FORSKNING OM GRÖNGÖLINGSKÅREN
överste fredrik lindkvist
SYFTE MED FORSKNINGEN
främst att veta så mycket som möjligt om gröngölingskåren
BELÖNING FÖR FORSKNINGEN
5 poäng i släktforskning
1 poäng i historiekunskap
1 poäng i uppsatsskrivande
---------------------------------------------------------------
grundades av cypranikus knös - son till cornelius knös som var ankeborgs grundare
Historik och beskrivning
Kåren grundades av Cypranius Knös, son till Ankeborgs grundare Cornelius Knös. Knatte, Fnatte och
Tjatte är medlemmar med titeln general (ibland kallad 10-stjärnors generaler). Kårens ledare brukar
bära titeln stormogul. Vidare finns även flera andra titlar; dessa är ofta särskilda förkortningar
(till exempel benämns i en serie tecknad av Carl Barks och Daan Jippes 1972 en så kallad
T.V.Å.L.F.A.G.E.R., vilket då är en förkortning för Toxikologisk Vetenskapsexpert på
Åtgärdskraftig Limnologi och Fordringsfull Anhängare av Giftfri Ekologisk Renhet) en annan är
S.TE.K (strategisk edsvuren kontrollant). Ankeborgs gröngölingskårs stormogul heter Filodemus
Fimmelsven. Gröngölingskårens viktigaste hjälpmedel är Gröngölingsboken även kallad "Gröngölingarnas
bok av outmättlig visdom". Gröngölingskårens medlemmar bär höga pälsmössor med svansar på.
Det finns en motsvarande flickorganisation som heter Grönspättorna. Det lär[källa behövs] också
ha funnits en organisation som hette "Dagsländorna" där Kalle Anka var med som ung.
I den svenska tidningen Kalle Anka & C:o har Gröngölingarna använts i samband med presentationer
av naturvetenskaplig karaktär.[1]
---------------------------------------------------------------------------------------------------
23:32 2018-10-21
Junior Woodchucks
Connected to: Knowledge Huey, Dewey, and Louie Walt Disney's Comics and Stories
From Wikipedia, the free encyclopedia
The Junior Woodchucks of the World emblem. It is based on the acronym of the organization's name and an upside down version of the image of Thoth, the Egyptian God of Knowledge, that was used by the Guardians of the Library of Alexandria.[1]
The Junior Woodchucks of the World emblem. It is based on the acronym of the organization's name and an upside down version of the image of Thoth, the Egyptian God of Knowledge, that was used by the Guardians of the Library of Alexandria.[1]
The Junior Woodchucks of the World are the Scouting organization to which the Disney characters Huey, Dewey, and Louie belong. The Junior Woodchucks were created by Carl Barks in 1951, in the story "Operation St. Bernhard" (Walt Disney's Comics and Stories #125). Later stories introduced a similar organization for girls, the Littlest Chickadees, to which Daisy Duck's nieces, April, May and June belong. The hallmark of the Junior Woodchucks is their spirited dedication to environmental protection and animal welfare, as well as the preservation of knowledge and the furtherance of science. They are also known for their exalted titles and ranks (Huey, Dewey, and Louie being promoted to become Ten-Star Generals in the 1951 story of the same name) and the awarding of buckets of badges, along with severe ideals as to decorum. In this way Barks poked gentle but pointed satire at aspects of the Boy Scouts of America.
Junior Woodchucks always carry with them a copy of the Junior Woodchucks' Guidebook, a fictional guidebook filled with detailed and pertinent information about whatever country or situation the Woodchucks find themselves. Its depth of coverage is remarkable, considering that it is a small paperback book.
Don Rosa wrote and drew a story regarding the origin of the Junior Woodchucks' Guidebook, "Guardians of the Lost Library", which Comics Buyer's Guide mentioned as possibly the greatest comic book story of all time. Rosa's later story W.H.A.D.A.L.O.T.T.A.J.A.R.G.O.N. tells of how Huey, Dewey, and Louie came to join the Junior Woodchucks.
In 1971 Carl Barks drew a model sheet of the nephews, with some of the drawings showing them in their Junior Woodchuck uniforms, for the Disney studio's publications department.[2]
Most of the early Junior Woodchucks stories appeared in Walt Disney's Comics and Stories. They also appeared in Donald Duck and in Uncle Scrooge. In 1966, they got their own title, Huey, Dewey, and Louie and the Junior Woodchucks, published by Gold Key Comics for 62 issues, and then continued by Whitman Comics for another 20 issues until 1983. The stories which Carl Barks wrote for this comic book, among the last comic book stories he scripted, were drawn by Kay Wright, John Carey and Tony Strobl. More recently Daan Jippes has been commissioned by Egmont to redraw these stories emulating Barks' style and drawing inspiration from the sketches of Barks' storyboard-like scripts.
Disney Comics published a Junior Woodchucks four issue mini series in 1991.
History
History of the Junior Woodchucks from "W.H.A.D.A.L.O.T.T.A.J.A.R.G.O.N." by Don Rosa (1997). (Edited image)
History of the Junior Woodchucks from "W.H.A.D.A.L.O.T.T.A.J.A.R.G.O.N." by Don Rosa (1997). (Edited image)
In the story W.H.A.D.A.L.O.T.T.A.J.A.R.G.O.N. by Don Rosa the history of the Junior Woodchucks of the World begins with the Woodchuck Militia, a defensive army unit that was formed by Cornelius Coot in the early 19th century to protect Fort Duckburg from Native Americans and other threats in the area. Clinton Coot, the son of Cornelius Coot, was the founder of the Junior Woodchucks as a Scouting organization for the children around Duckburg at the time to uphold the ideals of doing good deeds, protection of the wild lands and the preservation of knowledge. The organization eventually grew larger to include all the nations around the world. The first Junior Woodchucks were Grand Marshal Osborne and Exalted Overseer Taliaferro (a reference to Ted Osborn and Al Taliaferro) and Fulton Gearloose, the father of Gyro Gearloose.
Organization
The Junior Woodchucks is a para-militaristic organization with its leadership being much more similar to that of army officers than to real-life Scoutmasters. The scouting groups are organized into troops in which titles like Trooper, Lieutenant-General, Field Marshal and Ten-Star General include. Alongside self-reliance,[3] trust and honor are important to the Junior Woodchucks, as its members never lie, as for instance when Huey, Dewey and Louie promised the inhabitants of the secret sunken city of Atlantis to never reveal their city's location to the outside world.[4]
As the title of the Junior Woodchucks of the World suggest, it is an international organization and has troops all around the globe, including Arabia (which consist of Desert Patrol nr. 646),[5] Brazil (which consist of the Rio de Janeiro troops)[6] and the Duckburg troops of the United States.
Leadership
The I.T.S.A.A.D.C.O.T.F.O.I.K., from Carl Barks' "The Chickadee Challenge" (1955).
The I.T.S.A.A.D.C.O.T.F.O.I.K., from Carl Barks' "The Chickadee Challenge" (1955).
The adult leadership of the Junior Woodchucks consists of troop commanders[7] (called Grand Moguls in European comics) whom often has elaborate, grand and long acronymized titles which demonstrates their ranking position and professional field. They have also been called Generals in a few stories by Carl Barks. The troop commanders' uniforms is militaristic in design and is often white or brown in color with richly decorated gold embroideries; with their headgear often being a woodchuck cap[3] or other types of military headwear. They are also often wearing a large number of meritorious and elaborate medals, badges and ribbons which makes them look very dignified and grandiose, and in some cases extremely pompous. Only Junior Woodchucks can later become troop commanders.[1]
Again, according to Don Rosa's story W.H.A.D.A.L.O.T.T.A.J.A.R.G.O.N. the Junior Woodchucks of the World is governed by the Supreme Council; which is probably part of the World Office of the Junior Woodchucks, which is the organization's top office.[8] The council consists of nine high-ranking members whom collectively is called the B.I.G.S.H.OT.S. (Bureaucratic and Imposing Gathering of Supreme High Officials of the Topmost Strata) with the H.E.A.D.H.O.N.C.H.O. (Highest Executive Administrator of Divisional Headquarters and Organizer of Nearly Complete Hierarchical Overkill) as the head of the council. The Supreme Council is located in the Junior Woodchucks' World Headquarter in the City of Duckburg.[9]
However other high ranking titles of uncertain position in leadership has been used within the organization in stories by Carl Barks and others. Some of these include Commander-in-Chief[10] and Exalted Grand Marshal.[3]
A few other acronymized titles within the Junior Woodchucks' leadership include:
I.T.S.A.A.D.C.O.T.F.O.I.K. (International Twelve-Star Admiral And Deputy Custodian Of The Fountain Of Inexhaustible Knowledge), a very high ranking title which also seem to have some authority over the Littlest Chickadees patrol in the story The Chickadee Challenge (Walt Disney's Comics and Stories #181) written and drawn by Carl Barks, by declaring the bridge-building challenge between the two organisations as a tie; suggesting that the Littlest Chickadees is somehow part of or associated with the Junior Woodchuck of the World in some way.
H.I.S.T.O.R.Y.N.U.T. (Hypercritical Inquiring Seeker into Tales of Old and Rumors of Yore, as well as Noser-outer of Unprovable Tommyrot)
T.O.P.B.R.A.S.S. (Thunderbolt of Omniscient Perspicacity and Boss Ramrod of Abounding Succor Spreaders)
O.G.U.F.O.O.L. and M.A.S.L.L.B.P.C.M. (Omnipotent Giver of Unimpeachably Full-bodied Observations on Omniscient Logic and Mighty Admirable Sachem of the Long Limousine and Benevolent Paver of the Clubhouse Mortgage)
H.I.S.S. and P.O.A.H.M. (Hardheaded Intuitive Sagacity Spreader and Possessor Of All Hiss Marbles)
J.A.W.B.O.N.E. (Judicious, Abstruse, Wise Bestower of Neolithic Edification). This title is held by the duckbill character Philodemus Gentlefogg of Duckburg Burrow Number 22, seen in The Junior Woodchucks story Let Sleeping Bones Lie (Uncle Scrooge #358).
On few occasions Donald Duck has taken on the role as a troop commander (although in Don Rosa's story W.H.A.D.A.L.O.T.T.A.J.A.R.G.O.N., Donald is revealed to never having been allowed to join the Junior Woodchucks on account of his "hot temper"), or by Launchpad McQuack in the DuckTales TV-series. In a large number of stories, including the last ones written by Carl Barks, the Duckburg troop commander is a tall duck, who is either the same character in every story with many different titles depending on the situation or separate characters. In some Italian stories the troop commander of the Duckburg troop is a tall, strong and wise (but afraid of flight) goose whose name is Bertie McGoose.
Troops
Huey, Dewey and Louie as Ten Star Generals, from Carl Barks' story "Ten-Star Generals" (1951).
Huey, Dewey and Louie as Ten Star Generals, from Carl Barks' story "Ten-Star Generals" (1951).
To become a full member of the Junior Woodchucks and be assigned to a local troop one must first enlist as cadets, who uses no-tails woodchuck caps, and pass an initiation test that proves one's intelligence and resourcefulness.[9] After one has passed this test and become a full member, the headgear of the uniform consist of a backtail woodchuck cap and for higher-ranking members; the Exalted Hightail woodchuck cap. Within the troops there is also leadership titles inspired by the army, in which Major seems to be the lowest rank followed by higher ranking titles like Ten-Star General; which is one grade below Exalted Hightail.[11] Don Rosa has written that One-Hundred-Star General is the highest title in the Junior Woodchucks; after which promotees can proceed to earn titles above the highest ranks.[9] Holders of these titles can issue orders to lower ranking members.[8] To earn titles and get promotions in rank one have to pass tests or missions of which there is a vast number and in various fields. These include outdoors and survival skills, science and environmental protection etc. With these promotions, Junior Woodchucks receive a large number of honorific and elaborate medals, badges and ribbons in the specific field that one has mastered. All the different troops also has its own lodge as a base of operation and for gatherings. The most prestigious troop to belong to was the Duckburg Troop Nr. 1 as it was the first to be created during the time of Clinton Coot and it only admitted high-ranking members from other local troops.[9]
The best known members of the Duckburg Troop Nr. 1 consist of:
Ten-Star Generals[3]/ Exalted Hightails,[11] Commandants of the Hightails' Hall of Heroes,[11] Chevaliers of the Honor Guard[8] (etc.) Huey, Dewey and Louie Duck
Field Marshal Fox
Trooper Hogg, a character together with Field Marshal Fox most often appears in Carl Barks' later Junior Woodchucks stories and also in the modern stories by later writers and artists.
Lieutenant-General Holsworthy Hog, appears in Gladstone's Usual Very Good Year (Walt Disney's Comics and Stories #136), by Carl Barks.
General Snozzie
General Snozzie is the Official Hound of the Junior Woodchucks and was created by Carl Barks in his story Dodging Miss Daisy from 1958.[12] General Snozzie is a bloodhound occasionally deployed by the Junior Woodchucks during tests or missions and he has many skills but his main attribute and discipline is his extraordinary, and at times incomprehensibly, good scent tracking. He also has a number of acronymized titles which include: D.O.G. (Doctor of Odd-ball Gimmickry), S.S.S.S. (Supremely Sagacious Spoor Sniffer), and K.I.N.G. (Knightly, Intrepid, Natatorial Guardian). General Snozzie also has a Ph.D., B.Sc., and Ed.D.
The Littlest Chickadees
The Littlest Chickadees, sometimes also called the Chickadee Patrols, are female counterparts to the Junior Woodchucks. The Chickadees first appeared in "The Chickadee Challenge," a Carl Barks Donald Duck story in Walt Disney's Comics and Stories #161 (1954). The Chickadees' Duckburg patrol is led by a brawny woman named Captain Ramrod. Daisy Duck's nieces April, May, and June are members of the Chickadees. The Chickadees are named after the chickadee, a species of small bird; the phrase "littlest chickadee" also suggests "my little chickadee", a term of endearment classically used by W. C. Fields.
The Chickadee Patrols are based to some extent on the Girl Scouts of the USA and the Campfire Girls. In the spirit of friendly rivalry, the Duckburg Troops of the Littlest Chickadees and Junior Woodchucks once held a bridge-building competition, which ended in a tie.
Carl Barks wrote a poem which mentions the rivalry between the two groups:
The world is full of clans and cults
Abuzz as angry bees
And Junior Woodchucks snapping jeers
At Littlest Chickadees
RBP
The Little Booneheads
The Little Booneheads is another Scouting organization alongside the Junior Woodchucks, first mentioned in Ten-Stars Generals (Walt Disney's Comics and Stories #132, 1951) by Carl Barks. They are however often depicted to be much more insufficient, and at times even negligent, in their outdoors and survival skills in contrast to the high standards of the Junior Woodchucks. In the Little Booneheads first appearance, it was revealed that Donald Duck was a former member, and thanks to the organization's inferior training, Donald is often getting into trouble for practicing them again. Alongside being a pun of the term "bonehead", the Little Booneheads is also a reference to the pioneer and explorer Daniel Boone; as Donald proclaims: "We had heads like Daniel Boone!".[3]
Junior Woodchucks' Guidebook
The Junior Woodchucks' Guidebook and Reservoir of Inexhaustible Knowledge,[13][9] or the Junior Woodchucks' Guidebook or Woodchuck book for short, appears to contain information and advice on every possible subject. Huey, Dewey, and Louie frequently consult a volume of the set to get themselves and their uncles Donald Duck and Scrooge McDuck out of dangerous situations (see deus ex machina). It was first mentioned in The Secret of Atlantis by Carl Barks in 1954, then called the Junior Woodchucks' Book of Knowledge. Its history was later discussed in Guardians of the Lost Library by Don Rosa in 1993.
According to the cartoonist Don Rosa, this book was written by the Guardians of the lost Library of Alexandria, compiling the essence of all the knowledge that was unique to the Library. It was later found by Cornelius Coot who gave the book to his son Clinton Coot who, in turn, was inspired to found The Junior Woodchucks as a continuation of the Guardians of the Library. One story that is not by Don Rosa says that the Guidebook is updated by an unknown author.[14]
The Woodchuck book seems almost magical in its breadth of information; it almost never fails to provide the required information and yet is small enough to fit into a Junior Woodchuck's backpack. In particular, the Guidebook contains information on lost treasure, a complete survival guide, extensive historical and technical information and phrase books for various more or less common languages (like a minimal lizard phrase book), and many more. However, it does not contain information that a Junior Woodchuck is already supposed to know, such as the location of Cape of Good Hope nor does it contain information on allegedly non-existent things. (In one episode of Duck Tales, the three nephews faced a dragon and when they consulted the Guidebook, the entry on dragons read that since dragons did not exist, there was no reason to include information on them. However, in the story on which that episode was based, the guidebook did have an entry on dragons. And, in a story which appeared in Uncle Scrooge entitled "The Golden Fleecing" the ducklings looked up the question, how to put a dragon to sleep, and found the answer, Pull the wool over his eyes. The boys then covered the dragon's eyes with the Golden Fleece, which they had just discovered by going to Colchis on the Argo and obtaining it from the Harpies.) On the other hand, the Guidebook does have information on Martian technology, despite the fact that in the DuckTales universe Martians had not been discovered when the book was printed. It is missing only one fact: The ranking order of the original Knights Templar, plus one discovered in an ancient Xanadu manuscript. In short, it is a minimal encyclopedia (although the subset of articles is extraordinarily well-chosen), available only to Junior Woodchucks.
Information is readily available by searching the extensive index; a key skill of a Junior Woodchuck is being able to retrieve information quickly from the Woodchuck book in the midst of a dangerous situation, such as a bear attack, an earthquake, falling out of an airplane sans parachute, or being swallowed by a crocodile. However, in one Carl Barks story, it took the ducklings so long to look up a lifesaving question, it was almost too late. Scrooge subsequently offered to buy the Junior Woodchucks a better index for the Guidebook.
Just as the Junior Woodchucks are based on the Boy Scouts of America, their Guidebook is inspired by the Boy Scout Handbook. The real Handbook (at least in the 1950s) was the same size as the Guidebook and was believed by all Scouts to contain all necessary information. In this respect, the almost limitless and sometimes esoteric knowledge the Junior Woodchucks' Guidebook offers is a gently satirical comment on the "Scout Bible", as the original Scouting For Boys by Baden-Powell was sometimes known, a book giving advice on a vast range of subjects, including "Smoking", "How The Empire Must be Held", "Courtesy To Women", and "How to Revive A Suicide".[15]
That guide was the inspiration for the "Junior Woodchucks' Guidebook" (Il Manuale delle Giovani Marmotte), a series of several Disney books with tips, advice, general culture, and curious facts about nature and life, released in Italy by Mondadori in seven volumes between 1969 and 1974, and later translated into several languages.
List of comics
Walt Disney's Comics & Stories (1940) (Dell)
Walt Disney's Christmas Parade (1949) (Dell)
Donald Duck (1952) (Dell)
Mickey Mouse (1952) (Dell)
Uncle Scrooge (1953) (Dell)
Beagle Boys (1964) (Gold Key)
Huey, Dewey and Louie: Junior Woodchucks (1966) (Gold Key)
Chip 'n' Dale (1967) (Gold Key)
Walt Disney Comics Digest (1968) (Gold Key)
Walt Disney Daisy and Donald (1973) (Gold Key)
Donald Duck Adventures (1987, 1990) (Gladstone and Disney Only)
Uncle Scrooge Adventures (1987) (Gladstone)
Disney's DuckTales (1988) (Gladstone)
Disney's DuckTales (1990) (Disney)
Walt Disney's Autumn Adventures (1990) (Disney)
Disney's Colossal Comics Collection (1991) (Disney)
Walt Disney's Junior Woodchucks (1991) (Disney)
Disney's Darkwing Duck (1991) (Disney)
Uncle Scrooge: The Hunt For The Old Number One (2010) (Boom! Studios)
Disney's DuckTales: Rightful Owners (2011) (Boom! Studios)
In animation
The Junior Woodchucks and their guidebook were a frequent plot element in the original DuckTales animated series.
The Woodchucks and the guidebook also exist in the 2017 DuckTales reboot, in which the reimagined Huey is the nephew most enthusiastically involved with the organization. He also keeps his copy of the guidebook under his cap (being the only nephew to regularly wear a cap in this incarnation) and adds various entries to it as he encounters various supernatural entitites or artifacts. Webby Vanderquack's conspiracy board also includes-among various elements-a letter from the "Senior Woodchuck Council."
International versions
Czech: Mladí svišti - similarly to the Italian version below, "svišt" refers to marmots rather than woodchucks.
Danish: Grønspætterne
Dutch: Jonge woudlopers - literally "young woodwalkers"
Estonian: Noorpiilurid
Finnish: Sudenpennut
French : Castors Juniors - junior beavers
German: Fähnlein Fieselschweif
Greek: ??
??e?e???t??
Icelandic: Grænjaxlarnir
Indonesian: Pramuka Siaga
Italian: Giovani Marmotte - this translates literally as "juvenile marmots": marmots are a ground-living, burrowing rodent, similar to a groundhog, and famous for whistling
Norwegian: Hakkespettene
Polish: Mlodzi Skauci - literally "young scouts", referring to the Scouting movement
Portuguese: Escoteiros-Mirins (Brazil), Escuteiros-Mirins (Portugal)
Russian:
?
??
Spanish: Cortapalos or Jóvenes Castores
Slovenian: Mladi taborniki - literally "young scouts", referring to the national (secular) Scouting movement taborniki.
Swedish: Gröngölingskåren
In other media
In the 1970s Bob Rozakis called his fellow young fans turned DC Comics editorial employees Junior Woodchucks[16] and they referred to themselves as such in the pages of the pro-zine The Amazing World of DC Comics which they co-edited.[17]
Comedian Jeff Foxworthy once claimed, in his TV show, to have been a member of the Junior Woodchucks in his childhood.
In some episodes of the comic strip Big Nate, Nate Wright and his Middle-school friends are members of the Junior Woodchucks.[18]
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Junior Woodchucks
Duck family (Disney)
Connected to: Grandma Duck Carl Barks Gladstone Gander
From Wikipedia, the free encyclopedia
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Lavender and Old Lace by Carl Barks; from left to right: (standing) Scrooge McDuck, Grandma Duck, Donald Duck, Daisy Duck, Gladstone Gander; (seated) Huey, Louie, and Dewey Duck; (foreground) Gyro Gearloose (unrelated) and Gus Goose
Lavender and Old Lace by Carl Barks; from left to right: (standing) Scrooge McDuck, Grandma Duck, Donald Duck, Daisy Duck, Gladstone Gander; (seated) Huey, Louie, and Dewey Duck; (foreground) Gyro Gearloose (unrelated) and Gus Goose
The Duck family is a fictional family of cartoon ducks related to Disney character Donald Duck. The family is also related to the Coot, Goose, and Gander families, as well as the Scottish Clan McDuck. Besides Donald, the best-known members of the Duck family are Huey, Dewey, and Louie, Donald's three nephews.
Members of the Duck family appear most extensively in Donald Duck comic stories (although some have made animated appearances). In 1993, American comics author Don Rosa published a Duck family tree which established each characters' relationships for purposes of his stories. Rosa even created a fictional timeline for when certain characters were born. (All birth/death dates given below are Rosa's.) Some other comics authors, both before and after Rosa's family tree, have shown variations in the family.
Development
Carl Barks (left) and Don Rosa (right)
In the early 1950s Carl Barks was in his second decade of creating comic book stories starring Donald Duck and his various relatives. He had personally created several of the latter, Scrooge McDuck and Gladstone Gander being the most notable among them, but the exact relation between them was still somewhat uncertain. Barks decided to create a personal version of their Family tree. To better define their relations, he added several previously unknown relatives. Barks never intended to publish this family tree, as he had created it for his personal use.
The first public attempt at a coherent biography of the ducks was published in 1974. An Informal Biography of Scrooge McDuck by science fiction author Jack Chalker used names and events in the Barks stories (and a very few non-Barks ones) to create a life story for McDuck. It provided the basis for a Scrooge biography included in The People's Almanac.[1]
By 1978 the Duck family was ingrained sufficiently in popular culture that a character in the movie Corvette Summer quips "Just call me Gladstone Duck" after being lucky.[2]
In 1981 Barks was well into his retirement but his stories remained popular and had gained him unexpected fame. He had given several interviews and answered questions about his personal views on the characters and their stories. Among other subjects, Backs described his early version of the family tree. Rough sketches of the tree were published in a number of fanzines. Fans of the characters were pleased for the background it added to them. At this point Mark Worden decided to create a drawing of this family tree including portraits of the characters mentioned. Otherwise Worden made few changes to the tree, most notably adding Daisy Duck as Donald's main love interest. His illustrated version of the tree was published at first in several fanzines and later in the Carl Barks Library. The latter was a ten-volume collection of his works in hardcover black-and-white edition.
In 1987 Don Rosa, a long-time fan of Carl Barks and personal friend of Mark Worden, started creating his own stories featuring Scrooge McDuck and his various associates. His stories contained numerous references to older stories by Barks as well as several original ideas. After several years he gained a fanbase of his own. In the early 1990s Egmont, the publishing house employing Don Rosa, offered him an ambitious assignment. He was to create the definitive version of Scrooge's biography and a family tree accompanying it. This was supposed to end decades of contradictions between stories which caused confusion to readers. The project was to become The Life and Times of Scrooge McDuck. The family tree accompanying it was first published in Norway on July 3, 1993.
In the process of working on Scrooge's biography, Rosa studied Barks' old stories mentioning his past. Then he added several ideas of his own. Among them were biographical information for Scrooge's supporting cast. In a way Scrooge's biography was also their own biography.
Family tree by Carl Barks
The family tree below shows the Goose (left) and Duck (right) portions of Donald's family tree according to Carl Barks. The chart is based on a 1950s sketch made by Barks for personal use, which was latter illustrated by artist Mark Worden in 1981.[3]
[show]Family tree by Carl Barks
Family tree by Don Rosa
In 1993, Don Rosa published his version of the Duck family tree as part of his 12-part comics series The Life and Times of Scrooge McDuck. The most significant change was Rosa's expansion of the family tree to include the Coot relatives. Rosa also added Goostave Gander as the father of Gladstone, and made Luke Goose the father of Gus, rather than his uncle.
The chart below is Rosa's tree which shows relationships within the Coot family (left) and Duck family (right).
[show]Family tree by Don Rosa
RBP
Ancestors
Pintail Duck
Pintail Duck was a 16th-century Duck relative and the first early ancestor to appear in person. Pintail served in the Royal Navy as the boatswain aboard the HMS Falcon Rover. The Falcon Rover raided Spanish targets in the Caribbean Sea between 1563 and 1564 when the ship was sunk. Pintail was friends with the ship's first mate, Malcolm McDuck, who was also an ancestor of Donald. Pintail appears in the story "Back to Long Ago" (1956) in which it is suggested that he was an earlier incarnation of Donald.
First generation
Humperdink Duck
Humperdink Duck is the earliest known modern Duck family member. He is the husband of Elvira Coot, known as "Grandma Duck", and Donald's grandfather. He worked as a farmer in Duckburg. He had three children: Quackmore, Daphne and Eider. Humperdink Duck had relevant comic appearances in two stories by Don Rosa. "The Invader Of Fort Duckburg",[4] a chapter of the saga The Life and Times of Scrooge McDuck, and "The Sign Of The Triple Distelfink".[5] He was known as "Pa Duck" (later known as "Grandpa Duck").
Humperdink's life before having a family was never shown in the comics. Don Rosa speculated that the Duck family originated from England, but it is unknown if Humperdink is an immigrant.[6]
In the story "The Good Old Daze" by Tony Strobl,[7] Grandpa Duck (an older Humperdink) appears in flashback taking care of little Donald along with Grandma. He's portrayed as a dedicated but rigorous grandfather. Grandpa's real name wasn't revealed in this story, but in an untitled one from 1951, where an old lover of Grandma called Humperdink has a cameo appearance. Don Rosa considered that this character became Donald's grandfather.[8] In this same story, Grandma remembers an occasion where she and Humperdink heard one of her favorite songs. She says to herself, "I remember the band played that for Humperdink and me at the Fish Peddler's Picnic in 1905!". Besides, Grandma finds the ruined coat Humperdink had used to let her not step on a mud puddle and some romantic letters addressed to her written by Humperdink. Then she remembers some sweet names Humperdink used to refer to her in those letters.
Humperdink appeared as "Grandpa Duck" in two comic stories previously mentioned. "The Good Old Daze" by Strobl and "The Sign Of The Triple Distelfink" by Rosa, but Strobl drew him with a quite long beard and some hair, while Rosa has drawn him with a short one and a full head of hair. In a comic story first published in 2013 Grandpa Duck (Strobl's version) appears in a flashback scene which is told by his wife Grandma Duck. This story is called "The Good Neighbors" by Lars Jensen and Flemming Andersen and makes part of the comic subseries Tamers of Nonhuman Threats.[9]
Humperdink appears unnamed in the 1955 film No Hunting in which he posthumously inspires Donald to take part in hunting season.
Grandma Duck
Grandma Duck and Gus Goose, drawn by Frank McSavage.
Grandma Duck and Gus Goose, drawn by Frank McSavage.
Elvira "Grandma" Duck (née Coot;[10] born October[11] c. 1855) is Donald's grandmother and the Duck family matriarch. In most stories, she is simply referred to as "Grandma Duck". She was introduced to the Disney comic universe by Al Taliaferro and Bob Karp in the Donald Duck newspaper comic strip, first in a picture on the wall in the August 11, 1940, Sunday page, and then as fully fledged character in the strip of Monday, September 27, 1943.[12] Taliaferro found inspiration for her in his own mother-in-law, Donnie M. Wheaton. Depending on the writer, Grandma Duck has had various given names over the years; in a story by Riley Thomson from 1950 she was named "Elviry"[13] and in a story from 1953 she was given the name "Abigail".[11] Don Rosa later gave her the name "Elvira" in his comic books series The Life and Times of Scrooge McDuck.
According to Don Rosa, Grandma was born around 1855. In the comic strips by Taliaferro and Karp, it is mentioned that in her youth she was a pioneer in the American migration to the west, riding a covered wagon and participating in many Indian Wars.[14][15] Later, she married Humperdink Duck, and they had three children named Quackmore (Donald's father), Daphne (Gladstone's mother) and Eider (Fethry's father). Grandma Duck also helped to raise her great-grandchildren, Huey, Dewey, and Louie Duck. In most comic book stories as well as other media that handles Donald Duck's childhood, it is Grandma Duck who takes on the role as his caretaker.
Grandma is very kindhearted and humble as well as having great respect for integrity and hard work. However, she is also very resolute and will not tolerate people who behave unfairly or otherwise badly. Therefore, she is one of the very few people who can rebuke against Scrooge McDuck when he is being too greedy, or thrifty, or behaves unfairly to family members like Donald Duck. Her family is very important to her and probably what she values most in life. Grandma is also a great cook, and has won many prizes for her pies and pastries. In many stories, especially in her early appearances, she is also very strict about cleanliness. In her first appearance for example, she is very upset with Donald for not having washed his neck properly.[16]
Grandma Duck lives on a farm with many acres of land, given to her by her father Clinton Coot,[17] outside the city of Duckburg. She is very strict and punctual on how to run the farm efficiently, like always getting up very early in the morning to have time to do all the chores, which is an attitude not shared by her great-nephew and farmhand Gus Goose. Gus is very lazy and doesn't do much work at all, spending most of his time eating or sleeping instead, but Grandma is very patient with him and lets him stay on the farm anyway. In some stories, especially older ones, Grandma Duck also gets help from Gus and Jaq, the two mice from Cinderella. She also has a number of farm animals; including Billy Goat, the cows Bossy and Queenie, a bull named Angus, the hens Eggatha, Steady Heddy and Henrietta, and a horse named Dobbin. At one time, in Carl Barks' story The Whole Herd of Help (1961), she is even given an elephant named Packy by Scrooge McDuck, mostly because he wanted to get it off his hands. Grandma also has a few distant farmer neighbors and the most notable is farmer Si Bumpkin, a tall anthropomorphic chicken, who is easily annoyed when he in some way is affected by disturbances on Grandma's farm, which often caused by her family or friends. Her farm is also the center of the Duck family's annual holiday gatherings, with said gatherings usually arranged by her, and these are always merry, warm and interesting occasions, greatly appreciated by her kinfolk.
Grandma's vehicle of transportation outside the farm is an early 20th century Detroit Electric automobile and for overall she lives a very old-fashioned way of life, mostly relying on older technologies, techniques and experiences she has learned over her many years, refusing to acquire any modern gadgetry or lifestyles. For example, as instead of watching her television set she got from Donald for Christmas, she watches pictures on her old stereoscope.[18] In a few stories however she does watch the weather program on an old television set, but in most stories she relies on her knee or hip, caused by weather pain, to predict rain for the crops. Typically, the only thing that runs on electricity in her house is a late 19th century telephone. Grandma Duck also owns furniture and home accessories that are very valuable as antiques but she always refuses to sell them because of the sentimental value they have to her. In some stories this causes some people to try to steal them but thereafter they are often apprehended because of Grandma's superior intellect or her reliance on her life's experiences.
Grandma made her animated debut in the 1960 Wonderful World of Color episode "This is Your Life, Donald Duck", where she was voiced by June Foray. The episode depicted her great difficulty in raising Donald, a strong-willed and ill-tempered duckling from the moment he was hatched. She also made a non-speaking cameo in Mickey's Christmas Carol, as well can be spotted in background in episode of DuckTales "Horse Scents".
In The Life and Times of Scrooge McDuck by Don Rosa, it is told that her father is Clinton Coot, her mother is Gertrude Gadwall, her grandfather is Cornelius Coot, and her brother is Casey Coot. In older Italian stories (including Marco Rota's From Egg to Duck), she is sometimes shown as Scrooge McDuck's sister, but this tradition is no longer alive. Occasionally they have also been portrayed as being cousins, another now rarely enforced tradition. The "truth" is that Scrooge is the brother of Grandma's daughter-in-law.
Second generation
Quackmore Duck
Quackmore Duck (born 1875) is the father of Donald Duck, and has been variously depicted with or without a moustache. His parents are Humperdink and Elvira "Grandma" Duck. He was born in Duckburg, and from and early age displayed a very nasty temper. He worked at his parents' farm till 1902 when he met Hortense McDuck and they became engaged. He started working for her brother Scrooge McDuck.
By 1908 he was helping Hortense and her sister Matilda McDuck run their brother's empire as Scrooge's chief accountant, mainly because Scrooge thought that as a possible heir he would probably work hard and stay honest. In 1920 he finally married Hortense and later in the same year became the father of twins: Donald and Della. So he and Hortense became parents when they already were more than 40 years old, according to Don Rosa.
He remained the chief accountant till 1930 when a fight between Scrooge and his family ended all relationships between them. Quackmore retired and it is believed he died sometimes around 1950, although his exact date of death and death place are still unknown.
"I shudder to imagine the kid that would come from that unholy union!", exclaimed Humperdink in "The Invader Of Fort Duckburg" by Don Rosa, predicting the type of child his grandson Donald would be because of the explosive temperaments of Quackmore and his wife Hortense. There is a panel in "The Sign Of The Triple Distelfink" by Rosa where Humperdink is behind Quackmore and Hortense during the birthday party of his daughter Daphne Duck, and his facial expression suggests he is disappointed with an argument between the couple. Since both characters have a quick temper, their marriage possibly was full of ups and downs.
Quackmore's image is visible in several photographs in the DuckTales premier "Woo-oo!", and is also mentioned by name by Webby Vanderquack.
Hortense McDuck
Main article: Clan McDuck § Hortense McDuck
Hortense Duck (née McDuck; born 1876) is the wife of Quackmore Duck and Donald's mother. She was born in Scotland and is the youngest sister of Scrooge McDuck.
Daphne Duck
Daphne Gander (née Duck) is Donald's aunt and the mother of Gladstone Gander. In the story "The Sign of The Triple Distelfink" (1998), Don Rosa explains that Gladestone's good luck was inherited from his mother, after a traveling worker painted a giant sign of the "Triple Distelfink" on her parents' stable on the day of her birth. The symbol was supposed to bring the baby luck, and it did: Daphne was always incredibly lucky. She worked in her parents' farm until at least 1902. Later, she stopped working and started living on the things she won in contests. She married Goostave Gander, and in 1920 became the mother of Gladstone Gander. Gladstone was born on her birthday and under the protection of the same symbol as his mother.
Eider Duck
Eider Duck is Donald's uncle. He was first mentioned in August 1944 in the story "The Fighting Falcon" by Carl Barks. In this story, Donald receives a falcon called Farragut as a present by his Uncle Eider who does not live in Duckburg. Farragut arrives inside a big box brought to Donald's house by an expressman. Barks never mentioned Eider again but Don Rosa decided to include him in his Duck Family Tree.
According to Rosa, Eider is the son of Humperdink and Elvira Duck and the father of Abner and Fethry Duck. As of 1902, he worked on his parents' farm. He later married Lulubelle Loon and became the father of at least two sons, Abner "Whitewater" Duck and Fethry Duck.
Lulubelle Loon
Lulubelle Duck (née Loon) is the wife of Eider Duck and the mother of Abner and Fethry Duck, according to Don Rosa's version of the Duck family tree. She doesn't have any comic appearance so far, not even a cameo one.
Sheriff Dan Duck
Sheriff Dan Duck (aka Cousin Dan) is an old cousin of Donald who happens to be sheriff of a Western town called Bent Spur Gulch. Dan originally has thick, dark-grey eyebrows, a long, dark-grey mustache and long, dark-grey hair on the left and right sides of his head. He is generally shown holding a crutch. He appeared in two comic stories, "Daredevil Deputy" by Jack Bradbury,[19] where he asks Donald to replace him while he recovers from "a touch of rheumatism", and "Trigger Gulch Gang" by Tony Strobl,[20] where he has only a brief appearance on the first page.
Dan Duck is presumably first cousin once removed of Donald because of his advanced age.
A remake of "Daredevil Deputy" was drawn by Chilean cartoonist Vicar for the Danish publisher Egmont. It's called "Sheriff for a Day", first published in 1978.[21]
Third generation
Donald Duck
Main article: Donald Duck
Donald Duck (born 1920) is the son of Quackmore and Hortense Duck, and the most well-known member of the family. His girlfriend is Daisy Duck. He does not have any children of his own, but he is very close with his nephews Huey, Dewey, and Louie. In some stories Donald is the triplet's legal guardian, such as in the 1942 film The New Spirit in which Donald lists the boys as dependants on his income tax form.
Della Duck
Della Duck (called Dumbella in Donald's Nephews; born 1920) is the mother of Huey, Dewey, and Louie. She is first described as Donald's cousin, but was later Donald's twin sister. She was first mentioned in a 1937 Donald Duck Sunday strip on October 17, 1937 in which she writes a letter explaining to Donald that she is sending her sons to stay with him. She appears as a child in The Life and Times of Scrooge McDuck in which she and Donald are wearing identical sailor suits. Both she and Donald are linked to Scrooge McDuck in equal measure, and yet Donald is always referred to as Scrooge's closest living relative, suggesting she has disappeared or died. In the Don Rosa comic 'Super Snooper Strikes Again', Huey, Dewey and Louie refer to themselves as 'orphaned' suggesting that their parents had died.
A story about Donald Duck's 80th birthday says Della was an astronaut and gave the nephews to Donald before a dangerous space expedition.[22]
In the animated series DuckTales (2017) her son Dewey discovers she was previously a companion of Scrooge and Donald's in their adventures and starts investigating the cause of her disappearance along with Webby Vanderquack and later Huey and Louie. They subsequently discover that Scrooge has gone to great lengths to conceal information about her. It is eventually revealed shortly before the triplets hatched, Della stole The Spear of Selene, a spacecraft constructed by Scrooge as a gift, to give it an early test run. However, she got caught in a cosmic storm and was lost in space. Scrooge spent a large portion of his fortune looking for her, but was ultimately unsuccessful. Blaming Scrooge for her disappearance, Donald cut all ties with him and raised Della's children on his own. Della is later shown to be alive, living on the moon in the remains of her crashed spacecraft and unable to contact Earth.[23]
Huey, Dewey, and Louie's father
Huey, Dewey, and Louie's father in Don Rosa's Duck family tree
Huey, Dewey, and Louie's father in Don Rosa's Duck family tree
The identity of Huey, Dewey, and Louie's father is something of a mystery. The character does not appear in any stories, but he did partially appear in the 1993 Duck family tree drawn by Don Rosa. In this illustration, Rosa partially concealed the character's face with a bird. While his first name was also hidden, his last name is revealed to be Duck. His face was fully shown in the unofficial Duck family tree by Mark Worden and first published in several fanzines, which labeled him ? Duck and showed him with a flattop haircut and human-like ears.
In Huey, Dewey, and Louie's first appearance in a 1937 Donald Duck Sunday strip, Della writes to Donald that the boys had placed a firecracker under their father's chair as a prank and that their father had been sent to the hospital. This was the reason why the boys first showed up at Donald's house. Thereafter the father is generally assumed to have disappeared. In "The Richest Duck in the World", when Scrooge mentions that the few family members he had had disappeared, the boys respond "We know how that feels!"
Fethry Duck
Fethry Duck
Fethry Duck
Donald's cousin Fethry Duck was created for the Disney Studio Program by Dick Kinney and Al Hubbard and was first used in the story "The Health Nut", published on August 2, 1964. Kinney and Hubbard created Fethry to be a beatnik member of the Duck family; the definition of that term—"a person who rejects or avoids conventional behavior"—is Fethry to a tee. In personality, Fethry is an obsessive New Age thinker, eagerly trying to pursue various new hobbies and lifestyles based on books he has read or TV programs he has seen. Fethry is also quite a blunderer, however, so his new hobbies tend to cause chaos for his friends and family.
In "The Health Nut," Fethry is first seen running from the airport to Donald's house, implying he isn't a Duckburg citizen at that point in time. It is also implied that Donald and Fethry know each other from earlier: Fethry calls Donald by a nickname, "Don." Elsewhere in the story, Donald thinks to himself, "Wonder what [Fethry's] kick is this time?", making it clear that he knows about Fethry's tendency to come up with temporary obsessions every now and then.
Fethry wears a stocking cap, for reasons revealed in "The Health Nut": he was convinced by a self-help book author that one's head is healthier when it's kept hot. Fethry's trademark sweater, usually bearing a black stripe, is typically a different color depending on which country the story is published in: in Brazil, his sweater is generally yellow; in the Italian comics, he usually wears a red one; and, in the comic books of Egmont Publishing, the traditional color of his sweater is pink.
The early Fethry comics were created for the Disney Studio Program for publication outside of the United States. An exception to this are three stories with Fethry drawn by Tony Strobl that appeared in Gold Key Comics published in 1966 (Donald Duck #105 and #106 plus Walt Disney's Comics and Stories #304). Strobl actually drew more than two hundred comic stories with Fethry for the market outside USA. The first comic story with Fethry published in the USA was "Donald's Buzzin Cousin",[24] which—like "The Health Nut"—shows Fethry as a nonresident of Duckburg coming to meet Donald after a long time away, though the plot is otherwise very different.
Later, some of the Fethry Studio Program stories were reprinted in the Wonderful World of Disney giveaway magazine published in 1969–1970 for Gulf Oil. From the 1970s to the 1990s, Fethry mostly appeared in European- and Brazilian-produced stories; in Brazil, he even had his own comic book title during the 1980s, which lasted 56 issues. More recently (2003–present), Fethry's modern Egmont and 1960s Kinney/Hubbard stories have been published in domestic American comics: Uncle Scrooge and Walt Disney's Comics and Stories.
Hubbard and Kinney developed more than fifty comic stories with Fethry, originally for the market outside USA.[25] Nevertheless, they did see publication in English at the time: the vast majority were published in Australia between 1964 and 1969, often in one-shot comics billed Donald and Fethry Duck—suggesting a comedic duo—or simply Fethry Duck.[26][27]
In Brazilian and Italian stories, Fethry is depicted in various occupations, including as a reporter (alongside his cousin Donald Duck and, sometimes, Daisy Duck) and comic strip artist for Scrooge McDuck's newspaper, the Duckburg Chronicle. Fethry has also gained a superheroic alter ego, The Red Bat (parody of Batman, like Donald's Paperinik), and a number of supporting characters, among them his girlfriend the urban hippie Gloria and his nephew the bratty Dugan Duck. After discovering Fethry is The Red Bat, Gloria also decided to become a superhero herself, so The Purple Butterfly (presumably a parody of Batgirl) was born, and she eventually ends up saving The Red Bat when he's in a jam. Gloria wears a hippie-like style of clothing and she usually is a carefree girl. She appeared as one of Daisy Duck's closest friends in some stories. But according to a couple of old Brazilian stories, Gloria wasn't the first and only love of Fethry. He had a girlfriend called Rita Gansa (original Brazilian name) whom he really liked before knowing Gloria.[28] Like Gladstone Gander, Rita looks like a mix between an anthropomorphic duck and an anthropomorphic goose. She was actually Fethry's childhoold classmate. There is even one story where Gloria and Rita contest against each other to know who is Red Bat's biggest fan.
According to a version of Don Rosa's Duck Family Tree, Fethry is the son of Eider Duck and Lulubelle Loon, is the cousin of Donald Duck, and has a brother named Abner Duck. However, since Fethry was not created by Carl Barks and was never used in any Barks stories, Rosa does not consider Fethry part of the Duck family. Be that as it may, due to editorial pressure stemming from the character's popularity in Europe, Rosa reluctantly included him in the tree anyway.[29]
With Donald, Fethry is a member of the Tamers of Nonhuman Threats, a special super-secret organization fighting hostile paranormal creatures of all sorts to protect the earth. These stories are all produced by Danish creative house Egmont Creative A/S and drawn by Flemming Andersen. They are published in pocketbooks.
Fethry also works, again together with Donald, for Scrooge McDuck's secret organization, originally (in Italian) called the P.I.A.. Besides, he started starring stories as an assistant of the detective Umperio Bogarto (an Italian character whose name is a play on "Humphrey Bogart") in 1996 and as Moby Duck's First Mate in the early 2000s.[30]
In earlier times, Egmont used Fethry very seldom; from the late 1990s, however, Egmont decided to bring back the character and create a whole range of new stories around him, this time based on the original 1960s concept of the character.
Donald has often teamed up with Fethry to do all sort of jobs for Scrooge (usually with disastrous results), with Donald being the "straight man" and Fethry the "funny man". These terms are rather loosely applied, however, insofar as Donald's reactions to Fethry, and attempts to neutralize him, are often every bit as funny as Fethry's doings.
In 1970s stories drawn by Tony Strobl, Fethry is the owner of an over-friendly dog named Poochie. Some Brazilian cartoonists also used Fethry's little-known pet.[31]
At San Diego Comic Con 2018 it was announced that Fethry would be appearing in the second season of DuckTales 2017. Fethry will be voiced by Tom Kenny.
Whitewater Duck
Whitewater Duck[32] was created by Carl Barks and used by him only in the story "Log Jockey", published in Walt Disney's Comics and Stories #267 in December 1962. According to that story, he is a distant cousin of Donald and Huey, Dewey and Louie,[33] and works as a lumberjack in the woods.
Don Rosa's Duck Family Tree states that Whitewater's real name is Abner, and "Whitewater" is a nickname. He is also shown to be a son of Eider Duck and Lulubelle Loon and Fethry Duck's brother, making him Donald's first cousin.
In his second appearance in "Smarter Than The Toughies" (2004) by Lars Jensen and Daniel Branca, Whitewater is the nephew of Scrooge McDuck's cousin Douglas, making him Donald's second cousin.
In his third appearance in "Too Many Donalds" (2012) by Lars Jensen and Carlos Mota, Whitewater is in a relationship with Donna Duck. In this story, Donald introduces Whitewater to Daisy as his distant cousin.
Dudly D. Duck
Dudly D. Duck is a cousin of Donald who appears in the comic story "Why All the Crabby Ducks?" by Vic Lockman and Mike Arens.[34] He is a flopped architect and inventor who was responsible for the construction of the "Jog Tunnel", which annoys the citizens of Duckburg because it really has a jog in it, and for the bad planning of Duckburg's streets. Therefore, Dudly became very unpopular and was forced to live isolated in a lonely street, including his name was forgotten until the day that Donald discovers who planned the "Jog Tunnel", and then his girlfriend Daisy Duck reveals who is Dudly Duck through the newspaper where she works as reporter. A reporter rival of Daisy ends up discovering that Dudly is related to Donald, who in turn becomes unpopular too.
Dudly appears in a Brazilian comic story where Fethry Duck works as reporter of Scrooge's newspaper, the Duckburg Chronicle, and he intends to interview Dudly, who is returning to Duckburg. He also had a cameo appearance in another Brazilian comic story where Gyro Gearloose is called by the Mayor of Duckburg (a dogface version) to fix a sinking building planned by Dudly. Actually, this building originally appeared in "Why All the Crabby Ducks?".
Dimwitty Duck
Dimwitty Duck (originally just called Dim-Witty) is a duck who was introduced in the comic story "The Vanishing Banister",[35] where he appears as an assistant of Donald Duck, who in turn appears working as a private detective. Daisy Duck has a brief appearance in the beginning of this one. But there are some old American stories with Dimwitty and Daisy where Donald doesn't appear. In the story "On Disappearing Island",[36] Dimwitty appeared for the first time as Moby's ship hand and from then on he became the most common supporting character in Moby's stories. Dimwitty is incredibly clumsy but he's loyal and subservient, and maybe that's the reason why Moby keeps him as his ship hand. But a close kinship between them could also explain this fact. Dimwitty is taller than Donald and Moby. In some 1970s stories, Dimwitty was shown as a friend of Gus Goose.
There are some old stories where it's revealed that Dimwitty's surname is also "Duck". The first one was "The Fix-it-fiasco",[37] which also features Daisy.
Just like Moby, Dimwitty had also a cameo appearance in the Darkwing Duck / Ducktales crossover called "Dangerous Currency" from 2011.
A character called Dim-Witty Jr., who appears in the Junior Woodchuck's comic story "The Green Gauntlet",[38] apparently would be son of Dimwitty, since their respective names, looks and behaviors are very similar, including they both wear clothes with a "D" on it. Dimwitty has the initial letter of his name on his long hat, while Dim-Witty Jr. has this same symbol on his orange blouse. Dim-Witty Jr. is called Dimmy by Huey, Dewey and Louie. Moby also calls Dimwitty Dimmy in some of his stories with his first mate.
Moby Duck
Moby Duck (left) and Dimwitty Duck (right) on the cover of Moby Duck No. 25, published in 1977 by Gold Key Comics
Moby Duck (left) and Dimwitty Duck (right) on the cover of Moby Duck No. 25, published in 1977 by Gold Key Comics
Moby Duck', name is a spoof of Moby-Dick, was created by writer Vic Lockman and illustrator Tony Strobl in the comic-book story "A Whale of an Adventure" in Donald Duck #112 (March 1967).[39] He made his only major animated appearance in the Walt Disney's Wonderful World of Color episode "Pacifically Peeking" (October 6, 1968),[39] and had a cameo appearance seated at one of the tables in the House of Mouse TV series.[citation needed] He first appeared in Donald Duck #112 where he is seen saving Donald from drowning at sea, after Donald was forced to accept Moby's proposal to work as his helper, since Moby's porpoise Porpy pretended to be a threatening shark. Later that year Moby got his own comic book title which ran 11 issues until 1970, and then from 1973 to 1978 (issues #12-30). Illustrators of American Moby Duck stories include Strobl, Kay Wright, and Pete Alvarado. Not seen in the USA for two decades, he was used in a comic subseries produced in Italy during the 2000s. Curiously, Moby had two cameo appearances in the 2010s already. The first one was in an Italian story from 2010,[40] and the second one was in the Darkwing Duck / Ducktales crossover called "Dangerous Currency" from 2011.[41]
Moby has a quick temper and he can be really rude sometimes, not showing any remorse when he acts this way. He also shows a male chauvinist behavior in some stories. Moby is a disaster as a whaler, but a good sailor in general. He makes a living out of carrying cargo, especially for Scrooge McDuck. He also fights pirates and other villains, including the Beagle Boys, Mad Madam Mim, Emil Eagle, The Big Bad Wolf, and Captain Hook. There isn't any comic story where Moby was shown harpooning a whale indeed, however in the American comic story "Whale Bait",[42] first published in 1969, when Gyro Gearloose asks him why he's so gloomy, he exclaims, "Whales are scarcer than hen's teeth lately!", suggesting that he had successfully hunted whales on some occasions. But this same story also shows Moby developing affection for whales when he comes face to face with one of them for the first time and hesitates to use the harpoon of his whaler on that one, exclaiming "I-I can't! I never got so cozy with whales before as to look into their big tender pink eyes!". In the Danish comic story "Miraculous Bait",[43] first published in 1972, Moby reveals to Gyro Gearloose that he never could hunt any whale, and for this reason he is using his whaler to deliver letters. In the half-page Danish story "Hitting The Tooth Mark",[44] first published in 1973, Moby asks himself, "Why do I have a harpoon cannon?" (informal translation from the following excerpt in German language, "Wozu hab' ich überhaupt eine Harpunierkanone?"), since he realizes that he never used this one for hunting a whale. Moby even joined forces with a female animal rights activist to save a whale belonging to a Scrooge McDuck's enterprise called Sea Kingdom, as seen in the comic story "A Whale's Ransom".[45]
Moby is a relative of Donald Duck as seen in "Sea Dog's Holiday" by Vic Lockman and Kay Wright.[46] There are American old stories where Moby seems to be familiar to other members of Donald's paternal family as well, like Grandma Duck and Gladstone Gander. In the comic story "The Dread Sea Adventure" by Lockman and Wright,[47] Grandma exclaims when she sees Moby, "Moby Duck, you salty old sea biscuit!", making it clear that she knows him very well.
Donald was Moby's first mate for a while but he was replaced by Dimwitty Duck (and, on rare occasions in the comic books, by Goofy). There are a couple of stories featuring Moby where Donald and Dimwitty appeared together working for Moby as his crew. The Spanish cartoonist Antoni Gil-Bao used the duo Moby and Dimwitty in various Danish comic stories.[48] Porpy also appears in many Moby's stories.
Moby was one of the few secondary characters selected to be cast as a small figurine in two collections made by De Agostini, Disney Parade and Disney Collection.[49][50]
Fourth generation
Huey, Dewey and Louie Duck
Main article: Huey, Dewey, and Louie
Huey, Dewey, and Louis Duck are Donald's three nephews and identical triplet sons of Della Duck and an unnamed father.
Phooey Duck is a tongue-in-cheek name for a non-existent fourth nephew of Donald Duck who was sometimes drawn by accident.[51] The name was coined by Disney comic editor Bob Foster. "Aw, phooey" is also one of Donald's catch phrases.
Dugan Duck
Dugan Duck is Fethry Duck's nephew who is a little bit younger than Huey, Dewey and Louie. According to the Brazilian comic story "O Nascimento Do Biquinho",[52] he is the first nephew of Fethry, being son of his sister, who lives in the periphery of Duckburg.
Dugan originally owned yellow feathers, an uncommon characteristic for Disney Ducks given by his Brazilian creators, which was authorized by Disney Publishing Worldwide. He's a stubborn child whose most common activity is to cause troubles for his Uncle Fethry, who adopted Dugan after he and his girlfriend Gloria rescued him from a forest. Dugan's most frequent partner is usually a little pignose girl called Cintia, whose mother happens to be Fethry's neighbor and she really dislikes Dugan. He made a huge success in Brazil during the 1980s, when his charismatic figure was quite explored by Brazilian cartoonists, but he practically disappeared from the Brazilian comics in the next decade. Some Italian cartoonists have been used Dugan once in a while, but he just appears with white feathers in Italian comics.
Coot kin
The Coot family, typically called the Coot kin in stories, are the relatives of Grandma Duck and, along with the Clan McDuck, constitute the third major branch of Donald's family tree. The name "Coot" was used by several comic authors including Carl Barks, but Don Rosa was the first to show their relationship to Donald. The members of the family are depicted as white Pekin ducks like Donald, although real-life coots are typically black.
Cornelius Coot
Cornelius Coot (1790–1880) founded Duckburg (and the real-world, but since closed Mickey's Toontown Fair at the Magic Kingdom). He first appeared as a statue in Walt Disney's Comics and Stories #138 in the 1952 story "Statuesque Spendthrifts" by Carl Barks. His statue and legacy has later appeared in many other stories. Although Cornelius was a well-known figure to readers of Disney comics, his character history was not told until Don Rosa began using the character in the late 1980s. The following history is mainly based on Rosa's stories, especially "His Majesty, McDuck", first published in Uncle Scrooge Adventures #14.
Cornelius Coot was born in 1790 as an American citizen. His ancestors had been in America for quite some time and his roots are believed to reach to the colonization of Jamestown, Virginia (1607) and the voyage of the Mayflower (1620). But he is the first member of the Coot Kin to gain prominence. His birthplace is unknown and before reaching Duckburg he was a wandering hunter. He apparently had travelled all the way from the East to the West coast making his living by trading furs from the animals he killed.
He arrived at Fort Drake Borough, a British military base in Calisota, in 1818. He was apparently only looking for some trading with the soldiers, but his life took some unexpected turns. During his stay the Fort was attacked by Spanish troops from neighbouring California (the fictional Calisota includes parts historically belonging to Northern California. The Duck's version of California only includes the historical Southern California). The small British garrison could not defend the Fort and decided to retreat. To save face the commander made a deal with young Cornelius. The Fort would pass into his possession and if the Spanish managed to conquer it, he and his troops had nothing to do with the failure other than trusting an insane American to guard. Cornelius agreed. After the escape of the British he managed to frighten the Spanish away by making them believe that British reinforcements were approaching by popping some sweetcorn. (His statue depicts this.) The abandoned Fort was now Cornelius's and he had big plans for it.
He renamed it Fort Duckburg and turned it into a trading camp for hunters. Soon enough, some of them began to settle down and start their own families. Cornelius started his own farm and started acting as the leader of the new settlement. Pretty soon, a village was flourishing in Duckburg. Calisota was annexed into the new independent state of Mexico in 1821 but Duckburg acted much as a city state. It had its own laws, its own leaders and thanks to Cornelius its own defense force. Cornelius organized the citizens that could carry weapons into the Woodchuck Militia, a force that would guard the territory from any threat, including any conflicts with the Native Americans of the area. Cornelius turned the old Fort into the militia's base. He personally supervised the repairs to the Fort and had the idea to build tunnels under the Fort so that even during a siege they could still move in and out of the Fort. Besides the tunnel they made, they found an already existing tunnel built by Fenton Penworthy and his men in 1579 after the Fort was built. Cornelius explored the tunnel. He found the body of the long-dead Fenton and gave him a proper burial. He also found the information on the Guardians of the Lost Library. He found and kept the book written by Fenton and containing the secret knowledge of the Guardians. Apparently he appointed himself the next Guardian, the first after Fenton.
Cornelius had managed to pipe mountain water into the village. He was a capable leader and managed to improve his settlers' relationships with the Native Americans over time, and according to Gilles Maurice's non-canonical Duck Family Tree Cornelius married a Native American woman named Pluckahontas. They had their only known son Clinton Coot in 1830. Through the rest of his life Cornelius continued to act as Duckburg's unofficial leader. Even when Calisota and neighbouring California were annexed to the USA in 1848 nothing truly changed in Duckburg. When Cornelius died in 1880, aged 90, he was a very respected family man but over time he has been honored by the citizens of Duckburg as the "father" of the city. The old hunter has gained legendary status in Calisota.
A statue of Cornelius holding an ear of corn is present in Mickey's Toontown Fair in Walt Disney World's Magic Kingdom. Before 1996, the land was known as Mickey's Birthdayland/Starland, and was set in the city of Duckburg.
Clinton Coot
Clinton Coot (1830-1910)[53] was first mentioned in Uncle Scrooge Adventures #27 in the story "Guardians of the Lost Library", first published in July, 1994. There he was introduced as the son of Cornelius Coot and the founder of The Junior Woodchucks, inspired by the book given to him by his father.
In The Life and Times of Scrooge McDuck it is revealed that he is the father of Grandma Duck. In Don Rosa's Duck Family Tree, Clinton is married to Gertrude Gadwall and their two children are Grandma Duck (Elvira Coot) and Casey Coot.
He is named after Bill Clinton, who was running for President of the United States when Don Rosa created the character.[54]
In his first animated appearance in the Legend of the Three Caballeros 2018 TV show, he is voiced by Thomas Lennon.
Gertrude Gadwall
Gertrude Coot (née Gadwall) is the wife of Clinton Coot and the mother of Casey and Elvira Coot ("Grandma Duck"). Like Lulubelle Loon, Gertrude has appeared only in Don Rosa's version of the Duck family tree.
Casey Coot
Casey Coot (1860-c. 1960)[53] first appeared in "Last Sled to Dawson", first published in June, 1988. He is introduced as an unsuccessful gold prospector and friend of Scrooge McDuck during his years in Klondike. In need of money he sold to the significantly more successful Scrooge McDuck his share in Duckburg, Calisota, USA. His share included "Killmule Hill" which, renamed to "Killmotor Hill", comprises the land where Scrooge's money bin stands. He later appeared in The Life and Times of Scrooge McDuck Part 8 and Hearts of the Yukon. In The Life and Times of Scrooge McDuck Part 10 it is revealed that he and Grandma Duck are brother and sister.
In Don Rosa's Duck Family Tree he is featured as a grandson of Cornelius Coot, a son of Clinton Coot and Gertrude Gadwall. He married to Gretchen Grebe and they had at least two kids named Fanny and Cuthbert Coot, being the maternal grandfather of Fanny's son Gus Goose.
Gretchen Grebe
Gretchen Coot (née Grebe) is the wife of Casey Coot, the mother of Cuthbert and Fanny Coot, and the maternal grandmother of Gus Goose.
Fanny Coot
Fanny Coot is the mother of Donald's cousin Gus Goose and she was first mentioned in the Donald Duck comic strip of May 9, 1938 by Bob Karp & Al Taliaferro where Gus first appeared. But Gus's mother's surname wasn't revealed in this comic strip, where she identifies herself in a letter to Donald as "Aunt Fanny".[55] So she was originally sister of one of Donald's parents. In Don Rosa's Duck Family Tree she is featured as a daughter of Casey Coot and his wife Gretchen Grebe, and so a niece of Elvira Coot, Donald's paternal grandmother, and first cousin of Donald's father, Quackmore Duck. It's possible to consider that Quackmore had a high regard for his cousin Fanny, and for this reason Donald was taught to treat her as aunt. Fanny also had a brother named Cuthbert Coot and she married Luke the Goose, and then became the mother of Gus Goose.
Cuthbert Coot
Cuthbert Coot was introduced in the story "Webfooted Wrangler," first published in April 1945, as a distant cousin of Donald Duck and a rancher. In Don Rosa's Duck family tree he is included as a member of the Coot Kin as son of Casey Coot and Gretchen Grebe.
Kildare Coot
Kildare Coot was introduced by Italian artist Romano Scarpa as a highly eccentric fourth cousin of Donald Duck in the story "Sgrizzo, il papero più balzano del mondo" (roughly translated as "Kildare Coot, the weirdest duck in the world"), first published on October 25, 1964. Though his exact relationship to Donald remains uncertain his last name suggests he belongs to the Coot Kin and that he is related to Donald through Elvira Coot, Donald's paternal grandmother. Curiously, Kildare usually treats Gideon McDuck, Scrooge's half-brother, as his uncle. He calls Gideon 'Zio', which means uncle in Italian.[56] Kildare and his fellow Andy Ascott (original Italian name) appear as reporters of Gideon's newspaper, The Cricket, in some Italian stories.
Goose family
Luke Goose
Luke Goose (sometimes called Luke the Goose) is the father of Donald's cousin Gus Goose. He was originally supposed to be Gladstone Gander's father,[57][58] Daphne Duck's husband and Gus's uncle, but Carl Barks later changed his mind, making Goostave Gander (who was originally Gladstone's adoptive father after Luke and Daphne "overate at a free-lunch picnic") Gladstone's biological father and Daphne's husband. Luke the Goose disappeared from the tree.
When Don Rosa created his Duck Family Tree, he used Luke Goose (removing "the" from his name) and made him the husband of Fanny Coot and Gus Goose's father.
Gus Goose
Gus Goose is Donald Duck's second cousin, and the great-nephew of Grandma Duck. He debuted on 9 May 1938 in Al Taliaferro and Bob Karp's newspaper comic based on Donald, before making an animated appearance in the 1939 short Donald's Cousin Gus.[59] Gus's main personality traits are laziness and gluttony.[59]
Within Disney comics, Gus is usually shown living as a farmhand on Grandma Duck's farm outside of Duckburg. Along with his gluttony, Gus is quite lazy, often doing little if any work on Grandma's farm. He also has a tendency of falling asleep at random occasions, sometimes even standing up. On occasion Gus has even shown signs of ingenuity as to finding methods or solutions to make his chores much easier for him and at times even automating them so he does not have to work at all.
Gus made no appearances in DuckTales, but there is a background character in the series, Vacation Van Honk, who looks very much like him.
Recently, Gus Goose appeared in the 2000s animated series Disney's House of Mouse, as the club's gluttonous chef, speaking only in honks rather than words. He also made non-speaking cameo appearances in both Mickey's Christmas Carol and Who Framed Roger Rabbit.
The friend and neighbor Gustav Goose from Quack Pack is probably not the same as Cousin Gus since there are very few similarities (aside from the name and general size of the character). Some confusion is also caused by the German comicbook version of Gladstone Gander being referred to as "Gustav Gans" ("Gustav Goose").
Gus Goose has appeared as boyfriend of a classy and rich anthropomorphic swan called Cissy Swann in Danish stories.[60] In Italy, a nephew of him called Pepper already appeared in two comic stories.[61]
Gander family
Goostave Gander
Goostave Gander is Gladstone Gander's father. In some early stories he is married to Matilda McDuck, Scrooge's sister and adopted Gladstone and his brother and had a son, Osar, but Carl Barks later had him married to Daphne Duck instead. They are considered the parents of Gladstone Gander; although his wife and son's luck does not include him. "Us Ganders have never sunk low enough to associate with you Ducks!", exclaimed Gladstone to Donald in "Race to the South Seas" by Carl Barks,[62] suggesting that there is a mutual antipathy between his father's family and his mother's. In this same story, Gladstone exclaims, "Us Ganders have never worked!",[63] what suggests that originally Gladstone's luck came from his father's side.
Gladstone Gander
Main article: Gladstone Gander
Gladstone Gander is a Walt Disney fictional character created in 1948 by comic artist and writer Carl Barks. He is an anthropomorphic male goose (or gander) who possess exceptional good luck that grants him anything he desires as well as protecting from any harm. This is in contrast to his cousin Donald Duck who is often characterized for having bad luck. Gladstone is also a rival of Donald for the affection of Daisy Duck.
Shamrock Gander
Shamrock Gander is Gladstone's nephew. Shamrock first appeared in a story printed in Duck Album Four Color #649 where he was shown to be as lucky as his uncle Gladstone. He has only been used a few times since; one example is a Brazilian comic story where he competes with Huey, Dewey and Louie.[64]
Related topics
Huey, Dewey, and Louie
Huey, Dewey, and Louie Duck are triplet cartoon characters created in 1937 by writer Ted Osborne and cartoonist Al Taliaferro, and are licensed by The Walt Disney Company. Huey, Dewey, and Louie are the nephews of Donald Duck and the grandnephews of Scrooge McDuck.
Daisy Duck
Daisy Duck is a cartoon character created in 1940 by Walt Disney Productions as the girlfriend of Donald Duck. Like Donald, Daisy is an anthropomorphic white duck, but has large eyelashes and ruffled tail feathers to suggest a skirt.
Gyro Gearloose
Gyro Gearloose is a fictional character, an anthropomorphic chicken created by Carl Barks for The Walt Disney Company. He is part of the Duck universe, appearing in comic book stories as a friend of Donald Duck, Scrooge McDuck and anyone who is associated with them.
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The special car of DUCK AVENGER
The car utilized by DUCK AVENGER during his missions was created in the first story, where Gyro Gearloose, following the indication of FANTOMALLARD' diary, started to install some special devices (spring ejection seat, extendible bumper and oil spread system) in the unhinged licence plate 313 of Donald's car.
In the second adventure other devices are installed like the useful air cushion jets and the special camouflage changing gas which allows to paint the car in a dark flat black-green color and coming back to the original color in few minutes.
In this story changes his licence plate utilizing the number 613 (maybe the licence plate of Gladstone's car?).
Starting from the third adventure the special car also becomes a flyer car, but the classical color, just a little bit darkened, is maintained and the licence plate changes definitely in the letter X.
As the years went by, always newer devices were installed in DUCK AVENGER's special car, unfortunately most of them grotesque and exagerated.
According to the artist, the special car is shown with differences in the shape and colors. Giovan Battista Carpi for instance likes to draw the car with the bumpers, which normally are not shown by the others artists. For what concerns the color, it changes in the stories from the classical red and blue to a slightly darker version, or to a completely black or dark blue. In some stories the classical red and blue color are maintained (some artists color the car in red only).
In the special issue Disney comic PAPERINIK UN EROE E MILLE GADGET (DUCK AVENGER AN HERO AND HUNDREDS GADGETS) the good artist Marco Gervasio shows the emrgency hideout of FANTOMALLARD transformed by DUCK AVENGER on a secret garage for his strange and unusual cars and machineries used in several adventures. On the right side of the wall the drawing of the FANTOMALLARD' special car prototype is shown.
This DUCK AVENGER car model, originally was Donald's 313 car toy included in the Italian Disney comic TOPOLINo from n°2397 to n°2400. This model has been adeguately modified from the original design: the bumper has been added, on the inside handles and buttoms have been included and in the rear the fog light has been added as well. The car has been colored with the black-green matt painting as in the second DUCK AVENGER story, and the licence plate has been modified with the X.
Others elements (radiator, hubcaps, seat etc..) have been repainted as well in order to give a less toy-like aspect to the car. Of course, Donald as the driver has been modified with a most appropriate DUCK AVENGER costume.
In the 2007 the first issue of the DeAgostini Library dedicated to the famous Donald's car 313. Together the firt 66 volumes the elements and the relevant instruction to made the car are given incuding the plastic figures of Donald and his nephewes. In the volumes interesting and useful informations about this and other Disney cars, drawings and articles are present.
Starting from the volume n. 76 all the elements and the relevant instruction to modify the classical Donald 's car in the special X car of DUCK AVENGER are given.
The car is thus modified with the special black paint, alloy rims and the extendable bumpers. Of course together the various car element also the figure of DUCK AVENGER is given. Also in this case the 20 volumes dedicated to the special X car are plenty of interesting informations about the car, the DUCK AVENGER's special tricks and tools, his best adventures, the FANTOMALLARD' special car, the super Spider of Marvel Daisy, some information about the futuristic PK and about some other cars of various Disney Characters.
The model is compoused by plastic and metal parts, several screws and electrical cables. Full mounted the car is 56 cm long and 40 cm large with a total weight of about 4,5 Kg. When the figure of DUCK AVENGER is installed the total high of the toy is about 35 cm. A very unique and well made collectible gadget for any Disney fans.
Both the car versions are equipped with stering wheels and spring suspensions, functioning front and rear lights, seats soft touch leather-like, gear stick, functioning clacson, radio with three songs, starter key, and the sound of the motor. Some gadgets are also present in the car like for instance the picture of Daisy and Marvel Daisy, box tools, Duckburg and Mousetown maps, umbrella, alarm clock, suitcase, and relevant back carry-suitcase.
The model is equipped with a back bonnet which can be open and with the back seat which is normaly used by the Donald 's nephewes. In the DUCK AVENGER's back bonnet thereare the box with the special tools and the maps of Duckburg and Mousetown. Being a car of the 50s the seat belts seem too modern and are not so credible.
Also the motor bonnet can be open in order to show the beautiful reproduction of the motor complete of head, candels, battery, coil ignition, clacson horn and Air filter. Well made is also the metal radiator with the typic upper cap. The motor and the other sound effects are made by means of two battery.
An interesting computer graphic movie about the Donal Duck and DUCK AVENGER car has been made by 3D studio Max and placed on Youtube.
www.youtube.com/watch?v=fmAoBRHJZac.html A huge model of the DUCK AVENGER's car has been made during the Carneval of Morbegno (Italy) in the 2008. Also in this case the relevant film is available on Yuotube.
www.youtube.com/watch?v=CgQh7Igc9GM.htmlDUCK AVENGER other special vehicles
Other than his special car DUCK AVENGER in some adventures utilize strange vehicles always created by his friend Gyro Gearloose. Just before Donal dressed the FANTOMALLARD' costume thus in the first story PAPERINIK IL DIABOLICO VENDICATORE (DUCK AVENGER THE DEVILISH AVENGER) published on italian comic book TOPOLINO. n. 706-707 he use a special jet scooter to bring back from Villa Rose the costume and the hipnotic oil lamp. This jet scooter was given to him by Gyro while he was modify the Donald' car installing the first special devices as for the FANTOMALLARD' diary.
The first real special vehicle used by DUCK AVENGER can be considere the Gyro-horse which was a mechanical flying horse appeared in the story PAPERINIK E LA PARAPSICOLOGIA (DUCK AVENGER AND THE PARAPSICOLOGY) published on TOPOPLINO n. 1125.
In the story PAPERINIK E IL BINOCOLO DI SCAPPAMENTO (DUCK AVENGER AND THE EXAUST-BINOCULARS) published on TOPOLINO n.1167-1168 Gyro Gearloose provides to the masked duck a special flying device which was a long binoculars to ride as a flying broom.
In the story PAPERINIK E IL PARACADUTE ASCENSIONALE (DUCK AVENGER AND THE RISING PARACHUTE) published on TOPOLINO. n. 1176 , Donal receive from Gyro a strange large flying umbrella volante named as rising parachute.
In the story PAPERINIK SUPERSTAR (DUCK AVENGER SUPERSTAR) published on TOPOLINO. n. 1334 , DUCK AVENGER is equipped with a small flying saucer to be used as silence vehicle to spy his enemy.
In the story PAPERINIK E IL DRAMMA CICLICO (DUCK AVENGER AND THE CYCLIC DRAMA) published on the larger size comic book ALMANACCO TOPOLINO. n. 214 , DUCK AVENGER use a special high speed Gyro-cyclo of course always created by his friend Gyro Gearloose.
In the story PAPERINIK E GLI OCCHIALI MAGICI (DUCK AVENGER AND THE MAGIC GLASSES) published on TOPOLINO n. 1962 , DUCK AVENGER use a special flying armchair which unfortunatelly for him it is very difficult to pilot.
A real aircraft in the shape of a batman style vehicle is also used by DUCK AVENGER in the story PAPERINIK E GLI ALIENI (DUCK AVENGER AND THE ALIENS) published on ALMANACCO TOPOLINO. n. 292 . Also in this case the special vehicle was for scure created by Gyro.
In the story PAPERINIK CONTRO I METEO ROBOT (DUCK AVENGER AGAINST THE METEO ROBOT) published on ALMANACCO TOPOLINO. n. 290 , DUCK AVENGER is equipped by Gyro of a special broom which has the special characteristic to wipe away the clouds.
Another strange aircraft created by Gyro for DUCK AVENGER it is shown in the storyPAPERINIK CONTRO ZAFIRE (DUCK AVENGER AGAINST ZAFIRE) published on TOPOLINO. n. 2695.
In the ULTRAHEROES saga published on TOPOLINO. n. 2727-2734, 2755 , DUCK AVENGER use a modified "ultra" version of his special car.
In the adventures PAPERINIK E LA SCHEGGIA ORBITALE (DUCK AVENGER AND THE ORBITAL SPLINTER) published on TOPOLINO. n. 2850 and PAPERINIK E IL SUBDOLO PERICOLO CUCCIOLO (DUCK AVENGER AND THE SHIFTY PUPPY DANGER) published on TOPOLINO. n. 2853, the masked duck use a powerful, armored and armed excavator named mechanical Armarillo.
In the story PAPERINIK E IL RITORNO DI MAD DUCKTOR (DUCK AVENGER AND THE RETURN OF MAD DUCKTOR published on TOPOLINO. n. 2967, DUCK AVENGER use as a fast transport vehicle a special device with retro-rockets.
In the adventures PAPERINIK SULL'OCEANO SCOMBINATO (DUCK AVENGER ON THE CHAOTIC OCEAN ) published on TOPOPLINO. n. 3006, 3007, 3008, 3009 Gyro Gearloose gives to DUCK AVENGERs a new super-powered car with new advanced special devices called 313-XTREME.
In the story PAPERINIK E IL MISTERO DEL FALSO CHE È VERO (DUCK AVENGER AND THE MISTERY OF THE TRUE FAKE published on TOPOPLINO n. 3092, DUCK AVENGER together the singer Paperefano Bolletta use the Interjet, a strange vehicle created by Gyro Gearloose to materially fly inside the web net.
Even if not related to a story, an article published on TOP. n° 3113 shows a beautiful image of Duck Avenger on board of a strange "snow motocycles".
In the story PAPERINIK E IL PROTOCOLLO MAD DUCKTOR (DUCK AVENGER AND THE MAD DUCKTOR PROTOCOL) published in Italy on TOPOLINO. n. 3126, Duck Avenger is using a futuristic flying machinery always created by Gyro.
TOP
Beagle Boys
Connected to: Walt Disney's Comics and Stories Frank Welker Chuck McCann
From Wikipedia, the free encyclopedia
The Beagle Boys
The Beagle Boys in "The Mysterious Stone Ray" (1954) by Carl Barks
First appearance Walt Disney's Comics and Stories issue 134, November 1951
Created by Carl Barks
Voiced by Will Ryan (Sport Goofy in Soccermania);
Frank Welker, Chuck McCann, Peter Cullen, Terry McGovern and Brian Cummings (DuckTales);
Jeff Bennett and Maurice LaMarche (Mickey, Donald, Goofy: The Three Musketeers);
Eric Bauza (Duck Tales (2017))
The Beagle Boys are a group of fictional characters from the Donald Duck universe. Created by Carl Barks, they are a family clan of organized criminals who constantly try to rob Scrooge McDuck. Their introduction and first appearance was in Terror of the Beagle Boys (Walt Disney's Comics and Stories #134, November 1951), although in this story they only appear in the last frame and have no lines. They appear again in the next issue in a similar fashion, in The Big Bin on Killmotor Hill (Walt Disney's Comics and Stories #135, December 1951).
The Beagle Boys in comics
Barks/ Rosa universe
The Beagle Boys were originally created by Carl Barks, and made their first appearance in the 10-page story The Terror of the Beagle Boys (WDC #134) that was first published in November 1951. Although the Beagle Boys are only shown very briefly on the last page of this story, it is implied that Scrooge has known about them for a long time. The Beagle Boys are usually depicted as a gang of about three to ten members or more depending on the story, who are identical in appearance and personality. They wear black bandit masks to hide their identities and on their turtleneck sweaters, most often being orange or red, they have their prison number signs. The Beagle Boys are often characterized to be very crude, boastful, aggravating, greedy and self-centered — among themselves however, they are very loyal and have a strong connection of sibling camaraderie. Although, on some occasions they have shown irritation toward each other, often relating to someone making a mistake or saying something that doesn't fit in with the consensus, like one Beagle Boy's (176-167) overly fondness of prunes,[1][2] a weakness that proves to be the Beagle Boys' downfall in some stories. 176-167's love for prunes makes him the only Beagle Boy with a unique characteristic. The first story to feature the Beagle Boys in a major role is Only a Poor Old Man (Uncle Scrooge #1, March 1952), which serves as a template for virtually all future Beagle Boys appearances, and establishes them as a serious threat to Scrooge's fortune. In the same story they are called "the most awful gang of crooks in the country" by Donald Duck. This most often manifests with them cleverly coming up with various and elaborate schemes to try to break into and steal from Scrooge McDuck's well secured Money Bin. On occasion they are even shown to have highly intellectual capacities, as they are able to earn academic degrees in various fields. Among individual Beagle Boys, some of these degrees include: cranial encephalography, psychology, chemistry, metallurgy and electropyrotechnology.[3] These were often seen by the government as attempts at rehabilitation, but in reality it was a charade by the Beagle Boys to use their newly acquired skills for robberies. They are also experts at trickery, including disguises, and animal training; like using cormorants as aerial bombers,[4] as well as having a large arsenal of various weapons, explosives and machines. When needed, they have been shown to be able to use force or threats to get what they want. With all things considered however, the Beagle Boys are often attributed not to be as clever they think they are, often gullible to tricks and offensives themselves, and most of their appearances ends with them getting arrested. They are usually imprisoned in Duckburg prisons or Sing Sing,[5][6] but they have also been jailed in other prisons as well. The Beagle Boys are however proud of their criminal background; never willing to live their lives in accordance to the law.
The Beagle Boys' main goal for stealing Scrooge McDuck's money is so they can create a paradisiacal life of luxury for themselves. On few occasions when they have managed to steal the money they are shown to spend it all very wastefully and in excess; like buying extravagant and ostentatious mansions[7] or living on a paradise island near Hawaii.[8] They have also shown proneness for taking over the world when being presented with such an opportunity, like in Carl Barks' story The Mysterious Stone Ray (Uncle Scrooge #8, 1954).
Blackheart Beagle and his three sons, from "The Fantastic River Race" (1957).
Blackheart Beagle and his three sons, from "The Fantastic River Race" (1957).
The Beagle Boys are most often shown without an established leader, instead acting as a very coherent and homogeneous unit, and only gives orders between each other interchangeably when needed. However, sometimes the Beagle Boys are led by their grandfather, Blackheart Beagle, who has the prison number 186-802. The Blackheart character originates from two characters created by Carl Barks: Blackheart Beagle, a riverboat pirate from The Fantastic River Race (Uncle Scrooge goes to Disneyland #1, 1957) and Grandpa Beagle, who appeared in The Money Well (Uncle Scrooge #21, 1958). It was Don Rosa who later combined the character into one in chapters 10 and 11 of The Life and Times of Scrooge McDuck. Also according to Rosa, Blackheart Beagle semi-retired in 1947, following a failed attempt at robbing Scrooge's Money Bin. In The Life and Times of Scrooge McDuck, Scrooge first met The Beagle Boys in his Mississippi riverboat days, circa 1880. Those Beagle Boys included Blackheart Beagle and his three sons.
Scrooge first met the modern third generation Beagle Boys during Christmas 1947, which was when he first met his grandnephews Huey, Dewey and Louie and met his nephew Donald Duck for the second time.[9] Since then the Beagle Boys have been a constant threat to Scrooge's Money Bin.
Grandpa Beagle from "The Money Well" (1958).
Grandpa Beagle from "The Money Well" (1958).
The third generation of the Beagle Boys, like their fathers, were never given any personal names by Carl Barks but was instead referred to by their prison numbers, which starts with "176-" and ends on a permutation of the numbers 1, 6 and 7, which allows six different combinations. This tradition was first established in Barks' The Menehune Mystery (Uncle Scrooge #4, December 1953), while the Beagle Boys in previous stories, and some of them in The Menehune Mystery, instead had their prison numbers as "176-" followed by random digits (except in their first story, where they have no prison numbers). However, in a few of his later stories Barks didn't continue this tradition and used random numbers again instead, but subsequent writers and artists by default still mostly uses the 1, 6 and 7 combinations for the Beagle Boys in the modern comic books. The Beagle Boys also have their prison numbers tattooed on their chests.[10] According to Don Rosa's The Beagle Boys vs. The Money Bin (2001), the Beagle Boys have been known by their prison numbers since their childhood, and they don't even know their real names themselves. Their parents do know their real names, but demand a bribe from their sons to let them know. Also according to that story, Blackheart Beagle doesn't remember his sons' names.
Carl Barks used to include the words "Beagle Boys, Inc." on their shirts under their numbers, which was later deleted in reprints. It can either be assumed that it was a reference to Murder, Inc., a name for organized crime groups in the 1930s and 40s; or that they are a criminal organization very similar to a real business, but neither is certain. In one comic the Beagle Boys have a worldwide organization known as Beagles International, in which the Beagles have spies in different countries around the world.
In most of Carl Barks stories the number of Beagle Boys was not exact but instead they were depicted as being ambiguously numerous, with their number of members varying from story to story. However, if one would count all of the different combinations of the Beagle Boys' prison numbers that was used in the comic books by Carl Barks; the Beagle Boys would seem to consist of at least 36 members.[11] In The Menehune Mystery, Scrooge mentions thirty Beagle Boys. Don Rosa, however, constantly uses seven Beagle Boys in his stories but instead of using a random number Rosa always hides one prison numbers behind something to avoid two Beagle Boys having the same number.
The Beagle Boys usually operate on their own, but collaborated with Magica De Spell in the 1963 Barks story Isle of the Golden Geese, and again in the 1997 Don Rosa story A Little Something Special where they also teamed up with Flintheart Glomgold. In The Status Seeker (Uncle Scrooge #41, 1963) by Carl Barks, they are shown to be part of a labor union called the "Burglars, Thugs, and Pirates Union", at Local No. 61/2.
Other comics
The Beagle Boys #3 (1966).
The Beagle Boys #3 (1966).
From 1964 to 1979 the Beagle Boys had their own comic book title, The Beagle Boys, published by Gold Key Comics, which continued from 1979 to 1980 under the name The Beagle Boys Versus Uncle Scrooge.
In all comics, the individual Beagle Boys are referred to by their prison numbers as per Barks's convention. In addition to Barks's and Rosa's claim that the Beagle Boys don't know their names, the Beagle Boys-centric comic Being Donald Duck (2003) by Olaf Moriarty Solstrand adds that the Beagle Boys don't know their mother's name either, only her number. The Beagle Boys' prison numbers are indicated on the tags seen on the chests of their distinctive orange or red turtleneck sweaters. The original depictions by Barks in American comics most often showed the Beagle Boys with orange sweaters. European comics recolored these same Barks drawings to show Beagle Boys in red sweaters. Subsequent European comic depictions of the Beagle Boys by artists other than Barks also showed them in red sweaters, as did the DuckTales cartoons.
Grandpa Beagle as seen in the Italian comic books.
Grandpa Beagle as seen in the Italian comic books.
In later years, especially in Europe, they appear in the comics as a trio, alongside cousins and other relatives of various talents as spin-off characters. Most notably are the Beagle Brats, the Beagle Boys' three preteen nephews created by Tony Strobl and Steve Steere in That Motherly Feeling (Walt Disney's Comics and Stories #299, 1965). They mirror criminal versions of Huey, Dewey and Louie and have the prison numbers 1, 2 and 3. Another prominent relative is Intellectual-176 (or I-176), the Beagle Boys' cousin who acts as the brains of the Beagle clan. He wears a mortar-board cap and glasses over his black bandit mask. I-176 was created by Pete Alvarado and first appeared in The Crown Jewel Job (The Beagle Boys #7, 1967).
The Beagle Boys generally live in a small tumbledown hide-out in Duckburg; in 1980s American-produced stories, their pet cat Ratty often lived there as well. In the Italian stories they live in a travel trailer and are sometimes accompanied by their pet dachshund, 64, who shares their criminal mindset, but it is often overcome with 64's constant, voracious appetite.
Sometimes they team up with other villains such as Magica De Spell, Black Pete, Mad Madam Mim, or hire out their services to Flintheart Glomgold, John D. Rockerduck or Jolly Ollie Eiderduck.[12] During these occasions they continue to operate out of their own interests rather than their employers'.
Many other authors use a character purely based on The Money Well version as the Beagle Boys' grandfather. In particular, Italian authors use a "Grandpa Beagle" who differs from Blackheart in being much skinnier and constantly smoking a pipe. Unlike his grandsons, he is highly intelligent and appears as their cunning and capable leader, hatching devious plans.
Sometimes the Beagle Boys antagonize Super Goof, Mickey Mouse, or some other characters from Walt Disney's comic books.
Ottoperotto
His favorite activity is eating sausages.
His favorite activity is eating sausages.
Ottoperotto (which can be read as "otto per otto", meaning 8 X 8 in Italian) is the Beagle Boys' pet dachshund in Italian comic book stories. The joke about him being a dachshund is that in Italy the Beagle Boys are referred to as "Banda Bassotti", which means "Dachshund Gang". Like his masters, Ottoperotto wears a bandit mask, a shirt and a cap, marked with the number 64 (the result of the 8 x 8 multiplication). The Beagle Boys frequently take Ottoperotto along on their robberies, to act as a guard dog and to reach spaces too small for the Beagle Boys themselves. However, the plans are often spoiled by Ottoperotto's constant, voracious appetite. Whenever Ottoperotto smells food, he abandons everything else to get to eat it.
The Beagle Boys in animation
Sport Goofy in Soccermania
The Beagle Boys made their animated debut in the 1987 Goofy short Sport Goofy in Soccermania, voiced by Will Ryan. Unlike their DuckTales incarnations, the Beagle Boys are depicted as identical in both appearance and behavior, though lacking the prison numbers of their comic counterparts.
DuckTales
A Beagle family photo, as seen in DuckTales. From left to right: Burger, Baggy, Bouncer, Bigtime, Ma Beagle, Bugle, Bankjob, and Babyface.
A Beagle family photo, as seen in DuckTales. From left to right: Burger, Baggy, Bouncer, Bigtime, Ma Beagle, Bugle, Bankjob, and Babyface.
On DuckTales, the Beagle Boys were given names and different personalities. The usual character combination is Bigtime, Burger, and either Bouncer or Baggy, with Bouncer appearing more often in the first season and Baggy in the second. Their leader is usually Bigtime when Ma Beagle is not present. Sometimes one or two of them were swapped out with Bankjob, Babyface or Bebop, and a few episodes featured the latter three as the trio of Beagles, with Bankjob filling in for Bigtime as the leader. Other known names are Bomber and Blitzkrieg. The letter B is the first initial of all Beagle Boys' handles except Megabyte, the brains of the bunch.
The Beagle Boys have lots of relatives who count each other as brothers and cousins: apart from Ma Beagle, there are re-imagined versions of the Beagle Brats (sons or nephews), as well as the Beagle Babes (a female counterpart).
The Beagle Boys make cameos in the Darkwing Duck episode "In Like Blunt", where they are among the villains bidding on a list of SHUSH's secret agents.
Ma Beagle
Ma Beagle, based on the real-life Ma Barker and the mystifications around her, was a new character created for DuckTales as the mother of the seven common Beagle Boys featured on the show, and the clan matriarch. She often smuggles hand grenades, chainsaws, and other tools in baked goods which easily pass prison security to help her sons escape from jail. Even when she is around, the Beagles never succeed because Scrooge McDuck and his nephews always outwit them. However, in most of the episodes she appears in (especially in the first season), she is able to avoid being arrested along with her sons; that way, she will be able to bust them out the next time she appears. In one episode, she pretended to be "married" to Scrooge so that she could steal his fortune, but her plans were thwarted by both him and his nephews. With Ma, family always comes first - except when it comes to avoiding arrest. She was voiced by actress June Foray, who also voiced Magica De Spell. Margo Martindale voices Ma in the 2017 Ducktales series.
Ma Beagle first appeared in the episode "Robot Robbers", and since then she has become a recurring character. She appeared more frequently in the second season than in the first, however.
1987 Series Beagles
There were many Beagle Boys on the 1987 original series, but the most common seven consisted of:
Name Placard Number Characteristics
Bigtime Beagle 167-671 Bigtime is the leader of the group in absence of Ma Beagle, and is distinguished by being rather short for someone with the word "Big" in his name. He often has to correct his companions whenever they get something wrong and mishear his directions - he is the most cunning. Voiced by Frank Welker.
Burger Beagle 761-176 or 176-761 As his name suggests, Burger has a large appetite, although it is for more than just hamburgers. He has a habit of rambling about food no matter if any of the others are actually talking about it. His prison tag is often seen with a bite taken out of it. He also isn't very bright. Incidentally, his comic counterpart (who had the second placard number) is known for a special appreciation for prunes and his curious culinary tastes (i.e. catsup on ice cream or peanut butter pizza with gravy). Voiced by Chuck McCann.
Bouncer Beagle 716-167 Distinguishable for his teeth, one of which is missing, Bouncer is the strongest Beagle after Bankjob. In earlier episodes before their names were well established, Bouncer sometimes had Burger's voice and was referred to as Burger too. He appeared much less frequently in the second season, most likely because he was in jail as mentioned by Ma Beagle in one episode. In the GameCube version of the video game "Donald Duck Goin' Quackers!", during the Beagle Boys boss battle, when Donald Duck fights Bigtime, Burger, and Bouncer, all three of them have the same number on Bouncer's shirt. Voiced by Chuck McCann.
Baggy Beagle 617-716 Baggy is distinguishable for his silly grin as well as his loose-fitting clothing. His prison tag is often seen with a fold in one the corners. He is the least intelligent (him or Burger, debatable) and the most sloppy of the Beagle Boys. He appeared more frequently in the second season and somewhat replaced Bouncer as third beagle in the usual trio of himself, Bigtime and Burger. Voiced by Frank Welker.
Bankjob Beagle 671-167 or 614-167 Bankjob is the third-in-command of the Beagle Boys, as he usually leads the group in episodes where Bigtime isn't present. He is the largest of the Seven main Beagles (by comparison, he is about the same size as Launchpad), and the strongest. In the second season he had no speaking roles and rarely appeared. Voiced by Peter Cullen.
Bugle/Bebop Beagle 671-761 Bebop, or Bugle, depending on the episode, is the beatnik member of the Beagle Boys (despite the fact that the comic Beagle with this character trait corresponds by placard to Babyface), and even dresses in a jazz-styled outfit. Had no speaking roles in season two. Voiced by Brian Cummings.
Babyface Beagle 176-167 As his name suggests, Babyface is the youngest of the primary Beagles, as evidenced by the fact that his own clothing matches those of a baby, including a propeller beanie in place of the usual hat. Like Bigtime, he's also rather short. In spite of this, his voice, provided by Terry McGovern (who also voices Launchpad), sounds more manly than that of Burger. Strangely, one particular comic story in Disney Adventures prominently featured Babyface, wherein he infiltrated Webby's class. But he looked different from how he did on the show, and he also had a conscience, as he ended up rebelling against his brothers during a field trip to Scrooge's Money Bin. (He still ended up being arrested along with his brothers, though.) Like Bankjob and Bebop, his role was reduced to non-speaking cameos in the second season.
Other Beagle Boys consisted of:
Megabyte Beagle is the most intelligent engineering genius of the clan, and the only one whose name doesn't begin with the letter "B". He appeared in the five-part serial Super DuckTales, in which he made a remote control to control GizmoDuck. He has a habit of confusing his companions with his technobabble, forcing them to make him "say it in Beagle talk!". Ma Beagle comments that paying his college fees with stolen money paid off. His voice was done by Frank Welker.
Bomber Beagle looks a lot like Bankjob in that he has a similar jawline and is very large. He appears in less episodes and is more intelligent than most of the other brothers. He is also a skilled pilot as seen in the episode "Top Duck" (episode 16).
Backwoods Beagle is a small beagle about the size of Bigtime and Babyface, and the only Beagle who wears a full moustache. He has a strong Canadian accent and is the twin brother of Binky Beagle and Bacon Beagle. Backwoods wears a Davy Crocket-like trapper's outfit as opposed to the normal jailhouse outfit of the Beagleboys. He is also the only person who is able to understand Bacon Beagle.
Binky Beagle is a probably the only Beagle Boy who is never seen speaking. He is roughly the same size as Baggy Beagle, wears a lumberjack outfit and has a full beard. He lives with Backwoods and Bacon Beagle in the Ducky Mountains.
Bacon Beagle is the only Beagle Boy who is not a Beagle. Bacon is in fact a pig. When Glomgold asked how he could be a Beagle Boy, Backwoods explains that Bacon had a bad case of the swine flu as a child. Bacon cannot speak, but his oinks and grunts are, instead, translated by Backwoods Beagle.
Cameo Beagles:
Bullseye Beagle
Bulkhead Beagle
Butterball Beagle
Bombshell Beagle
Bankroll Beagle
Brainstorm Beagle
Buns Beagle
Boom Boom Beagle (Similar to the Beagle Babe)
Banzai Beagle
Buckaroo Beagle
Beanball Beagle
Blitzkrieg Beagle
Bifocal Beagle
Bumpkin Beagle
Butter Ball Beagle
Bully Beagle
Bearnaise Beagle - A richer version of Burger
Bicep Beagle - A richer version of Bouncer
Bonaparte Beagle - A richer version of Bigtime
2017 Series Beagles
In the 2017 reboot series, the Beagle Boys are divided into several smaller gangs as revealed in the episode "The Beagle Birthday Massacre!" and are all voiced by Eric Bauza.
The Original Classics – The Original Classics consist of Bigtime, Burger, and Bouncer Beagle. They debut in the episode "Daytrip of Doom!" This series' version of Burger Beagle departs drastically from his original series' counterpart in being tall and skinny.
The Glam Yankees – A trio of rock-themed Beagle Boys.
The Déjà Vus – A trio of French themed Beagle Boys; their name provides a gag in the episode "The Beagle Birthday Massacre", as they are introduced by Ma Beagle three times, similar to real world Déjà vu.
The 6th Avenue Meanies – A trio of thuggish, brutish Beagle Boys led by Bad Attitude Beagle.
The 6th Avenue Friendlies – A trio of well-mannered, dapper Beagle Boys led by Benevolent Beagle.
The Longboard Taquitos – A trio of daredevil Beagle Boys who ride on skateboards and wear wingsuits.
The Tumblebums – A trio of Gothic circus Beagle Boys, consisting of a muscular clown, a stilt-walker, and an acrobat.
The Ugly Failures – A trio of unattractive and incompetent Beagle Boys consisting of Botched Job, Bungle, and Bottle Beagle.
Black Arts Beagle – A solo Beagle Boy who is a stage magician and who differs from the other Beagle Boys by having gray skin instead of tan.
Broadway and Backfield Beagle - Two Beagle Boys introduced in the DuckTales comics with a movie director and football theme, respectively.
Mickey, Donald, Goofy: The Three Musketeers
The Beagle Boys appeared as Pete's henchmen in the film Mickey, Donald, Goofy: The Three Musketeers. There are only three Beagle Boys in the film, one of them noted for being short (however unlike BigTime he wasn't the leader but more or less the "idiot" of the group), with gray skin and black hoods. They decide to depose Princess Minnie so Pete could become king. They were shown as much more competent and dangerous compared to their DuckTales counterparts. These Beagle Boys were collectively voiced by Jeff Bennett and Maurice LaMarche.
These versions of the Beagle Boys appear in the video game Kingdom Hearts 3D: Dream Drop Distance.
RBP
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Beagle Boys
Scrooge McDuck
Connected to: Carl Barks Scottish accent Pince-nez
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Scrooge McDuck
First appearance Christmas on Bear Mountain (Four Color Comics #178, December 1947)
Created by Carl Barks
Voiced by Dallas McKennon (1960)[1]
Bill Thompson (1967)
Alan Young (1974–2016)[2]
Will Ryan (1987)
Pat Fraley (young Scrooge, in DuckTales episode "Once Upon a Dime")
John Kassir (2016–present)
David Tennant (DuckTales)
Eric Bauza (Legend of the Three Caballeros)
Developed by Carl Barks, Don Rosa
Information
Nickname(s) Uncle Scrooge
Species Anthropomorphic Pekin duck
Gender Male
Occupation Business magnate
"Adventure Capitalist"
Family Clan McDuck
Significant other(s) Glittering Goldie
Brigitta MacBridge
Relatives Donald Duck (nephew)
Huey, Dewey, and Louie (grand-nephews)
Ludwig Von Drake (brother-in-law)
Nationality Scottish
Scrooge McDuck is a fictional character created in 1947 by Carl Barks as a work-for-hire for The Walt Disney Company. Scrooge is an elderly Scottish anthropomorphic Pekin duck with a yellow-orange bill, legs, and feet. He typically wears a red or blue frock coat, top hat, pince-nez glasses, and spats. He is portrayed in animations as speaking with a Scottish accent.
Named after Ebenezer Scrooge from the 1843 novel A Christmas Carol, Scrooge is an incredibly wealthy business magnate and self-proclaimed "adventure-capitalist" whose dominant character trait is his thrift. He is brother to Matilda McDuck and Hortense McDuck, the maternal uncle of Della and Donald Duck, the grand-uncle of Huey, Dewey, and Louie, and a usual financial backer of Gyro Gearloose. Within the context of the fictional Duck universe, he is the world's richest person.[3] He is an oil tycoon, businessman, owner of the largest mining concerns, many factories to operate different activities. His "Money Bin"—and indeed Scrooge himself—are often used as a humorous metonyms for great wealth in popular culture around the world.
McDuck was initially characterized as a greedy miser and antihero (as Charles Dickens' original Scrooge was), but in later appearances he has often been portrayed as a charitable and thrifty hero, adventurer and explorer. He was originally created by Barks as an antagonist for Donald Duck, first appearing in the 1947 Four Color story Christmas on Bear Mountain (#178). However, McDuck's popularity grew so large that he became a major figure of the Duck universe. In 1952 he was given his own comic book series, called Uncle Scrooge, which still runs today.
Scrooge was most famously drawn by his creator Carl Barks, and later by Don Rosa. Like other Disney franchise characters, Scrooge McDuck's international popularity has resulted in literature that is often translated into other languages. Comics have remained Scrooge's primary medium, although he has also appeared in animated cartoons, most extensively in the television series DuckTales (1987–1990) and its reboot as the main protagonist of both series.
Comics history
First appearance
Further information: Christmas on Bear Mountain
One of Scrooge's first panels in Christmas on Bear Mountain
One of Scrooge's first panels in Christmas on Bear Mountain
Scrooge McDuck, maternal uncle of previously established character Donald Duck, made his first named appearance in the story Christmas on Bear Mountain which was published in Dell's Four Color Comics #178, December 1947, written and drawn by artist Carl Barks. His appearance may have been based on a similar-looking, Scottish "thrifty saver" Donald Duck character from the 1943 propaganda short The Spirit of '43[4].
In Christmas on Bear Mountain,[5] Scrooge was a bearded, bespectacled, reasonably wealthy old duck, visibly leaning on his cane, and living in isolation in a "huge mansion".[6] Scrooge's misanthropic thoughts in this first story are quite pronounced: "Here I sit in this big lonely dump, waiting for Christmas to pass! Bah! That silly season when everybody loves everybody else! A curse on it! Me—I'm different! Everybody hates me, and I hate everybody!"[6]
Barks later reflected, "Scrooge in 'Christmas on Bear Mountain' was only my first idea of a rich, old uncle. I had made him too old and too weak. I discovered later on that I had to make him more active. I could not make an old guy like that do the things I wanted him to do."[7]
Recurring character
Barks would later claim that he originally only intended to use Scrooge as a one-shot character, but then decided Scrooge (and his fortune) could prove useful for motivating further stories. Barks continued to experiment with Scrooge's appearance and personality over the next four years.
Scrooge's second appearance, in The Old Castle's Secret[8] (first published in June 1948), had Scrooge recruiting his nephews to search for a family treasure hidden in Dismal Downs, the McDuck family's ancestral castle, built in the middle of Rannoch Moor in Scotland. Foxy Relations (first published in November 1948) was the first story where Scrooge is called by his title and catchphrase "The Richest Duck in the World".
A panel from an Uncle Scrooge comic by Jack Bradbury
A panel from an Uncle Scrooge comic by Jack Bradbury
First hints of Scrooge's past
The story, Voodoo Hoodoo, first published in Dell's Four Color Comics #238, August 1949, was the first story to hint at Scrooge's past with the introduction of two figures from it. The first was Foola Zoola, an old African sorcerer and chief of the Voodoo tribe who had cursed Scrooge, seeking revenge for the destruction of his village and the taking of his tribe's lands by Scrooge decades ago.
Scrooge privately admitted to his nephews that he had used an army of "cutthroats" to get the tribe to abandon their lands, in order to establish a rubber plantation. The event was placed by Carl Barks in 1879 during the story, but it would later be retconned by Don Rosa to 1909 to fit with Scrooge's later-established personal history.[citation needed]
The second figure was Bombie the Zombie, the organ of the sorcerer's curse and revenge. He had reportedly sought Scrooge for decades before reaching Duckburg, mistaking Donald for Scrooge.[citation needed]
Barks, with a note of skepticism often found in his stories, explained the zombie as a living person who has never died, but has somehow gotten under the influence of a sorcerer. Although some scenes of the story were intended as a parody of Bela Lugosi's White Zombie, the story is the first to not only focus on Scrooge's past but also touch on the darkest aspects of his personality.
Later stories
Trail of the Unicorn,[9] first published in February 1950, introduced Scrooge's private zoo. One of his pilots had managed to photograph the last living unicorn, which lived in the Indian part of the Himalayas. Scrooge offered a reward to competing cousins Donald Duck and Gladstone Gander, which would go to the one who captured the unicorn for Scrooge's collection of animals.
This was also the story that introduced Scrooge's private airplane. Barks would later establish Scrooge as an experienced aviator. Donald had previously been shown as a skilled aviator, as was Flintheart Glomgold in later stories. In comparison, Huey, Dewey, and Louie were depicted as only having taken flying lessons in the story Frozen Gold (published in January 1945).
The Pixilated Parrot, first published in July 1950, introduced the precursor to Scrooge's money bin; in this story, Scrooge's central office building is said to contain "three cubic acres of money". Two nameless burglars who briefly appear during the story are considered to be the precursors of the Beagle Boys.[10]
Scrooge as a major character
The Magic Hourglass, first published in September 1950, was arguably the first story to change the focus of the Duck stories from Donald to Scrooge. During the story, several themes were introduced for Scrooge.
Donald first mentions in this story that his uncle practically owns Duckburg, a statement that Scrooge's rival John D. Rockerduck would later put in dispute. Scrooge first hints that he was not born into wealth, as he remembers buying the Hourglass in Morocco when he was a member of a ship's crew as a cabin boy. It is also the first story in which Scrooge mentions speaking another language besides his native English and reading other alphabets besides the Latin alphabet, as during the story, he speaks Arabic and reads the Arabic alphabet.[citation needed]
The latter theme would be developed further in later stories. Barks and current Scrooge writer Don Rosa have depicted Scrooge as being fluent in Arabic, Dutch, German, Mongolian, Spanish, Mayan, Bengali, Finnish, and a number of Chinese dialects. Scrooge acquired this knowledge from years of living or traveling to the various regions of the world where those languages are spoken. Later writers would depict Scrooge having at least working knowledge of several other languages.
Scrooge was shown in The Magic Hourglass in a more positive light than in previous stories, but his more villainous side is present too. Scrooge is seen in this story attempting to reacquire a magic hourglass that he gave to Donald, before finding out that it acted as a protective charm for him. Scrooge starts losing one billion dollars each minute, and comments that he will go bankrupt within 600 years. This line is a parody of Orson Welles's line in Citizen Kane "You know, Mr. Thatcher, at the rate of a million dollars a year, I'll have to close this place in... 60 years".[11] To convince his nephews to return it, he pursues them throughout Morocco, where they had headed to earlier in the story. Memorably during the story, Scrooge interrogates Donald by having him tied up and tickled with a feather in an attempt to get Donald to reveal the hourglass's location. Scrooge finally manages to retrieve it, exchanging it for a flask of water, as he had found his nephews exhausted and left in the desert with no supplies. As Scrooge explains, he intended to give them a higher offer, but he just could not resist having somebody at his mercy without taking advantage of it.
Final developments
A Financial Fable, first published in March 1951, had Scrooge teaching Donald some lessons in productivity as the source of wealth, along with the laws of supply and demand. Perhaps more importantly, it was also the first story where Scrooge observes how diligent and industrious Huey, Louie and Dewey are, making them more similar to himself rather than to Donald. Donald in Barks's stories is depicted as working hard on occasion, but given the choice often proves to be a shirker. The three younger nephews first side with Scrooge rather than Donald in this story, with the bond between granduncle and grandnephews strengthening in later stories. However, there have been rare instances where Donald proved invaluable to Scrooge, such as when the group traveled back in time to Ancient Egypt to retrieve a pharaoh's papyrus. Donald cautions against taking it with him, as no one would believe the story unless it was unearthed. Donald then buries it and makes a marking point from the Nile River, making Scrooge think to himself admiringly, "Donald must have swallowed the Encyclopædia Britannica!"
Terror of the Beagle Boys, first published in November 1951, introduced the readers to the Beagle Boys, although Scrooge in this story seems to be already familiar with them. The Big Bin on Killmotor Hill introduced Scrooge's money bin, built on Killmotor Hill in the center of Duckburg.
By this point, Scrooge had become familiar to readers in the United States and Europe. Other Disney writers and artists besides Barks began using Scrooge in their own stories, including Italian writer Romano Scarpa. Western Publishing, the then-publisher of the Disney crafty comics, started thinking about using Scrooge as a protagonist rather than a supporting character, and then decided to launch Scrooge in his own self-titled comic. Uncle Scrooge #1, featuring the story Only a Poor Old Man, was published in March 1952. This story along with Back to the Klondike, first published a year later in March 1953, became the biggest influences in how Scrooge's character, past, and beliefs would become defined.
After this point, Barks produced most of his longer stories in Uncle Scrooge, with a focus mainly on adventure, while his ten-page stories for Walt Disney's Comics and Stories continued to feature Donald as the star and focused on comedy. In Scrooge's stories, Donald and his nephews were cast as Scrooge's assistants, who accompanied Scrooge in his adventures around the world. This change of focus from Donald to Scrooge was also reflected in stories by other contemporary writers. Since then, Scrooge remains a central figure of the Duck comics' universe, thus the coining of the term "Scrooge McDuck Universe".[citation needed]
Modern era
After Barks's retirement, the character continued under other artists. In 1972, Barks was persuaded to write more stories for Disney. He wrote Junior Woodchuck stories where Scrooge often plays the part of the villain, closer to the role he had before he acquired his own series. Under Barks, Scrooge always was a malleable character who would take on whatever persona was convenient to the plot.
The Italian writer and artist Romano Scarpa made several additions to Scrooge McDuck's universe, including characters such as Brigitta McBridge, Scrooge's self-styled fiancée, and Gideon McDuck, a newspaper editor who is Scrooge's brother. Those characters have appeared mostly in European comics. So is also the case for Scrooge's rival John D. Rockerduck (created by Barks for just one story) and Donald's cousin Fethry Duck, who sometimes works as a reporter for Scrooge's newspaper.
Another major development was the arrival of writer and artist Don Rosa in 1986 with his story "The Son of the Sun", released by Gladstone Publishing and nominated for a Harvey Award, one of the comics industry's highest honors. Rosa has said in interviews that he considers Scrooge to be his favorite Disney character. Unlike most other Disney writers, Don Rosa considered Scrooge as a historical character whose Disney adventures had occurred in the fifties and sixties and ended (in his undepicted death[12]) in 1967 when Barks retired. He considered only Barks' stories canonical, and fleshed out a timeline as well as a family tree based on Barks' stories. Eventually he wrote and drew The Life and Times of Scrooge McDuck, a full history in twelve chapters which received an Eisner Award in 1995. Later editions included additional chapters. Under Rosa, Scrooge became more ethical; while he never cheats, he ruthlessly exploits any loopholes. He owes his fortune to his hard work and his money bin is "full of souvenirs" since every coin reminds him of a specific circumstance. Rosa remains the foremost contemporary duck artist and has been nominated for five 2007 Eisner Awards. His work is regularly reprinted by itself as well as along with Barks stories for which he created a sequel.
Daan Jippes, who can mimic Barks's art to a close extent, repenciled all of Barks's 1970s Junior Woodchucks stories, as well as Barks' final Uncle Scrooge stories, from the 1990s to the early 2000s. Other notable Disney artists who have worked with the Scrooge character include Marco Rota, William Van Horn, and Tony Strobl.
In an interview with the Norwegian "Aftenposten" from 1992 Don Rosa says that "in the beginning Scrooge [owed] his existence to his nephew Donald, but that has changed and today it's Donald that [owes] his existence to Scrooge" and he also says that this is one of the reasons why he is so interested in Scrooge.
Characterization
Wealth
Scrooge's signature dive into money
Scrooge's signature dive into money
The character is almost exclusively portrayed as having worked his way up the financial ladder from humble immigrant roots.
The comic book series The Life and Times of Scrooge McDuck, (written by Don Rosa) shows Scrooge as a young boy, he took up a job polishing and shining boots in his native Glasgow. A pivotal moment comes when a ditchdigger pays him with an 1875 US dime, which was useless as currency in 19th century Glasgow. Enraged, Scrooge vowed to never be taken advantage of again, to be "sharper than the sharpies and smarter than the smarties." He takes a position as cabin boy on a Clyde cattle ship to the United States to make his fortune at the age of 13. In 1898, after many adventures he finally ends up in Klondike, where he finds a golden rock the size of a goose's egg. By the following year he had made his first $1,000,000 and bought the deed for Killmule Hill from Casey Coot, the son of Clinton Coot and grandson of Cornelius Coot. He finally ends up in Duckburg in 1902. After some dramatic events where he faces both the Beagle Boys and president Roosevelt and his "Rough Riders" at the same time, he tears down the rest of the old fort Duckburg and builds his famous Money Bin at the site.
In the years to follow, Uncle Scrooge travels all around the world in order to increase his fortune, while his family remained behind to manage the Money Bin. When Scrooge finally returns to Duckburg, he is the richest duck in the world, rivaled only by Flintheart Glomgold, John D. Rockerduck, and less prominently, the maharaja of the fictional country Howdoyoustan (play on Hindustan). His experiences, however, had changed him into a hostile miser, and he made his own family leave.[further explanation needed] Some 12 years later, he closed his empire down, but eventually returned to a public life 5 years later and started his business.
He keeps the majority of his wealth in a massive Money Bin overlooking the city of Duckburg. In the short Scrooge McDuck and Money, he remarks to his nephews that this money is "just petty cash". In the Dutch and Italian version he regularly forces Donald and his nephews to polish the coins one by one in order to pay off Donald's debts; Scrooge will not pay them much for this lengthy, tedious, hand-breaking work. As far as he is concerned, even 5 cents an hour is too much expenditure.
A shrewd businessman and noted tightwad, he is fond of diving into and swimming in his money, without injury. He is also the richest member of The Billionaires Club of Duckburg, a society which includes the most successful businessmen of the world and allows them to keep connections with each other. Glomgold and Rockerduck are also influential members of the Club. His most famous prized possession is his Number One Dime.
Valuation of Scrooge assets in Barks' The Second Richest Duck
Valuation of Scrooge assets in Barks' The Second Richest Duck
The sum of Scrooge's wealth is unclear.[13] According to Barks' The Second Richest Duck as noted by a Time article, Scrooge is worth "one multiplujillion, nine obsquatumatillion, six hundred twenty-three dollars and sixty-two cents".[14] In the DuckTales episode "Liquid Assets", Fenton Crackshell (Scrooge's accountant) notes that McDuck's money bin contains "607 tillion 386 zillion 947 trillion 522 billion dollars and 36 cents". Don Rosa's Life and Times of Scrooge McDuck notes that Scrooge amounts to "five multiplujillion, nine impossibidillion, seven fantastica trillion dollars and sixteen cents". A thought bubble from Scrooge McDuck sitting in his car with his chauffeur in Walt Disney's Christmas Parade No.1 (published in 1949) that takes place in the story "Letter to Santa" clearly states "What's the use of having 'eleven octillion dollars' if I don't make a big noise about it?" In the DuckTales movie, Scrooge mentions "We quadzillionaires have our own ideas of fun." In the first episode of the 2017 Ducktales series, McDuck states that he runs "a multi-trillion dollar business."
Forbes magazine has occasionally tried to estimate McDuck's wealth in real terms; in 2007, the magazine estimated his wealth at $28.8 billion;[15] in 2011, it rose to $44.1 billion due to the rise in gold prices.[16] The YouTube Channel Film Theory used the size of Scrooge's Money Bin as a basis and calculated that it could contain over $300 trillion.[17] Whatever the amount, Scrooge never considers it to be enough; he believes that he has to continue to earn money by any means possible. A running gag is Scrooge always making profit on any business deal.[18]
Education
Scrooge never completed a formal education, as he left school at an early age. However, he has a sharp mind and is always ready to learn new skills. Because of his secondary occupation as a treasure hunter, Scrooge has become something of a scholar and an amateur archaeologist. Starting with Barks, several writers have explained how Scrooge becomes aware of the treasures he decides to pursue. This often involves periods of research consulting various written sources in search of passages that might lead him to a treasure. Often Scrooge decides to search for the possible truth behind old legends, or discovers obscure references to the activities of ancient conquerors, explorers and military leaders that he considers interesting enough to begin a new expedition.
As a result of his research, Scrooge has built up an extensive personal library, which includes many rare tomes. In Barks's and Rosa's stories, among the prized pieces of this library is an almost complete collection of Spanish and Dutch naval logs of the 16th and 17th centuries. Their references to the fates of other ships have often allowed Scrooge to locate sunken ships and recover their treasures from their watery graves. Mostly self-taught as he is, Scrooge is a firm believer in the saying "knowledge is power". Scrooge is also an accomplished linguist and entrepreneur, having learned to speak several different languages during his business trips around the world, selling refrigerators to Eskimos, wind to windmill manufacturers in the Netherlands, etc.
Morality and beliefs
Both as a businessman and as a treasure hunter, Scrooge is noted for his drive to set new goals and face new challenges. As Carl Barks described his character, for Scrooge there is "always another rainbow". The phrase later provided the title for one of Barks's better-known paintings depicting Scrooge. Periods of inactivity between adventures and lack of serious challenges tend to be depressing for Scrooge after a while; some stories see these phases take a toll on his health. Scrooge's other motto is "Work smarter, not harder."
As a businessman, Scrooge often resorts to aggressive tactics and deception. He seems to have gained significant experience in manipulating people and events towards his own ends. As often seen in stories by writer Guido Martina and occasionally by others, Scrooge is noted for his cynicism, especially towards ideals of morality when it comes to business and the pursuit of set goals. This has been noted by some as not being part of Barks's original profile of the character, but has since come to be accepted as one valid interpretation of Scrooge's way of thinking.
Scrooge seems to have a personal code of honesty that offers him an amount of self-control. He can often be seen contemplating the next course of action, divided between adopting a ruthless pursuit of his current goal against those tactics he considers more honest. At times, he can sacrifice his goal in order to remain within the limits of this sense of honesty. Several fans of the character have come to consider these depictions as adding to the depth of his personality, because based on the decisions he takes Scrooge can be both the hero and the villain of his stories. This is one thing he has in common with his nephew Donald. Scrooge's sense of honesty also distinguishes him from his rival Flintheart Glomgold, who places no such self-limitations. During the cartoon series DuckTales, at times he would be heard saying to Glomgold, "You're a cheater, and cheaters never prosper!"
Scrooge has a volatile temper and rarely hesitates to use cartoon violence against those who provoke his ire (often his nephew Donald, but also bill and tax collectors as well as door-to-door salesmen); however, he seems to be against the use of lethal force. On occasion, he has even saved the lives of enemies who had threatened his own life but were in danger of losing their own. According to Scrooge's own explanation, this is to save himself from feelings of guilt over their deaths; he generally awaits no gratitude from them. Scrooge has also opined that only in fairy tales do bad people turn good, and that he is old enough to not believe in fairy tales. Scrooge believes in keeping his word—never breaking a promise once given.[19] In Italian-produced stories of the 1950s to 1970s, however, particularly those written by Guido Martina, Scrooge often acts differently from in American or Danish comics productions.
Carl Barks gave Scrooge a definite set of ethics which were in tone with the time he was supposed to have made his fortune. The robber barons and industrialists of the 1890–1920s era were McDuck's competition as he earned his fortune. Scrooge proudly asserts "I made it by being tougher than the toughies and smarter than the smarties! And I made it square!" Barks's creation is averse to dishonesty in the pursuit of wealth. When Disney filmmakers first contemplated a Scrooge feature cartoon in the fifties, the animators had no understanding of the Scrooge McDuck character and merely envisioned Scrooge as a duck version of Ebenezer Scrooge—a very unsympathetic character. In the end they shelved the idea because a duck who gets all excited about money just was not funny enough.
In an interview, Barks summed up his beliefs about Scrooge and capitalism:
I've always looked at the ducks as caricatured human beings. In rereading the stories, I realized that I had gotten kind of deep in some of them: there was philosophy in there that I hadn't realized I was putting in. It was an added feature that went along with the stories. I think a lot of the philosophy in my stories is conservative—conservative in the sense that I feel our civilization peaked around 1910. Since then we've been going downhill. Much of the older culture had basic qualities that the new stuff we keep hatching can never match.
Look at the magnificent cathedrals and palaces that were built. Nobody can build that sort of thing nowadays. Also, I believe that we should preserve many old ideals and methods of working: honor, honesty, allowing other people to believe in their own ideas, not trying to force everyone into one form. The thing I have against the present political system is that it tries to make everybody exactly alike. We should have a million different patterns.
They say that wealthy people like the Vanderbilts and Rockefellers are sinful because they accumulated fortunes by exploiting the poor. I feel that everybody should be able to rise as high as they can or want to, provided they don't kill anybody or actually oppress other people on the way up. A little exploitation is something you come by in nature. We see it in the pecking order of animals—everybody has to be exploited or to exploit someone else to a certain extent. I don't resent those things.[20]
Personality
Scrooge is very misunderstood. In his early years, he was very friendly and generous. But the 'slaps' of society from cruel people, as well as the ungratefulness of those who he had helped to overcome their problems, made Scrooge bitter, grumpy, and arrogant. Feeling that he had been taken advantage of, he didn't want to believe that others had real problems or difficulties in their lives. This made him seem out-of-touch at best, and selfish at worst. As a result, no one could understand his problems, including his nephew, and his great-nephews. This isolation paved the path to acquiring untold wealth and power. But despite it all, he is very loyal, and will help those he sees as in-peril or need of help.
DuckTales
Scrooge stars alongside his great-nephews in DuckTales
Scrooge stars alongside his great-nephews in DuckTales
In the DuckTales series, Scrooge has adopted the nephews (as Donald has joined the Navy and is away on his tour of duty), and as a result his darker personality traits are downplayed. While most of his persona remain from the comics, he is notably more optimistic and less hot-headed in the animated cartoon. In an early episode, Scrooge credits his improved temperament to the nephews and Webby (his housekeeper's granddaughter, who comes to live in Scrooge's mansion), saying that "for the first time since I left Scotland, I have a family". Though Scrooge is far from tyrannical in the comics, he is rarely so openly affectionate. While he still hunts for treasure in Ducktales, many episodes focus on his attempts to thwart villains. However, he remains just as tightfisted with money as he has always been. But he's also affable and patient with his family and friends.
Scrooge displays a strict code of honor, insisting that the only valid way to acquire wealth is to "earn it square," and he goes to great lengths to thwart those (sometimes even his own nephews) who gain money dishonestly. This code also prevents him from ever being dishonest himself, and he avows that "Scrooge McDuck's word is as good as gold." He also expresses great disgust at being viewed by others as a greedy liar and cheater.
The series fleshes out Scrooge's upbringing by depicting his life as an individual who worked hard his entire life to earn his keep and to fiercely defend it against those who were truly dishonest but also, he defend his family and friends from any dangers, including villains. His value teaches his nephews not to be dishonest with him or anybody else. It is shown that money is no longer the most important thing in his life. For one episode, he was under a love spell, which caused him to lavish his time on a goddess over everything else. The nephews find out that the only way to break the spell is make the person realize that the object of their love will cost them something they truly love. The boys make it appear that Scrooge's love is allergic to money; however, he simply decides to give up his wealth so he can be with her. Later, when he realizes he will have to give up his nephews to be with her, the spell is immediately broken, showing that family is the most important thing to him.
On occasion, he demonstrates considerable physical strength by single-handedly beating bigger foes. He credits his robustness to "lifting money bags."
Europe
Many of the European comics based on the Disney Universe have created their own version of Scrooge McDuck, usually involving him in slapstick adventures. This is particularly true of the Italian comics which were very popular in the 1960s–1980s in most parts of Western continental Europe. In these, Scrooge is mainly an anti-hero dragging his long-suffering nephews into treasure hunts and shady business deals. Donald is a reluctant participant in these travels, only agreeing to go along when his uncle reminds him of the debts and back-rent Donald owes him, threatens him with a sword or blunderbuss, or offers a share of the loot. When he promises Donald a share of the treasure, Scrooge will add a little loophole in the terms which may seem obscure at first but which he brings up at the end of the adventure to deny Donald his share, keeping the whole for himself. After Donald risks life and limb – something which Scrooge shows little concern for – he tends to end up with nothing.
Another running joke is Scrooge reminiscing about his adventures while gold prospecting in the Klondike much to Donald and the nephews' chagrin at hearing the never-ending and tiresome stories.
Age
According to Carl Barks' 1955 one-pager "Watt an Occasion" (Uncle Scrooge #12), Scrooge is 75 years of age. According to Don Rosa, Scrooge was born in Scotland in 1867, and earned his Number One Dime (or First Coin) exactly ten years later. The DuckTales episodes (and many European comics) show a Scrooge who hailed from Scotland in the 19th century, yet was clearly familiar with all the technology and amenities of the 1980s. Despite this extremely advanced age, Scrooge does not appear to be on the verge of dotage, and is vigorous enough to keep up with his nephews in adventures; with rare exception there appears to be no sign of him slowing down.
Barks responded to some fan letters asking about Scrooge's Adamic age, that in the story "That's No Fable!", when Scrooge drank water from a Fountain of Youth for several days, rather than making him young again (bodily contact with the water was required for that), ingesting the water rejuvenated his body and cured him of his rheumatia, which arguably allowed Scrooge to live beyond his expected years with no sign of slowdown or senility. Don Rosa's solution to the issue of Scrooge's age is that he set all of his stories in the 1950s or earlier, which was when he himself discovered and reveled in Barks's stories as a kid, and in his unofficial timelines, he had Scrooge die in 1967, at the age of 100 years.
In the 15th Episode of the new Ducktales reboot it is revealed that Scrooge was also stuck (by unmentioned time) in the Demigorgana timeless demon dimension which is used to explain his young look[21].
In popular culture
Cultural impact
Forbes magazine routinely lists Scrooge McDuck on its annual "Fictional 15" list of the richest fictional characters by net worth:
2002: #4 with $8.2 billion[22]
2005: #6 with $8.2 billion[23]
2006: #3 with $10.9 billion[24]
2007: #1 with $28.8 billion (£17.6 billion)[25]
2008: #2 with $29.1 billion[26]
2010: #2 with $33.5 billion[27]
2011: #1 with $44.1 billion[28]
2013: #1 with $65.4 billion[29]
Grupo Ronda S.A. Has the license to use the character, as well as other Disney characters in the board game "Tío Rico Mc. Pato " from 1972 to the present, being one of the most popular table games in Colombia and being the Direct competition of the Monopoly (game) in the region.[30]
In tribute to its famous native, Glasgow City Council added Scrooge to its list of "Famous Glaswegians" in 2007, alongside the likes of Billy Connolly and Charles Rennie Mackintosh.[31]
In 2008 The Weekly Standard parodied the bailout of the financial markets by publishing a memo where Scrooge applies to the TARP program.[32]
An extortionist named Arno Funke targeted German department store chain Karstadt from 1992 until his capture in 1994, under the alias "Dagobert", the German (first) name for Scrooge McDuck.[33]
In the Family Guy episode "Lottery Fever", Peter injures himself trying to dive into a pile of coins like Scrooge McDuck.
In the 2013 episode of Breaking Bad, "Buried", Saul Goodman associate Patrick Kuby remarks to fellow associate Huell Babineaux "we are here to do a job, not channel Scrooge McDuck" when Huell lays down on Walter White's pile of cash stored in a storage facility locker.
Dagobertducktaks ("Dagobert Duck" is the Dutch name for Scrooge McDuck), a tax for the wealthy, was elected Dutch word of the year 2014 in a poll by Van Dale.[34][35]
In August 2017, the YouTube channel "The Film Theorists", hosted by Matthew "MatPat" Patrick, estimated the worth of the gold coins in the money bin of Scrooge McDuck based on four sources, with the lowest source equaling $52,348,493,767.50 and the highest source ("three cubic acres") equaling $333,927,633,863,527.10 of gold value.[36]
Scrooge McDuck Universe
Main article: Duck universe
The popularity of Scrooge McDuck comics spawned an entire mythology around the character, including new supporting characters, adventures, and life experiences as told by numerous authors. The popularity of the Duck universe – the fandom term for the associated intellectual properties that have developed from Scrooge's stories over the years, including the city of Duckburg – has led Don Rosa to claim that "in the beginning Scrooge [owed] his existence to his nephew Donald, but that has changed and today it's Donald that [owes] his existence to Scrooge."
In addition to the many original and existing characters in stories about Scrooge McDuck, authors have frequently led historical figures to meet Scrooge over the course of his life. Most notably, Scrooge has met US president Theodore Roosevelt. Roosevelt and Scrooge would meet each other at least three times: in the Dakotas in 1883, in Duckburg in 1902, and in Panama in 1906. See Historical Figures in Scrooge McDuck stories.
Based on writer Don Rosa's The Life and Times of Scrooge McDuck, a popular timeline chronicling Scrooge's adventures was created consisting of the most important "facts" about Scrooge's life. See Scrooge McDuck timeline according to Don Rosa.[citation needed]
In 2014, composer Tuomas Holopainen of Nightwish released a conceptual album based on the book, The Life and Times of Scrooge McDuck. The album is titled Music Inspired by the Life and Times of Scrooge. Don Rosa illustrated the cover artwork for the album [37].
In other media
The character of Scrooge has appeared in various mediums aside from comic books. Scrooge's voice was first heard on the 1960 record album Donald Duck and His Friends; Dal McKennon voiced the character for this appearance.[38] Scrooge's first appearance in animated form (save for a brief Mickey Mouse Club television series cameo) was in Disney's 1967 theatrical short Scrooge McDuck and Money (voiced by Bill Thompson), in which he teaches his nephews basic financial tips.[39]
In 1974, Disneyland Records released an adaptation of the Charles Dickens classic A Christmas Carol, for which Alan Young was hired to voice Scrooge McDuck playing the character who inspired his name, Ebenezer Scrooge (Thompson had died in 1971). Young, who himself was born in Great Britain, was best known for playing Wilbur Post on the hit television series Mister Ed from 1961 to 1965. Eight years later, the Walt Disney Animation Studios decided to make a featurette of this same story, this time dubbed Mickey's Christmas Carol (1983), and once again hired Young to voice the role.[38][40] He also appeared as himself in the television special Sport Goofy in Soccermania (1987) (the only time when he was voiced by Will Ryan).
Scrooge's biggest role outside comics would come in the 1987 animated series DuckTales, a series loosely based on Carl Barks's comics, and where Alan Young returned to voice his character. In this series, premiered over two-hours on September 18, 1987, while the regular episodes began three days later, Scrooge becomes the legal guardian of Huey, Dewey and Louie when Donald joins the United States Navy. Scrooge's DuckTales persona is considerably mellow compared to most previous appearances; his aggression is played down and his often duplicitous personality is reduced in many episodes to that of a curmudgeonly but well-meaning old uncle. Still, there are flashes of Barks' Scrooge to be seen, particularly in early episodes of the first season. After the series Scrooge also appeared in DuckTales the Movie: Treasure of the Lost Lamp. He was mentioned in the Darkwing Duck episode "Tiff of the Titans", but never really seen.
He has appeared in some episodes of Raw Toonage, two shorts of Mickey Mouse Works and some episodes (specially "House of Scrooge") of Disney's House of Mouse, as well as the direct-to-video films Mickey's Once Upon a Christmas and Mickey's Twice Upon a Christmas. His video game appearances include the three DuckTales releases (DuckTales, DuckTales 2, and DuckTales: The Quest for Gold), and in Toontown Online as the accidental creator of the Cogs. Additionally, he is a secret playable character in 2008 quiz game, Disney TH!NK Fast. In the 2012 Nintendo 3DS game Epic Mickey: Power of Illusion, he is one of the first characters Mickey rescues, running a shop in the fortress selling upgrades and serving as a Sketch summon in which he uses his cane pogostick from the Ducktales NES games.
In 1961 a 45rpm single record was released entitled "Donald Duck and Uncle Scrooge's Money Rocket" (aka "Uncle Scrooge's Rocket to the Moon"), a story of how Scrooge builds a rocket to send all his money to the moon to protect it from the "Beagle Boys".
Scrooge in Kingdom Hearts II
Scrooge in Kingdom Hearts II
Scrooge also makes an appearance in Disney's and Square Enix's Kingdom Hearts series, in a role where he helps Mickey Mouse set up a world transit system. He first appears in Kingdom Hearts II as a minor non-playable character in Hollow Bastion, where he is trying to recreate his favorite ice cream flavor – sea-salt.[41] Scrooge later appears in the prequel, Kingdom Hearts: Birth by Sleep, this time with a speaking role. He works on establishing an ice-cream business in Radiant Garden and gives Ventus three passes to the Dream Festival in Disney Town. Young reprises the role in the English version of Birth by Sleep.
Scrooge has appeared in the Boom! Studios Darkwing Duck comic, playing a key role at the end of its initial story, "The Duck Knight Returns". Later he would also play a key role on the final story arc "Dangerous Currency", where he teams up with Darkwing Duck in order to stop the Phantom Blot and Magica De Spell from taking over St. Canard and Duckburg.
In 2015, Scrooge was seen in the Mickey Mouse short "Goofy's First Love", where Mickey and Donald are trying to help Goofy find his love. Donald suggests money, and they head over to Scrooge's mansion where Donald tells his uncle that Goofy needs a million dollars. Scrooge then has his butler kick them out. When Goofy is inadvertently launched from a treadmill and catapulted off another building, he lands in Scrooge's mansion. The butler kicks Goofy out and the process repeats itself but this time Mickey and Donald are catapulted as well and kicked out by the butler. Scrooge is seen at the end attending Goofy's wedding with a sandwich. In the 2016 Mickey Mouse Christmas special, "Duck the Halls", after Young's death, John Kassir took over voicing Scrooge McDuck, however he later tweeted that he won't be reprising his role in the reboot. Kassir continues to voice the character in subsequent appearances in this series. Scrooge makes a cameo appearance in the Legend of the Three Caballeros episode "Shangri-La-Di-Da", voiced by Eric Bauza.
In the new DuckTales, Scrooge is played by Scottish actor David Tennant, who brings both the nephews and Donald into his home at the end of the series premier.[42] This series shows that Scrooge previously adventured with his nephew Donald and his niece Della Duck, but a tragic event ten years prior to the start of the series resulted in Scrooge and Donald going their separate ways. He seems to have a rather pessimistic attitude about family as a result, and is initially reluctant in spending time with the boys until they assist him in a couple of adventures.
RBP
Related topics
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Duckburg
Duckburg: the city of the ducks created by Carl Barks is the place where DUCK AVENGER acts and before him where Fantomallard and Dolly Paprika performed their missions.
This page briefly shows its story, a map indicating the most significant places, the two most credible and reasonable hypothesis about its supposed geographical location (based on Barks' and Don Rosa's stories) and details of some mysterious and secret places shown in several adventures (some of those related to DUCK AVENGER) of famous Disney artists.
For those who want to know much more about this argument, there is a complete analysis of Duckburg history and facts based on Barks' and Rosa's universe in the interesting website by Sigvald Grosfjeld Jr.: Life and times in Duckburg.
The Duckburg map is mainly based on the awesome and detailed research made by the German group DER DONALDIST : Der Standtplan von Entenhausen their Duckburg map takes references from the various places shown in the Carl Barks stories.
click on red circle
Francis Drake Sir Francis Drake is the first European to step in the new land called New Albion, changing the name into Drake Borough.
Francis Drake built a fort on the hill overlooking the area and he hide in the basement of the fort many volumes of what remained of lost library of Alexandria. During an indians attack Fenton Penworthy summarize in a single volume the most important informations contained in the ancient books. Francis Drake
Together the crew of Francis Drake was also Duke Richard Quackett who also remained in Drake Borough after the departure of Francis Drake. The Duke, better known by the nickname of Mad Duke becomed famous not only for his extravagant behaviour but also for having stolled of part of the treasure that Fracis Drake would lead to Queen Elizabeth I and for having commissioned the construction of some medieval style manors around the area. Mad Duke Mad Duke
Francis Drake To try to recover the missing treasure and the precious volumes of the lost library of Alexandria Francis Drake returned back to Drake Borough in 1585. But the Mad Duke was able to hide the treasure and to escape. Francis Drake was thus not able to find neither the missing treasure nor the books of lost library of Alexandria being destroyed during the indian attack to the fort. The Corsair sail back to home and he never come back again in the area because he died of fever during one of his trips in 1596.
Cornelius Coot The fort (Fort Drake Borough) was given by the english soldiers to Cornelius Coot in the 1818. He thus renamed the fort as "Fort Duckburg" and after having accidentaly avoid that the area felt under the Spain garrison he founded the Woodchucks Militia to protect the fort from the indians attack. Cornelius Coot
Clinton Coot In 1830 Cornelius' son Clinton Coot was born. In 1901 he founded the Junior Woodchucks to teach the young Duckburgians how to keep the good ideals, like making good actions, protecting nature and preserving knowledgement. For this purpose he uses the famous guidebook which is nothing more than the summary of the knowledge contained in the volumes of Alexandria's lost library.
In 1898, his son Casey Coot brother of Elvira "Grandma" Coot (Grandma Duck) gave the property of the Fort and relevant hill (Killmule Hill) to a young scottish gold-digger in the Klondike named Scrooge McDuck, who takes possess of the property together with his two sisters Matilda and Hortense in 1902. Casey Coot & Scrooge McDuck Duckburg 1902
Duckburg 1930 In a few decades, also thanks to the investments of Scooge McDuck and other rich peoples, Duckburg is transformed from a small farmer village to a modern American city.
The first apperance of name Duckburg is shown in a traffic indication in the last sketch of a Barks' story published in WDCS #49 October 1944.
As for Carl Barks' indications, Duckburg is a city-state like the Italian San Marino or Vatican City. In this point of view, the state of Calisota where Duckburg is located can be considered like a nation itself a little bit bigger than the city.
A clear indication that Duckburg is a city-state comes from Carl Barks' story UNCLE SCROOGE "TREASURE OF MARCO POLO" where the Duckburg embassy (in a foreign country) and the relevant national flag (a duck on a green-blue background) are shown in a sketch.
As for Barks indications Duckburg is located in the Duck County, closer to the Goose County which main city is Gooseville. The other nearest towns are Hentown and Catville. If we analize some of Barks' stories, (Duckburg is on the US west coast, not far from the desert, not far from the mountains and from the city of Los Angeles, near the old California-Spanish missions area etc..) Duckburg could be logically placed along the California coast between San Francisco and Los Angeles aproximately in the Morro Bay area.
On the other hand, Don Rosa in chapter 10 of his saga The life and times of $crooge McDuck, based on the fact that Barks also takes reference of his homestate Oregon to depict the Ducks' living environment, prefers to place Duckburg up to the north of San Francisco, practically in the same bay where corrently the city of Eureka is located.
The state of Calisota in this point of view is a real state of the union placed between a reshaped California and the state of Oregon.
Secondo Don Rosa
Secondo Carl Barks
Mysterious and secret places of Duckburg
NOTRE DUCK
The cathedral of Notre Duck certainly is one of the most suggestive and mysterious places in Duckburg, as is widely shown in Carl Barks' story THE PHANTOM OF NOTRE DUCK US#60 Nov. 1965.
The peculiarity of this reproduction of an old Gothic church, which is basicly a copy of the Notre Dame of Paris, are the wishing well, the various secret passages, the underground and the mysterious traps well known and utilized by the worrying and mysterious lodger (maybe related to the designer?) the Phantom of Notre Duck.
At the beginning there were no indications about the period of the building of this huge cathedral located in Duckburg. Therefore it must be a medieval reproduction probably manufactured, because of its impressiveness and relevant high realization costs, during the first decades of the twentieth century of growth and expansion of Duckburg due mainly to the presence and the investments of several managers and bilionaires, first of all Scrooge McDuck.
The Duckburg cathedral is also shown in a Brasilan story O CASAMENTO DO PATO DONALD of Irineu Soares Rodriguez, Luiz Podavin, Verci de Mello and Euclides Miyaura, in the occasion of the presumed (or better dreamed) wedding between Donald and Daisy celebrated in Notre Duck.
Notre Duck is shown again in a Brasilian story titled A VOLTA DO FANTASMA DE NOTRE DAME.
In this adventure, which clearly takes reference from Barks, Scrooge McDuck and his nephews meet the mysterious phantom again. This time they suddenly discover that it is not the same one as in Barks' adventure, but the witch Magica de Spell in one of her impressive disguises.
In the italian story PAPERINIK E IL TESORO DI DOLLY PAPRIKA (DUCK AVENGER AND THE TREASURE OF DOLLY PAPRIKA) Marco Gervasio shows a very beautiful image of Notre Duck. In this interesting story there are also some indications about the possible connection between the mysterious Phantom of Notre Duck, the Mad Duke and the gentleman thief Fantomallard.
The cathedral of Notre Duck is again shown in the story of Pesce and Asaro PAPERINIK E L'ARCHITETTURA SPICCIOLA (DUCK AVENGER AND THE PETTY ARCHITECTURE) where in this case it is inhabited by a new ghost named Lord of the hatches alter ego of an eccentric Monetary Architect who is expanding the project of the previous ghost making in the basement of Notre Duck a scale reconstruction of the whole city of Duckburg by using coins coming from his robbery. Furthermore this new ghost is also planning to rob the Scrooge's Money Bin but at the end of the adventure he is stopped by the intervention of DUCK AVENGER.
A very interesting representation of the Notre Duck is made by the talented Architect/Disney artist Blasco Pisapia in one of his speciat article titled: Duckburg city guide published in Italy on TOPOLINO comic book in the august of 2014.
Notre Duck is shown again by Marco Gervasio in the eighteen episode of the saga dedicated to Fantomallard titled NOTRE DUCK. In this adventure the talented italian artist and writer takes references to the famous Barks story UNCLE SCROOGE AND THE PHANTOM OF NOTRE DUCK showing several internal and external locations of the Duckburg cathedral as well as its underground hideouts.
Always in the same story Gervasio reveals the origin of the Phantom of Notre Duck that corresponds to the architect Henry Quackett older brother of John Quackett alias Fantomallard. Henry retreats in 1924 within the Notre Duck Cathedral, which has been designed by himself and built in 1916.
In the story It is also shown the beginning of the construction, in the underground hideout, of the model of the Notre Duck made with the coins stollen from the fountain.
Gervasio also shows us the origin of the black costume worn by Henry Quackett which is based on the costume worn by a relative of Marie Lamont (mother of John and Henry) who in 1700 in Paris was a royal tax collector. He dressed in that way to afraid the debtors when he was charging taxes.
At the end of the story Gervasio lets us guess that Henry Quackett might have continued to play the role of the Phantom of Notre Duck also in the future and give us a possible clue why, some decades later, his appearance could remember that of Scrooge. The reader could therefore imagine that during the attempt to steal the money from the Money Bin the could have been used the mask of Scrooge, or that Henry Quackett in old age could look like Scrooge McDuck. However being its physiognomy definitely too high compared to that of the Phantom of Notre Duck shown by Barks we can also suppose that the ghost met by Scrooge is another person who has replaced Henry Quackett (perhaps his brother John Quackett many years after finishing his business as a gentleman thief?)
THE CASTLE OF THE MAD DUKE OF DUCKBURG
This creepy manor (obviously another mediaeval reproduction) is shown in Barks' story HOUSE OF HAUNTS US#60 May 1966.
This dismal castle has the bad fame to be ghost-infested and it is considered a place to avoid because it is full of traps and a mysterious dead-end underground. In the above mentioned story, some of these are restored and utilized for a short time by Scrooge as a secret hiding place for his money.
Very little is known about the building period of the castle or the identity of the mysterious Mad Duke. The only image of him is shown by Barks in a picture in the relevant story.
Considering the Duke outfit we can suppose that he was living no later than the end of 1500s, in this case the castle has been built long before the foundation of Duckburg, probably during the time of Fracis Drake thus around the year 1580 (The Mad Duke could have been part of Drake's crew). In this poin of view the supposed deeds of the Mad Duke could be only a legend passed down from the native population of the area to the first colonists placed in Duckburg after Cornelius Coot arrived.
This hypothesis is confirmed on the number one of the Italian comic book series DEFINITIVE COLLECTION edited by PANINI and dedicated to the character of Fantomallard where in the biography of Lord Quackett alias Fantomallard it is said that the Mad Duke of Duckburg, who his real name is Duke Richard Quackett, was one of his ancestors who arrived in New Albion with the ship Fracis Drake in 1579. Having taken possession of various land he thus built its castle and other possible manors.
In fact in the story of Marco Gervasio LE STRABILIANTI IMPRESE DI FANTOMIUS-LADRO GENTILUOMO- IL NOBILE DIETRO LA MASCHERA (THE AMAZING VENTURES OF FANTOMALLARD -GENTLEMAN BURGLAR- THE NOBLE BEHIND THE MASK) palced in the Duckburg of the 1910 it is visible inside Villa Rose a portrait of the Mad Ducke and his castle. On a plate his name Richard Quackett is also indicated.
The mysterious side of this character and the fact, as Scrooge said, that he could imitate anybody, lets us reasonably suppouse that the Mad Duke could be in such a way also related (an ancestor?) to the Phantom of Notre Duck. This hypothesis seems to be confirmed in the italian story PAPERINIK E IL TESORO DI DOLLY PAPRIKA (DUCK AVENGER AND THE TREASURE OF DOLLY PAPRIKA) where in the Fantomallard' mansion Villa Rose some pictures of the Phantom of Notre Duck and the Mad Duke are present.
An interesting representation of the Castle of the Mad Duke is made by the talented architect/Disney artist Blasco Pisapia in one of his special articles entitled: Duckburg city guide published on the Italian comic book TOPOLINO in September of 2014.
The castle of the Mad Duke is shown again by Panaro and Baldoni in the story ZIO PAPERONE E IL CASTELLO DELLA DOPPIA BATTAGLIA (UNCLE SCROOGE AND THE THE CASTLE OF THE DOUBLE BATTLE) published on Italian comic book TOPOLINO n. 3093 on march 2015.
In this adventure the Beagle Boys after having stollen the Scrooge's first dime use the Mad Duke's castle as headquarter using the various booby traps present inside the manor against the intruders.
In the story THE AMAZING VENTURES OF FANTOMALLARD -GENTLEMAN BURGLAR- THE TRAESURE OF FRANCIS DRAKE the italian Disney artist Gervasio shows the castle of the Mad Duke both in the 1585 when the Duke Richard Quackett alias Mad Duke was still living there and during the 20s thus in the period of Lord John Quackett alias Fantomallard.
In this aventure is finally clarified the story and the identity of the Mad Duke. The Duke Richard Quackett arived in New Albion (renamed Drake Borough) together the crew of Francis Drake in the 1579. The Duke remained in Drake Borough together other settlers after having stollen part of the booty that Francis Drake should have given to the Queen Elizabeth I of England. Than he vested some lands and he built some medieval style castles and manors like his famous castle, the Three Towers Castle and the Dismal Valley Manor.
In the 1585 Sir Francis Drake come back to Drake Borough in order to get back the part of his trasure stolled by the Mad Duke. But the Duke warned by his friend Count of Malasorte was able to hide what was left of the trasure and he moved to a friend or probaly in one of his other misterious manors like the Three Tower Castle or the Dismal Valley Manor not known by Francis Drake.
In fact in the story by Gervasio LE STRABILIANTI IMPRESE DI FANTOMIUS-LADRO GENTILUOMO- DOLLY PAPRIKA (THE AMAZING VENTURES OF FANTOMALLARD -GENTLEMAN BURGLAR- DOLLY PAPRIKA) it is shown that the Mad Duke after leaving his castle was guest for a short period at the manor of his friend Duckermensil, who was probably another rich person moved in that period from England to Drake Borough. The Mad Duke trailed by Francis Drake and his men also escaped from this manor via a secret passage.
THREE TOWER CASTLE
This other beautiful reproduction of a mediaeval castle it was shown for the first time in the Italian story of Guido Martina and Massimo de Vita PAPERINIK E IL CASTELLO DELLE TRE TORRI (DUCK AVENGER AND THE THREE TOWER CASTLE) TOP. n°875-876 September 1973.
This castle is famed for scary legends, one of which says that a ghost is living in one of the castle's towers. We know from the story that he castle belonged to a certain Spokius Spektrus, who died in the second half of the 1800s who is described as a mad person who likes to scare the people with tricks and fake apparitions .
This first story does not show any images of this mad character, but his description, his maniacal taste for the creepy tricks, fit well to be related in such a way with the above mentioned Mad Duke. In this case the three tower castle could have been buit in the same period as the Mad Duke one.
A restored Three Tower Castle it is shown again in the story of Panaro and Zanchi PAPERINIK E IL CASTELLO DEI SEGRETI (DUCK AVENGER AND THE CASTLE OF THE SECRETS) published on TOPOLINO n. 2996 April 2013.
From this adventure we know that after the castle was restored by the Duckburg municipal comunity DUCK AVENGER installed inside it a second secret hideout. The secret access of this hideout was hide behind a wall of the castle main living room, it can be opend pulling the big halberd placed in the wall.
In this story some internal rooms of the castle are shown as well as the secret passages and tunnels. Furthermore also the real image of Spokius Spektrus and his secret laboratory are shown.
This character was a strange inventor who enjoy to create absurd machinery and misterious tricks used to scare the population living in the area and also his own friends.
The Three Tower Castle is fully described on the related page Three Tower Castle
The Three Tower castle is shows how it was during the 20s by Gervasio in the fourteenth episode of the Fantomallard saga titled THE TRASURE OF FRANCIS DRAKE. In this adventure is told that the castle was originally buit by the Mad Duke. On one of his portrait in fact the Duke is represented in front of the Three Tower Castle instead of his usual manor.
It is thu is logical to suppose that the castle was sold in a later period to Spokius Spektrus (or to some of his ancestors) by some heir of the Mad Duke.
In the same story Gervasio also shows that during the 20s Cartesius Gearloose, twin of Copernicus, has his secret laboratory in the underground of the castle. We can thus presume that Cartesius was a friend or a student or an assistant of Spokius Spektrus who also was a extravagant genius and inventor.
The Three Tower castle is shown again during the 20s in the sixteenth episode of the Fantomallard saga titled THE THIEF AND THE BILIONARE. In this adventure Cartesio Gearloose is back and he use the castle secret hideout as his laboratory.
In this adventure Gervasio also shown other rooms of the castle included the large living room with the portrait of Spokius Spektrus last owner of the manor.
VILLA ROSE
Created by Guido Martina and drawn for the first time by Giovan Battista Carpi, this ruined (than destoyed) Villa, located in the Squash County area outside the Duckburg city limit, is the hideout of the gentleman thief Lord Quackett alias Fantomallard, and it is for sure one of the most mysterious and evocative Duckburg localities.
Both Villa Rose and its mysterious owner are well described in the relevant pages: Villa Rose e Fantomallard.
Also in this case, it can be taken into account that due to the typical characteristics of the mysterious gentleman thief (eccentricity, ability to disguise, darkness, maniac for mysterious places full of traps, etc..) it is reasonable to think that this character could be related to the previous ones or even better, he himself could be the The Phantom of Notre Duck
.
These hypotheses have been partially confirmed in the biography of Lord Quackett published on the number one of the special volume DEFINITIVE COLLECTION edited in Italy by PANINI and dedicated to Fantomallard as well as by the various portraits of both the Mad Duke and the Phantom of Notre Duck represented by Gervasio in the various rooms of Villa Rose
ERMINE's HOUSE
Created by Bruno Sarda and Marco Gervasio this other mysteroius hideout of Fantomallard is located in the mountains several miles outside Duckburg. This place is fully described in the relevant page Ermine's House.
VILLA LALLA
The summer hideout of Fantomallard created by Fabio Michelini and Marco Gervasio is located near the sea in the north part of Duckburg bay. Also in this case this dismal mansion is fully described in the relevat page Villa Lalla.
DISMAL VALLEY MANOR
This other reproduction of Medieval Castle is one of several secret hideout of Fantomallard and Dolly Paprika it is located in a difficult accessible area in the north-east of Duckburg.
Considering the owner and style of construction also this castle was presumably made by the Mad Duke that we know being an ancestor of Lord Quackett.
The Manor of Dismal Valley is fully described in the relevant page Dismal Valley Manor.
DUCK AVENGER's HIDEOUT
Created by Guido Martina, this hideout designed and built by Gyro Gearloose under Donald's house is certainly one of the most secret and well protected places in Duckburg. All the informations about this secret hideout are available in the relevant page The Hideout.
THE HADA's HOUSE
This creepy mansion in Duckburg's suburbs is shown in Marco Rota's story DONAL DUCK-THE HADA's HOUSE Anders & Co. n°31 July 1998.
The sinister but handsome Count Rothaz Von Hada lives in this mansion together with his butler Dalan Dedon. The Count, who seems to be a vampire, comes from one of the oldest and noblest families of central Europe. During the XVII century one of his ancestors settled in the Duckburg area long before the city was founded.
The house as in the best horrorfying tradition has a family cemetery, several secret passages and many traps. In this adventure Marco Rota hides in some sketches references to Barks (in a wall painting there is a caricature of the great artist, another one shows Barks' Zombie, and in one occasion Magica de Spell is mentioned etc...).
THE UNDERGROUND OLD DUCKBURG
Don Rosa in the story UNCLE SCROOGE IN A LITTLE SOMETHING SPECIAL shows us the old village of Duckburg as it was at the end of the 1800s and beginning of the 1900s, whose remains are still part of the modern city underground.
In this story the ghost underground village is utilized as a hideout by the baleful gang Magica de Spell, Beagle Boys, Flintheart Glomgold who together try to accomplish a devilish plan against Scrooge McDuck.
MONEY BIN's UNDERGROUND LIBRARY
Don Rosa again in the story GUARDIAN OF THE LOST LIBRARY shows us a uptil now unknown underground under Scrooge's Money Bin.
This secret place was realized by Sir Francis Drake under Fort Drakeborough as an escape tunnel and to hide several books raided from a Spanish ship. Those books were the summary of the remains of the famous and lost Alexandrian library.
The story tells that those volumes have been summarized in one single manual by Fenton Penworthy the last Fort Drakeborough survivor after the Indian's attack. This manual has been later found by Cornelius Coot who gave it to his son Clinton Coot. He utilized this book as a base for the Junior Woodchucks's infallible guidebook.
VIEW OF DUCKBURG IN 1952
TOP
What you see above is my painting of $crooge McDuck's 36 closest ancestors within the clan McDuck, as well as himself, the last of the clan McDuck. A sequel to ”100” (one face for every year in $crooge's life), this is a result of some research work that started more than two years ago. I want to thank my friend from kalleanka.se, the history expert known as Lejonet Lejonrenen or Arn de Gothia, who has been a huge part of placing the ducks on a historical timeline. The painting should include all of $crooge's ancestors ever mentioned by Don Rosa or Carl Barks, apart from the following, who were too old to fit in:
Scrooge Shah (Carl Barks: King Scrooge the First, non-canon according to Don Rosa)
the MacDuich who sold stone to Hadrian's wall in 122 (Don Rosa: The History of the Clan McDuck)
the McDuck who led the siege on Hadrian's wall in 400 (Don Rosa: The History of the Clan McDuck)
the McDuck who had the Scottish concession on candles during the dark ages (Don Rosa: The History of the Clan McDuck)
Also missing are several background characters from Don Rosa's The Life and Times of $crooge McDuck, since they existed during the same periods as the characters that I included and therefore can't be ancestors of $crooge. Also, no one has ever claimed they are ancestors.
Now follows a presentation of every character in the picture. Everything in italics is stuff that we have had to come up with ourselves. Lejonet Lejonrenen has created names and birth/death years where they have been missing. These can obviously be exchanged for something totally different in case research motivates it. I haven't interfered with the names or the years at all in case no Barks/Rosa information has been available.
Title: "37"
What: Watercolor on watercolor paper
When: November 2015; December 28-31, 2015; February 20 - March 25, 2016
Size: 30 cm x 40 cm
1st generation
Name: Sir Cinaed MacDuich.
Born: 822.
Died: 874.
Created: Don Rosa: The History of the Clan McDuck (sketches).
Known for: Almost becoming the first King of Scotland in 843.
2nd generation
Name: Sir Karloman MacDuich.
Born: 851.
Died: 911.
Created: Solely for this painting.
Known for: -
3rd generation
Name: Sir Eider MacDuich.
Born: 880.
Died: 946.
Created: Carl Barks: The Old Castle's Secret (story).
Known for: Paying his soldiers only 30 copperpieces per hour, dying as a consequence of giving his soldiers crossbows but no arrows.
4th generation
Name: Friar Juicy MacDuich.
Born: 910.
Died: 971.
Created: Carl Barks: Dubious Doings at Dismal Downs (painting).
Known for: Apparently he was a monk, but not until he had had at least one son (Smokt).
5th generation
Name: Sir Smokt MacDuich.
Born: 931.
Died: 999.
Created: Carl Barks: Dubious Doings at Dismal Downs (painting).
Known for: -
6th generation
Name: Sir Slye MacDuich.
Born: 958.
Died: 1020.
Created: Don Rosa: The History of the Clan McDuck (sketches).
Known for: As a spy, helping King Malcolm II conquer the angles in 1018.
7th generation
Name: Sir Causantin MacDuich.
Born: 984.
Died: 1040.
Created: Don Rosa: The New Laird of Castle McDuck (story).
Known for: Appears only shortly as a ghostly head in the wall, scaring away the Whiskervilles.
8th generation
Name: Sir Quackly MacDuich.
Born: 1010.
Died: 1057.
Created: Carl Barks: The Old Castle's Secret (story).
Known for: Sealing himself into the wall with the treasure of King Macbeth.
9th generation
Name: Sir Murdoch MacDuich/McDuck.
Born: 1035.
Died: 1079.
Created: Don Rosa: The History of the Clan McDuck (sketches).
Known for: Having the patent on longbows during the Norman invasion in 1066.
10th generation
Name: Sir Macbeth MacDuich/McDuck.
Born: 1060.
Died: 1099.
Created: Don Rosa: The New Laird of Castle McDuck (story).
Known for: Appears only shortly as a ghostly head in the wall, scaring away the Whiskervilles.
11th generation
Name: Sir William McDuck.
Born: 1085.
Died: 1144.
Created: Don Rosa: The Black Knight (story, armor only).
Known for: Being the original owner of the armor of the Black Knight.
12th generation
Name: Sir Stuft McDuck.
Born: 1110.
Died: 1175.
Created: Carl Barks: The Old Castle's Secret (story).
Known for: Financing the Crusades, creating the first leveraged buy-out to buy Scotland out of feudal subjection in 1189.
13th generation
Name: Sir Alexander McDuck.
Born: 1134.
Died: 1187.
Created: Don Rosa: The Last of the Clan McDuck (story).
Known for: Appears only shortly, looking for the treasure of Sir Quackly.
14th generation
Name: Sir Roast McDuck.
Born: 1159.
Died: 1205.
Created: Carl Barks: The Old Castle's Secret (story).
Known for: Eating himself to death in the pantry of King William the Lion.
15th generation
Name: Sir Swamphole McDuck.
Born: 1190.
Died: 1260.
Created: Carl Barks: The Old Castle's Secret (story).
Known for: Sealing the dungeons of the Castle McDuck.
16th generation
Name: Sir James McDuck.
Born: 1225.
Died: 1290.
Created: Don Rosa: The New Laird of Castle McDuck (story).
Known for: Appears only shortly as a ghostly head in the wall, scaring away the Whiskervilles.
17th generation
Name: Sir Robert McDuck.
Born: 1250.
Died: 1291.
Created: Solely for this painting.
Known for: Being a crusader at the fall of the Kingdom of Jerusalem.
18th generation
Name: Sir Patrick McDuck.
Born: 1282.
Died: 1350.
Created: Don Rosa: The New Laird of Castle McDuck (story).
Known for: Appears only shortly as a ghostly head in the wall, scaring away the Whiskervilles. Participated in the Wars of Scottish Independence.
19th generation
Name: Sir John McDuck.
Born: 1314.
Died: 1360.
Created: Solely for this painting.
Known for: Might have died in the Black Death.
20th generation
Name: Sir Postumus McDuck.
Born: 1360.
Died: 1414.
Created: Solely for this painting.
Known for: He was a monk, but not until he had at least one son (Donald).
21st generation
Name: Sir ”Black” Donald McDuck.
Born: 1399.
Died: 1450.
Created: Don Rosa: The History of the Clan McDuck (sketches).
Known for: Inventing golf, throwing the hammer, and tossing the caber as well as having a terrible temper which led to golf being outlawed.
22nd generation
Name: Sir Simon McDuck.
Born: 1437.
Died: 1509.
Created: Don Rosa: The Old Castle's Other Secret or A Letter from Home (story).
Known for: As the treasurer of the Knights Templar, hiding their treasure in the Castle McDuck.
23rd generation
Name: Sir Leonardo McDuck.
Born: 1468.
Died: 1532.
Created: Don Rosa: The New Laird of Castle McDuck (story).
Known for: Appears only as a cameo seen from the back in the McDuck tribunal.
24th generation
Name: Sir Richard McDuck.
Born: 1499.
Died: 1564.
Created: Don Rosa: The New Laird of Castle McDuck (story).
Known for: Appears only shortly as a ghostly head in the wall, scaring away the Whiskervilles.
25th generation
Name: Malcolm ”Matey” McDuck.
Born: 1530.
Died: After 1579.
Created: Carl Barks: Back to Long Ago! (story).
Known for: As a mate, sailing with Captain Hawk on the Falcon Rover in the 1560s and with Sir Francis Drake on the Golden Hind in 1579, as well as being the commander of Fort Drakeborough after 1579.
26rd generation
Name: Carlos McDuck.
Born: 1556.
Died: 1603.
Created: Don Rosa: The New Laird of Castle McDuck (story).
Known for: Appears only as a cameo seen from the back in the McDuck tribunal.
27th generation
Name: Lulach McDuck.
Born: 1582.
Died: 1641.
Created: Don Rosa: The New Laird of Castle McDuck (story).
Known for: Appears only shortly as a ghostly head in the wall, scaring away the Whiskervilles.
28th generation
Name: Thomas McDuck.
Born: 1608.
Died: 1660.
Created: Don Rosa: The New Laird of Castle McDuck (story).
Known for: Appears only shortly as a ghostly head in the wall, scaring away the Whiskervilles.
29th generation
Name: Gustav Adolf McDuck.
Born: 1635.
Died: 1707.
Created: Don Rosa: The Last of the Clan McDuck (story).
Known for: Appears only shortly, fleeing from the Hound of the Whiskervilles in 1675.
30th generation
Name: Locksley McDuck.
Born: 1660.
Died: 1725.
Created: Don Rosa: The History of the Clan McDuck (sketches).
Known for: Robbing along with Rob Roy, but stopping after not wanting to give to the poor.
31st generation
Name: Styrbjörn McDuck.
Born: 1684.
Died: 1750.
Created: Don Rosa: The New Laird of Castle McDuck (story).
Known for: Appears only shortly as a ghostly head in the wall, scaring away the Whiskervilles.
32nd generation
Name: Captain Hugh ”Seafoam” McDuck.
Born: 1710.
Died: 1776.
Created: Carl Barks: The Horseradish Story (story).
Known for: As a captain, sailing the West Indies, losing his belongings to Swindle McSue, (perhaps) dying in the Anglo-American war. Confirmed to be the great-great-great-grandfather of Scrooge.
33rd generation
Name: Potcrack McDuck.
Born: 1740.
Died: 1801.
Created: Don Rosa: The History of the Clan McDuck (sketches).
Known for: Inventing the steam-powered bagpipes in 1767 and inspiring James Watt.
34rd generation
Name: Morgan McDuck.
Born: 1770.
Died: 1828.
Created: Solely for this painting.
Known for: Being a hard worker and a revolutionary in the French Revolution.
35th generation
Name: ”Dirty” Dingus McDuck.
Born: 1810.
Died: 1860.
Created: Don Rosa: Donald Duck Family Tree (drawing). (based on mentions by Carl Barks as well as Bob Gregory and Tony Strobl)
Known for: He was a coal miner. Confirmed to be the grandfather of Scrooge.
36th generation
Name: Fergus McDuck.
Born: 1835.
Died: 1902.
Created: Don Rosa: The Last of the Clan McDuck (story).
Known for: Being an important mentor for Scrooge. He was a mill worker. Confirmed to be the father of Scrooge.
37th generation
Name: Scrooge McDuck
Born: 1867.
Died: 1967.
Created: Carl Barks: Christmas on Bear Mountain (story).
Known for: Being a businessman, an adventurer and the richest man in the world.
Phantomduck Homepage
Origins, metamorphosis ...
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Other Disney characters
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Villa Rose
Page with soundtrack
Tales from the Crypt
by Danny Elfman
The mysterious hideout of Fantomius and Dolly Paprika, is shown in several italian stories: PAPERINIK IL DIABOLICO VENDICATORE (DUCK AVENGER THE DEVILISH AVENGER) TOP. n° 706-707, PAPERINIK ALLA RISCOSSA (THE REVENGE OF DUCK AVENGER) TOP. n° 743-744, PAPERINIK TORNA A COLPIRE (DUCK AVENGER STRIKES BACK) TOP. n° 788-789, PAPERINIK E IL RITORNO A VILLA ROSA (DUCK AVENGER AND THE RETURN TO VILLA ROSE) TOP. n° 2129-2130, PAPERINIK E LA MINACCIA AL RIFUGIO (DUCK AVENGER AND THE THREAT TO THE HIDEOUT) TOP. n° 2404, PAPERINIK E L'ESTATE A VILLA LALLA (DUCK AVENGER AND THE SUMMER AT VILLA LALLA) TOP. n° 2437, PAPERINIK E L'OMBRA DI FANTOMIUS (DUCK AVENGER AND FANTOMIUS' SHADOW) TOP. n°2455, in a reconstruction for a movie on PAPERINIK E L'OLTRAGGIO CINEMATOGRAFICO (DUCK AVENGER AND THE CINEMA OFFENCE) TOP. n°2484, in PAPERINIK E IL TESORO DI DOLLY PAPRIKA (DUCK AVENGER AND THE TREASURE OF DOLLY PAPRIKA) TOP. n° 2675, PAPERINIK E IL SEGRETO DI FANTOMIUS (DUCK AVENGER AND THE SECRET OF FANTOMALLARD) TOP. n° 2902, PAPERINIK E IL PASSATO SENZA FUTURO (DUCK AVENGER AND THE PAST WITHOUT FUTURE) TOP. n° 2933, LE STRABILIANTI IMPRESE DI FANTOMIUS -LADRO GENTILUOMO- IL MONTE ROSA (THE AMAZING VENTURES OF FANTOMALLARD -GENTLEMAN BURGLAR- THE PINK MOUNT) TOP. n° 2972, LE STRABILIANTI IMPRESE DI FANTOMIUS -LADRO GENTILUOMO-LA MALEDIZIONE DEL FARAONE (THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR-THE CURSE OF THE PHARAOH) TOP. n° 3036, LE STRABILIANTI IMPRESE DI FANTOMIUS -LADRO GENTILUOMO-LA MASCHERA DI FU MAN ETCHÙ (THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR-THE MASK OF FU MAN ETCHÙ) TOP. n° 3072, LE STRABILIANTI IMPRESE DI FANTOMIUS -IL NOBILE DIETRO LA MASCHERA (THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR-THE NOBLE BEHIND THE MASK) TOP. n° 3107, LE STRABILIANTI IMPRESE DI FANTOMIUS -IL TESORO DI FRANCIS DRAKE (THE AMAZING VENTURES OF FANTOMALLARD -GENTLEMAN BURGLAR- THE TREASURE OF FRANCIS DRAKE) TOP. n° 3139, LE STRABILIANTI IMPRESE DI FANTOMIUS -IL LADRO E IL MILIARDARIO (THE AMAZING VENTURES OF FANTOMALLARD -GENTLEMAN BURGLAR-THE THIEF AND THE BILIONARE) TOP. n° 3145, LE STRABILIANTI IMPRESE DI FANTOMIUS -NOTRE DUCK (THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR-NOTRE DUCK) TOP. n° 3210, LE STRABILIANTI IMPRESE DI FANTOMIUS -SENZA MASCHERA (THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR-WITHOUT MASK) TOP. n° 3225, LE STRABILIANTI IMPRESE DI FANTOMIUS -LA SFIDA DI FANTOMIUS (THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR-THE CHALLENGE OF FANTOMALLARD) TOP. n° 3237, LE STRABILIANTI IMPRESE DI FANTOMIUS -LA NOTTE DELLE GEMME (THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR-THE NIGHT OF THE GEMES) TOP. n° 3273, LE STRABILIANTI IMPRESE DI FANTOMIUS -I DUE VENDICATORI (THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR-THE TWO AVENGERS) TOP. n° 3275, LE STRABILIANTI IMPRESE DI FANTOMIUS -LA SETTIMA ARTE (THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR-THE SEVENTH ART) TOP. n° 3280, in a futuristic/hypertechnological version in the saga of the ULTRAHEROES TOP. n° 2727-2734,in the story with different ending PAPERINIK IN...I DESTINI DI UN EROE (DUCK AVENGER IN...THE DESTINY OF A HERO) TOP. n°3048, in the second episode of the story LA GRANDE CORSA (THE BIG RACE) titled NEL PASSATO (INTO THE PAST) TOP. n° 3111, in the forth episode of the story LA GRANDE CORSA (THE BIG RACE) titled NEL PRESENTE (INTO THE PRESENT) TOP. n° 3113, In the crossover story between PK and Double Duck PK TIMECRIME DD Ep.2 TOP n°3154 and in a Danish story titled THE LEGACY (story code DD 2003-017).
At the end of the first adventure Villa Rose is accidentally destroyed by Gladstone thus in the subsequent stories it is drawn as a vague mass of creepy remains. While in the story PAPERINIK E IL RITORNO A VILLA ROSA (DUCK AVENGER AND THE RETURN TO VILLA ROSE), Giovan Battista Carpi shows it again, unfortunally with an appearance not similar to the original drawings of 1969, less destroyed and showing in much more detail the underground and Fantomius's top secret hideout headquarters.
DUCK AVENGER comes back again to the villa of his origins in the story PAPERINIK E LA MINACCIA AL RIFUGIO (DUCK AVENGER AND THE THREAT TO THE HIDEOUT), where Giorgio Cavazzano shows us (unfortunally not well detailed) the villa's remains which in this case at least recalls the original design.
Villa Rose is located in the country hills outside of Duckburg's city limits, to be precise in Roses' Hillock in the Rosary locality of Squash County;. Villa Rose, mainly made of wood, has the typical architectural design of the American "mansion" of the late 1800s and it is located in the middle of a big park delimitated by a brick wall.
Not very much is known about Villa Rose's internal rooms except for the large living-room where the big green armchair with false bottom and spring punches incorporated in the arms and the mobile fire place with secret passage to the undergrounds are located. The two windows in the living-room face a small backyard surrounded by a high brick wall. This wall can only be overome by means of a secret hidden ladder. Once the wall has been overcomme it is possible to go directly into the underground by means of a hidden trap door in the ground near the wall.
About the underground, in the above mentioned story much more details are shown. It is divided into two main levels with access to the inside of the villa and three traps hidden in the park as well as an emergency exit which ends outside the park's brick wall. From the first level underground tunnel it is possible to get into the villa through the hidden passage behind the fire place and obviously into other rooms, the basement and the garage, not shown but logically present.
In the first level underground there is a living room with another armchair which hides Fantomius' second diary, relevant to the underground's secrets and an excape corridor which goes out into the park by means of a hidden trap door. Likely from the first level it is possible to descend in the second level through different passages or stairs. In this second level there are Fantomius' headquarters with an ante-room hidden by a secret passage. Here is the villa and underground spy system and mobile walls trap machinery. Next to the headquarters, but not hidden by the secret passage, there is a big meeting room.
This second underground level has two excape ways, one hidden by a trap door in the park and the other outside the park walls on the north side near the provincial highway for Duckburg. It is logical to imagine that near this emergency exit Fantomius kept a light means of transport like for instance a motorcycle.
In the secon level, near the north side excape way, there is an ante-room connected with the secret room where the Fantomius' treasure is hide. The entrance to this caveau is hide by a big portrait of Dolly Paparika. The secret opening is activated by means of a pendant belong to Dolly Paprika, this pendant has to be placed in the relevant location represented in the painting. More likely the caveau is also connected by a narrow tunnel with the near excape way of the same level.
Villa Rose's underground and one of the relevant entrances (maybe one of those inside the villa) are shown again in some illustrations of the story PAPERINIK E LA MINACCIA AL RIFUGIO (DUCK AVENGER AND THE THREAT TO THE HIDEOUT), even if in this case the great artist Cavazzano drew the underground much too empty and too similar to an anciet castle's basement.
The hideout entrance located inside the villa is also shown by Marco Gervasio in the beautiful story PAPERINIK E IL TESORO DI DOLLY PAPRIKA (DUCK AVENGER AND THE TREASURE OF DOLLY PAPRIKA) . In this story other parts of the hideout and the villa are represented as well.
Donald comes back again to Villa Rose in the story PAPERINIK E L'ESTATE A VILLA LALLA (DUCK AVENGER AND THE SUMMER AT VILLA LALLA) where unfortunately the artist Gervasio, drew Fantomius' destroyed mansion too much like the remains of an ancient castle, thus not correctly reflecting the original drawings of an American villa, mainly made out of wood.
This story shows the Villa's first level underground as well, in this case well represented and in compliance to what is shown by Carpi in the story PAPERINIK E IL RITORNO A VILLA ROSA (DUCK AVENGER AND THE RETURN TO VILLA ROSE).
Marco Gervasio shows again the remains of Villa Rose (unfortunately also in this case in a not much credible way) in some drawings of the interesting and historically important story PAPERINIK E L'OMBRA DI FANTOMIUS (DUCK AVENGER AND FANTOMIUS' SHADOW).
In this story Fantomius' headquarters are shown again represented in an acceptable way (except for the absurd entrance which looks like a modern parking place!).
It's a shame that Gervasio, instead of devils and monster pictures didn't show together with of those relevant to Fantomius, at least one picture representing Dolly Paprika. This idea would have given much more class to the story.
In the story PAPERINIK E L'OLTRAGGIO CINEMATOGRAFICO (DUCK AVENGER AND THE CINEMA OFFENCE), once again Villa Rose is depicted, but this time it happens to be a reconstruction built by the ROCKERDUCK STUDIOS who are shooting a movie about DUCK AVENGER.
Thanks to Carlo Panaro and especially to the great artist Alessandro Pastrovicchio after many years the villa is finally shown correctly as initially drawn by Carpi in the first adventure about DUCK AVENGER. In this story there are some nice drawings of the main livingroom quite believable and in corrispondence which the images of the first story (of course, since it is a reconstruction for a movie, with some plausable differences).
The story, which unfortunately is somewhat banal and taken for granted, also shows one of the underground hideouts of the villa, presumably Fantomius' headquarters, where the actor Danny De Papero, who interprets the role of DUCK AVENGER, finds the famous secret diary. Also this room is shown in a credible way, which is by the way very similar to the underground hideout of Donald as it was shown in the beginning.
Villa Rose in the time of Fantomius is well represented by Marco Gervasio in the story PAPERINIK E IL TESORO DI DOLLY PAPRIKA (DUCK AVENGER AND THE TREASURE OF DOLLY PAPRIKA). In this image the villa is drawn in accordance with the original design made by Carpi in his first DUCK AVENGER story.
Marco Gervasion in his story shows some Villa Rose's rooms as they were at the time of Fantomius. The main living room with mobile fire place and the big green armchair is well represented. Of course at that time the rooms were plenty of fornitures and objects.
Another very interesting living room of Villa Rose is shown by Gervasio in his story DUCK AVENGER AND THE TREASURE OF DOLLY PAPRIKA) This should be the room located in the Villa Rose west side secondary entrance. The exact location of this room can be found in the page interni della villa.
Always in the story DUCK AVENGER AND THE TREASURE OF DOLLY PAPRIKA the Villa Rose remains are also represented, this time in accordance with the general villa design.
Unfortunately the original images of Villa Rose both outside than inside is completelly twisted in the saga of the ULTRAHEROES. In these adventures the mysterious hideout of Fantomius has been modified by Ega Beeva in a hipertechnological futuristic and nauseating mission control for the ULTRAHEROES team. A super-heroic variant of DUCK AVENGER (PK style) is also part of this group. Of course such adventures are completelly out of the fundamental rules of the classical DUCK AVENGER adventures and even if some negligible reference about the first stories of DUCK AVENGER (Villa Rose, Fantomius etc...) are mentioned, these adventures have nothing to do with his origins.
Fortunately at the end of this saga Villa Rose returns to be a mass of creepy remains.
Fortunatelly the Villa Rose is again rapresented as a creepy remains and well depicted by the talented artist and writer Marco Gervasio on his important story PAPERINIK E IL SEGRETO DI FANTOMIUS (DUCK AVENGER AND THE SECRET OF FANTOMALLARD published on TOPOLINO n° 2902 July 2011.
In the same story Gervasio shows the secret FANTOMALLARD's laboratory hiden in the central area of the Villa beneath the large barrel-like structure. In this laboratory Copernicus Gearloose (Gyro's Great grandfather) makes the numerous special devices used by FANTOMALLARD and Dolly Paprika.
Other beautiful images of the FANTOMALLARD secret laboratory are shown by Gervasio on his stories PAPERINIK E IL PASSATO SENZA FUTURO (DUCK AVENGER AND THE PAST WITHOUT FUTURE published on Italian Disney comic TOPOLINO n° 2933 February 2012. and FANTOMIUS A BORDO (FANTOMALLARD ON BOARD) published on TOPOLINO n° 2974 in November 2012.
In this interesting adventure a secret passage which directelly connect the external area of the Villa with the secret laboratory is also shown. .
Also in the same story DUCK AVENGER AND THE PAST WITHOUT FUTURE the talented artist Gervasio represent Villa Rose as it was in the 1920.
The villa has been correctelly represented in accordance with the first Pahntom Duck original stories. In this case some minor differences and details can be interpreted as elements present in the original design of the villa and then removed through the years for general or specific repairing, normal maintenance or changes.
Another beautiful image of Villa Rose it is show by Marco Gervasio in the first adventure of the marvelous serial dedicated to the adventures of FANTOMALLARD titled THE AMAZING VENTURES OF FANTOMALLARD -GENTLEMAN BURGLAR- THE PINK MOUNT Also in this case the villa it is shows in accordance with its original design as as it was in the 1920 when this adventure takes place.
In the same story some images of the main living room of Villa Rose are shown. In one of these it is evidence as in that period the segret passage behing the movable fire place and thus the secret hideout were also connected to a trapdoor located in front of the fire place. Or maybe this passage was later replaced by the one behind the movable fire place being this last less easy to discover.
Marco Gervasio shows us another beautiful view of the Villa Rose in the sixth episode of the mini-series dedicated to the Fantomius time and life titled: THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR-THE CURSE OF THE PHARAOH Again the villa is drawn according to its original appearance, and so, as it was in 1922 period in which the story is set .
In the same adventure are also drawn by Marco Gervasio some images of the Villa Rose main hall and the secret laboratory of Copernicus
A beautiful image of Villa Rose it is always shown by Marco Gervasio in the ninth episode of the serie dedicated to the adventures of the gentleman burglar titled LE STRABILIANTI IMPRESE DI FANTOMIUS -LADRO GENTILUOMO-LA MASCHERA DI FU MAN ETCHÙ (THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR-THE MASK OF FU MAN ETCHÙ).
In the successive cartoons the living room located in the second floor over the back entrance of Villa Rose is shown. This living room is located near the bed room of Copernicus.
To be noted in this room the picture with the image of the mad Duke of Duckburg ancestor of Lord Quackett.
In the twelfth episode of the saga THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR-THE NOBLE BEHIND THE MASK, set in 1910, the living room on the first floor of the tower of Villa Rose is shown. In this room for the first time in 1910 Lord John Lamont Quackett worn the costume and mask and assumes the secret identity of FANTOMALLARD
A prototype of the famous chair with spring punches is shown by Gervasio in the laboratory of Copernicus Gearloose in the history of the origins of the gentleman thief THE NOBLE BEHIND THE MASK set in the Duckburg of the 1910.
Villa Rose in the 1922 is shown again in the fourteenth episode of the Fantomallard titled THE TRAESURE OF FRANCIS DRAKE. Gervasio also shows a beautiful image of the secondary entrance Living room.
Well visible in the room the prtrait of the ancestor of Lord Quackett, the Duke Richard Quackett also known as the Mad Duke.
Villa Rose as it was when it was "won" by Donald is masterfully represented by the talented artist Stefano Intini in a remarkable story with different ending script by Vito Stabile DUCK AVENGER IN...THE DESTINY OF A HERO. In this adventure, tribute to the first adventure of the masked duck, there are plenty of references and philological reminds with the story of Martina and Carpi as well as credible and well-made graphic reconstructions of some of the exterior and interior of Villa Rose, thanks to the meticulous research of detail and the graphic skill of Stefano Intini.
Beautiful and interesting front perspective and back side view of Villa Rose always made by Stefano Intini in the "crossroads" story DUCK AVENGER...IN THE DESTINY OF A HERO.
Two other interesting and well presented glimpses of Villa Rose masterfully designed by the talented artist Stefano Intini in the "crossroads" story DUCK AVENGER...IN THE DESTINY OF A HERO
In one of the alternative endings of "crossroads" story DUCK AVENGER...IN THE DESTINY OF A HERO the skilled writer Vito Stabile, made Gladstone Gander to destroy Villa Rosa by means of the famous double effect candle with dynamite, so in a similar way to what happened in the original story of Guido Martina. This scene has been beautifully recreated by Stefano Intini in accordance with the original representation by Giovan Battista Carpi.
In addition to the external view Stefano Intini shows us some beautiful pictures of the interior of the villa including the main living room with fireplace and big green armchair and what appears to be the secondary entrance with in the background the stairs leading to the second floor rooms
A nice tribute to this web site is made by Stefano Intini on a scene in the "crossroads" story DUCK AVENGER...IN THE DESTINY OF A HERO where in one of the alternative endings Donald Duck lose the key of Villa Rose inside a manhole in SALIMBETI SQUARE. Thank you very much to Stefano Intini for giving me a square in Duckburg!
Marco Gervasio in the story LE STRABILIANTI IMPRESE DI FANTOMIUS-LADRO GENTILUOMO- LA NOTTE DELLE GEMME (THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR- THE NIGHT OF THE GEMES) shows that during the 20s in Duckburg there were SALIMBETI STREET where Fantomallard had installed a secret emergency passage on a wall.
Thank you very much to Marco Gervasio for giving me a street in Duckburg!
Still mde by Stefano Intini is this beautiful alternative cover to the comic book TOPOLINO n. 3048 on which the "crossroads" story PAHNTOM DUCK...IN THE DESTINY OF A HERO is published. In this sketch Donald Duck, Scrooge McDuck and Gladstone Gander are represented in the main hall of Villa Rose.
A probable representation of the Villa Rose hideout is also included in the special edition comics PAPERINIK UN EROE E MILLE GADGET (DUCK AVENGER A HERO AND HUNDREDS GADGET) published in November 2011. In this drawing Marco Gervasio shows several of the strange special devices used by DUCK AVENGER.
An interesting representation of Villa Rose how it was during the 20s and after its destruction is made by the talented architect/Disney artist Blasco Pisapia in one of his special articles entitled: Duckburg city guide, published on the Italian comic book TOPOLINO in September of 2014.
The drawing of Blasco Pisapia is more or less taken as reference by the Centauria company for the realization of the Villa Rose plastic model included in the issue 27 and 28 of the collection I LOVE PAPEROPOLI, where many houses and the most importanto elements of Duckburd are reproduced. The two booklets also includes several invormation and curiosity about this main secret hideout of Fantomallard.
Unfortunalelly the model is featrured in a too much toy style, the back part, not visible in the Pisapia drawing, is not very credible and logical, with an absurd and useless panoramic window, but without the necessary garage end without the famous small backyard surrounded by a high brick wall which was well represented in the first adventure of Duck Avenger. Also unlikely is the coloring expecially the absurd blue color of the roof.
The Centauria model has been thus properly modified in accordance with the first images of the Villa as it was found by Donald in the adventure PAPERINIK IL DIABOLICO VENDICATORE. (DUCK AVENGER THE DEVILISH AVENGER).
The model looks now less toy style. The relevant wood park delimitated by a brick wall has been also reconstructed.
Villa Rose at the time of FANTOMALLARD is also shown by Bruno Enna and Paolo De Lorenzi in the second episode of the story THE BIG RACE titled INTO THE PAST. In this adventure some well-known personalities of Duckburg are involved by a strange elf named Gin in a car race through the time to find the place where has been hidden the stollen first dime of Scrooge.
Returning to late 20's, thus at the time of the gentleman thief, Donald and Daisy go Villa Rose where they meet the real FANTOMALLARD and Dolly Paprika
In this story also some internal rooms of Villa Rose are shown including the main hall and the secret headquarters of FANTOMALLARD located in the underground basement of the Villa as already shown by Carpi and Michelini in the story PAHNTOM DUCK AND THE RETURN TO VILLA ROSE.
An enough well-made representation of Villa Rose, although strangely not destroyed, is also shown by Bruno Enna and Alessandro Perina in the fourth and final episode of the story THE BIG RACE titled INTO THE PRESENT. In this adventure various character from Duckburg are involved by strange elf named Gin in a car race through time. When they are back into the present time and in the last phase of the race they run in proximity of Villa Rose
A very interesting tribute to the first story of Duck Avenger when for the first time Donald and nepheves go to Villa Rose is shown by the three Italian authors Artibami, Mottura and Monteduro at the end of the crossover story between PK and Double Duck titled PK TIMECRIME DD
An image of Villa Rose in the 1924 it is also shown by Gervasio in the story LE STRABILIANTI IMPRESE DI FANTOMIUS-LADRO GENTILUOMO- NOTRE DUCK (THE AMAZING VENTURES OF FANTOMALLARD -GENTLEMAN BURGLAR- NOTRE DUCK)
In this adventure what could reasonably be the Villa Rose kitchen is shown. A secret passage connecy directelly this room with the secret laboratory
A beautiful image of Villa Rose always as it was in the 1924 is shown in the adventure LE STRABILIANTI IMPRESE DI FANTOMIUS-LADRO GENTILUOMO- SENZA MASCHERA (THE AMAZING VENTURES OF FANTOMALLARD - GENTLEMAN BURGLAR- WITHOUT MASK)
Lord Quacket, Dolly Duck and Copernicus Gearloose have a meal in the living room at the second floor of Villa Rose inthe story LE STRABILIANTI IMPRESE DI FANTOMIUS-LADRO GENTILUOMO - LA SFIDA DI FANTOMIUS (THE AMAZING VENTURES OF FANTOMALLARD -GENTLEMAN BURGLAR- THE CHALLENGE OF FANTOMALLARD)
Another beautiful image of Villa Rose in 1925 is represented inthe story LE STRABILIANTI IMPRESE DI FANTOMIUS-LADRO GENTILUOMO- LA NOTTE DELLE GEMME (THE AMAZING VENTURES OF FANTOMALLARD - GENTLEMAN BURGLAR - THE NIGHT OF THE GEMES)
In the same adventure Gervasio also shows the main entrance of the Villa where on the right there are the large doors of the main living room (the one with the big armchair and the mobile fireplace), the stairs on the left lead to the kitchen while the wardrobe on the right hide a secret entrance to the first level hideout.
A beautiful image of the Copernicus's secret laboratory in Villa Rose in the 1925 is represented by Gervasio in the story LE STRABILIANTI IMPRESE DI FANTOMIUS-LADRO GENTILUOMO- I DUE VENDICATORI (THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR- THE TWO AVENGERS)
Always in the same story Gervasio shows the remains of Villa Rose at the time period of Donald Duck.
Again in the adventure THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR- THE TWO AVENGERS one of the secret entrance to the first level of the hideout is shown.
In this location Duck Avenger keep update his personal secret diary.
The large living room and the creepy remains of Villa Rose are also shown in some drawings of the strange but interesting Danish story of Andreas Pihl and Mardon Smet THE LEGACY published in 2005 in several Northern European countries.
In this original adventure even the character of Fantomius is shown.
As shown in the story PAPERINIK E IL RITORNO A VILLA ROSA (DUCK AVENGER AND THE RETURN TO VILLA ROSE), along a country road close to Villa Rose and near a precipice there is a large emergency hideout which FANTOMALLARD created inside a big fake rock. Inside this hideout Fantomallard kept his oversize special devices and machinery
This special garage has been also used by DUCK AVENGER to storage his strange machinery as well represented on a drawing by Marco Gervasio published on the Disney special issue comic PAPERINIK UN EROE E MILLE GADGET (DUCK AVENGER AN HERO AND HUNDEDS GADGETS.
To be noted on the right wall the drawing of the FANTOMALLARD' special car prototype as shown in the first story of DUCK AVENGER.
The same garage is shown again by Marco Gervasio in the story LE STRABILIANTI IMPRESE DI FANTOMIUS- LADRO GENTILUOMO- I DUE VENDICATORI (THE AMAZING VENTURES OF FANTOMALLARD- GENTLEMAN BURGLAR- THE TWO AVENGERS). In this story Fantomallard after his voyager into the future goes to this secret garage together to Duck Avenger and Gyro Geraloose.
In this adventure Donald seems do not know this hideout thus the events of this story shall be placed in a period just before the story DUCK AVENGER AND THE RETURN TO VILLA ROSE.
Inside this secret garage Fantomallard hides his larger machinery, some of these were still present during Donald time period. In the image are in fact visible a steam drilling rover, a special high speed sidecar, one of the variant of the special car, the remains of the aerostatic ballon with propulsive sails and the flying cycle.
In the story PAPERINIK CONTRO LE GIOVANI MARMOTTE (DUCK AVENGER AGAINST THE JUNIOR WOODCHUKS) Donald found for the first time one of the other of FANTOMALLARD' hideouts, the Ermine's House located on Dark Peak in the middle of Shadowy Mountains in a locality several miles east of Duckburg.
FANTOMALLARD's summer hideout, Villa Lalla, located in the Dune Bay in the locality of the Dark Forest, is shown for the first time in the story PAPERINIK E L'ESTATE A VILLA LALLA (DUCK AVENGER AND THE SUMMER AT VILLA LALLA).
An adventure that starts out well but at the end becomes banal and grotesque.
In the story DUCK AVENGER STRIKES AGAIN another secret hideout of FANTOMALLARD is shown the Dismal Valley Manor located in a not easy accessible area outside Duckburd.
This hideout looks like a fake-medieval castle thus very likely also made by the Duke Richard Quackett better known with the nick name of Mad Duke who was and ancestor of Lord John Quackett.
Even if not confirmed another possible FANTOMALLARD' hideout could be the old Villa in the Duckburg park shown in the story UNA NOTTE CON PAPERINIK (A NIGHT WITH DUCK AVENGER ) . Its general design and the fact that Donald seems to know very well this Villa could support this theory.
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The Hideout
Page with soundtrack
Beetlejuice
by Danny Elfman
DUCK AVENGER's secret hideout was designed and built by Gyro Gearloose under Donald's house. The hideout's first appearance is in the second DUCK AVENGER story PAPERINIK ALLA RISCOSSA (THE REVENGE OF DUCK AVENGER) and it is also shown, with some differences depending on the artist, in most of the DUCK AVENGER's adventures.
PAPERINIK TORNA A COLPIRE PAPERINIK TORNA A COLPIRE
There are three secret entrances to the hideout, the first one is by an elevator hidden in Donald's bedroom closet, another one is by a trapdoor which is connected to the hideout by the garage, the third one is an emergency tunnel connecting the hideout directly with the house's backyard (this was not shown in the first stories but was created later).
In this hideout DUCK AVENGER keeps his costume, and all the special devices, some of which belonged to FANTOMALLARD and most of the others created by Gyro. PAPERINIK TORNA A COLPIRE
PAPERINIK E LA SCUOLA DEL KRIMEN In the story PAPERINIK E LA SCUOLA DEL KRIMEN (DUCK AVENGER AND THE KRIMEN SCHOOL) the hideout is equipped with a closed circuit camera which allows to spy Donald's rooms and yard.
In the interesting special published in TOPOLINO n°2409 Jannuary 29, 2002, dedicated to Donald's home, the Architect-artist Blasco Pisapia shows with awesome cutouts the Donald's house and his secret hideout as well.
These really interesting drawings show the hideout itselfs (maybe represented too futuristic according to what is shown in the first DUCK AVENGER stories) and the various secret entrances: The closet elevator in Donald's bedroom, the excape tunnel which goes directly to the backyard, another entrance in the chimney (in my opinion a little bit exagerated and useless even if it is shown in some less significant post-Guido Martina DUCK AVENGER stories). The other passage is shown connected to the basement of the house but in this case would be much more logical as shown in the most DUCK AVENGER stories connected to the garage where the masked duck kept his special car.
Several times Donald's hideout was almost discovered or destroyed. The first time happened in the story PAPERINIK E IL CASTELLO DELLE TRE TORRI (DUCK AVENGER AND THE THREE TOWERS CASTLE) where Scrooge McDuck decided to sell donald's house to his other nephew Gladstone Gander.
Another really dangerous situation for the hideout is shown in the story PAPERINIK E LA BELLA ADDORMENTATA (DUCK AVENGER AND THE SLEEPING BEAUTY), where John Rockerduck receives from Scrooge (by a trade with the painting of "Sleeping Beauty") the property of Donald's house, which he intended to destoy in order to build a pool.
For a long time the hideout was not in dangerous until the story PAPERINIK E LA MINACCIA AL RIFUGIO (DUCK AVENGER AND THE THREAT TO THE HIDEOUT) where Scrooge wanted to create another money storage place just under Donald's house, so Donald is obligated momentarely to transfer all his devices to Villa Rose's underground.
In this story, like in most of the same period ones, the DUCK AVENGER's hideout from a simply but comfortable and efficient place is transformed by some artits in an uncomfortable and messy room stuffed with strange devices, masks and useless knick-knacks.
In the recent story PAPERINIK E L'INTRIGO SOTTERRANEO (DUCK AVENGER AND THE UNDERGROUND INTRIGUE), the building of Duckburg's Subway puts DUCK AVENGER's hideout at risk once more.
But in the end our hero manages to have the subway line moved, thus saving his secret hideout.
In the very interesting story of Gervasio PAPERINIK E IL TESORO DI DOLLY PAPRIKA (DUCK AVENGER AND THE TRASURE OF DOLLY PAPRIKA) there is this beautiful view of the secret hideout with DUCK AVENGER reading one of the FANTOMALLARD diary.
Another beautiful image of the Phanto Duck's secret hideout is well depicted by Gervasio on his important story PAPERINIK E IL SEGRETO DI FANTOMIUS (DUCK AVENGER AND THE SECRET OF FANTOMALLARD).
Marco Gervasio is also the author of this interesting image of the DUCK AVENGER's hideout. The image is coming from the story PAPERINIK E IL PASSATO SENZA FUTURO (DUCK AVENGER AND THE PAST WITHOUT FUTURE).
Some other representation of the DUCK AVENGER's hideout are shown by Enna and Mastantuono in their interesting story PAPERINIK E IL RITORNO DI MAD DUCKTOR (DUCK AVENGER AND THE RETURN OF THE MAD DUCKTOR).
In this adventure DUCK AVENGER's hideout is found by the terrible Mad Ducktor negative ego separated from the personality of Gyro Gearloose. As usual at the end of the story this dangerous discover is forget taking a good quantity of Car Can.
In the story of Panaro and Zanchi PAPERINIK E IL CASTELLO DEI SEGRETI (DUCK AVENGER AND THE CASTLE OF THE SECRETS) the restored Three Tower Castle is shown again. Inside this castle DUCK AVENGER buit his second secret hideout to be used in the emergency situations.
This hideout has been located behind a wall of the Casle main living room. The secret access to the hideout can be opened pulling a big halbard.
Another beautiful hideout drawing in compliance with the original design, is shown in the PANINI stickers album "That's Donald" (1997) in the page dedicated to the Donald's house.
An interesting secret hideout view is shown again in another PANINI stickers album MICKEY & DONALD L'album di TOPOLINO (2003). Also in this case, even if well drawn the hideout is represented too futuristic according to what is shown in the first DUCK AVENGER stories.
In the same page there is also a sticker (covered with a special thermo-sensible paint) of Villa Rose but unfortunately not represented in a correct way respect to the original design.
In the issue n.9 of Disney Parade De Agostini's library (2003) dedicated to DUCK AVENGER, there are two pages concerning the secret hideout with some informations, curiosities and a beautiful view of the hideout which takes reference to the one realized by Blasco Pisapia.
A plastic model of the secret hideout and the relevant DUCK AVENGER figurine is part of Donald's house kit given as a gift with the Italian comicbook TOPOLINO from number 2606 to 2610 (October-Dicember 2005).
This gadget is a rare piece for the Disney memorabilia collectors, even if it isn't excellent in quality. It is a pitty that for obvious manufacturing and handling problems the hideout has been placed at the ground level and not under the house.
In the number 3 of the Italian pocket comic PAPERINIK APPGRADE some interesting drawings of the Donal Duck's house and relevant secret hideout are made by the awesome artist Marco Gervasio.
Also these representation are based on the drawing of the Architect-artist Blasco Pisapia.