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Post by Freddie on Feb 18, 2024 21:31:17 GMT 1
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SCP Series Table of Contents Content Archives 001 to 099 100 to 199 200 to 299 300 to 399 400 to 499 500 to 599 600 to 699 700 to 799 800 to 899 900 to 999
Content Archives Foundation Universe Hub - For information on Sites, Mobile Task Forces, Departments, and more. Audio Adaptations - Links to audio read-outs of various articles on the site. SCP Series 1 - Tales Edition - Tales associated with SCPs of this Series.
001 to 099 SCP-001 - Awaiting De-classification [Blocked] SCP-002 - The "Living" Room SCP-003 - Biological Motherboard SCP-004 - The 12 Rusty Keys and the Door SCP-005 - Skeleton Key SCP-006 - Fountain of Youth SCP-007 - Abdominal Planet SCP-008 - Zombie Plague SCP-009 - Red Ice SCP-010 - Collars of Control SCP-011 - Sentient Civil War Memorial Statue SCP-012 - A Bad Composition SCP-013 - Blue Lady Cigarettes SCP-014 - The Concrete Man SCP-015 - Pipe Nightmare SCP-016 - Sentient Micro-Organism SCP-017 - Shadow Person SCP-018 - Super Ball SCP-019 - The Monster Pot SCP-020 - Unseen Mold SCP-021 - Skin Wyrm SCP-022 - The Morgue SCP-023 - Black Shuck SCP-024 - Game Show of Death SCP-025 - A Well-Worn Wardrobe SCP-026 - Afterschool Retention SCP-027 - The Vermin God SCP-028 - Knowledge SCP-029 - Daughter of Shadows SCP-030 - The Homunculus SCP-031 - What is Love? SCP-032 - Brothers' Bride SCP-033 - The Missing Number SCP-034 - Obsidian Ritual Knife SCP-035 - Possessive Mask SCP-036 - The Reincarnation Pilgrimage of the Yazidi (Kiras GuhorĂźn) SCP-037 - Dwarf Star SCP-038 - The Everything Tree SCP-039 - Monkey Brain SCP-040 - Evolution's Child SCP-041 - Thought-Broadcasting Patient SCP-042 - A Formerly Winged Horse SCP-043 - The Beatle SCP-044 - World War II Era Molecular-Fission Cannon SCP-045 - Atmospheric Converter SCP-046 - "Predatory" Holly Bush SCP-047 - Microbial Mutagen SCP-048 - The Cursed SCP Number SCP-049 - Plague Doctor SCP-050 - To The Cleverest SCP-051 - Japanese Obstetrical Model SCP-052 - Time-Traveling Train SCP-053 - Young Girl SCP-054 - Water Nymph SCP-055 - [unknown] SCP-056 - A Beautiful Person SCP-057 - The Daily Grind SCP-058 - Heart of Darkness SCP-059 - Radioactive Mineral SCP-060 - Infernal Occult Skeleton SCP-061 - Auditory Mind Control SCP-062 - "Quantum" Computer SCP-063 - "The World's Best TothBrush" SCP-064 - Flawed von Neumann Structure SCP-065 - Destroyed Organic Catalyst SCP-066 - Eric's Toy SCP-067 - The Artist's Pen SCP-068 - The Wire Figure SCP-069 - Second Chance SCP-070 - Iron Wings SCP-071 - Degenerative Metamorphic Entity SCP-072 - The Foot of the Bed SCP-073 - "Cain" SCP-074 - Quantum Woodlouse SCP-075 - Corrosive Snail SCP-076 - "Able" SCP-077 - Rot Skull SCP-078 - Guilt SCP-079 - Old AI SCP-080 - Dark Form SCP-081 - Spontaneous Combustion Virus SCP-082 - "Fernand" the Cannibal SCP-083 - An Abandoned Row Home SCP-084 - Static Tower SCP-085 - Hand-drawn ''Cassy'' SCP-086 - The Office of Dr. [REDACTED] SCP-087 - The Stairwell SCP-088 - The Lizard King SCP-089 - Tophet SCP-090 - Apocorubik's Cube SCP-091 - Nostalgia SCP-092 - "The Best of The 5th Dimension" SCP-093 - Red Sea Object SCP-094 - Miniature Event Horizon SCP-095 - The Atomic Adventures of Ronnie Ray-Gun SCP-096 - The "Shy Guy" SCP-097 - Old Fairgrounds SCP-098 - Surgeon Crabs SCP-099 - The Portrait
100 to 199 SCP-100 - "Jamaican Joe's Junkyard Jubilee" SCP-101 - Hungry Bag SCP-102 - Property of Marshall, Carter, and Dark Ltd. SCP-103 - The Never-Hungry Man SCP-104 - The Lonely Ball SCP-105 - "Iris" SCP-106 - The Old Man SCP-107 - The Turtle Shell SCP-108 - Extradimensional Nasal Cavity SCP-109 - Infinite Canteen SCP-110 - Subterranean City SCP-111 - Dragon-Snailsâą SCP-112 - The Variable Coaster SCP-113 - The Gender-Switcher SCP-114 - Bringer of Conflict SCP-115 - Miniature Dump Truck SCP-116 - The Brittle Boy SCP-117 - Complete Multitool SCP-118 - Nuclear Protists SCP-119 - Timecrowave SCP-120 - Teleporting Paddling Pool SCP-121 - Concrete Cradle SCP-122 - no more monstÉrs. SCP-123 - Contained Miniature Black Hole SCP-124 - Fertile Soil SCP-125 - Contagious Reflection SCP-126 - Invisible Friend SCP-127 - The Living Gun SCP-128 - Kinetic Energy Entity SCP-129 - Progressive Fungal Infection SCP-130 - Post Office SCP-131 - The "Eye Pods" SCP-132 - Broken Desert SCP-133 - Instant Hole SCP-134 - Star-Eyed Child SCP-135 - Universal Carcinogen SCP-136 - Naked Doll SCP-137 - The Real Toy SCP-138 - The Ever-Living Man SCP-139 - All Eyes on Lucian đ SCP-140 - An Incomplete Chronicle SCP-141 - Codex Damnatio SCP-142 - One-Armed Bandit SCP-143 - The Bladewood Grove SCP-144 - Tibetan Rope to Heaven SCP-145 - Man-Absorbing Phone SCP-146 - Bronze Head of Shame SCP-147 - Anachronistic Television SCP-148 - The "Telekill" Alloy SCP-149 - The Blood Flies SCP-150 - Ship of Theseus SCP-151 - The Painting SCP-152 - Book of Endings SCP-153 - Drain Worms SCP-154 - Offensive Bracelets SCP-155 - Infinite Speed Computer SCP-156 - Reanimating Pomegranate SCP-157 - Mimetic Predator SCP-158 - Soul Extractor SCP-159 - The Perfect Lock SCP-160 - Predator Drone SCP-161 - Pinwheel of Doom! SCP-162 - Ball of Sharp SCP-163 - An Old Castaway SCP-164 - Squid Tumors SCP-165 - The Creeping, Hungry Sands of Tule SCP-166 - Just a Teenage Gaea SCP-167 - Infinite Labyrinth SCP-168 - Sentient Calculator SCP-169 - The Leviathan SCP-170 - A Tube of Superglue SCP-171 - Collective Brain Foam SCP-172 - The Gearman SCP-173 - The Sculpture - The Original SCP-174 - Ventriloquist's Dummy SCP-175 - Treasure Map SCP-176 - Observable Time Loop SCP-177 - Checkmate SCP-178 - "3-D" Specs SCP-179 - Sauelsuesor SCP-180 - Identity Thieving Hat SCP-181 - "Lucky" SCP-182 - "Rider" SCP-183 - "Weaver" SCP-184 - The Architect SCP-185 - The Radio SCP-186 - To End All Wars SCP-187 - Double Vision SCP-188 - The Craftsman SCP-189 - Hair-Imitating Parasite SCP-190 - A Prize Toybox SCP-191 - Cyborg Child SCP-192 - Flawless X-Ray Machine SCP-193 - The Tissue Snail SCP-194 - Thank You For Your Cooperation SCP-195 - A "Medicinal Whiskey" SCP-196 - Time Paradox SCP-197 - The Greenhouse SCP-198 - Cup of Joe SCP-199 - Spy Ferns
200 to 299 SCP-200 - Chrysalis SCP-201 - The Empty World SCP-202 - The Rewind Man SCP-203 - Tortured Iron Soul SCP-204 - The Protector SCP-205 - Shadow Lamps SCP-206 - The Voyager SCP-207 - Cola Bottles SCP-208 - "Bes" SCP-209 - The Sadist's Tumbler SCP-210 - Flooded House SCP-211 - Paper-Covered Building SCP-212 - The Improver SCP-213 - Anti-Matter Parasite SCP-214 - Hemotopian Virus SCP-215 - Paranoia-Inducing Spectacles SCP-216 - The Safe SCP-217 - The Clockwork Virus SCP-218 - Lamprey-Mass Organism SCP-219 - Resonance Engine SCP-220 - Two's Company SCP-221 - Compulsion Tweezers SCP-222 - Clone Coffin SCP-223 - A Photo Album SCP-224 - Grandfather Clock SCP-225 - Unstoppable and Immovable SCP-226 - Puzzle Of Terror SCP-227 - Complete Antikythera Mechanism SCP-228 - Psychiatric Diagnostic Tool SCP-229 - Wire Weed SCP-230 - The Gayest Man Alive SCP-231 - Special Personnel Requirements SCP-232 - Jack Proton's Atomic Zapper SCP-233 - 23-Sided Polyhedron SCP-234 - Extradimensional Fish SCP-235 - Phonographic Records SCP-236 - Mimic "Crabs" SCP-237 - Self-Made Man SCP-238 - Building Complex SCP-239 - The Witch Child SCP-240 - Breath-Powered Flying Machine SCP-241 - Good Home Cooking SCP-242 - Self "Cleaning" Pool SCP-243 - Animation SCP-244 - Ice Fog Jar SCP-245 - SCP-RPG SCP-246 - Prophetic Projector SCP-247 - A Harmless Kitten SCP-248 - 110% SCP-249 - The Random Door SCP-250 - Most of an Allosaurus SCP-251 - The Deceptive Snow Globe SCP-252 - Humboldt Squid SCP-253 - The Cancer Plague SCP-254 - Employee of the Month SCP-255 - Base Eleven Disorder SCP-256 - Trapped in the Typewriter SCP-257 - Professor William Woodsworthâs Collection of Curiosities SCP-258 - Weeping Frog SCP-259 - The Weisenglass Spiral SCP-260 - The Tracking Stone SCP-261 - Pan-Dimensional Vending SCP-262 - A Coat of Many Arms SCP-263 - "Cash or Ash" SCP-264 - Skeleton Temple SCP-265 - Black Volga SCP-266 - Will o' the Wisp SCP-267 - Tumorvore SCP-268 - Cap of Neglect SCP-269 - Dialysis Bracelet SCP-270 - Secluded Telephone SCP-271 - Inscribed Disc SCP-272 - An Old Iron Nail SCP-273 - Human Phoenix SCP-274 - Graffito SCP-275 - Ironskin SCP-276 - Time Schooner SCP-277 - Chalkland SCP-278 - A Large Mechanical Spider SCP-279 - Meandering Man SCP-280 - Eyes in the Dark SCP-281 - The Snooze Alarm SCP-282 - Ritual Devil Sticks SCP-283 - A Rock That Falls Sideways SCP-284 - The Twins SCP-285 - A Hack Job SCP-286 - The Brothers' Game SCP-287 - Clark's Third Favorite Sword SCP-288 - The "Stepford Marriage" Rings SCP-289 - Inertial Amplifier SCP-290 - The Picasso Machine SCP-291 - Disassembler/Reassembler SCP-292 - Egg Timer of DĂ©jĂ Vu SCP-293 - Obsession SCP-294 - The Coffee Machine SCP-295 - Cauterpillers SCP-296 - Armed Containment Site-03 SCP-297 - "Steely Dan" SCP-298 - The Blood Organ SCP-299 - Infectious Tree
300 to 399 SCP-300 - "A World in a Bottle" SCP-301 - Teleporter SCP-302 - Ant Sculpture SCP-303 - The Doorman SCP-304 - The Signal SCP-305 - The Whisperer SCP-306 - The Frogs SCP-307 - Carnivorous Ivy SCP-308 - Aztec Burial Sarcophagus SCP-309 - Plush Toy SCP-310 - Eternal Flame SCP-311 - Tactile Displacement Gloves SCP-312 - Atmospheric Jellyfish SCP-313 - Powerful Hand Dryer SCP-314 - Motion-Seeking Blade SCP-315 - The Recorded Man SCP-316 - Color-Draining Light SCP-317 - Cretaceous Physicist SCP-318 - Soul Press SCP-319 - A Curious Device SCP-320 - Higgs Field Acceleration Manipulator SCP-321 - Child of Man SCP-322 - "Grow Your Own Castle" Kit SCP-323 - Wendigo Skull SCP-324 - Eulogy Shrub SCP-325 - The Detergent SCP-326 - A Chinese Peasant SCP-327 - The Mermaid SCP-328 - Alien Disc SCP-329 - The Cancer Garden SCP-330 - Take Only Two SCP-331 - "Tumbles" SCP-332 - The 1976 Kirk Lonwood High School Marching Band SCP-333 - City in a Symphony SCP-334 - Stellar Vulpine SCP-335 - One Hundred and Fifty 3.5" Floppy Disks SCP-336 - "Lilith" SCP-337 - Hairball SCP-338 - A Portable Radio SCP-339 - Be Silent, Be Still SCP-340 - Viral Rebreather Membrane SCP-341 - A Collection of Extra-Solar Orreries SCP-342 - A Ticket to Ride SCP-343 - "God" SCP-344 - Schrödinger's Can Opener SCP-345 - Stone Puzzle Cube SCP-346 - "Pterry" the Pterodactyl SCP-347 - The Invisible Woman SCP-348 - A Gift from Dad SCP-349 - The Philosopher's Stone and the Graveyard of the Immortals SCP-350 - Unbreakable Contract SCP-351 - Read-Only Memory SCP-352 - "Baba Yaga" SCP-353 - "Vector" SCP-354 - The Red Pool SCP-355 - The Serrated Lawn SCP-356 - Autointerrogation SCP-357 - Hungry Clay SCP-358 - A "Deserted" Hospital SCP-359 - The Hawk SCP-360 - Ascendance SCP-361 - Bronze Liver SCP-362 - A Cool T-Shirt SCP-363 - Not Centipedes SCP-364 - Ionian Drop Point SCP-365 - Pool Noodle SCP-366 - Carriage Grubs SCP-367 - Little Dog SCP-368 - Paper Crane SCP-369 - Living Migratory Roadwork SCP-370 - A Key SCP-371 - Macrovirus SCP-372 - Peripheral Jumper SCP-373 - Ghost Record SCP-374 - Oracular Guillotine SCP-375 - Temporal Credit Union SCP-376 - The Traffic Light Tree SCP-377 - Accurate Fortune Cookies SCP-378 - Brainworm SCP-379 - Mechanical Pheromone SCP-380 - Biological Networking Device SCP-381 - The Pyrotechnic Polyphony SCP-382 - Haunted Baby Carriage SCP-383 - Variably Useful Flu SCP-384 - Let Her In SCP-385 - Personal Anti-Gravity Field Generator SCP-386 - Eternal Fungus SCP-387 - Living Lego SCP-388 - Ultimate Frisbee SCP-389 - Message in a Bottle SCP-390 - Ancient Death Ray SCP-391 - The Midas Owl SCP-392 - A Plant Now Found in Site-103, and Formerly Found in the Households of Nobility SCP-393 - The Memory Planner SCP-394 - Ear Candles SCP-395 - The Bottle Baby SCP-396 - And Suddenly, Chair SCP-397 - A Hominidae SCP-398 - The Greeting Hall SCP-399 - Atomic Manipulation Ring
400 to 499 SCP-400 - Beautiful Babies SCP-401 - A Palm Tree SCP-402 - Obsidian Absorber SCP-403 - Escalating Lighter SCP-404 - Memories Lost, Memories Found SCP-405 - Telepathy Virus SCP-406 - Sleepwalker's Tunnel SCP-407 - The Song of Genesis SCP-408 - Illusory Butterflies SCP-409 - Contagious Crystal SCP-410 - Editor Beetles SCP-411 - Ancient Precog SCP-412 - Mutagenic Mirror SCP-413 - Endless Garage SCP-414 - Regardless, I Might Prefer Myself Sick SCP-415 - The Harvested Man SCP-416 - Infinite Forest SCP-417 - The Plague Tree SCP-418 - Human Jigsaw SCP-419 - Window to the World SCP-420 - Aggressive Skin Condition SCP-421 - Shoal of Driftwood SCP-422 - Patchwork Beast SCP-423 - Self-Inserting Character SCP-424 - Nanomimes SCP-425 - The Infinity Broadcast SCP-426 - I am a Toaster SCP-427 - Lovecraftian Locket SCP-428 - The Crowd SCP-429 - Clockwork Teleporter SCP-430 - A Peasant's Punishment SCP-431 - Dr. Gideon SCP-432 - Cabinet Maze SCP-433 - A Ritual SCP-434 - A Meeting with Myself SCP-435 - âHe-Who-Made-Darkâ SCP-436 - Error Locket SCP-437 - Summer of '91 SCP-438 - Addictive Straitjacket of Espionage SCP-439 - Bone Hive SCP-440 - Sand-Based Ecology SCP-441 - Jacob Ram SCP-442 - On-Time Piece SCP-443 - Thought-streaming Crayons SCP-444 - The Language of Global Harmony SCP-445 - "Dr. Wondertainment's Super Paper" SCP-446 - Human Mannequin SCP-447 - Ball of Green Slime SCP-448 - Jack-in-the-Box SCP-449 - Gut Dust SCP-450 - Abandoned Federal Penitentiary SCP-451 - Mister Lonely SCP-452 - Dreamcatcher Spider SCP-453 - Scripted Nightclub SCP-454 - Comic Book SCP-455 - Cargo Ship SCP-456 - Soporific Bedbugs SCP-457 - Burning Man SCP-458 - The Never-Ending Pizza Box SCP-459 - Interplanetary Thermostat SCP-460 - SĂ©ance Storm SCP-461 - ZICU-TV SCP-462 - The Getaway Car SCP-463 - A Spoon That Bends People SCP-464 - The Foundry SCP-465 - Party in a Box SCP-466 - Mobile Veins SCP-467 - Confessional Phone Booth SCP-468 - The Abacus SCP-469 - Many-Winged Angel SCP-470 - Nexus of Abandoned Places SCP-471 - A Satellite SCP-472 - The Bloodstone SCP-473 - Supai SCP-474 - âFM SCP-475 - Soap of a Pope SCP-476 - Map to Nowhere SCP-477 - Fossil Sea SCP-478 - Tooth Fairies SCP-479 - Hallway 4, D-Class Dorms, Site 14 SCP-480 - Recurring Nightmare Field SCP-481 - Scar Tissue SCP-482 - Mentally Mutating Straitjacket SCP-483 - Anti-Aging Placebos SCP-484 - Memory Stealing Drug SCP-485 - Death Pen SCP-486 - Coatlicue Skin SCP-487 - The Impossible House SCP-488 - Meteor Attractor SCP-489 - 1-555-BUG-BASH SCP-490 - Ice Cream Truck SCP-491 - Wrecking Light SCP-492 - Animated Cloth Dummy SCP-493 - Replicant SCP-494 - Matter Transference Gloves SCP-495 - Thingmaker SCP-496 - A Sunken Contagion SCP-497 - The Shell SCP-498 - 11 Minute Snooze SCP-499 - Old Sun Man
500 to 599 SCP-500 - Panacea SCP-501 - Monk's Greed SCP-502 - The Surrogate Heart SCP-503 - The Luckiest Man in the World SCP-504 - Critical Tomatoes SCP-505 - Ink Stain SCP-506 - Instant-growing Plants SCP-507 - Reluctant Dimension Hopper SCP-508 - Random-dot Stereogram SCP-509 - Men Are Pigs SCP-510 - Soft Death SCP-511 - Basement Cat SCP-512 - Gravity-Nullifying Umbrella SCP-513 - A Cowbell SCP-514 - A Flock of Doves SCP-515 - Sleeper SCP-516 - Intelligent Tank SCP-517 - Grammie Knows SCP-518 - The Transinformational Tomb of Asa Rutledge SCP-519 - Cheeky Phone Booth SCP-520 - Knife Switch SCP-521 - The Postbox SCP-522 - Blood-draining Carpet SCP-523 - The Most Unhelpful Object On Earth SCP-524 - Walter the Omnivorous Rabbit SCP-525 - Eye Spiders SCP-526 - Valhalla Gate SCP-527 - Mr. Fish SCP-528 - Voodoo Putty SCP-529 - Josie the Half-Cat SCP-530 - Carl the Variable Dog SCP-531 - Paired Brass Guard Cats SCP-532 - Frost Bug SCP-533 - Snake Necklace SCP-534 - Misplaced Blood SCP-535 - Communicative Beaker SCP-536 - Physical Law Testing Chamber SCP-537 - Singing Gramophone SCP-538 - Shadow Spiders SCP-539 - The Perfect Distraction SCP-540 - Tannenbombs SCP-541 - Living Thoracic System SCP-542 - Herr Chirurg SCP-543 - Noise SCP-544 - The New Voice SCP-545 - Liquid Life/Totenkinder SCP-546 - A Notebook SCP-547 - The Cartesian Business Card SCP-548 - Ice Spider SCP-549 - Ursa Minor SCP-550 - The Ghûl SCP-551 - Impossible Puzzle SCP-552 - Ahead of His Time SCP-553 - Crystalline Butterflies SCP-554 - The Perfect Murder SCP-555 - Corpse Magnet SCP-556 - Painted Aircraft SCP-557 - Ancient Containment Site SCP-558 - Strange Contact Lenses SCP-559 - Birthday Time! SCP-560 - Bitwise Amoeba SCP-561 - A Passive Rip in Time SCP-562 - Revel Rousers SCP-563 - An Abandoned Farm in China SCP-564 - Incomplete Primitive Cyborg SCP-565 - Ed's Head SCP-566 - Word a Day SCP-567 - The Dungeon SCP-568 - Dismemberment Strap SCP-569 - Heads SCP-570 - The Occult Soda War SCP-571 - Self-Propagating Infectious Pattern SCP-572 - Katana of Apparent Invincibility SCP-573 - The Pied Pipe SCP-574 - The Dropera House SCP-575 - Predatory Darkness SCP-576 - Sleep Well SCP-577 - All Alone in the Moonlight SCP-578 - Blood Opals SCP-579 - [DATA EXPUNGED] SCP-580 - Shi Huang Ti's Five Heaven Chariot SCP-581 - The Equestrian's Soul SCP-582 - A Bundle of Stories SCP-583 - Deathly Video Tape SCP-584 - Many Fingers, Many Toes SCP-585 - Sharpeners SCP-586 - Inscribable Object SCP-587 - A Model System SCP-588 - A Voracious Coin SCP-589 - The Price of Obsession SCP-590 - He Feels Your Pain SCP-591 - Dr. Wondertainment Pretendo SCP-592 - Inaccurate History Book SCP-593 - Contagious Innumeracy SCP-594 - Electric Sheep SCP-595 - Teleporting Destroyer SCP-596 - Cursed Regeneration Statue SCP-597 - The Mother of Them All SCP-598 - Sentient Color SCP-599 - Uncharted City
600 to 699 SCP-600 - "That Guy" SCP-601 - Sophocles' Chorus SCP-602 - The Sculptor of SoHo SCP-603 - Self-Replicating Computer Program SCP-604 - The Cannibal's Banquet; A Corrupted Ritual SCP-605 - Living Storm Cloud SCP-606 - "The Teacher" SCP-607 - Dorian the Grey Cat SCP-608 - Fractal Tinsel SCP-609 - Dr. Wondertainment's Ontological 6-BallsÂź SCP-610 - The Flesh that Hates SCP-611 - Parasitic Toothpick SCP-612 - Aggressive Cable SCP-613 - "Wonder Bread!" SCP-614 - IP Address 57.32.âââ.âââ SCP-615 - Stick Blob SCP-616 - The Vessel and the Gate SCP-617 - Pet Rocks SCP-618 - Slim Pickins SCP-619 - Lucky Jeans SCP-620 - Time Keeps on Slipping SCP-621 - Hypnobulbs SCP-622 - Desert in a Can SCP-623 - One Groovy Room SCP-624 - "Personal" Music Player SCP-625 - Anklebiters SCP-626 - Vision-Altering Sculpture SCP-627 - Perpetual Circle SCP-628 - Flute Copse SCP-629 - Mr. Brass SCP-630 - Black Glacier SCP-631 - Nyctophobic Nocturnal Predator SCP-632 - Intrusive Arachnid Thoughts SCP-633 - Ghost In The Machine SCP-634 - Forgetful Goldfish SCP-635 - Medieval Bootstrap Program SCP-636 - Elevator to Nowhere SCP-637 - Viral Cat SCP-638 - The 1914 Chicago Federal Reserve Heist SCP-639 - Distorted Man SCP-640 - Lucent Beams SCP-641 - The Pacifier SCP-642 - Hot Springs SCP-643 - Delicious Chocolates SCP-644 - Mr. Hot SCP-645 - Mouth of Truth SCP-646 - Birth Worm SCP-647 - Hungry Box SCP-648 - The Labyrinth SCP-649 - Matchbox Full of Winter SCP-650 - Startling Statue SCP-651 - Tissue-fusing virus SCP-652 - Meteorological Dog SCP-653 - The Boomerang SCP-654 - Thunderhorn SCP-655 - Biological Disinformation Campaign SCP-656 - Home Edition SCP-657 - Death-predicting Man SCP-658 - "Botflies" SCP-659 - Communal Avian Intelligence SCP-660 - Earthen Womb SCP-661 - Salesman, Too Good to Be True SCP-662 - Butler's Hand Bell SCP-663 - Living Water Filter SCP-664 - The Floor to Nowhere SCP-665 - The Garbage Man SCP-666 - Spirit Lodge SCP-667 - Fairy Kudzu SCP-668 - 13" Chef's Knife SCP-669 - A Didactic Perspective SCP-670 - Family of Cotton SCP-671 - Deconstructing Ants SCP-672 - Rock Coral SCP-673 - Tissues SCP-674 - The Exposition Gun SCP-675 - Shadows Through the Window SCP-676 - Unnatural Hot Spring SCP-677 - Unpredictable Pogo Stick SCP-678 - Trauma Harvester SCP-679 - Eyerot SCP-680 - Clockwork Skull SCP-681 - Hostile Helium SCP-682 - Hard-to-Destroy Reptile SCP-683 - Refrigerator Art SCP-684 - The Caretaken SCP-685 - Non-Bottomless Pit SCP-686 - Infectious Lactation SCP-687 - NOIR SCP-688 - Hole Dwellers SCP-689 - Haunter in the Dark SCP-690 - Joke Bandages SCP-691 - A Coward's Way Out SCP-692 - Revives the Colours SCP-693 - Knotty Stalker SCP-694 - The Definition of Insanity SCP-695 - Eels SCP-696 - Abyssal Typewriter SCP-697 - Toxic Terraforming SCP-698 - Judgmental Turtle SCP-699 - Mystery Box
700 to 799 SCP-700 - Graffiti Factory SCP-701 - The Hanged King's Tragedy SCP-702 - The Trader's Residence SCP-703 - Into The Closet SCP-704 - Dangerous Curves SCP-705 - Militaristic Play-Doh SCP-706 - Perfect Porcelain Doll SCP-707 - Nesting Dolls SCP-708 - The Big Orange Forklift SCP-709 - Eye of the Forest SCP-710 - Disappearance SCP-711 - Paradoxical Insurance Policy SCP-712 - The Impossible Colors SCP-713 - Click Anywhere Computer SCP-714 - The Jaded Ring SCP-715 - My Face That I May Be SCP-716 - The Train SCP-717 - The Ambassador SCP-718 - Eyeball SCP-719 - Light-Bringer SCP-720 - Panopticon SCP-721 - Factory Toys SCP-722 - Jörmungandr SCP-723 - Aging Staircase SCP-724 - Procyon stentor SCP-725 - Parrot Whale SCP-726 - Reconstructive Maggots SCP-727 - Hephaestus's Forge SCP-728 - The Forever Room SCP-729 - Marble Bath SCP-730 - Decerebrating Plague SCP-731 - Rathole Cover SCP-732 - The Fan-Fic Plague SCP-733 - A Pair of Scissors SCP-734 - The Baby SCP-735 - Insult Box SCP-736 - The Iapetus Anomaly SCP-737 - Hungry Train SCP-738 - The Devil's Deal SCP-739 - A Mirrored Booth SCP-740 - The Hindenburg Photograph SCP-741 - Mysterious Russian Submarine SCP-742 - Retrovirus SCP-743 - A Chocolate Fountain SCP-744 - Greater Purpose SCP-745 - The Headlights SCP-746 - Pseudo-Avian SCP-747 - Children and Dolls SCP-748 - Industrial Dissolution SCP-749 - Rain Drops SCP-750 - A Different Outlook on Life SCP-751 - Organ Eater SCP-752 - Altruistic Utopia SCP-753 - Automatic Artist SCP-754 - Illustrated Climbing Vine SCP-755 - "Watch for the white bird" SCP-756 - Miniature Solar System SCP-757 - The Fruit Tree SCP-758 - Spell Check - "Vasili" SCP-759 - Sourdough Starter SCP-760 - The Groomers SCP-761 - Slightly Less Dangerous Trampoline SCP-762 - Immortal Iron Maiden SCP-763 - Human Beowulf Cluster SCP-764 - The Obscene Show SCP-765 - Duck Pond SCP-766 - Human-Shaped Anomaly in Space SCP-767 - Crime Scene Photographs SCP-768 - Long-Range Alarm Clock SCP-769 - Ancient Encyclopedia SCP-770 - Nuclear Slime SCP-771 - Self-Repairing Biological AI SCP-772 - Giant Parasitoid Wasps SCP-773 - Voodoo Dartboard SCP-774 - Whistlebones SCP-775 - Hungry Ticks SCP-776 - The Youth Cult SCP-777 - Kingdom of Sand SCP-778 - Paradise Falls SCP-779 - Brownies SCP-780 - Seed Bead SCP-781 - Unwitting Dreamshaper SCP-782 - All-New You SCP-783 - There Was A Crooked Man SCP-784 - Christmas Cheer SCP-785 - A Chain Restaurant SCP-786 - Funnel Factor Twelve SCP-787 - The Plane That Never Was SCP-788 - Magma Carp SCP-789 - Internet Predator SCP-790 - Blood? SCP-791 - Water Orb SCP-792 - The Body Farm SCP-793 - The Ghost Sickness SCP-794 - Desert Shipwreck SCP-795 - Reality-Bending Cat SCP-796 - River Cat SCP-797 - Curious Poltergeist SCP-798 - Cortex Rat SCP-799 - Carnivorous Blanket
800 to 899 SCP-800 - An Eastern History SCP-801 - Seven Furs SCP-802 - Musical Tank SCP-803 - Predatory Parasols SCP-804 - World Without Man SCP-805 - Poison Wood Foal SCP-806 - Resurrection Projection SCP-807 - Heart Attack on a Plate SCP-808 - The Mechanical Choir SCP-809 - Combat Boots SCP-810 - The Never-want Lamp SCP-811 - Swamp Woman SCP-812 - A Big Box of River SCP-813 - Glass Shard SCP-814 - Pure Tones SCP-815 - Snake Nut Can SCP-816 - Darwin's Erector Set SCP-817 - Random Metamorphism SCP-818 - An Abandoned Project SCP-819 - Vital Suckers SCP-820 - Las Langostas Pintadas SCP-821 - Dixie Funland SCP-822 - Landmine Cacti SCP-823 - Carnival of Horrors SCP-824 - Active Weed Control SCP-825 - Helmet of Disturbing Visions SCP-826 - Draws You into the Book SCP-827 - The Soup SCP-828 - ááȘáá±áȘááአSCP-829 - Supersonic Can Opener SCP-830 - Inky Quicksand SCP-831 - Tinkerbug SCP-832 - Accountant's Coin SCP-833 - Charity Worms SCP-834 - Marked SCP-835 - Expunged Data Released SCP-836 - Structural Cancer SCP-837 - Multiplying Clay SCP-838 - The Dream Job SCP-839 - Candied Worms SCP-840 - Drain Feeder SCP-841 - Reverse Mirror Voodoo Doll Stick Puppet SCP-842 - Operations Table SCP-843 - "Cow Seeds" SCP-844 - Crybaby SCP-845 - Liquid Polecat SCP-846 - Robo-Dude SCP-847 - The Mannequin SCP-848 - Interdimensional Spider Web SCP-849 - A Perfect Day SCP-850 - School of Fish SCP-851 - Lullabugs SCP-852 - Lunar Anomaly SCP-853 - Weather Preserves SCP-854 - Dream Bridge SCP-855 - The Film Hall SCP-856 - Leopotamus SCP-857 - Human-Based Ecosystem SCP-858 - Gravity's Rainbow SCP-859 - Arachnophobic Orb SCP-860 - Blue Key SCP-861 - A Fallen Angel SCP-862 - Rats SCP-863 - Patchwork Crabs SCP-864 - Efficient Washbasin SCP-865 - The Gentleman's Lash SCP-866 - Supercomputer SCP-867 - Blood Spruce SCP-868 - Mnemonic Meme SCP-869 - Summer of '48 SCP-870 - The Maybe There Monsters SCP-871 - Self-Replacing Cake SCP-872 - The Tattered Farmer SCP-873 - Russian Crystal Ball SCP-874 - Abyssal Fluid SCP-875 - War Criminals SCP-876 - Element-Switching Pills SCP-877 - University Microchips SCP-878 - The Actor SCP-879 - Colonial Cetacean SCP-880 - Trapped Winter SCP-881 - Little People SCP-882 - A Machine SCP-883 - Extradimensional Beehive SCP-884 - A Shaving Mirror SCP-885 - Living Vacuum SCP-886 - Nanny SCP-887 - Hypergraphia SCP-888 - Memory Stones SCP-889 - Hybridization SCP-890 - The Rocket Surgeon SCP-891 - California Field SCP-892 - Everyone's Spreadsheet SCP-893 - Asexual SCP-894 - Speak No, Hear No, See No SCP-895 - Camera Disruption SCP-896 - Online Role Playing Game SCP-897 - Voodoo Organ Transplant SCP-898 - Memetic Counter-Agent SCP-899 - Lost Children
900 to 999 SCP-900 - City of the Sun SCP-901 - The Building on the Square SCP-902 - The Final Countdown SCP-903 - Tunnel of Infinite Possibility SCP-904 - A Short Poem SCP-905 - Mr. Chameleon SCP-906 - Scouring Hive SCP-907 - An Exploratory Vehicle SCP-908 - Colocated Rock SCP-909 - Mr. Forgetful SCP-910 - Dust, Embodied SCP-911 - Egyptian Book of the Dead SCP-912 - Autonomous SWAT Armor SCP-913 - Mr. Hungry SCP-914 - The Clockworks SCP-915 - The Mechanotesseractic Computer SCP-916 - Man's Best Friend SCP-917 - Mr. Moon SCP-918 - Baby Mill SCP-919 - Needy Mirror SCP-920 - Mr. Lost SCP-921 - Museum of Memories SCP-922 - Another Version of the Truth SCP-923 - A Useful Tool SCP-924 - The Ice Water Men SCP-925 - The Mushroom Cultist SCP-926 - Guqin SCP-927 - Contagious House SCP-928 - The White King SCP-929 - The Cuckoo SCP-930 - Seagull Island SCP-931 - A Rice Bowl SCP-932 - Night Feeder SCP-933 - Duct Tape SCP-934 - Inland Lighthouse SCP-935 - Ancient Playing Cards SCP-936 - Fruit of Man SCP-937 - Walking Sticks SCP-938 - Blood and Thunder SCP-939 - With Many Voices SCP-940 - Araneae Marionettes SCP-941 - Sick of Motion SCP-942 - Blood Candy SCP-943 - Repayment in Kind SCP-944 - Mirror Maze SCP-945 - Box of Shawabti SCP-946 - A Formal Discussion SCP-947 - Son of a [EXPLETIVE REDACTED] SCP-948 - The Workaholic SCP-949 - Wondertainment Land SCP-950 - Clothes Dryer SCP-951 - My Friend LUCAS SCP-952 - NP Rock SCP-953 - Polymorphic Humanoid SCP-954 - Vocalizing Frogs SCP-955 - Mr. Sillybug SCP-956 - The Child-Breaker SCP-957 - Baiting SCP-958 - General-Beep SCP-959 - The Bogeyman SCP-960 - Inspiration SCP-961 - University Sundial SCP-962 - Tower of Babble SCP-963 - Immortality SCP-964 - Indescribable Polymorph SCP-965 - The Face In The Window SCP-966 - Sleep Killer SCP-967 - Infinite Scrapyard SCP-968 - Tar Baby SCP-969 - âââââ Brand Mosquito Repellent SCP-970 - The Recursive Room SCP-971 - Exotic Fast Food Delivery SCP-972 - Immunity SCP-973 - Smokey SCP-974 - Treehouse Predator SCP-975 - Subway Frogs SCP-976 - Anomalous Hard Drive SCP-977 - The Security Station SCP-978 - Desire Camera SCP-979 - Stoneware Rabbit SCP-980 - An Absence of Detail SCP-981 - The Director's Cut SCP-982 - Chicago Loop SCP-983 - The Birthday Monkey SCP-984 - A Public Restroom SCP-985 - Lost Luggage Claim SCP-986 - Faulkner's Last Manuscript SCP-987 - Gruesome Gallery SCP-988 - Unopenable Chest SCP-989 - Self-Defense Sugar SCP-990 - Dream Man SCP-991 - A Syringe SCP-992 - Gaia's Emissary SCP-993 - Bobble the Clown SCP-994 - Some Silver Dishes SCP-995 - Under The Couch SCP-996 - Broken Topology SCP-997 - Vermin Suppressor SCP-998 - Missing Aircraft SCP-999 - The Tickle Monster hubmetadata page revision: 3464, last edited: 21 Jul 2023, 21:05 (212 days ago) Edit Rate (+84) Tags Discuss (56) History Files Print Site tools + Options Help | Terms of Service | Privacy | Report a bug | Flag as objectionablePowered by Wikidot.com Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License Other interesting sites
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in: Allies, Batman's Teachers, Bat Family, and 2 more English Alfred Pennyworth VIEW SOURCE Alfred Pennyworth Alfred Pennyworth DCnU General Information Real name: Alfred Thaddeus Crane Pennyworth First Appearance: Batman #216 (1969) Created by: Frank Robbins (writer), Irv Novick (artist) Affiliations: Batman Family SIS (formerly) Abilities: Medical training Military training Portrayed by: William Austin Eric Wilton Alan Napier Michael Gough Alastair Duncan Michael Caine Martin Jervis Sean Pertwee Jeremy Irons Enn Reitel Ralph Fiennes Jack Bannon Douglas Hodge Andy Serkis Alfred Thaddeus Crane Pennyworth is Bruce Wayne's valet at Wayne Manor. He knows that Bruce is secretly Batman and aids him. Alfred Pennyworth, after a varied career, was employed as the Wayne family valet when Bruce Wayne's parents were killed. Alfred raised the young orphan and reluctantly aided him in his quest to become Batman. His many skillsâranging from cooking to medicineâmake him Batman's staunchest ally, along with a formal demeanor that grounds the Dark Knight and deflects those who might otherwise suspect Batman's true identity.
Contents 1 History 1.1 Pre-Crisis 1.2 Post-Crisis 1.3 Post-Flashpoint 2 Attributes 3 Personality 4 Abilities 5 Family 6 In Other Media 6.1 Columbia serials (1943-49) 6.2 TV series and Movie (1966) 6.3 Film 6.3.1 Motion Picture Anthology (1989-1997) 6.3.2 The Dark Knight Trilogy (2005-2012) 6.3.3 DC Films 6.3.4 LEGO film series 6.3.5 Joker 6.3.6 The Batman (Film) 6.4 Television 6.4.1 DC Animated Universe 6.4.2 Birds of Prey 6.4.3 The Batman 2004 animated seies 6.4.4 Young Justice 6.4.5 Beware the Batman 6.4.6 Gotham 6.4.7 Titans 6.4.8 Pennyworth 6.5 Video Games 6.5.1 LEGO Video Games 6.5.2 Arkham Games 6.5.3 Telltale Series 6.5.4 Gotham Knights (video game) 7 Trivia 8 See Also History Pre-Crisis Alfred 01 Alfred in the Batcave
Alfred was originally nearly a completely different Butler character called Alfred Beagle, a retired intelligence agent who followed the deathbed wish of his dying father, Jarvis Beagle, to carry on the tradition of serving the Wayne Family. To that end, Alfred introduced himself to Bruce Wayne and Dick Grayson at Wayne Manor and insisted on becoming their butler. Although the pair did not want one, especially since they did not want to jeopardize their secret identities with a servant in the house, they did not have the heart to reject Alfred. That night, Alfred awoke to moaning and followed the sound to the secret door to the staircase to the Batcave and met his would-be employers in their superhero identities (Wayne had been injured while out in the field). As it turned out, the wounds were actually insignificant, but Alfred's care convinced the residents that their butler could be trusted. Since then, Alfred included the support staff duties of the Dynamic Duo on top of his regular tasks.
Later, Alfred was reunited with his long-lost daughter, Julia Remarque. This character has yet to appear in the Post-Crisis comics.
Post-Crisis 1128825-alf Alfred in his youth, raising a young Bruce.
In the Post-Crisis comics' continuity, he first becomes indentified with the Pennyworth name in Batman #216 (1969). In Batman: Year One it is revealed that Thomas Wayne kept a bell in his private study to summon Alfred, implying he had been serving Bruce his entire life, staying loyal despite his vigilante crusade. At one point, Alfred along with Leslie Thompkins were Bruce's legal guardians following the deaths of his parents. Alfred's history has been modified several times over the years, creating assorted versions. In one such version, Alfred was hired away from the British Royal Family by Bruce's parents, and he virtually raised Bruce after they were murdered.
Meanwhile, another version of Alfred's Post-Crisis life was slightly more closely linked to his pre-Crisis counterpart. In this version Alfred was an actor on the English Stage, who agreed to become the Wayne's butler, only so as to honor the dying wish of his father. At the time he begins working for the Wayne's when Bruce was but a young child. After several months, Alfred voices the desire to quit and return home to continue his life as an actor. However, these plans are momentarily forgotten when young Bruce returns home, after getting into a fight with a school bully. Alfred teaches Bruce to handle the bully strategically, rather than using brute force. Following Alfred's advice, Bruce manages to take care of his bully problem. Upon returning home, Bruce requests that Alfred stays, and Alfred agrees without a second thought.
Following the Infinite Crisis however it appears that Alfred's history has been merged to combine both his pre and post-Crisis histories. He spent years as a member of the British Guard and later became a member of MI-5 before retiring and taking up his love of acting. Following his father's death, he then became the Wayne Family Butler. Whether or not the rest of his history has remained the same or has been yet again altered has not yet been revealed, although it has been occasionally hinted at.
Following the murders of the Wayne Family, Alfred was named Bruce's legal guardian in the will left by Thomas and Martha, however, social services combated the will feeling that Bruce should not be raised by a servant. However, Bruce managed to remain in Alfred's care by, despite his young age, bribing the social service agent into allowing Alfred to raise him.
262574-133421-alfred Alfred mending the Batsuit
Alfred would later aid Bruce in raising Dick Grayson, Jason Todd and Tim Drake, all of whom would be adopted by Bruce Wayne and become his partner Robin. He also had close friendships with other members of the Bat-Clan including Barbara Gordon and Cassandra Cain (the latter of whom would also be adopted by Bruce prior to his death). Alfred often acts as a father-figure to Bruce, and a grandfather to Dick, Jason, Tim and Cassandra. However, due to his rather cold personality, Bruce Wayne makes sure that at least some degree of the business relationship between the two always exists. He is also highly respected by those heroes who are aware of his existence, including Superman, Wonder Woman, Green Lantern and the original Teen Titans.
AlfredPennyworth Alfred has also been romantically linked to Dr. Leslie Thompkins, though his relationship with her never came to anything beyond occasional dates, particularly after she apparently allowed Stephanie Brown to die from neglect. He also developed feelings for Tim Drake's stepmother, but again, nothing came out of it.
During the events of Knightquest, Alfred accompanies Wayne to England and becomes enraged when Wayne insists on endangering his own health while paraplegic. This was the culmination of several weeks of Wayne's self-destructive behavior, and when Wayne returns to Gotham, Alfred remains in England, tendering his resignation. He spends some time vacationing in Antarctica and The Bahamas before returning to England. Dick Grayson tracks him down several months later and convinces him to return to Wayne Manor. In that story, it was revealed he had walked out of his own wedding years earlier.
His resourcefulness came to the fore in the No Man's Land storyline, especially in Legends of the Dark Knight #118. Batman is missing for weeks, leaving Alfred alone to watch his city for him. He uses his skills as an actor, storyteller, medic, and spy to survive and collect information on the recently destroyed society. Alfred even uses hand-to-hand combat in a rare one-panel fight sequence between him and a pair of slavers that ends with his rescue by Batman.
At a point in which Commissioner Gordon was shot and nearly killed, Alfred took notice that Bruce was behaving increasingly out of sorts. Feeling that Bruce had pushed his entire family as far away as possible, Alfred gave Bruce his resignation and left his employment. Alfred, however, continued to work with the Bat-family, going with Tim to the Brentwood Academy for Boys, working as his butler. Following Bruce being accused of murdering a girlfriend (actually executed by David Cain), Alfred returned to Bruce's employment.
Alfred005 In Batman #677, agents of Batman's mysterious enemy the Black Glove attack and beat Alfred in front of Bruce and Jezebel Jet, severely injuring him. In the same issue, a reporter from The Gotham Gazette suggests to Commissioner Gordon that Alfred may be Bruce's biological father and that this may be a reason for the murder of Martha Wayne. Alfred later denies the entire story, agreeing with Bruce that it was a fabrication. Alfred is the last member of the Bat-Family to see Bruce alive, prior to his reported death at the hands of Darkseid.
Alfred-1 Alfred of Earth One Graphic Novel
In Batman And The Outsiders Special, Alfred is seen apologizing at the grave's of Thomas and Martha Wayne at the loss of Bruce, commenting that he grieves as a parent, regarding Bruce as his son. Later, a secret panel in Alfred's room opens, the result of a failsafe planted by Bruce in the event of his death. Bruce leaves his one final task, and also gives him an emotional goodbye, telling Alfred he considered him as a father.
Alfred then assembled a new team of Outsiders, now under his control, while continuing to serve as the Wayne family butler to Bruce's adopted children: Dick Grayson, Tim Drake, Cassandra Cain and eventually, Damian Wayne. Even after Bruce was returned, Alfred continued his work at Wayne Manor with Grayson while Bruce spread out as Batman Incorporated.
Post-Flashpoint After the timeline is reset, Bruce Wayne is once again working out of Wayne Manor with Alfred as his primary confidante. When the Joker mounts his latest attack against Batman, his first step is to abduct Alfred, prompting concern from the rest of the family that the Joker knows Batman's true identity, but Bruce affirms that the Joker just chose Alfred because of Wayne's connection to Batman Inc. rather than personal knowledge, later confessing to Alfred that he once 'tested' the Joker and confirmed that the Joker is incapable of acknowledging the idea that Batman may have another identity.
During a major assault on Batman's life, Alfred is reunited with his long-absent daughter, Julia Pennyworth, an agent of the Special Reconnaissance Regiment, when Batman finds her in Hong Kong and takes her back to Wayne Manor for medical treatment after she is stabbed with a samurai sword through the chest by a Chinese gang boss the two were hunting. Although Julia is initially hostile to Alfred, feeling that he has wasted his life going from a soldier to tending to a fop like Bruce Wayne, after Alfred is attacked by Hush and infected with a fear toxin, Julia discovers the Batcave and takes on her father's role to coordinate the Bat-Family's efforts. Alfred is briefly transferred to Arkham before it is attacked as part of the conspiracy, but he manages to survive the explosion and trick Bane into helping him reach an emergency cave Batman had installed under the asylum, the cave's defences knocking Bane out and allowing Alfred to call for help. When Hush was briefly kept prisoner in the Batcave, he managed to break out of his cell and lock Alfred in it before sabotaging the Bat-Family's equipment via the Batcomputer as they fought various villains, including crashing the Batwing with Batman still in it. However, he was swiftly returned to captivity when Alfred escaped the cell and knocked Hush out, Alfred harshly informing Tommy that he was hardly going to be locked up in his own home.
When the Joker mounted his final assault, feeling that Batman had 'changed the rules' in their last confrontation, he broke into the Batcave and cut off Alfred's hand. Julia was able to get her father swift medical treatment and he was reported to be in stable condition, but Alfred falls into a deep depression after Bruce's apparent death, even rejecting the idea of having his hand reattached as there was no point without Bruce to serve.
However, after Bruce is discovered to be alive but with no memory of who he is or his life as Batman, Alfred tells Bruce everything that had happened in his life up to the point of the creation of Batman, but accepts Bruce's request not to learn any more, hoping that this would give Bruce a chance at a life without pain and the burning desire to be Batman, allowing his life as Bruce Wayne to finally begin.
However, when the new villain Mr. Bloom launches a mass attack on Gotham, the amnesic Bruce pieces together enough information to deduce that he was once Batman, and convinces Alfred to subject him to a machine that will theoretically download all of his memories as Batman into his mind. Bruce's original plan was for this machine to be used to create a series of clones of himself that could be programmed to continue his mission, but although the process failed because simulations confirmed that the human mind could not handle Batman's trauma, Bruce comes through the process by having Alfred take him to the point of brain-death and then download his memories onto his blank brain. After Bloom was defeated, Bruce arranged for Alfred have his hand reattached.
Bane Kills Alfred Bane kills Alfred
When the Flashpoint Batman and Bane took over Gotham, they held Alfred hostage as a deterrent to the Batman Family. However, Damian eventually decided to attempt to stop them. After capturing the teenager, Bane went through with his threat and broke Alfred's neck, killing him.
Attributes Skilled actor Trained in emergency medical techniques Proficient with mechanical and computer systems Expert in domestic sciences Unflappable manner Unlike Batman, perfectly willing to wield firearms during times of crisis Personality Alfred has taken on the role as Bruce Wayne's surrogate father after the death of his parents. Aside from that, Alfred is loyal, intelligent, caring, hardworking, tireless, sometimes sarcastic, wise, brave, bold, protective, kind and fatherly. Despite occasionally worrisome about Bruce's safety, he none the less supports him in his crusade to rid Gotham of crime as Batman and is very resourceful to him.
Abilities Genius Intellect: Alfred is a highly intelligent and resourceful man. Master Physician: Being a former combat medic, Alfred is a highly skilled and versatile physician, with the Wayne family resources, he can make and administered professional medication for the Bat Family's health care. He could provide first aid and suture wounds and removing bullets, perform arthroscopy and other advanced medical procedures to treat grevious injuries. Master Chef: As part of his butler duties, Alfred is a first rate chef, making the most delectable meals from haute cuisine such as gourmet meals for Bruce and social galas hosted at Wayne Manor to street food such as Chili dogs for Jason Todd. Most importantly, Alfred cooked meals in accordance to Bruce's specialized diets for crime fighting, incorporating knowledge of clincal nutrition and nutritional science to support and improve Bruce's health and constituition while still maintaining great taste. Expert Tailor: Alfred is a very skilled tailor, having frequently repaired and maintained many of Bruce Wayne's clothing from his suits, tuxedos to the Batsuit. Family Alfred's father, Jarvis Pennyworth, had previous served the Wayne family as their butler prior to his employ. His death motivated Alfred to take over the position to the Wayne family. Alfred also has a brother named Wilfred, an accomplished theater actor, and a niece, Daphne. Neither have been involved in his line of work, though have been involved in several of Batman's cases.
The Earth-One version of Alfred was at one point romantically linked with Mademoiselle Marie. Through her, Alfred had a daughter, Julia Pennyworth. Unlike her parents, she was initially a journalist, though was involved in several of Batman's cases. During the New 52, Julia was reintroduced as Alfred's daughter with an unnamed woman. Similar to her father, Julia became involved in espionage and military organizations, such as MI6 and Special Reconnaissance Regiment. Like her father, Julia is aware of Batman's dual identity.
Since the multiverse's recreation following the Crisis on Infinite Earths, Alfred has served as the surrogate/foster father of Bruce Wayne after his parents' murder. Through Batman, he has served as as the surrogate grandfather to the various Robins and Batgirls, including Dick Grayson, Jason Todd, Cassandra Cain and Damian Wayne.
Scott Snyder's All-Star Batman series introduced a clone of Alfred called the Dark Knight, created by the Nemesis Program agent Briar. Though more of a genetic template, Alfred arguably serves as the "biological father" of the clone.
In Other Media Columbia serials (1943-49) See: Alfred (Columbia serials) William Austin was the first actor to portray Alfred, defining the character to the recognizable version known today. He was replaced by Eric Wilton in the 1949 followup serial.
TV series and Movie (1966) See: Alfred (Dozierverse) Alan Napier portrayed Alfred on the 1960's TV Series starring Adam West. In one of the last episodes of the series Batgirl accidentally finds out that Alfred is Batman's secret accomplice - hence Batman is Bruce Wayne; however at the same time Alfred finds out that Batgirl is Barbara Gordon - so neither can expose the secret identities of Batman, Robin, and Batgirl.
Film Motion Picture Anthology (1989-1997) See: Alfred Pennyworth (Burtonverse) Michael Gough played Alfred in all four films reprised the charter in OnStar commercials and a audiobook.
The Dark Knight Trilogy (2005-2012) See: Alfred J. Pennyworth Michael Caine portrayed Alfred in the movie Batman Begins (2005), The Dark Knight (2008) and The Dark Knight Rises (2012).
DC Films See: Alfred Pennyworth (Snyderverse) LEGO film series Alfred Pennyworth is one of the main characters of The LEGO Batman Movie, voiced by Ralph Fiennes. In the film, he is both a butler and a father-figure to Batman/Bruce Wayne. He also helps Bruce open up to having a family after the latter showed his fear of being part of one. The character also appears in The LEGO Movie 2: The Second Part.
Joker See: Alfred Pennyworth (Douglas Hodge) The Batman (Film) See: Alfred Pennyworth (Andy Serkis) Television DC Animated Universe Alfred (DCAU 02245 Alfred in DCAU
See: Alfred Pennyworth (DC Animated Universe) Efrem Zimbalist Jr. provided Alfred's voice on Batman: The Animated Series (with the exception of four episodes from the first season in which Alfred was voiced by Clive Revill) and The New Batman Adventures. This version of Alfred combines elements from Pre-Crisis and Post-Crisis continuities; Alfred has been serving the Wayne Family since before Thomas Wayne's death and helped his young charge assume the Batman identity, but was also revealed to be a former agent for British Intelligence.
Birds of Prey See: Alfred Pennyworth (Ian Abercrombie) Ian Abercrombie portrayed Alfred on the short-lived TV series, Birds of Prey. The portrayal is largely inspired by Michael Gough in the Motion Picture Anthology, Abercrombie first doubled for Gough in a VHS commercial for Batman & Robin.
The Batman 2004 animated seies See: Alfred Pennyworth (Matsudaverse) Young Justice See: Alfred Pennyworth (Young Justice) Beware the Batman See: Alfred Pennyworth (Beware the Batman) Gotham See: Alfred Pennyworth (Gotham) Titans Alfred Pennyworth makes a small voice cameo in the episode Hawk and Dove, providing Dick Grayson with a small transfer to help Rachel Roth. His actor is never credited.
Pennyworth See: Alfred Pennyworth (Jack Bannon) Video Games LEGO Video Games See: Alfred Pennyworth (LEGO Video Games) Arkham Games See: Alfred Pennyworth (Arkhamverse) Telltale Series See: Alfred Pennyworth (Telltale) Gotham Knights (video game) Main article: Alfred Pennyworth (Gotham Knights) Trivia Alfred turnaround Style guide turnaround by JosĂ© Luis GarcĂa-LĂłpez.
While not as skilled at hand-to-hand combat as Bruce Wayne, Alfred is nearly as resourceful. Batman: Gotham Adventures 16 has him kidnapped, only to readily escape and overcome his captors without even mussing his suit. It is later mentioned that he has overcome 27 kidnapping attempts.1825066-scan0016 Alfred is the only member of the Batman Family that Bruce approves of owning a firearm.
He is the only member of the Batman Family that is excused by Bruce Wayne to own a firearm, other than the police officers, like Gordon and Bullock, who could be considered honorary members of the family. The character is very popular, having received a nomination for the R.A.C. "Squiddy" Award for Favorite Supporting Character in 1994 and for Best Character in 2001. He was also nominated for the Wizard Fan Award for Favorite Supporting Male Character in 1994. Like most of the Earth-One Batman Family members, Pennyworth never met Beagle though did meet with the Earth-Two Huntress and Earth-Two Grayson who mentioned Beagle to Pennyworth. As revealed in Batman & Son, Alfred reads the Artemis Fowl novels. Alfred has been an actor in Britain's Theatre. Alfred has two different live-action incarnations who were portrayed by actors with the same first name: Alfred Pennyworth (Burton/Schumacherverse) (Michael Gough) and Alfred J. Pennyworth (Michael Caine). See Also Alfred Pennyworth/Gallery Categories Languages Community content is available under CC-BY-SA unless otherwise noted. More Fandoms Horror Sci-fi Batman Community Chat 17 Users Online USERS
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in: Unsourced quotes, Batman: Arkham Asylum Locations, Batman: Arkham City Locations, and 3 more Arkham Island SIGN IN TO EDIT Arkham Island ArkhamMoonIntro General Information Official name: The Elizabeth Arkham Asylum for the Criminally Insane Created by: Sefton Hill First Appearance: Batman: Arkham Asylum Locale: Gotham City "What kind of psycho built this place? Don't look like no hospital I ever been in." âBlackgate Prisoner[src] The Elizabeth Arkham Asylum for the Criminally Insane (colloquially referred to as Arkham Island and Arkham Asylum) was built on a small island off the coast of Gotham City as a security measure. The facility was divided into a north, east, and west courtyard. In the east courtyard, there was the Arkham Mansion, which was presumably a relic of the Arkham family where much of the staff worked, as well as the Botanical Gardens, which was presumably meant for recreational uses.
The north section contained the main entrance to the Intensive Treatment Center and an unused, dilapidated structure. The west section contained the Cell Blocks, the Visitor Center and the Medical Facility. The asylum had a mainly gothic look, with many interior gargoyles, but had been outfitted with high-tech security, including forcefield security doors. There was an underground emergency Batcave on-site, which Batman found the space when he rescued an inmate from leaping down to the rocks below.
The security guards were heavily armed and armored, resembled riot police, and, unlike traditional mental hospitals, the head administrator was a warden named Quincy Sharp. Other prominent staff members included psychiatrist Dr. Penelope Young and senior guard Frank Boles.
Contents 1 History 1.1 Amadeus Arkham 1.2 Batman: Arkham Origins 1.3 Batman: Assault on Arkham 1.4 Quincy Sharp 1.5 Batman: Arkham Asylum 1.6 Batman: Arkham City 1.7 Batman: Arkham Knight 1.8 Suicide Squad: Kill the Justice League 2 Facilities 2.1 Arkham North 2.2 Arkham East 2.3 Arkham West 3 Aftermath 4 Staff 5 Inmates 6 Gallery 7 Background Information and Notes 7.1 Trivia 8 References 9 Links Fandom Trivia quiz imageQuiz Gotham Knights: Do you know this team of heroes? 10 questions Check out more quizzes at Fandom Trivia History Clean Arkham Asylum Map - Labeled (By BennettF) Arkham Island map.
Amadeus Arkham On February 7, 1852, Cyrus Pinkney gave Amadeus Arkham plans to build the "greatest asylum the world has ever known". Amadeus named the Elizabeth Arkham Asylum for the Criminally Insane after his mother, whom he euthanized as treatment for her dementia. Building it on the old grounds of his family's historic mansion on the outskirts of Gotham City, Amadeus personally treated it's first inmateâMartin "Mad Dog" Hawkins, who had killed his wife and daughter. After he administered fatal electroshock therapy to Hawkins, Amadeus lost all grip on sanity and was admitted into his own institution.
Amadeus was a highly respected psychiatrist until his fall to insanity, and was the heir to the Arkham land and fortune. In his last years, Amadeus was diagnosed as a delusional schizophrenic and locked away in a cell within his own mansion, scratching writings on the walls of his cell. He eventually passed away within his own asylum and was buried within the cemetery in Arkham East, next to the Botanical Gardens, along with other inmates who died while in the asylum's care.
Batman: Arkham Origins ArkhamBay1 A lighthouse near the coast of Arkham Island
Before both Batman: Arkham Asylum and Arkham City, Arkham Asylum was closed down for many years as there was not a need for a dedicated facility to house the criminally insane in Gotham for quite some time. As a result, Blackgate Prison became the defacto penal facility in Gotham. After the events of Arkham Origins (when 2 riots occurred in Blackgate on the same night), there were many discussions among Blackgate's Inmates, thugs, police officers, and talk show hosts based on the idea that Arkham could be reopened. Later that evening, Quincy Sharp, a political activist, revealed his intentions to reopen Arkham Asylum, partially due to the manipulation of Shiva under her master's orders, in light of the night's events in an effort to create a more secure facility for Gotham's most dangerous criminals. In the open world of the game, Arkham Asylum could be seen in the background out into the sea that was similar to Arkham City.
Batman: Assault on Arkham Two years before the events of Batman: Arkham Asylum, Arkham Asylum was the subject of a break-in by members of the Suicide Squad relating to a suicide mission, with the criminal kingpin, The Penguin, being instrumental for their access to the isolated prison facility. However, the plan went to pieces due to both The Joker's involvement as well as a gas explosion that was caused by one of the members of the Suicide Squad, which placed the facility on yellow alert, and thus ensured that the GCPD and Batman became involved. Arkham Asylum, thanks to the Joker wanting to hold Batman off while he detonated a dirty bomb inside Gotham after he retrieved it, unleashed a riot inside the asylum, with inmates escaping including Bane, Scarecrow, Two-Face, and Poison Ivy.
Quincy Sharp Quincy Sharp had ran Arkham Asylum for the past three years and had dedicated his life to restoring to sanity the so-called super villains that plagued Gotham City. During the end of his tenure, Sharp started to campaign to become the next Mayor of Gotham. To facilitate this agenda, he instigated stringent new security and experimental research policies at Arkham. Sharp demonstrated an intense dedication to "cleaning up" Arkham, with a focus on his own political aspirations. He displayed contempt for Arkham inmates and a disinterest in the specifics of their treatments.
At some point prior to Joker's riots, Batman's second Robin, Jason Todd, was lured to the Asylum and captured by the Joker. Hidden in an abandoned wing of the Asylum, the Clown Prince of Crime tortured the youth for a year, going as far as to let other inmates and criminals partake in them. During a later riot organized by Joker, Todd managed to escape with the help of Deathstroke, eventually donning an identity based on the Asylum: the Arkham Knight.
Batman: Arkham Asylum "Look at all this new security...how's a guy supposed to break outta here?" âThe Joker, upon his arrival to Arkham Asylum Ark mansBatman---Arkham-Asylum-5 The Joker being transferred back to Arkham Asylum after his latest capture by Batman.
Arkham Asylum came under attack when the Joker staged an elaborate trap for his arch-enemy, Batman. After numerous escapes by Joker, the asylum worked more to ensure security and had every guard present as Joker was returned to Arkham Island.
The Joker escaped custody in the Intensive Treatment Center, and caused chaos. Joker freed several Blackgate convicts that were housed in the holding cells and caused untold damage to the facilities in his personal vendetta against Batman. Running amok through Arkham Asylum, Joker paused only briefly to murder or vandalize. Most of the security force was overwhelmed by the freed convicts, and later, the more Unsettled Mental Patients were let loose, and rampaged throughout the asylum.
More damage was caused as Joker used the asylum facilities to carry out his own experiments for the Titan Project, that was originally developed by Dr. Young. When the experimental drug was perfected, Joker allowed some to be given to Poison Ivy, who overran the asylum with her plants. The heavily-damaged and partially demolished facility was recaptured as the GCPD stormed the island and recaptured many of the escaped inmates after Joker's defeat.
Batman: Arkham City Once Arkham City was approved, Mayor Sharp ordered Arkham Asylum sold. A number of prominent companies bid for the land, but it ultimately went to a previously unknown security company named TYGER. Within weeks of the sale, TYGER was also awarded the contract to police Arkham City and instantly used the Island to launch its fleet of helicopter gunships to police the new prison facility. The island was visible from the mega-prison itself, and was decayed and crumbling.
After the events of Arkham City, the asylum was obliterated from a trap that was left by the late Joker for Batman, who hoped to kill the Dark Knight in the explosion. The blast abandoned all hope of the island being reinstated as a mental institution, and forced its former patients into imprisonment at Stone Ridge Penitentiary.
Batman: Arkham Knight Arkham Island was still abandoned by the following Halloween, with many of the buildings falling into disrepair. However, in the weeks before his attack, Scarecrow summoned many of Gotham's criminals to the old building, proposing an alliance to take down Batman and introducing them to the Arkham Knight.
Arkham remained mostly unvisited during the night, with Batman and the criminals focusing mainly on Gotham's three central islands. However, after a battle between the Dark Knight and his allies, Scarecrow fled to Arkham with both Commissioner Gordon and Robin, threatening their lives unless Batman surrendered himself. The Mansion served as the location for his broadcast to Gotham, where he unmasked Batman on camera. After Batman captured Scarecrow with the redeemed Jason Todd's help, he left Gordon and Robin at the Asylum whilst he took Crane into custody and restored order in Gotham.
Suicide Squad: Kill the Justice League Notice: The page is about an upcoming work. It may contain incorrect information and potential spoilers.
According to trailers for the upcoming game, Arkham has been converted into the main prison for Amanda Waller and the Suicide Squad.
Facilities Arkham North Intensive Treatment The Intensive Treatment Center was the center of Arkham Asylum. It housed the Holding Cells, the Patient Pacification Chamber, and even a Decontamination Room. It was here that Joker was transferred back to his cell. As Joker was being escorted by a doctor and a security guard through the holding cells, he broke free and killed both men. Batman, watching from a reception area, crashed through a window in pursuit. The Joker released all of the Blackgate convicts in the holding cells to attack Batman. He then made his way through the Processing Corridor, and killed four security guards in the area.
ARk Mansintensive-teeth-5--article image The Processing Corridor.
Joker continued to the Decontamination Chamber while the remaining security personnel were preoccupied with trying to recapture Victor Zsasz, who had already murdered a guard in the Patient Pacification Chamber and held another one, Mike, hostage.
After Batman arrived on Joker's trail and subdued Zsasz, the Arkham Staff retook control of the Patient Pacification Chamber. Meanwhile, Joker filled the Decontamination Chamber with his toxic gas, which killed some of the escaped convicts and security guards alike, and left only four survivors, who had managed to climb to safety. The Joker continued on to the Transfer Loop, killed more security guards, and vandalized everything with spray paint. Joker then proceeded to the Secure Treatment Transfer with several of his henchmen, who overwhelmed the guards. The Joker let loose a Mutated Blackgate Prisoner on Batman, and the prisoner died of natural causes after a short period of time.
The Joker escaped through Extreme Isolation, and the sole surviving security guard was not able to allow Batman through, due to the fact that Joker had rendered the computerized transport system to Extreme Isolation unusable. Around that time, corrupt security guard, Frank Boles, kidnapped Commissioner Gordon and took him through the Transfer Loop and into Secure Transit with Harley Quinn. Another security guard, Henry Smith, attempted to follow them, only to find that someone had jammed the elevator controls.
Ark MansIntensiveTreatmentLobbyEntrance 01 Batman arriving at the Intensive Treatment Center.
On the upper level, a team of Joker's Henchmen had seized control of the elevator area, which had been further disabled by Harley in an effort to slow Batman down. Armed convicts, meanwhile, had wrestled control of the Cell Block Transfer section from the guards. With the situation spinning out of control, William North and a security team were still guarding the Intensive Treatment Lobby, and were oblivious to the impending situation. Boles betrayed them, and killed at least three guards. An army of Blackgate Prisoners finished off the rest of the guards while North fled into the Utility Corridor.
Batman arrived on the scene, shortly after he re-secured the area and found Boles dead, who was betrayed by his employer, Joker. Later as Poison Ivy's Plants overran the island, the Blackgate Prisoners returned and recaptured the Intensive Treatment Lobby. The center by that point was heavily damaged by Ivy's mutated plants. Batman returned to the Cell Block Transfer section, where Scarecrow and an army of Blackgate Prisoners ambushed him. Batman followed Scarecrow back into Secure Transit and defeated the remaining henchmen. The Intensive Treatment Center was liberated by the GCPD when they retook control of Arkham Island after Batman defeated Joker.
Arkham East Ark mans est75 Batman arriving at the entrance to Arkham East from Arkham North.
Arkham Mansion The old Arkham Mansion, the former residence of Amadeus Arkham, became a regular part of Arkham Asylum after Amadeus went insane. It included a Records Room, offices for the doctors, and a Library. Shortly after Joker had seized control of Intensive Treatment, security officer Louie Green and over a dozen guards were directed to Arkham East by Joker, where their radios went dead. At least three security guards patrolled around the Arkham Mansion, and one was posted inside the mansion Entrance Hall to prevent entrance.
However, shortly afterward, an army of escaped Blackgate convicts stormed Arkham East and were armed with weapons that were stolen from the Guard Armory. The security guards posted around the mansion were overpowered and several were killed. The convicts entered the Entrance Hall, murdered the lone guard, and bypassed the security barrier. Three remained to guard the Mansion Entrance Hall, while many of the other convicts penetrated deeper into the mansion. Eager to find Dr. Young's Formula for the Titan Project hidden that was in the mansion, the Joker ordered many of his henchmen to search the mansion for the formula.
The disorganized facilities were stuffed full of scattered discarded documents, so Joker's Henchmen faced a hopeless situation in trying to find the paper with the formula on it. The convicts entered the reception area of the Main Hall, and killed four members of the security personnel who attempted to stop them. One convict entered the West Wing Corridor, and captured at least two Arkham employees. Batman arrived at the Arkham Mansion shortly after, defeated the three convicts in the Entrance Hall, the one in the West Wing Corridor, and the others in the Main Hall.
Arkmans-teeth-1-2--article image Batman outside the Arkham Mansion in Arkham East.
In the Records Room of the Arkham Mansion, six convicts intercepted Dr. Young along with two security guards, Zach Franklin and Aaron Cash. The two guards were taken hostage while Dr. Young escaped to her office. Batman arrived to free Cash and Franklin, while three convicts discovered Dr. Young's office and tried to break into it. Using the ventilation system, Batman reached the North Corridor, where two cells were, one in which Amadeus Arkham spent his last years.
Meanwhile, many of Joker's Henchmen had moved down the South Corridor and secured the multi-level mansion Library. It was here that Dr. Young had fled and encountered an orderly and an unidentified member of security personnel, identified only as "Bill". Bill attempted to defend Dr. Young, but all three were inevitably captured.
Batman, meanwhile, had managed to defeat the convicts who tried to break into Dr. Young's Office and learned from the security monitors that Dr. Young had taken the Titan Formula from her office safe and fled. Batman rushed to the South Corridor and then to the Library, and found Joker's Henchmen tearing the area apart in search of the formula. Dr. Young herself had been taken to Joker, who decided to use Zsasz to torture the formula out of her.
On the lowest level of the Library, Batman discovered Bill and the orderly tied up in front of a bomb, that was revealed to have been a fake. Scarecrow, meanwhile, went into the mansion, and rigged the South Corridor with Fear Gas to entrap Batman. After he wandered around in a drugged state, Batman awoke from the intense nightmare in the Arkham Mansion's Bell Tower.
The Dark Knight cut the rope of the bell with a Batarang and sent it crashing to the floor below, which caused extensive damage to the entrance of the mansion's East Wing Corridor. Zsasz hid in the Warden's Office, and tortured the formula out of Dr. Young. Zsasz used her as a hostage, but Batman used a Batarang and knocked him out. Dr. Young was killed by a booby-trap that was rigged in the Warden's Safe, while she tried to retrieve the security codes. Harley Quinn took Warden Sharp through the mansion afterward, beat Sharp brutally with his own cane, and left several convicts to fight Batman. Quinn took Sharp out of the mansion, and Batman left in pursuit. Shortly after, Joker let loose the more unsettled mental patients of the island, who ravaged the mansion grounds but did not enter the mansion itself.
The Arkham Mansion suffered heavy damage when Poison Ivy's Titan-enhanced plants overran the island. Cash and Franklin regrouped with Dr. Kevin Liew and a third surviving security guard in the mansion's Main Hall. The mutant plants, however, smashed through the mansion's windows and killed the third, unidentified, guard. Batman returned to the Arkham Mansion shortly after, and found Cash and Franklin standing around the plants and Dr. Liew seated behind a desk. The Arkham Mansion's Entrance Hall was so overrun by Ivy's Plants that the hall became filled with toxic spores that were released from the mutated vegetation, and Batman warned Cash to stay away from the plants as they would most likely kill him. The remains of the Arkham Mansion were retaken by the GCPD when they recaptured Arkham Island after Batman defeated Joker.
Botanical Gardens The Botanical Gardens of Arkham Asylum provided fresh greenery as possible rehabilitation for the institution's inmates. It included a Statue Corridor, an Aviary, and even a top secret Titan Production Facility that was used by Dr. Young.
Ark-manseast-teeth-3-4--article image The Botanical Gardens.
With Arkham East the only part of Arkham Island under control during the early stages of Joker's takeover of Arkham Island, security guards were posted around and within the Botanical Gardens. While several guards patrolled the outside, one guard was posted at the Glasshouse Entrance, and two others at the entryway to the inner botanical gardens. Shortly after, armed convicts stormed the eastern side of Arkham, and the gardens fell to them as well. At some point, Victor Zsasz raided the Glasshouse Entrance, killed the security guards, and arranged them in a lifelike pose around a bench. The Joker's Henchmen then entered the inner gardens, and met little resistance.
Two Blackgate Prisoners armed themselves with security issue weapons and remained at the Glasshouse Entrance. When both Harley Quinn and Dr. Young mentioned a lab for the Titan Project in the Botanical Gardens, Batman decided to investigate, fought his way through Arkham East and entered the gardens through the Glasshouse Entrance. After he defeated the two convicts, Batman used the Cryptographic Sequencer to bypass a security barrier and entered the inner gardens. Meanwhile, several convicts led personally by Joker attacked the Flooded Corridor in the gardens. The guards fought back, and killed the convicts in the ensuing gunfight, although Joker had managed the defeat them and took security guard Thomas Armbruster hostage.
Ark MAnsteeth-7-8--article image The Flooded Corridor.
After he bypassed the six armed Blackgate Prisoners who guarded the Botanical Glasshouse, Batman entered the Flooded Corridor, and demanded that Joker let Armbruster go. Instead, Joker pushed the guard into an electrified pool of water, and killed him. The Joker taunted Batman with the slowness of his progress, left, and detonated the entrance behind him so that Batman would not attempt to follow. The Joker and his henchmen then continued through the Aviary, entered the Titan Production Facility and shot five asylum security personnel before they loaded the Titan into containers. Batman, meanwhile, had followed the power cables through the Statue Corridor and into the Glasshouse Generator Room, where he hoped to disconnect the power to the Flooded Corridor so as not to suffer Armbruster's fate.
The Blackgate Convicts took control of the Glasshouse Generator Room, and captured an Arkham janitor, Carl Todd. Batman swiftly defeated them, then used the Cryptographic Sequencer on a control panel that was set to release Joker Toxin if it was tampered with. After he bypassed the control panel, Batman proceeded back to the Flooded Corridor, and found an alternate way to an Abandoned Corridor through a ventilation shaft. Batman found an alternate route to the other side of the Flooded Corridor, and freed Jordan Fraser who claimed to have escaped from the Aviary, where Joker had captured two orderlies from the Titan Production Facility and suspended them in giant birdcages over a deadly chasm. Batman entered the Aviary, where he found that Joker did have the two orderlies suspended over a pit inside cages and forced him to play a deadly game. Four armed henchmen patrolled the Aviary and one of them was in the control room with a lever that could drop the cages into the chasm.
If any of Joker's Henchmen spotted Batman or if Batman attacked one of them, the henchman in the control booth would pull a lever and drop the orderlies to their doom. Batman was forced to rely on his stealth skills to sneak up to the control room and take the operator out first. After he defeated Joker's Henchmen, Batman freed the orderlies from the birdcages, who explained that they thought that they worked for Dr. Young. One orderly, Robert Stirling, alerted Batman to the fact that he knew that there was a secret entrance to the Titan Production Facility.
Stirling, however, was not able to tell Batman exactly where in the Aviary the secret entrance was located. Batman followed a trail of Harley Quinn's fingerprints to find the secret entrance, and entered the Titan Production Facility via a drawbridge. Here, Batman encountered Joker and two Blackgate convicts. The Joker, who had perfected the Titan Formula, injected both of the convicts with it, and mutated them into mindless monstrosities that were three times Batman's size and strength.
The enraged and mutated Titan Henchmen attacked Batman, attempted to strike him with their huge hands and even hurled the bodies of fallen security guards that were killed earlier. While Batman battled the beasts, Joker took his perfected formula, fled back through the gardens, and killed Robert Stirling and the other orderly that Batman had rescued earlier in the Aviary.
After he defeated the two henchmen and destroyed the Titan Production Facility, Batman called upon the Batwing to drop him the Line Launcher, an upgrade to the Grapple Gun. Batman returned to the Flooded Corridor, and used the Line Launcher to cross another chasm to reach another part of the Botanical Gardens. An escaped Poison Ivy awaited him there, and bent the vegetation of the Botanical Gardens to do her will.
After Batman threatened her plants, Ivy revealed that an antidote to counter the Titan could be made from the spores of a rare plant that grew in Killer Croc's Lair under Arkham Asylum in the Intensive Treatment Center. Meanwhile, a group of Blackgate convicts gathered in the Flooded Corridor, and denied Batman access.
Ark mansbotanic-teeth-1-3--article image Batman arriving at the Botanical Gardens.
After Batman fought through the henchmen, he continued back through the Abandoned Corridor, and to the other side of the Flooded Corridor, where two more convicts had turned the power back on, and attempted to trap him on the other side of the corridor by re-electrifying the water. Batman grappled across the water using the Line Launcher and defeated the Blackgate Prisoners. Batman returned to the Glasshouse Entrance after he defeated more of Joker's Henchmen in the Botanical Glasshouse. Here, Joker broadcasted triumphantly over Arkham's intercom that he had supplied Poison Ivy with Titan.
The plants of the Gardens mutated, overran the gardens, and mainly destroyed the garden's facilities. Batman found his exit blocked by the mutant plants, but escaped by using an alternate route through the flooring. The remains of the Botanical Gardens became filled with Titan Pods which could spit out toxic gas orbs at any movement. Batman returned to the Gardens to battle Ivy, who cleared her vegetation out of the way for him to proceed. Ivy allowed Batman to re-enter the Flooded Corridor, where she unleashed two security guards, William North and Eddie Burlow, under her control to attack and weaken him.
After he was forced to defeat the zombified guards, Batman was lured further into the gardens by the mutated plants. Batman found Ivy in the Elizabeth Arkham Gardens, where she bounded with a Titan plant, which she controlled from inside its mouth behind a shell. Ivy powered toxic vines to grow out of the ground and sent multiple Arkham security guards that were infected by her mind-controlling spores after Batman. Batman finally knocked out all of the guards, fought off the vines, detonated Explosive Gel on the mutated plant and defeated Ivy. The ruined Botanical Gardens were reclaimed by the GCPD when they recaptured Arkham Island after Batman defeated Joker.
Caves The caves were an underground part of Arkham Asylum, which consisted of an Old Sewer that emptied into the Gotham River, an unused Pump Station, and Killer Croc's Lair. The Caves also included a top-secret auxiliary Batcave that Batman had built on Arkham Island.
When Joker began to take control of Arkham Island, security guards were posted around the entrance to the Caves to the Pump Station, which was closed by Warden Sharp years earlier on the grounds that it was a security threat. When Arkham East was overrun by Joker's Henchmen, they killed the guards, infiltrated the Caves, and entered and secured the Old Sewer. The escaped Blackgate convicts killed an Arkham orderly near the entrance to Croc's Lair and remained on guard there under Joker's orders. Batman, meanwhile, had accessed the Batcave built near the Old Sewer.
The Batcave included a Batcomputer, which Batman used to do research on Dr. Young's Notes for the Titan Formula. Batman then assembled the Batclaw by using spare gadgets among the equipment stored in the Batcave. He proceeded to the Old Sewer, and defeated the convicts. The Joker was talking to one of his henchmen who positioned in the Old Sewer via walkie-talkie, but when he lost contact, contemplated aloud if the henchman had been cut off by Croc or the Bat. But Croc was still in his lair, and he spotted Batman as the Dark Knight passed a bolted metal door that leading into it. Croc smashed against the door and cracked the window glass, but was unable to reach Batman.
From the Old Sewer, Batman entered the Main Sewer Junction, which he found was filled with decrepit columns, archways, and platforms. Batman also found that he couldn't use his Grapple Gun in very many places there as most of the surfaces were not strong enough to support his weight. Batman then escaped back to the island surface using the Surface Access Corridor which lead into an abandoned building in Arkham North. Shortly after Joker had perfected the Titan Formula, one of his Titan powered test subjects wandered into Croc's Lair, which proved to be a fatal mistake. Poison Ivy's mutated plants began to destroy the asylum, and the Old Sewer and the Pump Station were increasingly damaged by the Titan-fueled plants.
Batman, following the villainous Scarecrow through Secure Transit in the Intensive Treatment Center, found an alternate route into the Caves through the Control Room Access in the lower level of Secure Transit. Batman entered, and found the remains of Joker's unfortunate Titan subject. He also found Scarecrow, holding a bag of fear toxin over the water and threatening to flood the Gotham River with it. But Croc leaped from the water, captured Scarecrow, and intended to kill him. Batman activated Croc's shock collar by using a Batarang, and caused him and Scarecrow to disappear under the water. Batman then entered Croc's Lair which proved to be a labyrinthine of tunnels that were not mapped. Batman set a tracking device that was tuned to lead him to the rare plant spores that were needed to create an antidote to the Titan.
Ark manscaves-interview-1--article image Batman in the Old Sewer.
After he found the plant spores, Batman reset the tracking device so that it lead him back to the entrance of Croc's Lair. Croc began leaping out of the water and chased Batman from under the floating wooden platforms that covered his lair. Batman made his way back to the entrance via the tracking device. Croc pursued Batman all the way to the mouth of his lair, and Batman found iron bars that had mysteriously blocked his exit. But then Batman detonated Explosive Gel on the breakable stone floor under Croc as he charged, and dropped him further into the Caves.
Batman slipped under the bars, then re-entered the Old Sewer. The Joker dispatched a group of convicts to find the Batcave, but Batman defeated them in the Old Sewer. Upon reaching the Main Sewer Junction, Batman found that the entire water flow polluted by Titan waste. The Joker was planning to flood the Gotham River with Titan, and cause chaos. Batman invaded the Pump Control Room to shut off the Titan flood. He defeated several of Joker's Henchmen in the Pressure Control Junction. Batman reached the Pump Control Room, and shut off the Titan pumps after he faced seven more Blackgate Prisoners.
As Batman backtracked to the Pressure Control Junction in the Caves, and entered the center of the junction, he was locked in by barriers and was forced to fight his way through hordes of convicts and one Titan Henchman. After he wrecked the Pressure Control Junction and defeated the henchmen, Batman destroyed the elevator that lead from Arkham West and exited the Caves. The Caves, mainly the sewer parts, were heavily damaged and shaken by more earthquakes that were caused by Poison Ivy's Plants, and toxic plant pods began to appear in the Old Sewer and the Main Sewer Junction. The Caves were reclaimed by the GCPD when they retook Arkham Island after Batman defeated Joker.
Arkham West Medical Facility The Medical Facility was an important part of the asylum. It included the Sanatorium with holding cells, an X-ray Facility, and an Experimental Chamber which housed Bane and was used by Dr. Young for research on Venom.
The Medical Facility, located in the western part of Arkham, was one of the first areas where Joker had managed to seize control during the early stages of his takeover of Arkham Island. Joker's Henchmen and Arkham inmate Victor Zsasz attacked Arkham West, and killed most of the security guards in the area. The convicts entered the Medical Facility through the Medical Foyer after they killed two guards outside. It was there that Harley Quinn relaxed after she took Commissioner Gordon hostage, and was seated behind the front desk.
Meanwhile, the Blackgate Prisoners received orders from Joker to round up all the doctors in the Medical Facility, particularly Dr. Young. The convicts secured the Sanatorium, then entered the Upper Corridor, and killed the Arkham orderlies and security personnel on their way further into the Medical Facility. They rounded up five doctors and held them in the Sanatorium. One doctor attempted to escape, only to be brutally "torn apart" by Joker's Henchmen, and was thrown into the water.
Arkmans-teeth-1-3--article image Batman outside the Medical Facility in Arkham West.
Batman was alerted to Joker's move on the Medical Facility by an Arkham guard who hid in the Arkham West Watch Tower, and headed over there to put a stop to it.
The convicts took Dr. Adrian Chen hostage in the Surgery Room, then captured Dr. Young in the X-ray Room. They also secured Patient Observation, and trapped guard Cash and Dr. Stephen Kellerman inside, with orders to fill the room with Joker Toxin and kill them both. Batman entered the Medical Foyer and found Harley Quinn with Gordon, but was unable to reach them, due to the fact that his way was blocked by a security barrier. Batman used Explosive Gel to blow up part of the Medical Facility's roof, and entered Maintenance Access. From there, he used an air duct tunnel to reach the Sanatorium, where five gun-toting convicts held four doctors hostage, and strapped two of them to electroshock therapy chairs to prevent escape. Batman defeated the henchmen, liberated the doctors, and moved to the Upper Corridor.
He proceeded to the X-ray Room, where Dr. Young was held by five armed henchmen within a locked office.
Ark mans Secure Accessbatman-arkham-asylum-15 The Arkham Staff poisoned by Scarecrow's fear gas in a closed-off operating room in Secure Access.
Batman sprayed Explosive Gel onto the walls, and detonated it, which blew the men off their feet and knocked them out. After he rescued Dr. Young, Batman also proceeded to the Surgery Room, where Dr. Chen was strapped down in the center. It proved to be a trap, as the Blackgate Prisoners dropped down into the room from above and Batman had to fight his way through them before he freed Dr. Chen. Batman moved to Patient Observation, where he liberated Cash and Kellerman. Batman proceeded back to the Sanatorium and paused only briefly to deal with a "present" that Joker had left for him: a High Security Henchman. Back at the Sanatorium, Batman regrouped with the four doctors that he rescued earlier, as Cash and Dr. Young arrived from the Upper Corridor.
Young insisted on heading to the Arkham Mansion to find her notes, and Cash agreed to accompany her. Meanwhile, three of Joker's Henchmen arrived from the Lower Corridor to find Batman, which prompted the doctors to flee to Patient Observation. After he dealt with the convicts, Batman used the elevator to reach Secure Access, where several Arkham orderlies and a patient were tortured by Scarecrow's fear gas. Batman watched them panic to the point of death through a window in an operating room, but was unable to help them. Iron bars separated Batman from reaching Scarecrow, who then fled the scene after he saw him.
Batman eventually continued to the Lower Corridor, where a dead Arkham security guard was dragged and left as a macabre marker that pointed Batman toward the Morgue. Batman, who was exposed to Scarecrow's fear gas, imagined that the guard's corpse was that of Commissioner Gordon. After he wandered into the Morgue in his drugged state, Batman imagined that the Morgue had housed his reanimated parents, his hallucinations turned into a full-fledged nightmare after the Scarecrow pumped more fear gas into the room. Batman dreamed that the ruined Morgue was turned into a fearful dreamscape, where he had to avoid the fatal gaze of a giant version of Scarecrow.
After the effects of Scarecrow's fear gas began to wear off, Batman left the Morgue, entered the Lower Corridor, and realized that for the first time that all that he had experienced was not real. After he was attacked by three Blackgate convicts, Batman followed a narrow hallway to the Experimental Chamber, where Harley held Gordon hostage inside a small room. The area around the room was patrolled by Joker's Henchmen, with orders to kill Gordon if they saw Batman. Using his stealth skills, Batman managed to defeat the convicts and Harley, but then found that Joker had left him a surprise in another room: Bane, who was strapped into hoses that Dr. Young had used to drain the Venom from his blood.
The Joker sprung his trap, and returned to Bane his supply of Venom, with chaotic results. Bane attacked Batman, and was aided by Joker's Henchmen. The Medical Facility was heavily damaged during the following battle, and the Boiler Room was destroyed after the battle had weakened the foundations. Batman and Gordon fled to Arkham West, where Batman rammed Bane with the Batmobile and knocked him into the Gotham Bay. As Batman rescued more Arkham staff, he told them to all go to the Medical Facility, as it was the safest place on the island.
The Medical Facility was further damaged by Poison Ivy as her mutated plants overran the island later, though its remains were recaptured by the GCPD when they retook control of Arkham Island after Batman defeated Joker. It was then converted into a makeshift hospital for those who were injured during Joker's takeover, including Cash and Louie Green. The holding cells in the Sanatorium were temporarily utilized to hold the recaptured patients, as the usual cell blocks were heavily damaged during the riot.
Penitentiary The Penitentiary was the main incarceration area for the various deranged inmates of Arkham Asylum. It included a Main Cell Block for some of the most crazed patients on the island, Extreme Incarceration, and the Visitor's Center.
Ark man cell block927 Batman arrving at Penitentiary.
As Arkham West fell to Joker's Henchmen during the Joker's takeover, the Penitentiary was taken by storm as well. The Joker made his headquarters in the Visitor's Center, had his henchmen construct a clown face façade over the entrance, waited in one of the prisoner rooms, and played a recording for Batman's arrival, while at least three Blackgate convicts entered the Penitentiary through the Cells Access, and shot several security personnel near the entrance.
Victor Zsasz also invaded the Penitentiary, and killed three security guards in the Penitentiary's upper guard room. Several convicts also dragged two orderlies and guards outside to kill them. After they knocked them down, the convicts remained on guard near the entrance of the Penitentiary, and destroyed an ambulance by pushing it down into the lower courtyard of Arkham West. Batman arrived on the scene, defeated the convicts, and freed the surviving orderly, who promised to take the wounded guard to the Medical Facility. Batman infiltrated the Cells Access, and disposed of the three convicts inside. Meanwhile, Harley Quinn had infiltrated the Penitentiary with Warden Sharp as her hostage. Harrley took Sharp to the Security Control Room and held him there. Batman followed the Warden's DNA trail through the Penitentiary, passed through the Main Cell Block and the Green Mile, where Poison Ivy begged to be freed. Batman proceeded to the Security Control Room, and found and freed the Warden, who gave him the security codes and used the Cryptographic Sequencer, a device that allowed the user to hack Security Gate Control panels.
Harley set Ivy free, then went about freeing those on Joker's "Party List", which included the Penguin and the Mad Hatter. The Joker then loosed the more insane patients from their cells, and freed Two-Face and Calendar Man. Batman headed back to the Green Mile, and paused only briefly to knock the escaped mental patients out. The patients stormed through the Penitentiary, and left both the Arkham Staff and Joker's Henchmen at the mercy of their rampage. Harley made her way to the Main Cell Block and awaited Batman's arrival. As he reached the scene, she fled to a control platform atop the unlocked cells and activated the Patient Pacification System: an electrified floor. Quinn killed a security guard on the floor as a demonstration, but Batman avoided the floor by grappling up to the control platform, where a wave of Blackgate Prisoners had overpowered the two lone guards and turned on him.
The convicts fought Batman but were eventually defeated. A dismayed Harley accused them of being "idiots" and reminded them that "Their guns are everywhere!", which referred to the emergency riot gun lockers.
Ark mans cell block fight968 Batman fighting waves of Joker's Henchmen on the control platform atop the Main Cell Block.
The convicts failed despite attempts to use the guns, and Batman deactivated the Patient Pacification System before he followed Quinn. Harley reached the Guard Room, where she took two security guards hostage, including Louie Green. Quinn strung them up over electrified pools of water as Batman arrived, hot on her heels. After Batman shut down the power that electrified the water and freed both guards, Quinn revealed that she had a canister of Joker Toxin set to be released in the room. Batman hacked through the security gate and saved both of the Arkham guards.
While Green and the other guard attempted to get the ventilation system working. Quinn fled to Extreme Incarceration, where Mr. Freeze recently escaped. Batman followed Quinn through Controlled Access, where she had allowed them through the security gate. Batman entered Extreme Incarceration, where he found himself standing on a set of three electrified floors. Harley, from the control tower, loosed an army of Blackgate Prisoners on Batman while electrifying one section of the floor. After he defeated the henchmen, Batman was attacked by Quinn, although he easily evaded her and put her in a solitary confinement cell. Batman scanned Quinn's fingerprints, and hoped to follow the trail to Joker's secret lab at the Botanical Gardens. Harley attempted to trap Batman inside a sealed cell, but he blew his way out by using his Explosive Gel. Batman then left the Penitentiary and went to the Botanical Gardens. On his way out, Batman knocked out a mental patient who had killed the guard and orderly that he rescued earlier.
Batman then exited to Arkham West. The Penitentiary was the least damaged by Poison Ivy's Plants when they overran the island, and Joker continued to make his headquarters in the Visitor's Center. After Batman defeated Ivy, Joker was so proud of all that he accomplished, and decided to have a "party" in Batman's honor.
Arkmans-teeth-5-6--article image The Penitentiary Guard Tower.
Joker's Henchmen set off fireworks to direct Batman to the western side of Arkham, where they cheerfully awaited him, urged him on, and allowed him access. After he entered the Visitor's Center, Batman listened to Joker make a short speech to him before he blew up the Visitor's Center to reveal his secret headquarters. A disoriented Batman staggered through the Visitor's Center guard office and holding cells, and entered Joker's headquarters. The Joker awaited him atop a throne of gag toys, and vented his frustration on the Ventriloquist's dummy, Scarface.
There, Joker had massed all his remaining henchmen and two security guards that he injected with Titan. Having lost their sanity to the chemical, the Titan-powered guards turned on Batman with Joker's Henchmen, although Batman managed to defeat them all. The Joker then revealed that he had Commissioner Gordon hostage. After he tried to fire a Titan dart at Gordon, Joker was delighted to see Batman take the shot himself. The Joker was willing to take a chance on Titan-because Batman had used up all of the antidote on himself. The Titan-powered Joker mutated and took Batman up to the Penitentiary Roof, where he left Batman to fight in an enclosed arena against an army of Blackgate Prisoners.
The Joker also strapped Gordon to an electroshock therapy chair, which sent bolts of electricity into him at random intervals. Several news helicopters circled the upper roof, and filmed Batman's desperate battle. Eager to get into their film, Joker stood on the upper roof, and posed for them. As Joker commented on the news helicopter, Batman pulled him off his perch with the Ultra Batclaw. Batman did that twice, although Joker loosed high security henchmen out to fight Batman and tossed explosive gag wind-up teeth into the arena to kill him in an explosion.
Batman finally yanked the Titan-powered Joker into the Penitentiary Roof for the third time, which caused it to collapse under Joker's weight and knocked him into the generator that was used to electrify Gordon's restraint chair. The Joker was finished off as Batman detonated Explosive Gel on his fist when he punched Joker, and won the fight despite extensive damage that was done to the Penitentiary. An attack force by the GCPD stormed the Visitor's Center, captured the remaining henchmen and watched over the Titan-powered guards and henchmen as they returned to normal. The shambles of the Penitentiary were retaken by Arkham's security forces, and the Green Mile was still mainly intact, which allowed for Poison Ivy to be placed back in her usual cell.
Aftermath Arkham Mansion AC ruins The Arkham Mansion in ruins depicted after Batman: Arkham City.
Arkham Island was heavily damaged during Joker's takeover, and many of its deranged inmates remained on the loose after Joker's defeat, including Bane, Calendar Man, Scarecrow, Killer Croc, Mr. Freeze, and Two-Face. The asylum also suffered in losses among Arkham Staff. At least 113 personnel died during Joker's takeover, 103 of which were security guards (which Joker had earlier promised to kill when he learned to his disappointment that he had only killed three guards during his prior escape). Identified casualties included guard Thomas Armbruster and chief member of security Frank Boles. Aaron Cash, Louie Green, Eddie Burlow, William North, and Zach Franklin made up much of the surviving members of security. At least 10 medical staff also fell during the chaos, including Dr. Young and orderly Robert Stirling. Additionally, dozens of Arkham patients and members of Joker's Gang were also killed throughout the course of the night, largely from Poison Ivy's Plants.
Unknown to Batman and the general public, Warden Sharp had already made several proposals for Arkham's relocation to a new, fortified enclosure in the heart of Gotham's most notorious slums. The success of his subsequent mayoral campaign encouraged Sharp to proceed with his plans, and one of the asylum's former psychiatric consultants, Professor Hugo Strange, was appointed Warden in his stead. Under Strange's direction, all former Arkham Asylum patients and Blackgate Prisoners were relocated to the new facility, Arkham City, and the asylum's doors closed for good. The island itself was repossessed by municipal authorities and auctioned off to TYGER, a firm that was awarded the contract to police Arkham City. The Arkham Mansion itself was used for the unofficial administrative center of Arkham City while the latter remained under construction, with TYGER storing its helicopter aircraft elsewhere on the grounds.
Following the events of Protocol 10, TYGER was disbanded and was forcibly removed from Arkham Island. The damage caused by Ivy's Plants was never sufficiently repaired, and the asylum structures began to fall into an even more dilapidated state. Batman returned to the Arkham Mansion to recover the disarming code for a series of explosives that the Joker was believed to have planted around Arkham City before his death, and was allegedly hidden in his former cell. However, the Joker had rigged the mansion's foundations with the explosives instead, and hoped to draw Batman into a final deathtrap. Batman survived, while the mansion partly collapsed.
Arkham Asylum in Arkham Knight1 Bridge entrance to Arkham Island
By the events of Batman: Arkham Knight, Bruce Wayne had offered to fund Arkham's reconstruction. The mansion was in the process of being restored when it was again the target of sabotage, that time by the mysterious Arkham Knight.[1] Despite that, it remained stable enough to be appropriated by Scarecrow, who stored several vats of his hallucinogenic fear toxin in the Main Hall. He later hooked up a number of old monitors to a live video feed and brought Batman there to be unmasked before the world. Although Batman nearly succumbed to Scarecrow's fear toxin, he was eventually freed by a reformed Arkham Knight, turned the tables on the supervillain, and injected him with his own fear toxin.
Staff Ark mans112408 arkham t Some of the medical staff in Arkham West.
Arkham Asylum Logo Arkham facility logo
Warden
Quincy Sharp Medical Staff
Penelope Young Sarah Cassidy Stephen Kellerman Kevin Liew Mike Robert Stirling Jonathan Crane (formerly) Harleen Quinzel (formerly) Adrien Chen Gretchen Whistler Ian Kennedy Thomas Elliot Hugo Strange Security
Aaron Cash Frank Boles Thomas Armbruster Henry Smith Eddie Burlow Maria Andrade Louie Green Zach Franklin William North Bill Mike Steve Jerry Nate Jackson Janitorial Staff
Carl Todd Jordan Fraser Luke Curtis Inmates The following is a list of inmates in Arkham Asylum, past and present:
Intensive Care
The Joker The Riddler Killer Croc Victor Zsasz Maxie Zeus Razor (shipped in from Blackgate) Penitentiary
Harley Quinn Poison Ivy Clayface Two-Face Calendar Man Mr. Freeze Lunatics Arkham Mansion
Amadeus Arkham Ra's al Ghul (Dr. Young's Office Morgue) Medical Facility
Martin "Mad Dog" Hawkins Other Inmates
Scarecrow The Penguin (shipped in from Blackgate) Catwoman (shipped in from Blackgate) The Ventriloquist Great White Shark Humpty Dumpty The Mad Hatter Killer Moth (shipped in from Blackgate) Prometheus Venom Henchman (shipped in from Blackgate) Gallery Brchest There is an image gallery for Arkham Island Mobile link Background Information and Notes ArkhamAsylumArt2 The island concept is a departure from the traditional mansion in DC Comics, located on land in the outskirts of the city. This version draws more inspiration the gothic mansion on Mercey Island, the second Arkham Asylum created in 1995 by Alan Grant. It also suited Rocksteady's needs to have an explorable environment with believable limitations.
Trivia A number of locations in Batman: Arkham Asylum were heavily inspired by areas visited by the game's development team, including Alcatraz Prison served as a model for the Penitentiary and Intensive Treatment Center, and the Palm House at Kew Gardens in South London, to which the Botanical Gardens bore some resemblance.[2] References Batman: Arkham Knight Genesis by Tomasi & Soy. Vol 1 #3. CGS Feature Special Links Arkham Island on Arkham City Fandom Categories Community content is available under CC-BY-SA unless otherwise noted. More Fandoms Horror Sci-fi Batman Community Chat 13 Users Online USERS
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in: Unsourced quotes, Batman: Arkham Asylum Locations, Batman: Arkham City Locations, and 3 more Arkham Island SIGN IN TO EDIT Arkham Island ArkhamMoonIntro General Information Official name: The Elizabeth Arkham Asylum for the Criminally Insane Created by: Sefton Hill First Appearance: Batman: Arkham Asylum Locale: Gotham City "What kind of psycho built this place? Don't look like no hospital I ever been in." âBlackgate Prisoner[src] The Elizabeth Arkham Asylum for the Criminally Insane (colloquially referred to as Arkham Island and Arkham Asylum) was built on a small island off the coast of Gotham City as a security measure. The facility was divided into a north, east, and west courtyard. In the east courtyard, there was the Arkham Mansion, which was presumably a relic of the Arkham family where much of the staff worked, as well as the Botanical Gardens, which was presumably meant for recreational uses.
The north section contained the main entrance to the Intensive Treatment Center and an unused, dilapidated structure. The west section contained the Cell Blocks, the Visitor Center and the Medical Facility. The asylum had a mainly gothic look, with many interior gargoyles, but had been outfitted with high-tech security, including forcefield security doors. There was an underground emergency Batcave on-site, which Batman found the space when he rescued an inmate from leaping down to the rocks below.
The security guards were heavily armed and armored, resembled riot police, and, unlike traditional mental hospitals, the head administrator was a warden named Quincy Sharp. Other prominent staff members included psychiatrist Dr. Penelope Young and senior guard Frank Boles.
Contents 1 History 1.1 Amadeus Arkham 1.2 Batman: Arkham Origins 1.3 Batman: Assault on Arkham 1.4 Quincy Sharp 1.5 Batman: Arkham Asylum 1.6 Batman: Arkham City 1.7 Batman: Arkham Knight 1.8 Suicide Squad: Kill the Justice League 2 Facilities 2.1 Arkham North 2.2 Arkham East 2.3 Arkham West 3 Aftermath 4 Staff 5 Inmates 6 Gallery 7 Background Information and Notes 7.1 Trivia 8 References 9 Links Fandom Trivia quiz imageQuiz Gotham Knights: Do you know this team of heroes? 10 questions Check out more quizzes at Fandom Trivia History Clean Arkham Asylum Map - Labeled (By BennettF) Arkham Island map.
Amadeus Arkham On February 7, 1852, Cyrus Pinkney gave Amadeus Arkham plans to build the "greatest asylum the world has ever known". Amadeus named the Elizabeth Arkham Asylum for the Criminally Insane after his mother, whom he euthanized as treatment for her dementia. Building it on the old grounds of his family's historic mansion on the outskirts of Gotham City, Amadeus personally treated it's first inmateâMartin "Mad Dog" Hawkins, who had killed his wife and daughter. After he administered fatal electroshock therapy to Hawkins, Amadeus lost all grip on sanity and was admitted into his own institution.
Amadeus was a highly respected psychiatrist until his fall to insanity, and was the heir to the Arkham land and fortune. In his last years, Amadeus was diagnosed as a delusional schizophrenic and locked away in a cell within his own mansion, scratching writings on the walls of his cell. He eventually passed away within his own asylum and was buried within the cemetery in Arkham East, next to the Botanical Gardens, along with other inmates who died while in the asylum's care.
Batman: Arkham Origins ArkhamBay1 A lighthouse near the coast of Arkham Island
Before both Batman: Arkham Asylum and Arkham City, Arkham Asylum was closed down for many years as there was not a need for a dedicated facility to house the criminally insane in Gotham for quite some time. As a result, Blackgate Prison became the defacto penal facility in Gotham. After the events of Arkham Origins (when 2 riots occurred in Blackgate on the same night), there were many discussions among Blackgate's Inmates, thugs, police officers, and talk show hosts based on the idea that Arkham could be reopened. Later that evening, Quincy Sharp, a political activist, revealed his intentions to reopen Arkham Asylum, partially due to the manipulation of Shiva under her master's orders, in light of the night's events in an effort to create a more secure facility for Gotham's most dangerous criminals. In the open world of the game, Arkham Asylum could be seen in the background out into the sea that was similar to Arkham City.
Batman: Assault on Arkham Two years before the events of Batman: Arkham Asylum, Arkham Asylum was the subject of a break-in by members of the Suicide Squad relating to a suicide mission, with the criminal kingpin, The Penguin, being instrumental for their access to the isolated prison facility. However, the plan went to pieces due to both The Joker's involvement as well as a gas explosion that was caused by one of the members of the Suicide Squad, which placed the facility on yellow alert, and thus ensured that the GCPD and Batman became involved. Arkham Asylum, thanks to the Joker wanting to hold Batman off while he detonated a dirty bomb inside Gotham after he retrieved it, unleashed a riot inside the asylum, with inmates escaping including Bane, Scarecrow, Two-Face, and Poison Ivy.
Quincy Sharp Quincy Sharp had ran Arkham Asylum for the past three years and had dedicated his life to restoring to sanity the so-called super villains that plagued Gotham City. During the end of his tenure, Sharp started to campaign to become the next Mayor of Gotham. To facilitate this agenda, he instigated stringent new security and experimental research policies at Arkham. Sharp demonstrated an intense dedication to "cleaning up" Arkham, with a focus on his own political aspirations. He displayed contempt for Arkham inmates and a disinterest in the specifics of their treatments.
At some point prior to Joker's riots, Batman's second Robin, Jason Todd, was lured to the Asylum and captured by the Joker. Hidden in an abandoned wing of the Asylum, the Clown Prince of Crime tortured the youth for a year, going as far as to let other inmates and criminals partake in them. During a later riot organized by Joker, Todd managed to escape with the help of Deathstroke, eventually donning an identity based on the Asylum: the Arkham Knight.
Batman: Arkham Asylum "Look at all this new security...how's a guy supposed to break outta here?" âThe Joker, upon his arrival to Arkham Asylum Ark mansBatman---Arkham-Asylum-5 The Joker being transferred back to Arkham Asylum after his latest capture by Batman.
Arkham Asylum came under attack when the Joker staged an elaborate trap for his arch-enemy, Batman. After numerous escapes by Joker, the asylum worked more to ensure security and had every guard present as Joker was returned to Arkham Island.
The Joker escaped custody in the Intensive Treatment Center, and caused chaos. Joker freed several Blackgate convicts that were housed in the holding cells and caused untold damage to the facilities in his personal vendetta against Batman. Running amok through Arkham Asylum, Joker paused only briefly to murder or vandalize. Most of the security force was overwhelmed by the freed convicts, and later, the more Unsettled Mental Patients were let loose, and rampaged throughout the asylum.
More damage was caused as Joker used the asylum facilities to carry out his own experiments for the Titan Project, that was originally developed by Dr. Young. When the experimental drug was perfected, Joker allowed some to be given to Poison Ivy, who overran the asylum with her plants. The heavily-damaged and partially demolished facility was recaptured as the GCPD stormed the island and recaptured many of the escaped inmates after Joker's defeat.
Batman: Arkham City Once Arkham City was approved, Mayor Sharp ordered Arkham Asylum sold. A number of prominent companies bid for the land, but it ultimately went to a previously unknown security company named TYGER. Within weeks of the sale, TYGER was also awarded the contract to police Arkham City and instantly used the Island to launch its fleet of helicopter gunships to police the new prison facility. The island was visible from the mega-prison itself, and was decayed and crumbling.
After the events of Arkham City, the asylum was obliterated from a trap that was left by the late Joker for Batman, who hoped to kill the Dark Knight in the explosion. The blast abandoned all hope of the island being reinstated as a mental institution, and forced its former patients into imprisonment at Stone Ridge Penitentiary.
Batman: Arkham Knight Arkham Island was still abandoned by the following Halloween, with many of the buildings falling into disrepair. However, in the weeks before his attack, Scarecrow summoned many of Gotham's criminals to the old building, proposing an alliance to take down Batman and introducing them to the Arkham Knight.
Arkham remained mostly unvisited during the night, with Batman and the criminals focusing mainly on Gotham's three central islands. However, after a battle between the Dark Knight and his allies, Scarecrow fled to Arkham with both Commissioner Gordon and Robin, threatening their lives unless Batman surrendered himself. The Mansion served as the location for his broadcast to Gotham, where he unmasked Batman on camera. After Batman captured Scarecrow with the redeemed Jason Todd's help, he left Gordon and Robin at the Asylum whilst he took Crane into custody and restored order in Gotham.
Suicide Squad: Kill the Justice League Notice: The page is about an upcoming work. It may contain incorrect information and potential spoilers.
According to trailers for the upcoming game, Arkham has been converted into the main prison for Amanda Waller and the Suicide Squad.
Facilities Arkham North Intensive Treatment The Intensive Treatment Center was the center of Arkham Asylum. It housed the Holding Cells, the Patient Pacification Chamber, and even a Decontamination Room. It was here that Joker was transferred back to his cell. As Joker was being escorted by a doctor and a security guard through the holding cells, he broke free and killed both men. Batman, watching from a reception area, crashed through a window in pursuit. The Joker released all of the Blackgate convicts in the holding cells to attack Batman. He then made his way through the Processing Corridor, and killed four security guards in the area.
ARk Mansintensive-teeth-5--article image The Processing Corridor.
Joker continued to the Decontamination Chamber while the remaining security personnel were preoccupied with trying to recapture Victor Zsasz, who had already murdered a guard in the Patient Pacification Chamber and held another one, Mike, hostage.
After Batman arrived on Joker's trail and subdued Zsasz, the Arkham Staff retook control of the Patient Pacification Chamber. Meanwhile, Joker filled the Decontamination Chamber with his toxic gas, which killed some of the escaped convicts and security guards alike, and left only four survivors, who had managed to climb to safety. The Joker continued on to the Transfer Loop, killed more security guards, and vandalized everything with spray paint. Joker then proceeded to the Secure Treatment Transfer with several of his henchmen, who overwhelmed the guards. The Joker let loose a Mutated Blackgate Prisoner on Batman, and the prisoner died of natural causes after a short period of time.
The Joker escaped through Extreme Isolation, and the sole surviving security guard was not able to allow Batman through, due to the fact that Joker had rendered the computerized transport system to Extreme Isolation unusable. Around that time, corrupt security guard, Frank Boles, kidnapped Commissioner Gordon and took him through the Transfer Loop and into Secure Transit with Harley Quinn. Another security guard, Henry Smith, attempted to follow them, only to find that someone had jammed the elevator controls.
Ark MansIntensiveTreatmentLobbyEntrance 01 Batman arriving at the Intensive Treatment Center.
On the upper level, a team of Joker's Henchmen had seized control of the elevator area, which had been further disabled by Harley in an effort to slow Batman down. Armed convicts, meanwhile, had wrestled control of the Cell Block Transfer section from the guards. With the situation spinning out of control, William North and a security team were still guarding the Intensive Treatment Lobby, and were oblivious to the impending situation. Boles betrayed them, and killed at least three guards. An army of Blackgate Prisoners finished off the rest of the guards while North fled into the Utility Corridor.
Batman arrived on the scene, shortly after he re-secured the area and found Boles dead, who was betrayed by his employer, Joker. Later as Poison Ivy's Plants overran the island, the Blackgate Prisoners returned and recaptured the Intensive Treatment Lobby. The center by that point was heavily damaged by Ivy's mutated plants. Batman returned to the Cell Block Transfer section, where Scarecrow and an army of Blackgate Prisoners ambushed him. Batman followed Scarecrow back into Secure Transit and defeated the remaining henchmen. The Intensive Treatment Center was liberated by the GCPD when they retook control of Arkham Island after Batman defeated Joker.
Arkham East Ark mans est75 Batman arriving at the entrance to Arkham East from Arkham North.
Arkham Mansion The old Arkham Mansion, the former residence of Amadeus Arkham, became a regular part of Arkham Asylum after Amadeus went insane. It included a Records Room, offices for the doctors, and a Library. Shortly after Joker had seized control of Intensive Treatment, security officer Louie Green and over a dozen guards were directed to Arkham East by Joker, where their radios went dead. At least three security guards patrolled around the Arkham Mansion, and one was posted inside the mansion Entrance Hall to prevent entrance.
However, shortly afterward, an army of escaped Blackgate convicts stormed Arkham East and were armed with weapons that were stolen from the Guard Armory. The security guards posted around the mansion were overpowered and several were killed. The convicts entered the Entrance Hall, murdered the lone guard, and bypassed the security barrier. Three remained to guard the Mansion Entrance Hall, while many of the other convicts penetrated deeper into the mansion. Eager to find Dr. Young's Formula for the Titan Project hidden that was in the mansion, the Joker ordered many of his henchmen to search the mansion for the formula.
The disorganized facilities were stuffed full of scattered discarded documents, so Joker's Henchmen faced a hopeless situation in trying to find the paper with the formula on it. The convicts entered the reception area of the Main Hall, and killed four members of the security personnel who attempted to stop them. One convict entered the West Wing Corridor, and captured at least two Arkham employees. Batman arrived at the Arkham Mansion shortly after, defeated the three convicts in the Entrance Hall, the one in the West Wing Corridor, and the others in the Main Hall.
Arkmans-teeth-1-2--article image Batman outside the Arkham Mansion in Arkham East.
In the Records Room of the Arkham Mansion, six convicts intercepted Dr. Young along with two security guards, Zach Franklin and Aaron Cash. The two guards were taken hostage while Dr. Young escaped to her office. Batman arrived to free Cash and Franklin, while three convicts discovered Dr. Young's office and tried to break into it. Using the ventilation system, Batman reached the North Corridor, where two cells were, one in which Amadeus Arkham spent his last years.
Meanwhile, many of Joker's Henchmen had moved down the South Corridor and secured the multi-level mansion Library. It was here that Dr. Young had fled and encountered an orderly and an unidentified member of security personnel, identified only as "Bill". Bill attempted to defend Dr. Young, but all three were inevitably captured.
Batman, meanwhile, had managed to defeat the convicts who tried to break into Dr. Young's Office and learned from the security monitors that Dr. Young had taken the Titan Formula from her office safe and fled. Batman rushed to the South Corridor and then to the Library, and found Joker's Henchmen tearing the area apart in search of the formula. Dr. Young herself had been taken to Joker, who decided to use Zsasz to torture the formula out of her.
On the lowest level of the Library, Batman discovered Bill and the orderly tied up in front of a bomb, that was revealed to have been a fake. Scarecrow, meanwhile, went into the mansion, and rigged the South Corridor with Fear Gas to entrap Batman. After he wandered around in a drugged state, Batman awoke from the intense nightmare in the Arkham Mansion's Bell Tower.
The Dark Knight cut the rope of the bell with a Batarang and sent it crashing to the floor below, which caused extensive damage to the entrance of the mansion's East Wing Corridor. Zsasz hid in the Warden's Office, and tortured the formula out of Dr. Young. Zsasz used her as a hostage, but Batman used a Batarang and knocked him out. Dr. Young was killed by a booby-trap that was rigged in the Warden's Safe, while she tried to retrieve the security codes. Harley Quinn took Warden Sharp through the mansion afterward, beat Sharp brutally with his own cane, and left several convicts to fight Batman. Quinn took Sharp out of the mansion, and Batman left in pursuit. Shortly after, Joker let loose the more unsettled mental patients of the island, who ravaged the mansion grounds but did not enter the mansion itself.
The Arkham Mansion suffered heavy damage when Poison Ivy's Titan-enhanced plants overran the island. Cash and Franklin regrouped with Dr. Kevin Liew and a third surviving security guard in the mansion's Main Hall. The mutant plants, however, smashed through the mansion's windows and killed the third, unidentified, guard. Batman returned to the Arkham Mansion shortly after, and found Cash and Franklin standing around the plants and Dr. Liew seated behind a desk. The Arkham Mansion's Entrance Hall was so overrun by Ivy's Plants that the hall became filled with toxic spores that were released from the mutated vegetation, and Batman warned Cash to stay away from the plants as they would most likely kill him. The remains of the Arkham Mansion were retaken by the GCPD when they recaptured Arkham Island after Batman defeated Joker.
Botanical Gardens The Botanical Gardens of Arkham Asylum provided fresh greenery as possible rehabilitation for the institution's inmates. It included a Statue Corridor, an Aviary, and even a top secret Titan Production Facility that was used by Dr. Young.
Ark-manseast-teeth-3-4--article image The Botanical Gardens.
With Arkham East the only part of Arkham Island under control during the early stages of Joker's takeover of Arkham Island, security guards were posted around and within the Botanical Gardens. While several guards patrolled the outside, one guard was posted at the Glasshouse Entrance, and two others at the entryway to the inner botanical gardens. Shortly after, armed convicts stormed the eastern side of Arkham, and the gardens fell to them as well. At some point, Victor Zsasz raided the Glasshouse Entrance, killed the security guards, and arranged them in a lifelike pose around a bench. The Joker's Henchmen then entered the inner gardens, and met little resistance.
Two Blackgate Prisoners armed themselves with security issue weapons and remained at the Glasshouse Entrance. When both Harley Quinn and Dr. Young mentioned a lab for the Titan Project in the Botanical Gardens, Batman decided to investigate, fought his way through Arkham East and entered the gardens through the Glasshouse Entrance. After he defeated the two convicts, Batman used the Cryptographic Sequencer to bypass a security barrier and entered the inner gardens. Meanwhile, several convicts led personally by Joker attacked the Flooded Corridor in the gardens. The guards fought back, and killed the convicts in the ensuing gunfight, although Joker had managed the defeat them and took security guard Thomas Armbruster hostage.
Ark MAnsteeth-7-8--article image The Flooded Corridor.
After he bypassed the six armed Blackgate Prisoners who guarded the Botanical Glasshouse, Batman entered the Flooded Corridor, and demanded that Joker let Armbruster go. Instead, Joker pushed the guard into an electrified pool of water, and killed him. The Joker taunted Batman with the slowness of his progress, left, and detonated the entrance behind him so that Batman would not attempt to follow. The Joker and his henchmen then continued through the Aviary, entered the Titan Production Facility and shot five asylum security personnel before they loaded the Titan into containers. Batman, meanwhile, had followed the power cables through the Statue Corridor and into the Glasshouse Generator Room, where he hoped to disconnect the power to the Flooded Corridor so as not to suffer Armbruster's fate.
The Blackgate Convicts took control of the Glasshouse Generator Room, and captured an Arkham janitor, Carl Todd. Batman swiftly defeated them, then used the Cryptographic Sequencer on a control panel that was set to release Joker Toxin if it was tampered with. After he bypassed the control panel, Batman proceeded back to the Flooded Corridor, and found an alternate way to an Abandoned Corridor through a ventilation shaft. Batman found an alternate route to the other side of the Flooded Corridor, and freed Jordan Fraser who claimed to have escaped from the Aviary, where Joker had captured two orderlies from the Titan Production Facility and suspended them in giant birdcages over a deadly chasm. Batman entered the Aviary, where he found that Joker did have the two orderlies suspended over a pit inside cages and forced him to play a deadly game. Four armed henchmen patrolled the Aviary and one of them was in the control room with a lever that could drop the cages into the chasm.
If any of Joker's Henchmen spotted Batman or if Batman attacked one of them, the henchman in the control booth would pull a lever and drop the orderlies to their doom. Batman was forced to rely on his stealth skills to sneak up to the control room and take the operator out first. After he defeated Joker's Henchmen, Batman freed the orderlies from the birdcages, who explained that they thought that they worked for Dr. Young. One orderly, Robert Stirling, alerted Batman to the fact that he knew that there was a secret entrance to the Titan Production Facility.
Stirling, however, was not able to tell Batman exactly where in the Aviary the secret entrance was located. Batman followed a trail of Harley Quinn's fingerprints to find the secret entrance, and entered the Titan Production Facility via a drawbridge. Here, Batman encountered Joker and two Blackgate convicts. The Joker, who had perfected the Titan Formula, injected both of the convicts with it, and mutated them into mindless monstrosities that were three times Batman's size and strength.
The enraged and mutated Titan Henchmen attacked Batman, attempted to strike him with their huge hands and even hurled the bodies of fallen security guards that were killed earlier. While Batman battled the beasts, Joker took his perfected formula, fled back through the gardens, and killed Robert Stirling and the other orderly that Batman had rescued earlier in the Aviary.
After he defeated the two henchmen and destroyed the Titan Production Facility, Batman called upon the Batwing to drop him the Line Launcher, an upgrade to the Grapple Gun. Batman returned to the Flooded Corridor, and used the Line Launcher to cross another chasm to reach another part of the Botanical Gardens. An escaped Poison Ivy awaited him there, and bent the vegetation of the Botanical Gardens to do her will.
After Batman threatened her plants, Ivy revealed that an antidote to counter the Titan could be made from the spores of a rare plant that grew in Killer Croc's Lair under Arkham Asylum in the Intensive Treatment Center. Meanwhile, a group of Blackgate convicts gathered in the Flooded Corridor, and denied Batman access.
Ark mansbotanic-teeth-1-3--article image Batman arriving at the Botanical Gardens.
After Batman fought through the henchmen, he continued back through the Abandoned Corridor, and to the other side of the Flooded Corridor, where two more convicts had turned the power back on, and attempted to trap him on the other side of the corridor by re-electrifying the water. Batman grappled across the water using the Line Launcher and defeated the Blackgate Prisoners. Batman returned to the Glasshouse Entrance after he defeated more of Joker's Henchmen in the Botanical Glasshouse. Here, Joker broadcasted triumphantly over Arkham's intercom that he had supplied Poison Ivy with Titan.
The plants of the Gardens mutated, overran the gardens, and mainly destroyed the garden's facilities. Batman found his exit blocked by the mutant plants, but escaped by using an alternate route through the flooring. The remains of the Botanical Gardens became filled with Titan Pods which could spit out toxic gas orbs at any movement. Batman returned to the Gardens to battle Ivy, who cleared her vegetation out of the way for him to proceed. Ivy allowed Batman to re-enter the Flooded Corridor, where she unleashed two security guards, William North and Eddie Burlow, under her control to attack and weaken him.
After he was forced to defeat the zombified guards, Batman was lured further into the gardens by the mutated plants. Batman found Ivy in the Elizabeth Arkham Gardens, where she bounded with a Titan plant, which she controlled from inside its mouth behind a shell. Ivy powered toxic vines to grow out of the ground and sent multiple Arkham security guards that were infected by her mind-controlling spores after Batman. Batman finally knocked out all of the guards, fought off the vines, detonated Explosive Gel on the mutated plant and defeated Ivy. The ruined Botanical Gardens were reclaimed by the GCPD when they recaptured Arkham Island after Batman defeated Joker.
Caves The caves were an underground part of Arkham Asylum, which consisted of an Old Sewer that emptied into the Gotham River, an unused Pump Station, and Killer Croc's Lair. The Caves also included a top-secret auxiliary Batcave that Batman had built on Arkham Island.
When Joker began to take control of Arkham Island, security guards were posted around the entrance to the Caves to the Pump Station, which was closed by Warden Sharp years earlier on the grounds that it was a security threat. When Arkham East was overrun by Joker's Henchmen, they killed the guards, infiltrated the Caves, and entered and secured the Old Sewer. The escaped Blackgate convicts killed an Arkham orderly near the entrance to Croc's Lair and remained on guard there under Joker's orders. Batman, meanwhile, had accessed the Batcave built near the Old Sewer.
The Batcave included a Batcomputer, which Batman used to do research on Dr. Young's Notes for the Titan Formula. Batman then assembled the Batclaw by using spare gadgets among the equipment stored in the Batcave. He proceeded to the Old Sewer, and defeated the convicts. The Joker was talking to one of his henchmen who positioned in the Old Sewer via walkie-talkie, but when he lost contact, contemplated aloud if the henchman had been cut off by Croc or the Bat. But Croc was still in his lair, and he spotted Batman as the Dark Knight passed a bolted metal door that leading into it. Croc smashed against the door and cracked the window glass, but was unable to reach Batman.
From the Old Sewer, Batman entered the Main Sewer Junction, which he found was filled with decrepit columns, archways, and platforms. Batman also found that he couldn't use his Grapple Gun in very many places there as most of the surfaces were not strong enough to support his weight. Batman then escaped back to the island surface using the Surface Access Corridor which lead into an abandoned building in Arkham North. Shortly after Joker had perfected the Titan Formula, one of his Titan powered test subjects wandered into Croc's Lair, which proved to be a fatal mistake. Poison Ivy's mutated plants began to destroy the asylum, and the Old Sewer and the Pump Station were increasingly damaged by the Titan-fueled plants.
Batman, following the villainous Scarecrow through Secure Transit in the Intensive Treatment Center, found an alternate route into the Caves through the Control Room Access in the lower level of Secure Transit. Batman entered, and found the remains of Joker's unfortunate Titan subject. He also found Scarecrow, holding a bag of fear toxin over the water and threatening to flood the Gotham River with it. But Croc leaped from the water, captured Scarecrow, and intended to kill him. Batman activated Croc's shock collar by using a Batarang, and caused him and Scarecrow to disappear under the water. Batman then entered Croc's Lair which proved to be a labyrinthine of tunnels that were not mapped. Batman set a tracking device that was tuned to lead him to the rare plant spores that were needed to create an antidote to the Titan.
Ark manscaves-interview-1--article image Batman in the Old Sewer.
After he found the plant spores, Batman reset the tracking device so that it lead him back to the entrance of Croc's Lair. Croc began leaping out of the water and chased Batman from under the floating wooden platforms that covered his lair. Batman made his way back to the entrance via the tracking device. Croc pursued Batman all the way to the mouth of his lair, and Batman found iron bars that had mysteriously blocked his exit. But then Batman detonated Explosive Gel on the breakable stone floor under Croc as he charged, and dropped him further into the Caves.
Batman slipped under the bars, then re-entered the Old Sewer. The Joker dispatched a group of convicts to find the Batcave, but Batman defeated them in the Old Sewer. Upon reaching the Main Sewer Junction, Batman found that the entire water flow polluted by Titan waste. The Joker was planning to flood the Gotham River with Titan, and cause chaos. Batman invaded the Pump Control Room to shut off the Titan flood. He defeated several of Joker's Henchmen in the Pressure Control Junction. Batman reached the Pump Control Room, and shut off the Titan pumps after he faced seven more Blackgate Prisoners.
As Batman backtracked to the Pressure Control Junction in the Caves, and entered the center of the junction, he was locked in by barriers and was forced to fight his way through hordes of convicts and one Titan Henchman. After he wrecked the Pressure Control Junction and defeated the henchmen, Batman destroyed the elevator that lead from Arkham West and exited the Caves. The Caves, mainly the sewer parts, were heavily damaged and shaken by more earthquakes that were caused by Poison Ivy's Plants, and toxic plant pods began to appear in the Old Sewer and the Main Sewer Junction. The Caves were reclaimed by the GCPD when they retook Arkham Island after Batman defeated Joker.
Arkham West Medical Facility The Medical Facility was an important part of the asylum. It included the Sanatorium with holding cells, an X-ray Facility, and an Experimental Chamber which housed Bane and was used by Dr. Young for research on Venom.
The Medical Facility, located in the western part of Arkham, was one of the first areas where Joker had managed to seize control during the early stages of his takeover of Arkham Island. Joker's Henchmen and Arkham inmate Victor Zsasz attacked Arkham West, and killed most of the security guards in the area. The convicts entered the Medical Facility through the Medical Foyer after they killed two guards outside. It was there that Harley Quinn relaxed after she took Commissioner Gordon hostage, and was seated behind the front desk.
Meanwhile, the Blackgate Prisoners received orders from Joker to round up all the doctors in the Medical Facility, particularly Dr. Young. The convicts secured the Sanatorium, then entered the Upper Corridor, and killed the Arkham orderlies and security personnel on their way further into the Medical Facility. They rounded up five doctors and held them in the Sanatorium. One doctor attempted to escape, only to be brutally "torn apart" by Joker's Henchmen, and was thrown into the water.
Arkmans-teeth-1-3--article image Batman outside the Medical Facility in Arkham West.
Batman was alerted to Joker's move on the Medical Facility by an Arkham guard who hid in the Arkham West Watch Tower, and headed over there to put a stop to it.
The convicts took Dr. Adrian Chen hostage in the Surgery Room, then captured Dr. Young in the X-ray Room. They also secured Patient Observation, and trapped guard Cash and Dr. Stephen Kellerman inside, with orders to fill the room with Joker Toxin and kill them both. Batman entered the Medical Foyer and found Harley Quinn with Gordon, but was unable to reach them, due to the fact that his way was blocked by a security barrier. Batman used Explosive Gel to blow up part of the Medical Facility's roof, and entered Maintenance Access. From there, he used an air duct tunnel to reach the Sanatorium, where five gun-toting convicts held four doctors hostage, and strapped two of them to electroshock therapy chairs to prevent escape. Batman defeated the henchmen, liberated the doctors, and moved to the Upper Corridor.
He proceeded to the X-ray Room, where Dr. Young was held by five armed henchmen within a locked office.
Ark mans Secure Accessbatman-arkham-asylum-15 The Arkham Staff poisoned by Scarecrow's fear gas in a closed-off operating room in Secure Access.
Batman sprayed Explosive Gel onto the walls, and detonated it, which blew the men off their feet and knocked them out. After he rescued Dr. Young, Batman also proceeded to the Surgery Room, where Dr. Chen was strapped down in the center. It proved to be a trap, as the Blackgate Prisoners dropped down into the room from above and Batman had to fight his way through them before he freed Dr. Chen. Batman moved to Patient Observation, where he liberated Cash and Kellerman. Batman proceeded back to the Sanatorium and paused only briefly to deal with a "present" that Joker had left for him: a High Security Henchman. Back at the Sanatorium, Batman regrouped with the four doctors that he rescued earlier, as Cash and Dr. Young arrived from the Upper Corridor.
Young insisted on heading to the Arkham Mansion to find her notes, and Cash agreed to accompany her. Meanwhile, three of Joker's Henchmen arrived from the Lower Corridor to find Batman, which prompted the doctors to flee to Patient Observation. After he dealt with the convicts, Batman used the elevator to reach Secure Access, where several Arkham orderlies and a patient were tortured by Scarecrow's fear gas. Batman watched them panic to the point of death through a window in an operating room, but was unable to help them. Iron bars separated Batman from reaching Scarecrow, who then fled the scene after he saw him.
Batman eventually continued to the Lower Corridor, where a dead Arkham security guard was dragged and left as a macabre marker that pointed Batman toward the Morgue. Batman, who was exposed to Scarecrow's fear gas, imagined that the guard's corpse was that of Commissioner Gordon. After he wandered into the Morgue in his drugged state, Batman imagined that the Morgue had housed his reanimated parents, his hallucinations turned into a full-fledged nightmare after the Scarecrow pumped more fear gas into the room. Batman dreamed that the ruined Morgue was turned into a fearful dreamscape, where he had to avoid the fatal gaze of a giant version of Scarecrow.
After the effects of Scarecrow's fear gas began to wear off, Batman left the Morgue, entered the Lower Corridor, and realized that for the first time that all that he had experienced was not real. After he was attacked by three Blackgate convicts, Batman followed a narrow hallway to the Experimental Chamber, where Harley held Gordon hostage inside a small room. The area around the room was patrolled by Joker's Henchmen, with orders to kill Gordon if they saw Batman. Using his stealth skills, Batman managed to defeat the convicts and Harley, but then found that Joker had left him a surprise in another room: Bane, who was strapped into hoses that Dr. Young had used to drain the Venom from his blood.
The Joker sprung his trap, and returned to Bane his supply of Venom, with chaotic results. Bane attacked Batman, and was aided by Joker's Henchmen. The Medical Facility was heavily damaged during the following battle, and the Boiler Room was destroyed after the battle had weakened the foundations. Batman and Gordon fled to Arkham West, where Batman rammed Bane with the Batmobile and knocked him into the Gotham Bay. As Batman rescued more Arkham staff, he told them to all go to the Medical Facility, as it was the safest place on the island.
The Medical Facility was further damaged by Poison Ivy as her mutated plants overran the island later, though its remains were recaptured by the GCPD when they retook control of Arkham Island after Batman defeated Joker. It was then converted into a makeshift hospital for those who were injured during Joker's takeover, including Cash and Louie Green. The holding cells in the Sanatorium were temporarily utilized to hold the recaptured patients, as the usual cell blocks were heavily damaged during the riot.
Penitentiary The Penitentiary was the main incarceration area for the various deranged inmates of Arkham Asylum. It included a Main Cell Block for some of the most crazed patients on the island, Extreme Incarceration, and the Visitor's Center.
Ark man cell block927 Batman arrving at Penitentiary.
As Arkham West fell to Joker's Henchmen during the Joker's takeover, the Penitentiary was taken by storm as well. The Joker made his headquarters in the Visitor's Center, had his henchmen construct a clown face façade over the entrance, waited in one of the prisoner rooms, and played a recording for Batman's arrival, while at least three Blackgate convicts entered the Penitentiary through the Cells Access, and shot several security personnel near the entrance.
Victor Zsasz also invaded the Penitentiary, and killed three security guards in the Penitentiary's upper guard room. Several convicts also dragged two orderlies and guards outside to kill them. After they knocked them down, the convicts remained on guard near the entrance of the Penitentiary, and destroyed an ambulance by pushing it down into the lower courtyard of Arkham West. Batman arrived on the scene, defeated the convicts, and freed the surviving orderly, who promised to take the wounded guard to the Medical Facility. Batman infiltrated the Cells Access, and disposed of the three convicts inside. Meanwhile, Harley Quinn had infiltrated the Penitentiary with Warden Sharp as her hostage. Harrley took Sharp to the Security Control Room and held him there. Batman followed the Warden's DNA trail through the Penitentiary, passed through the Main Cell Block and the Green Mile, where Poison Ivy begged to be freed. Batman proceeded to the Security Control Room, and found and freed the Warden, who gave him the security codes and used the Cryptographic Sequencer, a device that allowed the user to hack Security Gate Control panels.
Harley set Ivy free, then went about freeing those on Joker's "Party List", which included the Penguin and the Mad Hatter. The Joker then loosed the more insane patients from their cells, and freed Two-Face and Calendar Man. Batman headed back to the Green Mile, and paused only briefly to knock the escaped mental patients out. The patients stormed through the Penitentiary, and left both the Arkham Staff and Joker's Henchmen at the mercy of their rampage. Harley made her way to the Main Cell Block and awaited Batman's arrival. As he reached the scene, she fled to a control platform atop the unlocked cells and activated the Patient Pacification System: an electrified floor. Quinn killed a security guard on the floor as a demonstration, but Batman avoided the floor by grappling up to the control platform, where a wave of Blackgate Prisoners had overpowered the two lone guards and turned on him.
The convicts fought Batman but were eventually defeated. A dismayed Harley accused them of being "idiots" and reminded them that "Their guns are everywhere!", which referred to the emergency riot gun lockers.
Ark mans cell block fight968 Batman fighting waves of Joker's Henchmen on the control platform atop the Main Cell Block.
The convicts failed despite attempts to use the guns, and Batman deactivated the Patient Pacification System before he followed Quinn. Harley reached the Guard Room, where she took two security guards hostage, including Louie Green. Quinn strung them up over electrified pools of water as Batman arrived, hot on her heels. After Batman shut down the power that electrified the water and freed both guards, Quinn revealed that she had a canister of Joker Toxin set to be released in the room. Batman hacked through the security gate and saved both of the Arkham guards.
While Green and the other guard attempted to get the ventilation system working. Quinn fled to Extreme Incarceration, where Mr. Freeze recently escaped. Batman followed Quinn through Controlled Access, where she had allowed them through the security gate. Batman entered Extreme Incarceration, where he found himself standing on a set of three electrified floors. Harley, from the control tower, loosed an army of Blackgate Prisoners on Batman while electrifying one section of the floor. After he defeated the henchmen, Batman was attacked by Quinn, although he easily evaded her and put her in a solitary confinement cell. Batman scanned Quinn's fingerprints, and hoped to follow the trail to Joker's secret lab at the Botanical Gardens. Harley attempted to trap Batman inside a sealed cell, but he blew his way out by using his Explosive Gel. Batman then left the Penitentiary and went to the Botanical Gardens. On his way out, Batman knocked out a mental patient who had killed the guard and orderly that he rescued earlier.
Batman then exited to Arkham West. The Penitentiary was the least damaged by Poison Ivy's Plants when they overran the island, and Joker continued to make his headquarters in the Visitor's Center. After Batman defeated Ivy, Joker was so proud of all that he accomplished, and decided to have a "party" in Batman's honor.
Arkmans-teeth-5-6--article image The Penitentiary Guard Tower.
Joker's Henchmen set off fireworks to direct Batman to the western side of Arkham, where they cheerfully awaited him, urged him on, and allowed him access. After he entered the Visitor's Center, Batman listened to Joker make a short speech to him before he blew up the Visitor's Center to reveal his secret headquarters. A disoriented Batman staggered through the Visitor's Center guard office and holding cells, and entered Joker's headquarters. The Joker awaited him atop a throne of gag toys, and vented his frustration on the Ventriloquist's dummy, Scarface.
There, Joker had massed all his remaining henchmen and two security guards that he injected with Titan. Having lost their sanity to the chemical, the Titan-powered guards turned on Batman with Joker's Henchmen, although Batman managed to defeat them all. The Joker then revealed that he had Commissioner Gordon hostage. After he tried to fire a Titan dart at Gordon, Joker was delighted to see Batman take the shot himself. The Joker was willing to take a chance on Titan-because Batman had used up all of the antidote on himself. The Titan-powered Joker mutated and took Batman up to the Penitentiary Roof, where he left Batman to fight in an enclosed arena against an army of Blackgate Prisoners.
The Joker also strapped Gordon to an electroshock therapy chair, which sent bolts of electricity into him at random intervals. Several news helicopters circled the upper roof, and filmed Batman's desperate battle. Eager to get into their film, Joker stood on the upper roof, and posed for them. As Joker commented on the news helicopter, Batman pulled him off his perch with the Ultra Batclaw. Batman did that twice, although Joker loosed high security henchmen out to fight Batman and tossed explosive gag wind-up teeth into the arena to kill him in an explosion.
Batman finally yanked the Titan-powered Joker into the Penitentiary Roof for the third time, which caused it to collapse under Joker's weight and knocked him into the generator that was used to electrify Gordon's restraint chair. The Joker was finished off as Batman detonated Explosive Gel on his fist when he punched Joker, and won the fight despite extensive damage that was done to the Penitentiary. An attack force by the GCPD stormed the Visitor's Center, captured the remaining henchmen and watched over the Titan-powered guards and henchmen as they returned to normal. The shambles of the Penitentiary were retaken by Arkham's security forces, and the Green Mile was still mainly intact, which allowed for Poison Ivy to be placed back in her usual cell.
Aftermath Arkham Mansion AC ruins The Arkham Mansion in ruins depicted after Batman: Arkham City.
Arkham Island was heavily damaged during Joker's takeover, and many of its deranged inmates remained on the loose after Joker's defeat, including Bane, Calendar Man, Scarecrow, Killer Croc, Mr. Freeze, and Two-Face. The asylum also suffered in losses among Arkham Staff. At least 113 personnel died during Joker's takeover, 103 of which were security guards (which Joker had earlier promised to kill when he learned to his disappointment that he had only killed three guards during his prior escape). Identified casualties included guard Thomas Armbruster and chief member of security Frank Boles. Aaron Cash, Louie Green, Eddie Burlow, William North, and Zach Franklin made up much of the surviving members of security. At least 10 medical staff also fell during the chaos, including Dr. Young and orderly Robert Stirling. Additionally, dozens of Arkham patients and members of Joker's Gang were also killed throughout the course of the night, largely from Poison Ivy's Plants.
Unknown to Batman and the general public, Warden Sharp had already made several proposals for Arkham's relocation to a new, fortified enclosure in the heart of Gotham's most notorious slums. The success of his subsequent mayoral campaign encouraged Sharp to proceed with his plans, and one of the asylum's former psychiatric consultants, Professor Hugo Strange, was appointed Warden in his stead. Under Strange's direction, all former Arkham Asylum patients and Blackgate Prisoners were relocated to the new facility, Arkham City, and the asylum's doors closed for good. The island itself was repossessed by municipal authorities and auctioned off to TYGER, a firm that was awarded the contract to police Arkham City. The Arkham Mansion itself was used for the unofficial administrative center of Arkham City while the latter remained under construction, with TYGER storing its helicopter aircraft elsewhere on the grounds.
Following the events of Protocol 10, TYGER was disbanded and was forcibly removed from Arkham Island. The damage caused by Ivy's Plants was never sufficiently repaired, and the asylum structures began to fall into an even more dilapidated state. Batman returned to the Arkham Mansion to recover the disarming code for a series of explosives that the Joker was believed to have planted around Arkham City before his death, and was allegedly hidden in his former cell. However, the Joker had rigged the mansion's foundations with the explosives instead, and hoped to draw Batman into a final deathtrap. Batman survived, while the mansion partly collapsed.
Arkham Asylum in Arkham Knight1 Bridge entrance to Arkham Island
By the events of Batman: Arkham Knight, Bruce Wayne had offered to fund Arkham's reconstruction. The mansion was in the process of being restored when it was again the target of sabotage, that time by the mysterious Arkham Knight.[1] Despite that, it remained stable enough to be appropriated by Scarecrow, who stored several vats of his hallucinogenic fear toxin in the Main Hall. He later hooked up a number of old monitors to a live video feed and brought Batman there to be unmasked before the world. Although Batman nearly succumbed to Scarecrow's fear toxin, he was eventually freed by a reformed Arkham Knight, turned the tables on the supervillain, and injected him with his own fear toxin.
Staff Ark mans112408 arkham t Some of the medical staff in Arkham West.
Arkham Asylum Logo Arkham facility logo
Warden
Quincy Sharp Medical Staff
Penelope Young Sarah Cassidy Stephen Kellerman Kevin Liew Mike Robert Stirling Jonathan Crane (formerly) Harleen Quinzel (formerly) Adrien Chen Gretchen Whistler Ian Kennedy Thomas Elliot Hugo Strange Security
Aaron Cash Frank Boles Thomas Armbruster Henry Smith Eddie Burlow Maria Andrade Louie Green Zach Franklin William North Bill Mike Steve Jerry Nate Jackson Janitorial Staff
Carl Todd Jordan Fraser Luke Curtis Inmates The following is a list of inmates in Arkham Asylum, past and present:
Intensive Care
The Joker The Riddler Killer Croc Victor Zsasz Maxie Zeus Razor (shipped in from Blackgate) Penitentiary
Harley Quinn Poison Ivy Clayface Two-Face Calendar Man Mr. Freeze Lunatics Arkham Mansion
Amadeus Arkham Ra's al Ghul (Dr. Young's Office Morgue) Medical Facility
Martin "Mad Dog" Hawkins Other Inmates
Scarecrow The Penguin (shipped in from Blackgate) Catwoman (shipped in from Blackgate) The Ventriloquist Great White Shark Humpty Dumpty The Mad Hatter Killer Moth (shipped in from Blackgate) Prometheus Venom Henchman (shipped in from Blackgate) Gallery Brchest There is an image gallery for Arkham Island Mobile link Background Information and Notes ArkhamAsylumArt2 The island concept is a departure from the traditional mansion in DC Comics, located on land in the outskirts of the city. This version draws more inspiration the gothic mansion on Mercey Island, the second Arkham Asylum created in 1995 by Alan Grant. It also suited Rocksteady's needs to have an explorable environment with believable limitations.
Trivia A number of locations in Batman: Arkham Asylum were heavily inspired by areas visited by the game's development team, including Alcatraz Prison served as a model for the Penitentiary and Intensive Treatment Center, and the Palm House at Kew Gardens in South London, to which the Botanical Gardens bore some resemblance.[2] References Batman: Arkham Knight Genesis by Tomasi & Soy. Vol 1 #3. CGS Feature Special Links Arkham Island on Arkham City Fandom Categories Community content is available under CC-BY-SA unless otherwise noted. More Fandoms Horror Sci-fi Batman Community Chat 13 Users Online USERS
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Post by Freddie on Feb 22, 2024 22:45:40 GMT 1
đ The Global Network đMain menu WikipediaThe Free Encyclopedia Search Wikipedia Search Create account Log in Personal tools Contents hide (Top) Gameplay Synopsis Toggle Synopsis subsection Characters Plot Development Toggle Development subsection Design Marketing and release Toggle Marketing and release subsection Downloadable content Other releases Reception Toggle Reception subsection Critical reception Sales Awards Legacy Notes References External links Batman: Arkham Asylum Article Talk Read Edit View history Tools Featured article From Wikipedia, the free encyclopedia This article is about the video game. For the fictional location, see Arkham Asylum. For the roller coaster in Queensland, Australia, see Batman: Arkham Asylum (roller coaster). For other uses, see Arkham Asylum (disambiguation). Batman: Arkham Asylum Developer(s) Rocksteady Studios Publisher(s) Eidos Interactive Warner Bros. Interactive Entertainment Director(s) Sefton Hill Producer(s) Daniel Bailie Nathan Burlow Programmer(s) Ben Wyatt Artist(s) David Hego Writer(s) Paul Dini Composer(s) Nick Arundel Ron Fish Series Batman: Arkham Engine Unreal Engine 3 Platform(s) PlayStation 3 Xbox 360 Microsoft Windows Mac OS X PlayStation 4 Xbox One Nintendo Switch Release August 25, 2009 Genre(s) Action-adventure Mode(s) Single-player Batman: Arkham Asylum is a 2009 action-adventure game developed by Rocksteady Studios and published by Eidos Interactive in conjunction with Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman and written by veteran Batman writer Paul Dini, Arkham Asylum was inspired by the long-running comic book mythos. In the game's main storyline, Batman battles his archenemy, the Joker, who instigates an elaborate plot to seize control of Arkham Asylum, trap Batman inside with many of his incarcerated foes, and threaten Gotham City with hidden bombs.
The game is presented from the third-person perspective with a primary focus on Batman's combat and stealth abilities, detective skills, and gadgets that can be used in combat and exploration. Batman can freely move around the Arkham Asylum facility, interacting with characters and undertaking missions, and unlocking new areas by progressing through the main story or obtaining new equipment. The player is able to complete side missions away from the main story to unlock additional content and collectible items. Combat focuses on chaining attacks together against numerous foes while avoiding damage, while stealth allows Batman to conceal himself around an area, using gadgets and the environment to silently eliminate enemies.
Development began at Rocksteady Studios in May 2007, with a 40-person team that expanded to 60 people by the project's conclusion after approximately 21 months. Among others, the game design was inspired by Batman-penned works of Neal Adams and Frank Miller, and Grant Morrison's Arkham Asylum: A Serious House on Serious Earth graphic novel. Built on Unreal Engine 3, Arkham Asylum's production underwent several variations, refining both gameplay such as the combat system, and the central story, resulting in the removal of plot elements and some of Batman's main enemies, who did not fit the tone of the rest of the game. Rocksteady began developing ideas for a sequel months before Arkham Asylum's completion, hiding hints to the sequel within the game.
Arkham Asylum was released worldwide for PlayStation 3 and Xbox 360 video game consoles in August 2009, followed by a Windows version. The game received critical acclaim, particularly for its narrative, atmosphere and combat, though some criticism was directed at its boss fights. Upon release, many reviewers called it the "greatest comic book game of all time."[1][2] It won several awards, including Best Action Adventure game, Best Game, and Game of the Year from various media outlets, and it held the Guinness World Record for "Most Critically Acclaimed Superhero Game Ever". It has been cited as one of the greatest video games ever made. The game received a "Game of the Year Edition" in 2010, and a remastered version for the PlayStation 4 and Xbox One in 2016. A version for the Nintendo Switch was released in 2023.
Arkham Asylum's success launched the Batman: Arkham series, comprising video game sequels and spin-offs, comic books, merchandise, and movies, beginning in 2011 with its direct sequel Arkham City.
Gameplay Batman: Arkham Asylum is an action-adventure game viewed from the third-person perspective. The playable character is visible on the screen and the camera can be freely rotated around him.[3][4][5] The player controls Batman as he traverses Arkham Asylum, a secure facility for the criminally insane located off the coast of Gotham City.[6] The opening areas of the game are linear, serving as a tutorial for the moves and approaches available to the player. Once the player emerges onto the island they can freely explore the game world, although some areas remain inaccessible until certain milestones in the main story.[7][8] Batman can run, jump, climb, crouch, glide from heights using his cape, and use his grapple gun to climb low structures or escape to higher ledges.[8]
Batman uses "Detective Vision" to solve puzzles and track enemies throughout the game. Enemies with firearms are identified by red x-ray images. The player can use "Detective Vision"âa visual mode which provides contextual information, tinting the game world blue and highlighting interactive objects like destructible walls and removable grates, the number of enemies in an area and their statusâsuch as their awareness of Batman's presenceâand shows civilians and corpses.[8][9] The mode is also used to follow footprints, investigate odors, and solve puzzles.[3]
Batman has access to several gadgets which he can use to explore or fight. The batarang is a throwing weapon that can temporarily stun enemies or trigger remote devices. A remotely controlled version can be steered once thrown,[10] and the sonic batarang can be used to attract the attention of specific enemies wearing monitoring collars, or detonated to knock a nearby enemy unconscious. Explosive gel can be used on weak walls and floors, and can be remotely detonatedâsending rubble crashing onto an enemy.[8][11] The line launcher can be used to traverse horizontal spans.[12] The Batclawâa grappling deviceâcan be used to interact with remote objects such as vent covers or to grab enemies. The Cryptographic Sequencer is used to override security panels, open new paths, or disable various asylum functions.[13] Some areas are inaccessible until Batman acquires the gadgets necessary to overcoming the obstacle.[14] The player is encouraged to explore the game world away from the main game to find and solve riddles left by the Riddlerâwho hacks into Batman's communication system to challenge him with riddles. Objects can be collected, and some of the Riddler's puzzles require the player to find areas related to the answer to a riddle and scan it with "Detective Vision".[3][8] The game world has 240 collectable items, such as Riddler trophies, chattering Joker teeth, interview tapes with some of Arkham's inmates, and cryptic messages left in the asylum by its founder Amadeus Arkham that discuss the facility's sinister history.[8] The player is rewarded for solving riddles and finding collectibles with experience points and additional game content, including challenge maps that test the player's skill at the game's combat system, character biographies, and in-game statues of Arkham Asylum's characters.[8][9]
Players can traverse enemy-controlled areas using stealth or direct combat. The game's "Freeflow" combat uses three main buttons: attack, stun, and counter.[8] The system lets Batman move quickly between enemies, chaining attacks together until all enemies are unconscious. Combining the three main abilities can keep Batman attacking while moving between enemies and avoiding being attacked himself. The more combo attacks that are chained together, the faster and more agile Batman becomes, and special attacksâsuch as a throw, grapple, and an instant takedown which can immediately defeat an enemyâbecome available. Combat is rewarded with experience points, which are used to unlock gadgets, combat moves, and health upgrades. Higher combos, a wider variety of moves, and avoiding damage delivers more points.[5][7][9] Enemy attacks are preempted with a warning icon, which indicate the attack can be countered.[3] Some enemies require different approaches to overcome; knife-wielding thugs must be stunned before they can be attacked,[7] and others must be struck from behind. Some enemies are armed with guns which significantly damage Batman.[8] Enemies react to Batman's elimination of their allies, which raises their fear level and alters their behavior; for example, they will adopt new patrol routes, requiring the player to adapt to the changing situation.[7][15] During combat, Batman's health is diminished by attacks, but is fully restored once the battle ends.[8]
The player can use predatory tactics through stealthâincluding silent takedowns, dropping from overhead perches and snatching enemies away, or using the explosive gel to knock foes off their feetâto tilt the odds in their favor. Some areas feature sections that require the player to use these tactics to avoid alerting the Joker's henchmen and thus failing to meet an objective. Many areas feature stone gargoyles placed high above, helping Batman remain concealed. Batman can use his grapnel gun to reach the gargoyles, giving him a high vantage point over the area and the enemies. From the gargoyles, Batman can glide down to attack enemies or hang upside down from the gargoyles to grapple a nearby enemy and leave him tethered there.[9] The player can use floor grates to attack from below, hide around corners, use batarangs to stun enemies from afar,[8] and use the grapnel gun to pull enemies over ledges.[8][9]
Arkham Asylum features a series of challenge maps separate from the game's story mode that are unlocked while playing, and others are available as optional downloadable content (DLC). The maps focus on the completion of specific goals, such as eliminating successive waves of enemies in combat, and subduing patrolling enemies while using stealth. The methods and variety of abilities used to achieve these goals earn an overall performance score that is ranked online against other players.[5][8] On the PlayStation 3, the Joker is a playable character in the combat and stealth challenge maps via optional DLC; he must confront the asylum guards and police commissioner James Gordon. The Joker has his own combat abilities and weapons, such as a handgun, exploding chattering teeth, and x-ray glasses which allow him to see opponents through walls.[16]
On compatible systems, the Microsoft Windows version uses nVidia's PhysX software engine to produce realistic, dynamic interactions with the game world. With PhysX enabled, some areas contain smoke or fog which reacts to Batman moving through it, while with PhysX disabled the fog will not appear at all. Other effects include dynamic interaction with paper and leaves, surfaces which can be scratched and chipped, and dynamic, destructible cloth elements such as banners and cobwebs.[17][18][19] The "Game of the Year Edition" features the ability to play the game in 3D on any 2D television using anaglyph 3D glasses.[20]
Synopsis Characters
Kevin Conroy, Mark Hamill, and Arleen Sorkin reprised their roles as Batman, Joker, and Harley Quinn from Batman: The Animated Series and its spin-offs. Arkham Asylum is set in the fictional Arkham Asylum, a facility on Arkham Island off the coast of Gotham City that houses criminally insane supervillains.[6][21] The game features a large ensemble of characters from the history of Batman comics. Three voice actors, who worked on the DC Animated Universe series of film and television, reprised their roles for the game. Kevin Conroy voices Batmanâa superhero trained to the peak of human physical perfection and an expert in martial arts,[22][23][24] Mark Hamill voices Batman's psychopathic nemesis the Joker,[22] and the Joker's sidekick Harley Quinn is voiced by Arleen Sorkin.[25][26] Batman is aided by his allies Oracle (Kimberly Brooks)âwho remotely provides him with intelligence, and police commissioner James Gordon (Tom Kane).[27]
In the asylum, Batman is faced with several supervillains; he must defend himself from an enraged Bane (Fred Tatasciore), subdue indiscriminate serial killer Victor Zsasz (Danny Jacobs), confront the monstrous Killer Croc (Steve Blum), defeat the plant-controlling Poison Ivy (Tasia Valenza),[26] and battle his way through hallucinogen-induced nightmares created by the Scarecrow (Dino Andrade).[27][28] The Riddler (Wally Wingert) does not physically appear in the game, but communicates with Batman and challenges him to solve riddles placed around the island.[3][27] Other characters appearing in the game include the asylum's warden Quincy Sharp (also voiced by Kane), Batman's parents Thomas and Martha Wayne (voiced by Conroy and Valenza respectively), and asylum guard Aaron Cash (Duane R Shepard, Sr).[27] The shape-shifting Clayface appears in cameo, taking on the guise of other characters as he tries to trick the player into releasing him.[29] The Mad Hatter was almost included in the game, but the developers removed him.[30] The body of Ra's al Ghul is in the asylum's morgue and the Ventriloquist's dummy, Scarface, appears several times throughout the story.[29][31] Several other charactersâincluding the Penguin, Jack Ryder, Mr. Freeze, Two-Face, Catwoman, and the asylum's founder Amadeus Arkhamâare referenced in the game, but do not appear in it.[29][31][32][33]
Plot After the Joker assaults Gotham City Hall, he is caught by Batman and taken to Arkham Asylum, which temporarily houses many members of the Joker's gang, who were transferred after a fire at Blackgate Prison.[34] Believing the Joker allowed himself to be captured, Batman accompanies him into the asylum. The Joker's plan is revealed as Harley Quinn takes control of the security and the Joker escapes into the facility, aided by a corrupt guard who kidnaps Commissioner Gordon.[35] The Joker threatens to detonate bombs hidden around Gotham City if anyone tries to enter Arkham, forcing Batman to work alone.[36] Tracking Quinn to the medical facility to rescue Gordon, Batman is exposed to the Scarecrow's fear toxin. After fighting off Scarecrow's hallucinations, Batman finds and subdues Quinn before rescuing Gordon. The Joker then directs Batman to the captured Bane, who has been experimented on by asylum doctor Penelope Young. The Joker frees Bane and Batman fights and defeats him by ramming him into the ocean with the Batmobile, during which Quinn escapes. Afterward, he goes to a secret Batcave installation he had hidden on the island, where he restocks his gadgets.
There, Batman learns that the Joker returned to the asylum to gain access to Young, who has been developing Titanâa more powerful version of the Venom drug that gives Bane his strengthâintending to use it to help patients survive more strenuous therapies. Young learned that the Joker had been secretly funding her research to create an army of superhuman henchmen; her refusal to hand over the formula precipitated Joker's return to the asylum. While searching for Young, Batman destroys her Titan formula, then rescues her from Victor Zsasz. A bomb kills Young and the Joker obtains the completed batches of Titan.
At the penitentiary, Quinn releases Poison Ivy from her cell before being imprisoned by Batman. Quinn accidentally reveals that Joker has a Titan production facility in the Arkham botanical gardens. Batman travels there and learns that Titan is created by genetically modified plants. He learns from Ivy that the spores required to create an antidote are found exclusively in Killer Croc's lair in a sewer. Afterward, Joker injects Ivy with Titan, enhancing her powers, and she begins to ravage Arkham Island with giant mutant plants. En route to Croc, Batman encounters Scarecrow again and pursues him into the sewers. Scarecrow is attacked by Croc and dragged underwater. Batman recovers the necessary spores and subdues Croc before returning to the Batcave, but can only synthesize one dose of the antidote before Ivy's plants breach the cave and destroy his equipment.
Batman returns to the botanical gardens and defeats Ivy, halting the rampaging plants. The Joker announces that the preparations for his party are finally complete and Batman travels to the asylum's visitor center to confront him. The Joker reveals he has recaptured Gordon and tries to shoot him with a Titan-filled dart; Batman leaps to Gordon's defense and is shot instead. Batman attempts to resist the change, and an upset Joker takes an overdose of Titan, mutating into a massive monster.[37] In a makeshift arena on the building's roof, the Joker challenges Batman to a fight as Titan-induced monsters in front of news helicopters. Batman refuses to transform, uses the antidote on himself, and defeats the Titan-affected Joker and his henchmen. In the aftermath, those affected by Titan begin to revert to normal, including the Jokerâwho is taken into custody as police officers retake the asylum. Batman overhears a call about a crime led by Two-Face in progress and flies back to Gotham City in the Batwing. In a post-credits scene, a crate of Titan formula is shown floating in the ocean near the asylum when a hand surfaces and grabs it.[38]
Development Batman: Arkham Asylum was first announced in August 2008; it was developed by British studio Rocksteady Studios under the aegis of Eidos Interactive and Warner Bros. Interactive Entertainment.[39][40] Eidos obtained the rights to make a Batman game in spring 2007, and approached then little-known Rocksteady after viewing the developer's prototype. At Eidos' request, Rocksteady presented their approach to the Batman license, and by May 2007, they had begun developing the game's concept, with full production beginning in September.[41][42] Writer Paul Dini (Batman: The Animated Series, Detective Comics) was first approached by DC Comics around late 2007 about the prospect of creating a story for an original Batman video game. Dini found the idea intriguing, believing that few Batman games were based on an original idea, instead being adapted from film or television. DC Comics asked Dini what his approach to writing a new Batman film or graphic novel would be, but one that was designed for gameplay. He later met with the Rocksteady team, where it was decided that Dini's ideas were in line with what Rocksteady wanted to achieve.[43] By the time Dini joined the project, Rocksteady were investigating the idea of setting the game within Arkham, and had produced preliminary designs depicting it as a huge estate on an island connected to mainland Gotham City by a bridge. The cast had not been finalized, but given the setting it was certain that the Joker would play a large role.[44] The game and story were developed together, with the limitations of mechanics requiring the story to be built around them. The core aim was to make the game engaging enough for players to spend 8â10 hours completing it, especially those uninterested in Batman-franchised media. Rocksteady would guide Dini when they thought he was writing too much story or character motivation.[43]
Among various Neal Adams and Frank Miller-penned Batman stories, Grant Morrison's Arkham Asylum: A Serious House on Serious Earth was an inspiration for the game's design.[44] Producer Nathan Burlow said the narrative and atmosphere of the 2007 game BioShock influenced Arkham Asylum's design.[45] Director Sefton Hill said the influences of the gadgets and abilities that can be combined and used in different ways came from The Legend of Zelda and Metroid. The design team isolated the components that they felt made Batman, and exaggerated these elements. Design ideas which contradicted these facets of the character were dropped, and other elements of Batman, such as his refusal to kill his enemies, were strictly enforced, which provided additional challenges in allowing the player to have complete freedom in the game without transgressing on that fundamental aspect of the character.[46] Arkham Asylum was chosen as the setting because it confined the player to an area containing several enemies, whereas in an open city setting he could receive help, return to the Batcave, or otherwise be able to distance himself from his opponents.[41]
The development team wanted to include iconic aspects of the Batman mythos, and decided early on in production to have Conroy, Hamill, and Sorkin reprise their roles in Dini's Batman: The Animated Series as Batman, the Joker, and Harley Quinn, respectively. Hamill has thousands of lines of dialogue in the game, and Conroy has relatively few in comparison. After seeing character models of the Joker's Arkham Asylum appearance, Hamill decided to portray the character as dark and gritty while retaining a clownish and playful nature.[43] Although the game features references to plot events in both The Animated Series and Batman comics, the story does not directly follow any singular story or depiction of the character.[21][41]
The game took approximately 21 months to complete; Rocksteady began development with a team of 40, which had expanded to around 60 by the game's completion.[47] Combat was considered one of the greatest challenges in developing the game; the system went through three iterations. Rocksteady originally developed the game's combat as a full rhythm action game. It was later set in 2D, which involved colored circles crashing into each other during fights; the final system was based on this 2D model.[48] Combat was designed to be unique for Batman, and was given a simple control scheme to reflect the ease with which Batman can perform the moves.[49] Arkham Asylum was built on Epic Games' Unreal Engine 3.[46][50][51] Eidos president Ian Livingstone said one developer spent two years working on Batman's cape, using over 700 animations and sound effects to make it move realistically.[52]
The developers intended to use other Batman characters in the game, but these were removed when it was decided they would not work within the story. For example, Batman's enemy Mr. Freeze did not fit because the character has different motivations to the Joker. Unlike the Riddler, who is obsessed with proving his superiority over Batman, Mr. Freeze does not hold a personal grudge against Batman, and Mr. Freeze would not care about the other villains' plans. A garden maze under Poison Ivy's control was considered as a location; she could grow it in different directions. In its center, Batman would find the Mad Hatter hosting a tea-party, but the developers decided these ideas would not match the game's tone.[43] Batman's vehicles, the Batmobile and Batwing, were considered for inclusion in the game, but developing unique control mechanics and gameplay segments for them would have taken too much time, and compromised its quality; the vehicles appear in the game, but players cannot control them.[53]
Rocksteady began conceiving ideas for a possible sequel, which became Batman: Arkham City, approximately seven months before development of Arkham Asylum was completed. Rocksteady developed ideas for the sequel's story and setting so the games' narratives could be effectively connected.[54][55] A secret room containing hints, blueprints, and concept art for the next game was hidden in the asylum warden's office in Arkham Asylum.[54][55][56] The room remained hidden for six months following the game's release until Rocksteady revealed its presence.[57] Arkham Asylum's musical score was composed by Ron Fish and Nick Arundel, who also composed the soundtrack for the sequel, Batman: Arkham City.[58]
Design To develop the game's overall aesthetic, the main aim was to create designs that would combine comic book style with realism. The environmental architecture and characters had to be extravagant enough to represent the Batman universe, but needed realistic texture and detail. The second aim was to recreate the dark, Gothic imagery inherent to the Batman universe, especially Arkham Asylum, so that the structure would feel as insane as those whom it houses.[59] The asylum was considered an ideal location because it can house many of Batman's foes.[45]
Batman's design was heavily influenced by the work of comic artist Jim Lee, who drew Batman as a strong, muscular character who could believably take part in extreme combat. His black and dark gray costume was based on modern versions, and has military influences and an industrial look. Approximately thirteen concept designs were produced before his final appearance took form.[59][60] Artists avoided film interpretations of the Joker, partly because the developers only had access to the rights to the original Batman license. Alan Moore's 1988 graphic novel Batman: The Killing Joke influenced the character's design. Harley Quinn underwent a drastic redesign, removing her black and red full-body outfit and jester's hat, and replacing them with a costume with design elements from a nurse's outfit and a schoolgirl's uniform.[59] WildStorm, Lee's comic book publishing company, produced concept art for the game.[61]
Designs for the asylum departed from comic interpretations of a large mansion and instead developed an entire island, with hints of Alcatraz prison, composed of multiple buildings to allow for greater variety and exploration. Each building was designed with a different architectural style to make the facility appear believable and to imbue each location with a history. The medical building was inspired by Victorian architecture and its metalwork structure was intended to inspire feelings of horror. The intensive treatment unit has a Gothic, industrial aesthetic. The catacombs beneath the facility, inspired by early twentieth-century brickwork and Victorian industry, were meant to feel oppressive. The maximum security area was designed to feel claustrophobic and was retrofitted like a bunker, and the Arkham mansion displays a High Gothic style.[59][60] The designers integrated crooked lines into environmental objects, such as trees and drainpipes, where possible. 40 rooms, 34 corridors, three exterior areas, and three Scarecrow-induced hallucination areas were designed for the game.[60]
To bring these areas to life, the level designers produced game mechanic elements using simple room layouts and shapes, while concept artists worked in tandem to create artwork for each location, following the art direction. Environment artists would then build 3D layouts based on those designs. Finding an appropriate color palette for the game world was difficult; browns and monochromatic colors could depict the desired dark and moody atmosphere, but the developers wanted the aesthetic to resemble the vibrant color schemes of a comic book. To this end, they used saturated colors for in-game lighting. Lighting was an important component of the game, being used to highlight points of interest and to draw the player onward in otherwise boring corridors.[60] To maintain the intended level of detail and allow the game's console versions to fit into the devices' memory, each area had to be streamed in and out of memory seamlessly to free up memory for textures and geometry. All of the cutscenes were storyboarded by Rocksteady artists, being visualized in the game engine before the character performances were motion-captured.[59] The design team decided that cutscenes should be used to advance character relationships, and that after each cutscene the player should have had their goal changed or the importance of their actions modified. Priority was given to keeping action scenes under the player's control, rather than showing them in cutscenes.[49]
Marketing and release A demo version of the game was released via digital download for the PlayStation 3 on August 6, 2009, and for Xbox 360 and Microsoft Windows on August 7.[62] The PlayStation 3 version of Arkham Asylum unlocked a Batcave-themed virtual apartment for players on the social-gaming platform, PlayStation Home.[63] Additionally, North American game retailer GameStop ran a contest which allowed one winner to be rendered in-game as an Arkham inmate.[33][64] A series of action figures based on character designs from the game were released through Warner Bros.' outlet DC Direct.[65][66]
Promotion at E3 2009 Batman: Arkham Asylum was released for PlayStation 3 and Xbox 360 in North America on August 25, 2009, and on August 28 in Europe and Australia.[67] It was released for Microsoft Windows in North America on September 15, 2009, and on September 18 in Europe and Australia.[39] A Game of the Year edition was released on March 26, 2010, in Europe and on May 11 in North America.[68][69] Feral Interactive developed a Mac OS X version, which was released on disc and as a download on November 3, 2011.[70][71] On the Windows version of the game, the developers used an anti-duplication measure that disables Batman's glide ability and causes other bugs, preventing copied games from progressing beyond a certain point. Although not the first game to implement such countermeasures, Arkham Asylum received media coverage, as this was seen as a novel method of copy protection.[72][73] A version of the game for the Nintendo Wii, developed by Red Fly Studios, was cancelled during development.[74]
A "Collector's Edition" containing the game, a 14-inch (36 cm) replica of Batman's batarang, a behind-the-scenes DVD, a leather-bound 48-page book about Arkham's inmates, and a code to download the "Crime Alley" challenge map was released.[75][76] Pre-ordering the game at some retailers allowed access to the "Dem Bones" challenge map.[28][77] The "Game of the Year Edition" was initially announced for release only in Europe, Asia, and Australia, but a North American release was later added.[78][79] This edition includes the game, support for TriOviz 3D visual effects, two pairs of themed 3D glasses, and the six released DLC challenge mapsâtwo of which were omitted from the North American version.[20][68][69]
Downloadable content In April 2009, it was announced that the Joker would be a downloadable playable character for use in the game's challenge maps exclusively for the PlayStation 3 and Mac OS X.[80][81] Additional DLC packs were later released. The Insane Night pack, containing the "Totally Insane" combat and "Nocturnal Hunter" stealth challenge maps, was released on September 17, 2009.[82] The Prey in the Darkness pack was released on September 23, 2009, and contains the "Heart of Darkness" combat and "Hothouse Prey" stealth challenge maps. In North America, the Prey in the Darkness pack was released exclusively for the PlayStation 3 and Mac OS X.[83]
Other releases Batman: Return to Arkham, developed by Virtuos, is a compilation featuring remastered versions of Arkham Asylum and Arkham City using Unreal Engine 4 for the PlayStation 4 and Xbox One. Additionally, both games include all previously released downloadable content.[84][85] The compilation was released on October 18, 2016.[86][87][88]
Batman: Arkham Trilogy, developed by Turn Me Up, features ports of Arkham Asylum, Arkham City and Batman: Arkham Knight for the Nintendo Switch that was launched in December 1, 2023.[89] The versions of Arkham Asylum and Arkham City in this compilation are not based on the Return to Arkham releases but instead the original Unreal Engine 3-based releases.
Reception Critical reception Reception Aggregate score Aggregator Score Metacritic 91/100 (PS3)[90] 92/100 (X360)[91] 91/100 (PC)[92] Review scores Publication Score 1Up.com Aâ[93] Computer and Video Games 9.2/10[94] Edge 8/10[2] Eurogamer 9/10[8] Game Informer 9.5/10[96] GameSpot 9/10[95] Giant Bomb [97] IGN 9.3/10[1] X-Play [98] The Daily Telegraph 9/10[9] Wired 9/10[24] Batman: Arkham Asylum received critical acclaim.[99][100][101] Aggregating review website Metacritic gave the Xbox 360 version 92/100,[91] the PlayStation 3 version 91/100,[90] and the Microsoft Windows version 91/100.[92] The game held the Guinness World Record for "Most Critically Acclaimed Superhero Game Ever" based on an average Metacritic score of 91.67,[102] until it was succeeded by Arkham City.[101]
Arkham Asylum was called one of the best comic book superhero games ever made. Edge magazine said it was "by some distance the best superhero game of modern times",[2] IGN's Greg Miller called it "the greatest comic book game of all time",[1] and Eurogamer's Dan Whitehead called it "the best superhero game bar none", and wrote that it has "excellent visuals, a compelling story and superb voice acting." Whitehead also wrote, even without the iconic superhero, it would be a polished and engrossing game featuring compelling story and superb voice acting.[8] PSM3's Andy Kelly wrote, "Rocksteady have struck the perfect balance of giving you the confident power of a superhero, but with enough weaknesses to make the game challenging; a remarkable feat of balancing and design".[23] Wired's Chris Kohler said that the game's strength lies in its tight script and masterful acting, making what could be a generic game captivating.[24] 1UP.com's Thierry Nguyen gave the game an Aâ, stating that Rocksteady "manages to combine combat, stealth, storytelling, and cartoon voices into the best digital Batman simulator we've seen to date."[93]
Several reviewers compared Arkham Asylum to other gamesâincluding BioShock for its ability to deliver a unique adventure and establish a connection with the game world, and its innovative ideas;[96] The Legend of Zelda for its adventuring style;[94] Metroid for its world layout;[24] and Resident Evil and Tomb Raider for its classic action-adventuring that acts as a true hybrid of brawling, stealth, and platforming.[8]
The game world's design and the game's attention to detail were well received by critics. Game Informer's Andrew Reiner said the game's setting had a taut and mesmerizing atmosphere, and was a place of wonder and inexplicable horror.[96] Miller called it the right mix of creepy and cool, and appreciated the gradual damage reflected on Batman's suit as the story progressed, but said that pixelated CGI and lip synching issues diminished the presentation.[1] Whitehead said that the impressive animation makes Batman feel alive, but wrote that the world itself was lifeless and lacking in interactive objects. He criticized segments in which character logic was sacrificed for video game tropes, citing repeated use of poison gas and electric floors as obstacles.[8]
The combat system was well received for the simplicity of its implementation, allowing players to use it effectively without learning complex combinations of special moves, and the emphasis upon timing and flow to create fluid, graceful, and satisfyingly brutal attacks. Reviewers said that the combat remained challenging with the inclusion of more difficult-to-overcome enemies, and better use of combat was well incentivized without punishing those unable to master it.[8][9][2] The design of stealth and the wide variety of methods available to disable enemy opponents were praised. Computer and Video Games' Andy Robinson wrote that it is a "thinking man's stealth game" that is the centerpiece of the game,[9][103] and Edge said that the stealth offering was thrilling. Others wrote about the way in which enemies react with fear to the elimination of their allies,[97] but some reviewers criticized the AI for allowing Batman to easily escape when discovered, and for being oblivious to Batman's presence.[2][104] Whitehead said that stealth was not as directly rewarding as combat, citing difficulty in controlling Batman at close quarters and the inconsistent contextual actions.[8]
Arkham Asylum's boss fights were criticized, with many reviewers labeling them as the game's biggest failing. Reviewers found that the battles often rely on old-fashioned, tedious, and repetitive game tropes that required the player to learn and repeat monotonous routinesâsome of which, in the case of Bane, had already been employed on lesser enemiesâor to confront repetitive attack patterns and one-hit deaths.[8][9][14][2] Reviewers generally agreed that the fights were anticlimactic to their build-up spectacle.[8][9][14] The final boss fight with the Joker was singled out for vapid gameplay,[9][2] a battle with Killer Croc was labeled boring and overly long, and the reviewers said these should not have been in the game.[24] However, the fear toxin-induced hallucination segments of Scarecrow's battles were almost unanimously praised as some of the game's best and most cerebral moments for their fourth wall manipulation, subversion of the game's established narrative and expectations, and meta-textual influences that were compared to the battle against Psycho Mantis in 1998's Metal Gear Solid, and 2002's Eternal Darkness.[8][24][105]
The main voice castâincluding Conroy as Batman, Sorkin as Harley Quinn, Valenza as Poison Ivy, and Wingert as Riddlerâwas well received,[8] but Hamill's performance received consistent praise, with reviewers commenting upon his excellent inflection and timing on a cackling, maniacal performance that steals the show.[9][24][1] Nguyen said that Dini and Hamill's Joker was the best depiction of the character outside of The Killing Joke and Heath Ledger's incarnation in The Dark Knight (2008).[93]
Sales Worldwide, the game sold nearly two million units in its first three weeks of release, and had sold 2.5 million by the end of September 2009.[106][107] According to NPD Group, Batman: Arkham Asylum sold approximately 593,000 units in North America during the five tracked days following its release on August 25.[106] By December 2009, the PlayStation 3 version of the game had outsold the Xbox 360 version by approximately 10,000 units despite multi-platform titles typically selling better on the Xbox 360 at the time. The exclusive content featuring the Joker as a playable character was cited as a possible reason for the success of the PlayStation 3 version.[108] The game took two of the top five spots on the US software chart in its first week of release, and topped the UK all-format chart for two weeks.[107] By October 2011, the game had sold 4.3 million copies worldwide.[109]
Awards At the 2009 Spike Video Game Awards, Rocksteady Studios won Studio of the Year, while the game received nominations for Best Action Adventure Game, Best Graphics, Best Voice for Hamill and Sorkin, respectively, Best Xbox 360 Game, and Game of the Year.[110][111] As part of the AIAS' 13th Annual Interactive Achievement Awards, Batman: Arkham Asylum won outstanding achievement in "Game Design", "Adapted Story", and "Character Performance" (Mark Hamill as the Joker); it also received nominations for "Game of the Year", "Adventure Game of the Year", and outstanding achievement in "Animation", "Original Music Composition", and "Game Direction".[112][113] At the 6th British Academy Video Games Awards, it won the awards for Best Game and Gameplay, and received nominations for Action, Original Score, Story, Use of Audio, Artistic Achievement, and the publicly voted GAME Award of 2009.[114] It won Best Game Design at the 10th Game Developers Choice Awards, and was nominated for Game of the Year and Best Writing.[115][116] It was also nominated for Best Sound Editing: Computer Entertainment for the 2010 Golden Reel Awards.[117] The National Academy of Video Game Trade Reviewers awarded the game in the categories Game of the Year, Character Design, Control Design, Costume Design, Game Design, Sound Editing in a Game Cinema, Supp Performance in a Drama (Mark Hamill), Use of Sound and Game Sequel Action.[118] The Official Xbox Magazine 2009 Game of the Year Awards awarded the game in two categories: Licensed Game of the Year and Developer of the Year (Rocksteady Studios).[119] At the 2010 Develop Awards the game won in two categories: Best Use of a Licence or IP and In-House Studio (Rocksteady Studios).[120] The game also gained two nominations (Audio of the Year and Best Dialogue) at the Game Audio Network Guild Awards.[121] According to Metacritic, on all platforms, Arkham Asylum was tied with God of War Collection and Forza Motorsport 3 as the fourth-highest-rated game of 2009. It was also the highest-rated Microsoft Windows game alongside Dragon Age: Origins and Street Fighter IV, the third-highest-rated Xbox 360 game alongside Forza Motorsport 3, and the fifth-highest-rated PlayStation 3 game alongside FIFA 10 and Killzone 2.[122][123][124] At the Cody Awards the game won as Best Licensed Game and it was nominated in the categories Game of the Year, Best Graphics, Best Sound, Best Action-Adventure Game, Best Character (Batman).[125]
Several international video game websites and magazines labeled Arkham Asylum as their favourite Game of the Year[126][127][128][129][130][131] and as their favourite Action/Adventure Game.[132][133][134]
Batman: Arkham Asylum appeared on several lists of the top video games of 2009. It was placed at number one by The A.V. Club,[135] number two by CNET, Time, Eurogamer and CraveOnline,[136][137][138][139] number three by Complex, IGN UK, Joystiq, and The Daily Telegraph,[140][141][142][143] number four by CBC News and Wired,[144][145] and number five by Gamasutra, Entertainment Weekly and IGN Australia.[146][147][148] Game Informer also included the game on its list of the 50 best videogames of 2009.[149] Giant Bomb named it the 2009 Best Multiplatform Game,[150] GamesRadar labeled it their Game of the Year ahead of Uncharted 2: Among Thieves,[151] and Eurogamer listed it on their "Games of 2009" series.[152] GameSpot listed it as having the Best Atmosphere and the Best Use of a Creative License as part of their "Best Games of 2009" series,[153][154] and at IGN's Best of 2009 Awards the game was awarded as Best PC Action Game and Best Xbox 360 story and it was nominated in the categories Award for Excellence in Sound (PS3), Best Action Game (PS3), Best Story (PS3), PS3 Game of the Year, Best Action Game (Xbox 360), Award for Excellence in Sound (Xbox 360), Xbox 360 Game of the Year, Award for Excellence in Sound (PC), Best Story (PC), PC Game of the Year.[155][156][157] Always IGN named the game as Best Newcomer on its IGN Select Awards.[158] Newsarama named the game as Best Super-hero Game 2009.[159] GameTrailers named the title both Best Action-Adventure Game and Biggest Surprise of 2009.[160][161] At The Escapist Awards the game was awarded as Game of the Year and it was nominated as Best Action-Adventure Game.[162] The game was also awarded in the category Best Graphics by Feed Your Console[163] and as Game of the Year by HollywoodJesus, Thunderbolt, VG-Reloaded and eGamer.[164][165][166][167] In 2013, Eurogamer listed it as the 20th-best game of the contemporary console generation,[168] Game Informer named it the second-best superhero game of all time,[169] and GamingBolt listed it as the 89th-greatest game ever made.[170] In 2014, Empire ranked it 28th on their list of the Greatest Video Game of All Time, behind Arkham City at number 12,[171] and IGN listed it as the 22nd-best game of the console generation.[172] In 2015, PC Gamer named it the 50th-best PC game,[173] and IGN listed it as the 91st-Top Game of All Time.[174] In 2017, IGN ranked the Scarecrow hallucination sequences 35th on their Top Unforgettable Video Game Moments list.[175] In 2019, The Guardian placed the game 34th on its list of the 50 best videogames of the 21st century.[176]
List of awards and nominations Year Award Category Recipient Result Ref. 2009 Spike Video Game Awards Best Action Adventure Game Batman: Arkham Asylum Nominated [110][111] Best Graphics Batman: Arkham Asylum Nominated Best Voice Arleen Sorkin for Harley Quinn Nominated Mark Hamill for The Joker Nominated Best Xbox 360 Game Batman: Arkham Asylum Nominated Game of the Year Batman: Arkham Asylum Nominated Studio of the Year Rocksteady Studios Won National Academy of Video Game Trade Reviewers Game of the Year Batman: Arkham Asylum Won [118] Animation, 3D Batman: Arkham Asylum Nominated Art Direction Batman: Arkham Asylum Nominated Camera Direction in a Game Engine Batman: Arkham Asylum Nominated Character Design Batman: Arkham Asylum Won Control Design, 3D Batman: Arkham Asylum Won Costume Design Batman: Arkham Asylum Won Direction in a Game Cinema Batman: Arkham Asylum Nominated Game Design Batman: Arkham Asylum Won Graphics/Technical Batman: Arkham Asylum Nominated Lighting/Texturing Batman: Arkham Asylum Nominated Sound Editing in a Game Cinema Batman: Arkham Asylum Won Sound Effects Batman: Arkham Asylum Nominated Supp Performance in a Drama Mark Hamill for The Joker Won Use of Sound Batman: Arkham Asylum Won Writing in a Drama Batman: Arkham Asylum Nominated Game Sequel Action Batman: Arkham Asylum Won 2010 13th Annual Interactive Achievement Awards Game of the Year Batman: Arkham Asylum Nominated [112][113] Adventure Game of the Year Batman: Arkham Asylum Nominated Outstanding Achievement in Adapted Story Batman: Arkham Asylum Won Outstanding Achievement in Animation Batman: Arkham Asylum Nominated Outstanding Achievement in Character Performance Mark Hamill for The Joker Won Outstanding Achievement in Game Design Batman: Arkham Asylum Won Outstanding Achievement in Game Direction Batman: Arkham Asylum Nominated Outstanding Achievement in Original Music Composition Batman: Arkham Asylum Nominated BAFTA Video Games Awards Action Batman: Arkham Asylum Nominated [114] Artistic Achievement Batman: Arkham Asylum Nominated Best Game Batman: Arkham Asylum Won GAME Award of 2009 Batman: Arkham Asylum Nominated Gameplay Batman: Arkham Asylum Won Original Score Batman: Arkham Asylum Nominated Story Batman: Arkham Asylum Nominated Use of Audio Batman: Arkham Asylum Nominated Game Audio Network Guild Awards Audio of the Year Batman: Arkham Asylum Nominated [177] Best Dialogue Batman: Arkham Asylum Nominated Game Developers Choice Awards Best Game Design Batman: Arkham Asylum, Sefton Hill and Ian Ball Won [115][116] Best Writing Batman: Arkham Asylum Nominated Game of the Year Batman: Arkham Asylum Nominated Develop Awards 2010 Best Use of a Licence or IP Batman: Arkham Asylum Won [178] In-House Studio Rocksteady Studios Won Golden Reel Awards Best Sound Editing: Computer Entertainment Batman: Arkham Asylum Nominated [117] Legacy Main article: Batman: Arkham Arkham Asylum's success launched a series of Batman: Arkham sequels, beginning in October 2011 with Batman: Arkham City. Set one year after the events of Arkham Asylum, it is the direct sequel to the earlier game. It was developed by Rocksteady Studios, and distributed by Warner Bros. Interactive Entertainment.[179][180] Manipulated by Hugo Strange, Gotham City's mayor Quincy Sharp closes Arkham Asylum and Blackgate prison, and converts a section of the city's slums into an open air prison known as Arkham City, to house all of Gotham's criminals.[181] While a wary Batman watches over the activities in Arkham City,[182] the Joker is dying from his consumption of Titan.[181][183] The sequel introduces several new charactersâincluding Hugo Strange, Robin, Catwoman, Ra's al Ghul, and Mr. Freezeâto the series. A limited, six-issue comic series, also titled Batman: Arkham Cityâbridging the plots of Arkham Asylum and Arkham Cityâwas written by Paul Dini and featured art by Carlos D'Anda. The first issue was released on May 11, 2011.[184][185] A third installment of the Arkham series (not developed by Rocksteady), Batman: Arkham Origins, was released in October 2013, featuring a story set before the events of Arkham Asylum.[186] A narrative sequel to Arkham City, Batman: Arkham Knight, was released on June 23, 2015, and is the series' concluding chapter.[187][188]
Writer Grant Morrison said the game was the inspiration for their Batman Incorporated comic book. They said they wanted to "capture the feeling of the Batman: Arkham Asylum game ... When I played that game, it was the first time in my life where I actually felt what it is like to be Batman ... We are now the heroes, and we can look through their eyes."[189]
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in: Batgirls, Allies, Suicide Squad Members, and 8 more English Barbara Gordon VIEW SOURCE Oracle Batgirl Vol 5 32 Textless Variant General Information Real name: Barbara Gordon First Appearance: As Batgirl: Detective Comics #359 (January 1967) As Oracle: Suicide Squad #23 (January 1989) Created by: William Dozier (idea) Julius Schwartz (concept) Gardner Fox (writer) Carmine Infantino (artist) Developed by: Kim Yale (writer) John Ostrander (artist) Affiliations: Batman family Birds of Prey Justice League Abilities: Skilled martial artist Genius-level intellect Superb hacker Skilled detective Photographic memory Portrayed by: Yvonne Craig Melissa Gilbert (voice) Mary Kay Bergman(voice) Tara Strong(voice) Dina Meyer Danielle Judovits (voice) Kellie Martin (voice) Kimberly Brooks (voice) Ashley Greene (voice) Alyson Stoner (voice) Jeté Laurence Amy Landecker (voice) Savannah Welch America Young (voice) Barbara "Barb/Babs" Gordon is a superheroine and member of the Batman Family. Created by William Dozier, Julius Schartz, Gardner Fox and Carmine Infantino, she is the daughter of Commissioner James Gordon and an ally of Batman and Dick Grayson. From 1967 to 1988, she operated as the superheroine Batgirl, serving as the second character to use the identity. Barbara continued to operate, though was forced into retirement due to her crippling during Batman: The Killing Joke. From 1989 to 2011, Barbara operated as the data broker Oracle, using her skills in Information Technology to help both the Batman Family and other superheroes. Under the identity, she was a member and leader of the superhero team Birds of Prey. Barbara returned to the Batgirl identity during 2011's The New 52, headlining both the fourth and fifth volumes of the Batgirl comic series, and various Birds of Prey titles. Following 2020s, she was reintegrated into the Oracle role, serving as a supporting character to Batman and a main character in the Batgirls comic series.
As Batgirl, Barbara Gordon has been described as one of the most popular characters to appear during the Silver Age of Comic Books. She also became a pop culture icon due to her appearances in the 1960s Batman television series and continued media exposure. During the early 1970s, the character was also used as an advocate for women's rights. However, her treatment in The Killing Joke has often come under criticism, often being cited as an infamous example of "fridging" female characters. However, her development as Oracle by John Ostrander and Kim Yale in the aftermath has often been praised. Barbara Gordon is the most-often adapted version of Batgirl in media relating to the Batman franchise, including films, television, animation and video games. Due to this, she is often the character most heavily associated with the Batgirl identity.
Contents 1 History 1.1 Batgirl (1966â1988) 1.2 Batman: The Killing Joke (1988) 1.3 Oracle (1988â2011) 1.4 Critical and Editorial Commentary 1.5 Silver Age 1.6 Bronze Age 1.7 Modern Age: Exit Batgirl, Enter Oracle 1.8 Birds of Prey 1.9 Final Crisis and Beyond 1.10 Blackest Night 1.11 New 52 1.12 DC Rebirth 1.13 Infinite Frontier 2 Powers and abilities 2.1 Martial Arts 2.2 Technological skill 2.3 Information broker 3 Relationships 3.1 Family 3.2 Romance 4 Gallery 5 In Other Media 5.1 Live-Action 5.1.1 Film 5.1.2 Television 5.2 Animation 5.2.1 DC Animated Universe 5.2.2 Young Justice 5.3 Video Games 5.3.1 LEGO Series 5.3.2 Batman: Arkham series 5.3.3 Gotham Knights 6 Notes 7 Trivia Fandom Trivia quiz imageQuiz Gotham Knights: Do you know this team of heroes? 10 questions Check out more quizzes at Fandom Trivia History Batgirl (1966â1988) Batgirl Earth-One 07 Batgirl.
Editor Julius Schwartz claimed that when planning the new Batgirl's comic book debut, he had considered the character to be a vehicle that might attract a female viewership to the Batman television series of the sixties. When producers William Dozier and Howie Horowitz saw rough concept artwork by artist Carmine Infantino during a visit to DC offices, they optioned the character in a bid to help sell a third season to the ABC television network. Actress Yvonne Craig portrayed the character in the show's third season. When interviewed on his involvement with creating Batgirl, Infantino states-
Batgirl came up in the mid-â60s. The âBatmanâ TV producer called Julie and said Catwoman was a hit, could we come up with more female characters? Julie called me and asked me to do that. I came up with Batgirl, Poison Ivy and one I called the Grey Fox, which Julie didnât like as much. Bob Kane had a Bat-Girl for about three stories in the â50s, but she had nothing to do with a bat. She was like a pesky girl version of Robin. I knew we could do a lot better, so Julie and I came up with the real Batgirl, who was so popular she almost got her own TV show.
Barbara Gordon and alter ego Batgirl debuted in Detective Comics #359 (cover-dated 1967, although the comic was actually released in late 1966) as the daughter of Gotham City's Police Commissioner James Gordon. Barbara Gordonâs Batgirl had been preceded by an earlier Bat-Girl character, which was depicted as niece and sidekick to Batwoman. Gordon exceeded these earlier figures in popularity, and readers requested for her to appear in other titles. In an open letter to readership in Detective Comics #417 (1971), DC responded to the fan-based acclaim and criticism of the new character.
I'd like to say a few words about the reaction some readers have to Batgirl. These are readers who remember Batwoman and the other Bat-girls from year's back... They were there because romance seemed to be needed in Batman's life. But thanks to the big change and a foresighted editor, these hapless females are gone for good. In their place stands a girl who is a capable crime-fighter, a far cry from Batwoman who constantly had to be rescued from Batman.
Killer Moth-BarbaraBAtgirl 09847 Barbara as Batgirl defeats her first villain, Killer Moth.
Following the comic book debut of Barbara Gordon, Yvonne Craig also promoted the comic book incarnation of her character. The actress was featured in photo shoots reading her âfavorite comic of all time,â "The Million Dollar Debut of Batgirl." While actress Yvonne Craig as Batgirl appeared every week in the new season of Batman, DC Comics featured Batgirl on several covers of Detective Comics, often overshadowing Batman and Robin in order to promote the new heroine. On the cover of Detective Comics #369, Batgirl argues with Batman over whose sidekick Robin should be.
Batgirl became a lighthearted departure from the tortured characters of Batman and Robin, each depicted as fighting crime to avenge the death of their parents. Gordon's motivation for crime fighting was written as being completely altruistic and, unlike Batwoman and Bat-Girl, independent of a male superhero. In her civilian identity, Dr. Barbara Gordon Ph.D. is not only depicted as an independent woman with a doctorate in library science, she is head of Gotham City public library; "presumably one of the largest public libraries in the DC Comics version of reality." The character's civilian career as a library professional, coupled with her alter-ego as a crime-fighter is considered to be symbolic of the women's empowerment movement of the 1960s.
987203-birds of prey black canary batgirl pg08 Barbara as Batgirl
Batgirl continued to appear in DC Comics publications throughout the late sixties and seventies as a supporting character in Detective Comics, in addition to guest appearances in various titles such as Justice League of America, World's Finest Comics, The Brave and the Bold, Action Comics and Superman. The character was also given a starring role in DC's Batman Family comic book which debuted in 1975. The original Robin Dick Grayson became her partner in the series and the two were frequently referred to as the "Dynamic Duo: Batgirl & Robin." Although this series ended after three years of publication, Batgirl continued to appear in back up stories published in Detective Comics until DC officially retired the heroine in the one-shot comic Batgirl Special #1 (1988). Although permanently retired, Barbara Gordon's incarnation as Batgirl remains one of the most popular and high profile characters of the Silver Age of Comic Books.
Batman: The Killing Joke (1988) Bolland brian2 Barbara is crippled during The Killing Joke
As the years went on, however, Barbara found her role as Batgirl less and less fulfilling, and she eventually more or less retired. That's when The Joker showed up at her house, shooting and paralyzing her and when he kidnapped her Uncle Jim. Batman rescued Jim Gordon, but 19-year-old Barbara Gordon's career as a crime fighter was over. She spent a month in a deep depression.
During the early eighties, Batman editors sporadically put Batgirl into retirement; the character resumed her role for special cases. In 1988, Alan Moore discussed writing The Killing Joke with editor Len Wein, and the two agreed that Barbara Gordon, currently in retirement, was disposable enough for the characterâs career to come to a permanent end. Although events in The Killing Joke exert a great impact on the character, the story has little to do with Gordon. She is deployed as a plot device to cement the Jokerâs vendetta against Commissioner Gordon and Batman. Critical reception of The Killing Joke has been mixed â while some commentators have been appalled by the treatment of Barbara Gordon, others have regarded The Killing Joke as one of the greatest Batman stories of all time.
Despite Moore's writing, Valerie D'Orazio, a former editor at Acclaim Comics and DC Comics has denounced the book, citing "It doesn't take the perspective of a woman into account. It doesn't take into account that some women might be so very disgusted with the book [and] what happens to Barbara Gordon in it." In response, Laura Hudson, Senior editor of Comic Foundry Magazine comments, "Youâre supposed to be disgusted with what happens to Barbara Gordon...because itâs disgusting...As a woman and as an adult, I can deal with fictional characters performing reprehensible acts towards women... When theyâre used not gratuitously but for a purpose, as I believe they were in The Killing Joke, that's exactly what they're supposed to do."
The Jokerâs aggravated assault of Barbara Gordon has become a classic example of Women in Refrigerators syndrome, in which âsevere injury or death of a female comic book character [occurs] as a means to antagonize a male superhero.â Following the release of the graphic novel, comic book editor and writer Kim Yale discussed how distasteful she found the treatment of Barbara Gordon with her husband, fellow comic writer John Ostrander. Rather than allow the character to fall into obscurity, the two decided to revive her as a character living with a disability.
Oracle (1988â2011) Recognizing she could no longer be the kind of superhero she had been, she instead devoted all her time to developing one of the world's most complex and powerful computer systems and set to work accumulating information, renaming herself "Oracle."
Blessed with a photographic memory, Barbara reads dozens of the world's top newspapers and magazines daily. She's also constantly gathering information from other, less public sources, such as the CIA's mainframe, not to mention the data networks of the FBI, NSA and Interpol (all without their knowledge or consent).
Oracle has proven an absolutely invaluable resource to the Batman and his allies, as well as countless other superheroes, few of whom know anything about the person behind the name. Oracle has formed an alliance with fellow heroes Black Canary and The Huntress to aid those in need. Together, they are the Birds of Prey, combining their unique abilities and skills in the war against crime and terror.
Both Yale and Ostrander would oversee the development of Barbara Gordon's new persona as Oracle for the next several years. The character made her first comic book appearance as Oracle in Suicide Squad #23, anonymously offering her services to the government's Task Force X. In the following two years, Oracle, under pen of Ostrander and Yale, made guest appearances in various DC titles until her identity was revealed to be Barbara Gordon in Suicide Squad #38 (1990) and she officially becomes a member of the Squad in issue #48 following an invitation from fictional government agent Amanda Waller. In 1992, Dennis OâNeil gave Barbara Gordonâs Oracle a starring role in Batman: Sword of Azrael #1, where she became Batmanâs sole source of information. This newly forged partnership established Oracleâs status as Batman's intellectual equal.
300px-Oracle Barbara Gordon Oracle.
The success of Chuck Dixonâs Black Canary/Oracle: Birds of Prey (1996) lead to the comic series Birds of Prey starring the two title characters. Kim Yale and John Ostrander tell the origin of Oracle in "Oracle: Year One," a story arc contained in Batman Chronicles #5. Since the launch of Birds of Prey, the Oracle character has become a high-profile figure in the DC Comics universe - moving beyond her ties to the Batman Family and forging alliances with groups such as the Justice League of America. Gail Simone took over as writer of Birds of Prey with issue #56, taking the series in a "Bold New Direction!" In an interview with Columnist Jennifer Contino, Simone explains her fondness of Barbara Gordon:
Kim Yale and John Ostrander picked up the character and made her into a brilliant master computer operator and one of the most fascinating characters in comics. From there, Chuck Dixon did wonderful things with her in his Birds of Prey run...Sheâs fantastic because even just sitting in a chair in a dark room by herself, sheâs tremendously compelling. The DCU without her would be a much less interesting place.
Throughout the course of the character's history, Barbara Gordon's intelligence has been one of the character's defining attributes. According to BusinessWeek, Oracle is listed as one of the top ten most intelligent fictional superheroes appearing in American comics and is the only female character to appear on the list.
Critical and Editorial Commentary Despite the establishment of Gordon's persona as Oracle, some observers have argued for the character's mobility to be restored. Reacting to Batman: The Killing Joke and Barbara Gordon's later character development as Oracle in Batman: Gotham Knights, Ray Tate, a reviewer at Comics Bulletin, writes,
Let's get this out of the way first. There is absolutely no reason why Barbara Gordon should be in a wheelchair. Alan Moore and Brian Bolland meant The Killing Joke as an imaginary tale dealing with the iconography of Batman and the Joker...[Batman] himself is a certifiable genius in biochemistry. There are countless examples of Batman employing that which is only theoretical in his fight against crime. His knowledge of stem cell technology should surpass that of the real world. There is simply no reason for Barbara Gordon to be confined to that wheelchair.
Regarding Gordon's representation as a character living with a disability, and her effectiveness as a hero compared to her incarnation as Batgirl, Tate comments,
It's ridiculous to think somebody wakes up thinking how lucky they are to be confined to a wheelchair, and yet the attitude around DC and among the fans is that Oracle is the better character over Batgirl because of her handicap. Rubbish. Batgirl has fought more crime and done more to aid Batman as Batgirl than she has as Oracle. Batgirl has saved Batman's life on numerous occasions. Oracle has not. Barbara in this incarnation is not a bad character, but she is not better because she no longer hunts the night in cape and cowl.
Alex Ross and Paul Dini have made attempts to return the character to her original conception. Ross explains in an interview:
Paul Dini had this idea of putting Barbara Gordon in the Lazarus Pit to revive her...I thought it was a great idea, and we pitched then-Batman editor Denny O'Neil with these drawings of that costume design. The idea of using the red instead of the traditional yellow was meant to invoke the idea that coming from the Lazarus Pit, she was in a way, more compromised as a character...And...that went nowhere. Denny shot it down, because, according to him, everybody loves Barbara Gordon as Oracle and as a handicapped character. The theory was that DC didn't have enough handicapped characters, so they weren't going to do anything with Barbara as she was. And the design went into the drawer."
Kate Kane, the modern Batwoman introduced during 52, wears a variant of Gordon's Batgirl costume designed by Ross. Some argue that the Barbara Gordon character provides a greater service to DC Comics and its readers in her current status, regardless of the events which preceded Oracle's creation. DC Senior Vice President Dan DiDio comments, "Some stories... are so strong that undoing them would be a crime. The DCU would be a lesser place without Barry's sacrifice, or the crippling of Barbara at the hands of the Joker." Although critical reception of Barbara Gordon's evolution into Oracle have been mixed among critics and other observers, according to John Ostrander- "We have, over the years, on those occasions when I have worked with the character, gotten some letters from those who have disabilities of one stripe or another and all have been very supportive. I feel very proud for my part in creating Oracle." Ostrander has also spoken about the value of Oracle to both DC Comics and its fan base:
What makes the runaway success of the Oracle character more remarkable is that it began during an era where bleak heroes with big guns were ruling the day. Without much fanfare, Barbara Gordon has become the most popular handicapped character since Charles Xavier. In fact, Oracle's nature as a handicapped superhero and a role model is almost never mentioned by the company or fans...There WAS some idea of her being a role model, I think... We wanted her to cope with what had happened to her and becoming, in many ways, more effective as Oracle than she ever was as Batgirl. And we knew that others with disabilities might look at her and feel good reading about her...I don't think people 'dance around' her disabilities as they don't want to focus on them but on her character. These shouldn't be stories about a disabled person; they are stories about a compelling fascinating character who HAPPENS to be in a wheelchair and I think that's correct. Barbara isn't her handicap; there's more to her than that.
Silver Age Barbara Gordon's classic Batgirl costume was designed by artist Carmine Infantino. In her original adventures during the Silver Age of Comics, Batgirl is depicted as a librarian by day, and a spirited crime-fighter by night. In her debut story, while driving to a costume ball dressed as a female version of Batman, Barbara Gordon intervenes in a kidnapping attempt on Bruce Wayne by the villainous Killer Moth, attracting the Dark Knight's attention and leading to a crime-fighting career. After a handful of guest appearances in Batman stories, she was given her own back-up strip in Detective Comics. The character was fleshed out considerably, with the shy, mousy, bookworm version of Barbara Gordon giving way to a more modern, confident character. Devoid of her plain-Jane glasses and hair bun, Barbara dates a succession of boyfriends, including Vietnam-veteran-turned-private-investigator Jason Bard. In addition to her appearances in both Detective Comics and Batman, Batgirl made a guest appearance in World's Finest Comics #169 (1967) where she met Superman, Supergirl, Bat-Mite, and Mxyzptlk for the first time. She also fights alongside the Justice League of America against the villainous Queen Bee. Supergirl and Batgirl encounter again in Adventure Comics #381 (1969) when both heroines separately investigate a female criminal gang.
Her back-up stories appear sporadically in Detective Comics until the mid-1970s. Although she occasionally partners with Robin, she more frequently works with Jason Bard, a Vietnam War veteran with a chronic knee injury who becomes a private detective. Bard is a romantic interest of Barbara's, as well. Batgirl reveals her secret identity to her father (who had already discovered it on his own), and serves as a member of the U.S. House of Representatives. She moves to Washington, D.C., intending to give up her career as Batgirl and in June 1972, appeared in a story entitled "Batgirl's Last Case." Editor Julius Schwartz brought her back a year later in Superman #268 (1973), in which she has a blind date with Clark Kent, establishing their friendship, and fights alongside Superman. Batgirl and Superman team up twice more, in Superman #279 and DC Comics Presents #19. Batgirl also guest-starred in other Superman related titles such as #453 of Adventure Comics, and in Superman Family #171, where she teams with Supergirl.
Bronze Age In 1975, DC created the Batman Family comic book, which ran for 20 issues. Batgirl was one of the main features in the book, frequently teaming with Robin. Batgirl meets Batwoman in Batman Family #10, when the retired superheroine returns to crime-fighting. The two fight Killer Moth and The Cavalier, and learn about each other's secret identities. When Batman Family ended at issue #20, stories featuring these characters were merged with Detective Comics, beginning with issue #481 in 1979, and Batgirl continued her adventures there. Even after the "Batman Family" feature left Detective Comics, Batgirl continued to appear in the back-up stories through issue #519 (October 1982).
180px-Batgirlbykevinnowlan Barbara Gordon as portrayed early in her Batgirl career.
Crisis on Infinite Earths, a limited mini-series published in 1985, was written in order to reduce the complex history of DC Comics to a single continuity. Although Batgirl is a featured character, her role is relatively small- she delivers Supergirl's eulogy at the conclusion of the story. The conclusion of Crisis on Infinite Earths changed DC Universe continuity in many ways. Following the reboot, Barbara Gordon is born to Roger and Thelma Gordon, and she is Jim Gordon's niece/adopted daughter in current canon.
Post-Crisis, Supergirl does not arrive on Earth until Gordon has established herself as Oracle; many adventures she shared with Batgirl are now retroactively described as having been experienced by Power Girl. In Secret Origins #20: Batgirl and the Golden Age Dr. Mid-Nite (1987), Barbara Gordon's origin is rebooted by author Barbara Randal. Within the storyline, Gordon recounts the series of events that lead to her career as Batgirl, including her first encounter with Batman as a child, studying martial arts under the tutelage of a sensei, memorizing maps and blue prints of the city, excelling in academics in order to skip grades and pushing herself to become a star athlete.
Modern Age: Exit Batgirl, Enter Oracle The Modern Age of Comic Books had significant changes to the comic book industry as characters became darker and psychologically complex, abandoning the light-hearted themes of earlier ages. After her back-up series of stories ended, Barbara Gordon continued to be Batgirl, but increasingly felt inconsequential in a world filled with super-powered heroes. After capturing the Commorant in Batgirl Special #1 (1988), Gordon retires her Batgirl persona. In Batman: The Killing Joke (1988), the Joker shoots Barbara, intending to drive her father James Gordon into madness. The bullet severs her spine, permanently paralyzing her from the waist down. Gordon is grief-stricken upon learning the extent of her injuries, as is her ally and off-on again lover Dick Grayson, the original Robin currently known as Nightwing.
Initially, Gordon's paralysis plunges her into a state of reactive depression. However, she soon realizes that her aptitude for and training in information sciences have provided her with tremendous skills that could be deployed to fight crime. In a world increasingly centered on technology and information, she possesses a genius-level intellect; photographic memory; deep knowledge of computers and electronics; expert skills as a hacker; and graduate training in library sciences. One night, Gordon has a dream in which an all-knowing woman (similar to Oracle at Delphi of Greek mythology) has her own face, it's then that she adopts "Oracle" as her codename. She serves as an information broker, gathering and disseminating intelligence to law enforcement organizations and members of the superhero community. In "Oracle: Year One," Oracle also trains under the tutelage of Richard Dragon, one of DC's premier martial artists, to engage in combat (using eskrima) from her wheelchair. She develops her upper-body strength and targeting skills with both firearms and batarangs. In her second appearance as a hacker in the DC Comics universe, Oracle is featured in the 12-issue mini-series The Hacker Files (1993).
In 2003, comic book authors Scott Beatty and Chuck Dixon revised Barbara Gordonâs origin with the mini-series Batgirl: Year One Gordon is a highly gifted child having graduated from high school early, but initially desires to join law enforcement as opposed to vigilantism in the previous origin myths.
Oracle 1 Former Batgirl
Birds of Prey Following her paralysis and recovery from depression, Oracle founds the Birds of Prey, a team of female heroes, whom she employs as agents and extended members of the Batman team. After her unsuccessful partnership with Power Girl, Oracle later joins forces with the superheroine Black Canary. During Chuck Dixon's crossover series Hunt for Oracle, Barbara Gordon and Dinah Lance meet in person and establish a long-term friendship. They form the nucleus of the Birds of Prey organization. While Oracle serves as the basic head of operations, Black Canary becomes her full-time employee and field agent.
During the 2004 cross-over event War Games, Black Mask commandeers Oracle's computers and satellites and engages in a fight to the death with Batman. In order to prevent Batman from killing his adversary, Oracle initiates the Clock Tower's self-destruct sequence, provoking Batman to rescue her rather than continue the battle. This results in the destruction of Gordon's home and headquarters in the clock tower. Subsequently, Oracle decides to move on, and leaves Gotham City altogether. She cuts her ties with Batman, and after a temporary world trip with her team, relocates to Metropolis.
In the events comprising Gail Simone's Birds of Prey: Between Dark and Dawn (2005), and Birds of Prey: The Battle Within (2005), Oracle is possessed by arch-villain Brainiac, an artificial intelligence entity, in order to become a biological being. Although Oracle overpowers Brainiac and expels him from her body, the advanced virus delivered by him remains despite his absence. The virus steadily causes cybernetic attachments to sprout all over her body. Oracle develops cyberpathic powers that allow her to psychically interact with computer information systems. Although she loses these abilities after the virus is rendered dormant following an operation by Doctor Mid-Nite, she discovers she can move her toes. However, this proves to be short-lived; Gordon remains paralyzed.
During the company wide cross-over Infinite Crisis (2005), Oracle teams with the Martian Manhunter in Metropolis to coordinate a counterstrike to the Secret Society's global jailbreak. The renewed romance between Barbara Gordon and Dick Grayson is also cut short by the Infinite Crisis storyline. When DC continuity jumps forward one year after the events of Infinite Crisis, Oracle and her team continue to work in Metropolis. Oracle works with Batman, although not on a regular basis as before. Oracle continues to lead the Birds of Prey, and expands the ranks of the operation. In Birds of Prey #99, Black Canary leaves the team and The Huntress becomes the team's de facto field leader, while Big Barda has been brought in as the group's heavy-hitter alongside a larger, rotating roster; Oracle also makes an attempt to reforge her alliance with Power Girl, however, when Oracle invites her to rejoin the team, she replies that she'll do so "when Hell freezes over." In "Whitewater," Gail Simone's final story arc on Birds of Prey (2007), Oracle and her team struggle for power with Spy Smasher, a government agent who has taken over the Birds of Prey organization. Eventually, Spy Smasher is forced to admit her defeat and returns control of the Birds of Prey organization to Oracle. At the conclusion of the arc, Oracle also adopts Misfit into the Birds of Prey.
In Countdown (2007), Oracle dispatches the Question and Batwoman to capture Trickster and Piper following their role in the murder of the Flash. She struggles to keep the identities of the world's heroes from being stolen and coordinates the response to a global crisis engineered by the Calculator, a villainous hacker and information broker. In issue #5 of the comic book series The All-New Booster Gold (2007), the title hero is given the mission of traveling back in time in order to prevent "a tragedy that he discovers never should've happened â the Joker shooting and paralyzing Barbara Gordon, Batgirl." Although Booster Gold makes several attempts to prevent the events which took place in Batman: The Killing Joke, he ultimately fails and Barbara Gordon's chronological history remains unchanged.
Final Crisis and Beyond In the Final Crisis storyline, Darkseid, who has finally gained control of the Anti-Life Equation attempts to put the mind-control equation on the Internet. Both Oracle and Mister Terrific make desperate attempts to stop Darkseid, even attempting to shut down the entire Internet. Unfortunately, they both fail and those affected ended up mindless slaves of Darkseid.
Freed from Darkseid's control after the restoration of the Multi-verse, she attempts to shut down the criminal Unternet set up by her opposite number, the Calculator, as a Darkseid-free replacement for the regular Internet and still used by tech-savvy criminals. However, the Calculator, preventing her moves, takes control of the Kilg%re, gaining the ability to thrive in cyberspace by controlling digital and cybernetic avatars, and tracks Oracle down with his newfound powers. Even though Oracle foils him, she starts doubting her abilities and fears she's losing her edge and brilliance, which results in her disbanding the Birds of Prey team to do some soul-searching.
Following the events of Batman: RIP and the Final Crisis, Oracle has returned back to Gotham City, and although the Birds of Prey are disbanded, she continues to summon them to help Nightwing and Robin deal with the growing crime in Gotham following the supposed death of Bruce Wayne.
The Calculator's plans finally come to their fruition, and Kuttler, hoping to save her dying daughter Wendy takes on the Babbage alias and begins prowling the digital world of Alta Viva, a virtual world game, for fragments of the Anti-Life Equation unleashed by Darkseid. Barbara, now living in a dilapidated apartment in Gotham, becomes aware of Kuttler's activities when Cheesefiend, one of her informants, is brutally killed, with the Anti-Life Equation itself, after coming in contact with Babbage.
Hoping to stop the Calculator and prevent him from piecing together the fragments of the Anti-Life Equation in his possession, Oracle travels to Hong Kong, hoping to steal them back by the means of an advanced supercomputer programmed to track the chunk of data left behind by Babbage. However the Calculator discovers her attempts, swearing vengeance upon her. She manages to defeat Calculator, curing the Anti-Life Equation's fragments.
Working with Leslie Thompkins, Barbara has begun to mentor the Calculator's daughter, Wendy, who was crippled following an attack at Titans Tower, which took the life of her brother Marvin. Recently it came to Barbara's attention (thanks to Dick Grayson) that Cassandra Cain has once again stepped down from the role of Batgirl, and has been replaced by Stephanie Brown. Still seeing Stephanie as an impulsive young girl, Barbara tries to talk her out of being Batgirl. When a new recreational drug known as "Thrill" is hitting the streets of Gotham, Barbara and Stephanie work together to stop the drug trade which they discover to be run by Scarecrow and Black Mask.
After Dick discovers that Barbara has approved of Stephanie as Batgirl, he and Barbara had an intense argument over Barbara's decision which eventually made him leave to resume his patrol in the city. Her father has been trying to set Barbara up on a blind date with Gotham PD's newest recruit from Coast City, Detective Nicholas Gage. After they've finally meet there was a miscommunication between the two: as Barbara thought the detective was discriminating her because of her disability but it is really because Gage senses Barbara wants to be with someone else (Dick Grayson). His instincts prove to be somewhat true, as Dick and Barbara begin working together on a kidnapping case, and despite some early attitude, begin to flirt playfully like they used to.
Blackest Night During Blackest Night, Green Lantern crashes into the Bat-Signal after a fight with the Black Lantern Martian Manhunter. Barbara and Commissioner Gordon are both present. After sending Green Lantern's intel to every superhero community across the planet of the Black Lanterns, the Gordon's find themselves being attacked by the original Dark Knight's deceased rogue gallery members, whom are all reanimated by the Black Lantern Corps. Barbara and her father are forced to fight for their lives as they witness the Black Lanterns are massacring everyone on sight at Gotham Central. During the crisis, Barbara falls under the control of Deadman, channeling Barbara's athletic capability and apparently using his own super-natural ability to allow her to stand on her own two legs, to save Commissioner Gordon from the reanimated King Snake and the Trigger Twins.
After being rescued by Dick Grayson, Damian Wayne, and Tim Drake, the Gordon's are later being attacked by Dick and Tim's parents with their saviors, the reanimated Grayson's and the Drake's. While Grayson and Drake battle the Black Lanterns, Robin takes the Gordon's to their underground base where Alfred Pennyworth tends her and her father's wounds.
Barbara is later approached by Huntress and Renee Montoya (the new Question) for help in tracking down a mysterious criminal who ordered a hit on them through Philo Zeiss.
New 52 3-b565b4b93c Babs explains how she regained the use of her legs
After the events of Flashpoint, Barbara Gordon has recovered from her injuries by the hands of Joker, and has returned to the streets as Batgirl.
One of her nights back in action as Batgirl has her stopping a trio of crooks attempting to murder a couple. The fight almost turns sour when one of the crooks launches himself and her out the window. Thankfully, the couple rescued the two before they could fall (though Barbara had to correct them as they accidentally called her Batwoman). The next morning, despite James Gordon's parental protests, Barbara moves away from home, moving in with another girl with a more independent streak. However, the settling in had to wait - there was an attack at a hospital where the criminal she had stopped earlier was staying at.
Arriving at the scene, she found herself confronting a murderer known as The Mirror, whose modus operandi was to kill people who survived major accidents. Barbara attempted to stop him from taking the man's life, but she found herself paralyzed when he aimed his gun at her gut, allowing him to launch the man out the window. The police officer there opted to brand her a murderer for not being able to stop him.
BOP 4 17 revised-673x1024 Back with the Birds.
After she reclaimed the Batgirl mantle, Barbara handed over the reigns of the Birds of Prey to Black Canary. When Dinah formed a new team of Birds, Barbara initially declined membership, though agreed to be a part-time member as of issue 6.
DC Rebirth Brchest This section is a stub. You can help the Batman wiki by expanding it.
Infinite Frontier After the Joker War, Barbara retires as Batgirl and adopts the Oracle persona once again. With Alfred killed by Bane, she takes over as Batman's main support and helps investigate criminals.
Powers and abilities Martial Arts According to the character's fictional biography, Barbara Gordon took numerous self-defense classes in judo and karate prior to her tenure as Batgirl and is described as being a "star athlete". She has been trained in Boxing, Judo, Karate, Taekwondo, Muay Thai, Jujitsu, Dragon Style Kung Fu and Escrima. Following the events of The Killing Joke, Barbara Gordon continued to train in the martial arts as Oracle, despite being paralyzed from the waist down. She has extensive skills with escrima fighting sticks, small firearms and batarangs; she customarily keeps a pair of escrima sticks stored in the armrests of her wheelchair as a contingency.
Technological skill Prior to the character's career as a vigilante, Barbara Gordon developed many technological skills, including vast knowledge of computers and electronics, expert skills as a hacker, and graduate training in library sciences. Gordon is also written as having a genius-level intellect and naturally possessing a photographic memory. Like Batman, Barbara Gordon originally used a wide variety of computer electronics and gadgets during her early adventures as Batgirl. These included an infrared scanner built into the cowl of her costume, various bat-inspired weaponry and the "Batgirl Cycle." According to Gail Simone, Oracle maintains control over the twelve technologically advanced satellites that were created by Lex Luthor during his tenure as President of the United States.
Information broker Oracle places her considerable skills and knowledge at the disposal of many of the DC universe's heroes. She is a skilled hacker, capable of retrieving and dispersing information from private satellites, military installations, government files, and the properties of Lex Luthor. Batman, himself a genius with a wide knowledge base and access to vast information resources, routinely consults Oracle for assistance.
Relationships Family Brchest This section is a stub. You can help the Batman wiki by expanding it.
In most continuities, Barbara is the daughter of James Gordon, the Commissioner of the Gotham City Police Department and longtime ally of Batman. She also has brothers Anthony and James Jr.. During the Post-Crisis continuities, Barbara was reimagined as James' niece, her actual father being his brother Roger and her mother being a woman named Thelma. This was due to the then-recent creation of Barbara Eileen Gordon and retrofit the name descrepancy into continuity. However, some issues imply that she was conceived in an affair between James and Thelma.[1] Following DC's second Flashpoint event, Barbara was the daughter of Barbara Eileen, thus named after her mother much akin to J.J. Gordon.
Romance Barbara Gordon has been romantically linked to Dick Grayson, aka Nightwing. At a young age they shared their passion as Robin and Batgirl. Nightwing was shocked and disturbed to learn of the effects of the Killing Joke, resulting in Barbara's paralysis. After the events of No Man's Land, the two fall in love. Before Infinite Crisis, Nightwing drops to one knee and proposes. Barbara tearfully accepts. During the Crisis, Grayson was shocked by raw energy, and was taken into care of Barbara's arms. When Batman asks Nightwing to help him rediscover himself, Dick is hesitant due to his engagement to Barbara. She allows him to go, telling him they were not ready for marriage. Dick sends her engagement ring with a picture of them as Robin and Batgirl, promising to return to her when the time is right.
Both show genuine romantic affection towards the other, though not as a couple anymore. Grayson is rejoining the JLA with Starfire, however a recent issue of Titans stated that Dick has moved on of his past relationship with her. Barbara's father has start trying to set her up with a hotshot young detective who've just transferred from Coast City, Nicholas Gage, although he's apparently more interested in the newest Batgirl (Stephanie Brown) along with the fact that Barbara senses he keeps secrets despite being a supposedly honest police officer.
Another brief romance was with Jason Bard, her ex-fiancee. When Grayson left Gotham and rejoined Koriand'r, Babs found comfort in the young man's arms. The relationship fizzled and the engagement was cancelled. In a Birds of Prey comic book, the two are reunited on a mission. However, this does not last as Babs shoves him out of her life once again in favor of Grayson.
In the New 52, Grayson and Babs have never officially dated, though it is clear they both seem to have feelings for each other. This was kept in following events,
Gallery Brchest There is an image gallery for Barbara Gordon Barbara Gordon/Gallery In Other Media Since the character's debut in 1967, Barbara Gordon has been adapted into various media in her alter-egos as both Batgirl and Oracle, including live-action television (such as Batman and Birds of Prey), animated production (Batman: The Animated Series, The New Batman Adventures, and 2004's The Batman) and video games (DCAU tie-ins, the LEGO DC series, and the Batman: Arkham series). She also served as the inspiration for Barbara Wilson in the 1997 film Batman & Robin. Barbara has also appeared in various video games as either Batgirl or Oracle, sometime serving as a playable character. Actresses to portray her have included Yvonne Craig, Dina Meyer, Savannah Welch and Leslie Grace. Barbara has also been voiced by Jane Webb, Melissa Gilbert, Tara Strong, Mary Kay Bergman, Danielle Judovits, Mae Whitman, Alyson Stoner, Kimberly Brooks, Ashley Greene, and America Young.
Live-Action Film Batgirl (Leslie Grace) Leslie Grace as Barbara Gordon in the cancelled film Batgirl
Barbara served as heavily influence for the version of Batgirl seen in the 1997 film Batman & Robin. However, the character was heavily reimagined as Alfred's niece "Barbara Wilson". An unnamed daughter to James Gordon appears in The Dark Knight, played by Hannah Gunn. Her name is never mentioned, due to her mother taking the namesake. Barbara Gordon was set to feature in the HBO Max film Batgirl, played by Leslie Grace. The film would depict her origin in the "DC Extended Universe" and take influence from both Batgirl: Year One and "Batgirl of Burnside" run. However, the film was cancelled by Warner Bros. during post-production, due to it going overbudget and tax concerns. Television Batgirlsa Yvonne Craig as Batgirl for the 1960s Batman series.
When the Batman television series of the 1960s sought to renew the program for a third season, DC editor Julius Schwartz along with artist Carmine Infantino created the "new" BatgirlâBarbara Gordonâat the explicit request of television producer William Dozier. Batgirl's addition to the comic book medium was inspired to tie in with the television program in order to bring in a female audience. Yvonne Craig was cast as Batgirl after starring in a seven minute promotional short which was presented to the ABC television network. Although Yvonne Craig's addition to the cast was able to renew the program for a third season, it did not save the series from cancellation. In 1972, three years after the Batman television series ended, Craig appeared again as Batgirl in a public service announcement for the United States Department of Labor advocating equal pay. In an interview with Femme Fatales Magazine (1998), Craig describes her experience playing the comic book icon as one of her best experiences. According to Craig, her portrayal as Batgirl remains a symbol for women's empowerment. "I meet young women who say Batgirl was their role model... They say its because it was the first time they ever felt girls could do the same things guys could do, and sometimes better. I think thatâs lovely." In 2002, Warner Bros. produced the television series Birds of Prey, loosely based on the comic book series of the same name. Dina Meyer became the first actress to portray Barbara Gordon as Oracle. Meyer also portrayed Gordon under her Batgirl alias in several episodes as well, mostly in flashbacks. A younger version of Barbara Gordon, named Barbara Lee Gordon, appears as an infant and later child in the fifth season of Gotham. She is conceived following a one-night stand between her parents James Gordon and Barbara, and is born thanks to the help of her stepmother Leslie Thompkins. In the final episode "The Beginning..." (which picks up ten years later), a ten year old Barbara Lee is kidnapped by Jeremiah Valeska and suspended over a VAT of chemicals at the Ace Chemicals plant, which leads to a stand off between her father and Jeremiah. Jeremiah nearly drops Barbara Lee into the chemicals, but Gordon manages to hang onto the rope suspending her. Jeremiah stabs Gordon, but before he can cause further harm, a shadowy figure arrives and subdues Jeremiah, before disappearing. Gordon lifts his daughter to safety, wondering who the mysterious saviour was. Animation Batgirl-batman-162079-415 Batgirl as she appears in The Batman
Barbara Gordon made her animated debut as Batgirl in the Filmation animated series Batman with Robin the Boy Wonder (originally known as The Batman/Superman Hour) which originally aired on CBS in 1968 with Batgirl playing a supporting role in The New Adventures of Batman; also produced by Filmation and aired on CBS in 1977. During the 1990s â after the Batman franchise experienced a revitalization due to the commercial success of Tim Burton's feature film Batman â Barbara Gordon was adapted into the series of animated television programs produced by Warner Bros. This Animation is collectively known as Bruce Timm and Paul Dini's DC Animated Universe. Here, she is portrayed much like the comics, as the daughter of Commissioner James Gordon. In the final season of Batman: The Animated Series, she becomes Batgirl in the 2-part episode "Shadow of the Bat". Barbara also stars in the final episode of the series, teaming up with Robin to investigate a theft. Barbara additionally plays a big part as herself and her alter-ego in the animated companion film to the series, Batman & Mr. Freeze: SubZero. In 1997, a new animated Batman series aired, continuing where the last left off. This time, Barbara as Batgirl is a key player, acting alongside Batman, Nightwing, and a new Robin as they patrol the streets of Gotham. She also makes an appearance in the companion film to this series, Batman: Mystery of the Batwoman. She is voiced by Tara Strong. Although the DCAU did not end until the finale of Justice League Unlimited in 2006, Warner Bros. Animation launched a new animated series titled The Batman in 2004 which established its own continuity. Barba was introduced as Batgirl in Season 3 of this series, in the two part episode "Batgirl Begins" (2005), this time appearing before a boy wonder even hit Gotham City, which was completely different from the comics. This series also marked the animated debut of Barbara Gordon as Oracle with the futuristic episode "Artifacts" (2007). She made an appearances in the Batman: The Brave and the Bold episodes "The Last Patrol" and "The Criss-Cross Conspiracy". She stars alongside Supergirl and Donna troy in the DC Nation short series, Super Best Friends Forever. Although she does not appear in Batman: Under the Red Hood, she, more specifically her being crippled by the Joker, was given an indirect reference in the climax to the film, where Jason Todd, while ranting on how Batman doesn't kill the Joker despite all his horrific actions the psychopath did in the past, cited the "friends he's crippled", as well as the Joker asking about a camera. DC Animated Universe Main article: Barbara Gordon (DC Animated Universe) Young Justice Main article: Batgirl (Young Justice) Video Games Barbara Gordon, as Batgirl, appears as a supporting character in Batman: Vengeance. Tara Strong reprises her role from the series. Barbara Gordon, as Batgirl, is a playable character in Batman: Rise of Sin Tzu. Barbara appears as Oracle in cutscenes for Batman: Dark Tomorrow, voiced by Cynthia Farrell. Oracle is voiced by Kathy Catmull in DC Universe Online. Barbara Gordon, as Batgirl, is a DLC character in Injustice: Gods Among Us. LEGO Series Main article: Batgirl (LEGO Video Games) Batman: Arkham series Main article: Oracle (Arkhamverse) Gotham Knights Main article: Batgirl (Gotham Knights) Notes Although this character was originally introduced during DC's Earth-One era of publication, their existence following the events of the 1985-86 limited series Crisis on Infinite Earths remains intact. However, some elements of the character's Pre-Crisis history may have been altered or removed for Post-Crisis New Earth continuity, and should be considered apocryphal. The character of Barbara Gordon was created by Gardner Fox and editor Julius Schwartz after speaking with William Dozier who did not want to use Batwoman on the live-action show. While communicating over secure lines, Oracle often refers to herself as "O." Trivia Barbara's birthday is September 23rd. In Pre-Crisis continuity, Barbara Gordon was a brown belt in judo. In her Post-Crisis origin, she has a black belt in karate. In Pre-Crisis continuity, Barbara Gordon held a doctorate in history. Batgirl was once featured in a one-page advertisement for Hostess Twinkies Cakes. In the story, she must stop jewel thief extraordinaire, Jet-Set Jesse, from robbing a supply of jewels. Batgirl distracts her by throwing her a handful of Hostess snacks before taking her to prison. In Batgirl #45 Souls: Barbara claims that she was 18 years old when she was Batgirl. Barbara Gordon graduated summa cum laude with a Ph.D at Gotham State University. Her eyes frequently changes color between blue and green. In Batman #37 Endgame: Jim Gordon claims that he got Barbara's tonsils removed at Gotham Pres a day before the roof of the hospital collapsed. In her debut appearance in Detective Comics #359 and in her early appearances, Batgirl's bodysuit color is black, but in the Bronze age comics and in her later appearances, her bodysuit color is gray (similar to Batman's). During the "Batgirl of Burnside" run, Barbara's costume changed to a purple bodysuit. Batman: Gotham Knights #6 Categories Languages Community content is available under CC-BY-SA unless otherwise noted. More Fandoms Horror Sci-fi Batman Community Chat 13 Users Online USERS
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in: Disambiguation Pages, Batman English Batman (disambiguation) VIEW SOURCE Current Former Batman (2011 - Present) Batman Urban Legends Vol 1 5 Textless Batman Appearances âą Images âą Gallery âą Quotes Batman is the super-hero protector of Gotham City, a man dressed like a bat who fights against evil and strikes terror into the hearts of criminals everywhere. In his secret identity, he assumes the alias of Bruce Wayne, billionaire industrialist and notorious playboy; though "Bruce Wayne" is technically his real name, this Bruce Wayne is a disguise--that of the man he would have been had his parents not been murdered before his eyes when he was no more than a mere boy.
Although Batman possesses no super-human powers, he is one of the world's smartest men and greatest fighters. His physical prowess and technical ingenuity make him an incredibly dangerous opponent. He is also a founding member of the Justice League and the Outsiders. Dick Grayson, the first "crime orphan" to assume the identity of Robin and be nicknamed "The Boy Wonder," who currently uses the alias of Nightwing, is Wayne's hand-picked successor.
Batman was created by writer Bill Finger and artist Bob Kane, first appearing in Detective Comics #27. (1939) Since then, Batman has been one of the most well-known DC Comics characters rivaling Superman and Wonder Woman, throughout his entire publication history and even in other media. This also extends to his supporting cast and his rogues gallery, particularly his archenemy the Joker.
Bruce Wayne Earth-Two Golden Age Bruce Wayne Earth-Two Golden Age Bruce Wayne Earth-One Silver Age Bruce Wayne Earth-One Silver Age Dick Grayson New Earth Batman Reborn Dick Grayson New Earth Batman Reborn Bruce Wayne Movies The Batman (movie) Bruce Wayne Movies The Batman (movie)
Contents 1 Successors 2 International 3 Alternate Versions 4 Impostors 5 Multiverse 5.1 New 52 Multiverse 5.2 Dark Multiverse 5.3 52 Multiverse 5.4 Pre-Crisis Multiverse 5.5 Elseworlds 5.6 Alternate Timelines 5.7 Possible Futures 6 Other Media 7 Comics Successors Dick Grayson Earth-Two Golden Age Dick Grayson Earth-Two Golden Age Richard Grayson New Earth Prodigal Richard Grayson New Earth Prodigal Dick Grayson Prime Earth The New 52 Dick Grayson Prime Earth The New 52 Jean-Paul Valley New Earth Knightfall Jean-Paul Valley New Earth Knightfall Jason Todd New Earth Battle for the Cowl Jason Todd New Earth Battle for the Cowl Tim Drake New Earth Battle for the Cowl Tim Drake New Earth Battle for the Cowl Jim Gordon Prime Earth Divergence Jim Gordon Prime Earth Divergence Damian Wayne Prime Earth Batman Impossible Damian Wayne Prime Earth Batman Impossible Jason Todd Prime Earth Truth & Justice Jason Todd Prime Earth Truth & Justice Jace Fox Prime Earth Infinite Frontier Jace Fox Prime Earth Infinite Frontier Damian Wayne Possible Futures Batman in Bethlehem Damian Wayne Possible Futures Batman in Bethlehem Jean-Paul Valley Prime Earth Infinite Frontier Jean-Paul Valley Prime Earth Infinite Frontier Terry McGinnis Possible Futures Batman Beyond Terry McGinnis Possible Futures Batman Beyond International Bat-Man Prime Earth Batman of China Bat-Man Prime Earth Batman of China Batman of Moscow Prime Earth Batman Incorporated Batman of Moscow Prime Earth Batman Incorporated Batwing New Earth Batman Incorporated Batwing New Earth Batman Incorporated Batwoman New Earth (other versions) Batwoman New Earth (other versions) Blackbat New Earth Batman Incorporated Blackbat New Earth Batman Incorporated El Gaucho New Earth Batmen of All Nations El Gaucho New Earth Batmen of All Nations The Hood New Earth Batman Incorporated The Hood New Earth Batman Incorporated The Knight New Earth Batmen of All Nations The Knight New Earth Batmen of All Nations Legionary New Earth Batmen of All Nations Legionary New Earth Batmen of All Nations Man-of-Bats New Earth Batmen of All Nations Man-of-Bats New Earth Batmen of All Nations Batman Japan New Earth Batman Incorporated Batman Japan New Earth Batman Incorporated Musketeer New Earth Batmen of All Nations Musketeer New Earth Batmen of All Nations Nightrunner New Earth Batman Incorporated Nightrunner New Earth Batman Incorporated The Ranger New Earth Batmen of All Nations The Ranger New Earth Batmen of All Nations Redbird Prime Earth Batman Incorporated Redbird Prime Earth Batman Incorporated Dark Ranger New Earth Batman Incorporated Dark Ranger New Earth Batman Incorporated Wingman New Earth Batmen of All Nations Wingman New Earth Batmen of All Nations Wingman II Prime Earth Batman Incorporated Wingman II Prime Earth Batman Incorporated Alternate Versions Bat-Cop New Earth Three Ghosts Bat-Cop New Earth Three Ghosts Bat-Bane New Earth Three Ghosts Bat-Bane New Earth Three Ghosts Bat-Devil New Earth Three Ghosts Bat-Devil New Earth Three Ghosts Bat-Men New Earth Vigilante group Bat-Men New Earth Vigilante group Flying Fox New Earth Young All-Stars Flying Fox New Earth Young All-Stars Blackwing Earth-Two Clandestine successor Blackwing Earth-Two Clandestine successor Batman New Earth Imaginary Propaganda Character Batman New Earth Imaginary Propaganda Character Bizarro Batman Earth-One Silver Age Bizarro Batman Earth-One Silver Age Bizarro Batman New Earth Bizarro World Bizarro Batman New Earth Bizarro World Batzarro New Earth Bizarro World Batzarro New Earth Bizarro World Batwoman Earth-One Turnabout Trap Batwoman Earth-One Turnabout Trap Bruce Wayne Pocket Universe Time Trapper Bruce Wayne Pocket Universe Time Trapper Tlano Earth-One Zur-En-Arrh Tlano Earth-One Zur-En-Arrh Impostors Hugo Strange New Earth Brief Usurper Hugo Strange New Earth Brief Usurper Tommy Carma New Earth Brief Usurper Tommy Carma New Earth Brief Usurper Roman Sionis New Earth Brief Usurper Roman Sionis New Earth Brief Usurper Charles Nigaff New Earth Impostor Charles Nigaff New Earth Impostor Deathstroke New Earth Brief Usurper Deathstroke New Earth Brief Usurper Bane Prime Earth Arkham War Bane Prime Earth Arkham War Multiverse New 52 Multiverse Bruce Wayne Earth 1 DC: Earth One Bruce Wayne Earth 1 DC: Earth One Bruce Wayne Earth 2 Earth 2 Bruce Wayne Earth 2 Earth 2 Thomas Wayne Earth 2 Earth 2 Thomas Wayne Earth 2 Earth 2 Dick Grayson Earth 2 Earth 2 Dick Grayson Earth 2 Earth 2 Helena Wayne Earth 2 Earth 2 Helena Wayne Earth 2 Earth 2 Thomas Wayne, Jr. Earth 3 Crime Syndicate Thomas Wayne, Jr. Earth 3 Crime Syndicate Wayne Williams Earth 6 Just Imagine Wayne Williams Earth 6 Just Imagine Sir William Earth 9 Tangent Comics Sir William Earth 9 Tangent Comics Leatherwing Earth 10 The Mastermen Leatherwing Earth 10 The Mastermen Batwoman Earth 11 Justice Guild Batwoman Earth 11 Justice Guild Terry McGinnis Earth 12 Batman Beyond Universe Terry McGinnis Earth 12 Batman Beyond Universe Bruce Wayne Earth 12 Batman Beyond Universe Bruce Wayne Earth 12 Batman Beyond Universe Bizarro Batman Earth 12 Batman Beyond Universe Bizarro Batman Earth 12 Batman Beyond Universe Batman Earth 14 Justice League of Assassins Batman Earth 14 Justice League of Assassins Bruce Wayne Earth 16 The Multiversity Bruce Wayne Earth 16 The Multiversity Damian Wayne Earth 16 The Multiversity Damian Wayne Earth 16 The Multiversity Bruce Wayne Earth 17 The Multiversity Bruce Wayne Earth 17 The Multiversity Bat Man Earth 19 The Multiversity Bat Man Earth 19 The Multiversity The Bat-Man Earth 20 Society of Super-Heroes The Bat-Man Earth 20 Society of Super-Heroes Bruce Wayne Earth 21 DC: New Frontier Bruce Wayne Earth 21 DC: New Frontier Bruce Wayne Earth 22 Kingdom Come Bruce Wayne Earth 22 Kingdom Come Steel Earth 22 Kingdom Come Steel Earth 22 Kingdom Come Batman Earth 23 The Curse of Superman Batman Earth 23 The Curse of Superman Bruce Wayne Earth 24 DC Bombshells Bruce Wayne Earth 24 DC Bombshells The Batmouse Earth 26 Zoo Crew The Batmouse Earth 26 Zoo Crew Bat Walker Earth 27 Jurassic League Bat Walker Earth 27 Jurassic League Bruce Wayne Earth 28 DC Mech Bruce Wayne Earth 28 DC Mech Bizarro-Batman Earth 29 Bizarro World Bizarro-Batman Earth 29 Bizarro World Batman Earth 30 Superman: Red Son Batman Earth 30 Superman: Red Son Captain Leatherwing Earth 31 Leatherwing Captain Leatherwing Earth 31 Leatherwing Bat-Lantern Earth 32 Justice Titans Bat-Lantern Earth 32 Justice Titans Lex Luthor Earth 32 Justice Titans Lex Luthor Earth 32 Justice Titans Stingray Earth 34 Light Brigade Stingray Earth 34 Light Brigade The Owl Earth 35 Super-Americans The Owl Earth 35 Super-Americans Iron Knight Earth 36 Justice 9 Iron Knight Earth 36 Justice 9 Bruce Wayne Earth 38 Generations Bruce Wayne Earth 38 Generations Richard Grayson Earth 38 Generations Richard Grayson Earth 38 Generations Bruce Wayne Jr. Earth 38 Generations Bruce Wayne Jr. Earth 38 Generations Corvus Earth 39 The Multiversity Corvus Earth 39 The Multiversity The Scorpion Earth 41 Nimrod Squad The Scorpion Earth 41 Nimrod Squad Bruce Wayne Earth 42 Little League Bruce Wayne Earth 42 Little League Dick Grayson Earth 42 Li'l Leaguers Dick Grayson Earth 42 Li'l Leaguers Bruce Wayne Earth 43 Blood League Bruce Wayne Earth 43 Blood League Iron Batman Earth 44 Metal League Iron Batman Earth 44 Metal League Bruce Wayne Earth 45 Overcorp Bruce Wayne Earth 45 Overcorp Shooting Star Earth 47 Love Syndicate Shooting Star Earth 47 Love Syndicate Bruce Wayne Earth 49 Injustice Bruce Wayne Earth 49 Injustice Jason Todd Earth 49 Injustice Jason Todd Earth 49 Injustice Damian Wayne Earth 49 Injustice Damian Wayne Earth 49 Injustice Bruce Wayne Earth 50 Justice Lords Bruce Wayne Earth 50 Justice Lords Terry McGinnis Earth 50 A Better World Terry McGinnis Earth 50 A Better World Bruce Wayne Earth 52 Doomsday Clock Bruce Wayne Earth 52 Doomsday Clock Bat-Ape Earth 53 53rd Earth Bat-Ape Earth 53 53rd Earth Bruce Wayne Earth 55 DCeased Bruce Wayne Earth 55 DCeased Damian Wayne Earth 55 DCeased Damian Wayne Earth 55 DCeased Bruce Wayne Earth 63 DC vs. Vampires Bruce Wayne Earth 63 DC vs. Vampires Bruce Wayne Earth 66 Batman '66 Bruce Wayne Earth 66 Batman '66 Bruce Wayne Earth 96 DC Super Hero Girls Bruce Wayne Earth 96 DC Super Hero Girls Bruce Wayne Earth 100 Teen Titans: Beast Boy Loves Raven Bruce Wayne Earth 100 Teen Titans: Beast Boy Loves Raven Bat-Prince Earth 118 Dark Knights of Steel Bat-Prince Earth 118 Dark Knights of Steel Bruce Wayne, Sr. Earth 216 Super-Sons Bruce Wayne, Sr. Earth 216 Super-Sons Bruce Wayne, Jr. Earth 216 Super-Sons Bruce Wayne, Jr. Earth 216 Super-Sons Bruce Wayne Earth 789 Burtonverse Bruce Wayne Earth 789 Burtonverse Bruce Wayne Earth 898 The Nail Bruce Wayne Earth 898 The Nail Bruce Wayne Earth 1956 Super Friends Bruce Wayne Earth 1956 Super Friends Bruce Wayne Earth 1996 Amalgam Universe Bruce Wayne Earth 1996 Amalgam Universe Dark Claw Earth 1996 Amalgam Universe Dark Claw Earth 1996 Amalgam Universe Bruce Wayne Earth-162 Batman Blue and Gray Bruce Wayne Earth-162 Batman Blue and Gray Bruce Wayne DCeased DCeased Bruce Wayne DCeased DCeased Damian Wayne DCeased DCeased Damian Wayne DCeased DCeased Bruce Wayne Infinite Frontier The World of Tomorrow Bruce Wayne Infinite Frontier The World of Tomorrow Bruce Wayne Infinite Frontier The World of the Knight Bruce Wayne Infinite Frontier The World of the Knight Dark Multiverse Devastator Earth -1 Dark Knights Devastator Earth -1 Dark Knights The Drowned Earth -11 Dark Knights The Drowned Earth -11 Dark Knights The Merciless Earth -12 Dark Knights The Merciless Earth -12 Dark Knights The Batman Who Laughs Earth -22 Dark Knights The Batman Who Laughs Earth -22 Dark Knights The Dawnbreaker Earth -32 Dark Knights The Dawnbreaker Earth -32 Dark Knights The Murder Machine Earth -44 Dark Knights The Murder Machine Earth -44 Dark Knights The Red Death Earth -52 Dark Knights The Red Death Earth -52 Dark Knights Bruce Wayne Dark Multiverse Tales from the Dark Multiverse: The Death of Superman Bruce Wayne Dark Multiverse Tales from the Dark Multiverse: The Death of Superman Bruce Wayne Dark Multiverse Tales from the Dark Multiverse: Infinite Crisis Bruce Wayne Dark Multiverse Tales from the Dark Multiverse: Infinite Crisis Bruce Wayne Dark Multiverse Tales from the Dark Multiverse: The Judas Contract Bruce Wayne Dark Multiverse Tales from the Dark Multiverse: The Judas Contract Saint Batman Dark Multiverse Tales from the Dark Multiverse: Knightfall Saint Batman Dark Multiverse Tales from the Dark Multiverse: Knightfall Bruce Wayne Dark Multiverse Tales from the Dark Multiverse: Knightfall Bruce Wayne Dark Multiverse Tales from the Dark Multiverse: Knightfall B-Rex Dark Multiverse Batmanasaurus Rex B-Rex Dark Multiverse Batmanasaurus Rex Bruce Wayne Dark Multiverse Blackest Night Bruce Wayne Dark Multiverse Blackest Night Grim Knight Dark Multiverse The Grim Knight Grim Knight Dark Multiverse The Grim Knight Mayor Wayne Dark Multiverse The Batman Who Laughs Mayor Wayne Dark Multiverse The Batman Who Laughs Warden Wayne Dark Multiverse The Batman Who Laughs Warden Wayne Dark Multiverse The Batman Who Laughs B.A.T.Man Dark Multiverse The Batman Who Laughs B.A.T.Man Dark Multiverse The Batman Who Laughs Robin King Dark Multiverse King of Pain Robin King Dark Multiverse King of Pain Batmobeast Dark Multiverse Road Warrior Batmobeast Dark Multiverse Road Warrior Castle Bat Dark Multiverse This Man. This City. Castle Bat Dark Multiverse This Man. This City. The Batman Who Laughs Dark Multiverse Tales from the Dark Multiverse: Dark Nights Metal The Batman Who Laughs Dark Multiverse Tales from the Dark Multiverse: Dark Nights Metal Batmanhunter Dark Multiverse Dark Nights: Death Metal Batmanhunter Dark Multiverse Dark Nights: Death Metal Batom Dark Multiverse Dark Nights: Death Metal Batom Dark Multiverse Dark Nights: Death Metal Batrocitus Dark Multiverse Dark Nights: Death Metal Batrocitus Dark Multiverse Dark Nights: Death Metal Batman the Silenced Dark Multiverse Tales from the Dark Multiverse: Batman: Hush Batman the Silenced Dark Multiverse Tales from the Dark Multiverse: Batman: Hush Barbatos Dark Multiverse Tales from the Dark Multiverse: Dark Nights Metal Barbatos Dark Multiverse Tales from the Dark Multiverse: Dark Nights Metal Bruce Wayne Dark Multiverse I Shall Become... Bruce Wayne Dark Multiverse I Shall Become... Collector Dark Multiverse Dark Nights: Death Metal Collector Dark Multiverse Dark Nights: Death Metal Duke Thomas Dark Multiverse Tales from the Dark Multiverse: Dark Nights Metal Duke Thomas Dark Multiverse Tales from the Dark Multiverse: Dark Nights Metal Final Bruce Wayne Dark Multiverse Dark Nights: Death Metal Final Bruce Wayne Dark Multiverse Dark Nights: Death Metal Night Glider Dark Multiverse Dark Nights: Death Metal Night Glider Dark Multiverse Dark Nights: Death Metal Quietus Dark Multiverse Dark Nights: Death Metal Quietus Dark Multiverse Dark Nights: Death Metal Batmage Dark Multiverse Dark Nights: Death Metal Batmage Dark Multiverse Dark Nights: Death Metal The Batman Who Frags Dark Multiverse Dark Nights: Death Metal The Batman Who Frags Dark Multiverse Dark Nights: Death Metal Batmazo Dark Multiverse Death Metal Trinity Crisis Batmazo Dark Multiverse Death Metal Trinity Crisis Beyonder Dark Multiverse Dark Nights: Death Metal Beyonder Dark Multiverse Dark Nights: Death Metal Black Monday Dark Multiverse Dark Nights: Death Metal Trinity Crisis Black Monday Dark Multiverse Dark Nights: Death Metal Trinity Crisis Chiroptor Dark Multiverse Dark Nights: Death Metal Trinity Crisis Chiroptor Dark Multiverse Dark Nights: Death Metal Trinity Crisis Darkfather Dark Multiverse Dark Nights: Death Metal Darkfather Dark Multiverse Dark Nights: Death Metal Doctor Arkham Dark Multiverse Dark Nights: Death Metal Doctor Arkham Dark Multiverse Dark Nights: Death Metal Mindhunter Dark Multiverse Dark Nights: Death Metal Trinity Crisis Mindhunter Dark Multiverse Dark Nights: Death Metal Trinity Crisis Warbat Dark Multiverse Dark Nights: Death Metal Trinity Crisis Warbat Dark Multiverse Dark Nights: Death Metal Trinity Crisis 52 Multiverse Bruce Wayne Earth-1 DC: Earth One Bruce Wayne Earth-1 DC: Earth One Bruce Wayne Earth-2 Justice Society Infinity Bruce Wayne Earth-2 Justice Society Infinity Owlman Earth-3 Crime Society Owlman Earth-3 Crime Society Bat-Soldier Earth-8 Monarch's Army Bat-Soldier Earth-8 Monarch's Army Sir William Earth-9 Tangent Comics Sir William Earth-9 Tangent Comics Leatherwing Earth-10 JLAxis Leatherwing Earth-10 JLAxis Batwoman Earth-11 Reverse-Gender Batwoman Earth-11 Reverse-Gender Terry McGinnis Earth-12 Batman Beyond Terry McGinnis Earth-12 Batman Beyond Jason Todd Earth-15 Countdown Jason Todd Earth-15 Countdown Bruce Wayne Earth-16 Young Justice Bruce Wayne Earth-16 Young Justice Bruce Wayne Earth-19 Gotham by Gaslight Bruce Wayne Earth-19 Gotham by Gaslight The Bat-Man Earth-20 Society of Super-Heroes The Bat-Man Earth-20 Society of Super-Heroes Bruce Wayne Earth-21 DC: New Frontier Bruce Wayne Earth-21 DC: New Frontier Bruce Wayne Earth-22 Kingdom Come Bruce Wayne Earth-22 Kingdom Come Steel Earth-22 Kingdom Come Steel Earth-22 Kingdom Come Batman Earth-30 Superman: Red Son Batman Earth-30 Superman: Red Son Bruce Wayne Earth-31 Dark Knight Returns Bruce Wayne Earth-31 Dark Knight Returns Green Lantern Earth-32 Batman: In Darkest Knight Green Lantern Earth-32 Batman: In Darkest Knight Bat-Mage Earth-33 League of Shamans Bat-Mage Earth-33 League of Shamans Bruce Wayne Earth-37 Thrillkiller Bruce Wayne Earth-37 Thrillkiller Bruce Wayne Earth-40 Liberty Files Bruce Wayne Earth-40 Liberty Files Bruce Wayne Earth-43 Batman: Red Rain Bruce Wayne Earth-43 Batman: Red Rain Batman Earth-44 Metal Men Batman Earth-44 Metal Men Bruce Wayne Earth-50 Terra Occulta Bruce Wayne Earth-50 Terra Occulta Midnighter Earth-50 Authority Midnighter Earth-50 Authority Bruce Wayne Earth-51 Countdown Bruce Wayne Earth-51 Countdown Pre-Crisis Multiverse Bruce N. Wayne Earth-One Cousin and namesake Bruce N. Wayne Earth-One Cousin and namesake Bruce Wayne First Wave Pulpverse Bruce Wayne First Wave Pulpverse Owlman Earth-Three Crime Syndicate Owlman Earth-Three Crime Syndicate Bruce Wayne Earth-Five To Kill a Legend Bruce Wayne Earth-Five To Kill a Legend Bruce Wayne Earth-Twelve Inferior Five Bruce Wayne Earth-Twelve Inferior Five Bruce Wayne Earth-89 The Bride of Batman! Bruce Wayne Earth-89 The Bride of Batman! Bruce Wayne Earth-91 Love is Blind! Bruce Wayne Earth-91 Love is Blind! Bruce Wayne Earth-136 The Batman Nobody Remembered Bruce Wayne Earth-136 The Batman Nobody Remembered Bruce Wayne Earth-148 Superman and Batman... Outlaws! Bruce Wayne Earth-148 Superman and Batman... Outlaws! Bruce Wayne Earth-149 The Death of Superman! Bruce Wayne Earth-149 The Death of Superman! Bruce Wayne Earth-153 The Clash of Cape and Cowl Bruce Wayne Earth-153 The Clash of Cape and Cowl Bruce Wayne, Sr. Earth-154 Super-Sons Bruce Wayne, Sr. Earth-154 Super-Sons Bruce Wayne, Jr. Earth-154 Super-Sons Bruce Wayne, Jr. Earth-154 Super-Sons Kal-El Earth-167 The New Superman and Batman Team! Kal-El Earth-167 The New Superman and Batman Team! Bruce Wayne Earth-172 Superman and Batman... Brothers! Bruce Wayne Earth-172 Superman and Batman... Brothers! Bruce Wayne Earth-178 The Has-Been Superman Bruce Wayne Earth-178 The Has-Been Superman Bruce Wayne Earth-184 Robin's Revenge! Bruce Wayne Earth-184 Robin's Revenge! Bruce Wayne Earth-192 The Brat of Steel! Bruce Wayne Earth-192 The Brat of Steel! Bruce Wayne Earth-353 The Secret Origin of Bruce (Superman) Wayne Bruce Wayne Earth-353 The Secret Origin of Bruce (Superman) Wayne Batman Earth-388 Puzzle of the Wild World Batman Earth-388 Puzzle of the Wild World Bruce Wayne Earth-391 The Punishment of Superman's Son Bruce Wayne Earth-391 The Punishment of Superman's Son Batman Earth-395 Dark Knight of the Round Table Batman Earth-395 Dark Knight of the Round Table Bruce Wayne Earth-508 DC Super Friends Bruce Wayne Earth-508 DC Super Friends Bizarro Batman Earth-508 DC Super Friends Bizarro Batman Earth-508 DC Super Friends Bruce Wayne Earth-1098 Elseworld's Finest: Supergirl & Batgirl Bruce Wayne Earth-1098 Elseworld's Finest: Supergirl & Batgirl Bruce Wayne Earth-1099 Guardian of Gotham Bruce Wayne Earth-1099 Guardian of Gotham Nosferatu Elseworlds Batman: Nosferatu Nosferatu Elseworlds Batman: Nosferatu Bruce Wayne Earth-3839 Generations Bruce Wayne Earth-3839 Generations Richard Grayson Earth-3839 Generations Richard Grayson Earth-3839 Generations Bruce Wayne Jr. Earth-3839 Generations Bruce Wayne Jr. Earth-3839 Generations Thomas Wayne Earth-5050 JLA: Secret Society of Super-Heroes Thomas Wayne Earth-5050 JLA: Secret Society of Super-Heroes Bruce Wayne Earth-5050 JLA: Secret Society of Super-Heroes Bruce Wayne Earth-5050 JLA: Secret Society of Super-Heroes Bill Gore Earth-A Lawless League Bill Gore Earth-A Lawless League Batmouse Earth-C-Minus Just'a Lotta Animals Batmouse Earth-C-Minus Just'a Lotta Animals Batman Earth-D Justice Alliance Batman Earth-D Justice Alliance Owlman Antimatter Universe Crime Syndicate Owlman Antimatter Universe Crime Syndicate Elseworlds Bruce Wayne Elseworlds Batman/Demon Bruce Wayne Elseworlds Batman/Demon Etrigan Elseworlds Batman/Demon Etrigan Elseworlds Batman/Demon Bruce Wayne Elseworlds Barry Allen Story Bruce Wayne Elseworlds Barry Allen Story Bruce Wayne Elseworlds Devil's Workshop Bruce Wayne Elseworlds Devil's Workshop Bruce Wayne Elseworlds Batman/Lobo Bruce Wayne Elseworlds Batman/Lobo Bruce Wayne Elseworlds JLA: Destiny Bruce Wayne Elseworlds JLA: Destiny Bruce Wayne Elseworlds The Blue, the Grey, and the Bat Bruce Wayne Elseworlds The Blue, the Grey, and the Bat Bruce Wayne Elseworlds Book of the Dead Bruce Wayne Elseworlds Book of the Dead Tallant Wayne Elseworlds Brotherhood of the Bat Tallant Wayne Elseworlds Brotherhood of the Bat Bruce Wayne Elseworlds Castle of the Bat Bruce Wayne Elseworlds Castle of the Bat Thomas Wayne Elseworlds Castle of the Bat Thomas Wayne Elseworlds Castle of the Bat Baruch Wane Elseworlds Berlin Batman Baruch Wane Elseworlds Berlin Batman Bruce Wayne Elseworlds Curse of the Cat-Woman Bruce Wayne Elseworlds Curse of the Cat-Woman Bruce Wayne Elseworlds Dark Allegiances Bruce Wayne Elseworlds Dark Allegiances Batman Elseworlds Batman/Dark Joker Batman Elseworlds Batman/Dark Joker Sir Joshua Elseworlds Dark Knight Dynasty Sir Joshua Elseworlds Dark Knight Dynasty Bruce Wayne Elseworlds Dark Knight Dynasty Bruce Wayne Elseworlds Dark Knight Dynasty Brenna Wayne Elseworlds Dark Knight Dynasty Brenna Wayne Elseworlds Dark Knight Dynasty Bruce Wayne Elseworlds Detective No. 27 Bruce Wayne Elseworlds Detective No. 27 Bruce Wayne Elseworlds Digital Justice Bruce Wayne Elseworlds Digital Justice James Gordon Elseworlds Digital Justice James Gordon Elseworlds Digital Justice Bruce Wayne Elseworlds The Doom That Came to Gotham Bruce Wayne Elseworlds The Doom That Came to Gotham Bruce Wayne Elseworlds Flashpoint Bruce Wayne Elseworlds Flashpoint Bruno Vanekow Elseworlds Golden Streets of Gotham Bruno Vanekow Elseworlds Golden Streets of Gotham Bruce Wayne Elseworlds Gotham Noir Bruce Wayne Elseworlds Gotham Noir Bruce Wayne Elseworlds Haunted Gotham Bruce Wayne Elseworlds Haunted Gotham Byron Wyatt Elseworlds Hollywood Knight Byron Wyatt Elseworlds Hollywood Knight Reverend Wayne Elseworlds Batman: Holy Terror Reverend Wayne Elseworlds Batman: Holy Terror Bruce Wayne Elseworlds Batman: I, Joker Bruce Wayne Elseworlds Batman: I, Joker The Bruce Elseworlds Batman: I, Joker The Bruce Elseworlds Batman: I, Joker Joker Elseworlds Batman: I, Joker Joker Elseworlds Batman: I, Joker Bruce Wayne Elseworlds Last Family of Krypton Bruce Wayne Elseworlds Last Family of Krypton Bruce Wayne Elseworlds Batman: Masque Bruce Wayne Elseworlds Batman: Masque Bruce Wayne Elseworlds Batman: Nevermore Bruce Wayne Elseworlds Batman: Nevermore Bruce Wayne Elseworlds Batman: Nine Lives Bruce Wayne Elseworlds Batman: Nine Lives Bruce Wayne Elseworlds Batman of Arkham Bruce Wayne Elseworlds Batman of Arkham Bruce Wayne Elseworlds Distant Fires Bruce Wayne Elseworlds Distant Fires Bruce Wayne Elseworlds Order of Beasts Bruce Wayne Elseworlds Order of Beasts Bruce Wayne Elseworlds Reign of Terror Bruce Wayne Elseworlds Reign of Terror Eliot Ness Elseworlds Scar of the Bat Eliot Ness Elseworlds Scar of the Bat Bruce Wayne Elseworlds Batman: Two Faces Bruce Wayne Elseworlds Batman: Two Faces Harvey Dent Elseworlds Batman: Two Faces Harvey Dent Elseworlds Batman: Two Faces Bruce Wayne Elseworlds Batman: Year 100 Bruce Wayne Elseworlds Batman: Year 100 Batman Elseworlds Batman: Year 100 Batman Elseworlds Batman: Year 100 Bruce Wayne XX Elseworlds Robin 3000 Bruce Wayne XX Elseworlds Robin 3000 Bruce Wayne Elseworlds Son of Superman Bruce Wayne Elseworlds Son of Superman Bruce Wayne Elseworlds At Earth's End Bruce Wayne Elseworlds At Earth's End Superman Elseworlds Speeding Bullets Superman Elseworlds Speeding Bullets Bruce Wayne Elseworlds Elseworld's Finest Bruce Wayne Elseworlds Elseworld's Finest Bruce Wayne Elseworlds Doom Link Bruce Wayne Elseworlds Doom Link Komori Elseworlds Shogun of Steel Komori Elseworlds Shogun of Steel President Wayne Elseworlds Whom Gods Destroy President Wayne Elseworlds Whom Gods Destroy Bat-Man Elseworlds True Brit Bat-Man Elseworlds True Brit Bruce Wayne Elseworlds JLA: Act of God Bruce Wayne Elseworlds JLA: Act of God Bruce Wayne Elseworlds JLA: Age of Wonder Bruce Wayne Elseworlds JLA: Age of Wonder Bruce Wayne Elseworlds Batman: Manbat Bruce Wayne Elseworlds Batman: Manbat Bruce Wayne Elseworlds The Nail Bruce Wayne Elseworlds The Nail Batman Elseworlds Riddle of the Beast Batman Elseworlds Riddle of the Beast Batmancer Elseworlds League of Justice Batmancer Elseworlds League of Justice Bruce Wayne Elseworlds Super Seven Bruce Wayne Elseworlds Super Seven Tomas de Medici Elseworlds Black Masterpiece Tomas de Medici Elseworlds Black Masterpiece Harvey Dent Elseworlds Citizen Wayne Harvey Dent Elseworlds Citizen Wayne Bruce Wayne Elseworlds Citizen Wayne Bruce Wayne Elseworlds Citizen Wayne Bruce Wayne Elseworlds Citizen Wayne Bruce Wayne Elseworlds Citizen Wayne Bruce Wayne Elseworlds Silent Tale of the Bat Bruce Wayne Elseworlds Silent Tale of the Bat Bruce Wayne Elseworlds Superboy's Legion Bruce Wayne Elseworlds Superboy's Legion Bruce Wayne Elseworlds The Tyrant Bruce Wayne Elseworlds The Tyrant Timon Vicar Elseworlds The Last 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Stan Lee creation Wayne Williams Just Imagine... Stan Lee creation Bruce Wayne Amalgam Universe Agent of S.H.I.E.L.D. Bruce Wayne Amalgam Universe Agent of S.H.I.E.L.D. Dark Claw Amalgam Universe Batman/Wolverine Dark Claw Amalgam Universe Batman/Wolverine Alternate Timelines Bruce Wayne Alternate Timeline Robin Lives! Bruce Wayne Alternate Timeline Robin Lives! Bruce Wayne Alternate Timeline World Without Young Justice Bruce Wayne Alternate Timeline World Without Young Justice Paladin Alternate Timeline Anansi Timeline Paladin Alternate Timeline Anansi Timeline Thomas Wayne Alternate Timeline Flashpoint Thomas Wayne Alternate Timeline Flashpoint Bruce Wayne Alternate Timeline Flashpoint Bruce Wayne Alternate Timeline Flashpoint Bruce Wayne Alternate Timeline The Gift Bruce Wayne Alternate Timeline The Gift Dick Grayson Alternate Timeline The Gift Dick Grayson Alternate Timeline The Gift Possible Futures Batman Possible Futures Earth-One Batman Possible Futures Earth-One Tomas Wayne Possible Futures Earth-One Tomas Wayne Possible Futures Earth-One Batmaniacs Possible Futures Earth-One Batmaniacs Possible Futures Earth-One Cohen Possible Futures Hex Timeline Cohen Possible Futures Hex Timeline Batman Possible Futures DC One Million Batman Possible Futures DC One Million Tim Drake Possible Futures The Batt Tim Drake Possible Futures The Batt Tim Drake Prime Earth O.M.A.C. Tim Drake Prime Earth O.M.A.C. 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Bruce Wayne DCUAOM Justice League: Doom Bruce Wayne DCUAOM Justice League: Doom Batman Other Media Smallville (TV Series) Batman Other Media Smallville (TV Series) Bruce Wayne Smallville (TV Series) Smallville: Earth-Thirteen Bruce Wayne Smallville (TV Series) Smallville: Earth-Thirteen Batman Other Media Batman of Shanghai (Shorts) Batman Other Media Batman of Shanghai (Shorts) Bruce Wayne Video Games Injustice: Earth One Bruce Wayne Video Games Injustice: Earth One Bruce Wayne Video Games Injustice: The Regime Bruce Wayne Video Games Injustice: The Regime Jason Todd Video Games Injustice: The Regime Jason Todd Video Games Injustice: The Regime Damian Wayne Video Games Injustice: The Regime Damian Wayne Video Games Injustice: The Regime Terry McGinnis Video Games Injustice: Earth One Terry McGinnis Video Games Injustice: Earth One The Batman Who Laughs Video Games Injustice 2 The Batman Who Laughs Video Games Injustice 2 The Drowned Video Games Injustice 2 The Drowned Video Games Injustice 2 Robin King Video Games Injustice 2 Robin King Video Games Injustice 2 Bruce Wayne Other Media Beware the Batman Bruce Wayne Other Media Beware the Batman Bruce Wayne DC Nation Plastic Man (Shorts) Bruce Wayne DC Nation Plastic Man (Shorts) Bruce Wayne DC Nation The Riddler (Shorts) Bruce Wayne DC Nation The Riddler (Shorts) Bruce Wayne DCUAOM Justice League: Flashpoint Paradox Bruce Wayne DCUAOM Justice League: Flashpoint Paradox Thomas Wayne DCUAOM Justice League: Flashpoint Paradox Thomas Wayne DCUAOM Justice League: Flashpoint Paradox Bruce Wayne Video Games Gotham City Impostors Bruce Wayne Video Games Gotham City Impostors Bruce Wayne Other Media JLA Adventures: Trapped In Time Bruce Wayne Other Media JLA Adventures: Trapped In Time Bruce Wayne DCUAOM Justice League: War Bruce Wayne DCUAOM Justice League: War Dick Grayson DCUAOM Batman: Bad Blood Dick Grayson DCUAOM Batman: Bad Blood Bruce Wayne Video Games Batman & The Flash: Hero Run Bruce Wayne Video Games Batman & 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Bruce Wayne Other Media DC Super-Pets! Bruce Wayne Other Media World's Funnest Bruce Wayne Other Media World's Funnest Bruce Wayne TV Series Gotham Bruce Wayne TV Series Gotham Five TV Series Gotham Five TV Series Gotham Bruce Wayne Batman Unlimited Batman Unlimited: Animal Instincts Bruce Wayne Batman Unlimited Batman Unlimited: Animal Instincts Kirk Langstrom DCUAOM Justice League: Gods and Monsters Kirk Langstrom DCUAOM Justice League: Gods and Monsters Bruce Wayne Other Media Dawn of Justice Bruce Wayne Other Media Dawn of Justice Bruce Wayne DC Extended Universe Flashpoint Bruce Wayne DC Extended Universe Flashpoint Bruce Wayne DCUAOM Batman: The Killing Joke Bruce Wayne DCUAOM Batman: The Killing Joke Bruce Wayne Video Games Telltale Batman Bruce Wayne Video Games Telltale Batman Bruce Wayne DC Nation Tales of Metropolis Bruce Wayne DC Nation Tales of Metropolis Bruce Wayne Other Media Justice League Action Bruce Wayne Other Media Justice League Action Bruce Wayne Video Games DC Legends Bruce Wayne Video Games DC Legends Terry McGinnis Video Games DC Legends Terry McGinnis Video Games DC Legends Jace Fox Video Games DC Legends Jace Fox Video Games DC Legends Bruce Wayne DC Legends Earth-3 Bruce Wayne DC Legends Earth-3 Bruce Wayne DC Legends Earth-22 Bruce Wayne DC Legends Earth-22 Bruce Wayne Other Media DC Super Friends Bruce Wayne Other Media DC Super Friends Bruce Wayne Other Media Batman: Gotham by Gaslight (Movie) Bruce Wayne Other Media Batman: Gotham by Gaslight (Movie) Bruce Wayne TV Series Titans Bruce Wayne TV Series Titans Bruce Wayne Video Games DC Unchained Bruce Wayne Video Games DC Unchained Bruce Wayne Movies Batman vs. Teenage Mutant Ninja Turtles Bruce Wayne Movies Batman vs. Teenage Mutant Ninja Turtles Bruce Wayne Movies Batman Ninja Bruce Wayne Movies Batman Ninja Bruce Wayne Infinite Crisis (Video Game) Earth-0 Bruce Wayne Infinite Crisis (Video Game) Earth-0 Bruce Wayne Infinite Crisis (Video Game) Earth-19 Bruce Wayne Infinite Crisis (Video Game) Earth-19 Bruce Wayne Arrowverse Earth-1 Bruce Wayne Arrowverse Earth-1 Bruce Wayne Arrowverse Earth-2 Bruce Wayne Arrowverse Earth-2 Bruce Wayne Arrowverse Earth-38 Bruce Wayne Arrowverse Earth-38 Bruce Wayne Arrowverse Earth-89 Bruce Wayne Arrowverse Earth-89 Bruce Wayne Arrowverse Earth-99 Bruce Wayne Arrowverse Earth-99 Batman Arrowverse Earth-N52 Batman Arrowverse Earth-N52 Bruce Wayne Other Media DC Super Hero Girls Bruce Wayne Other Media DC Super Hero Girls Bruce Wayne TV Series DC Super Hero Girls Bruce Wayne TV Series DC Super Hero Girls Bruce Wayne Movies Joker Bruce Wayne Movies Joker Bruce Wayne TV Series Harley Quinn Bruce Wayne TV Series Harley Quinn Damian Wayne TV Series Harley Quinn Damian Wayne TV Series Harley Quinn Batman DCUAOM Superman: Red Son Batman DCUAOM Superman: Red Son Bruce Wayne DCUAOM Superman: Man of Tomorrow Bruce Wayne DCUAOM Superman: Man of Tomorrow Bruce Wayne DCUAOM Batman: Soul of the Dragon Bruce Wayne DCUAOM Batman: Soul of the Dragon Bruce Wayne Movies DC League of Super-Pets Bruce Wayne Movies DC League of Super-Pets Bruce Wayne TV Series Batwheels Bruce Wayne TV Series Batwheels Bruce Wayne DCUAOM Battle of the Super Sons Bruce Wayne DCUAOM Battle of the Super Sons Bruce Wayne Video Games Gotham Knights Bruce Wayne Video Games Gotham Knights Bruce Wayne Video Games DC Worlds Collide Bruce Wayne Video Games DC Worlds Collide Bruce Wayne TV Series Gotham Knights Bruce Wayne TV Series Gotham Knights Bruce Wayne Video Games DC Heroes & Villains Bruce Wayne Video Games DC Heroes & Villains Bruce Wayne Movies Justice League x RWBY: Super Heroes & Huntsmen, Part One Bruce Wayne Movies Justice League x RWBY: Super Heroes & Huntsmen, Part One Bruce Wayne Bat-Family (TV Series) Merry Little Batman Bruce Wayne Bat-Family (TV Series) Merry Little Batman Damian Wayne Bat-Family (TV Series) Merry Little Batman Damian Wayne Bat-Family (TV Series) Merry Little Batman Comics Main article: Batman Titles
Batman (1940â2011) 500 issues Batman (1940â2011) 500 issues Batman Vol 2 (2011â2016) 57 issues Batman Vol 2 (2011â2016) 57 issues Batman Vol 3 (2016âPresent) 145 issues Batman Vol 3 (2016âPresent) 145 issues Batman and the Outsiders (1983â1987) 32 issues Batman and the Outsiders (1983â1987) 32 issues Batman and the Outsiders Vol 2 (2007â2011) 16 issues Batman and the Outsiders Vol 2 (2007â2011) 16 issues Batman and Robin (2009â2011) 26 issues Batman and Robin (2009â2011) 26 issues Batman and Robin Vol 2 (2011â2015) 45 issues Batman and Robin Vol 2 (2011â2015) 45 issues Batman Chronicles (1995â2001) 23 issues Batman Chronicles (1995â2001) 23 issues Batman Confidential (2007â2011) 54 issues Batman Confidential (2007â2011) 54 issues Batman: The Dark Knight (2011â2011) 5 issues Batman: The Dark Knight (2011â2011) 5 issues Batman: The Dark Knight Vol 2 (2011â2014) 34 issues Batman: The Dark Knight Vol 2 (2011â2014) 34 issues Batman Eternal (2014â2015) 52 issues Batman Eternal (2014â2015) 52 issues Batman Family (1975â1978) 20 issues Batman Family (1975â1978) 20 issues Batman: Gotham Knights (2000â2006) 74 issues Batman: Gotham Knights (2000â2006) 74 issues Batman Incorporated (2011â2011) 8 issues Batman Incorporated (2011â2011) 8 issues Batman: Legends of the Dark Knight (1989â2007) 216 issues Batman: Legends of the Dark Knight (1989â2007) 216 issues Batman: Shadow of the Bat (1992â2000) 96 issues Batman: Shadow of the Bat (1992â2000) 96 issues Batman: Streets of Gotham (2009â2011) 21 issues Batman: Streets of Gotham (2009â2011) 21 issues Batman/Superman (2013â2016) 33 issues Batman/Superman (2013â2016) 33 issues Superman/Batman (2003â2011) 87 issues Superman/Batman (2003â2011) 87 issues Batman Supporting Ace âą Alfred Pennyworth âą Azrael âą Barbara Gordon âą Batgirl âą Batman Incorporated âą Batman of Zur-En-Arrh âą Batwoman âą Bat-Cow âą Bat-Mite âą Batwing âą Bette Kane âą Black Bat âą Bronze Tiger âą Bruce Wayne âą Cassandra Cain âą Carrie Kelley âą Catwoman âą 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âą Batboat âą Bat-Copter âą Batgyro âą Batmobile âą Batplane âą Bat-Rocket âą Batsuit âą Bat-Radia âą Bat-Signal âą Redbird âą Utility Belt Locations Ace Chemicals âą Arkham Asylum âą Bat-Bunker âą Batcave âą Blackgate Penitentiary âą BlĂŒdhaven âą GothCorp âą Gotham City âą GCPD Headquarters âą Iceberg Lounge âą Wayne Enterprises âą Wayne Foundation âą Wayne Manor Miscellaneous Love Interests âą Origins âą Other Media âą Publication History âą Recommended Reading âą Storylines âą Video Games âą Batman Family Comics Azrael âą Batgirl âą Batman âą Batman and Robin âą Batman Beyond âą Batman Confidential âą Batman Incorporated âą Batman: Dark Knight âą Batman: Streets of Gotham âą Birds of Prey âą Justice League of America âą Outsiders âą Red Robin âą Superman/Batman Storylines Batman and Son âą Batman Eternal âą Batman Incorporated âą Batman R.I.P. âą Batman Reborn âą Battle for the Cowl âą The Black Mirror âą Blind Justice âą Cataclysm âą Contagion âą The Dark Knight Returns âą A Death 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20ArkhamCity VIEW IMAGE "Arkham City... Same old crap." âBlackgate Thug[src] "Arkham City is an equal opportunity penal system; so-called super-criminals will not be afforded any special treatment." âHugo Strange's introduction video Arkham City (also identified as Old Gotham) is a mega-prison that was constructed to house all the inmates from both Arkham Asylum and Blackgate Prison.
The concept of Arkham City was established long before the Joker's takeover of Arkham Asylum, conceived by Professor Hugo Strange and his secret master, Ra's al Ghul, and expanded on by Warden and later Mayor Quincy Sharp. The Joker's riot served as the lynchpin that the trio needed to enact the scheme. Arkham City was shut down after Strange's and Ra's deaths.
Contents 1 History 2 After Closing 3 Role And Function 4 Known Inmates 4.1 Political Prisoners 5 Known Staff 6 Arkham City Inmate Quotes 6.1 Local Surveillance 6.2 Harley's Thugs (Harley Quinn's Revenge) 6.3 Predator 7 Locations 8 Gang Bases 9 Gallery 10 Trivia History "I remember this place before they built a wall around it. Sucked then too." âOne of the various mooks commenting on Arkham City Arkham Asylum was heavily damaged during the Joker's takeover, and many of its deranged inmates remained on the loose after his defeat, including Bane, Calendar Man, Scarecrow, Killer Croc, Mr. Freeze, and Two-Face. The asylum also suffered in losses among Arkham staff. At least 113 personnel died during the Joker's takeover, 103 of which were security guards.
Identified casualties included guard Thomas Armbruster and chief member of security Frank Boles. Aaron Cash, Louie Green, Eddie Burlow, William North, and Zach Franklin made up much of the surviving members of security. At least 10 medical staff also fell during the chaos, including Dr. Penelope Young and orderly Robert Stirling.
Despite presiding over the disaster of the Asylum, Warden Quincy Sharp launched a successful bid for the role of Mayor of Gotham City following the first game. He proposed to the city government to rebuild Arkham, not on the island, but in the city itself. The proposal was approved and Dr. Hugo Strange, a top psychiatrist, was selected to administrate the new Arkham. Due to the damage to the island, it was decided that the city would sell the rights to Arkham Island to the highest bidder. TYGER, a private security company quickly purchased the island and, soon after, was named as the primary contractor for security in Arkham City.
Numerous people were involved in the new Asylum's creation, but by the time it was finished, most if not all of those involved were captured by Strange and imprisoned within the city walls as "loose ends."
As the new Asylum opened, Sharp, paranoid to end crime in Gotham, labeled everyone and anyone who even had the slightest criminal record to be inmates of Arkham City and had them imprisoned without trial or the right to objections. Strange furthered that by imprisoning anyone trying to investigate or speak out against the Asylum.
Commissioner James Gordon, suspicious of Strange's intentions and unaware of the abduction of political prisoners, sent in a ten-man squad of undercover cops from the 13th precinct to investigate what was really going on in Arkham City. Unfortunately, in an interview, Strange tipped the Penguin off to the undercover cops. They weren't able to report back before their true status as cops were exposed, and resulted in their capture by the Penguin's gang.
After he believed that the new asylum was a ticking time bomb, Bruce Wayne began making public moves against the asylum's existence, which resulted in his own incarceration into Arkham City. From within the asylum, as Batman, Bruce discovered the political climate within the city as well as the political prisoners and Strange's secret alliance with Ra's al Ghul. During Wayne's movements inside the city, Strange decided that Quincy Sharp had outlived his usefulness, had him stripped of his position as mayor, had him incarcerated into Arkham City, and personally used the intentionally corralled chaos within the asylum to convince the Gotham City Council Members to enact Protocol 10: the destruction of the asylum and deaths of all the prisoners within.
As Protocol 10 was enacted, Batman confronted Strange personally and Ra's killed Strange for being defeated by Bruce. The chaos within the asylum was finally quelled when the Joker and Batman confronted each other within the asylum one final time, which resulted in the Joker's death and the asylum's condemnation.
With the decree that the entire asylum site be shut down as soon as possible, as a result, Sharp's martial law was overturned and Gordon and the Gotham City Police Department were given back full jurisdiction in Gotham City. They were sent to arrest all TYGER forces, transferred all of the inmates away from the prison, rescued all the falsely imprisoned, and shut down the site once and for all.
However, Harley and Joker's remaining gang attacked the officers and forced them to retreat, but the GCPD managed to knock out Quinn and took her to the ward. For the next two weeks, SWAT forces evacuated the mega-prison, however, Harley soon escaped and took over the Industrial District. As that was one of the last areas that were needed to be evacuated, the GCPD was forced to keep the site under lockdown and eventually summoned Batman. Quinn took various police officers hostage, Batman was lured into a trap by Harley, and subsequently went missing for two days. Worried, Oracle sent Robin in to investigate and locate Batman before Quinn could put her plans to kill Batman, Robin, and herself as vengeance for Joker's death into effect.
Following her defeat, Harley Quinn and her gang were rounded up by the GCPD, and Arkham City was officially shut down.
After Closing After the death of the Joker, the GCPD stormed the prison and arrested most of the villains: Victor Zsasz, Two-Face, Mad Hatter, Deadshot, Bane, Mr. Freeze, Black Mask, Penguin, Riddler, Harley Quinn, and Poison Ivy. There were some villains that they didn't find: Hush and the Calendar Man. They also could not find Ra's or Talia al Ghul's bodies. Later on, Bruce Wayne decided to make Gotham Reborn to reintegrate Arkham City back into Gotham City.
Unfortunately, as Hugo Strange had wrongfully imprisoned so many innocents and even those who had paid their debt to society, every last inmate was released. Commissioner Gordon was less than pleased, having to put up with parole hearings that were for formality's sake; Riddler was amused by this. Batman later dropped off tons of evidence from Arkham City at GCPD, belonging to Joker, Killer Croc, Mr. Freeze, Mad Hatter, Bane, Ra's al Ghul, and Deadshot. He even donated his R.E.C. to the evidence room as he had no use for it.
Role And Function Arkham City was a cordoned off section of Gotham City largely compromised of the area known as "Old Gotham", created after the events of Joker's takeover of Arkham Asylum. Administrated by Hugo Strange under the command of Quincy Sharp and staffed by TYGER as it's regular security forces, it was intended, in theory, to both serve as a more effective containment for criminals and to facilitate their gradual curing and rehabilitation.
In reality, it was effectively a lawless zone where aside from Strange's rule no one should attempt escape, no serious efforts were made to rehabilitate its population, token efforts by Strange (who was more interested in various inmates for his own reasons than any desire to help them) aside. In fact, Strange deliberately encouraged the lawlessness, hoping it would reach a boiling point that would enable him to kill the population with legal sanction, thus ridding Gotham of much of its criminal element and would, as far as he was concerned, make him far more effective than the law or Batman at stopping crime.
Accordingly, while limited medical services were provided and food dropped by helicopters via supply crates were provided as token attempts to provide social services, it was little more than window dressing to disguise the fact Strange cared little to nothing for the long-term welfare of the imprisoned. In reality, this led to prisoners fighting each other for the limited resources and simply helped Strange achieve the boiling point of chaos he needed to legally enact Protocol Ten.
All prisoners who were transferred or wrongfully imprisoned in Arkham City were quickly processed and placed in the facility where they would have to fend for themselves in order to survive. New inmates would have to seek out shelter in one of several abandoned buildings or in the makeshift shanty town near the wall of the prison. A few high profile villains including Joker, Penguin, Two-Face, Poison Ivy and Mr. Freeze were able to use their powers or criminal assets in order to claim several key areas of Old Gotham that they used as their primary hideouts.
Among the villains who retained the most power while trapped in Arkham City were Joker, Penguin, Two Face, and arguably Riddler. The first three had transferred in along with their respective crews and quickly gained control of several areas of the old city. Unknown to them however, many of their own henchmen secretly worked for Riddler and were given the knowledge of several challenges he had set up for Batman. Following Penguinâs defeat and capture most of his crew defected to either Joker or Two Faceâs crew. These gangs typically seized most of the food drops that strange provided for the prison population and had access to firearms.
The Joker and his crew took over and occupied the old Sionis Steel Mill while Penguin and his gang resided within the Gotham Museum and the adjacent Iceberg Lounge. Two-Face situated his crew in the Solomon Wayne Courthouse after taking it from Calendar Man who heâd imprisoned in a cell below. Following his defeat at the hands of Batman and Catwoman, Two-Face went into hiding and seeming abandoned the courthouse, although several of his men continued to patrol the area around the building.
As Arkham City was cordoned off from nearly all outside surveillance, Strange had nearly complete control over what the outside world knew of its workings, though enough information leaked out during the time of it's construction and via disenchanted former employees for the outside world to gain some idea of its true purpose. Bruce Wayne, in particular, attempted to lead a peaceful protest and organize a movement against Arkham City to press for its closure, though Strange, knowing Wayne's alter-ego, realized this was an attempt to topple Arkham City's legitimacy and so he had TYGER operatives extralegally arrest Wayne on dubious charges.
As Batman, Wayne would become quite aware alongside others like Vicki Vale and Jack Ryder of the numerous innocent people who had been falsely imprisoned, the horrific lawlessness, and due to their survival of Protocol Ten, were able to effectively provide evidence that ensured Arkham City's status as a legally established detention center was permanently stripped and the entire facility permanently closed.
Known Inmates Abramovici Twins Arkham Inmates (deceased) Azrael Bane Calendar Man Catwoman Clayface Deadshot Firefly Great White Shark Harley Quinn High Security Henchmen (deceased) Humpty Dumpty (deceased) Jimmy Briggs Johnny K (deceased) Killer Croc Killer Moth Mad Hatter Sal Maroni Maxie Zeus Mr. Freeze Penguin Poison Ivy Prometheus Ratcatcher Roach (deceased) Solomon Grundy The Broker Joker (deceased) The Riddler Tweedledum and Tweedledee Two-Face Ventriloquist Victor Zsasz Political Prisoners Andrew Brian (deceased) Bruce Wayne Ernest Ray Jack Ryder Laurence Graham (deceased) Mayor Quincy Sharp Sarli Jayakody (deceased) Aside from the inmates, there were other people inside Arkham City. Some were there voluntarily, while others (like Vicki Vale) came there by accident. People who entered Arkham City voluntarily included: Thomas Elliot (A.K.A. Hush), Aaron Cash, Eddie Burlow, William North and other members of the medical team. Talia and Ra's al Ghul were also present in Arkham City voluntarily.
Known Staff Professor Hugo Strange Dr. Thomas Elliot (formerly) Dr. Fiona Wilson Dr. Stacey Baker Dr. Adam Hamasaki Kevin Liew TYGER Aaron Cash William North Eddie Burlow Anne Bishop Arkham City Inmate Quotes Local Surveillance "Arkham City? Go to hell." "I forget, do they ever explain what the island was?" "Harley's gonna run things after Joker dies? That won't last long." "I heard the Riddler is back. Looks like they're right." "I hate being watched. There're cameras everywhere." "Joker locked himself away. No one seen him." "Bruce Wayne? Forgot about him. No way he'd make it in here." "This city has lost its mind. Sharp's handed control over to Hugo Strange, a mad man!" "Hope Strange is keeping nice and warm up in that tower of his." "What's Batman doing in here anyway? Ain't this place a prison?" "He may be mayor, but Sharpie is still the same old a-hole." "What's the deal with all the new weapons those TYGER creeps are using. They're insane." "Joker can't die. No way I'll work for Cobblepot." "What's Batman's stake in this?" "We have enough guards here! What do we need Batman for?" "This is insane! Sharp and Strange have turned the whole city into one big prison!" "With any luck, the Bat's dead by now." "Wayne's my golden ticket out of here." "Who the hell is this Strange guy, anyway?" "Yo, Strange! How about a couple blankets, scarfs, earmuffs, anything! We're freaking freezing here!" "I heard Bruce Wayne got put in Arkham City. I'd like to get five minutes with that rich son of a bitch." "Who's next in line after Joker? Not Harley. She won't last one day." "Swear to God, if I ever see Hugo Strange, he's a dead man." "I thought Sharp wants to be in charge of Gotham? How come he give it all to Professor Strange?" "I hate the sounds of those payphones. It's always gives me the creeps." "So what's up with Batman going in the museum?" "Must be going crazy. Could have sworn I saw some kind of Ninja over there." "Hey, Strange! How 'bout you send us down some kind of coat, huh! We're freezing are asses off down here!" "Whoa. This is Gotham. Not Tokyo. We don't have ninjas here -- do we?" "Ain't seen Batman for hours. I heard he went down underground." "Joker can't die. Can he?" "It's like the freaking North Pole." "Somewhere there's one big-ass vault full of money and everything else Strange has taken from us. Man, I wish I knew where it was." "Something big must be going on if Batman's here." "This place is falling apart. There's no food, everyone hates each other, and Strange keeps talking." "Batman wouldn't break in here just to get Joker. He's after something else." "Strange ain't human. He almost pity Sharp for getting involve with him." "Catwoman and the plant lady. Man, those two are hot." "Why's it snowing in here? Is it because of Mr. Freeze?" "Batman and Freeze. Two cold-hearted bastards working together." "I ain't seen Killer Croc since I got here. I guess he's down in the sewers, somewhere." "People are saying Joker poisoned Batman." "Soon as I grab Bruce Wayne, I'm cashing him in for a first class ticket to anyplace else." "When I get out of here, if I get out of here, I'm headin' straight out of Gotham-Stinkin'-City. Hell, I'll even get Bludhaven a shot. Anywhere but here." "I heard there's a vault around here somewhere, stuffed full of cash." "Catwoman and Poison Ivy working together. Now they've got some crazier ideas." "It's like ice." "Joker's got it bad. He's a goner, for sure." "Wonder if the Scarecrow made it here? Every other freak did." "Why would Batman and Freeze work together?" "How the hell is it alright of TYGER to be using guns like those. This is a prison, not a war zone." "One day the walls are coming down and the rest of Gotham is gonna bleed." "Strange send old Sharpie in here. How the hell did get all kinds of power?" "What's the Bat snoopin' around for?" "Batman and Freeze working together? Now that's something I didn't expect." "Catwoman looks hot. How come she gets to walk round in this place and not get grabbed by some psycho?" "How did Bane get to be in Arkham City? Didn't Batman smash that car of his into him back at the asylum?" "So Riddler's back, huh. Figures. I've seen these weird question marks all over Arkham City." "This place is rotting away, piece by God damn piece." "Hey, how come the phone still works, anyway?" "If I find out all this is for a crazy TV show. I'm gonna find the person that stuck me in this freezer and kill him." "I grew up in this neighborhood - doesn't look any different!" "How did Strange manage to send the Mayor in here." "Catwoman and Poison Ivy. Those bitches I wouldn't go anywhere near." "Wonder what Hugo Strange had on Sharp to make him turn over control of Gotham?" "Joker blew that Vicki Vale reporter lady out of the sky. He's still got it." "Batman should've left the Mayor rot." "Who leaves green question marks around the place?" "Vicki Vale was shot down by Joker? Now that's got classic Joker written all over it." "Heard Batman and Freeze were having some kind of an epic fight back there. Man, I woulda paid to see that fight." "Wonder what's on TV right now." "There's cameras everywhere. They can see everything we do, but it's like they don't care." "I heard that reporter Vale was in the copter Joker shot down." "Wayne's dead. He has to be. No way that wimp could survive here." "So Batman saved the mayor. What an idiot." "I'm not scared of Penguin. An ugly dwarf with a bird fetish? Please." "Freeze and Batman were fighting back at the GCPD. Sounded like something out of a movie." "Poison Ivy. Ain't seen that crazy chick since back at the asylum." "This place is actually makes me homesick for Blackgate." "Batman went back to the GCPD. Did him and Freeze fight or what?" "Can't believe TYGER has Sentry guns - it's like an arm race in this place." "I've seen 'em all in this place. Joker, Two-Face, Black Mask, hell, I think I even saw Killer Croc." "Joker sent Vicki Vale a news flash strapped to a missile." "Bane. Maybe he's got something to do with those crate things." "Can't believe Batman and Freeze were kicking the crap outta each other and I didn't get to see." "So cold." "Is Zsasz really the payphone killer?" "Arkham City? Same old crap." "Can't believe this is it for Joker. Gotham won't be the same without him." "No one seen Wyatt since he went looking for something down in the sewers. Croc got him for sure." "I've seen these things back at the asylum. Riddler left them for Batman." "So, Joker's dead. Who's next?" "C'mon. Stop snowing." "There's got to be better places than Gotham. Frisco, Vegas, hell, give me Bludhaven any day. If I live through this, I'm out of Gotham for good." "I can't believe Strange thought he could just kill us all." "More snow? Damnit, end already!" "Why the hell did Batman save that useless mayor. It's that idiot's fault we're all in this mess." "Man, I can't believe Catwoman broke into Strange's vault. How did she even know where it was?" "Joker's just playin' Batman. He's not dead. He can't be. Not Joker." "This place gets more dangerous every day." "Joker's not dead. No way." "Not seen Batman for hours. Hope he's dead." "Is it just gonna keep snowing?" "I remember this place back before they built a wall around it. Sucked then too." "Quinn's an idiot. She won't last one day without Joker." "Is Blackgate still even open? Isn't it a shopping mall now?" "I don't get it? Why are the phones always ringing." "Gordon's gonna shut down Arkham City soon. Then where are we gonna go? I kind of like it now since Strange and the Joker's gone." "Why's Riddler leaving these things all over Arkham City?" "I hate all these cameras. Hate being watched all the time." "More snow. Great." "Ain't things bad enough here without the Bat?" "What's up with this weather?" "Strange's tower just exploded. Did Batman blow it up?" "Catwoman should watch out. Walking around looking like that could get her in trouble." "Someone said they saw Bane round here somewhere." "Two Joker's? I don't believe it." "Strange tried to kill us all. I'm glad he's dead." "So Joker's dead. End of an era, man. End of a freakin' era." "Who's running Arkham City now? Gordon? Batman?" "It's been weeks since I updated my status. How people are gonna know about -- oh yeah, I've been locked up in some freaky ass prison." "No one's seen Wayne since he got in here. He's probably dead already." "So they dig deep, build a wall, and lock us inside it! Good plan!" "Two Joker's? Who'd've thought it?" "I can't believe that bastard Strange tried to kill us all." "So Joker had Clayface impersonating him? How the hell didn't I notice?" "How did Bane get to be in Arkham City?" "I heard Ivy's in here. That chick's hot but there's no way I'm going anywhere near her." "Who do I kill to see the sun again?" "Joker's not dead. It's just a trick." "The same old story. Big shots live it up while us grunts freeze." "Are we going back to Blackgate? What about the old asylum? Is it still there?" "This is hell. No food, no safety, and every lousy thug fighting for control." "Once I'm done here, I'll go looking for rich-boy Bruce Wayne. Maybe, I can ransom back pieces of him to his loved ones." "Wonder what Sharp had on the city council that him so damn powerful?" "Arkham City, God-forsaken cesspool." "Man, I can't believe Catwoman got all the loot from Strange's vault. How come I didn't know about it?" "Who the hell authorized Strange to give TYGER those kind of weapons? It's not fair." "Another beautiful warm day in paradise. Not!" "The only freak I ain't seen the Scarecrow? Maybe, maybe this was all one of his freakin' nightmares." "Last laugh for the Joker." "Ring, ring. Ring, ring. Answer the damn phone already." "Why's Batman in here?" "I'm so hungry. Where'd all the food go, anyway?" "That bitch Catwoman got all loot. How come no one told me about it?" "Zsasz cut up my buddy Ash. He was lucky to get away. Still got scars and places to all I can think about." "I'm sure I saw Batman and some other guy falling from the tower when it exploded. Who the hell was that other guy?" "I hear Strange was in the tower when it blew. Now he's all over Arkham City." "Everyone's dying 'round here. Strange, then Joker. Who's going to be next?" "Strange is spread all over Arkham City now." "Sky looks so much better when it's not full of helicopters that are all tryin' to kill us." "Hope there are little pieces of Strange spread all over Arkham City?" "When I find Bruce Wayne, I'm collecting the reward and buying my way outta here." "I thought Bane was dead but guess what? He's in his toilet of a city, somewhere." "Batman was fighting someone when the tower blew. Who was it?" "Who's running Arkham City now?" "Jeez, it's cold." "If Batman's here, there must be something else going on, right?" "Zsasz. That guy gives me the creeps." "C'mon, how many times is Joker died already. I lost count." "The Catwoman is one hot piece. She could do whatever she wants to me. Won't see me complaining." "Gotham can rot for all I care. Hell, it's rotten enough already. I gotta get out of here, go some place where people don't dress like bats and clowns." "C'mon, how many times is Joker died already. It's just the a trick. Batman fell for it." "How the hell did Catwoman get away with all that crap from Strange's vault?" "Catwoman needs to be careful. Some of these maniacs ain't seen a woman in years." "So, Joker's dead, Strange is dead, what now?" "At least no one's trying to kill us today." "Two Joker's? How do we know they ain't a third?" "Who's in charge of this place now? Maybe I can try gettin' outta here." "How does Catwoman stay alive at a place like this?" "I guess Bane did survive his little encounter back at the asylum. Not many people who can go head to head with a freakin' Batmobile and survive." "Is Poison Ivy really in here?" "It snows here 24/7. We can thank Mr. Freeze for that!" "Man, I'm sure feel better now there ain't no bunch of helicopters trying to kill us." "Lock all the nuts in one place and throw away the key! Yeah, that'll work!" "The clown's dead. Never thought I'd see this day." "I've seen everyone in this place 'cept Scarecrow. I guess Croc really did tear him apart." "Batman must of have it in for someone." "No way I'm going near any crazy plants in this place. Ivy's may be hot, but she's dangerous too." "Hey! Throw us a friggin' bone already." "Word is Bruce Wayne got his rich ass locked up in Arkham City. Guess there really is a God." "I'm not asking for more money, just a couple of burgers." "Catwoman sure is hot. I'd love me a piece of her." "So Strange is dead. Good. Serves the son of a bitch right." "When I get out of this place, I am leaving this hell hole of a city and never coming back." "Guess the joke is finally on the Joker." "Wonder Tower? Who cares about that old crap. It's an eye sore." "Hello, we're starving here." "Those payphones drive me nuts. Always with the ringing." "Joker's not dead. I don't believe it." "The food in here stinks. I heard Black Mask owns the factory that makes that crap." "I hate that Ivy witch. Gives me the creeps and some kind of a weird rash, every time I go near her plants." "If I get out of this place in one piece, I'm headin' for Bludhaven. I hear there's all kinds of crap going on down there." "Turn the city into one big freakin' zoo and let the animals tear each other to bits! Yeah, that's the way to deal with criminals!" "I just need a drink. I drink my own pee if I thought I get warm." "Screw you and Arkham City." "Just got to remember. If you see weird-ass plants round here and you know you've found Poison Ivy, which is a bad thing." "Catwoman shouldn't get involved with other people's business. She could get hurt." "It's a new era. The Joker's gone." "Why doesn't someone just pick up those phones?" "Is Zsasz really the payphone killer? Sounds like the sick kind of thing he'd do." "Why's Batman here?" "I'll never forget when Quinn beat ol' Sharpie to a pulp with his own cane. That was awesome." "It's colder than the snowman's heart out here." "How come they're still keeping us in here? Arkham City will be close down, right?" "This place never changes." "Why did Batman come here? Ain't we already locked up?" "I learn my lesson back at the asylum. Stay the hell away from weird-ass plants." "One minute the choppers are killing us all, the next they're just gone. Hey, I'm not complaining, but it's weird right?" "No escape? That's bull crap. There has to be a door out." "This is getting crazy. They've got to feed us, right?" "Someone turn on the heat." "What's wrong with the Riddler freak. Hasn't he got better things to do than just leave green question marks all over Arkham City." "I hope Strange died in a real painful way." "Would it kill someone to give us coats?" "Arkham City, another name for hell." "Are we going back to Blackgate? I thought they turn that rat infested hell hole into a shopping mall." "Joker died before, he'll die again. No way is he dead for good. He... he can't be." "I heard Bane's in Arkham City somewhere." "I ain't been round this neighborhood since ten years ago. Still stinks." "You can feel this place getting worse, minute by minute." "Joker's not dead. He can't be." "I think I saw Croc poking his ugly head out of the sewers once. Taught me not to go down there." "Each day this place gets worse." "Is this Arkham City or telephone exchange? How come these things work, anyway?" "My life ain't spit here." "When the damn tower exploded, I thought we were all going to die." "What's goin' on in this place?" "Arkham City's worst than the old one. Someone needs to go get a refund." "This whole place stinks. Arkham City? Arkham Asylum? It's all the same when you locked in." "They're letting us starve. I know it." "What next? Blackgate? Some new prison? Who'd be stupid enough to build another crazy prison after what went down here." "If I get my hands on rich boy Bruce Wayne, I'll buy me an instant parole." "Welcome to Arkham City, a city-wide freak show." "Arkham City? Bull crap. Give me five minutes all over the wall, I'll show this stinkin' town a whole new kind of crazy!" "I gotta get out of this nuthouse!" "I guess Arkham City needs a new warden." "Oh, great. More freakin' snow." "Damn freaky snowman. It's Freeze's fault we're dying!" "Wonder Tower? Never had any use for the place." "Batman, in here? That freak doesn't know when to quit!" Harley's Thugs (Harley Quinn's Revenge) "Harley's gone all kinds of crazy since J died." "C'mon, Harley. Off the pigs and lets get hell outta here." "Batman don't dare show his face around here." "Wonder what happened to Freeze?" "Never like cops. Hope Harley sticks it to 'em good." "Man, I got a bad feeling about all of this." "How come I never get to be the one to kill a cop?" "I hate it here, sooner I get out the better." "Still here. Still freezing my ass off." "Figure Gordon wouldn't be dumb enough to let more of his cops get caught." "Harley's probably killed those cops by now." "I don't care what they say. I know Batman killed the Joker. I just know it." "This place is full of bad memories. Just reminds me of Batman carrying Joker's body out." "Hey, I think I just found a little piece of Strange. Is that his ear? Nah, It's just some piece a rotting meat." "How cold does it have to be before someone thinks to give us coats?" "Can't we just get this done and get the hell outta Arkham City? I'm freezing here." "If a cop is stupid enough to come to Arkham City, he deserves all the torture he gets." "So freakin' cold." "If I see Batman, Robin or one of them other do-gooders, I'm stickin' a bullet between their eyes." "Joker's one tricky son of a bitch. He's not dead. It was Clayface or some kinda manniquin. It must of been." "Arkham City. Same old craphole." "Who'd thought that Bruce Wayne got out of this place alive?" "Wonder if Harley's gonna start dating again?" "Is it summer yet? Oh no. It's just more damn snow." "Still can't believe J's dead. It just don't seem right." "Figure those cops are just a trap to get Batman." "So cold." "What am I doin' back here?" "Harley's really got it in for the Bat now." "How come we can't just off the cops and get the hell outta here?" "Can't believe that Vicki Vale still wants to report from this place." "Wonder there are other bad guys around? Do they all get moved?" "One way or another, those cops are dead." "Surprised Harley's kept the cops alive this long." "I'm sick of freezing my ass off from this woman." "Those dumb-ass cops should never have got themselves caught. What happens now is their fault." "No way is Joker dead. I just don't believe it." "Would it kill Harley to give us something warm to wear?" "Harley's gone freakin' crazy. Those cops don't stand a chance." "Can't wait to get out of this place once and for all." "Still cold is hell out here." "How come it's always so damn cold here?" Predator "Arkham City is ours." "Who the hell is stupid enough to take us on?" "Who's stupid enough to mess with me?" "Huh?" "It came from over here I'm sure of it." "What?" "I'm sure it came from over there." "Is... Is that suppose to scare me?" "Is that it, that the best you can do?" "I'm not scared! You hear me? I'm not scared of you!" "I'll find you. Can you hear me? I'll find you." "What the hell is going on?" "Oh, god. Everyone! Get your asses over here. NOW!" "Over here! NOW! I found someone!" "What the hell are you, Batman?!" Locations ArkhamCityMap Park Row Amusement Mile The Bowery Industrial District Subway Wonder City Wonder Tower
Gang Bases Arkham City was actually a large part of the already built Gotham City that was turned into a lawless war zone for the criminals of Arkham Asylum and Blackgate Prison to run free and do whatever they pleased as long as they did not try to escape. The city was surrounded by high, impenetrable walls which could only be accessed via the various high security doors around the facility and presumably via the helicopters that patrolled the city around the clock. TYGER patrolled the walls, doors, and skies via the helicopters, and kept all of the possessions of the inmates in a large vault in the western part of the city which Catwoman tried to break into at one point.
The atmosphere in the city was hell, with most inmates being violent and involved in the mass gang war between Batman's greatest enemies. The Political Prisoners hid and scurried around the backstreets of the city, and a small community had been established in the middle of the city under a bridge. Despite the lack of general rules, the inmates were under the thumb of Strange who had propaganda posters everywhere, and often issued commands and new authoritarian rules via the citywide intercom that originated from Wonder Tower, the tallest building in the city which the inmates could not access.
Numerous buildings in Gotham were part of Arkham City regardless of their previous importance in the city. Among them were the First National Bank of Gotham City, an old GCPD Building, the Ace Chemicals office building, the Solomon Wayne Courthouse, the Church and Medical Center, a large section of Gotham's docks, and the Industrial District. Most of those buildings played a role in the game's main story and Gotham's Most Wanted Side Missions.
Most of Batman's notable villains made their mark in the city, formed territories in their gang war against one another, and had numerous henchmen who wore masks or clothes that were related to their leader(s).
Joker and Harley Quinn took over the abandoned Steel Mill in the south-east corner of Arkham, the Industrial District, and converted it into The Joker's Funhouse. The Joker developed a violent roller coaster ride for new recruits to try out on, and also built a Ferris Wheel on the site too.
Two-Face, who was growing in power, took the Solomon Wayne Courthouse as his base, after he stole it from Calendar Man and imprisoned him in his cell below the courtroom. In the style of Two-Face, half of the courthouse, inside and out, was damaged and scarred like his face.
Penguin, who was the third member of the major gang war, commanded his henchmen from The Cyrus Pinkney Institute for Natural History, as well as the Iceberg Lounge. He had his own makeshift museum which displayed numerous objects related to his enemies including the captured Mr. Freeze. He also had a giant shark named Tiny living in the flooded atrium of the museum, and Solomon Grundy beneath the Iceberg Lounge.
Riddler did not participate in the gang war, and had no real control over the city, but he built five death traps to challenge Batman after he kidnapped Cash and the medical team. The Riddler also had numerous Thugs that were hidden around the city, and were identified by Batman as having a green tint to their clothes. Riddler also has his lair in the Bowery.
Among the other inmates were Mr. Freeze who operated in the old GCPD Building, Poison Ivy who operated from Gotham's park and occupied a lair in the north-east part of the city with her hypnotized thugs, Victor Zsasz hid out in a abandoned building near the Joker's lair and kidnapped victims to kill them, Killer Croc lurked in the city's sewers and the abandoned Subway tunnels, Bane appeared in the Krank co. Toys building, the Mad Hatter's small, mind-controlled group lived in a tea shop like lair, and Hush's Hideout was found near the courthouse. While using the confusion of the prison to her advantage, Catwoman occupied an apartment in the same building as Hush's apartment.
Chronicles of Arkham City Civil War :
° Joker and Harley Quinn arrive and take over the Steel Mill.
° Arkham City is set up and cut of by Hugo Strange.
° Strange makes Wonder Tower his headquarters.
° Numerous Blackgate Prisoners (manpower for super criminals) are brought in.
° Gotham Cathedral is taken by Cash and his team and is made into a medical center.
° Penguin takes over the Bowery and the old Subway station from the Museum: The Bowery is turned into a guarded walled off area.
° Joker sets up his Funland in the Industrial District and turns the Steel Mill into a fortress - many towers formerly used to control cranes and other machines are turned into sentry posts.
° Multiple Political Prisoners are sent into the prison.
° Many super-criminals from Arkham Asylum - or escapees caught by Batman - are brought in (Mr. Freeze, Calendar Man, Catwoman, Poison Ivy, Riddler, Killer Croc, Victor Zsasz, Mad Hatter.....) and make their residences in various parts of the prison.
° Penguin and Joker start fighting for control over Arkham City - the official start of the Arkham City Gang War. Both receive weapons from Strange and start building up their armies. The Titan Disease afflicting Joker starts worsening - Harley Quinn starts doing most of the grunt work.
° Riddler starts placing his agents in various gangs and creating death traps in various buildings that he bought under his aliases.
° Scarecrow secretly makes his way into Arkham City and receives material from the The Falcone Crime Family.
° Two-Face is brought into Arkham City, defeats Calendar Man, and takes over the Solomon Wayne Courthouse as his fort. He creates his own small gang and fortifies a small part of Park Row.
° Clayface secretly infiltrates Arkham City, enters Joker's services, and poses as the Clown Prince of Crime from time to time.
° Joker takes over most of Amusement Mile except for the old GCPD Building and Poison Ivy's Lair.
° Victor Zsasz starts kidnapping and killing random prisoners.
° Joker starts shipping samples of his blood to all the hospitals in Gotham City.
° Bane makes his way into Arkham City to collect the Titan containers that were sent off of Arkham Island by Joker.
° Strange kidnaps Nora Fries in order to force Victor Fries to make a cure for Joker. Nora is moved to Warehouse 5B. in Joker's Funland.
° Catwoman is caught by Strange, but is released.
° Penguin orders his men to kidnap Mr. Freeze. He also reveals the undercover police officers in his gang and tortures them.
° Dr. Thomas Elliot cuts of his own face.
° Catwoman is captured by Two-Face and put to a trial for trying to steal from him.
° Bruce Wayne, Jack Ryder, and Black Mask are sent into Arkham City. Also, Deadshot secretly enters as a prisoner, but receives his equipment from Strange and starts killing his victims.
° Batman appears, saves Catwoman, and defeats Two-Face in the process. Two-Face's gang are disorganized and leaderless, as Two-Face disappears after the incident.
° Harley Quinn and her men storm the Gotham Cathedral, take the medical team hostage, and try to kill Batman. They are defeated by Batman, but Harley Quinn manages to escape. ° Bane tricks Batman into helping him. Catwoman is yet again captured - this time by Poison Ivy.
° Harley Quinn sends Joker's Henchmen to look for Mr. Freeze all over Arkham City.
° Batman breaks into the Steel Mill, but is poisoned by the Joker with his own blood and forced to cooperate with him in order to find a cure.
° Joker's Henchmen defeat Penguin's Henchmen holding the old GCPD building and torture many to find out where Freeze is. Joker's Henchmen also storm Park Row controlled by Two-Face's Gang, kill many of them, and force the rest to seek shelter on higher ground.
° Batman starts investigating Deadshot's victims, finds out what happened at the old GCPD building, and goes after Penguin. Penguin blows up the central part of the Old Gotham Freeway and cuts the city in two. Many of Penguin's and Joker' Henchmen are killed, and even more are cut off on the wrong side.
° Riddler kidnaps the medical team and forces Batman to start solving his riddles.
° Penguin sets up jammers to keep Batman out of the Museum and takes Mr. Freeze's Freeze Gun to protect himself. Batman comes across the first faceless victim and learns that the killer looked like Bruce Wayne.
° Batman destroys the jammers and defeats Penguin in the Museum, but learns from Freeze there is no cure without a restorative enzyme, so he sets out after a League of Assassins Assassin to find one.
° Penguin's Gang falls apart due to a combination of leadership extermination, disinformation, and a combined attack from both above ground by Two-Face and underground by Joker. Many seek shelter in the sewers, but either are drowned or are devoured by Killer Croc. The rest are either killed or join the remaining gangs. Two-Face takes over the Bowery. The undercover officers, freed by Batman, hole themselves up in the partially destroyed Iceberg lounge.
° Robin enters the prison. Batman comes across a second faceless victim and finds Bruce Wayne's fingerprints on the killing knife. He also comes across a second Deadshot victim and finds further evidence of the assassin's whereabouts.
° Strange sends Mayor Sharp into Arkham City as a prisoner. Batman interrogates him into telling the truth about his alliance with Strange. Catwoman is freed by Ivy in exchange for getting her a plant from Strange's vault. Batman finds out that the Identity Thief is actually his old friend, Dr. Thomas Elliot, who had taken six faces to create one that looked just like Bruce Wayne's.
° Freeze and Batman have a fight over the cure. Meanwhile, Harley Quinn steals it. Strange calls an emergency City Council meeting, and saying that he has failed to stimulate the use of illegal weapons and demanding Protocol Ten - the extermination of the entire city population - to be activated. He is granted permission.
° Joker shoots Vicki Vale down in order to get time for Harley Quinn to bring him the cure. Mad Hatter tries to make a stand in the war by making Batman one of his mindless soldiers, but fails and his puppets are beaten down by the Caped Crusader. Deadshot is tracked down by Batman and imprisoned in one of the old train wagons in the Bowery. Catwoman breaks into the TYGER Confiscated Goods Vault, defeats all of the TYGER Guards, but abandons it to save Batman.
° Strange activates Protocol Ten, which is actually the bombing of all of the major buildings in Arkham City (The Steel Mill, the Museum, the Courthouse, etc.) with helicopters and missiles, and sends foot squads to steal the remaining Titan and execute the prisoners holed up in smaller buildings and sewers. Joker escapes with the cure and Batman's love interest, Talia al Ghul. Batman defeats Strange and Wonder Tower explodes.
° Joker takes control over Arkham City and lures Batman to the Monarch Theatre, where he reveals Clayface posing as him cured, since the real Joker didn't get the cure yet. In the ensuing fight, Talia, Clayface, and the Joker all die.
° Catwoman defeats Two-Face, who had set himself up in the Museum, and most of his men with him. Batman defeats Zsasz, frees his hostages, and goes after Riddler, whom he defeats and frees his hostages. Arkham City is now divided: The Bowery, the Museum, Park Row, and few other buildings except for the Cathedral and the Iceberg Lounge (where two security teams are fortified) are ruled by Two-Face, who goes missing leading to parts of his area being overrun by thugs with no loyalty. The second part - the Joker's Funland - is now controlled by Harley Quinn. Amusement Mile is no man's land, deserted and destroyed.
° Black Mask takes some buildings in Arkham City and is joined by some of Penguin's and Joker's Henchmen, but is quickly defeated by Robin.
° Harley Quinn captures several police officers clearing up the prison on Commissioner Gordon's command and even managed to kidnap the Caped Crusader, but is also ultimately defeated by Robin and the Steel Mill is blown up, which ends the Arkham City Civil War for good.
Gallery Arkhamcity desgin VIEW IMAGE ArkhamCityPoster1 VIEW IMAGE ArkhamCityPoster2 VIEW IMAGE ArkhamCityPoster3 VIEW IMAGE ArkhamCityPoster4 VIEW IMAGE ArkhamCityPoster5 VIEW IMAGE ArkhamCityPoster6 VIEW IMAGE ArkhamCityPoster7 VIEW IMAGE Arkham City Arkham City VIEW IMAGE Streets of Arkham City Streets of Arkham City VIEW IMAGE The Rooftops of Arkham City The Rooftops of Arkham City VIEW IMAGE Arkham City Main Entrance Arkham City Main Entrance VIEW IMAGE Concept Art 1 Concept Art 1 VIEW IMAGE Concept Art 2 Concept Art 2 VIEW IMAGE Concept Art 3 Concept Art 3 VIEW IMAGE Concept Art 4 Concept Art 4 VIEW IMAGE AC VIEW IMAGE 21552.2 VIEW IMAGE 3064292-screenshot arkham city 05 1920x1080+(copy) VIEW IMAGE Batman arkham city 62 VIEW IMAGE 1736081-batman arkham city screenshots and concept art 1 VIEW IMAGE arkham city in arkham knight arkham city in arkham knight VIEW IMAGE Batman-arkham-knight VIEW IMAGE Batman-arkham-asylum-2-batman-arkham-city-2-1300363780 VIEW IMAGE Batman-Arkham-City VIEW IMAGE 3064293-screenshot arkham city predator 1920x1080+(copy) VIEW IMAGE Batman-arkham-city-xbox-360-1318593790-192 VIEW IMAGE Batman-arkham-city-xbox-360-1318593790-134 VIEW IMAGE
Trivia During Batman: Arkham Asylum, the player could find a hidden room in Sharp's office, which revealed a large blueprint map of the project. The secret room may have not been present on unpatched versions of the game, however. The Easter Egg was so well hidden, that the developers had to leak it out themselves a year after release. To uncover the hidden room, place three charges of Explosive Gel on the wall opposite of the Scarface puppet in the display case, but at the bottom of the stairs. The Gotham Sirens appear to be the only female inmates. It was revealed that Strange had intended to open new prison camps in Keystone City and Metropolis, and that they were going to be modeled after Arkham City. The Inmates were sometimes heard complaining about it being cold even when they were inside; given this mostly happened in the Joker's territory, it's because the thugs wear tank tops. Some of the posters in the prison said: "An institute for the criminally insane", despite the fact that all criminals, insane or not, were sent there. It was probably because Arkham Asylum actually was an institute for the criminally insane. There was a minor reference to Arkham City in the video game, Lego Batman 2: DC Superheroes, where Vicki Vale mentioned the Mayor's plans to build a walled off part of the city where the super-criminals could run free, and that it was put on hold. Arkham City was seen from Gotham City during Arkham Knight, and appeared to be nearly identical to its appearance during Arkham City and no clean up appeared to have started yet. However, there were also major differences, as the island was turned around 90 degrees, which meant that the Steel Mill was on the opposite side of the island to the bridge, and that there was a wall between the Courthouse and the Museum, which wasn't the case in Arkham City. The prison was opened at least three months before the event's of the game, as some of the Political Prisoners mentioned how they hadn't had a warm meal in three months. Hugo Strange made it no secret to the inmates that he cared very little for them and was willing to let them kill each other to save himself the trouble of Protocol 10. All the death and destruction that was caused by the inmates bore a similarity to The Purge film series, where all crime was legal for one night a year. Batman: Arkham Asylum Categories Languages Community content is available under CC-BY-SA unless otherwise noted. More Fandoms Horror Recent Images
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Fallout Wiki Fallout Wiki EXPLORE FALLOUT GAMES FALLOUT 76 OTHER GAMES & MEDIA COMMUNITY FANDOM FAN CENTRAL BETA GAMES ANIME MOVIES TV VIDEO WIKIS START A WIKI ADVERTISEMENT SIGN IN REGISTER Fallout Wiki Nukapedia Fallout Wiki 44,816 PAGES EXPLORE FALLOUT GAMES FALLOUT 76 OTHER GAMES & MEDIA COMMUNITY
in: Clarification needed, Cleanup, The Institute English The Institute VIEW SOURCE FO76 ui exploration team For the location as a whole in Fallout 4, see The Institute (location). For the specific cell named "The Institute", see Institute concourse. Fallout 3 / Fallout 4 / Far Harbor / Fallout: Wasteland Warfare / Fallout: The Board Game faction The Institute Logo Seal Fo4-institute-logo-orange Overview Technical Governance Post-scarcity technocracy Founders Surviving members and faculty of the Commonwealth Institute of Technology Founded Post-2077 (technical founding) 2110 (official) Dissolved 2287 (optional, destroyed by the Sole Survivor with the help of various other factions) Society Leaders Father Sole Survivor (optional) Members Conrad Kellogg Allie Filmore Dr. Madison Li Dr. Zimmer Dr. Clayton Holdren Dr. Justin Ayo Dr. Newton Oberly Locations HQ The Institute Locations Capital Wasteland Fallout 3 Rivet City The Commonwealth Fallout 4 University Point ArcJet Systems Warwick homestead The Switchboard Boston mayoral shelter Mahkra Fishpacking Malden Center Mass Fusion building (optional) Diamond City (optional) Military checkpoints (optional) The Island Ruined house south of Rayburn Point (optional) Organizations Divisions Facilities BioScienceAdvanced SystemsSynth Retention Bureau
Credits Appearances Fallout 3 Fallout 4 Far Harbor Fallout: Wasteland Warfare Fallout: The Board Game Mentioned in Fallout: New Vegas Fallout Shelter Nuka-World â Mankind Redefined â â motto of the Institute The Institute is an advanced technocractic scientific cabal based in the Commonwealth. Founded in 2110 by survivors from the Commonwealth Institute of Technology and their descendants, the Institute considers itself a bastion of knowledge and prosperity amid a dying world, and by 2287 has developed numerous revolutionary technologies such as teleportation and synthetic humans.
Disdainful of the outside world, they aim to monitor and control the Commonwealth through both subterfuge and brute force, to ensure their work is not disrupted. This secretive and hostile attitude has turned the Institute into a "boogeyman" in the wasteland, and its presence is a major cause of paranoia for the people of the Commonwealth.[1]
Contents 1 Background 2 Organization 2.1 Advanced Systems 2.2 BioScience 2.3 Facilities 2.4 Robotics 2.5 Synth Retention Bureau 3 Society 4 Outside relations 4.1 Threats 5 Military 6 Technology 7 Interactions with the player character 7.1 Fallout 3 7.2 Fallout 4 8 Notable members 9 Note 10 Appearances 11 Behind the scenes 12 Gallery 13 References Background CITRuins-Fallout4 The Commonwealth Institute of Technology in Boston
The Institute was built upon the site of the former Commonwealth Institute of Technology, or C.I.T.[2] While the college itself laid in ruins for more than two centuries, at the time of the Great War, those present took refuge underground.[2] The Institute was formally founded by the children of the original survivors, who dug into the earth and built increasingly sophisticated residential facilities and laboratories, starting an ongoing process of infrastructure expansion.[3]
Isolated from the outside world, the scientists continued their work, disregarding the mayhem and destruction occurring outside of its grounds. As they worked on creating synths, they attempted to work peacefully with the people of the Commonwealth using first generation synths as well as help create a new stabilized government, but mutual mistrust and infighting ended that relationship quickly and they returned to isolation.[4][5] Eventually, the scientists have utterly put ubiquitous pre-War technology to shame,[6] to the point where they believed that wastelanders would be unlikely to understand the sheer scope of the Institute's achievement,[7] such as the creation of the molecular relay (teleporter) in the 2180s,[8] which resulted in the Institute sealing itself off from the surface permanently,[9] and the development of synths. For decades, the first and second generation synths were the most visible part of the Institute's operations, scavenging for materials and performing experiments on the wasteland. The scientists did not concern themselves with the effect their actions had on the surface, sometimes resulting in entire settlements being destroyed.[10][11][12]
However, the Institute eventually reached the limits of the synth technology that underpinned their society. Although powerful, the second generation synth was an inherently limited, mechanical platform. To overcome the limitations of metal synthetic materials, the Institute endeavored to create synthetic flesh, with the first research initiative beginning in 2178. Under the auspices of Doctor Frederick, FEV samples served as the starting point for the new, organic synthetic program despite the objections of some members of BioScience.[13][14] Research slowed in March 2224, as the research team concluded that the organic synth project could not proceed despite perfecting two FEV strains for the project. Radiation-induced hereditary damage proved too much of an obstacle.[15]
Kells meeting Conrad Kellogg being recruited into the Institute
The solution came in 2227, with the acquisition of a baby named Shaun who had an undamaged pre-War genetic code. Shaun was abducted from his parents in Vault 111 by Institute mercenary Conrad Kellogg. The organic synth project was spun off from the FEV research initiative,[16][17] and his DNA became the basis of the third generation synths. The infant Shaun became "Father" to a whole family of engineered synthetic beings.
Two incidents caused the Institute to have a negative perception by the surface dwellers. In 2229, a defective synth caused the Broken Mask Incident in Diamond City, vilifying the Institute in the eyes of the Commonwealth,[18] and causing no small amount of internal problems for the Institute, as he was sent out without proper testing or approval.[19] During the 2230s, the Massacre of the CPG occurred in which the Institute killed people trying to create a stable Commonwealth government.
By 2266, the Institute had learned about the Railroad, an organization dedicated to helping escaped synths. The Institute raided and massacred the Railroad's headquarters, and murdered their leader Wyatt in 2273.
Institute FEV Lab Abandoned super mutants and FEV research in the old FEV lab
The FEV research effort continued for several more decades, despite producing no useful data; except for manufacturing more super mutants for the surface to contend with.[20][21] When Brian Virgil succeeded Dr. Syverson as head of the project in April 2286, it became evident that FEV experimentation ran its course and served no useful purpose, not with the availability of third generation synths.[22] The Institute's experiments with the Forced Evolutionary Virus, or FEV, ended when Doctor Virgil went rogue and fled into the Commonwealth.[23]
The Institute is constantly facing shortages in its power budget, in no small part due to the fact that the molecular de-materializer (the only way in and out of the facility) requires immense amounts of power for each use.[24] Moreover, despite the luster of the Institute's facilities, a lot of the crucial facilities (particularly the reactor) are pre-War technology and despite continued maintenance requires increasing amounts of resources to keep running after two centuries of expansion.[25] The technology still holds up, as it was built to last.[26]
To overcome at least one problem, the ultimate goal of the Institute is energy independence, which they believe can be achieved by restarting the ancient nuclear reactor once used by the C.I.T. to perform experiments and providing the Institute with near limitless power.[27] The design has been revised and the reactor itself extensively upgraded and improved, turning it from a testing reactor into a proper source of electricity.[28] Activating it would free the Institute from the need to compromise and sacrifice,[29] and especially drawing power from above-ground installations.[30]
Organization Institute Concourse The headquarters of the Institute.
The Institute allows humans to live in a clean, safe, comfortable environment deep underground, free from the strife and environmental hazards present on the surface.[31] Their headquarters is located underneath the C.I.T. ruins.
Fo4-institute-divisions The logos of Robotics (red), SRB (white), BioScience (green) and Advanced Systems (blue) representing erythrocytes (red blood cells), neurons (nerve cells), plant cells and the atom, respectively.
Over the decades of isolation and development, the Institute has developed a very effective system that maximizes efficiency and promotes individual development and research. The leadership over the Institute is in the hands of the directorate, made up of the individual heads of each division, and one specially-appointed director.[32] The divisions of the Institute are fairly autonomous, perfectly capable of functioning without intervention. Where those divisions interact, however, problems can arise. As such, the director is appointed to set policy, resolve disputes, and otherwise act as an intermediary.[33]
Each director heads a division that is instrumental to the Institute's continued existence. On the other hand, despite the pressing need for cooperation, knowledge is heavily compartmentalized and the divisions are often kept in the dark by each other or by Father regarding important information.[34][35] Inconvenient facts are routinely buried under pretenses, especially when it comes to high-profile members fleeing the organization, like Dr. Brian Virgil.[36]
Due to the fact that the Institute exists in isolation from sunlight, there is an artificial time cycle implemented to simulate a day-night cycle. "Quiet time" for resting runs from 10 p.m. to 6 a.m.[37]
Advanced Systems Main article: Institute Advanced Systems Institute Advanced Systems 2 Advanced Systems testing weapons.
Headed by Madison Li, the Advanced Systems division works on applied physics (plasma weaponry and teleportation), as well as special projects currently classified.[Non-game 1] They are also responsible for the advanced weapons and armor that the synths and Institute members wear on their trips to the surface. They run the Robotics lab, which produces new synths. Their primary focus is the implementation of Phase Three, an upgrade to the Instute's massive fusion reactor that would completely solve their power needs for the foreseeable future.[38]
BioScience Main article: Institute BioScience FO4 gorilla synth Synthetic gorillas created by the Institute.
Headed by Clayton Holdren, the BioScience division specializes in fields of study such as botany, genetics and medicine. They are also responsible for all biotech advancements, including crop production, pharmaceuticals and genetic engineering. They also hold samples of the Forced Evolutionary Virus, which was responsible for creating super mutants. Rumor has it that they are working on a way to reverse engineer the virus to create a cure. Their most important directive is to ensure the health and well-being of everyone in the Institute. To that end, they cultivate highly specialized breeds of flora for use in food and medicine, providing the majority of the Institute's food.[39] They have even started to explore the idea of synthetic animal life. Currently experimenting with replicated gorillas, the synthanimal initiative is just a pet project, but the potential is considered exciting.[40]
Facilities A thoroughly underappreciated branch of the Institute, the Facilities division under Allie Filmore is responsible for keeping the Institute in operation on a day-to-day basis. It performs daily tasks like servicing the life support systems, ventilation, and the power network. All the old technology that forms the foundation of the Institute's efforts requires constant maintenance to prevent blackouts, which can have lethal consequences for the sequestered society.[25] In a nutshell, they keep the Institute's mechanical and electrical systems running smoothly. They maintain and upgrade all of the systems that make it possible to live and work in a place like the Institute's underground habitat: Crucial apparatus that recycles the air and water and provides power to the laboratories and quarters. The work they do might not be as exciting as some of the other departments, but it's at least as important.[41] They have a large number of first generation synths used for maintenance duties. They are simple, but effective tools for keeping the Institute in operation.[42]
Members of the division include the aforementioned Allie Filmore, division head (or chief engineer, as some would call her), Doctor Lawrence Higgs, a mechanical engineer overseeing the major life support and security systems, Doctor Evan Watson in power distribution, and Doctor Newton Oberly, responsible for food and housing. He liaisons with BioScience to ensure that meals are balanced for optimal nutrition.[43]
Robotics Main article: Institute Robotics Institute-Robotics Synths being created in Robotics.
Headed by Alan Binet, Robotics is a branch of the Institute responsible for the manufacture of synths. Currently focused on mass production and induction of third generation synths,[44] it is also responsible for processing upgrades that ensure synths remain functional at optimal capacity. Currently, the division is implementing existing upgrades.[45]
Synth Retention Bureau Main article: Synth Retention Bureau FO4 Synth Retention nifskope render Headed by Justin Ayo, the SRB was designed to perform one task: it tracks down and returns rogue synths to the Institute. To do this, the Institute created a specific synth model called the Courser. Coursers have their personality levels tweaked to ensure they won't rebel, while their combat abilities have been vastly improved over other models. Other divisions within the Institute fear the SRB, as they have a hit squad of Coursers under their command and they are very effective in their role. The SRB also works to hunt down Railroad members so they can shut down the rebel organization once and for all. The SRB also employs a murder, or flock, of "Watchers," synthetic crows with built-in monitoring devices. Synths are the primary labor force of the Institute,[46] but the more advanced their processing becomes, the more inevitable that the synth will attain consciousness and attempt escape.[47] As third generation synths are indistinguishable from normal biological humans,[48] the Synth Retention Bureau specializes in the capture of runaways.[49][50]
The primary instrument of the SRB is the Courser, a third-generation synth assigned to operate on the surface. Coursers hunt down and reclaim synths that have escaped the Institute. They are highly self-sufficient, trained in combat, infiltration, and tracking. In a word, Coursers are relentless.[51] Coursers are selected from the general third generation synth population. Due to the variability of the manufacturing process, the SRB constantly monitors the third generation population looking for tenacity, fearlessness, and independence. Synths selected to undergo a rigorous training regimen. They are taught armed and unarmed combat, investigative techniques, psychology, and mechanical skills. Those who pass a final evaluation become Coursers, re-registered as X synths (eg. X6-88). The rest have their memories wiped and return to their former duties.[52]
Synths are usually recovered by using a recall code to wipe their memories and render it inert. Once returned to the Institute, the delicate process of restoring the neural pathways to their original configuration begins. In those cases where the procedure is successful, the synth returns to duty with no memory of its time on the surface. All too often, the SRB staff is unable to repair the damage and is forced to dispose of the unit entirely.[53]
Another priority of the SRB is surveillance, achieved by using watchers to monitor the surface remotely and covertly.[54][55]
Society PackRatFNV Cleanup (Issue: references preferred) To meet Nukapedia's quality standards, this article or section may require cleanup. Please help by improving the article. Formed by the descendants of teachers and students from the Commonwealth Institute of Technology, the Institute reflects generations of devotion to technological achievement and vision. The survivors and their descendants built an impressive underground fortress, complete with virtually all the material abundance they could need, even exceeding pre-War conditions in some respects. As time progressed, they coalesced around a small ruling body made up of the division heads (Facilities, Robotics, Advanced Systems, Synth Retention, and BioScience) chaired by the Director, an elected official who sets the near-term vision and strategy of the institute.
However, this exterior of safety and abundance belies the organization's absolute self-interest: to protect their secrecy, autonomy, and technology at all costs. As such, society in the institute reflects generations of isolation, elitism, and moral hypocrisy. While the current director, "Father," claims that the Insititute desires to be benefactors to the Commonwealth, they ruthlessly scavenge resources, siphon power, and relentlessly pursue escaped synths. When confronted, most Institute members will rationalize that the ends justify the means: individual raids and minor pilfering of the Commonwealth are necessary for the development of new technologies and synths to (eventually) "benefit" the people. This philosophy echoes their vision that one day the Institute will emerge from seclusion to take a leadership role in the Commonwealth, distributing the wealth of their advancements as a technocracy.
Despite the Institute's prowess, there are a limited amount of scientists at its disposal, with a small team working with each division and several auxiliary scientists elsewhere. As a result, the Institute requires relatively little housing space and has apartments to accommodate all scientists and their families. Scientists interact regularly and often spend time inside the cafeteria and main chamber, supplemented by the numerous Gen 1, 2, and 3 synths who perform any and all maintenance tasks required to preserve the Institute facilities and infrastructure.
Due to the generational nature of the Institute, their existing scientists show considerable intelligence and motivation for technical achievement -- "geniuses" in the truest sense. Members of each division have continued pursuits in their fields, having met or exceeded the pre-War status of those professions. However, they are deeply mistrustful of outsiders (that is, anyone physically outside of the Institute) and lack a firm grasp of societal nuances outside the institute; as such, they employ a limited number of specialists to handle outside jobs, such as escort of Institute scientists, recruitment, and assassination, since the sheltered life and devotion to science have made them less capable of physical confrontation and negotiation necessary to survive.
In spite of the Institute's relative abundance compared to the outsided world, its inhabitants are frequently pushy and demanding, particularly to the Gen 1 and Gen 2 synths who perform menial labor throughout the Institute. Passing conversation is often filled with verbal abuse, with inhabitants condescending to the problem-solving skills of Gen 1s or threatening to shut down Gen 2s for sub-par performance. Scientists freely use Gen 3 synths as test subjects for dangerous experiments, since they are nearly identical to humans in most regards.
Despite its secrecy, the Institute has both adopted and recruited outsiders to join their ranks. The current director, Father, was adopted as an infant and raised within the Institute. Others, like Dr. Madison Li, are recruited due to their intellect, achievements, and similar views on pursuing independent research without interference. With those they have accepted, the Institute maintains a friendly and welcoming demeanor.
While the Institute does have a working economy, there is little buying and trading taking place outside of designated areas and products from the outside world are limited. There appear to be no strict work hours for most scientists, as they often take many hours off and come and go as they please from meals; even so, the scientists are remarkably productive, with several working tirelessly for the next big "breakthrough" in their research.
Outside relations The Institute is very secretive of the projects occurring within its organization and seeks to keep as much information internally as possible. This leads to it limiting outside contact as much as possible without compromising the security of the facility.[56] Of course, security is an exception and the Institute's SRB operates a network of informants in the entire Commonwealth, monitoring developments to ensure they cannot threaten the Institute.[57]
Another exception is its scientific experiments. While it seeks to minimize direct contact, the Institute has no reservations about using the surface for its experiments and as a source of readily available raw materials. All research initiatives are meticulously documented with academic precision, from hypothesis to the conclusions. For example: Warwick homestead was targeted to test genetically-modified seeds in the unique climate of the Commonwealth, in order to ascertain whether ambient radiation, soil acidity and its fertility found there could provide an accelerated growth rate and a two-fold increase in size and thus yield.[58] Though ostensibly harmless, the research initiative involved abducting Roger Warwick and processing him to gain intelligence, then using Roger's replica to oversee the experiment, collect research data and eventually eliminate all evidence of the research initiative on the surface.[59] The Institute's activities on the surface go beyond agricultural research. Past projects also involved other bioengineered experiments, including diseases and FEV-induced mutations. Abductions remain a routine element of these research activities.[60]
Finally, anyone who holds anything of value to the Institute, especially technology and research data, are vulnerable. University Point was an example of this: When Jacqueline Spencer uncovered pre-War research on reactor efficiency and tried to find a buyer via a caravan, the Institute picked up the trail and a synth representative demanded that the town hand it over. When the settlement failed to comply, due to the chaos that broke out and Spencer being separated from the drive by her well-intentioned father, the SRB wiped the town out.[61] The Institute also attempts to procure data from rival polities, like the Brotherhood, whenever it can, in order to maintain its technological advantage.[62]
Threats As an organization, the Institute fears discovery, loss of power, and the theft of their technology. This combination of hubris and fear directly impacted the way that they addressed perceived threats, preferring infiltration, subterfuge, and sabotage to direct confrontation.
Prior to 2287, the Institute sabotaged efforts by the Commonwealth Minutemen to create a provisional government; while not a direct threat, a stronger Commonwealth would be more difficult to manipulate and would inevitably attempt to locate them and their technology.[63] This was not their original intention: at the start, the Institute had actually supported the provisional government, but their attitude changed over time as progress stagnated amidst political infighting.[64] Nevertheless, many settlements have remained small and disconnected afterwards, particularly with the waning influence of the Minutemen, making them vulnerable both to external threats and Institute infiltration.
The principal foe of the Institute in 2287 is the Brotherhood of Steel, which is ideologically opposed to the activities of the Institute. The Institute seeks ways to counter the Brotherhood without forcing a decisive confrontation unless the outcome is assured in their favor.
The Railroad is a threat of secondary importance, targeted mostly to minimize the disruption of Institute operations and preserve the secrecy of its activities. While Railroad sympathizers are suspected to operate within the Institute, internal security doesn't devote much resources to rooting them out, as they are considered a minor nuisance in general despite their ideological opposition to the Institute.[65] However, this has not reduced their ruthlessness or relentlessness in pursuing the Railroad, its agents, or escaped synths, at one point committing to a full-frontal assault of the Switchboard, the Railroad's headquarters prior to 2287 and defunct national intelligence hub.[66]
Threats such as super mutants or raider gangs are of a tertiary nature, usually given a wide berth by Institute operatives, rather than confronted directly. Contrary to Father's claims of the Institute's desire to improve the Commonwealth, the Institute has not directly addressed these threats to the people, only direct threats to the Institute itself; further, the Institute frequently siphoned power off of successful settlements to supplement their own flagging generators. As such, the Institute generally only addresses threats to their interests, rationalizing that they can only be benefactors to the Commonwealth if they remain secret, powerful, and in possession of their own resources.
Military While the Institute is primarily a scientific group, it has a powerful army at its disposal: synths. Inside the main HQ of the Institute, the Robotics division can produce very large numbers of synthetic organisms, which can be very efficient foot soldiers with enhanced strength and resilience. This, coupled with the advanced technology at their disposal, makes the Institute's synths a serious threat to anyone who dares to oppose them. Generation 1 and 2 synths serve as the backbone of forces, equipped with variants of the Institute laser gun, shock batons, and synth armor.
Coursers are a particular type of Generation 3 synth with higher military capability, used as special agents to pursue and recover lost synths, and as special forces. They are trained and deployed by the Synth Retention Bureau. Coursers are equipped with variants of the Institute laser gun, the signature Courser coat, and synth relay grenades that allow them to teleport Generation 1 synths to help them in combat. They commonly utilize Stealth Boys.
They maintain an information network to assist them in strategy. The Synth Retention Bureau maintains a fleet of watchers, synth crows with internal cameras. From the SRB, scientists monitor live feeds from locations all across the Commonwealth with these. The SRB also inserts synth agents into positions of importance (such as the mayor of Diamond City and the leader of a successful homestead) and maintains a network of paid informants, such as merchants and bartenders.
They are the only faction in the Commonwealth with access to teleportation, and this is a military advantage. They can attack a location with zero warning at any time and leave before backup arrives. For this reason, they excel at hit-and-run tactics.
Technology The Institute is one of the most technologically advanced factions in the wasteland. Their primary and most notable achievement is the ability to field an army of synthetic entities and eliminate the need for menial labor, with the latest third generation models being not only indistinguishable from humans, but also immune to disease, able to subsist on minimal energy intake without loss of performance, and do not require sleep.[67] Moreover, the Institute can assemble them at a rapid pace within its Robotics laboratory, from scratch.[68] The Institute has constructed an entire subterranean habitat after the Great War when most humans struggle and get by with shacks and tents. Not only that, but it can also manufacture its own energy weapons and advanced armor in numbers large enough to outfit all of its security forces.[69] Furthermore, it uses genetically modified crops to provide sustenance for its researchers.[70] As a result, safe, pure water and food is also commonly available to all members of the Institute. Food synthesizers help provide a balanced diet, with additional luxury goods scavenged by synths from the topside, such as Nuka-Cola, Gwinnett beer and coffee among others.[71][72]
The Institute had a large advantage, having emerged out of the ashes of one of the most advanced centers of research and development in the world. Most of its achievements are still deeply rooted in the C.I.T. For example, its security system architecture is derived from the C.I.T. Code Defender, a revolutionary intrusion countermeasure system developed before the Great War. Terminals running the original version of the system still remain in the Institute's inventory, despite advances made by the SRB.[73]
Another impressive achievement of the Institute is its development of teleportation technology. The only other factions known to possess similar technology are the Think Tank and the Zetan aliens.[74] Unlike the Think Tank, however, the Institute is able to teleport multiple individuals in rapid succession.
In the past, the Institute has also worked on cybernetics and artificial prolongation of the human lifespan. Its only test subject was Conrad Kellogg, as the program was abandoned and forgotten, save for the jealousy the grizzled mercenary inspired in Institute scientists due to his life span.[75] Father terminated the project as he believed that the Institute was about preserving humanity rather than the fusion of biology and technology that cybernetics was poised to create.[76]
Interactions with the player character Fallout 3 The Lone Wanderer can either help or hinder Institute scientist Dr. Zimmer in his search for the missing "android" A3-21 in the quest The Replicated Man. Fallout 4 The Institute, as one of the major factions of the game, offers multiple quests to the Sole Survivor. Their objective is to secure power and autonomy within the Commonwealth. During Institutionalized, Dr. Madison Li installs a chip in the Sole Survivor's Pip-Boy which grants them unrestricted access to the teleporter, allowing them to enter or leave the institute at will (provided they do nothing to be banished). According to Li, this is a unique privilege granted the Sole Survivor by Father. Upon gaining rank inside the Institute, the Sole Survivor is rewarded with a special signal grenade, which summons a Gen 1 synth to attack any hostiles nearby. These grenades can also be found on the corpses of synth coursers or purchased from the synth vendors within the Institute's headquarters. To complete the Institute questline, the Sole Survivor must clear out the Railroad's headquarters under the Old North Church and eject the Brotherhood of Steel from the Commonwealth by destroying the Prydwen. The Institute's questline will not cause the Railroad to become hostile towards the Sole Survivor until they begin End of the Line. If the Sole Survivor completes the Institute's questline, they become the new director and can undertake quests for other members of the faction. Groups of synths will begin to patrol the Commonwealth and will assist the player character in combat. Notable members A-2018 (synth) A3-21 (former member, escaped synth) Alan Binet (Director of Robotics) Alana Secord (Synth Retention Bureau) Alice Thompson (child) Dr. Allie Filmore (chief engineer, head of Facilities) Armitage (synth) B2-57 (former member, escaped synth) Brendan Volkert (BioScience) Dr. Brian Virgil (former member, BioScience) Dr. Clayton Holdren (Director of BioScience) Conrad Kellogg (surface operative) Dr. Dean Volkert (Physician) Enrico Thompson (Facilities) Evan Watson (Facilities) Eve (synth) Father (Director of the Institute) Gabriel (former member, escaped synth) H2-22 (former member, escaped synth) Isaac Karlin (BioScience) Janet Thompson (Advanced Systems) Julia Thompson (child) Dr. Justin Ayo (Director of the Synth Retention Bureau) K1-98 (former member, escaped synth) Lawrence Higgs (BioScience) Liam Binet (scientist, double agent) Dr. Madison Li (Director of Advanced Systems) Max Loken (scientist) Nathan Filmore (Advanced Systems) Newton Oberly (Facilities) Quentin Filmore (child) Rosalind Orman (Advanced Systems) Shaun (synth) Sole Survivor (optional) T.S. Wallace (optional) William Moseley Far Harbor (add-on) X4-18 (courser) X6-88 (courser) X9-27 (courser) XPN-20A (synth) Z1-14 (synth, double agent) Z2-47 (courser) Z4K-97B (synth) Dr. Zimmer (former head of Synth Retention Bureau) Chase Far Harbor (add-on) (former member, courser) Note After becoming the director, various members of the Institute will remark on how the player should approve new policies, make some reforms and reconsider priorities. However, none of those are available in the game and at best suggest what the player could be doing in the future.
Appearances The Institute makes a small appearance in Fallout 3 in the form of two of their members during The Replicated Man. In Fallout 4, the Institute makes a full appearance as one of the major factions in the game. It is also mentioned in the Fallout 4 add-ons Far Harbor and Nuka-World.
Behind the scenes According to The Art of Fallout 4, the Institute was inspired by "a Logan's Run-like utopian future society" far removed from anything else in the world.[Non-game 2] The symbol of the Institute is based off of Leonardo da Vinci's Vitruvian Man. Gallery Logo texture file Logo texture file Logo texture file Logo texture file Fallout: Wasteland Warfare core box Fallout: Wasteland Warfare core box References Fallout 4 loading screens: "Many people in the Commonwealth view the Institute as the "boogeyman," living in the shadows, striking out anywhere, at any time." Fallout 4 loading screens: "According to local history, the Institute formed from the remains of C.I.T., the Commonwealth Institute of Technology. But the college itself has lain in ruins for more than two centuries." Sole Survivor: "Who built this place, originally? Has it been here long?" Allie Filmore: "The construction of the Institute is the work of generations of scientists. The original survivors of the war, our progenitors, took refuge in the basement of the old Commonwealth Institute of Technology. Over time, their sons and daughters dug deeper into the earth and built increasingly sophisticated habitats and laboratories. It's a process that's still going on today. Even now, we're digging out tunnels for new facilities and infrastructure. Just think what this place will look like a hundred years from now. I hope I'm there to see it." (Allie Filmore's dialogue) Fallout 4 loading screens: "Long ago, when the Institute created their first synths, they attempted to work peacefully with the people of the Commonwealth. Mutual mistrust ended that relationship quickly." The Sole Survivor: "They need your help, Shaun. It's rough up there, to say the least." Shaun: "Oh, we've tried that. Surprised? The Institute once tried to help create a stabilized Commonwealth government. It ended in bickering, infighting... it was a disaster. No, we look after our own now." (Shaun's dialogue) The Lone Wanderer: "What do you know about the Commonwealth?" Horace Pinkerton: "Most of it's a blasted nothing, just like here. But there's talk. Rumors, mostly. About a place called the Institute. That's where Zimmer and that android came from. God knows what else they got goin' on in there, but it puts our tech to shame, that's for damn sure." (Horace Pinkerton's dialogue) The Lone Wanderer: "So tell me about the Commonwealth." Zimmer: "The Commonwealth itself is nothing but a war-ravaged quagmire of violence and despair. Inside the sealed environment of the Institute, however... But... the Institute's affairs are none of your concern. Your undeveloped mind couldnât even begin to comprehend what weâve accomplished." (Zimmer's dialogue) Fallout 4 loading screens: "The Advanced Systems division is responsible for developing the original Molecular Relay, nearly one hundred years ago." Fallout 4 loading screens: "After developing the Molecular Relay, an advanced teleportation device, the Institute sealed off access to the surface and began their campaign of underground expansion." Fallout 4 loading screens: "The Institute often sends its synths to the surface to scavenge for usable materials. The affect this has on the Commonwealth, or its people, is not a priority..." Fallout 4 loading screens: "Institute scientists rarely leave the safety and comfort of their underground utopia. If there are experiments to be conducted on the surface, they are generally carried out by synths." Nick Valentine's dialogue: "Easy to see why. Those early model synths of theirs strip whole towns for parts, killing everything in their way." FEV research notes (2178) FEV lab terminal entries; terminal, Subject CM-153 FEV research notes (2224) The Sole Survivor: "Human synths? Really?" Shaun: "Human-like synths. A great distinction. The Institute endeavored to create synthetic organics. The most logical starting point, of course, was human DNA. Plenty of that was available, of course, but it had all become corrupted. In this... wasteland... radiation affected everyone. Even in their attempts to shield themselves from the world above, members of the Institute had been exposed. Another source was necessary. But then the Institute found me, after discovering records from Vault 111. An infant, frozen in time, protected from the radiation-induced mutations that had crept into every other human cell in the Commonwealth. I was exactly what they needed. And so it was my DNA that became the basis of the synthetic organics used to create every human-like synth you see today. I am their Father. Through Science, we are family. The synths, me... and you." (Shaun's dialogue) Out of Time Fear the Future? Director's recordings FEV lab terminal entries; terminal, 2287.2.10 FEV lab terminal entries; terminal, 2277.7.10 FEV lab terminal entries; terminal, 2286.4.10 Fallout 4 loading screens: "The Institute's experiments with the Forced Evolutionary Virus, or FEV, ended when Doctor Virgil went rogue and fled into the Commonwealth." Allie Filmore: "We scratch and scrape for every precious ounce of voltage that we can. Over the years, we've learned a few tricks that help supplement our power budget. When necessary, we can tap into select sources on the surface. We take only what we need, of course. Fortunately, Advanced Systems is always working on new solutions to generate more energy. It's a good thing, too, because the demand is always increasing. You don't even want to know what a single use of the molecular de-materializer consumes." (Allie Filmore's dialogue) Enrico Thompson: "It's a real juggling act, trying to keep all the systems down here operating in the green. This place might look shiny and new, but there's a lot of old technology in these walls. I lose sleep worrying about when the next blackout's going to hit." The Sole Survivor: "How old are we talking about?" Enrico Thompson: "Well, the reactor and a lot of the related systems - you know, cooling, monitoring, power distribution - that's all pre-war tech. Most of the superstructure down here was built later, by the people who survived the war. I guess each generation's been tinkering with the place, adding labs, making upgrades and so on. There's some stuff I need to check on. See you around, yeah?" (Enrico Thompson's dialogue) The Sole Survivor: "So basically, this place is a sham. Great." Enrico Thompson: "I wouldn't say that. I mean, even the older tech has held up for decades, some even for centuries. It's pretty amazing, when you think about it. Our ancestors built things to last. Of course, that was before they blew everything up in the war. There's some stuff I need to check on. See you around, yeah?" (Enrico Thompson's dialogue) Fallout 4 loading screens: "Before the war, C.I.T. conducted experiments in its underground nuclear reactor. Today, it has been repurposed, and once activated will provide the Institute with nearly limitless power." The Sole Survivor: "Can you tell me more about this reactor?" Shaun: "Certainly. It was originally built for the Commonwealth Institute of Technology before the war, but was only for testing. Over the years we've advanced the technology, made a great many improvements, and are finally nearly ready to activate it. The reactor is close to ready, but recent tests have determined we have a few tasks ahead of us. Thus, we come to Phase Three. And to how you will help." (Shaun's dialogue) The Sole Survivor: "What's Phase Three?" Shaun: "It's very important to us. Power is, as I'm sure you've seen above ground, a very valuable commodity. I'm not talking about some abstract concept of control, I mean real tangible power. The kind that keeps the lights on. With every advance the Institute makes, our need for raw power increases. Many compromises and sacrifices have been made over the years to allow progress to continue." (Shaun's dialogue) The Sole Survivor: "What kind of compromises?" Shaun: "We have, at times, had to rely on drawing power from above-ground installations. It risks personnel and equipment. But no longer. Phase Three is, simply, the activation of a nuclear reactor that can provide enough power to the Institute now and forever. It will ensure not just our survival, but our prosperity." (Shaun's dialogue) Fallout 4 loading screens: "The Institute allows humans to live in a clean, safe, comfortable environment, free from the strife and environmental hazards that have rendered the surface nearly uninhabitable." Fallout 4 loading screens: "The Institute is ruled by a Directorate, made up of the individual heads of each division, and one specially-appointed Director." The Sole Survivor: "What would it mean to be in charge?" Shaun: "Most divisions of the Institute are fairly autonomous, perfectly capable of functioning without intervention. Where those divisions interact, however, problems can arise. You'd lead the Directorate in setting policy, resolving disputes, and the like. There's no question that some of the Directorate, and the Institute at large, will need reassurances about your appointment. That's why I'd like you to take charge of this latest operation. Doctor Filmore can fill you in on the details. There are hard decisions ahead. For all of us, but for you especially. I know that you'll do the right thing." (Shaun's dialogue) The Sole Survivor: "Are you happy here?" Madison Li: "You'd think being surrounded by cutting edge laboratory equipment and some of the greatest minds the world's ever known would be enough. Only problem is the lack of transparency. I don't think we get the full story on everything that occurs down here. What does that have to do with why we're talking?" (Madison Li's dialogue) The Sole Survivor: "Father trusts me, and so should you." Madison Li: "I am getting a bit tired of all the secrets here. Sometimes I feel like Father isn't being straight with me... like there are things I'm not supposed to know about. I don't like that. But still, how can I turn my back on all of this?" (Madison Li's dialogue) The Sole Survivor: "The Institute is decieving you." Madison Li: "That's the smartest thing I've heard you say yet. I had a colleague down here... a Doctor Virgil. Several months ago, there was an accident in his lab, and he was killed. I wanted to help with the investigation, but Father had the laboratory sealed saying that it was contaminated. The incident never sat right with me. The more I asked about it, the more I felt like Father was deflecting my questions. If you bring me solid information on what killed him, I'll take it as a favor from the Brotherhood, and consider your offer. Do we have a deal?" (Madison Li's dialogue) Evan: "In case anyone didn't mention it, quiet time runs from 10 p.m. to 6 a.m." (Evan Watson's dialogue) Institute Advanced Systems terminal entries; Terminal, Phase Three Fallout 4 loading screens: "The BioScience division produces the majority of the Institute's food, but also carries out a number of other, sometimes secret, projects." Clayton Holdren: "Welcome! So good to have you here. Good to see you again. Did you need something? Something I can do for you? Anything I can help you with?" The Sole Survivor: "I look forward to learning more about it." Clayton Holdren: "In that case, let me give you a brief overview of what we do here. As the name implies, the BioScience division specializes in fields of study such as botany, genetics and medicine. Our most important directive is to ensure the health and well-being of everyone in the Institute. To that end, we cultivate highly specialized breeds of flora for use in food and medicine. We've even started to explore the idea of synthetic animal life. You probably saw the gorillas... they're really just a pet project at this point, but the potential is exciting nonetheless." (Clayton Holdren's dialogue) Allie Filmore: "They weren't kidding. You really are here. Well, all right. I'm Allie... Allie Filmore. You can think of me as the Institute's Chief Engineer. When Father told us about you, I could hardly believe it. You've been through so much, I think most people would have just given up. If you don't mind my asking, what was it that kept you going all that time?" The Sole Survivor: "I just wanted to find my son and keep him safe." Allie Filmore: "Now that you've found him, I hope you're proud of the great man he grew up to be. Now, I'll give you a quick run-down of the Facilities division, and then I'll answer any questions you might have afterward. As you might guess, we keep the Institute's mechanical and electrical systems running smoothly. We maintain and upgrade all of the systems that make it possible to live and work in a place like this. There's a lot of machinery behind these walls that recycles the air and water and provides power to the laboratories and quarters. The work we do might not be as exciting as some of the other departments, but it's at least as important. So, now that you're here and you've spoken to Father, does that mean you're on board?" (Allie Filmore's dialogue) Enrico Thompson: "Remember to keep unnecessary power consumption to a minimum. Don't recharge unless your primary levels are below two percent. Also, if you haven't patched your navigation software, do so after this meeting. The last thing we need is more synths bumping into walls. Alright, that's all for now. You can resume your duties." (Enrico Thompson's dialogue) Note: Enrico Thompson is seen briefing three first gens on operations they need to perform during the player character's first visit there. The Sole Survivor: "I'd like to know about the people in your division." Allie Filmore: "Of course. Doctor Lawrence Higgs is our mechanical engineer. He oversees the major life support and security systems. Power distribution is Doctor Evan Watson's area of expertise, and Doctor Newton Oberly is in charge of food and housing. He coordinates with BioScience to ensure that our meals are balanced for optimal nutrition. We also make use of a number of synth units for low-priority maintenance and labor." (Allie Filmore's dialogue) Institute Robotics terminal entries; Terminal, Status Reports Institute Robotics terminal entries; Robotics terminal, Planned System Upgrades The Lone Wanderer: "Sounds like slavery to me. You sure they don't "wander off" on purpose?" Dr. Zimmer: "Nonsense! This is a machine we're talking about. Can you enslave a generator, or a water purifier? Of course not. The same principle applies. But let's get back to your mission. You are to find this missing android. I've tracked him to somewhere here in the Capital Wasteland. He must have done something drastic, like facial surgery and a mind wipe, or else I would have found him by now. It will be no easy task. He may not even realize he's an android. Don't upset him by talking with him. Just come get me immediately. I'll handle it." (Dr. Zimmer's dialogue) The Lone Wanderer: "Why would an android feel guilt? Come on, Zimmer, what aren't you telling me?" Dr. Zimmer: "By God, you're as annoying as you are clever. Very well. I'll tell you what you want to know, if it helps you locate my property. The duty of this particular unit was the hunting and capturing of other escaped androids. Yes, others have escaped. It's one of the side effects of having such an advanced A.I. Machines start to think for themselves. Fool themselves into believing they have rights. And so... this particular android may have believed he'd done something... wrong. Immoral. And wanted to forget those deeds. Satisfied now?" (Dr. Zimmer's dialogue) The Lone Wanderer: "I need to know more about what I'm dealing with. What is an android exactly?" Dr. Zimmer: "Forget everything you know about robots. Those buckets are mere children's toys compared to the real thing. Androids have fake skin, and blood, and are programmed to simulate human behavior, like breathing. They can even eat and digest food realistically." (Dr. Zimmer's dialogue) Fallout 4 loading screens: "The Synth Retention Bureau is tasked with the retrieval of "escaped" Gen 3 synths - malfunctioning units whose self-aware AI has convinced them that they are, in fact, alive." The Lone Wanderer: "I've found your android. It's Harkness, Rivet City's security chief!" Zimmer: "Harkness, you say? Yes... Yes, that makes sense. He used to work for a special branch of the Commonwealth Police, after all... And he's right here in Rivet City! Excellent! I must wait... find an opportune moment to confront him... Thank you for your discreet assistance, and continued discretion regarding this matter. And now for your payment. This combat module will directly affect your central nervous system. I think you will find it quite beneficial." (Zimmer's dialogue) Justin Ayo: "So, here you are. Justin Ayo, acting director of the Synth Retention Bureau. I'll be up front with you. We're going to be keeping a close eye on you for the near future. Despite your relation to Father, you're a bit of an unknown quantity. I'm sure you understand. There won't be any... issues, will there?" The Sole Survivor: "Why don't you trust me?" Justin Ayo: "I'll be honest, you're an outsider. The first outsider to be allowed access to the Institute in quite a long time, in fact. There's little precedent for this situation, so it's only natural to take extra precautions. It's nothing personal, I assure you. Now, Father has asked that I provide you with a brief overview of the Synth Retention Bureau. Our primary responsibility is the recovery of escaped synths that are hiding among the human population on the surface." (Justin Ayo's dialogue) The Sole Survivor: "You mentioned that Coursers undergo special training. Tell me more about it." Justin Ayo: "The SRB constantly monitors our gen-3 synth population, looking for specific traits. Those who show tenacity, fearlessness and independence undergo a rigorous training regimen. We teach them armed and unarmed combat, investigative techniques, psychology and mechanical skills. Those who pass a final evaluation become Coursers. The rest have their memories wiped and return to their former duties." (Justin Ayo's dialogue) The Sole Survivor: "I'd like to know more about the synth reclamation process." Justin Ayo: "Fine. Once a Courser has located a rogue synth, it uses that synth's recall code to wipe its memories and render it inert. We then begin the delicate process of restoring the neural pathways to their original configuration. In those cases where the procedure is successful, the synth returns to duty with no memory of its time on the surface. All too often, we're unable to repair the damage and are forced to dispose of the unit entirely." (Justin Ayo's dialogue) Watcher Initiative testing log Alana Secord: "Oh, yes. Uhh... Watchers have not shown any additional threats at this time." (Alana Secord's dialogue) Spoken during the Directorate meeting The Lone Wanderer: "There are rumors... about a secret Commonwealth artificial intelligence project?" Dr. Zimmer: "Yes well, there are reasons we don't want our technology leaking into the Wasteland. Which is why I've asked you to retrieve it. Which is what you should be doing right now! The longer you wait, the colder the trail becomes." (Dr. Zimmer's dialogue) Institute SRB terminal entries; SRB terminal, List of Informants Institute BioScience terminal entries; BioScience terminal, Warwick Homestead Initiative, Mission Statement Institute BioScience terminal entries; BioScience terminal, Warwick Homestead Initiative, Project Implementation The Sole Survivor: "What harm has the Institute actually done to people?" Deacon: "Starting with ancient history, they tried to take over the Commonwealth. Came a hair away from succeeding with their synth army. So there's that. But in the "what have you done for me lately" category - kidnappings, wiped out a settlement or two, and nasty bioengineering experiments. Diseases, FEV, the usual. So you willing to fight them?" (Deacon's dialogue) See University Point for details. Appropriation The Sole Survivor: "Massacre of the CPG? What's that?"Nick Valentine: "The Commonwealth Provisional Government. Years back a group of settlements tried to get together and form a coalition. Every settlement with even a hint of clout sent representatives to try and hash out an agreement. Only the Institute sent a representative of their own, a Synth. The man killed every rep at the talks. The Commonwealth Provisional Government was over before it even got off the ground. I took up in town not long after. I was damn lucky they didn't just tell me to scram right then and there." (Nick Valentine's dialogue) Director's recording #52 Shaun: "Ah, hello father/mother. Tell me, then. Under what righteous pretense have you justified this atrocity?" The Sole Survivor: "That's a loaded question. What's been stolen from you?" Shaun: "Institute property is not often taken from us. We cannot react lightly when it happens. The group that calls themselves "The Railroad" has acquired several synths from the Institute, synths that had gone missing in recent months. They no doubt mean to "free" these synths, in their delusion that synths are somehow sentient beings. You've been in contact with the Railroad, so you're aware of their misguided beliefs." The Sole Survivor: "They mean well; they're only doing what they think is right." Shaun: "You dealt with Libertalia. That's the result of their selfish, short-sighted plan. Usually they are a minor nuisance, but lately they have become more emboldened. I'm afraid we've reached a point where a response is necessary. We have learned the current location of these synths, and need to re-acquire them before the Railroad can hide them." (Shaun's dialogue) See also, Tradecraft. Max Loken: "The list of improvements is exhaustive. I can talk for an hour and still not cover all of it. Imagine what you could accomplish if you could live without fear of hunger or disease. Imagine what you could create if you could use every waking moment of your life as you saw fit, with no need of sleep?" (Max Loken's dialogue) Assembly process at Robotics. Institute pistol, rifle, and synth armor. Clayton Holdren "Doctor Karlin's doing some amazing things with our genetically-engineered crops." (Clayton Holdren's dialogue) Institute bottled water and Institute food packets are the basic food items issued. The commissary in the concourse features a pair of synthesizers, Nuka-Cola, Gwinnett ales and coffee tins. Liam Binet: "Just a few high security doors, right? Controlled by cutting-edge SRB security tech. Yeah. A head on hack is the sucker play. So we go at them sideways. You're willing to help, right? I can't do this alone. Player Default: Of course I'll help you." The Sole Survivor: "What do you need help with?" Liam Binet: "Our core security architecture hasn't fundamentally changed from the old CIT days. The original security program was called Code Defender. Revolutionary stuff. We still have terminals running version 1 mothballed in storage. With some persuasion, I can get an old terminal to interface with the new security terminals. Enough to open doors, at least. Problem is I can't even crack version 1. So I need a good old fashion username and password, and that's nowhere to be found in the Institute. But if you could get me a pre-war admin password from the surface, I could log right in." The Sole Survivor: "Where would I find that?" Liam Binet: "Unfortunately, I don't know. The obvious place won't work. The CIT Ruins were picked clean years ago. But some of the admins had to live off campus. Ask your friends in the Railroad. I need those login credentials." (Liam Binet's dialogue) Teleportation matrix. Institute concourse terminal entries; terminal, Kellogg, Conrad - Enhanced Life Expectancy Institute concourse terminal entries; terminal, Personal Notes Non-game
Fallout 4 Vault Dweller's Survival Guide[clarification needed] The Art of Fallout 4: "Inspired by a Logan's Run-like utopian society, the Institute has a completely unique design language that's far removed from anything else in the world." v · d · e The Institute v · d · e Factions in Fallout 3 v · d · e Factions in Fallout 4 Categories Languages Community content is available under CC-BY-SA unless otherwise noted. More Fandoms Sci-fi Fallout Fandom logo EXPLORE PROPERTIES Fandom Muthead Fanatical FOLLOW US OVERVIEW What is Fandom? About Careers Press Contact Terms of Use Privacy Policy Global Sitemap Local Sitemap COMMUNITY Community Central Support Help ADVERTISE Media Kit Contact FANDOM APPS Take your favorite fandoms with you and never miss a beat. Fandom App logo Store icon Store icon Fallout Wiki is a FANDOM Games Community. VIEW MOBILE SITE Follow on IG TikTok Join Fan Lab
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Borderlands Wiki Borderlands Wiki 7,406 PAGES ADD NEW PAGE BORDERLANDS UNIVERSE BORDERLANDS 3 COMMUNITY EXPLORE DISCUSS in: Dahl, Manufacturers Dahl English EDIT SHARE â Dahl has been outfitting the defenders of freedom for over a century, and isn't about to stop anytime soon. We've built our company on the foundation that dead customers can't be repeat customers - keeping you alive is in our best interest! We also know that those of you doing the government's secret dirty work have enough to contend with and don't need to fight your weapon, too. That's why we at Dahl have strived to manufacture the smoothest and most stable guns on the market. And when you get surrounded - and you will - you'll be glad to know your Dahl has been precision machined to remain as accurate during sustained fire as humanly possible. So make sure you bring a Dahl with you the next time you go on assignment. It just might bring you back. â Dahl sales pitch, Official Borderlands Guide â Dahl is a multi-conglomerate corporation featured prominently in Borderlands, specifically on planet Pandora. One of Dahl's primary businesses is the manufacture of weapons. It is apparently the largest weapon manufacturer on Pandora.
Dahl weapons are designed for landing multiple accurate shots in a small amount of time. It is advised to shoot while aiming down sights with almost all Dahl weapons to fire many bullets, but for fully automatic weapons, only do so at long range. With Rocketeers and Grenadiers, one should fire the weapon like they would with similar armaments made by other manufacturers. Dahl White Contents[show] Involvement Dahl offers free ECHO HUDs to new settlers on Pandora. This is most likely the remains of a promotional deal offered during Pandora's short lived "gold rush" era. They also created the ECHOnet. Dahl had established mining operations on Pandora. They were mining Eridium, which according to Tannis was 'lucrative'. Dahl used unpaid convict labor for its mining operation and when they left Pandora, they simply set the convicts free. Dahl also appears to be the manufacturer of the green garbage bins around Pandora, having the stylized Dahl name embossed on the front of them. The Claptrap Repair Kits also are manufactured by Dahl. According to the sign on his garage in T-Bone Junction, Dahl also supports Scooter's Catch-a-Ride system, which is unusual, considering that the station poles are manufactured by Hyperion. Dahl also manufactures toolboxes found all around Pandora. Dahl hired Patricia Tannis as a scientific adviser to search for alien technology on Pandora. Dahl also bought a large portion of Pandora cleverly named the Dahl Headlands. Dahl built the wind turbines on Pandora according to Shep Sanders. On the mission Braking Wind he mentions in the summary "Dahl seized those (air conditioners) right about the time they built the turbines". Dahl built Axton's Sabre Turret. Dahl has their own brand of loot chest. According to the ECHO recordings in Caustic Caverns, Dahl killed several of their members when they refused to mine the crystals from crystalisks (which at the time were completely docile and harmless), however the beasts became violent shortly afterwards and killed the rest of the team that tried to mine them, resulting in crystalisks becoming extremely violent towards people. Dahl also manufactures the SDU's in both games. Dahl built the Dahl 3rd Brigade Memorial Dam that later became the Bloodshot Stronghold. In The Dust is an area known as Old Dahlwell Oasis, indicating Dahl's presence at some point before it fell into ruin. Dahl also builds the perimeter sentry turrets that serve as a boundary marker for the various areas around Pandora. Borderlands Products Dahl bannerCOMBerserkerBombardier Dahl firearms tend to have elevated recoil reduction. Their weapons are said to be marketed to mercenaries and are generally finished in a green camouflage print (some rarer Dahl guns are seen in desert and urban camouflage print). Dahl weapons are mostly named after animals.
Dahl manufacturers combat rifles, combat shotguns, repeaters, revolvers, semi-auto sniper rifles, and submachine guns.
The following is a list of their named guns, legendary rarity guns and other products.
Unique Weapons:
Repeater Pistol - The Dove Shotgun - T.K.'s Wave Sniper Rifle - Nailer Sniper Rifle - Reaver's Edge Submachine Gun - Typhoon Legendary Weapons:
Combat Rifle - Raven Repeater Pistol - Hornet Revolver - Anaconda Shotgun - Bulldog Sniper Rifle - Penetrator Submachine Gun - Wildcat Class Mods:
Berserker - Blast Master, Bombardier Siren - Firefly, Mercenary, Professional Dahl Loyalty Soldier - Heavy Gunner, Leader, Marine (The Secret Armory of General Knoxx DLC only). Grenade Mods:
Bouncing Betty - Explosive, Corrosive, Incendiary, Shock Shields:
Corrosive Resistance - Neutralizing, Dilution, Hazmat Pearlescent Weapons:
Shotgun - Jackal (The Secret Armory of General Knoxx DLC only.) Weapon Tiers Dahl Mercenary Dahl Soldier Dahl Freelancer Dahl Veteran Dahl Elite Quotes "Dahl makes guns for professional mercs. They're heavy, accurate, and effective, assuming you're strong enough to hold one!" - Marcus Kincaid "Dahl's guns absorb a lot of recoil, allowing you to stay accurate throughout the fight!" - Marcus Kincaid "Improve your right hand; put a Dahl in it. Think of me when you bag your next skag and you'll be glad you chose a Dahl." (Mad Moxxi in The Underdome Riot) "Dahl would like to remind you that mercenaries are people too, with feelings and guns, just like you and me." (Mad Moxxi in The Underdome Riot) "Dahl... supporting mercenaries everywhere." (Mad Moxxi in The Underdome Riot) "Dahl... live to fight another day." (Mad Moxxi in The Underdome Riot) v âą d âą e Dahl equipment Unique Nailer âą Reaver's Edge âą The Dove âą T.K's Wave âą Typhoon
Legendary Anaconda âą Bulldog âą Hornet âą Penetrator âą Raven âą Wildcat
Pearlescent Jackal
Borderlands 2 In Borderlands 2, all Dahl manufactured guns have burst fire when aiming down sights (ADS).
Products The following are items made by Dahl.
Common weapons
Pistols âą Magnum âą Anaconda âą Repeater âą Negotiator âą Peacemaker SMGs âą Fox âą Falcon âą SMG âą Jackal âą Beetle âą Eel âą Scorpion Assault Rifles âą Grenadier (assault rifle) âą Rifle âą Minigun âą Carbine âą Defender Sniper Rifles âą Scout âą Sniper âą Strike âą Terror E-tech weapons
Pistols â Dart âą Spiker SMGs â Plasma Caster Assault Rifles â Blaster Sniper Rifles â Railer Unique weapons
Pistols â Dahlminator âą Gwen's Head âą Teapot SMGs â Lascaux âą Sand Hawk Assault Rifles â Scorpio Sniper Rifles â Sloth Legendary weapons:
Pistols â Hornet âą Hector's Paradise SMGs â Emperor Assault Rifles â Veruc Sniper Rifles â Pitchfork Seraph weapons:
Assault Rifles â Seraphim Pearlescent weapons:
Assault Rifles â Bearcat Effervescent weapons:
Assault Rifles â Toothpick Class Mods
Legendary Soldier âą War Dog âą Engineer âą Rifleman âą Veteran âą Slayer Of Terramorphous (Axton) âą Professional âą Infiltrator âą Ranger âą Legendary Engineer Grenade Mods
Bouncing Bonny âą Crossfire Shields
Booster Shield âą Whisky Tango Foxtrot Prefixes Weapons without accessory and without elemental capacitor Grip Bandit Dahl Hyperion Jakobs Maliwan Tediore Torgue Vladof Pistols Reserve Smooth Light Heavy No Prefix React Skirmish Blitz SMGs Reserve Smooth Light N/A Burst Fire React N/A N/A Assault Rifles Reserve Smooth N/A Heavy N/A N/A Skirmish Blitz Sniper Rifles N/A Smooth Light Heavy Burst Fire N/A N/A Blitz Rifle with Vladof barrel always receives the Double Tap prefix regardless of the grip it may spawn with. Minigun always receives the Nonuple prefix regardless of the grip it may spawn with. Weapons without accessory but with elemental capacitor Capacitor Corrosive Fire Shock Slag Pistols Corrosive Incendiary Sapping Amp SMGs Corrosive Incendiary Sapping Amp Assault Rifles Corrosive Incendiary Sapping Slag Sniper Rifles Nerve Phospher Shock Slag Weapons with weapon accessory, with or without elemental capacitor Accessory Effect Pistols SMGs Assault Rifles Sniper Rifles Accuracy + Floated Deft Scout Surgical Fire rate + React - - Suppressive Bullet speed + - Flying Feral Deep Damage + Neutralizing Stopping Attack Pacifying Reload speed + - Skirmish - - Stability + Tactical Stoic Patrol Liquid Melee + Close Quarters Bladed Breach Cartel Critical + - - - Night Magazine size + Loaded - Onslaught Operational Double Twin - - - Gun Appearance by Quality DAHL AR Range Dahl assault rifles at increasing rarity levels: common, uncommon, rare, very rare, Gemstone, E-tech, and Seraph.
White weapons Cheap, bulky and corroded metal skins with a desert ranger's camouflage; low quality budget weapons. Green weapons Corroded in places, though not as bulky and has a pixel-based default camouflage. They appear well used and paint is evidently more visible than white tier weaponry. Blue weapons Matte painted in an Arctic blue camouflage, little to no signs of corrosion or weathering. Looks almost brand new, almost identical to modern firearms used in the military. Purple weapons Pristine appearance, no corrosion nor weathering, has a beautiful autumn camouflage finish. With no environmental damage, this make the gun look like it hasn't even been used once. Gemstone weapons Reflective Green metal with Black grips/sights/etc. Orange weapons Only few Dahl legendary weapons will cover the same respective trend of using camouflage: The Emperor has an almost over-polished, golden metallic, autumn camouflage; The Dahl logo is on the weapon. The Veruc appears to have a purple matte paint job. The Dahl logo is displayed on the weapons' magazine in a highly visible light-orange color. The Pitchfork has a similar appearance to the green tier weapons made by Dahl, though the camouflage is considerably less smooth and not as pixelated; it also features a very unique pattern on both its sides. The Hornet has a yellow and black camouflage similar to that of real life Hornets. Seraph weapons Very smooth, polished silver bodies with tribal etchings in a darker gray camouflage. Pearl weapons The Bearcat has a skin that is exactly the same as Purple-tier weaponry. Quotes "If killing is your business, you buy Dahl. Period. Our recoil-free weapons give you the reliability you need while on the job. When the deaths of others puts food on your table, you don't need fancy features. You need stability. You need a weapon you can trust. You need Dahl." (Radio advertisement) "In the heat of battle, there are only two things you can count on: your gut, and your Dahl equipment. When the mercs of Tantalus held off an entire Atlas armada, they chose Dahl. When the Last single-handedly defeated the swarms of the Devoted, a Dahl assault rifle smoked in her hands. Through thousands of conflicts across just as many planets, the career soldier knows there's only one weapon they can truly count on: Dahl. Because sixty-eight billion enemy corpses can't be wrong." (Radio advertisement) "Stanton Dahl always said there were three types of people in this universe: people who need to be killed, the people doing the killing, and the people who pay them. He founded the Dahl corporation for the second group. When you fight not for country, not for honor, but to put food on your table, there's only one weapons manufacturer with your interests in mind: the Dahl corporation." (Radio advertisement) Notes Due to their burst fire when zoomed in, Dahl sniper rifles tend to waste ammo when used on lesser enemies where a single critical hit would be deadly. As the burst fire cannot be turned off this can be a serious strain on the ammo for heavy sniper users. The bursts' strain on ammo can be somewhat remedied by unscoping after the first shot as this will cancel the burst, though it does require some practice. On big enemies with a lot of health the high accuracy of the burst can be very beneficial. The burst count of a Dahl weapon varies depending on the equipped barrel, except for sniper rifles. For the most part, a Dahl weapon equipped with a Dahl barrel will feature higher burst counts than any other barrel, aside from the (possible) Vladof barrel that makes a Double Tap rifle, which fires in a two shot burst of two bullets each shot and fires two shots at a time when fired from the hip. Or a Vladof rotating barrel that creates a Minigun, which fires normally from the hip, and fires a three shot burst of three bullets each. Assault rifles will fire in five shot bursts compared to the three with other barrels, and pistols in a four shot burst compared to the two-shot with other barrels. In Borderlands 2, all Dahl assault rifles feature a stock-mounted charging handle, which is pulled back after reloading the weapon. Dahl weapon sights are all highly realistic; SMGs and pistols have a reflex sight with a yellow reticle, rifles use a holographic sight, and sniper scopes have a smaller, unusable reflex sight mounted atop. In Borderlands 2, Dahl manufactures many submachine guns popular among fans. Such submachine guns include: the Lascaux, and the Sand Hawk. In Borderlands 2, Gaige can make effective use of many Dahl SMGs, as her Anarchy skill has little to no effect on their accuracy. Dahl submachine guns and combat rifles feature automatic fire when fired from the hip, and when aiming down sights, will fire in 3-6 shot bursts, depending on the weapon. Dahl weapons also have incredibly low recoil, making it easy to maintain stability during continuous burst shots. Sniper rifles have the same burst fire trait, allowing for multiple critical hits per shot, but are not automatic when fired from the hip. Trivia In Borderlands 2, a radio ad for Dahl weapons mentions that the company was founded by Stanton Dahl. In the Borderlands line Marcus says about Dahl ("Dahl makes weapons for professional merc's. They're heavy, accurate and effective, assuming you are strong enough to hold one!") there is a spelling mistake in the subtitles where "you are" is spelled "your". A missing element of Dahl's private military took control of Elpis and became known as the Lost Legion. Gallery Concept art Dahl AR Dahl pistol breakdown Dahl pistol sketches Dahl shield Dahl SMG animations Dahl SMG breakdown Dahl SMG sketches
Add a photo to this gallery Media Borderlands 2 - Epic Dahl Weapons - Animations & Sounds w Slow Motion Borderlands 2 - Epic Dahl Weapons - Animations & Sounds w Slow Motion v âą d âą e Dahl manufacture in Borderlands 2 Common Anaconda âą Beetle âą Booster Shield âą Bouncing Betty âą Carbine âą Defender âą Eel âą Engineer âą Falcon âą Fox (SMG) âą Grenadier âą Infiltrator âą Jackal âą Magnum âą Minigun âą Negotiator âą Peacemaker âą Prodigy âą Professional âą Ranger âą Repeater âą Rifle âą Rifleman âą Scorpion âą Scout âą SMG âą Sniper âą Strike âą Terror âą Veteran âą War Dog
Unique Basic Repeater âą Gwen's Head âą Lascaux âą Sand Hawk âą Scorpio âą Sloth âą Teapot
E-tech Blaster âą Dahlminator âą Dart âą Plasma Caster âą Railer âą Spiker
Legendary Bouncing Bonny âą Emperor âą Hector's Paradise âą Hornet âą Legendary Engineer âą Legendary Soldier âą Pitchfork âą Slayer of Terramorphous âą Veruc âą Whisky Tango Foxtrot
Seraph Crossfire âą Seraphim
Pearlescent Bearcat
Effervescent Toothpick
Borderlands: The Pre-Sequel In addition to their full range of common Pistols, SMGs, Assault Rifles, and Sniper Rifles, Dahl products in BLTPS include items listed below.
Products Common weapons:
SMGs: âą Yeti Lasers: âą Beam âą Blaster âą Railgun âą Splitter Unique weapons:
Pistols â Gwen's Other Head âą React Repeater SMGs â Fridgia Snipers â Wet Week Lasers â Firestarta âą /He4rtf;ull Spl0Dge..r âą Zappinator Legendary weapons:
Pistols â Blowfly SMGs â Torrent Assault Rifles â Major Tom Sniper Rifles â Pitchfork Lasers â Cat o' Nine Tails âą The ZX-1 Class Mods
Blademaster âą Blue Blood âą Chronicler of Elpis âą Glitch âą High Definition âą Hologram âą Lady âą Lone Star âą Overclocker âą Projector âą Sheriff Grenade Mods
Bouncing Bazza âą Bouncing Betty Shields
Booster Shield âą Haymaker âą Sunshine âą Whisky Tango Foxtrot Oz Kits
Duality âą Moonlight Saga Prefixes Weapon prefixes remain generally the same as in Borderlands 2 with a few changes:
Slag weapons are replaced with cryo weapons. Introduction of laser weapons. Weapons without weapon accessory but with cryo elemental capacitor have prefixes listed below.
Weapon Prefix Pistols Ice SMGs Freezing Assault Rifles Ice Sniper Rifles Frozen Lasers' titles and prefixes are listed in the respective article.
Quotes "Dahl is mother. Dahl is father. Dahl is the manufacturer of the most trusted weaponry in use on battlefields around the galaxy today. Whether it's for sport, for a cause, or for simple survival â if you need someone dead, choose Dahl." (Radio advertisement) "Professionals the galaxy over stake their reputations and their lives on the reliability of their weapons. They know that only Dahl can deliver consistently better battlefield results, with higher kill rates and greater accuracy. Dahl â the name the professionals trust." (Radio advertisement) "War. Dahl. Peace. Dahl. Loved ones. Dahl. Victory. Dahl. Waving flags. Dahl. Family. Dahl. Vengeance. Dahl. Whatever your reason, choose Dahl for superior results. Dahl â the name the professionals trust." (Radio advertisement) v âą d âą e Dahl manufacture in Borderlands: The Pre-Sequel Common Anaconda âą Beam âą Beetle âą Blademaster âą Blaster (laser) âą Blue Blood âą Booster Shield âą Bouncing Betty Grenade âą Defender âą Carbine âą Duality Oz Kit âą Eel âą Falcon âą Fox âą Glitch (class mod) âą High Definition âą Hologram âą Lady âą Lone Star âą Magnum âą Minigun âą Negotiator âą Overclocker âą Peacemaker âą Projector âą Railgun âą Repeater âą Rifle âą Scorpion âą Scout âą Sheriff âą SMG âą Sniper âą Splitter âą Strike âą Terror âą Yeti
Unique Firestarta âą Fridgia âą Gwen's Other Head âą Haymaker âą /He4rtf;ull Spl0Dge..r âą Sunshine âą React Repeater âą Wet Week âą Zappinator
Legendary Blowfly âą Bouncing Bazza âą Cat o' Nine Tails âą Chronicler of Elpis âą Major Tom âą Moonlight Saga âą Pitchfork âą Torrent âą Whisky Tango Foxtrot âą The ZX-1
Borderlands 3 Alternative Fire Mode The Alternative Fire mode for Dahl weapons features variable firing modes of full-auto, semi-auto or burst fire, with each weapon being able to access two of the three. Most Dahl weapons come with a scope, in which case it will always have different zoom levels for the firing modes:
Full Auto In the full auto mode, weapon's scope (if present) will always have the lowest zoom levele, and the fire rate stated on the item card will be that of this mode. Burst Fire Pulling the trigger results in a quick burst of 3-5 shots with higher fire rate and accuracy and lower recoil than in full-auto. If the weapon does not have a full-auto mode, the fire rate stated on the item card will be that of this mode. The fire rate increase compared to full-auto is +50% on SMG's, +55% on assault rifles, +65% on pistols and +100% on sniper rifles. Semi-Auto Pulling the trigger results in a single shot with high accuracy and bonus damage. Bonus damage is +20% on assault and sniper rifles and +10% on submachine guns. Pistols however have no bonus damage. In the semi-auto mode, weapon's scope (if present) will always have the highest zoom level. Products Common weapons
Pistols âą Falcon âą Raptor âą Shrike âą Wyvern SMGs âą Cadejo âą Hyena âą Jackal âą Wolfhound Assault rifles âą Caracal âą Jaguar âą Mngwa âą Puma Sniper rifles âą Asp âą Diamondback âą Rattler âą Wyrm Unique weapons
Pistols â Kaleidoscope âą Omniloader SMGs â Assault rifles â Digby's Smooth Tube âą Hail Sniper rifles â Brashi's Dedication âą Kenulax Legendary weapons
Pistols â AAA âą Hornet âą Nemesis âą Night Flyer SMGs â 9-Volt âą Boomer âą Crader's EM-P5 âą Hellfire âą Night Hawkin âą Ripper âą Sleeping Giant âą Vanquisher Assault rifles â Barrage âą Breath of the Dying âą Good Juju âą Kaos âą Soulrender âą Star Helix âą Warlord Sniper rifles â AutoAimĂš âą Malak's Bane âą Sand Hawk âą Stalker Media Borderlands 3 Concept Art - Weapons Borderlands 3 Concept Art - Weapons v âą d âą e Dahl manufacture in Borderlands 3 Common Asp âą Cadejo âą Caracal âą Diamondback âą Falcon âą Hyena âą Jackal âą Jaguar âą Mngwa âą Puma âą Raptor âą Rattler âą Shrike âą Wolfhound âą Wyrm âą Wyvern
Unique Brashi's Dedication âą Digby's Smooth Tube âą Hail âą Kaleidoscope âą Kenulox âą Omniloader âą
Legendary 9-Volt âą AAA âą AutoAimĂš âą Barrage âą Boomer âą Breath of the Dying âą Crader's EM-P5 âą Good Juju âą Hellfire âą Hornet âą Kaos âą Kaoson âą Malak's Bane âą Nemesis âą Night Flyer âą Night Hawkin âą Ripper âą Sand Hawk âą Sleeping Giant âą Soulrender âą Stalker âą Star Helix âą The Blanc âą Vanquisher âą Warlord
Categories: DahlManufacturers Languages: Français ĐŁĐșŃĐ°ŃĐœŃŃĐșĐ° Community content is available under CC-BY-SA unless otherwise noted.
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Post by Freddie on Mar 3, 2024 23:48:19 GMT 1
đ The Global Network đ
planeter i Vintergatan fan fiction
Solsystem Vit Svart Grön Röd BlÄ Gul Det Centrala Solsystemet Crestos - Lusciual Iscidor Det Gula Solsystemet Cleonaut - - Mutharascat - Ishtarc Det Gröna Solsystemet Arol - Pelargiat - Wavioc - Det GrÄ Solsystemet - PX192-3 - - - Asria Det BlÄ Solsystemet - - - Argac Aquinox - Det Röda Solsystemet Vichona - Liliyc Isech-Hadro - - Det Heliga Solsystemet Isis - - Hietala Bajkal - Det Fuktiga Solsystemet Arous - Orcidae - Aqiuno - Det Kalla Solsystemet - PX192-6 - - - Swezhi Det Heta Solsystemet - - - Equilimax Zurfia - Det Mystiska Solsystemet Virinha - Violina Isech-Hecro - -
đ The Global Network đ
PLANETER I KENNY STARFIGHTER GALAXEN
Kolkat: en planet sombestÄr mest av grottor. rik pÄ mineralen Fernzilver
Rombo: en planet som bestÄr till större delen av regnskogar. rik pÄ mineralen Panzo
Athina: en planet som har en civilisation som gjordens antika Grekland, men istÀllet för levande transportdjur sÄ Àr dessa mekaniska mm
Corpi: en planet som bestÄr av höga berg och djupa skogar. stÀderna Àr byggda pÄ enorma hÀngbroar. rik pÄ mineralen Rosenskunk
Mylta: HÀr finns Galax Armens högkvarter. Samt deras enorma skeppsvarv och Galaxarme akademin
Tanza: en planet som bestÄr av snö och is Trots detta finns det stÀder byggda vid ekvatorn. Fummelsopp Àr ett Àmne som kan motstÄ denna enorma kyla.
Isplaneten: hÀr ligger fabriken som tillverkar Clownglass - som egentligen Àr is pÄ en pinne fabriken var bara en front för att hitta Kejsar Zings domedagsvapen samt hans krigsbunker.
novea: rymdstation och planet
novea: rymdstation och planet ligger precis i utkanten av vintergatan Novea Àr som en slags rymdhamn för skepp som ska Äka till galaxen Andromeda hÀr finns allt man kan tÀnka sej man behöver för en intergalaktisk resa
Zoltzy - den gula planeten
Filione - den gröna skogsplaneten
zeryj - den grÄ grottplaneten
zinij - den blÄ havsplaneten
krasnyj - domedagsplaneten
Augogoo
Belyy - gul/vita sandplaneten
Tjornyj - lavaplaneten
Orion
Yrgyyp
Hramus -
Rhumac
Nievolus
Zloba
Bajkal
Heitalia
Izios
Plashnyj
Dzunglat
Oroiade
Ăzungla
Mylta
Andromeda
Nexus
Valoria
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Filione
Storlek jĂ€mfört med Jorden: Filione Ă€r ungefĂ€r 2 Âœ gĂ„nger sĂ„ stor som Jorden. Ă
rets lĂ€ngd: 87 dagar. Dygnets lĂ€ngd: 2 jorddygn 10 timmar 14 minuter. AtmosfĂ€r: Liknar Jordens med KvĂ€ve och Syre, men har ocksĂ„ lite Metangas.Det Ă€r dĂ€rför Mira och de andra tycker att det luktar unket pĂ„ Filione. Ytan: Filione Ă€r nĂ€stan helt tĂ€ckt av skog. Under ytan finns det gigantiska underjordiska sjöar, men det enda vattnet pĂ„ jordytan Ă„terfinns i bĂ€ckar och mindre Ă„ar. Medelgravitation: 11,53 m/sekÂČ. En mĂ€nniska Ă€r nĂ„got tyngre Ă€n pĂ„ Jorden. Livsformer: Filione Ă€r tĂ€ckt med trĂ€d, buskar och annan vĂ€xtlighet. Planeten befolkas mest av fĂ„glar och insekter, men Ă€r Ă€ven hemvist för det mytomspunna Pentafolket. SevĂ€rdheter: Inga större sevĂ€rdheter,men de som haft turen att fĂ„ uppleva en av Pentafolkets dygnslĂ„nga midsommarfester Ă„tervĂ€nder gĂ€rna gĂ„ng pĂ„ gĂ„ng.
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Krasnyj
Storlek jĂ€mfört med Jorden: Kraxnyj Ă€r dubbelt sĂ„ stor som Jorden. Ă
rets lĂ€ngd: 158 dagar. Dygnets lĂ€ngd: 14 timmar 12 minuter. AtmosfĂ€r: Luften pĂ„ Krasnyj Ă€r totalt förstörd efter hundratalsĂ„r av miljöfarliga utslĂ€pp. Koldioxid, svavel och cyanider dominerar. Ytan: Raserade byggnader och fabriker byggda pĂ„ berggrunden och över de förgiftade sjöarna. Medelgravitation: 11,79 m/sekÂČ. En mĂ€nniska Ă€r lite tyngre Ă€n pĂ„ Jorden. Livsformer: Krasnyj var en gĂ„ng i tiden en lika levande planet som Jorden, men befolkningen pĂ„ Krasnyj dödade med tiden allt levande med giftiga utslĂ€pp frĂ„n sina fabriker och fordon, samt sina mĂ„nga krig. De enda överlevande pĂ„ planeten Ă€r vissa tĂ„liga insekter, vĂ€xter och de sjĂ€llösa mutanterna (som hĂ€rstammar frĂ„n urbefolkningen). SevĂ€rdheter: HĂ€r fanns förut mĂ„nga imponerande byggnadsverk och konstverk, sĂ„som det Urgisiska tornet med sina 5000 vĂ„ningar eller de Poliiska sjöarna med sina konstgjorda antigravitoriska vattenfall. Men efter det sista stora kriget finns inget av vĂ€rde kvar att se.
ĂVRIG INFORMATION
STĂDER: Lanera Lanera var Krasnyjs huvudstad pĂ„ den största kontinenten. hĂ€r fanns mĂ„nga museer, vetenskaps-akademier och
hÀr finns ocksÄ diplomatkvarteren och Alliansens Senatbyggnad.
Astrografiskt System
Krasnyj systemet Solar
1 Fysiskt AtmosfÀr
Ingen, (nuvarande) Giftig gas, Syre (tidigare) Klimat
Ăken (nuvarande) Jordliknande klimat (tidigare) Gravitation
0.8-1.2 g Huvudsaklig terrÀng
Rester av f.d. stÀder, (nuvarande) StÀder (tidigare) SamhÀlleligt Ursprungliga arter
Ingen, (nuvarande) OkÀnd humanoid ras Mutanter (tidigare)
Krasnyj Àr Àven kÀnd som Domedagsplaneten eller Röda planeten. Krasnyj var en gÄng en blomstrade planet som var bebodd av en ras som liknade mÀnniskor. Befolkningen ökade, vetenskapen gick framÄt man var pÄ vÀg att ge sig ut i rymden liknade som mÀnskligheten som idag. Men tyvÀrr fanns de som pÄ Jorden, girighet, rÀdsla och ondska. För tusen Är sedan bröt det stora kriget ut. Ett krig som totalt förstörde planeten.
Idag Àr Krachnyj tÀckt av ett flera km tjock molntÀcke av giftig gas. NÀstan alla livsformer Àr utdöda och kvar i mörket finns bara mutanter. I en av den gamlas civilisationens fabriker stÄr det en maskin och tickar som innehÄller ett meddelande och en gÄva frÄn den utdöda civilisationen. HistoriaRedigera
För tusen Är sedan var Krasnyj Àr vÀrld med blÄa hav och gröna lÀnder, och det tekniska var ungefÀr som Jorden och invÄnarna var nÀra pÄ att göra rymdfÀrder. Men sÄ utbröt det stora kriget som total förstörde vÀrlden och utrotade hela befolkningen och lÀmnade vÀrlden i ruiner.
------------------------------------------------------------------------------ HISTORIA
det stora kriget - prolog
DIVERSE STĂDER PĂ
KRASNYJ
YTAN PĂ
KRASNYJ dÀr Peos expedition landar pÄ krasnyj Àr huvudstaden
fabriken som dom hittar metallcylindern i, Àr krasnyj största fabrik. den Àr 4.8 km lÄng - 3 km bred och 670 meter hög denna fabrik Àr en militÀr anlÀggning dÀr det mesta av krasnyjs militÀra vertyg tillverkades
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Zeryj
Storlek jĂ€mfört med Jorden: Zeryj Ă€r ungefĂ€r en fjĂ€rdedel sĂ„ stor som Jorden. Ă
rets lĂ€ngd: 75 dagar. Dygnets lĂ€ngd: 3 jorddygn 3 timmar 48 minuter. AtmosfĂ€r: Planeten har en atmosfĂ€r som Ă€r okej för mĂ€nniskor att inandas men det luktar som ruttna Ă€gg samt att gĂ„r det bra för mĂ€nniskor att andas inne i grottorna pĂ„ grund av högkoncentrerat syre som sipprar upp ur sprickor i bergsvĂ€ggen. Ytan: Zeryj Ă€r en kall planet. Den liknar ett enormt stenblock med massor av grottor och raviner. Inne i grottorna finns issjöar. Medelgravitation: 12,53 m/sekÂČ. För en mĂ€nniska kĂ€nns det som att ha en tung ryggsĂ€ck pĂ„ ryggen nĂ€r han/hongĂ„r omkring pĂ„ Zeryj. Livsformer: PĂ„ Zeryj finns inte mycket vĂ€xtligher. NĂ„gra tuffa trĂ€darter har dock lyckats överleva hĂ€r. I issjöarna finns olika sorters alger, och hĂ€r bor Ă€ven planetens djur. Framför allt olika sorters fiskar, men Ă€ven mindre vĂ€nliga BlĂ€ckfiskmutanter. SevĂ€rdheter: Fantastiska stenformationer, stalagtiter och stalagmiter. Den mystiska kalkmadonnan och dödskallen Ă€r ocksĂ„ vĂ€rda att besöka.
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Zoltzy
Storlek jĂ€mfört med Jorden: Zoltzy Ă€r ungefĂ€r hĂ€lften sĂ„ stor som Jorden. Ă
rets lĂ€ngd: 687 dagar. Dygnets lĂ€ngd: 10 timmar 57 minuter. AtmosfĂ€r: BestĂ„r huvudsakligen av Koldioxid, Svavel, KvĂ€ve, Argon och lite Syre. Inget man kan andas som mĂ€nniska. Ytan: NĂ€stan hela Zoltzys yta Ă€r tĂ€ckt av bergs- formationer och sandöknar. Precis som jorden har planeten tvĂ„ ispoler. Medelgravitation: 8,53 m/sekÂČ. En mĂ€nniska Ă€r nĂ„got lĂ€ttare Ă€n pĂ„ jorden. Livsformer: Ja, men begrĂ€nsat till tĂ„liga mossor och alger. Inga djur av nĂ„got slag har hittills pĂ„trĂ€ffats pĂ„ Zoltzy. SevĂ€rdheter: SoluppgĂ„ngarna över Krachtanbergen, de Gyrgiska dalgĂ„ngarnas mystiska stenformationer. En ödslig skönhet, som gjord för meditativa kortsemestrar.
Ăvrig information:
PĂ
Zoltzy finns en koloni dÀr man utför diverse forsknings arbeten
Det Intergalaktiska RĂ„det - IG -
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Zoltzy - den gula planeten
Filione - den gröna skogsplaneten
zeryj - den grÄ grottplaneten
zinij - den blÄ havsplaneten
krasnyj - domedagsplaneten
Augogoo
Belyy - gul/vita sandplaneten
Tjornyj - lavaplaneten
Orion
Yrgyyp
Hramus -
Rhumac
Nievolus
Zloba
Bajkal
Heitalia
Izios
Plashnyj
Dzunglat
Oroiade
Ăzungla
Mylta
Andromeda
Nexus
Valoria
Lusciual VISA WIKITEXT Lusciual
Namn Lusciual Astronomisk information System Det Centrala Solsystemet StjÀrnor 1 Banposition 2 MÄnar 0 Fysisk information Klimat Kristalloidplanet PrimÀr TerrÀng Gröna kristaller Lusciual Àr en grön kristalloidplanet i Det Centrala Solsystemet. Lusciual ligger i den andra banpositionen frÄn solen och delar dÀrmed omloppsbana med Rymdskeppsverkstaden.[1]
Det Centrala Solsystemet 3 VISA WIKITEXT Det Centrala Solsystemet
Namn Det Centrala Solsystemet Huvud-destination Asteroidmacken png.png Asteroidmacken Satelliter StjÀrnor 1 Planeter Lusciual Iscidor Crestos Annat Asteroidmacken Asteroidmackens boj Rymdskeppsverkstad Benkes handelsstation Svarta hÄl Det Centrala Solsystemet Àr ett solsystem med tre planeter, dÀr Àven Rymdskeppsverkstaden och Asteroidmacken ligger. I utkanten av solsystemet finns Àven 11 svarta hÄl. Solsystemet har antagligen fÄtt sitt namn frÄn det mÄnga svarta hÄl som finns i systemet som kan anvÀndas för att navigera runt Vintergatan, och för att det Àr i Det Centrala Solsystemet som Asteroidmacken ligger. Tracker Honest Game Trailers | Monster Hunter Stories Planeter och Satelliter Asteroidmacken - 680-910 parsec frÄn solen Delar omloppsbana med en boj med mackens logotyp Lusciual - Grön kristalloidplanet - 845-1140 parsec frÄn solen Delar omloppsbana med Rymdskeppsverkstaden Iscidor - BlÄ kristalloidplanet - 1020-1030 parsec frÄn solen Crestos - Vit kristalloidplanet - 1205-1590 parsec frÄn solen Benkes handelsstation - 1825 parsec frÄn solen Svarta hÄl Razdam - Leder till svarta hÄlet Soltriark i Det Gula Solsystemet - 1530 parsec frÄn solen Amethius - Leder till svarta hÄlet Rubiath i Det GrÄ Solsystemet - 1710 parsec frÄn solen Acacius - Leder till svarta hÄlet Ostrophics i Det Gröna Solsystemet - 1560 parsec frÄn solen Aquador - Leder till svarta hÄlet Noveaxius i Det BlÄ Solsystemet - 1230 parsec frÄn solen Mordec - Leder till svarta hÄlet Inri-Vacath i Det Röda Solsystemet - 1570 parsec frÄn solen RymdhÄlet - Leder till Jordens solsystem Hramkas - Leder till Det Heliga Solsystemet - LÄses upp av minnesmodul 1 Dzungla - Leder till Det Fuktiga Solsystemet - LÄses upp av minnesmodul 2 Lumia - Leder till Det Kalla Solsystemet - LÄses upp av minnesmodul 3 Tuliase - Leder till Det Heta Solsystemet - LÄses upp av minnesmodul 4 Sanayi - Leder till Det Mystiska Solsystemet - LÄses upp av minnesmodul 5
Det GrÄ Solsystemet VISA WIKITEXT Det GrÄ Solsystemet
Namn Det GrÄ Solsystemet Huvud-destination Zeryj png.png Zeryj Satelliter StjÀrnor 1 Planeter Zeryj OkÀnd blÄ planet PX192-3 Asria OkÀnd vit planet OkÀnd orange planet Annat Rubiath (svart hÄl) Amethius (svart hÄl) Det GrÄ Solsystemet Àr ett solsystem med sex planeter. Namnet kommer frÄn den grÄa fÀrgen pÄ Grottplaneten Zeryj som ligger i systemet. Solsystemet Àr kopplat med Det Centrala Solsystemet via det svarta hÄlet Rubiath. Tracker Honest Game Trailers | Pokémon Unite Planeter Zeryj - Grottplanet - TBA parsec frÄn solen OkÀnd blÄ planet - TBA parsec frÄn solen PX192-3 - Svart kristalloidplanet - TBA parsec frÄn solen Asria - Gul kristalloidplanet - TBA parsec frÄn solen OkÀnd vit planet - TBA parsec frÄn solen OkÀnd orange planet - TBA parsec frÄn solen Svarta hÄl Rubiath - Leder till det svarta hÄlet Amethius i Det Centrala Solsystemet - TBA parsec frÄn solen Amethius - Leder till Det Kalla Solsystemet - TBA parsec frÄn solen
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PLANETER I KENNY STARFIGHTER GALAXEN
KOLKAT: EN PLANET SOM BESTĂ
R MEST AV GROTTOR. VĂLDIGT RIK PĂ
MINERALEN BRĂNNSILVER
ROMBO: EN PLANET SOM BESTĂ
R TILL STĂRRE DELEN AV REGNSKOG OCH DJUNGEL RIK PĂ
MINERALEN PANSORETAN
ATHINA: EN PLANET SOM LIKNAR JORDENS ANTIKA GREKLAND. MEN DOM ĂR HĂGTEKNOLOGISKA DOM HAR, ISTĂLLET FĂR HĂSTAR OCH DJUR, MEKANISKA HĂSTAR MM
CORPI: EN PLANET MED HĂG BERG OCH DJUPA SKOGAR. STĂDERNA ĂR BYGGDA PĂ
BERGEN VIA GIGANTISKA HĂNGBROAR. RIK PĂ
ROSENSKUNK
MYLTA: HĂR FINNS GALAXHJĂLTARNAS HĂGKVARTER OCH AKADEMI. HĂR FINNS OCKSĂ
ENORMA SKEPPSVARV.
TANZA: EN PLANET SOM BESTĂ
R TILL STĂRRE DELEN AV IS OCH SNĂ. TROTS DETTA FINNS DET STĂDER VID EKVATORN. FUMMELSOPP ĂR ETT ĂMNE SOM KAN STĂ
EMOT DEN STRĂNGA KYLAN SOM REGERAR PĂ
PLANETEN
ISPLANETEN: HĂR LIGGER FABRIKEN SOM GĂR DEN POPULĂRA PRODUKTEN "CLOWNGLASS" - SOM EGENTLIGEN BARA ĂR IS PĂ
EN PINNE. FABRIKENS RIKTIGA SYFTE ĂR ATT VARA EN TĂCKMANTEL FĂR ARBETET ATT LETA FRAM KEJSAR ZINGS GAMLA KRIGSBUNKER SAMT DOMEDAGSVAPNET
minerva: magisk planet
novea: rymdstation och planet ligger precis i utkanten av vintergatan Novea Àr som en slags rymdhamn för skepp som ska Äka till galaxen Adromeda hÀr finns allt man kantÀnka sej man behöver för en intergalaktisk resa
Vamryn X'caris
Trelidian Lonealos
Kaancury
Taxcon VII
Duesh Veracan
Meromi Obpid 348
Baan 363
Klintan
Cuchil
Sizenos Kappa
Wariman Xenchania
Sot Loacalla
Winuridan XVI
Taiarnia Nonoid e3
Los Funginax
Hubamis
Tafâan
Barkail
Ciuria Amury 189
The ghost world of Vamuram Whatera World
Old Arbudram Remutlis 12
Gamma Procury 81
Ariaornania Sizenan
Plingomi
Tox 395
Nitelius 232
Tafcon I
Alpha Sevonia 1
Tagchania
Wunalos Mazdoria
Outoin
The moon of Scardai 31
Theta Câpidor
Wont Banania 8
Agaddon Xyeria 61
Omega Heleko
Amaddon 264
Tau Ceti Dikarion
Honfiner Paplax 12
Urburto Munchil II
Pluos
Wourn Wardalekon 326
Old Khancania VII
Durchania I
K'golia 11
Erdikar 33
Erelos
Sot Loan 61
Wartropic
Theta Miranâam
The ghost world of Tamnar Tagchia
Niballa
The lava world of Conlax
Sevchin Sevchin
Banton Sonryn
Ploavera
Sulgatis Sigma
Trelebus Funglon
Tasharius
Xentropic
Darktara
Furelialia 7
Sizenreus 324
Tamaddon 198
Urelialia
Mazgania IX
Eaatoid V
Las Tolntos Taplok
Coperdikar Biitas 150
Omega Porsea Sigma
Caamis
Ciox
Ketnt Ter Threpchania
Tashinax Hnor
Astarland e1
Intnicus
Xioolok Koeria XI
The ancient planet of Heltep 1
Boalla 157
West Kneorkon Shanillian
Nightoros
Zedacan
Ataratoid
Banturrinia 289
Hdoria
Aaddon Exoto
The robot world of Tamongolia
Copertopia Gamma
Abvav Tepitas 42
Amaka
Aneran Cuonia 354
Carlak World
Aneran Durtos 3
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Kristalloidplaneter Se artikeln om Kristalloidplaneter och kategorin med Kristalloidplaneter.
Solsystem Vit Svart Grön Röd BlÄ Gul Det Centrala Solsystemet Crestos - Lusciual Iscidor Det Gula Solsystemet Cleonaut - - Mutharascat - Ishtarc Det Gröna Solsystemet Arol - Pelargiat - Wavioc - Det GrÄ Solsystemet - PX192-3 - - - Asria Det BlÄ Solsystemet - - - Argac Aquinox - Det Röda Solsystemet Vichona - Liliyc Isech-Hadro - - Det Heliga Solsystemet Isis - - Hietala Bajkal - Det Fuktiga Solsystemet Arous - Orcidae - Aqiuno - Det Kalla Solsystemet - PX192-6 - - - Swezhi Det Heta Solsystemet - - - Equilimax Zurfia - Det Mystiska Solsystemet Virinha - Violina Isech-Hecro - -
Huvudplaneter Förkortningsförklaring: Vintergatan 5a, Vintergatan 5b, Tillbaka till Vintergatan, Vid Vintergatans Slut, Pax Jordiska Ăventyr, RĂ€dda Jorden, Fifunernas Ă„terkomst, Vilse i Vintergatan.
Planet 5a 5b TTV (*) VVS (*) PJĂ RJ FĂ
(*) VIV Jorden Jorden png.png Jorden png.png Jorden png.png Jorden png.png Jorden png.png Jorden png.png - nĂ€mnd Rymdmacken - Asteroidmacken png.png Asteroidmacken png.png Asteroidmacken png.png - Asteroidmacken png.png Asteroidmacken png.png Asteroidmacken png.png Zoltzy Zoltzy png.png - Zoltzy png.png* - - Zoltzy png.png Zoltzy png.png* - Filione Filione png.png Filione png.png Filione png.png* Filione png.png - Filione png.png Filione png.png* Filione png.png Zeryj Zeryj png.png - Zeryj png.png* Zeryj png.png* - Zeryj png.png Zeryj png.png* - Zinij Zinij png.png - Zinij png.png* Zinij png.png* - Zinij png.png Zinij png.png* nĂ€mnd Kraschnyj Kraschnyj png.png flashback Kraschnyj png.png* Kraschnyj png.png* - Kraschnyj png.png Kraschnyj png.png* - Tjorny - Tjorny png.png Tjorny png.png* - - - Tjorny png.png - Bely - Bely png.png Bely png.png* - - - - - Poolplaneten - Poolplaneten png.png Poolplaneten png.png* - - - - - Karitschnivyj - Karitschnivyj png.png Karitschnivyj png.png* - - - - - Hramus - - - - - - Hramus png.png - Rumach - - - - - - Rumach png.png - Nievolus - - Nievolus png.png - - - Nievolus png.png - Zloba - - - - - - Zloba png.png - ĂrgĂŒp - - - ĂrĂŒp png.png - - - ĂrĂŒp png.png Benkes handelsstation - - - X - - - - Benkes fabrik - - - - - - - X Ypsagon - nĂ€mnd nĂ€mnd Ypsagon png.png Ypsagon png.png nĂ€mnd nĂ€mnd nĂ€mnd Plaschnyj nĂ€mnd nĂ€mnd flashback - - - - Ouggogo - nĂ€mnd nĂ€mnd - - - - - TTV* = De med (*) Ă€r endast med i flashbacks via Peos berĂ€ttelser.
VVS* = De med (*) Àr endast med i Peos och Miras flashback.
FĂ
* = De planeter med (*) Àr endast med i spelet om man Àven har installerat RÀdda Jorden.
Kristalloidplaneter Se artikeln om Kristalloidplaneter och kategorin med Kristalloidplaneter.
Solsystem Vit Svart Grön Röd BlÄ Gul Det Centrala Solsystemet Crestos - Lusciual Iscidor Det Gula Solsystemet Cleonaut - - Mutharascat - Ishtarc Det Gröna Solsystemet Arol - Pelargiat - Wavioc - Det GrÄ Solsystemet - PX192-3 - - - Asria Det BlÄ Solsystemet - - - Argac Aquinox - Det Röda Solsystemet Vichona - Liliyc Isech-Hadro - - Det Heliga Solsystemet Isis - - Hietala Bajkal - Det Fuktiga Solsystemet Arous - Orcidae - Aqiuno - Det Kalla Solsystemet - PX192-6 - - - Swezhi Det Heta Solsystemet - - - Equilimax Zurfia - Det Mystiska Solsystemet Virinha - Violina Isech-Hecro - - Alla planeter TRENDING PAGES Filione Filione Asteroidmacken Asteroidmacken Kraschnyj Kraschnyj Ypsagon Ypsagon Karitschnivyj Karitschnivyj Zoltzy Zoltzy Ouggogo Ouggogo Zinij Zinij ALL ITEMS (91)
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z OTHER A Aqiuno Aquinox Argac Arol Arous Asria Asteroidmacken Asteroidmacken B Bajkal Bely Bely Benkes fabrik Benkes fabrik Benkes handelsstation Benkes handelsstation Kategori:Besökta planeter C Cleonaut Cleonaut Crestos Crestos D Den Svarta Asteroiden Den Svarta Asteroiden E Equilimax F Kategori:Fifunernas Ă
terkomst planeter Filione Filione H Hietala Hramus Hramus I Iscidor Iscidor Isech-Hadro Isech-Hecro Ishtarc Ishtarc Isis J Jorden Jorden Jupiter Jupiter K Karitschnivyj Karitschnivyj Kraschnyj Kraschnyj Kategori:Kristalloidplaneter L Liliyc Lusciual Lusciual M Mars Mars Mutharascat Mutharascat N Nievolus Nievolus O OkĂ€nd blĂ„ planet i Det BlĂ„ Solsystemet OkĂ€nd blĂ„ planet i Det GrĂ„ Solsystemet OkĂ€nd blĂ„ planet i Det Kalla Solsystemet OkĂ€nd eldplanet i Det Mystiska Solsystemet OkĂ€nd eldplanet i Det Röda Solsystemet OkĂ€nd grön planet i Det Heta Solsystemet OkĂ€nd gul planet i Det Fuktiga Solsystemet OkĂ€nd gul planet i Det Gröna Solsystemet OkĂ€nd orange planet i Det GrĂ„ Solsystemet OkĂ€nd orange planet i Det Kalla Solsystemet OkĂ€nd planet i Det Gula Solsystemet OkĂ€nd planet i Det Gula Solsystemet OkĂ€nd planet i Det Heliga Solsystemet OkĂ€nd rosa planet i Det Mystiska Solsystemet OkĂ€nd rosa planet i Det Röda Solsystemet OkĂ€nd vit planet i Det BlĂ„ Solsystemet OkĂ€nd vit planet i Det Fuktiga Solsystemet OkĂ€nd vit planet i Det GrĂ„ Solsystemet OkĂ€nd vit planet i Det Gröna Solsystemet OkĂ€nd vit planet i Det Heta Solsystemet OkĂ€nd vit planet i Det Kalla Solsystemet OkĂ€nd vit planet i Det Mystiska Solsystemet OkĂ€nd vit planet i Det Röda Solsystemet Kategori:OkĂ€nda planeter Orcidae Orion Ouggogo Ouggogo P Kategori:Pax Jordiska Ăventyr planeter Pelargiat Plaschnyj Plaschnyj Poolplaneten Poolplaneten PX192-3 PX192-6 R Rumach Rumach Rymdskeppsverkstaden Rymdskeppsverkstaden Kategori:RĂ€dda Jorden planeter S Saturnus Saturnus Sirius Swezhi T Kategori:Tillbaka till Vintergatan planeter (nyinspelat) Kategori:Tillbaka till Vintergatan planeter (Ă„teranvĂ€nt) Tjorny Tjorny V Vichona Kategori:Vid Vintergatans Slut planeter Kategori:Vilse i Vintergatan planeter Kategori:Vintergatan 5a planeter Kategori:Vintergatan 5b planeter Violina Virinha W Wavioc Y Ypsagon Ypsagon Z Zeryj Zeryj Zinij Zinij Zloba Zloba Zoltzy Zoltzy Zurfia Ă ĂrgĂŒp (Planet) ĂrgĂŒp (Planet)
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Planeter Category page VISA WIKITEXT Tracker Honest Game Trailers | The Legend of Zelda: Skyward Sword
Huvudplaneter Förkortningsförklaring: Vintergatan 5a, Vintergatan 5b, Tillbaka till Vintergatan, Vid Vintergatans Slut, Pax Jordiska Ăventyr, RĂ€dda Jorden, Fifunernas Ă„terkomst, Vilse i Vintergatan.
Planet 5a 5b TTV (*) VVS (*) PJĂ RJ FĂ
(*) VIV Jorden Jorden png.png Jorden png.png Jorden png.png Jorden png.png Jorden png.png Jorden png.png - nĂ€mnd Rymdmacken - Asteroidmacken png.png Asteroidmacken png.png Asteroidmacken png.png - Asteroidmacken png.png Asteroidmacken png.png Asteroidmacken png.png Zoltzy Zoltzy png.png - Zoltzy png.png* - - Zoltzy png.png Zoltzy png.png* - Filione Filione png.png Filione png.png Filione png.png* Filione png.png - Filione png.png Filione png.png* Filione png.png Zeryj Zeryj png.png - Zeryj png.png* Zeryj png.png* - Zeryj png.png Zeryj png.png* - Zinij Zinij png.png - Zinij png.png* Zinij png.png* - Zinij png.png Zinij png.png* nĂ€mnd Kraschnyj Kraschnyj png.png flashback Kraschnyj png.png* Kraschnyj png.png* - Kraschnyj png.png Kraschnyj png.png* - Tjorny - Tjorny png.png Tjorny png.png* - - - Tjorny png.png - Bely - Bely png.png Bely png.png* - - - - - Poolplaneten - Poolplaneten png.png Poolplaneten png.png* - - - - - Karitschnivyj - Karitschnivyj png.png Karitschnivyj png.png* - - - - - Hramus - - - - - - Hramus png.png - Rumach - - - - - - Rumach png.png - Nievolus - - Nievolus png.png - - - Nievolus png.png - Zloba - - - - - - Zloba png.png - ĂrgĂŒp - - - ĂrĂŒp png.png - - - ĂrĂŒp png.png Benkes handelsstation - - - X - - - - Benkes fabrik - - - - - - - X Ypsagon - nĂ€mnd nĂ€mnd Ypsagon png.png Ypsagon png.png nĂ€mnd nĂ€mnd nĂ€mnd Plaschnyj nĂ€mnd nĂ€mnd flashback - - - - Ouggogo - nĂ€mnd nĂ€mnd - - - - - TTV* = De med (*) Ă€r endast med i flashbacks via Peos berĂ€ttelser.
VVS* = De med (*) Àr endast med i Peos och Miras flashback.
FĂ
* = De planeter med (*) Àr endast med i spelet om man Àven har installerat RÀdda Jorden.
Kristalloidplaneter Se artikeln om Kristalloidplaneter och kategorin med Kristalloidplaneter.
Solsystem Vit Svart Grön Röd BlÄ Gul Det Centrala Solsystemet Crestos - Lusciual Iscidor Det Gula Solsystemet Cleonaut - - Mutharascat - Ishtarc Det Gröna Solsystemet Arol - Pelargiat - Wavioc - Det GrÄ Solsystemet - PX192-3 - - - Asria Det BlÄ Solsystemet - - - Argac Aquinox - Det Röda Solsystemet Vichona - Liliyc Isech-Hadro - - Det Heliga Solsystemet Isis - - Hietala Bajkal - Det Fuktiga Solsystemet Arous - Orcidae - Aqiuno - Det Kalla Solsystemet - PX192-6 - - - Swezhi Det Heta Solsystemet - - - Equilimax Zurfia - Det Mystiska Solsystemet Virinha - Violina Isech-Hecro - - Alla planeter TRENDING PAGES Filione Filione Asteroidmacken Asteroidmacken Kraschnyj Kraschnyj Ypsagon Ypsagon Karitschnivyj Karitschnivyj Zoltzy Zoltzy Ouggogo Ouggogo Zinij Zinij ALL ITEMS (91)
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z OTHER A Aqiuno Aquinox Argac Arol Arous Asria Asteroidmacken Asteroidmacken B Bajkal Bely Bely Benkes fabrik Benkes fabrik Benkes handelsstation Benkes handelsstation Kategori:Besökta planeter C Cleonaut Cleonaut Crestos Crestos D Den Svarta Asteroiden Den Svarta Asteroiden E Equilimax F Kategori:Fifunernas Ă
terkomst planeter Filione Filione H Hietala Hramus Hramus I Iscidor Iscidor Isech-Hadro Isech-Hecro Ishtarc Ishtarc Isis J Jorden Jorden Jupiter Jupiter K Karitschnivyj Karitschnivyj Kraschnyj Kraschnyj Kategori:Kristalloidplaneter L Liliyc Lusciual Lusciual M Mars Mars Mutharascat Mutharascat N Nievolus Nievolus O OkĂ€nd blĂ„ planet i Det BlĂ„ Solsystemet OkĂ€nd blĂ„ planet i Det GrĂ„ Solsystemet OkĂ€nd blĂ„ planet i Det Kalla Solsystemet OkĂ€nd eldplanet i Det Mystiska Solsystemet OkĂ€nd eldplanet i Det Röda Solsystemet OkĂ€nd grön planet i Det Heta Solsystemet OkĂ€nd gul planet i Det Fuktiga Solsystemet OkĂ€nd gul planet i Det Gröna Solsystemet OkĂ€nd orange planet i Det GrĂ„ Solsystemet OkĂ€nd orange planet i Det Kalla Solsystemet OkĂ€nd planet i Det Gula Solsystemet OkĂ€nd planet i Det Gula Solsystemet OkĂ€nd planet i Det Heliga Solsystemet OkĂ€nd rosa planet i Det Mystiska Solsystemet OkĂ€nd rosa planet i Det Röda Solsystemet OkĂ€nd vit planet i Det BlĂ„ Solsystemet OkĂ€nd vit planet i Det Fuktiga Solsystemet OkĂ€nd vit planet i Det GrĂ„ Solsystemet OkĂ€nd vit planet i Det Gröna Solsystemet OkĂ€nd vit planet i Det Heta Solsystemet OkĂ€nd vit planet i Det Kalla Solsystemet OkĂ€nd vit planet i Det Mystiska Solsystemet OkĂ€nd vit planet i Det Röda Solsystemet Kategori:OkĂ€nda planeter Orcidae Orion Ouggogo Ouggogo P Kategori:Pax Jordiska Ăventyr planeter Pelargiat Plaschnyj Plaschnyj Poolplaneten Poolplaneten PX192-3 PX192-6 R Rumach Rumach Rymdskeppsverkstaden Rymdskeppsverkstaden Kategori:RĂ€dda Jorden planeter S Saturnus Saturnus Sirius Swezhi T Kategori:Tillbaka till Vintergatan planeter (nyinspelat) Kategori:Tillbaka till Vintergatan planeter (Ă„teranvĂ€nt) Tjorny Tjorny V Vichona Kategori:Vid Vintergatans Slut planeter Kategori:Vilse i Vintergatan planeter Kategori:Vintergatan 5a planeter Kategori:Vintergatan 5b planeter Violina Virinha W Wavioc Y Ypsagon Ypsagon Z Zeryj Zeryj Zinij Zinij Zloba Zloba Zoltzy Zoltzy Zurfia Ă ĂrgĂŒp (Planet) ĂrgĂŒp (Planet) The Global Network - General & Senior Member
World Organization of The Junior Woodchucks Lieutenant
The Junior Woodchucks Junior Woodchuck Class 9
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webboard.org/theglobalnetwork/index.php // Duckburg Family Tree goofy313g.free.fr/calisota_online/trees/ducktrees/myducktree.pdf Freddie Lieutenant **** Archive Officer
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Commander Grade
Posts: 35,379Male Troop: 26319 Company: Alpha Department: Archive Level: 12 Stars: 5 Region: Europe Country: Sweden Service Number: 01-01-08-238 Status: Active Member Woodchuck Class: 9 Member is Online
1 Sep 2021 at 11:46am Freddie likes thisQuoteEditlikePost OptionsPost by Freddie on 1 Sep 2021 at 11:46am đ The Global Network đ
planeter i Vintergatan fan fiction
đ The Global Network đ
PLANETER I KENNY STARFIGHTER GALAXEN
Kolkat: en planet sombestÄr mest av grottor. rik pÄ mineralen Fernzilver
Rombo: en planet som bestÄr till större delen av regnskogar. rik pÄ mineralen Panzo
Athina: en planet som har en civilisation som gjordens antika Grekland, men istÀllet för levande transportdjur sÄ Àr dessa mekaniska mm
Corpi: en planet som bestÄr av höga berg och djupa skogar. stÀderna Àr byggda pÄ enorma hÀngbroar. rik pÄ mineralen Rosenskunk
Mylta: HÀr finns Galax Armens högkvarter. Samt deras enorma skeppsvarv och Galaxarme akademin
Tanza: en planet som bestÄr av snö och is Trots detta finns det stÀder byggda vid ekvatorn. Fummelsopp Àr ett Àmne som kan motstÄ denna enorma kyla.
Isplaneten: hÀr ligger fabriken som tillverkar Clownglass - som egentligen Àr is pÄ en pinne fabriken var bara en front för att hitta Kejsar Zings domedagsvapen samt hans krigsbunker.
novea: rymdstation och planet
novea: rymdstation och planet ligger precis i utkanten av vintergatan Novea Àr som en slags rymdhamn för skepp som ska Äka till galaxen Andromeda hÀr finns allt man kan tÀnka sej man behöver för en intergalaktisk resa
Zoltzy - den gula planeten
Filione - den gröna skogsplaneten
zeryj - den grÄ grottplaneten
zinij - den blÄ havsplaneten
krasnyj - domedagsplaneten
Augogoo
Belyy - gul/vita sandplaneten
Tjornyj - lavaplaneten
Orion
Yrgyyp
Hramus -
Rhumac
Nievolus
Zloba
Bajkal
Heitalia
Izios
Plashnyj
Dzunglat
Oroiade
Ăzungla
Mylta
Andromeda
Nexus
Valoria
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Filione
Storlek jĂ€mfört med Jorden: Filione Ă€r ungefĂ€r 2 Âœ gĂ„nger sĂ„ stor som Jorden. Ă
rets lĂ€ngd: 87 dagar. Dygnets lĂ€ngd: 2 jorddygn 10 timmar 14 minuter. AtmosfĂ€r: Liknar Jordens med KvĂ€ve och Syre, men har ocksĂ„ lite Metangas.Det Ă€r dĂ€rför Mira och de andra tycker att det luktar unket pĂ„ Filione. Ytan: Filione Ă€r nĂ€stan helt tĂ€ckt av skog. Under ytan finns det gigantiska underjordiska sjöar, men det enda vattnet pĂ„ jordytan Ă„terfinns i bĂ€ckar och mindre Ă„ar. Medelgravitation: 11,53 m/sekÂČ. En mĂ€nniska Ă€r nĂ„got tyngre Ă€n pĂ„ Jorden. Livsformer: Filione Ă€r tĂ€ckt med trĂ€d, buskar och annan vĂ€xtlighet. Planeten befolkas mest av fĂ„glar och insekter, men Ă€r Ă€ven hemvist för det mytomspunna Pentafolket. SevĂ€rdheter: Inga större sevĂ€rdheter,men de som haft turen att fĂ„ uppleva en av Pentafolkets dygnslĂ„nga midsommarfester Ă„tervĂ€nder gĂ€rna gĂ„ng pĂ„ gĂ„ng.
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Krasnyj
Storlek jĂ€mfört med Jorden: Kraxnyj Ă€r dubbelt sĂ„ stor som Jorden. Ă
rets lĂ€ngd: 158 dagar. Dygnets lĂ€ngd: 14 timmar 12 minuter. AtmosfĂ€r: Luften pĂ„ Krasnyj Ă€r totalt förstörd efter hundratalsĂ„r av miljöfarliga utslĂ€pp. Koldioxid, svavel och cyanider dominerar. Ytan: Raserade byggnader och fabriker byggda pĂ„ berggrunden och över de förgiftade sjöarna. Medelgravitation: 11,79 m/sekÂČ. En mĂ€nniska Ă€r lite tyngre Ă€n pĂ„ Jorden. Livsformer: Krasnyj var en gĂ„ng i tiden en lika levande planet som Jorden, men befolkningen pĂ„ Krasnyj dödade med tiden allt levande med giftiga utslĂ€pp frĂ„n sina fabriker och fordon, samt sina mĂ„nga krig. De enda överlevande pĂ„ planeten Ă€r vissa tĂ„liga insekter, vĂ€xter och de sjĂ€llösa mutanterna (som hĂ€rstammar frĂ„n urbefolkningen). SevĂ€rdheter: HĂ€r fanns förut mĂ„nga imponerande byggnadsverk och konstverk, sĂ„som det Urgisiska tornet med sina 5000 vĂ„ningar eller de Poliiska sjöarna med sina konstgjorda antigravitoriska vattenfall. Men efter det sista stora kriget finns inget av vĂ€rde kvar att se.
ĂVRIG INFORMATION
STĂDER: Lanera Lanera var Krasnyjs huvudstad pĂ„ den största kontinenten. hĂ€r fanns mĂ„nga museer, vetenskaps-akademier och
hÀr finns ocksÄ diplomatkvarteren och Alliansens Senatbyggnad.
Astrografiskt System
Krasnyj systemet Solar
1 Fysiskt AtmosfÀr
Ingen, (nuvarande) Giftig gas, Syre (tidigare) Klimat
Ăken (nuvarande) Jordliknande klimat (tidigare) Gravitation
0.8-1.2 g Huvudsaklig terrÀng
Rester av f.d. stÀder, (nuvarande) StÀder (tidigare) SamhÀlleligt Ursprungliga arter
Ingen, (nuvarande) OkÀnd humanoid ras Mutanter (tidigare)
Krasnyj Àr Àven kÀnd som Domedagsplaneten eller Röda planeten. Krasnyj var en gÄng en blomstrade planet som var bebodd av en ras som liknade mÀnniskor. Befolkningen ökade, vetenskapen gick framÄt man var pÄ vÀg att ge sig ut i rymden liknade som mÀnskligheten som idag. Men tyvÀrr fanns de som pÄ Jorden, girighet, rÀdsla och ondska. För tusen Är sedan bröt det stora kriget ut. Ett krig som totalt förstörde planeten.
Idag Àr Krachnyj tÀckt av ett flera km tjock molntÀcke av giftig gas. NÀstan alla livsformer Àr utdöda och kvar i mörket finns bara mutanter. I en av den gamlas civilisationens fabriker stÄr det en maskin och tickar som innehÄller ett meddelande och en gÄva frÄn den utdöda civilisationen. HistoriaRedigera
För tusen Är sedan var Krasnyj Àr vÀrld med blÄa hav och gröna lÀnder, och det tekniska var ungefÀr som Jorden och invÄnarna var nÀra pÄ att göra rymdfÀrder. Men sÄ utbröt det stora kriget som total förstörde vÀrlden och utrotade hela befolkningen och lÀmnade vÀrlden i ruiner.
------------------------------------------------------------------------------ HISTORIA
det stora kriget - prolog
DIVERSE STĂDER PĂ
KRASNYJ
YTAN PĂ
KRASNYJ dÀr Peos expedition landar pÄ krasnyj Àr huvudstaden
fabriken som dom hittar metallcylindern i, Àr krasnyj största fabrik. den Àr 4.8 km lÄng - 3 km bred och 670 meter hög denna fabrik Àr en militÀr anlÀggning dÀr det mesta av krasnyjs militÀra vertyg tillverkades
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Zeryj
Storlek jĂ€mfört med Jorden: Zeryj Ă€r ungefĂ€r en fjĂ€rdedel sĂ„ stor som Jorden. Ă
rets lĂ€ngd: 75 dagar. Dygnets lĂ€ngd: 3 jorddygn 3 timmar 48 minuter. AtmosfĂ€r: Planeten har en atmosfĂ€r som Ă€r okej för mĂ€nniskor att inandas men det luktar som ruttna Ă€gg samt att gĂ„r det bra för mĂ€nniskor att andas inne i grottorna pĂ„ grund av högkoncentrerat syre som sipprar upp ur sprickor i bergsvĂ€ggen. Ytan: Zeryj Ă€r en kall planet. Den liknar ett enormt stenblock med massor av grottor och raviner. Inne i grottorna finns issjöar. Medelgravitation: 12,53 m/sekÂČ. För en mĂ€nniska kĂ€nns det som att ha en tung ryggsĂ€ck pĂ„ ryggen nĂ€r han/hongĂ„r omkring pĂ„ Zeryj. Livsformer: PĂ„ Zeryj finns inte mycket vĂ€xtligher. NĂ„gra tuffa trĂ€darter har dock lyckats överleva hĂ€r. I issjöarna finns olika sorters alger, och hĂ€r bor Ă€ven planetens djur. Framför allt olika sorters fiskar, men Ă€ven mindre vĂ€nliga BlĂ€ckfiskmutanter. SevĂ€rdheter: Fantastiska stenformationer, stalagtiter och stalagmiter. Den mystiska kalkmadonnan och dödskallen Ă€r ocksĂ„ vĂ€rda att besöka.
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Zoltzy
Storlek jĂ€mfört med Jorden: Zoltzy Ă€r ungefĂ€r hĂ€lften sĂ„ stor som Jorden. Ă
rets lĂ€ngd: 687 dagar. Dygnets lĂ€ngd: 10 timmar 57 minuter. AtmosfĂ€r: BestĂ„r huvudsakligen av Koldioxid, Svavel, KvĂ€ve, Argon och lite Syre. Inget man kan andas som mĂ€nniska. Ytan: NĂ€stan hela Zoltzys yta Ă€r tĂ€ckt av bergs- formationer och sandöknar. Precis som jorden har planeten tvĂ„ ispoler. Medelgravitation: 8,53 m/sekÂČ. En mĂ€nniska Ă€r nĂ„got lĂ€ttare Ă€n pĂ„ jorden. Livsformer: Ja, men begrĂ€nsat till tĂ„liga mossor och alger. Inga djur av nĂ„got slag har hittills pĂ„trĂ€ffats pĂ„ Zoltzy. SevĂ€rdheter: SoluppgĂ„ngarna över Krachtanbergen, de Gyrgiska dalgĂ„ngarnas mystiska stenformationer. En ödslig skönhet, som gjord för meditativa kortsemestrar.
Ăvrig information:
PĂ
Zoltzy finns en koloni dÀr man utför diverse forsknings arbeten
Det Intergalaktiska RĂ„det - IG -
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Zoltzy - den gula planeten
Filione - den gröna skogsplaneten
zeryj - den grÄ grottplaneten
zinij - den blÄ havsplaneten
krasnyj - domedagsplaneten
Augogoo
Belyy - gul/vita sandplaneten
Tjornyj - lavaplaneten
Orion
Yrgyyp
Hramus -
Rhumac
Nievolus
Zloba
Bajkal
Heitalia
Izios
Plashnyj
Dzunglat
Oroiade
Ăzungla
Mylta
Andromeda
Nexus
Valoria
Lusciual VISA WIKITEXT Lusciual
Namn Lusciual Astronomisk information System Det Centrala Solsystemet StjÀrnor 1 Banposition 2 MÄnar 0 Fysisk information Klimat Kristalloidplanet PrimÀr TerrÀng Gröna kristaller Lusciual Àr en grön kristalloidplanet i Det Centrala Solsystemet. Lusciual ligger i den andra banpositionen frÄn solen och delar dÀrmed omloppsbana med Rymdskeppsverkstaden.[1]
Det Centrala Solsystemet 3 VISA WIKITEXT Det Centrala Solsystemet
Namn Det Centrala Solsystemet Huvud-destination Asteroidmacken png.png Asteroidmacken Satelliter StjÀrnor 1 Planeter Lusciual Iscidor Crestos Annat Asteroidmacken Asteroidmackens boj Rymdskeppsverkstad Benkes handelsstation Svarta hÄl Det Centrala Solsystemet Àr ett solsystem med tre planeter, dÀr Àven Rymdskeppsverkstaden och Asteroidmacken ligger. I utkanten av solsystemet finns Àven 11 svarta hÄl. Solsystemet har antagligen fÄtt sitt namn frÄn det mÄnga svarta hÄl som finns i systemet som kan anvÀndas för att navigera runt Vintergatan, och för att det Àr i Det Centrala Solsystemet som Asteroidmacken ligger. Tracker Honest Game Trailers | Monster Hunter Stories
Planeter och Satelliter Asteroidmacken - 680-910 parsec frÄn solen Delar omloppsbana med en boj med mackens logotyp Lusciual - Grön kristalloidplanet - 845-1140 parsec frÄn solen Delar omloppsbana med Rymdskeppsverkstaden Iscidor - BlÄ kristalloidplanet - 1020-1030 parsec frÄn solen Crestos - Vit kristalloidplanet - 1205-1590 parsec frÄn solen Benkes handelsstation - 1825 parsec frÄn solen Svarta hÄl Razdam - Leder till svarta hÄlet Soltriark i Det Gula Solsystemet - 1530 parsec frÄn solen Amethius - Leder till svarta hÄlet Rubiath i Det GrÄ Solsystemet - 1710 parsec frÄn solen Acacius - Leder till svarta hÄlet Ostrophics i Det Gröna Solsystemet - 1560 parsec frÄn solen Aquador - Leder till svarta hÄlet Noveaxius i Det BlÄ Solsystemet - 1230 parsec frÄn solen Mordec - Leder till svarta hÄlet Inri-Vacath i Det Röda Solsystemet - 1570 parsec frÄn solen RymdhÄlet - Leder till Jordens solsystem Hramkas - Leder till Det Heliga Solsystemet - LÄses upp av minnesmodul 1 Dzungla - Leder till Det Fuktiga Solsystemet - LÄses upp av minnesmodul 2 Lumia - Leder till Det Kalla Solsystemet - LÄses upp av minnesmodul 3 Tuliase - Leder till Det Heta Solsystemet - LÄses upp av minnesmodul 4 Sanayi - Leder till Det Mystiska Solsystemet - LÄses upp av minnesmodul 5 Solsystem Asteroidmacken png.png Det Centrala Solsystemet Jorden png.png Jordens solsystem Zoltzy png.png Det Gula Solsystemet Filione png.png Det Gröna Solsystemet Zeryj png.png Det GrÄ Solsystemet Zinij png.png Det BlÄ Solsystemet Kraschnyj png.png Det Röda Solsystemet Hramus png.png Det Heliga Solsystemet Rumach png.png Det Fuktiga Solsystemet Nievolus png.png Det Kalla Solsystemet Tjorny png.png Det Heta Solsystemet Zloba png.png Det Mystiska Solsystemet
Det GrÄ Solsystemet VISA WIKITEXT Det GrÄ Solsystemet
Namn Det GrÄ Solsystemet Huvud-destination Zeryj png.png Zeryj Satelliter StjÀrnor 1 Planeter Zeryj OkÀnd blÄ planet PX192-3 Asria OkÀnd vit planet OkÀnd orange planet Annat Rubiath (svart hÄl) Amethius (svart hÄl) Det GrÄ Solsystemet Àr ett solsystem med sex planeter. Namnet kommer frÄn den grÄa fÀrgen pÄ Grottplaneten Zeryj som ligger i systemet. Solsystemet Àr kopplat med Det Centrala Solsystemet via det svarta hÄlet Rubiath. Tracker Honest Game Trailers | Pokémon Unite
Planeter Zeryj - Grottplanet - TBA parsec frÄn solen OkÀnd blÄ planet - TBA parsec frÄn solen PX192-3 - Svart kristalloidplanet - TBA parsec frÄn solen Asria - Gul kristalloidplanet - TBA parsec frÄn solen OkÀnd vit planet - TBA parsec frÄn solen OkÀnd orange planet - TBA parsec frÄn solen Svarta hÄl Rubiath - Leder till det svarta hÄlet Amethius i Det Centrala Solsystemet - TBA parsec frÄn solen Amethius - Leder till Det Kalla Solsystemet - TBA parsec frÄn solen
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Post by Freddie on Mar 4, 2024 23:28:23 GMT 1
đ The Global Network đStockholm Arlanda Airport Airport Regulation A-04-2013 2023-12-15 1 (15) SĂ€kerhetsansvar för företag och anstĂ€llda InnehĂ„ll 1. AllmĂ€nt.......................................................................................................................................... 2 2. Trafikalt......................................................................................................................................... 2 3. Safety............................................................................................................................................. 2 3.1 VarningsbeklĂ€dnad med förhöjd synbarhet...............................................................................................2 3.2 Barn och ungdomar...................................................................................................................................3 4. Security ......................................................................................................................................... 3 4.1 Företagens sĂ€kerhetsansvar.......................................................................................................................3 4.1.1 AllmĂ€nt...............................................................................................................................................3 4.1.2 SĂ€kerhetsprövningen ..........................................................................................................................4 4.1.3 Security- och Safetyutbildning för badgeinnehavare .........................................................................7 4.1.4 Behörighetshandlingar (inkluderar Ă€ven nycklar)..............................................................................7 4.1.5 Entreprenörsföretag............................................................................................................................8 4.1.6 Förbjudna föremĂ„l..............................................................................................................................9 4.1.7 Egenkontroll/Kvalitetsuppföljning.....................................................................................................9 4.2 AnstĂ€lldas sĂ€kerhetsansvar........................................................................................................................9 4.2.1 AllmĂ€nt till dig som arbetar pĂ„ flygplatsen........................................................................................9 4.2.2 Behörighetshandling ........................................................................................................................10 4.2.3 Badgeinnehavarens ansvar...............................................................................................................11 4.2.4 Rapportering.....................................................................................................................................12 4.2.5 Visitor/Ledsagning...........................................................................................................................12 5. Miljö............................................................................................................................................ 14 6. Uppföljning och efterlevnad ....................................................................................................... 14 7. Referenser ................................................................................................................................... 14 7.1 För ytterligare information, kontakta ................................................................................................14 7.2 Referensdokumentation.....................................................................................................................14 Bilaga A-04-2023 Checklista för referenstagning Bilaga A-04-2013 Checklista för sĂ€kerhetsintervju Bilaga A-04-2013 Checklista för samtal vid uppföljning av sĂ€kerhetsprövningsintervju Bilaga A-04-2013 Checklista för avslutande sĂ€kerhetsprövningsintervju Stockholm Arlanda Airport Airport Regulation A-04-2013 2023-12-15 2 (15) 1. AllmĂ€nt Den som innehar en behörighetshandling som medger tilltrĂ€de till behörighetsomrĂ„de Ă€r skyldig att ta del av, och vara införstĂ„dd med, de bestĂ€mmelser som gĂ€ller för vistelse inom behörighetsomrĂ„de. Genom utkvittering av en behörighetshandling Ă„tar sig undertecknad att ha tagit del av, och ha förstĂ„tt, de bestĂ€mmelser som gĂ€ller för bĂ€rare av badge, nycklar, verktygstillstĂ„nd, kör- och fordonstillstĂ„nd samt inoch utpassering till behörighetsomrĂ„de och framförande av motordrivna fordon inom flygplatsens omrĂ„de. Vid övertrĂ€delse eller missbruk av bestĂ€mmelser för behörighetshandlingar kan behörighetshandlingen, tillfĂ€lligt eller permanent, dras in för företag, myndighet eller innehavaren, efter beslut frĂ„n Swedavia SĂ€kerhetsenhet. 2. Trafikalt Flygföretag eller marktjĂ€nstbolag ansvarar för att flygpassagerare ledsagas nĂ€rmaste vĂ€g mellan flygplan och avsedd gate vid terminal eller vid transport med fordon under sin vistelse pĂ„ rampytor i samband med boarding och vid ankomst. 3. Safety 3.1 VarningsbeklĂ€dnad med förhöjd synbarhet I enlighet med Kommissionens förordning (EU) nr 139/2014 samt Arbetsmiljöverkets föreskrifter AFS 2001:3 Ă€r det ett krav att bĂ€ra varningsbeklĂ€dnad vid vistelse pĂ„ flygplatsens fĂ€rdomrĂ„de samt flygplatsens bagagesorteringshallar*. Kravet gĂ€ller inte passagerare. Med flygplatsens fĂ€rdomrĂ„de avses den del av flygplatsen som Ă€r avsedd för luftfartygs start, landning och taxning och som bestĂ„r av manöveromrĂ„det och plattan (plattor). Med bagagesorteringshallar avses den del av flygplatsen dĂ€r mĂ€nniskor och fordon befinner sig i samma lokal och dĂ€r bagage sorteras/hanteras. VarningsbeklĂ€dnad ska uppfylla kraven för klass 2 enligt Europastandarden, standard EN 471. Företag eller funktion ska framgĂ„ pĂ„ varningsbeklĂ€dnaden i form av text eller logotype. VarningsbeklĂ€dnaden ska bĂ€ras pĂ„ överdelen av kroppen och ska vara det yttersta plagget. Följande fĂ€rgsĂ€ttning gĂ€ller: âą Gul varningsbeklĂ€dnad för all personal (vĂ€st, arbetsklĂ€der och/eller ytterplagg). Undantag: Stockholm Arlanda Airport Airport Regulation A-04-2013 2023-12-15 3 (15) âą Orange för personal i arbetsledande funktion. âą Orange för Swedavia: ADO (Airport Duty Officer) ATOS (Airport Technical and Operative Supervisor) Kriskoordinator âą Röd för Swedavia: SkyddsjĂ€gare/Viltkontroll För ovanstĂ„ende funktioner hos Swedavia ska funktion och företag framgĂ„ av varningsbeklĂ€dnaden. *Rekommendation frĂ„n flygplatsen Ă€r att alltid bĂ€ra varningsbeklĂ€dnad vid vistelse inom hela AirsideomrĂ„det. 3.2 Barn och ungdomar Av flygsĂ€kerhetsskĂ€l och för att undvika olyckstillbud ska inte barn under tretton Ă„rs Ă„lder betrĂ€da ramp, manöver- och fĂ€rdytor pĂ„ behörighetsomrĂ„de. Ungdomar 13â19 Ă„r fĂ„r besöka förĂ€ldrars arbetsplats pĂ„ ramp, manöver- och fĂ€rdytor pĂ„ behörighetsomrĂ„de. Securityansvarig (utsedd enligt flygplatsens behörighetssystem) för bolag eller Swedavia-enhet ska ge sitt samtycke. Visitorregler gĂ€ller. Skolbarn 6â12 Ă„r och ungdomar 13â19 Ă„r fĂ„r besöka förĂ€ldrars arbetsplats i terminaler samt transitomrĂ„det. Securityansvarig (enligt ovan) för bolag eller Swedavia-enhet skall ge sitt samtycke. Visitorregler gĂ€ller. 4. Security 4.1 Företagens sĂ€kerhetsansvar 4.1.1 AllmĂ€nt Företag/myndighet som ska bedriva verksamhet pĂ„ flygplatsen ska ha ett licensavtal eller motsvarande med flygplatsen (Swedavia AB). I licensavtalet (innehĂ„llande en securityklausul) regleras, i enligt med krav i TSFS, bland annat företagens skyldighet att följa gĂ€llande securitybestĂ€mmelser och direktiv. Entreprenörer, som arbetar pĂ„ uppdrag av annat företag med licensavtal, ska sluta ett separat securityavtal med sĂ€kerhetsenheten. Securityavtal Ă€r gĂ€llande i tvĂ„ Ă„r om inte annat angivits. I det fall ingen avtalsförnyelse görs kommer samtliga behörighetshandlingar att spĂ€rras för tilltrĂ€de till flygplatsen en mĂ„nad efter utgĂ„nget avtalsdatum. Företag/myndighet som ska erhĂ„lla flygplatsens behörighetshandlingar, Ă€ven vita Stockholm Arlanda Airport Airport Regulation A-04-2013 2023-12-15 4 (15) Landsidebadgar eller för avgrĂ€nsat omrĂ„de/demarcated area (DMA) ska sluta ett avtal innehĂ„llande en securityklausul med flygplatsen, alternativt teckna ett separat securityavtal. Securityavtal och securityklausul syftar till att sĂ€kerstĂ€lla att gĂ€llande regelverk avseende luftfartsskydd följs. Chef vid företag/myndighet ska utse sig sjĂ€lv eller annan person med övergripande ansvar och med mandat att fatta beslut i securityfrĂ„gor till securityansvarig för företaget/myndigheten för verksamheten pĂ„ flygplatsen. Namnet pĂ„ denna (endast en person) ska rapporteras till Arlanda Service Center. Denne har dĂ€rmed det övergripande securityansvaret för företaget/myndigheten pĂ„ flygplatsen och har befogenhet att ansöka om visitorrĂ€tt och behörighetshandlingar. Ăven securityhandlĂ€ggare har befogenhet att ansöka om ovanstĂ„ende efter delegering av securityansvarige. Företaget/myndighet ska sĂ€kerstĂ€lla att securityansvarig, securityhandlĂ€ggare och personer med visitorrĂ€tt (innehar en aktiv badge), begrĂ€nsas till ett rimligt antal personer i förhĂ„llande till företagets verksamhet med goda kunskaper om gĂ€llande regelverk. Securityansvarig och securityhandlĂ€ggare som inte innehar en badge ska genomföra security-/safety utbildningen (gĂ€ller ej vit landsidebadge) för att fĂ„ mandat att ansöka om behörighetshandlingar. Företaget/myndighet ansvarar för att avanmĂ€la securityansvarig, securityhandlĂ€ggare, visitorrĂ€tt och nyckelansvarig skriftligen till Arlanda Service Center nĂ€r personen inte lĂ€ngre ska inneha den befattningen. 4.1.2 SĂ€kerhetsprövningen Airport Regulations Ă€r flygplatsens tillĂ€mpning av Skyddslagen (2010:305) SĂ€kerhetsskyddslagen (2018:585) och Transportstyrelsens författningssamling Luftfart (TSFS 2020:80), angĂ„ende sĂ€kerhetsprövning av personal vid flygplatsen. Alla verksamhetsutövare som omfattas av TSFS ska följa ovan nĂ€mnda föreskrifter. SĂ€kerhetsprövningen ska klarlĂ€gga om en person kan antas vara lojal med de intressen som ska skyddas enligt SĂ€kerhetsskyddslagen och i övrigt Ă€r pĂ„litlig ur sĂ€kerhetssynpunkt innan behörighetsansökan görs. Behörighetshandling tilldelas inte förrĂ€n hela sĂ€kerhetsprövningen inklusive registerkontrollen Ă€r avslutad med godkĂ€nt resultat. Följande personalkategorier omfattas av sĂ€kerhetsprövning och placeras i sĂ€kerhetsklass 3 enligt 3 kap. 9 § sĂ€kerhetsskyddslagen (2018:585): 1. personer med oeskorterat tilltrĂ€de till behörighetsomrĂ„den och sĂ€kerhetsomrĂ„den, 2. befattning som certifierad sĂ€kerhetspersonal. 3. personer som i mer Ă€n ringa omfattning fĂ„r tillgĂ„ng till sekretesskyddad information som har betydelse för luftfartsskyddet, 4. sĂ€kerhetsansvariga personer, 5. instruktörer som genomför utbildning för sĂ€kerhetspersonal, och EDD-team. 6. Befattning som innebĂ€r oeskorterat tilltrĂ€de till förnödenheter till flygplatsen 7. Befattning som innebĂ€r att en person fĂ„r administratörsrĂ€ttigheter eller oövervakad och obegrĂ€nsad Ă„tkomst till kritiska informationssystem, system för kommunikationsteknik och data som anvĂ€nds inom luftfartsskyddet Stockholm Arlanda Airport Airport Regulation A-04-2013 2023-12-15 5 (15) Följande ska betraktas som pĂ„litliga ur sĂ€kerhetssynpunkt vid utförande av behörighetskort för flygplats: 1. AnstĂ€llda vid Transportstyrelsens avdelning Sjö- och luftfart som har en befattning som Ă€r placerad i sĂ€kerhetsklass 1â3 enligt sĂ€kerhetsskyddslagen (2018:585). 2. AnstĂ€llda vid en svensk statlig myndighet som har en befattning som Ă€r placerad i sĂ€kerhetsklass 1â3 enligt sĂ€kerhetsskyddslagen (2018:585). Undantaget förutsĂ€tter att det finns ett sĂ€rskilt beslut frĂ„n Transportstyrelsen. SĂ€kerhetsprövningen innefattar: 1. Personlig kĂ€nnedom âą FaststĂ€lla genom id-kort, körkort eller motsvarande id-handling. âą En sĂ€kerhetsintervju ska genomföras av arbetsgivaren för att fĂ„ en uppfattning om personen sĂ€kerhetsmĂ€ssigt Ă€r lĂ€mplig för arbete vid flygplats och för att skapa en djupare kĂ€nnedom om personen. Intervjun ska dokumenteras. 2. Uppgifter som framgĂ„r av betyg, intyg, referenser âą Betyg, intyg som stĂ€rker bakgrundskontroll minst 5 Ă„r tillbaka (upprĂ€ttad som tabell eller CV). Finns eventuella tidsluckor (mellan utbildning, anstĂ€llning etc.) under de senaste fem Ă„ren som överstiger 28 dagar ska de förklaras och vid behov verifieras. Ăr luckan relaterad till en lĂ€ngre semesterledighet kan man bortse frĂ„n den om det framgĂ„r av intervjun. âą Referenser (minst 2st) ska vara tidigare arbetsgivare. Dokumentation ska finnas gĂ€llande datum, person (befattning) och resultat/utlĂ„tande (ur sĂ€kerhetsaspekt). âą Personer som har haft sitt hemvistland utanför Sverige under de senaste fem Ă„ren ska uppvisa ett utdrag frĂ„n myndigheterna i respektive hemvistland (alla) som visar att inga brott begĂ„tts som föranlett förekomst i straffregistret. Hemvistland Ă€r definierat som det land i vilken en person har varit bosatt utan avbrott i minst sex mĂ„nader. Det innebĂ€r att nĂ€r en verksamhetsutövare anstĂ€ller en person som har haft hemvist utanför Sverige de senaste fem Ă„ren ska personen kunna visa upp ett utdrag frĂ„n belastningsregister eller motsvarande frĂ„n myndighet i respektive hemvistland/hemvistlĂ€nder som visar att inga brott begĂ„tts. Utdraget ska vara pĂ„ engelska eller svenska alternativt översatt, av en auktoriserad översĂ€ttare, till nĂ„got av dessa sprĂ„k. âą Utdraget ska bifogas ansökan om registerkontroll och Transportstyrelsen kommer dĂ„ att göra en vidare kontroll av utdragen. Om utdrag inte kan uppvisas kan inte sĂ€kerhetsprövningen godkĂ€nnas. Verksamhetsutövarna förvĂ€ntas göra en översiktlig bedömning av trovĂ€rdigheten av utdragen samt en kontroll av att det framgĂ„r att inga brott har begĂ„tts. En bedömning av trovĂ€rdigheten av utdragen samt en kontroll av att det framgĂ„r att inga brott har begĂ„tts. En bedömning av trovĂ€rdigheten skulle till exempel kunna vara att kontrollera att dokumentet ser ut att komma frĂ„n en myndighet eller en officiell kĂ€lla. Utdraget ska bifogas ansökan om registerkontroll och Transportstyrelsen kommer dĂ„ att göra en vidare kontroll av utdragen. Det Ă€r viktigt att utdraget hĂ„ller en hög kvalitet och Ă€r lĂ€sbart. Om originalet av utdraget skannas Ă€r det viktigt att utdraget syns i sin helhet och att kopian Ă€r i fĂ€rg. Fotografering av registerutdraget godtas inte som en godkĂ€nd kopia. Om utdrag inte kan uppvisas kan inte sĂ€kerhetsprövningen godkĂ€nnas Stockholm Arlanda Airport Airport Regulation A-04-2013 2023-12-15 6 (15) 3. Registerkontroll Se 4.1.2.2. Registerkontroll Företag/myndighet ska internt anvĂ€nda bilagor A-04-2023 Checklista för referenstagning, A-04-2023 Checklista för sĂ€kerhetsintervju, A-04-2023 Checklista för Samtal vid uppföljning av sĂ€kerhetsprövningsintervju och A-04-2023 Checklista för avslutande sĂ€kerhetsprövningsintervju Företag/myndighet ska föra akter över de personer som genomgĂ„tt sĂ€kerhetsprövning och som Ă€r verksamma vid flygplatsen. Akterna ska innehĂ„lla samtliga handlingar som ligger till grund för sĂ€kerhetsprövningen som till exempel SĂ€kerhetsintervju, ID-kontroll, betyg/intyg, referenser (2 st) och bakgrundskontroll (5 Ă„r). Handlingarna ska bevaras minst sĂ„ lĂ€nge som personen Ă€r anstĂ€lld och kan komma att granskas av Swedavia sĂ€kerhetsenhet i syfte att kontrollera att regelverket följs. Vid entreprenad kan uppdragsgivande företag/myndighet vid flygplatsen överlĂ„ta sĂ€kerhetsprövningen till den anlitade personalens arbetsgivare. Uppdragsgivaren ska sĂ€kerstĂ€lla att entreprenören prövat respektive person enligt gĂ€llande regler och funnit denne pĂ„litlig ur sĂ€kerhetssynpunkt före ansökan om registerkontroll och eventuellt beslut om att anlita personen. Detta gĂ€ller Ă€ven vid inhyrning av personal frĂ„n bemanningsföretag. Arbets-/uppdragsgivaren ska kontinuerligt (minst en vartannat Ă„r) göra en uppföljning av sin redan anstĂ€llda personal för att bedöma om personen fortfarande kan anses vara sĂ€kerhetsmĂ€ssigt pĂ„litlig för arbete vid flygplatsen. Nytt sĂ€kerhetssamtal med fokus pĂ„ om livssituation har förĂ€ndrats sedan det senaste samtalet, förĂ€ndrade ekonomi, resvanor. Om det finns anledning till det, ska en tidigare gjord bedömning av en persons lĂ€mplighet att delta i den sĂ€kerhetskĂ€nsliga verksamheten omprövas. Uppföljningen ska dokumenteras och kan förslagsvis göras i samband med medarbetarsamtal eller motsvarande. Registerkontroll pĂ„gĂ„r fortlöpande och behöver inte ansökas pĂ„ nytt enligt nedan 4.1.2.2. Registerkontroll. 4.1.2.2. Registerkontroll Ansökan om registerkontroll, skickas via Arlanda Service Center, till Transportstyrelsen som beslutar om att registerkontroll ska göras och prövar betydelsen av de uppgifter som har inhĂ€mtats. För sĂ€kerhetsklass 3 fĂ„r sĂ„dana uppgifter om den kontrollerade som finns i belastningsregistret eller misstankeregistret eller som behandlas hos SĂ€kerhetspolisen med stöd av lagen om polisens behandling av personuppgifter inom brottsdatalagens omrĂ„de hĂ€mtas. Ansökan om registerkontroll ska endast skickas in dĂ„ företag har för avsikt att anstĂ€lla en person. Stockholm Arlanda Airport Airport Regulation A-04-2013 2023-12-15 7 (15) NĂ€r företag ansökt om registerkontroll och inte har bestĂ€llt behörighetshandling eller om behörighetshandling Ă€r bestĂ€lld men ej utkvitterad, kommer registerkontroll att avslutas för aktuell person efter 12 mĂ„nader (rĂ€knat frĂ„n datum dĂ„ registerkontrollen godkĂ€nns). Vid avregistering enligt ovan krĂ€vs ny registerkontrollsansökan som debiteras av Transportstyrelsen. Detta frĂ„ntar inte företagens ansvar att avanmĂ€la registerkontroll vid upphörd anstĂ€llning. Kontrollen sker kontinuerligt sĂ„ lĂ€nge Transportstyrelsen har uppgifter om att personen ska ha sjĂ€lvstĂ€ndigt tilltrĂ€de till flygplatsens behörighets-/sĂ€kerhetsomrĂ„de eller inneha tjĂ€nst med krav pĂ„ registerkontroll. Om medarbetare begĂ„r eller blir misstĂ€nkt för brott under tiden denne Ă€r registerkontrollerad kan Transportstyrelsen komma att fĂ„ tillgĂ„ng till dessa uppgifter och ompröva tidigare fattat beslut. Vissa uppgifter ur belastnings- och misstankeregister Ă€r inte utlĂ€mningsbara och framgĂ„r inte vid registerkontroll. DĂ€rmed Ă€r det av största vikt att företagen genomför pĂ„litlighetskontroll enligt ovan. Arbets-/uppdragsgivare ska skyndsamt avanmĂ€la registerkontroll till Transportstyrelsen vid upphörande anstĂ€llning. Om detta inte görs fortsĂ€tter kontrollen och det intrĂ„ng i personens integritet som registerkontrollen innebĂ€r. Information frĂ„n register kan felaktigt delges begĂ€rande myndighet. 4.1.3 Security- och Safetyutbildning för badgeinnehavare Personal som ska fĂ„ en badge som ger tilltrĂ€de till behörighetsomrĂ„de ska genomgĂ„ en security-/safety utbildning. Utbildningen finns pĂ„ Swedavias extranĂ€t www.swedavia.net och kan genomföras nĂ€r registerkontrollen Ă€r inskickad till Arlanda Service Center. Företag/myndighet ska sĂ€kerstĂ€lla att personalen har förstĂ„tt innehĂ„llet i utbildningen och att de bibehĂ„ller sin kompetens samt innehar en hög security-/safety-medvetenhet. Utbildningen ska förnyas minst vartannat Ă„r i samband med förnyelse av badge. Personalen fĂ„r tillgĂ„ng till badgeprovet automatiskt 2 mĂ„nader innan badgens giltighetstid gĂ„r ut. 4.1.4 Behörighetshandlingar (inkluderar Ă€ven nycklar) Behörighetshandling tilldelas person anstĂ€lld vid myndighet, företag eller annan organisation som bedriver verksamhet vid flygplatsen och som i sin tjĂ€nst behöver frekvent tilltrĂ€de till flygplatsens behörighetsomrĂ„de. Behörighetshandling tilldelas personal först efter det att verksamhetsutövaren har ett giltigt avtal. Vid ansökan om badge intygar företag/myndighet att en godkĂ€nd sĂ€kerhetsprövning Ă€r genomförd innan anstĂ€llning pĂ„börjas. Behörighetshandlingen ska vara utstĂ€lld pĂ„ det företag dĂ€r personen Ă€r anstĂ€lld och fĂ„r löneutbetalning ifrĂ„n (vissa undantag kan förekomma). Securityansvarig- securityhandlĂ€ggare ska pröva behovet av tilltrĂ€de till de olika behörighetsomrĂ„derna vid ansökan om badge för varje enskild anstĂ€lld. Badgens fĂ€rgkodning anger inom vilket, eller vilka, Stockholm Arlanda Airport Airport Regulation A-04-2013 2023-12-15 8 (15) behörighetsomrĂ„den personen har sina huvudsakliga arbetsuppgifter. SĂ€kerhetsenheten kan komma att ompröva företagens ansökan om tilltrĂ€de till behörighetsomrĂ„de. Behörighetshandling som inte utkvitterats inom 3 mĂ„nader, kommer att makuleras. Företag fĂ„r vid behov inkomma med ny ansökan som innebĂ€r en ny kostnad. Företag/myndighet ska omedelbart Ă„terlĂ€mna badge, till Arlanda Service Center: 1. pĂ„ Swedavia sĂ€kerhetsenhets begĂ€ran 2. vid anstĂ€llningens upphörande 3. vid byte av arbetsgivare 4. om behovet att ha tilltrĂ€de till omrĂ„dena för vilka ett tillstĂ„nd krĂ€vs Ă€ndras 5. nĂ€r badge löper ut eller om badge dras in 6. nĂ€r företaget upphör med sin verksamhet pĂ„ flygplatsen SĂ€songsanstĂ€llda, lĂ„ngtidssjukskrivna och tjĂ€nstlediga ska lĂ€mna in sin behörighetshandling och nycklar för förvaring hos Arlanda Service Center. Detsamma gĂ€ller vid annan lĂ€ngre frĂ„nvaro. Det kan ersĂ€ttas genom att företag/myndighet som Ă€r ytterst ansvarig för personalens behörighetshandlingar krĂ€ver in dessa för att sjĂ€lvstĂ€ndigt förvara handlingarna, förutsatt att dessa förvaras i ett sĂ€kerhetsskĂ„p (eller motsvarande). Ansökan om badge, nyckel, securityansvarig/handlĂ€ggare, visitor, registerkontroll finns att hĂ€mta pĂ„ www.swedavia.net eller kontakta Arlanda Service Center, tel. 010-109 6650. Behörighetshandling och nyckel utfĂ€rdas mot ersĂ€ttning enligt av Swedavia AB faststĂ€lld taxa. Swedavia AB debiterar företag/myndighet en avgift för ej Ă„terlĂ€mnad behörighetshandling och nyckel. Avgifter för behörighetshandling och nyckel, samt ej Ă„terlĂ€mnade se www.swedavia.net (Arlanda) 4.1.5 Entreprenörsföretag Uppdragsgivande företag/myndighet som anlitar entreprenörer ansvarar för att kontrollera att entreprenörsföretaget finns registrerat hos Bolagsverket. Uppdragsgivare som ansöker om behörighetshandlingar för anlitad personal har alltsĂ„ ett ansvar gentemot Swedavia SĂ€kerhetsenhet att kontrollera företaget innan man beslutar sig för att anlita det. Vid anlitande av entreprenör ska uppdragsgivare vid tilldelning av behörighetshandling underteckna ansökan. Entreprenörer utan eget licensavtal ska utse en kontaktperson. Kontaktpersonen ska ha ett chefsansvar och mandat att fatta beslut i securityfrĂ„gor, kontaktperson som inte innehar en badge ska genomföra security- /safety utbildningen (gĂ€ller ej vit landsidebadge) för att fĂ„ mandat att ansöka om behörighetshandlingar. Uppdragsgivaren ska inte ta in entreprenörer pĂ„ uppdragsgivarens företagsnamn. Det ska framgĂ„ av ansökan att uppdragsgivaren anlitat ett entreprenörsföretag. Uppdragsgivare ska sĂ€kerstĂ€lla att entreprenör endast gör uppdrag som de Ă€r anlitad för. Behörighetshandlingen gĂ€ller endast för den uppdragsgivaren som godkĂ€nt ansökan. Stockholm Arlanda Airport Airport Regulation A-04-2013 2023-12-15 9 (15) Uppdragsgivaren Ă€r ansvarig för att entreprenören informeras om gĂ€llande regelverk pĂ„ flygplatsen samt att dessa efterlevs. Samtliga behörighetshandlingar ska Ă„terlĂ€mnas efter slutfört uppdrag. Uppdragsgivare som anlitar bevakningsföretag för uppdrag pĂ„ flygplatsen ska innan verksamheten pĂ„börjas kontakta sĂ€kerhetsenheten för samrĂ„d. 4.1.6 Förbjudna föremĂ„l FöremĂ„l (förbjudna föremĂ„l) pĂ„ cafeterior och restauranger, verkstĂ€der och hangarer samt andra lokaler inom behörighetsomrĂ„det, ska hĂ„llas under stĂ€ndig uppsikt eller förvaras inlĂ„sta. Företag/myndighet ska tillse att personal som hanterar förbjudna föremĂ„l, sĂ„som verktyg, hĂ„ller föremĂ„len under stĂ€ndig uppsikt eller förvarar dessa inlĂ„sta. Ansvarig person för försĂ€ljningsstĂ€llen, som finns pĂ„ flygplatsens behörighetsomrĂ„den, ska tillse att pĂ„sar (STEB) med sĂ€kerhetsförslutning avsedda att förpacka inköpta vĂ€tskor i, skyddas mot obehörig Ă„tkomst, och att faststĂ€llda rutiner finns som omhĂ€ndertar detta. Det fĂ„r ej förekomma försĂ€ljning av förbjudna föremĂ„l inom behörighetsomrĂ„de. Om osĂ€kerhet rĂ„der om vad som Ă€r förbjudna föremĂ„l kontakta sĂ€kerhetsenheten för beslut. 4.1.7 Egenkontroll/Kvalitetsuppföljning Företag/myndighet ska ha ett system som sĂ€kerstĂ€ller att security-Ă„taganden genomförs enligt TSFS och AR, samt tecknat avtal. Företag/myndighet ansvarar för att personalen och eventuell anlitad entreprenör, har den securitykunskap som krĂ€vs och att de efterlever gĂ€llande regelverk. Företag/myndighet ska kommunicera ut förĂ€ndringar av regelverk samt ny information till personal och anlitad entreprenör. Företag/myndighet ska sĂ€kerstĂ€lla att personal tagit del av, och förstĂ„tt, innehĂ„llet. Företag/myndighet ska ha ett system/en rutin som omhĂ€ndertar ansökan om behörighetshandling, förvaring, Ă„terlĂ€mning, och förlust av behörighetshandlingar inom företag/myndighet. Företag/myndighet som upphör med sin verksamhet vid flygplatsen ska meddela detta till Arlanda Service Center och Ă„terlĂ€mna de behörighetshandlingar och nycklar som utfĂ€rdats till företag/myndighet, samt tillse att registerkontroll avslutas hos Transportstyrelsen. SĂ€kerhetsenheten Ă€ger rĂ€tt att följa upp och kontrollera att hantering av behörighetshandlingar och nycklar följer de regelverk och föreskrifter som gĂ€ller för flygplatsen. 4.2 AnstĂ€lldas sĂ€kerhetsansvar 4.2.1 AllmĂ€nt till dig som arbetar pĂ„ flygplatsen Flygplatsen ska vara och upplevas sĂ€ker för allmĂ€nheten och personal. I första hand ska vi förhindra terrorism, kapning, sabotage och kriminalitet. DĂ€rför Ă€r det viktigt att obehöriga personer inte fĂ„r tilltrĂ€de till vĂ„ra behörighetsomrĂ„den. Flygplatsen ska ha en engagerad och sĂ€kerhetsmedveten personal, som kĂ€nner ansvar för sin arbetsplats, för den civila luftfarten och sin egen sĂ€kerhet. Personal med en Stockholm Arlanda Airport Airport Regulation A-04-2013 2023-12-15 10 (15) behörighetshandling som medger tilltrĂ€de till behörighetsomrĂ„den ska ha kunskap om vilka fĂ€rgkoder som utfĂ€rdas för respektive behörighetsomrĂ„de samt kĂ€nna till det regelverk som gĂ€ller för luftfartsskydd i AR. 4.2.2 Behörighetshandling Behörighetshandling, nycklar utlĂ€mnas vid Arlanda Service Center. Utkvittering av behörighetshandling och nycklar fĂ„r endast ske direkt till berörd person vars identitet kan faststĂ€llas med en av SIS godkĂ€nd legitimation, eller motsvarande för utlĂ€ndska medborgare, svenskt tjĂ€nstekort utfĂ€rdat av en statlig myndighet, svenskt pass eller pass för utlĂ€ndska medborgare ej bosatta i Sverige. Behörighetshandling och nycklar ska kvitteras personligen. Arlanda Service Center bedömer om identitet kan faststĂ€llas med uppvisad ID-handling, och har rĂ€tt att neka utkvittering av behörighetshandling om identitet ej kan faststĂ€llas. En behörighetshandling Ă€r en personlig vĂ€rdehandling och fĂ„r inte överlĂ„tas till annan person eller förvaras pĂ„ ett sĂ„dant sĂ€tt att annan person kan fĂ„ tillgĂ„ng till den. Undantag frĂ„n överlĂ„telse Ă€r vid en behörighetskontroll utförd av sĂ€kerhetspersonal, och genom att företag/myndighet som Ă€r ytterst ansvarig för personalens behörighetshandlingar krĂ€ver in dessa för att sjĂ€lvstĂ€ndigt förvara handlingarna. För att vistas pĂ„ behörighetsomrĂ„de krĂ€vs att man Ă€r i tjĂ€nst, samt att det företag eller den myndighet du representerar bedriver verksamhet inom aktuellt omrĂ„de. BehörighetsfĂ€rgen pĂ„ badgen ska vara dĂ€r den anstĂ€llde har sin huvudsakliga verksamhet. Dörrar i utrymningsvĂ€gar har nöd-utrymnings beslag som endast ska anvĂ€ndas vid en utrymning. Det stora flertalet av dessa dörrar har ocksĂ„ en kortlĂ€sare som styr tilltrĂ€det till ett utrymme. Nöd-utrymnings beslaget fĂ„r inte missbrukas och anvĂ€ndas annat Ă€n vid utrymning. TransitomrĂ„de (gul behörighet) Ă€r en del av flygplatsen som innefattas av kĂ€nsliga delar i behörighetsomrĂ„det och som ingĂ„r i flygplatsens passagerare process. Personal fĂ„r inte anvĂ€nda sin badge för att vinka av avresande eller möta upp ankommande vĂ€nner eller anhöriga inom behörighetsomrĂ„de eller i bagagehallar innanför tullfilter. Varje företag/myndighet ansvarar för att deras personal endast befinner sig i transitomrĂ„det i enlighet med gĂ€llande AR. Behörigheten prövas i samband med företagets ansökan om behörighetshandling. Badge ska alltid medföras under arbetspass. TilltrĂ€de till ett behörighetsomrĂ„de, inomhus och utomhus, medges ej utan att badge med rĂ€tt fĂ€rgkod eller crewlegitimation bĂ€rs rĂ€ttvĂ€nd med framsidan utĂ„t och vĂ€l synlig i brösthöjd. Fotobadge fĂ„r inte övertĂ€ckas sĂ„ att identifiering försvĂ„ras. Behörighetshandling fĂ„r ej nyttjas till annat Ă€n den Ă€r avsedd till. AnvĂ€ndande av magnetremsa och chip Ă€r endast avsett för behörighet till Swedavia kortlĂ€sare, och fĂ„r dĂ€rmed ej nyttjas till att integrera företagets egna funktioner. Stockholm Arlanda Airport Airport Regulation A-04-2013 2023-12-15 11 (15) Företag som önskar anvĂ€nda sig av Swedavia utfĂ€rdade badgar för att lĂ€sa av RFID:t i egna system, ska tillstĂ€lla en ansökan till sĂ€kerhetsenheten. Varje Ă€rende beslutas enskilt. Viss personal kan av flygplatsens sĂ€kerhetschef medges undantag frĂ„n att bĂ€ra badge synlig vid vistelse inom ett behörighetsomrĂ„de. Badge ska dock medföras för att pĂ„ begĂ€ran kunna uppvisas vid kontroll. Badge ska ej bĂ€ras synlig utanför flygplatsens omrĂ„de eller inom flygplatsens behörighetsomrĂ„den om man inte Ă€r i tjĂ€nst. Om du glömt din badge ska en ersĂ€ttningsbadge (EB) kvitteras ut. En visitorbadge fĂ„r inte ersĂ€tta en ersĂ€ttningsbadge. Din ordinarie badge inaktiveras dĂ„ du hĂ€mtar en EB och aktiveras igen nĂ€r EB lĂ€mnas tillbaka. Personer som Ă€r anstĂ€llda/anlitade av flera företag inom flygplatsen ska, vid tjĂ€nstgöringstillfĂ€llet, anvĂ€nda den badge som Ă€r kopplad till aktuellt företag eller myndighet. Enskild person, eller företag, ska Ă„terlĂ€mna behörighetshandling och nycklar inom 5 dagar till Arlanda Service Center, nĂ€r giltighetstiden gĂ„tt ut, vid tjĂ€nstgörings upphörande eller pĂ„ uppmaning av Swedavia eller arbetsgivare. Förlust av behörighetshandling, nycklar, visitormĂ€rke och visitorbadge, ska omgĂ„ende anmĂ€las till Arlanda Service Center, tel.010-109 6650. Förlust av behörighetshandling och nycklar ska ofördröjligen polisanmĂ€las och en kopia skickas till Arlanda Service Center. Ej Ă„terlĂ€mnad behörighetshandling debiteras enligt faststĂ€lld taxa. 4.2.3 Badgeinnehavarens ansvar FlygbesĂ€ttning, tjĂ€nstgörande crew pĂ„ Arlanda, har generell behörighet till rött och gult behörighetsomrĂ„de. HĂ€rvid gĂ€ller att besĂ€ttningen ska bĂ€ra crewlegitimation, eller av flygplatsen utfĂ€rdat badge, vĂ€l synlig. Personal fĂ„r vistas pĂ„ andra behörighetsomrĂ„den Ă€n vad som tilldelats pĂ„ badgen om man har ett tillfĂ€lligt tjĂ€nsteĂ€rende. Vid behov ska sĂ„dant Ă€rende kunna styrkas av företagets arbetsledning. Undantag gĂ€ller dock i bagagesorteringsanlĂ€ggningar (röd/vit randigt behörighetsomrĂ„de), dĂ€r ledsagning ska ske av en person som har giltig fotobadge med tilltrĂ€de till omrĂ„det. TilltrĂ€de till omrĂ„den för bagagesortering och bagageförvaring ska begrĂ€nsas till den personal som har arbetsuppgifter dĂ€r. De personer som ska omfattas Ă€r de som arbetar med lastning, lossning, drift och service av utrustning samt skydd av lastrumsbagage och personer som av Swedavia sĂ€kerhetsenhet givits behörighet till dessa omrĂ„den. Den person som passerar genom grind eller dörr till eller frĂ„n ett behörighetsomrĂ„de Ă€r ansvarig för att grinden eller dörren stĂ€ngs och att ingen obehörig person passerar. Efterföljande person ska anvĂ€nda sin badge i kortlĂ€sare eller uppvisa giltig badge till behörighetsomrĂ„det. Stockholm Arlanda Airport Airport Regulation A-04-2013 2023-12-15 12 (15) DĂ„ sĂ€kerhetsrutinerna kan se olika ut för personal respektive passagerare fĂ„r inga föremĂ„l överlĂ€mnas mellan personal och passagerare inom behörighetsomrĂ„det. Personal som hanterar bagage vid ankomstband i bagagesorteringen Ă€r skyldiga att kvarstanna och tillse att luckor eller grindar Ă€r stĂ€ngda, sĂ„ att inga obehöriga kan komma in pĂ„ behörighetsomrĂ„det, nĂ€r sista bagage lagts pĂ„ ankomstbanden, innan de lĂ€mnar omrĂ„det. Bagage som förs in i bagagesorteringsanlĂ€ggningen frĂ„n ankomsthall (obeledsagat lastrumsbagage) skall sĂ€kerhetskontrolleras innan det lĂ€mnas obevakat för vidare hantering/sortering. Personal som tjĂ€nstgör med incheckning eller boarding av luftfartyg Ă€r skyldiga att stĂ€nga incheckningsdiskar och gater innan de lĂ€mnar dessa, tillse att sĂ€kerhetsluckor till bagagesorteringen Ă€r stĂ€ngda, samt att boardingkort inte lĂ€mnats kvar. Vid tekniskt fel ska personalen rapportera till Airport Operations Center (APOC) eller flygplatsens Ledningscentral (LC) och kvarstanna tills bevakningspersonal anlĂ€nder. Allt incheckat bagage ska skyddas frĂ„n obehörig Ă„tkomst inom det omrĂ„de inomhus eller utomhus dĂ€r bagaget hanteras av flygplatsens personal efter att bagaget Ă€r sĂ€kerhetskontrollerat. Personal med behörighetshandling bör vara uppmĂ€rksamma pĂ„ regler som gĂ€ller för Schengen/non Schengen sĂ„ att inte felslĂ€pp sker av besĂ€ttning eller passagerare vid personalsluss. Innebörden av detta Ă€r att ingen passagerare eller crew/besĂ€ttning frĂ„n tredje land fĂ„r tillĂ„tas att komma i kontakt med Schengenpassagerare innan inresekontroll har genomförts. 4.2.4 Rapportering Om personal upptĂ€cks inom behörighetsomrĂ„det utan synlig badge Ă€r denne skyldig att vid anmodan uppvisa en giltig behörighetshandling. Saknar personen en sĂ„dan, ska flygplatsens Ledningscentral (LC) eller polis kontaktas. Om tveksamhet rĂ„der, eller vid misstanke om brott, om en persons behörighet att vistas inom behörighetsomrĂ„de, ska detta omedelbart anmĂ€las till flygplatsens Ledningscentral (LC), tel. 010-1096666 Personal vid flygplatsen Ă€r skyldig att omedelbart rapportera om man uppmĂ€rksammar en icke ledsagad visitor inom behörighetsomrĂ„det eller om tekniska fel har uppstĂ„tt pĂ„ passager, sĂ€kerhetsluckor eller kortlĂ€sare. 4.2.5 Visitor/Ledsagning TilltrĂ€de I exceptionella fall kan besökare medges tilltrĂ€de till behörighetsomrĂ„de inom flygplatsen genom visitorbadge med högst en dags (24 tim) giltighetstid. Visitorbadgen finns i tvĂ„ versioner: Visitor (besökande), och Trainee (pryo, intyg frĂ„n skola ska bifogas med ansökan och kan dĂ„ godkĂ€nnas för 21 dagar). Visitorbadge kvitteras ut en ny varje dag och fĂ„r max nyttjas vid 12 tillfĂ€llen under en 12-mĂ„nadersperiod. Stockholm Arlanda Airport Airport Regulation A-04-2013 2023-12-15 13 (15) Ansökan om visitor sker genom person som innehar visitorrĂ€tt (ska inneha en giltig fotobadge aktiv i minst tre (3) mĂ„nader.), den som anges som ledsagare ska arbeta pĂ„ samma bolag som visitorrĂ€ttinnehavaren. Vid entreprenörsuppdrag ska uppdragsgivaren (angiven i flygplatsens behörighetssystem) vara den som ansöker om visitor och angiven ledsagare vara en person frĂ„n ansökande uppdragsgivare eller en person med fotobadge som arbetar för berörd entreprenör. Utkvittering av visitorbadge fĂ„r endast ske direkt till berörd person vars identitet kan faststĂ€llas med passhandling, SIS godkĂ€nd legitimation eller motsvarande för utlĂ€ndska medborgare. Praktikant eller annan besökare som Ă€r 17 Ă„r eller yngre behöver inte uppvisa legitimation om mĂ„lsman eller person med visitorrĂ€tt vid företaget kan verifiera personens identitet. Visitorbadge fĂ„r ej nyttjas som ersĂ€ttning för förlorad, glömd fotobadge eller i vĂ€ntan pĂ„ godkĂ€nd registerkontroll dĂ„ företag har för avsikt att anstĂ€lla personen. Om man anser att ett större behov av tilltrĂ€de till flygplatsen föreligger ska det ansökas om en ordinarie fotobadge. Visitor fĂ„r ej anvĂ€ndas i syfte att tillfĂ€lligt ta in personer pĂ„ entreprenörs uppdrag och som sedan byts ut allt eftersom besöksdagarna tar slut. Det Ă€r att anse som att bolaget missbrukar hantering av syftet med vad en vistorbadge Ă€r avsedd för samt att man sĂ€tter i system att inte ansöka om fotobadge. SĂ€kerhetsprövning inkl. registerkontroll ska vara avslutad med godkĂ€nt resultat innan en person genom anstĂ€llning eller pĂ„ nĂ„got annat sĂ€tt deltar i verksamhet som har betydelse för flygplatsens luftfartsskydd. För att ansöka om visitor/ ledsagning krĂ€vs en giltig fotobadge pĂ„ den flygplats som ansökan gĂ€ller för. Ledsagning Besökaren ska alltid ledsagas vid vistelse pĂ„ flygplatsens behörighetsomrĂ„de. Den som utför ledsagning ska inneha en giltig fotobadge samt att ledsagningen endast fĂ„r utföras pĂ„ omrĂ„de dĂ€r ledsagaren sjĂ€lv har behörighet. Angiven ledsagare (en person) ska sĂ€kerstĂ€lla att identitet pĂ„ besökare stĂ€mmer överens med visitorbadge innan tilltrĂ€de till airside medges. SĂ€kerhetspersonal kan begĂ€ra att fĂ„ kontrollera ID- handling pĂ„ besökare med visitorbadge innan tilltrĂ€de till behörighetsomrĂ„de godkĂ€nns. För att anses som lĂ€mplig att ledsaga en besökare ska ledsagaren ha innehaft en flygplatsbadge i minst tre (3) mĂ„nader. Ledsagare ska sĂ€kerstĂ€lla att besökare som har en visitorbadge förstĂ„r att denne inte sjĂ€lvstĂ€ndigt fĂ„r vistas inom ett behörighetsomrĂ„de, utan ska stĂ€ndigt ledsagas av angiven ledsagare. Ledsagaren fĂ„r inte lĂ€mna âvisitorpersonenâ utan uppsikt och kan dĂ€rför inte genomföra andra arbetsuppgifter under tiden. Ledsagaren ska se till att âvisitorpersonenâ inte övertrĂ€der nĂ„gra sĂ€kerhetskrav eller gör nĂ„got olagligt under vistelsen inne pĂ„ behörighetsomrĂ„det. Ledsagare för person med visitorbadge som innehar ett verktygstillstĂ„nd, ansvarar för att verktygen hanteras enligt gĂ€llande regelverk. Vid hĂ€ndelse (akut) dĂ€r angiven ledsagare mĂ„ste lĂ€mna över till annan ledsagare ska detta vara inom samma företag/uppdrag, minimumkravet gĂ€llande innehav av flygplatsbadge i minst tre (3) mĂ„nader kvarstĂ„r dock. Stockholm Arlanda Airport Airport Regulation A-04-2013 2023-12-15 14 (15) Ledsagaren ansvarar för att Visitorbadge Ă„terlĂ€mnas till Arlanda Service Center eller bemannad vaktlokal vid besökets slut. Vid ansökan om visitor för en grupp fĂ„r ansökan endast innehĂ„lla max 5st besökspersoner. Utsedd ledsagare fĂ„r ledsaga max 5st personer/barn. Vid större grupper ska antalet ledsagare anpassas till antalet besökare. Vit (landside) fotobadge fĂ„r ej anvĂ€ndas som visitorbadge för tilltrĂ€de till behörighetsomrĂ„de. Missbruk eller övertrĂ€delse frĂ„n reglerna, kan resultera i att sĂ€kerhetsenheten utdelar sanktioner mot företaget eller den anstĂ€llde. 5. Miljö - 6. Uppföljning och efterlevnad Vid övertrĂ€delse eller missbruk av ovanstĂ„ende bestĂ€mmelser kan behörighetshandling, visitorrĂ€tt, verktygstillstĂ„nd, samt nycklar tillfĂ€lligt eller permanent, dras in efter beslut av Swedavia SĂ€kerhetsansvarig, eller av denne utsedd person. Beslut om indragning kan ske med omedelbar verkan. Sanktioner kan Ă€ven göras genom skriftlig varning, vilket kommer att registreras i flygplatsens behörighetssystem (BKA). Aktuell arbetsgivare meddelas om att indragning ska ske, eller har skett. SĂ€kerhetsenheten kan Ă„terkalla samtliga behörighetshandlingar, visitorrĂ€tt, verktygstillstĂ„nd samt nycklar som finns utfĂ€rdade pĂ„ företaget om företaget bryter mot securityavtal eller securityklausul i annat avtal. SĂ€kerhetsenheten kan Ă€ven besluta om indragning av behörighetshandling, visitorrĂ€tt, verktygstillstĂ„nd samt nycklar av andra sĂ€kerhetsmĂ€ssiga skĂ€l med pĂ„verkan pĂ„ luftfartsskyddet. Om indragning av behörighetshandling, visitorrĂ€tt, verktygstillstĂ„nd eller nyckel sker sĂ„ ska överklagan inkomma till sĂ€kerhetsenheten senast 14 dagar efter meddelat beslut frĂ„n sĂ€kerhetsenheten pĂ„ Swedavia AB. 7. Referenser 7.1 För ytterligare information, kontakta Swedavia AB, SĂ€kerhetsenhet, telefon 010-109 67 02 För frĂ„gor om varningsbeklĂ€dnad, kontakta Ground Operations Manager, telefon 010-109 12 24 7.2 Referensdokumentation Transportstyrelsens föreskrifter (TSFS 2020:80) om luftfartsskydd Stockholm Arlanda Airport Airport Regulation A-04-2013 2023-12-15 15 (15) SĂ€kerhetsskyddslagen (2018:585) Lagen om belastningsregister (1998:620) Lagen om misstankeregister (1998:621) Polisdatalagen (1998:622) Kommissionens förordning (EU 139/2014) Arbetsmiljöverkets föreskrifter AFS 2001:3 Bilaga A-04-2023 Checklista för referenstagning Bilaga 2, A-04-2013 Checklista för sĂ€kerhetsintervju Bilaga 3, A-04-2013 Checklista för samtal vid uppföljning av sĂ€kerhetsprövningsintervju Bilaga 4, A-04-2013 Checklista för avslutande sĂ€kerhetsprövningsintervju
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Personal tools Contents hide (Top) Early life Career Toggle Career subsection Theatre Film and television Return to theatre and later work Other work Personal life Death Filmography Toggle Filmography subsection Film Television Audio dramas Video games Awards and nominations References Further reading External links David Warner (actor)
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Warner in 2013 Born David Hattersley Warner 29 July 1941 Manchester, England Died 24 July 2022 (aged 80) Northwood, London, England Alma mater Royal Academy of Dramatic Art Occupation Actor Years active 1962â2022 Spouses Harriet Lindgren â â(m. 1969; div. 1972)â Sheilah Kent â â(m. 1979; div. 2005)â Partner Lisa Bowerman (2006â2022; his death)[1] Children 1[2] Awards 1981 Emmy Award for Outstanding Supporting Actor in a Miniseries or Special Signature
David Hattersley Warner (29 July 1941 â 24 July 2022) was an English actor who worked in film, television and theatre. Warner's lanky, often haggard appearance lent itself to a variety of villainous characters as well as more sympathetic roles across stage and screen. He received accolades such as a Primetime Emmy Award and nominations for a BAFTA Award and Screen Actors Guild Award.
Warner trained at the Royal Academy of Dramatic Art before joining the Royal Shakespeare Company (RSC) where he made his stage debut in 1962 where he played Henry VI in The Wars of the Roses cycle at the West End's Aldwych Theatre in 1964. The RSC then cast him as Prince Hamlet in Peter Hall's 1965 production of Hamlet. He made his Broadway debut in the 2001 revival of Major Barbara.
He gained prominence portraying the leading role in the film Morgan: A Suitable Case for Treatment (Karel Reisz, 1966), for which he was nominated for the BAFTA Award for Best Actor in a Leading Role. Other notable roles include in The Omen (1976), Time After Time (1979), Time Bandits (1981), The French Lieutenant's Woman (1981), Tron (1982), A Christmas Carol (1984), Seven Servants (1996), Titanic (1997), Scream 2 (1997), Ladies in Lavender (2002), and Mary Poppins Returns (2018). He is also known for his roles in the films Star Trek V: The Final Frontier (1989), and Star Trek VI: The Undiscovered Country (1991).[3]
Also known for his television roles, Warner received two Primetime Emmy Award for Outstanding Supporting Actor in a Miniseries or TV Movie nominations for his roles as Reinhard Heydrich in the CBS miniseries Holocaust (1978), and Pomponius Falco in the ABC miniseries Masada (1981), winning for the latter.[4]
Early life Warner was born on 29 July 1941 in Manchester, Lancashire,[5] the son of Ada Doreen Hattersley and Herbert Simon Warner, a nursing home proprietor.[6] He was born out of wedlock and frequently taken to be brought up by each of his parents, eventually settling with his stepmother and Russian Jewish father.[7][5][8]
He graduated from RADA in 1961.[9]
Career
This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "David Warner" actor â news · newspapers · books · scholar · JSTOR (July 2022) (Learn how and when to remove this template message) Theatre Warner made his professional stage debut at the Royal Court Theatre in January 1962, playing Snout, a minor role in Shakespeare's A Midsummer Night's Dream, directed by Tony Richardson for the English Stage Company. In March 1962, at the Belgrade Theatre, Coventry, he played Conrad in Much Ado About Nothing, following which in June he appeared as Jim in Afore Night Come at the New Arts Theatre in London.
He joined the Royal Shakespeare Company in Stratford-upon-Avon in April 1963 to play Trinculo in The Tempest and Cinna the Poet in Julius Caesar, and in July was cast as Henry VI in the John Barton adaptation of Henry VI, Parts I, II and III, which comprised the first two plays from The Wars of the Roses trilogy. At the West End's Aldwych Theatre in January 1964, he again played Henry VI in the complete The Wars of the Roses history cycle (1964). Returning to Stratford in April, he performed the title role in Richard II, Mouldy in Henry IV, Part 1 and Henry VI. At the Aldwych in October 1964, he was cast as Valentine Brose in the play Eh? by Henry Livings, a role he reprised in the 1968 film adaptation Work Is a Four-Letter Word.
He first played the title role in Hamlet for the RSC in Stratford-upon-Avon in 1965. This production transferred to the Aldwych Theatre in December of that year. In the 1966, Stratford season, his Hamlet was revived and he also played Sir Andrew Aguecheek in Twelfth Night. Finally at the Aldwych in January 1970, he played Julian in Tiny Alice.
According to his 2007 programme CV, Warner's other work for the theatre included The Great Exhibition at Hampstead Theatre (February 1972); I, Claudius at the Queen's Theatre (July 1972); A Feast of Snails at the Lyric Theatre (February 2002); Where There's a Will at the Theatre Royal, Bath; King Lear at Chichester Festival Theatre (in 2005, see details below); and also Major Barbara on Broadway in 2001.
Film and television In 1963, he made his film debut as the villainous Blifil in Tom Jones, and in 1965, starred as Henry VI in the BBC television version of the RSC's The Wars of the Roses cycle of Shakespeare's history plays. Another early television role came when he starred alongside Bob Dylan in the 1963 play Madhouse on Castle Street. A major step in his career was the leading role in Morgan: A Suitable Case for Treatment (1966) opposite Vanessa Redgrave, which established his reputation for playing slightly off-the-wall characters. He also appeared as Konstantin Treplev in Sidney Lumet's 1968 adaptation of Anton Chekhov's The Sea Gull and starred alongside Jason Robards and Stella Stevens as Reverend Joshua Duncan Sloane in Sam Peckinpah's The Ballad of Cable Hogue.
In horror films, he appeared in one of the stories of From Beyond the Grave, opposite Gregory Peck in The Omen (1976) as the ill-fated photojournalist Keith Jennings, and the 1979 thriller Nightwing. He also starred in cult classic Waxwork (1988), and featured alongside a young Viggo Mortensen in the 1990 film Tripwire.
He often played villains, in films such as The Thirty Nine Steps (1978), Time After Time (1979), Time Bandits (1981), Tron (1982), Hanna's War (1988), and television series such as Batman: The Animated Series playing Ra's al Ghul, the anti-mutant scientist Herbert Landon in Spider-Man: The Animated Series, as well as rogue agent Alpha from Men in Black, the Archmage in Disney's Gargoyles, and the Lobe in Freakazoid!. He was also cast against type as Henry Niles in Straw Dogs (1971) and as Bob Cratchit in the 1984 telefilm A Christmas Carol starring George C. Scott as Scrooge. In addition, he played German SS ObergruppenfĂŒhrer Reinhard Heydrich both in the film Hitler's SS: Portrait in Evil, and the television miniseries Holocaust; as sinister millionaire Amos Hackshaw in HBO's original 1991 film Cast a Deadly Spell.[10]
In 1981, Warner received an Emmy Award for Outstanding Supporting Actor in a Miniseries or Special for Masada as Pomponius Falco. In 1988, he appeared in the Danny Huston film Mr. North.
He subsequently appeared in films such as Star Trek V: The Final Frontier (1989), Star Trek VI: The Undiscovered Country, Avatar (known as Matrix Hunter in the US), Teenage Mutant Ninja Turtles II: The Secret of the Ooze (1991), Titanic (the third time he appeared in a film that is about or includes reference to RMS Titanic) and Scream 2. In 2001, he played Captain James Sawyer in two episodes of A&E's adaptation of C.S. Forester's Hornblower series. He appeared in three episodes of the second season of Twin Peaks (1991) as "Thomas Eckhardt". He also continued to play classical roles. In "Chain of Command", an episode of Star Trek: The Next Generation, he was a Cardassian interrogator. He based his portrayal on the evil "re-educator" from 1984. He appeared in Murder, She Wrote in 1993 as Hong Kong based detective. His less-spectacular roles included a double-role in the low-budget fantasy Quest of the Delta Knights (1993) which was eventually spoofed on Mystery Science Theater 3000. He also played Admiral Tolwyn in the film version of Wing Commander.
Warner's sympathetic side had been evident in Sam Peckinpah's Cross of Iron (1977), where he portrayed Captain Kiesel. Other "nice guy" roles include the charismatic "Aldous Gajic" in "Grail", a first season (1994) episode of Babylon 5 and "Chancellor Gorkon" in Star Trek VI: The Undiscovered Country (1991). In an episode of Lois & Clark: The New Adventures of Superman, he played Superman's deceased Kryptonian father Jor-El, who appeared to his son through holographic recordings. Warner also played "ambiguous nice guys" such as vampire bat exterminator Philip Payne in 1979's Nightwing; and Dr. Richard Madden in 1994's Necronomicon: Book of the Dead. In Seven Servants by Daryush Shokof, he co-starred with Anthony Quinn in 1996.
Another 'sympathetic' role was in 2013, when he played Professor Grisenko in the Doctor Who episode "Cold War" in which he battled a revived Ice Warrior and struck up a rapport with the Doctor's companion Clara Oswald. Warner also appeared in the second series of the Sky 1 comedy-drama Mad Dogs and starred in two 2014 episodes of the Horror series Penny Dreadful as Abraham Van Helsing.
Warner contributed "Sonnet 25" to the 2002 compilation album When Love Speaks, which consists of Shakespearean sonnets and play excerpts as interpreted by famous actors and musicians. He performed in many audio plays, starring in the Doctor Who Unbound play Sympathy for the Devil (2003) as an alternative version of the Doctor, and in a series of plays based on ITV's Sapphire & Steel as Steel, both for Big Finish Productions. He reprised his incarnation of the Doctor in a sequel, Masters of War (2008). In 2007, he guest starred as Isaac Newton in the Doctor Who audio drama Circular Time and as Cuthbert in four of the seven stories in the second Fourth Doctor series. He also guest starred in the BBC Radio 4 science fiction comedy Nebulous (2005) as Professor Nebulous' arch-enemy Dr. Joseph Klench. In all these productions, Warner worked with writer and comedian Mark Gatiss of the League of Gentlemen, and plays a guest role in the League's 2005 feature film The League of Gentlemen's Apocalypse. He also performed in radio plays for the American companies L.A. Theatre Works and the Hollywood Theater of the Ear. In 2005, Warner read a new adaptation of Oliver Twist for BBC Radio 2 (adapted by Neville Teller and directed by Neil Gardner). In 2008, he guest-starred as Mycroft Holmes in the Bernice Summerfield audio play The Adventure of the Diogenes Damsel. In 2009, he was the voice of Lord Azlok of the Viperox, an insectoid alien race in the animated Doctor Who serial "Dreamland". In 2016, he returned as his alternate Doctor in a series of audios where his Doctor briefly travels to the 'prime' universe and enlists the Seventh Doctor's companion Benny Summerfield (Lisa Bowerman) to try and help him save his universe. Warner's Doctor continued his travels with Benny in a second series of audios released in 2017. Shortly before his death in 2022 it was revealed he would return as his alternate Doctor as part of Finish's celebration of the 60th anniversary and would share scenes with Christopher Eccleston who appeared as the Ninth Doctor.[11]
He also contributed voice acting to a number of video games, notably playing the villain Jon Irenicus in Baldur's Gate II: Shadows of Amn and Morpheus in Fallout.
Warner did voice work on the short-lived FOX animated series Toonsylvania as Dr. Vic Frankenstein. He was also the first voice of the demon Nergal from The Grim Adventures of Billy & Mandy, but was later replaced by Martin Jarvis.
Warner narrated the Disney direct-to-video Pooh's Grand Adventure: The Search for Christopher Robin.[12]
In March 2010, it was announced that Warner would be joining the cast of the Dark Shadows audio drama miniseries Kingdom of the Dead.
Return to theatre and later work
Warner in 2008 In 2001, Warner returned to the stage after a nearly three-decade hiatus to play Andrew Undershaft in a Broadway revival of George Bernard Shaw's Major Barbara. In May 2005, at the Chichester Festival Theatre Warner made a return to Shakespeare, playing the title role in Steven Pimlott's production of King Lear. Tim Walker, reviewing the performance in The Sunday Telegraph, wrote: "Warner is physically the least imposing king I have ever seen, but his slight, gaunt body serves also to accentuate the vulnerability the part requires. So, too, does the fact that he is older by decades than most of the other members of the youthful cast."
On 30 October 2005, he appeared on stage at The Old Vic theatre in London in the one-night play Night Sky alongside Christopher Eccleston, Bruno Langley, Navin Chowdhry, Saffron Burrows and David Baddiel.[13] In December 2006, he starred in Terry Pratchett's Hogfather on Sky1 as Lord Downey. And in August 2007, as an RSC Honorary Artist, he returned to Stratford for the first time in over 40 years to play Sir John Falstaff in the Courtyard Theatre revival of Henry IV, Part 1 and Henry IV, Part 2 which were part of the RSC Histories Cycle.[14] He is one of the few actors[citation needed] to play Hamlet (RSC), Lear (Chichester Festival Theatre) and Falstaff (RSC).
In February 2008, Warner was heard as the popular fictional character Hugo Rune in a new 13-part audio adaptation of Robert Rankin's The Brightonomicon released by Hokus Bloke Productions and BBC Audiobooks. He starred alongside some high-profile names including cult science fiction actress and Superman star Sarah Douglas, Rupert Degas, The Lord of the Rings actor Andy Serkis, Harry Potter villain Jason Isaacs, Mark Wing-Davey and Martin Jarvis (written by Elliott Stein & Neil Gardner, and produced/directed by Neil Gardner).
In October 2008, Warner played the role of Lord Mountbatten of Burma in the BBC Four television film In Love with Barbara, a biopic about the life of romantic novelist Barbara Cartland.[15] He plays Povel Wallander, the father of Kurt Wallander, in BBC One's Wallander.
Other work In 2010, writer and actor Mark Gatiss interviewed Warner about his role in The Omen (1976) for his BBC documentary series A History of Horror.[16][17] In November 2013, David Warner posed for Rory Lewis Photographers 'Northerners' Exhibition,[18] David's image was acquired by the National Portrait Gallery in London, and was the first professional portrait sitting of David since 1966.[19]
Personal life Warner was married twice. He married his first wife Harriet Lindgren in 1969.[20] They divorced three years later in 1972.[20] He later married his second wife Sheilah Kent in 1979.[20] The marriage lasted for 26 years, until their divorce in 2005.[20] Warner's partner until his death in 2022 was the actress Lisa Bowerman.[21]
Death Having been diagnosed with cancer 18 months prior, which he had kept private, Warner died of a cancer-related illness at Denville Hall, London, on 24 July 2022, aged 80.[21]
Filmography Film Year Title Role Notes Ref. 1962 We Joined the Navy Sailor painting ship Uncredited [22] 1963 The King's Breakfast 1st trumpeter Short film [23] Tom Jones Blifil [12] 1966 Morgan: A Suitable Case for Treatment Morgan Delt [12] 1967 The Deadly Affair Edward II Uncredited [12] 1968 The Bofors Gun Terry "Lance Bar" Evans [12] Work Is a Four-Letter Word Valentine Brose [12] A Midsummer Night's Dream Lysander [12] The Fixer Count Odoevsky [12] The Sea Gull Konstantin Treplev [12] 1969 Michael Kohlhaas - Der Rebell Michael Kohlhaas [12] 1970 The Ballad of Cable Hogue Joshua Duncan Sloane [12] Perfect Friday Lord Nicholas "Nick" Dorset [12] 1971 Straw Dogs Henry Niles Uncredited [4] 1973 A Doll's House Torvald Helmer [24] 1974 From Beyond the Grave Edward Charlton Segment: "The Gate Crasher" [12] Little Malcolm Dennis Charles Nipple [12] 1975 Mister Quilp Sampson Brass [12] 1976 The Omen Keith Jennings [12] 1977 Providence Kevin Langham / Kevin Woodford [12] Cross of Iron Hauptmann Kiesel [12] Age of Innocence Henry Buchanan [12] Silver Bears Agha Firdausi [12] The Disappearance Burbank [12] 1978 The Thirty Nine Steps Sir Edmund Appleton [12] 1979 Nightwing Phillip Payne [25] The Concorde ... Airport '79 Peter O'Neill [12] Time After Time John Leslie Stevenson / Jack the Ripper [12] 1980 The Island John David Nau [12] 1981 Time Bandits Evil [12] The French Lieutenant's Woman Murphy [12] 1982 Tron Ed Dillinger / Sark / Master Control Program [12] 1983 The Man with Two Brains Alfred Necessiter [12] 1984 The Company of Wolves Father [12] Summer Lightning George Millington [26] 1987 Hansel and Gretel Father [12] My Best Friend Is a Vampire Leopold McCarthy [12] 1988 Waxwork David Lincon [12] Mr. North Doctor McPherson [12] Office Party Eugene Brackin [12] Hanna's War Capt. Julian Simon [12] Magdalene Baron von Seidl [12] Keys to Freedom Nigel Heath [12] 1989 Star Trek V: The Final Frontier St. John Talbot [12] Grave Secrets Carl Farnsworth [12] Tripwire Josef Szabo [12] Mortal Passions Doctor Terrence Powers [12] 1991 Teenage Mutant Ninja Turtles II: The Secret of the Ooze Prof. Jordan Perry [12] Blue Tornado Commander Heller [12] Star Trek VI: The Undiscovered Country Chancellor Gorkon [12] 1992 The Lost World Professor Summerlee [12] The Unnamable II: The Statement of Randolph Carter Chancellor Thayer [27] 1993 Quest of the Delta Knights Baydool / Lord Vultare / Narrator [12] H.P. Lovecraft's Necronomicon Dr Madden [12] Pretty Princess Prince Max [12] 1994 Felony Cooper [12] Tryst Jason [12] Inner Sanctum II Dr Lamont [12] In the Mouth of Madness Dr Wrenn [12] 1995 Ice Cream Man Reverend Langley [12] Final Equinox Shilow [28] Luise and the Jackpot The Butler [29] 1996 Rasputin: Dark Servant of Destiny Eugene Botkin [12] Naked Souls Everett Longstreet [12] Seven Servants Blade [12] The Leading Man Tod [12] 1997 Pooh's Grand Adventure: The Search for Christopher Robin The Narrator [12] Money Talks Barclay (James' Boss) [12] Titanic Spicer Lovejoy [12] Scream 2 Gus Gold [12] 1998 The Last Leprechaun Simpson [12] 1999 Wing Commander Admiral Geoffrey Tolwyn [12] 2000 Back to the Secret Garden Dr. Snodgrass [12] 2001 Planet of the Apes Senator Sandar [12] The Little Unicorn Ted Regan [12] Superstition Judge Padovani [12] 2002 The Code Conspiracy Professor [12] 2003 Kiss of Life Pap [12] 2004 Straight into Darkness Deacon [12] Cortex Master of Organisation [27] Ladies in Lavender Francis Mead [12] Avatar Joseph Lau [30] 2005 The League of Gentlemen's Apocalypse Erasmus Pea [12] 2010 Black Death Abbot [12] Quantum Quest: A Cassini Space Odyssey Void Voice [31] 2011 A Thousand Kisses Deep Max [32] 2013 Before I Sleep Eugene Devlin [12] Old Habits John Short film [33] 2017 You, Me and Him Michael Miller [12] 2018 Mary Poppins Returns Admiral Boom [12] Television Year Title Role Notes Ref. 1962 Madhouse on Castle Street Lennie Videotaped television play [34] 1963 Z-Cars Gee Episode: "The Hitch-Hiker" [35] Armchair Theatre Steve Episode: "The Push Over" [36] 1965 The Wars of the Roses King Henry VI Miniseries [37] 1970 NBC Experiment in Television Dominic Boot Episode: "The Engagement" [38] 1975 Three Comedies of Marriage Bobby Episode: "Bobby Bluesocks" [39] 1976 Clouds of Glory William Wordsworth 2 episodes [40] 1977 The Blue Hotel[41] Swede Television film [12] 1978 Holocaust Reinhard Heydrich Miniseries [42] 1979 S.O.S. Titanic Lawrence Beesley Television film [12] 1981 Masada Falco ABC miniseries [12] 1982 Nancy Astor Philip Kerr 4 episodes [43] 1982â1983 Marco Polo Rustichello da Pisa Miniseries [44] 1983 Remington Steele Alexander Sebastien 2 episodes [12] Hart to Hart Mr. Bowlly Episode: "Two Harts Are Better Than One" 1984 Charlie Charlie Alexander Television film [45] A Christmas Carol Bob Cratchit [12] Frankenstein The Creature [12] Faerie Tale Theatre Zandor, the Innkeeper Episode: "The Boy Who Left Home to Find Out About the Shivers" [12] 1985 Love's Labour's Lost Don Armado BBC Television Shakespeare [46] Hitler's SS: Portrait in Evil Reinhard Heydrich Television film [12] Hold the Back Page Ken Wordsworth Television mini-series [47] 1987 Crossbow The Alchemist Episode: "Vogel" [27] 1988 Worlds Beyond Ken Larkin Episode: "Reflections of Evil" [27] 1990 Murder, She Wrote Justin Hunnicut Episode: "The Szechuan Dragon" Perry Mason: The Case of the Poisoned Pen Bradley Thompson Television film [12] Spymaker: The Secret Life of Ian Fleming Admiral Godfrey [12] Father Dowling Investigates Sir Arthur Wedgeworth Episode: "The Murder Weekend Mystery" 1991 Uncle Vanya Ivan "Uncle Vanya" Voynitsky Television film [48] Cast a Deadly Spell Amos Hackshaw [12] Twin Peaks Thomas Eckhardt 3 episodes [49] 1992 Star Trek: The Next Generation Gul Madred Episode: "Chain of Command" [12] Tales from the Crypt Alan Getz Episode: "The New Arrival" [12] Captain Planet and the Planeteers Zarm Voice, episode: "The Dream Machine" [27] 1992â1995 Batman: The Animated Series Ra's al Ghul Voice, recurring role (5 episodes) [50] 1992â1994 The Legend of Prince Valiant Duke Richard of Lionsgate / additional voices Voice, 7 episodes 1993 Perry Mason: The Case of the Skin-Deep Scandal Harley Griswold Television film [12] Dinosaurs Spirit of the Tree Voice, episode: "If I Were a Tree" [51] Wild Palms Eli Levitt Miniseries [27] Body Bags Dr. Lock Television film [12] Murder, She Wrote Insp. McLaughlin Episode: "A Death in Hong Kong" [12] The Adventures of Brisco County, Jr. Winston Smiles Episode: "Deep in the Heart of Dixie" [12] 1993â1994 The Larry Sanders Show Richard Germain 2 episodes [12] 1994 Lois & Clark: The New Adventures of Superman Jor-El Episode: "The Foundling" [12] Babylon 5 Aldous Gajic Episode: "Grail" [12] Mighty Max Talon Voice, episode: "Souls of Talon" [27] 1995â1997 Spider-Man Herbert Landon Voice, 12 episodes [12][50] 1995 Biker Mice from Mars Ice Breaker Voice, episode: "Below the Horizon" [27] The Choir Alexander Troy 5 episodes Iron Man Arthur Dearborn Voice, episode: "Cell of Iron" [50] Gargoyles Archmage Voice, 4 episodes [27][50] 1995â1997 Freakazoid! The Lobe Voice, 10 episodes [50] 1996 Beastmaster III: The Eye of Braxus Lord Agon Television film [12] 1997 Captain Simian & the Space Monkeys The Glyph Voice, episode: "Rhesus Pieces" [50] Perversions of Science Dr. Nordhoff Episode: "The Exile" [27] Roar Narrator Episode: "Pilot" A Mind to Kill David Caulfield Episode: "Green Wounds" 1997â2001 Men in Black: The Series Alpha Voice, 9 episodes [27] 1998 Three The Man 2 episodes Houdini Arthur Conan Doyle Television film [12] Toonsylvania Doctor Victor Frankenstein Voice, main role [27] A Winnie the Pooh Thanksgiving The Narrator Television special [12] 1999 Winnie the Pooh: A Valentine for You [12] The Outer Limits Inspector Harold Langford 2 episodes [12] Total Recall 2070 Felix Latham 2 episodes [12] Superman: The Animated Series Ra's al Ghul Voice, episode: "The Demon Reborn" [50] The Hunger Vassu Episode: "Nunc Dimittis" [12] 2000 Cinderella Martin Television film [12] Batman Beyond Ra's al Ghul Voice, episode: "Out of the Past" [50] In the Beginning Eliezer Miniseries [12] Buzz Lightyear of Star Command Lord Angstrom Voice, 2 episodes [50] The Secret Adventures of Jules Verne Arago 2 episodes [27] Love & Money Hugh Episode: "Diagnosis: Effie" 2001 Hornblower Captain James Sawyer Miniseries, 2 episodes [12] 2002 Dr Jekyll and Mr Hyde Sir Danvers Carew Television film [12] 2002â2003 What's New, Scooby-Doo? Old Man Voice, 3 episodes 2001â2003 The Grim Adventures of Billy & Mandy Nergal Voice, 3 episodes [27] 2004 Conviction Lenny Fairburn Supporting role Agatha Christie's Marple Luther Crackenthorpe Episode: "4.50 from Paddington" [12] 2006 Sweeney Todd Sir John Fielding Television film [12] Ancient Rome: The Rise and Fall of an Empire Claudius Pulcher Episode: "Revolution" Terry Pratchett's Hogfather Lord Downey Miniseries [12] Perfect Parents Father Thomas Television film [12] 2007 Wild at Heart Gerald Season 2, episode 8 2008â2015 Wallander Povel Wallander 5 episodes [12] 2008 In Love with Barbara Louis Mountbatten Television film 2009 Doctor Who: Dreamland Lord Azlok Voice, 6 episodes [52] 2011 Mad Dogs Mackenzie 3 episodes 2012 The Secret of Crickley Hall Percy Judd All 3 episodes [12] Midsomer Murders Peter Fossett Episode: "Death in the Slow Lane" [12] 2013 Doctor Who Professor Grisenko Episode: "Cold War" [12] 2014 Penny Dreadful Abraham Van Helsing 2 episodes [12] 2015 Inside No.9 Justice Pike Episode: "The Trial of Elizabeth Gadge" [53] Lewis Donald Lockston Episode: "What Lies Tangled" [54] 2015â2016 The Amazing World of Gumball Rob / Dr. Wrecker Voice, 5 episodes [55] 2016 Ripper Street Rabbi Max Steiner 3 episodes [56] 2018 The Alienist Professor Cavanaugh Episode: "Hildebrandt's Starling" [57] 2020 Teen Titans Go! The Lobe Voice, episode: "Huggbees" [58][50] 2021 Elliott from Earth Voice Audio dramas Year Title Role Notes Ref. 2003 Doctor Who: Sympathy for the Devil The Doctor [59] 2005 The Club of Queer Trades Basil Grant BBC Radio drama in six parts [60][61] 2007 Doctor Who: Circular Time Sir Isaac Newton [62] 2008 Bernice Summerfield: The Adventure of the Diogenes Damsel Mycroft Holmes Doctor Who: Empathy Games Coordinator Angell Doctor Who: Masters of War The Doctor 2010 Dark Shadows: Kingdom of the Dead Seraph Four-part series Doctor Who: Deimos Prof. Boston Schooner Graceless Daniel Series 1 2011â2020 The Scarifyers Harry Crow BBC Radio 4 Extra [52] 2011 Doctor Who: The Children of Seth Siris 2012 Doctor Who: The Rosemariners Biggs 2013 Doctor Who: The Sands of Life Cuthbert Doctor Who: War Against the Laan Doctor Who: The Dalek Contract / The Final Phase 2015 The Confessions of Dorian Gray: The Spirits of Christmas Santa Claus 2016 The New Adventures of Bernice Summerfield The Doctor Volume Three: The Unbound Universe [52] Doctor Who: The Pursuit of History / Casualties of Time Cuthbert Torchwood: Ghost Mission OAP The Torchwood Archive The Committee 2017 King Lear King Lear The New Adventures of Bernice Summerfield The Doctor Volume Four: Ruler of the Universe 2018 Bernice Summerfield: The Story So Far: Volume Two Shilling & Sixpence Investigate: Series One Desmund Shilling Jago & Litefoot Forever Dr Luke Betterman 2019 The New Adventures of Bernice Summerfield The Doctor Volume Five: Buried Memories [59] Torchwood: God Among Us: Another Man's Shoes The Committee Torchwood: God Among Us: Eye of the Storm 2020 The New Adventures of Bernice Summerfield The Doctor Volume Six: Lost in Translation 2021 The Box of Delights Arnold of Todi 2022 The New Adventures of Bernice Summerfield: The Doctor Volume Seven: Blood & Steel Posthumous release Shilling & Sixpence Investigate Desmund Shilling Series Two: In Loving Memory Posthumous release 2023 Doctor Who: Once and Future The Doctor Part 7: Time Lord Immemorial Posthumous release [11] Video games Year Title Role Notes Ref. 1996 Privateer 2: The Darkening Rhinehart Live action [27] 1997 Fallout Morpheus [63][50] 1999 Descent 3 Dravis [64] 2000 Star Wars: Force Commander Grand General Brashin [64] Star Trek: Klingon Academy Chancellor Gorkon Live action [64] Baldur's Gate II: Shadows of Amn Jon Irenicus [64] 2016 Baldur's Gate: Siege of Dragonspear Jon Irenicus [65] Awards and nominations Year Award Category Project Result Ref 1966 BAFTA Award Best Actor in a Leading Role Morgan: A Suitable Case for Treatment Nominated [12] 1969 German Film Award for Best Actor in a Leading Role Michael Kohlhaas - Der Rebell Nominated [12] 1978 Primetime Emmy Award Outstanding Supporting Actor in a Miniseries or Special Holocaust Nominated [66] 1979 Saturn Award Best Supporting Actor Time After Time Nominated [12] 1981 Primetime Emmy Award Outstanding Supporting Actor in a Miniseries or Special Masada Won 1997 Screen Actors Guild Award Outstanding Cast in a Motion Picture Titanic Nominated [12] 1998 Annie Awards Outstanding Voice Acting by a Male Performer Toonsylvania Nominated [27] 2000 The New Batman Adventures Nominated References Agate, Samantha (25 July 2022). "Late 'Titanic' Actor David Warner Found Love With Partner Lisa Bowerman Before His Death: Meet Her". Closer Weekly. Retrieved 22 April 2023. "Luke Warner on Instagram". Instagram. 5 August 2022. Retrieved 6 August 2022. "The 10 Best Star Trek The Next Generation Episodes, Ranked". CinemaBlend. 17 February 2021. Retrieved 26 February 2021. Erickson, Hal (2 April 2010). "David Warner". Movies & TV Dept. The New York Times. Archived from the original on 3 April 2010. David Warner Biography (1941â). Film Reference. Retrieved on 26 July 2011. Photos Page 3. Bolsterstone.de (12 December 1916). Retrieved on 26 July 2011. "David Warner: An Actor's Life and Art: A Portrait of the Actor as a Young Man". Archived from the original on 27 October 2009. Retrieved 26 July 2011. "David Warner Biography". Yahoo! Movies. (29 July 1941). Retrieved 26 July 2011. "David Warner". RADA. Retrieved 22 April 2023. O'Connor, John J. (10 September 1991). "Review/Television; A Detective and Sci-Fi in Los Angeles Magic". The New York Times. Bhuvad, Ariba (18 July 2022). "Christopher Eccleston "recorded something special" for Doctor Who anniversary". Winter is Coming. "David Warner". TV Guide. Retrieved 25 July 2022. "Night Sky | Closed: 30 October 2005". Official London Theatre. Retrieved 25 July 2022. Walker, Tim (22 July 2007). "An artist formerly known as the prince". The Daily Telegraph. London. "Four Programmes â In Love with Barbara". BBC. Retrieved on 26 July 2011. Clarke, Donald. "Mark Gatiss's History of Horror". The Irish Times. Dublin. Archived from the original on 5 November 2010. Retrieved 31 March 2022. "A History of Horror with Mark Gatiss â Home Counties Horror Ep 2/3". BBC. 18 October 2010. Lewis, Rory (2014). "Actor David Warner Exhibition". Rory Lewis Photography. Archived from the original on 4 March 2016. Retrieved 22 November 2013. "David Warner". National Portrait Gallery London. "David Warner, who played villains in 'Titanic' and 'Tron,' dies at 80". Today. 26 July 2022. Retrieved 27 July 2022. "Titanic and Omen actor David Warner dies at 80". BBC News. 25 July 2022. Retrieved 25 July 2022. Harris, Will (26 July 2017). "David Warner on Twin Peaks, Tron, Titanic, Time Bandits, and Teenage Mutant Ninja Turtles II". The A.V. Club. "The King's Breakfast (1963)". BFI. Archived from the original on 15 April 2016. Retrieved 25 July 2022. Worrall, Nick; Worrall, Non (19 August 2008). Henrik Ibsen: A Doll's House. A&C Black. p. lx. ISBN 978-1-4081-0602-0. Muir, John Kenneth (22 November 2012). Horror Films of the 1970s. McFarland. p. 604. ISBN 978-0-7864-9156-8. Halliwell, Leslie (1992). Halliwell's Film Guide (8th ed.). London: Grafton. p. 981. ISBN 978-0-5860-9173-9. Anders, Charlie Jane (24 April 2013). "Quite Possibly the Most Indispensible [sic] Science Fiction Actor. Ever". Gizmodo. Davies, Clive (6 March 2015). Spinegrinder: The Movies Most Critics Won't Write About. SCB Distributors. ISBN 978-1-909394-06-3. "Luise Knackt Den Jackpot (1996)". BFI. Archived from the original on 4 October 2018. Retrieved 25 July 2022. Auger, Emily Elisabeth (2011). Tech-noir Film: A Theory of the Development of Popular Genres. Intellect Books. p. 266. ISBN 978-1-84150-424-7. Vorel, Jim (30 November 2020). "The Bizarre Mystery of Quantum Quest, The Animated (but MIA) NASA Movie With the All-Star Cast". Paste. Sherman, Fraser A. (6 February 2017). Now and Then We Time Travel: Visiting Pasts and Futures in Film and Television. McFarland. p. 158. ISBN 978-1-4766-2643-7. "Old Habits". Pragueshorts. Retrieved 25 July 2022. Dobson, Michael, ed. (30 November 2006). Performing Shakespeare's Tragedies Today: The Actor's Perspective. Cambridge University Press. p. 131. ISBN 978-0-521-85509-9. Newnes, G. (1963). "Z Cars". Radio Times. Vol. 158. p. 33. White, Leonard (2003). Armchair Theatre: The Lost Years. Kelly Publications. p. 93. ISBN 978-1-903053-18-8. Otnes, Cele C.; Maclaran, Pauline (19 October 2015). Royal Fever: The British Monarchy in Consumer Culture. Univ of California Press. ISBN 978-0-520-96214-9. "NBC Experiment in Television (TV Series)". Radio Times. 1967. Retrieved 25 July 2022. "Three Comedies of Marriage (ITV 1975, David Warner, Michael Bryant)". Memorable TV. 20 May 2020. James, Clive (6 April 2017). Clive James On Television. Pan Macmillan. ISBN 978-1-5098-3243-9. "The Blue Hotel (1977)". British Film Institute. Archived from the original on 4 January 2017. Retrieved 3 January 2017. Dagan, Carmel (25 July 2022). "David Warner, British Actor Known for 'The Omen' and 'Tron,' Dies at 80". Variety. O'Connor, John J. (25 May 1984). "TV Weekend; The Final Episodes of 'Nancy Astor'". The New York Times. Vito, John De; Tropea, Frank (2010). Epic Television Miniseries: A Critical History. McFarland. p. 182. ISBN 978-0-7864-5733-5. O'Connor, John J. (5 August 1987). "TV Reviews; 'Charlie,' on 13, Mixes Murder and Politics". The New York Times. "Love's Labour's Lost: D 3 SHA Lov (1985)". English Faculty Library, University of Cambridge. Retrieved 25 July 2022. "Hold the Back Page! (1985)". BFI. Archived from the original on 21 October 2020. Retrieved 25 July 2022. Drake, Sylvie (22 February 1991). "TV Review: Late-Blooming Version of 'Uncle Vanya': 'Great Performances' offers an Anglo-American production of the Russian classic in an adaptation by David Mamet". Los Angeles Times. Wilkins, Budd (13 May 2017). "Twin Peaks: Every Episode Ranked". Slant Magazine. "David Warner (visual voices guide)". Behind The Voice Actors. Retrieved 29 August 2023. A green check mark indicates that a role has been confirmed using a screenshot (or collage of screenshots) of a title's list of voice actors and their respective characters found in its opening and/or closing credits and/or other reliable sources of information. Boardwine, Andrew (25 July 2022). "Actor Who Played Iconic Disney Villain Dies From Cancer". Inside the Magic. Westthorp, Alex (6 February 2012). "10 actors with roles in both Doctor Who and Star Trek". Den of Geek. Boyd, Phoebe-Jane (9 April 2015). "Inside No. 9 series 2 episode 3 review: The Trial Of Elizabeth Gadge". Den of Geek. "What Lies Tangled: Part 1 â Lewis (Season 9, Episode 5)". Apple TV. 9 June 2017. Retrieved 25 July 2022. Perlmutter, David (4 May 2018). The Encyclopedia of American Animated Television Shows. Rowman & Littlefield. p. 27. ISBN 978-1-5381-0374-6. Tartaglione, Nancy (11 August 2015). "David Threlfall Among 'Ripper Street' Additions; Main Cast Back For Season 4". Deadline Hollywood. Griffiths, Elliott (25 July 2022). "Actor David Warner Dies At Age 80". Screen Rant. Jennings, Collier (11 November 2020). "Freakazoid to Return as a Teen Titans Go! Guest Star". Comic Book Resources (CBR). Aggas, James (13 September 2019). "Doctor Who: Who is David Warner's Unbound Doctor?". Winter is Coming. Williams, Andrew (27 October 2009). "David Warner". Metro. "Radio choice". The Times. London. 4 April 2005. Aggas, James (27 June 2019). "Doctor Who review: Circular Time presents a different look at the Fifth Doctor and Nyssa". Winter is Coming. Lafleuriel, Erwan (21 June 2019). Fallout: A Tale of Mutation. Third Editions. ISBN 978-2-37784-230-8. Lane, Rick (25 July 2022). "David Warner, voice of Baldur's Gate 2's Jon Irenicus, has died". PC Gamer. Chalk, Andy (31 March 2016). "Familiar voices turn up in Baldur's Gate: Siege of Dragonspear launch trailer". PC Gamer. Dagan, Carmel (25 July 2022). "David Warner, British Actor Known for 'The Omen' and 'Tron,' Dies at 80". Variety. Further reading Who's Who in the Theatre, 17th edition (1981) Gale Publishing, ISBN 0-8103-0235-7 RSC programme for Stratford-upon-Avon's, Courtyard Theatre production of Henry IV, Parts 1 and 2 Theatre Record magazine's annual indexes of each year's reviewed theatrical productions External links
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đ The Global Network đMain menu WikipediaThe Free Encyclopedia Search Wikipedia Search Create account Log in Personal tools Contents hide (Top) Gameplay Synopsis Toggle Synopsis subsection Characters Setting Plot Development Toggle Development subsection Concept Design Music Marketing Release Toggle Release subsection Pre-order bonuses Retail editions Downloadable content Other releases Reception Toggle Reception subsection Critical reception Sales Awards Technical issues Legacy Notes References External links Batman: Arkham City Article Talk Read Edit View history Tools Featured article From Wikipedia, the free encyclopedia This article is about the video game. For the tie-in comic book, see Batman: Arkham City (comic book). "Arkham City" redirects here. For the fictional city featured in the works of H. P. Lovecraft, see Arkham. Batman: Arkham City Developer(s) Rocksteady Studios Publisher(s) Warner Bros. Interactive Entertainment Director(s) Sefton Hill Producer(s) Daniel Bailie Nathan Burlow Programmer(s) Ben Wyatt Artist(s) David Hego Writer(s) Paul Dini Paul Crocker[12] Sefton Hill Composer(s) Nick Arundel Ron Fish Series Batman: Arkham Engine Unreal Engine 3 Platform(s) PlayStation 3 Xbox 360 Microsoft Windows Wii U OS X PlayStation 4 Xbox One Nintendo Switch Release October 18, 2011 Genre(s) Action-adventure Mode(s) Single-player Batman: Arkham City is a 2011 action-adventure game developed by Rocksteady Studios and published by Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman, it is the sequel to the 2009 video game Batman: Arkham Asylum and the second installment in the Batman: Arkham series. Written by veteran Batman writer Paul Dini with Paul Crocker and Sefton Hill, Arkham City was inspired by the long-running comic book mythos. In the game's main storyline, Batman is incarcerated in Arkham City, a super-prison enclosing the decaying urban slums of fictional Gotham City. He must uncover the secret behind a sinister scheme orchestrated by the facility's warden, Dr. Hugo Strange.
The game is presented from the third-person perspective with a primary focus on Batman's combat and stealth abilities, detective skills, and gadgets that can be used in both combat and exploration. Batman can freely move around the Arkham City prison, interacting with characters and undertaking missions, and unlocking new areas by progressing through the main story or obtaining new equipment. The player is able to complete side missions away from the main story to unlock additional content and collectible items. Batman's ally Catwoman is another playable character, featuring her own story campaign that runs parallel to the game's main plot.
Rocksteady conceived ideas for a sequel while developing Arkham Asylum, commencing serious development of Arkham City's story in February 2009. The layout of Arkham City has a virtual footprint five times that of Arkham Asylum, and the city design was modified to accommodate Batman's ability to swoop and glide. Over a year and $10 million were spent on the game's marketing campaign, and its release was accompanied by two music albums; one containing the game's score, and the other featuring 11 original songs inspired by the game from various mainstream artists.
Arkham City was released worldwide for the PlayStation 3 and Xbox 360 video game consoles in October 2011, followed by a Microsoft Windows version a month later. The game received critical acclaim, particularly for its narrative, characters, world design, soundtrack, and Batman's combat and navigation abilities. It was tied with The Elder Scrolls V: Skyrim for the highest-rated video game of 2011 according to review aggregator Metacritic, and was the recipient of several awards from media outlets, including Game of the Year, Best Action Game, Best Action Adventure Game, Best Adventure Game, and Best Original Score. Like its predecessor, it is considered one of the greatest video games ever made. The game has sold over 12.5 million units and generated over $600 million in revenue.
A spin-off mobile game, Batman: Arkham City Lockdown was released in December. Arkham City received a "Game of the Year Edition" in May 2012. Wii U and OS X versions of the game were released in November and December 2012, respectively; and a remastered version for the PlayStation 4 and Xbox One in October 2016. A version for the Nintendo Switch was released in 2023.
A prequel to the series, Batman: Arkham Origins, was released in October 2013, and a narrative sequel, Batman: Arkham Knight, was released in June 2015.
Gameplay Batman: Arkham City is an open-world[13] action-adventure game that incorporates tactics from stealth games.[14] It is presented from the third-person perspective, showing the playable character on screen and allowing the camera to be freely rotated around it.[15][16] The game is set within Arkham City, which is open to the player from the beginning of the game, allowing them to travel freely anywhere within its boundaries.[13] The player can move silently throughout the game, using a combination of gadgets and stealth moves to sneak up on enemies and incapacitate them. Batman can use his cape to glide around the city, diving downwards and swooping upwards to extend his flight, and he can use the grapnel gun's retracting rope to attach to out-of-reach ledges.[17] As Batman, the player is able to use "Detective Vision", a visual mode that highlights elements of interest on-screen, such as character status, collectables, and clues; the mode is also used to perform forensic activities such as tracking the source of a sniper rifle round.[18][19] The player has access to an in-game criminal database which includes forensic puzzles, as well as a network for hacking communication frequencies.[17]
Using an improved version of the "Freeflow" combat system from Arkham Asylum, the player can now counter multiple blows simultaneously, catch hurled projectiles, attack aerially, and administer a succession of consecutive strikes. Many of Batman's gadgets can now be used in combat.[17] Enemies are armed with varying levels of armor and weapons; attacks from basic weapons like baseball bats and lead pipes inflict minor damage and can be countered, while guns inflict significant damage. Certain enemies must be disarmed in specific ways before they can be neutralized in combat: enemies with stun batons can only be attacked from behind; enemies with shields require aerial attacks to disarm; and enemies wearing body armor must be stunned with rapid successive strikes before they can be harmed.[20][21] Larger enemies must be tackled with stuns and combo attacks, and can be manipulated to take out their allies.[22] Disputes between gangs allied to rival villains often spark turf wars, which complicate the player's ability to move about Arkham City.[17] Combat, among other actions, rewards the player with experience points that allow the player to periodically level Batman up and purchase upgrades to his Batsuit, gadgets, and combat and stealth skills. Each category contains approximately 15 different upgrades. For instance, an upgraded grapnel gun can be used to remotely disarm enemies, while a combat upgrade makes it easier to activate special attacks.[23][24]
Batman defeats an enemy in a demonstration of Arkham City's "Freeflow" combat system.
Batman uses a Remote Electrical Charge against TYGER personnel. Batman: Arkham City features an emphasis on the skillful use of gadgetry when facing armed enemies. Some gadgets obtained in Batman: Arkham Asylum are present at the start of Arkham City, while others become available during play.[25] Most of these have improved or new capabilities; for example, the Cryptographic Sequencer, used for hacking security consoles, can also monitor shortwave radio channels,[14] and the line launcher can now be deployed as a tightrope or alter direction during flight.[26] Other items returning from the first game include these: a remote-controlled batarang; Explosive Gel that can now be detonated to knock down enemies in combat;[22] and the grapnel gun, which can now be used while gliding to facilitate transportation.[22][27] New items in Batman's arsenal include: smoke bombs that disorient opponents and assist with stealth tactics; a Remote Electric Charge (REC) gun that can stun enemies and temporarily power motors;[22] Freeze Blast grenades that encase targets in ice and can be thrown into water to create makeshift platforms;[25] and the Disruptor, which can remotely disable guns and explosive mines.[22]
The game has approximately 40 hours of gameplay, with the main campaign lasting 25 hours and side missions lasting 15 hours. The side missions, which can be attempted at any time,[28] feature prominent characters from the Batman universe.[29] One such character, the Riddler, provides 440 optional "Riddler challenges"[30] to solve. Most of these challenges consist of collecting trophies hidden in the city through the use of gadgets to disable traps and barriers.[29][31] The player can mark Riddler trophies on the in-game map once found if they do not initially have the necessary equipment to complete the puzzle.[26][29][30] The player can also reveal the locations of Riddler trophies on the map by identifying the Riddler's henchmen with "Detective Vision" and interrogating them, which requires the player to save the henchmen for last when engaging in combat with a wave of enemies.[29][31] There are also environmental challenges which require the player to solve riddles by locating a specific item or location (which are rewarded with stories relating to the answer), and to locate question marks painted around the city, some of which can only be viewed in whole from certain vantage points.[23] After completing a select number of challenges, Batman must rescue a civilian hostage held in one of the Riddler's death traps.[26][32]
After completing the story mode on "normal" or "hard" difficulties, a "New Game Plus" mode is unlocked, enabling the player to replay the game with all of the gadgets, experience, and abilities that they have attained; enemies are tougher and the on-screen icon that warns players of imminent attacks is disabled.[33] Arkham City features a series of challenge maps separate from the game's story mode. The maps focus on the completion of specific goals, such as eliminating successive waves of enemies in combat, subduing patrolling enemies while employing stealth, or traveling to a specific location as efficiently as possible. The methods and variety of abilities used to achieve these goals earn an overall performance score that is ranked online against other players.[34][35]
Catwoman is another playable character available via the Catwoman campaign, which was initially downloadable content (DLC) on PlayStation 3 and Xbox 360 consoles but was later included with the Windows version and the "Game of the Year Edition".[36][37][38] Catwoman's campaign features her own heist-focused storyline that intersects with the main story at specific points in the game. Her combat emphasizes agility and allows for the use of unique weapons such as clawed gauntlets, bolas, and her iconic whip.[39][40][41] A portion of the Riddler challenges are specific to Catwoman and can only be completed by her.[39] Batman's allies Robin (Tim Drake)[42] and Nightwing (Dick Grayson) are also playable via optional DLC and feature their own combat abilities and gadgets.[43][44] Both characters are available in the challenge maps; Robin has his own main story narrative.[43][45]
The PlayStation 3 and Xbox 360 versions of Arkham City include a stereoscopic 3D (S3D) mode for 3D HDTVs and for 2D HDTVs via Inficolor 3D glasses, while the PC version supports Nvidia 3D Vision on compatible monitors.[46] It uses TriOviz for Games Technology, which is integrated with Unreal Engine 3.[46][47] The Wii U version uses the Wii U's touch screen controller to let the player manage Batman's equipment and upgrades, selectively detonate Explosive Gel placements, and view a map of the city. The Wii U version adds a Sonar mode which highlights points of interest nearby, and the Battle Armored Tech Mode (BAT Mode) that allows Batman to accrue energy during combat and, when activated, inflict increased damage.[9]
Synopsis Characters
Kevin Conroy returned as Batman from Arkham Asylum. Actor Mark Hamill was reluctant to return for the sequel, wanting to leave the Joker role on a "high note," but relented after learning of the involvement of Paul Dini and Conroy.[48] Actress Tara Strong replaced Arleen Sorkin in Batman: Arkham City as the voice of Harley Quinn, and reprised the role for the Harley Quinn's Revenge downloadable content. Arkham City features a large ensemble cast of characters from the history of Batman comics. Returning characters from Arkham Asylum include Batman (Kevin Conroy),[49] the Joker (Mark Hamill)âin what Hamill stated would be his final time voicing the character;[50] (he subsequently reprised the role in Arkham City's successor Batman: Arkham Knight)[51]âWarden-turned-Mayor Quincy Sharp (Tom Kane), police Commissioner James Gordon (David Kaye),[52] and reporter Jack Ryder (James Horan).[53] Returning villains include the Riddler (Wally Wingert),[54] Victor Zsasz (Danny Jacobs),[43][53] Bane (Fred Tatasciore),[55][56] and Poison Ivy (Tasia Valenza).[56][57] Joker's sidekick Harley Quinn also returns, voiced by Tara Strong, who replaces Arleen Sorkin.[53] Batman's supporting cast introduces Catwoman (Grey DeLisle),[58] Robin (Troy Baker),[42][59] and Batman's butler Alfred Pennyworth (Martin Jarvis),[52] who provides radio support alongside the returning Oracle (Kimberly Brooks).[52] Nightwing appears as a playable character outside of the main story via challenge maps.[60]
Other characters marking their debut in the series include the manipulative warden of Arkham City, Hugo Strange (Corey Burton),[61] Two-Face (also voiced by Baker),[59] and the Penguin (Nolan North).[62] Stana Katic lends her voice as Talia al Ghul,[63] and Maurice LaMarche voices both Mr. Freeze[64] and Calendar Man.[52] Other characters include the zombie Solomon Grundy (also voiced by Tatasciore), the shapeshifter Clayface (Rick D. Wasserman), the League of Assassins's leader, Ra's al Ghul (Dee Bradley Baker),[52] the mind-controlling Mad Hatter (Peter MacNicol),[52][65] and the assassin Deadshot (Chris Cox), who has infiltrated Arkham City to kill several high-profile character targets.[52][66] The villain Hush (also voiced by Conroy),[52] the mysterious Azrael (Khary Payton),[52] and reporter Vicki Vale (also voiced by DeLisle)[67][68] also appear. Black Mask (also voiced by North),[69] Killer Croc (Steven Blum),[56] and Freeze's wife, Nora Fries, make cameo appearances in the game.[70][71]
Setting Further information on the setting: Batman: Arkham Asylum and Batman: Arkham City (comic book) The events of Arkham City are set 18 months after Batman: Arkham Asylum.[72] Quincy Sharp, the asylum's erstwhile director, has taken sole credit for halting the Joker's armed siege, using this distinction to become mayor of Gotham City. Declaring both the asylum and Blackgate Penitentiary no longer suitable to contain the city's detainees, Sharp's administration orders both facilities closed, and he purchases Gotham's most notorious slums, converting them into an immense prison enclosure known as Arkham City. This facility is subsequently placed in the care of psychiatrist Hugo Strangeâwho is secretly manipulating Sharpâand monitored by a rogue private military firm, TYGER Security.[73] Strange permits the inmates to do as they please, so long as they do not attempt to escape. A wary Batman maintains his own vigil over the new project, concerned that the chaotic situation there will get out of hand.[17] Meanwhile, the Joker is suffering from a potentially fatal disease caused by his previous consumption of the Titan formula, an unstable steroid serum that turns men into maddened monsters.[73][74]
Plot At a press conference held by Bruce Wayne to declare his opposition to Arkham City, TYGER mercenaries arrest and imprison him in the City itself. Hugo Strange discloses his knowledge of Wayne's dual identity as Batman before releasing him into the prison's criminal populace.[75][76] While Strange prepares to commence "Protocol 10", Wayne obtains his equipment via airdrop from Alfred Pennyworth, allowing him to become Batman. He first saves Catwoman from being executed by Two-Face, who hopes to gain respect by murdering her.[18] After Joker attempts to assassinate Catwoman, Batman tracks him to his hideout in the Sionis Steelmill, believing Joker may know the truth behind Protocol 10.[19][77]
There, Batman learns that the unstable properties of the Titan formula are mutating in Joker's blood, gradually killing him. Joker captures Batman and performs a blood transfusion on him, infecting him with the same fatal disease.[77][78] Joker also reveals that Gotham hospitals have been poisoned with his infected blood. Desperate to save himself and innocent citizens, Batman seeks out Mr. Freeze, who has been developing a cure but has since been kidnapped by the Penguin.[22] Tracking Penguin to his fortified museum, Batman defeats his forces, his imprisoned monster Solomon Grundy, and ultimately the Penguin himself, before liberating Mr. Freeze.[22]
Freeze tells Batman that he has created a cure, but it is rendered useless via instability. Batman deduces that the therapeutic properties of Ra's al Ghul's blood can complete the cure and tracks one of his assassins to his underground lair, leading Batman into a confrontation with Ra's and his daughter Talia, Batman's former lover.[22] With Ra's al Ghul's blood, Freeze is able to develop an antidote, but Harley Quinn steals it before Batman can use it.[79]
When Batman returns to the Joker, he finds his health has been restored. While the two fight, Strange activates Protocol 10, which is revealed to be a scheme to wipe out the entire population of Arkham City and destroy the criminal element of Gotham. TYGER troops begin executing inmates as Strange launches missile strikes on Arkham's denizens from his base in Wonder Tower. A missile hits the steel mill, burying Batman under rubble. Before Joker can take advantage of the situation, Talia arrives and offers him immortality in exchange for sparing Batman's life. After escaping with the help of Catwoman, Batman is convinced by Alfred to end Protocol 10 before pursuing Talia and Joker.[80]
Batman infiltrates Wonder Tower and disables Protocol 10. Ra's al Ghul is revealed to be the true mastermind behind Arkham City and mortally wounds Strange for failing to defeat Batman.[80] With his dying breath, Strange activates "Protocol 11", the self-destruction of Wonder Tower. After Ra's commits suicide to avoid capture, Joker contacts Batman, threatening to kill Talia unless Batman meets him at the Monarch Theater. When Batman arrives, Joker demands the cure from Batman but is impaled and seemingly killed by Talia while distracted. Talia admits to stealing the antidote from Quinn,[81] before a second Joker kills her, still stricken with the disease.[80][82]
The healthy Joker that Talia impaled then reanimates into the shapeshifting Clayface, who is revealed to have been masquerading as a healthy Joker all along at the ailing villain's request.[83] During Batman's battle with Clayface, Joker blows up the theatre floor, revealing that it is above the Lazarus Pit. After defeating Clayface, Batman drinks a portion of the antidote and destroys Ra's' rejuvenating Lazarus Pit before Joker can use it. As Batman debates curing his foe, Joker attacks him, inadvertently causing the antidote vial to smash. Batman admits that he would have saved him despite everything Joker had done. Joker finally succumbs to his illness and dies. Batman carries and places Joker's body on the hood of Commissioner Gordon's car before leaving Arkham City in silence.[74][82]
Development Concept
Veteran Batman comic book writer Paul Dini, pictured in 2007. After writing Arkham Asylum, Dini reprised his duties for Arkham City. Rocksteady conceived the idea of a sequel before development of Arkham Asylum had concluded, developing ideas for both the story and setting so the games' narratives could be effectively connected; a secret room was hidden in the asylum warden's office in Arkham Asylum containing hints of how the sequel would progress, including blueprints for the Arkham City prison;[84][85] the blueprints are quite similar to its final layout in Arkham City.[43] The original idea was to take the game out of the asylum setting and onto the streets of Gotham City while retaining the level of design detail put into the asylum. To that end they wanted to include locations from the Batman mythos that were notable and meaningful to the character, instead of a series of generic streets; Rocksteady was initially unsure how technical considerations would limit the scope of this idea.[43]
Serious development of the game's story and concept started in February 2009, as teams were moved from Arkham Asylum to Arkham City's development as they completed the work on that game.[86] By the time they had programmed Batman to dive and glide between buildings of the asylum, the adaption of the gameplay to the city was considered natural.[85] Rocksteady decided to not include the Batmobile, because it would be unable to travel on the city's broken terrain. Batman's gliding provided a sufficient means of transportation, and it was considered that putting Batman in any vehicle would make it a completely different game.[43] Sefton Hill, Arkham City's director from Rocksteady Studios, stated that a key goal for the game was to deliver the "'Batman in Gotham' feeling."[85] The sequel was described by Conroy as "really, really dark". While relating the game's dark nature to the animated movie Batman Beyond: Return of the Joker, Conroy also said, "It involves a lot of the villains and it goes to that area â it's that dark."[49]
Design As part of the "Batman in Gotham" design philosophy, Batman's arsenal of moves and actions were expanded. Although the team developed several ideas for new moves, gadgets and abilities, they only went forward with those that they felt would be authentic to Batman.[85] They also chose to have Batman start the game with access to the gadgets unlocked in Arkham Asylum, to convey the impression that Batman is fully prepared for the inevitability of things going wrong in Arkham City.[43] The studio reviewed the play and combat systems used in Arkham Asylum, and built the new moves as natural extensions of the existing system as a means to "add even more depth and gameplay instead of changing them fundamentally".[85] The number of animations were doubled to reflect the larger arsenal of moves at the player's disposal.[85] The X-ray-like "Detective Vision" mode used to highlight certain objects in-game was redeveloped for Arkham City because it was considered to be too useful in Arkham Asylum, resulting in some players using it throughout almost the entire game; the visual effect also obscured the game's design aesthetic.[87] One idea was to introduce a time limit on its use, but it was considered that Batman "wouldn't make a gadget like that".[88] Instead, the mode was designed to be difficult to use in certain situations such as obscuring navigational information, and combat where enemy strikes will blur the screen when "Detective Vision" is active.[77][89] Rocksteady art director David Hego described the new "Detective Vision" as an "augmented reality mode".[87]
Another way the developers wished to enhance the player's Batman experience was through the larger game world. Arkham City has a virtual footprint five times larger than that of Arkham Asylum, and the navigational aspects were improved to offer the player "the freedom and exhilaration of gliding down alleyways and soaring above the skyline".[85] Though the concepts were compared to an open world game, Hill notes that such freeform nature would not be appropriate for a Batman game because it would inhibit the atmosphere they wanted to create, and that Arkham City was designed to challenge the player to think like Batman to survive.[85] To counterbalance the larger game world, the developers also sought to include more challenges and side missions while keeping the player alert as to the primary mission, such that the players constantly are aware of "extreme pressure of the challenges that they face".[85] The Riddler Trophies were designed towards the end of the game's development and were incorporated into every area of the map without overpopulating it, resulting in 440 trophies. Rocksteady aimed to make the player think creatively when collecting trophies by requiring the use of gadgets to solve puzzles, rather than placing the trophies in obscure areas of the map as mere collection items.[30]
With the open game world, Rocksteady included more villains to create challenges for Batman. Hugo Strange was selected as a primary antagonist, as his power and controlling manner help maintain the lockdown on Arkham City once Batman enters. Strange is aware of Batman's true identity, making Batman "vulnerable and exposed in a way that he has never been before", according to Hill. He noted that Strange is a character new to many players but that his backstory and character are detailed throughout the game.[86] Catwoman was also included based on her long history with Batman, though she was given her own agenda running parallel to the events within Arkham City.[90] Catwoman's missions initially ended with her coming to Batman's aide, but late in development, the developers decided to give the player an alternate choice, allowing them to have the morally grey Catwoman leave the city with her loot; the addition was implemented in two days.[91] Batman's sidekick Robin also appears, featuring a shaved head and contemporary costume design that were intended to move away from his traditional "Boy Wonder" image. Senior concept artist Kan Muftic explained: "Our vision of Robin is the one of a troubled young individual that is calm and introverted at times, but very dangerous and aggressive if provoked. The shaved head is inspired by cage fighters, because we thought that Robin might be doing that in his spare time to keep him on his toes. Still, we kept all the classic trademarks of Robin's appearance, such as the red and yellow colors of his outfit, the cape and the mask."[92] Rocksteady originally did not plan to include Robin in the main story but later decided to as an authentic means of delivering new gadgets to Batman, as well as to introduce their version of the character and his relationship with Batman.[30]
Rocksteady intended for Batman, Catwoman, and Robin to offer three different playing experiences.[43] Other villains from Batman's comic history were selected to show that the prison was a melting pot of people from Gotham. The developers believed that providing a small part of each villain's story rather than focusing on a select few allowed the player to meet many more characters and effectively conveyed the feeling of being in a superprison filled with supervillains.[30] Rocksteady decided early on that the Joker would die in the story, and developed the idea of him poisoning Batman with the same affliction, in order to show how the two diametrically opposed characters would interact in pursuit of a shared goal. Warner Bros. and Dini did not oppose killing off the character as long as it was not done for shock value, and as long as they made it clear that Batman was not at fault, since he would not intentionally kill someone.[91]
The developers had considered adding a multiplayer element to the game, but ultimately decided against it. About the agreement, Hill stated, "If we use all of the energy that is required to create multiplayer and instead focus this on the single player, would that deliver a better overall game?"[90]
Variety was added to the city itself, as certain areas were designed around the villains that control that particular territory. Dax Ginn, marketing game manager at Rocksteady Games, said, "If you move into Joker's territory, you get a very Joker-ized experience, and all the artwork on the buildings â whether that's graffiti, signage, or whatever it might be â gives you a dense kind of Joker experience. So our art team has really put a lot of effort in making that sort of transition between one turf zone to another â really helping the player feel like they're making a physical transition into another emotional space."[93] The architecture was imbued with 19th century Art Nouveau design, such as Strange's Wonder Tower which was inspired by the Eiffel Tower, while character designs employed a modern hyperrealism style. To keep the environments interesting, base color schemes such as Mr Freeze's ice-themed area, Joker's fire-themed steel mill, and Poison Ivy's jungle-themed area were populated with contrasting elements: for example, the steel mill uses large, white clown faces to contrast the oranges and reds used throughout.[94] To develop the expanded environment of Arkham City and build a "natural urban environment" for Batman, Rocksteady expanded its workforce from 75 to over 100 people.[95] The crunch period for Arkham City lasted about eight months, with people working until 11 or 12 each night, with an 8am start.[96]
Music Main article: Music of Batman: Arkham City The game's release was accompanied by two albums of music released by WaterTower Music.[97][98] Batman: Arkham City â Original Video Game Score was released on October 18, 2011, and features 19 tracks written for the game by Arkham Asylum composers Nick Arundel and Ron Fish.[97] Batman: Arkham City â The Album was released on October 4, 2011, via CD and digital download. The album contains 11 original songs inspired by the game from mainstream artists including Daughtry, Panic! at the Disco, and Coheed and Cambria. An extra song was made available via the Collector's edition of the album,[98][99] and the Deluxe edition included a portion of Arundel's original score.[100]
Marketing Arkham City's marketing campaign was designed to reach an audience outside of superhero fans and appeal to consumers who are attracted to games like the first-person shooter series Call of Duty. Warner Bros.'s marketing team decided that Batman's status as a cultural icon and superhero was unavoidable, so they decided to emphasize other elements of the character that could appeal to fans of first-person shooters and action games. Black-and-white photographs of iconic personalities like inventor Steve Jobs and actor James Dean served as inspiration and a basis for the final marketing campaign used in advertisements and the game's cover art. The imagery, highlighted with blood and bathed in light was considered to move away from the classic superhero image and refocus on Batman's humanity. The black and white campaign was featured on 120 magazine covers and was targeted towards approximately 15 million consumers across a variety of social media and Warner Bros. products, in addition to a series of viral marketing videos and stunts involving actors in costume attending press-related events. By April 2012, three gameplay trailers had gained approximately 6 million views.[101] The viral segment of the campaign involved several audio recordings between characters from the game including Hugo Strange, Quincy Sharp, Riddler, and the Penguin; each recording could be found by solving a puzzle.[102] The entire campaign spent more than a year in development, producing artwork, videos, DLC, printed advertisements, billboards, and events, and was estimated to have cost at least $10 million.[101]
A six-issue, limited monthly comic series, also titled Batman: Arkham City was released on May 11, 2011. The series bridges the plot between Arkham Asylum and Arkham City. It was written by Paul Dini with art by Carlos D'Anda.[103][104] Warner Bros. also developed toys based on the characters through Mattel, Hallmark cards, batarang-shaped videogame controllers, and a variety of apparel by Converse, EckĆ Complex, C Life, New Era, and Briefly Stated.[105]
Toys "R" Us in Times Square New York City, released 500 copies of Batman: Arkham City on Monday, October 17, one day before the game officially hit shelves. The first 100 customers to pre-order a copy through the store's "Personal Shopping Department" had a chance to get their game autographed by DC Entertainment co-publisher Jim Lee, Batman voice actor Kevin Conroy, and Arkham City game director Sefton Hill. The remaining 400 copies of Arkham City could be purchased at the event, unautographed.[106]
Release Batman: Arkham City was released in North America on October 18, 2011, for Xbox 360 and PlayStation 3,[1] followed on October 19 in Australia[1] and October 21 in Europe. Australian retailers EB Games and Game broke the official release date two days early, selling the game on October 17.[2] The Windows version had been scheduled for simultaneous release with other versions, but in September 2011, its release was pushed back to November 18 without explanation.[5][6] Alongside its PC launch, the game was also released digitally on the OnLive, Origin, and Steam platforms.[107] A "Game of the Year Edition" was released on May 29, 2012, in the United States and Canada,[108] and on September 7, 2012, in Europe, Australia, and other territories on PlayStation 3 and Xbox 360,[37] except the United Kingdom where its scheduled release was pushed back to November 2, 2012.[109]
A spin-off game titled Batman: Arkham City Lockdown was developed by NetherRealm Studios for iOS and was released on December 7, 2011.[110] Taking place before Arkham City, the game sees players using touchscreen controls to fight enemies one-on-one, including villains such as Two-Face, Solomon Grundy, Joker, and the mercenary Deathstroke. Defeating enemies earns points that can be used to upgrade Batman's stats or unlock gadgets or costumes.[110][111]
Pre-order bonuses Warner Bros. partnered with several retailers and companies globally to provide bonus content as a reward for pre-ordering, including: Best Buy, Amazon.com, GameStop, Game, Gamestation, EB Games, Tesco, and Asda.[112][113] The content was only made available by pre-ordering the game with a specific retailer or purchasing a product, such as a NOS beverage, to obtain an unlockable code.[114]
A variety of alternate outfits for Batman were revealed in August 2011, including suit designs worn by the character in The Dark Knight Returns, Batman: Earth One, the Bronze Age of Comics, Batman: The Animated Series, and Batman Beyond.[115] The Batman: The Animated Series skin was initially only available to GameStop customers in the U.S. with a Power-Up Rewards Membership.[116] A PlayStation 3-exclusive Sinestro Corps outfit was revealed in August 2011 that initially was only unlockable via a unique code obtained by purchasing the extended cut edition of the Warner Bros. film, Green Lantern on Blu-ray Disc.[117][118]
Batman's sidekick Robin (Tim Drake)[42] was made available as a playable character for use in challenge maps, with his own set of combat moves and gadgets. Additional Robin skins were also released, including his appearance from Batman: The Animated Series and the Red Robin outfit.[119][120] The character came with two exclusive challenge maps: "Black Mask Hideout" and "Freight Train Escape".[42] The "Joker's Carnival" challenge map was also made available; it set within the Joker's Sionis Steel Mill base where the player is faced with multiple waves of opponents.[121] The pre-order content was considered an "early access opportunity" for customers,[122] with Ginn confirming that all of the content would be made available for download after the game's release date.[37][122] Pre-orders for Arkham City numbered more than 200% above those of Arkham Asylum.[101]
Retail editions In the United Kingdom, the "Robin Edition" was announced, available exclusively through retailers Game and Gamestation, containing the game and all of the Robin pre-order content including the playable character, skins and challenge maps.[123] A series of "Steelbook Edition" versions of the game were also made available, featuring the standard game with a metallic case. The Joker-themed Steelbook includes the "Joker's Carnival" challenge map, the animated film Batman: Under the Red Hood on DVD (Blu-ray for PlayStation 3), and the Bronze Age Batman skin DLC.[124] Three other villain-themed steelbook cases were also offered, featuring the likenesses of Two-Face and the Penguin.[112] A fourth steelbook featuring Catwoman was released, containing the Batman: Earth One alternative skin for Batman.[125]
The "Collector's Edition" contains a Batman statue by Kotobukiya, a collectible art book, Batman: Arkham City â The Album from WaterTower Music, the animated film Batman: Gotham Knight, The Dark Knight Returns skin and the Penguin-themed "Iceberg Lounge" challenge map.[126][127] In July 2011, the Microsoft Windows version of the game was revealed to use Games for Windows â Live (GFWL) to access online services.[128] Confusion concerning the use of GFWL was raised when a distributor was told by Warner Bros. that the title did not use the Live system, but the use of GFWL was confirmed in late August.[129][130] However, the game and its sequel has been removed from GFWL and SecuROM on October 17, 2013. The save game will not continue unless it is started from the beginning.[131] Therefore, when buying a retail version, the system clock must changed before activating the game.[132]
On October 25, 2011, a Batman-themed Xbox 360 console bundle was released, containing the game, a DVD of Batman: Gotham Knight, a DVD of the Green Lantern film, the Green Lantern video game tie-in Rise of the Manhunters, and a 250GB Xbox 360 console. A bundle containing these items and a Kinect controller was also released.[133]
A "Game of the Year Edition" was announced on April 23, 2012, containing the game and all of the released downloadable content (DLC). A free download of the animated movie Batman: Year One was also included with versions released in the United States and Canada.[37][108] The cover art was widely criticized for its large text of review scores and quotations, which dwarfed the actual name of the game. Some critics claimed it to be among the worst ever.[134][135][136] The "Game of the Year Edition" was developed for OS X by Feral Interactive and released on December 13, 2012.[10]
Downloadable content New purchases of the game for Xbox 360 and PlayStation 3 are provided with a unique code that unlocks the Catwoman DLC, enabling a series of missions for Catwoman, with unique weapons and moves.[38][137] Although the missions were presented as part of the main game, on October 13, 2011, Warner Bros. announced that it would be restricted to new purchases.[36][137] Users can also purchase the content separately. It was later announced that pre-owned copies purchased from GameStop would contain the necessary unlock code.[138] A Warner Bros. rep confirmed that playing as Catwoman would not be required to complete the game.[139] The Catwoman DLC also contains two alternate skins for the character: her appearances from The Animated Series and Batman: The Long Halloween.[140] The PC version of the game includes the DLC, requiring no downloads or further installs to access.[38]
Additional DLC packs were later released. The Nightwing pack, released on November 1, 2011, includes Batman's ally Nightwing as a playable character for the game's challenge maps, an Animated Series alternative skin for the character,[44] and two more challenge maps: "Wayne Manor" and "Main Hall".[141] The "Robin" pack was released on November 22, 2011, and contains the Robin pre-order content.[142] A "Skins" pack containing all of the alternate Batman pre-order skins was released on December 6, 2011.[143] Another pack was announced for release on December 20, 2011, containing the pre-order "Iceberg Lounge" and "Joker's Carnival" challenge maps, and a completely new challenge map: "Batcave".[144] On December 19, 2011, a new Batman skin was releasedâbased on the character's outfit from Batman Incorporatedâto download for free on all platforms.[145]
On October 23, 2011, an official map app was made available to purchase on the iOS App Store that contains maps for Arkham City, the locations of in-game collectibles, and the solutions to the Riddler's riddles.[146]
Harley Quinn's Revenge, a story-based campaign expansion, was released on May 29, 2012, for the PlayStation 3 and the Xbox 360, with a PC version coming out a week later. The campaign features a new story, new areas, new enemies, and both Batman and Robin as playable characters. The story takes place two weeks after the events of Arkham City. The mega prison has since been evacuated, but Quinn returns and sets up in Joker's former base.[45] The game follows Robin's search for Batman, who has gone missing while hunting Quinn;[37][45] Batman has been acting differently following the end of the main game story, concerning his allies.[147] On the same day, it was announced that all of the released DLC, including Harley Quinn's Revenge, would be made available as part of the Arkham City "Game of the Year Edition".[37][108]
Other releases The Wii U release of Arkham City, titled Batman: Arkham City â Armored Edition, was developed by WB Games MontrĂ©al[148] and released on November 18, 2012, alongside the console's launch in North America. The release contains all of the available content from previous releases â plus a Battle Armored Tech mode, GamePad support, and other additions.[9]
Batman: Return to Arkham, developed by Virtuos, is a compilation featuring remastered versions of Arkham Asylum and Arkham City using Unreal Engine 4 for the PlayStation 4 and Xbox One. Additionally, both games include all previously released downloadable content, and features improved graphics, upgraded models and environments, and improvements in the lighting, effects and shaders for both games.[149][150] Originally intended for release in North America on July 26, 2016,[149] and in Europe on July 29, 2016,[151] the compilation was delayed indefinitely in June 2016 in order to give the development team "additional time to deliver a polished Batman Arkham game experience."[152] It was released on October 18, 2016.[11]
Batman: Arkham Trilogy, developed by Turn Me Up, features ports of Arkham Asylum, Arkham City and Batman: Arkham Knight for the Nintendo Switch that was launched on December 1, 2023.[153] The versions of Arkham Asylum and Arkham City in this compilation are not based on the Return to Arkham releases but instead the original Unreal Engine 3-based releases.
Reception Critical reception Reception Aggregate score Aggregator Score Metacritic 96/100 (PS3)[154] 94/100 (X360)[155] 91/100 (PC)[156] 85/100 (Wii U)[157] Review scores Publication Score 1Up.com A[158] Electronic Gaming Monthly 10/10[159] Eurogamer 9/10[160] Game Informer 10/10[161] GamePro [162] GameSpot 9/10[163] IGN 9.5/10[164] Joystiq [165] PlayStation Official Magazine â UK 10/10[166] Official Xbox Magazine (US) 10/10[167] X-Play [168] Batman: Arkham City received critical acclaim.[169][170] According to review aggregating website Metacritic, the PlayStation 3 version of the game had a weighted average review score of 96/100,[154] the Xbox 360 version had 94/100,[155] and the PC version had 91/100.[156]
Game Informer's Andrew Reiner awarded the game a perfect 10 score, labeling it "the best licensed video game ever made". Reiner said that the game could be the biggest and "most enjoyable timesink" of 2011, and concluded that the game surpassed every standard set by Batman: Arkham Asylum "in every way and stands tall as one of Batman's greatest moments."[161] Joystiq's Griffin McElroy praised the attention to detail, and mechanical excellence of the game environment, crediting Rocksteady for "breathing life into a staggeringly beautiful world; one which hums not only with opportunity, but ambition". McElroy criticized the game narrative as a series of excuses to encounter villains that were "one-dimensional punching [bags]", and that the character dialogue was clichéd. McElroy was also critical of the Riddler challenges, stating that they were "frustrating" when the player lacks the necessary items to complete them.[165]
Eurogamer's Christian Donlan considered that the game lacked the same "surprise" as its predecessor, but praised the overall improvement of bosses, animations and the scope of activities available. Donlan said that the game environment was intricate and very detailed, and the abilities provided for its traversal made it "hard not to feel like the world's greatest detective, on patrol".[160] IGN's Greg Miller said "the voice acting, the challenges, the amazing opening, the unbelievable ending and the feeling of being the Dark Knightâthese are the things that standout". Miller said that the Catwoman missions were a fun change of pace from the main gameplay, and that he "adored" the option to replay the game with unlocked abilities and more difficult enemies.[164]
The Daily Telegraph's Tom Hoggins praised the game's sense of progress in discovering and mastering the character abilities, and the "show-stopping brutality" of the improved combat system. Hoggins highlighted the Catwoman campaign as a "delight" and fitting lithe contrast to Batman's strength, but lamented the campaign's short length.[27] The Guardian's Nick Cowen labeled it the best Batman game of all time, praising the variety of side missions and content, the large cast of iconic characters, and the satisfying challenge of the Riddler missions.[171] The Australian Official PlayStation Magazine awarded a perfect score of 10 stating that the game "is not only the best superhero game ever made, it's one of the best games ever made ... it brings the Caped Crusader's world to life better than any comic, movie or television show before it".[172] Play3 (Germany) awarded a score of 92%, calling it "the best superhero game ever made".[173] GamesMaster awarded a score of 97%, saying it is "the gold standard by which all future videogames should be judged".[174]
Batman: Arkham City â Armored Edition for Wii U received a positive reception. Metacritic provided a score of 85/100.[157] Eurogamer's Richard Leadbetter was critical of technical performance including issues with visual quality and inconsistent framerate.[175] EGM's Ray Carsillo said that the optional B.A.T. system made certain battles too easy. Carsillo also said it was the "clearly inferior version" of the game due to glitches and "tacked on gimmicks".[176] Nintendo World Report's Patrick Barnett wrote that certain uses of the Wii U controller made it "the best way to experience Arkham City", but that some new features were a "nuisance". Barnett added that it was "on par, if not better, visually", than its counterparts.[177] Joystiq's JC Fletcher opined that the persistent map screen and touch screen interface were appreciated, and complimented the use of augmented reality to explore crime scenes.[178] Game Revolution's Blake Peterson praised the real-time management of information, upgrades and equipment that he considered made Batman more vulnerable,[179] although Barnett included this as a point of criticism.[177]
For the "Harley Quinn's Revenge" DLC, IGN's Greg Miller scored the content 9 out of 10 and gave it an Editor's Choice designation. Miller said that it "is what downloadable content should be", but criticized the lack of variety in the missions and the lack of conclusion to some plot threads.[147] Eurogamer's Christian Donlan gave the DLC a score of 7 out of 10, and said that Harley Quinn worked as well as the Joker as a narrative focus. Donlan said that Robin was "enormous fun to play", but criticized the DLC for not offering anything not present in the main game.[180] Kotaku's Stephen Totilo was critical of the DLC, saying that it diminished his desire to replay the main game and describing it as "delicious a dessert as a poison-filled Joker pie to the face". Totilo said it presented an emotionless, inconclusive journey, composed of unused material from the main game.[181]
Sales Arkham City is one of the fastest selling games in history.[182] Worldwide, two million units were sold in its first week from approximately 4.6 million shipped units, compared to Arkham Asylum's 4.3 million units sold in its entire release. On February 8, 2012, it was announced that more than six million units of the game had been shipped since release.[183]
During the first week of sales in the United Kingdom, Batman: Arkham City became the number-one selling game on all available formats, replacing FIFA 12 atop the charts for PlayStation 3,[184] Xbox 360,[185] and all-format[186] games. It became the fourth-biggest launch of 2011 after FIFA 12, Gears of War 3, and L.A. Noire. It became the biggest UK game launch in the history of Warner Bros., doubling the first week sales of Arkham Asylum.[187] It was the tenth-best-selling game of 2011 with approximately ten weeks in release, and the 34th-best-selling game of 2012.[188][189]
According to NPD Group, Batman: Arkham City was the second-best-selling game in the United States for October 2011, selling 1.5 million copies across available formats, the tenth-best-selling in November,[190][191] and the seventh-best-selling game overall in 2011.[183] Game-rental service GameFly announced that it was the most requested game of 2011, beating out Call of Duty: Modern Warfare 3.[183]
Awards Batman: Arkham City won multiple awards at the 2011 Spike Video Game Awards including: Character of the Year (Joker), Best Xbox 360 Game, Best Action Adventure Game, and Best Adapted Video Game; and received nominations for: Best Original Score, Best Graphics, Best Performance by a Human Female (Tara Strong), Best Performance by a Human Male (Mark Hamill), Trailer of the Year (Hugo Strange Reveal Trailer), Studio of the Year (Rocksteady), and Game of the Year.[192][193] During the AIAS' 15th Annual Interactive Achievement Awards (now known as the D.I.C.E. Awards), Arkham City was awarded with Adventure Game of the Year;[194] it also received nominations for Game of the Year and outstanding achievement in Animation, Art Direction, Gameplay Engineering, and Game Direction.[195][196]
The 2012 British Academy of Film and Television (BAFTA) awards saw the game win two awards for Performer (Mark Hamill) and Action game,[197] and receive nominations for: Artistic Achievement; Audio Achievement; Best Game; Design; Original Music; Story; and the publicly voted GAME Award of 2011.[198] Paul Crocker, Paul Dini, and Sefton Hill were nominated for the Video Game Writing award by the Writers Guild of America,[199][200] and Crocker won the Best Videogame Script award from the Writers' Guild of Great Britain.[201] The National Academy of Video Game Trade Reviewers awarded the game in the categories Control Design and Lighting/Texturing.[202] The game was also awarded as Outstanding Action / Adventure Game by the 16th Satellite Awards.[203] At the 2012 Develop Awards the game won in the category Use of a License[204] and the International 3D Society awarded the game in the category 3D Videogame â PC.[205] At the 5th Annual Cody Awards the game won in the category Best Licensed Game[206] and it was nominated in other categories (Game of the Year, Studio of the Year, Best Action-Adventure Game, Best Graphics).[207][208][209][210]
The Daily Telegraph awarded the game Best Original Score (Nick Arundel) and Game of the Year, with a statement that said: "as a video game, it's a magnificent piece of work, but it also shines as a unique, lovingly-crafted slice of Batman fiction."[211] The newspaper also nominated the game for: Best Director (Sefton Hill); Best Acting Performance (Mark Hamill and Nolan North); and Best Developer (Rocksteady Studios).[211] The game was nominated for Game of the Year and Best Game Design at the Game Developers Choice Awards,[183] and Game Audio Network Guild award's for Music of the Year, Best Soundtrack Album, Best Audio Mix, and Best Original Vocal â Choral for the track "Main Theme".[212] The game was named the Best Action/Adventure Game and Best Overall Game of 2011 as part of the 2011 Yahoo! Games Game of the Year awards.[213][214] Batman: Arkham City received several honors from GameTrailers, including Best Xbox 360 Game of the Year, Best PC Game of 2011, as well as Best Action/Adventure game.[215] It also won the Best Action-Adventure Game award at the 2012 Golden Joystick Awards, and was nominated for Top Gaming Moment for the game's ending, Best DLC for "Harley Quinn's Revenge", and the overall Ultimate Game of the Year.[216][217] It was nominated for Game of the Decade at the 2012 Spike Video Game Awards.[218]
According to Metacritic, the PlayStation 3 version of the game was the highest-rated game of 2011; and across all formats, the game was tied with the role-playing game The Elder Scrolls V: Skyrim as the highest-rated game of 2011.[219] This also tied Arkham City for the sixth-highest-rated game ever.[220]
Batman: Arkham City appeared on several lists of the top video games of 2011, including these: number 1 by E! Online,[221][222] and CNET;[223] number 2 by Gamasutra;[224] number 3 by Digital Spy,[225] Joystiq,[226] VentureBeat,[227] and Wired;[228] number 5 by the Associated Press,[229] and Time;[230] and number 10 by the Daily Mirror.[231]
Several international video game websites and magazines labeled Arkham City as their favourite Game of the Year[232][233][234][235][236][237][238] and as their favourite Action/Adventure Game.[239][240][241][242][243]
GameSpot labeled it the Best Action/Adventure Game as part of its Best of 2011 series,[244] Game Informer named it their Best Action/Adventure game of 2011 in their February 2012 issue, and highlighted specific points of the game including placing Batman number 1 on their list of the Top Ten Heroes, and the Mr. Freeze boss fight number 4 on their list of Top Ten Video Games Moments.[245] Always Game Informer labeled the game as Best Adventure Game on its Best of E3 2011 Awards.[246] PlayStation Official Magazine UK placed Batman: Arkham City as their number 2 Game Of the Year.[247] IGN labeled it as Best PC Action Game and as Best Overall Action Game of 2011 and the game won the IGN's People's Choice Awards for Best Xbox 360 Action Game and Best Xbox 360 Story.[248][249][250][251] At the Official Xbox Magazine Game of the Year 2011 Awards the game was awarded as Best Action-Adventure Game and became runner-up in the categories Best Story and Best Voice Acting.[252][253] DieHard GameFan awarded the game as Best Action Game and Game of the Year.[254] The BTVA Voice Acting Awards awarded the game in the categories Best Male Vocal Performance in a Video Game (Mark Hamill) and Best Vocal Ensemble in a Video Game.[255] The game also won in the category Best Interactive Animation at the Pulcinella Awards.[256] The game also won in two categories at the X-Play Awards 2011.[257] 1UP.com placed the game's main theme song as number 6 on its "Top 10 Theme Songs of 2011".[258]
In January 2012, Eurogamer listed it as the third-best game of 2012.[259] In November 2012, Time named it one of the 100 greatest video games of all time and said, "It's hard to imagine a better superhero game than Batman: Arkham City. It's also hard to imagine a better video game in general."[260] Also in November, Entertainment Weekly named it one of the ten best games of the past decade (2002â2012) and said, "this is the definitive superhero adventure of the decade."[261][262] In 2013, Game Informer named it the best superhero game of all time,[263] and GamingBolt listing it at number 62 on its list of the 100 Greatest Video Games Ever Made.[264] In 2014, Empire placed it at number 12 on its list of the 100 Greatest Video Games of All Time, ahead of Arkham Asylum at number 28.[265] PC Gamer named it the 68th-best PC Game,[266] and IGN named it the 24th-best PC game of the preceding decade,[267] and the 16th-best game of the contemporary console generation.[268] In 2019, IGN listed it as the 54th-best video game of all time.[269] Metacritic, The Hollywood Reporter, Forbes and IGN put the game among the best video games of the decade 2010â2019.[270][271][272][273]
List of awards and nominations Technical issues During launch week, issues were found to exist in the code-restricted content. Some customers discovered the code to be missing from their copy, preventing them from obtaining the Catwoman story missions. The problem was reported by customers in Canada, the United States, and the United Kingdom. Warner Bros. issued a statement claiming that the missing codes had affected less than 0.5% of customers.[279] Upon release in the United Kingdom, a technical issue rendered the game unplayable for some players, booting them from the game with an error message that the "downloadable content is corrupt." Rocksteady European community manager Sarah Wellock claimed that the fault lay with the PlayStation Network and Xbox Live online systems.[280]
In early November 2011, Rocksteady confirmed that it was investigating reports by numerous users that save files for the Xbox 360 version of the game were being erased without prompting, resulting in players losing their progress and being unable to complete the game.[281][282] On launch, performance issues arose for the PC version when DirectX 11 features were enabled; the developer acknowledged the inconvenience and recommended running the game with DirectX 9 until a title update was released to address this matter.[283][284]
Legacy Main articles: Batman: Arkham Origins and Batman: Arkham Knight Batman: Arkham Origins, the successor to Arkham City, was announced in April 2013. The game was developed by WB Games Montréal for PlayStation 3, Wii U, Windows, and Xbox 360, and was released on October 25, 2013. Set several years before the events of Arkham Asylum, Arkham Origins follows a younger and less experienced Batman on Christmas Eve on the streets of Gotham City as he faces off against eight deadly assassins. A separate title, Batman: Arkham Origins Blackgate, was developed for Nintendo 3DS and PlayStation Vita by Armature Studios, and was released on the same day.[285][286] Dini stated that he would not be involved in writing a sequel. He had not been included in writing for any of Arkham City's DLC, including the story-based "Harley Quinn's Revenge" DLC, and said that Warner Bros. and Rocksteady suggested that he take work elsewhere if offered.[287]
Batman: Arkham Knight, the successor to Arkham Origins, was announced in March 2014. Developed by Rocksteady for PlayStation 4, Windows, and Xbox One, the game was released on June 23, 2015. Arkham Knight is set nine months after the events of Arkham City and follows Batman as he confronts an assault on Gotham City by the Scarecrow, and his ally, the Arkham Knight.[288][289][290]
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in: Locations, Companies, Wayne Enterprises Wayne Enterprises VIEW SOURCE Wayne Enterprises Wayne Enterprises (Uncrate) General Information First appearance: Batman #307 Founder(s): Solomon Wayne Joshua Wayne Leader(s): Bruce Wayne Lucius Fox Current Members: Lucius Fox Wayne Enterprises (formerly WayneCorp) is a company in the DC Universe. Wayne Enterprises is owned by billionaire Bruce Wayne and run by his business manager Lucius Fox. It was founded by merchant ancestors of the Wayne family in the 17th century as a merchant house. It changed and gradually grew when it was officially erected in the 19th century when Alan Wayne, heir to Solomon Wayne, founded Wayne Shipping and Wayne Chemical. Along with Wayne Manufacturing, which came later, the Industrial Revolution fueled Wayne Enterprises into becoming a major powerhouse. In addition to providing an income for Bruce Wayne, the various activities of the organization help facilitate his Batman activities in Gotham City.
Contents 1 History 2 Subsidiaries 2.1 Wayne Technologies 2.1.1 Wayne Biotech 2.1.2 Wayne Foods 2.2 Wayne Shipping 2.3 Wayne Steel 2.3.1 Wayne Shipbuilding 2.3.2 Wayne Aerospace 2.4 Wayne Chemicals 2.5 Wayne Industries 2.6 Wayne Medical 2.7 Wayne Electronics 2.8 Wayne Entertainment 2.9 Wayne Institute 2.10 Wayne Research Institute 2.11 Wayne Foundation 2.11.1 Thomas Wayne Foundation 2.11.2 Martha Wayne Foundation 3 In Other Media 3.1 Film 3.1.1 Motion Picture Anthology 3.1.1.1 Batman and Batman Returns 3.1.1.2 Batman Forever and Batman & Robin 3.1.2 The Dark Knight Trilogy 3.1.3 DC Films/Justice League Trilogy 3.2 Television 3.2.1 DC Animated Universe 3.2.2 Teen Titans 3.2.3 The Batman 3.2.4 Beware the Batman 3.3 Video Games 3.3.1 LEGO Video Games 3.3.2 Batman: Arkham Series 3.3.3 Batman: The Telltale Series 4 Trivia History Descending from "Mad" Anthony Wayne and his brother, Darius Wayne (a hero of the American Revolution), Charles Arwin Wayne managed the Wayne Family's then-modest fortune by buying cheap property and holding on to it as Gotham Town grew. As a result, upon his death at age fifty-two, Charles left a considerable real-estate fortune in the form of a merchant house which he left to his sons Solomon Zebediah Wayne and Joshua Thomas Wayne; both of whom became prominent citizens of Gotham Town in the late 1850s.
Solomon's son of his second wife, Alan Wayne, would marry Catherine Van Derm; a member of the once-wealthy Van Derm family, and together they would have a son named Kenneth Wayne. With Alan spearheading the growth and development of the Gotham Railroads and creating Wayne Shipping, & Wayne Chemicals, and later Wayne Manufacturing, which took great advantage of the Industrial Revolution, Wayne Enterprises became a powerhouse. Kenneth's son, Patrick Morgan Wayne, saw the Wayne legacy through two world wars and built WayneCorp out of the ashes of the Great Depression and later developed WayneTech, whose aircraft plants and shipworks fueled American efforts in the Pacific War. His wife, Laura Elizabeth Wayne, inherited the Wayne fortune at age thirty-seven and became the first Wayne to direct the conglomerate toward ecological responsibility.
Patrick and Laura's son, Thomas Wayne, as a doctor and philanthropist, would create and contribute the Wayne Foundation and its various divisions to the conglomerate. While his son, Bruce Wayne, would expand the conglomerate's focus to become a global powerhouse in a wide variety of fields, this diversity allowed him to use the conglomerate's resources for the better-ment of mankind by financing and providing resources for not only his own endeavors, but for the financing of various hero groups such as Young Justice, Teen Titans, Outsiders, Birds of Prey, and the Justice League, as well as combating poverty and disaster-affected areas.
Wayne Enterprises is perhaps the only Gotham-based corporation to weather the city's earthquake and year of No Man's Land. The company ensured its continued survival by transferring the burden of its manufacturing to satellite facilities elsewhere. After fierce debate, the American congress reneged the No Man's Land and the ambitious "Billion Dollar Build-Up" Federal Works Project began, teaming LexCorp, STAR Labs, Wayne Enterprises, Wayne Foundation and the US Army Corps of Engineers in rebuilding Gotham from the ground up.
Profits earned by Wayne Enterprises during NML were some for the first capital funds applied to the city's eventual rebuilding. Without hesitation, Wayne Enterprises exceeded Lex Luthor's investments in Gotham's future.
Subsidiaries Wayne Technologies Wayne Technologies, also known as WayneTech, is the biggest division of Wayne Enterprises. It is involved in the retrieval and research of alien technology. Its main rival is LexCorp. The subsidiary is sometimes used by Batman as a means to acquire new technologies.
Other subsidiaries of WayneTech include: Holt Holdings Inc., Wayne Pharmaceuticals, and Wayne Healthcare.
Wayne Biotech Wayne Biotech is the company mostly responsible for the Gotham healthcare system. The company itself is a facility for researching and developing new medical procedures and systems. It also trains and teaches a huge number of people annually. Wayne Chemicals and Wayne Pharmaceuticals work closely with Wayne Biotech to develop medicines for different diseases.
The current research at Wayne Biotech is focused on finding the cure for cancer. Since the human genome has already been unlocked, Wayne Biotech is studying cloning to produce organs for future transplants. The company is involved in research into brain surgery methods, the fight against AIDS and HIV, and reconstructive plastic surgery. Batman uses Wayne Biotech as a research tool for finding medical information, patient histories and information on illnesses.
Wayne Foods Wayne Foods is a little known subsidiary of WayneTech mostly based in Gotham City. It runs farms and cattle ranches in the Midwest United States, and imports beef from Argentina and other countries. Wayne Foods produces specialized products like ecological foods and natural lines with no additives and controlled growing. Batman uses Wayne Foods as a means to keep tabs on the food produce market. In recent times, Wayne Foods has concentrated development efforts on organic produce, as a result of changing fashion and consumer demand.
Wayne Shipping Wayne Shipping owns dozens of freighters and handles three and a half billion tons of freight each month and is used by Batman to gain an inside view on smuggling and drug trafficking. In 1986, Wayne Shipping merged with PAAL Ship Corporation, creating the worlds largest commercial shipping operation for precious metals. The former PAAL CEO, Andreas Milanic, successfully floated Wayne Shipping on the New York Stock Exchange in 1988. The Wayne Family currently owns 57% of the company, with Milanics second son Dragoslav, owning 20% (with the remaining 23% in public ownership). Despite a lack of investment in Wayne Shipping since the merger took place, the company still remains an important player in world ocean transportation.
Wayne Steel Wayne Steel is one of the oldest steel mills and metal refineries in Gotham and supplies steel for shipbuilding. It also studies and replicates alien technology. This has led to Batman getting priority on technology and alloys for him to study. Wayne Steel's alliance with the US Navy and the government has produced numerous contacts for Wayne Enterprises.
Wayne Shipbuilding WayneYards is responsible for the building of a large number of naval warships, commercial, and private ships and is currently building a Nimitz class aircraft carrier in Gotham. WayneSteel and WayneYards facilities repair a large number of cruisers and destroyers and also has contacts within the upper pylons of the Navy and the global maritime business
Wayne Aerospace Wayne Aerospace builds luxurious and exclusive corporate and private jets and airliners. Its experimental aviation branch produces experimental and research planes built for the United States government and NASA. The military aviation branch designs and manufactures jet fighters and helicopters for the US military. The most notable models of these are the W-4 Wraith fighter and the Kestrel attack helicopter. Wayne Aerospace maintains competition with other aerospace corporations like Ferris Air and LexAir. The division maintains facilities and vehicles at Archie Goodwin International Airport.
Wayne Chemicals Wayne Chemicals controls Wayne Oil, Wayne Pharmaceuticals and Wayne Botanical. Wayne Chemicals also has a small percentage of ownership in Tyler Chemicals, based in New York City. Wayne Chemicals is primarily a research and development firm. Wayne Oil researches petrochemicals and alternative fuel sources, at one time acquiring Luxor Oil. Wayne Pharmaceuticals is another one of Wayne Chemicals' research and development branches.
Wayne Industries Wayne Industries is Wayne Enterprises' main research and development division used for industrial purposes. The company studies, researches and develops cleaner, mechanical fission and fusion power plants and also owns many factories and normal labor units, from manufacturing cars to making cloth and so on. Wayne Mining is also a part of Wayne Industries, along with the few power stations the company owns. Wayne Mining mostly produces gold and some precious stones in Africa.
Wayne Medical Wayne Medical is Wayne Biotechâs sister company but both have different fields of study and work. While Wayne Medical also studies cancer and AIDS with Wayne Biotech, Wayne Medical is focused more on treating illnesses than researching them and maintains and runs many hospitals in Gotham City and helps the Wayne Foundation with the orphanages.
Wayne Electronics Wayne Electronics is a large consortium that manufactures portable radios, stereo and Hi-Fi systems, movie cameras, cameras and electronics, measuring devices, scanners, surveillance equipment, computers and other electronics devices. Its other branches of business include information technology, wired networks, wireless networks and space exploration systems and satellites. It also has contracts with the aerospace, nautical and military industries.
When Wayne acquired Kordtronics, it was folded into this division.
Wayne Entertainment Wayne Entertainment owns many arenas and stadiums across America, including facilities in both Gotham and Metropolis, leasing out the Sommerset Stadium to the Metropolis Monarchs. Furthermore, Wayne Entertainment has working partnerships with several modeling agencies and multimedia houses and provides a large number of contacts and information. Wayne Entertainment is in direct competition with WGBS (run by Galaxy Communications) and LexCom (run by LexCorp). Those companies, along with other television and movie companies provide the same services as Wayne Entertainment. Through Wayne Entertainment, Batman has contacts in the media and entertainment industries.
Wayne Institute The Wayne Institute is a think tank for people looking ahead to solve the next generation of problems confronting humankind. Many decisions on future development, particularly in Gotham, goes through this division.
Wayne Research Institute Wayne Research Institute is a catch-all research and development division used by Wayne to study issues and technologies that he thought might be helpful in his endeavors.
Wayne Foundation The Wayne Foundation funds scientific research and helps research by providing facilities and training.
Through the Wayne Foundation Wayne addresses social problems that encourage crime and assists victims in a way that his Batman persona cannot. The arrangement also provides him with a large network of connections in the world of charities. He finds out about the newest trends and newest arts, but at the same time maintains connections to the streets through the soup kitchens and social services groups, which augments his crime fighting efforts.
Thomas Wayne Foundation The Thomas Wayne Foundation is a foundation for medicine and medical help. This foundation gives annual awards for medical breakthroughs and lifelong commitment, similar to the Nobel Foundation. The Thomas Wayne Foundation is also responsible for funding the Thomas Wayne Memorial Clinic in Park Row, and the foundation funds and runs dozens of other free clinics all over the city and in other trouble cities like the Bludhaven. Bruce Wayne's surrogate mother, Dr. Leslie Thompkins, ran the Thomas Wayne Memorial Clinic in Crime Alley and governed other Gotham-based clinics until she left Gotham.
Martha Wayne Foundation The Martha Wayne Foundation is a patron foundation and supporter of arts, families, education and tolerance. The foundation supports and helps to run a number of orphanages and free schools, and provides teachers for those who have learning difficulties. Artists can apply for grants from the foundation to help support them in furthering the arts. The foundation sponsors companies like Family Finders Inc. in Gotham. Family Finders is an organization directed at finding lost people and uniting families. The foundation sponsors and runs dozens of soup kitchens within the city.
In Other Media Film Motion Picture Anthology Wayne Industries a modern photo of the prop from ScreenUsed.com
Batman and Batman Returns Main article: Wayne Enterprises (Burtonverse) In both Burton films, no mention was made of any family company that was owned by Bruce Wayne. However, he was shown attending a meeting with Max Shreck in Batman Returns, which suggested that he was known as a stockholder with holdings in various companies. A business card prop with the name Wayne Industries was made for the scene, but is never shown onscreen.
Batman Forever and Batman & Robin Main article: Wayne Enterprises (Schumacherverse) In Batman Forever, Wayne Enterprises was briefly shown and Bruce Wayne served as the head of the entire company (Possibly a CEO) while Fred Stickley was the head research department of the company before he was murdered by Edward Nygma, who ironically was an employee/researcher of the Research Department. Bruce also had a transport tunnel under his desk from his main office that could transport him back to Wayne Manor.
In Batman & Robin, a refined version of the logo appears again a beaker prop Jason Woodrue's lab. Wayne Enterprises also donates an newly-developed telescope to the Gotham Observatory, which is later modified by Mr. Freeze to freeze Gotham City.
The Dark Knight Trilogy Main article: Wayne Enterprises (Dark Knight Trilogy) Wayne Enterprises features heavily in all three of Christopher Nolan's Batman films, particularly the Applied Sciences division which is depicted as the source of all his gadgets and vehicles.
DC Films/Justice League Trilogy Snyder Enterprises A Wayne Enterprises satellite appears briefly in Man of Steel during Superman's fight with Zod. The logo looks extremely similar to the one seen in Batman Begins. The company itself makes brief appearances in Batman v Superman: Dawn of Justice, with a completely different logo. A 'Wayne Financial' subsidiary in Metropolis having been one of the buildings destroyed by Zod. Wayne Enterprises is also revealed to have developed the nanobombs used by Amanda Waller in Suicide Squad. Joker and his men raid the production facility to get the codes to deactivate Harley Quinn's.
Television DC Animated Universe In Batman: The Animated Series and The New Batman Adventures, Wayne Enterprises was run both by Bruce Wayne and Lucius Fox. In several episodes, there are attempts to take over the company by rivals, including Roland Daggett of Dagget Industries. After its CEO, Ferris Boyle, was arrested, Wayne Enterprises aided the continual running of the company, GothCorp without any of its employees losing employment. It once partnered with LexCorp for the development of cybernetic drones, the Waynelexes, before Bruce terminated his company's contract with LexCorp after its CEO, Lex Luthor violated its agreements by arming the robots with military technology without Wayne's approval and his scandal with Joker's rampage in Metropolis. Wayne Enterprises also hired Arnold Wesker after his release from Arkham Asylum.
In Batman Beyond, the elder Bruce Wayne allowed his company to be taken over by shrewd industrialist Derek Powers of Powers Technology. The two companies were eventually merged, and became Wayne-Powers Enterprises. After Derek Powers' criminal identity as Blight was revealed, his son, Paxton, took over as CEO. Paxton was soon arrested after he attempted to murder Wayne. Following the company's multiple change in hands, Wayne reclaimed control of the company under its original name: Wayne Enterprises.
Teen Titans In an episode of Teen Titans, when Robin defected to Slade, the remaining four Titans fought Robin on top of Wayne Enterprises, and destroyed the letters "A" and "Y" in the process.
The Batman Main article: Wayne Industries (Matsudaverse) Beware the Batman Brchest This section is a stub. You can help the Batman wiki by expanding it.
Video Games LEGO Video Games WayneTech makes several appearances in the LEGO DC video games. In LEGO Batman: The Videogame, Riddler and Two-Face steal an experimental laser gun from the company laboratories during the level "An Enterprising Theft". In LEGO Batman 2: DC Super Heroes, Lex Luthor and Joker attack Wayne Tower during the fight with the Justice League, though the damage is later repaired by the team. WayneTech also appears in LEGO DC Super-Villains, where the Joker and Harley Quinn steal a Mother Box from the company. Wayne Tower also serves as the main location of the level "Steppenwolf Surprise" and can be visited after completing the story, where the player can find a Gold Brick.
Batman: Arkham Series Ark-mans-riddle-2--article image Wayne Enterprises as seen in Batman: Arkham Asylum.
Wayne Enterprises appears in the background of Batman: Arkham Asylum, Batman: Arkham City and Batman: Arkham Origins. The games also feature security consoles created by the company to protect several areas, most of which can be bypassed with the Cryptographic Sequencer. The buildings also serve as solutions to several Riddler Challenges. Wayne Tower also appears in Batman: Arkham Knight and can be visited by Batman on several occasions. During the GCPD Lockdown Arkham Episode, it is revealed that Lucius Fox has become Wayne Enterprises' owner after Bruce Wayne's apparent demise.
Batman: The Telltale Series Wayne Enterprises features in both seasons of Telltale Games' Batman series. The Wayne Tower building is visited several times and its employees, notably Lucius Fox and Regina Zellerbach, serve as supporting characters in both seasons.
In Batman: The Telltale Series, it is revealed that much of the company's influence was illegally gained by Thomas Wayne and his allies, Carmine Falcone and Hamilton Hill. After allegations are made public, the company's board decide to replace Bruce with Oswald Cobblepot, who uses their resources to fund and equip the Children of Arkham. After defeating Penguin and restoring his name, Bruce is able to restore his position within the company.
In Batman: The Enemy Within, Bruce is forced to steal from a Phalanx Key the company to infiltrate the Pact. Should the villain Joker be created, the company is attacked by him and Harley Quinn in the opening scenes of "Same Stitch".
Trivia Wayne Enterprises has long been in competition with LexCorp, resulting in a tense professional relationship between the owners Bruce Wayne and Lex Luthor. The Daily Planet newspaper, where Clark Kent and his wife, Lois Lane, work, was bought by Wayne through Wayne Enterprises' Wayne Entertainment division to ensure the newspaper's freedom and stability after it had a brief stint under Lex Luthor's ownership. Wayne Chemicals is the first company to have created a power generator that runs using algae. Wayne Technologies made headlines when it was revealed that the division conducted covert espionage early in Bruce Wayne's career as the Batman. The Wayne Foundation has its own building called the "Wayne Foundation Building" which includes a penthouse which Bruce Wayne and his family uses as a secondary home from Wayne Manor. Below the building, lies a bunker that Bruce Wayne, as the Batman, uses as a secondary base from the Batcave. Wayne Enterprises builds all of its properties to be able to withstand an earthquake of at least 8.5 on the Richter magnitude scale. They are also all installed to be completely wheelchair accessible. Wayne Industries' automotive division produces some of the world's most advanced race engines, yet design specs for the division's latest models often seem to slip through digital cracks during inter-office e-mail transmissions, while experimental units vanish from warehouse storage. A military contract C-130 transport plane, one of among several aircraft including W4 Wraith fighters and Kestrel attack helicopters, has disappeared right off Wayne Aviation and Wayne Aerospace's radar, never to return. Furthermore, modifications to Bruce Wayne's SlipStream corporate jet far outweigh the cost of the plane itself. Categories Community content is available under CC-BY-SA unless otherwise noted. More Fandoms Horror Sci-fi Batman Recent Images
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Wayne Enterprise Logo Publication information Publisher DC Comics First appearance Batman #307 (January 1979) In-story information Type of business Conglomerate Base(s) Gotham City Owner(s) Thomas Wayne Bruce Wayne Joker Wayne Enterprises, Inc., also known as WayneCorp and Wayne Industries, is a wealthy fictional company appearing in American comic books published by DC Comics, commonly in association with the superhero Batman. Wayne Enterprises is a large, growing multinational company.
The American diversified multinational conglomerate is owned and chaired by Bruce Wayne, the son of Thomas and Martha Wayne. Wayne Enterprises is based out of Gotham City and headquartered in Wayne Tower.[1][better source needed]
Wayne Enterprises and the Wayne Foundation are largely run by Bruce Wayne's business manager, Lucius Fox. Fox makes most company decisions on Bruce Wayne's behalf, since Wayne's time is largely occupied by his duties as the vigilante, Batman.
Wayne Enterprises has been presented in films and television as a business conglomerate, modeled after the standards of a multinational company. In the 2020 storyline "Joker War", the Joker became the rightful owner of the company, and proceeded to waste the Wayne Fortune by waging a war on Gotham City. Although Catwoman was able to recover the money, she gave it to Lucius Fox, who now holds the Wayne Fortune to keep it in safe hands. As the federal government blamed Bruce Wayne for financing Batman and Batman Inc in causing the "Joke War" they are watching the money held by Fox. Fox can return the money to Bruce Wayne but as it is being monitored he cannot use it for his activities as Batman. At present Lucius is trying to find a legal way to return Bruce's fortune to him.
Company History
Wayne Tower in Batman: Legends of the Dark Knight#27 (February 1992). Art by Chris Sprouse. Founded by merchant ancestors of the dead Wayne family in the 17th century as a merchant house, it is among the oldest companies in the DC Universe. The company began as a dozen businesses started by brothers Judge Solomon Wayne and Joshua Wayne. With the revenue generated Judge Wayne essentially built Gotham City by hiring Cyrus Pinkney.[2]
Judge Wayne's son and heir, Alan Wayne, officially made it a corporate company in the 19th century. Alan Wayne, who was Bruce Wayne's great-great-grandfather, erected Wayne Shipping, Wayne Chemical, and Wayne Manufacturing. All these companies were energized by the world's Industrial Revolution; more branches were created and diversified while others dwindled and subsequently dissolved. Along the years, it has developed from a merchant house to a large multinational conglomerate company in the DC Universe; exceeding LexCorp, Stagg Enterprises, and Ferris Aircraft.
Under the control of Patrick and Laura Wayne, Wayne Enterprises became a "green company" and environmentally conscious from that time forward.
When Bruce Wayne returned from the past, after a final battle with Darkseid, he revealed that he had been publicly funding Batman for years and founded Batman Inc. to publicly fund Batman's allies throughout the world.
Following the end of the Joker War, Wayne Enterprises officially shut down Batman Inc. as a result of Bruce Wayne's choice to publicly fund Batman. Lucius Fox officially regained control of the Wayne fortune but warned Bruce that even if he did return his wealth to him, he would no longer be able to use the companies to fund his crusade as Batman as the board of directors would be monitoring the money. The board also set about attempting to remove Bruce Wayne from active participation within the company and simply pay him a large amount to fund his playboy lifestyle. Lucius Fox is attempting to fight the situation on Wayne's behalf and return his fortune to him with no legal ramifications.
Wayne Tower Within the DC Universe, Wayne Tower is the headquarters of Wayne Enterprises. Also called "Old Wayne Tower" and "Wayne Industries Headquarters"; it was built in 1888 by Alan Wayne. After its construction, the tower was the tallest building in Gotham City. Built as a symbol to welcome all of those who enter the city, Wayne Tower has 13 gargoyles or "guardians", which Alan Wayne insisted they be called, welcome visitors for each of the 13 entry points into the city. The five guardians on the first tier watch the original five gateways into Gotham, the three bridges and two tunnels. Higher up, the seven guardians watch the seven train lines that converge at Union Station below the tower's base. A 13th guardian was added in 1930 and sits in the middle of the tower. This last one, added by Henry Wayne, watches the airport and cannot be seen by elevator or from the deck.[3][4]
At the top of the tower is an observation deck which Alan Wayne asserted be open to the public for free every weekend. It has double bonded laminated float glass for windows that are crystal-quality, weatherproof, and unbreakable.[3]
Wayne Foundation
The Wayne Foundation Building as it appears in Who's Who: The Definitive Directory of the DC Universe#25 (March 1987). Art by Terry Austin. The Wayne Foundation is the holding company for the Thomas Wayne Foundation and the Martha Wayne Foundation; it is the largest transparently operated private foundation within the DC Universe. The primary aims of the foundation are, globally, the arts and humanities: to enhance healthcare and reduce extreme poverty, to expand educational opportunities and access to information technology, and to fund scientific research and help altruistic people with research by providing facilities and training.
The foundation has its own building, called the Wayne Foundation Building, which includes a penthouse where Bruce Wayne lived for a period of time. It also has a secret elevator that leads to a matching Batcave in a secret sub-basement under the building.
Through the Wayne Foundation and the affiliated organizations underneath, Bruce Wayne addresses social-economic problems encouraging crime, assists victims of crimes, and maintains connections to the streets through the soup kitchens and social services groups; all of which augments his crime fighting efforts in a way that his Batman persona cannot. This arrangement also provides a large network of connections in the world of charities. He finds out about the newest trends, sciences and the arts.
Thomas Wayne Foundation The Thomas Wayne Foundation is a foundation for medicine and medical help. This foundation gives annual awards for medical breakthroughs and lifelong commitment, similar to the Nobel Foundation. The Thomas Wayne Foundation is also responsible for funding the Thomas Wayne Memorial Clinic in Park Row, Gotham's infamous Crime Alley. The foundation funds and runs dozens of clinics in Gotham. Bruce Wayne's surrogate mother, Dr. Leslie Thompkins, runs the Memorial Clinic in Crime Alley and governed the other clinics until she left Gotham.
Martha Wayne Foundation The Martha Wayne Foundation is a patron and supporter of arts, families, education, and tolerance. The foundation supports and helps to run a number of orphanages and free schools, and provides teachers for those who have learning difficulties. Artists can apply for grants from the foundation to help support them in furthering the arts. The foundation sponsors companies like Family Finders. Family Finders is an organization directed at finding lost people and uniting families. The Martha Wayne Foundation also sponsors and runs dozens of soup kitchens within the city.
Bat Bunker Under the Wayne Foundation building, there is a secret bunker, which is similar to the secret bunker of New Babylon in The Hague. As of Batman #687, Dick Grayson has taken to using this as his "Batcave," stating that he wishes to embody the role of Batman in a way that is specific to him as well as getting closer to the action in the city. The bunker is as well-equipped as the original Batcave, including the Subway Rocket vehicle (which is Grayson's favorite means of transport during the Prodigal storyline) stationed beneath the bunker.
In other media Television DC Animated Universe Main article: DC Animated Universe In Batman: The Animated Series and The New Batman Adventures, Wayne Enterprises was run by both Bruce Wayne and Lucius Fox. Attempts at taking over the company were made by rival companies, including Roland Daggett of Daggett Industries. After GothCorp's CEO Ferris Boyle was arrested, Wayne Enterprises helped keep GothCorp running, essentially taking over the company from Boyle. Wayne Enterprises once partnered with LexCorp for the development of cybernetic scouting drones, the Waynelexes, but Bruce terminated the contract after Lex Luthor created several large-scale military prototypes, violating the joint approval clause stipulated in their agreement, as well as his involvement in the Joker's rampage on Metropolis. Wayne Enterprises also hired Arnold Wesker after his release from Arkham Asylum, and funded an organ transplant operation to cure Nora Fries of her terminal illness. In Batman Beyond, a now-elderly Bruce Wayne defended against numerous hostile takeovers by shrewd industrialist Derek Powers of Powers Technology. However, sometime after Bruce retired as Batman, Powers succeeded in merging the two companies, creating Wayne-Powers Enterprises. However, Bruce and Powers remain having a power struggle over the company, with Wayne, despite having no official leverages against Powers, still having allies working to help him regain control including Lucius Fox's family, leading to Fox's son Lucius's (the second) firing and later founding the company Foxteca, which it becomes Wayne-Powers's corporate rival. Powers used the company's resources for many illegal business transactions, including making biological weapons for other nations. After Powers' criminal identity as Blight was revealed, his son Paxton took over as CEO. Paxton was soon arrested after attempting to murder Bruce and for several major art thefts, in addition to the numerous scandals that plagued the Powers family, and Bruce finally reclaimed the company. Arrowverse Main article: Arrowverse Wayne Enterprises appears on the CW's Arrowverse.
In the pilot of the CW's live-action TV series The Flash, a spin-off of Arrow, a newspaper article from the future tells of a Wayne Tech/Queen Incorporated merger being completed in 2024. It appears in the second part (Arrow) of the Elseworlds crossover, in which Wayne Enterprises is run by Kate Kane in Gotham City, although the company has gone downhill after Bruce Wayne and Batman vanished three years ago and the board of directors made a series of bad investments. The exterior and lobby of Chicago's Carbide & Carbon Building (at the time, the St. Jane Hotel) portray the firm's seemingly derelict and largely abandoned headquarters. The building appears in the series Batwoman as a base of operations for Kate and Luke Fox with a Batcave. Chicago's Board of Trade Building once again serves as the Wayne Enterprises headquarters, looking much as it did in Christopher Nolan's Dark Knight Trilogy. During the third season, it is confirmed that Ryan Wilder- the second Batwoman- has been appointed acting CEO to legitimise her reasons for spending time in the tower, but she is briefly ousted as part of a corporate takeover organised by rival CEO Jada Jet, who seeks the company's resources to help cure her psychopathic son Marquis of an illness he contracted after a confrontation with the Joker. However, after Marquis's true nature is exposed, Ryan and her allies are able to retake control of the company. Other In an episode of the Teen Titans animated series, when Robin defected to Slade, the remaining four Titans fought against Robin on top of Wayne Enterprises, destroying the letters "A" and "Y" in the process. Wayne Enterprises appears in The Batman under the name Wayne Industries. In "The Big Heat," Wayne Industries competed against GothCorp for the handling of the Children's Hospital. Although GothCorp won the City Council's vote, the decision was overturned when Batman revealed that GothCorp hired Firefly to commit industrial sabotage against its competitors. The Children's Hospital contract was then awarded to Wayne Industries. The Metropolis division of Wayne Enterprises is briefly seen in the Young Justice episode "Schooled". The episode "Infiltrator" features the Philadelphia branch of Waynetech, which is attacked by swarm of nanites unleashed by the League of Shadows. Wayne Enterprises has been featured in several episodes of Gotham. A young Bruce Wayne begins investigating the corruption at the company, and finds out his father Thomas Wayne was aware of their criminal dealings, although was investigating them prior to his death. The company is mentioned several times during the second season and plays a background role to the goings on. On behalf of the Order of St. Dumas, Mayor Theo Galavan attempts to get Bruce's 51% share of the company in exchange of giving information about his parents' killer, but the deal falls through when Galavan is arrested by James Gordon. Later in the season it is revealed that the Court of Owls run the company, and are looking for a way to bring back the dead using Hugo Strange who carries out inhumane experiments at the Wayne Enterprises division Indian Hill. In the third season, Bruce dedicates himself to removing the Court of Owl's influence. Sensei has the Court of Owl's leaders killed as a way to make Bruce join the League of Assassins by granting his wish. From the fourth season onward, Bruce is in full control of Wayne Enterprises without the influence of any criminal organizations. Wayne Enterprises appears in the TV series Powerless; in the series, Wayne Enterprises is the parent company of Wayne Security, the company for which the series' central characters work.[5][6] Film In the 1966 film Batman, Bruce Wayne is presented as head of the Wayne Foundation, which is described as a world-renowned organization dedicated to peace and understanding among nations. Batman Anthology Main article: Batman (1989 film series) In the 1989 film Batman, no mention is made of any family company owned by Bruce Wayne. In the beginning of the film at the Harvey Dent Press Dinner, there is a seat for Bruce Wayne, which is empty (because he is busy working as Batman), suggesting that he funded Dent's campaign. In the casino scene in Wayne Manor, Vicki Vale asks him what he does for a living, and he is about to answer, but is interrupted by Alfred. In the 1992 sequel Batman Returns, still no mention is made of Wayne Enterprises in any capacity. However, Bruce is shown attending a meeting with Max Shreck, suggesting that he is known as a stockholder with holdings in various companies. In the 1995 film Batman Forever, Wayne Enterprises was finally presented in the series, with Bruce Wayne serving as head of the entire company (CEO), while Fred Stickley was head of the research department until being murdered by Edward Nygma, an employee in that department. Bruce also has a transport tunnel behind his desk in the main office that transports him back to Wayne Manor. In the deleted scenes, the Wayne foundation is mentioned by Bruce and Alfred. In the 1997 sequel Batman & Robin, Wayne Enterprises was revealed to have been funding Dr. Jason Woodrue's research only to withdraw it when Bruce realized his intentions. It is when Poison Ivy finds a beaker with the Wayne Enterprises logo on it that causes her to travel to Gotham City. The company is briefly mentioned again later during the donation of the giant telescope for the Gotham Observatory, which Mr. Freeze later turns into a giant freezing weapon. The Dark Knight Trilogy Main article: The Dark Knight Trilogy In Batman Begins, board member William Earle (Rutger Hauer) takes over the company after the deaths of Thomas and Martha Wayne. He assures Bruce that the company will be in good hands until he is old enough to claim it. However, after Bruce's disappearance, Earle has Bruce declared legally dead so he can carry on his plan of turning Wayne Enterprises into an open capital company. However, due to Bruce's act of leaving all his money and assets to Alfred, Earle was unable to liquidate his majority shareholding which would have allowed for a complete takeover. When Bruce finally returns to Gotham, he does not show obvious interest in reclaiming the family business. He is given a generous trust fund to live off. Instead, he chooses to work in Applied Sciences, using it and his coworker Lucius Fox to provide him with high-tech equipment. He takes gear originally made for military use, including body armor and a prototype armored vehicle, and uses them to create equipment for his war on crime. At the film's end when Wayne Enterprises becomes a public corporation, Bruce reveals he has become majority shareholder by purchasing the shares through various shell companies he established using his trust fund. He then fires Earle and installs Fox as the active CEO. According to Forbes' 25 Largest Fictional Companies, Wayne Enterprises had estimated sales of $31.3 billion in 2007.[7] Wayne Tower is portrayed by the Chicago Board of Trade Building. Wayne Enterprises appears in Batman: Gotham Knight (which takes place between Batman Begins and The Dark Knight) specifically in "Crossfire" with Fox showcasing his new gyroscopic electromagnetic sensor that can deflect small arms fire to Bruce. In The Dark Knight, Fox remains as the CEO of Wayne Enterprises. The company's research and development department has produced specialized fabrics and materials, electromagnetic gyroscopic navigational satellite systems (as shown on Batman: Gotham Knight), antihemorrhagic agent, radiation stamping technology, and rotor blades made of metal composites that have low radar signature and special acoustic design. As in Batman Begins, Bruce continues to utilize the resources of his company to aid his vigilante work as Batman. For example, he has Fox arrange a business meeting with a Chinese mogul Lau (Chin Han) to "get a closer look" at Lau's business practices and confirm his own suspicions that Lau and his company, LSI Holdings, had been cooperating with the Gotham underworld in money laundering schemes. He also had Fox build components for his new Batsuit. Batman also has used the company's radiation stamping technology to lightly irradiate a large quantity of money for Gordon and his detectives to use to track the mobs' money and identify the banks that are aiding them. Later on, Batman uses a sonar technology developed by Fox to track down and capture the Joker. In addition, a subplot of the film involves Wayne Enterprises' fiduciary Coleman Reese (Joshua Harto), who accidentally discovers Bruce Wayne's identity as Batman while reviewing the company's budget when he uncovers blueprints for the Tumblers, and attempts to blackmail Bruce and Fox. Fox gets Reese to back down by questioning his decision to blackmail a man he believes to be a violent vigilante. Later, Bruce "accidentally" saves Reese from the Joker's attention. Ultimately, Reese does not reveal his discovery and resigns from Wayne Enterprises. By this point in time, Wayne Tower is represented by 330 North Wabash. By the time of The Dark Knight Rises, Wayne Enterprises is depicted to be in tough times after the company invests huge sums of money into researching a new fusion power project, but Bruce Wayne subsequently mothballs it due to concerns that the resulting fusion reactor could be weaponised. A series of investments falsely made by Bane in Bruce's name puts Wayne Enterprises further into financial ruin, opening an opportunity for business magnate John Daggett to buy the company. Bruce enlists Miranda Tate and her wealth to buy controlling interest in the company which helps him save it and to protect the nuclear reactor by supporting her as the new chair and CEO of the company, unaware that she was Ra's al Ghul's true child and he was therefore giving her everything she needed to complete her plan. With her and Bruce's eventual deaths, all of his assets and majority share holding are placed in trust and sold to pay his debts. As a result, the company continues to run and the position of CEO is returned to Fox. The Wayne Foundation was also mentioned as sponsoring a Gotham City orphanage, where Detective John Blake was raised, and whose funding was cut following the company's fall from profitability. DC Extended Universe Main article: DC Extended Universe During the film Man of Steel, General Zod destroys a satellite, which has the Wayne Enterprises logo on it. The Wayne Enterprises logo is the same one used in The Dark Knight Trilogy.[8] In Batman v Superman: Dawn of Justice, a subsidiary of Wayne Enterprises, called Wayne Financial appears and features a different logo. A Wayne Tower based in Metropolis is destroyed during the events of Man of Steel. In Suicide Squad, Wayne Enterprises is responsible for creating the explosive devices used to control Task Force X. In the film, the Joker breaks into a Wayne Enterprises facility to abduct Dr. Van Criss to defuse Harley Quinn's explosive. In Wonder Woman, both an armored truck and employees featuring the Wayne Enterprises logo deliver to Diana the original version of a photo that features her, Steve Trevor and their companions during Diana's exploits in World War I. In The Flash, the R&D department at Wayne Enterprise's attempted to clear up and enhance the security footage of Henry Allen at a market to prove his alibi that he did not kill his wife Nora Allen. Bruce Wayne also assigned a number of the companies lawyers to assist in Henry's case. Joker Wayne Enterprises appears in the film Joker as Wayne Investments where three employees of the company attack Arthur Fleck/Joker at a Gotham City subway train until he kills all three of them. The company's CEO Thomas Wayne, his wife Martha Wayne and their son Bruce Wayne appear as well with the former being the mayor of Gotham City until he is killed alongside his spouse during a riot.
The Batman In The Batman, the Wayne family moved into Wayne Tower after Thomas Wayne had Wayne Manor turned into an orphanage. Bruce would use the Tower's forgotten subway station as his base of operations. It was represented by the Tribune Tower in Chicago.
Video games Wayne Enterprises Tower appears in DC Universe Online. It is located in the Diamond District while the original Wayne Enterprises building is located in East End. Batman: Arkham Main article: Batman: Arkham Wayne Enterprises Tower appears in the Batman: Arkham games â Batman: Arkham Asylum, Arkham City, Arkham Origins, and Arkham Knight. In the first game, Wayne Enterprises is the answer to one of Riddler's riddles: "Gotham's greatest family towers over the city". In the fourth game, Wayne Enterprises can be visited either by travelling to the top of the building via Bat-Grapple or entering the underground parking garage in the Batmobile, allowing Batman to talk with Lucius (Who is clearly aware of his identity in this continuity). One mission includes Tommy Elliot attempting to take control of the company by entering the building after giving himself plastic surgery to resemble Bruce Wayne, but this plan fails as the computers will only respond to a retinal scan from Bruce, with Elliot's attempt to take Lucius Fox hostage backfiring when Batman intervenes. Following the supposed death of Bruce Wayne, it is revealed that Lucius Fox now owns all of Wayne Enterprises. Lego Batman Main article: Lego Batman Wayne Enterprises' research labs serves as one of the villain levels in Lego Batman: The Video Game, during which Riddler and Two-Face break into them to steal a prototype laser weapon. Wayne Tower appears in Lego Batman 2: DC Super Heroes. It is seen being attacked by the team of Lex Luthor and The Joker until the Justice League stopped them from destroying it. It was rebuilt afterwards. References "Wayne Enterprises â A Modern Company with Traditional Roots". 19th Century. Archived from the original on 10 October 2019. Batman Legends of the Dark Knight #27 February 1992. DC Comics. Batman (vol. 2) #2 December 2011. DC Comics. Batman (vol. 2) #3 January 2012. DC Comics. Begley, Chris (December 10, 2016). "NBC's DC Comics comedy 'Powerless' now takes place at a Wayne Enterprises company". Batman News. Watch Powerless Episode: Wayne or Lose - NBC.com, retrieved 2021-03-21 Noer, Michael; Ewalt, David M. (December 10, 2007). "The 25 Largest Fictional Companies". Forbes. Retrieved July 11, 2010. Johnson, Scott. "Major 'Man of Steel' Easter Egg". External links Batman Begins at IMDb Edit this at Wikidata Batman Begins at Warner Bros. The Dark Knight at IMDb Edit this at Wikidata The Dark Knight at Warner Bros. vte Batman vte Justice League characters Categories: Gotham CityDC Comics organizationsFictional companies1979 in comicsFictional elements introduced in 1979 This page was last edited on 6 March 2024, at 11:27 (UTC). Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. WikipediaÂź is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization. Privacy policyAbout WikipediaDisclaimersContact WikipediaCode of ConductDevelopersStatisticsCookie statementMobile viewWikimedia FoundationPowered by MediaWiki
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Arkham Asylum's Logo. General Information Type Asylum for the Criminally Insane City Gotham City Occupants Arkham Asylum Inmates Status Active Seen In Batman: Arkham Asylum Batman: Arkham City Batman: Arkham Knight Suicide Squad: Kill the Justice League "They fill the island full of crazy people. Then they act all surprised when something actually happens." âA security guard on Joker's takeover Secluded from the mainland, the historic Elizabeth Arkham Asylum for the Criminally Insane (known simply as Arkham Asylum) was originally owned by Amadeus Arkham and named after his late mother. While originally containing only the Arkham Mansion and the Botanical Gardens, the institution gradually developed and became a medical facility and criminal penitentiary that was dedicated to helping those who were deemed criminally insane and afflicted with extreme mental illnesses.
Contents 1 History 2 Incident Reports 2.1 Pre-Arkham 2.2 Arkham Origins Incident 2.3 Cold, Cold Heart Incident 2.4 Arkham Origins Blackgate Incident 2.5 Fully Renovated 2.6 Assault on Arkham Incident 2.7 A Matter of Family Incident 2.8 Arkham Asylum Incident 2.9 Arkham City Incident 2.10 Arkham Unhinged Incident/Arkham Knight Comics Incident 2.11 Arkham Knight Incident 2.12 After Arkham Knight Incident 2.13 Kill the Justice League Incident 3 Facilities 3.1 Visitor Center 3.2 Intensive Treatment Center 3.3 Medical Facility 3.4 Penitentiary 3.5 The Arkham Mansion 3.6 The Botanical Gardens 3.7 Arkham Asylum's Underside 3.8 Extreme Isolation 4 Staff 5 Patients/Inmates 6 Trivia History "Gotta say, it's good to be back!" âJoker upon arrival. Amadeus Arkham originally founded Arkham Asylum in the memory of his mother, who he euthanized as treatment for dementia. The historic facility was built on the grounds of the Arkham family's historic mansion on the outskirts of Gotham City on the secluded Arkham Island.
Download-2 The entrance to Arkham.
Amadeus personally treated its first inmate Martin Hawkins, who had killed his wife and daughter. After being claimed sane enough to walk free, Martin was due to be released until he murdered Amadeus's secretary. At some point Martin also went to the Botanical Gardens on the island and desecrated the statue raised by Amadeus in memory of his family. These many tragedies pushed Amadeus over the edge, and during a session of electroshock therapy he murdered Martin. Amadeus was later ruled insane and incarcerated in his own asylum where he died. His gravestone was located next to the Botanical Gardens.
Over the years, the asylum gradually developed with new facilities such as the Penitentiary being established. However, it was eventually closed down soon before the Arkham Origins Incident - possibly because more criminals were instead sent to Blackgate Prison which later proved to be unfit for housing the criminally insane. Once reopened, the facility was voted as the number one psychiatric and rehabilitation facility in the state. However, the infamous reputation remained as more high-profile criminals frequently managed to escape its walls.
It developed to become a premium 500-bed psychiatric facility holding a range of individuals deemed insane. For the past two years prior to the Arkham Asylum Incident, the facility offered internships to University Students to help them gain valuable experience for a career. Arkham Asylum's own website called ArkhamCare was the online public face of the facility that was designed to inform potential patients about the institution.
Incident Reports Pre-Arkham During that time, Arkham Asylum had developed from the Arkham Mansion and Botanical Gardens into the Elizabeth Arkham Asylum for the Criminally Insane thanks to Amadeus Arkham. The institution gradually developed, but was eventually abandoned, possibly because more of Gotham's criminals were being sent to Blackgate Prison instead of Arkham Asylum.
Arkham Origins Incident Arkham Asylum could be seen in the distance from Gotham's mainland, but during that incident was not operational, so the criminally insane individuals were mostly treated within other institutions such as Blackgate. However, Quincy Sharp spoke about his intentions to renovate and reopen the asylum in the following months so it would function as a highly appropriate facility to house and treat those with severe mental illnesses.
Cold, Cold Heart Incident While Batman took down Mr. Freeze and Ferris Boyle, Arkham was being redeveloped by Sharp into the psychiatric institution that it was formerly.
Arkham Origins Blackgate Incident At around the same time of this incident, Arkham Asylum had been fully renovated and was in a fit condition to house the criminally insane thanks to the efforts of Sharp who became the new Warden. Facilities such as the Intensive Treatment Center and Medical Facility were drastically developed so the asylum could also function as a hospital while the improved Penitentiary ensured that the growing number of super-criminals remained safely incarcerated.
Fully Renovated Very soon, after the Arkham Origins Blackgate Incident, patients such as the the Joker were transferred to Arkham, so that they could receive the optimal level of treatment for psychological illnesses. Additionally, new staff were employed there.
Over the years, Arkham Asylum further improved to become a leading institution for psychiatric research with new facilities such as laboratories being added, and with new cells such as Extreme Isolation being added to house a wider variety of insane patients.
Assault on Arkham Incident The Riddler was incarcerated by Batman in the facility, after he attempted to interrogate him about a dirty bomb the Joker stole. Because of this, the Suicide Squad (by that point composed of veterans Deadshot, Harley Quinn, and Captain Boomerang as well as newcomers Black Spider, King Shark, and Killer Frost) were dispatched by Amanda Waller to infiltrate the asylum to find classified data the Riddler had allegedly stolen from their mainframes. Although they ultimately managed to infiltrate the asylum with help from the Penguin, they ran into a few snags due to an unexpected encounter with the Joker, as well as a gas explosion causing a yellow alert, the latter of which forced them to swap security footage videos in a failed attempt at delaying Batman's interference. They ultimately went against their mission after they learned not only that the real mission was to assassinate the Riddler, but also the reason why due to his having knowledge on how to diffuse the nanite bombs (due to Riddler having formerly been a Suicide Squad member himself), which they promptly used to disable their own bombs, although at the cost of the lives of both Black Spider (due to Batman swapping places with him) and King Shark (due to his tough skin making the electro-shock method useless). Joker, who escaped due to exploiting a weakened part of the security defenses via Harley Quinn's earlier attempt at revenge towards him, also proceeded upon recovering the dirty bomb via Harley's mallet, engineer a jailbreak of the various inmates as insurance that Batman cannot stop his plan in time. Harley ultimately defected back to the Joker, while Killer Frost was thrown while inside of a police car into a mountain by Bane, Captain Boomerang was left at the Asylum, while Deadshot was the only one to actually escape besides Joker and Harley Quinn.
A Matter of Family Incident Arkham Asylum could be seen relatively close to the Seagate Amusement Park that Robin and Batgirl were on while trying to save James Gordon from the Joker and Harley Quinn. The psychiatric institution remained operational during that time with a number of insane individuals as well as insane super criminals who were incarcerated there away from the Gotham City mainland.
Arkham Asylum Incident Following a number of the patients' breakout attempts over the years, Warden Sharp had the asylum's security and facilities greatly improved to ensure inmates did not escape - something quickly noticed by the Joker. For example, new electrical barriers, Suicide Collars, weapon detectors and CCTV cameras were introduced to ensure that the patients' behavior could be more easily controlled.
Despite that, a mysterious fire at Blackgate resulted in all of the Blackgate Prisoners being transferred to Arkham Asylum, which put a great strain on the facilities. That proved to be problematic as the staff could not closely monitor so many prisoners, which resulted in Harley Quinn being able to escape and sneak to the Security Control Room. During that incident, the asylum was gradually desecrated by the patients, and Poison Ivy's Plants were mutated by Titan which damaged a large section of the asylum.
Arkham City Incident Using the Arkham Asylum Incident in his favor, Sharp became Mayor of Gotham City and proposed the creation of Arkham City: a sectioned off quadrant of Gotham City that was devoted to the incarceration of Arkham patients and convicts alike. Once Arkham City had been approved, Mayor Sharp ordered that Arkham Island be sold. A number of prominent companies bid for the land, but it ultimately went to the previously unknown security company TYGER.
Within weeks of the sale, TYGER was also awarded the contract to police Arkham City and instantly began using Arkham Island to launch its fleet of helicopter gunships to police the new prison facility. After Arkham City shut down, so did the Asylum, which was abandoned altogether.
As seen from Arkham City, the damage of Poison Ivy's vines had not been removed by that time.
Arkham Unhinged Incident/Arkham Knight Comics Incident Around the time of the Joker's death, Joker posthumously revealed that the walls of Arkham City were rigged to blow, and he hinted that the answer to defusing them would be at the Intensive Treatment Center cell that he was once incarcerated in after an incident on the Fourth of July. That section of Arkham Asylum ended up being destroyed by a bomb rigged inside the cell, which nearly resulted in Batman's death, though he escaped. The Arkham Knight also went over there, deduced that the cell was rigged, and did not want Batman be killed before he had his shot at him, although after he found the Joker's "Die-ary", he mentioned that the night wasn't a total loss.
Arkham Knight Incident With Arkham Asylum abandoned by TYGER, Scarecrow took over the Arkham Mansion as his secret base, arranged a meeting with the other super-criminals, and devised a plan to 'break' Batman. Once again, the asylum could be seen from the Gotham City mainland, and was in the exact same condition as the Arkham Asylum Incident.
Scarecrow kidnapped Robin and Commissioner Gordon, took them to the asylum, and forced Batman to turn himself in to save them. Scarecrow took Batman to Arkham Asylum where he had him rolled in on a prisoner gurney, much like the way that Batman and the guards brought in the Joker in Arkham Asylum two years earlier. Scarecrow had Batman transported in a truck to the Arkham Mansion, which was still overrun with Ivy's plants. It was here that Scarecrow revealed Batman's secret identity as Bruce Wayne to the world. However, Jason Todd (who had a change of heart after an earlier fight with Batman), tracked Scarecrow's truck, arrived in time to stop him from killing a restrained Batman and rescued his mentor, who managed to inject Scarecrow with his own Fear Toxin, and effectively ended the Master of Fear's reign of terror over Gotham City.
After Arkham Knight Incident Sometime after the Arkham Knight Incident, A.R.G.U.S. stepped in to rebuild the facility, enacting extensive and expensive renovations and upgrades, most of which came from government funding, but some also originating from donations by the Wayne Foundation. Under this new arrangement, A.R.G.U.S. now had sole federal jurisdiction over the facility. Having lobbied to refurbish the facility from the beginning, Director Amanda Waller reassured members of the United States Congress that this time no one who they didn't want to get out would be able to get out, with the same being said for those wanting to get in.
Kill the Justice League Incident Five years following Scarecrow's attack on Gotham, Arkham Asylum has been reopened as the city's main facility to house the criminally insane, with even Aaron Cash returning to his previous role in Arkham.
Along with Harley Quinn having been in the asylum for five years, three other less insane patients were brought to Arkham by order of Amanda Waller; the self declared rival of the Flash, Captain Boomerang, a shark like demi-god going by the alias King Shark and a man claiming to be the recently killed Floyd Lawton. Within the walls of the asylum the four of them were informed by Waller that they would be joining Task Force X, informing them that she only needs one of the four to join the team, Waller left a nano-bomb injector on a table and left the four inmates, making them believe this was a test to see which of the four would remain bomb free. However, during the ensuring fight for the nano-bomb injector, all four were injected and now had bombs in their heads, Waller officially welcoming them to the team and sending them away from Arkham and to Metropolis for their first assignment.
Facilities Visitor Center Being the only location that visitors could access, this location was designed for relatives to be able to safely visit patients under close surveillance by the asylum's security. The Visitor's Center included a reception desk for visitors to sign in, as well as multiple booths behind glass in which the patients sat behind when they talked to their relatives. Intensive Treatment Center A large facility located in the center of Arkham Island, the Intensive Treatment Center held a number of the more extreme personalities and was designed to provide care for highly severe psychological and physical illnesses. This unit contained a number of holding cells, many offices for the Arkham Staff along the corridors, the Extreme Isolation cells, a wide range of medical equipment, the island's main lobby, and access to the sewer where Killer Croc was housed. This was one of the island's most highly secure buildings where patients are first admitted for initial assessments, so it had up-to-date security systems to properly house inmates. Medical Facility One of the newer additions to the Arkham Asylum, the Medical Facility was one of the primary locations for the criminally insane inmates of the institution to receive physical treatment, alongside the Intensive Treatment Unit. This building had a sanatorium with an X-Ray Room, a Patient Observation Room and a Surgery Room leading off from it as well as an elevator which lead to the lower floor where Dr. Harleen Quinzel's abandoned office could be found. The entire interior appeared modern yet decayed, possibly due to patients mistreating the facility. Penitentiary The primary location for incarceration, the Penitentiary contained a great number of different cells to house the asylum's extreme variety of inmates. In the center, cells for the Arkham Lunatics were located which lead into various wings. The Green Mile was the primary housing location of Poison Ivy which was located along the corridor to the Security Control Room - the main room for where the whole asylum's security measures were controlled. The unit also contained the Extreme Incarceration cells where a number of Gotham's super-criminals such as Mr. Freeze were housed. The Arkham Mansion The oldest building on the island, the Arkham Mansion was originally the home of the Arkham Family until Amadeus Arkham decided to turn the island into the Elizabeth Arkham Asylum for the Criminally Insane. This was constructed with a Gothic, Victorian architecture with a large clock tower located on top of the mansion. Inside, the Arkham Mansion contained long corridors that lead to various rooms such as the Library, Dr. Young's Office, the Arkham Records Room, the Warden's Office, and Amadeus Arkham's Cell. The Botanical Gardens One of the oldest structures on the island, the Botanical Gardens were located next to the Arkham Mansion. These gardens functioned as a place of leisure for inmates to visit in their free time, evident by Humpty Dumpty's deconstructed toys located on a bench in there. These gardens also offered a location for doctors to study biological research, such as in the Titan Production Facility. The Botanical Gardens were filled with an assortment of plants as well as rooms such as the Elizabeth Arkham Glasshouse that was dedicated to Amadeus' mother. Arkham Asylum's Underside Located deep beneath the surface of Arkham Asylum, the sewer systems were accessible through the Intensive Treatment Center elevator where Killer Croc was incarcerated or through an abandoned door leading from Arkham North. This contained tunnels of sewers, old brick corridors, a Pump Control Room, as well as a hidden Batcave that was designed for any breakout attempts. The system was poorly maintained. However, it was occasionally visited by the Arkham Staff to assess, incarcerate, or treat Killer Croc. Extreme Isolation Extreme Isolation is an area of Arkham that is located in the Intensive Treatment Center and reserved for only the most dangerous of inmates. An almost inescapable prison, the only way in and out of the area is via a high-security, metal transfer box. The entrance is also guarded by six heavily armed and armored security guards at all times. Notably this was the only area that Batman was not able to infiltrate and was apparently not a concern of the Dark Knight as he never mentioned it again after its inital debut suggesting that it is the most secure area on the island. The only known inmate from the Extreme Isolation seen was the Titan Henchman whom had previously been banished there by Dr. Penelope Young and then released by the Joker. Rumors persist that this may have been where the Joker and the Scarecrow were kept when imprisoned. Staff Wardens
Quincy Sharp (formerly) Medical Staff
Penelope Young Sarah Cassidy Stephen Kellerman Kevin Liew Mike (Orderly) Robert Stirling Adrian Chen Gretchen Whistler Ian Kennedy Thomas Elliot Harleen Quinzel (formerly) Hugo Strange Jonathan Crane (formerly) Pamela Isley (presumably formerly) Security
Aaron Cash Frank Boles (formerly) Thomas Armbruster Henry Smith Eddie Burlow Maria Andrade Louie Green Zach Franklin William North Bill (Guard) Mike (Guard) Steve Jerry (Guard) Nate Jackson (Guard) Other Arkham Guards Janitorial Staff
Carl Todd Jordan Fraser Luke Curtis Patients/Inmates The following is a list of past and present Arkham Asylum patients and/or inmates:
Intensive Treatment Center
The Joker The Riddler Killer Croc Victor Zsasz Maxie Zeus Penitentiary
Harley Quinn Poison Ivy Clayface Two-Face Calendar Man Mr. Freeze Arkham Lunatics Arkham Mansion
Amadeus Arkham (deceased) Ra's al Ghul (morgue) Medical Facility
Martin Hawkins (deceased) Extreme Isolation
Titan Henchman (deceased) The Joker (possibly) Scarecrow (possibly) Victor Zsasz (possibly) Other Inmates
Scarecrow Penguin (from Blackgate) Catwoman (from Blackgate) Ventriloquist Scarface (evidence) Great White Shark Humpty Dumpty Mad Hatter Killer Moth (from Blackgate) Prometheus Blackgate Prisoners (from Blackgate) Razor (from Blackgate) Ratcatcher (from Blackgate) Tweedledum and Tweedledee Jason Todd (secretly) Bane (from Blackgate) Firefly (from Blackgate) Black Mask (from Blackgate) Trivia Before the events of Arkham Asylum, Jason Todd was kidnapped and tortured by Joker for over a year in an abandoned part of Arkham while it was still open. The precise whereabouts of this remain unknown, although it possibly took place in Amadeus's former cell in the Arkham Mansion which would explain the presence of his carved symbols and writings that could be seen on the floor. In Batman: Arkham VR the background looked like the Medical Facility. However, there was also a row of cells with electric bars outside the Intensive Treatment Center only seen on various security monitors. The chimneys on the Intensive Treatment Center, though present during Arkham Asylum could not be seen during Batman: Arkham City or Batman: Arkham Origins. The reason for this is unknown though it may have been a continuity error. Batman: Arkham Asylum Batman: Arkham City Batman: Arkham Knight Suicide Squad: Kill the Justice League Categories Languages Community content is available under CC-BY-SA unless otherwise noted. More Fandoms Horror Batman Fandom logo EXPLORE PROPERTIES Fandom Muthead Fanatical FOLLOW US OVERVIEW What is Fandom? About Careers Press Contact Terms of Use Privacy Policy Global Sitemap Local Sitemap COMMUNITY Community Central Support Help ADVERTISE Media Kit Contact FANDOM APPS Take your favorite fandoms with you and never miss a beat. Fandom App logo Store icon Store icon Arkham Wiki is a FANDOM Games Community. VIEW MOBILE SITE Follow on IG TikTok Join Fan Lab Check out Fandom Quizzes and cha
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in: Batman: Arkham Asylum Items, Batman: Arkham Origins Items, Batman: Arkham City Items, and 5 more Batsuit 3 SIGN IN TO EDIT ArkhamAsylumBatsuitscreen The Batsuit
ArkhamCityRenderBatman The Batsuit in Arkham City
While brooding in his study over how to be a more effective crime fighter, Bruce Wayne saw a bat come through his window and perch on the bust of his father.
After he saw that as a sign, he realized that "criminals were a superstitious, cowardly lot" and ended up adopting the persona of a bat in order to conceal his identity and strike fear into his adversaries. It was as a result of that incident that Batman was born.
Contents 1 Design 2 Gameplay 2.1 Arkham Origins 2.2 Cold, Cold Heart 2.3 Arkham Asylum 2.4 Arkham City 2.5 Batman: Arkham City Lockdown 2.6 Arkham Knight 2.7 Arkham VR 3 Gallery 4 Trivia
Design Bats are hunters, mysterious and unpredictable. They stalk their prey, observe intently, then swoop in to strike. Bruce used this suit to inspire fear since he was already much faster, stronger, and more powerful than any ordinary human could ever be- it made him seem otherworldly.
When first preparing for his war against crime, Bruce Wayne realized that he would need a disguise that not only concealed his identity, but could also provide adequate protection from any threats that he might've gone up against and make him look formidable. He ended up taking pieces of tech either that he invented, fabricated, or things from the Wayne Enterprises facilities, and ended up "cobbling" all the pieces of tech that he could gather into his first suit. The first Batsuit consisted of a heavy amount of kevlar padding centered around the chest area. The undersuit had armor plates layered with kinetic damping gel, all over an impact dispersion sub-structure and WayneTech biomechanical support technology, protecting against slashing weapons, blunt trauma, and most firearms. The downside of the body armor was that it slowed his mobility and flexibility a bit. The suit's lower region consisted of a pair of military-like pants with kevlar plating in the thigh area.
The suit's boots were comprised of black combat boots that contained steel tips in them and ballistic shinguards that ended in reinforced kneeguards, all of which were made up of a strong reinforced carbon fiber/plastic material. The "mask" was designed like a cowl-shaped helmet with a graphite exterior that housed Kevlar paneling, which made it impact resistant and protected the wearer from small-caliber firearms and concussive blows. An advanced eavesdropping device was concealed within the cowl's right ear that enabled Batman to listen in on conversations from a distance and communicate with Alfred in the Batcave. Bruce also borrowed an experimental device from the WayneTech Applied Science Division called Detective Mode and applied it into the suit's cowl.
The cape was a memory cloth that was developed by Wayne Enterprises that had been shelved and never utilized. At first glance, it looked like a simple, flexible fabric like Nylon on the outer layer, similar to a parachute, but when a current was applied, the loose molecules realigned and became rigid, which allowed him to glide over long distances, Additionally the material was water and fireproof and the winged tips could be used to disorient foes in combat. The cape also had a secondary feature that allowed Batman to hide where his body actually was when he dealt with snipers, as seen with Deadshot at Blackgate Prison in Batman: Arkham Origins Blackgate. The gloves consisted of black ballistic combat gloves that had reinforced knuckles and were made out of brass and Kevlar, which also contained 3 custom made bladed fins in the gauntlets, that were used to block knives and other slashing weapons.
Inside the left gauntlet was a mini computer that was linked to the Batcomputer that was capable of summoning the Batwing, criminal files, maps, and was able to locate anyone in Gotham City. A Utility Belt with magnetized holding pouches allowed Batman to carry his gadgets and other weapons that were nonlethal that he found useful.
The Batsuit was later designed into a lighter version that was made from a titanium fiber cast with Kevlar plates from the WayneTech Applied Science Division. The new suit afforded somewhat better protection along with being more flexible and allowed Bruce to be more agile so he could focus more on combat and stealth.
Becoming a veritable tech armor that was designed to enhance and support his abilities as Batman, as Bruce's career continued, he evolved and updated the suit to keep ahead of the technology in the streets of Gotham, and used the resources of Wayne Enterprises to do so. Eventually the suit itself became a kind of totem and symbol for himself and others. An example of the realm of darkness defending the realm of light - the aptly named The Dark Knight.
Once he was faced with the threat of the Scarecrow's attack on Gotham, Batman realized that he needed to be faster and more mobile out in the field. Lucius Fox then sent Batman a new suit that allowed him to use his speed and mobility without being restricted, but also increased his tolerance to impact forces. Lucius constructed that new suit with tri-weave titanium fibers, with flexible liquid armor with light mechanized parts. The benefits of that suit not only allowed Batman to be faster and more agile, but also allowed him to better tolerate the G-Forces applied to his body when he ejected out of the Batmobile. Additionally, if the suit wasn't capable of withstanding an impact and Batman was wounded, the suit would compress around the wound and stop the bleeding, as revealed by Robin in Batman: Arkham Knight.
Gameplay Alternate Skins List Arkham Origins Batmandf The Batsuit in Arkham Origins
The Batsuit could be upgraded with XP in Combat Armor and Ballistic Armor (See Arkham City Section for more). The suit was bulletproof and knife proof, but flexibility was less. The suit was very strong against bullets. This was shown a number of times during the incident as Batman was shot numerous times by a variety of calibers from basic handgun rounds to high caliber rifle rounds of .50 calibers (the kind of ammo used by the snipers in the game). He was shot in the shoulders, chest, abs and knees a number of times throughout the incident and the armor, while damaged, stopped the rounds from penetrating. The armor was apparently able to withstand or significantly reduce the impact from bullets as well as Batman barely flinched when shot during these moments, only really showing any signs of pain from being shot was when shot in the knee, which his armor took. There could have been a chance that there were ceramic plates in the chest and arm for how scratched up they looked. There was also a probability that the suit was electric proof, as Batman took the Shock Gloves from the Electrocutioner and there were no effects on him. After Batman fought Killer Croc, his teeth marks were in his left gauntlet.
This suit also held a projector in the left gauntlet, which showed blue-colored holograms. Given that neither of his suits in Asylum and City had that feature, Batman likely didn't think that it was important to incorporate this.
Combat Armor V1.0: Impact-resistant outer shell adds +25% Batsuit resistance against direct melee attacks (25% total). Combat Armor V2.0: Subsuit low-velocity impact gel provides +25% Batsuit resistance against direct melee attacks (50% total). Combat Armor V3.0: Kinetic Dispersal Substructure offers initiates a 25% increase in protection against direct melee attacks (75% total). Combat Armor V4.0: Integrated WayneTech Biomechanical Support renders a 25% increase in the level of protection against melee attacks (100% total). Ballistic Armor V1.0: Advanced undersuit weave provides a 25% increase in the level of protection against commonly encountered firearm munitions. Ballistic Armor V2.0: Advanced composite armor plates provide a 50% increase in the level of protection against most sources of ballistic damage. Ballistic Armor V3.0: Kinetic impact gel layers provide a 75% increase in the level of protection against most firearm damage. Ballistic Armor V4.0: Interlocking plate substructure provides a 100% increase in the level of protection against firearm damage. Cold, Cold Heart Batman could use most of his hand-to-hand combat moves without the Batsuit (normal strikes, Special Combo Takedown, Ground Takedown).
Batman started out using the Arkham Origins Batsuit, but switched to the XE Suit after he realized that he needed a more armored Batsuit to take on the likes of Mister Freeze. It had the heating on some of the areas of the suit, it was armed with Thermal Gloves, and it also came with Thermal Batarangs. This special version of his Batsuit not only offered him greater protection, but also allowed him to take Mr. Freeze head-on, as the suit was able to withstand the extreme temperature and break the ice he was able to create.
Arkham Asylum The Batsuit could be upgraded with XP through the WayneTech upgrades menu. There were 4 upgrades in total, and each upgrade increased Batman's maximum health by 25%, for a total increase of 100%. That meant that buying all the upgrades increased Batman's health to 200%, and doubled his resistance to damage. The suit's design was based on the Animated series. Also, the suit looked like it was not bulletproof or knife proof, but there was a lot of flexibility. This suit was what an experienced Batman considered a "Basic" Batsuit and offered him basic protection and gadgets and was one that Batman had for quick deployments in emergencies, as it was missing a large portion of technology found in his other suits, including older ones. Furthermore, the Detective Mode had to be recalibrated during the incident to differentiate armed henchmen from unarmed henchmen. Additionally, the suit wasn't as armored as previous or future suits nor as resilient.
Armor Upgrade 1: Military grade spun para-aramid fibers molded into the Batsuit chest piece provided greater protection from attack. Armor Upgrade 2: Super lightweight Nano-engineered polymer plating incorporated into the Batsuit created a more resilient outer shell. Armor Upgrade 3: Ultra-strong micro plating developed by Waynetech, layered between the regular armor and the undersuit provided further protection. Armor Upgrade 4: When the Batsuit's armor was soaked in a top-secret prototype formula developed by Lucius Fox at Waynetech, its durability and protection was greatly increased while retaining full movement and flexibility. Following the completion of the game's story mode, an alternate Armored Batsuit could be chosen in the Challenge Mode.
Arkham City Unlike in the Cold, Cold Heart DLC pack, Batman couldn't use any combat moves other than normal strikes without the Batsuit.
The Batsuit's upgrade menu had 2 sections: the Combat Armor decreased damage from hand-to-hand combat, and the Ballistic Armor decreased damage from firearms. Both could be upgraded up to 4 times and the settings for it were both reasonable and plausible. The suit was again, like the suit in Arkham Asylum, made from a titanium fiber cast with Kevlar plates. The bulletproof strength was little weak to stop blunt trauma as, when shot, the impact would drop Batman to the ground, something his previous suit didn't allow. That was shown when Two-Face shot Batman in the chest in such a manner that the bulletproof mesh/plate was seen on the left side of the chest.
Nine months later, the Batsuit held a holographic screen projector in the right gauntlet. However, unlike the Arkham Knight Batsuit's version, the projection was in black and white rather than color.
In the Armored Edition of Arkham City for the Wii U, the Batsuit is instead a much more armored and metallic variant known as the Battle Armored Tech suit (B.A.T). It contains layered kinetic dampeners in its armor that are able to store impact energy from combat and release it on command at a later time. Activating this B.A.T Mode will increase Batman's strength to the point where it is a cause for concern he might over-brutalise a enemy. In addition, all suit functions, such as map, Detective Vision, sonar scan, selective detonation of Explosive Gel, and the Cryptographic Sequencer, have been all made accessible through an integrated display on the left gauntlet.
Batman: Arkham City Lockdown Alternate Batsuits were available for Batman: Arkham City Lockdown and each suit possessed a varied balance of Health, Damage, and Speed. Players could choose which suit most fitted their combat style.
Arkhamverse Batsuit - Health 100, Damage 100, Speed 100 Batman: The Animated Series Batsuit - Health 90, Damage 120, Speed 100 The Dark Knight Returns Batsuit - Health 135, Damage 110, Speed 90 Batman Beyond Batsuit - Health 80, Damage 80, Speed 115 1970's Batsuit - Health 85, Damage 70, Speed 120 Earth One Batsuit - Health 100, Damage 130, Speed 85 Bruce Wayne - Health 60, Damage 70, Speed 110 Batman Incorporated Batsuit - Health 145, Damage 90, Speed 100 Batman: Year One Batsuit - Health 70, Damage 125, Speed 95Batman-ArkhamKnight-BatsuitRender The Batsuit (V8.03) from Batman: Arkham Knight
Arkham Knight Batman started by using a suit made of a Kevlar weave with ceramic plates centered around the bat symbol with the inclusion of a holographic screen projector in the right gauntlet that allowed him to communicate with Oracle and other allies face-to-face. This suit was a modified version of the one in Arkham City, called "Version 7.43".
Upon request, Lucius Fox delivered the "Batsuit Version 8.03", an advanced suit designed with flexible plates overlaying a MR-fluid (magnetorheological fluid) armor layer, and incorporating the latest in cutting-edge technology.
The tri-weave bodysuit consists of an outer and inner layer made from a titanium-dipped tri-weave fiber mesh. Sandwiched in between is the MR-fluid based liquid armor system. The proprietary WayneTech Smart MR-fluid hardens in response to impacts, specifically designed to provide superior shock absorption, as well as enabling greater force delivery behind counterattacks. The liquid body armor layer is also more flexible than the ceramic or fiber-based alternatives used in previous suits, allowing for greater maneuverability and faster elimination of multiple targets in quick succession (Fear Takedowns). The suit's subsystems are symbiotically integrated with the Batmobile and provide a quick launch capability via the vehicle's electromagnetic ejection system (analogous to launch from a railgun). Designed to withstand up to 6gs of acceleration, the suit increases navigational capability by tolerating high acceleration maneuvers without risk of injury (vis-a-vis gliding, grapnel boosting, and high-speed ejection from the Batmobile).
In addition, the Batsuit v8.03 incorporates the aforementioned holographic projector, as well as the ability to remotely control the Batmobile using haptic controls that are mounted on the gauntlets. The gauntlets themselves posses retractable blades and sensors that worked in conjunction with Detective Mode to analyze foreign samples and upload data to remote sites.
While the new suit was high tech in nature and offered Batman his full mobility, it was, however, only moderately effective against bullets. While the actual plates could easily stop bullets (as demonstrated by Gordon and Batman at the end of the game), in between the plates was where the weakness of this armor was, as demonstrated by the Arkham Knight as the liquid armor layer was highly effective against impact, but only offered moderate protection from bullets, especially at point blank range. However, if shot, the suit was designed to compress around the wound and stop the bleeding, as revealed by Robin in an optional conversation.
Note: Magnetorheological (MR) fluids are 1 of 2 types of liquid body armor currently under development in real-life; the other being shear-thickening fluids (STF) (aka Dilatants - a class of non-Newtonian fluid). More about liquid armor here.
In the case of the Batsuit v8.03, the WayneTech Smart MR-fluid layer most likely consists of iron nanoparticles suspended in an oily liquid. Under normal conditions the armor remains flexible, but when an electrical current is applied to circuits running throughout the armor, the resulting magnetic fields re-align the iron particles and hardens to protect the user from impacts. Interestingly, the Batsuit's liquid armor is stated to harden on impact, not via electrical current, a distinct property of dilatants (see above), not MR-fluids. One possibility is that the suit incorporates piezoelectric/piezomagnetic elements that generate transient magnetic fields when stressed. There's also a DLC where you can wear the "Batsuit Version 8.04" and the "Batsuit Version 8.05", which is an updated version of the "8.03" suit with a gold bat symbol on the chest.
Arkham VR Bruce, when going into the Batcave, started to dress once again in the "Batsuit Version 7.43".
Gallery Concepts by Carlos D'Anda. Concepts by Carlos D'Anda. Concepts by Carlos D'Anda. Concepts by Carlos D'Anda. Concepts by Carlos D'Anda. Concepts by Carlos D'Anda. Arkham Asylum Batsuit Arkham Asylum Batsuit Arkham Asylum Armored Batsuit Arkham Asylum Armored Batsuit Arkham City Batsuit Arkham City Batsuit Injustice-Batman-ArkhamCity-batsuit 63781951793382212378 Batsuit damage in Batman: Arkham Asylum Batsuit damage in Batman: Arkham Asylum The Arkham City Batsuit in its drop container on the top of ACE Chemicals in Arkham City The Arkham City Batsuit in its drop container on the top of ACE Chemicals in Arkham City Batsuit damage in Batman: Arkham City Batsuit damage in Batman: Arkham City Batman Character Trophy Arkham Origins Batman Character Trophy Arkham Origins Batman Character Trophy Arkham City Batman Character Trophy Arkham City XboxBatmansuit ACModelPodSuit Batman: Arkham Origins Batsuit Batman: Arkham Origins Batsuit Batsuit in Batman: Arkham Origins Batsuit in Batman: Arkham Origins Close up Close up Damaged Batsuit in Batman: Arkham Origins Damaged Batsuit in Batman: Arkham Origins Brightest Day skin Brightest Day skin The Batsuit in Arkham Knight The Batsuit in Arkham Knight 322BatsuitDetailed EvolutionaryBat-Arkhamseries Arkham City Skin Batsuit pack collection. Arkham City Skin Batsuit pack collection. Arkham Origins skin Batsuit pack collection. Arkham Origins skin Batsuit pack collection. Batsuit gallery Batsuit gallery Batsuits in Arkham Origins Blackgate Batsuits in Arkham Origins Blackgate The XE Suit in Cold, Cold Heart The XE Suit in Cold, Cold Heart Batsuit v7.43 (Arkham City) Batman Batsuit v7.43 (Arkham City) Batman Batsuit Vol 7.43 (Arkham City revised suit.) Batsuit Vol 7.43 (Arkham City revised suit.) First Appearance Batman. First Appearance Batman. Alternate Batman Beyond & Dark Knight Returns suits Alternate Batman Beyond & Dark Knight Returns suits Anime Batman. Anime Batman. Flashpoint Thomas Wayne Batman. Flashpoint Thomas Wayne Batman. New 52 batsuit. New 52 batsuit. Justice League 3000 Batman & Classic 60's Batman (Adam West suit). Justice League 3000 Batman & Classic 60's Batman (Adam West suit). 1989 Movie Batmobile Pack featuring Michael Keaton's batsuit in Arkham Knight. 1989 Movie Batmobile Pack featuring Michael Keaton's batsuit in Arkham Knight. The Bat-family Skins Pack: Included in this pack are six character skins based on the alternate timelines - 1990s Catwoman, One Year Later Robin, Arkham Origins Batman, Iconic Grey & Black Batman, 1970s Batman and the Original Arkham City Nightwing. The Bat-family Skins Pack: Included in this pack are six character skins based on the alternate timelines - 1990s Catwoman, One Year Later Robin, Arkham Origins Batman, Iconic Grey & Black Batman, 1970s Batman and the Original Arkham City Nightwing. Original Arkham Asylum suit Original Arkham Asylum suit Batman V. Superman Batsuit Batman V. Superman Batsuit Trivia Zorroinarkhamcity Hoax Zorro "Batsuit"
AA ACWhite Fanmade recreation of the AA suit
The Batsuit in Arkham Knight resembled the armored suit in both Arkham Asylum and the Armored Edition of Arkham City. The comic series Batman: Arkham Unhinged integrates a few of the Alternate Batsuits in-universe. In one story, various criminals under Hugo Strange's captivity narrate their experiences with Batman, showing him wearing a different Alternate suit with each different recollection. These include the Dark Knight Returns suit, the Batman Beyond suit and the Batman The Animated Series suit. The "Arkham Knight Annual" issue of the Batman: Arkham Knight comic book later showcased several of the other Alternate batsuits as well as the ones already shown in Arkham Unhinged. They were shown as part of a fear gas-induced nightmare seen from the perspective of Arkham Knight. The developers of the game made it so that the owners of the PC Batman: Arkham Asylum could alter the color appearance of the Batsuit, and enabled players to create their own varieties of Batsuits to use in the game. The Batsuit was an obtainable item at the Xbox Avatar Marketplace. The suit cost 400 Microsoft Points. In each game (except for Origins Blackgate), the default Batsuit got damaged as the player progressed in the story. In Return To Arkham, some of the damage is revealed earlier, and it sometimes has additional damage which suddenly disappears afterward (only for Asylum). While in Asylum, City and Origins, players cannot get rid of this damage in any way, in Knight completing the main story unlocks a repaired version (8.04) in the showcase, which the player can then equip post-story. The Batsuit in Asylum (while having the least amount of damage compared to its predecessor and successors) has several cuts in both the costume and the cape, caused by Harley Quinn dropping an elevator, suddenly appear after the first Scarecrow Nightmare, Batman being thrown into wall during his fight with Bane, the explosion in the Warden's safe, Poison Ivy's plants destroying the Batcave, Titan Joker overwhelming Batman, which resulted in a large portion of the cape being destroyed, and finally, the final cutscene, where Batman destroys his right gauntlet with Explosive Gel. In City, Batman is shot by Two-Face in the left part of the Bat-Symbol, thrown out of the Steel Mill window by Joker while strapped to a wheelchair, struck by Ra's al Ghul's sword (which also leaves some scratches in both gauntlets), and suffers heavy damage after the battles with Mr. Freeze and Clayface. In Return to Arkham, additional damage (that only appears during the battle with Clayface) appears on the cape after Wonder Tower explodes, and unlike the Asylum remaster, it stays there forever. The suit in Origins has perhaps the largest amount of damage done to it, with several scratches (and teeth marks caused by Killer Croc), bullet holes (caused by Deathstroke, several GCPD officers, and Joker), and lots of cuts in the cape (caused during Batman's fights with Bane and Firefly, the latter of which had left a burn mark in the back of the neck). The two suits in Knight also get damaged. For the first suit, Batman gets several scratches after a run-in with Poison Ivy, and stays like that until the second suit is equipped. For the second suit, there is a bullet hole in the left part of the belly caused by the Arkham Knight, several tears and dirtiness after the Knight shoots a missile at Batman, lots of mud after the battle with Knight's excavator vehicle, and finally Commissioner Gordon shooting the right part of the Bat-Symbol to fool Scarecrow. If the player took damage in Arkham Asylum combat maps while wearing the default suit, Batman's costume took a damaged appearance between rounds. During Batman: Arkham City's release, a falsified rumor was generated of a Zorro-esque skin for Batman being available. It was later found to be a hoax. If counting only the main suits within the Arkhamverse canon, the Extreme Environment Suit, in Cold, Cold Heart, was the only Batsuit that had white lenses in the cowl by default, which gave Batman the traditional "white eyes" â as opposed to the other suits where the lenses only appeared white-eyed in Detective Mode. In Arkham Knight, Batman started out with the Batsuit from Arkham City and later upgraded to the Batsuit Version 8.03. The Batsuit 7.43 was quite glitched, as whenever Batman removed his mask, it still remained attached to the suit model, which meant that the suit could not be seen without its mask. In Arkham Knight, most alternate suits had a unique animation and model when removing the mask. Even the cowls made from non-mechanic material acted like mechanical ones. The Arkham Asylum skin for the Arkham Knight Batman had a different cape. It was cut more inward than round. Why that change was made was unknown. The holographic projector function was available as early as Arkham Origins, but wasn't seen again until Arkham Knight. It's possible that Batman didn't see that it was of much use since it would have portrayed who his allies were. It could also be that Batman couldn't implement it properly into the next version of the suit. Though the Batman Beyond Batsuit appears as DLC in both Arkham City and Arkham Knight, its design is different in both games. In Arkham City, it resembles the one from the animated series, while the one in Arkham Knight has a more realistic, high tech design. The change was possibly made as some players found the cartoonish-looking bodysuit to look weird in Arkham City's realistic setting (especially in comparison to the suit from Batman: The Animated Series). Unfortunately, the new design has caught some flak for looking too realistic, to the point that it barely resembles the original costume aside from the Bat-symbol. Categories Community content is available under CC-BY-SA unless otherwise noted. More Fandoms Horror Batman Recent Images
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Personal tools Contents hide (Top) Pre-New 52/Rebirth Toggle Pre-New 52/Rebirth subsection Post-New 52/Rebirth Toggle Post-New 52/Rebirth subsection In other media Toggle In other media subsection See also References List of Justice League members
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This article describes a work or element of fiction in a primarily in-universe style. Please help rewrite it to explain the fiction more clearly and provide non-fictional perspective. (July 2020) (Learn how and when to remove this template message) The Justice League is a team of comic book superheroes in the DC Comics Universe. Over the years they have featured many characters in a variety of combinations.
The JLA members are listed here in order of their first joining the team, and none are listed twice. No retconned members are listed (except where they historically took part in the stories). No associates and unofficial members, or members of the Super Friends (except when they are also Justice League members in the mainstream comics) are listed.
Non-full members and staff are also listed below.
Characters in bold are current Justice League active members.
Pre-New 52/Rebirth DC Comics had the first fictional universe of superheroes, with the Justice Society of America forming in the Golden Age of Comic Books in the 1940s. This shared continuity became increasingly complex with multiple worlds, including a similar team of all-star superheroes formed in the 1960s named the Justice League of America, debuting in The Brave and the Bold Volume 1 #28. This universe included several reboots and retcons starting with Crisis on Infinite Earths in 1986 and culminating in the Flashpoint storyline, leading to the New 52 in 2011.
Members Members of various iterations of the Justice League Character Real name Joined in Notes Original team: Justice League of America Seven members were featured in the team's first appearance (The Brave and the Bold #28, FebruaryâMarch 1960), with new members added in the team's own series (Justice League of America launched in November 1960). This incarnation lasted until the mid-1980s.
Superman Kal-El / Clark Kent The Brave and the Bold #28 Founding members. Active. Batman Bruce Wayne Wonder Woman Princess Diana / Diana Prince The Flash Barry Allen Green Lantern Hal Jordan Aquaman Orin / Arthur Curry Founding member. Active. The Emperor in Justice Arcana. Martian Manhunter J'onn J'onzz / John Jones Founding member. Active. The Hermit in Justice Arcana. Green Arrow Oliver Queen Justice League of America #4 Active. Judgement in Justice Arcana. Atom Ray Palmer Justice League of America #14 Active in civilian identity as an agent of S.H.A.D.E Hawkman Katar Hol / Carter Hall Justice League of America #31 Retconned as the Golden Age Hawkman (JLA: Incarnations #1). Active. One of The Lovers in Justice Arcana. Metamorpho Rex Mason Justice League of America #42 Metamorpho is offered membership but refuses, willing to be a stand-by member.[1] He is later called into action in issue #44 and appears with several superheroes in issues #100â102. He attends a funeral for Aquaman alongside other Leaguers in Aquaman #30. Black Canary Dinah Drake / Dinah Laurel Lance Justice League of America #74 Active in Birds of Prey. For a period, after Crisis on Infinite Earths a retcon in Secret Origins (vol. 2) #32 (November, 1988) revealed she was a founding member instead of Wonder Woman. The latter was changed to being a fairly new hero who debuted several years after the League formed. Phantom Stranger Unknown Justice League of America #103 Active. The Magician in Justice Arcana. Elongated Man Ralph Dibny Justice League of America #105 Deceased in 52 #42. Post Flash-Point member of the Secret Six. Elongated Man is one of the few Justice League members who isn't a reimagined Golden Age hero, though he is similar to Quality Comics' Plastic Man; DC acquired the rights to all Quality characters in 1956 but editor Julius Schwartz was evidently ignorant of this when he had Elongated Man created in the pages of The Flash.[2][3] Red Tornado Ulthoon / John Smith Justice League of America #106 Post Flash-Point Status unknown Green Lantern John Stewart Justice League of America #110 Stewart fills in for Earth's primary Green Lantern, Hal Jordan. He also appears with the League in Justice League of America Annual #1 in 1983 and the first Red Tornado mini-series. Hawkgirl Shayera Hol / Shiera Hall Justice League of America #146 Retconned as the Golden Age Hawkgirl (JLA: Incarnations #1). Active. Zatanna Zatanna Zatara Justice League of America #161 Active in Justice League Dark. Firestorm Ronnie Raymond and Martin Stein Justice League of America #179 Ronnie Raymond (with Jason Rusch) Active. Martin Stein Deceased in Brightest Day #22. The Sun in Justice Arcana. Detroit team This team existed for a few years in the mid-1980s following the disbanding of the original team. It consisted of Aquaman, Zatanna, Elongated Man and J'onn J'onzz (and later Batman), plus the following members:
Steel Hank Heywood III Justice League of America Annual #2 Deceased in Justice League America #38. Vixen Mari Jiwe McCabe Active in JLI Vibe Paco Ramone Deceased in Justice League of America #258. Gypsy Cindy Reynolds Justice League of America #236 Active. Justice League International This group was formed in the late 1980s after the Crisis on Infinite Earths and lasted until the early 1990s. During this era the Justice League was split into several teams. Lineup changes were rather frequent. Most of the Silver Age members were at least briefly part of one of these teams, and in addition, the following characters joined for the first time during this period:
Blue Beetle Ted Kord Legends #6 Deceased in Countdown to Infinite Crisis #1. Captain Marvel Billy Batson Inactive; depowered in Justice Society of America (vol. 3) #23. Doctor Fate Kent Nelson Deceased in The Book of Fate #1. Green Lantern Guy Gardner Active in the Green Lantern Corps and JLI. Mister Miracle Scott Free Justice League #1 Deceased in Death of the New Gods #8. Resurrected, but then displaced to Earth-51, in Final Crisis #7. Doctor Light Kimiyo Hoshi Active. Booster Gold Michael Carter Justice League #4 Active in JLI. The Devil in Justice Arcana. Captain Atom Nathaniel Adam Justice League International #7 Active. Rocket Red 7 Vladimir Mikoyan Revealed as a Manhunter cyborg. Destroyed in Justice League International #9. Rocket Red 4 Dimitri Pushkin Justice League International #11 Deceased in The OMAC Project #5. Fire Beatriz da Costa Justice League International #14 Active in JLI. Ice Tora Olafsdotter Deceased in Justice League Task Force #14. Revived in Birds of Prey #104. Active in JLI. Hawkman Fel Andar Justice League International #19 Retcon membership; originally the Silver Age Katar Hol. Revealed as a traitor. Deceased in Hawkman (vol. 4) #48. Hawkwoman Sharon Parker Retcon membership; originally the Silver Age Shayera Hol. Deceased in Hawkworld (vol. 2) #23. Huntress Helena Bertinelli Justice League America #30 Active in Birds of Prey. Doctor Fate Linda Strauss Justice League America #31 Deceased in Dr. Fate Vol 2 #24 (1991). Lightray Sollis Justice League America #42 Deceased in Countdown to Final Crisis #48. Resurrected, but then displaced to Earth-51, in Final Crisis #7. Orion Orion of Apokolips Deceased in Final Crisis #1. General Glory Joseph Jones Justice League America #50 Deceased in Justice League Quarterly #16. Tasmanian Devil Hugh Dawkins Justice League America #56 Deceased in Justice League: Cry for Justice #3. Resurrected in Starman/Congorilla #1 Maxima Maxima of Almerac Justice League America #63 Deceased in Superman: The Man of Steel #117. Ray Ray Terrill Justice League America #71 Active in the Freedom Fighters. Black Condor Ryan Kendall Deceased in Infinite Crisis #1. Agent Liberty Benjamin Lockwood Deceased in Action Comics #873. Bloodwynd â Justice League America #78 Active. Flash Jay Garrick Active in the JSA. Justice League Europe Animal Man Buddy Baker Justice League International #24 Active. Flash Wally West Active. The Chariot in Justice Arcana. Metamorpho Rex Mason Active in the Outsiders. Power Girl Kara Zor-L / Karen Starr Active. Crimson Fox Vivian and Constance d'Aramis Justice League Europe #13 Vivian deceased in Justice League America #104. Constance deceased in Starman (vol. 2) #38. Blue Jay Jay Abrams Justice League Europe #20 Active. Left for the Multiverse in Justice League of America (vol. 2) #53. Silver Sorceress Laura Neilsen Deceased in Justice League Europe #35. Maya Chandi Gupta Justice League Europe #50. Active. Justice League Antarctica This was a one-shot team played exclusively for humor.
Major Disaster Paul Booker Justice League Annual #4. Death confirmed in Blackest Night: Director's Cut #1. G'nort Gnort Esplanade G'neeshmacher MIA, presumed dead as of Green Lantern: Sinestro Corps Secret Files and Origins #1. Multi-Man Duncan Pramble Active. Big Sir Dufus P. Ratchett Deceased in Suicide Squad (vol. 2) #1. Cluemaster Arthur Brown Active. Clock King William Tockman The Mighty Bruce Bruce (presumably) Scarlet Skier Dren Keeg Post-Zero Hour Three teams would use the name Justice League in the early 1990s: Justice League America (led by Wonder Woman), Justice League Task Force (led by the Martian Manhunter), and Extreme Justice (led by Captain Atom).
Triumph William MacIntyre Justice League International #67 Deceased in JLA #38. Strength in Justice Arcana. Hawkman (Modern Age) Katar Hol Justice League America #0 Deceased in JSA #23. Nuklon Albert Rothstein Active in the JSA as Atom Smasher. Obsidian Todd Rice Active in the JSA. Amazing Man Will Everett, III Deceased in Starman (vol. 2) #38. Blue Devil Daniel Cassidy Justice League America #98. Active. Icemaiden Sigrid Nansen Inactive due to severe injuries. L-Ron/Despero L-Ron/Despero of Kalanor Justice League Task Force #12 L-Ron/Despero now separated. L-Ron: Active in Robot Renegades. Despero: Active. Note: L-Ron, in his robot form, is also listed in the staff section. Mystek Jennifer Barclay Justice League Task Force #26 Deceased in Justice League Task Force #32. Zan & Jayna (Wonder Twins)
Zan & Jayna of Exor Extreme Justice #16 Active. JLA This team was formed in the September 1996 Justice League: A Midsummer's Nightmare written by Mark Waid and Fabian Nicieza. The JLA series, by Grant Morrison, was a return to the "Big Seven," with Superman, Batman, Wonder Woman, Flash (Wally West), Green Lantern (Kyle Rayner), Aquaman and J'onn J'onzz. New to the team were:
Green Lantern Kyle Rayner Justice League: A Midsummer's Nightmare #3 Active in the Green Lantern Corps. Tomorrow Woman Clara Kendall JLA #5 Destroyed in JLA #5 and revived as human in Trinity #52. The Empress in Justice Arcana. Aztek Uno / Curt Falconer Aztek #10 Deceased in JLA #41. Green Arrow Connor Hawke JLA #9 Active. Oracle Barbara Gordon JLA #16 Active as Batgirl. Plastic Man Patrick O'Brien Active. The Fool in Justice Arcana. Steel John Henry Irons Active. Zauriel â Wonder Woman Hippolyta of Themyscira Active as the Queen of the Amazons. Big Barda Barda Free JLA #17 Deceased in Death of the New Gods #1. Resurrected, but then displaced to Earth-51, in Final Crisis #7. Hourman Matthew Tyler JLA #26 Defunct in JSA #66. Jade Jennie-Lynn Hayden Made reserve in JLA #27 Deceased in Rann/Thanagar War: Infinite Crisis Special #1 Resurrected in Blackest Night #8. Active. Antaeus Mark Antaeus JLA: Superpower Deceased in JLA: Superpower Jesse Quick Jesse Chambers The Flash (vol. 2) #140 Active. Dark Flash Walter West JLA #33 Last seen traveling through Hypertime to find his home dimension in The Flash (vol. 2) #159. Moon Maiden Laura Klein JLA Giant Size Special #3 Retconned into the Silver Age team. Whereabouts unknown. Nightwing / Batman Dick Grayson JLA #69 Active as Nightwing. Faith Active. Hawkgirl Kendra Saunders Deceased in Blackest Night #1. Folded into the resurrected Shiera Hall. One of The Lovers in Justice Arcana. Jason Blood (Etrigan) â JLA #69 Active. Green Lantern John Stewart JLA #76 Active in the Green Lantern Corps. Previously filled in for Hal Jordan in 1970s comics. Manitou Raven â JLA #78 Deceased in Justice League Elite #8. Justice League Elite Sister Superior organized the JL Elite for missions the JLA refused to do. Included JLA past core member Green Arrow, as well as JLA members Flash (Wally West), Manitou Raven and Major Disaster.
Sister Superior Vera Lynn Black JLA #100 Whereabouts unknown. Menagerie Sonja (last name unrevealed) Last seen in Justice League custody. Coldcast Nathan Jones Whereabouts unknown. Naif al-Sheikh â Justice League Elite #1 Kasumi Cassandra Cain Active in Batman Inc. as Blackbat. Manitou Dawn â Active. Post-Infinite Crisis: during 52 Firestorm's brief Justice League from the pages of 52. This Justice League did not operate in any official capacity sanctioned by any previous incarnations of the team or previous members.
Firestorm Jason Rusch (and other hosts) 52 #24 Active. Host Gehenna deceased in Blackest Night #3, currently merged with Ronnie Raymond. Firehawk Lorraine Reily Active. Super-Chief Jon Standing Bear Deceased in 52 #24. Bulleteer Alix Harrower Active. Ambush Bug Irwin Schwab One Year Later Recruits A new Justice League of America was formed following the case entitled The Tornado's Path. Every hero who participated in the case was offered membership.
Black Lightning Jefferson Pierce Justice League of America (vol. 2) #7. Originally offered membership in and declined in Justice League of America #173 and reiterated it the following issue. Red Arrow Roy Harper Active in the Outlaws as Arsenal. Geo-Force Prince Brion Markov Active. The World in Justice Arcana. Justice Arcana In the Trinity series written by Kurt Busiek, a new team is formed based on the Major Arcana, including many other prior League members.
Black Adam Teth-Adam Trinity #31 Black Orchid Susan Linden The Moon. Brainwave Henry King, Jr. Citizen Steel Nathan Heywood Active in the JSA. Crimson Avenger Jill Carlyle Death. Active in the JSA. Cyborg Victor Stone The Tower. Joins the League proper in Justice League of America (vol. 2) #41. Retconned as founding member post-Flashpoint. Active. Deadman Boston Brand The Hanged Man. Doctor Mid-Nite Pieter Cross Active in the JSA. Gangbuster Jose Delgado Wheel of Fortune. Green Lantern Alan Scott Active in the JSA. Lex Luthor Alexander Luthor The Hierophant. Mister Terrific Michael Holt Temperance. Nightshade Eve Eden The Moon replacement. Ragman Rory Regan Justice. Raven Rachel Roth The High Priestess. Sandmaster Sandy Hawkins The World replacement. Active in the JSA. Skyrocket Celia Forrestal Starfire Koriand'r The Star. Joins the League proper in Justice League of America (vol. 2) #41. Active in the Outlaws. Stargirl Courtney Whitmore Active in the JSA. Cry for Justice In a mini-series written by James Robinson, Hal Jordan forms a more pro-active league with Oliver Queen and Ray Palmer, as well as new members.
Supergirl Kara Zor-El / Linda Lang Justice League: Cry for Justice #3 Active. Starman Mikaal Tomas Justice League: Cry for Justice #5 Congorilla William "Congo Bill" Glenmorgan Post-Cry for Justice New team which also includes Batman (Dick Grayson), Green Lantern (Hal Jordan), Green Arrow (Oliver Queen), Atom (Ray Palmer) and Dr. Light (Kimiyo Hoshi)
Guardian Jim Harper Justice League of America (vol. 2) #41 Retired Superman: War of the Supermen #4. Mon-El Lar Gand Returned to the Phantom Zone, as seen in Adventure Comics (vol. 2) #11. Active in the Legion of Super-Heroes in the 31st century. Donna Troy â Active. Generation Lost In the maxi-series written by Keith Giffen and Judd Winick, Justice League International is re-established along with several new members.
Blue Beetle Jaime Reyes Justice League: Generation Lost #3 Active. Rocket Red #7 Gavril Ivanovich Justice League: Generation Lost #4 Deceased. Other members Auxiliary, associate, honorary, and other members of the Justice League Character Real name Non-full membership in Notes This section is for honorary and other non-full members. Snapper Carr Lucas "Snapper" Carr Made honorary member, and team mascot in The Brave and The Bold #28 Resigned in Justice League of America #77. Active as a member of Checkmate, briefly a superhero with The Blasters, and later a non-powered friend to the android Hourman. The 1998â99 mini-series JLA: Year One revises this history to include Carr's uncle Simon Carr as a patron of League shortly after they formed. Sargon the Sorcerer John Sargent Made honorary in Justice League of America #99 Killed in Swamp Thing (vol. 2) #50. Appears in issues #97â98, helping the League with a magical enemy Starbreaker. Issue #99 includes an off-hand reference to Sargon being voted an honorary member.[4] Golden Eagle Charley Parker Infiltrates the League Justice League of America #116 Parker is a fan of Hawkman who impersonates him and briefly helps the League in issue 116. In the following issue, the JLAers suggest voting on him as an honorary member but never actually do and instead welcome the actual Hawkman back to the League following a brief leave. Parker later creates the persona of Golden Eagle and makes a handful of appearances, mostly with the Teen Titans before being killed in the "Titans Hunt" storyline. A retconned version of him from the Hawkworld series was later active on Thanagar. Captain Comet Adam Blake Made honorary in DC Special #27 Active in adventuring. Comet is appointed an honorary member by Hawkman while patrolling on the JLA's satellite headquarters.[5] The only time he uses this membership was in DC Special Series #6, published the same month. He would later appear at the wedding of Ray Palmer (The Atom) and Jean Loring in Justice League of America #157. Sandman Garrett Sanford Made honorary in Justice League of America Annual #1 Committed suicide. Death confirmed in The Sandman (vol. 2) #12. Sue Dibny â Made honorary in Justice League International #24 Murdered by Jean Loring in Identity Crisis #1. Adam Strange â Made honorary in JLA: Secret Files #1 Active in adventuring. Strange was often a JLA guest star, starting in Mystery in Space #75 and Justice League of America #24. During the Mystery in Space adventure, the Flash thinks, "Terrific! I'm going to propose Adam Strange for membership in the Justice League at our next meeting!" but this never happens in subsequent comics. The Flash does propose him for membership in Justice League of America #4, published one year earlier. Tempest Garth Made honorary in Justice League of America Vol. 2 Killed in Blackest Night #2. Batgirl Barbara Gordon Made honorary after her death in Zero Hour #0 Killed in Zero Hour #0. Note: This was an alternative-reality version of Barbara Gordon (as Batgirl). She was granted honorary JLA membership (in the 1990s crossover "Zero Hour") after sacrificing herself to save Damage during a battle with Hal Jordan/Parallax. Creeper Jack Ryder Made honorary in Justice League International #24 Active. Retro Unrevealed Made honorary in New Year's Evil: Prometheus Killed by Prometheus in New Year's Evil: Prometheus. Resurrection Man Mitch Shelley Granted probationary in Resurrection Man #21 Active. Toyman Hiro Okamura Made honorary in Superman/Batman #49 Revealed to be an android in Action Comics #865. Tattooed Man Mark Richards Made honorary in Final Crisis #6 Active. Bulleteer Alix Harrower Made reserve member in Justice League of America (vol. 2) #56 Staff Justice League staff Character Real name Joined staff in Notes This section covers staff. Simon Carr â JLA: Year One #1 Financer (fronting for Oliver Queen). Dale Gunn â Justice League of America Annual #2 Whereabouts unknown. Operator of the League's headquarters The Bunker. He never joins the JLA but accompanies Steel under the direction of his grandfather, the original Commander Steel, Hank Heywood Sr. Maxwell Lord â Justice League #1 Killed by Wonder Woman in Wonder Woman (vol. 2) #219. Resurrected in Blackest Night #8. Oberon â Active with the Meta-Movers (Doom Patrol (vol. 5) #7). Catherine Cobert â Justice League International #8 Whereabouts unknown. Kilowog Kilowog of Bolovax Vik Justice League America #33 Active in the Green Lantern Corps. L-Ron â Justice League America #42 Active in the Robot Renegades. Hannibal Martin â Justice League Task Force #1 Whereabouts unknown. Yazz â Justice League America #95 Deceased. Yazz appears in a monument to fallen members erected by the Martian Manhunter in 52 #24. Post-New 52/Rebirth After the New 52 universe was published for five years, DC merged several of their prior continuities again in the DC Rebirth event. The consequent universe contains elements of all previous DC publications.
Members DC Rebirth Justice League members Character Real name Team membership Joined in Notes The New 52 Justice League The Justice League was rebooted in 2011.
Batman Bruce Wayne Justice League, Justice League International, Justice League of America (Rebirth) Justice League (vol. 2) #6 Founding member of the Justice League and the second Justice League of America. Unofficial member of the Justice League International. Active. Superman Clark Kent / Kal-El Justice League Founding member of the Justice League. Active. The Flash Bartholomew "Barry" Allen Justice League Aquaman Orin / Arthur Curry Justice League Cyborg Victor "Vic" Stone Justice League, Justice League Odyssey Founding member of the Justice League and Justice League Odyssey. Active. Wonder Woman Princess Diana of Themyscira Justice League, Justice League Dark (DC Universe) Founding member of the Justice League; founding member and leader of the second Justice League Dark. Active. Green Lantern Harold "Hal" Jordan Justice League Founding member of the Justice League. Active in the Green Lantern Corps, and a reserve member of the League. Booster Gold Michael Jon Carter Justice League International, Justice League Justice League International (vol. 3) #1 Founding member and appointed leader of the Justice League International. Active. August General in Iron Fang Zhifu Justice League International Founding member of the Justice League International. Active in the Great Ten. Fire Beatriz da Costa Justice League International Founding member of the Justice League International. Active. Godiva Dorcas Leigh Justice League International Ice Tora Olafsdotter Justice League International, Justice League Reserve member of the Justice League. Green Lantern Guy Gardner Justice League International, Justice League Founding member of the Justice League International. Reserve member of the Justice League. Currently active in the Green Lantern Corps. Rocket Red Gavril Ivanovich Justice League International Founding member of the Justice League International. Dies in Justice League International #7. Vixen Mari Jiwe McCabe Justice League International, Justice League of America (Rebirth), Justice Foundation, Justice League Founding member of the Justice League International, the second Justice League of America and the Justice Foundation. Active as a reserve member of the Justice League and leader of the Justice Foundation. Madame Xanadu Nimue Inwudu Justice League Dark (New 52) Justice League Dark #1 Initially formed the Justice League Dark. Active. John Constantine Justice League Dark (New 52) Founding member and later leader of the Justice League Dark. Active. Deadman Boston Brand Justice League Dark (New 52) Zatanna Zatanna Zatara Justice League Dark (New 52), Justice League Dark (DC Universe), Justice League Founding member and later leader of the first Justice League Dark; founding member of the second Justice League Dark. Shade, the Changing Man Rac Shade Justice League Dark (New 52) Mind Warp Jay Young Justice League Dark (New 52) Justice League Dark #3 Martian Manhunter J'onn J'onzz / John Jones Justice League, Justice League of America (New 52), Justice League United Between Justice League (vol. 2) issues #6 and #7 Founding member of the Justice League of America, and Justice League United. Active. Batwing David Zavimbe Justice League International Justice League International (vol. 3) #8 Former member of Batman, Inc. Active. O.M.A.C. Kevin Kho Justice League International Justice League International (vol. 3) #9 Active. Andrew Bennett Justice League Dark (New 52) Justice League Dark #9 Black Orchid Alba Garcia Justice League Dark (New 52) Doctor Mist Nommo Balewa Justice League Dark (New 52) Revealed to be working for Felix Faust in Justice League Dark #11. Timothy Hunter Justice League Dark (New 52) Justice League Dark #11. Olympian Aristides Demetrios Justice League International Justice League International (vol. 3) Annual #1 Briefly joined the Justice League International before it disbands. Blue Beetle Jaime Reyes Justice League International, Justice League Frankenstein Justice League Dark (New 52), Justice League Justice League Dark Annual #1 Amethyst Amaya Justice League Dark (New 52) The Atom Rhonda Pineda Justice League, Justice League of America (New 52) Justice League (vol. 2) #18 Revealed in vol. 2 issue #23 to secretly be a member of the Crime Syndicate. Died in Forever Evil #7. Element Woman Emily Sung Justice League Firestorm Ronnie Raymond and Jason Rusch Justice League Active as a reserve member. Col. Steve Trevor Steve Trevor Justice League of America (New 52) Justice League of America (vol. 3) #2 Founding member and field leader of the first Justice League of America. Active. Hawkman Katar Hol Justice League of America (New 52), Justice League United Founding member of the first Justice League of America. Dies in Death of Hawkman #6. Katana Tatsu Yamashiro Justice League of America (New 52) Founding member of the first Justice League of America. Vibe Francisco "Cisco" Ramon Justice League of America (New 52) Catwoman Selina Kyle Justice League of America (New 52) Stargirl Courtney Whitmore Justice League of America (New 52), Justice League United Founding member of the first Justice League of America and Justice League United. Green Arrow Oliver "Ollie" Queen Justice League, Justice League of America (New 52), Justice League United Justice League of America (vol. 3) #4 Acted as a spy for the Justice League within the first Justice League of America. Active as a reserve member of the Justice League. Green Lantern Simon Baz Justice League of America (New 52), Justice League Justice League of America (vol. 3) #5 Active in the Green Lantern Corps and as a reserve member of the Justice League. Doctor Light Arthur Light Justice League of America (New 52) Justice League (vol. 2) #22 Killed by Superman in Justice League (vol. 2) #22. Post-Trinity War Nightmare Nurse Asa Justice League Dark (New 52) Justice League Dark #24 Joined to help fight Blight during Forever Evil. Swamp Thing Alec Holland Justice League Dark (New 52), Justice League Dark (DC Universe), Justice League Justice League Dark #25 Active in the second Justice League Dark. Reserve member of the Justice League. Pandora Pandora Justice League Dark (New 52) Trinity of Sin: Phantom Stranger #14 Killed in DC Rebirth Special. The Phantom Stranger Judas Iscariot Justice League Dark (New 52) Zauriel Zauriel Justice League Dark (New 52) Constantine #10 Animal Man Bernhard "Buddy" Baker Justice League United, Justice League Justice League United #1 Founding member of the Justice League United. Active as a reserve member of the Justice League. Adam Strange Adam Strange Justice League United, Justice League Died in Death of Hawkman #6; somehow resurrected in Justice League (vol. 4) #1. Active as a reserve member of the Justice League. Supergirl Kara Zor-El Justice League United, Justice League Justice League United #2 Active. Equinox Miiyabin Marten Justice League United Justice League United #5 Allied with the team in Justice League United #0â4 before officially joining in issue #5. Shazam William "Billy" Batson Justice League Justice League (vol. 2) #31 Lex Luthor Justice League Justice League (vol. 2) #33 Captain Cold Leonard Snart Justice League Power Ring / Green Lantern Jessica Cruz Justice League, Justice League Odyssey Justice League (vol. 2) #35 (as Power Ring) Becomes a Green Lantern in Justice League (vol. 2) #50. Active. DC Rebirth Super-Man Kong Kenan Justice League of China New Super-Man #2 Founding Member. Active. Wonder-Woman Peng Deilan Justice League of China Bat-Man Wang Baixi Justice League of China Robinbot Justice League of China The Flash Ho Avery Justice League of China New Super-Man #9 Active. Black Canary Dinah Drake Lance Justice League of America (Rebirth), Justice Foundation, Justice League Justice League of America: Rebirth #1 Founding member of the second Justice League of America and the Justice Foundation. Atom Ryan Choi Justice League of America (Rebirth), Justice Foundation, Justice League Founding member of the second Justice League of America and the Justice Foundation. Reserve member of the Justice League. Active. Killer Frost Caitlin Snow Justice League of America (Rebirth), Justice Foundation, Justice League Founding member of the second Justice League of America and the Justice Foundation. Active. Ray Ray Terrill Justice League of America (Rebirth), Justice Foundation Lobo Unpronounceable Justice League of America (Rebirth) Aztek Nayeli Constant Justice League of America (Rebirth), Justice Foundation Justice League of America (vol. 5) #25 Founding member of the Justice Foundation. Active. Dragonson Ahn Kwang-Jo Justice League of China New Super-Man #20 Active. Mera Mera of Xebel Justice League Justice League (vol. 3) #24 Freedom Beast Dominic Mndawe Justice Foundation Justice League of America (vol. 5) #29 Founding member. Active. Extraño Gregorio de la Vega Justice Foundation, Justice League Queer Insight Mastrocola Justice Foundation Lorraine Bedy Justice Foundation Strange Visitor Sharon Vance Justice Foundation Xenos Justice Foundation DC Universe Hawkgirl Kendra Saunders Justice League Dark Nights: Metal #6 Man-Bat Robert Kirkland "Kirk" Langstrom Justice League Dark (DC Universe), Justice League Justice League Dark (vol. 2) #1 Founding member of the second Justice League Dark. Reserve member of the Justice League. Detective Chimp Bobo T. Chimpanzee Justice League Dark (DC Universe), Justice League Doctor Fate Khalid Nassour Justice League Dark (DC Universe), Justice League Justice League Dark (vol. 2) #18 Initially joined as an adviser status and became a full-time member. Reserved member of the Justice League. Hawkman Carter Hall Justice League Justice League (vol. 4) #1 Reserve member. Mister Terrific Michael Holt Justice League Reserve member. Plastic Man Patrick "Eel" O'Brian Justice League Reserve member. Green Lantern John Stewart Justice League Justice League (vol. 4) #2 Also active as leader in the Green Lantern Corps. Starfire Koriand'r Justice League Odyssey Justice League Odyssey #1 Azrael Jean-Paul Valley Justice League Odyssey Starman Will Payton Justice League Justice League (vol. 4) #14 Deceased. Arla Hax Justice League Odyssey Justice League Odyssey #14 Blackfire Komand'r Justice League Odyssey Orion Orion of Apokolips Justice League Odyssey Red Lantern Dex-Starr Justice League Odyssey World Forger Alpheus Justice League Justice League (vol. 4) #25 Originally from the Sixth Dimension. Gamma Knife Suzi Starr Justice League Odyssey Justice League Odyssey #21 Erased from timeline in Justice League Odyssey #25. Aquaman Jackson Hyde Justice League, Justice League (Dark Crisis) Justice League (vol. 4) #30 Reserve member. Active in Jon Kent's Justice League. Batgirl Barbara Gordon Justice League Reserve member. Beast Boy Garfield Logan Justice League Reserve member. Black Lightning Jefferson Pierce Justice League Reserve member. Blue Beetle Ted Kord Justice League Reserve member. Former member of Jon Kent's Justice League. Captain Atom Nathaniel Adam Justice League Reserve member. Donna Troy Justice League Reserve member. Green Lantern Kyle Rayner Justice League Reserve member. Jericho Joseph Wilson Justice League Reserve member. Kid Flash Wallace R. West Justice League Reserve member. Metamorpho Rex Mason Justice League Reserve member. Miss Martian M'gann M'orzz Justice League Reserve member. Phantom Girl Linnya Wazzo Justice League Reserve member. Raven Rachel Roth Justice League Reserve member. Red Arrow Emiko Queen Justice League Reserve member. Robin Damian Wayne Justice League Reserve member. Former member of Jon Kent's Justice League. Steel Natasha Irons Justice League Reserve member. Shayne J'onzz Justice League Originally from the Sixth Dimension. Reserve member. Aztek Uno Justice League Robin 2021 Annual #1 The Flash Wally West Justice League Green Arrow Connor Hawke Justice League Black Adam Teth-Adam Justice League Justice League (vol. 4) #60 Powerhouse Naomi McDuffie Justice League Justice League (vol. 4) #63 Queen Nubia Nubia of Themyscira Justice League Nubia and the Justice League Special #1 Dark Crisis Superman Jonathan Samuel "Jon" Kent Justice League Dark Crisis #1 Founding member of the team following the apparent death of his father. Doctor Light Kimiyo Hoshi Justice League Harley Quinn Harleen Quinzel Justice League Wonder Girl Yara Flor Justice League Dark Crisis #3 Alternate Leagues Other DC Rebirth Justice Leagues Character Real name Joined in Notes New 52 Justice League 3000 A 31st century Justice League of resurrected heroes.
Batman Bruce Wayne Justice League 3000 #1 The Flash Barry Allen Dies in issue #2, resurrected in issue #4, dies again in issue #7, and resurrected again sometime before Justice League 3001 #3. Left the team in order to supervise the Super Buddies 3000. Dies again in 3001 #7. Green Lantern Hal Jordan Left the team prior to Justice League 3001 #1 in order to supervise the Super Buddies 3000. Superman Clark Kent/Kal-El Wonder Woman Princess Diana Firestorm Ronnie Raymond and Jason Rusch Justice League 3000 #4 Left the team in issue #8. Later, assumed charge of CADMUS. The Flash Teri Justice League 3000 #9 Genetically recreated with DNA of Barry Allen. Green Lantern Guy Gardner Justice League 3001 #1 Brought back to life in a female body. New 52 Super Buddies 3000 A 31st century recreation of the Super Buddies/Justice League International.
Blue Beetle Ted Kord Sometime prior to Justice League 3001 #3 Woke up in the 31st century after being frozen. Booster Gold Michael Jon Carter Fire Beatriz Bonilla da Costa Ice Tora Olafsdotter The Flash Barry Allen Resurrected again sometime prior to Justice League 3001 #3, joined the team in order to supervise it. Dies again in 3001 #7. Green Lantern Hal Jordan Joined the team in order to supervise it. Presumed dead after the scullion attack in 3001 #7. Futures End Justice League Beyond The active Justice League from 35 years in the future.
Superman Kal-El Batman Beyond (Vol. 5) #9 Green Lantern Kai-Ro Big Barda Barda Free Aquagirl Mareena Curry Warhawk Rex Stewart Micron Unknown name Justice League Incarnate Justice League of the Multiverse.
Aquawoman Ariel Curry The Multiversity #2 Originally from Earth-11. Batman Bruce Wayne Originally from Earth-17. Captain Carrot Roger Rabbit Originally from Earth-26. Dino-Cop Rex Stegman Originally from Earth-41. Green Lantern Abin Sur Originally from Earth-20. Machinehead â Originally from Earth-8. Dies in Infinite Frontier #6. Mary Marvel Mary Batson Originally from Earth-5. President Superman Kalel / Calvin Ellis Originally from Earth-23. Red Racer Ray Originally from Earth-36. Dies in Superman (vol. 4) #16. Spore â Originally from Earth-41. Thunderer â Originally from Earth-7. The Flash Barry Allen Infinite Frontier #0 Wonder Woman Maria Mendoza Infinite Frontier #1 Originally from Earth-6. Batman Thomas Wayne Infinite Frontier #6 Originally from Flashpoint timeline. The Flash Avery Ho Justice League Incarnate #1 Orion â Quits team in Justice League Incarnate #5. Doctor Multiverse Maya Chamara Justice League Incarnate #2 Originally from Earth-8. Future State Aquawoman Andrianna "Andy" Curry Generations Shattered #1 Active. Batman Timothy "Jace" Fox The Flash Jess Chambers Superman Jonathan Samuel "Jon" Kent Wonder Woman Yara Flor Green Lantern Sojourner "Jo" Mullein Future State: Justice League #1 Aquaman Arthur Curry Future State: Superman: Worlds at War #1 Batgirl Barbara Gordon Cyborg Victor Stone Green Lantern John Stewart Hawkgirl Kendra Saunders Hawkman Carter Hall Martian Manhunter J'onn J'onzz Nightwing Richard "Dick" Grayson The Flash Barry Allen Future State: Suicide Squad #1 Shazam Billy Batson Wonder Woman Diana In other media Television Filmation Main articles: Filmation and The Superman/Aquaman Hour of Adventure Justice League members from Filmation Character Real name Actor First appearance Notes Aquaman Arthur Curry Marvin Miller The Superman/Aquaman Hour of Adventure 1x01 "Menace of the Black Manta" Atom Ray Palmer Pat Harrington Jr. The Superman/Aquaman Hour of Adventure 1x?? "The Atom: Invasion of the Beetle-Men"[citation needed] Flash Barry Allen Cliff Owens The Superman/Aquaman Hour of Adventure 1x?? "The Flash: The Chemo-Creature"[citation needed] Green Lantern Hal Jordan Gerald Mohr The Superman/Aquaman Hour of Adventure 1x03 "Green Lantern: Evil Is as Evil Does" Hawkman Katar Hol Vic Perrin The Superman/Aquaman Hour of Adventure 1x04 "Hawkman: Peril from Pluto" Superman Kal-El / Clark Kent Bud Collyer The New Adventures of Superman 1x01 "The Force Phantom" Super Friends Main article: Super Friends Justice League members from Super Friends Character Real name Actor First appearance Notes Superman Kal-El / Clark Kent Danny Dark Super Friends 1x01 "The Power Pirate" Batman Bruce Wayne Olan Soule Adam West
Wonder Woman Diana Shannon Farnon Constance Cawlfield
B. J. Ward
Apache Chief Unknown Michael Rye Super Friends 2x02 "The Antidote" Aquaman Arthur Curry Norman Alden William Callaway
Super Friends 1x01 "The Power Pirate" Atom Ray Palmer Wally Burr Super Friends 2x05 "Energy Mass" Black Canary Dinah Lance Super Friends #3 Comics-only Black Vulcan Unknown Buster Jones Super Friends 2x01 "The Whirlpool" Cyborg Victor Stone Ernie Hudson Super Friends 8x01 "The Seeds of Doom" Doctor Fate Kent Nelson Super Powers #1 Comics-only El Dorado Unknown Fernando Escandon Super Friends 5x30 "Alien Mummy" Elongated Man Ralph Dibny Limited Collectors' Edition #C-41 Comics-only Firestorm Ronnie Raymond Mark L. Taylor Super Friends 7x01 "The Bride of Darkseid (Part 1)" Flash Barry Allen Ted Knight Jack Angel
Super Friends 1x07 "Too Hot to Handle" Gleek the Space Monkey Gleek Michael Bell Super Friends 2x01 "Joy Ride" Green Arrow Oliver Queen Norman Alden Super Friends 1x14 "Gulliver's Giant Goof" Green Lantern Hal Jordan Michael Rye Super Friends 2x06 "Flood of Diamonds" Hawkgirl Shayera Thal Shannon Farnon Super Friends 2x03 "Space Emergency" Hawkman Katar Hol Jack Angel Jayna Liberty Williams B. J. Ward
Super Friends 2x01 "Joy Ride" Martian Manhunter J'onn J'onzz Limited Collectors' Edition #C-41 Comics-only Marvin White Frank Welker Super Friends 1x01 "The Power Pirate" Plastic Man Eel O'Brian Norman Alden Super Friends 1x03 "Professor Goodfellow's G.E.E.C." Red Tornado Super Friends #8 Comics-only Robin Dick Grayson Casey Kasem Super Friends 1x01 "The Power Pirate" Samurai Toshio Eto Jack Angel Super Friends 2x09 "Attack of the Giant Squid/Game of Chicken/The Water Beast/Volcano" Snapper Carr Lucas Carr Limited Collectors' Edition #C-41 Comics-only Wendy Harris Sherry Alberoni Super Friends 1x01 "The Power Pirate" Wonder Dog Frank Welker Zan Michael Bell Super Friends 2x01 "Joy Ride" DC Animated Universe Main article: DC Animated Universe Justice League members from the DC Animated Universe Character Real name Actor First appearance Notes Superman Kal-El / Clark Kent Tim Daly (Superman) George Newbern (Justice League and Justice League Unlimited)
Superman: TAS 1x01 "The Last Son of Krypton, Part 1" Batman Bruce Wayne Kevin Conroy Batman: TAS 1x01 "The Cat and the Claw, Part 1" Wonder Woman Diana Susan Eisenberg Justice League 1x01 "Secrets Origins, Part 1" Flash Wally West Michael Rosenbaum Superman: TAS 2x04 "Speed Demons" Martian Manhunter J'onn J'onnz Carl Lumbly Justice League 1x01 "Secrets Origins, Part 1" Green Lantern John Stewart Phil LaMarr Justice League 1x02 "Secrets Origins, Part 2" Hawkgirl Shayera Hol Maria Canals-Barrera Expanded All-Star Olivia Dawson Justice League Adventures #13 Formerly; comics-only Animal Man Bernhard "Buddy" Baker Justice League Unlimited #13 Comics-only Aquaman Orin / Arthur Curry Miguel Ferrer (Superman) Scott Rummell (Justice League)
Superman: TAS 3x09 "A Fish Story" Atom Ray Palmer John C. McGinley Justice League 2x18 "Hereafter, Part 2" (mentioned only) Justice League Unlimited 1x01 "Initiation"
Atom-Smasher Albert Rothstein Justice League Unlimited 1x01 "Initiation" Aztek Uno Chris Cox Corey Burton
B'wana Beast Michael Maxwell Peter Onorati Big Barda Farrah Forke Superman: TAS 2x26 "Apokolips... Now!, Part 2" Black Canary Dinah Laurel Lance Morena Baccarin Justice League Unlimited 1x01 "Initiation" Black Condor Richard Grey Justice League Unlimited #17 Comics-only Black Lightning Jefferson Pierce Superman & Batman Magazine #4 Bloodwynd Unknown Batman and Harley Quinn (2017) Mentioned only Blue Beetle Ted Kord Superman & Batman Magazine #1 Comics-only Blue Devil Daniel Cassidy Lex Lang Justice League Unlimited 1x01 "Initiation" Booster Gold Michael Carter Tom Everett Scott Captain Atom Nathaniel Adams George Eads Chris Cox
Captain Marvel Billy Batson Shane Haboucha (Billy Batson) Jerry O'Connell (Captain Marvel)
Justice League Unlimited 2x07 "Clash" Formerly Commander Steel Hank Heywood III Justice League Unlimited 1x01 "Initiation" Creeper Jack Ryder Jeff Bennett The New Batman Adventures 1x03 "Cold Comfort" Crimson Avenger Lee Travis Kevin Conroy Justice League Unlimited 1x01 "Initiation" Crimson Fox Vivian D'Aramis Cyborg Unknown Justice League: The First Mission (2000) Non-canon Deadman Boston Brand Raphael Sbarge Justice League Unlimited 3x06 "Dead Reckoning" Detective Chimp Bobo T. Chimpanzee Justice League Unlimited #39 Comics-only Doctor Fate Kent Nelson George DelHoyo (Superman) Oded Fehr (Justice League)
Superman: TAS 2x19 "The Hands of Fate" Doctor Light Kimiyo Hoshi Lauren Tom Justice League Unlimited 1x01 "Initiation" Doctor Mid-Nite Charles McNider Doctor Occult Richard Occult Justice League Unlimited #14 Comics-only Dove Donald Hall Jason Hervey Justice League Unlimited 1x01 "Initiation" Elongated Man Ralph Dibny Jeremy Piven Etrigan Jason Blood Billy Zane (Batman) Michael T. Weiss (Justice League)
Kevin Conroy (Unlimited)
Dee Bradley Baker (young)
The New Batman Adventures 1x10 "The Demon Within" Fire Beatriz da Costa Maria Canals-Barrera Justice League Unlimited 1x01 "Initiation" Firestorm Ronnie Raymond Justice League Unlimited #20 Comics-only Flying Fox Unknown Justice League Unlimited #29 Green Arrow Oliver Queen Kin Shriner Justice League Unlimited 1x01 "Initiation" Green Lantern Alan Scott Adventures in the DC Universe #4 Comics-only Guy Gardner Justice League vs. the Fatal Five (2019) Hal Jordan Adam Baldwin Justice League Unlimited 1x13 "The Once and Future Thing, Part 2: Time, Warped" Formerly Jessica Cruz Diane Guerrero Justice League vs. the Fatal Five (2019) Kyle Rayner Michael P. Greco (Superman) Will Friedle (Unlimited)
Superman: TAS 3x07 "In Brightest Day..." Formerly Gypsy Cynthia Reynolds Justice League Unlimited 1x01 "Initiation" Hawk Hank Hall Fred Savage Hourman Rick Tyler Huntress Helena Bertinelli Amy Acker Formerly Ice Tora Olafsdotter Impulse Bart Allen Justice League: The First Mission (2000) Non-canon Johnny Thunder John Thunder Justice League Unlimited 1x01 "Initiation" Lobo Brad Garrett Kevin Michael Richardson (Lobo 2000)
Superman: TAS 1x09 "The Main Man, Part 1" Formerly Long Shadow Gregg Rainwater Justice League Unlimited 1x09 "Ultimatum" Mary Marvel Mary Batson Adventures in the DC Universe #7 Comics-only Metamorpho Rex Mason Tom Sizemore Justice League 1x22 "Metamorphosis, Part 1" Miss Martian M'gann M'orzz Daniela Bobadilla Justice League vs. the Fatal Five (2019) Mister Miracle Scott Free Zack Shada Ioan Gruffudd
Superman: TAS 2x25 "Apokolips... Now!, Part 1" Mister Terrific Michael Holt Michael Beach Kevin Michael Richardson
Justice League Unlimited 1x01 "Initiation" Nemesis Tom Tresser Obsidian Todd Rice Orion Steve Sandor (Superman) Ron Perlman (Justice League)
Superman: TAS 2x25 "Apokolips... Now!, Part 1" Phantom Stranger Unknown Batman: Gotham Adventures #33 Comics-only Plastic Man Eel O'Brian Justice League Unlimited 1x07 "The Greatest Story Never Told" Mentioned only Power Girl Karen Starr Superman & Batman Magazine #1 Comics-only Question Vic Sage Jeffrey Combs Justice League Unlimited 1x01 "Initiation" Ragman Rory Regan Justice League Unlimited #15 Comics-only Ray Raymond Terrill Justice League Unlimited 1x01 "Initiation" Red Tornado Peter Onorati Powers Boothe
Robin Dick Grayson Loren Lester Joey Simmrin (young)
Batman: TAS 1x19 "Fear of Victory" Non-canon Rocket Red Yuri (last name unknown) Justice League Unlimited 1x01 "Initiation" Sand Sandy Hawkins Shining Knight Justin Arthur Chris Cox Speedy Roy Harper Mike Erwin Justice League Unlimited 3x07 "Patriot Act" Star Boy Thom Kallor Elyes Gabel Justice League vs. the Fatal Five (2019) Deceased Stargirl Courtney Whitmore Giselle Loren Justice League Unlimited 1x01 "Initiation" Starman Gavyn Steel John Henry Irons Michael Dorn (Superman) Phil LaMarr (Unlimited)
Superman: TAS 2x21 "Prototype" S.T.R.I.P.E. Pat Dugan Phil LaMarr Justice League Unlimited 1x01 "Initiation" Supergirl Kara In-Ze / Kara Kent Nicholle Tom Superman: TAS 2x37 "Little Girl Lost, Part 1" Formerly Swamp Thing Alec Holland Justice League 2x21 "Comfort and Joy" Triumph William MacIntyre DC Animated Universe (comics)[citation needed] Comics-only Thunderbolt Yz Justice League Unlimited 1x01 "Initiation" Vibe Paco Ramone Vixen Mari McCabe Gina Torres Vigilante Gregory Saunders Michael Rosenbaum Nathan Fillion
Waverider Matthew Ryder Wildcat Ted Grant Dennis Farina Zatanna Zatanna Zatara Julie Brown Stacy Randall
Jennifer Hale
Juliet Landau
Batman: TAS 1x50 "Zatanna" Zauriel Justice League Unlimited #7 Comics-only Unlimited Superman Kal-El / Clark Kent Christopher McDonald Superman: TAS 1x01 "The Last Son of Krypton, Part 1" Aquagirl Mareena Jodi Benson Batman Beyond 3x07 "The Call, Part 1" Batman Terry McGinnis Will Friedle Batman Beyond 1x01 "Rebirth, Part 1" Big Barda Farrah Forke Superman: TAS 2x26 "Apokolips... Now!, Part 2" Black Adam Teth-Adam Adventures in the DC Universe #7 Comics-only Captain Marvel Billy Batson Shane Haboucha (Billy Batson) Jerry O'Connell (Captain Marvel)
Justice League Unlimited 2x07 "Clash" Captain Marvel Jr. Freddy Freeman Adventures in the DC Universe #7 Comics-only Flash Danica Williams Batman Beyond Unlimited #13 Gear Richie Foley Jason Marsden Static Shock 1x01 "Shock to the System" Green Lantern Kai-Ro Lauren Tom Batman Beyond 3x07 "The Call, Part 1" Mary Marvel Mary Batson Adventures in the DC Universe #7 Comics-only Micron Unknown Wayne Brady Batman Beyond 3x07 "The Call, Part 1" Mister Miracle Scott Free Zack Shada Ioan Gruffudd
Superman: TAS 2x25 "Apokolips... Now!, Part 1" Shazam Adventures in the DC Universe #7 Comics-only Starfire Koriand'r Batman Beyond Unlimited #15 Static Virgil Hawkins Phil LaMarr Static Shock 1x01 "Shock to the System" Superboy Ur-Zod Justice League Beyond 2.0 #4 Comics-only Warhawk Rex Stewart Peter Onorati Batman Beyond 3x07 "The Call, Part 1" The Batman Main article: The Batman (TV series) Justice League members from The Batman Character Real name Actor First appearance Notes Batman Bruce Wayne Rino Romano The Batman 1x01 "The Bat in the Belfry" Flash Barry Allen Charlie Schlatter The Batman 4x13 "The Joining (Part 2)" Green Arrow Oliver Queen Chris Hardwick Green Lantern Hal Jordan Dermot Mulroney Hawkman Katar Hol Robert Patrick Martian Manhunter J'onn J'onzz Dorian Harewood The Batman 4x12 "The Joining (Part 1)" Superman Kal-El / Clark Kent George Newbern The Batman 5x01 "The Batman/Superman Story" Smallville Main article: Smallville Justice League and Watchtower Network members from Smallville Character Real name Actor First appearance Notes Superman Kal-El / Clark Kent Tom Welling Smallville 1x01 "Pilot" Aquaman Orin / Arthur Curry Alan Ritchson Smallville 1x06 "Hourglass" (vision; corpse) Smallville 5x04 "Aqua"
Batman Bruce Wayne Smallville 1x06 "Hourglass" (vision; corpse) Smallville Season 11 #5
Black Canary Dinah Lance Alaina Huffman Smallville 7x11 "Siren" Blue Beetle Jaime Reyes Jaren Brandt Bartlett Smallville 10x18 "Booster" Booster Gold Michael Carter Eric Martsolf Cyborg Victor Stone Lee Thompson Young Smallville 5x15 "Cyborg" Emil Hamilton Alessandro Juliani Smallville 8x12 "Bulletproof" Flash Barry Allen Smallville 1x06 "Hourglass" Vision; corpse Green Arrow Oliver Queen Justin Hartley Smallville 6x02 "Sneeze" Green Lantern John Stewart Smallville 1x06 "Hourglass" (vision; corpse) Smallville: Lantern #1
Hawkman Katar Hol Smallville 1x06 "Hourglass" Vision; corpse Impulse Bart Allen Kyle Gallner Smallville 4x05 "Run" Deceased Jayna Allison Scagliotti Smallville 9x08 "Idol" Lois Lane Erica Durance Smallville 4x01 "Crusade" Martian Manhunter J'onn J'onzz Phil Morris Smallville 6x08 "Static" Miss Martian M'gann M'orzz Smallville Season 11 Special #1 Comics-only Red Tornado Lutessa Luthor Cassidy Freeman Smallville 8x01 "Odyssey" Also known as Tess Mercer or Watchtower Speedy Mia Dearden Elise Gatien Smallville 9x06 "Crossfire" Stargirl Courtney Whitmore Britt Irvin Smallville 9x11 "Absolute Justice, Part 1" Superboy LX-15 / Conner Kent Jakob Davies Connor Stanhope
Lucas Grabeel
Smallville 10x01 "Lazarus" Supergirl Kara Zor-El / Kara Kent Laura Vandervoort Smallville 7x01 "Bizarro" Watchtower Chloe Sullivan-Queen Allison Mack Smallville 1x01 "Pilot" Wonder Woman Diana Smallville 1x06 "Hourglass" (vision; corpse) Smallville Season 11 #16
Zan David Gallagher Smallville 9x08 "Idol" Zatanna Zatanna Zatara Serinda Swan Smallville 8x17 "Hex" Teen Titans and Teen Titans Go! Main articles: Teen Titans (TV series) and Teen Titans Go! Justice League members from Teen Titans and Teen Titans Go! Character Real name Actor First appearance Notes Teen Titans Superman Kal-El / Clark Kent Teen Titans Go! #45 Comics-only Batman Bruce Wayne Teen Titans 3x05 "Haunted" Wonder Woman Diana Teen Titans Go! #36 Comics-only Atom Unknown Teen Titans Go! #45 Black Canary Dinah Laurel Lance Captain Atom Unknown Flash Unknown Green Lantern John Stewart Hawkgirl Unknown Martian Manhunter J'onn J'onzz Mary Marvel Mary Batson Speedy Roy Harper Mike Erwin Teen Titans 2x09 "Winner Take All" Supergirl Unknown Teen Titans Go! #45 Comics-only Zatanna Zatanna Zatara Teen Titans Go! Superman Kal-El / Clark Kent Nicolas Cage Teen Titans Go! 1x33 "Sidekick" Batman Bruce Wayne Jimmy Kimmel Kal-El Cage (young)
Teen Titans Go! 1x01 "Legendary Sandwich" Wonder Woman Diana Halsey Teen Titans Go! 1x33 "Sidekick" Aquaman Unknown Eric Bauza Teen Titans Go! 1x24 "Matched" Cyborg Victor Stone Khary Payton Teen Titans Go! 1x01 "Legendary Sandwich" Formerly Flash Unknown Wil Wheaton Teen Titans Go! 1x24 "Matched" Green Lantern John Stewart Lil Yachty Teen Titans Go! 2x30 "Real Boy Adventures" Martian Manhunter J'onn J'onzz Teen Titans Go! 1x33 "Sidekick" Legion of Super-Heroes Main article: Legion of Super Heroes (TV series) Justice League members from Legion of Super-Heroes Character Real name Actor First appearance Notes Superman Kal-El / Clark Kent Yuri Lowenthal Legion of Super-Heroes 1x01 "Man of Tomorrow" Formerly Batman Bruce Wayne Legion of Super-Heroes in the 31st Century #11 Comics-only Flash Wally West Green Lantern John Stewart Martian Manhunter J'onn J'onzz Wonder Woman Diana The Brave and the Bold Main article: Batman: The Brave and the Bold Justice League members from Batman: The Brave and the Bold Character Real name Actor First appearance Notes Batman Bruce Wayne Diedrich Bader BTBATB 1x01 "Rise of the Blue Beetle!" Also a member of Justice League International Aquaman Arthur Curry, Sr. John DiMaggio BTBATB 1x02 "Evil Under The Sea!" Black Canary Dinah Laurel Lance Grey DeLisle BTBATB 1x16 "Night of the Huntress!" Fire Beatriz da Costa BTBATB 1x02 "Terror on Dinosaur Island!" Also a member of Justice League International Flash Barry Allen Alan Tudyk BTBATB 2x06 "Sidekicks Assemble!" Green Arrow Oliver Queen James Arnold Taylor BTBATB 1x01 "Rise of the Blue Beetle!" Also a member of Justice League International Green Lantern Hal Jordan Loren Lester BTBATB 1x10 "The Eyes of Despero!" Martian Manhunter J'onn J'onzz Nicholas Guest BTBATB 2x06 "Sidekicks Assemble!" Also a member of Justice League International Plastic Man Edward O'Brian Tom Kenny BTBATB 1x02 "Terror on Dinosaur Island!" Red Tornado Corey Burton BTBATB 1x04 "Invasion of the Secret Santas!" Superman Kal-El / Clark Kent Roger Rose BTBATB 2x06 "Sidekicks Assemble!" Also a member of Justice League International Wonder Woman Diana Vicki Lewis International Blue Beetle Jaime Reyes Will Friedle BTBATB 1x01 "Rise of the Blue Beetle!" Booster Gold Michael Carter Tom Everett Scott BTBATB 1x17 "Menace of the Conqueror Caveman!" Captain Atom Nathaniel Adams Brian Bloom BTBATB 3x10 "Powerless!" Captain Marvel Billy Batson Jeff Bennett (Captain Marvel) Tara Strong (Billy Batson)
BTBATB 2x01 "Death Race to Oblivion!" Green Lantern Guy Gardner James Arnold Taylor BTBATB 1x05 "Day of the Dark Knight!" Ice Tora Olafsdotter Jennifer Hale BTBATB 2x24 "Darkseid Descending!" Kid Flash Wally West Hunter Parrish BTBATB 2x13 "Requiem for a Scarlet Speedster!" Robin Dick Grayson Jeremy Shada Crawford Wilson
Lex Lang
BTBATB 1x18 "The Color of Revenge!" Rocket Red Dmitri Pushkin BTBATB 3x11 "Crisis 22,300 Miles Above the Earth!" Young Justice Main article: Young Justice (TV series) Justice League members from Young Justice Character Real name Actor First appearance Notes Superman Kal-El / Clark Kent Nolan North Young Justice 1x01 "Independence Day" Batman Bruce Wayne Bruce Greenwood Leader of the Justice League in season 1. Former member of Batman Incorporated. Wonder Woman Diana Maggie Q Co-leader of the Justice League until 3x26 "Nevermore". Aquaman Orin Phil LaMarr Young Justice 1x01 "Independence Day" Kaldur'ahm Khary Payton Former member of the Team as Aqualad. Co-leader of the Justice League until 3x26 "Nevermore". La'gaan Yuri Lowenthal Young Justice 1x08 "Downtime" Former member of the Team as Lagooon Boy. Atom Ray Palmer Jason Marsden Young Justice 1x22 "Agendas" Batwoman Katherine Kane Young Justice 3x01 "Princes All" Former member of Batman Incorporated. Black Canary Dinah Lance Vanessa Marshall Young Justice 1x01 "Independence Day" Leader of Justice League from 2x20 "Endgame" until prior to season 3. Black Lightning Jefferson Pierce Khary Payton Young Justice 2x01 "Happy New Year!" Former member of Nightwing's team. Leader of the Justice League in 3x26 "Nevermore" and season 4. Blue Beetle Ted Kord Young Justice #20 Deceased Blue Devil Daniel Cassidy Young Justice 1x14 "Revelation" Captain Atom Nathaniel Adam Michael T. Weiss Young Justice 1x01 "Independence Day" Leader of Justice League in season 2 until 2x20 "Endgame". Captain Marvel/Shazam Billy Batson Rob Lowe (Captain Marvel; season 1) Chad Lowe (Captain Marvel; seasons 1â3)
Robert Ochoa (Billy Batson; seasons 1-2) Eric Lopez (Billy Batson; season 4)
Cyborg Victor Stone Zeno Robinson Young Justice 3x10 "Exceptional Human Beings" Former member of the Team and the Outsiders. Doctor Fate Giovanni Zatara Nolan North (Zatara) Kevin Michael Richardson (Nabu)
Young Justice 1x01 "Independence Day" Later reserve member (Zatara only). Former member of the Team (Zatanna only). Also member of the Sentinels of Magic (Zatanna only). From 4x13 "Kaerb Ym Traeh!" onwards, mantle rotates between Zatara, Zatanna, Thirteen, and Khalid Nassour. Zatanna Zatara Lacey Chabert Young Justice 1x15 "Humanity" Elongated Man Ralph Dibny David Kaye Young Justice 3x23 "Terminus" Fire Beatriz da Costa Young Justice 3x07 "Evolution" Mentioned only Flash Barry Allen George Eads (seasons 1â2) James Arnold Taylor (season 3)
Young Justice 1x01 "Independence Day" Jay Garrick Geoff Pierson Young Justice 1x08 "Downtime" Former member of the Justice Society of America. Green Arrow Oliver Queen Alan Tudyk Young Justice 1x01 "Independence Day" Former member of Batman Incorporated. Green Lantern Guy Gardner Troy Baker Young Justice 1x14 "Revelation" Hal Jordan Dee Bradley Baker Young Justice 1x01 "Independence Day" John Stewart Kevin Michael Richardson Hardware Curtis Metcalf Young Justice 3x01 "Princes All" Former member of Batman Incorporated. Hawkman Katar Hol James Arnold Taylor Young Justice 1x01 "Independence Day" Hawkwoman Shayera Thal Danica McKellar (season 1) Zehra Fazal (season 3)
Katana Tatsu Yamashiro Young Justice 3x01 "Princes All" Former member of Batman Incorporated. Ice Tora Olafsdotter Icon Augustus Freeman Tony Todd Young Justice 1x14 "Revelation" Magog David Reid Kevin Michael Richardson Young Justice 1x16 "Failsafe" Martian Manhunter J'onn J'onzz Young Justice 1x01 "Independence Day" Metamorpho Rex Mason Fred Tatasciore Young Justice 3x10 "Exceptional Human Beings" Former member of Batman Incorporated. Plastic Man Patrick O'Brien Young Justice 1x14 "Revelation" Former member of Batman Incorporated. Red Arrow Will Harper Crispin Freeman Young Justice 1x01 "Independence Day" Revealed to be an unwitting mole for the Light. Former member of the Team. Later reserve member. Also member of Bowhunter Security. Red Tornado Jeff Bennett Former member of the Justice Society of America. Rocket Raquel Ervin Miss Kittie Denise Boutte
Cree Summer (Legacy)
Young Justice 1x14 "Revelation" Former member of the Team. Steel John Henry Irons Zeno Robinson Young Justice 3x01 "Princes All" Reserve roster Adam Strange Michael Trucco Young Justice 2x01 "Happy New Year!" Alanna Jacqueline Obradors Young Justice 2x02 "Earthlings" Bumblebee Karen Beecher Masasa Moyo Young Justice 1x10 "Targets" Former member of the Team. B'arzz O'oomm Phil LaMarr Young Justice 2x12 "True Colors" Former agent of the Reach as Green Beetle. Clayface Matt Hagen Nolan North Young Justice 1x08 "Downtime" Former member of the League of Shadows. Also member of Bowhunter Security. Delphis Tiya Sircar Young Justice 3x18 "Early Warning" Doctor Fate Khalid Nassour Usman Ally Young Justice 4x09 "Odnu!" Also member of the Sentinels of Magic. From 4x13 "Kaerb Ym Traeh!" onwards, mantle rotates between Khalid Nassour, Zatara, Zatanna, and Thirteen. Dubbilex Phil LaMarr Young Justice 1x01 "Independence Day" Etrigan Jason Blood David Shaughnessy Young Justice 4x10 "Nomed Esir!" Guardian Jim Harper Crispin Freeman Young Justice 1x01 "Independence Day" Also member of Bowhunter Security. Mal Duncan Kevin Michael Richardson Young Justice 1x10 "Targets" Former member of the Team. Madame Xanadu Cree Summer Young Justice 1x07 "Denial" Mera Kath Soucie Young Justice 1x08 "Downtime" Phantom Stranger D.B. Woodside Young Justice 4x09 "Odnu!" Sam Koizumi Janice Kawaye Young Justice 2x14 "Runaways" Sergeant Marvel Mary Bromfield Erika Ishii Young Justice 4x09 "Odnu!" Former member of the Team and the Sentinels of Magic. Secretly recruited into the Female Furies. Tempest Garth Yuri Lowenthal Young Justice 1x08 "Downtime" Former member of the Team. Troia Grey DeLisle Young Justice 3x01 "Princes All" Former member of the Team. Tye Longshadow Gregg Rainwater Young Justice 2x05 "Beneath" Wyynde Robbie Daymond Young Justice 3x20 "Quiet Conversations" Arrowverse Main articles: Arrowverse and Crisis on Infinite Earths (Arrowverse) In order of appearance:
Justice League members in the Arrowverse Character Real name Actor First appearance Notes Green Arrow Oliver Queen Stephen Amell Arrow 1x01 "Pilot" Honorary member; deceased White Canary Sara Lance Caity Lotz Arrow 1x01 "Pilot" Also leader of the Legends of Tomorrow. The Flash Barry Allen Grant Gustin Arrow 2x08 "The Scientist" Founder and Leader; also leader of Team Flash Supergirl Kara Danvers Melissa Benoist Supergirl 1x01 "Pilot" Also leader of the Superfriends Martian Manhunter J'onn J'onzz David Harewood Supergirl 1x01 "Pilot" Superman Kal-El / Clark Kent Tyler Hoechlin Supergirl 2x01 "The Last Children of Krypton" Batwoman Kate Kane Ruby Rose Arrow 7x09 "Elseworlds" Also leader of Team Bat Black Lightning Jefferson Pierce Cress Williams Black Lightning 1x01 "The Resurrection" Also leader of his team. DC Super Friends Main article: DC Super Friends Justice League members from DC Super Friends Character Real name Actor First appearance Notes Joker's Playhouse Superman Kal-El / Clark Kent David Kaye DC Super Friends: Joker's Playhouse (2010) Batman Bruce Wayne Daran Norris Aquaman Arthur Curry Pictured only Cyborg Victor Stone Phil LaMarr Salazar Fernandez
Flash Barry Allen Eric Bauza Green Lantern Hal Jordan Grant Moninger Hawkman Katar Hol David Kaye Robin Dick Grayson Pictured only Wonder Woman Diana Webseries Superman Kal-El / Clark Kent Matthew Mercer DC Super Friends 1x02 "The Brave & The Bald" Batman Bruce Wayne Mark Gagliardi DC Super Friends 1x01 "The Cape and the Clown" Wonder Woman Diana Rachael MacFarlane DC Super Friends 1x02 "The Brave & The Bald" Aquaman Arthur Curry Mark Deakins Cyborg Victor Stone Bryton James Flash Barry Allen Yuri Lowenthal Green Lantern Hal Jordan Wally Wingert Hawkman Katar Hol Sean Schemmel Robin Dick Grayson Johnny Bosch DC Super Friends 1x01 "The Cape and the Clown" Justice League Action Main article: Justice League Action Justice League members from Justice League Action Character Real name Actor First appearance Notes Superman Kal-El / Clark Kent Jason J. Lewis Justice League Action 1x02 "Power Outage" Batman Bruce Wayne Kevin Conroy Justice League Action 1x01 "Classic Rock" Wonder Woman Diana Rachel Kimsey Justice League Action 1x02 "Power Outage" Ace the Bat-Hound Ace Justice League Action 1x33 "Best Day Ever" Aquaman Arthur Curry Justice League Action 1x08 "Galaxy Jest" (mentioned only) Justice League Action Run (2017)
Atom Ray Palmer Jerry O'Connell Justice League Action 1x20 "Inside Job" Big Barda Laura Post Justice League Action 1x43 "It'll Take a Miracle!" Black Canary Dinah Lance Justice League Action 1x05 "Follow That Space Cab!" Blue Beetle Jaime Reyes Jake T. Austin Justice League Action 1x09 "Time Share" Boodika Justice League Action 1x47 "Watchtower Tours" Booster Gold Michael Carter Diedrich Bader Justice League Action 1x03 "Night of the Bat" Cyborg Victor Stone Khary Payton Doctor Fate Kent Nelson Erica Luttrell (young) Justice League Action 1x13 "Trick or Threat" Doctor Light Kimiyo Hoshi Justice League Action 1x46 "Party Animal" Etrigan Patrick Seitz Justice League Action 1x14 "Speed Demon" Firestorm Ronnie Raymond P. J. Byrne Justice League Action 1x06 "Nuclear Family Values" Flash Barry Allen Charlie Schlatter Justice League Action 1x05 "Follow That Space Cab!" Green Arrow Oliver Queen Chris Diamantopoulos Justice League Action 1x03 "Night of the Bat" Green Lantern Hal Jordan Josh Keaton Justice League Action 1x04 "Abate and Switch" Hawkman Katar Hol Troy Baker Justice League Action 1x05 "Follow That Space Cab!" John Constantine Damian O'Hare Paul Rhodes (young)
Justice League Action 1x04 "Abate and Switch" Krypto the Superdog Krypto Justice League Action 1x33 "Best Day Ever" Martian Manhunter J'onn J'onzz Crispin Freeman Justice League Action 1x02 "Power Outage" Mister Miracle Scott Free Roger Craig Smith Justice League Action 1x43 "It'll Take a Miracle!" Mister Terrific Michael Holt Hannibal Buress Justice League Action 1x34 "The Cube Root" Plastic Man Eel O'Brian Dana Snyder Justice League Action 1x04 "Abate and Switch" Red Tornado Jason J. Lewis Justice League Action 1x20 "Inside Job" Shazam Billy Batson Sean Astin Justice League Action 1x01 "Classic Rock" Stargirl Courtney Whitmore Natalie Lander Justice League Action 1x18 "Field Trip" Streaky the Supercat Streaky Jason J. Lewis Justice League Action 1x51 "Unleashed" Supergirl Kara Zor-El Joanne Spracklen Justice League Action 1x38 "Forget Me Not" Swamp Thing Alec Holland Mark Hamill Justice League Action 1x04 "Abate and Switch" Vixen Mari McCabe Jasika Nicole Justice League Action 1x17 "Plastic Man Saves the World" Zatanna Zatanna Zatara Lacey Chabert Dayci Brookshire (young)
Justice League Action 1x07 "Zombie King" Titans Main article: Titans (2018 TV series) Justice League members from Titans Character Real name Actor First appearance Notes Batman Bruce Wayne Iain Glen Titans 1x01 "Pilot" (mentioned) 2x01 "Trigon" The Flash N/A N/A Doom Patrol 1x03 "Puppet Patrol" mentioned only Wonder Woman Diana N/A Titans 1x08 "Donna Troy" Superman Clark Kent N/A Titans 2x01 "Trigon" Harley Quinn Main article: Harley Quinn (TV series) Justice League members from Harley Quinn Character Real name Actor First appearance Notes Superman Kal-El / Clark Kent James Wolk Harley Quinn 1x03 "So You Need a Crew?" Batman Bruce Wayne Diedrich Bader Harley Quinn 1x01 "Til Death Do Us Part" Wonder Woman Diana Vanessa Marshall Harley Quinn 1x03 "So You Need a Crew?" Aquaman Arthur Curry Chris Diamantopoulos Harley Quinn 1x04 "Finding Mr. Right" Cyborg Victor Stone Harley Quinn: The Animated Series: The Eat. Bang! Kiss. Tour #4 Comics-only Flash Barry Allen Scott Porter Harley Quinn 1x12 "Devil's Snare" Green Lantern John Stewart Space Cabbie Unknown Harley Quinn 2x13 "The Runaway Bridesmaid" Tommy Tomorrow Harley Quinn 1x04 "Finding Mr. Right" Vibe Paco Ramone Vixen Mari McCabe Harley Quinn: The Animated Series: The Eat. Bang! Kiss. Tour #4 Comics-only Zatanna Zatanna Zatara Harley Quinn 1x03 "So You Need a Crew?" Film Justice League of America pilot Main article: Justice League of America (film) Justice League members from Justice League of America Character Real name Actor First appearance Notes Atom Ray Palmer John Kassir Justice League of America (1997) Fire Beatriz da Costa Michelle Hurd Flash Barry Allen Kenny Johnson Green Lantern Guy Gardner Matthew Settle Ice Tori Olafsdotter Kimberly Oja Martian Manhunter J'onn J'onzz David Ogden Stiers DC Universe Animated Original Movies Main article: DC Universe Animated Original Movies Justice League members from DC Universe Animated Original Movies Character Real name Actor First appearance Notes The New Frontier Superman Kal-El / Clark Kent Kyle MacLachlan Justice League: The New Frontier (2008) Batman Bruce Wayne Jeremy Sisto Wonder Woman Diana Lucy Lawless Aquaman Arthur Curry Alan Ritchson Flash Barry Allen Neil Patrick Harris Green Arrow Oliver Queen Green Lantern Hal Jordan David Boreanaz John Henry John Wilson Deceased Martian Manhunter J'onn J'onzz Miguel Ferrer Crisis on Two Earths Superman Kal-El / Clark Kent Mark Harmon Justice League: Crisis on Two Earths (2010) Batman Bruce Wayne William Baldwin Wonder Woman Diana Vanessa Marshall Aquaman Unknown Josh Keaton Black Canary Dinah Lance Kari Wuhrer Black Lightning Jefferson Pierce Cedric Yarbrough Firestorm Jason Rusch Flash Wally West Josh Keaton Green Lantern Hal Jordan Nolan North Jester Unknown James Patrick Stuart Crime Syndicate Earth; deceased Lex Luthor Chris Noth Crime Syndicate Earth Martian Manhunter J'onn J'onzz Jonathan Adams Red Tornado Doom Superman Kal-El / Clark Kent Tim Daly Justice League: Doom (2012) Batman Bruce Wayne Kevin Conroy Wonder Woman Diana Susan Eisenberg Cyborg Victor Stone Bumper Robinson Flash Barry Allen Michael Rosenbaum Green Lantern Hal Jordan Nathan Fillion Martian Manhunter J'onn J'onzz Carl Lumbly Flashpoint Paradox Superman Kal-El / Clark Kent Sam Daly Justice League: The Flashpoint Paradox (2013) Batman Bruce Wayne Kevin Conroy Wonder Woman Diana Vanessa Marshall Aquaman Orin / Arthur Curry Cary Elwes Captain Atom Nathaniel Adam Lex Lang Cyborg Victor Stone Michael B. Jordan Flash Barry Allen Justin Chambers Green Lantern Hal Jordan Nathan Fillion Trapped in Time Superman Kal-El / Clark Kent Peter Jessop JLA Adventures: Trapped in Time (2014) Batman Bruce Wayne Diedrich Bader Wonder Woman Diana Grey DeLisle Aquaman Arthur Curry Liam O'Brien Cyborg Victor Stone Avery Waddell Dawnstar Unknown Laura Bailey Flash Barry Allen Jason Spisak Karate Kid Val Armorr Dante Basco Robin Unknown Jack DeSena Gods and Monsters Superman Son of Zod / Hernan Guerra Benjamin Bratt Justice League: Gods and Monsters (2015) Batman Kirk Langstrom Michael C. Hall Wonder Woman Bekka Tamara Taylor DC Animated Movie Universe Main article: DC Animated Movie Universe Justice League members from the DC Animated Movie Universe Character Real name Actor First appearance Notes Superman Kal-El / Clark Kent Alan Tudyk (War) Jerry O'Connell
Justice League: War (2014) Batman Bruce Wayne Kevin Conroy (Flashpoint Paradox) Jason O'Mara
Justice League: The Flashpoint Paradox (2013) Wonder Woman Diana Michelle Monaghan (War) Rosario Dawson
Justice League: War (2014) Aquaman Arthur Curry Matt Lanter Dane Jamieson (young)
Justice League: Throne of Atlantis (2015) Deceased Cyborg Victor Stone Shemar Moore Justice League: War (2014) Flash Barry Allen Justin Chambers (Flashpoint Paradox) Christopher Gorham
Justice League: The Flashpoint Paradox (2013) Green Lantern Hal Jordan Justin Kirk (War) Nathan Fillion
Justice League: War (2014) Deceased John Stewart Roger Cross Justice League Dark (2017) Hawkman Katar Hol John Constantine Matt Ryan Lex Luthor Steve Blum (Throne of Atlantis) Rainn Wilson
Justice League: Throne of Atlantis (2015) Deceased Martian Manhunter J'onn J'onzz Nyambi Nyambi Justice League Dark (2017) Mera Sumalee Montano Justice League: Throne of Atlantis (2015) Shazam Billy Batson Zach Callison (as Billy Batson) Sean Astin (as Shazam)
Justice League: War (2014) Deceased Zatanna Zatanna Zatara Camilla Luddington Justice League Dark (2017) DC Extended Universe Main article: DC Extended Universe In order of appearance:
Justice League members from the DC Extended Universe Character Real name Actor First appearance Notes Superman Kal-El / Clark Kent Henry Cavill Man of Steel (2013) Batman Bruce Wayne Ben Affleck Batman v Superman: Dawn of Justice (2016) Wonder Woman Diana Gal Gadot Flash Barry Allen Ezra Miller Aquaman Arthur Curry Jason Momoa Cyborg Victor Stone Ray Fisher Man of Tomorrow Main article: Superman: Man of Tomorrow Justice League members from the Man of Tomorrow universe Character Real name Actor First appearance Notes Superman Kal-El / Clark Kent Darren Criss Superman: Man of Tomorrow (2020) Batman Bruce Wayne Jensen Ackles Batman: The Long Halloween, Part One (2021) Wonder Woman Diana Stana Katic Justice Society: World War II (2021) Flash Barry Allen Matt Bomer Green Arrow Oliver Queen Jimmi Simpson Batman: The Long Halloween, Part Two (2021) Green Lantern Hal Jordan Nolan North Green Lantern: Beware My Power (2022) Deceased John Stewart Aldis Hodge Martian Manhunter J'onn J'onzz Ike Amadi Superman: Man of Tomorrow (2020) Vixen Mari McCabe Keesha Sharp Green Lantern: Beware My Power (2022) DC League of Super-Pets Main article: DC League of Super-Pets Justice League members from DC League of Super-Pets Character Real name Actor First appearance Notes Superman Kal-El / Clark Kent John Krasinski DC League of Super-Pets (2022) Batman Bruce Wayne Keanu Reeves Wonder Woman Diana Jameela Jamil Aquaman Arthur Curry Jemaine Clement Cyborg Victor Stone Daveed Diggs Flash Barry Allen John Early Green Lantern Jessica Cruz Dascha Polanco Video games Justice League Heroes Main article: Justice League Heroes Justice League members from Justice League Heroes Character Real name Actor First appearance Notes Superman Kal-El / Clark Kent Crispin Freeman Justice League Heroes (2006) Batman Bruce Wayne Ron Perlman Wonder Woman Diana Courtenay Taylor Aquaman Orin Bryce Johnson Black Canary Dinah Laurel Lance Jennifer Hale Flash Wally West Chris Edgerly Green Arrow Oliver Queen Ralph Garman Green Lantern Hal Jordan John Rubinow John Stewart Michael Jai White Kyle Rayner John Rubinow Hawkgirl Kendra Saunders Collette Whittaker Huntress Helena Bertinelli Vanessa Marshall Martian Manhunter J'onn J'onzz Daniel Riordan Supergirl Kara Zor-El Tara Strong Zatanna Zatanna Zatara Kari Wahlgren DC Universe Online Main article: DC Universe Online Justice League members from DC Universe Online Character Real name Actor First appearance Notes Superman Kal-El / Clark Kent Adam Baldwin George Newbern
DC Universe Online (2011) Batman Bruce Wayne Kevin Conroy Wonder Woman Diana Gina Torres Susan Eisenberg
Ambush Bug Irwin Schwab Tracy W. Bush Aquaman Orin / Arthur Curry Jens Hartvig Andersen Batgirl Cassandra Cain Mindy Raymond Batwoman Katherine Kane Christina J. Moore Black Canary Dinah Lance Kelley Huston Black Lightning Jefferson Pierce Alexander Brandon Booster Gold Michael Carter Philip Tanzini Cyborg Victor Stone Alexander Brandon Fire Beatriz da Costa Shawn Sides Flash Barry Allen Greg Baglia Green Arrow Oliver Queen David Jennison Green Lantern Hal Jordan Gray G. Haddock John Stewart George Washington III Hawkman Carter Hall Jason Liebrecht Huntress Helena Bertinelli Claire Hamilton Martian Manhunter J'onn J'onzz Dwight Schultz Oracle Barbara Gordon Katherine Catmull Question Renee Montoya Angela Harger Red Tornado Jim Canning Steel John Henry Irons Billy Brooks Supergirl Kara Zor-El Adriene Mishler Zatanna Zatanna Zatara Claire Hamilton Injustice Main article: Injustice (franchise) Justice League members from Injustice Character Real name Actor First appearance Notes Superman Kal-El / Clark Kent George Newbern (games) Justin Hartley (film)
Injustice: Gods Among Us (2013) Batman Bruce Wayne Kevin Conroy (games) Anson Mount (film)
Wonder Woman Diana Susan Eisenberg (games) Janet Varney (film)
Aquaman Arthur Curry Phil LaMarr (games) Derek Phillips (film)
Cyborg Victor Stone Khary Payton (games) Brandon Micheal Hall (film)
Also a member of the Titans Flash Barry Allen Neal McDonough (Injustice) Taliesin Jaffe (Injustice 2)
Yuri Lowenthal (film)
Green Arrow Oliver Queen Alan Tudyk (games) Reid Scott (film)
Green Lantern Hal Jordan Adam Baldwin (Injustice) Steve Blum (Injustice 2)
Brian T. Delaney (film)
Hawkgirl Shiera Hall Hawkman Carter Hall Mister Terrific Michael Holt Nightwing Dick Grayson Troy Baker (games) Derek Phillips (film)
Also a member of the Titans Raven Tara Strong Shazam Billy Batson Joey Naber (games) Yuri Lowenthal (film)
Regime Earth Superman Kal-El / Clark Kent George Newbern (games) Justin Hartley (film)
Injustice: Gods Among Us (2013) Batman Bruce Wayne Kevin Conroy (games) Anson Mount (film)
Formerly Wonder Woman Diana Susan Eisenberg (games) Janet Varney (film)
Aquaman Arthur Curry Phil LaMarr (games) Derek Phillips (film)
Formerly Batwoman Katherine Kane Injustice: Gods Among Us #6 Deceased Black Canary Dinah Lance Vanessa Marshall Formerly Black Lightning Jefferson Pierce Kane Jungbluth-Murry Captain Atom Nathaniel Adam Fred Tatasciore Injustice: Gods Among Us #1 Deceased Cyborg Victor Stone Khary Payton (games) Brandon Micheal Hall (film)
Injustice: Gods Among Us (2013) Flash Barry Allen Neal McDonough (Injustice) Taliesin Jaffe (Injustice 2)
Yuri Lowenthal (film)
Formerly Green Arrow Oliver Queen Alan Tudyk (games) Reid Scott (film)
Deceased Green Lantern Guy Gardner Hal Jordan Adam Baldwin (Injustice) Steve Blum (Injustice 2)
Brian T. Delaney (film)
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Injustice: Gods Among Us (2013) Deceased Plastic Man Patrick O'Brien Oliver Hudson Injustice: Gods Among Us: Year Three #7 Formerly Raven Tara Strong Injustice: Gods Among Us (2013) Robin Damian Wayne Neal McDonough (Injustice) Scott Porter (Injustice 2)
Zach Callison (film)
Deceased Shazam Billy Batson Joey Naber (games) Yuri Lowenthal (film)
Justice League Task Force Batman Bruce Wayne Kevin Conroy (games) Anson Mount (film)
Injustice: Gods Among Us (2013) Atom Ray Palmer Injustice: Gods Among Us: Year Five Annual #1 Batgirl Barbara Gordon Kimberly Brooks Injustice: Gods Among Us (2013) Black Canary Dinah Lance Vanessa Marshall Injustice: Gods Among Us #6 Catwoman Selina Kyle Grey DeLisle (games) Anika Noni Rose (film)
Injustice: Gods Among Us (2013) Green Arrow Oliver Queen Alan Tudyk (games) Reid Scott (film)
Harley Quinn Harleen Quinzel Tara Strong (games) Gillian Jacobs (film)
Luke McDunnagh Injustice: Gods Among Us: Year Four Annual #1 Nightwing Dick Grayson Troy Baker (games) Derek Phillips (film)
Injustice: Gods Among Us (2013) Deceased Also a member of the Titans
Plastic Man Patrick O'Brien Oliver Hudson Injustice: Gods Among Us: Year Three #7 Red Hood Jason Todd Cameron Bowen Injustice 2 #1 Starfire Koriand'r Kari Wahlgren Injustice: Gods Among Us: Year Three Annual #1 Also a member of the Titans Steel Natasha Irons Injustice 2 #5 Superboy Kon-El / Conner Kent Injustice: Gods Among Us: Year Three Annual #1 Also a member of the Titans Wildcat Ted Grant Injustice 2 #7 Wonder Girl Cassie Sandsmark Injustice: Gods Among Us: Year Three Annual #1 Also a member of the Titans Zatanna Zatanna Zatara Lacey Chabert Injustice: Gods Among Us (2013) DC Legends Main article: DC Legends Justice League members from DC Legends Character Real name Actor First appearance Notes Superman Kal-El / Clark Kent [citation needed] DC Legends (2016) Batman Bruce Wayne Wonder Woman Diana Aquaman Arthur Curry Black Lightning Jefferson Pierce Cyborg Victor Stone Firestorm Jason Rusch Flash Barry Allen Wally West Green Arrow Oliver Queen Green Lantern Hal Jordan Jessica Cruz Killer Frost Caitlin Snow Lobo Martian Manhunter J'onn J'onzz Supergirl Kara Zor-El Vixen Mari McCabe LEGO Main articles: Lego Batman and Lego DC Justice League members from LEGO DC movies and video games Character Real name Actor First appearance Notes Video games Superman Kal-El / Clark Kent Travis Willingham Lego Batman 2: DC Super Heroes (2012) Batman Bruce Wayne Steve Blum Troy Baker
Kevin Conroy
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Lex Lang
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Ryan Choi Jason Marsden Lego DC Super-Villains (2018) Batgirl Barbara Gordon Grey DeLisle Kari Wahlgren
Kimberly Brooks
Tara Strong
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Lego Batman 3: Beyond Gotham (2014) Also a member of the Teen Titans Black Canary Dinah Laurel Lance Kari Wahlgren Vanessa Marshall
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Creeper Jack Ryder JP Karliak Lego DC Super-Villains (2018) Cyborg Victor Stone Brian Bloom Bumper Robinson
Lego Batman 2: DC Super Heroes (2012) Deadman Boston Brand Steve Blum Lego DC Super-Villains (2018) Also a member of Justice League Dark Detective Chimp Bobo T. Chimpanzee Dee Bradley Baker Lego Batman 3: Beyond Gotham (2014) Doctor Fate Kent Nelson Liam O'Brien David Sobolov
Also a member of the Justice Society of America Etrigan Jason Blood Liam O'Brien Travis Willingham
Also a member of Justice League Dark Firestorm Ronnie Raymond Nolan North Jason Rusch Kane Murry Lego DC Super-Villains (2018) Flash Barry Allen Charlie Schlatter Michael Rosenbaum
Lego Batman 2: DC Super Heroes (2012) Wally West Jason Spisak Lego DC Super-Villains (2018) Also a member of the Teen Titans Frankenstein Fred Tatasciore David Sobolov
Lego Batman 3: Beyond Gotham (2014) Also a member of Justice League Dark Green Arrow Oliver Queen Stephen Amell James Arnold Taylor
Lego Batman 2: DC Super Heroes (2012) Green Lantern Guy Gardner James Arnold Taylor Lego Batman 3: Beyond Gotham (2014) Hal Jordan Cam Clarke Josh Keaton
Lego Batman 2: DC Super Heroes (2012) Jessica Cruz Grey DeLisle Lego DC Super-Villains (2018) John Stewart Ike Amadi Nyambi Nyambi
Lego Batman 3: Beyond Gotham (2014) Simon Baz Taliesin Jaffe Lego DC Super-Villains (2018) Hawkgirl Shayera Hol Kari Wahlgren Tiffany Smith
Lego Batman 2: DC Super Heroes (2012) Hawkman Katar Hol Troy Baker Travis Willingham
Huntress Helena Bertinelli Kari Wahlgren Sumalee Montano
Lego Batman: The Videogame (2008) John Constantine Gideon Emery Lego DC Super-Villains (2018) Also a member of Justice League Dark Katana Tatsu Toro Sumalee Montano Lego Batman 2: DC Super Heroes (2012) Kid Flash Bart Allen Sam Riegel Lego Batman 3: Beyond Gotham (2014) Also known as Impulse Also a member of the Teen Titans
Lobo Travis Willingham David Sobolov
Martian Manhunter J'onn J'onzz Cam Clarke Ike Amadi
Lego Batman 2: DC Super Heroes (2012) Mera Lego Batman 3: Beyond Gotham (2014) Miss Martian M'gann M'orz Laura Bailey Also a member of the Teen Titans Mister Miracle Scot / Scott Free Roger Craig Smith Lego DC Super-Villains (2018) Nightwing Dick Grayson James Arnold Taylor Cam Clarke
Matthew Mercer
Charlie Schlatter
Lego Batman: The Videogame (2008) Also a member of the Teen Titans Orion Nolan North Roger Craig Smith
Lego Batman 3: Beyond Gotham (2014) Plastic Man Eel O'Brian Dee Bradley Baker JP Karliak
Power Girl Kara Zor-L Also a member of the Justice Society of America Question Vic Sage Liam O'Brien Raven Tara Strong Also a member of the Teen Titans Red Tornado Liam O'Brien Peter Jessop
Robin Damian Wayne Charlie Schlatter Stuart Allan
Lego Batman 2: DC Super Heroes (2012) Also a member of the Teen Titans Tim Drake Lego Batman: The Videogame (2008) Shazam Billy Batson Travis Willingham Josh Keaton
Zach Callison (Billy Batson)
Brandon Routh (Shazam)
Asher Angel (Billy Batson)
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Lego Batman 2: DC Super Heroes (2012) Spectre James Corrigan Corey Burton Lego DC Super-Villains (2018) Also a member of Justice League Dark Starfire Koriand'r Kari Wahlgren Hynden Walch
Lego Batman 3: Beyond Gotham (2014) Also a member of the Teen Titans Stargirl Courtney Whitmore Tara Strong Also a member of the Justice Society of America Superboy Kon-El / Conner Kent Scott Porter Supergirl Kara Zor-El Bridget Hoffman Kari Wahlgren
Lego Batman 2: DC Super Heroes (2012) Swamp Thing Alec Holland JB Blanc Fred Tatasciore
Lego Batman 3: Beyond Gotham (2014) Also a member of Justice League Dark Vibe Cisco Ramon Dee Bradley Baker Vixen Mari McCabe Megalyn Echikunwoke White Lantern Kyle Rayner Josh Keaton Wonder Girl Cassie Sandsmark Kari Wahlgren Grey DeLisle
Also a member of the Teen Titans Donna Troy Julie Nathanson Lego DC Super-Villains (2018) Zatanna Zatanna Zatara Kari Wahlgren Lego Batman 2: DC Super Heroes (2012) Also a member of Justice League Dark Movies Superman Kal-El / Clark Kent Nolan North Lego DC Comics: Batman Be-Leaguered (2014) Batman Bruce Wayne Troy Baker Wonder Woman Diana Grey DeLisle Kari Wahlgren
Aquaman Orin / Arthur Curry Dee Bradley Baker Atom Ray Palmer Eric Bauza Lego DC Comics Super Heroes: The Flash (2018) Cyborg Victor Stone Khary Payton Lego DC Comics: Batman Be-Leaguered (2014) Also a member of the Teen Titans Firestorm Jason Rusch Phil LaMarr Lego DC Comics Super Heroes: The Flash (2018) Flash Barry Allen James Arnold Taylor Lego DC Comics: Batman Be-Leaguered (2014) Green Arrow Oliver Queen Phil Morris Lego DC Comics Super Heroes: Justice League vs. Bizarro League (2015) Green Lantern Guy Gardner Diedrich Bader Hal Jordan Josh Keaton Lego DC Comics Super Heroes: Justice League â Attack of the Legion of Doom (2015) Jessica Cruz Cristina Milizia Lego DC Comics Super Heroes: Aquaman: Rage of Atlantis (2018) Hawkman Unknown Phil Morris Lego DC Comics Super Heroes: Justice League vs. Bizarro League (2015) Martian Manhunter J'onn J'onzz Dee Bradley Baker Plastic Man Eel O'Brian Tom Kenny Shazam Billy Batson Zach Callison (Billy Batson) Sean Astin (Shazam)
Lego DC: Shazam!: Magic and Monsters (2020) Supergirl Kara Zor-El Jessica DiCicco Lego DC Comics Super Heroes: Justice League â Cosmic Clash (2016) The Lego Movie Batman Bruce Wayne Will Arnett The Lego Movie (2014) Also a Master Builder Apache Chief Unknown The Lego Batman Movie (2017) Aquaman Arthur Curry Jason Momoa Also a Master Builder Black Canary Dinah Laurel Lance Black Vulcan Unknown Cyborg Victor Stone Also a Master Builder El Dorado Unknown Flash Barry Allen Adam Devine The Lego Movie (2014) Also a Master Builder Gleek The Lego Batman Movie (2017) Green Arrow Oliver Queen Green Lantern Hal Jordan Jonah Hill The Lego Movie (2014) Also a Master Builder Hawkgirl Shiera Saunders The Lego Batman Movie (2017) Hawkman Carter Hall Jayna Martian Manhunter J'onn J'onzz Samurai Toshio Eto Superman Kal-El / Clark Kent Channing Tatum The Lego Movie (2014) Also a Master Builder Wonder Dog The Lego Batman Movie (2017) Wonder Woman Diana Cobie Smulders The Lego Movie (2014) Also a Master Builder Zan The Lego Batman Movie (2017) See also List of Justice Society of America members References Dick Giordano (p), Terry Austin (i). "[Key to the JLA Pin-Up]" Limited Collector's Edition, vol. 5, no. 46 (AugustâSeptember 1976). New York City, New York, United States: DC Comics. Amash, Jim (2010). Carmine Infantino: Penciler, Publisher, Provocateur. Raleigh, North Carolina: TwoMorrows Publishing. p. 80. ISBN 978-1605490250. [Jim Amash]: Was there any discussion about Plastic Man when you did 'The Elongated Man' with Julie? [Carmine Infantino]: No, he never mentioned him. Harvey, R.C. (2003). The Life and Art of Murphy Anderson. Raleigh, North Carolina: TwoMorrows Publishing. p. 150. ISBN 978-1893905214. Not knowing that DC owned these old Quality charactersâand Julie'll deny it, I guess, and say they wanted to do something differentâbut they came up with the Elongated Man instead of Plastic Man, and they came up with the Atom instead of Doll Man. They could have resurrected either of these two characters ... ut the whole concept of Plastic Man would have escaped them. It's just crazy humor, and it needs someone who really understands that stuff. Mike Friedrich (w), Dick Dillin (p), Joe Giella (i), Julius Schwartz (ed). "Seeds of Destruction!" Justice League of America, no. 99, p. 15 (AugustâSeptember 1976). New York City, New York, United States: DC Comics. Bob Rozakis (w), Rich Buckler (p), Joe Rubinstein (i), Jerry Serpe (col), Milt Snapinn (let). "Danger: Dinosaurs at Large!" DC Special, vol. 7, no. 27 (AprilâMay 1977). New York City, New York, United States: DC Comics. vte Justice League vte Justice League Dark vte Justice League Detroit vte Justice League Europe vte Justice League International vte Justice League Task Force Categories: Justice LeagueLists of DC characters by organization This page was last edited on 15 February 2024, at 14:29 (UTC). Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. WikipediaÂź is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization. Privacy policyAbout WikipediaDisclaimersContact WikipediaCode of ConductDevelopersStatisticsCookie statementMobile viewWikimedia FoundationPowered by MediaWiki
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in: Mobsters, Deceased Characters, Falcone Family, and 3 more Carmine Falcone VIEW SOURCE Carmine "The Roman" Falcone Carmine Falcone General Information Real name: Carmine Falcone First Appearance: Batman #404 Created by: Frank Miller David Mazzucchelli Affiliations: Mafia Abilities: Mafia don Portrayed by: Tom Wilkinson John Doman John Turturro Carmine "The Roman" Falcone is is a powerful Mafia chieftain nicknamed "The Roman", with a stranglehold over Gotham City's organized crime. Falcone made his debut in the four part story Batman: Year One written by Frank Miller and David Mazzucchelli in 1987. Later his family and characterization were expanded in the maxi-series Batman: The Long Halloween. He is also often depicted as being Catwoman's estranged father whom she holds a vendetta with.
Contents 1 History 1.1 New Earth 1.1.1 Background 1.1.2 Year One 1.1.3 The Long Halloween 1.1.4 Dark Victory 1.2 Prime Earth (New 52) 2 In Other Media 2.1 Television 2.1.1 Batman: The Animated Series 2.1.2 Gotham 2.2 Films 2.2.1 The Dark Knight trilogy 2.2.2 The Batman 2.3 Video Games 2.3.1 Batman: Arkham City 2.3.2 Batman: Arkham Origins 2.3.3 Batman: The Telltale Series 2.4 The Lego Batman Movie 3 Trivia Fandom Trivia quiz imageQuiz Gotham Knights: Do you know this team of heroes? 10 questions Check out more quizzes at Fandom Trivia History New Earth Background Carmine Falcone was son of mobster Vincent Falcone, and brother to Carla Falcone. When Carmine was a young man, he was injured by a gunshot fired by rival mobster Luigi "Big Lou" Maroni. Due to having enemies across Gotham, Vincent took Carmine to Wayne Manor where his life was saved by Dr. Thomas Wayne and Alfred Pennyworth. Because of this incident, Vincent considered himself to be in-debt to Thomas.
At one point, Carmine married a woman named Louisa. Together, they had a daughter named Sofia and after this, another daughter. Vincent pressured his men into killing the second-born daughter as he believed it was a weakness, however Louisa managed to persuade his enforcer Milos to send the girl up for adoption in Gotham; in Gotham, this girl became Selina Kyle.
The Falcones managed to take control of Gotham City, over the rivalling Maronis. After Vincent's death, Carmine became the family's new head. At some point, and Louisa had two others sons named Mario Falcone and the younger Alberto Falcone, the latter of whom Carmine kept out of the family business for his own safety. Operating out of the front of an Italian shoe importer, Carmine came to become Gotham's most powerful don, nicknamed, "The Roman" for his cunning, strategic abilities, and Italian heritage.
Year One Falcone Carmine "The Roman" Falcone
In Batman: Year One, Falcone virtually runs the city, with the mayor, city council, and Commissioner Gillian B. Loeb under his influence. However, his power base comes under attack by the new mysterious and upcoming vigilante, Batman. In one scene, a dinner party is hosted by Falcone. It is attended by the commissioner and other corrupt high society members. When the issue of Batman is brought up in conversation, Commissioner Loeb's tries to assure Falcone that the new opponent may be a long term benefit. The assurance falls flat and Falcone's concern is justified subsequently by Batman's bold assault on the dinner party to announce that they will be delivered to justice. Despite Loeb's desperate attempts to stop him, Batman's attacks on Falcone's organization become even more brazen; Batman had The Roman's car dumped into the river, invaded his home, assaulted him, stripped him to his underwear, and left him hogtied to his bed. Humiliated, Falcone orders Batman killed. Batman is too elusive, however, as he later helps Catwoman attack the mafia head. Finally, Falcone orders police detective Jim Gordon's wife and child kidnapped to bring him to heel, but the plot is in part foiled by the Gordons while Batman rescues their child. Eventually, District Attorney Harvey Dent and Jim Gordon's investigations, with some secret assistance by Batman, restore law and order to Gotham; Loeb is forced to resign, and Falcone's power is put under threat by the new opposition he now faces.
The Long Halloween The plot of The Long Halloween involves a serial killer named Holiday targeting Gotham's crime families, with particular attention paid to the Falcone family. While fighting the criminal justice system, Falcone is desperately trying to get a grip on his once-powerful empire, and he resorts to hiring "freaks" in the form of what becomes Batman's Rogues Gallery. Falcone's son, Alberto, confessed to all of the Holiday killings, as he wanted his father to accept him into the family business, but it is important to note Harvey and Gilda Dent are at least somewhat responsible for them. Harvey Dent was in fact the initial suspect, and the suspicions directed toward him were in part responsible for the accident in which he became Two-Face. While Falcone played a large role in The Long Halloween, he was killed in the end, shot in the head by Two-Face.
Dark Victory In Batman: Dark Victory, Falcone's grave is robbed and his body goes missing. His finger is cut off and sent to his daughter, Sofia Falcone, the new leader of the Falcone Family. This is described as an "old style message", signifying that someone is out to take everything away from the Falcone Family, crushing them both as a public, business organization in the crime world as well as literally killing members of the family. Not until the end it is revealed that Two-Face has Falcone's body, having frozen it using Mr. Freeze's cryogenic technology.
In an epilogue, Selina Kyle visits Falcone's mausoleum and confesses, alone, that she has some evidence, though not conclusive, that she is his illegitimate daughter, which explains why she hated him so much.
Prime Earth (New 52) In the New 52 continuity Carmine started his criminal operations during the late 20th century and becoming the leader of Gotham's Mob by driving it's former don Rex "The Lion" Calabrese out of Gotham. Like his original incarnation, Carmine earned the nickname "The Roman" for his ruthless strategy in his criminal operations. The Roman and his family ruled Gotham for many years and facilitated it's illegal drugs and weapons trade.
Carmine started losing power when the Red Hood appeared in Gotham with his Red Hood Gang and quickly became the most powerful professional-criminal in Gotham City through means of using black-mail to acquire countless enforcers. Red Hood even murdered Carmine's cousin Luca by throwing him out of one of the blimps Luca used to smuggle high-tech weaponry into Gotham City during a raid. After the Red Hood disappeared and was presumed dead, Carmine suffered further hits due to the Batman and Catwoman.
During the a major gang-war between the Riddler and the Joker called War of Jokes and Riddles, Falcone lost his share of Gotham's Criminal Underworld. The Joker had the Penguin (a gangster working for Falcone) betray Falcone and start working for him. Joker used information from Penguin to hunt down Carmine's mother in Metropolis, killed her, and stole her teeth. Joker then infiltrated Carmine's home with her teeth and formed a smile from her teeth on the table before murdering all of his henchmen. Joker mortally wounded Carmine then made it so that the Penguin would take his place and resources. Shortly after this Carmine fled Gotham City.
In Other Media Television Batman: The Animated Series Although Carmine Falcone did not appear in Batman: The Animated Series, (as Rupert Thorne acted as the major non superpowered villain of the show) one of The Penguin's henchmen's name was stated as Falcone, and that could have been a nod to the character however Falcone is also the Italian word for Falcon and this could have simply been an allusion to Penguin's bird-gimmick.
Gotham See: Carmine Falcone (Gotham) Carmine Falcone appears on the tv show, Gotham, and is portrayed by John Doman.
Films The Dark Knight trilogy Main article: Carmine Falcone (Nolanverse) Falcone appears in Batman Begins, played by Tom Wilkinson. Though the character is absent from subsequent entries, he is mentioned several times.
The Batman Main article: Carmine Falcone (John Turturro) Carmine Falcone appeared in Matt Reeves' The Batman portrayed by John Turturro. Like his comic book counterpart, Falcone was saved by Thomas Wayne after getting shot. When a reporter later threatened to expose the mental illness of Thomas Wayneâs wife Martha, Wayne asked Falcone to intimidate the reporter. When Falcone kills the reporter instead, Wayne wracked with guilt intended to tell the authorities, but he and Martha are murdered that night, possibly on Falconeâs orders. Years later, Falcone personally strangles Iceberg Lounge waitress Annika Koslov after mayor Don Mitchell Jr. let slip to her that Falcone ratted out Salvatore Maroni to take control of his drug trading operation. Selina Kyle, who is unambiguously Falconeâs daughter as well as Annikaâs roommate, learns of Falconeâs involvement and tries but fails to kill him. Falcone then tries to kill Selina but is apprehended by Batman. Falconeâs right-hand man Oswald "Oz" Cobblepot tries to shoot him for being a rat, but in the ensuing panic Riddler kills Falcone with a sniper rifle
Video Games Batman: Arkham City DrCraneMrFine The note from Falcone Shipping to Scarecrow.
Although Falcone himself didn't appear in Batman: Arkham City, his family name did. At closer inspection, the billboard said; "Falcone Warehousing and Storage." In his Interview Tape, Two-Face said that it was Falcone who started it all, which resulted into the disfigurement of his face. Similarly, The Joker stated that the thugs who hired him and who he took to Ace Chemicals worked for Falcone (though it's unknown if that story was true), and thus placed Falcone as the man who unwittingly created The Clown Prince of Crime. There was also a boat in the North Gotham Docks that was from "Falcone Shipping". Scanning it answered the riddle: "Which notorious family keeps talking trash?" and unlocked an Arkham City Story which revealed that Falcone had tried to intimidate Mayor Quincy Sharp which resulted in his henchmen disappearing and Sharp striking back with TYGER, which closed down all of Falcone's operations in Gotham. He was referenced once again by a billboard for "Falcone Warehousing and Storage". Scanning it answered another one of The Riddler's riddles and the corresponding Arkham City Story revealed that the Falcones' had moved to Bludhaven rather than be contained in Arkham City. It was also implied that Falcone worked with Scarecrow, (though his known hatred of costumed supervillains brought that into question) since a notice in Scarecrow's boat revealed that Falcone had arranged for The Broker to supply him a more permanent base as well as the boat that was owned by Falcone Shipping.
Arkhamverse Falcone is also confirmed to be the father of Selina Kyle AKA Catwoman. When visiting Calendar Man, Catwoman will claim she's not going to let Calendar Man free due to, "That Falcone mess" which he was involved in. To this, Calendar Man responds by implying he knows Carmine is Selina's father, and asks if she's expecting anything specific from her father for her birthday. Professor Hugo Strange also brings up Catwoman's father in their interview tapes, resulting in Selina stating that she never knew him.
Batman: Arkham Origins Falcone did not appear, although he was mentioned in the biography and Extortion Tapes of his son, Alberto Falcone. The Penguin forced Carmine out of the weapons business when he abducted and heavily tortured Alberto. One of Black Mask's Extortion Tapes also implied that Carmine and Roman were acquaintances. A board of Gotham's mafia features Carmine on it, mentioning his family-tree along with, "Selina???" written under his children.
Batman: The Telltale Series See: Carmine Falcone (Telltale)
The Lego Batman Movie Falcone is referenced in the Lego Batman Movie through a company called "Falcone's Legit Construction Co." which is a joke on how the company is probably a front for criminal activities. Two-Face also uses a Falcone's Legit Construction Co. crane which could be a joke on how Two-Face murdered Carmine at the end of the Long Halloween.
Trivia The character of Carmine Falcone was inspired by the character of Marlon Brando's character Don Vito Corleone from the Godfather film trilogy. His name is an allusion to the film as there is a crime-family called the Falcones in the film. The scars on the side of Carmine's face which he received from Catwoman are an allusion to notorious real-life gangster Alphonse "Scarface" Capone. However Capone received his scars while making unwanted advances on a woman at a bar only for her brother to slash his face with a bottle-opener. Categories Community content is available under CC-BY-SA unless otherwise noted. More Fandoms Horror Sci-fi Batman Community Chat 15 Users Online USERS
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Post by Freddie on Mar 31, 2024 23:33:25 GMT 1
đ The Global Network đThe Pixar Theory by Jon Negroni pixar theory Every Pixar movie is connected. I explain how, and possibly why. In 2012, I watched a video on Cracked.com that introduced the idea (at least to me) that all of the Pixar movies actually exist within the same universe. Since then, Iâve obsessed over this concept, working to complete what I call The Pixar Theory, a working narrative that ties all of the Pixar movies into one cohesive timeline with a main theme. Another, longer, title is âThe Grand Unifying Theory of Pixar Movies.â This theory covers every feature-length movie made by Pixar Animation Studios since 1995. They include: Toy Story A Bugâs Life Toy Story 2 Monsters Inc. Finding Nemo The Incredibles Cars Ratatouille Wall-E Up Toy Story 3 Cars 2 Brave Monsters University Inside Out (in Part 2) The Good Dinosaur (in Part 3) Finding Dory (in Part 4) Cars 3, Coco, Incredibles 2, and Toy Story 4 will be included in the upcoming book The point of this theory is to have fun and exercise your imagination while simultaneously finding interesting connections between these fantastic movies. The trick is not take any of it too seriously. If you would like to experience a shorter version of this theory, check out the visualized Pixar Theory Timeline. In fact, I highly suggest you watch this video I made with Screen Junkies/Fandom below. It more thoroughly lays out this theory and its most complex ideas. Itâs also a far more âcurrentâ version of the theory compared to the rest of this post. Plus, it has more movies included! Enjoy. The original Pixar Theory: As of this writing in 2013, Brave is the first and last movie in the timeline. Obviously, this movie about a Scottish kingdom during the Dark Ages is the earliest time period covered by the Pixar films, but itâs also the only Pixar movie that actually explains why animals in the Pixar universe behave like humans sometimes. Pixar Theory In Brave, Merida discovers that there is âmagicâ that can solve her problems but inadvertently turns her mother into a bear. We find out that this magic comes from an odd witch seemingly connected to the mysterious will-of-the-wisps. Not only do we see animals behaving like humans, but we also see brooms (inanimate objects) behaving like people in the witchâs shop. We also learn that this witch inexplicably disappears every time she passes through doors, leading us to believe that she may not even exist. Donât get ahead of me, but weâll come back to Brave. Letâs just say that for now, the witch is someone we know from a different movie in the timeline. Pixar Theory [Some of you have pointed out that the animals in Brave gradually regress back into an animal state, disproving the idea that this is the source of animals acting like humans. My rebuttal is simple. They regress because the magic wears off. Over time, their evolving intelligence grows naturally.] Centuries later, the animals from Brave that have been experimented on by the witch have interbred, creating a large-scale population of animals slowly gaining personification and intelligence on their own. There are two progressions: the progression of the animals and the progression of artificial intelligence. The events of the following movies set up a power struggle between humans, animals, and machines. The stage for all-out war in regards to animals is set by Ratatouille, Finding Nemo, and Up, in that order. Notice I left out A Bugâs Life, but Iâll explain why later. In Ratatouille, we see animals experimenting with their growing personification in small, controlled experiments. Pixar Theory Remy wants to cook, which is something only humans explicitly do. He crafts a relationship with a small group of humans and finds success. Meanwhile, the villain of Ratatouille, Chef Skinner, disappears. What happened to him? What did he do with his newfound knowledge that animals were capable of transcending their instincts and performing duties better than humans? Itâs possible that Charles Muntz, the antagonist of Up, learned of this startling rumor, giving him the idea to begin inventing devices that would harness the thoughts of animals, namely his dogs, through translator collars. Those collars indicated to Muntz that animals are smarter and more like humans than we think. He needed this technology to find the exotic bird heâs obsessed over, and he even comments on how many dogs heâs lost since he arrived in South America. Pixar Theory But then Dug and the rest of his experiments are set free after Muntzâs demise, and we donât know the full implications of that, but what we do know is that animosity between the animals and humans is growing steadily. Now that humans have discovered the potential of animals, they are beginning to cross the line. To develop this new technology, the humans begin an industrial revolution hinted at in Up. [Some have pointed out that Muntz was working in South America before the events of Ratatouille. This is true, but it is not explicitly stated how and when he developed the collars. Also, we know Ratatouille takes place before Up for several reasons. In Toy Story 3, a postcard on Andyâs wall has Carl and Ellieâs name and address on it (including their last names to confirm). This confirms that in 2010, the time of Toy Story 3, Ellie is still alive or hasnât been dead long. This supports the idea that Up takes place years later.] Pixar Theory In the beginning of Up, Carl is forced to give up his house to a corporation because they are expanding the city. Wait a second. What corporation is guilty for polluting the earth and wiping out life in the distant future because of technological overreach? Pixar Theory Buy-n-Large (BNL), a corporation that runs just about everything by the time we get to Wall-E. In theâHistory of BNLâ commercial from the movie, weâre told that BNL has even taken over the world governments. Did you catch that this one corporation achieved global dominance? Interestingly, this is the same organization alluded to in Toy Story 3: Pixar Theory In Finding Nemo, we have an entire population of sea creatures uniting to save a fish that was captured by humans. BNL shows up again in this universe via another news article that talks about a beautiful underwater world. Lines are being crossed. Humans are beginning to antagonize the increasingly networked and intelligent animals. Think about Dory from Finding Nemo for a second. She stands apart from most of the other fish. Why? She isnât as intelligent. Her short-term memory loss is likely a result of her not being as advanced as the other sea creatures, which is a reasonable explanation for how rapidly these creatures are evolving. Pixar Theory Itâs likely that the sequel to Finding Nemo, which is about Dory, will touch on this and further explain why. We may also get some more evidence pointing to animosity between humans and animals. [Some great users have pointed out that Dory is actually more intelligent and shows signs of growth due to her ability to read and communicate with whales. This would actually show signs of how the animals are beginning to change in intelligence gradually.] And that is the furthest movie in the âanimalâ side of things. When it comes to A.I., we start with The Incredibles. Who is the main villain of this movie? You probably thought of Buddy, a.ka. Syndrome, who basically commits genocide on super-powered humans. Pixar Theory Or does he? Buddy didnât have any powers. He used technology to enact revenge on Mr. Incredible for not taking him seriously. Seems a little odd that the man went so far as to commit genocide.
And how does he kill all of the supers? He creates the omnidroid, an A.I. âkillbotâ that learns the moves of every super-human and adapts. When Mr. Incredible is first told about this machine, Mirage mentions that it is an advanced artificial intelligence that has gone rogue.
Mr. Incredible points out that it got smart enough to wonder why it had to take orders. The omnidroid eventually turns on Syndrome, and starts attacking humans in the city. Why would an A.I. want to just attack randomly? Do machines have an inherent hatred of humans?
The movie even shows clips of the superheroes with capes being done in by inanimate objects, such as plane turbinesâŠaccidentally.
Pixar Theory
Pixar Theory
But why would machines want to get rid of humans in the first place? We know that animals donât like humans because they are polluting the Earth and experimenting on them, but why would the machines have an issue?
Enter Toy Story. Here we see humans using and discarding âobjectsâ that are clearly sentient. Yes, the toys love it Uncle Tom style, but over the course of the Toy Story sequels, we see toys becoming fed up. But wait, toys and inanimate objects arenât necessarily machines, so how do they have some kind of intelligence?
Syndrome points to the answer. He tells Mr. Incredible that his lasers are powered by Zero Point Energy. This is the electromagnetic energy that exists in a vacuum. Itâs the unseen energy we find in wavelengths and a reasonable explanation for how toys and objects in the Pixar world draw power.
Pixar Theory
By the events of the Toy Story movies, we are in the 90s until 2010. Itâs been 40-50 years or so since the events of The Incredibles, giving A.I. plenty of time to develop BNL.
Meanwhile, Pixar is hinting at dissatisfaction among pockets of toy civilizations. The toys rise up against Sid in the first movie. Jesse resents her owner, Emily, for abandoning her. Lotso Hugginâ Bear straight up hates humans by the third movie.
Toys are obviously not satisfied with the status quo, providing a reason for why machines and objects alike are ready to take over.
So, by the 2000s, the super-humans are all but gone, and mankind is vulnerable. Animals, who want to rise up Planet of the Apes style, have the ability to take over, but we donât see this happen.
Also, A.I. never takes over humans by force. Why do you think that is? Itâs reasonable to assume that machines did take over, just not as we expected. The machines used BNL, a faceless corporation (which are basically faceless in nature) to dominate the world, starting in the 1960s after the Omnidroid fails to defeat the Incredibles.
In each of the Toy Story movies, itâs made painfully clear that sentient objects rely on humans for everything. For fulfillment and even energy. Itâs hinted at that the Toys lose all life when put away in âstorageâ unless they are in a museum that will get them seen by humans.
Pixar Theory
So machines decide to control humans by using a corporation that suits their every need, leading to an industrial revolution that eventually leads toâŠpollution. When the animals rise up against the humans to stop them from polluting the earth, who will save them? The machines.
We know that the machines will win the war, too, because after this war, there are almost no animals left on Earth. Whoâs left?
Pixar Theory
Because the machines tip everything out of balance, Earth becomes an unfit planet for humans and animals, so the remaining humans are put on Axiom (or Noahâs Ark if you want to carry on the Biblical theme where Wall-E is basically Robot Jesus and his love interest is aptly named Eve) as a last-ditch effort to save the human race.
Pixar Theory
On Axiom, the humans have no purpose aside from having their needs met by the machines. The machines have made humans dependent on them for everything because that is how they were treated as âtoys.â Itâs all they know.
Pixar Theory
Meanwhile on Earth, machines are left behind to populate the world and run things, explaining human landmarks and traditions still being prominent in Cars. There are no animals or humans in this version of Earth because theyâre all gone, but we do know that the planet still has many human influences left.
[Some have noted that the world of Cars canât be after humans left because thereâs no pollution shown in the movies. If you look carefully at Wall-E, however, the world is never shown during this time, so we donât really know how badly the Earth was polluted.]
[Itâs possible that the machines sent humans away to curb overpopulation and fix the environment without them, but the world was drained of resources as a result of machines populating the Earth. That would explain why the machines abandoned Earth entirely, leaving only Wall-E behind.]
In Cars 2, the cars go to Europe and Japan, making it plain that this is all taking place on Earth as we know it. So what happened to the cars? Weâve learned by now that humans are the source of energy for the machines. Thatâs why they never got rid of them.
In Wall-E, they point out that BNL intended to bring the humans back once the planet was clean again, but they failed. The machines on Earth eventually died out, though we donât know how.
Pixar Theory
What we do know is that there is an energy crisis in Cars 2, with oil being the only way society trudges on despite its dangers. We even learn that the Allinol corporation was using âgreen energyâ as a catalyst for a fuel war in order to turn cars away from alternative energy sources. That âcleanâ fuel could have been used to wipe out many of the cars, very quickly.
Pixar Theory
[Someone pointed out that âall in allâ means the same thing as âby and largeâ making the connection between Cars and Wall-E even more substantial.]
Which brings us back to Wall-E. Have you ever wondered why Wall-E was the only machine left? We know that the movie begins 800 years after humans have left Earth on Axiom, governed by the AutoPilot (another A.I. reference).
Could it be that Wall-Eâs fascination with human culture and friendship with a cockroach is what allowed him to keep finding fulfillment and the ability to maintain his personality? Thatâs why he was special and liberated the humans.
He remembered the times when humans and machines lived in peace, away from all of the pollution caused by both sides.
Pixar Theory
After Wall-E liberates the humans and they rebuild society back on Earth, what happens then? During the end credits of Wall-E, we see the shoe that contains the last of plant life. It grows into a mighty tree. A tree that strikingly resembles the central tree in A Bugâs Life.
Pixar Theory
Pixar Theory
Pixar Theory
Thatâs right. The reason no humans show up in A Bugâs Life is because there arenât a lot left. We know because of the cockroach that some of the insects survived, meaning they would have rebounded a bit faster, though the movie had to be far enough in the timeline for birds to have returned as well, though theyâre noticeably less intelligent than the bugs.
[Iâll admit, the trees looking similar isnât enough to support the idea that A Bugâs Life takes place after Wall-E, but thereâs definitely more reasons for why itâs likely. Also, Iâll bring the tree up again later because it appears in Up as well.]
Thereâs something strikingly different about A Bugâs Life when compared to other Pixar portrayals of animals, which leads me to believe it takes place in the future. Unlike Ratatouille, Up, and Finding Nemo, the bugs have many human activities similar to what the rats in Ratatouille were merely experimenting with.
The bugs have cities, bars, advertisements, their own machines, know what a bloody mary is and even have a traveling circus. This all assumes that the movie is in a different time period.
The other factor that sets A Bugâs Life apart from other Pixar movies is the fact that it is the only one, besides Cars and Cars 2, that doesnât revolve (or even include) humans.
Pixar Theory
[Okay there is a a lot of contention over the idea that A Bugâs Life takes place post-apocalypse, but hear me out. The reason I am so inclined to push the idea is because of how different the bug world is from the âanimalâ movies. No other Pixar movie has animals wearing clothing, wild inventions, animals creating machines, or so much human influence like bars and cities.]
[In Finding Nemo, the most human thing we see is a school, and even that is pretty stripped down. But in A Bugâs Life, we have a world where humans are barely even implied. At one point, one of the ants tells Flik not to leave the island because there are âsnakes, birds, and bigger bugs out there.â He doesnât even bring up humans.
[Yes, there are some humans, like the kid who allegedly picked the wings off of the homeless bug, but that still fits in a post Wall-E world. Also, the bugs have to be irradiated for them to live such long lifespans. The average lifespan of an ant is just 3 months, but these ants all survive an entire summer and allude to being around for quite some time by saying things like âthis happens every year.â One of the ants even says he âfeels 90 again.â That works if you accept that the ants are sturdier due to evolution and mutated genes.]
Thereâs another Pixar movie that was supposed to be released in 2012, but it was cancelled and replaced with Brave. This movie was called Newt, and I believe it might have fit in this part of the timeline post-Wall-E. The movieâs supposed plot: âWhat happens when the last remaining male and female blue-footed newts on the planet are forced together by science to save the species, and they canât stand each other?â
Pixar Theory
A movie about an endangered species rebuilding itself could lend itself nicely to this theory, but since the movie was never released, Iâm just speculating.
So what happens next? Humanity, machines, and animals grow in harmony to the point where a new super species is born. Monsters. The monsters civilization is actually Earth in the incredibly distant future.
[Someone wisely pointed out that in Monsters University, the college is said to be founded in 1313. If weâre really in the future, then that means the monsters could have reset society and begun using their own calendar. That could mean Monsters Inc. takes place up to 1400 (or more) years after A Bugâs Life.]
Where did they come from? Itâs possible that the monsters are simply the personified animals mutated after the diseased earth was irradiated for 800 years.
[Not during Wall-E. I would guess that it took hundreds of years after Wall-E for the animals to become monsters]
Pixar Theory
Whatever the reason, these monsters seem to all look like horribly mutated animals, only larger and civilized. They have cities and even colleges, as we see in Monsters University.
[An issue some have found is that this doesnât properly explain what happened to humans. I havenât settled on a theory I really like yet, but Iâm leaning towards the idea that monsters and machines eventually forgot that they need humans and got rid of them again, not realizing their mistake until all humans died out. Another explanation is that humans just couldnât survive on Earth anymore.]
In Monsters Inc., they have an energy crisis because they are in a future earth without humans. Humans are the source of energy, but thanks to the machines, again, the Monsters find a way to use doors to travel to the human world. Only, itâs not different dimensions.
Pixar Theory
The monsters are going back in time. Theyâre harvesting energy to keep from becoming extinct by going back to when humans were most prominent. The peak of civilization, if you will. Though a lot of time has passed, animosity towards humans never really went away for animals/monsters.
Monsters must have relied on anti-human instincts to believe that just touching a human would corrupt their world like it did in the past. So they scare humans to gather their energy until they realize that laughter (green energy) is more efficient because it is positive in nature.
[An alternative explanation that fits even better that some of you brought up: The machines and monsters created the time travel doors but realized that messing with time could erase their existence and change history. So, they falsely trained monsters to believe that humans are toxic and from another dimension, making it suicide for a monster to interact too much with their world.]
[Another issue is how the monsters seem to worry about kids âbeing less scared these days.â Itâs likely that going in the past takes a lot of energy, so the monsters can only go back as far as the practice still returns a profit in energy. To them, theyâre just moving through the same dimension of time, but the monsters at the top know that eventually, theyâll run out. This is why Waternose is so bent on capturing children and enslaving them.]
We even see a connection between A Bugâs Life and Monsters Inc. via the trailer we see in both movies. As you can see, the trailer looks exactly the same, except the one in A Bugâs Life is noticeably older and more decrepit, while the one in Monsters Inc. (where Randall is sent via a door) has humans and looks newer.
Pixar Theory
Look at the picture above. On the left is the trailer from A Bugâs Life and the one on the right is from Monsters Inc. The one on the left looks older and more rundown. Even the vegetation is noticeably dryer and thereâs less of it. The trailer on the right has humans and the frame even includes tall grass and a tree hanging overhead.
[Some have argued that the trailer in A Bugâs Life should be nothing but dust. I disagree based on how barely intact other buildings were in Wall-E. They also bring up the bug zapper that is powered by electricity. The zapper could easily be solar powered, just like Wall-E. The bugs probably used it as a light source to signal other bugs to âBug City.â Also, the trailer in A Bugâs Life never shows lights in the trailer like it does for Monsters Inc.]
That said, Monsters Inc. is so far the most futuristic Pixar movie. By the end, humans, animals, and machines have finally found a way to understand each other and live harmoniously.
And then thereâs Boo. What do you think happened to her? She saw everything take place in future earth where âkittyâ was able to talk. She became obsessed with finding out what happened to her friend Sully and why animals in her time werenât quite as smart as the ones sheâd seen in the future.
She remembers that âdoorsâ are the key to how she found Sully in the first place and becomesâŠ
Pixar Theory
A WITCH. Yes, Boo is the witch from Brave. She figures out how to travel in time to find Sully, and goes back to what she believes is the source: The will-of-the-wisps.
They are what started everything, and as a witch, she cultivates this magic in an attempt to find Sully by creating doors going backwards and forwards in time.
[Just to clarify: The theory is that Boo discovered a way to use doors to travel through time on her own, possibly by developing magic on her own. She probably went back in time to the Dark Ages to get more magic from the will-o-wisps.]
How do we know? In Brave, you can briefly see a drawing in the workshop. Itâs Sully.
Pixar Theory
We even see the Pizza Planet truck carved as a wooden toy in her shop, which makes no sense unless sheâs seen one beforeâŠ(and Iâm sure she has since that truck is in almost every Pixar movie). If you look closely, you can see the carved truck below.
Pixar Theory
You remember Merida opening doors and the witch constantly disappearing? Itâs because those doors are made the same way from Monsters Inc. They transport across time and that is why Merida couldnât find the witch later in the movie.
But wait. How did Boo travel in time in the first place, and why is she obsessed with wood? Boo must have discovered that wood has been the source of energy all along, not just humans. The machines and monsters in Monsters Inc. use doors because theyâre made of wood and found a way to use that energy to travel in time.
[Many have pointed out how the door that banishes monsters is metal. Thatâs probably because wood is used to harness this magic, and using a metal door would stop a banished monster from going back through it.]
Obsessed with finding Sully, Boo travelled across the Pixar universe using doors.
[Itâs even possible that the wood from the tree in A Bugâs Life is the source of Flikâs ingenuity, due to his fascination and respect for seeds growing into trees. The tree also bears a resemblance to the one in Up that Carl and Ellie frequented, which could be the source of Carlâs wild creativity in using balloons to transport his house.]
[This also explains why Flik and Heimlich from A Bugâs Life show up in Toy Story 2, which would be centuries before their time. Boo was trying to go to the future and could have fallen short by landing in the post-Wall-E time. She would need wood to keep time traveling, but thereâs not much around yet, so she stumbles upon the tree in A Bugâs Life. She could have accidentally brought back a few bugs with her when traveling backwards in time.]
So Boo went back to the Dark Ages, probably because she could use plenty of wood there for her experiments or to study the will-o-wisps. We know that her first encounter with Morâdu ended with her turning him into a monstrous bear, but he regresses.
She probably wanted to turn him into a bear because Sully resembles a bear, and she is still trying to figure out where Sully comes from.
Does Boo ever find Sully? I like to think so. He surely reunited with her at least once as a child at the end of Monsters Inc., but eventually, he had to stop visiting.
But her love for Sully is, after all, the crux of the entire Pixar universe. The love of different people of different ages and even different species finding ways to live on Earth without destroying it because of a lust for energy.
And that is the Pixar Theory.
For Inside Out, The Good Dinosaur, and Finding Dory, the story continues in Parts 2,3, and 4 respectively, so here are some other helpful links for your reading pleasure:
The Pixar Theory â Part 2: Inside Out The Pixar Theory â Part 3: The Good Dinosaur The Pixar Theory â Part 4: Finding Dory The Pixar Theory â What about Planes? The Pixar Detective â an expanded universe novel that explains the theory as a full narrative. Thanks for reading this. Be sure to say hey on Twitter: @jonnegroni All images courtesy of Disney/Pixar
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Pixar Nerd at | Reply Jon, do the Pixar shorts apply in this theory???? I was wonderingâŠ.
Pixar Lover at | Reply hi!
Ciara frei at | Reply Donât you think itâs weird that sullie from monsters inc looks a little like bob from incredibles? That maybe me. Incredible turns into sullie somehow? And that maybe why he is so attached to boo is because boo reminds him of his daughter violet?
Pixar Nerd at | Reply Thatâs a little weird⊠like the person who thought Megamind was Pixar. But seriously, are the Pixar shorts part of the theory Jon?
Anonymous at | Reply In Incredibles 2 the supers still exist so what does that mean.
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Anonymous at | Reply I thought that the information provided here will help me very much so thanks.
Anonymous at | Reply This has been debunked.
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Anonymous at | Reply The Cars part of the Pixar Theory does not make sense because of this reasons: 1- Stanley (Lizzieâs deceased husband) founded Radiator Springs in 1909 (as seen in the Stanley statue and as seen from Cars Toon: Time Travel Mater) 2- Doc Hudson (a.k.a. Fabulous Hudson Hornet) was a racer during the 1950s era (as seen in Cars and Cars 3). 3- Tow Mater was born in January 1957 (as seen in Cars 2). 4- The Piston Cup racing series was founded before the 1950s. I am not lying, but this information was taken from the Cars movie franchise and from one of the Cars Toons shorts.
Mr right at | Reply I have to object . I checked the website and itâs saying bugs life is 1000 years after toy story. There is a pizza truck identical to the one in toy story in bugs life . No way that car lasted 1000 years
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kimjong at | Reply The Cars part of the Pillar Theory does not make sense because of this reasons: Stanley (Lizzieâs deceased husband) founded Radiator Springs in 1909 (as seen in the Stanley statue and as seen from Cars Toon: Time Travel Mater)
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How to Watch the Pixar Movies in Order: Timeline Theory, Explained Here's how to watch the Pixar movies in chronological order...theoretically. Cristina Alexander Avatar BY CRISTINA ALEXANDER UPDATED: JAN 22, 2024 5:15 PM POSTED: JAN 21, 2024 10:30 PM You know how there are a ton of Easter eggs from one Pixar movie littered throughout other Pixar movies? For example, there are toys of Jessie, Nemo, and the Luxo ball in Booâs bedroom at the end of Monsterâs Inc.; a child is seen carrying Buzz Lightyear at the dentistâs office in Finding Nemo; and Dinoco, the gas station in Toy Story, is a corporation sponsoring racecars in Cars.
Theyâre all part of what Jon Negroni calls The Pixar Theory, a working theory that explains how all Pixar movies exist in a shared universe tied into one cohesive timeline. Negroni got inspiration for the Pixar Theory after watching a video on Cracked in 2012 introducing him to the same idea that all the Pixar characters and their worlds are all connected.
The Pixar Theory isnât officially confirmed by its namesake animation studio, but many fans have come to accept it as gospel⊠to some extent. Here are the Pixar movies in chronological order and how they fit into the theory. You can also jump to the Pixar movies in order of release for the standard movie timeline.
Pixar's Movies: Worst to Best We're taking it all in here. All the Cars, Monsters, Bugs, Toys, Incredibles, and more so that we can properly rank Pixar's full catalogue. Agree? Disagree? Don't care because there are more important things in life? We got you. Check out all the Pixar movies ranked from least-good to cinematic bliss... 25. Cars 3<p>
As the second Pixar franchise to get a third movie, Cars is a great example of the more traditional disconnect between kids and grownups when it comes to blockbuster animation. Cars is a merchandise cash cow, but it's also the studio's brand that's left the most older viewers cold. Cars 3 goes the Rocky Balboa comeback route for a more internalized story about Lightning McQueen's doubt and fear when pitted against a younger, faster generation of racers. Generally, Cars 3 is lauded for being the deepest, most introspective entry of the three, with the consensus being that it's the Cars flick most aimed at adult Pixar fans. Still, Cars 3 came about at a time when viewers wanted either new Pixar products and/or sequels to better Pixar movies. 26 IMAGES 24. Cars 2<p>
Cars 2 benefits from cherry-picking the best elements of the first Cars movie and switching genres completely by taking Lightning McQueen and Mater out of Radiator Springs and dropping them into the middle of a fast-paced, dynamic spy flick. What's lost here, for the most part, is the warmth and heart that we adore, and expect, from most Pixar offerings.<p>
Cars 2 is also a darker film where several car characters do meet an untimely, and sometimes gruesome, end. But the fast pacing works in the film's favor, as the slightly morbid moments flicker in and out as quickly as race car laps. Cars 2 isn't the usual intimate magical experience you expect from Pixar fare, but it's still a high-octane adventure the burns fast and furious. 23. Finding Dory<p>
After a half decade of mostly sequels, and two originals that fell short of expectations, Finding Dory brings back friends-not-food Marlin, Nemo, and Dory for another undersea adventure - this time about tracking down short term memory-challenged Dory as she searches for her long lost parents. With Ed O'Neill, Idris Elba, Dominic West, and Sigourney Weaver adding their voices to the odyssey, Finding Dory manages to be visually impressive and disarmingly charming though it still can't shake off the unnecessary sequel vibe given that it doesn't improve on the classic first film and it came during a Pixar era of commercially-driven "sameness." 22. Monsters University<p>
Monsters University is Pixarâs take on a college movie, with Mike (Billy Crystal) and Sulley (John Goodman) reintroduced as freshmen at MU, both with dreams of making it as a âscarer.â It doesn't have the emotional weight of the first one (Boo, you are missed), but Monsters University is still a fun and funny movie in its own right. Pixarâs biggest obstacle at this point was their own track record as so many of their films had been so emotional that a certain standard had been set. Pixar, however, uses animation to tell all sorts of stories and not all of them have to make you weep to be worthwhile. We all like a good comedy too, right? 21. The Good Dinosaur<p>
The Good Dinosaur, considered by some to be Pixar's biggest "soft miss" from the previous decade, takes on a big "what if?" Asking people to imagine what would happen if the dinosaurs never went extinct, this movie follows a young dino named Arlo who gets swept away from his family and has to journey through the great unknown to get home. The film is one of the most visually stunning projects Pixar has ever created, but it retreads some familiar Pixar tropes and, on top of that, its troubled production shows.<p>
There are some great emotional moments as Arlo and his "pet" human Spot grow closer, and The Good Dinosaur proves that Pixar excels at showing instead of telling. Even when the film does hit story points that feel familiar, it does them well and in a way that children can comprehend -- even if it does get a bit scary for its target young audience sometimes How Many Pixar Movies Are There? Pixar has produced a total of 27 feature films so far. There are also quite a few officially announced upcoming Pixar Movies in the works, with Elemental being the latest.
The Pixar Movies in Order, According to The Pixar Theory 1. The Good Dinosaur (2015)
The Good Dinosaur is set in an alternative prehistoric time where the meteor that wiped out the dinosaurs 66 million years ago in the real world changed course and allowed them to live alongside humans. Some few million years later, Arlo, a young and timid Apatosaurus, befriends a cave boy he names Spot to help him find his way back home after being washed downriver during a rainstorm.
According to the Pixar Theory, because the meteor didnât cause the extinction of the dinosaurs, they evolved much further than expected, becoming highly intelligent and thus kicking off the Pixar universe. A stuffed Apatosaurus, likely resembling Arlo, can be seen in a childâs bedroom in Monsterâs University. Forrest Woodbush makes a cameo appearance in Rileyâs memory as a statue she visited in Inside Out.
Read our review of The Good Dinosaur.
2. Brave (2012)
Flash forward to the Middle Ages in the Scottish Highlands, Merida defies the age-old tradition of marrying the son of one of her fatherâs allies, causing strife between her and her mother, Queen Elinor. After a heated argument, Merida seeks help from a witch, who gives her a cake that turns Elinor into a bear, and now she has to undo the curse before itâs too late.
The witch is the bearer of the magical entity Merida discovers early in the movie called the will-of-the-wisps. The Pixar Theory states that the witch uses magic to turn animals and inanimate objects into sentient beings with human-like behavior, turn humans into animals (as she did to Elinor with the cake Merida offers her as an apology), and travel back in time by conjuring portals via wooden doors, which explains is why she disappears every time Merida comes to her for aid.
Read our review of Brave.
3. Luca (2021)
In the Italian Riviera in 1959, Luca is a sea monster that can turn into a human on land who becomes best friends with a human boy, Alberto, who is also a sea monster. They spend the entire summer running around Portorosso with Giulia â eating pasta, riding Vespas, and competing in the triathlon â as humans ensuring no one finds out their secret if they get wet.
Luca is littered with Easter eggs not only frm other Pixar films, but Disney films as well. The Luxo is spotted on a roof, and a boat that sails past Luca at the beginning of the film is named Elena, a reference to Miguelâs grandmother in Coco. Giulia owns a stuffed Donald Duck, and she reads the book âLe Avventure di Pinocchioâ by Carol Collodi, which served as an inspiration for the 1940 Disney classic, Pinocchio.
Read our review of Luca.
4. The Incredibles (2004)
In one of the best superhero movies ever made, Mr. Incredible and Elastigirl (aka Bob and Helen Parr) are forbidden by law to use their superpowers in public, forcing them into hiding and assuming mundane lives as regular people following a string of lawsuits against superheroes claiming their powers have caused more harm to society than good. Fifteen years later, Bob gets a chance to relive his glory days as Mr. Incredible, but when he lands in trouble with the supervillain who wanted to be his sidekick as a boy, Elastigirl and their superpowered children, Violet and Dash, jump into the action to save him.
Though the film takes place in 1962, superheroes maintained order in the world. However , the Pixar Theory states that Syndrome, Mr. Incredibleâs former fan, created two things to render supers irrelevant: AI robots like the Omnidroid high-tech Zero Point Energy, electromagnetic energy that travels in wavelengths. The theory points out that toys and other inanimate objects absorbed residual Zero Point Energy after the Omnidroid was destroyed, thus becoming animated.
Read our review of The Incredibles.
5. The Incredibles 2 (2018)
After The Incredibles defeat the Underminer, the battle that started just after the first movie ended, the government cuts the superfamily off from assistance theyâve given them through the Superhero Relocation Program for causing damage to the city. This leads them to work for a wealthy magnate named Winston Deavor, who works to regain the public âs trust in the supers using Elastigirl, who takes the leading role while Bob transitions to his new role of the stay-at-home parent.
According to the Pixar Theory, the publicâs distrust of superheroes leads to their extinction. The sequel not only focused on the consequences of societyâs unfavorable views of super-powered humans, but also the rise of supercorporations, such as Deavorâs telecommunications company DevTech and Buy n Large (BnL).
Read our review of The Incredibles 2.
6. Lightyear (2022)
Lightyear is a sci-fi movie within the Toy Story universe that centers on the legendary space ranger the Andyâs Buzz Lightyear action figure is based on. Buzz and his Star Command troops are marooned on a planet 4.2 million light-years from Earth, and he takes several test flights to achieve hyperspeed over several years (which hasn ât aged him a day due to time dilation). After several failures and the deaths of his friends, he recruits Izzy, Mo, Darby, and robot cat Sox to defeat Emperor Zurg and utilize time travel to find a way back home.
Because Lightyear is a movie within a movie, the film likely made Andy want to get the Buzz Lightyear action figure â thatâs how marketing works. Because of this, Lightyear is slotted before the events of Toy Story despite it taking place in the extremely distant future.
Read our review of Lightyear.
7. Toy Story (1995)
Toy Story is the first movie that explored whether inanimate objects, let alone toys, had emotions. The titular toys come alive and act on their emotions while their human owners are away â something children think about when they go to school. Woody goes through a rollercoaster of emotions when Buzz Lightyear overshadows him as Andyâs new favorite toy.
The movie is set in 1995, the same year it was released in theaters, and over 30 years after the events of The Incredibles. Per the Pixar Theory, BnL created toys to harvest the power of human emotions, which the toys thrive on when humans are not in the room.
8. Toy Story 2 (1999)
Set in 1999, Toy Story 2 deals with Woodyâs fear of mortality (or obsolescence) when Andy tears his arm by accident and abandons him when he goes to summer camp. When Woody gets kidnapped by an avid toy collector, who just so happens to be the owner of Alâs Toy Barn, he meets with toys from Woodyâs Roundup Gang.
According to the Pixar Theory, the toys begin questioning their purpose in life and resent the humans who abandon them. Jessie resents her previous owner Emily for outgrowing and abandoning her, causing Woody to do the same with Andy briefly out of fear that heâll abandon him, too. Toys not only experience resentment towards humans but animals as well.
9. Turning Red (2022)
Set in Toronto, Ontario in 2002, Chinese-Canadian Meilin âMeiâ Lee lives the life of an ordinary 13-year-old girl until she wakes up as a giant red panda. This transformation occurs when she gets excited, stressed, upset, or experiences other strong emotions due to a family curse. Only when she keeps her emotions in check does she revert to a human, maintaining all her human qualities save for the red hair.
Although Turning Red is considered an allegory for puberty in girls, magic runs rampant as Ming, Meiâs strict and overprotective mother, and the other women in her family attempt to seal her red panda in a talisman during a ritual on the night of a lunar eclipse. The ritual transports Mei to an astral plane, the same plane of existence seen in Soul, which the Pixar Theory connects to Meridaâs encounter with the will-of-the-wisps in Brave.
Read our review of Turning Red.
10. Finding Nemo (2003)
Taking place after the events of the first two Toy Story films, Nemo gets captured by a scuba diver and is placed in an aquarium at a dentistâs office in Australia. Marlin, Nemoâs overbearing and overprotective father, enlists Dory to help him venture out to the wide r Pacific Ocean to find him.
Per the Pixar Theory, animals resent humans for polluting the environment, poaching them, placing them in cages, and experimenting on them. In Finding Nemo, marine animals have gotten so intelligent theyâve adopted elements of human society, such as schools, shops, and freeways.
11. Finding Dory (2016)
Shortly after the first film ended, Dory enlists the help of Marlin and Nemo to help find her parents, whom she got separated from as a baby regal blue tang. Those plans are cut short when Dory gets kidnapped and taken to the Marine Life Institute in California, and the clownfish set out to find her.
The Pixar Theory suggests that Dory is highly intelligent despite her short-term memory loss . Because she was born and raised in captivity and living near humans, as the sequel revealed , she can read and understand other languages, like whale. This suggests that the closer animals are to humans, the smarter they become.
Read our review of Finding Dory.
12. Ratatouille (2007)
Remy the rat aspires to become a chef like his human idol, Chef Gusteau, who died shortly afte r a negative review caused his namesake restaurant in Paris to lose one of its five stars. He forms an unlikely alliance with Linguini, controlling his movements through his hair to cook up great food, saving the restaurantâs reputation in the process.
Ratatouille carries the aspect of the Pixar Theory about animals becoming just as intelligent as humans the closer they are to them. Remy reading Gusteauâs cookbook and applying the knowledge he learned from it to his work says as much. The movie also takes place in 2007, despite Gusteauâs will being written in 2004.
Read our review of Ratatouille.
13. Toy Story 3 (2010)
As Andy gears up for college, Woody, Buzz, and the rest of the remaining toys are donated to Sunnyside, where they deal with physical and emotional abuse from the little kids that attend there. Lotso the Hugginâ Bear put all the whole group except Woody through the abuse because he was discarded and replaced by his previous owner.
The Pixar Theory implies that the toys standing up against abuse from humans (not that Andy was abusive because he wasnât) is a sign of inanimate objects beginning to take over. Toy Story 3 also drops hints that the Pixar universe is bigger than other films suggest, such as Andy knowing Carl and Ellie from Up based on the postcard he received from them; the BnL batteries powering Buzz; and a glimpse of a slightly older Boo from Monsters Inc.
Read our review of Toy Story 3.
14. Toy Story 4 (2019)
After Woody and the gang settle into their new life with Bonnie, whom Andy gives his toys to at the end of Toy Story 3, a new toy created by Bonnie named Forky joins the fray. After getting lost during a road trip, Forky questions his purpose in life, and Woody goes after him, leading them to a small-town carnival where they meet up with Bo, who has changed a lot since Toy Story 2.
Toy Story 4 not only supports the Pixar Theoryâs claims on how toys come to life, whether theyâre made by a childâs hands or designed by a corporation, but it answers questions regarding how sentient the toys are. Woody gained a higher level of sentience from spending a long time with Andy, forming memories surrounding his relationship with him and gaining a conscious inner voice. At the same time, Forky, born from the scraps of trash found in Bonnie âs kindergarten classroom, has only achieved a low level of sentience, asking many questions about life just as a human child would.
Read our review of Toy Story 4 or see everything we know about Toy Story 5.
15. Up (2009)
After his wife Ellie passes away, Carl pursues her childhood dream of going to Paradise Falls, a small oasis somewhere in South America, by tying a million colorful balloons to his house. However, he accidentally takes a Boy Scout named Russell with him, as he was sitting on a porch waiting to help him to earn his elderly assistance merit badge. They encounter dogs who can talk with special collars and a giant exotic bird named Kevin, whom Carlâs childhood hero Charles Muntz is hunting down to dispel accusations of showing a fake skeleton of the same bird several decades earlier.
According to the Pixar Theory, Carl refuses to surrender his home to BnL, who is building skyscrapers around him, polluting the city. This marks the beginning of the megacorporationâs expansions across the world. Meanwhile, animals have grown intelligent and rebelled against humans, even after Muntz built an army of talking dogs.
Read our review of Up.
16. Inside Out (2015)
In Pixarâs cerebral take on Osmosis Jones, Joy is one of the five emotions of 11-year-old Riley filling her brain with primarily happy memories. After moving from her small town in Minnesota to San Francisco, California due to her fatherâs new job, she struggles to cope with the big change after Sadness creates a sad core memory of Rileyâs first day at her new school and knocked her other core memories loose during a struggle with Joy, disabling her personality islands in the process). The two emotions get sucked out of Headquarters and transported to long-term memory and are forced to figure out a way back home, leaving the other emotions â Anger, Disgust, and Fear â in charge of controlling the tweenâs mental state with disastrous results.
The Pixar Theory suggests that emotions and memories are peopleâs primary energy sources, driving everything they say and do. Memories, however, are just as powerful as emotions in that they help keep things alive to a certain extent. Bing Bong, Rileyâs childhood imaginary friend, demonstrates this by sacrificing himself to the Memory Dump, where forgotten memories go, to allow Joy and Sadness to escape, thereby fading away. The theory also claims that Bing Bong is Rileyâs long-lost memory of her monster sent to harvest her happiness for Monsters Inc. after the filmâs events.
Read our review of Inside Out or check out everything we know about Inside Out 2.
17. Coco (2017)
Set during Dia de los Muertos (Day of the Dead) in the small Mexican town of Santa Cecilia , 12-year-old aspiring musician Miguel is accidentally spirited away to the vibrant Land of the Dead after stealing the guitar from the grave of a famous musician, whom he believes to be his great-great-grandfather, to work around his familyâs generations-long ban on music. While in the spirit world, Miguel finds his long-lost relative to help him return to the land of the living and lift the Footloose-style music ban.
Coco supports the Pixar Theoryâs take on the immense power of memory as seen in Inside Out. The souls of the deceased can continue to exist in the Land of the Dead as long as their loved ones remember them. If theyâre forgotten, their souls disappear, just like Bing Bong â a tragic process that Hector calls âthe final death.â
Read our review of Coco.
18. Soul (2020)
Joe Gardner, a New York City middle school band teacher and pianist, falls into a coma after falling down a sewer before his big break with a jazz quartet, waking up as a disembodied soul set to enter the afterlife. Refusing to die, Joe goes to the Great Before, where he meets a pre-born soul named 22 and helps her open her mind about life on Earth as they try to complete her Earth badge in the hopes that he can use it to return to his body.
The Pixar Theory points out that, souls donât necessarily have to enter human bodies , they can enter animal bodies as well, hence the soul of a cat preparing to enter the Great Beyond alongside the souls of its human family, and Joe entering the body of his therapy cat. This explains how Dug in Up, Remy in Ratatouille, Flik in A Bugâs Life, and other animals in Pixar movies possess human intellect and emotion.
Read our review of Soul.
19. Cars (2006)
In a world where cars can not only drive themselves but also talk, arrogant racecar Lightning McQueen gets stranded in Radiator Springs, a rundown town along Route 66 on his way to California for the Piston Cup. While there, he befriends the townâs resident cars, including Mater the Tow Truck, Sally Carrera, and Doc Hudson, and learns that winning isnât everything.
Cars takes place 100 years from now, where there are no humans left on Earth but their influence on the planet remains, however polluted it may be. The Pixar Theory states that machines, cars included, won the war against humans, whom BnL sent to space on the starship Axiom, leaving the sentient machines to run things. There are two theories on how the cars operate on their own: Theyâre either powered by BnL and the AI technology developed by Syndrome in The Incredibles or are run by the memories of their relationships with their owners.
20. Cars 2 (2011)
After winning his fourth Piston Cup, Lightning and Mater go to Japan and Europe to compete in the World Grand Prix. However, the race gets complicated when Mater gets caught up in international espionage and uncovers a conspiracy led by a criminal mastermind named Professor Zundapp and his gang to destroy the races, forcing Lightning and his tow truck best friend to fight them.
Cars 2 reveals that the World Grand Prix was a cover-up for the energy war to turn the world away from the green energy used by the corporation Allinol and other forms of alternative sources of energy. According to the Pixar Theory, Allinol was run by BnL, who abandoned Earth after polluting it with too much oil, which is the only energy source used by cars. Without fuel and a connection to humans, the cars could die.
Read our review of Cars 2.
21. Cars 3 (2017)
Five years after competing in the World Grand Prix, an aging Lightning gets traumatically wiped out in a violent crash during the latest Piston Cup tournament, where he was competing against a new generation of racecars that use the latest technology to improve their performance. After his recovery, he gets trained by â and later trains â a young female racecar named Cru z Ramirez, who teaches him some new tricks to prove heâs still in his prime.
Cars 3 proves that cars donât last forever, even if they find more fuel to sustain themselves. However, even though the world lacks humans, Cruz reveals signs of organic life, racing circles around a crab at the beach.
Read our review of Cars 3.
22. Wall-E (2008)
In the year 2805, WALL-E is the only robot left on Earth to clean up the litter left behind by humans and collect trinkets on the side. One day, he falls in love with EVE, a sleek, white robot sent to Earth to find any remaining signs of life. Of course, the only signs of life are WALL-Eâs cockroach friend Hal and a seedling, the latter of which EVE takes for the Axiom, the starship where the humans have been cruising through space. However, they devolved into obesity due to laziness and microgravity, leaving the robots aboard the ship catering to their every whim.
WALL-E is a key component to the Pixar Theory, as the seedling in a boot he finds is the only source of life on an otherwise uninhabitable Earth. At the movie's end, the humans return to Earth to plant the seedling and the boot, which eventually grows into the giant tree seen in A Bugâs Life.
Read our review of Wall-E.
23. A Bugâs Life (1998)
Over 90 years later, a misfit ant named Flik seeks out warrior bugs to protect his colony from a gang of bullying grasshoppers, led by Hopper, after accidentally knocking over the food offering meant for the grasshoppers with one of his inventions, the grain harvester. Flik happens upon a troupe of newly unemployed circus bugs, whom he mistakes for skilled warriors, and brings them back to Ant Island on the condition they play along with the ruse of being actual warriors.
The Pixar Theory states that ants had a life expectancy of up to three months prior to the events of WALL-E. However, in A Bugâs Life, one of the ants said he felt 90 again, alluding to the increased lifespan of the ants, as well as other insects, and the species being around for quite some time. Another ant tells Flik not to leave Ant Island because of âsnakes, birds, and bigger bugs,â but doesnât mention humans, as not many of them survived their own pollution after returning to Earth in WALL-E, so they donât pose much of a threat to ants anyhow. The extended lifespan of insects and other animals allowed them to evolve into the dominant species within a few millennia.
24. Onward (2020)
In a modern suburban fantasy world, teenage elf brothers Barley and Ian Lightfoot try to spend one more day with their late father Wilden, who died shortly before the latter brother was born and was halfway resurrected thanks to a spell he cast with a staff he received on his 16th birthday. To complete the spell, the boys embark on a quest to find another Phoenix gem required to bring back their father in one piece, but they encounter cryptic maps , impossible obstacles, and unimaginable discoveries throughout their journey.
Because Onward was set in a world of fairy tale fantasy mixed with modern-day elements, some Pixar fans think the movie is not related to the other films. However, the Pixar Theory states the elves and other anthropomorphic creatures serve as a missing link between the sparsely populated Earth and the monsters in Monsters Inc. Negroni explained two ways that would happen. The first is that elves evolved from the humans who returned to Earth after WALL-E and used emotions as magic, but went extinct after losing the magic, leading other species to evolve into monsters. The second is very simple: Humans evolved into elves and then into monsters.
Read our review of Onward.
25. Monsters University (2013)
In the prequel to Monsters Inc., Mike Wazowski attends the titular university in hopes o f becoming a scarer and working at Monsters Inc. to harvest screams from children to power Monstropolis. There, he meets Sully, who started off as Mikeâs bitter rival but slowly becomes his best friend by working together alongside misfit fraternity Oozma Kappa to win the Scare Games in order to return to the scare program.
By the time Monsters University starts, the radiation from BnL caused animals to evolve into monsters, who evolved at such an accelerated rate that they accidentally brought about the extinction of humankind, according to the Pixar Theory. The monsters were falsely taught by the school that humans were toxic and that anything or anyone they brought back from the human world was considered a contaminant.
Read our review of Monsters University.
26. Monsters Inc. (2001)
Mike and Sully, now a dynamic duo of scare assistant and scarer at Monsters Inc., have been traveling to the bedrooms of every human child using doors to collect their screams to keep the lights on everywhere throughout Monstropolis. Then they meet Boo, a little girl who makes the whole town panic with her mere presence and inadvertently teaches Mike and Sully that laughter is 10 times more powerful than screams by causing blackouts and powering the doors at the scare factory during the treacherous process of finding her door and getting her back to her world.
The Pixar Theory states that the doors leading to the human world are portals that travel to different places in different time periods throughout human history. The theory put two and two together and deduced that Boo grows up to be the witch from Brave. At the end of Monsters Inc., after Sulley leaves her behind, Boo opens the door to find her empty closet wanting to get back to Sulley not knowing that heâs from the future. Boo then gets obsessed with finding out what happened to Sulley and why the animals in her time period were not as smart as the creatures in Monstropolis. Eventually, she figures out that doors were the key to how she found Sulley to begin with, and uses the magic of the will-of-the-wisps to create the doors to travel back and forth in time. Thatâs how we can see the tribal drawing of Sully and a wooden carving of the Pizza Planet truck in the witchâs cottage. The doors are also a reason Merida couldnât find the witch during Braveâs climax.
How Does Elemental Fit Into the Pixar Theory?
The latest Pixar film is still in theaters, but fans are already trying to place it somewhere in the theoretical timeline. There is one easter egg that connects the movie to the Pixar Theory -- a Pizza Planet truck. This would suggest that Elemental fits somewhere on the timeline, but not where it does exactly.
There are two theories for how Elemental fits into the shared Pixar universe. The first would sugggest that it's at the end of the timeline, taking place thousands of years after Monsters, Inc. The second theory is that it takes place at the beginning of the timeline before organic life has formed on earth and only the elements ruled.
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Post by Freddie on Apr 16, 2024 21:57:50 GMT 1
đ The Global Network đSource Code: First contact The source code has never been officially released but it is everywhere on the internet. I will obviously not provide a link to the source or even show code snippets but I think to provide a roadmap for historical value is acceptable and will probably help fellow code readers. The solution is for Visual Studio 6.0 (development started on VS 4.1 but C++ support was not satisfactory: The team updated the dev tools as soon as a new version became available). It can be automatically converted to a modern version of Visual Studio (2008/2010/2012). Attempting to compile shows that the source code has heavily suffered from erosion: C++ has evolved a lot since 1998 and certain things are not permited anymore (like things that now require the typename keyword). Before starting to open files and read, I ran a few metrics since cloc can give an idea of the volume of code to read: fabiensanglard$ cloc jp2_pc 1596 text files. 1555 unique files. 418 files ignored. cloc.sourceforge.net v 1.60 T=14.08 s (88.1 files/s, 40859.1 lines/s) ------------------------------------------------------------------------------- Language files blank comment code ------------------------------------------------------------------------------- C++ 469 64881 86607 195287 C/C++ Header 762 32170 89234 105606 C 2 253 177 884 DOS Batch 7 5 0 174 Teamcenter def 1 0 0 8 ------------------------------------------------------------------------------- SUM: 1241 97309 176018 301959 ------------------------------------------------------------------------------- Standing alone, those numbers don't mean much. But comparing them to others games (Quake,Doom,Duke3D,...) helps a lot: ------------------------------------------------------------------------------- Game Year files blank comment code ------------------------------------------------------------------------------- Wolfenstein3D 1992 80 7223 7516 27311 Doom 1993 149 10213 10234 39080 Duke 3D 1996 182 18537 11364 77166 Quake 1 1996 543 45550 38262 171065 Quake 2 1997 399 37743 31735 163928 Trespasser 1998 1241 97309 176018 301959 Quake 3 1999 799 65988 93977 313311 Doom 3 2004 1466 137589 164894 593899 Doom iOS 2009 237 15080 24054 70766 Wolfenstein iOS 2009 326 20403 20170 63609 Doom 3 BFG 2012 977 92735 119965 363239 ------------------------------------------------------------------------------- The volume of code is twice more than other titles released at the same time. The volume is very representative of the complexity of the engine and the collosal scope of features. What really stands out is the volume of comment: Trespasser code base is exceptionnaly well commented and that is usually an indication of high skills. The solution contains 23 projects which clearly show the different subsystems but I suspect was done to make compile time bearable. Even on a modern machine a full built take close to 10mn. I would not be surprised if 1998 and its lack of precompiled header took an hour for a full build. An interview of Seamus Blackley (Lead developer on Trespasser) shows that compile time was a problem back in the days: Qtrescom.org : What fraction of the development time was spent waiting on the C++ compiler? Seamus Blackley : It felt like 103% Details of each projects : Projects Generates Notes: AI Artificial Intelligence subsystem A lot of code unused since most traits had to be disabled. AI Test JP2_PC.exe A standalone program allowing to test AI with graphics. Audio Audio.lib The audio sub-system static library featuring the "real time Foley". Bug Bugs.exe A project concentrating all compiler errors. Since the team switched from VS4 to VS4.1 to VS4.2 to VS6.0 it was usefull CollisionEditor CollisionEditor.exe Sound effects editor to test the audio engine (very powerful at the time) EntityDBase EntityDBase.lib Classes representing all objects in the game. File File.lib Abstraction classes for File and Images, used to build the Groff archives. File Test File Test for the file and image abstractions. Game Game.lib Glue, triggers, Player, Gun classes. GeomDBase GeomDBase.lib The 3D representation (Geometry) of all objects defined in EntityDBase. GroffBuild GroffBuild.exe The tool in charge of gathering all game assets (3d,sounds,maps) in one GOFF file. GroffExp GroffExp.dle The DLL loaded by 3DS Max that export all data to GOFF sections. This was originally outsourced to an other dev and is standalone. GUIApp GUIApp.exe A wrapper around the game. The GUI allows to change the game values at runtime for testing. Like the console allowing to change the cvar in Quake engines. Loader Loader.lib The library loading GOFF assets to RAM. Math Math.lib The math library (features a fInvSqrt that is not as good as QuakeIII's InvSqrt since it uses a lookup table but also uses Newton-Raphson). Math Test MathTest.exe A few functions to test the speed of the math routines. Physics Physics.lib The pelvis heavy, penalty force based Physic engine library. PhysicsTest PhysicsTest.exe A sandbox level where physic can be tested. PipeLineTest PipeLineTest.exe Testbed for the rendering pipeline Processor Processor.dll Uses CPUID to detect 8086, 80286, 28386 or a 80486, Pentium, K6-3and K7, Detect Floating Point Unit and CPU speed. Loaded at runtime by System project in order to set automatically details level (based on CPU Mhz). QuantizerTool QuantizerTool.exe Aborted project. Does nothing. Render3D Render3D.lib The hybrid software/Direct3D renderer. ScreenRenderDWI ScreenRenderDWI.lib Pentium, PentiumPro and K6_3D specific code ASM optimized code for scanline and cache rendering. Direct3D code. Std Std.lib Extension of STL. An horrible mess of specific containers of containers of set of hashmap. Arg. System System.lib Contains scheduler, Virtual Memory. Thread control. SetupForSelfModifyingCode (via modify the page tables associated with the application). Many things are not used. trespass trespass.exe The game we played. View View.lib Raster to window code. Blitter, DirectDraw, Direct3D, software palette viewers. WaveTest WaveTest.exe Shell to test wave modeling. WinShell WinShell.lib win32 windows creation and management librar
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Post by Kelli on Apr 21, 2024 16:55:54 GMT 1
25 Amazing Facts About Accident Attorney phoenix accident attorneys (Charlie)
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Post by Freddie on Apr 21, 2024 22:00:29 GMT 1
đ The Global Network đ
GRĂNGĂLINGARNAS GRADER OCH POSITIONER
GRAD BEFOGENHET GRADBETECKNING
Vicekorpral ingen befogenhet
Korpral ingen befogenhet
HjÀlpkorpral 1 streck pÄ axlarna
Ăverkorpral grad och en titel - placeras högre Ă€v vanliga korpraler nĂ€r en överkorpral har fullgjort sina uppgifter sĂ„ blir denne en vanlig korpral igen
Furir Team
Ăverfurir Team - grad och en titel - placeras högre Ă€v vanliga Furirer
Sergeant Team
Ăversergeant grad och en titel - placeras högre Ă€v vanliga sergeanter
( nĂ€r en Ăversergeant har fullgjort sina uppgifter sĂ„ blir denne en vanlig sergeant igen )
----------------------------------------------------------------------------------------------------------------------------------------------------- ########################################################################## ----------------------------------------------------------------------------------------------------------------------------------------------------- Kadett
Underlöjtnant Grupp 1 streck pÄ armarna. 1 streck pÄ axlarna
Löjtnant Grupp 2 streck pÄ armarna. 2 streck pÄ axlarna
Seniorlöjtnant Grupp 2 streck pÄ armarna. 3 streck pÄ axlarna
Kapten Grupp 3 streck pÄ armarna. 3 streck pÄ axlarna
-----------------------------------------------------------------------------------------------------------------------------------------------------
Major Pluton 3 streck pÄ armarna. 3 streck pÄ axlarna Första graden med befÀls befogenheter
( Ăverstelöjtnant / Viceöverste / ) 3 streck pĂ„ armarna. 4 streck pĂ„ axlarna
Ăverste Kompani 4 streck pĂ„ armarna. 4 streck pĂ„ axlarna -----------------------------------------------------------------------------------------------------------------------------------------------------
Brigadgeneral KĂ„r / TĂ€vlingar i mindre skala - max 500 deltagare
Generalmajor KÄr / TÀvlingar - Praktiskt samma grad som generallöjtnant Generallöjtnant KÄr / TÀvlingar
General KĂ„r / TĂ€vlingar
Ăvergeneral -----------------------------------------------------------------------------------------------------------------------------------------------------
Stormogul SamhÀlle ( typ en riktig scoutkÄr )
2 streck pÄ armarna - 1 blÄtt - 1 gult streck
Distriktsmogul Kommun ( typ en riktig scoutkÄr )
LÀnsmogul LÀn ( typ en riktig scoutkÄr )
Regionsmogul Region ( Ex Bergslagen )
Landsmogul Land
----------------------------------------------------------------------------------------------------------------------------------------------------- Gröngölingsgrad Motsvarande Riktig Grad / Titel
Ăverintendent Regementsförvaltare engelsk grad - Commissioner
Intendent engelsk grad - deputy Commissioner
Sekreterare Sekreterare / FĂ€nrik
Amiral kapten ----------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------- Hur ser graderna ut pÄ Daglig Uniform
Vad gör man inom dom olika graderna
Korpral och överkorpral man blir korpral efter avslutad grundtrÀning. vanligtvis efter 1 veckas trÀning -----
----------------------------------------------------------------------------------------------------------------------------------------------------- VAD KRĂVS FĂR OLIKA GRADER
OFFICERARE underlöjtnant till general
----------------------------------------------------------------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------------------------------------------------------------
P.A.N.G.P.A.M.P. 2 streck pÄ armarna Generallöjtnant nedre blÄtt övre gult med cirkel
F.I.L.B.U.N.K.E. 2 streck pÄ armen 1 dubbelring
E.K.O.R.R.V.Ă.N. 3 gula streck pĂ„ armen 1 dubbelring
Ambassadör
Kommendör ----------------------------------------------------------------------------------------------------------------------------------------------------- Deputy Assistant Director
Assistant Director
Deputy Director
Director
Deputy Assistant Commissioner
Assistant Commissioner
Deputy Commissioner
Commissioner ----------------------------------------------------------------------------------------------------------------------------------------------------- Deputy Assistant Inspector General
Assistant Inspector General
Deputy Inspector General
Inspector General
-----------------------------------------------------------------------------------------------------------------------------------------------------
Grade som utses tillfÀlligt
Vice Ăverste
HjÀlpkorpral
fÀltkapten
fÀltöverste
fÀlt-major
musik-major
-----------------------------------------------------------------------------------------------------------------------------------------------------
GRAD POĂNG
Rekryt
Gröngöling 500.000
Korpral 1.000.000
Ăverkorpral 2.000.000
Furir 3.000.000
Ăverfurir 5.000.000 ----------------------------------------------------------------------------------------------------------------------------------------------------- Sergeant 6.000.000
Ăversergeant 7.000.000
Fanjunkare 8.000.000
Förvaltare 9.000.000
Regementsförvaltare 10.000.000 ----------------------------------------------------------------------------------------------------------------------------------------------------- Underlöjtnant 11.000.000
Löjtnant 12.000.000
kapten 13.000.000
major 14.000.000
Ăverstelöjtnant 14.250.000
Ăverste 14.500.000
Brigadgeneral 15.000.000
( Generalmajor 15.500.000
Generallöjtnant 15.750.000 )
Generallöjtnant 16.000.000
5 StjÀrnig General 16.000.000 -----------------------------------------------------------------------------------------------------------------------------------------------------
Generals Titlar Ingenjörsbrigadgeneral, logistik
Medicingeneral
logistikgeneral
loppisgeneral
festivalgeneral
konventgeneral
generaldirektör
brigadgeneral
generalmajor
generallöjtnant
generalkapten
general ------------------------------------------------------------------------------------------------------------------------------------------------------
S.N.A.R.K.S.T.R.O.P.P. : StÀmbandsstark Nagelfarande Argusögd Rakryggad Kraftkarl samt Samvetsgrann, Truppledare, Regelföljande Ordningsman och PetmÄnsig President
S.T.U.T. :Stabil TÄlmodig och UthÄllig Typ
T.O.F.S. : TillrÀcklig Oduglig Förutvarande SpÄrhund
H.U.B.B.E. : HögvÀrdad UthÄlligshets BjÀsse och Berömd Eremitus
S.N.Ă.: SnömĂ€ssiga Natur ĂverdĂ€ngare
K.O.T.R.Ă.K.A.: Kloka och Osedvanligt Tappra RĂ€ddande Ănglar av Knasiga Ankfarbröder
K.K.K.Ă.: Karastrof som KrĂ€ver Kriminella ĂverlevnadsĂ„tgĂ€rder
D.O.M.H.E.R.R.E. : Duktig Ornitolog Med HedervÀrd Engagerad Redighet och Rekord Energi
P.L.U.S. : PÄpassliga Ledare i UrsvÄra Situationer
G.I.V.T. : General I Vildmarks Teori
G.I.S.T. : General I Stads Teori
D.U.S.T.: Drönare Utan Speciellt TÄlamod
P.O.T.T.A.: PÄfallande OtÄlig och Tetlig Typ med Ambition
F.E.T.K.N.O.P.P.: Fortunas EgenhÀndige Tombola Krafsare,NUmmer-Oppdragare och Pris Presentatör
T.O.F.S.: TillrÀcklig Oduglig Förutvarande SpÄrhund
K.U.S.L.I.G.: Kvalitativ Uttolkare av Spöhistorier och Legender om Illfundiga Gastar
P.A.N.G.P.A.M.P.: Prickfri AvsevÀrd Namnkunnig Generalissimus, Paradexempel AngÄende Maxial Professionalism
K.R.Ă
.K.A.: Kunnig som en RĂ€ka eller Ă
da med KlÀm
P.I.P.P.I.: PrÀktig IntesÀgande PrutgÄs med Pyttelitet intresse
F.O.T.S.V.A.M.P.: FörtrÀffliga OmhÀnder-Tagare av Svampar VÀxter och Andra MiljökÀnsliga Planteringsobjekt
S.T.O.R.K.L.O.K.: SuverÀn Taktiker och Riktig Kreativ Ledare med OövertrÀffad Kompetens
K.Ă.F.T.S.M.Ă.L.L.E.N.: KrĂ€vande och Ărevördiga, Fantastiska Tilltag mot Slappfiskar, Makliga Ăventyrare och Lata, Liknöjda Elever och Noviser
I.S.B.I.T.S.N.Ă.S.A.: Iskall StorstĂ„tlig Byggare av Igloor, TusenstjĂ€rnig Snöarkitekt och Notarisk Ălskare av SmĂ€llkalla AnlĂ€ggningar
E.K.O.R.R.V.Ă.N. : Exceptionell Kunskapshavare och OvedersĂ€glig Recitatör av Rationell Visdom om Ăkta Naturskydd
M.Y.R.M.A.N.: MÀkta Yrkeskunnig RÄdgivare om Midjesteklars AllmÀnna Nytta
P.O.P.P.O.P.O.F.F.P.O.F.F.: PÄfodrare av Oomkullrunkelig Perfektion och PÄlitlighet, Oblidelig Profoss för OdygnspÄsar samt Funissör av Floskulösa Projekt och Ostentativt Frappande Företag
Ă.K.E.N.S.A.N.D.: ĂverlĂ€gset Kunniga Experter pĂ„ Naturvetenskap med SĂ€rskilt Avseende pĂ„ Namngivning av Djurarter
K.L.A.R.A.R.A.L.L.T.: Kompetenta, Livserfarna Arbetsmyror och Rutinerade AktingsvÀrda Realisörer av Allsköns Logistiskt Labyrintiska TjÀnsteuppdrag
V.E.T.B.Ă.S.T.: Verkligen EnastĂ„ende Tillvarataganre av Boklig Ăvlan och StudiemĂ€ssiga Talanger
I.B.K.E.L.E.F.M.A.: IhÀrdigt Bevisande av Kapacitet och Exemplariskt Ledarskap och EnastÄende Föredömen för Morska Ankor
H.O.U.D.I.N.I.: Habila Oantastliga Utförande av Diverse Ickekriminella Nattliga Inbrott
S.N.Ă.M.O.S.: SĂ€rskilt Noterbara Ăvningar Med Omfattande SpĂ„rning
S.N.Ă.L.L.M.E.S.: SamfĂ€llt Nyttobringande Ăgnande Ă„t LokalmiljövĂ„rd, Lovprisad Manifestation för Exekverande av SkrĂ€pplockning
K.U.F.O.: Kosmiska Upplysningens Felfria Orakel
G.R.Ă.V.L.I.N.G.: Galonerad Romantisör av Ăndlös Vildmark och Legendarisk Inskolare av Nya Gröngölingar
T.O.K.K.L.O.K.: Tankeskarp Omdömesgill Kaptensperson med Knoppen Laddad av Otappade Koncepter
K.A.K.S.M.A.K.A.R.E.: kinkg Abnormt KrÀvande Servitör av Magistrala Admomitioner, KÀrva Avhyvlingar och Respektive EfterrÀkningar
M.E.S.F.R.Ă.S.: Mineral-Experter med SĂ€rskild Fackinriktning pĂ„ Riktigt Ădla Stenar
S.Ă.T.S.U.R.F.A.R.B.R.O.R.: Styresman Ăver Tveksamma Skogsvilsna Ungdomar och RĂ€ttrĂ„dig Fostrare Av Redobogna BrĂ„dmogna RejĂ€la och Reko
B.R.U.S.H.U.V.U.D.: Beordrare av Remarkabla Uppdrag Samt HÀnslys Utdelare av VedervÀrdig Utstuderande Duvningar
B.I.F.F.S.T.A.B.B.: Bevakare av IlldÄd, Fuffens och Fula Spratt Samt Tilldelare av Allehanda Berömliga Belöningar
S.V.A.M.M.E.L.S.V.A.B.B.: Sublim VidmakshÄllare Av Mesta Möjliga Exemplariska Lugn Samt VÀnlig, Alltid BehÀrskad BrÄkavstyrare
T.R.Ă
.K.M.Ă
.N.S.: TjĂ€nsteförĂ€ttande Röststark Ă
thutare och Kommendör för Magistrala Ă
lÀgganden av NedslÄende Sysslor
F.J.Ă.D.E.R.H.A.T.T.: Föredömlig JĂ€rnhandad Ămbetshavare Diktatorisk EnvĂ€ldig Reglementsryttare Och HĂ„rdhĂ€nd Antagonist till Tveksamheter och Tjafs
K.N.A.S.B.O.L.L.: Konfunderad Namngivare Av Stenar, Bergarter Och Liknande Lull-lull
B.R.Ă.L.A.N.D.E.M.A.L.M.B.R.Ă.S.T.: BenhĂ„rd Respektingivande Ăverbeskyddande med Lidelsefull Aktning för NaturvĂ„rdare och DĂ„dkraftiga Expeditioner: MotstĂ„ndare till Allehanda LĂ€ttsinniga Medlöpare samt Bestraffare av RötĂ€gg, ĂgontjĂ€nare och Stendumma Tjockskallar
M.O.D.I.B.A.R.M.: Moralstark Observatör av Djuriska Incidenter och Bergfast Avslöjare av Ryktesspridare Mytomaner
A.M.S.A.G.O.S.P.Ă
.N.: Aprioriskt Manisk Sökande Av Gamla Otillförlitliga SĂ€gesrykten PĂ„ Ă
ldersförvittrande Naturlokaliteter
P.A.N.N.B.E.N.: Paleozoologisk Ansvarshavare för Nogsamt Nedtecknande och Bevarande av Enorma Naturhistoriefynd
T.V.Ă
.L.F.A.G.E.R.: Toxikologisk Vetenskapsexpert pĂ„ Ă
tgÀrdskraftig Limnologi och Fordringsfull AnhÀngare av Giftfri Ekologisk Renhet
S.T.E.K.: Strategisk Edsvuren Kontrolant
S.T.R.O.P.P.S.N.Ă.S.A.R.E.: SuverĂ€nt Toppstyrande Regemenstregent Och Petig Patrullchef Samt Notabel Ărehöljd Spridare Av rakryggande Erfarenheter
B.Ă.S.S.: BefĂ€l Ăver SuverĂ€n SpĂ„rsökning
G.I.S.T.: General I Stads Teori
G.I.S.T.: General I Stads TerÀng
B.E.L.L.E.R.I.N.G.B.U.L.L.N.E.C.K. (Bellicose Expecter of Limitless Lionization, Esteem, Reverence, and Indefatigable, Never-dying Gung-ho as well as Bedeviller of Unskillful, Lunkheaded Lallygaggers, and Nemesis of Extemporizing Campground Know-nothings)
B.O.W.W.O.W. (Bestrewer of Well-Padded Wisdom, Omniscence, and Whatever)
B.R.A.S.S.G.R.A.S.S.E.R. (Brain Rattling Assigner Stupendous Sweatouts and Giver of Awesome Scathing Scoldings and Expurgatory Roustings)
B.T.H.H.M. (Bucket To Hold His Medals)
C.O.D.F.A.T.H.E.R. (Ceremonialized Oratorical Discourser on Fishes, Alfalfa, Toadstools, Humans, Earwigs, and/or Rodents)
C.O.O.L.H.E.A.D. (Calmer of Outbreaks, Outcries, Lamentations, Hassless, Expostulations, And Disquietude)
Chevaliers of the Honor Guard
Commandants of the Hightails' Hall of Heroes
Commander-in-Chief
Corporal Butterball
D.E.M.I.J.O.H.N. (Dynamic Earthshaking Molder of Immaculate Junk Oeliterators Here and Now)
D.O.G. (Doctor of Odd-ball Gimmickry)
Exalted Grand Marshall
Exalted Hightails
Field Marshal Fox
G.C.O.T.O.O.M. (Grand Commanders Of The Order Of Mercury)
G.P.O.O.T.K.H. (Great Peerless Overseer Of The Kitchen Help)
G.U.C.O.T.R.O.I.S. (Great, Unopposable Commandant Of The Realm Of Inextinguishabale Sagacity)
G.U.F.F.S.P.O.U.T.E.R. (Gentle, Unflappable, Friendly Fellow, and Serene, Peaceful, Orderly, Tranquil Example of Reasonableness) *
Generals
H.I.S.S. and P.O.A.H.M. (Hardheaded Intuitive Sagacity Spreader and Possessor Of All Hiss Marbles)
H.I.S.T.O.R.Y.N.U.T. (Hypercritical Inquiring Seeker into Tales of Old and Rumors of Yore, as well as Noser-outer of Unprovable Tommyrot)
H.O.T.S.H.O.T.T.E.R. (Hawkeyed Ogler of Twigs, Sprigs, Herbs, Oaks, Truffles, Thickets, Eelgrass and Ragweeds)
I.R.O.N.H.E.A.R.T. (Interpid Router of Overblown Nocturnal Hobgoblins and Exposer of Addlepated Rumormongering Taletellers)
I.T.S.A.A.D.C.O.T.F.O.I.K. (International Twelve-Star Admiral And Deputy Custodian Of The Fountain Of Inexhaustible Knowledge)
J.O.I.C.K.S. (Just Ordinary Insignificant Kid Simpletons)
J.O.Y.K.I.L.L.E.R. (Jaw-Breaking Order Yeller and Know-it-all Intoner of Leather-lunged Lecturing, Excoriating and Rank-rattling)
K.I.N.G. (Knightly, Intrepid, Natatorial Guardian)
Lieutenant-General Holsworthy Hog
M.A.S.L.L.B.P.C.M. (Mighty Admirable Sachem of the Long Limousine and Benevolent Paver of the Clubhouse Mortgage)
M.O.N.K.E.Y.S.U.N.C.L.E. (Multifabulous Overseer of Noteworthy Knot-tying, Eagle-spying, Yodel-crying, and Sock-drying as well as Understander of Nature and Converser with Lions and Elks)
O.D.D.B.A.L.L.E.R. (Observer of Devious Doings and Bestower of Accolades and Limitless Laurels upon Entitled Recipients
O.G.U.F.O.O.L. (Omnipotent Giver of Unimpeachably Full-bodied Observations on Omniscient Logic)
O.O.O.T.Q.F.U.E. (Omnipotent Overseer Of The Quest For Unsurpassable Excellence)
Philodemus Gentlefogg, J.A.W.B.O.N.E. (Judicious, Abstruse, Wise Bestower of Neolithic Edification (of Duckburg Burrow Number 22 of the Junior Woodchucks of the World))
R.I.N.G.T.A.I.L.E.D.S.N.O.R.T.E.R. (Radiant, Illustrious, Notable, Glittering, Topflight, Analytical Instructor in Logistical Engineering Dynamics and Sharpeyed, Nitpicking, Overseer, Recorder, Tabulator and Excuse Rejector)
Rear Admirals of the Arctic Snows
S.A.P.P.Y.P.A.P.P.Y. (Stern Advocator of Peanuts-Picking Yard-masterism and Peerless Abecedarian Producer of Prabeworthy Youth)
S.L.A.C.K.E.R.W.H.A.C.K.E.R. (Stentorian, Law-spouting, Adjudicating Cracker of Knobs and Expounder of Rules as well as Watchdog, Herdmaster, Admiral, Commodore, King, Emperor and Rip-roarer
S.L.O.B. (Simple, Lowdown, Ordinary Boobhound)
S.M.O.G.D.O.G. (Snifferocious Measurer, Observer, and Gatherer of Deleterious Oxygen Gunkups)
S.O.A.P.F.R.E.A.K. (Stern Overseer of Aquatic Peccadillos and Fastidious Rectifier of Ecological Abuses and Knaveries)
S.O.S.S. (Saver Of Stranded Souls)
S.S.S.S. (Supremely Sagacious Spoor Sniffer)
S.U.E.O.T.U. (Supreme Unsurpassable Engineers Of The Universe)
Supreme Exalted Bridge Masters of the Yawning Gulfs
T.A.I.L.C.R.A.N.K.E.R. (Tempestuous Assailer of Indolent Lackadaisicalness and Case-hardened Requirer of Absolute Nose-dripping, Kowtowing, Ear-cocking Regimentationalism)
T.O.P.B.R.A.S.S. (Thunderbolt of Omnisient Perspicacity and Boss Ramrod of Abounding Succor Spreaders)
T.R.O.O.P.E.R.P.O.O.P.E.R. (Tempestuous Requester of Overblown Obedience, Perfection, Enthusiasm, and Reliability as well as Propounder of Outrageously Ostentations Programs, Enterprises and Razzledazzles)
T.U.B.B.A.B.L.U.B.B.E.R. (Towering, Unperturbable Bellwether of Brobdingnagian Adventures and Belchfiring Larruper of Unsavory Beachrats, Buccaneers, and Ecology Ravagers)
Ten Star Generals
Trainer Boldan True
Trooper Hogg
W.A.F.E.R.W.A.V.E.R. (Whip-cracking Achiever of Frightfully Efficient Regimentation and Wrathful Arm-twisting Vocalizer of Expostulatory Rake-Doukk)
H.I.S.T.O.R.Y.N.U.T.: Hypercritical Inquiring Seeker into Tales of Old and Rumors of Your, as well as Noser-outer of Unprowable Tommyryot
J.A.W.B.O.N.E.: Juicious Abstruse, Wise Bestower of Neolithic Edification
O.G.U.F.O.O.L.: Omnipotent Giver of Unimpeachably Fullbodied Observations on Omnicient Logic
M.A.S.L.L.B.P.C.M.: Mighty Admirable Sachem of the long Limousine and Benevolent Paver of the Clubhouse Mortage
T.O.K.A.: Todernas Ovanligaste och Knepigaste Ankeborgsskata
S.T.E.N.T.O.R.S.K.: Synnerligen TillbedjansvÀrd Entrepenör och Nedskrivare av TacknÀmliga Oceanografiska Rapporter om Simmande Kreatur
S.J.Ă..K.O.R.T.: Seriöst JĂ€tteduktiga Ăforskare och Kartografisktn Operativa Rekognoscörer av Tomrum
O.R.D.F.Ă.R.A.N.D.E.:= Oerhört Ryktbar Demokratisk FörestĂ„ndare Ăver Rikets Arkiv med Noggrant Dokumenterad Erfarenhet
K.A.S.S.Ă.R.:= Kufisk Ankist Skötandes SpĂ€nn och Ăren Redigt
S.E.K.R.E.T.E.R.A.R.E.:= Skriftligen Erfaren Kuf som Àr Riktigt Enveten och Tragiskt Elak med Roliga Anekdoter efter Rysliga Evenemang
Ă.V.R.I.G. L.E.D.A.M.O.T.:= ĂkĂ€nd, Vetgirig RĂ€v Inom GrĂ€nslandet Liv eller Dagdröm. Annars Mycket OvĂ€rderlig Typ
T.V.Ă
.L.F.A.G.E.R., vilket dĂ„ Ă€r en förkortning för Toxikologisk Vetenskapsexpert pĂ„ Ă
tgÀrdskraftig Limnologi och Fordringsfull AnhÀngare av Giftfri Ekologisk Renhet) en annan Àr
S.TE.K (strategisk edsvuren kontrollant)
H.U.N.D.: Högklassig Utbildare av Nosförsedda Djur
F.I.R.R.E.: FramstÄende Ichytologiska Ruskigt Roliga Erfarenheter
H.U.G.A.: HjÀlpliga UpptÀckter Genom Arkeologi
F.I.L.B.U.N.K.E.: Flegmatisk, Inlevelsefri Lindrare av BrÄk och Upplopp samt Nerlugnare av Kataklysmiska Eruptioner
S.T.O.P.: Stanna, TĂ€nk, Organisera, Planera
T.V.Ă
.L.F.A.G.E.R., vilket dĂ„ Ă€r en förkortning för Toxikologisk Vetenskapsexpert pĂ„ Ă
tgÀrdskraftig Limnologi och Fordringsfull AnhÀngare av Giftfri Ekologisk Renhet) en annan Àr
S.TE.K (strategisk edsvuren kontrollant)
H.U.N.D.: Högklassig Utbildare av Nosförsedda Djur
F.I.R.R.E.: FramstÄende Ichytologiska Ruskigt Roliga Erfarenheter
H.U.G.A.: HjÀlpliga UpptÀckter Genom Arkeologi
M.E.S : Mycket Enkel Silmjölke
S.P.A.R.V. : SkÀlvande Person med Aningens RÀdsla Vanligtvis
T.U.F.F.I.N.G.: Typ Utan Feghet och Fjollighet i Nödens Garn
S.TE.K (strategisk edsvuren kontrollant)
H.U.N.D.: Högklassig Utbildare av Nosförsedda Djur
F.I.R.R.E.: FramstÄende Ichytologiska Ruskigt Roliga Erfarenheter
H.U.G.A.: HjÀlpliga UpptÀckter Genom Arkeologi
M.E.S : Mycket Enkel Silmjölke
S.P.A.R.V. : SkÀlvande Person med Aningens RÀdsla Vanligtvis
T.U.F.F.I.N.G.: Typ Utan Feghet och Fjollighet i Nödens Garn
M.E.S.: Mod Envishet Styrka
M.E.S.: M E och Strategi
T.A.S.S.G.O.S.: TvÄstjÀrniga Anförare och Skötare av Snuffe, Gröngölingarnas Officiella SpÄrhund
V.S.U.R: Vanlig Simpel Usel Racka
V.O.S.U: Vanliga Obetydliga SlÀtstrukna Ungar
Ă.P.P.L.E. Ădel och PĂ„hittig Projekt-Ledare
S.A.F.E.S.E.E.: Supervision, Assessment Fitness Encourage Skill, Equipment and Environment
F.O.T.A.E.M.J.T. : Filosof Och TĂ€nkare Av Enkla Men JĂ€ttestora Tankar
M.M.M.S.S.S.S.I.G.K.K. : MÄngkunnig MÀktig MÄnman Som Satsat Sina Sekiner I Gröngölingarnas Kostsamma Klubbhus
Ă..P.P.L.E.: Ădel och PĂ„hittig Projekt-LEdare
G.O.G.E.: GÄ Och Göm Er
E.D.I.T.H.: Exit Drills In The Home
S.I.M.P. : SquirrelIn My Pants
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Post by Valentin on Apr 23, 2024 1:29:50 GMT 1
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đ The Global Network đNew York City Police Department "NYPD" and "New York City Cops" redirect here. For other uses, see NYPD (disambiguation). Not to be confused with New York City Sheriff's Office or New York State Police. City of New York Police Department Common name New York City Police Department Abbreviation NYPD or NYCPD Patch of the City of New York Police Department Badge of an NYPD detective Flag of the City of New York Police Department Motto Fidelis ad mortem (English: "Faithful Unto Death") Agency overview Formed 1845 Employees 49,526 (2013)[1] Annual budget $4.8 billion Legal personality Governmental: Government agency Jurisdictional structure Operations jurisdiction* State of New York, U.S. Map of City of New York Police Department's jurisdiction. Size 468.9 square miles (1,214 km2) Population 8,550,405[2] Legal jurisdiction New York City General nature Law enforcement Local civilian police Operational structure Headquarters 1 Police Plaza Park Row Lower Manhattan across the street from City Hall Police Commissioner responsible James P. O'Neill[3] Agency executive Carlos M. Gomez[4], Chief of Department Parent agency City Administrator's Office Units List Auxiliary Police Aviation Crime Scene Emergency Service Highway Patrol Housing Bureau Evidence Collection Counterterrorism Major Case Squad Movie and Television Organized Crime Control Bureau Real Time Crime Scuba Team and Harbor Special Victims School Safety Taxi Squad Transit Bureau Transportation Bureau Boroughs List Manhattan North Manhattan South Brooklyn North Brooklyn South Queens North Queens South Bronx Staten Island Facilities Commands 77 Precincts 12 Transit Districts 9 Housing Police Service Areas Police cars 8,839 Police boats 11 Helicopters 8 Horses 120 Dogs 31 German Shepherds 3 Bloodhounds Website www.NYC.govFootnotes * Divisional agency: Division of the country, over which the agency has usual operational jurisdiction. The New York City Police Department (NYPD or NYCPD), officially the City of New York Police Department, is the largest municipal police force in the United States.[5] Established in 1845, the agency has primary responsibilities in law enforcement and investigation within the five boroughs of New York City. The NYPD is one of the oldest police departments established in the U.S., tracing its roots back to the seventeenth century. The NYPD has a broad array of specialized services, including the Emergency Service Unit, K9, harbor patrol, air support, bomb disposal, counter-terrorism, criminal intelligence, anti-gang, anti-organized crime, narcotics, public transportation and public housing; the New York City Transit Police and New York City Housing Authority Police Department were fully integrated into the NYPD in 1995. According to the department, its mission is to "enforce the laws, preserve the peace, reduce fear, and provide for a safe environment." The department's regulations are compiled in title 38 of the New York City Rules. In June 2004, there were about 40,000 sworn officers plus several thousand civilian employees; in June 2005, the number of officers dropped to 35,000. As of December 2011, that figure increased slightly to over 36,600, helped by the graduation of a class of 1,500 from the New York City Police Academy. The NYPD's current authorized uniformed strength is 34,450.[6] There are also approximately 4,500 Auxiliary Police Officers, 5,000 School Safety Agents, 2,300 Traffic Enforcement Agents, and 370 Traffic Enforcement Supervisors currently employed by the department. The Patrolmen's Benevolent Association of the City of New York (NYC PBA), the largest municipal police union in the United States, represents over 50,000 active and retired NYC police officers. The NYPD Intelligence Division & Counter-Terrorism Bureau has officers stationed in 11 cities internationally.[7][8] In the 1990s the department developed a CompStat system of management which has also since been established in other cities. The NYPD is headquartered at 1 Police Plaza, located on Park Row in Lower Manhattan across the street from City Hall.[9] NYPD has extensive crime scene investigation and laboratory resources, as well as units which assist with computer crime investigations. The NYPD runs a "Real Time Crime Center", essentially a large search engine and data warehouse operated by detectives to assist officers in the field with their investigations.[10] A Domain Awareness System, a joint project of Microsoft and NYPD, links 6,000 closed-circuit television cameras, license plate readers, and other surveillance devices into an integrated system.[11] Due to its high-profile location in the largest city and media center in the United States, fictionalized versions of the NYPD and its officers have frequently been portrayed in novels, radio, television, motion pictures and video games. Etymology Members of the NYPD are frequently referred to by politicians, some media and their own police cars by the nickname New York's Finest. History Main article: History of the New York City Police Department Mounted Police Squad on Parade circa 1910 The Municipal Police were established in 1845, replacing an old night watch system. In 1857, it was tumultuously replaced by a Metropolitan force, which consolidated many other local police departments in 1898. Twentieth-century trends included professionalization and struggles against corruption. Rank structure This section discusses ranks of the NYPD as a whole. The School Safety Division, Traffic Control Division, Auxiliary Police Section and Police Academy have their own rank and grade structures despite being part of the NYPD and commanded by officers of the NYPD proper command structure. Officers begin service with the rank of Probationary Police Officer, also referred to as Recruit Officer. After successful completion of six months of Police Academy training and various academic, physical, and tactical tests, officers graduate from the Police Academy. While officially retaining the title of Probationary Police Officer, graduates are referred to as a Police Officer, or informally as a "Rookie", until they have completed an additional 18 months probationary period. There are three career "tracks" in the NYPD: supervisory, investigative, and specialist. The supervisory track consists of 12 sworn titles, referred to as ranks. Promotion to the ranks of sergeant, lieutenant and captain are made via competitive civil service examinations. Promotion to the ranks of deputy inspector, inspector, deputy chief, assistant chief and chief are made at the discretion of the police commissioner, after successfully passing a series of civil service exams. Promotion from the rank of police officer to detective is determined by the current police labor contract, with the approval of the commissioner. The entry level appointment to detective is third grade or specialist. The commissioner may grant discretionary grades of first or second. These grades offer compensation roughly equivalent to that of supervisors. Specifically, a second grade detective's pay roughly corresponds to a sergeant's and a first grade detective's pay roughly corresponds to a lieutenant's. Detectives are police officers who have been given a more investigatory position but no official supervisory authority. A Detective First Grade still falls under the command of a sergeant or above. Just like detectives, sergeants and lieutenants can receive pay grade increases within their respective ranks. Title Insignia Badge design Badge color Badge number Uniform Chief of Department Medallion with eagle and stars Gold, with silver stars No White shirt, black peaked cap, gold hat badge Bureau Chief Supervising Chief Surgeon Assistant Chief Assistant Chief Chaplain â Assistant Chief Surgeon Deputy Chief Deputy Chief Chaplain â District Surgeon Medallion with eagle and star Inspector Chaplain â Police Surgeon Medallion with eagle Gold Deputy Inspector Laurels and crown with oak leaves Captain Laurels and crown Lieutenant Medallion Sergeant (sleeve) Shield with eagle Yes Navy blue shirt, peaked cap, gold hat badge Detective (grades 3rdâ1st) None Medallion Police officer Shield Silver Yes, matching hat badge Navy blue shirt, peaked cap, silver hat badge with matching number Probationary Police officer Recruit officer Yes Slate grey, black garrison cap Cadet None ^ â : Uniform rank that has no police powers NYPD officers from the Emergency Service Unit (ESU) in June 2009. A NYPD police boat patrolling the East River There are two basic types of detective in the NYPD: detective-investigators and detective-specialists. Detective-Investigators are the type most people associate with the term "detective" and are the ones most frequently portrayed on television and in the movies. Most police officers gain their detective title by working in the Narcotics Division of the Organized Crime Control Bureau and are then moved to the Detective Bureau. Detectives assigned to squads are co-located within each precinct and are responsible for investigating murders, rapes, robberies, burglaries and other crimes within that precinct's boundaries. Other detective-investigators are assigned to specialized units at either the major command or citywide level, investigating terrorist groups, organized crime, narcotics dealing, extortion, bias crimes, political corruption, kidnappings, major frauds or thefts committed against banks or museums, police corruption, contractor fraud and other complex, politically sensitive or high-profile cases. A squad of detective-investigators is also assigned to each of the city's five district attorneys' offices. (Arsons are investigated by The Arson and Explosion Squad as well as fire marshals, who are part of the New York City Fire Department.) Promotion from Police Officer to Detective-Investigator is based on investigative experience. Typically, a Police Officer who is assigned to investigative work for 18 months will be designated "Detective-Investigator" and receive the gold shield and pay increase commensurate with that designation. In the recent past, however, there has been controversy over the budget-conscious department compelling police officers to work past the 18 months without receiving the new title. Newly appointed detectives start at Detective Third Grade, which has a pay rate roughly between that of Police Officer and Sergeant. As they gain seniority and experience, they can be "promoted" to Detective Second-Grade, which has a pay grade slightly less than sergeants. Detective First-Grade is an elite designation for the department's most senior and experienced investigators and carries a pay grade slightly less than Lieutenants. All these promotions are discretionary on the part of the Commissioner and can be revoked if warranted. And while senior detectives can give directions to junior detectives in their own squads, not even the most senior detective can lawfully issue orders to even a junior patrol officer. All Detective grades still fall under the "chain of command" of the supervisory ranks beginning with Sergeant through Chief of Department. Detectives, like Police Officers, are eligible to take the promotional civil service exams for entry into the supervisory ranks. A lieutenant (white shirt) debriefing officers at Times Square in May 2010. While carrying with them increased pay and prestige, none of these Detective grades confer on the holder any supervisory authority. Contrary to some media portrayals, there is no specific rank of "Detective Sergeant" or "Detective Lieutenant". Lieutenants and Sergeants are assigned to oversee Detective squads as Supervisors, and are responsible for all investigations. There is a small percentage of Lieutenants and Sergeants who work as Investigative Supervisors (approximately equal to 10% of their respective ranks) and are granted the prestigious pay grade designations of "SergeantâSupervisor Detective Squad" (SDS), or LieutenantâCommander Detective Squad (CDS) therefore assuming full Investigative command responsibility as opposed to operational supervision. Their pay grade rises to an approximate midpoint between their normal rank and the next highest rank's pay grade, and similar to a Detective's "grade", is also a discretionary promotion. This pay grade designation is achieved by assignment to Investigative units, i.e. Detective Bureau, Internal Affairs Bureau, Counter-Terrorism Bureau, Intelligence Bureau, and Organized Crime Control Bureau. Lieutenants and Sergeants in non-investigatory assignments can be designated Lieutenant-Special Assignment or Sergeant-Special Assignment, pay equivalent to their investigative counterparts. "Detective-specialists" are a relatively new designation and one unique to the NYPD. In the 1980s, many detectives resented that some officers were being granted the rank of detective in order to give them increased pay and status, but were not being assigned to investigative duties. Examples included officers assigned as bodyguards and drivers to the mayor, police commissioner and other senior officials. To remedy this situation, the rank of detective-specialist was created. These officers are typically found in specialized units because they possess a unique or esoteric skill the department needs, e.g., crime-scene tech, sharpshooter, bomb technician, scuba instructor, helicopter instructor, sketch artist, etc. Like detective-investigators, detective-specialists start at third-grade and can be promoted to second- or first-grade status. A NYPD motorcycle police officer speaks with a passerby in 2008. The Department is administered and governed by the Police Commissioner, who is appointed by the Mayor. Technically, the commissioner serves a five-year term; as a practical matter, the commissioner serves at the Mayor's pleasure. The commissioner in turn appoints numerous deputy commissioners. The commissioner and his subordinate deputies are civilians under an oath of office and are not uniformed members of the force who are sworn officers of the law. However, a police commissioner who comes up from the uniformed ranks retains that status while serving as police commissioner. This has ramifications for their police pensions and the fact that any police commissioner who is considered sworn does not need a pistol permit to carry a firearm, and does retain the statutory powers of a police officer. Some police commissioners (like Ray Kelly) do carry a personal firearm, but they also have a full-time security detail from the Police Commissioner's (Detective) Squad. A First Deputy Police Commissioner may have a security detail when he/she acts as commissioner or under other circumstances as approved by the police commissioner. Commissioner titles: Title Insignia Police Commissioner First Deputy Commissioner Deputy Commissioner These individuals are administrators who supersede the Chief of Department, and they usually specialize in areas of great importance to the Department, such as counterterrorism, operations, training, public information, legal matters, intelligence, and information technology. Despite their role, as civilian administrators of the Department, deputy commissioners are prohibited from taking operational control of a police situation (the Commissioner and the First Deputy Commissioner may take control of these situations, however). They still want to continue with the stop and frisk act. Within the rank structure, there are also designations, known as "grades", that connote differences in duties, experience, and pay. However, supervisory functions are generally reserved for the rank of sergeant and above. Badges in the New York City Police Department are referred to as "shields" (the traditional term), though not all badge designs are strictly shield-shaped. Every rank has a different badge design (with the exception of Police Officer and Probationary Police Officer), and upon change in rank officers receive a new badge. Lower-ranked police officers are identified by their shield numbers, and tax registry number. Lieutenants and above do not have shield numbers and are identified by tax registry number. All sworn members of the NYPD have their ID card photos taken against a red background. Civilian employees of the NYPD have their ID card photos taken against a blue background, signifying that they are not commissioned to carry a firearm. All ID cards have an expiration date. Medals Main article: Medals of the New York City Police Department The NYPD presents medals to its members for meritorious service. Organization and structure One Police Plaza, headquarters of the New York City Police Department in Lower Manhattan. Main article: Organization of the New York City Police Department Office of the Chief of Department The Chief of Department serves as the senior sworn member of the NYPD.[12] Carlos M. Gomez is the 39th individual to hold the post, which prior to 1973 was known as the Chief of Operations and before that as Chief Inspector.[13] Bureaus The Department is divided into ten bureaus, six of which are enforcement bureaus. Each enforcement bureau is sub-divided into sections, divisions, and units, and into patrol boroughs, precincts, and detective squads. Each Bureau is commanded by a Bureau Chief (such as the Chief of Patrol and the Chief of Housing). There are also a number of specialized units (such as the Operations Unit and Compstat) that are not part of any of the Bureaus and report to the Chief of the Department. Personnel NYPD graduation ceremony in Madison Square Garden, July 2005. Main article: List of notable New York City Police Department officers Crime prevention Domain Awareness System In August 2008, the Lower Manhattan Security Initiative in a partnership between the New York City Police Department and Microsoft began the Domain Awareness System to monitor New York City.[14] The program allowed the department to track surveillance targets and gain detailed information about them. The system is connected to 6,000[15] video cameras around New York City as well as check radiological and nuclear detectors onboard helicopters, trucks and boats as well as detectors on police officers' gun belts that were so sensitive that people who have had medical procedures may trigger them. Lower Manhattan now includes thousands of surveillance cameras that can identify shapes and sizes of unidentified "suspicious" packages and can track people within seconds using descriptions such as "someone wearing a red shirt". In 2009, an extension into Midtown Manhattan was announced[16] and by 2012 the program was fully implemented. The system was also licensed out to other cities with New York City getting 30% of the profits.[17] The system's development costs were estimated at US$40 million.[18] This system was highlighted in a May 2013 episode of PBS' Nova on tracking the Boston Marathon Bombers.[19] Demographics As of the end of 2010, 53% of the entire 34,526-member police force were white and 47% were members of minority groups. Of 22,199 officers on patrol, 53% (11,717) were black, Latino (of any race), or Asian or Asian-American, and 47% (10,482) were non-Hispanic white. Of 5,177 detectives, 57% (2,953) were white and 43% (2,224) were people of color. Of 4,639 sergeants, 61% (2,841) were white and 39% (1,798) were minorities. Of 1,742 lieutenants, 76% (1,323) were white and 24% (419) were people of color. Of 432 captains, 82% (356) were white and 18% (76) were minorities. Of 10 chiefs, 7 were white and 3 were people of color. In 2002, whites accounted for 60% of members in the rank of police officer. Between 2002 and 2010, the number of minorities in top-tier positions in the force increased by about 4.5%.[20] Corruption and misconduct Main article: New York City Police Department corruption and misconduct The Civilian Complaint Review Board is an all-civilian, 13-member panel tasked with investigating misconduct or lesser abuse accusations against NYPD officers, including use of excessive force, abuse of authority, discourtesy and offensive language. Complaints against officers may be filed online, by US mail, by phone or in person at any NYPD station.[21] Affiliations The NYPD is affiliated with the New York City Police Foundation and the New York City Police Museum. It also runs a Youth Police academy to provide positive interaction with police officers and to educate young people about the challenges and responsibility of police work. The department also provides a citizen Police Academy which educates the public on basic law and policing procedures. Line of duty deaths According to the Officer Down Memorial Page, the NYPD has lost 841 officers in the line of duty since 1849, the most recent officer having been lost on November 4, 2016.[22] This figure includes officers from agencies that were absorbed by or became a part of the modern NYPD in addition to the modern department itself. This number also includes officers killed on and off duty by gunfire of other officers on duty. The NYPD lost 23 officers in the September 11, 2001 attacks, not including another 61 who died of illnesses related to the attacks.[22] Type Number 9/11-related illness 84 Accidental 9 Aircraft accident 7 Animal related 18 Assault 33 Automobile accident 52 Bicycle accident 4 Boating accident 5 Bomb 2 Drowned 12 Duty-related illness 10 Electrocuted 5 Explosion 8 Exposure to toxins 3 Fall 10 Fire 16 Gunfire 325 Gunfire (accidental) 25 Heart attack 46 Motorcycle accident 36 Stabbed 21 Struck by streetcar 7 Struck by train 5 Struck by vehicle 38 Structure collapse 3 Terrorist attack 24 Vehicle pursuit 12 Vehicular assault 21 Total 841[22] Vehicles Patrol cars Ford Crown Victoria United States (origin) Canada (manufacture) Ford Police Interceptor Sedan[23][24] United States Chevrolet Impala United States (origin) Canada (manufacture) Ford Fusion Hybrid United States Nissan Altima Japan (origin) United States (manufacture) Dodge Charger United States (origin) Canada (manufacture) Highway patrol Toyota Prius Japan Traffic enforcement Chevrolet Volt United States Traffic enforcement SUVs Chevrolet Tahoe/GMC Yukon United States Ford Explorer Special Service Vehicle United States Patrol and Traffic Enforcement Ford Escape Hybrid United States Patrol and Traffic Enforcement Parking enforcement scooters Westward Go-4 Interceptor Canada Cushman United States Smart ForTwo Germany Emergency Service Unit vehicles Lenco Peacekeeper United States Armored vehicle two in use by the ESU Lenco BearCat United States Armored vehicle five in use by the ESU Modified Ford F-550 United States ESU Radio Emergency Patrol Mack United States ESU Heavy Rescue Truck Communications vans Chevrolet van United States Communications Division Command Post Police buses AmTran body on Navistar International chassis United States TMC/Nova Bus RTS United States Orion V Suburban Canada (origin) United States (manufacture) Modified Blue Bird All American United States Mobile command post Helicopters AgustaWestland AW119 United Kingdom & Italy Bell Helicopter Bell 412 United States Miscellaneous Ford E-Series United States Modified Hummer H1 United States Disorder Control Unit vehicle John Deere Gator United States Vehicles also include police motorcycles. Vehicle appearance The current NYPD vehicle appearance is an all-white vehicle body with two blue stripes along each side of the car. The word "POLICE" is printed in small text above the front wheel wells, and as "NYPD Police" above the grille opening. The NYPD shoulder patch is printed on both sides just in front of the front doors or on the front doors. The letters "NYPD" are printed in blue Rockwell Extra Bold font on the front doors, and the NYPD motto "Courtesy, Professionalism, Respect" is printed on the rear doors. The unit's shop number is printed on the rear decklid. The shop number is also printed on the rear side panels above the gas intake, along with the number of the unit's assigned precinct. Some Traffic Enforcement units used a modified paint job, with dark blue carbody and white stripes on the sides. The text on the car is also printed in white. These are being phased out in favor of units painted in a modified version of the regular NYPD paint job, with the word "TRAFFIC" printed on the rear side panels and trunk. Some NYPD Auxiliary units used a modified paint job, with dark blue or black carbody and white stripes on the sides. The text on the car is also printed in white. These are being phased out in favor of units painted in a modified version of the regular NYPD paint job, with the word "Auxiliary" printed on the rear side panels and trunk. Firearms On duty New NYPD officers are allowed to choose from one of three 9mm service pistols: the SIG Sauer P226 DAO, Glock 17/19, and Smith & Wesson 5946.[25][26] All are modified to a 12-pound (53 N) NY-2 trigger pull.[27] Officers who purchased revolvers prior to the transition to semi-automatic pistols on January 1, 1994, are "grandfathered" and if so can choose to continue to carry a revolver as a duty weapon. Shotgun-certified officers were authorized to carry Ithaca 37 shotguns, which are being phased out by the newer Mossberg 590. Officers and detectives belonging to special investigative units, Organized Crime Control Bureau and NYPD's Emergency Service Unit[28] are armed with a range of select-fire weapons and long guns, such as the Colt M4A1 carbine and similar-pattern AR-15 rifles, Ruger Mini-14 rifle, Heckler & Koch MP5 submachine gun, and the Remington Model 700 bolt-action rifle. Off duty The firearms approved by the NYPD for off duty carry are the Glock 26, Smith & Wesson 3914 DAO, Smith & Wesson 3953TSW, Smith & Wesson Model 640 (.38 revolver), SIG Sauer P239 DAO, Springfield XDS, Smith & Wesson M&P Shield and the Beretta 8000D Mini Cougar. Along with those weapons, NYPD officers may also carry their authorized on duty firearms while off duty. Discontinued from service From 1926 until 1986 the standard weapons of the department were the Smith & Wesson Model 10 and the Colt Official Police .38 Special revolvers with four-inch barrels. Prior to 1994 the standard weapon of the NYPD was the Smith & Wesson Model 64 DAO (Double Action Only) .38 Special revolver with three or four inch barrels. This type of revolver was called the Model NY-1 by the department. Prior to the issuing of the 9mm semi-automatic pistol NYPD Detectives and plain clothes officers often carried the Colt Detective Special and/or the Smith & Wesson Model 36 "Chief's Special" .38 Special caliber snub-nosed (2-inch) barrel revolvers for their easiness to conceal while dressed in civilian clothes. The Kahr K9 9 mm pistol was an approved off-duty/backup weapon from 1998 to 2011. It was pulled from service because it could not be modified to a 12-pound NY-2 trigger pull. In popular culture Further information: List of fictional portrayals of the NYPD See also Law enforcement in the United States Law enforcement in New York Law enforcement in New York City List of law enforcement agencies in New York Mary Shanley, 4th female detective References â "FBI â Table 78". FBI. â "Annual Estimates of the Resident Population: April 1, 2010 to July 1, 2015 â 2015 Population Estimates â New York". United States Census Bureau. Retrieved March 24, 2016. â NYPD. "Commissioner James P. O'Neill". NYC.GOV. Retrieved 16 September 2016. â NYPD. "Chief of Department Carlos M.Gomez". NYC.GOV. Retrieved 16 September 2016. â "Bureau of Justice Statistics - Appendix table 1 - page 34" (PDF). Department of Justice. Retrieved December 5, 2013. â "NYPD - Frequently Asked Questions". Nyc.gov. Retrieved 2013-09-27. â "Document shows NYPD eyed Shiites based on religion". Associated Press - Ap.org. Retrieved 2013-09-27. â Hartmann, Margaret (2012-01-27). "NYPD Now Has an Israel Branch, New York Magazine". Nymag.com. Retrieved 2013-09-27. â "Property Clerk." New York City Police Department". Nyc.gov. 2011-02-16. Retrieved 2013-09-27. â From database to crime scene â NYPD launches new all-seeing 'Domestic Awareness System' Archived August 11, 2012, at the Wayback Machine. RT News, 30 July 2012 â "NYPD Administration". nyc.gov. â "NYPD - Administration". nyc.gov. â "News from the Blue Room". The City of New York. Office of the Mayor. 8 August 2012. Retrieved 6 April 2015. â "NYPD expands surveillance net to fight crime as well as terrorism". Reuters. June 21, 2013. Retrieved October 31, 2015. â ""Ring of Steel" Coming to Midtown". WNYC. 4 October 2009. Retrieved 6 April 2015. â Ungerleider, Neal (August 8, 2012). "NYPD, Microsoft Launch All-Seeing "Domain Awareness System" With Real-Time CCTV, License Plate Monitoring [Updated]". Fast Company. Retrieved 19 June 2013. â Long, Colleen (February 20, 2013). "NYPD, Microsoft Create Crime-Fighting 'Domain Awareness' Tech System". Associated Press. Archived from the original on February 24, 2013. Retrieved 19 June 2013. â "ManhuntâBoston Bombers" (Video). NOVA. PBS. 29 May 2013. Retrieved 6 April 2015. â El-Ghobashy, Tamer (January 7, 2011). "Minorities Gain in NYPD Ranks". Wall Street Journal. Retrieved May 8, 2012. â "NYC Civilian Complaint Review Board". nyc.gov. nyc.gov. Retrieved 2015-03-28. 1 2 3 "The Officer Down Memorial Page". â "Police Magazine". Policemag.com. Retrieved 2013-09-27. â The Ford Motor Company (2012-02-08). "Ford's All-New Police Interceptors Roll Off the Chicago Assembly Line, Purpose-Built to Protect and Serve | Ford Media Center". Media.ford.com. Retrieved 2013-09-27. â "Training Bureau | Firearms & Tactics Section". nyc.gov. Retrieved 2009-12-02. â www.nyc.gov/html/nypd/downloads/pdf/analysis_and_planning/nypd_annual_firearms_discharge_report_2014V3.pdfâ Massad Ayoob (December 1999). "Trendy Guns Don't Sell Like The Classics". Shooting Industry. â "NYPD's Elite E-Men". Tactical Life. Retrieved 26 July 2014. Further reading Darien, Andrew T. Becoming New York's Finest: Race, Gender, and the Integration of the NYPD, 1935-1980. (New York: Palgrave Macmillan, 2013) Miller, Wilbur R. Cops and bobbies: Police authority in New York and London, 1830-1870 (The Ohio State University Press, 1999) Monkkonen, Eric H. Police in Urban America, 1860-1920 (2004) Richardson, James F. "To Control the City: The New York Police in Historical Perspective." in Cities in American History, eds. Kenneth T. Jackson and Stanley K. Schultz (1972) pp: 3-13. Richardson, James F. The New York Police, Colonial Times to 1901 (Oxford University Press, 1970) Thale, Christopher. "The Informal World of Police Patrol: New York City in the Early Twentieth Century," Journal of Urban History (2007) 33#2 pp 183â216. External links Wikimedia Commons has media related to New York City Police Department. Official website Police Department in the Rules of the City of New York "New York City Police Department collected news and commentary". The New York Times. Google (2015-01-17). "Map of NYC Law Enforcement Line of Duty Deaths" (Map). Google Maps. Google. Retrieved 2015-01-17. "With the Sky Police", Popular Mechanics, January 1932 article about the NY City Police Air Force and the Keystone-Loening Commuter in service at that time, photos pp. 26â30 NYPD Annual Reports 1912â1923 (digitized books) from the Lloyd Sealy Library on the Internet Archive Historical images from the NYPD Annual Reports, 1923â23 from the Lloyd Sealy Library Digital Collections Links to related articles New York City Police Department Facilities 1 Police Plaza240 Centre StreetNew York City Police AcademyNew York City Police MuseumNYPD 9th PrecinctReal Time Crime Center Corruption/ misconduct A Battle For The Soul of New YorkDirty thirtyHofstadter CommitteeKnapp CommissionMollen CommissionPappas v. Giuliani Events 2004 Republican National Convention protest activity2014 killings of NYPD officers2014 Queens hatchet attackDeath of Eric GarnerDeath of Edmund PerryDeath of Michael StewartHollywood Stuntz gang assaultMurder of Russel TimoshenkoNew York City draft riotsNew York City Police riotProspect Park alleged police sodomy incidentShooting of Sean BellShooting of Amadou DialloShooting of Clifford GloverShooting of Ramarley GrahamShooting of Akai GurleyShooting of Brian MooreShooting of Timothy StansburyTompkins Square Park riot Medals Combat CrossMedal for ValorMedal of Honor Organizations Civilian Complaint Review BoardCricket LeagueDetectives' Endowment AssociationHousing Authority PoliceNew York City Police FoundationPatrolmen's Benevolent Association of the City of New YorkShomrimTransit Police Units Auxiliary PoliceCadet CorpsDetective BureauEmergency Service UnitHighway PatrolHousing BureauOrganized Crime Control BureauSchool Safety DivisionSpecial Victims UnitStreet Crimes UnitTransportation Bureau Related CompStatFDNY RacingHandschu agreementFictional portrayals of NYPDLaunch 5Lexow CommitteeList of officersMarino v. OrtizMoroccan InitiativeNYPD X-ray vansPolice CommissionerProject GriffinThe Seven FiveThe ShackSpring 3100Stop-and-frisk in New York City New York City The Five Boroughs The Bronx (Bronx County)Brooklyn (Kings County):Manhattan (New York County)Queens (Queens County)Staten Island (Richmond County) History TimelineNeighborhoods Ethnic enclavesArchitecture MonumentsSkyscrapersCulture ArtsBooksCuisineDialectMuseumsMusicNicknames"Sixth borough"SportsTourism GardensLandmarksParksPeopleMediaEconomy CompaniesEducation Dept. of EducationElementary schoolsHigh schoolsCollegesGovernment MayorElectionsCouncilBorough presidentsPoliticsHospitalsFirePolice CrimeLaw enforcementGeographyFlagsEnvironmentDemographics HistoryTransportation HistoryEntities DOTFormer BOTSubwayBridges and tunnelsStreets Other listsImagesPortal New York metropolitan areaState of New YorkUnited States Government of New York City Elected officials MayorPublic AdvocateComptrollerCity CouncilBorough Presidents Independent organs Board of ElectionsCivil CourtCriminal Court Departments AgingBuildingsChildren's ServicesCity PlanningCitywide Administrative ServicesConsumer AffairsCorrectionCultural AffairsDesign & ConstructionEducation BoardChancellorEnvironmental ProtectionFinance Sheriff's OfficeFire CommissionerHealth & Mental HygieneHomeless ServicesHousing Preservation & DevelopmentHuman ResourcesInformation Technology & TelecommunicationsInvestigationJuvenile JusticeLawParks & RecreationPolice CommissionerProbationRecords & Information ServicesSanitationSmall Business ServicesTransportationYouth & Community Development Other agencies City University of New YorkOffice of Administrative Trials and HearingsEconomic Development CorporationOffice of Chief Medical ExaminerEmergency ManagementHealth & Hospitals CorporationHousing AuthorityLandmarks Preservation CommissionLower Manhattan Development CorporationMayor's Office of Film, Theatre & BroadcastingNYC Media GroupTaxi & Limousine Commission The Five Boroughs The Bronx Brooklyn Manhattan Queens Staten Island Community Boards The BronxBrooklynManhattanQueensStaten Island Law enforcement in New York City State Court OfficersMetropolitan Transportation Authority PolicePort Authority Police DepartmentNew York State PoliceNew York State University PoliceRoosevelt Island Department of Public SafetyState Bridge Authority PoliceTriborough Bridge and Tunnel Authority PoliceWaterfront Commission of New York Harbor Police City Department of CorrectionCity University of New York Public Safety DepartmentDepartment of Environmental Protection PoliceFire Department Fire MarshalsDepartment of Health and Hospitals PoliceDepartment of Homeless Services PoliceHuman Resources Administration PoliceDepartment of Citywide Administrative Services PoliceDepartment of InvestigationParks Enforcement PatrolPolice Department (NYPD) Department of ProbationDepartment of Sanitation PoliceSchool Safety AgentsSheriff's OfficeTaxi and Limousine Commission Enforcement Neighbor- hood Co-op City Department of Public SafetyHunts Point Department of Public SafetyNew York Racing Association Law Enforcement and Safety DivisionSpring Creek Towers Department of Public Safety (Starrett City)Sea Gate Police Department Crime in New York City This article is issued from Wikipedia - version of the 12/4/2016. 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