingers on each hand, a wide mouth, a very big nose, little black eyes, little rabbit-like ears, black markings on his back and black stripes on the front of his legs. Designed to snoop out enemy secrets but ends up finding out mostly useless gossip. Also, Jumba programmed 199 to be an expert escape artist. He was later caught by Gantu, who thought that 199 would tell him all of Lilo and Stitch's files. Instead, he only talked about useless information and revealed secrets about Gantu to 625. Woops (600) "accidentally" broke Nosy's capsule on Gantu's ship, freeing him. He is voiced by Bobcat Goldthwait. 128, 224 2-Series Num Pod Color Nickname Short Description Episode 200 Adam Designed to be very simple, and not do much except when seduced by 372. Leroy & Stitch 201 White Geigenstein This experiment was one of the pods in Mrs. Hasagawa's dish that was not activated. Designed to eat books so no knowledge is gained. 220 202 Red Jam A purple bat/lizard-like experiment with four arms, a lion-like tail, large wings on his shoulders and a Stitch-like face. Designed to jam radars with his high-pitched screech. Activated at the end of Stitch! The Movie, although his pod was mislabeled as 455. Stitch! The Movie 203 Green Snipe Seen in pod form in Stitch! The Movie. Designed to hunt people down. Stitch! The Movie 204 Green Nosox A gray experiment shaped like a four-legged washing machine designed to make socks disappear. 204 was among the 12 new pods Lilo and Stitch brought home. Nosox was one of the experiments rescued in "Snafu", because Gantu caught him around "Amnesio". 137, 226 205 Cheney Seen in pod form. Designed to to zap a person then zap a house, planet, etc. and make the person own it. 206 206 Maggie Designed to use her different kinds of guard-like disguises to brake into stores and let robbers in. Leroy & Stitch 207 Barcode Designed to reveal your pin codes by writing on walls. Leroy & Stitch 208 Hoax Designed to collect atmospheric data. Leroy & Stitch 209 Smoot Designed to be so cute that anyone who sees him will do whatever he says. Leroy & Stitch 210 Blue Retro A small orange dinosaur-like experiment with a purple nose, tiny gold-tipped ears, gold markings on his back and spots around his eyes and a thick, short tail and legs. Designed to turn enemy weapons and technology into their most primitive state by wrapping his tongue around the object, rendering the object useless as he lets go. This process also works on people and other items, and it can be reversed by spanking 210's bottom three times while his tongue is wrapped around the de-evolved person or thing. His one true place is making a prehistoric zoo. 214, 224, Leroy and Stitch 211 Jangle Designed to turn things and humans into monkeys. Leroy & Stitch 212 2-Late Designed to make you 2 hours late. Leroy & Stitch 213 UHF Designed to speak at an Ultra High Frequency. Leroy & Stitch 214 Green Pix A blue camera-like experiment with arms with three legs similar to a tripod. Designed to take only bad pictures of people. He takes the pictures with his "nose" and develops the pictures like a Polaroid camera with the pictures coming out of his mouth. His one true place is with Mrs. Hasagawa as one of her "cats." 220 215 Crammer Designed to cram everything together. Leroy & Stitch 216 Key Designed to open any lock with his key-like tail. Leroy & Stitch 217 Rat Designed to rat on enemy plans to the Government. Leroy & Stitch 218 Target Designed to be a moving target for war games but is too big and not challenging enough. Leroy & Stitch 219 Missy Designed to plug the holes in air filters crucial to all H-drives but is too small. Leroy & Stitch 220 Green Millie A giant green millipede-like experiment with a koala-like face, a wide mouth, a big blue nose, black eyes, Nosy-like ears and ten short tentacle limbs. Designed to plug the holes in air filters crucial to all H-drives. Leroy & Stitch 221 Green Sparky A small light yellow Chinese dragon/Monkey/Gecko-like creature with skinny arms, legs, and body, a slightly twisted yet pointed tail, a large head with a wide mouth, a round nose, dark blue eyes and long antennae that can create crippling electric surges. His body can turn into an electrical current, so he can also fly or travel through outlets, power lines, and machines. He was the first experiment that Lilo and Stitch met and rehabilitated, first appearing in Stitch! The Movie. His one true place is powering the old lighthouse that had been abandoned for requiring too much electricity, though he offers Stitch aid. He is voiced by Frank Welker in the series. Sparky also appears as a boss in the PSP game Kingdom Hearts Birth by Sleep, fighting Terra within Gantu's ship. 226, Stitch! The Movie, Leroy and Stitch 222 Green Poxy A tiny pale green-grey single-celled experiment with pink-purple spots and four white grey-tipped antennae. Designed to transmit disease to popular planetary leaders and disable them. The symptoms are purple pimples, smelly feet, a swollen eye, and uncontrollable burping. When he turns to good, he could cure health problems. Ends up with (actually in) Gantu until he was rescued in "Snafu" and later uses his powers to cure people according to a game in the DVD for Lilo & Stitch 2: Stitch Has a Glitch. He is voiced by Frank Welker. 101, 226 223 Green Glitch A bright green experiment with a round torso, pudgy arms and legs, a large round head with little mouth, round nose, dark green eyes, a small arrow-shaped mark above his face (In his episode, his marking was originally V-shaped) and two thin antennae that resembles a cross between Morpholomew (316) and Poxy (222). Designed to turn technology against its user by entering machines and making them malfunction, operating like a computer virus. Lilo tricked him into being downloaded into her video game. He was released as of Leroy and Stitch to help fight the Leroy clones. His one true place is Lilo's video game, rendering the games harder. 224 224 Tweak Designed to reset important valves and dials to “maximum chaos.” Leroy & Stitch 225 Green Mashy A light blue dinosaur-like experiment, with a huge mouth, with tiny horns above each nostril, 2 large ears, and a large body. Designed to crush orbs of precious Uburnium in his mouth, which Clip (177) was originally made to do, due to an error on Jumba's part, Uburnium being close to the word for hair on his planet. Leroy & Stitch 226 Combo Designed to turn your food into a combo. Leroy & Stitch 227 Green Butter A large tan mammoth-like creature with two tiny little antennae, a big round green nose instead of trunk, green markings on his back, legs at the middle of his torso with external toes, a big hump near his face, and tusks as large as the entire front of his body. Able to batter through even the thickest doors. Leroy & Stitch 228 Green Melty A small red dragon-like experiment with small bat-like wings, a reptilian head with thin pointed ears, black eyes and a thin body. Designed to melt enemy fortresses, weapons, and transportation, among other things, with the bright blue blasts from his mouth. His one true place is burning metal at the recycling plant. He is voiced by Tress MacNeille. 134 229 Green Kingpin An unlucky experiment that looks like a yellow bowling pin with rabbit ears. Designed as a target for military war games. Leroy & Stitch 230 Checkup Designed to launch checkup attacks on unsuspecting people by annoying them with checkups checking heart beat, checking ears, checking for sore throats. Leroy & Stitch 231 Blue Sprok Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. Designed to spit up slime. Lilo & Stitch 2: Stitch Has a Glitch 232 Green Poser Seen in pod form in Stitch! The Movie. Designed as a flashlight. Stitch! The Movie 233 Pitch Designed to catch incoming projectiles and through them back. Leroy & Stitch 234 Green Shush A pink weasel-like experiment with large ears and a speaker at the end of her tail. Designed to eavesdrop on private enemy conversations. To stop her from eavesdropping, someone has to pat her on the head. Her one true place is with Cobra Bubbles as a CIA operative. 222 235 White Docker This experiment was one of the pods in Mrs. Hasagawa's dish that was not activated. Designed to turn houses into boat docks. 220 236 Green Charger Seen in pod form in the game "Stitch Speed Chase" on the Disney website. Designed to have his body fold up into his head and then launch over high walls by Sproing (249). Then destroy everything inside. Leroy & Stitch 237 Blip Designed to create blip-enhancement field for all ships around him. He is like a very high-tec radar. Leroy & Stitch 238 Green Bworp Seen in pod form in Stitch Speed Chase on the Disney Site. Leroy & Stitch 239 Clickster This experiment is mentioned in "Drowsy" when Pleakley said, "experiment 239 designed to cause traffic jams" However he does not cause traffic jams, he was mistaken for Stopgo, experiment 102. Its actual function is unknown. Leroy & Stitch 240 Sap Designed to to leave a sticky sap-like residue from his feet when he walks. Leroy & Stitch 241 Press-5 Designed to leave you on hold forever. Leroy & Stitch 242 Brownout Designed to disable power grids and electrical generators by consuming their energy. Leroy & Stitch 243 Pane Designed to to write jokes. His partner is 244. Leroy & Stitch 244 Bore Designed to tell jokes. His partner is 243. Leroy & Stitch 245 Sournote Designed to sing a single note that is so bad everyone could go deaf just from hearing it. Leroy & Stitch 246 Creamer Designed to put cream on sandwiches. Leroy & Stitch 247 Qwerty Designed to to change your advanced keyboard to "primitive" Earth keyboard (has no effect on planet Earth). Presumably named after QWERTYUIOP, the top row of keys on a computer keyboard. Leroy & Stitch 248 Green Belle A small blue experiment with a forkpitch-shaped head with an upside-down arrow-shaped mark on her forehead, a small body, thin arms and a small lion-like tail and that looks like a cross between Holio and Heat. Designed to scare people with a loud high-pitched shriek. Her one true place is Nani's alarm clock. She is voiced by Grey DeLisle. 216 249 Green Sproing A dark blue and white roughly koala-like experiment with a spring-like body, a wide mouth, round nose, dark eyes, two little ears and little antennae. Designed to launch boulders. Her one true place is helping people reach high places. Leroy & Stitch 250 Lacrosse Designed to be an expert at lacrosse. Leroy & Stitch 251 Green Link A small yellow Grundo-like experiment with red eyes and long antennae that shoot a sticky substance that will only dissolve in mud. Designed to bind together incompatible individuals, usually by the hand or wrist. His one true place is helping arguing couples bungee jump. 212 252 Crete Designed to encase people and objects in stone Leroy & Stitch 253 Uncrete Designed to undo the ability of 252. Leroy & Stitch 254 Green Mr. Stenchy An irresistibly cute pink experiment with a big head with big blue eyes, puffy antennae and a small hair and a small body. Designed to trick his enemies into taking him into their homes. Once there, Mr. Stenchy lets out a noxious odor, released 42 hours after activation. Mr. Stenchy's one true place on Pleakley's home planet, where his stench is considered a rare and valuable perfume. Somehow he ended up back on Earth in Leroy & Stitch, stench-free, suggesting he can either control the smell or it wears off after a while. He is voiced by Frank Welker. 107 255 Green Mrs. Sickly Mrs. Sickly is a light blue Mr. Stenchy (254)-like experiment with golden hair, puffier antennae and smaller hair. Designed to make you sick with her obnoxious fumes. Mrs. Sickly’s one true place is with Mr. Stenchy as his wife, where her fumes are considered a rare and valuable perfume. Leroy & Stitch 256 Addy Designed to make your nose extremely runny. Leroy & Stitch 257 Rattat Designed to turn you into a dog. Leroy & Stitch 258 White Sample A bright orange koala/cat-like experiment with a wide mouth, a big round nose which functions as a microphone, black pupil-less eyes, and big round ears resembling speakers. Designed to annoy enemies by looping random sounds with his mouth or his ears and can also climb walls. His one true place is providing backbeats for an originally rhythm-less musical group. Was in the rescue mission for "Snafu." 138, 226 259 Rash Designed to give you a perfect rash if you touch him. Leroy & Stitch 260 GPS Designed to be Jumba’s personal Global Positioning Satellite. Leroy & Stitch 261 B. V. Beaverton Designed to cut down trees with its chainsaw-like tail. Leroy & Stitch 262 Yellow Ace A bright red, roughly koala/dragon/superhero-like experiment with a muscular body, yellow chest and stomach, white gloves-style front paws, a wide mouth, a blue nose, dark eyes, pointed ears and small antennae as well as four arms, super strength, warm ice-melting breath, and dazzling teeth. He has one fatal error: he has no evil function and is a failed experiment that is pure good. To top it off, he is the only experiment programmed not to cause trouble or mayhem unlike his other "cousins" initially were. When Jumba was about to have his membership revoked from E.G.O. (Evil Genius Organization), Lilo and Stitch tried to trick the head of E.G.O. into thinking that Jumba was still evil. The plan worked until a screen of Ace rescuing a cat from a house on fire was seen. His one true place is balancing out Jumba's evil and acting as a local do-gooder. His experiment number - 262- is the "opposite" of 626 - Stitch's number; Ace is good, and Stitch had been evil. He is also polar opposites with 627. He is voiced by Jeff Glen Bennett. 220 263 SFS Designed to have "smart file system". Leroy & Stitch 264 Poach Designed to hunt rare animals. Leroy & Stitch 265 Wip Designed to whip you hard with her lasso-like snake tail. Leroy & Stitch 266 10x Designed to multiply himself by 10. Leroy & Stitch 267 Green Wishy-Washy A lavender-bluish teddy bear-like experiment with fairy-like wings that enable him to fly. He also has a "wand" on his head that lights up every time a wish is granted, and is also good for throwing an unsuspecting opponent, like Stitch. Designed to be a wish giver that grants any wish he hears, but the wishes are granted literally and may not turn out quite as expected. In addition to rejecting wishes for more wishes, he also has a wish limit, indicated by a small meter on his stomach which starts out completely red. As wishes are granted, the meter slowly goes down. When white, all the wishes are gone, and 267 is deemed useless. 221 268 Celsenheit Designed to mess-up thermometers. Leroy & Stitch 269 Gyrotta Designed to follow her enemy to its secret hiding place. Leroy & Stitch 270 Gillmore Designed to designed to be the back-up of 269 but has a glitch, instead being back-up he is now in love with 269 Leroy & Stitch 271 Noso Designed to say "so"? After you say "no". Leroy & Stitch 272 Green Wormhole A purple and cyan caterpillar-like experiment with black eyes, two dark purple-tipped antennae, four dark purple-tipped legs and blue mouth inside. Designed to create a wormhole to parallel universes, by folding itself together and then spinning. Leroy & Stitch 273 Boxboom Designed to be a pro boxer and box you all over the place, making you sore and have broken bones. Leroy & Stitch 274 Green Alexander An experiment designed to make lots of long distance telephone calls. He makes calls on your phone to run up the cost on your phone bill. One of the 12 new pods found by Lilo & Stitch. His name is obviously taken from Alexander Graham Bell, the inventor of the telephone. 137 275 White Tickle-Tummy A round, pink experiment with rabbit-like ears, no legs, a clownish face, two hands with long fingers and a large patterned torso, which she uses to jump really high. It is assumed that her primary function is to tickle people, since she tickled Reuben into hysterics after he denied being ticklish. She was caught by Gantu and rescued in "Snafu". 226, Leroy and Stitch 276 Green Remmy A blue experiment with a huge head that resembles a Pac-Man ghost. Designed to enter a sleeping person's head and turn dreams into nightmares. If the person wakes up while he is still inside, 276 will remain there permanently to turn all future dreams into nightmares. Also, 276 was designed to attack at peak of the subconscious enjoyment. His one true place is making virtual reality games. His name is in reference to the REM stage of sleep, in which dreams occur. He is voiced by Rob Paulsen. 215, Leroy and Stitch 277 Red Snooty A light purple bat-like experiment with a furless, triangle-like body, little legs, two fingers and a thumb on each of his wings, hardly any neck, fanged wide mouth, two little nostrils, pointed ears and black eyes. Designed to find and enrich "Snootonium," a rare element that becomes extremely dangerous once enriched. Snootonium has a similar chemical makeup as that of mucus on Earth. To help clear her sinuses, Lilo's friend Victoria decides to keep Snooty as a pet, as his one true place. 213 and 220 278 Pasthole Designed to be a living black hole that sucks you up and takes you to the past. Leroy & Stitch 279 Yellow Futurehole Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. Designed to be a living black hole that sucks you up and takes you to the future. Lilo & Stitch 2: Stitch Has a Glitch 280 Benedict Arnold Designed to find out the enemy’s plans for you, but has a glitch and tells the enemy your plan. Leroy & Stitch 281 Ray Designed to zap you with his ray. Leroy & Stitch 282 Click Designed to click a lot. Leroy & Stitch 283 Quarklifter Designed to be as strong as 626. Leroy & Stitch 284 Pixel Designed to steal the pictures 214 takes. Leroy & Stitch 285 Green Lax A purple parrot-like experiment with a small antenna, a beak and tail feathers. Designed to fire a green ray from his antenna that will cause anything it hits to stop working, and can also climb walls. A person hit with 285's ray will relax, and even a machine hit with the ray will shut down. The ray can be blocked or bounced off reflective surfaces. However, the ray wears off in time. His one true place is at the airport, making grouchy business people enjoy their vacation. Leroy & Stitch 286 Red Gellasifier Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. Designed to be a plant eater. Lilo & Stitch 2: Stitch Has a Glitch 287 Burl Designed to to undo the work of 141. Leroy & Stitch 288 Yellow Boomer A small white and brown experiment with a curved head and lightweight body. Designed to be a living boomerang. His one true place is with Mrs. Hasagawa as one of her "cats." 220, Leroy & Stitch 289 Red Stringulator Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. Designed to make bad sounds using his guitar-like body. Lilo & Stitch 2: Stitch Has a Glitch 290 U-port Designed to lie about delays. For example. If there are no delays 290 will say there are delays. And if there are delays 290 will say that there are no delays. Leroy & Stitch 291 Catalyst Designed to turn things into cats. Leroy & Stitch 292 Whatsamattafoyou Designed to make you talk like a gangster. Leroy & Stitch 293 Vacuum Designed to clean floors and suck crumbs. Leroy & Stitch 294 Poppapoppup Designed to keep you up all night by playing drums. Leroy & Stitch 295 Spineless Designed to make you lose your spine. Leroy & Stitch 296 Green Crash Seen in pod form in Stitch Speed Chase on the Disney Site. Designed to cause car crashes, enter unattended vehicles, steal them and take them for joyrides ending in accidents. Leroy & Stitch 297 Green Shortstuff A red-orange crab-like experiment with four claws, four legs, dark blue eyes and two antennae on his head, able to swivel at the waist more than 360°. Designed to destroy machinery by going inside and cutting the mechanism and electrical wiring. His size was greatly increased by accident, thanks to Jumba's growth ray. His one true place is as an amusement park ride. He is voiced by Nancy Cartwright. 133 298 Cat Designed to be a pet. Leroy & Stitch 299 Dimensionator Designed to warp entire cities into different dimensions. Leroy & Stitch 3-Series Num Pod Color Nickname Short Description Episode 300 Green Spooky A green blob-like experiment with olive green eyes, a wide mouth and three round, short, stubby spikes on his back, greatly resembling the other Disney (and Halloween based) character Oogie Boogie. Designed to scare people by morphing/shapeshifting into their worst horrifying fears. Appears during Halloween. His one true place is as a greeter for trick-or-treaters during Halloween, and at an old house believed to be haunted during the rest of the year. 103 301 Progno Designed to make things fail. Leroy & Stitch 302 Noidster Designed to produce a soothing glow and make everything go quiet. Leroy & Stitch 303 Yellow Amnesio A small blue beetle-like creature with a round body, two thick arms, two thick legs, a purple mark on his stomach, two large wings on his back, a round face with large black eyes, a little mouth, and two antennae. Designed to erase people's memory by zapping a red laser vision in their eyes. The password "ohana" must be spoken to reverse its effects. (How Jumba knew this word, which is Hawaiian, and why he chose that particular word before he came to Earth are unknown.) 303 was given to Dr. Hämsterviel, who promptly lost his memory. He was rescued in "Snafu." He is voiced by Tress MacNeille. 118, 226 304 Drag Designed to split a person in two opposing directions. Leroy & Stitch 305 Purple Spunky Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. Designed to be 066's assistant. Lilo & Stitch 2: Stitch Has a Glitch 306 Roadrage Designed to give you horrible road rage. Leroy & Stitch 307 Anna Stesia Designed to sing a song and play a record. Leroy & Stitch 308 Jenny Designed to make things that don’t work. Leroy & Stitch 309 Smiler Designed to make you smile. Leroy & Stitch 310 Fritzabrain Designed to make your brain fritz out. Leroy & Stitch 311 Yellow Yellowstone Seen in pod form in Stitch! The Movie. Designed to turn everything into a vulgar shade of yellow. Stitch! The Movie 312 Ben Designed to get inside the filters of a space ship hyper-drive and clog them, causing severe complication for the pilots. Leroy & Stitch 313 Red Thinktank Seen in pod form in Stitch! The Movie. Designed to eat metal, the more metal he eats, the smarter he'll get. Leroy & Stitch 314 Jones Designed to make 308’s things work. Leroy & Stitch 315 Chum Designed to make people ugly, and when we say ugly, we mean really ugly! Leroy & Stitch 316 Yellow Morpholomew A small red blob-like experiment with two arms, two legs, a thin mouth and dark eyes that loves chicken legs (called by Jumba "over-sized Earth-fowl legs"). Designed to morph organisms into any other organism, after seeing the target organism or a photo of the target organism at least once before. However, someone who has been morphed keeps the same voice and needs 316 to change back. His one true place is at a costume store. Jake Long was also mistaken for this experiment, when he was in his Dragon form.
316, Leroy & Stitch 317 Hyuckster Designed to reply you with the word "Yuck!!!" He only says it if he hears somebody asking a question. Leroy & Stitch 318 Chortle Designed to chortle. Leroy & Stitch 319 Yellow Spike A large dark blue porcupine-like experiment, with huge white-tipped spines on his tail, back, front legs and head, a red nose, large black eyes, black claws and a long tail that he can throw like darts. Designed to make 99% of the population silly and useless by pricking them with his spines, leaving only 1% of the population clever (which Jumba used to explain why he never got hurt by one of the quills of Spike). When Lilo discovers Mertle cheating in a contest by getting the answers from Teresa, she uses 319 on Teresa to have her give Mertle completely silly answers. His one true place is hugging and thus taming truant experiments at Pleakley's E.A.R.W.A.X. group, after he is given protective armor to cover his silliness-inducing spines. 201 320 White Cloudy A grey cloud-like experiment. Designed to depress others with constant rain. His one true place is raining on Mrs. Hasagawa's fruit, thus keeping them fresh longer. Leroy & Stitch 321 Lightfoot A diversionary experiment that distracts the enemy with his entertaining tap dance. Leroy & Stitch 322 Red Heckler An orange experiment that resembles 625 and 627, with short pointed ears, small beady eyes, large fangs, a shirt and bowtie imprint on his body. Designed to verbally insult people by appearance and personality. His insults can be defused by accepting that they are true. His one true place is sitting over a dunk tank where he provokes people to try and dunk him. He is voiced by Will Sasso. 218 323 White Hunkahunka A pink/purple hummingbird-like experiment. Designed to peck people, making them artificially fall in love with the first person they see. The effect is reversed by being sprayed with water. Named after a lyric in the Elvis song "Burnin' Love," Lilo refers to him as a "Hunkahunka bird of love." 323 was given to Dr. Hämsterviel, who fell in love with Gantu. Despite being in love with Gantu, Hämsterviel still insulted him like he would on a regular basis. Was rescued in "Snafu". 121, 226 324 Ruinit Designed to ruin everything and sabotage precious electrical devices and when in danger he could even return to pod form (by accident or with a conscience in pod form) before reactivating again if it senses water nearby. Leroy & Stitch 325 Rack Designed to destroy fishing lines and nets. Leroy & Stitch 326 Pannix Designed to make you panic over anything. Leroy & Stitch 327 Molar Designed to turn you into an ogre. Leroy & Stitch 328 Bugle Designed to distract the enemy by playing the bagpipes. Leroy & Stitch 329 Ava Designed to do the opposite of 567. Leroy & Stitch 330 Serum Designed to give you love potion #9. Leroy & Stitch 331 Shagdog Designed to turn you into a shaggy dog. Leroy & Stitch 332 Cackle Designed to make you cackle. Leroy & Stitch 333 Hairy Designed to cut your hair very short. Leroy & Stitch 334 Miranda Designed to make you split your good from your bad so there are two versions of you but in doing so splits itself as well. Leroy & Stitch 335 Popquiz Designed to annoy people by asking them very hard questions. Leroy & Stitch 336 Blooz Designed to make you look and feel blue. Leroy & Stitch 337 Guilttrip Designed to make you feel so guilty, you confess everything bad you’ve ever done. Leroy & Stitch 338 Crow Designed to eat up all crops in local areas. Leroy & Stitch 339 Crowsfoot Designed to bring good luck to aliens (foreign people). Leroy & Stitch 340 White Nodessertro (Whatsisname) Is able to cause mass depression by stealing puddings, cakes, pies, and other sweets. His name is often forgotten, and so he is called "Whatsisname". 118,226, and Leroy & Stitch 341 Wafty Designed to transport anyone to other places in a second. Leroy & Stitch 342 Greensleeves Designed to revert objects to their Middle Age equivalents. Leroy & Stitch 343 Chaching Designed to drive people crazy by making the sound of a cash register or slot machine repeatedly. Leroy & Stitch 344 Yellow Dupe A small gold monkey/lemur-like experiment with relatively flat ears, a brown-striped tail and brown-striped prehensile appendage protruding from his head. Able to generate clones with the appendage on his head; however, the traits of the cloned object become divided amongst the original and the clones; in other words, each duplicate is not as powerful as the original. He has a reverse function that can send duplicates back into the original. His one true place is making low-fat, low-calorie ice cream cones at Luki's Shave Ice with Experiment 523 (Slushy). 126 345 Green Elastico A green, furless, earless, clownish, roughly monkey-like creature with no tail, a large red round clown nose, white face and stomach, wide mouth, black eyes, neck frill, three huge tendrils on his head that resemble a jester's cap, and a purple spot on his stomach. Designed to distract enemies by performing tricks with his elastic body. He was found already activated and in his one true place: the circus. 132 346 Stuckup Designed to make you stuck up and think you're better than everyone else. Leroy & Stitch 347 Slobber A green lizard/snake-like experiment with an antenna on the back of his head who stands on two legs. He appeared in some a Disney Adventures comics (the ones where Jumba is fixing Stitch). He dribbles drool downward from his mouth. Disney Adventure Magazine 348 Snappish Designed to bite non-stop. Leroy & Stitch 349 Blue Lotuseater Bonnie was called this in his episode but it was proclaimed on the Disney website that Bonnie was 149. Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. Designed to make people forget their worries and cares. Lilo & Stitch 2: Stitch Has a Glitch 350 Yellow Addly Clyde was called this in his episode but it was proclaimed on the Disney website that Clyde was 150. Designed to shoot rays out of his antennae. 125 and Leroy & Stitch 351 Whoover Designed to almost cause bad things and then say "Whoo, that was close". Leroy & Stitch 352 Yvonne Designed to hypnotize enemies into souls. Leroy & Stitch 353 Blackoutro Designed to make you blackout. Leroy & Stitch 354 Red Jesstifer This experiment is named after Jess Winfield's user name at TVTome/tv.com. Designed to fix errors in Jumba's database, and also enjoys making fun of Shakespeare. Leroy & Stitch 355 Swapper A two-headed, four-armed green lizard-like experiment. Able to switch people's minds. Only this same experiment can undo the switch. In his episode, he switches Lilo with Stitch, Jumba with Pleakley, Hamsterviel with Gantu, and eventually switches all four protagonists' minds before back into their original bodies. In Leroy & Stitch, he is seen playing the bongos. 204 356 Rippington Originally designed to destroy enemy projectiles and rip through all engines however he has stubby claws and is deamed by Jumba as a failure. Leroy & Stitch 357 Downes Designed to have depressive qualities. Leroy & Stitch 358 Yellow Manners A black penguin or orca-like experiment that acts like a doorman or butler. Designed to make people too polite to fight back against bullies, by sprinkling a special dust from his finger onto them. His one true place is with Mrs. Hasagawa as one of her "cats." One of the few experiments that can speak English. 220 359 Phoebe Designed to make the female of any species highly attractive to the opposite gender so all the males are completely distracted and don't get any work done making society fall as the remaining women try to compete with the affected female. Leroy & Stitch 360 Yellow Drowsy A gray sheep-like experiment with striped ears and that can walk on its hind legs. Designed to put people to sleep by bleating, although the effect is near permanent. The surest way to reverse 360's effect is with a splash of water. Lilo put Stitch to sleep with 360 in order to release PJ (133), but Stitch managed to wake up on his own. He's one true place is putting insomniacs to sleep. 137 361 Aron Designed to make people run errands. Leroy & Stitch 362 Putdown Designed to make you feel depressed but she is too depressed herself to make anyone else depressed. Leroy & Stitch 363 Crankster Designed to crank up the volume as much as he can. Leroy & Stitch 364 'Sgo Designed to give people cigars. Leroy & Stitch 365 Queasy Designed to make you feel sick. Leroy & Stitch 366 Xanad Designed to jump up to 500 miles high. Leroy & Stitch 367 Ob Designed to turn you into aliens. He can pull planets from their orbit and see backwards. Leroy & Stitch 368 Luddi Designed to annoy people with his singing. Leroy & Stitch 369 Thomas Designed to be a train. Leroy & Stitch 370 Blueblood Designed to infect your blood. Leroy & Stitch 371 Simpatico Designed to make people nice. Leroy & Stitch 372 Eve Designed to corrupt 200. Leroy & Stitch 373 Worrywart Designed to make you worry about everything. Leroy & Stitch 374 Demotifier Designed to make new things rust quickly to make it look old. Leroy & Stitch 375 Yellow Phantasmo A green phantom-like experiment with short arms, a large conehead with two stripes, a squeaky voice, a koala-like face, long rabbit-like ears, and dark pupil-less eyes. Able to possess inanimate objects and bring them to life. Being a ghostlike experiment , he can also travel through weapons and materials typically used to capture experiments, such as nets and bottles which can keep experiments under containment. His one true place is at the Macky Macaw's restaurant, possessing the robotic body of Macky Macaw. He is voiced by Nancy Cartwright. 110 376 Cassandra Designed to shoot gums to the people she sees that is holding hands. And make those two persons in love and marry immediately after that day. The only way to stop the marriage is to spray them water with mixed mud. Leroy & Stitch 377 Annie Designed to have an off-key, beautiful singing voice. Leroy & Stitch 378 Lonelyhearts Designed to induce unrequited love in males. Leroy & Stitch 379 Purple Grudge Designed to make you hold a grudge against your best friend. Leroy & Stitch 380 Judy Designed to destroy projectiles with laser beams she shoots out of her eyes. Leroy & Stitch 381 Neg Designed to make you all naggy so everyone is annoyed with you. Leroy & Stitch 382 1-Imp Designed to control your attitude. Leroy & Stitch 383 Yellow Swirly A small turquoise koala-like experiment with a huge head, an expressionless face with a little mouth, little nose, huge black eyes (with white swirling lines when using powers), rabbit-like ears, a single small antenna on the middle of his head and a huge furry dog-like tail. Able to hypnotize anyone into obeying the next command that person hears. The effect can be undone by snapping one's fingers. His one true place is hypnotizing people at children's parties. 129 384 Woesmy Designed to do amazing things. 384 is 345's younger brother. Leroy & Stitch 385 Hoobie Designed to turn people into owls. Leroy & Stitch 386 Hitch Designed to hitch cultivations. Leroy & Stitch 387 Substein Designed to bore people by telling facts about buses. Leroy & Stitch 388 Megan Designed to shop so much she uses up the limit on your credit card. Leroy & Stitch 389 Facepainter Designed to paint faces, so you would look like a clown. Leroy & Stitch 390 Red Slimy A large green slug-like experiment with three spines on his back. Designed to leave a slippery snail-like trail to trip up enemies. He first appeared at the end of Stitch! The Movie. 390 was captured by Gantu in "627" and rescued later in "Snafu." Stitch! The Movie, 123, 226 391 Green Barry Designed to be a living shovel. Leroy & Stitch 392 Margaret Designed to have advanced medical knowledge. Leroy & Stitch 393 Missandra Designed to be the improved version of 219. Leroy & Stitch 394 Joe Designed to make sloppy joes. Leroy & Stitch 395 Polly Designed to turn people into ghosts. Leroy & Stitch 396 Connie Designed to eat non-stop using his long tentacles in his mouth. Leroy & Stitch 397 Yellow Spats A small yellow squirrel-like creature with cat-like ears, orange markings on his back, small pointed antennae, orange spots on his forehead and two prongs on his tail. Designed to make people fight with each other. The cure for this is to stop and count to ten. His one true place is in the professional wrestling show, in hope that he can use Spats to make pro wrestlers fight more convincingly. Seen in Proud Family buddy episode. Leroy & Stitch 398 Gus the Second Designed to be 526's prototype. Leroy & Stitch 399 Super-X Designed to do anything you tell it to, but if you ask it to get you something, it might steal it so that it can give it to you. Leroy & Stitch 4-Series Num Pod Color Nickname Short Description Episode 400 Red Precious Designed to control all the other experiments. To neutralize this experiment, she has to be thrown into a volcano. Her name, powers, and neutralization procedure are based on the One Ring from The Lord of the Rings. She was originally supposed to have her own episode, a parody of The Lord of the Rings, but Disney scrapped it due to copyright issues. Leroy & Stitch 401 Chafe Designed to make your entire body chafe. Leroy & Stitch 402 Chile Designed to undo the work of 401. Leroy & Stitch 403 Zinger (Cancer) Designed to turn people into crabs and other seashore invertebrates. Leroy & Stitch 404 Bloom Designed to make carniverous plants grow very fast. Leroy & Stitch 405 Lucky Designed to give one person good luck once in a day, but the moment the luck kicks in, it is the most inconvenient time, and it makes people resent you for it. Leroy & Stitch 406 China Designed to break Jumba's wife's china. Leroy & Stitch 407 Yellow Punk Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. He is designed to vandalize anything for no reason whatsoever. His one true place is as a police officer. Lilo & Stitch 2: Stitch Has a Glitch 408 Berg I Designed to make small icebergs but he's only big enough to make blocks of ice. Leroy & Stitch 409 Gumshoe Designed to stick gum on people's shoes. Leroy & Stitch 410 Jay Designed to make you feel blue. Leroy & Stitch 411 Red Cowlick Seen in pod form in Stitch! The Movie. Designed to lick cows. Stitch! The Movie 412 Red Char A red-orange koala/flame-like experiment designed to burn bagels. Was mentioned in "Link" when Reuben was searching the experiment database. 212 413 Red Botulator A red dinosaur-like experiment designed to spoil food. Was mentioned in "Link" when Reuben was searching the experiment database. 212 414 Red Crusty A blue meerkat/koala/Stitch-like experiment with knive-like hands designed to spread mold on bread. Was mentioned in "Link" when Reuben was searching the experiment database. 212 415 Red Patter A purple turtle-like experiment designed to eat a single sock in each pair. Was mentioned in "Link" when Reuben was searching the experiment database. 212 416 Parslifier (Sloppy) Designed to be a sloppy eater. Leroy & Stitch 417 Sageonomificator Designed to dig artifacts out of the ground. Leroy & Stitch 418 Rosemary Designed to be a flower stealer. Leroy & Stitch 419 Vane Designed to be ferocious towards any critter that is sweet or innocent in her eyes. Leroy & Stitch 420 Curdle Designed to curdle milk. Leroy & Stitch 421 Bustduster Designed to bust things. Leroy & Stitch 422 Doublecross Designed to break violation of a presumptive social contract, and deliberate collusion to lose a contest of some kind. He is agile and aggressive, but what makes him dangerous is that his eyes that can shoot multiple kinds of rays. Leroy & Stitch 423 Filibuster Designed to present both sides of an argument and thus extend debates, unfortunately, it has a glitch and mostly only argues with itself. Leroy & Stitch 424 Decayer Designed to cause tooth decay. Leroy & Stitch 425 Mr. Brown Designed make racist people afraid of the color brown for 24 hours and after it they will see the error in their ways. Leroy & Stitch 426 Rewind Designed to rewind real life. Leroy & Stitch 427 Toepoke Designed to poke your toe nonstop. Leroy & Stitch 428 Gameover Designed to to restart games all the way back to the beginning and he also breaks their video game system. Leroy & Stitch 429 Klamp Designed to to slam doors. Leroy & Stitch 430 Slipknot Designed to tie knots in people's shoes. Leroy & Stitch 431 Purple Bluerinse Seen in pod form in Stitch! The Movie. Designed to make your tongue blue. Stitch! The Movie 432 Tonix Designed to change the volume on T.V.'s. Leroy & Stitch 433 Speck Designed to be an improved version of 010. Leroy & Stitch 434 Monochrome Designed to suck color out of everything. Leroy & Stitch 435 Tony Designed to make Italian food. Leroy & Stitch 436 Steve Designed to lie. Leroy & Stitch 437 Honk Designed to honk his horn-like tail. Leroy & Stitch 438 Potter Designed to use magic. Leroy & Stitch 439 Winceslaws Designed to turn people into mice. Leroy & Stitch 440 Waistrel Designed to steal food and make them go to waste. Leroy & Stitch 441 Green Choppers Choppers is a large green quadrapedal experiment with a spiked tail. Designed to chop things in two. Leroy & Stitch 442 Moldavia Designed to spoil milk. Leroy & Stitch 443 Taps Designed to annoy people by tapping. Leroy & Stitch 444 Pooperson Designed to cause digestive problems. Leroy & Stitch 445 No-C Designed to take your CDs and transport them to a place you’d least expect them to be. Leroy & Stitch 446 Jacob Designed to become a dragon. Leroy & Stitch 447 Handprint Designed to make hand-prints. Leroy & Stitch 448 Diesel Designed to spill diesel fuel. Leroy & Stitch 449 Bellyup Designed to target important deliveries and stop them reaching their destinations on time, by launching himself in front of the vehicle and then ‘ playing possum ’ once hit. 449 has a peculiar attention-seeking character, which leads him to throw himself in front of whatever traffic there is, just to get sympathy. His one true place is as a test dummy for car braking tests (he will step out in front of a car, and it doesn’t matter if the car’s brakes fail, as he is never seriously injured). Leroy & Stitch 450 Sapsucker Designed to suck the sap from trees, he's a bit of a tree vampire. Leroy & Stitch 451 Pullplug Designed to pull plugs out of their sockets. Leroy & Stitch 452 Bob A possible reference to Bob from the CG animated series ReBoot. Bob's "Guardian" number is also 452. Designed to catch fish so that fishermen can't. Leroy & Stitch 453 Trip Designed to trip you when you don’t expect it with his elephant-like trunk. Leroy & Stitch 454 Blackhead Designed to give you blackheads. Leroy & Stitch 455 Red Mary A big, round peach-colored experiment with two long white-tipped ears, three large white stripes on her back, a white stomach and a red nose. Designed to be the bouncer for Jumba's lab. Activated at the end of Stitch! The Movie. Stitch! The Movie 456 Nub Designed to destroy cities. Leroy & Stitch 457 Hangnail Designed to give you hangnails. Leroy & Stitch 458 Greaseprint Finder was mistakenly called 458 in his episode. Designed to make grease-prints all over the place. Leroy & Stitch 459 Nobyte Designed to eat every food in sight so the food's owner can't get a bite. Leroy & Stitch 460 Noise Designed to make noise. Leroy & Stitch 461 Pacer Designed to win races. Leroy & Stitch 462 Flat Designed to flatten everything in his path. Leroy & Stitch 463 Keyz Designed to steal he gets inside by picking the locks with his key-like claws. Leroy & Stitch 464 Sharpflat Designed to switch sharps and flats on sheet music. Leroy & Stitch 465 Skid Designed to infiltrate strongholds and consume enemies. Leroy & Stitch 466 Loomiere This experiment name may be a reference to the character Lumiere, from the Disney's Beauty and the Beast. Design to burn Jumba's failed plans. Leroy & Stitch 467 Scale Designed to make people scared in the evening by playing it's piano in a scary sound. Leroy & Stitch 468 Undewey Designed to undo things. Leroy & Stitch 469 Jitters Designed to make you very jittery and nervous. Leroy & Stitch 470 Octopalmer Designed to dismantle mechanical devices and make weapons out of them. Leroy & Stitch 471 Sneak Designed to sneak up behind you and give you a scare. Leroy & Stitch 472 Red Little Dorrat Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. Designed to turn people into a dicken (small demon-like creature). Possibly a reference to the Dickens character Little Dorrit. Lilo & Stitch 2: Stitch Has a Glitch 473 Tripsy Designed to trip people. Leroy & Stitch 474 Dizzifier Designed to spin you round and round twisting you out of shape. Leroy & Stitch 475 Therman Designed to be an elemental disaster. Leroy & Stitch 476 Haasinator Designed to undo the works of 336 and 410. Leroy & Stitch 477 Buzzcut Designed to buzz cut your hair. Leroy & Stitch 478 Tire Slasher Designed to slash tires with unbelievable speed aided by his wings. Leroy & Stitch 479 Lotta Designed to make a lot of duplications of things. Leroy & Stitch 480 Tappity Designed to tap a lot. Leroy & Stitch 481 Yellow Twitch Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. Designed to make you twitch. Lilo & Stitch 2: Stitch Has a Glitch 482 Gesundt Designed to make you talk, act, eat, and drink like a baby. Leroy & Stitch 483 Hiver Designed to make you break out in hives. Leroy & Stitch 484 Buffie Designed to lift and destory buildings, he can also climb buildings too. Leroy & Stitch 485 Period Designed to throw periods of anything. Leroy & Stitch 486 Grindz Designed to grind meat. Leroy & Stitch 487 Crunkle Designed to crush things and has 3 retractable arms. Leroy & Stitch 488 Speirs Designed to shoot harpoons at the enemy. Leroy & Stitch 489 Green or Red Huggo A large, round red octopus-like experiment, but with six tentacles. Designed to squeeze the life out of a person. Activated at the end of Stitch! The Movie. In one scene his pod was green, and in another it was red. Stitch! The Movie 490 Stones Designed to throw stones at people. Leroy & Stitch 491 Spikyhands Designed to destroy things with his spiky hands. Leroy & Stitch 492 Milston Designed to help people. Leroy & Stitch 493 Enguard Designed to vaporize enemies and weapons. Leroy & Stitch 494 Mortamer Designed to destroy motor boats. Leroy & Stitch 495 Joy Designed to decorate for the holidays so Jumba doesn't have to. Leroy & Stitch 496 Froggifier Designed to turn you into a frog. Leroy & Stitch 497 Copywronger Designed to make clones of anything he touches. Leroy & Stitch 498 Floods Designed to jump in water, until there is a flood. Leroy & Stitch 499 Brad Designed to reach high places with his long sharp claws. Leroy & Stitch 5-Series Num Pod Color Nickname Short Description Episode 500 Blue Cooler A tall blue Stamen-like experiment with small ears and a orange cork shape on top of his head designed to cool the temperature 100 degrees, but Jumba made a glitch and he can only make it 10 degrees colder. Leroy & Stitch 501 Blue Yin A blue female octopus/living waterhose-like experiment. Designed to condense moisture in air into water and spray water from its tentacles. Yin was activated with Yang. Jumba said that should the two touch each other, they will cause a giant explosion, but they turned out to be a good example of Yin and Yang; they use fire and water to create a new island. Yin is seen in the episode "Finder" playing poker with Stitch, Yang, Richter and Cannonball and at Lilo's slumber party in the episode "Dupe" with Yang, Richter and Cannonball. 105, 126, 130, Leroy & Stitch 502 Blue Yang A red male weasel/lizard/dragon-like experiment. Designed to shoot lava from the pits along its back, in a similar manner to the nasal opening on experiment 619's face. Yang was activated with Yin. Jumba said that should the two touch each other, they would cause a giant explosion, but they turned out to be a good example of Yin and Yang; they use fire and water to create a new island. Yang is seen in the episode "Finder" playing poker with Stitch, Yin, Richter and Cannonball and at Lilo's slumber party in the episode "Dupe" with Yin, Richter and Cannonball. 105, 126, 130, Leroy & Stitch 503 Green Comet Seen in pod form in Stitch! The Movie. Designed to shoot across the sky, and land in people’s backyards causing a panic. Leroy & Stitch, Stitch! The Movie 504 Bling Bling Designed to make false money. Leroy & Stitch 505 Blue Ploot A small blue-green gastropod-like experiment with a small pouch, black beady eyes, green crab-like claws, and two spinning sweeper brushes for feet. He makes dolphin-like sounds at normal size and monster sounds when grown to bigger size. Designed to flood entire cities with thick black sludge made from ordinary trash and pollution that he collects. His two antennae become like giant smoke stacks, letting pollution into the air. Air freshener can dissolve his sludge and make him clean instead of pollute. His one true place is cleaning the beach. In the episode he is referred to as 515 which is a number taken by Deforestator who as well appears in that episode. The episode he was in was aired on Earth Day. 217 506 Ug Designed to make you speak like a caveman. Leroy & Stitch 507 Blue Woody A brown beaver-like experiment with insect-like pincers. Able to eat wood at a rapid pace. His one true place is with Mrs. Hasagawa as one of her "cats." 220 508 Phil Designed to turn into a werewolf at night. Leroy & Stitch 509 Blue Sprout A plant-like experiment with a green stem, leaf-like body, tentacle-like vines, and a purple head with lizard-like face, little sharp teeth, dark blue pupil-less eyes, and a single antenna. Designed to sprout into an uncontrollable forest of destruction. Lilo and Stitch ended up catching him after he had grown enormous, deciding to put him in an old water tower that was slated for demolition. However, in the battle between the Leroy army and the experiments at the end of Leroy & Stitch, 509 did not grow into an uncontrollable forest of destruction like he did in his episode. He is voiced by Frank Welker. He is a parody of the alien plant monster Audrey II from Little Shop of Horrors. 111, Leroy & Stitch 510 Drill Designed to drill holes in walls. Leroy & Stitch 511 Wilt Designed to wilt plants by licking them with his long tongue with plant killing saliva. Leroy & Stitch 512 Bog Designed to turn places into bogs. Leroy & Stitch 513 Blue Richter A small purple ankylosaurus-like creature with a lavender stomach, a bulky body and legs, a huge tail with a triangle shape at the end, a round face with a wide mouth, a round nose, black eyes, short ears, a single horn on his head and tiny spikes down his back. Designed to cause vicious, Earth-shattering earthquakes with one thump of his tail. He is named after the Richter scale, and his one true place is making milkshakes. He is seen in the episode "Finder" playing poker with Stitch, Yin, Yang and Cannonball and at Lilo's slumber party in the episode "Dupe" with Yin, Yang and Cannonball. Seen in pod form in Stitch! the movie. He is voiced by Tress MacNeille. 106, Leroy & Stitch, Stitch! the movie 514 Cone Designed to give different flavors of ice cream. His breath can turn marbles into large cones. However, he has no evil function because Jumba only made him to serve him delicious ice cream while he was working. Leroy & Stitch 515 White Deforestator A big purple roughly wombat-like creature about three feet tall with long blade-like claws on his front paws and blade-like neck. Designed to cut down entire forests. He first appeared just before Jumba created 627, when Stitch started bragging about how easily he catches experiments (overwhelming and rehabilitating Deforestator in two minutes). 123 516 Auntie Designed to eat all bugs up to make the bug population decrease. Leroy & Stitch 517 Parch Designed to suck up water to cause drought. Leroy & Stitch 518 Flame Designed to shoot flames out of his head. Leroy & Stitch 519 Green Splat A large green experiment, with two cone-shaped antenna and a roller between his front legs. Designed to level entire cities with his deceptively small roller. His one true place is as a road roller. Leroy & Stitch 520 Blue Cannonball A pink experiment with a big posterior and short stubby tail. Designed to make big waves (or tsunamis). Lilo and Stitch fear for Kauai because they think he is going to create an island-flooding tsunami, but it turns out that 520 can control his waves and creates one just big enough to send Gantu to San Francisco. His one true place is making waves for surfers. He is seen in the episode "Finder" playing poker with Stitch, Yin, Yang and Richter and at Lilo's slumber party in the episode "Dupe" with Yang, Yin, and Richter. He is voiced by Tress MacNeille. 104 521 Blue Wrapper A yellow-orange experiment designed to wrap things up like a mummy using his roll of paper for a tail. His one true place is with Mrs. Hasagawa as one of her "cats." 220 522 Tarantula Designed to make you scared of spiders and web people up. Leroy & Stitch 523 Blue Slushy A small icy blue-colored koala-like creature with no ears, small arms and legs, a thin mouth, a large nose, dark blue eyes and three icicles behind his head. Designed to freeze land with his ice breath, generates ice, and also break apart into bits of ice and return to its original form. 523 chills the weather in Lilo's town during a very hot day. He makes it so cold that it starts to snow. Slushy also battles with Splodyhead (619). Splodyhead and Stitch overwhelm him, and the former restores the warm climate to the island. His one true place at the ice cream shop creating Shave Ice. In the episode "Snafu", he is shown at the Shave Ice stall working with Experiment 344 (Dupe). 127, 226 524 Shovel Designed to dig using his shovel-like tail. Leroy & Stitch 525 Blue Stoneface Seen in pod form in Stitch! The Movie. Designed to eat a large amount of rock and can eat more than his body weight. When he gets big enough, he is programmed to find the nearest hill, roll down it and smash into the nearest town. Stitch! The Movie 526 Blue Gus Designed to eat up all crops in mere seconds. Previously called "Gipper" for some reason on this website, even though it is Gus in the credits of Leroy and Stitch. Leroy & Stitch 527 Chip Designed to turn trees into chips starting at the top. Leroy & Stitch 528 SPF Designed to block out all sun light on planets, causing all sorts of problems. When turned to good, he can block out harmful sunlight leading to his one true place: fixing the ozone. Leroy & Stitch 529 Red or Purple Digger A yellowish tan meerkat-like experiment with a long drill-shaped tail, a round body, short arms and legs with sharp claws, a round head with sharp teeth, a dark round nose, dark blue eyes and a row of spikes from his head down to his tail. Designed to drill holes through planets. His one true place is in the mines. He was activated at the end of Stitch! The Movie. Stitch! The Movie, Leroy & Stitch 530 Crybaby Designed to cry, until she makes a flood. Leroy & Stitch 531 Hisee A green mole/chimp-like experiment with six hairs on his head, a very small body and a stubby tail. He appeared in some Disney Adventures comics (the ones where Jumba’s fixing Stitch). Designed to study past events and, like Snafu, foil enemy plans by any possible means, but he is smarter and can jump higher than him. Disney Adventures Magazines 532 Yellow Strato Designed to electrocute you with her antennae. Leroy & Stitch 533 Blue Blowhard A purple anteater-like experiment with an elephant-like head with a long trunk and a bellows on the back of his head, designed to immobilize any object by flying it like a kite. His one true place is with Mrs. Hasagawa as one of her "cats." 220 534 Crabweed Designed make weeds grow everywhere. Leroy & Stitch 535 Blue Spectrum Seen in pod form in Stitch! The Movie. Designed to make rainbows appear everywhere, until you go crazy. Stitch! The Movie 536 Polar Designed to bury cities in snow. Leroy & Stitch 537 Rust Designed to make rust appear on any metal surface. Leroy & Stitch 538 Autumn Designed to turn season into autumn. Leroy & Stitch 539 Blue Algae Seen in pod form in Stitch! The Movie. Designed to make harmful algae blooms grow on ponds. Stitch! The Movie 540 Blue Phoon A small red elephant-like creature that also resembles an Octorok. Designed to create massive typhoon-like winds. She mutated into a stronger form after being shot by Jumba's ray but reverted to her original form after Stitch put her to sleep. Her one true place is creating winds for windsurfers on the beach. 210 541 Swell Designed to grow bigger due to being ignored. Leroy & Stitch 542 Hallie Designed to be a bigger, better version of Comet (503). Leroy & Stitch 543 Green Franklin Seen in pod form in Stitch! The Movie. Designed to make lightning strike everything. Stitch! The Movie 544 Purple Thresher A small purple, roughly slug-like experiment with a slim body, a wide mouth, two eyes on two stocks, six spiky mace-like tentacles and three short legs. Designed to thrash crops with his mace-like appendages. Thresher was used by Gantu to defeat Stitch but was defeated in "Dupe". He is rescued by Lilo and Stitch in "Snafu". 126, 226 545 Pompey Designed to produce enough lava to cover whole cities. Leroy & Stitch 546 Rip Designed to be the improved version of 356. Leroy & Stitch 547 Cam Designed to record the enemy's most private moments. Leroy & Stitch 548 Cheesy Designed to to have the personality of a very, young child. Leroy & Stitch 549 Supersweet Designed to make you lose your sense of taste. Leroy & Stitch 550 Clammy Designed to make people clammy. Leroy & Stitch 551 Dryheat Designed to make you go against air conditioners during summer so you’ll literally boil. Leroy & Stitch 552 Astro Designed to suck the leaders of planets into its air bubbles and then go into orbit around the planet. Leroy & Stitch 553 Clipse Designed to cause constant eclipses. Leroy & Stitch 554 Sol Designed to destroy the ozone layer. Leroy & Stitch 555 Liquefactor Designed to make anything he touches turn into water; kind of a water version of the Midas touch. Leroy & Stitch 556 Berg II Designed to make the perfect iceberg with its back side of his body. Leroy & Stitch 557 Cauldron Designed to make soup and other liquid food. He uses tail like a nun-chuck (tail is detachable). Brusselsprouts are his one weakness. Leroy & Stitch 558 Sepia Designed to bite people and make them swollen. Leroy & Stitch 559 Blue Midasminus Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. Designed to make everything she touching turn into fool’s gold. Lilo & Stitch 2: Stitch Has a Glitch 560 Prism Designed to change the flow of light. Leroy & Stitch 561 He Designed to tell on everyone when they do something bad saying "He did…" or "She went and did…". Leroy & Stitch 562 Hardy Designed to have a hard shell. Leroy & Stitch 563 Silbert Designed to scare people. Leroy & Stitch 564 Lotis Wife Designed to make people married after one day, she can even turn you into an adult. Leroy & Stitch 565 Phosphor Designed to make everything glow by painting it with his luminous paint. Leroy & Stitch 566 Blue Derrick A grey dinosaur-like experiment with a drill-like tail, wearing a construction helmet. Designed to drill potholes. His one true place is with Mrs. Hasagawa as one of her "cats." 220 567 Blue Eva Seen in pod form in 627. Pod caught by Gantu. Designed to control the weather. 123 568 Slenky Supposed to be designed to have all of the elemental powers, but Jumba accidentally knocked some extra DNA into the mix and now none's sure what he does. His known powers are fire, super-speed, and bullet proof skin. He has metal bones making him tougher. And he's also known to smash things with his hammer nose when he's mad. Water is an obvious weakness, though not only does it stop his fire power, but he's not a very strong swimmer due to his heavy bone structure. Magnets that are powerful enough will stick to him because of his metal bones. Leroy & Stitch 569 Glenn Designed to become an incredibly attractive male of any species and use that to sway women away from their previous relationships. Leroy & Stitch 570 Frosty D. Designed to make everything very icy outside. Leroy & Stitch 571 Dusty Designed to create tons of dust making it hard to breathe. Leroy & Stitch 572 Dropcall Designed to make prank phone calls. Leroy & Stitch 573 Handoman Designed to give people jobs. Leroy & Stitch 574 Blue Lardo Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. Designed to make people fat. Lilo & Stitch 2: Stitch Has a Glitch 575 Magnarette Designed to attract other objects using her magnet like ears. Leroy & Stitch 576 Darn Designed to destroy dams. Leroy & Stitch 577 Oof Designed to break people's spines. Leroy & Stitch 578 Carrie Designed to carry and drop bombs. Leroy & Stitch 579 Spinster Designed to spin. Leroy & Stitch 580 Friday Designed to make people have a freaky day. Leroy & Stitch 581 Roadie Designed to break roads. Leroy & Stitch 582 Spout Designed to make geysers spout all over. Leroy & Stitch 583 Blue Blake A red Faffy-like experiment. This experiment was mentioned in Disney's Stitch: Experiment 626 as a flying experiment. Designed to be a voracious eater and he is able to breathe lightning and fire. He appeared in some Disney Adventures Magazines (the ones where Jumba’s fixing stitch). Disney's Stitch: Experiment 626 584 Balar Designed to overload Bio-electric and mechanical energy 1000%. Leroy & Stitch 585 Petrifier Designed to freeze things in ice. Leroy & Stitch 586 Blue Tank A round orange armadillo/bulldog-like experiment with thick legs, sharp teeth, and a short tail. Designed to eat metal, and grows bigger each time he does. He is eventually caught by Gantu and sent to Hämsterviel, but rescued in "Snafu". Note that he shrunk between "Tank" and "Snafu", suggesting he returns to normal size after a while. 120, 226, Leroy & Stitch 587 Noviz Designed to turn into a shadow, make people blind and transform light into darkness. Leroy & Stitch 588 Sa Designed to annoy people with her mexican music. Leroy & Stitch 589 Stoopinslide Designed to make you slip and slide with the goo he releases on his stomach. Leroy & Stitch 590 Baron Meter Designed to control the weather. Leroy & Stitch 591 Squidly Designed to eat up fish and cause a fish famine. Leroy & Stitch 592 Deodorant Designed to launch a near invisible liquid out from underneath his tail. The liquid will make the person that was hit have an unbearable body odor that roots from the arm-pit. This odor lasts for weeks and is very contagious. Leroy & Stitch 593 Heatwaver Designed to make heat waves when he flies. Leroy & Stitch 594 Colm Designed to make soda. Leroy & Stitch 595 Blue Icecrusher A green Fly-like experiment with a bent hammer-shaped face with a body shaped like Faffy from Dave the Barbarian. Designed to crush ice for fishers in the winter. Leroy & Stitch 596 El Carbon Designed to release carbon monoxide to poison the air. Leroy & Stitch 597 Zirconia Designed to compress mineral matter into high-quality gemstones. Leroy & Stitch 598 Gluteous Designed to destroy fishing vessels. Leroy & Stitch 599 Tattoo Designed to make tattoos. Leroy & Stitch 6-Series Num Pod Color Nickname Short Description Episode 600 Blue Woops A purple, skinny, Stitch-like experiment with huge yellow buckteeth, a football-shaped head with three short white-tipped antennae and a short white-tipped tail. Designed to have all the powers of Stitch, but is a klutz who accidentally bumps into everything. The only thing he can say is, of course, "Woops." His one true purpose is being a valued member of Pleakley's bowling team (because the one thing he can actually do is knock things over, including bowling pins). He is the first prototype of Stitch and is a massive failure. 224 601 Blue Kixx A large, purple, muscular, beastly, Tasmanian Devil-like creature with bulky legs and torso, four strong arms with three fingers on each paw, a blue oval spot on each elbow, short ears, hardly any neck, a wide mouth, a round nose, and black eyes. Designed to be a bully with special kickboxing skills. His one true place is teaching kickboxing, and has his own instructional video entitled "Kickboxing with Kixx". He is voiced by Frank Welker. 103, Leroy & Stitch 602 Blue Sinker A small, purple shark-like experiment designed to destroy and sink enemy ships with its large dorsal fin. His one true place is at a Japanese restaurant where he uses his large fin to cut up vegetables and fillet fish for the chefs to make sushi. 124 603 Yellow Zap A bright yellow, living laser beam and has lightning-shaped antennae, dark blue eyes, and a small limbless dog-like body. He was caught by Gantu with the help of experiment 627 in "627", but was later rescued in "Snafu". 123, 226 604 Yellow Houdini A whitish-tan rabbit-like experiment with four brown spots on each elbow and knee, pink mark on his chest and stomach, purple markings on his back and ear tips and a little face with a small mouth, dark pink nose, and huge black eyes. Designed to make anything and himself disappear with a blink of his huge eyes, though he can also make them re-appear. His eyes are sensitive to intense light (i.e. camera flashes), which cause him to blink reflexively and randomly make surrounding objects or creatures disappear. He is named after Harry Houdini. His one true place is as a Hollywood magician. He was one of the twelve new pods found by Lilo and Stitch in "Drowsy". He is voiced by Rob Paulsen. 119 605 Warpstron Designed to warp you into the future. Leroy & Stitch 606 Blue Holio A small, red, chipmunk-like experiment with a large mouth, two thin antennae, and three thin back spines. Designed to create a matter-sucking black hole when he opens his mouth. His one true place is in construction, clearing up waste. He is voiced by Frank Welker. 116, Leroy & Stitch 607 Blue Launch A tan naked mole rat-like experiment with four spines on his back. Designed to warp the fabric of time and space, causing the entire universe to collapse upon itself. 607 itself never actually appeared in the series, but he was the pod on the sandcastle in 627. Rufus the Mole Rat was mistaken for this experiment in the Lilo & Stitch/Kim Possible crossover episode until Stitch identified him as not being one of the "cousins". 123, 208 608 Blue Slugger A small, yellow, pterosaur-like experiment. Designed to deflect projectiles with his tail shaped like a baseball bat. His one true place is as a coaching assistant for Little League baseball. 139, Leroy & Stitch 609 Green Heat An orange doglike experiment with small eyes, a big mouth, small ears and a large black oval on his forehead. Designed to fire heat from the black oval in his forehead. Heat was used by Gantu to defeat Stitch but was defeated in "Dupe". He is rescued by Lilo and Stitch in "Snafu". 126, 226 610 Blue Witch A purple, ghost-like experiment with a white-striped witch hat extending from her head, a yellow heart-shaped mark on her white chest, and wavy arms similar to cloth. Designed to be an evil witch. Leroy & Stitch 611 Blue El Fin (Doomsday) Designed to make the universe implode when Jumba speaks the password. Fortunately, Jumba forgot the password. Called the "ultimate super weapon", Gantu thought that he had 611's pod in "Houdini" but he was actually reading 119's pod upside down. His original name was Doomsday, but this was changed due to a copyright issue. 119 612 Blue Blandzilla A red dinosaur-like experiment with round spikes down its back and two spines on the back of its head. Designed to terrorize cities. Leroy & Stitch 613 Yellow Yaarp A small, blue, lemur-like experiment with Drowsy-like ears, but with darker tips instead of stripes, four arms and a megaphone-like antenna on his head. Designed to make a literally deafening sonic blast. After Pleakley captured him because Stitch could not, he named him with a word from his native planet. His one true place is as an alien invasion alarm and buzzer for Lilo's hula school. He also operates the scoreboard for the game show in "Spike". Leroy & Stitch 614 Blue Gunner A small, bluish teal dinosaur/salamander-like experiment with a roughly reptilian face with wide mouth, small blue eyes, a small round body, little arms and legs with small hands and feet, some dinosaur qualities, long tail, and black markings on his back. He also have a type of Alien/chameleon-like tongue that shoots blue plasma blasts. Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. Designed to be really well with weapons and destroy everything. Lilo & Stitch 2: Stitch Has a Glitch 615 Yogee Designed to build fatal booby traps in order to steal picnic baskets. Leroy & Stitch 616 Joey Designed to jump across planets. Leroy & Stitch 617 Blue Plasmoid A large green scorpion-like creature with a pincer-less tail. Designed to shoot explosive balls of plasma from his tail. Plasmoid was used by Gantu to defeat Stitch but was defeated in "Dupe". He is rescued by Lilo and Stitch in "Snafu". 126, 226 618 Blue Crystallene A tall and thin purple Angel (624)-like experiment with long crossed, ears, a large nose, small eyes and a thin body designed to turn things into crystals, rubies, diamonds, and gems. Leroy & Stitch 619 Blue Splodyhead A small red, six-legged reptilian dog-like experiment with a red-purple-striped horn on his head, brick-red markings on his forehead and back, short red-orange-tipped ears, blue eyes with red-purple spots around them and a hole-like nose. Designed to shoot fiery plasma blasts from his nose. His one true place is lighting luau torches. He comes over to Lilo's house when he overheated in "Slushy". He later helped fight Slushy with fire against ice. In the episode, Jumba erroneously refers to him as "515". 117, 127 620 Page Designed to possess any other living being. Leroy & Stitch 621 Blue Chopsuey A green, skinny Stitch look-alike with a spiky yellow mohawk and two prominent fangs jutting from his lower jaw. He has all of Stitch's powers and is jealous of all the attention Stitch gets. In the PlayStation 2 game Disney's Stitch: Experiment 626 he steals the DNA that Stitch collects for Jumba, mutating into a stronger form. The plot of this game has since been retconned from canon continuity due to the events depicting Stitch being apprehended immediately after his creation in Lilo & Stitch 2: Stitch Has A Glitch. However, 621 could still have the same physical appearance and personality. He is both very physical and well-equipped. His weapons include Jet-Pack, Grapple-Gun, rocket-launching Big Gun, and Freeze Gun. The second true prototype of Stitch but he does not appear in the series and has no record from Disney so 625 or Reuben takes this prototype number. He also has the strange ability to mutate when power is charged at most extreme. He is voiced by Frank Welker. Disney's Stitch: Experiment 626, Leroy & Stitch 622 Jumby Designed to be Jumba's clone, but he is smaller than him and only speaks alien. Leroy & Stitch 623 Trainer Designed to retrain all Experiments who have lost or forgotten how to carry out their primary functions, and be a master of all combat skills but failed because though he knows all combat skills he only uses judo. Leroy & Stitch 624 White Angel A pink shapely female experiment with a strong feminine resemblance to Stitch and his primary love interest, with two long tendril-like violet-tipped antennae, violet-tipped ears, small eyelashes, white V-shaped symbol, slightly larger chest puffed out and dark pink Stitch-like back markings (originally upside-down heart-shaped or sometimes gone). Designed to sing a song that turns "good" experiments to "bad", though it also worked on Jumba. Stitch and Reuben are immune to her song's effect, as they were created after Angel. The spell can be reversed by Angel singing the song backwards or by playing a recording of her song in reverse. She is in love with Stitch and is the closest one to him. Experiment 625, Reuben, has feelings for her, calling her "toots", "sweet lips" and "hotcakes", but as for Angel, she rejected him. Angel was caught by Gantu after defecting from his side out love for Stitch but rescued in "Snafu". She is voiced by Tara Strong. 125, 215, 226, Leroy & Stitch, Stitch Jam, Stitch! 625 Blue Reuben A golden, koala/marmot-like experiment resembling a chubbier version of Stitch with short ears that flop down at the sides of his head, three small antennae that look like a tuft of fluffy fur, pointed fingers, short stumpy legs, hourglass-shaped marking on his back and two flat teeth sticking out of his mouth and overlapping his bottom lip (in the Disney Adventures Magazine Comics before Lilo & Stitch, he was blue). He is a prototype of Stitch; but while his powers, he is lazy, cowardly, and only makes sandwiches. Only referred to as 625 in the series and Stitch! The Movie, but was finally named Reuben by Lilo during Leroy & Stitch. He speaks English with a hint of a Brooklyn accent. Reuben serves as Gantu's wisecracking sidekick during the series. After receiving his name and working alongside Lilo in Leroy & Stitch, he found his one true place alongside a newly recommissioned (and redeemed) Captain Gantu as his Galley Officer. He is voiced by Rob Paulsen. Disney Adventures Magazine, Most episodes, Stitch! The Movie, Leroy & Stitch 626 N/A Stitch A blue, koala-like experiment with large rabbit-like ears, a wide mouth, a round nose, black eyes, a small, short, stubby tail, two nose wrinkles, one chin wrinkle, three tuffs of sharp hair on top of his head and on his chest as well as two extra, retractable arms, three retractable spines that run down his back (the first spine is the shortest, then longest, then medium), sharp retractable claws on his front and back paws and two retractable antennae on his head. Designed to be abnormally strong, virtually indestructible, super intelligent and very mischievous. He can think faster than a supercomputer, he is fireproof and bulletproof, can spit acid, can hear in different hearing levels, can see in the dark, can jump really high, can climb up walls and walk on ceilings, can roll into a ball, have super sight and hearing and lift objects 3000 times his own weight (but not an ounce more). His only weakness is water, as he cannot swim due to his molecular density. When he becomes good, he has a heart of gold. His one true place is, of course, as Lilo's "dog." He is the first experiment to be created without Dr. Hämsterviel's funding. He is the most successful experiment Jumba has made. He's also the main character and hero in the series and in the movies. After learning of his older "cousins", he and his friend, Lilo, make it their mission to give them a new purpose beyond chaotic mayhem. He has a romantic relationship with Experiment 624, Angel and, later, acts like a brother to both her and Reuben. He is voiced by Chris Sanders. He is the first successful destructing experiment Jumba created after two failures: 600 and 625. All movies, episodes, and magazines 627 Blue N/A A red and yellow, conehead, purple-nosed, monstrous experiment that looks like a bigger, badder, and worse-mannered version of Stitch, with the same face expression, ear notches at the top of each ear, a wiry body, dark eyes, four extra retractable arms, four retractable spines that run down his back (the first and last spine are the shortest, the second spine is the longest, then medium), black sharp retractable claws on his front and back paws, retractable antennae, and an extra retractable head as well. He also have a type of Alien-like outstretchable mouth. He is the first experiment to be created on Earth with limited alien technology and without Dr. Hämsterviel's funding and serves as Stitch's bitter, villainous rival. Designed to have all the powers/strengths of Stitch and 20 other experiments, but none of their weaknesses, and absolutely no ability to turn to good. All 627 can say is "evil". 627 was mostly stronger and healthier than Stitch. 627's other powers include telekinesis, electrokinesis, plasma shoot and ice breath. His only apparent weakness is his loud, uncontrollable laughter. Even though seemingly "indestructible", 627 was outwitted and dehydrated back into an experiment pod by Stitch and Lilo, using a commercially available home food dehydrator, and he had been dehydrated for three years. After this, he did not appear again except for in a video recording in "Mrs. Hasagawa's Cats/Ace" and a dream sequence in "Remmy". He is also briefly mentioned in Leroy & Stitch. He is voiced by Chris Sanders. He is the only experiment to keep his number as a name since Lilo did not give him one. 123 628 Blue N/A Created with 627 or after Stitch defeated 627. Seen only in pod form at the end of "627" as Jumba locked it away in a vault, saying, "So much for experiment 627. Perhaps I will have better luck next time". 123 629 N/A Leroy Stitch's evil twin, with red fur, frilly ears, yellow teeth, bent antennae, three bent spines on his back, a fluffy tail, and a slightly deeper voice as well as two extra, retractable arms and retractable claws on his front paws. Jumba started creating him from a template similar to Stitch, until Dr. Hämsterviel captured him and forced him to make a "new version" of 626. Designed to have all of Stitch's powers, but he also has the ability to disguise himself as Stitch by changing his fur color from red to blue (Dr. Hämsterviel hates the color blue, so he told Jumba to make him resplendent red to match his cape) and instantly regrow his fur. Leroy is very physical, but also makes liberal use of his plasma gun. After naming him "Leroy", Dr. Hämsterviel used a cloning machine to create an army, then sent the original Leroy down to Earth to capture the 624 experiments remaining there. Fortunately, Jumba secretly programmed a failsafe into Leroy before he was charged: If Leroy (or his clones) hears the song "Aloha Oe", his nervous system will shut down. After his defeat, Leroy and his clones are all placed in jail with Hämsterviel. Leroy's number is never mentioned in the movie. Jumba tries to call him "627" as mentioned on the Disney website, but Gantu reminds him that he's already made experiment 627. He is voiced by Chris Sanders. He and all his clones are sent to jail at the end of the movie, where they are seen happily dancing to "Jailhouse Rock". Leroy & Stitch Trivia Disney's Stitch: Experiment 626 featured an experiment series numbered as 700, which were mass-produced by Jumba and served as enemies in the game. In Stitch!, a similar experiment named Dark End is introduced. Although similar to Stitch, it is not among the official experiment series due to Dark End being created by Delia, lacking an official number, and whether or not it is canon based on the anime's disputable canon status. According to the Lilo & Stitch: The Series episode "Skip" (as seen on a monitor) and the Magic Kingdom attraction Stitch's Great Escape (as seen on wanted posters in the exit halls of the attraction), the official shorthand prefix for "Experiment" is "X-" (X with a hyphen). In addition, Jumba referred to Spooky as "X300" in that experiment's episode, further supporting this. Continuity errors Several experiments have been given multiple numbers, such as Bonnie and Clyde, who are called 349 and 350 in their episode but called 149 and 150 in the end credits of Leroy & Stitch. Many of the experiments that appear in the background during the Aloha Stadium battle in Leroy & Stitch are duplicates or recolors and slight edits of existing experiments. They may not be canon experiments, but were put in as screen fillers to make it appear that all 626 experiments were actually there. For example, Experiment 604, Houdini, appears five times in the frame, while Experiment 520, Cannonball, appears eight times; twice recolored, twice re-edited and four times copied. Experiment 540, Phoon, is also seen twice in the scene both in normal and mutated form. A non-existent experiment, "Mamf", was listed as Experiment 272 in the end credits of Leroy & Stitch. The real 272, Wormhole, was listed as 275 (Tickle-Tummy), who was mistakenly left off the list in the movie.
|
|